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13:24, 17th May 2024 (GMT+0)

OOC discussion.

Posted by MittensFor group 0
Timothius
player, 2 posts
Tue 23 Sep 2008
at 18:27
  • msg #11

Re: OOC discussion

Here are my DnD characters complete with my head-scratchings over their futures via Paragon Paths and Epic Destinies. While that is getting WAY ahead of myself, it shows a general feel for what I want out of these characters. Also, I don't wanna play Callie here since I'm playing her Thursdays.


** Alexis
Race: Half-Elf (Half Elf, Half Dwarf)
Class: Wizard (Possible future multiclassing)

Paragon: Battle Mage
Epic: Archmage


*** Angel
Race: Human
Class: Wizard (Possible future multiclassing)

Paragon: (Battlefield Archer, Blood Mage?, Spellstorm Mage?)
Epic: ????


**** Butterfly
Race: Half-Elf (Half Elf, Half Human)
Class: Ranger (Archer)

Paragon: Battlefield Archer
Epic:


* Callie (playing Thursdays, so no need to be here)
Race: Halfling
Class: Priest

Paragon: Angelic Avenger (Radiant)
Epic: Demigod or Eternal Seeker?


** Dedo
Race: Halfling
Class: Paladin

Paragon: Justiciar
Epic: N/A


*** Eli
Race: Human
Class: Wizard

Paragon: Spellstorm Mage
Epic: Archmage or Eternal Seeker


***** Emerald
Race: Custom (Fox anthro)
Class: Rogue (Possible future multiclassing)

Paragon: Cat Burglar
Epic: Eternal Seeker


*** Maverick
Race: Human
Class: Rogue

Paragon: Master Infiltrator
Epic: Deadly Trickster


**** Raichel
Race: Custom?
Class: Monk (Multiclass Wizard)

Paragon:
Epic: Demigod


*** Shadowsong
Race: Drow
Class: Enchanter

Paragon: ???
Epic: ???


**** Starlight
Race: Warforged
Class: Fighter

Paragon: Swordmaster
Epic:


***** Timothius (Cleric)
Race: Shifter (Or Custom)
Class: Cleric

Paragon: Radiant Servant
Epic:


***** Timothius (Paladin)
Race: Shifter (Or Custom)
Class: Paladin

Paragon: Hospitaler
Epic:


**** T'shock
Race: Tiefling
Class: Fighter

Paragon: Iron Vanguard
Epic:
This message was last edited by the GM at 18:33, Tue 23 Sept 2008.
Mittens
GM, 8 posts
Wed 24 Sep 2008
at 00:44
  • msg #12

Re: OOC discussion

Narrowing it down some, Butterfly, Emerald, Raichel, Timothius (Cleric) or (Paladin), T'shock were your top picks.  Of those I'd pick Butterfly because she was designed for DnD and you've never RP'd her that I know of, and Raichel because you're not playing her on any other RPOL forum that I can think of.  If Timothius then GOTO Paladin because SFH merv may as well be a cleric.  Emerald you're playing on SFH, but playing her with stats should be fun.  T'shock you're playing on Faction, but she's the only other aggressive character on your list besides Rai.  If you go with 4 characters, drop T'shock.  If 3 then drop Emerald.

Support Characters:
Eli over Maverick because you're not using him elsewhere on RPOL and you can get away with an insane INT score and it not tip the balance of the universe for long.
Timothius
player, 3 posts
Wed 24 Sep 2008
at 01:10
  • msg #13

Re: OOC discussion

Works for me.
Mittens
GM, 12 posts
Sat 27 Sep 2008
at 02:24
  • msg #14

Re: OOC discussion

Let's start with just 1 char per person using the core books and go with a chapter zero.

Joe: rogue
Timothius: paladin
Gale: wizard

If we like how chapter zero is going we can introduce characters along the way.  If we can we can scrap chapter zero's storyline once we decide we've gotten the hang of things.
This message was last edited by the GM at 02:32, Sat 27 Sept 2008.
Joe Darkthorne
player, 2 posts
Sat 27 Sep 2008
at 02:35
  • msg #15

Re: OOC discussion

  Works for... Wait, someone's said that already.
  I'll go with it anyways.  Works for me.
Joe Darkthorne
player, 3 posts
Sat 27 Sep 2008
at 18:46
  • msg #16

Re: OOC discussion

  Cool, Gale's is a Wizard with the same stats, skills, and equipment as Joe ;D
Mittens
GM, 14 posts
Sun 28 Sep 2008
at 02:53
  • msg #17

Re: OOC discussion

as i'm sure u guessed, i started making a sheet for gale and ran out of time.  been a very busy weekend.
Joe Darkthorne
player, 4 posts
Mon 29 Sep 2008
at 02:56
  • msg #18

Re: OOC discussion

  I am both filled with glee and absolute TERROR.
Mittens
GM, 16 posts
Mon 29 Sep 2008
at 02:57
  • msg #19

Re: OOC discussion

In reply to Joe Darkthorne (msg #18):

hehe.  happy for the glee part.  ^.^
Joe Darkthorne
player, 6 posts
Lv 1 Human Rogue
+0 Sword of Short
Mon 29 Sep 2008
at 03:32
  • msg #20

Re: OOC discussion

  I'll get around to editin the Joe sheet so his powers and such are more conveniently listed like with Tim's and yours later.  And yes, not only can leather armor look good on a wiz, but it can give them better AC than Rogues with it <.<

 Edit: Shall continue poking at my sheet with a stick to further the 'lets find out what I listed wrong' cause and the 'make my powers easier for others to reference beyond them pullin out the rules and lookin for the name' ease of reading for powers tomorrow.
This message was last edited by the player at 06:31, Mon 29 Sept 2008.
Prathen
player, 4 posts
Mon 29 Sep 2008
at 07:28
  • msg #21

Re: OOC discussion

Looks like you guys jumped right in. :)

I still can't get the PH in a digestable format, living in such a small town where I can't even find a copy of the book to look at, never mind buy, is a extream pain in the rear.  Ah well, not much I can do about it though.
Mittens
GM, 18 posts
Mon 29 Sep 2008
at 12:05
  • msg #22

Re: OOC discussion

Hey theres!  Thought you had a digital copy.  I didn't know you were looking for the published book.  You can get a new copy for $24 at http://www.amazon.com/Dungeons...p;pf_rd_i=0786950633

or a used copy for $18 at http://www.amazon.com/gp/offer...6948671/ref=dp_olp_2
Prathen
player, 5 posts
Mon 29 Sep 2008
at 16:45
  • msg #23

Re: OOC discussion

Yeah, I have the PDF, but I have trouble reading those for some reason, expecally when its filled with stuff I do not understand. If I've read the real thing the PDF tends to be readable, since I already have a idea where things are, odd huh.

Maybe I will try to catch you and get you to help me make a character, I do not think I do so on my own, too much new stuff that I won't understand without a guide and translator.  =^.^=
Joe Darkthorne
player, 8 posts
Lv 1 Human Rogue
+0 Sword of Short
Tue 30 Sep 2008
at 18:45
  • msg #24

Re: OOC discussion

  Elric will kill us all!  Provided you can die of giggles and 'that was awesome' moments.
Mittens
GM, 19 posts
Wed 1 Oct 2008
at 01:12
  • msg #25

Re: OOC discussion

^.^

Speaking of whom, he's inspired me to steer this forum in the direction of playing by the book.  Still going to allow custom classes if anyone goes to the trouble of building one balanced enough for us all to agree it's playable, but not going to allow 3x paragon paths and other craziness I was considering.
Joe Darkthorne
player, 9 posts
Lv 1 Human Rogue
+0 Sword of Short
Wed 1 Oct 2008
at 01:39
  • msg #26

Re: OOC discussion

  Works for me.  I should at least figure out how things normally work before I start playing around with twisting it around anyways.
Elric
player, 1 post
Wed 1 Oct 2008
at 01:58
  • msg #27

Re: OOC discussion

Well Elric will be quite fond of using the Magic Mouth ritual in pranks. (For example, practically undetectable whoopie cushions if it makes a long fart sound.)
Mittens
GM, 20 posts
Wed 1 Oct 2008
at 03:45
  • msg #28

Re: OOC discussion

For giggles, I'll post the house rules I came up with for Tuesday night's power leveling games.  As you can see, some are related to the storyline.  May keep a few of these ideas for the forum, but only if everyone likes 'em.

-------------------------------------------------------

House Rules for Tuesday night's "Age of Chaos" game.

XP is awarded at the end of each encounter to every *player* that participated.  Players entering combat late (after the first round is over) will have to wait till the encounter is over.  Then they appear in a bolt of lightning.  If more than 6 players show up, the lightning will strike again sending 1/2 the characters to an alternate, seemingly identical realm.  Those players who play leader classes get to pick their teams.  (If only one player has a leader class, he chooses his team as he likes.  If 3+ leaders, they roll for picking rights.  If 0 leaders then defenders choose teams.)

You can substitute characters in between encounters.  ZAP!  Your new character will have the same status: current XP, damage taken, used healing surges, used daily powers, magic items, action surges used, etc.

If anyone goofs on a turn (for example, forgetting to add your feat bonus to your damage roll) you can correct your goof before the start of the next player's (or monster's) turn.  After that, no take-backs.

Leveling up:  Gaining new powers happens the moment you're ready.  If at the end of an encounter you level up, you get zapped with lightning and mysteriously have new powers.  Plan ahead for what powers you'll take next level or game play could grind to a halt.

Action points:

You can spend action points to re-roll failed rolls until you have 0 action points.  (Great for making that daily power hit.)

Everyone gains an action point after gaining enough XP to classify as a difficult encounter without resting.
(At lvl 1 with 5 members, 688 xp or more.  6 members, 825 xp or more.)


Multiclassing:
It is permitted for a cleric to take the paladin's "Lay on Hands" ability as an encounter power instead of the "Divine Challenge" ability as described in the PHB pg 208.  (Want to swap something else?  Ask the DM.)

If you meet the requirements for a racial paragon path, you can take any feature(s) or power your level allows from your racial paragon path instead of taking one from your class, but this does not prevent you from taking a feature or power from your chosen class paragon path in the future.

If you meet the requirements for paragon multiclassing, (PHB 209) you can also choose to take paragon features and powers from either your primary or secondary class as described above with the racial paragon path options.  You may ignore the last 3 paragraphs of page 209.

At level 11 you can choose to multiclass into a 3rd class.  At level 21 you can multiclass into a 4th.  You can also choose to take paragon path features or powers instead of epics using the same rules as above.

You can potentially have paragon features from 5 different sources: racial, primary class, secondary class, tertiary class, and epic destiny, but will still have a total of 5 at lvl 30 like everyone else.

Misc:
Sustainable powers require the player to have line of sight to the power's origin square unless spelled out by the power's description.  (For example, a wizard's fireball will fizzle if it leaves the wizard's line of sight.)
Joe Darkthorne
player, 10 posts
Lv 1 Human Rogue
+0 Sword of Short
Wed 1 Oct 2008
at 04:26
  • msg #29

Re: OOC discussion

  I suppose it’s fortunate the small player count here means that flashbacks to vicious kickball team picking shenanigans won’t turn up so often.  At least depending on how many multialts Tim and Mittens want to run.
  Team one will consist of Tim, Tim, Tim, and Mittens.  Team two will consist of, Joe, elric, Mittens, and Prathen.

  Just to get it out of the way in case Joe survives to Lv 2, Utility pick be ‘Fleeting Ghost’, and my at the moment assumption for Feat is 'Backstabber'.

  I’m most interested in that ‘qualifying for racial paragon bits’ thing.  Because along with it still sticking with single class, I have NO idea about the details for racial paragon bits.  Either I keep missing that part or it’s not in there.

  Also, can you option out of the lightning?  That both sounds painful and attention getting.  You got more stealth feats!... But that bolt of lightning drew the attention of everyone in the room you were hiding from, have fun!
This message was last edited by the player at 04:33, Fri 03 Oct 2008.
Mittens
GM, 22 posts
Wed 1 Oct 2008
at 04:57
  • msg #30

Re: OOC discussion

Heh.  The above are not to be confused with anything official for this forum, hence being posted OOC.  Just posted for a taste of the shenanigans taking place here in PA over pizza and soda.

I plan to stick to Gale, and Tim isn't likely to bring in his army of alts till after the new year.  1 team onry.

May as well ask here.  Anyone heard about WotC posting something about fighters getting dual wield powers?  I couldn't find it.
This message was last edited by the GM at 04:59, Wed 01 Oct 2008.
Elric
player, 2 posts
Wed 1 Oct 2008
at 05:06
  • msg #31

Re: OOC discussion

The dual wielding fighter stuff is in the Mithrendain section in Dragon 366.
Timothius
player, 7 posts
Wed 1 Oct 2008
at 20:30
  • msg #32

Re: OOC discussion

BTW, Elric, welcome to the forum! Pic of the Timothius I'm playing, in case you haven't seen it:

http://timothius.deviantart.co...the-Paladin-97369076
This message was last edited by the player at 20:30, Wed 01 Oct 2008.
Mittens
GM, 23 posts
Wed 1 Oct 2008
at 23:54
  • msg #33

Re: OOC discussion

Elric:
The dual wielding fighter stuff is in the Mithrendain section in Dragon 366.


Thanks for pointing that section out, but it's not dual wield.  Just some nice powers for taking advantage of a high dex score.  I'm beginning to think the person who told me about fighters having dual wield powers was mistaken.
Elric
player, 5 posts
Warforged Cleric
Lvl 1
Thu 2 Oct 2008
at 00:18
  • msg #34

Re: OOC discussion

Look at the at will power on this web-page
http://www.wizards.com/default...x=dnd/dramp/20080905
Mittens
GM, 24 posts
Fri 3 Oct 2008
at 01:48
  • msg #35

Re: OOC discussion

In reply to Elric (msg #34):

That's what I was looking for!  Thanks!  Tried it out tonight and I'm loving it!  :D
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