Gale helps Elric with the quick interrogation outside. The gnolls answer only with insults and threats, mostly in abyssal. Gale gives a shrug and lets Elric deal with gagging and/or knocking out the prisoners before returning to the others. She hides around a corner, watching from behind cover before giving a nod to indicate she's ready, then waves her hand to extinguish the lights.
When Joe stealthily peeks through the door, he sees the following:
A short flight of stairs descends into this room, flanked by a
brazier on each side.
A massive golden casket dominates the center of the
room. A gnoll with a spear and shield stands at each end
of the casket. Low stone sarcophagi are arranged near the
head and feet of the big casket.
At the east end of the room, a gnoll with a bow stands
on a dais next to two stone thrones.
Perception Check
DC 12: You hear several low growls and the scratching
of claws on stone. There’s something else—some things,
actually—on the other side of that golden casket.
Illumination: The braziers are as bright as sunrods,
providing bright illumination throughout the
room.
Ceiling: The ceiling in this area is 20 feet high.
Massive Golden Casket: This ancient sarcophagus
is big enough to require a DC 10 Athletics check
and 2 squares of movement to climb onto or off. It’s
5 feet high, so PCs take no damage if they fall from
it. Creatures behind the casket have cover unless
attacked by someone atop it.
It takes a DC 25 Strength check to lift the lid of
the casket; up to four characters can work together.
Smaller Sarcophagi: These low stone sarcophagi
are set into the floor and only about 2 feet tall. The
squares they occupy are difficult terrain. A character
who makes a DC 15 Strength check lifts the lid on
one sarcophagus, and up to two PCs can try at once.
Each sarcophagus has only dust and bones inside.
Thrones: The thrones provide cover to those
hiding behind them.
http://spreadsheets.google.com...DZ5M3hTc0E&hl=en
(( Joe's passive stealth is enough for him to peek through without being detected by even the keen-eyed Gnoll Huntmaster ))
Gnoll Huntmaster (G) Level 5 Artillery
Initiative +6 Senses Perception +11; low-light vision
HP 50; Bloodied 25
AC 19; Fortitude 16, Reflex 17, Will 14
Speed 7
2 Gnoll Marauders (M) Level 6 Brute
Initiative +5 Senses Perception +7; low-light vision
HP 84; Bloodied 42
AC 18; Fortitude 18, Reflex 15, Will 15
Speed 7
This message was last edited by the player at 02:17, Sun 12 Dec 2010.