RolePlay onLine RPoL Logo

, welcome to Mittens' Dungeon

04:45, 21st May 2024 (GMT+0)

OOC discussion.

Posted by MittensFor group 0
Mittens
GM, 736 posts
Shifter
change job kupopopo!
Mon 9 May 2011
at 13:21
  • msg #886

Re: OOC

The more I think about it the more I'd like to focus on the idea of LotR as a D&D campaign.  Question is: Who would Tim want to play in LotR setting?  Cannon character(s)?  Or character(s) of his own making?  And I'd like to play the books chapter by chapter.  Meaning our group is the fellowship of the ring or replaces the characters.
Timothius
GM, 272 posts
Paladin of Bahamut
Shifter (of sorts)
Mon 9 May 2011
at 18:57
  • msg #887

Re: OOC

If we played the fellowship cannon:
Any halfling: Rogue
Gimli: Fighter w/axe
Legolus: Archer Ranger
Gandalf: (Human?) Wizard
Aragorn: Hunter Ranger
Boramir: Fighter

Yeah. LotR is where all the stereotypes came from. But whether we play stereotypes or not, I'm unsure whether I'd like to play the cannon characters. I *can*, granted there aren't enough players on this forum to only go 1 character each, but I would say unless *everyone* is interested in playing the cannon, we should all go original characters.

Joe, who expressed "I'm not creative and so can't play a new character!" tears, can go the way of Mittens and just have Joe. Same character sheet and all.
Elric
GM, 254 posts
Warforged Runepriest
Level 4
Mon 9 May 2011
at 19:02
  • msg #888

Re: OOC

Heh if your wanting to play a LoTR game, why not just play Lotro since it is free to play and does not require a GM/DM. At least in Lotro the hobbits are hobbits and not called halflings.
Timothius
GM, 273 posts
Paladin of Bahamut
Shifter (of sorts)
Mon 9 May 2011
at 19:09
  • msg #889

Re: OOC

You obviously didn't read the whole conversation. :)

Timothius:
The more I watch off those DvDs, the more I want from the setting RP-wise. An MMO would just satisfy the combat side, sadly (Tried SO hard to RP in a number of MMOs, but in the end, video games just aren't designed for RP, but for action)


So yeah. Would love to, but... RP.
Elric
GM, 255 posts
Warforged Runepriest
Level 4
Mon 9 May 2011
at 20:48
  • msg #890

Re: OOC

While it is true that it is hard to RP on a MMO, it is possible if you find a guild that is primarily RP oriented and have friends who RP as well, but ya you'll always have to deal with the nutball for example someone named Laggolass or something that wants to only speak in Leet speak or some such nonsense that comes up and tries to be a pain.

Now if only Lotro had something similar to STO's Foundary... then you could play in instances where you could avoid such annoyances and control the RP interaction with NPCs to a degree as well.
This message was last edited by the GM at 20:50, Mon 09 May 2011.
Angel
player, 226 posts
Deceptively Charismatic
Dangerously Optimistic
Tue 10 May 2011
at 04:20
  • msg #891

Re: OOC

Oh! Oh! I wanna RP camping the night! XD Squeeeeeeee!
Joe Darkthorne
GM, 303 posts
Everyone suspects a Rogue
Few suspect the Ranger
Tue 10 May 2011
at 04:27
  • msg #892

Re: OOC

  I should check out the foundry sometime.  Granted, my lone (and bugged from patches, ill fix it up someday and make it a smother than original experience gimmick mission set) entry into the City Of Heroes mission creation was aided by my personal familiarity with the game and Robotics Masterminds being a lot more in depth than I have for STO (and aided by the custom enemies gig).

  If we did go for this Lotr bit, I suppose Cynical Archer Joe would be a potentially amusing contrast to Optimistic and good role model for Elven attitude Legolus.
Mittens
GM, 738 posts
Shifter
change job kupopopo!
Tue 10 May 2011
at 05:46
  • msg #893

Re: OOC

I've decided against running LotR.  Was only willing to put in the mountain of effort if Tim was falling all over himself with enthusiasm for the idea.  So no need to spend any more brain cells on the topic.
Angel
player, 228 posts
Deceptively Charismatic
Dangerously Optimistic
Fri 13 May 2011
at 06:46
  • msg #894

Re: OOC

Possible character musing when I actually sat and asked myself how to make the most accurate ranged character. Wasn't going straight Avenger because I wanted to see how high the attack number could get. Anyway... listing what I take at each level and how large the attack is and how large it CAN be from using powers and such:

Level 1:
Human Hybrid Ranger/Rogue. Chose Ranger Reflex.
Stats: Str 08, Con 10, Dex 20, Int 13, Wis 13, Cha 10
Trained Skills: Acro (11), Ath (5), Bluff (6), Ins (7), Int (6), Perc (7), Stealth (11)
At-Will Powers: Preparitory Strike (Rogue), Probing Strike (Rogue), Twin Strike (Ranger)
Encounter Power: Fox's Cunning (Ranger)
Daily Power: Guardian Arrow (Ranger)
Feats: Hybrid Talent (Chose Rogue Weapon Talent: Crossbow Sharpshooter), Weapon Proficiency - Superior Crossbow

Attack: Dex mod (5) + Proficiency (3) + Sharpshooter (1) = 9
Potential Attack: Attack (9) + Combat Advantage (2) + Power Bonus (1) = 12

Level 2:
Utility: Begin the Hunt
Feat: Crossbow Expertise

Attack: See Level 1 (9) + Enhancement (1) + Half level (1) + Feat (1) = 13
Potential Attack: Attack (13) + Combat Advantage (2) + Power Bonus (2) = 17

Level 3:
Encounter Power: Fleeting Spirit Strike
Nothing special here. Just picking the most ideal encounter power, nothing for attack at this level.

Level 4:
Bonus to Stats: +1 Dex, +1 Wis
Feat: Action Surge (+3 attack when you use action point)
Half Level brings up base attack from 13 to 14

Attack: 14
Potential Attack: Attack (14) + C.A. (2) + Power Bonus (2) + Surge (3) = 21


As you can see, by level 4, the attack value is already nuts, needing only a roll of 6 to hit AC 20. And that's if I target AC and with my base attack. I can potentially hit AC 23 with a roll of 2 (since a roll of 1 is auto-miss, I didn't bother mentioning hitting AC 22 with a roll of 1)

But right now it's late, so I'll just leave it at that and continue this madness later. Enjoy the build for what it is. Pure accuracy.

Later possible feat
Feat: Against All Odds (if 3 enemies adjacent to you at start of turn: +1 attack)

Mittens
GM, 739 posts
Shifter
change job kupopopo!
Fri 13 May 2011
at 17:48
  • msg #895

Re: OOC

Yom!  Fon!  Happy chargen haz.  :)
Kyle
player, 54 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Sun 15 May 2011
at 08:33
  • msg #896

Re: OOC

  Just did a quick lv 2 test. To double check Versatile Expertise results (Crossbow, Unarmed). And DAMNIT.  Crossbow Caster doesn't register according to webtools -.-;

  Or rather, it does, for NORMAL crossbows.  It doesn't calculate for SUPERIOR Crossbow.  OR Hand Crossbow.  What the hell man.  I can work things out by hand in future, but man this is annoying.  though worse yet, I have the lurking suspicion the answer will be 'LoL! You're only allowed to use Normal Crossbows It's working as intended LoL!'.

  Benefit: You can use a crossbow as an implement for your artificer powers and artificer paragon path powers.

  Though, a browsing of the Forums shows that the Status of 'Crossbow Caster.  All Crossbows like how Rouge sneak attack says 'crossbows' but works with hand etc,, or Just Regular Crossbow?' is one of the many unanswered questions.  Everyone is too busy trying to ask/work out how to use crossbow caster for Wizard powers and such to answer that basic detail.
  Tried my own hand at creating a thread in the Q&A board, but not getting my hopes up in favor of Superior Crossbow...  At least if it doesn't work, that frees up a feat slot?...

 Nooooooo! I want my super crossbow! Why Kord!?  Why have you forsaken me!?
This message was last edited by the player at 09:17, Sun 15 May 2011.
Kyle
player, 56 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Mon 16 May 2011
at 20:13
  • msg #897

Re: OOC

Raichel:
As a side note, all this time, Raichel's AC should have been 15 due to Staff Fighting feat. The entire point of having that feat and I failed to use it thanks to relying on character builder. On the bright side, that means Rai's defenses are decent now, due to that plus Razorclaw Shifting.


  Psst, Raichel.  You're Still Level 1.  You list Hybrid Talent(Storm Soul) as your Lv 1 feat, and that yo plan on getting Staff Fighting at lv 2.
Raichel
player, 101 posts
Lightning Reflexes
50,000 volts worth
Tue 17 May 2011
at 01:08
  • msg #898

Re: OOC

durp.
Joe Darkthorne
GM, 304 posts
Everyone suspects a Rogue
Few suspect the Ranger
Wed 18 May 2011
at 05:56
  • msg #899

Re: OOC

  Regarding the wishlist parcels Tim is handling in Scales.  Wishlist item =Item you want, not 'get to pick item of that level range'.

  People want lower level items when a parcel lists a higher level item?  Just make the parcel the lower level item+cash difference, dooooy.

  This falls apart if you want a higher level item than a Parcel's value.  But that isn't a factor at this moment right now.
Timothy
player, 46 posts
Cleric of Good
Merciful
Thu 19 May 2011
at 07:03
  • msg #900

Re: OOC

Something worth noting: DMG p41
Effects that last “until the end of the encounter” actually last about 5 minutes. That means they never carry over from one encounter to another, as long as those encounters are separated by a short rest. If characters use them outside combat, or plow through multiple encounters without taking a short rest, they enjoy the effect for a full 5 minutes.

Kyle:
Restrained Status oddly doesn't prevent you from attacking even if it makes no sense so Durpy could start stabbing and shooting people any second pure Rules As Written.


Restrained doesn't prevent you from attacking, but Unconscious does. PHB p277

UNCONSCIOUS
✦ You’re helpless.
✦ You take a –5 penalty to all defenses.
✦ You can’t take actions.
✦ You fall prone, if possible.
✦ You can’t flank an enemy.

And technically, also with rules as written, monsters can't wake up from being unconscious, especially since many a monster have special powers just for that which insinuates they can not wake up. But just to further nail the point, PHB p295:

PHB page 295:
When you reduce a creature to 0 hit points or fewer, you can choose to knock it unconscious rather than kill it. Until it regains hit points, the creature is unconscious but not dying. Any healing makes the creature conscious. If the creature doesn’t receive any healing, it is restored to 1 hit point and becomes conscious after a short rest.


So no. Durpy could not wake up unless someone heals them to consciousness. Tim now knows that rules-as-written means imprisoned monsters can kill their wardens without weapons, so Tim won't be waking anyone up that way.

Yes, I know Mittens just interrogated him. Keep reading.

Also keep in mind that will work in our favor in the future if we ever get restrained. That's still retarded, though. I'd think you would have to make attempts to get unrestrained before you can attack, but there it is. Suffice it to say, though, if the gnomes are the type to run at under 10 hp, then they are the type to piss in their pants and NOT attack if they are at 1hp, bound, helpless, etc.

Just like technically, rules-as-written, one of us could eventually do infinity damage.

It's late and I need to go to bed. But I think I made my point.
This message was last edited by the player at 07:05, Thu 19 May 2011.
Mittens
GM, 740 posts
Shifter
change job kupopopo!
Thu 19 May 2011
at 07:16
  • msg #901

Re: OOC

For the sake of sanity, "Tied up" = "Tied up."  NOT "restrained."

Pesky vague wording.
This message was last edited by the GM at 07:18, Thu 19 May 2011.
Callie
player, 198 posts
Cleric of Sehanine
Lover Halfling
Fri 20 May 2011
at 20:33
  • msg #902

Re: OOC

Mittens Wizard:
"Having multiple names is relatively common among the mighty," Mittens points out, "And Kitau is simply helping me make up my mind.  So no worries about the new name pick.  Really the biggest hurdle is in the picking itself.  I'm tempted to borrow some from Superbird's name, but I wouldn't want him to think me a name thief.  And no, you're not going crazy."


XD

Why did it never occur to me that DnD heroes might actually earn SUPER HERO names like in X-Men and such? People can easily come up with larger-than-life names for their heroes. Like Stonewall Jackson or how George Washington's Nickname is "Father of His Country". This could get fun...
Timothius
GM, 274 posts
Paladin of Bahamut
Shifter (of sorts)
Sat 21 May 2011
at 03:39
  • msg #903

Re: OOC

Mittens Pyromancer:
Readied action: attack with most appropriate spell when threatened or see monster.  Map set up.  Slowly moving forward.  LoS becomes possible when Mits / May at top of steps.  Combat begins when PCs place their tokens on the map.


Be honest with you, as game-breaking as this is, this has been bothering me normally. But in scales of war, at the very least, should do what page 291 (the entry on readied actions) says:

READY AN ACTION: STANDARD ACTION
✦ Choose Action to Ready: Choose the specific
action you are readying (what attack you plan to use,
for example) as well as your intended target. You can
ready a standard action, a move action, or a minor
action. Whichever action you choose, the act of
readying it is a standard action.
✦ Choose Trigger: Choose the action that will trigger
your readied action. When that action occurs, you
can use your readied action. If the trigger doesn’t
occur or you choose to ignore it, you can’t use your
readied action, and you take your next turn as
normal.

In other words, can't just say "some attack appropriate for something that happens", you have to spell out a pre-chosen attack for a pre-chosen trigger.
This message was last edited by the GM at 03:40, Sat 21 May 2011.
Mittens
GM, 741 posts
Shifter
change job kupopopo!
Sat 21 May 2011
at 03:58
  • msg #904

Re: OOC

No more readying actions outside combat from now on.  Or spamming "full defense" actions before combat either.
Joe Darkthorne
GM, 305 posts
Everyone suspects a Rogue
Few suspect the Ranger
Sat 21 May 2011
at 04:00
  • msg #905

Re: OOC

  Reset Initiative: After you resolve your readied action, move your place in the initiative order to directly before the creature or the event that triggered your readied action.

  We've also been outright ignoring that part.  Also, ZERO errata for the Ready an Action entry.  so cant say they snuck that one in on us.

  EDIT: HOWEVER!  Due to the BBoard nature of this game, claiming we will use out Reaction and interrupt powers if X or Y, is fine.  Because otherwise we can only ever use them in a retroactive manner.
This message was last edited by the GM at 04:02, Sat 21 May 2011.
Timothius
GM, 275 posts
Paladin of Bahamut
Shifter (of sorts)
Sat 21 May 2011
at 04:13
  • msg #906

Re: OOC

No objection to "skipping" the combat in Ascension since 100 gp to placate a bunch of meanies is easy and in character. But if they won't be placated by that, we could fight them so we can boast we beat up a minotaur. Though since you strongly want to skip it, I won't object.
Mittens
GM, 742 posts
Shifter
change job kupopopo!
Sat 21 May 2011
at 04:16
  • msg #907

Re: OOC

I just strongly don't want to have to go to the effort of building a map and the effort of pointless combat.  I'm guessing it's there just for the XP.  Arbitrary ambush.  Nothing more.
Matt
player, 228 posts
I am two things.
A Fighter, and a Fighter
Sat 21 May 2011
at 04:54
  • msg #908

Re: OOC

  Eh, Can skip it then.  I just find it personally amusing that for once I'm good for an 'arbitrary because x y -z beta gamma blarg' reasoning built encounter when my examining the game with a magnifying glass has caused some issues for disliking such.
Monster Intern
player, 31 posts
Monster Party!
Monster Prices!
Sat 21 May 2011
at 09:48
  • msg #909

Re: OOC

  Minotaur Fight Map Up (Well, the MAP map.  Status blocks and tactics and features still need to be filled in by Chris)
  Matt Initiative also edited into last Matt post (17).

  In other news, Whooo!  Beat the Cloaked Intentions Featured Arc and Got the Reman Bridge Officer with time to spare.  I'll go back and grab the second Horta item and Cloaking Tractor Beam Mines launcher later for giggles.
This message was last edited by the player at 09:51, Sat 21 May 2011.
Monster Intern
player, 42 posts
Monster Party!
Monster Prices!
Fri 27 May 2011
at 21:07
  • msg #910

Re: OOC

You poor sap:
Just in case the hobgoblin is thinking he can shift away from the group then run, SoW is playing by original rules as written...

DOUBLE MOVE
✦ Same Move Action: To double move, you have to
take the same move action twice in a row on the
same turn.

Funny thing... This rule was never erratad.


  Hmm, considering it had been decided on that insanity would not be used for Scales despite the 'legitimate' (except when not) rules intentions because it's just far too stupid to use... *throws down hat in disgust* I quit.  I don't need this first thing on the internet today.
This message was last edited by the player at 21:15, Fri 27 May 2011.
Sign In