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01:36, 17th May 2024 (GMT+0)

OOC discussion.

Posted by MittensFor group 0
Mittens
GM, 744 posts
Shifter
change job kupopopo!
Fri 27 May 2011
at 22:14
  • msg #911

Re: OOC

Monster Intern:
You poor sap:
Just in case the hobgoblin is thinking he can shift away from the group then run, SoW is playing by original rules as written...

DOUBLE MOVE
✦ Same Move Action: To double move, you have to
take the same move action twice in a row on the
same turn.

Funny thing... This rule was never erratad.


  Hmm, considering it had been decided on that insanity would not be used for Scales despite the 'legitimate' (except when not) rules intentions because it's just far too stupid to use... *throws down hat in disgust* I quit.  I don't need this first thing on the internet today.


I don't recall such being decided.  I do remember ranting about how much I hate that rule, but I don't recall making an exception for it for SoW.  Houseruled it ages ago for every other DnD thread, yes.  If there's any other houserule being applied to SoW that I wasn't aware of, do let me know.
Timothius
GM, 276 posts
Paladin of Bahamut
Shifter (of sorts)
Fri 27 May 2011
at 22:22
  • msg #912

Re: OOC

Monster Intern:
I don't need this first thing on the internet today.


Sounds too much like bad timing to be simply "I quit because all must shift twice or else risk AoO." Everyone take a breath and chill. The way you put that sounds like some bad case of RL.
Mittens
GM, 745 posts
Shifter
change job kupopopo!
Fri 27 May 2011
at 22:27
  • msg #913

Re: OOC

My memory being what it is, there's a reason I said, "I don't recall such being decided."

Because it may very well have been.  And then I forgot it was.  I'm chilled.  This isn't a big deal for me.  I hope things go as well as they can for Joe, and I apologize for any misunderstanding I may have caused.
Joe Darkthorne
GM, 306 posts
Everyone suspects a Rogue
Few suspect the Ranger
Fri 27 May 2011
at 23:20
  • msg #914

Re: OOC

  Zero RL aggro today actually, it's been Good RL like Unlocking Fleet Escort and Rear Admiral rank on STO, and getting Mother's B-Day icecream at the local still actually open tiny Brighams.  I can't believe that Chris "forgot" the one ironclad always there house rule.  I can't convince myself he isn't just using the 'oh, I forgot again, so no problems from me' as a dodge.

  Which is completely unrelated to how Chris hates inventory management and doesn't want to touch it at all, but is apparently perfectly willing to be the one pick up and count money loot in their inventory ;P  Which ironically enough, makes inventory management harder for the entire party, if we have to not only count what PC's had and spent, but who yoinked money and crammed it into their sheet and then have to figure out the real totals when it is (supposedly) split.

  I have a text file tracking the entire party's money, gear, and weight (not counting money weight) along with Experience for a reason. (I won't go into the can of worms 'wishlist = Non wishlist equivalent item with cash value difference' now.  But short version. Oh look, PC A got exact lv 2 item they wanted... Oh look, PC B got Exact lv 2 item they wanted, and 160 Gold extra... Wait.)  Though note to self, I never checked over or made notes for May after Tim dropped Merielle.  So need to update that further.

  But yeah, having 'No, Mittens gets away with stealth check because we're using Raw PH1 Stealth rules remember' is one thing, it's been hammered into my head already I can't use compendium for quick reference in Scales figuring.  It's another to have something that nobody could forget for any excuse thrown in my face.  The Soldier wasn't even going to try and get away at that point anyways, the guy still has near max health.

  It's not 'damnit, people have to use matching move types'.  It's 'Damnit, I cant run combat according to 'legitimate' rules if Chris keeps changing what the 'legitimate' rules ARE every four seconds.'
This message was last edited by the GM at 23:39, Fri 27 May 2011.
Elric
GM, 256 posts
Warforged Runepriest
Level 4
Sat 28 May 2011
at 12:43
  • msg #915

Re: OOC

I'll be updating the DS thread tonight when I have time, I am about to drive to St. Louis to spend some time with my parents this holiday weekend. Joe already knows that I rolled out the play by play for the fight (some criminal elves vs some gith with some ambush spiders thrown in for fun...You can check the DS googledoc map page (link is in the DS narator character sheet/summary.)

In other news, don't believe everything you read on the internet, especially if it is from 'The Onion' but it is clear that Glados is not the only one who does things '...for Science!' (Read the following CNN article to get the joke.)
http://edition.cnn.com/2011/TE....unbelievable.onion/
Mittens
GM, 746 posts
Shifter
change job kupopopo!
Sat 28 May 2011
at 15:55
  • msg #916

Re: OOC

I remember being told that when Gilligan's Island was first aired, there was a lot of public outrage for the failure of rescue services.  "Why haven't these people been rescued yet?"

Now any more I'm getting so sceptical that I don't even believe the "sceptics" mocking the "naieve."  Just because I was TOLD that there was outrage over Gilligan's Island, doesn't mean that there ever was any.  Just because there's (maybe) a blog that (allegedly) cronicals the (supposed) outrage over Harry Potter, doesn't mean that any of the posts are authentic.  The whole thing could be a hoax about a hoax.

Unbelievable that the last scene of Harry Potter would wind up 7 movies?  Unbelievable that people are so dumb they believe that.  Unbelievable that people would be shocked by the outrage.  Its an endless whirlpool of whatever.

But then I remember all the chain mails I get cronicaling ficticious "facts."  And people get mad when I tell them those "facts" aren't true.  "Snopes is bias!  I don't believe them!"

Perfect comparison to mention GLaDOS...  "I'm recording just how stupid you humans are.  For science."
Monster Intern
player, 50 posts
Monster Party!
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Wed 1 Jun 2011
at 07:16
  • msg #917

Re: OOC

  Whoops, due to the Skill Challenge experience (Hey man, I only track the fights, not my job to track not fights), 'Scales Of War' Party would have been level 2 already right before the latest encounter.  Not that the party needed it for that one.
This message was last edited by the player at 07:35, Wed 01 June 2011.
Monster Intern
player, 57 posts
Monster Party!
Monster Prices!
Thu 23 Jun 2011
at 21:35
  • msg #918

Re: OOC

mittens:
Posting this here for the benefit of my fail brain and lack of IM at the moment.

quote:
Again, why'd you edit out my HP listings Chris XD

O.o?  Just before going to bed I put in that Sertanian missed.  I guess there was some crosswiring in the internets that took out the HP stuffs I never saw?  At least the internet crosswire caught that I was going after the swarm Timothius told me to rather than the one that was tearing May to shreds.

quote:
We already went over why 'no pyro bonus for effect'1
Half Damage because No area tags2 in any portion of power at all.
10 DMG... Is that with, or without prophetic guidance bonus? -.-  10/2=5

Drake 1 HP: ? (TBD by Will) ))
(Again) Drake 1 HP: 38-5= 33/38


1*Rereads Pyromancer benefit wording*  Ah.  That makes sense.  Only gain a +1 to damage rolls for arcane fire attacks.  Some reason I thought it was any fire damage.  Hmm.  I may have to reconsider keeping flaming sphere.  It doesn't ignore fire resist either, making it technically my weakest fire power.  2On another note, for the same reasoning the auto damage isn't halved I don't think the main attack would deal half damage, but wouldn't get the bonus AoE damage either.  But I'm fine with half damage if that's what is the least offensive to your brain.

Prophetic Guidance would be doing full damage because it's an effect, right?  Was it included in either Mittens or Kyle's damage?  If it wasn't it should be.

Lastly, save vs. push?  Huh?  I thought you only get a save vs. falling.  Since when does anyone not being pushed over a cliff get a save vs forced movement of any kind?

( By the way, I think the swarms can be pushed into the flaming sphere's square dBLACKOUT!  *blinks*  *reboots*  I didn't lose my entire post?  I didn't lose my entire post!  Woooo!  *Hugs Firefox!*  Ahem.  As I was saying.  ...due to it's being a conjuration.  No access to compendium any more, but I remember reading that conjurations barely count as existing as far as battle enemy and ally movement mechanics. )

*Added here so I can delete the post from the IC thread.

 I had to double check myself, but Prophetic guidance gives Tim wisdom bonus(4) to the damage roll of first All attacks vs PG's target Until End Of Tim's next turn, whoop, Looks like I need to add some damage to Kyle's AP attack too.  Whatver.  Flaming Sphere was the first attack.
  So I was wondering if your 10 DMG was with, or without that bonus.  Not like I didn't forget too ;D  If Mittens didn't add the bonus, Swarm 1 at 7 HP.  If they DID add the bonus which = 10 DMG, Swarm 1 has 9 HP. (This include floor zappy, see below).

  Save vs Push...  I have no idea where, but I was so convinced I read somewhere pushing people into hazardous tiles had similar issues.  So much so I had even rolled a save for Kalarel when blasting them through the portal (they failed).  So, Ima fix that.

  Fire sphere secondary.  I cant recall all the 'reference Seth' results that came to 'auto damage doesn't get insane ludicrous bonuses'.  I WILL however, say screw FIRE auto damage not getting the 'ignore Fire resistance' benefit because that's just crossing a line.  Not that it even changes anything in this fight.

  Regarding power outs mid typing.  Yet another reason why I type up my stuff in microsoft word first. (even if I only save on IC posts)
This message was last edited by the GM at 01:57, Fri 24 June 2011.
Monster Intern
player, 59 posts
Monster Party!
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Sat 25 Jun 2011
at 20:42
  • msg #919

Re: OOC

Timothy:
Timmy heads to the top of the stairs and fires a white fire of divine energy at the skulk and hits! May feels even more invigorated! "Have some extra armor, May." Tim asides to her as she glows a little. "Yay!" May exclaims.

(Move: S11 to S8)
(Standard: Sacred Flame v gnome. Hit(21)!)
 dmg: 6

Gnome Skulk HP: 24 - 6 = 18
May HP: 30 + 4thp = 34


So...  What happened to.
A) The Gnome Skulks 'beats everyone's perc' stealth check. (paying attention to a giant fireball and drakes in the opposite direction should have still given Maverick The Gnome leeway against automatically noticing them the second you enter room.)
B) The readied action attack, which would have fired (and missed) May?
C) The  Gnome Skulk's 'Remain hidden if you miss' gimmick in that case.
D) In the event Tim is allowed to psychically know the Gnome is right there to shoot (Such as May pointing out Maverick the Gnome shot at her even though it's an stealthy stay hidden shot.), what happened to his 'fade away' power?  This is the 18th Gnome skulk we've fought so, yeah.

  That whole 'stay hidden if you miss' benefit is surprisingly useless to these guys.  End result, it is admittedly a giant fireball lit room now and nothing to hide behind, just fix the post so that their 'fade away' actually happens. And type at least a fourth assed way Tim knows to instantly fire around the corner.
  I think the main reason such a small thing is annoying me this much is just that, it's a small thing so it shouldn't be an issue in the first place.  I can understand not memorizing enemy reactions, hell it's hard enough to remember party member reactions. But these are the like, eight or ninth Gnome skulks we've fought, and we fought Gnome Skulks in the encounter directly before this one too.
This message was last edited by the player at 21:13, Sat 25 June 2011.
Maverick
player, 212 posts
Master of Stealth
Holder of Grudges
Sat 25 Jun 2011
at 23:35
  • msg #920

Re: OOC

Monster Intern:
A) The Gnome Skulks 'beats everyone's perc' stealth check. (paying attention to a giant fireball and drakes in the opposite direction should have still given Maverick The Gnome leeway against automatically noticing them the second you enter room.)
C) The  Gnome Skulk's 'Remain hidden if you miss' gimmick in that case.
D) In the event Tim is allowed to psychically know the Gnome is right there to shoot (Such as May pointing out Maverick the Gnome shot at her even though it's an stealthy stay hidden shot.)


PHB p.188:
✦ Cover or Concealment: Unless a creature is distracted,
you must have cover against or concealment
from the creature to make a Stealth check. You
have to maintain cover or concealment to remain
unnoticed. If a creature has unblocked line of sight
to you (that is, you lack any cover or concealment),
the creature automatically sees you (no Perception
check required).

Which I have been playing according to in Ascension of Heroes. For all my args against rules about stealth, this one actually makes sense. It doesn't matter how sneaky you are, if you are out in an open, lit room, people will see you. And as the rule says, you will be seen automatically.

The people who wrote this adventure didn't make rooms that have much concealment for these poor gnomes. So yeah, your statement "That whole 'stay hidden if you miss' benefit is surprisingly useless to these guys." is true.

Monster Intern:
B) The readied action attack, which would have fired (and missed) May?
I can understand not memorizing enemy reactions, hell it's hard enough to remember party member reactions. But these are the like, eight or ninth Gnome skulks we've fought, and we fought Gnome Skulks in the encounter directly before this one too.


This I'll fix.

But the other stuff, you can search and tell me if I'm wrong, but I'm pretty sure I have kept to Maverick not being hidden if he's in line of sight unless he had cover. Sorry that A, C and D are frustrations to you, but again, not for being inconsistent.

However, I can still add a little more effort to the whole noticing bit.

Monster Intern:
what happened to his 'fade away' power?


He's at full HP and just got hit. Granted, his pets are all dead now, so if I were him, I'd run. But there's that irritating "10 HP" bit for them. But I'll edit that in anyway since you brought it up.
This message was last edited by the player at 23:40, Sat 25 June 2011.
Mittens Pyromancer
player, 118 posts
Monster InternTM Sheets
We Know How You're Built
Sun 26 Jun 2011
at 00:02
  • msg #921

Re: OOC

I've long since wondered why any creature would need a special ability to remain unnoticed on a missed attack, and finally found the rule that this special ability is an exception to:

original unedited phb 188:
Success: You avoid notice, unheard and hidden from
view. If you later attack or shout, you’re no longer
hidden.


So there's several ways a successful stealth check gets turned to 'no longer hidden.'  Attack by any means at all, shout, or the bit of scenery you were hiding behind goes bye-bye.  Which could happen any number of ways.
Monster Intern
player, 60 posts
Monster Party!
Monster Prices!
Sun 26 Jun 2011
at 00:15
  • msg #922

Re: OOC

  Yeah,  Maverick often bending stealth bits that are a headache to track into pretzels aside (and rulebook listings that it's still possible to stealth in plain view if someone is sufficiently distracted.  Which I'd figure "Watch out for the giant fireball and drakw swarms.  And we will not mention Gnomes Timothy can not see or know are there at all for him to know to attack", would cover as sufficnently distracted).  The main facedesk for me is the ignoring of Gnome Fade away. Again. After every single Gnome that has been fought so far (including the previous encounter) has used Fade away the first time they have been hit.  Every. single. Skulk.
This message was last edited by the player at 00:15, Sun 26 June 2011.
Mittens
GM, 753 posts
Shifter
change job kupopopo!
Sun 26 Jun 2011
at 00:23
  • msg #923

Re: OOC

Ah the frustrations of DMing!  I remember a number of times when not only did I have to remind players that "this enemy has resist 5 poison" or "you cannot shift into that difficult terrain" for the 20 billionth time, I would also have to remind them of their own powers and such that they inflicted.  30 seconds ago.  And they were all excited about it.

I guess my long term memory took a hit but my short term memory is a go.  Unless I'm distracted.  Then my short term memory can make a stealth check to avoid notice until it no longer has cover or concealment.
Monster Intern
player, 61 posts
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Sun 26 Jun 2011
at 00:46
  • msg #924

Re: OOC

  *read reads the 'May's attention is drawn to giant fireball therefore drawn to Gnome edit*  ...Oh. Wow.  I never noticed that Mittens Pyromancer, by sheer coincidence, moved her flaming sphere to a tile she cant see, adjacent to an enemy she can't know is there.  also where it would burn any PC that isn't fast enough to round the corner to the next room.

  Yeah...

  Well, Clearly this is the most unlucky Gnome in all existence. I mean, What are the oddsoh dear my sarcasmotron has burst into flames.

  Hope the character sheet I exported for you helps with your Gaming tonight though (Actual, honest hope).
This message was last edited by the player at 01:01, Sun 26 June 2011.
Timothius
GM, 277 posts
Paladin of Bahamut
Shifter (of sorts)
Mon 27 Jun 2011
at 00:56
  • msg #925

Re: OOC

Stealth rules being a pain aside, I can share with you something I did when I wanted players to not notice an enemy or such. Soon as they were unable to be seen (or before players can see them), remove the enemy from the map entirely.

I still currently hold that by the rules, Maverick would be s.o.l. in this gnome's situation, but I'll be looking into it. To the gnome's credit, though, he remained un-noticed until people actually entered the room.

However, I would be happy to go what you said and say that people can stealth out in the open with no cover and maintain it in plain sight, given they have a distraction and all. Heck, today, Byron was bragging about how his wife Liz played as an Ewok that succeeded a stealth roll so well that a guard picked up the box the Ewok was in, stared right at her, and didn't see her anyway, then put the box down.

You mentioned the point of "distraction", but I don't have access to that rule at the moment, so my only defense is to mention I DO remember that, but remember it being so nigh impossible to pull off I never bothered. I'll look it up to refresh my memory.
Mittens
GM, 754 posts
Shifter
change job kupopopo!
Mon 27 Jun 2011
at 01:43
  • msg #926

Re: OOC

Original rules:
Distracted Creature: If a creature is distracted, you
can attempt to hide from that creature even when
you don’t have cover or concealment. In combat,
creatures are assumed to be paying attention in all
directions. Outside combat, a creature might be
paying attention to something in a certain direction,
allowing you to hide behind the creature’s back.
You make a Stealth check as normal to avoid the
creature’s notice, since it might hear you.


They pretty much make it sound like it's positively impossible to be distracted in combat.  What?!  Well there it is.
Monster Intern
player, 62 posts
Monster Party!
Monster Prices!
Mon 27 Jun 2011
at 03:36
  • msg #927

Re: OOC

  Yeah, but since its in the realm of 'complete GM opinion call', it IS something vague and hard to confirm 'is distracted enough' for in any official way without trying to sound like forcing your opposition to ignore you for your benefit, whether PC or NPC.  My sticking somewhat to 'shouldn't have seen Gnome' was due to the fact I would have had a PC remain unoticed in those circustances, and you know me in cross PC/NPC constency ranting <.<  >.>

  Though, while that's nebulous and vague and easily brushed aside in favor of noticing Gnome... The 'wow! What were the odds the flame sphere would be moved to that exact spot Mittens cant see next to the Gnome she doesn't know is there?' thing on the other hand...  Probably really was a coincidence, but the end result is still o.O
This message was last edited by the player at 03:37, Mon 27 June 2011.
Mittens
GM, 755 posts
Shifter
change job kupopopo!
Mon 27 Jun 2011
at 05:46
  • msg #928

Re: OOC

Upon further examination of the flaming sphere movement options, it's very questionable that Mittens has LoS on ANY square that isn't one of the squares between r6 to u7 (all of which would prevent May from moving to the square Mits wanted her to go except u6 and 7...) UNLESS she moves the flaming sphere vertically 5' which adds 1 more square of LoS in all directions.  I think.  Except west.  I was originally going off (curse you, stairs) horizontal LoS figuring, wanting to put the thing close enough to Mits that she could still see it, but far enough that May could move around.  The east vs. west bit was there, so since more LoS east, picked east.

Thought at the time was, "How convenient Joe never figured to back the guy up so I can move my sphere someplace that's logical IC, has LoS, and still burninate him!  Ah well.  I've overlooked stuff like that a billion times when I DM'd, so I'll not say anything so I don't sound like I'm criticizing or sounding like a smartypants."

Then the sarcasmotron blew up and I was very worried that Joe wasn't having fun any more because I failed to mention (because I failed to realize) that the movement would require vertical to maintain LoS.

It's nice to know the large arg was over fighting for the rights of PCs put in similar situations in the future, but that there was any arg makes me ;.;  So... is running monsters too much of a chore?  'cause if SoW's fun factor is < it's frustration factor, then something needs changed.
Monster Intern
player, 64 posts
Monster Party!
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Sun 3 Jul 2011
at 21:10
  • msg #929

Re: OOC

  Pyrannosaurus test sheet up.  Still need to know BG of choice (and any options it may come with), and Alignment.
Mittens
GM, 758 posts
Shifter
change job kupopopo!
Thu 7 Jul 2011
at 06:56
  • msg #930

Re: DS

Wow!  Epic post!  I'll post after Tim's alts.
Matt
player, 261 posts
I am two things.
A Fighter, and a Fighter
Thu 7 Jul 2011
at 20:13
  • msg #931

Re: DS

  I'm not exactly surprised by your hot dice getting a double crit on Matt first thing.  Just as I'm not surprised the Goblin Barbarian has a 1d12 axe (JUST versatile? doesn't say what axe? Though know a SUPERIOR Waraxe would work that way.  But what Small sized Barbarian wouldn't be willing to spend a feat for that?  If a PC anyways).  Neither are your fault really, just how it goes.

  Though, I cant do your job for you if I don't know what the hell the Meditation or Mitigation successes even do.  Or what the enemies stats are. (that, IS your fault ;D ).

  So while I could guess 15+11= 26 hits with Parry, can't know for sure.  Just like I can't assume 9+11(+2 from CA)= 22 would hit, because while that WOULD hit a 'real' barbarian (Hell, It'd hit Matt.  But it's been Shown Matt's Scale+Shield AC doesn't measure up to many Enemies, or even some PCs), I don't know what AC the enemy actually has.  Or how many hitpoints they'd have left after I rolled Damages if those hit.
This message was last edited by the player at 20:28, Thu 07 July 2011.
Mittens
GM, 759 posts
Shifter
change job kupopopo!
Fri 8 Jul 2011
at 02:10
  • msg #932

Re: DS

Tis in the ascension map.
Matt
player, 262 posts
I am two things.
A Fighter, and a Fighter
Fri 8 Jul 2011
at 02:18
  • msg #933

Re: DS

  Map which you are only telling us exists now.  Which still leaves the 'Meditation/Mitigation' stuff unknown.  And only Tactics listed is Yeras's personality.

  Akitani deals 2d12+3 damage when bloodied anyways and has more HP at lv 3 than a lv 4 fighter.  So this likely would have ended up a Matt slaughter anyways with the way your dice AND monster intern dice tend to roll.
This message was last edited by the player at 02:21, Fri 08 July 2011.
Mittens
GM, 760 posts
Shifter
change job kupopopo!
Fri 8 Jul 2011
at 02:22
  • msg #934

Re: DS

Meditation: Arcana, History, or Religion.
Arcana: The combatant d raws on the mystical power of
the amalorkar circle, gaining a +2 bonus to one defense.
History: The combatant evokes mental images of great
deeds or other significant events, perhaps even including
personal ancestors, gaining a +2 bonus to his or her next
attack roll.
Reli8ion: The combatant calls on deities, spirits, or other
spiritual entities for strength, gaining a +2 bonus to a
saving throw.
Mitigation: Bluff, InSight, or Intimidate.
Bluff The combatant derides the foe's faith or skill. The
foe must roll its next meditation or mitigation skill check
twice, taking the lower result.
Insi8ht: By carefully gauging a foe, the combatant gains
a +2 bonus to his or her next meditation or mitigation skill
check.
Intimidate: The combatant rattles the foe's nerves with a
display of anger. The foe takes a -2 penalty to its next meditation
or mitigation skill check.

No tactics listed.  Only the following blurbs:
Yeraa: This female hobgoblin dirge singer is powerfully
built. Her demeanor is one of wariness, but she
utters oaths and exclamations fitting her bardic training.
She doesn't waste her weapon's resoundin8 daily power
(see Player's Handbook, page 236) on the PCs during the
amalorkar.
Akitani: This female goblin barbarian is heavily
scarred and has evenly filed sharp teeth. Akitani is jovialshe
praises prowess and mocks fear.
Govaan: If Govaan is not among the Wordbearers,
use a similar male goblin rogue of another name. His
demeanor is reserved, and he fights in a low stance.
Jezirpa: This male hobgoblin soldier (see Monster
Manual, page 139) likes fighting and admires other good
soldiers.
Murdaak: This male hobgoblin warcaster (see Monster
Manual, page140) is proud and speaks loudly.
Ulkuuz: This male hobgoblin soldier (see Monster
Manual, page 139) has one eye and is a cautious fighter.
This message was last edited by the GM at 02:23, Fri 08 July 2011.
Callie
player, 215 posts
Cleric of Sehanine
Lover Halfling
Wed 13 Jul 2011
at 21:58
  • msg #935

Re: DS

Just a reminder: Mittens/Kitau has been up on Thunderspire for a while now.
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