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Loudwater (F.R. Chapter 1)

Posted by NarratorFor group 0
Narrator
player, 83 posts
Sat 11 Jul 2009
at 15:32
  • msg #1

Loudwater (F.R. Chapter 1)

In a very narrow alleyway of a walled village, a swirling vortex opens a few feet above the ground, unseen by the inhabitants because they don't bother watching this alleyway much.  Out of the vortex, 4 figures are flung into the alley - a human woman, a human man, a warforged, and a shifter with wings.  A split second after they are so ungracefully ejected into the new surroundings, a few fancy boxes are flung into the alley, breaking open.  A moment after that, some water gushes from the portal and drenches the 4 new arrivals.  The vortex flickers, fades, then vanishes completely.

Not that the cardinal directions are apparent, but the scene is thus:  The alley runs east to West and is about 5' wide.  To the south is a tall masonry wall with a wooden railing at the top hinting that it is a defensive wall designed for soldiers to walk along the top.  Along the North of the alley is a wood and stucco wall of some building with a ceramic tile roof.  Dust and cobwebs suggest the infrequent use of the alley.  About 10' to the West the alley narrows to about 3' thanks to the corner post of the building jutting out from the wall, but beyond the post seems to be an open area paved with cobblestone.  About 10' to the East is another narrow point due to another wooden corner post, but the alley just continues further in that direction for about 30' before opening to another, albeit not as well lit, cobblestone area.  Lighting: Daylight.  Weather: Clear and cold.  Cold enough to see your breath.

((OOC:
Joe finds:
Point Blank Weapon (AV) lv 3
Cloak of Distortion (AV)  lv 4
Sylvan Armor (PH1) lv 3

Timothius Finds:
Inescapable Longsword lvl 3 (AV)
Collar of Recovery lvl 4 (AV)
Versatile Plate Armor lvl 3 (AV)

Elric finds:
Healer’s Brooch – lvl 4 AV
Symbol of Divine Reach – lvl 3 AV
Skewering Weapon – lvl 3 AV

Gale finds:
Orb of Insurmountable Force - lvl 3 AV
Stoneskin Cloth Armor - lvl 3 AV
Safewing amulet - lvl 3 PHB
.))

This message was last edited by the player at 18:04, Sat 11 July 2009.
Gale
player, 52 posts
Human wizard wielding orb
Robe of adornment +0
Sat 11 Jul 2009
at 15:46
  • msg #2

Re: Loudwater (F.R. Chapter 1)

Gale scrambles to her feet just in time to dodge the box flung at her, but is unable to dodge the water that follows.

"Water it is," she says, arms held out like she's a soggy scarecrow, (why women instinctively take this pose when drenched is one of life's mysteries) "Ooh!  Sky!  How I've missed you!  Must you give me such a cold welcome?  Brr!"

She shivers and wrings out her hair before examining the contents of the box that looks like the last one apparently intended for her.

"No fur coat," she says, "Nor a towel.  But that would be TOO convenient.  I get the impression that this wasn't the destination intended by whoever made that last portal.  Bye bye, mysterious dungeon!"

He holds up the fancy looking items she found and looks at them carefully.

"Nice as this is, I'm gunna go coat shopping ASAP."
This message was last edited by the player at 18:00, Sat 11 July 2009.
Timothius
GM, 73 posts
Paladin of Bahamut
Shifter (of sorts)
Sat 11 Jul 2009
at 20:21
  • msg #3

Re: Loudwater (F.R. Chapter 1)

Timothius is poured on with water and widens his eyes. "MREOW!" he lets out from reflex before hugging himself and looking around. Seeing his allies "spit" through, he would offer a hand to help up anyone who isn't already up (Gale having gone through first, she was standing as he came through). He puts on the armor and puts the sword on his side. Then puts the collar around his neck and says, "I'm with Gale. A c-coat sounds gooood..."
Joe Darkthorne
player, 113 posts
Everyone suspects a Rouge
Few suspect the Ranger
Sun 26 Jul 2009
at 03:55
  • msg #4

Re: Loudwater (F.R. Chapter 1)

  Joe is okay.  He only took 1d4 damage from chest impact upside the head (and it rolled a 1).

  "Ow..."  Commence splashing. "...ow is not the appropriate reaction, but I'm at a loss what is."  This moment of blunt trauma induced insanity, that is our exscuse and we are sticking with it, over with Joe rises to his feet with convenient Paladin based aid.  "Thanks Tim... Wait a minute."

  Something of important significance in Joe's life has arrived.  "Oversized novelty bow, how I've missed you."  Wow, it's as tall as he is.  "Not my old one, but it's free."  His old one was also free, for the same reasons his Shortsword was (actually paying for it during chargen aside).

  "I could make some comment about how I don't need to go coat shopping with this." He said as grabbed the Mens size leather armor and cloak.  "But anything you buy likely won't come soaked in ice cold water."

  He doesn't comment on Tim's fur coat by default, lest if give Gale any ideas.  He also considers whether or not rusting is any more of a potential issue for Warforged than it is for even the most basically enchanted Dagger.
This message was last edited by the player at 03:55, Sun 26 July 2009.
Elric
player, 99 posts
Warforged Cleric
Level 2
Sun 12 Jul 2009
at 23:05
  • msg #5

Re: Loudwater (F.R. Chapter 1)

After being splashed, Elric's eyes dimm as the warforged clearly isn't amused by the situation until Joe mentions the sky causing the warforged to glance up and speak, “Thank Pelor, at least we seem to be out of that place, oh how the light is a welcome sight.” as Elric notices the great spear, brooch, and holy symbol on the ground at his feet. “So anyone have any clue where we are?”

Elric doesn't seem to pay much attention to being drenched as he picks up the three items to inspect them before responding to the comments about being cold and wet that the others have made. “I don't see what the big deal is about being wet, we'll be dry soon. Although I'd prefer if it was a bit warmer, but at least it isn't so cold that the water is freezing into ice. ice is annoying.”
Gale
player, 53 posts
Human wizard wielding orb
Robe of adornment +0
Mon 13 Jul 2009
at 00:17
  • msg #6

Re: Loudwater (F.R. Chapter 1)

Gale raises an eyebrow that the Paladin doesn't seem the least bit shy about stripping off his armor with a lady present.  That's fine, she's not shy about watching either.

"Prestidigitation!" she exclaims, snapping her fingers, "Duh!"

With that she heats* the water soaking her, Timothius, and Joe, and steam begins to rise from all three as the water evaporates.

"Be that as it may, Joe, I'm sure you'll appreciate the warmth for the time being."

She faces Elric and nods.

"Thank Pelor indeed!  Good question.  I'll wager a guess that it's faaar from where any of us live.  That would be too convenient if we landed someplace familiar.  And the big deal about being wet is that us warm-blooded people will die if our body temperatures go below a certain point, and water speeds up the death-by-cold process a great deal."

She listens carefully to the hustle and bustle of the town.

"They speak common," she mutters, "I suppose that's a good sign we won't be attacked on sight.  Shall we go ask the locals where we are?  Though we may wunna keep from mentioning where we're from...  Lotta places would find our strange story unsettling at the very least."


*((OOC: "Chill, warm, or flavor up to 1 pound of nonliving material for up to 1 hour... You can have as many as three prestidigitation effects active at one time."  This would take about 18 seconds to pull off warming all 3.))
This message was last edited by the player at 00:22, Mon 13 July 2009.
Joe Darkthorne
player, 106 posts
Everyone suspects a Rouge
Few suspect the Ranger
Mon 13 Jul 2009
at 01:03
  • msg #7

Re: Loudwater (F.R. Chapter 1)

  "The lessened chance of hypothermia is much appreciated, yes." Joe replies, because not needing to make an Endurance check is better than having a good Endurance score.

  Joe didn't figure Tim wore nothing but Platemail (and fur).  But even though Joe also was inclined to wear clothing underneath his armor, for the moment he only put on the now dry cloak.

  Gale was wearing Cloth armor, which many figured was just fancy clothing (and for the most part that was true).  But Joe's brain skipped past the gutter area implications this could have.

  "Lots of people might also find it odd if you ask where you are when you are already there.  So we may want to put that off until its clear there are no convenient signs or passing comments to answer that question for us."
Elric
player, 100 posts
Warforged Cleric
Level 2
Mon 13 Jul 2009
at 01:30
  • msg #8

Re: Loudwater (F.R. Chapter 1)

Elric glances at Joe and his eyes flare up in intensity for a moment as the warforged mutters sarcastically, “Guess we shouldn't ask what day it is, since we don't really have a clue how much time has passed while we were underground.”
Timothius
GM, 76 posts
Paladin of Bahamut
Shifter (of sorts)
Mon 13 Jul 2009
at 12:38
  • msg #9

Re: Loudwater (F.R. Chapter 1)

When Gale casts presto to make the water evaporate, Timothius says, "Thanks, Gale." with a relieved expression and light smile.

Timothius gives Elric a half curious, half skeptical look as he tries to figure out why the guy is annoyed at Joe's advice. But for now, he offers some of his own:

"Well no offense to anyone present, but of the four of us, Joe and Gale should be the ones to scout out, simply because they are human. The fact they speak common doesn't guarantee they will look favorably on me or Elric. Then again, I suppose a quick glance at the people themselves will show if I'm wrong on that."

As far as what Gale and Joe's respective minds were commenting on without actual commentary, Timothius was, in fact, wearing something under the armor. Now, he is wearing something under some OTHER armor. Heh. But he's sure to hold on to the old armor. One does not simply discard armor. That stuff's expensive!
Gale
player, 54 posts
Human wizard wielding orb
Robe of adornment +0
Mon 13 Jul 2009
at 16:04
  • msg #10

Re: Loudwater (F.R. Chapter 1)

"You're welcome!" Gale answers Timo and Joe proudly, "And good points all.  I'll be sure to try and act casual."

Gale walks out into the square and...
sees everything BUT humans.  "An outsider!" they say, "Attack!"
Good thing she was just daydreaming that part.

Carts and tents surround a large communal well in the center of this plaza. The well, 10' across, is located about 10' to the northwest of the alley and has a small lip to prevent people from falling in.  The citizens of Loudwater bustle about the area, shopping for food, clothing, and crafts.  Everyone seems so wrapped up in their own business, that the appearance of a human woman wearing magic clothing barely registers.  Of the 6 people visible in the square, three are dwarf, two are halfling, and one is human.

Gale approaches the human who's standing outside what appears to be a tavern about 10' to the northwest of the well.  The human is a balding man, probably in his early thirties, who in spite of appearing to be in excellent shape, has a cripple's cane next to him leaning on the same wall he's leaning on.  He's in the middle of a conversation with a jolly looking halfling man, so Gale waits her turn to speak.

"Hi!" Gale says with a smile and a wave when the two stop talking.

"Top of the mornin' to ya, Ma'm," the human answers with a small smile, "Sunsteen Urbeth at your service.  What can I do for you?"

"Gale," Gale answers, with a polite curtsey, "Would you like to see an illusory magic trick or two?"

"Ooh!" the Halfling interrupts enthusiastically, "I'd love to!"

The human frowns and his brow furrows, but he doesn't answer Gale.  Gale holds out her hand, and an image of Timothius arrayed in shining armor appears above her palm.

"Wow!" the halfling approves, clapping.

More of the townsfolk are paying attention now that a magic show is being performed.

"Once upon a time there was a valiant and gentle Paladin of the Platinum Dragon named Timothius," Gale narrated, as the image showed him protecting a little girl from an angry wolf, "He teamed up with his friend Elric, a faithful and fun-loving Cleric of Pelor, and the two of them rescued a damsel in distress from the clutches of danger!"

The illusory scene shows Timothius and Elric combating the wolf, then switches over to the girl kissing Elric on the cheek while Timothius tying up the apparently unharmed wolf.

"This is great!" the halfling cheers.

Gale pauses her story.

"I'm glad you like," she says, "Just curious... Would a pair like this be welcome here?"

"You kidding?!" the halfling says, "Of course they would!  Wouldn't they?"

The crowd of fascinated people nod and give their assent.  Even Sunsteen seems to agree.  Gale smiles.

"Then it gives me pleasure to introduce my two heroes, Timothius and Elric!  Come on out, guys.  Don't be shy!"
This message was last edited by the player at 18:19, Mon 13 July 2009.
Elric
player, 101 posts
Warforged Cleric
Level 2
Tue 14 Jul 2009
at 00:35
  • msg #11

Re: Loudwater (F.R. Chapter 1)

Elric steps forward when Gale beckons. Elric waves to the crowd as the warforged cleric approaches Gale and the crowd that has formed around her. “Hello, I am Elric.”

Although Elric's face doesn't readily show it, the warforged is quite curious to learn about this town in order to find out how similar or different it is from the town Elric's 'father' is from. Thinking about 'father', Elric glances down slightly for a moment as the warforged wonders when or if Elric will ever be reunited with 'father' again. Elric glances up towards the sky for a moment when Elric thinks that if it is Pelor's will it will be done and that there is nothing to worry about which makes Elric realize something.

To an observer it would most likely seem that Elric is possibly looking around the town as the warforged speaks up with a playful chuckle, “Even now I realize new meanings in father's teachings. Doesn't matter where you go, the same ground will be beneath your feet, and the same sky will be above you.”
Joe Darkthorne
player, 107 posts
Everyone suspects a Rouge
Few suspect the Ranger
Tue 14 Jul 2009
at 02:04
  • msg #12

Re: Loudwater (F.R. Chapter 1)

  Joe doesn't come out after Gale's little show, but this would be due to the fact he had done so in time to actually watch it.

  'How nice, Gale is less one of the insane magic practitioners, and more one of the awesome ones. Exactly how much less, and more much more was up in the air.  But who was Joe to talk, or narrate about sanity beyond the comparative sense?
Timothius
GM, 77 posts
Paladin of Bahamut
Shifter (of sorts)
Tue 14 Jul 2009
at 15:16
  • msg #13

Re: Loudwater (F.R. Chapter 1)

Timothius steps out into the open with Elric and also says, "Hello... thanks, Gale." His wings wiggle some behind him and he glances around, a bit less fearless than Elric about the surrounding people. But may as well test the waters. If Gale's intro didn't do it, nothing will. Still, he is prepared to book it, should the people decide to be scared and angry.
Narrator
player, 85 posts
Tue 14 Jul 2009
at 20:53
  • msg #14

Re: Loudwater (F.R. Chapter 1)

The southern wall suddenly explodes, sending rubble and dust everywhere! Townspeople begin to scream and flee as goblins race forward through the hole in the wall.

http://spreadsheets.google.com...cjv6sVP7aHOn2oJx68mw

The goblins have a round of surprise and use it to rush into the town.
Wall Rubble: These squares are difficult terrain.
Merchant Carts: These squares are difficult terrain.
(The alley we came from is between the southeast wall and the southeast shops.)

Goblin Hexer Initiative: 15 + 3 = 18

Gale Initiative: 1d20 +1 15 + 1 = 16

Goblin Cutter Initiative: 2 + 5 = 8

Goblin Warrior Initiative: 5 + 3 = 7

Joe Initiative 1d20 +5... 1 + 5 = 6

Elric Initiative 1d20 +1...5 + 1 = 6

Timothius Initiative 1d20 +2...1 + 2 = 3

Goblin Cutters (C)
HP 1; a missed attack never damages a minion.
AC 16; Fortitude 12, Reflex 14, Will 11

Goblin Warriors (W)
HP 29; Bloodied 14
AC 17; Fortitude 13, Reflex 15, Will 12

Goblin Hexer (H)
HP 46; Bloodied 23
AC 17; Fortitude 14, Reflex 15, Will 16

The townspeople have 10 for all their defenses and are killed if hit.
This message was last edited by the player at 21:54, Tue 14 July 2009.
Goblin Hexer
player, 1 post
Equipment leather robes
hexer rod
Tue 14 Jul 2009
at 22:03
  • msg #15

Re: Loudwater (F.R. Chapter 1)

"Wretched thieves!" the Hexer shouts as he looses a blast that kills the nearest townsperson, "Feel the wrath of the Ogre King!"

He then shouts orders at the other goblins in their native tongue.

Hexer Stinging Hex vs. Townsperson

1d20 +7 >= 10
19 + 7 = 26 ... success

Gale
player, 56 posts
Human wizard wielding orb
Robe of adornment +0
Tue 14 Jul 2009
at 22:54
  • msg #16

Re: Loudwater (F.R. Chapter 1)

Gale screams at the sight of a man being killed.

"You killed him!"
she shouts, "Murderers!  Feel the wrath of Gale!"

Her eyes erupt with black flame as the shrieking black tendrils of her Grasping Shadows spell burst from the ground under some of the goblins.  Five of the goblins caught in the spell shriek and collapse unconscious.

She then summons a flaming sphere behind some of the other goblins, the heat of which causes them to fall unconscious.

((Yay action points and daily powers.  Grasping shadows creates a zone that lasts until the end of Gale's next turn. Each creature that enters the zone takes psychic damage = her int mod and is slowed until the end of its next turn. ))

Gale Grasping shadows vs. Goblin Warrior 2 Will

1d20 +7 >= 12
17 + 7 = 24 ... success

Gale Grasping shadows damage
1d8 +5
3 + 5 = 8

Gale Grasping Shadows vs. Cutters 1 through 5, need 5 or better to hit.
7 + 10 + 9 + 12 + 10..  all hit.

ACTION POINT!
Gale Flaming Sphere vs. Goblin Warrior 2

1d20 +7 >= 15
19 + 7 = 26 ... success

Flaming Sphere damage
2d6 +5
3 + 2 + 5 = 10


Goblin Warrior 2 = 11 HP left (Bloodied and slowed)
This message was last edited by the player at 22:58, Tue 14 July 2009.
Goblin Cutter
player, 1 post
Equipment leather armor,
short sword
Tue 14 Jul 2009
at 23:30
  • msg #17

Re: Loudwater (F.R. Chapter 1)

Two of the remaining goblin cutters panic and dive under the nearest merchant cart rather than risk running past the dark tendrils of doom or the fireball of fate.

"Spare us!" they cry, "We surrender!"

One of them is a lot more pessimistic about the situation and attacks Gale!

"We're as good as dead anyway!" he says as he runs around the scary-looking Warforged to get at the not-wearing-armor-mage-that-kills-7-goblins-in-one-turn.  Much to his surprise, his sword actually connects and does damage!

Meanwhile, the human named Sunsteen grabs his leg, screams, and drops to the ground.

((From the Monster Manual:
Goblin Cutter - If it dawns on them that they’re losing the battle, they flee, hoping to live to fight another day.

From the F.R. Campaign Guide:
As soon as the goblins become aware of the danger the PCs represent, they focus their attacks on them.

I'd say it's a toss-up, so I let the dice decide for each remaining minion.

Those minions who dived under the carts are prone and have superior cover.  Took them a minor and a move action to get under there, so for their standard action:
TOTAL DEFENSE: STANDARD ACTION
✦ +2 Bonus to All Defenses: You gain a +2 bonus to
all defenses until the start of your next turn.))


Cutter fight of flight? 1=fight, 2=flight.

3d2
2 + 1 + 2

Goblin Cutter sword vs. Gale's robe

1d20 +5 >= 16
11 + 5 = 16 ... success  4 damage to Gale

This message was last edited by the player at 17:11, Wed 15 July 2009.
Goblin Warrior
player, 1 post
Equipment leather armor,
5 javelins in sheaf
Wed 15 Jul 2009
at 00:02
  • msg #18

Re: Loudwater (F.R. Chapter 1)

The goblin warrior that was entangled by Gale's Grasping Shadows spell struggles 10' to the north before hucking a javelin at her, but his aim is off and the javelin misses her completely.  He snarls in frustration and curses in goblin.

The other warrior shouts something in goblin and runs for the shop northeast of the well and smashes the display window with his spear.

((OOC: Final details.  W2 is hiding behind the well's lip and has partial cover.  The carts grant partial cover to the Hexer.   Townsfolk initiative = 10, so they fled after Gale's fireworks.))

Fireball Damage to Warriors

1d4 +5
3 + 5 = 8


W2 javelin vs. Gale.

1d20 +6 >= 16
7 + 6 = 13 ... failure

This message was last edited by the player at 00:02, Wed 15 July 2009.
Joe Darkthorne
player, 108 posts
Everyone suspects a Rouge
Few suspect the Ranger
Wed 15 Jul 2009
at 02:10
  • msg #19

Re: Loudwater (F.R. Chapter 1)

  Joe calls to the two sensible Goblins (the ones hiding under the carts, if that wasn't obvious)  "Care to elaborate on that 'Wretched thieves' announcement?"

  A swift shot drops the Goblin next to Gale to the ground as an arrow goes through it's knee.  Not into, through.  It's a very big bow.  A second shot isn't quite so successful as it whips past the Goblin by the well and into the cart behind it's head.

  "Say, could you move your head a bit to the left please?"
Standard: Twin Strike, Hit Cutter, Miss Warrior 1.
http://rollr.appspot.com/view/...IIRGljZVJvbGwYnNAEDA

Timothius
GM, 78 posts
Paladin of Bahamut
Shifter (of sorts)
Wed 15 Jul 2009
at 13:34
  • msg #20

Re: Loudwater (F.R. Chapter 1)

Timothius rushes to the downed townsperson and touches him, reviving the man. Timothius then glares at the goblin who killed the townsperson with a stern look. Because believe me... Timothius pays close attention to things like, oh *murderers*.

Timothius figures whatever the goblins are after, even if it originally belonged to them, it clearly can not be trusted with them now. He charges at the goblin Warrior who smashed the shop window figuring he must be after the "stolen" item. If the goblins are making this much of a fuss over it, the item is clearly dangerous and powerful. "You will surrender at ONCE!" he yells as he swings his blade at the warrior, twisting it at the last moment to hit the goblin with the flat of it.

(Move Action: Move to townsperson)
(Minor Action: Lay on Hands > Townsperson)
(Move Action: Move from townsperson to square AE-10.)
(ACTION POINT!)
(Standard Action: CHARRRRGE! vs Warrior at AK-9)
(Roll: 18. +7 = Hit)
(Damage: 7 + 3 = 10 dmg to the gobby at the shop.)

(OOC: Discussed it with the GM and came to the conclusion that "Lay on Hands" can be used to revive or at least stabilize a fallen NPC, namely the townsperson that would otherwise be labled "killed". Timothius intends to make sure no living thing dies on his watch. His heart still bleeds for the fire beetles.)
Elric
player, 102 posts
Warforged Cleric
Level 2
Wed 15 Jul 2009
at 21:22
  • msg #21

Re: Loudwater (F.R. Chapter 1)

Furious at what the warforged cleric of Pelor sees as an unprovoked attack on the city by the goblins, Elric rushes to assist Timothius in dealing with the Goblin seemingly trying to pilfer items from a shop.

“If you goblins were sent by an Ogre king, and that individual wishes to terrorize innocent people, then I will bring Pelor's Light to wash away your darkness!” Elric's eyes glow brightly while charging at the goblin warrior to assist Timothius landing a solid blow upon the Goblin warrior with the new Greatspear that Elric acquired. “This is your last chance to surrender. I suggest you take it.”


[OOC: Minor Action is unused.
Move action: Move to AG10
Standard Action: Charge to AI10 to attack Goblin Warrior 1.
[267] 09-07-15 23:08:20 CEST - c_fewell@hotmail.com
Elric's Charge attack on Goblin Warrior 1 (The one next to Timothius) 10+1 (charge bonus)+1(Warforged Tactics as Tim is adjacent to the Goblin Warrior.) (typoed the 1d20 in previous attempt)
1d20 +12 >= 17   ->  18 + 12 = 30 ... success
[268] 09-07-15 23:11:20 CEST - c_fewell@hotmail.com
Damage Roll for Great Spear of Skewering +1 vs Golbin Warrior 1
1d10 +5  ->   2 + 5 = 7
Goblin Warrior 1 is now at 4hp left and is bloodied. (29-8-10-7=4)]

Goblin Hexer
player, 2 posts
Equipment leather robes
hexer rod
Thu 16 Jul 2009
at 01:08
  • msg #22

Re: Loudwater (F.R. Chapter 1)

"Cursed glory seekers!" the Hexer shouts as he backs away toward the exit, "This is none of your concern!  These vermin you protect are hardly innocent!"

He follows up with something in goblin that's apparently directed at his allies then fires a spell at the warrior at the well that may as well be a smoke grenade.  The spell expands into a huge cloud of smoke, obscuring everything within.

(( Vexing Cloud (standard; sustain minor; encounter) ✦ Zone
Area burst 3 within 10; automatic hit; all enemies within
the zone take a –2 penalty to attack rolls. The zone grants
concealment to the goblin hexer and its allies. The goblin hexer
can sustain the zone as a minor action, moving it up to 5 squares.

DM Ruling:
Judging from the MM entry, I think what they meant to say was, "While the goblin hexer and any of it's allies are inside of it, the zone grants concealment."  *slams gavel*))

This message was last edited by the player at 01:10, Thu 16 July 2009.
Gale
player, 57 posts
Human wizard wielding orb
Robe of adornment +0
Thu 16 Jul 2009
at 01:22
  • msg #23

Re: Loudwater (F.R. Chapter 1)

"He's getting away!" Gale warns the others, "We gotta stop him!"

She runs past the cart and well and commands her fireball to give chase to the Hexer.  The snow outside the town wall hisses as the fireball rolls over it.  Notably, the goblin cutter under the cart doesn't take advantage of the opportunity to slice at Gale's ankles as she passes him by.  The Grasping Shadows spell fades away as suddenly as it came.

The townsperson Timothius healed doesn't understand how he was revived, but he knows danger when he sees it and flees to the west.

"Thanks, Timothius!" he shouts as he runs.

(( Move, Move, Minor sustain.))
This message was last edited by the player at 01:39, Thu 16 July 2009.
Goblin Cutter
player, 2 posts
Equipment leather armor,
short sword
Thu 16 Jul 2009
at 01:30
  • msg #24

Re: Loudwater (F.R. Chapter 1)

"We came to take back the horn totem that was stolen from our master!" one of the goblin cutters blurts out in answer to Joe's question.

"It's only valuable to goblins," the other interjects, "We don't know why the villagers would take it!"

"They hate us for no reason!"

"We're sorry the villager was hurt."

"But he's ok now... See?"

((OOC: Standard action: full defense))
This message was last edited by the player at 01:34, Thu 16 July 2009.
Goblin Warrior
player, 2 posts
Equipment leather armor,
5 javelins in sheaf
Thu 16 Jul 2009
at 02:08
  • msg #25

Re: Loudwater (F.R. Chapter 1)

The goblin Elric and Timothius attacked knows his moments are numbered.  He shouts something in goblin at his ally at the well who runs for the exit then hucks a javelin at Timothius which strikes the Paladin between the plates of his armor, injuring him badly.

The warrior at the window uses the distraction to grab the horn totem from the shop's window display, takes a few steps, hurls it as hard as he can at the goblin Hexer, then makes a break for the exit himself.  Timothius tries to smack the Warrior with the flat of his blade for letting his guard down, but the javelin injury combined with the vexing cloud is enough to make him miss completely.

((OOC:  W2 used:
Mobile Ranged Attack (standard; at-will)
The goblin warrior can move up to half its speed; at any point
during that movement, it makes one ranged attack without
provoking an opportunity attack.
Hence it's moving 9 squares in it's turn rather than just 6.))


W2 javelin attack vs. Timo's AC

1d20 +6 >= 22
17 + 6 = 23 ... success

javelin damage with Great Position bonus

2d6 +2
6 + 1 + 2 = 9 damage to Timothius

Timothius AoO vs. W2 -vexing cloud penalty

1d20 +7 >= 17
6 + 7 = 13 ... failure

W2 improvised ranged "attack" at willing ally, -2 penalty for lack of proficiency, DC = 10

1d20 +4 >= 10
8 + 4 = 12 ... success

This message was last edited by the player at 04:11, Thu 16 July 2009.
Joe Darkthorne
player, 109 posts
Everyone suspects a Rouge
Few suspect the Ranger
Thu 16 Jul 2009
at 03:00
  • msg #26

Re: Loudwater (F.R. Chapter 1)

  "I'm gonna have to make a wild guess any legitimate rage would be due to your choice of blowing up scenery and raiding the unarmed civilian section of town, as your choice of action.  Though I am lacking any reason to shoot you two at the moment, much appreciated"

  Joe's lack of reason to attack the hiding Goblins is taken advantage of as he slips between two of the carts (got to love diagonal movement) and comes to a stop right at the edge of the recently made wall entrance.

  Unfortunately, both of his shots go wide in his attempt to take down the fleeing warriors.
Move miss blah blah.  Joe and Hexer are lacking LoS with each other due to the wall.
Narrator
player, 87 posts
Thu 16 Jul 2009
at 04:17
  • msg #27

Re: Loudwater (F.R. Chapter 1)

((OOC: Minor detail - The area outside town is covered in an inch or two of snow and counts as normal terrain.  Also, having given the "exploding" wall some thought...  The book says the wall explodes but never explains HOW.  I'll just wave my Jedi hand and add the little detail that a large tree trunk is laying on the ground just outside the wall, hinting that it was the weight of a falling tree trunk that knocked the wall down rather than some mysterious Goblin dynamite.  The trunk counts as difficult terrain.

tim: "you're over thinking this.  it's for dramatic flair and... that's that."

joe: "like the Kool-aid man enterance"

me: "lol  funny you should mention that... tim and i were playtesting a character of his on the tabletop...  and artificer eli summons a construct that bursts through a wall and says "OH YEAH!"

Joe: "good times"))

This message was last edited by the player at 04:32, Thu 16 July 2009.
Timothius
GM, 81 posts
Paladin of Bahamut
Shifter (of sorts)
Thu 16 Jul 2009
at 13:02
  • msg #28

Re: Loudwater (F.R. Chapter 1)

Having been struck, Timothius winces. But when he sees the goblin and his boss playing Football with the horn and hears Gale shout a warning about the boss getting away, he decides to make a break for the boss. With a javelin hanging out of his chest and his sword seemingly magnetized towards the hexer to some degree, Timothius' pupils shrink as he charges at the goblin hexer with a yell, "You should have come here in a civil manner! Maybe I would have even *helped* you get it back!" ...for something with wings, the guy looks like a tank charging through the battlefield with no concern for mere things like, oh, a CHEST WOUND. Timothius is running on pure adrenaline at this point.

He's so focused on the Hexer, he charges right past the Warrior.

(Move: Diagonal to AH-11 and then to AH 14.)
(Standard: CHEEEARRRRGE! *again*)
(Minor: Divine Challenge. Hexer is now marked with the challenge.)
(+1 to attack from Inescapable Longsword since Timothius missed the opportunity attack against the warrior earlier.)
(aaand luck smiles on me. >:) )
(Warrior Opportunity Attack: 2. Misses.)
(Timothius charge: 17+10=27. It hit.)
(Damage: 2+4=6 damage.)
This message was last edited by the GM at 13:12, Thu 16 July 2009.
Elric
player, 104 posts
Warforged Cleric
Level 2
Thu 16 Jul 2009
at 21:33
  • msg #29

Re: Loudwater (F.R. Chapter 1)

Elric gives chase after the Goblin Warrior after it tosses the horn to the Hexer. The warforged cleric murmures a prayer to Pelor to shed light on this situation, invoking a blast of white radiance from his holy symbol as Elric finishes the prayer. The light Elric produces heartens and guides Timothius, Joe, and Gale, while both Goblin Warriors are burned by it's stern light and fall to the ground. “It is obvious there is more going on here than what you've claimed. We will work to bring the truth to the light of day, which requires hearing both sides of the story. But your actions have been less than civilized. There are better ways to try and recover stolen property than brute force and terror.”


[OOC:
Move Action: Move to AH15.
Standard Action: Divine Glow vs Goblin Warrior 1 and 2, plus it gives Joe, Gale, and Timothius a +2 power bonus to all attacks they make during their next turn. (even if it misses both Goblin Warriors.)
Minor action: Unused
[291] 09-07-16 23:21:37 CEST - Elric's Divine Glow vs Goblin Warrior 1's Will.
1d20 +6 >= 12 -> 13 + 6 = 19 ... success
[292] 09-07-16 23:21:52 CEST - Elric's Divine Glow vs Goblin Warrior 2's Will. - hamete dice roller didn't roll a dice for some reason...
[293] 09-07-16 23:22:18 CEST - Elric's Divine Glow vs Goblin Warrior 2's Will.
1d20 +6 >= 12 -> 11 + 6 = 17 ... success
[294] 09-07-16 23:25:25 CEST - Divine Glow Radiant Damage to both Goblin Warriors.
1d8 +4 -> 5 + 4 = 9 Radiant Damage.
Goblin Warrior 1 is now at -5 HP, an Goblin Warrior 2 is now at -6 HP.]

Goblin Hexer
player, 3 posts
Equipment leather robes
hexer rod
Fri 17 Jul 2009
at 06:05
  • msg #30

Re: Loudwater (F.R. Chapter 1)

The Hexer curses something in goblin as his backside catches fire and his frontside catches longsword.

"Spare me your hypocrisies, glory seekers," the Hexer spits venomously in reply, "You force your supposed ideals with violence so your actions make my argument for me."

The vexing cloud moves south and engulfs all the combatants.  The Hexer tries to sneak away, but Timothius gives him a parting strike with his longsword as the Hexer runs.

((OOC: Minor + Double move.  Hexer is hidden to characters with a passive perc less than 9.  I just noticed I've been roleplaying this guy way smarter than he's supposed to be.  I assumed magic user = smartz.  Oh well.  -.-))

Fireball damage vs. Hexer
1d4 +5
3 + 5 = 8

Hexer stealth check
1d20 +20 oops.  finger musta slipped
4 + 20 = 24 +10 = 14 (-5 penalty for moving more than 2 squares) = 9

Timothius AoO vs. Hexer -2 penalty
1d20 +7 >= 17
10 + 7 = 17 ... success

longsword damage vs hexer
1d8 +4
8 + 4 = 12

Hexer HP: 46-6(Timo charge) - 8(Fireball) -12 (Timo AoO)= 20HP

This message was last edited by the player at 21:23, Fri 17 July 2009.
Gale
player, 58 posts
Human wizard wielding orb
Robe of adornment +0
Fri 17 Jul 2009
at 21:19
  • msg #31

Re: Loudwater (F.R. Chapter 1)

"Oh no you don't" Gale shouts, "You're not getting away so easy!"

She hurries through the hole in the wall then hucks an icy javelin at the Hexer which melts and refreezes on impact, chilling him to the bone!

"Booya!" she cheers, pumping her fist, "Try and escape NOW, hornseeker!"

(( OOC: Move, minor sustain fireball, Standard: Ray of Frost.))

Gale Ray of Frost vs. Hexer Fort.+2 (for cover.)
1d20 +7 >= 16
14 + 7 = 21 ... success

Ray of Frost damage
1d6 +5
4 + 5 = 9 damage to Hexer Hexer is slowed until the end of Gale's next turn!

This message was last edited by the player at 21:36, Fri 17 July 2009.
Joe Darkthorne
player, 111 posts
Everyone suspects a Rouge
Few suspect the Ranger
Fri 17 Jul 2009
at 23:05
  • msg #32

Re: Loudwater (F.R. Chapter 1)

  Joe has suggestions on proper looting methods, but it would be in poor taste to give them right now.  Maybe he might fill in the two sensible Goblins later though.

  "I'm not very good with moral lessons.  So I'm gonna go with the kind I am good with."  Joe commented as he ran (technically walked) through the goblin induced darkness and stopped just outside it.  Letting an arrow fly.

  That bounced off the Hexer's skull headdress...

  And then a second arrow struck the same spot shattering their extra skull, while only heavily bruising their personal skull as they toppled to the ground.

  "Today's lesson.  How to shoot someone in the head without killing them."
Move: Duh.  Minor: Quarry Hexer.  Standard: Twin strike to Hexer, Miss/Hit

16 damage.  11-9 = -5  Hexer Fall down.

http://rollr.appspot.com/view/...IIRGljZVJvbGwYmvcEDA

Timothius
GM, 83 posts
Paladin of Bahamut
Shifter (of sorts)
Sat 18 Jul 2009
at 13:48
  • msg #33

Re: Loudwater (F.R. Chapter 1)

Timothius doesn't waste time going to the downed Hexer and grabs the horn to himself before beginning to heal the Hexer. "It's not hypocricy to fight for what you believe in. I never said violence was wrong. Only that you were going about this wrong." Sure, the Hexer probably didn't hear a single thing Timothius said, but he's saying it anyway to help calm himself down.

(Heal check: Because I'm not wasting his only other lay on hands for the day on an enemy. Lay on Hands is for emergencies that involve mid-battle anyhow. 11+8=19 win.)
Narrator
player, 88 posts
Sat 18 Jul 2009
at 18:20
  • msg #34

Re: Loudwater (F.R. Chapter 1)

The stamp of running feet and clank of armor can be heard approaching from the north and east.

"What the hell is THAT thing?" a voice demands.

"Don't shoot!" the familiar voice of Sunsteen replies, "You could hurt the heroes!"

"Heroes?  Mr. Urbeth!  Are you ok?"

"Yes!  Heroes!  If it's not goblin, it's probably friendly.  A winged cat, a walking suit of armor, a woman wizard, and an archer man... human.  I think they succeed in defeating the goblins...  Two surrendered.  Over there!"

"Heroes!  Do you need aid?!  You two.  Secure the prisoners."
This message was last edited by the player at 18:21, Sat 18 July 2009.
Elric
player, 106 posts
Warforged Cleric
Level 2
Sat 18 Jul 2009
at 18:48
  • msg #35

Re: Loudwater (F.R. Chapter 1)

Elric quickly approaches Timothius as the paladin tends to the Hexer. “How badly are you hurt?”

The warforged cleric then turns to the northeast when the unknown voice demands to know what the hell that 'thing' is as Elric isn't sure if the person is talking about him, or someone else. The warforged's eyes dim slightly at being referred to as a walking suit of armor, as Elric is far more than the attached chain-mail Elric is wearing.

 Elric then responds to the voice when asked if the group is okay, “As far as I know, some of us are slightly wounded but nothing immediately life-threatening. I am curious to know why the goblins claimed the villagers were thieves. They said that the horn totem they tried to claim was an item that was stolen from them. I am also concerned about the Ogre King they mentioned, and what that individual might try once it is realized that the raid on the village failed."
This message was last edited by the player at 18:48, Sat 18 July 2009.
Goblin Hexer
player, 4 posts
Equipment leather robes
hexer rod
Sat 18 Jul 2009
at 19:06
  • msg #36

Re: Loudwater (F.R. Chapter 1)

The Goblin Hexer slowly regains consciousness, but is too stunned from all the hurt to do anything threatening at the moment.  The vexing cloud loses it's power and fades away to reveal that the voice to the north belongs to one of several armed guards, and reveals the heroes to the guards.
Garwan
player, 1 post
White Bearded Dwarf
Owner of Curiosity Shop
Sat 18 Jul 2009
at 19:26
  • msg #37

Re: Loudwater (F.R. Chapter 1)

"I believe I can answer your first curiosity," a voice from the northeast calls.

An old, white bearded Dwarf steps out of the shop that was burglarized.  He takes a look at the heroes and even his experienced eyes bulge in surprise.  Cat with wings and walking armor indeed!  He puffs excitedly on his pipe.

"A few days ago, Curuvar, the town wizard, sold me the horn totem I heard you mention earlier.  It's a magic 'daggar' of sorts of no small value.  Makes it's bearer able take on foes much larger than themselves.  Especially of value to Dwarves as you might imagine.  Curuvar claimed to have 'found' it on one of his many brazen excursions into the southern barrows."

As the town patrol begins binding the fallen goblins, Garwan and the apparent leader of the patrol approaches the heroes.  Sunsteen seems eager to do the same, but is struggling to keep up with his crutch.
Gale
player, 59 posts
Human wizard wielding orb
Robe of adornment +0
Sat 18 Jul 2009
at 19:42
  • msg #38

Re: Loudwater (F.R. Chapter 1)

Gale poofs a pillow with prestidigitation, places it on the fallen tree trunk, and sits to tend to her wound.

"Real smart, Gale," she mutters to herself, "Just got new magical armor that could have spared you some pain, and you totally forget to use it!"

"Allow me to introduce my friends," she addresses the approaching people, "This is Elric, a Warforged cleric of Pelor.  The kit...  erm...  Shifter with wings over there is Timothius.  He's a paladin of the Platinum Dragon.  This is Joe, apparently quite the capable archer.  Human if you couldn't guess.  I'm Gale.  Wizard as Mr. Sunsteen mentioned.  Also Human."
Joe Darkthorne
player, 112 posts
Everyone suspects a Rouge
Few suspect the Ranger
Sun 19 Jul 2009
at 04:11
  • msg #39

Re: Loudwater (F.R. Chapter 1)

  Joe thinks 'So far as missing over half my shots goes towards capable.' At Gale's remark.  Though it probably helped he made the shots that mattered.

  "I do suppose our tendency towards hoods causes some difficulty distinguishing us from everything else that looks the same from the neck down."
Timothius
GM, 84 posts
Paladin of Bahamut
Shifter (of sorts)
Sun 19 Jul 2009
at 13:17
  • msg #40

Re: Loudwater (F.R. Chapter 1)

Upon seeing the goblin waking and seeming to be OK for now, Timothius cracks a hopeful little smile. "Don't worry. You'll be OK." he reassures the goblin.

When Elric asks if Timothius is OK, he suddenly remembers he has a javelin sticking out of him. "Oh! Uh... ow?" he says, chuckling nervously before looking back at Elric. "I'll be OK soon as I remove this thing. It's more wedged in my armor than my actual chest, so it's not as bad as it looks." he says before wincing as he grabs the javelin to try yanking it out. "Some help pulling it out would be nice, though, I'm in a bad angle for that."

Timothius doesn't want to appear as a thief, but isn't sure how much he trusts the village either. But so far, the village seemed normal and according to the dwarf, the guy who stole it is unknown and the item was sold to him. Figuring it best to trust the law for now (Well he IS lawful good) and return what isn't his to where it was before he showed up, he offers the horn totem to the dwarf. But since he's busy having a javelin removed, he says, "Well here's your totem back... I'd stand and give it, but I'm kinda tied up at the moment." He does, however, make sure to stay with the goblin, knowing villagers can react quite fiercely against goblins. Especially ones who attack them.
Garwan
player, 2 posts
White Bearded Dwarf
Owner of Curiosity Shop
Fri 24 Jul 2009
at 23:17
  • msg #41

Re: Loudwater (F.R. Chapter 1)

Garwan strokes is beard and halfway reaches to take back the horn totem.

"On second thought," he thinks aloud, retracting his hand, "You four have more than earned this.  Please, keep it as my token of appreciation for your repelling the invasion.  Perhaps you'll sell it for something even better in your adventures, or perhaps you'll keep it as a reminder of an old Dwarf's gratitude.  Either way, it's yours to do with as you see fit."

His smile broadens.

"You're one tough customer!  Why, members of my own family would be pitching a fuss about getting shish kabobed!  I'd be honored if you'd grace me with your company at The Tankard!"
This message was last edited by the player at 23:17, Fri 24 July 2009.
Captain Harrowleaf
player, 1 post
Elderly Elf Ranger
Head of Loudwater Patrol
Sun 19 Jul 2009
at 15:15
  • msg #42

Re: Loudwater (F.R. Chapter 1)

The leader of the Loudwater Patrol binds the Goblin Hexer with rope and remains quiet.  His face shows that he approves of both of the Dwarf's offers.
Elric
player, 107 posts
Warforged Cleric
Level 2
Sun 19 Jul 2009
at 20:34
  • msg #43

Re: Loudwater (F.R. Chapter 1)

Elric moves to assist Timothius in the removal of the javelin while saying, “Before we return the totem, we probably should find out what it does. For all we know it could be used in a ritual to cloak the world in darkness. But if it is harmless, then I agree that it should be returned. If only to ease relations between the goblins and the villagers to insure there are no more attacks.”
Gale
player, 60 posts
Human wizard wielding orb
Robe of adornment +0
Mon 20 Jul 2009
at 16:08
  • msg #44

Re: Loudwater (F.R. Chapter 1)

"Return it to the goblins?" Gale asks in surprise.

She rubs her chin and thinks about it for a while.

"Well something tells me we're going to wind up having to confront more goblins one way or another in the near future, and choosing when could be to our advantage.  The horn totem could be a useful bargaining chip..."

She looks toward the now roped-up Cutters who surrendered.

"You two have been comparatively co-operative...  So what's so valuable about this horn totem that you and your allies were willing to risk lives over it?"
Goblin Hexer
player, 5 posts
Equipment leather robes
hexer rod
Mon 20 Jul 2009
at 16:10
  • msg #45

Re: Loudwater (F.R. Chapter 1)

"Tell them nothing!" the Hexer commands, "Or you shall pay with y-fummagumma"

The Hexer is interrupted with the elderly elf's boot to his head.
Goblin Cutter
player, 3 posts
Equipment leather armor,
short sword
Mon 20 Jul 2009
at 16:16
  • msg #46

Re: Loudwater (F.R. Chapter 1)

The goblin cutters cringe and begin spilling all they "know" about the horn totem.

"It is a mighty weapon!" one says.

"An heirloom of great symbolic value!" the other adds.

"You can slay a giant with it!"

"But we only use it in religious festival."

"It gives the holder the strength of 10 goblins!"

"A historical artifact.  You can't put a price on art!"

Captain Harrowleaf
player, 2 posts
Elderly Elf Ranger
Head of Loudwater Patrol
Fri 24 Jul 2009
at 23:16
  • msg #47

Re: Loudwater (F.R. Chapter 1)

The leader of the Loudwater Patrol looks very unconvinced.

"Gag them," he commands, "I'll listen to their lies later when I can conduct a proper interview."

He looks over at the heroes.

"As Garwan hinted, you have the thanks of all of Loudwater for your repelling this invasion.  Elric has made a very good point that this artifact is most likely key to something even more dangerous.  But you all need to recover from the battle, so for now we can set aside such concerns and relax and talk comfortably.  The Tankard would be a wonderful place to do just that if you like, and if the owner isn't willing to feed you in thanks, then Garwan and I shall cover the cost of the meal at least."

Garwan nods in agreement.

"I'll pitch in too!" Sunsteen adds, "It's the least I can do."

"It's but a few steps this way," Harrowleaf continues, "Do you need help getting there?"
This message was last edited by the player at 23:16, Fri 24 July 2009.
Timothius
GM, 85 posts
Paladin of Bahamut
Shifter (of sorts)
Mon 20 Jul 2009
at 16:51
  • msg #48

Re: Loudwater (F.R. Chapter 1)

Timothius blushes. He winces from the Hexer getting a boot-to-the-head, but nervously grins and nods to the words of the people around. To Garwan, he replies, "You humble me with your words... the honor is ours." he says, glancing around at his companions. "Thanks, Elric. And yes... I'll hold on to the horn since it's been entrusted to me. And I fully intend to return it to it's rightful owner when I know that is safe." he glances at Harrowleaf, but doesn't contradict him on whether the goblins are lying or not.
Joe Darkthorne
player, 113 posts
Everyone suspects a Rouge
Few suspect the Ranger
Tue 21 Jul 2009
at 11:20
  • msg #49

Re: Loudwater (F.R. Chapter 1)

  Joe hopes to get in an answered question before gagging takes place.  "Just so we're clear, does it slay Giants in the traditional house punting size sense, or slay 'giants' by a size comparison to wielder sense?"

  A less important, but likely considered more sensible comment from Joe is "I'll be sure to only go for the average free meal, as opposed to springing for the sort that costs more than a room."

OOC Style: Seriously, you just barely edge out as it is with the Common food/drink vs common Room.  Common Meal and ale, 4 sp.  Common room, 5 Sp.  A Luxury Room is 2 Gp, while Fancy meal and fancy drink are 5 Gp.  Each.
Elric
player, 108 posts
Warforged Cleric
Level 2
Fri 24 Jul 2009
at 04:45
  • msg #50

Re: Loudwater (F.R. Chapter 1)

Elric nods in agreement with Timothius' statement before glancing at Joe and tilting its head slightly as the warforged cleric wonders what the horn actually does. Elric figures that pondering about the horn is slightly less likely to lead to insanity than pondering about what Joe has said. Elric just can't understand why anyone would pay that more for food than for lodging.  Although Elric thinks that as a Warforged ones view of food is slightly different than for most other beings. After all Elric never really touches the stuff since Warforged don't feel hunger so the concept of someone wanting to spend a lot of money on food is a mystery to the Warforged Cleric.
Garwan
player, 3 posts
White Bearded Dwarf
Owner of Curiosity Shop
Fri 24 Jul 2009
at 23:23
  • msg #51

Re: Loudwater (F.R. Chapter 1)

The goblin cutters are stumped by Joe's question, but the shopkeeper isn't.

"The latter," Garwan answers, "According to the wizard who sold it to me, even a giant could find it useful if he were to get into a fight with an adult dragon, or anything else that out-sizes a giant for that matter."
Marsh Laval
player, 1 post
Talkative Halfling
Green Tankard Proprieter
Fri 24 Jul 2009
at 23:59
  • msg #52

Re: Loudwater (F.R. Chapter 1)

The group is escorted to the Green Tankard Tavern, coincidentally the building that Gale introduced her companions in front of.  The tavern’s large common room holds a gregarious group that includes townspeople, riverboat folk, merchants, farmers, and now a few individuals wearing the badges of the Loudwater Patrol thanks to the excitement earlier.  A cheerful looking halfling approaches the group and introduces himself.

"Marsh Laval at your service, heroes!" he exclaims, "Welcome to the Green Tankard Tavern!  Please make yourselves comfortable!  May I take your orders?  Don't worry it's on the house, so feel free to indulge!"
Subserviant Chicken
Sun 26 Jul 2009
at 03:00
  • msg #53

Re: Loudwater (F.R. Chapter 1)

Just then, the man who Timothius revived rushes in, spots Timothius, and kneels in front of him.

"I apologize that I didn't thank you properly earlier, sir," he says, sounding a little frightened, "But you have my deepest thanks for saving my life!  Bringing me back from the brink of death!  Gods be praised!  Especially the one who sent you!  Please tell me what I must do to repay you!"
Lady Moonfire
player, 1 post
Running a town is boring
Adventure awaits the bold
Sun 26 Jul 2009
at 03:16
  • msg #54

Re: Loudwater (F.R. Chapter 1)

An elegantly dressed half-elf woman steps in and grins in amusement at the commotion being raised by Timothius' new worshiper.  She walks over to Harrowleaf and laces her fingers with an authoritative air, as if expecting to be introduced.
This message was last edited by the player at 03:16, Sun 26 July 2009.
Captain Harrowleaf
player, 3 posts
Elderly Elf Ranger
Head of Loudwater Patrol
Sun 26 Jul 2009
at 03:33
  • msg #55

Re: Loudwater (F.R. Chapter 1)

"Well," Captain Harrowleaf says, "I suppose some introductions are in order.  The man on the floor is Jay Pitt, a merchant.  I am Captain Harroleaf, leader of the Loudwater Patrol.  This is Lady Moonfire, the Mayor of our town.  This is Garwan, the proprietor of the curiosity shop from which the horn totem was taken.  And of course Marsh Laval has already introduced himself.  Everyone, it is my privilege to introduce the heroes who repelled today's goblin invaders: Gale, Timothius, Elric, and Joe."

People inside and outside the Tankard clap and cheer, clamoring to congratulate and praise the new town heroes.

During Harrowleaf's speech, Marsh Laval hurries to put a few tables and chairs together to accommodate the large group, then pulls out a chair for Lady Moonfire who sits.
This message was last edited by the player at 03:35, Sun 26 July 2009.
Gale
player, 61 posts
Human wizard wielding orb
Robe of adornment +0
Sun 26 Jul 2009
at 03:52
  • msg #56

Re: Loudwater (F.R. Chapter 1)

Seizing the opportunity to show off, Gale waves her hand and a nearby chair which scooches out.  She sits herself down, letting go of her staff which just stands up where it is as if it grew out of the ground.  Some look less impressed than others.

"Well thank you for the warm welcome, everyone," she answers with a confident smile, "And since you're in such a generous mood, Mr. Laval, perhaps we could prevail upon you for lodging?  In either case, as Joe requested, I would love a humble meal.  Beef stew with garlic bread and fruit juice perhaps?"

She faces Lady Moonfire and Harrowleaf who by now has seated himself as has Garwan.

"I'm sure you have many questions you would like to ask us."
This message was last edited by the player at 03:58, Sun 26 July 2009.
Joe Darkthorne
player, 114 posts
Everyone suspects a Rouge
Few suspect the Ranger
Sun 26 Jul 2009
at 04:13
  • msg #57

Re: Loudwater (F.R. Chapter 1)

  The praising of the one that sent Timothius and the rest of them might not count as deity situational.  Then again, there were some rather confusing Gods according to what he'd paid attention to in passing.

  "Thanks." He comments, being thanked for shooting people was new.  Although usually there were not many around but those he'd be inclined to shoot in those situations so far.  "If what Gale is opting for is convenient, I may as well go for that too." He said as he took a seat, though his bow unfortunately still had to obey gravity leaning against his chair, even if his arrows didn’t seem to some days.
Timothius
GM, 86 posts
Paladin of Bahamut
Shifter (of sorts)
Sun 26 Jul 2009
at 13:08
  • msg #58

Re: Loudwater (F.R. Chapter 1)

Timothius blushes from the attention. But he's very happy the person is so grateful. "Better you ran off than to make the help given in vain." he offers reassuringly towards the apology. He pulls out a chair for the man and offers to help him to his feet. "If you would like to join us, we were just about to eat. As for how you can repay me, I am not one to demand payment for doing what's right. But I am one to ask people to carry that torch. Spare kindness from no one. If you see anyone, even someone you hate, who needs rescuing, do what you can. If you are not capable, find someone who is and ask them to help."

He seats himself only when the subser- err... only when Jay seats himself. Then Timothius offers, "When a criminal gets off the hook, remember that he has not escaped the notice of the Platinum Dragon and will some day be made to pay for his crime. But that same criminal could come to you on his knees some day, pleading for you to save his only child. Even if the child will some day grow up to hate you and even kill you, you should rescue him."

Then, suddenly realizing something, Timothius looks at Captain Harrowleaf. "Forgive me, but... my companions and I have no idea where we are or if we are even in the world we came from. Thank Ioun we all speak the same language, but I'm not taking anything for granted... so... where are we?"
Elric
player, 109 posts
Warforged Cleric
Level 2
Mon 27 Jul 2009
at 21:16
  • msg #59

Re: Loudwater (F.R. Chapter 1)

Although Elric sits down with the others, when the topic of food is brought up, the Warforged Cleric of Pelor politely says, “As a Warforged I do not hunger or thirst, however I am well aware that others do, if you wish to give a meal it would be better for one less fortunate to receive it.”

It is only when Timothius brings up the point that the group are strangers to these lands that Elric considers that these villagers might not know of Pelor, or Bahamut. However, Elric knows that now is not the time to ponder what these villagers do believe in. For now, Elric is content to know that they appear to follow a brighter path than those who dwell in darkness.
Marsh Laval
player, 2 posts
Talkative Halfling
Green Tankard Proprieter
Tue 28 Jul 2009
at 22:23
  • msg #60

Re: Loudwater (F.R. Chapter 1)

"It would be an honor, my illustrious guests!" Marsh Laval answers Gale and Joe.

"And a meal for the needy on your behalf shall be provided, sir," he answers Elric with a big smile.

In the eyes of this halfling, there's nothing more generous than giving up a meal to feed someone else, even if you don't need food - something he can't wrap his mind around.  As soon as everyone gives their orders, he hurries off to the kitchen door to shout out the "short-hand" at the cook.

"Two bossies in a bowl, B&B with Halitosis, hug a few!"

He hurries back to the table lest he miss anything interesting.
This message was last edited by the player at 22:28, Tue 28 July 2009.
Jay Pitt
Tue 28 Jul 2009
at 22:26
  • msg #61

Re: Loudwater (F.R. Chapter 1)

Timothius' new lapdog bows several times vowing to do as he asks, and accepts the shifter's offer to sit with him.
Lady Moonfire
player, 2 posts
Running a town is boring
Adventure awaits the bold
Tue 28 Jul 2009
at 23:55
  • msg #62

Re: Loudwater (F.R. Chapter 1)

"Being answered as we speak," Lady Moonfire replies to Gale before facing Timothius.

"You are in the town of Loudwater, connecting the Sword Coast to all points Northeast by way of the Grayflow River."

She pauses to watch the heroes' faces and sees that Joe at least seems to recognize the mention of the Sword Coast, but the others don't.

"The continent of Faerûn ring a bell?  Toril?  Abeir?  The Feywild?"

She notices that the mention of the Feywild seems familiar to everyone and raises an eyebrow.

"Fascinating.  Well that leads me to my other question.  What are your histories?  Where are you from?  How did you wind up here?  What are your goals?  Let's start with you, Gale."

((OOC: From my research on gods and planes and planets and such, the Feywild would be one thing that would be familiar to everyone regardless of where you're from, and no one mentioned actively trying to hide such a thing from Lady Moonfire who as judge and jury of the town is very good at insight checks. ;p  ))
This message was last edited by the player at 23:57, Tue 28 July 2009.
Gale
player, 62 posts
Human wizard wielding orb
Robe of adornment +0
Wed 29 Jul 2009
at 00:29
  • msg #63

Re: Loudwater (F.R. Chapter 1)

Gale gathers that Lady Moonfire has been selected as town inquisitor by default.  Who would have guessed the mayor would wind up asking questions on behalf of the town?  She also guesses that at this point honesty is the best policy for minimizing suspicion from the locals.

"I'm from the Domain of Greyhawk which is located centrally in the Flanaess - the easternmost part of the continent of Oerik on the world of Oerth," Gale answers matter-of-factly, while presenting illusions to illustrate her story, "Apprenticed myself to a master wizard in the Free City when I was old enough to do so.  Nothing noteworthy happened to me till this morning when I woke to find myself in a mysterious dungeon that was full of traps and deadly monsters.  With the aid of my new found allies, who apparently were just as mysteriously transported there, I escaped that place only to be dropped off in an alley of this town.  I had just introduced myself and my friends to Mr. Sunsteen..."

She glances about the room, catches sight of him standing at the doorway, and waves.

"When the goblins attacked.  After a full day of fight-or-die in that dungeon...  My friends and I instinctively fought back.  Never mind the fact that the leader of the goblins introduced himself by murdering this fellow in cold blood."

She nods to Jay Pitt who nods vigorously in affirmation.

"So my goal is pretty straight-forward.  I want to find my way back home.  I suppose helping out others survive violent goblin attacks where needed while getting back home would be a given at this point."
Joe Darkthorne
player, 115 posts
Everyone suspects a Rouge
Few suspect the Ranger
Thu 30 Jul 2009
at 01:08
  • msg #64

Re: Loudwater (F.R. Chapter 1)

  Nothing noteworthy happened when Gale was learning how to mock the laws of physics and melt faces off.  So by comparison Joe's life was downright boring.

  "I'm from the Northwestern part of the Swordcoast.  Stuff has been even less noteworthy for me than Gale until the mentioned issues.  Though I suppose a prior intent to wander means ending up only in a different area of the Swordcoast isn't that huge a deal."
Timothius
GM, 87 posts
Paladin of Bahamut
Shifter (of sorts)
Thu 30 Jul 2009
at 05:15
  • msg #65

Re: Loudwater (F.R. Chapter 1)

Timothius waits for a little, to make sure it is his turn before he answers the mayor's question, "Far as I can remember, I always wanted to help people. Heal their wounds, heal their sorrows... so I began study for being a cleric. But war struck and I was drafted. So I was trained to be a paladin to make use of my healing tendencies. Before I could even get to the battlefield, I suddenly found myself in the prison Gale mentioned." he looks aside. "I don't want to go home. I never wanted to fight in a war. I never wanted to fight. I only wanted to heal... but here I am." he looks down at his sword's handle while fingering it and looking back to the mayor. "I fight because it's the only way to rescue people lately, it seems. My goal is to end strife. Forever."

He looks pretty serious about it. Like the idea of walking to the moon and carving a big smiley face on it was entirely within the realm of possibility.
Elric
player, 110 posts
Warforged Cleric
Level 2
Tue 4 Aug 2009
at 01:42
  • msg #66

Re: Loudwater (F.R. Chapter 1)

Elric waits for Timothius to finish speaking before the warforged cleric speaks up to answer the mayor's question as the warforged turns to the mayor, “My father is a Cleric of Pelor who had never married but wanted a child and sought Pelor's guidance on what he should do. Eight years ago he got his answer when he learned of a ritual that would allow him to create a Warforged. I know I am not his son in the traditional sense as I was created and not born, but he has always treated me as a son. Thus I consider him my father even though he is human and I am not. He raised me as best he could teaching me everything he knew, which included training me to be a Cleric of Pelor. Now I follow in my ‘father’s footsteps’ by following Pelor's teachings. I know I am nowhere near my hometown, but my presence here must be Pelor's will, so I will strive to bring hope to those who need it, light to where there is darkness, and to alleviate suffering whenever I can. While I wish to go home to be with my father once more, I know that if Pelor wishes it, that it will one day come to pass. And upon that day I hope to have a story to tell that he will be proud of.”

Elric then glances around as the warforged cleric hopes that what has been said is a sufficient answer to the mayor's questions.
Marsh Laval
player, 3 posts
Talkative Halfling
Green Tankard Proprieter
Tue 4 Aug 2009
at 05:26
  • msg #67

Re: Loudwater (F.R. Chapter 1)

Marsh Laval can barely contain himself!  People from another world!  They'll be talking about this for decades to come!  And to think, he'll be able to boast that they chose HIS pub!

As soon as the food and drinks are ready, he serves them to the heroes with a proud smile.  He waits eagerly for any requests, and any more stories, they might have.
Lady Moonfire
player, 3 posts
Running a town is boring
Adventure awaits the bold
Tue 4 Aug 2009
at 05:39
  • msg #68

Re: Loudwater (F.R. Chapter 1)

"Fantastic!" Lady Moonfire exclaims with a bright-eyed smile after the four heroes give their stories, "Another world!  I can only guess that the spellplague is responsible for your being brought here.  That or divine intervention.  I would be happy to help you return safely to your homes with a story to be proud of.  My first guess for where to begin looking for answers on how to return you to your world would be Draigdurroch tower."
This message was last edited by the player at 07:00, Tue 04 Aug 2009.
Captain Harrowleaf
player, 4 posts
Elderly Elf Ranger
Head of Loudwater Patrol
Tue 4 Aug 2009
at 05:55
  • msg #69

Re: Loudwater (F.R. Chapter 1)

"Lady Moonfire," Captain Harrowleaf interjects in an almost 'mind your manners' tone, "Wouldn't you say that the goblin threat is a bit more urgent?  You haven't heard Garwen tell of how he came by the horn totem that they were willing to risk their lives to retrieve.  Curuvar apparently 'found' it in one of th..."

A member of the Loudwater Patrol enters and approaches the Captain.  He hands him a note and whispers in his ear.  Harrowleaf squints his eyes at the note and shakes his head.

"I can't read this scrawl," he says, showing it to Moonfire and Garwan who also shake their heads, "Well.  Speaking of Curuvar, perhaps he can make sense of this.  Let him know that I and the Lady would like him to come to the Tankard so he can translate it for us."

He looks over at Lady Moonfire who nods her assent.  The soldier salutes and heads back out.

"Pardon the interruption.  This note was discovered on the hexer when he was incarcerated.  Judging from his reaction when it was found, it must be very important to the goblins.  And speaking of goblins, I believe this ambush and your simultaneous arrival may not be mere coincidence.  Perhaps whatever it is that they're up to is connected to your being diverted here.  You may be better served solving this mystery, to find your way home that is."
Gale
player, 63 posts
Human wizard wielding orb
Robe of adornment +0
Tue 4 Aug 2009
at 06:19
  • msg #70

Re: Loudwater (F.R. Chapter 1)

When the food is served, Gale hovers her hand over the hot stew and discreetly cools it from scalding to edible before chowing down with enthusiasm.  What?  She hasn't eaten since that magic picnic basket was found.

"Nice to finally start to get to know you guys' backgrounds a little better," Gale says to her friends with a smile, "Haven't had much of a chance what with all the craziness going on today."

She then answers Captain Harroleaf.

"I'd sooner believe that we're here as part of some cosmic practical joke than any goblin or divine intervention, but working to prevent further attacks on the town where we'll be sleeping in does seem to have it's more immediate perks."

She glances at Joe.

"Though I suppose you could just hop on the first boat to the Sword Coast and be well on your way back home.  If you choose to do so, I hope that you're not carrying the lion's share of the 'attacked at every turn' jinx and rather that it's spread out more evenly among us."

She turns to face Lady Moonfire.

"Thank you for your offer of help.  Your direction will be much appreciated.  You're much more qualified than I as to the figuring out of how we should proceed.  So... what's the spellplague?"
This message was last edited by the player at 07:00, Tue 04 Aug 2009.
Sunsteen Urbeth
Tue 4 Aug 2009
at 06:43
  • msg #71

Re: Loudwater (F.R. Chapter 1)

At the mention of the spellplague, Sunsteen looks uncomfortable to say the least.  When Gale asks her question, Lady Moonfire nods at Sunsteen to indicate he'd be better suited to answer the question.  Sunsteen pulls up his pant leg to expose the jagged blue cracks occasionally racing across the skin of his shriveled leg.

"The spellplague broke out about a hundred years ago following the death of Mystra, legends say... right?" he says, "Whole countries were lost.  Familiar lands became wild and chaotic.  This spellplague isn't no normal disease.  It consumes flesh, stone, magic... even walls between worlds as Lady Moonfire hinted.  You can't catch it by normal means, so you're at no risk from me, but there's folk who go to the plaguelands to try and catch it on purpose 'cause of rumors it makes you powerful.  But look at me!  I have a spellscar!  First time it manifested, my leg shriveled up. The thing’s a curse, not a blessing...  right?"
Joe Darkthorne
player, 116 posts
Everyone suspects a Rouge
Few suspect the Ranger
Thu 6 Aug 2009
at 10:36
  • msg #72

Re: Loudwater (F.R. Chapter 1)

  Joe considered Gale's comments,  "I don't have any more particular reason to head back yet than I do to stick around here.  Although a lack of anything better to do does often lead to my more questionable decisions."

  In this case, questionable decision in use would be figuring on seeing how all this turns out as opposed to trying to find the mysterious and elusive 'safe place'.
Timothius
GM, 88 posts
Paladin of Bahamut
Shifter (of sorts)
Fri 7 Aug 2009
at 06:23
  • msg #73

Re: Loudwater (F.R. Chapter 1)

Timothius reaches to try and heal the spell scarred leg. No go. "My goodness... what a... wow... I mean..." he ducks his ears. "I'll be sure to keep an eye out for a cure."

He looks back to the Captain and then the Mayor. "I will, of course, continue to assist in doing the right thing, whatever it may be."
Curuvar the Brazen
NPC, 1 post
By Mystra's lost spell!
What a simpleton you are!
Fri 28 Aug 2009
at 17:03
  • msg #74

Re: Loudwater (F.R. Chapter 1)

"By Mystra's lost spell!" a black bearded human wizard says as he enters the room followed by the patrolman who was sent to fetch him, "This had better be worth my time!"

This middle-aged man looks as though he might have stepped from the pages of an illustrated history of wizards.  With a long black beard, a robe stitched with stars and moons, a staff set with a fossilized raven, and a pointed hat, Curuvar would stand out even among other wizards.

Gale is so shocked by the man's (what she considers hilarious) appearance, she nearly chokes on her meal!  Marsh Laval races to her side and firmly slaps her on the back, forcing her to clear her throat.

"You ok there, Mam?" the halfling asks in concern.

She's too busy trying not to laugh out loud to answer him.

"Curivar," Lady Moonfire addresses the new arrival with a very amused smile on her face, "We have a goblin note we need you to translate."

"By Mystra's lost spell!" he retorts, stroking his beard angrily, "Is THAT what this is about?!  Goblins write in Common!  Read it yourself!"

Captain Harrowleaf gives the wizard a scalding glare.  The wizard snatches the note from Moonfire's hand, puts on a pair of glasses, and reads aloud.

"Kerwig,
I learned through divinations that the totem is in a shop called Garwan’s Curiosities in Loudwater.  Go and retrieve it.  You know how important this is.  Without the totem, it will be harder to perform the magic. We must get the object back if we are to revive the Ogre King!  Do not fail!  I will continue forward with the magic even if every one of you must be sacrificed. We must get back the totem!

 - High Shaman Sancossug"


"High Shaman!" Curivar snorts, "Bah!  By Mystra's lost spell, there's nothing lofty about goblins!"
This message was last edited by the player at 04:39, Sat 29 Aug 2009.
Joe Darkthorne
player, 117 posts
Everyone suspects a Rouge
Few suspect the Ranger
Fri 28 Aug 2009
at 20:20
  • msg #75

Re: Loudwater (F.R. Chapter 1)

  Joe is going to have to give the guy some credit.  They saved him the effort of pointing out that detail in regards to Goblin handwriting.

  "It may have been a comparison thing.  Highly Competent For A Goblin Shaman Sancossug does not sound quite the same.  I don't suppose you have any insight on the subject of Ogre Kings however?"

  Still no stitched letting reading 'Wizzard' on the guys hat however.
Elric
player, 111 posts
Warforged Cleric
Level 2
Thu 17 Sep 2009
at 02:25
  • msg #76

Re: Loudwater (F.R. Chapter 1)

The warforged cleric silently contemplates everyone's contributions to the conversation. To Elric, everything points towards a single conclusion, the group has been fated to have to at least attempt a task only now being laid out before them. Although Elric wonders who set the wheels of fate into motion. Falling back on the ideals Elric's father imparted upon the warforged during the training to be a Cleric of Pelor, Elric says, “Without relying on what would sound like the words of a storyteller, it is clear that there is a lot of work that needs to be done to protect those who cherish the light from those who desire only darkness. However, I am not sure what should be our first course of action. The goblins will no doubt try to reclaim the totem again, and if we take the fight to them, we must not risk bringing the totem to them for if they somehow manage to get it away from us...” as the warforged does not feel the need to mention what the goblins would do with the totem since that was explained in the note.

Elric makes a mental note of Sunsteen's spell-scarred leg and Timothius' inability to cure it as the cleric realizes it will probably take a power far greater than what anyone present can muster in order to cure such an 'ailment'. Elric hopes that while traveling, such a cure will be found, although Elric realizes it is not likely, nor would it be an easy cure since if it was, then why wouldn't it have already been cured?
This message was last edited by the player at 02:26, Thu 17 Sept 2009.
Lady Moonfire
player, 4 posts
Running a town is boring
Adventure awaits the bold
Thu 17 Sep 2009
at 19:59
  • msg #77

Re: Loudwater (F.R. Chapter 1)

Lady Moonfire nods to Gale's thanks, smiles pleasantly at the other three's comments, and giggles at Joe's joke about the goblin leader

"You all are so very heroic," she answers Elric, "Words from a storybook are quite fitting."

She nods to Joe then addresses Curivar.

"He raises a very good question, Curivar.  Your experience in this matter would be appreciated.  How was it you came by the totem, and were there any clues on this 'Ogre King?'"
This message was last edited by the player at 20:02, Thu 17 Sept 2009.
Curuvar the Brazen
NPC, 2 posts
By Mystra's lost spell!
What a simpleton you are!
Thu 17 Sep 2009
at 20:13
  • msg #78

Re: Loudwater (F.R. Chapter 1)

The wizard frowns deeply and strokes his beard while he considers his answer.  He's lived here long enough to know that Lady Moonfire can conceal an accusation, that it's his fault the goblins attacked, in an implied compliment, that his experience is valuable.  Oh well.  May as well brag.  He is called "the brazen" for a reason.

"Yes, I did indeed sneak into the barrow," he answers boldly, "By Mystra’s lost spell, you wouldn’t believe what a dull race goblins are!  My wizardry easily incapacitated them.  However, I didn’t find what I wanted.  I took the horn totem as a souvenir.  I don't give out information for free, or I'd be out of business.  But...  Tell you what... if your heroes recover the matching skull totem from the barrow, I’ll tell you the truth about the Ogre King."

He smiles a self-assured smirk.
Gale
player, 65 posts
Human wizard wielding orb
Robe of adornment +0
Thu 17 Sep 2009
at 21:14
  • msg #79

Re: Loudwater (F.R. Chapter 1)

Gale frowns deeply and strokes her chin.  It isn't a conscious effort to jeer at Curivar, it could even be a subconscious compliment, but this habit of imitating other wizards has often gotten her into trouble with them.  She at least refrains from saying "By Mystra's lost spell!"

"Horn totem, skull totem, revival magic," she recounts from the clues presented so far, "Sounds like this 'competent for a goblin shaman' is trying his hand at necromancy.  And he's probably expecting his minions back any minute now.  Likely he'll try to perform the ritual when he realizes they've been beaten, and get himself killed in the process...  but there's always that chance that he succeeds, revives a smarter-than-average ogre that convinces the goblins to focus their attacks on traveling merchants to both acquire money for conquering the area and starve the town of resources."

With her head leaned in her left hand, she non-nonchalantly narrates this worst-case scenario, and illustrates it with miniature illusions of goblin hoards fighting townsfolk.

"But because he's a zombie ogre brought back from the dead, he's got other plans besides merely enslaving the people of the realm.  No, once he's killed every last living thing as a sacrifice to his god, he'll then perform the same revival ritual on them to make a zombie army to march on to other realms."

The nightmarish images of undead townsfolk rising from shallow graves with glowing pale green eyes fades away.  Gale yawns and looks over at the now terrified Marsh Laval.

"Boy am I sleepy.  It's been a long day.  That was some good stew!  Did I hear you mention I could spend the night here?  I think I'd like to take you up on that offer."

Gale has other bad habits besides imitating people who take it the wrong way.  Scaring people into believing that something is much too urgent for her to be allowed any sleep for example.
This message was last edited by the player at 01:50, Fri 18 Sept 2009.
Timothius
GM, 89 posts
Paladin of Bahamut
Shifter (of sorts)
Sat 19 Sep 2009
at 21:28
  • msg #80

Re: Loudwater (F.R. Chapter 1)

Timothius eyebrow-twitches as the wizard "charges a fee" for information that will lead to keeping the town safe. Remembering how people can easily forget how very deep in a situation they are, Timothius calms himself. This Curuvar guy could very well not even understand the consequences of withholding information from the heroes. He thinks on how best to go about "bargaining" with the wizard. Perhaps putting the guy in a situation where either he agrees or looks like a total moron?

Timothius looks to Curuvar and says, "While it is wize to not give out information so freely, especially to strangers, telling your allies about the Ogre King wouldn't prove dangerous. Withholding the information, though, could slow us down though, or worse, get us killed in the barrow from lack of information. Consequently, you won't have us here to protect you anymore, much less the skull totem. If you tell us what you know, including what you remember of the place's layout from your time there, that could be quite helpful and we will be happy to retrieve the skull totem... after all, we are here to help."

He hates to resort to extortion, but if it comes to that, well... let's just say Timothius is mulling over some ideas on how to "charge" the wizard for something he's interested in.


(Timo Diplomacy check: 17 <9+8>)

(OOC: I'm reminded of the Transformers episode "The Ultimate Doom" where Cybertron was ripping Earth a new one and the Autobots asked the Dinobots for help. Grimlock said, "Me Grimlock no care whole planet fall apart. Makes no difference to me Grimlock." And Wheeljack said, "With you on it?" to which Grimlock replied, "Hmm... hadn't thought of that. Dinobots! Transform!" heh... and they went to the rescue. Go, go, self preservation instincts!)
Joe Darkthorne
player, 118 posts
Everyone suspects a Rouge
Few suspect the Ranger
Sun 20 Sep 2009
at 07:27
  • msg #81

Re: Loudwater (F.R. Chapter 1)

  Were Joe inclined to bet, there would be a copper piece if the Ogre King was resurrected within five minutes before or after reaching where their body was regardless.

  "Well, that was a convincing argument to live somewhere that prefers cremation over burial." In regards to Gale's commentary.  "Though a more practical question comes to mind.  Do we, aside from Curuvar, actually need the Dagger or Skull totems for anything?  Because if not, just breaking them at the very least would annoy the Goblin's."

  Of course, it would just figure that if they break them, then all of a sudden they would discover that they were required intact to prevent the resurrection.  With no convenient way to prove it wouldn't have been the case with them intact.
Elric
player, 113 posts
Warforged Cleric
Level 2
Fri 18 Dec 2009
at 21:38
  • msg #82

Re: Loudwater (F.R. Chapter 1)

Elric looks disappointed with Curuvar for the wizard's desire to charge people for the information they need in order to save the village, especially since the wizard is in the village. However as Timothius has already made, what Elric feels is a convincing argument on why such action is foolhardy, Elric sees no point in commenting on it.

When Joe talks about cremation, Elric replies, “Unfortunately, many of the stronger rituals that revive the dead, do not require the body to be intact, so cremation alone may not be enough. And one must be careful when destroying items used in a ritual, since sometimes their destruction could complete the ritual. And we don't want to do any favors for those that dwell in the darkness.”
Marsh Laval
player, 4 posts
Talkative Halfling
Green Tankard Proprieter
Sun 20 Dec 2009
at 02:32
  • msg #83

Re: Loudwater (F.R. Chapter 1)

The bartender is taken aback by the exchange, as are a good number of the patrons who give several glances to the team of heroes who seem to take an imminent zombie hoard invasion and resurrection rituals in stride like they were talking about the weather.

"Y...yes ma'm I did," Marsh agrees reluctantly, "But there's still plenty of daylight left.  Don't you think it a little early?"
Lady Moonfire
player, 5 posts
Running a town is boring
Adventure awaits the bold
Sun 20 Dec 2009
at 02:47
  • msg #84

Re: Loudwater (F.R. Chapter 1)

Moonfire gets a smug smirk on her lips and leans her head in her hand.

"Oh I wouldn't worry Sir Timothius," she says, stifling a giggle, "I'm sure whatever Curuvar is hiding isn't really worth finding.  Probably some trivial tidbit like, 'the Ogre King's first name is "The!"'  But some good points were made.  One, that there's plenty of daylight left to deal with this threat once and for all today which is preferable to waiting for the shaman to regroup once he realizes his attack failed.  Two, that destroying the totem could both be a quick fix or an unfortunate trap.  It seems to me that we should take the totem with us and deal with it appropriately once we've learned more of it's nature from the enemy."
Captain Harrowleaf
player, 5 posts
Elderly Elf Ranger
Head of Loudwater Patrol
Sun 20 Dec 2009
at 03:02
  • msg #85

Re: Loudwater (F.R. Chapter 1)

"'Us,' Lady Moonfire?" Harrowleaf asks in an objecting tone, "And who will be the town's mayor while your gone?  I'm sure these heroes are more than capable of dealing with a few goblins without having to divide their efforts as your bodyguards.  No offense, madam, but you're not exactly equipped for combat.  If anyone will be joining them it will be Curuvar.  Both because he knows the way and to recompense for bringing this attack in the first place."

Lady Moonfire rolls her eyes.  The veteran guard faces the heroes.

"As much as I would like to join you, the town has a wall to rebuild and we cannot afford to let our guard down with a gaping hole in our defenses.  You'll forgive our presuming that you'd be willing to take on this task for us today, but your actions and speech imply that you are.  Perhaps if I were to mention that the gratitude of Loudwater is not merely in words..."

He gives a glance to Lady Moonfire who nods.

"You will be handsomely compensated for your heroics upon your return."
Garwan
player, 4 posts
White Bearded Dwarf
Owner of Curiosity Shop
Sun 20 Dec 2009
at 03:05
  • msg #86

Re: Loudwater (F.R. Chapter 1)

Garwen's expression looks deeply disappointed at the mention of destroying the totem.

"Ya know... Magic items are very valuable...  You'd be missing out on a pretty penny if you were to destroy the totem...  I sure hope you make that a last resort."
Curuvar the Brazen
NPC, 3 posts
By Mystra's lost spell!
What a simpleton you are!
Sun 20 Dec 2009
at 03:18
  • msg #87

Re: Loudwater (F.R. Chapter 1)

In response to Timothius' practical points, Curivar looks smug, as if about to boast, but he gets cut off.  By the time Lady Moonfire and Captain Harrowleaf have finished what they have to say, the wizard looks furious.

"Trivial tidbit!" he shouts, "Recompense!  By Mystra's lost spell, you've some nerve saying such things to the one you called here for favors, you illiterate, ungrateful,  backwater, neanderthals!  Yes I DO know where the goblins lair is, Captain Obvious, but now I've a mind to leave this horrid place for good and let you flounder about on your own!"

The people seem unconcerned about the wizard's ire, if a bit annoyed.  They must be accustomed to such outbursts.  Gale covers her mouth as if in thought.  Curuvar gives her an enraged glare, blinks, then continues his rant.

"But so that you know how wrong you are about me I'll prove it!"

He turns to the heroes.

"I care not for your 'heroics' or your true motives.  Just don't get in my way as I teach those goblins how foolish they were to provoke my wrath!"

With that he storms out of the tavern.

((OOC: Gale was using "ghost sound" to whisper the following to Curuvar: "Goblin footprints in the snow will be easy enough to follow.  Don't give them the chance to point out this fact."  Perception Check DC 15 for your character to overhear the message.  Between that and Timothius' successful diplomacy check, I'd say Curuvar likes the heroes more than he does the town that puts up with him, heh.))
This message was last edited by the player at 03:34, Sun 20 Dec 2009.
Gale
player, 66 posts
Human wizard wielding orb
Robe of adornment +0
Sun 20 Dec 2009
at 03:38
  • msg #88

Re: Loudwater (F.R. Chapter 1)

Gale shrugs.

"Thanks for everything," she says, getting up, "But it looks like the wagon's leaving as the saying goes.  Here's hoping I'll be back in time for dinner!  Yum!"

She follows Curuvar out the door.
Timothius
GM, 91 posts
Paladin of Bahamut
Shifter (of sorts)
Thu 24 Dec 2009
at 20:28
  • msg #89

Re: Loudwater (F.R. Chapter 1)

(OOC: This is Tim. Posting on another computer)

Timothius stands up. "....never a dull moment." he comments in a minorly irritated fashion. "I never knock over game boards when goblins are playing. I let them finish *their* games. But do they do the same thing? Noooo..." he mumbles to himself.

"Well let's get this over with." he says in a louder tone so people actually hear without expending effort on perception checks.
Joe Darkthorne
player, 119 posts
Everyone suspects a Rouge
Few suspect the Ranger
Fri 25 Dec 2009
at 00:37
  • msg #90

Re: Loudwater (F.R. Chapter 1)

  "True about the resurrection variants, but if someone can casually toss around the resources needed for that just to make a specifically undead army then there are bigger issues to worry about."  Joe said to Elric as they shrugged, then grabbed his comically large bow and also stood from the table.

  "Please don't have any disasters while we're out if you'd be so kind." Joe said to the assembled people in general.
Elric
player, 118 posts
Warforged Cleric
Level 2
Sun 3 Jan 2010
at 21:44
  • msg #91

Re: Loudwater (F.R. Chapter 1)

Elric stands up while nodding to Joe before turning to Timothius and saying, “Unless there is a reason why we should delay we should head out shortly since the longer we delay the more time they will have the prepare to send out another attack on this village." Elric does not bother to mention that a such a delay would also mean the goblins would have more time to prepare defenses against any possible retaliation for the failed attack on the village either.
Narrator
player, 98 posts
The Voice
Helping plots along
Tue 5 Jan 2010
at 04:31
  • msg #92

Re: Loudwater (F.R. Chapter 1)

"That would be nice, wouldn't it?" Harrowleaf answers Joe before the team exits.

The townsfolk give their well wishes to the group as they leave town, promising a warm welcome upon their return.  As Gale pointed out silently, the goblin footprints are in fact rather easy to spot and follow.  Curuvar proves surprisingly spry, but that could be due to his being angry at the moment.  Outside town the terrain rises and falls in white mounds, almost like a huge bowl of vanilla ice cream if not for the scraggly trees and shrubs sticking out of the scoops.

((OOC: I'll condense time and allow 1 round of posts = the time it takes to walk to the goblin lair.))
Gale
player, 67 posts
Human wizard wielding orb
Robe of adornment +0
Tue 5 Jan 2010
at 04:46
  • msg #93

Re: Loudwater (F.R. Chapter 1)

Gale quickly discovers a serious flaw in her plan of using prestidigitation to heat her not-suited-for-winter clothing:  her shoes melt right through the snow getting her feet soaked.  Fortunately she can keep more than one effect going, and makes herself a pair of snow shoes.

"I'd keep us all toasty if I could," she thinks out loud, "But there's a limit to my ability to concentrate."

As she passes the stump of the felled tree that knocked over the wall she continues to think out loud.

"Ya know... it wasn't all that noisy in that part of town.  I wonder how they managed to chop this tree down without us hearing the noise."
This message was last edited by the player at 05:10, Tue 05 Jan 2010.
Curuvar the Brazen
NPC, 4 posts
By Mystra's lost spell!
What a simpleton you are!
Tue 5 Jan 2010
at 05:00
  • msg #94

Re: Loudwater (F.R. Chapter 1)

Curuvar rolls his eyes.  "By Mystra's lost spell if not for how feeble goblins are I'd wonder how you survived that encounter!  This is hardly cold at all.  It'll start getting cold once the sun goes down.  As for how they managed to chop down the tree quietly, clearly by the use of magic.  Magic item.  They'd be too dull to cast any spells."
Timothius
GM, 95 posts
Paladin of Bahamut
Shifter (of sorts)
Tue 5 Jan 2010
at 05:36
  • msg #95

Re: Loudwater (F.R. Chapter 1)

Timothius isn't sure how to react to the mage's comment on the dullness of goblins. He asides to Gale. "Thanks for the thought. My fur will keep me warm enough. And I doubt Elric needs warming." He hefts through the snow all bulky-like as per his paladin gear making the otherwise cute kitten look big and powerful. "By the way... not sure I got the chance to thank you bunch for fighting by my side back in that weird place we met at."
Joe Darkthorne
player, 122 posts
Everyone suspects a Rouge
Few suspect the Ranger
Tue 5 Jan 2010
at 08:49
  • msg #96

Re: Loudwater (F.R. Chapter 1)

  Joe's sensible clothing method of keeping warm of course, is so mundane if doesn't bear mention.  That or Tim wants him to freeze.  It's probably the first one.

  "It's alright, I felt like staying alive too."  Joe looks over to Curuvar and comments "Goblin Hexer spells strong enough to kill people, not strong enough to hurt a tree. Gotcha.  That will come in handy if we have to deal with them indoors or something with furniture accessible."

  Hey, even the flaming sphere can't take out a wooden wall or clump of trees surrounding the exit unless it doesn't derail the Dungeon to do so.
This message was last edited by the player at 08:50, Tue 05 Jan 2010.
Elric
player, 119 posts
Warforged Cleric
Level 2
Wed 6 Jan 2010
at 03:04
  • msg #97

Re: Loudwater (F.R. Chapter 1)

While Elric does not think highly of Curuvar's opinion as the Goblin Hexer's magic has already proving it to be a false one, Elric only says, “Who knows how they brought the tree down, the fact remains that they did.”

While Elric's expression does not look like he is uncomfortable, and there does not appear to be any 'visible breath' in the cold air due to breathing which Elric suspects leads to Timothius' guess, the Warforged Cleric shakes his head slightly and says, “While it is true that a Warforged does not need to eat, drink, or breathe, a Warforged can still feel warmth and cold. And it is cold out here, but nothing I can't handle, the armor components that are embedded into my body do provide a bit of protection but not much from the cold.”

Elric simply nods to Timothius when the paladin gives 'thanks' for everyone working together to get out of that strange place that everyone ended up in before ending up in the village. Elric still figures that Pelor has a part in it, or at least allowed it to occur for the greater good.
Narrator
player, 100 posts
The Voice
Helping plots along
Wed 6 Jan 2010
at 18:17
  • msg #98

Re: Loudwater (F.R. Chapter 1)

An ill-disguised trail leads through the woods and culminates in a jumble of pale stone ruins.  The area is littered with the gnawed bones and visceral remains of various mammals.  The trail leads through the mouth of a dwarf ’s face carved into one of the still-standing stone walls.  Beyond the wall is a wide, grassy courtyard.  Beside the entrance is Ye Olde Wooden Post Decked With Many Skulls topped with a sign that reads "KEEP OUT!" in common.
Gale
player, 67 posts
Human wizard wielding orb
Robe of adornment +0
Wed 6 Jan 2010
at 18:29
  • msg #99

Re: Loudwater (F.R. Chapter 1)

((Earlier, Gale would have snickered and agreed with Joe's wanting to stay alive comment.))

"Homely," Gale comments, stopping her progress toward the goblin lair well before the entrance, "I get the impression now would be a good time to discuss obvious adventurer tactics such as allowing the paladin to enter first given that arrows bounce off heavy steel shields more readily than cloth robes."

As is customary, she illustrates her point with illusions.  One such illusion shows a stick figure version of Gale getting riddled with arrows emerging from the mouth of an angry face.

"Followed by the Elric, Currivar and myself, with Joe taking up the rear.  Objections?"
This message was last edited by the player at 18:29, Wed 06 Jan 2010.
Curuvar the Brazen
NPC, 5 posts
By Mystra's lost spell!
What a simpleton you are!
Wed 6 Jan 2010
at 18:39
  • msg #100

Re: Loudwater (F.R. Chapter 1)

Curuvar rolls his eyes.

"'Brave heroes who boldly defended the town!'" he quotes in a sarcastic tone, "By Mystra's lost spell, if I can handle these goblins on my own, why so nervous with five times that number!?  I care not what order we march in, let's just not spend all day standing out here like morons."

With that he begins marching toward the courtyard.  Behind his back, Gale silently mimics his tirades with exaggerated facial expressions and gestures.

((OOC: If we do in fact want to have a marching order, I can use the "marching in step" idea we covered many moons ago.  Link to map = http://spreadsheets.google.com...DZ5M3hTc0E&hl=en is also posted in maps thread.))
This message was last edited by the player at 19:12, Wed 06 Jan 2010.
Timothius
GM, 96 posts
Paladin of Bahamut
Shifter (of sorts)
Thu 7 Jan 2010
at 03:09
  • msg #101

Re: Loudwater (F.R. Chapter 1)

Timothius prays quietly for patience from Bahamut. Enlightened by the answer he gets, Timothius says, "We wouldn't be heroes if we didn't take precautions for the safety of those around us." he feels that was a LOT more heroic than saying "than by all means, lead the way. I'll stay behind you, oh great brave one."
Joe Darkthorne
player, 123 posts
Everyone suspects a Rouge
Few suspect the Ranger
Thu 7 Jan 2010
at 05:55
  • msg #102

Re: Loudwater (F.R. Chapter 1)

  "Only variation on your sensible sounding idea is that I should probably stick with you at first so I can actually see what I'll be shooting at.  Won't do you much good if I hang back outside the walls while you're inside."

  As Joe follows after he asks "Or have we not completely given up hope on peaceful solutions before we maim someone into the opinion diplomacy is a better idea?"
Elric
player, 120 posts
Warforged Cleric
Level 2
Fri 8 Jan 2010
at 03:48
  • msg #103

Re: Loudwater (F.R. Chapter 1)

Elric looks at Curuvar and says, “Desiring to employ strategy does not imply cowardice. I don't see anything wrong with the grouping Gale presented, so let's use that unless someone has an objection to it.”

Elric readies his Great Spear as the warforged fully expects to be thrust into combat in the near future as he takes up a position relative to the others similar to the grouping order Gale proposed.
Narrator
player, 103 posts
The Voice
Helping plots along
Fri 8 Jan 2010
at 07:18
  • msg #104

Re: Loudwater (F.R. Chapter 1)

http://spreadsheets.google.com...DZ5M3hTc0E&hl=en

Curuvar rolls his eyes and relents to the heroes' suggestions.  Once the team is at the doorway of the courtyard, the inside is completely visible to Timothius and Joe - not that the near corners are much different from the rest of the vacant space.  Carved into the sides of the entrance are sockets with rust stains indicating where hinges for doors used to be many years ago.  The courtyard was once finely cobbled with stone but now is little more than rubble overgrown with grass.  What little snow that remains in this courtyard clings to the border between the floor and the 20' tall masonry walls.

At the far side of the courtyard is a pile of rubble and stone about 10' in diameter.
Gale
player, 68 posts
Human wizard wielding orb
Robe of adornment +0
Fri 8 Jan 2010
at 07:31
  • msg #105

Re: Loudwater (F.R. Chapter 1)

Gale dismisses her snow shoes and cranes her neck to try and get a better look at the stone pile ahead.

"Thanks guys," Gale says in response to the affirmation from her allies, "I'd like to think my offering strategy is a worthy contribution.  As for diplomacy?  I doubt it would have worked too well on that last group of goblins, though intimidation apparently did.  Still, hope for the best.  You never know.  High Shaman Hasselhoff might just have a enough self-preservation instinct to listen to reason rather than instantly jump into a do-or-die fight.  From the sounds of those last guys, they think they're in the right for taking back what they claim is rightfully theirs.  Offering that we're here to clear up misunderstanding might get our foot in the door.  Still...  Just to be safe..."

She conjures an image of a gnome and has it race across the courtyard to see if any waiting goblin ambushers happen to shoot at it.  Nothing happens beyond a raven crowing on the wall like it's laughing at her.

((Skipping Curuvar.))
This message was last edited by the player at 07:33, Fri 08 Jan 2010.
Curuvar the Brazen
NPC, 6 posts
By Mystra's lost spell!
What a simpleton you are!
Sat 16 Jan 2010
at 03:28
  • msg #106

Re: Loudwater (F.R. Chapter 1)

Curuvar snorts in response to the "heroes" comment, and sighs in reply to the  "strategy does not imply cowardice" comment.  He decides not to reply and just folds his arms.
Timothius
GM, 99 posts
Paladin of Bahamut
Shifter (of sorts)
Sun 17 Jan 2010
at 00:06
  • msg #107

Re: Loudwater (F.R. Chapter 1)

Timothius has to exert a force of will to refrain from facepalming as Curivar snorts, sighs and such. He is reminded of a certain elf he and the others left behind in that dungeon he woke in this morning.

Timothius then gets a hopeful smile at Gale's words. "Nice to hear you hope."

Timothius answers Joe, "I haven't given up hope on peaceful solutions."

Joe should know. He saw Timothius get watery-eyed over the death of a giant beetle that can breathe fire.

He then looks at the others. "Let's get this sorted out. As Gale suggested, things are not always as they seem. There is usually more than meets the eye."

With that, he starts on ahead of the others and pulls his shield up protectively in case of a surprise attack.

(Standard Action: Total Defense. Timothius has a +2 bonus to all his defenses until the end of his next turn.)
(Move Action: Duh.)
(OOC: Rolled up a DC check to see if it beat Tim's will of 16. I rolled a 1. Turns out Timothius didn't have THAT much of an urge to facepalm and nobody even noticed he was going to... though Joe might recognize that "I WANT to facepalm" look in Timothius' eyes.)
Elric
player, 123 posts
Warforged Cleric
Level 2
Sun 17 Jan 2010
at 01:19
  • msg #108

Re: Loudwater (F.R. Chapter 1)

Elric moves forward with the rest of the group while continuing to have his great spear ready to strike out if someone tried to attack the group. “I doubt those we will be facing will be willing to see the light and abandon the darkness. If only diplomacy could guide all those who dwell in the dark out into the light. Unfortunately that does not always work.”

[OOC: Using a Standard action to ready an attack against any foe that comes into range and tries to attack an ally making use of the Great Spear's Reach. Otherwise keeping pace with the group (Using move action.)]
Joe Darkthorne
player, 125 posts
Everyone suspects a Rouge
Few suspect the Ranger
Sun 17 Jan 2010
at 03:52
  • msg #109

Re: Loudwater (F.R. Chapter 1)

  If Joe's natural inclinations toward the art of facepalm gave them any indication of Timothius's inclinations toward said art, it didn't show.  "Well, I suppose the most I can hope for is that any horrific injury is limited to people I haven't met yet."

  The of course follow along after if a little bit behind once the space opens up to (about 5 tiles).  If something does try to take a shot at Timpthius, he will be inclined to take a shot back.  Well, probably if they took a shot at him too.

  Though he's also paranoid about landmines or something crazy for some reason.  And even though there is no ceiling, he still checks up, and behind.

[OOC Style: Move Duh, Standard: Ready careful attack, Twin strike in case of two targets.  Nothing has really turned up yet, so Take 10=passive perc 18.]
Narrator
player, 109 posts
The Voice
Helping plots along
Sun 17 Jan 2010
at 17:01
  • msg #110

Re: Loudwater (F.R. Chapter 1)

The moment Gale and Curuvar enter the central area, the ground creaks and buckles.  She, Curuvar, and Elric manage to leap to the edges just before the courtyard collapses, but Timothius falls.  A huge 20' deep hole obscured by dust is all that's left of where Timothius stood.  Joe doesn't have to jump anywhere as he stopped short of the false floor trap before it triggered.
This message was last edited by the player at 17:08, Sun 17 Jan 2010.
Gale
player, 69 posts
Human wizard wielding orb
Robe of adornment +0
Sun 17 Jan 2010
at 17:12
  • msg #111

Re: Loudwater (F.R. Chapter 1)

"Darnit!" Gale shouts, "I should have seen this coming... Where's Timothius?!"

She instantly drops her pack and pulls out her climbing kit, preparing to descend into the hole after Timothius.
Curuvar the Brazen
NPC, 7 posts
By Mystra's lost spell!
What a simpleton you are!
Sun 17 Jan 2010
at 17:15
  • msg #112

Re: Loudwater (F.R. Chapter 1)

"By Mystra's lost spell!" Curuvar exclaims, "What trickery is THIS?!  Last I was here I walked across without any trouble or even a HINT of a trap!"

He glances at Gale.

"There's another way in.  Safer, but longer."

He glances at the pile of rubble at the far end and sighs.
Timothius
GM, 102 posts
Paladin of Bahamut
Shifter (of sorts)
Sun 17 Jan 2010
at 23:19
  • msg #113

Re: Loudwater (F.R. Chapter 1)

Timothius quickly gets to his feet and holds his shield up. He tucks his wings low behind himself to defend them. He holds his right hand up, fingers spread to show he isn't holding his weapon. "Don't shoot! I don't mean any harm! I've come to talk"

Good, Tim... he thinks to himself. keep saying "I" not "we". Hopefully, the fact you just fell through the trap with nobody else falling will be enough to convince them.


(Move: Stand up)
(Standard: Total Defense. +2 all defenses.)
(Initiative: Rolled 3. Initiative score: 2. Total 5.)
(Free: NOT bluff. It's the truth. Though if GM needs a Diplomacy roll, I rolled a 17. My Diplomacy score is 9. Total is 26.)
Goblin Warrior
player, 4 posts
Equipment leather armor,
5 javelins in sheaf
Mon 18 Jan 2010
at 02:54
  • msg #114

Re: Loudwater (F.R. Chapter 1)

((Yes, the rest of the team can hear what Timothius just shouted without a perception roll, but they cannot see who he's shouting at.))

"Dar druun daan druun?" on of the Goblin Warriors asks the Hexer, his javelin still at the ready.
Goblin Hexer
player, 6 posts
Equipment leather robes
hexer rod
Mon 18 Jan 2010
at 03:00
  • msg #115

Re: Loudwater (F.R. Chapter 1)

"A'k makaan den," he answers the other goblin.

"Intruder!" he answers Timothius, "Lay face down and surrender. You will be spared."

He remains poised to attack.
Joe Darkthorne
player, 126 posts
Everyone suspects a Rouge
Few suspect the Ranger
Mon 18 Jan 2010
at 04:15
  • msg #116

Re: Loudwater (F.R. Chapter 1)

  While not directed at Joe most likely, they do take Timothius up on their request not to shoot at the moment.  "Right, Elric.  You're the other Holy inclined sort." Joe says at least a heck of a lot quieter than the shouting of magic users.  "Should I let them take Tim on the off chance of peaceful stuff occurring.  Or should I shoot someone in the face if they try to take him?"

  Of course having said that, the chances of them demanding Tim come to them have just skyrocketed.  Joe hopes his off and on suicidal (at least considered so by him) tendencies don't have him jump down after Tim top ensure face shooting option.

23:13, Today: Joe Darkthorne rolled 10 using 1d20+5. Initiative.
Elric
player, 124 posts
Warforged Cleric
Level 2
Fri 22 Jan 2010
at 03:43
  • msg #117

Re: Loudwater (F.R. Chapter 1)

Elric shakes his head at Joe's question, “As these beings dwell in the dark, we can not let them try to take one who fights for the light. So ya, shoot them in the face if they try to take Timothius.”

Elric considers his options to either stay up on the ledge and pelt the goblins with Sacred flames or to jump down and try to skewer the goblins in melee.

[OOC: [26] 10-01-22 12:41:49 KST - Elric's Initiative 1d20 +2 -> 5 + 2 = 7]
Gale
player, 70 posts
Human wizard wielding orb
Robe of adornment +0
Fri 22 Jan 2010
at 21:18
  • msg #118

Re: Loudwater (F.R. Chapter 1)

Gale's climb check. Athletics = 0+2(from climb kit)
1d20 +2
20 + 2 = 22!

Wow, Gale.  Just... wow.  I was fully expecting you to have to use those fancy no-fall sandals.



Gale securely hooks the end of her climb kit to the unstable soil bordering the edge of the hole and rappels down seemingly effortlessly like a practiced climbing expert.

"Timothius speaks straight," she tells the now visible to her goblins in a matter-of-fact tone, "The goblins who attacked Loudwater were defeated, but those who chose to surrender are unharmed thanks to him.  I'm sure they would have been executed on the spot had Timothius not immediately revived the townsperson they killed.  You see those wings?  That should tell you something.  The five of you would be wise to listen to what this representative of the Platinum Dragon has to say."

Following Timothius' example, she keeps her hands where the goblins can see them.  She's not as optimistic as Timothius about the potential for successful diplomacy so she worked in the number of the enemies for the benefit of the allies above.

(( I believe climbing is at half speed?  If that's the case, then Gale would have to use 2 move actions to make it to the bottom of the pit, so no full defense action for her. ))

Gale diplomacy check. Diplomacy = 9
1d20 +9
12 + 9 = 21

That's 2 successful diplomacy checks and 0 fails so far.  :)

Goblin Warrior
player, 5 posts
Equipment leather armor,
5 javelins in sheaf
Fri 22 Jan 2010
at 21:28
  • msg #119

Re: Loudwater (F.R. Chapter 1)

"Dhon!" the Goblin Warrior curses, widening his eyes at Timothius, "Taan't kec!  Dar daan dhon AN maan?"

He takes a step back, lowering his javelin slightly.
Goblin Hexer
player, 7 posts
Equipment leather robes
hexer rod
Fri 22 Jan 2010
at 21:45
  • msg #120

Re: Loudwater (F.R. Chapter 1)

"Tor ar!" the Hexer snaps at the Warrior, "A tal A'dr makaan den!  Daagaan't a kaaruuc daan magaac'd akhalaal!"

"Those that surrendered you say," the Hexer answers, glancing between Timothius and Gale, "And the rest were murdered.  Now you're stalling so your friends above can get into position to 'shoot our faces.'  And that evil thieving wizard is among them!  'Last time I was here?!'  He killed my friends!"

Not surprisingly, the hexer looks angry, but at least no javelins have been tossed or spells cast... yet.

((Goblin Hexer perception check. Can he hear what the people above are saying?
1d20 +2
18 + 2 = 20))

This message was last edited by the player at 21:50, Fri 22 Jan 2010.
Curuvar the Brazen
NPC, 8 posts
By Mystra's lost spell!
What a simpleton you are!
Fri 22 Jan 2010
at 22:07
  • msg #121

Re: Loudwater (F.R. Chapter 1)

"And they squealed like little girly pigs before they died!" Curuvar boasts to the unseen Hexer, "And by Mystra's lost spell if you haven't surrendered by the time I get down there, you will suffer the same fate!"

Curuvar moves to the far end of the courtyard and begins inspecting the pile of rocks there.

"They've blocked the entrance!" he says to Elric and Joe, "Help me move this rubble!"

Curuvar Perception can he hear the part that wasn't shouted?
1d20 (don't care to bother with his mods right now, but he lacks much wisdom)
15 = 15 (Normal conversation around a big obstruction that's more than 50' away is a DC 10+2+5?(through a door mod)=17.  Is he trained in perception?  Perhaps.  Doesn't matter.  He didn't respond to the shoot faces off part anyway.)

Curuvar intimidation check.
1d20
3 = 3  Fail.  The goblins remain unintimidated by Curuvar.

http://spreadsheets.google.com...DZ5M3hTc0E&hl=en
This message was last edited by the player at 22:09, Fri 22 Jan 2010.
Elric
player, 125 posts
Warforged Cleric
Level 2
Sat 23 Jan 2010
at 03:18
  • msg #122

Re: Loudwater (F.R. Chapter 1)

Elric glares at Curuvar and says in a dissapointed tone of voice, “Curuvar, keep quiet your not helping. And if you keep acting so bloodthirsty, I'll start to question who truly dwells in the dark here, them or you. Unnecessary violence is not the answer.”

Elric then takes out his climbing kit and carefully climbs down to where Timothius is before he looks over to where the goblins are and says, “No one is stalling to set up for 'shooting people in the face'. We are simply trying to find safe ways to get down to have a proper discussion. The shooting in the face comment my friend made was in regards to if you attack us while we try to talk with you, then we will defend ourselves.”

[OOC: Using two move actions to climb down. Taking ten while using a climbing kit means an Athletics result of 10+4+2=16 which is enough to climb down safely.]
Timothius
GM, 103 posts
Paladin of Bahamut
Shifter (of sorts)
Sat 23 Jan 2010
at 13:48
  • msg #123

Re: Loudwater (F.R. Chapter 1)

Timothius holds up his hands to show they are empty. "I'm terribly sorry for your loss. If there was anything I could do for them, I would. And so, the one thing left I can do is come and hopefully talk things over. I will consent and give myself to you as insurance that my allies will not be violent with you unless you are violent with me. I will now give my sword to my trusted comrade..."

He carefully unsheathes his sword and offers it to Elric. He gives the warforged an endearing smile. "I can't tell you how honored and relieved I am to have you with me, Elric."

He then turns and with hands raised and on his head, walks to the goblins. He is taking the whole diplomacy thing as far as he can get away with. If anyone dies, Timothius has sworn years ago, it would NOT be his fault.

(Minor Action: Draw Weapon.)
(Minor Action: Give weapon to Elric.)
(Move Action: Move to Goblins with hands on head.)

[32] 10-01-23 22:51:49 KST - c_fewell@hotmail.com

Timothius diplomacy.

1d20 +9
19 + 9 = 28

This message was last edited by the GM at 13:52, Sat 23 Jan 2010.
Narrator
player, 110 posts
The Voice
Helping plots along
Sat 23 Jan 2010
at 19:39
  • msg #124

Re: Loudwater (F.R. Chapter 1)

The goblins' eyes widen at the appearance of Elric.

"Daguugaal" some of them say.

When Timothius surrenders his sword and approaches disarmed, their mouths drop agape.  Even the hexer looks shocked.  One even accidentally drops his javelin.

"Ot ter," one says.

"An den huun dhuur kaach?" another asks.

"Daach dral!" the Hexer says.

They all just stare at Timothius for the time being.
Joe Darkthorne
player, 128 posts
Everyone suspects a Rouge
Few suspect the Ranger
Sun 24 Jan 2010
at 08:05
  • msg #125

Re: Loudwater (F.R. Chapter 1)

  "Hmm, risk personal injury and death.  Or have to clear out a rubble pile by hand that an apparently capable wizard can't deal with...  So glad I got an easy question for once."  Some struggle with the call to the life of high risk adventure.  For others, it clearly beats the alternative.

  Joe bypassed the need to use his own climbing kit by virtue of the fact he had a selection of two already set up ropes to chose from.  They drop over the edge of the pit, and thank the wonders of mundane non enchanted gloves for saving themselves from the risk of rope burn as they grab it with a hand halfway and slow their fall just barely into safe speed with a boot against the pit wall.

  They kick some dust from their boots after landing, and tilt their head at the excited Goblin talk saying <Elven>"I'm Sorry, I don't speak wait someone already did this gag."</elven>  If Timothius died because of this, it would so be Timothius's fault.


OOC Style: Move action. Acro stunt. Take 10 with 10 acro skill (8 athletics, but it's an acro stunt) means I don't even need the possible +2 bonus from touching the climbing kit rope.  Minor, hunters quarry on nearest Goblin just because I have minor action to burn.
This message was last edited by the player at 08:11, Sun 24 Jan 2010.
Curuvar the Brazen
NPC, 9 posts
By Mystra's lost spell!
What a simpleton you are!
Mon 25 Jan 2010
at 02:34
  • msg #126

Re: Loudwater (F.R. Chapter 1)

"Unbelievable!" Curuvar rants once Joe leaves him behind, "By Mystra's lost spell, I've never met a more insane bunch!  What sort of elemental chaos did these people come from?!"

Beyond that, it's anyone's guess how successful he is taking the slower, safer way down because he at least has the sense to realize he's very much not cut out for a DC 15 climb check.
Gale
player, 71 posts
Human wizard wielding orb
Robe of adornment +0
Mon 25 Jan 2010
at 19:56
  • msg #127

Re: Loudwater (F.R. Chapter 1)

Gale looks almost as shocked as the goblins, but recollects her composure and smirks at Joe's Elven commentary.

"We would speak with High Shaman Sancossug," she addresses the goblins, "We know of his plans to revive the Ogre King."

The Goblins shift and mutter, glancing at her suspiciously.

"We also know that is why he wants the horn totem back," she continues, "Timothius and the rest of us will wait here for you to fetch him for us.  When he arrives, we can further negotiate."

She conjures a small chair to sit in and laces her fingers on her knees.

((Gale diplomacy
1d20 +9
11 + 9 = 20

I'd say that's sufficient successes without a single failure to say no further diplomacy is needed unless someone *cough*Curuvar*cough* does something especially hostile or insulting.))

Goblin Hexer
player, 8 posts
Equipment leather robes
hexer rod
Mon 25 Jan 2010
at 20:30
  • msg #128

Re: Loudwater (F.R. Chapter 1)

The goblins don't seem too unnerved by the expected arrival of the human archer since he doesn't draw a weapon or make any other threatening gestures or comments.  If they're at all annoyed with the use of the Elven language, it doesn't show.  If anything they seem slightly amused at Curuvar's being frustrated by his allies.

"Very well, human," the Hexer answers Gale.

He directs the other goblins to lower their weapons then sends one of the two goblin warriors to fetch the boss.

"But the murdering thieving loudmouth wizard is not welcome,"
he snaps, glaring at the direction he heard Curuvar's voice come from, "Shut his big mouth or..." he stops to consider his words, "...no one will be able to hear what your winged friend has to say."

Now that the PCs are all in the same room I may as well describe it.  The heroes stand at the eastern end of a chamber about 40' wide and 75' long.  20' from the eastern wall, the chamber ascends steeply to the west for about 10'.  Two goblin skullcleavers wearing chainmail and armed with battleaxes stand at the top of the slope, partly obscured by intervening statues of dwarves in armor.  The goblin warrior that stayed behind wears leather armor and wields a spear.  The hexer is wearing leather robes and wields a rod.  Barely visible beyond the slope on the northern wall is a large lit torch set next to the doorway that the warrior left through.  The ceiling above the goblins about 10' above where they stand.  The floor of the eastern side of the room is covered in the debris of what used to be the ceiling and is difficult terrain.  Anyone with a passive perception of 15 or more notices that on the northern wall about 15' from the eastern wall is a poorly hidden secret door.

Timothius is about halfway up the slope, so he can see the far western side of the room.  Nothing special there besides a plug shaped stone disk resting on the floor that's 7' in diameter.
This message was last edited by the player at 20:36, Mon 25 Jan 2010.
Elric
player, 126 posts
Warforged Cleric
Level 2
Sun 31 Jan 2010
at 00:29
  • msg #129

Re: Loudwater (F.R. Chapter 1)

Elric shifts his grip on his Great Spear to hold it with just one hand when he accepts Timothius' sword when the paladin presents it to him. Other than this the only response the warforged gives is to slowly nod his head at Timothius.

The warforged cleric seems to have no qualms with holding the sword in one hand and the great spear in the other as he knows that by doing so is is obvious that he can't use his great spear as a weapon with just one hand. The warforged cleric does not hint at it not affecting his ability to use his ranged implement powers.
This message was last edited by the player at 00:30, Sun 31 Jan 2010.
Timothius
GM, 105 posts
Paladin of Bahamut
Shifter (of sorts)
Sun 31 Jan 2010
at 14:01
  • msg #130

Re: Loudwater (F.R. Chapter 1)

Timothius is indeed relieved that the goblins seem willing to do things peacefully. He tries not to dwell on any who died from all this too much. He quietly wonders what the leader is like and if things will end well. He also makes a mental note to make a remark about goblins being sensible and Curivar not, if the brazen wizard should try to mess things up. He also considers how provoking Curivar could actually be bad, even if it's the kind of provoking that challenges someone to be a better man... some men become worse when challenged in that way, no matter their pride. >.>

He does ask Gale, however, "Psst... Gale... how powerful do you suppose Curivar is compared to, say, you?"

If Timothius dies today, it won't be Timothius' fault any more than it will be Joe's since they were both crazy enough to come here in the first place. If he dies, It will be the fault of either Curivar or his goblin equivilent.

Timothius looks around while he waits, squints his eyes slightly and flicks an ear as he notices the poorly hidden door. He skews his mouth to the side and then looks forward again, patiently waiting for the goblin boss.

(Passive Perception: 13. So... rolled for it. Managed to get the DC! 15!)
Joe Darkthorne
player, 133 posts
Everyone suspects a Rouge
Few suspect the Ranger
Mon 1 Feb 2010
at 08:24
  • msg #131

Re: Loudwater (F.R. Chapter 1)

  Joe also takes note of the same structural quirk Timothius has, but has the feeling poking at doors with already barely tolerant Goblins right there would be undiplomatic even for Joe.

  Joe decides to stay by Gale, fellow shooter of faces and person the landed next to anyways.   Joe was still figuring Gale's ridiculously large fireball into her capabilities.  The fact such a thing could just be done once a day was a detail he forgot at this particular moment.

  "So, what.  We'd miss out on the meeting because we're busy walking them home or something?"  Joe asks the Hexer in regards to their ominous commentary.  Joe isn't very good at making verbal threats.  Is he bad at understanding ones made by others too, or is he being selectively dense?

  It really could be either of them.  Even he and the narration department isn't sure.  So flip a coin if you pass an insight check and let Joe know.
Goblin Hexer
player, 9 posts
Equipment leather robes
hexer rod
Mon 1 Feb 2010
at 14:31
  • msg #132

Re: Loudwater (F.R. Chapter 1)

While gale rubs her chin in reply to Timothius' question the Hexer tilts his head like he's listening hard for something.  Tilting his head a different direction doesn't seem to improve his results.

"Amazing," he says, "The thief is silent.  Perhaps the fool had a moment of sense and fled.  So much for his empty threats."

He turns his attention to Timothius, nods, and asks Gale.

"Yes.  How powerful is he exactly?"

Then after a glance to Elric he answers Joe.

"If the person who murdered your friends were interrupting your negotiation for the return of what was stolen by the murderer, I doubt you'd care much for what was said by his peaceful ally."

He then returns another uneasy glance at Elric and narrows his eyes.

"There's nothing at all wrong with living here.  Goblins dwell in sunlight just as readily as underground."
Gale
player, 72 posts
Human wizard wielding orb
Robe of adornment +0
Mon 1 Feb 2010
at 14:45
  • msg #133

Re: Loudwater (F.R. Chapter 1)

Gale is deep in thought and doesn't answer Timothius or the Hexer right away, but when the Hexer says what he does to Elric, she smirks.

"I think something may have been lost in the translation when you commented about 'dwelling in darkness,' Elric."

She leans her head in her hand, blinks a bit, then looks to Timothius.

"It's impossible to know for sure," she says at last, as usual illustrating her points with illusions, "Given that we're in an unfamiliar world and wizards are notorious for illusion.  However, if I had to guess, I'd say he's ever so slightly less powerful than myself given the fancy magic items I've recently acquired and his seemingly non magical gear.  There's also the clue that he's apparently not feared much by those in town - and somehow I doubt that's due to him restraining great power."

A chibi illusion of Curuvar hops up and down with an angry face with steam shooting out his ears while illusary chibi townsfolk laugh at him.  The Curuvar illusion shoots harmless lightning at them, so the Harrowleaf illusion bends him over his knee and spanks him, making the townsfolk die of laughter.

At the sight of Gale making a mockery of Curuvar, the goblins smirk.

((I figured a DC 0 insight check for the goblins to understand that they were looking at an illusion.  None of them have negative wiz, so yay auto success.))
This message was last edited by the player at 17:26, Mon 01 Feb 2010.
Elric
player, 127 posts
Warforged Cleric
Level 2
Wed 3 Feb 2010
at 00:12
  • msg #134

Re: Loudwater (F.R. Chapter 1)

After listening to the Goblin Hexer's response as well as Gale's, Elric says, “There are many forms of darkness and light, but the one I refer to is one not of illumination, but of one's heart and soul. To me living in darkness is living with a dark soul, and not living without the light of the sun. I apologize for the misunderstanding.” as the warforged clearly wished to clarify the misunderstanding that Gale had pointed out.
Timothius
GM, 108 posts
Paladin of Bahamut
Shifter (of sorts)
Thu 4 Feb 2010
at 05:03
  • msg #135

Re: Loudwater (F.R. Chapter 1)

Timothius quietly waits. There is little to nothing he can do at the moment besides idle chat while he waits for the boss to arrive.
Joe Darkthorne
player, 134 posts
Everyone suspects a Rouge
Few suspect the Ranger
Thu 4 Feb 2010
at 06:47
  • msg #136

Re: Loudwater (F.R. Chapter 1)

  Joe considered the Hexer's response to his question.  "Well, I'd probably be more annoyed at the one that caused me a hassle than the ones attempting to do what they figure is reasonable.  Though that outlook likely isn't very popular, what with the 'arg, all insert entire species here are assholes, stab them' reactions on all our ends sometimes."

   They stop, then eye Tim.  "Well, most of our ends."
This message was last edited by the player at 07:31, Thu 04 Feb 2010.
Curuvar the Brazen
NPC, 10 posts
By Mystra's lost spell!
What a simpleton you are!
Thu 4 Feb 2010
at 17:04
  • msg #137

Re: Loudwater (F.R. Chapter 1)

Curuvar's voice can be heard from behind the secret door on the eastern side of the north wall.

"By Mystra's lost spell!  Confounded Goblins!  There was a door here, I just know it!"

Shuffling sounds and the sound of a staff striking stone can be heard.

"Those so-called heroes should be just on the other side.  HEY!  OPEN UP!"

More staff-on-stone rapping is heard, sounding like he's knocking on the floor.
Goblin Hexer
player, 10 posts
Equipment leather robes
hexer rod
Thu 4 Feb 2010
at 17:13
  • msg #138

Re: Loudwater (F.R. Chapter 1)

The goblins' expressions turn sour.

"More annoyed isn't the half of it," the Goblin Hexer says, "Aid us in capturing the murderer and you'll show the truth of your dwelling in the light."

"Toguuc daan dru..." he commands his guards in goblin, then re-issues the command in common, "Surround the door.  Take him alive when he comes through."

The goblins stow their javelins and move to surround the door.
Gale
player, 73 posts
Human wizard wielding orb
Robe of adornment +0
Thu 4 Feb 2010
at 17:25
  • msg #139

Re: Loudwater (F.R. Chapter 1)

Gale face-palms.

"Capturing even a novice wizard is a very VERY dangerous prospect," she warns, still seated, "I suggest that unless you want him to fry you all with a 25' fireball you let Timothius handle him.  I don't care to prove how much I dwell in light by doing as you ask.  I'm rather fond of my complexion and would rather not become coal black."

Once again she illustrates her narrative with illusions.  After chibi Curuvar scorches the chibi goblins and chibi Gale, chibi Timothius offers a prayer and a gigantic dragon's foot stomps Curuvar flat as a pancake.
Elric
player, 128 posts
Warforged Cleric
Level 2
Fri 12 Feb 2010
at 20:41
  • msg #140

Re: Loudwater (F.R. Chapter 1)

As Elric doesn't want to simply turn on Curuvar since despite being rather rude, as in the group's presence the wizard has only boasted and made a pest of himself. While not a pacifist by any means, the warforged cleric clearly views violence as a means of last resort when other options are on the table, when the goblins suggest betraying Curuvar, Elric replies, “Maybe we will be fortunate and he won't find the means to open the door, but even if he does get the door open, I believe we should use diplomacy and not violence as it should not be necessary. I agree with Gale that we should let Timothius handle this.”
Timothius
GM, 109 posts
Paladin of Bahamut
Shifter (of sorts)
Sat 13 Feb 2010
at 13:43
  • msg #141

Re: Loudwater (F.R. Chapter 1)

Timothius looks in the direction of Curivar's voice. "Curivar." he says soundly without yelling, "Thank you for bringing us all to this place so that we might shine light on the situation. I have heard wizards exercise all kinds of patience to learn their spells. Years of patience. I would love to see such patience demonstrated on me, as an ally and friend. Our methods may differ, but our goal is the same. To see this through. Please permit me to do things my way. If I fail, we do things your way. Is that fair?"
Joe Darkthorne
player, 135 posts
Everyone suspects a Rouge
Few suspect the Ranger
Sun 14 Feb 2010
at 05:35
  • msg #142

Re: Loudwater (F.R. Chapter 1)

  'Well, that answers the question about that door.  Just wish the answer didn't come in such an irritating manner.  Joe thought considering the recent developments.

  "I'm trying to avoid shooting people in the face today.  Is there some nonviolent method any of you know offhand to stop someone with arrows?"  Joe didn't figure themselves a good enough shot to harmlessly staple Curuvar's pants to the scenery.
Curuvar the Brazen
NPC, 11 posts
By Mystra's lost spell!
What a simpleton you are!
Sun 14 Feb 2010
at 05:58
  • msg #143

Re: Loudwater (F.R. Chapter 1)

More stick-on-stone tapping can be heard followed by the sound of a fumbled staff falling to the floor.

"Confound it!" Curuvar replies, "Blasted staff!  What good are you?!"

"WHAT?!  WHAT DID YOU SAY?!  DIDN'T YOU HEAR ME?!  OPEN UP!"

No really.  He rolled a 3 perception.  He gets no mods.  He wouldn't have heard if there was a battle raging on the other side of the door.
Goblin Hexer
player, 11 posts
Equipment leather robes
hexer rod
Sun 14 Feb 2010
at 06:13
  • msg #144

Re: Loudwater (F.R. Chapter 1)

An evil smirk crosses the faces of the goblins when they hear how frustrated Curuvar is...  And his failing to hear Timothius through a door.

"Your words are wasted on him, Paladin," the Hexer says grimly, "If you want to spare him, then block that door with the rubble from the ceiling.  He's not strong enough to move the door by himself if it's blocked."
Gale
player, 74 posts
Human wizard wielding orb
Robe of adornment +0
Sun 14 Feb 2010
at 06:25
  • msg #145

Re: Loudwater (F.R. Chapter 1)

Gale rubs her chin.

"Or Elric could just sit in front of the door.  Doubt Curuvar would be able to move THAT mountain.  Plus... Less effort."

And we'd still have the option of retreating in that direction if need be.  Still seated, she looks over to the door and speaks plainly like Curuvar were in the room with her.

"To answer your question, Mr. Curuvar, Timothius thanked you for bringing us here then asked for your patience as he tries to negotiate with the goblins.  There's a small army of them standing ready to capture you the moment you walk through the door, but fortunately for everyone, the door has been blocked."

She smiles at the others.

"Ghost sound spell.  Handy."

She looks to Joe, ponders, and shrugs.

"You demonstrated how to use arrows without killing earlier... but without violence?  Don't know the answer to that one."
Elric
player, 131 posts
Warforged Cleric
Level 2
Mon 22 Feb 2010
at 03:02
  • msg #146

Re: Loudwater (F.R. Chapter 1)

Elric glances at Gale and says, “I don't see how it would hurt to try that, but it would only work if the door opens into this room and not the passageway,” as Elric walks over to the 'door', assuming the goblins don't try to interfere, and leans against it as the Warforged doubts that Curuvar would have the strength to open the door when someone as large as a Warforged is leaning up against it to keep it closed.
Timothius
GM, 111 posts
Paladin of Bahamut
Shifter (of sorts)
Sat 27 Feb 2010
at 18:43
  • msg #147

Re: Loudwater (F.R. Chapter 1)

Timothius smiles as Elric blocks the door. Then looks at the hexer. "My words were indeed wasted... but yours sure weren't. Thanks for the suggestion. I am in your debt..."

He looks expectantly at where the other goblin left, waiting for the boss to come out.
Joe Darkthorne
player, 137 posts
Everyone suspects a Rouge
Few suspect the Ranger
Sun 28 Feb 2010
at 05:33
  • msg #148

Re: Loudwater (F.R. Chapter 1)

  "Your words are the thing that lead up to the current lack of attempted murder.  So, probably less wasteful than my words.  If we need comments even more useless than the ones Curuvar makes however, you know who to turn to."  At least Curuvar had provided plot exposition
Curuvar the Brazen
NPC, 12 posts
By Mystra's lost spell!
What a simpleton you are!
Tue 2 Mar 2010
at 04:44
  • msg #149

Re: Loudwater (F.R. Chapter 1)

Curuvar once again fails to find the blasted door.  But for once, he's fallen quiet.  That could be a bad sign.
Goblin Hexer
player, 12 posts
Equipment leather robes
hexer rod
Tue 2 Mar 2010
at 04:56
  • msg #150

Re: Loudwater (F.R. Chapter 1)

"Clever," the Goblin Hexer comments with a smirk when the warforged blocks the door, "And it somehow shut him up too."

A goblin wearing leather armor adorned with various feathers and fangs steps into the room followed by several other goblins.  He converses briefly with the Hexer in the goblin language and eyes each of the members of the Loudwater Peacekeeping Force before fixing his gaze on Timothius.

"The item that was stolen from us," he says, "You have it?  What do you want for it?"

(( For as many goblins as are in the room, it has become strangely obvious that they avoid standing anywhere near the middle of the room.  As for what was said in goblin, simply a recap of what's happened so far from the Hexer's perspective. ))
This message was last edited by the player at 05:07, Tue 02 Mar 2010.
Gale
player, 75 posts
Human wizard wielding orb
Robe of adornment +0
Tue 2 Mar 2010
at 05:06
  • msg #151

Re: Loudwater (F.R. Chapter 1)

Gale is slightly worried that Timothius is TOO honest for the task at hand.  If he were to answer "yes we have it" that may prove to be a tactical blunder.  She answers the goblin.

"High Shaman Sancossug, I presume," she surmises, "We know where the horn totem is."

She asides to Timothius using ghost sound, "Be careful not to let them know it's with us or they may decide to take it by force."
Narrator
player, 119 posts
The Voice
Helping plots along
Mon 15 Mar 2010
at 06:06
  • msg #152

Re: Loudwater (F.R. Chapter 1)

The hinges are indeed on the inside, and the door was indeed designed to swing inward.  This detail may be well known to the likes of Joe.  Out swinging doors tend to not keep thieves out well.  Elric takes mental note of the lack of center-of-the-room usage by the goblins, but figures it best not to mention out loud how they seem to have a fondness for false floor traps.
This message was last edited by the player at 06:07, Mon 15 Mar 2010.
Timothius
GM, 117 posts
Paladin of Bahamut
Shifter (of sorts)
Mon 15 Mar 2010
at 15:03
  • msg #153

Re: Loudwater (F.R. Chapter 1)

Timothius says, "To be honest what we want is proof that the horn totem will not be used to put lives in danger. My heart weighs heavily for your comrades, but I personally believe they will have died for nothing if all that is accomplished is more death."

Because OBVIOUSLY the goblins who died were dying so that others may live. Good thinking Timothius. >.>
Joe Darkthorne
player, 141 posts
Everyone suspects a Rouge
Few suspect the Ranger
Tue 16 Mar 2010
at 04:56
  • msg #154

Re: Loudwater (F.R. Chapter 1)

  Items one should carry around with them once a bag of holding is conveniently available.  Bowling ball... Or the closest approximation.  No reason.  Especially no reason in relation to sections of ground the Goblins were avoiding.

  "If it helps any, imagine how much it would piss off some people if Goblins had an obvious example of better moral integrity compared to them.  You killed us and stole our stuff... No, it's cool... We'll just deal with it, call you murderers, and deprive you of a flimsy excuse to kill more of us."

  Spite can be used for happy peaceful purposes too.
High Shaman Sancossug
Wed 17 Mar 2010
at 03:17
  • msg #155

Re: Loudwater (F.R. Chapter 1)

The goblin shaman gives a confused glance to Joe, but gives him and Gale no answer.  He looks back to Timothius.

"The proof you seek is right here," he says, indicating his soldiers, "I have several spears under my command.  One little knife won't make much of a difference, even if it is magical.  The horn totem is a religious relic.  We would never use it to harm anyone."

((Succeeding a DC 5 insight check will show that he is telling the truth, or at least, that he believes what he says whole-heartedly.))

"I don't understand why Loudwater would send a mage to do a thief's job, or why it's so important to them to provoke us.  But what I do know is that we must have it back.  Our faith demands that we do."
This message was last edited by the GM at 03:18, Wed 17 Mar 2010.
Gale
player, 76 posts
Human wizard wielding orb
Robe of adornment +0
Wed 17 Mar 2010
at 03:28
  • msg #156

Re: Loudwater (F.R. Chapter 1)

"Best I can tell, the mage that took the horn totem acted on his own," Gale answers, "The people in town were not at all happy about him provoking an attack from you and your spears.  What he hoped to accomplish by taking it and selling it is a mystery to me.  And just so we're clear, none of the people you see here are native to Loudwater.  We were volunteered to come here on their behalf because they were busy repairing the hole your guys blasted in the town's wall.  Not sure if you were told, but those guys were taken prisoner.  Alive."
Elric
player, 134 posts
Warforged Cleric
Level 2
Wed 17 Mar 2010
at 03:42
  • msg #157

Re: Loudwater (F.R. Chapter 1)

(( NPC'd on player's behalf. ))

Their faith demands it?  Curuvar mentioned something about the "true nature of the Ogre King."  Could an ogre command the reverence of these goblins even in death?  Perhaps.  But it's hard to fathom worshiping something so...  small.  Pelor commands the seasons!  The harvest and all life need his radiance for survival!  Now THERE is something worthy of devotion!

Still, if revived, this Ogre King would very likely be an extremely harmful thing, and apparently the shaman missed that point.  Nevertheless, Elric has faith that Timothius will not overlook this misunderstanding, and remains quiet to let the proven word warrior make the next move.
Timothius
GM, 118 posts
Paladin of Bahamut
Shifter (of sorts)
Wed 17 Mar 2010
at 04:19
  • msg #158

Re: Loudwater (F.R. Chapter 1)

Timothius ohs and says, "Then the value can't be measured. Still, I was informed that it could be used to resurrect the Ogre King, who is known to be quite dangerous and harmful."
Joe Darkthorne
player, 142 posts
Everyone suspects a Rouge
Few suspect the Ranger
Wed 17 Mar 2010
at 05:53
  • msg #159

Re: Loudwater (F.R. Chapter 1)

  Joe caused confusion with the words they said?  How could this ever happen?  "Out of curiosity, just what kind of horn was the totem made from anyways?"

  Vague suspicion of generic variety, Horn totem needed for apparent resurrection because it's part of the one being resurrected.  Suspicion roadblock, you don't need a nature check to know Ogres don't have horns.
High Shaman Sancossug
Thu 18 Mar 2010
at 02:05
  • msg #160

Re: Loudwater (F.R. Chapter 1)

"Oh he did, did he?" the goblin shaman answers Gale, "You say they have not been killed, but I have no proof.  So far I have no reason to believe anything any of you have said."

He looks over to Timothius.

"Don't be unreasonable.  The god you worship is not harmless.  How can you expect the Ogre King to be any less?  Yes I plan to revive him.  With or without the horn totem.  But I assure you he will be more inclined to harm Loudwater if he is revived without his horn, not less."

He gives Joe another 'huh?' look.

"Well haven't you seen it?  You're part of the group that recovered it, are you not?  It's a straight black horn fashioned to be like a knife."
Curuvar the Brazen
NPC, 13 posts
By Mystra's lost spell!
What a simpleton you are!
Thu 18 Mar 2010
at 02:08
  • msg #161

Re: Loudwater (F.R. Chapter 1)

"You're wasting your time!" Curruvar calls from above, having apparently given up on the door and returned to the gaping hole in the ceiling, "These brutes are as dumb as a box of rocks!  They don't even realize the one they call an Ogre King is no ogre at all!"

Take THAT, blocked, hidden door!  I can be annoying anyway!
Gale
player, 77 posts
Human wizard wielding orb
Robe of adornment +0
Thu 18 Mar 2010
at 03:30
  • msg #162

Re: Loudwater (F.R. Chapter 1)

Gale was pondering how to respond to the shaman when Curuvar provided the answer she needed.  She thumbs in the direction the voice came from.

"There's your proof," she says, "In spite of being told how fruitless it would be to talk to you, we came here and talked anyway.  Timothius was inconvenienced by your trap, but disarmed himself and talked reasonably anyway.  Like I said.  Compare us to Curuvar, and you have all the proof you need.
Elric
player, 134 posts
Warforged Cleric
Level 2
Fri 19 Mar 2010
at 02:20
  • msg #163

Re: Loudwater (F.R. Chapter 1)

(( NPC'd on player's behalf. ))

Elric smiles inside when his faith in Timothius' common sense is justified.  He's curious where Joe is going with his questioning, but figures the ranger probably knows what he's talking about when it comes to the things of nature.  He remains stoic when the goblin questions the trustworthiness of Timothius and his allies, once again expecting the shifter to have a reasonable answer.  But then Curuvar speaks up.  It's hard not to face-palm.  Figures he would go back up there just to make a nuisance of himself.  Tempted as he may be to chastise the wizard for his hurling insults at the goblins, he gives pause at the second point.  So the wizard DOES know something important about the Ogre King.  Perhaps he can be tricked into blurting it out.  But how?  Gale chimes in, apparently ignoring the specifics of Curuvar's point.  Is that her ploy to egg him on?  Perhaps she or Joe already know the answer or figure it best that Curuvar not be the one to disclose the information.
This message was last edited by the GM at 02:22, Fri 19 Mar 2010.
Timothius
GM, 119 posts
Paladin of Bahamut
Shifter (of sorts)
Fri 19 Mar 2010
at 02:33
  • msg #164

Re: Loudwater (F.R. Chapter 1)

Timothius bows slightly to the goblin shaman and says, "Please be patient with us. There are clearly many years of culture and such to catch up on..."

Timothius then looks up to see the brazen wizard. "Oh? And what do you *think* the ogre king is then?" that little bit of emphasis added because he knows the guy needs his pride insulted or he'll ask 5 gold for that info.
Joe Darkthorne
player, 143 posts
Everyone suspects a Rouge
Few suspect the Ranger
Fri 19 Mar 2010
at 02:54
  • msg #165

Re: Loudwater (F.R. Chapter 1)

  "Was more meaning what kind of horn it was, and where it came from."  They look up to Curavar after their exclamation.  "If this goes where I think it is regarding the Totem and the Ogre King, can I be the one who gets to say 'Ogres don't have horns you idiot'?  I can leave out the idiot part if I need to."

  Wild guesswork can sometimes be incredibly off.  But when you don't have much else to go on, why not?
High Shaman Sancossug
Fri 19 Mar 2010
at 03:45
  • msg #166

Re: Loudwater (F.R. Chapter 1)

The goblin shaman takes offense to Curuvar's and Joe's insults.  Imagine that.

"The Ogre King was more than an ogre - he was touched by a divine spark!" he shouts, "He had great and amazing powers!"

(( Diplomacy rolls might be a good idea, heh. ))
Curuvar the Brazen
NPC, 14 posts
By Mystra's lost spell!
What a simpleton you are!
Fri 19 Mar 2010
at 03:59
  • msg #167

Re: Loudwater (F.R. Chapter 1)

Timothius' ploy works!  Between that little jab and the shaman's worshipful defense, Curuvar can't resist blurting out what he knows!

"Divine spark he says!" he laughs, "By Mystra's lost spell!  Listen well, paladin.  The so-called Ogre King was no mere ogre — it was a being called an oni, an ogrelike beast with mystical powers.  This particular oni inhabited the barrow with a specific purpose in mind — it sought to learn about the Dire Wood.  These silly goblins revere the dead oni like it was some sort of demigod!  The goblins never realized the oni was using them as fodder for its explorations!  Ridiculous creatures, goblins!"

(( DC 0 Nature: LEGENDS TELL OF WICKED, OGRELIKE CREATURES with formidable
magical powers. Cruel and domineering, they often
enslave weaker creatures and devour the innocent. These
monsters are called oni, and they figure prominently in many
children’s tales . . . and nightmares.

DC 15: Oni build cleverly hidden strongholds or underground
lairs, and surround themselves with creature comforts
and useful servants. Despite their appearance, oni are not
related to ogres.

DC 20: Status among oni is measured by wealth, and by
the number and quality of slaves each commands. Oni often
compete with each other to amass the best slaves or the most
riches.
Oni use their powers of illusion to disguise themselves as
humanoids of different races. In these guises, they infiltrate
society and mislead their enemies. Many oni also have the
power to assume gaseous form or turn invisible.

DC 25: Oni view themselves as powerful lords deserving
of lesser creatures’ respect. Oni who feel that they have been
treated with disrespect are often driven to arrange elaborate
schemes of vengeance and humiliation.

What a nature check WON'T tell you:  The lowest level oni in the MM1 is level 8.  Would squish Curuvar like a bug.  But never fear.  I wouldn't make the group fight a level 8 even if the adventure writers said you're supposed to do that at level 1 for some reason.))
Timothius
GM, 120 posts
Paladin of Bahamut
Shifter (of sorts)
Fri 19 Mar 2010
at 04:23
  • msg #168

Re: Loudwater (F.R. Chapter 1)

Timothius yikes. "An Oni... well that would be bad." he turns to the shaman and asks, "Would you be willing to let us go peacefully? I believe my people need to learn more of your Ogre King."

(Nature: roll 4. +3 = 7. Woot.)
(Diplomacy: roll 11. +9 = 20. Yay.)
Gale
player, 78 posts
Human wizard wielding orb
Robe of adornment +0
Fri 19 Mar 2010
at 04:45
  • msg #169

Re: Loudwater (F.R. Chapter 1)

Gale raises an eyebrow when Curuvar blurts out what he knows of he Ogre King being an oni.  Her parents used to try and scare her away from dreaming of adventure with stories of such creatures who just love to eat adventurers.  So she studied anything she could get her hands on regarding such nasty creatures.  Oni never become trivial threats from the stories she's read.  Sure a paragon of martial awesome could go toe-to-toe with one in direct combat, but combat isn't the oni's schtick.  Even demigods of legend have had a hard time dealing with their very annoying shenanigans.  She's genuinely impressed.  And a bit worried.

"An ONI!?" she says with surprise, making an image of an oni's face pop up over her hand, "Well no wonder you guys were impressed with him!  From what I've read, oni give even demigods a hard time.  But...  How in the world are you going to revive him?!  Did he leave you with a powerful relic or ritual of some kind in case he were killed?"

Gale rolled 12 diplomacy.  I'll count this as aiding Timothius's.
Gale rolled 21 history check on legends of the oni.
This message was last edited by the player at 04:52, Fri 19 Mar 2010.
Elric
player, 135 posts
Warforged Cleric
Level 2
Fri 19 Mar 2010
at 05:04
  • msg #170

Re: Loudwater (F.R. Chapter 1)

(( NPC'd on player's behalf. ))

Elric picks up on different details of the new information.  One that the apparently powerful and cunning Ogre King was looking for information on the Dire Wood, and two, that Curuvar knew this information about the oni.  How did he know?  Did he have dealings with it before it died?  Or did he come to know this from evidence he found because he too is interested in the Dire Wood.  Either way, what's the fascination with the place?  Probably something powerful and arcane.  Elric waits for the answer from the shaman, but prepares to hand back Timothius his sword if needed.
This message was last edited by the GM at 05:11, Fri 19 Mar 2010.
Joe Darkthorne
player, 144 posts
Everyone suspects a Rouge
Few suspect the Ranger
Fri 19 Mar 2010
at 06:16
  • msg #171

Re: Loudwater (F.R. Chapter 1)

  Joe has been taking all these shenanigans rather calming, but this latest development has actually shocked them... No, not Curuvar's revelation.  Someone actually registered something Joe had said as worth taking seriously.  But of course, it would be for the purposes of being offended,

  "So... Actually like a God in the 'send my followers to death for my cause' angle then.  Not so much the divinity thing.  Wait, that described tons of people who don't even have mystic powers... Yeah, not inclined to let someone come around again to send them to an ominously named location to die.  That'd be spiteful even for me."  ...Wait, does this mean resurrecting the Oni would result in the eventual direct blame free destruction of the Goblins?... Ah, no.  The Goblins wouldn't run out any more than most towns would run out of innocent villagers without something to blame a lack of Heroic competence on.

  Or a vast cataclysm of backstory providing proportions.  But who in their right mind was picking up Harbinger of Doom as an Epic?

Take 10 on Dungeoneering for the 'Unnatural, lives in Dungeon like lairs' Oni = 18.  Even though Joe is actually from this Setting, I think trying to work my dungeoneering as a 'know about forest' roll would be pushing it.
High Shaman Sancossug
Fri 19 Mar 2010
at 15:41
  • msg #172

Re: Loudwater (F.R. Chapter 1)

Sancossug and the other goblins get a smug look on their faces when the intruders all boast about how bad it would be for the Ogre King to be revived - even Curuvar in his insulting manner confessed that the oni was badass.  Well... all but Elric.  By now, the warforged's silence has had the effect of making him even more intimidating than when he first arrived.  The shaman figures boasting is the best way to handle these people.

"I know magic that will revive him, and I pray each day at his side for the strength and faith to perform the necessary magic," he says, "I will sprinkle his bones with the mystic salves, then pray to him that he return to us!  He shall reveal his divinity by raising up those of us who kept his memory alive.  He shall then lead us to glory!  Bring us the horn totem or Loudwater will not be spared his wrath!"

((
Professional Adventure Writers:
If the PCs are concerned that the goblin might
succeed in reviving the Ogre King, they might
inquire as to the ritual Sancossug intends to perform.
Sancossug gladly tells them about the ritual, and a
DC 10 Religion or Arcana check allows a character
to realize that it is not a legitimate ritual and will
have no effect.


Wait... the raise dead ritual is associated with the Heal skill, (though it requires no DC check), not religion or arcana.  Though I suppose the religious or arcane types would have to take "Rituals 101" to get a diploma.  So I'm going to simply add that succeeding a heal check of 10 or more will work just as well in realizing, "Duh!  Not only is the ritual level 8, but if someone is dead long enough to be a skeleton, which is waaay longer than the 30 days the ritual allows for, there's no way it'll work!"  Not to mention the several other flaws in his ritual. ))
This message was last edited by the GM at 15:43, Fri 19 Mar 2010.
Curuvar the Brazen
NPC, 15 posts
By Mystra's lost spell!
What a simpleton you are!
Fri 19 Mar 2010
at 15:49
  • msg #173

Re: Loudwater (F.R. Chapter 1)

Curuvar bursts out laughing.

"By Mystra's lost spell!"
he bellows, "That's the most ridiculous thing I've ever heard!  I'd pay to see the looks on their faces when their ritual fails!"
Gale
player, 79 posts
Human wizard wielding orb
Robe of adornment +0
Fri 19 Mar 2010
at 16:00
  • msg #174

Re: Loudwater (F.R. Chapter 1)

Gale blushes deeply.  She hates to have to agree with Curuvar, but she hates even more for him to blurt out information that could have been more useful if kept secret.

"So are you saying that if we return the horn totem, you and the Ogre King will spare Loudwater?" she asks, implying that she still believes the ritual will work.
Elric
player, 136 posts
Warforged Cleric
Level 2
Fri 19 Mar 2010
at 16:12
  • msg #175

Re: Loudwater (F.R. Chapter 1)

(( NPC'd on player's behalf. ))

Pelor grant me patience.  There's several bits of collapsed ceiling here that would make for a perfect thing to hurl at the loudmouth wizard.  Or should I wait till we're back topside and "accidentally" nudge him into the hole?  He's a self-confessed murderer!  Would it be wrong to leave him in the hands of the folk who's friends he killed in cold blood?  Taking something very precious to them, but what was to him just so much loot to be sold!  And putting his own town at risk of invasion from goblins that would have otherwise minded their own business!
This message was last edited by the GM at 16:13, Fri 19 Mar 2010.
Timothius
GM, 121 posts
Paladin of Bahamut
Shifter (of sorts)
Fri 19 Mar 2010
at 16:23
  • msg #176

Re: Loudwater (F.R. Chapter 1)

Timothius glances around and looks back to the high shaman. He takes a serious face. "Forgive Curivar's underestimation of faith and the power of the divine. He's only seeing this from an arcane perspective." after all: if Bahamut proclaimed that all Tim had to do was sprinkle dust on some bones and pray for Bahamut's avatar to revive, Tim would believe him.

Timothius highly doubts what the shaman is saying to be true, though, since the Ogre King was not, in fact, divine. "As I said... we need time to talk this over with Loudwater. May we go in peace for now?"
Joe Darkthorne
player, 145 posts
Everyone suspects a Rouge
Few suspect the Ranger
Fri 19 Mar 2010
at 21:41
  • msg #177

Re: Loudwater (F.R. Chapter 1)

  "That's crazy talk Gale" Yes, she clearly didn't know what they were thinking.  "Now if they left Loudwater and us alone, that'd be fine.  I could also try to shoot off Curuvar's hat if it helped our sales position?"

  Was Joe getting worse at diplomacy, or better?

OOC Style: Ah, a small touch of mercy from the 'lol +30 Perc DC to notice something in a Level 1/2 adventure' writers.  Every one of us could manage to figure it out on a Take 10 regardless of which skill we went with...  Oh, wow. Poor Shaman.  They've been officially scripted to believe in something they can realize is wrong by default unless they have like, -3 stat mods and no training in their Shamany ways.

How lucky for them We've got people with actual morals on our team.

This message was last edited by the player at 21:41, Fri 19 Mar 2010.
High Shaman Sancossug
Sat 20 Mar 2010
at 18:55
  • msg #178

Re: Loudwater (F.R. Chapter 1)

The goblin shaman frowns deeply, glaring in the direction of Curuvar.

"Maan dren den druul," he mutters darkly.

The other goblins get evil smirks and grins at his statement.

"Very well!" he snaps, "You may return to Loudwater.  You will have one night to return the horn totem and the prisoners to us.  After that, we will take them by force!"

He points at the hidden door.

"That's the only way out unless you want to climb up the hole in the ceiling.  We will be walking you out."

He points at the hexer.

"You.  Take the lead.  Take a spear or two with you in case that fool wizard decides to attack."

To Timothius: "You and your friends follow them out.  Me and the rest will follow you."
This message was last edited by the GM at 19:46, Sat 20 Mar 2010.
Curuvar the Brazen
NPC, 15 posts
By Mystra's lost spell!
What a simpleton you are!
Sun 21 Mar 2010
at 04:26
  • msg #179

Re: Loudwater (F.R. Chapter 1)

"Oh no!" Curuvar sarcastically bellows in feigned concern, "The goblins gave us an ultimatum!  Only one night to meet their demands!  Whatever shall we do!"
This message was last edited by the player at 04:26, Sun 21 Mar 2010.
Elric
player, 138 posts
Warforged Cleric
Level 2
Sun 21 Mar 2010
at 04:26
  • msg #180

Re: Loudwater (F.R. Chapter 1)

(( NPC'd on player's behalf. ))

Elric opens the door and steps aside for the first set of goblins to exit.  He's not comfortable with allowing them to surround him and his allies like that, but that's probably the very reason the shaman set up that marching order - to have an advantage should violence erupt.  If he were in their shoes, he might have done the same thing.

"Standard marching order for us, I presume?" he asks, preparing to head out when it's indicated that it's his turn.

He offers Timothius his sword.  Just in case.
Gale
player, 80 posts
Human wizard wielding orb
Robe of adornment +0
Sun 21 Mar 2010
at 04:35
  • msg #181

Re: Loudwater (F.R. Chapter 1)

Gale chuckles at Joe's clarification and nods.

"One night,"
she answers the shaman, "As you say, IF the prisoners do not return with the horn totem.  I'm sure Timothius can convince the town to do the right thing."

She takes a thinking posture at Elric's question.  Mostly to hide her mouth so she can use ghost sound in secret.

"Maan dren den druul," she whispers to Curuvar, "Nothing friendly I'd wager."

"Sure," she answers Elric with a shrug, "Why not?"
This message was last edited by the player at 04:37, Sun 21 Mar 2010.
Timothius
GM, 122 posts
Paladin of Bahamut
Shifter (of sorts)
Mon 22 Mar 2010
at 02:49
  • msg #182

Re: Loudwater (F.R. Chapter 1)

Timothius feels he has said his peace and nods. He takes his sword back from Elric and smiles before holding it in a non-violent manner. He goes ahead of the others since that was the old marching orders.
Joe Darkthorne
player, 146 posts
Everyone suspects a Rouge
Few suspect the Ranger
Mon 22 Mar 2010
at 03:43
  • msg #183

Re: Loudwater (F.R. Chapter 1)

  "Are you missing the part where you have a town full of people that blame you for this to return to in this situation Curuvar?" Joe commented, as they climbed back up the roped they slid down and hadn't yet moved away from...

  What?  The Shaman said 'unless you want to climb up the hole in the ceiling'.  Joe Wanted to.  Unless the Goblins took offense to this, Joe would end up by Curuvar easy enough.
Curuvar the Brazen
NPC, 15 posts
By Mystra's lost spell!
What a simpleton you are!
Mon 22 Mar 2010
at 15:06
  • msg #184

Re: Loudwater (F.R. Chapter 1)

Curuvar's face hardens and he falls silent when Gale relays her ghost sound message to him.  Beyond giving Joe dirty looks, and muttering amongst themselves, the goblins don't object.  By the time he reaches the top, Curuvar is muttering magical incantations, making his hands glow with a silvery light.  Three spectral blades appear which float in a ring around him.

Beyond the secret door is a tiny 10' x 10' room with a ladder that leads 20' up on the far wall.  Two goblins wearing chainmail and armed with battleaxes ascend first, followed by the hexer, followed by two armed with spears, followed by Timothius, Elric, then Gale.  As the procession files up the ladder, Curuvar mutters to Joe: "The goblin words Sancossug muttered translate to 'He dies this day.'"

The moment he sees Gale ascend the ladder, he uses ghost sound to tell her the same thing, then adds, "As soon as you exit, close the entrance with the stone slab they used to hide it."

He doesn't give her any time to think about whether to follow his command.

"Maan dren den druul!?" he shouts at the goblins, "'He dies this day?!'  Fools!  I know your simple language!  By Mystra's lost spell, it is YOU who shall die this day!  Gale!  NOW!"

He hurls a scorching burst at the goblin just behind the hexer, lighting it, the hexer, and the other warrior on fire!

"Come have a taste of my blades!" he taunts the skullcleavers.

(( Giving him this surprise round because Gale gave him a heads-up to the goblins' intentions and he took the warning seriously enough to power up his dailies and ready an attack for when she topped the ladder.

Skullcleavers 1: AC 16, Fort 15, Reflex 14, Will 12.  HP: 53 initiative 22
Hexer: AC 17, Fort 14, Reflex 15, Will 16.  HP: 46 initiative 20
Warriors: AC 17, Fort 13, Reflex 15, Will 12.  HP: 29 initiative 18

Scorching burst damage: 12

Hexer HP: 46-12=34
Warrior1 HP: 29-12=17
Warrior2 HP: 29-12=17

Curuvar initiative 19
Gale initiative 3
Everyone else please roll initiatives even if you don't plan to fight.  Since this week is so jam packed, I'll wait till Friday for Seth to roll for Elric. http://spreadsheets.google.com...DZ5M3hTc0E&hl=en ))

This message was last edited by the player at 15:29, Mon 22 Mar 2010.
Timothius
GM, 123 posts
Paladin of Bahamut
Shifter (of sorts)
Tue 23 Mar 2010
at 02:02
  • msg #185

Re: Loudwater (F.R. Chapter 1)

Timothius eeeps! "What are you doing?!" He dives to be between Curivar and the goblins, turning to guard. He's so very confused. He considers healing the goblins, but from what he can tell, they will live. For now. "I demand an explanation!" he says, decisively angered.

(Initiative: 4. +2 = 6)
(If I get a standard action, full defense.)
Initiative Order
Fri 26 Mar 2010
at 18:38
  • msg #186

Re: Loudwater (F.R. Chapter 1)

Hexer > Skullcleavers > Curuvar > Goblin Warriors > Joe > Timothius > Gale > Elric.

Yes I realize that even if I fudged the roll, Elric would go before Gale with his better modifier, but oh well.  Putting him last for the sake of giving him as much time as possible to return to internet land.  Also, delaying the goblin meat shields till after their boss.
This message was last edited by the GM at 04:56, Sat 27 Mar 2010.
Goblin Hexer
player, 13 posts
Equipment leather robes
hexer rod
Sat 27 Mar 2010
at 05:21
  • msg #187

Re: Loudwater (F.R. Chapter 1)

The goblin skullcleavers look dumbfounded, and wait for their boss to give them orders.

"Arg!" the Goblin Hexer shouts in pain when he's hit by a fireball, "Maan't oc duun an!1  Betrayers!  You had this planned all along!  Sancussug!"

He can't figure out what "Gale, NOW!" means, but he does understand that he's between a rock and a hard place.

"O! Hal'darthec!  Daan daan or o, Dekar!2"

He chants something then raises his hands to the sky and a giant cloud appears and fills the area.  He then moves 10' away from Timothius in the direction of Curuvar.

(( Area burst 3 within 10; automatic hit; all enemies within the zone take a -2 penalty to attack rolls. The zone grants concealment to the goblin hexer and its allies. The goblin hexer can sustain the zone as a minor action, moving it up to 5 squares.

1He's on to us!
2You!  Paladin!  The rest of you, Wizard! ))

This message was last edited by the player at 05:25, Sat 27 Mar 2010.
Goblin Skullcleaver
player, 1 post
I'll chop your head ACK!
disallowed from that line
Sat 27 Mar 2010
at 05:34
  • msg #188

Re: Loudwater (F.R. Chapter 1)

The leftmost Skullcleaver charges Curuvar, but the wizard easily evades the attack and one of the spectral blades flying around him slices him in reply.  The other one turns to face Timothius, prepares to charge him, but an ally is in his way at the moment.

(( Skullcleaver1 vs. Curuvar AC

1d20 +6 >= 20
5 + 6 = 11 ... failure

Skullcleaver1 takes damage from guardian blade!  HP: 53-5=48

Skullcleaver2: readied action.))

This message was last edited by the player at 06:43, Sat 27 Mar 2010.
Curuvar the Brazen
NPC, 16 posts
By Mystra's lost spell!
What a simpleton you are!
Sat 27 Mar 2010
at 05:43
  • msg #189

Re: Loudwater (F.R. Chapter 1)

(( Curuvar's charsheet.  He's missing a feat.  The unchosen feat is PHB3 "unarmored agility."  Where you gain +2 AC while wearing cloth armor.  Isn't in the char builder for whatever reason.

http://tiny.cc/kqdhg  ))


"Burn!" Curuvar shouts as he takes a step back, and a 25' wide fireball shoots out from his hand at the three closest goblins.  He then fires another fireball from his staff at the Hexer, further incinerating the nearby skullcleaver.  Then with a final flick of his staff, he fires a magic missile at the Hexer, but the Hexer's flailing around in pain proves to be too hard a target to hit with that final attack.

"Well that's 5 for 6," Curuvar boasts, "Not bad if I do say so myself!"

(( Move action
Burning hands damage = 13
Action Point!
Scorching burst damage = 7
Minor: Magic Missile

Hexer HP: 34-13=21-7=14 (bloodied) (forgot that bursts ignore cover.  hits.)
Skullcleaver1 HP: 48-13=35
Skullcleaver2 HP: 53-13=40 -7= 33(Misnamed in roller log as Warrior1.)

This message was last edited by the player at 16:16, Mon 29 Mar 2010.
Goblin Warrior
player, 6 posts
Equipment leather armor,
5 javelins in sheaf
Sat 27 Mar 2010
at 06:39
  • msg #190

Re: Loudwater (F.R. Chapter 1)

The first goblin warrior rushes 25' closer to Curuvar and hurls his javelin at the Wizard with all his might, but Curuvar dodges it with seemingly little effort.  The second one only side steps 5' away from Timothius before chucking a javelin at the wizard, and this time the tip grazes the man, drawing blood.  While Curuvar curses, the second skullcleaver sees the opening he was looking for - a spot has opened up next to Timothius he can charge to.  And charge he does!  But his battleaxe clashes harmlessly against Timothius' armor.

(( War1: move, standard.  War2: move, standard hit.  Skullcleaver2: readied action from earlier - charge Timothius if it becomes possible.

Curuvar HP: 28-4 = 24))

This message was last edited by the player at 06:45, Sat 27 Mar 2010.
Joe Darkthorne
player, 148 posts
Everyone suspects a Rouge
Few suspect the Ranger
Sat 27 Mar 2010
at 07:32
  • msg #191

Re: Loudwater (F.R. Chapter 1)

  Joe does, despite the carnage around them (or would that be because of it?) Facepalm.  The fact Curuvar laid down the violence, walked past them, and they shot fiery death past his head didn't help matters either for his appreciation of this situation.  So, what does Joe do in this time of need? With Irate Goblins attacking... Freaking Captain Pacifist.  Right.  Joe makes a note of which Goblin did that super intelligent move.

  Why, Joe walks away.  Out the door, past the wizard, and out of direct sight of everyone (Except Skullcleaver 1, if they aren't focusing on Curuvar).

  It's about this time that Curuvar's hat departs his head skywards and over past the wall of behind Gale in a spray of blood and minor hair loss.  Pain and hat departure out of nowhere like magic.

  Had Cleavey Mc One been staring at Joe, they would have seen a blur as they removed their bow, fired, and replaced the bow with their hands casually by his sides once more in less time than it takes to blink.

Move: Duh, No worry about AoO as Curuvar isn't considering us hostile yet (or I would have been sliced to bits by their Guardian Blade aura already).
Free Special: Fast Hands draw bow.
Attack: Failure special, Thank goodness for effects on Miss, Hunter's Bear Trap to Curuvar. 19 DMG. 19/2 = 9 rounded down. (24-9=15 HP) And HE is slowed Until End Of My Next Turn. (Funny enough, I got a 2, and a 12 on those two damage dice respectively)
Minor: Fancypants shenanigans slight of hand, stow weapon. Thievery 15.

Rolled a 6, then for giggles rolled again and again, oh, how nice, I got WORSE than such.  Took fourth try before a roll would 'hit', oh, ANYONE IN THE ENCOUNTER XD, and even then just barely (12+9=21), even if I used Careful Attack.  Yeah, Good thing for 'Half damage on a miss -.-; On the bright side, even my worst roll (a 4) would exactly pass the 'slight of hand/fancy shenanigans' DC

Timothius
GM, 124 posts
Paladin of Bahamut
Shifter (of sorts)
Sun 28 Mar 2010
at 01:21
  • msg #192

Re: Loudwater (F.R. Chapter 1)

"Jennu Ux Darastrix! Majak douta litrix ekess douta katima!" Timothius calls out in a sudden roar of Draconic confidence and boldness. "Stay with me, Elric, Gale! For you are now standing on ground sanctified by the Platinum Dragon himself!"

He faces the goblin who is attack him and says, "You are confused as I was a second ago. Know that I was NOT the cause of this fight, but if you must fight me, I will finish this fight with the power of the god of the mighty dragons!"


(Standard: Sacred Circle)
(Minor: Divine Challenge on my attacker)
(Move: Not moving!)
(Free: Banter.)
(Intimidate roll: 4. +4 = 8! Yeah. This is why I didn't bother rolling it at first, but Chris wondered if I was gonna. So I did to show that even when Timothius means business, he's still a cute little angelic kitten.)

Translation for convenience of those who may speak Draconic: "Great Platinum Dragon! Give your armor to your servant!"
This message was last edited by the GM at 01:27, Sun 28 Mar 2010.
Gale
player, 81 posts
Human wizard wielding orb
Robe of adornment +0
Sun 28 Mar 2010
at 04:49
  • msg #193

Re: Loudwater (F.R. Chapter 1)

"Oh my!" Gale exclaims, covering her mouth with her hand, "Curuvar's attacking your allies!  Timothius is trying to stop hi...EEK!"

She jumps to the side, away from the opening that leads down, and secretly summons her grasping shadows right on top of it!

"Now there's these dark tendrils in the way!  Don't try to come up this way!  You'll get seriously hurt!"

(( Move, standard.  Not going to worry about the mechanics of "Can the grasping shadows be held aloft by the ladder?  Would the zone fall down the hole?  Does it float?  Etc?" and just assume it has the same abilities as a level 1 wizard staying put wise...  And since Gale could have blocked the hole with herself, so can the grasping shadows. ))
This message was last edited by the player at 05:00, Sun 28 Mar 2010.
Elric
player, 139 posts
Warforged Cleric
Level 2
Mon 29 Mar 2010
at 16:04
  • msg #194

Re: Loudwater (F.R. Chapter 1)

(( NPC'd on player's behalf. ))

Elric's eyes flash with determination as he readies his greatspear.  Curuvar's claim that the goblins plan to murder him sounds likely given how badly the wizard was asking for it with his big mouth.  The vexing cloud and distance may have obscured his view of the lightning-fast attack from Joe, but the wizard hat flying past reminds Elric of Joe's earlier comment about doing so.  He'd laugh if not for the seriousness of the situation.  His first instinct is to protect both Timothius and Gale by moving to the left to guard the entrance to the goblin lair, but Gale blocked the way with her spell.

"Thank you, Timothius," he answers the paladin, "Rest assured, I've got your back."

His eyes flash threateningly at the goblin who attacked his friend.

"Or your FRONT if need be.  Your enemy is Curuvar, goblin!  Do NOT attack Timothius!"

(( Intimidation check: 8, readied action: if the goblin continues to attack Timothius, Righteous Brand his hiney. ))
This message was last edited by the GM at 16:13, Mon 29 Mar 2010.
Goblin Hexer
player, 14 posts
Equipment leather robes
hexer rod
Mon 29 Mar 2010
at 16:41
  • msg #195

Re: Loudwater (F.R. Chapter 1)

"Tac or huuc!" the Goblin Hexer shouts, "Keep the paladin where he is!"

He too missed that Joe be-hatted the hated wizard, but SOMEONE did, and he's pretty sure it wasn't one of his own.  One other very important detail isn't lost on him either...

"Looks like you're on your own, wizard!" the goblin sneers, "Your allies have yet to attack any of mine!"

He mutters another hex and a flash of light bursts right in front of Curuvar.  The wizard cries out in pain and grabs at his eyes.  The hexer then sneaks 10' closer to Timothius holding a finger over his mouth to indicate to his allies that they should be silent.

(( Blinding Hex (standard; at-will)
Ranged 10; +7 vs. Fortitude; 2d6 + 1 damage, and the target is
blinded (save ends).

Curuvar HP: 15-11 = 4.  (blinded, bloodied, slowed.)

"Tac or huuc!" = "Stand your ground!"))

Goblin Skullcleaver
player, 2 posts
I'll chop your head ACK!
disallowed from that line
Mon 29 Mar 2010
at 16:58
  • msg #196

Re: Loudwater (F.R. Chapter 1)

The first skullcleaver wonders how in the world an arrow magically appeared out of the clear blue sky and removed Curuvar's hat, but he doesn't have time to speculate.  He's convinced the wizard must have some kind of magical armor to have evaded his first attack, and he senses that the wizard is at a serious disadvantage, so the goblin takes a step back then charges full force!

Curuvar may be blind but he still has his wits about him.  He anticipates the attack and raises his staff which just barely deflects the attack with a flash of force.  Again, one of his circling blades punishes the goblin for attacking!

The second skullcleaver reads an important detail into his orders: "Stand your ground," and "keep the paladin where he is."  Namely, that he wasn't told to attack!  He may doubt the power of the paladin and the cleric, but he's no fool.  No need to provoke them if not ordered to.  He digs his heel into the ground and raises his battleaxe defensively.

(( cleaver1: move, charge!  HIT!  would have killed Curuvar, but staff of defense saved him.  Skullcleaver1 HP: 35-5=30

cleaver2: standard action - full defense.  ))

This message was last edited by the player at 17:16, Mon 29 Mar 2010.
Curuvar the Brazen
NPC, 17 posts
By Mystra's lost spell!
What a simpleton you are!
Mon 29 Mar 2010
at 17:15
  • msg #197

Re: Loudwater (F.R. Chapter 1)

That was way too close for comfort!  But there's no backing down now.  Fight or die.  Where did that arrow come from?!  Before he was blinded, Curuvar glanced over to Joe to see if he had perhaps misfired and shot him by mistake, but he didn't even have his bow drawn!

"Defend yourself, Joe!" the wizard warns as he reaches for his belt, "There must be a goblin sniper in the trees!"

He grabs a vial into his fist, pops the cap off with his thumb, and downs it in one swift practiced motion.

"HA!" he shouts defiantly at the goblins, "I don't even need my eyes to destroy you!"

Much as he'd like to hear where the Hexer slinked off to, his perception rolls are fail today so he instead aims a scorching burst right behind the goblin that last attacked him, hoping to catch as many foes as possible in the explosion.  The blast doesn't spread out perfectly so it only catches the warrior at the far wall who shrieks in agony!  Curuvar's blindness fades, and he gives an evil smile.

(( 2 minors: palm and drink health potion.  standard attack.  PHB 281 on fighting blind: "Close or Area Attacks: You can make a close attack or
an area attack that includes the square you think (or know)
the concealed creature is in. Your attack roll doesn’t take a
penalty from the target’s concealment."

Warrior1 HP: 17-12=5

Curuvar HP: 4+10=14.))

This message was last edited by the player at 06:58, Tue 30 Mar 2010.
Goblin Warrior
player, 7 posts
Equipment leather armor,
5 javelins in sheaf
Mon 29 Mar 2010
at 17:40
  • msg #198

Re: Loudwater (F.R. Chapter 1)

The roasted warrior rushes away from Curuvar and hurls a javelin in reply but misses by a long shot.  The other warrior runs toward Curvar and this time the thrown weapon finds it's mark dealing a painful wound!

Curuvar understands he could well be dead in the next 5 seconds, so he swallows his pride and asks for help!  "Little help here, cleric!  And would someone please finish off that Hexer!"

Sancussug can be heard shouting something in goblin from below, and a goblin warrior ascends the ladder - right into Gale's grasping shadows!  It shrieks in agony as the tendrils snare it!  It struggles to climb right back down from where it came.

(( war1 and 2: move, standard.  Curuvar free action: call for help!

Warrior 3 HP: 29-5 = 24

Curuvar HP: 14-7 = 7 ))

This message was last edited by the player at 06:59, Tue 30 Mar 2010.
Joe Darkthorne
player, 149 posts
Everyone suspects a Rouge
Few suspect the Ranger
Tue 30 Mar 2010
at 07:24
  • msg #199

Re: Loudwater (F.R. Chapter 1)

  Joe can mildly believe that worked.  Had he been required to deny allegations of shooting him in the head, it would be a tossup if his lack of subtlety could be masked by his nonsensical ramblings regarding their actions.

  "Right, pointy arrow doom in the trees.  I'm sure I can solve our problems from here." A valid statement, as Joe swiftly draws his bow once more, faces the trees... Then fires behind him.

  A pain in the ass for a pain in the ass.  One could assume that the shock of realization of their humiliating injury aided in their fall just as much as the arrow protruding from their wizardly buttock.
 Or, you know.  It could just be the arrow wound.  But hey, today we learned one of the situations where it's more beneficial for a Wizard to land on his face than his behind when they pass out.

  "...I am incredibly amazed that nobody has died yet today.  I will not be amazed if Timothius still wants this guy to live."  Under other circumstances, Joe would be in need of a change of clothes due to non-Coupdegrace stabbing Curuvar with a dagger until any semblence of annoyance was gone.

  But, you know.  Straight out murder would probably not be a good plan in front of the Holy guys.

Free: Fast Hands, Draw Bow.
Minor: Quarry Curuvar.
Standard: Careful Attack. 11+7+1(prime Shot)+2(Surprise CA part two, the Revenge)=21, Hits.

Curuvar actually had 7 HP, because Mittens forgot you need to use a Minor action to pull out the potions in the first place.

http://rollr.appspot.com/view/...IIRGljZVJvbGwY1cEODA

+5 to Damage, two dice to roll for damage (attack, Quarry), 7 damage minimum.  So I'm just going to say Joe reduces them to 0 HP, exactly. For KO.  For sake of convenience, assume all I do is for the KO vs Sentient's unless I state otherwise.

Timothius
GM, 125 posts
Paladin of Bahamut
Shifter (of sorts)
Tue 30 Mar 2010
at 23:15
  • msg #200

Re: Loudwater (F.R. Chapter 1)

Timothius responds to Elric, "As usual, Pelor shines brightly through your actions." and then is quiet when the Hexer tells him to be. He continued to stand defensively as the rest of the battle continued. Even as Curivar got blinded and was getting hurt, Timothius looked hurt and longing to help Curivar. But he stayed put, knowing that Curivar can not be helped. This is why he didn't want to be thrust into war or trained up as a paladin. He wants to help people, not hurt them. But he can't deny that paladins had a reputation for being nigh impossible to take down and thus he can at least be a living shield. When Curivar falls unconscious, Timothius speaks up, "I reiterate: I was not part of Curivar's sudden attack. Please believe me. I do not want anyone hurt and especially don't want anyone dead. I can only speak on my behalf, but I hope my friends will help aid your wounded as I intend to. Curivar could die if he isn't tended to first, though, so I beg of you; Please allow me to tend to him first."

Inside he's hurting deeply that he wasn't able to defend Curivar and that he was forced to withhold any healing from Curivar lest the battle drag on. Not to mention the goblins would have seen Timothius as an ally to their enemy and Timothius didn't want that since it would mean injury and possibly death for the goblins.

(Diplomacy roll: Critical. Which amounts to 29 total.)
Gale
player, 82 posts
Human wizard wielding orb
Robe of adornment +0
Fri 2 Apr 2010
at 06:44
  • msg #201

Re: Loudwater (F.R. Chapter 1)

The grasping shadows fade, and Gale relaxes some.

"Nice shot," she commends Joe, having noticed the unveiled attack from the ranger, "Now everyone please mind the dangerous pit.  Gravity is a lot less forgiving than Timothius."

She moves over to the ladder and calls down.

"It's safe to come up.  Our archer felled Curuvar."
This message was last edited by the player at 06:47, Fri 02 Apr 2010.
Elric
player, 140 posts
Warforged Cleric
Level 2
Fri 2 Apr 2010
at 06:49
  • msg #202

Re: Loudwater (F.R. Chapter 1)

(( NPC'd on player's behalf. ))

"Thank you," Elric answers, standing at ease, his spear point now unthreateningly pointed at the sky, "And The Platinum Dragon's character shines through your actions."

He decides against using any divine healing on any of the goblins, and stands guard.
The Goblins
Fri 2 Apr 2010
at 14:56
  • msg #203

Re: Loudwater (F.R. Chapter 1)

The goblins briefly turn a wary eye to the remaining adventurers, but notice that they're not attacking.  Timothius's words seem to have them so completely convinced, they drop their guard entirely and the Hexer's vexing cloud vanishes.  [Everyone can now treat the goblins as allies for the purposes of moving through their squares, etc.]  A couple of the more injured ones drop to their butts exhausted.  Then, staring at the arrow sticking out of Curuvar's butt, they all suddenly burst out laughing!

"Drec druuc! Daan dekar't draal!" they sing, some of them dancing.

As the other goblins file up the ladder, they too burst out laughing, singing, and dancing.  Finally Sancossug calms down some and calls out over the singing: "He may still be alive!  Check if he's breathing!"

The skullcleaver closest to Curuvar takes a closer look.

"He's not dead!"

The goblins immediately stop singing and dancing.  They look to Sancossug, waiting for his orders.  The shaman rubs his chin.

"Much as I'd like to make him suffer, he's to dangerous to be allowed to wake.  But at least we can all share in his dismemberment!  We can feed his pieces to the dogs!  Everyone, gather around him, and on the count of three, shuuc draan halaan!"

Predicting that the adventurers might object, the shaman warns:

"You may join us in finishing him off, but do not get in our way!  If you do, you we will forget what you said earlier and offer your dead bodies to Loudwater in exchange for the horn totem!"

Well at least he's offering to not dismember you and feed you to the dogs.  No insight check needed to know he means business.  Probably the best you can hope to accomplish with diplomacy is to talk him into allowing you to leave before they attack so you don't have to watch them hack the wizard to pieces.

(( Drec druuc! Daan dekar't draal! = Ding dong!  The wizard's dead!
shuuc draan halaan = coup de grace

For as outnumbered as you are, this counts as a level 8 "too hard" encounter.  If you revive Curuvar, it will be a level 7 "very hard" encounter.  If it comes to combat, I will fudge things in favor of the PC's being able to survive.))

Joe Darkthorne
player, 152 posts
Everyone suspects a Rouge
Few suspect the Ranger
Sat 3 Apr 2010
at 09:13
  • msg #204

Re: Loudwater (F.R. Chapter 1)

  Joe shrugs, putting his bow away once more.  Not that this would be of any more comfort to the goblins by this point.  "At this point, trying to keep the guy alive would fall well into the throwing our lives away for no practical reason category.  Though, seriously.  Leave the town alone okay?  Curuvar pissed you off, Curuvar pissed them off, Curuvar pissed me off.  And they didn't even try to kill me or anything."

  They consider something, then sigh in annoyance. "Though as much as they've been nothing but completely useless and to blame for most everything, it may be a bit harder to get the townsfolk to release their prisoners if you stab them in the brain until desired results are obtained.  Even if it is stupid and you'd just go to get them by force and all this carnage keeps going."  Joe would just say he's here talking with the Goblins still, but, you know. Paladins and clerics of good gods.  With moral decency comes the tendency not to lie about idiots being killed for the sake of convenience.  But at least Joe is barely smart enough not to point out this fact out loud.

  Wow, it's a good thing Sancossug hadn't started counting yet. 'talking is a free action' only goes so far.

OOC Style: Not bothering with a roll, Joe really doesn't care if the guy dies or not now. And will watch through a facepalm Tim and Elric get their face murdered if they try to stop it by force.
This message was last edited by the player at 09:55, Sat 03 Apr 2010.
Timothius
GM, 126 posts
Paladin of Bahamut
Shifter (of sorts)
Sat 3 Apr 2010
at 13:10
  • msg #205

Re: Loudwater (F.R. Chapter 1)

Timothius says a prayer, shivering a little. But his shivering stops and he lifts his eyes with a serious and grave look on his face. He walks among the goblins and makes his way to the doorway where Joe is. He then turns to face the goblins. "It would appear this man will get justice served to him today instead of mercy. But Joe speaks true. Perhaps I can persuade you with this: Keep him living and breathing, but keep him nonetheless. Justice demands he will eventually face death for his crimes, but if he is alive, at least for a while and as your prisoner, it will make it a LOT easier to negotiate with Loudwater to release your friends. Remember... we are not from that town, so the only thing going for us is that we helped "rescue" them earlier. If you simply give me your word you will keep him alive until next we meet, I will trust you. Please... for the sake of your friends who await release. The decision is obviously yours and I won't stop you whatever you decide. But that is my request. That you might make it easier for me to bring your friends back."

After all, he has no choice. But he also can't help think Curivar deserves this. Maybe not the dismemberment? But he really needs to be stopped now while he still doesn't have much power. Imagine Curivar the Arch Mage...
Gale
player, 83 posts
Human wizard wielding orb
Robe of adornment +0
Sat 3 Apr 2010
at 20:47
  • msg #206

Re: Loudwater (F.R. Chapter 1)

Gale smirks and follows Timothius.  She's so glad he made the sensible choice.  She apparently is alone in her being more amused by the silly wizard than annoyed, but that won't stop her from allowing a confessed kill-goblins-for-a-trinket-and-put-village-at-risk loony get what's coming to him.  Especially to save her own neck.

"Besides," she says, "Your dogs might get sick on him like the rest of us have."

The goblins gawk and burst out laughing!

Gale reaches into her magic picnic basket, and starts pulling out several large servings of delicious smelling ham, handing them out to goblins as she passes them by.  The basket provides food only.  No convenient plates or such.

"But so that they don't go hungry, a morsel for you and your canine friends."

She takes a bite out of the last one and mmmms to prove it's not poison.

"I regret only that we won't be here to see the look on his face when he realizes he is at your mercy.  Oh... and... may we?"

Gale moves to take the wizard's staff.
This message was last edited by the player at 20:53, Sat 03 Apr 2010.
Elric
player, 142 posts
Warforged Cleric
Level 2
Mon 5 Apr 2010
at 03:02
  • msg #207

Re: Loudwater (F.R. Chapter 1)

While Elric wonders if the goblins would have ambushed the group if Curuvar hadn't attacked first since they could have said in their language 'Let's have steak for dinner', no one in the group would be the wiser. On the other hand, given the goblin's claim with what they want to do with Curuvar, the warforged can only hope that they see the wisdom that Timothius has suggested and use him as a bargaining chip as the cleric of Pelor thinks to himself, 'in this situation both sides seem shrouded in twilight rather than one being light and the other dark. Maybe that is the lesson to be learned that it is not always easy to tell the villians from heros, or the innocent..'
High Shaman Sancossug
Mon 5 Apr 2010
at 13:42
  • msg #208

Re: Loudwater (F.R. Chapter 1)

The goblin shaman shakes his head in disbelief at the reasonable answers he was given - the warforged once again being the scary one having not said anything.

"You're a shrewd bunch," he says, "Curuvar may be dangerous, but you make too good a point.  He shall remain alive so long as he is valuable to us.  Tell the Loudwater leaders that Sancossug keeps his oaths."

He considers Gale's request.  He probably would have refused any loot if they had dared taking without asking, but she asked.  That staff is useless to him and the goblins, and where would they find someone willing to buy it?  It would only serve as a means for Curuvar to make himself all the more dangerous if he were to manage to escape and find it nearby.

"You may loot his body," he says, "You may as well take whatever magical gear he had.  We have no need of them."
Joe Darkthorne
player, 154 posts
Everyone suspects a Rouge
Few suspect the Ranger
Tue 6 Apr 2010
at 03:26
  • msg #209

Re: Loudwater (F.R. Chapter 1)

  Joe comments to Timothius, "So, would it be immoral, or passingly good cause enough to take Curuvar's wallet, then tell the townsfolk the cash from it came from the Goblins to fund patching up the hole in their wall?"

  They look over to Gale, "If they have any more of those 'die less' drinks, can I have some?"
Timothius
GM, 127 posts
Paladin of Bahamut
Shifter (of sorts)
Tue 6 Apr 2010
at 04:11
  • msg #210

Re: Loudwater (F.R. Chapter 1)

Timothius considers Joe's question. He takes the gold from Curivar and looks at Sancossug. "I do not wish to misquote you. So then. It is your decision. This money that would otherwise have been yours... do you wish to officially declare it as a peace offering towards the reconstruction of Loudwater's wall?"

If Curivar squeezes through this, Timothius might give Curivar his money back by giving of his own money. Maybe.
Gale
player, 84 posts
Human wizard wielding orb
Robe of adornment +0
Tue 6 Apr 2010
at 04:39
  • msg #211

Re: Loudwater (F.R. Chapter 1)

Gale manages to keep from facepalming over this line of questioning.  Why couldn't they have let her just loot the darn guy THEN discuss what to do with the loot AFTER leaving the goblins?  Now the goblins are sure to demand the guy's gold.  Oh well.  She grabs hold of the arrow sticking out of Curuvar's behind and snaps it off to make removing his magic robe more feasible.  The goblin DID say "whatever magical gear."  She takes that, the staff, and his necklace, expecting the goblins to lay claim to the healing potions now that Joe pointed them out.  And the wallet.  Oh well.
This message was last edited by the player at 04:41, Tue 06 Apr 2010.
Time warp
Tue 20 Apr 2010
at 01:39
  • msg #212

Re: Loudwater (F.R. Chapter 1)

The scene blips forward a bit.  Gale and the others were not allowed to loot the wizard's wallet nor his potions on the grounds of "we want those," but at least the goblins sent the adventurers away on descent terms.  It's after sunset, and the trail back to town is dark, but easy enough to follow with all the fresh tracks in the snow.  Gale cast her light cantrip on Timothius' shield, so he's lighting the way without having to expend any torches.
Joe Darkthorne
player, 157 posts
Everyone suspects a Rouge
Few suspect the Ranger
Tue 20 Apr 2010
at 06:32
  • msg #213

Re: Loudwater (F.R. Chapter 1)

  As they head back to town, Joe finds himself wondering what it means when your biggest worry of the day isn't 'things have been trying to kill me' or 'I'm going along with things where things will try to kill me'.  But rather 'will the holy types point out I shot Curuvar, resulting in people who don't like him anyways being less than pleasant to me'.

  Morals are complicated.  More so when you have them but also don't live up to what you consider morals.

  "So, think we'll actually be able to get a full night of sleep and breakfast without something exploding or someone pissing of a whole population section?"
Timothius
GM, 128 posts
Paladin of Bahamut
Shifter (of sorts)
Tue 20 Apr 2010
at 07:07
  • msg #214

Re: Loudwater (F.R. Chapter 1)

Timothius is mostly quiet on the way back to town, continually saying silent prayers in his mind. Once in Loudwater, he faces the gates and lets out a sigh. To Joe, he answers, "We can try to sleep anyway..." he offers. Then goes through the gates and straight for the Inn. Unless the guards stop him or what not.
Sunsteen Urbeth
Tue 20 Apr 2010
at 07:17
  • msg #215

Re: Loudwater (F.R. Chapter 1)

Sunsteen was waiting for the group at the newly partially patched up wall.

"You made it back!" he exclaims, "Not that I'm surprised.  Just happy, right?  Anyhow, everyone's waiting at the Tankard for you!  Say... I don't see Curuvar with you.  Lemme guess.  You're not good enough for him so he ditched you, right?"
Gale
player, 85 posts
Human wizard wielding orb
Robe of adornment +0
Wed 21 Apr 2010
at 03:38
  • msg #216

Re: Loudwater (F.R. Chapter 1)

"Curuvar is... tied up at the moment," Gale answers with an amused smirk, "Details when we're fed.  Lead the way!"

"Oh!" Sunsteen says, "Right!  Right!  Right this way!"

Gale follows his lead to the Tankard which is now standing room only full save for one table reserved for the heroes of Loudwater.
Joe Darkthorne
player, 158 posts
Everyone suspects a Rouge
Few suspect the Ranger
Thu 22 Apr 2010
at 04:45
  • msg #217

Re: Loudwater (F.R. Chapter 1)

  "I agree with food before exposition being a good thing." Joe says as they follow after.  They consider their less than spectacular storytelling abilities and ask Gale "Were you going to tell the story with, or without lightshow?"
Timothius
GM, 130 posts
Paladin of Bahamut
Shifter (of sorts)
Thu 22 Apr 2010
at 04:55
  • msg #218

Re: Loudwater (F.R. Chapter 1)

Once at the FOOD, Timothius sits, eats, and lets Gale do the explaining at her leisure. He's barely able to stomach the food, but only because he's THAT hungry. "I'm sleeping before any more outings. To be frank, I will be a hindrance at this point, rather than a help."
Gale
player, 86 posts
Human wizard wielding orb
Robe of adornment +0
Thu 22 Apr 2010
at 15:15
  • msg #219

Re: Loudwater (F.R. Chapter 1)

"With of course," Gale answers Joe with a smile, "It would be with music and rhyme if I were a bard."

The group is presented a modest feast, turning their table into the tavern equivalent of a banquet.  It may not be the fancy cooking of a king's chef, but hunger is the best seasoning, and makes the meal sumptuous.  Lady Moonfire of course welcomes the heroes and inquires how the adventure went and what became of Curuvar.  Gale washes down the latest bite and proceeds to recap the day's events.

"Our journey to the Barrows was relatively uneventful.  We made with the pleasantries with one another, and Curuvar with his customary UNpleasantries."

A miniature group of illusory heroes travels the length of the table accompanied by an angry illusory Curuvar who waves his arms over his head while !@#% symbols float over his head.  The image provokes a few chuckles from the townsfolk listening to the stories.

"We arrived at the goblin lair and it looked abandoned save for the tale-tell tracks and gnawed bones.  We decided upon a marching order over Curuvar's objections that putting an armored knight in front was cowardly."

Captain Harrowleaf facepalms, and there's various "What a jerk!" type comments.

"Well what none of us knew was that the floor of the entrance was rigged to collapse if enough people stepped on it, and collapse it did!  Not surprisingly, Timothius being in front, took the worst of it.  He fell into the chamber below and was confronted by a squad of angry goblins.  Well he dusts himself off like falling 20' into an ambush is no big deal and... get this... talks the goblins out of attacking!"

Harrowleaf and Moonfire raise eyebrows while townsfolk gawk.  The image shows Timothius in an arms outstretched pose while various flowers, doves, and valentines float over his head.  The mini Gale and mini Elric climb down the pit while mini Joe flips down like a ninja.  Meanwhile mini Curuvar's floaty symbols have turned into skulls, daggers, and snakes.

"In spite of Curuvar's boasting how he murdered the goblin's friends, Timothius continued to charm them into believing we just wanted to negotiate peacefully with their leader.  Curuvar apparently didn't want to risk climbing down, so he spent his time trying to find the secret entrance while we waited for High Shaman Sancossug to arrive."

The scene shows Curuvar frustrating himself trying to get through the secret door while the goblins prepare an ambush provoking a few more chuckles from the townsfolk.  Timothius intervenes with more flowers and valentines while Elric leans against the door, arms folded.

"Sancossug arrived and negotiations began.  He asked why Loudwater would send Curuvar to take their horn totem.  We explained Curuvar had acted on his own.  He demanded the horn totem be returned, Timothius explained we didn't want it used to revive their 'Ogre King' if it meant he'd wind up a menace to Loudwater.  Curuvar returned to the top of the pitfall to hurl more insults at the goblins, saying that they were fools for not realizing that their Ogre King was actually an Oni that had been using them for it's own ends and that the ritual Sancossug described he'd use to revive it was guaranteed to fail."

The townsfolk mutter and whisper among themselves at the mention of an Oni.  Sancossug's floaty symbols become skulls, fists, and spears.

"Timothius ended negotiations saying he'd have to talk things over with Loudwater.  Sancossug gave us one night to return the horn totem and the captured goblins to him or he'd take them by force.  He muttered something in goblin that struck me as especially dangerous given the cheerful look it put on the faces of his allies, so I relayed it to Curuvar in hopes he could translate.  Translate he did.  'He dies this day!' Curuvar said, 'By Mystra's lost spell, it is YOU who shall die this day!'"

When the mini heroes and a few goblins are on the ground level, Mini Curuvar launches a fireball at the mini goblins, and surrounds himself in spinning floating blades.  The battle is replayed for the townsfolk who watch with bated breath.

"Timothius and Elric kept the surface goblins at bay while I blocked the rest with a spell.  Thanks to the hexer's cloud spell I couldn't really tell what Joe was up to, but I doubt he was helping Curuvar any, because when the smoke cleared, the wizard was face down on the ground with a rather large arrow sticking out of his behind."

The image of Curuvar's embarrassing fall makes the tavern explode with laughter!  Even no-nonsense Captain Harrowleaf can't help but laugh at the sight!  "Nice shot!" he and several others commend.  Gale continues with a smile.

"The wound wasn't fatal, and the goblins were planning to finish him off, but Joe and Timothius managed to sweet talk them into keeping him alive as a bargaining chip for exchanging him for the goblin prisoners.  Of course...  that's IF you want him back."

More laughter and various debate about whether to let Curuvar remain with the goblins ensues.

"Now if you don't mind.  It's been a very long day of death traps and violence.  My friends and I would like some well deserved rest.  Thanks for the delicious meal.  Good night."
This message was last edited by the player at 16:28, Thu 22 Apr 2010.
Lady Moonfire
player, 6 posts
Running a town is boring
Adventure awaits the bold
Thu 22 Apr 2010
at 16:40
  • msg #220

Re: Loudwater (F.R. Chapter 1)

Lady Moonfire smiles at the heroes.  "Well deserved indeed!" she agrees, "And more than that.  I'll take you to the town treasury tomorrow for your heroics.  On behalf of Loudwater, thank you so very much!  Rest well, my friends!"

(( Level up!  We're now level 3!  Starting gold for this level is 2,560.  I.C. wise, if you need to get rid of gear to afford what you want, we'll assume you traded up that existing gear for the better gear you receive at the town treasury. ))
Timothius
GM, 131 posts
Paladin of Bahamut
Shifter (of sorts)
Sat 24 Apr 2010
at 00:24
  • msg #221

Re: Loudwater (F.R. Chapter 1)

Timothius sighs in relief, like he was expecting them to pull out a whip and say "Innnsolence?! You want sleeep?! TOO BAD! Go and do our bidding! And stay up the next 48 hours! THEN we'll think about letting you sleep!"

Thankfully, that didn't happen. He doesn't give it the chance to either and bows some to Moonfire. "Thanks. I will." and heads to his room.

Timothius has a dream that he's chased by a town of people. "You run from your responsibilities! Traitor!" they cry out to him. "I didn't ASK for these responsibilities! Leave me alone! Learn to stand up for yourselves, you cowards!" he yells over his shoulder while he runs. Then he sees his allies up ahead. "Run! They'll mark you with their responsibilities too!" but his allies seem unaware of what Tim's trying to tell them. Frustrated, he turns to face the town who catch up and stop about 30 feet from him. "Don't you touch my allies! You want them, you'll have to get through ME!" Suddenly, Timothius feels an arrow hit him in the butt.

Curivar steps forward, pointing at Timothius and his allies. "Traitors... ALL of you! I fought for you and you turned on me! You turned on Loudwater! Goblin lovers!"

Timothius wakes up, teary-eyed and staring at the door of his room. "...........j-just... a dream..." he says in a trembling voice. "Paladin. Me. What a laugh. Never asked to be one. Never wanted to be one. Oh Bahamut... will I ever get my dream to help people understand? Did I do the right thing back there? Please don't let the others see my doubt... I don't want them to doubt you, disrespect you... just because of me..."
Joe Darkthorne
player, 159 posts
Everyone suspects a Rouge
Few suspect the Ranger
Sat 24 Apr 2010
at 01:57
  • msg #222

Re: Loudwater (F.R. Chapter 1)

  Joe finally gets to enjoy the luxury of sleep in a voluntary and in a bed basis.  The evening went pleasant enough, much more so than he expected.

  However, there was still the next day to deal with.  They didn't hope Curuvar survived the night for moral reasons, but because if they died then of course the town would decide they wanted them back.  They'd find out soon enough, if they got back with the goblin prisoners in one piece.

  Despite Joe's worries, his sleep was untroubled by the woes of subconscious guilt.

OOC Style: with the '2560 for your gear' angle, Joe has lost everything magical except the cloak of Distortion, replaced their Armor and Weapon with cheaper alternatives, and... swapped their lv 3 boots for a diff lv 3 boots.  Fortunately gimmick armor has nothing screaming at me for need (though +2 athletics when you're 10 str will be missed), and I actually like the AV2 lv 2 bow better.

I can understand the setting to sane for our level gear bits and I'm fine with going with it.  But it is kind of amusing when the 'reward' is a downgrade and less gold than he used to have ;D

Gale
player, 87 posts
Human wizard wielding orb
Robe of adornment +0
Sat 24 Apr 2010
at 04:07
  • msg #223

Re: Loudwater (F.R. Chapter 1)

If Gale had any bad dreams they would involve her transforming into a loudmouth wizard who makes excessive use of catch phrases like "By Timothius' Tail!" or "By Joe's Bow!"  This has nothing to do with her WEARING what used to be Curuvar's robe under her original non-magical robe.  Nooo.  Anyhow, she makes it to the breakfast table without issue, and digs in while the townsfolk eye her with admiration in their eyes and smiles on their faces.  Especially Sunsteen.

"So when your friends join you," he begins, seating himself across from Gale, "what will you all do next?  I suppose there's the obvious - picking up your reward at Moonfire Manor.  I mean after that.  Will you be going with Harrowleaf to the prisoner exchange?  Helping the locals with their troubles?  Or will you be moving on to fry bigger fish like the spellplague or locating some portal back to the realm you came from?"

Gale ponders.  "Plan to talk such over with my friends first."
Timothius
GM, 132 posts
Paladin of Bahamut
Shifter (of sorts)
Sat 24 Apr 2010
at 13:53
  • msg #224

Re: Loudwater (F.R. Chapter 1)

Timothius slowly makes his way down the stairs to the social area where people eat and such. He spots Gale, gives her a gentle, almost tired smile. He goes to sit at the same table with her. "Sleep well, I hope?" he didn't. Not that it shows too much as he took care to comb his hair and such.
Butterfly
player, 5 posts
Half-Elf Ranger
Lv.1
Sat 24 Apr 2010
at 13:53
  • msg #225

Re: Loudwater (F.R. Chapter 1)

Butterfly enters the Tankard and looks about to see a small crowd who are all excitedly awaiting the waking of the new local heroes. They are the excitement of the town as of late, after all. Nobody really takes much notice of the human beyond the occasional guy glancing because she's a girl. She had heard the recent news about heroes and wanted to see them. Since Gale and the sore thumb Timothius seem to be the center of attention, Butterfly walks over to a nearby table to watch them, not desiring to be direct about her intentions just yet.
This message was last edited by the player at 05:45, Mon 26 Apr 2010.
Raichel
player, 1 post
Sat 24 Apr 2010
at 13:54
  • msg #226

Re: Loudwater (F.R. Chapter 1)

Raichel is a long way from home. But she is on her journey to self-discovery as well as helping whoever may need it. Her journey is about to be changed in a major way as she will soon find herself in an adventuring party. But Raichel doesn't know this yet, simply finding a seat. She gets a lot more glances from the people at the Tankard due to her cat-like appearance. Many of them wonder if she could be distantly related to Timothius' race. The fact one cat is there and has wings does not diminish how odd it is to see another cat. She has a seat, more interested in breakfast than the glances she's getting.
Joe Darkthorne
player, 160 posts
Everyone suspects a Rouge
Few suspect the Ranger
Sun 25 Apr 2010
at 08:26
  • msg #227

Re: Loudwater (F.R. Chapter 1)

  Joe wanders down from the room of sleeping to the room of eating.  Raichel doesn't get any more notice from Joe than any other shifter to him.  Butterfly more so because hey, bow (or not if that's not the obvious/ passive 19 perc case) of the sort bigger than even his (provided Butterfly does indeed make with the Greatbow, Joe traded that out for Nature + Dungeoneering savvy).

  'I don't know if I'll ever get used to a mob wanting to stare at me, and it's not to murder my face off then loot the body.  Or eat me'  Joe considered as they made their way over to Gale and Tim's table.  "Good morning, able to take waking up where you left off for granted again yet?"

  OOC Style: Butterfly. She's Human, She's Half-Elf, She's Human, She's Half-Elf.  At least her class and being awesome are consistent ;D.  And can't deny the added variety compared to dual Human shootey rangers
Gale
player, 88 posts
Human wizard wielding orb
Robe of adornment +0
Mon 26 Apr 2010
at 03:47
  • msg #228

Re: Loudwater (F.R. Chapter 1)

Gale gives a glance to the obvious girl kitty.  She might have noticed Joe's eyeing the cute Human girl with the greatbow had she not been distracted with the cute, sad kitty.

"Like a log," she answers with a pleasant smile, "Good mornin, Joe, and yeah.  I actually expected to wake up in the same place I fell asleep.  Woulda been nice to wake up back home, but at least this way I get to spend another day with my new friends."

She reaches over to take hold of Timothius' hand and give it an assuring squeeze, but says nothing about noticing the sadness in his eyes.

"Sunsteen here asks a good question.  What's the plan for today?  Do we join Sunsteen for the prisoner exchange, stay in town looking for more heroics to do here, focus on figuring out how to get to where we belong, or look for a start in taking on the spellplague?  I doubt any of us is content to just loaf about and do nothing, but there's only so much time in a day, so we can't do it all.  Personally, I'm less inclined to return to the goblin lair and listen to Curuvar accuse us of being backstabbing goblin lovers.  I'm not optimistic about finding a cure for a massive, cataclysmic, world-changing even till I've a few more tricks up my sleeve, but getting started on finding my way home I suspect might bring me closer to that end too.  Probably will be asked for any local heroics sooner or later if needed, so I'm not too concerned with making a point of looking into that."

"Yes, it's needed," Sunsteen says grimly, "Crime is at an all-time high.  Children are disappearing."

He lowers his voice and leans forward.

"And there's rumors that the town guards are being bribed to look the other way, right?"

Gale presents Sunsteen to her friends in a "See what I mean?" manner.

(( Perception to notice girl archer: fail.  Insight to notice Timo's not too happy in spite of his smile: Critical 26!  Wheee!  ))
This message was last edited by the player at 04:02, Mon 26 Apr 2010.
Timothius
GM, 134 posts
Paladin of Bahamut
Shifter (of sorts)
Mon 26 Apr 2010
at 05:55
  • msg #229

Re: Loudwater (F.R. Chapter 1)

Timothius glances at Joe. "Even with a dream that involved you all, I still woke up disoriented." He doesn't mention that is partly due to wishing it was ONLY a dream.

The hand-touching causes an instant blush from Timothius. He looks at Gale as she makes her suggestions and then hears what Sunsteen says. He gets this "oh NO!" look on his face as he hears about children disappearing.

He combs his fingers through his hair. Then faces the crowd. "Listen. I may have talked with the goblins nicely, but that doesn't mean they will be nice. If they think you are ill-equipped to bring them harm, they may just attack you so they can keep Curivar. Someone MUST go with you or your lives could be in danger. But children disappearing? That breaks my heart... I will accompany the group for the prisoner exchange due to the goblins' familiarity with me, but someone needs to look into the missing children ASAP!"
Butterfly
player, 6 posts
Half-Elf Ranger
Lv.1
Mon 26 Apr 2010
at 05:58
  • msg #230

Re: Loudwater (F.R. Chapter 1)

Butterfly speaks up, "The goblins and the disappearances could be connected. And even if not, there could be signs, clues and tracks out in the woods that suggest where the kids were taken. You will need backup for the exchange, so I will be happy to accompany you to knock out two birds with one stone: One, that you have someone in the trees who can pick off aggressive goblins and two, that the kids are or are not in that area."
Raichel
player, 2 posts
Mon 26 Apr 2010
at 05:59
  • msg #231

Re: Loudwater (F.R. Chapter 1)

Raichel hears opportunity and says, "I too will help however I can. Perhaps in the investigation that takes place here in town." a few more people give her glances. She glances right back.
Joe Darkthorne
player, 162 posts
Everyone suspects a Rouge
Few suspect the Ranger
Mon 26 Apr 2010
at 06:13
  • msg #232

Re: Loudwater (F.R. Chapter 1)

  Joe kinda filters out 'Crime is at an all time high' at first due to their longterm stay at Luskan.  The second part while also common of mention there (along with 'arg acid rain island!' and 'Arg zombies!' and 'arg everything!') is more attention getting regardless.

  "How many are missing so far that you know of?...  I'm inclined to keep an eye on you Timothius, but in this case I'll work on whichever angle you want me to and hope you come out in one piece."

  They look over to the offers of help, "Less grand total effort from us would probably be appreciated, yeah."
Sunsteen Urbeth
Mon 26 Apr 2010
at 06:59
  • msg #233

Re: Loudwater (F.R. Chapter 1)

"Seven," Sunsteen answers, "Some rumors say more, but that's the official count.  And all within the past month.  No ransom demands.  They just... vanish.  Those poor families.  I can't imagine...right?"
This message was last edited by the GM at 07:29, Mon 26 Apr 2010.
Gale
player, 89 posts
Human wizard wielding orb
Robe of adornment +0
Mon 26 Apr 2010
at 07:28
  • msg #234

Re: Loudwater (F.R. Chapter 1)

SEVEN?! Gale lip syncs, too stunned to actually voice the word.  She then calms herself with the thought that rumors are ALWAYS exaggerated.  She can't imagine that the town guard is so rotten as to be willing to take a bribe and look the other way if seven kids just vanish.  Hell even crime gangs would be outraged!

"Well that decides that," she says, "It's possible that we might just succeed in recovering these kids where the local guard did not what with our magical and divine favor.  Not to mention Joe's sharp eye.  So... any clues on where to start, Sunsteen?"

Sunsteen is feeling wonderful that he can be helpful to his new idols, but he keeps his serious face.  "Lady of Shadows they call her," he says in a low tone, "Ruthless.  Anyone who opposes her winds up a headless body dumped outside the town wall.  She and her gang have been running some kind of protection racket, right?  Well everyone's too scared to say much what with what winds up happening to those that do, right?"

"I'm not too scared," a Halfling woman at another table says.  She steps forward and bows, "I'm Cala.  I run the general store.  For a few tendays now, a tiefling named Narrows has shown up in my store and told me that if I don’t accept the ‘protection’ of the Lady of Shadows, something bad could happen, like my shop being burned down or my knees being broken.  I haven’t buckled under his threats, but I’m afraid what might happen if I don’t.  Raumandar, my stock boy, is a capable enough fighter, but he might not be able to protect me or the store all the time."
This message was last edited by the player at 07:33, Mon 26 Apr 2010.
Timothius
GM, 135 posts
Paladin of Bahamut
Shifter (of sorts)
Mon 26 Apr 2010
at 07:43
  • msg #235

Re: Loudwater (F.R. Chapter 1)

Timothius notices Cala, gives her a serious look and a nod. "Good for you, standing up to them! Standing up to evil is not easy, especially in a situation where you know it could be well beyond your means to defend yourself."

He then looks at Sunsteen. "Then it's time someone turned this lady's attention to something more important than herself. Like morality that even she can agree on." he looks at Gale. "This lady sounds like a good start. Go to her with respect and see if she's been on the case of the missing children. Even if she's cold-hearted enough to not care on principal, she has GOT to be smart enough to know that if enough children go missing, she won't have a "next generation" to control."

He thinks about this. "And I doubt it's her kidnapping the kids as that seems less her style than, say, threatening to take the kids first and THEN taking them when people don't comply. But even then, she's got to be smart enough to know even she can't stand up to an entire town outraged at her with pitchforks and torches coming to burn *her* place down."

Still, on the off chance it IS her, Timothius figures this bold move could prove useful in letting the lady know the town now has heroes. Heroes that WILL stop her sooner or later. And dead heroes only become martyrs. Which means angry town. Which means dead lady all over again.
Butterfly
player, 7 posts
Half-Elf Ranger
Lv.1
Mon 26 Apr 2010
at 07:45
  • msg #236

Re: Loudwater (F.R. Chapter 1)

Butterfly nods to Joe. Then listens to Gale, Sunsteen and Timothius. She already offered going with Timothius, so she doesn't really say much in objection or agreement.
Raichel
player, 3 posts
Mon 26 Apr 2010
at 07:48
  • msg #237

Re: Loudwater (F.R. Chapter 1)

Raichel clenches a fist. But as she hears Timothius' suggestion, she can't help but see the logic. Still, "You're assuming this "lady" more than a rich thug who hires thugs to intimidate people and doesn't think much more beyond that. But stealing children IS a bit of a step up from terrorizing random civilians. Either way, I'll go with you wherever you may go, whether it's to this crime lord wannabe or to the local shops."
This message was last edited by the player at 07:52, Mon 26 Apr 2010.
Joe Darkthorne
player, 163 posts
Everyone suspects a Rouge
Few suspect the Ranger
Mon 26 Apr 2010
at 08:51
  • msg #238

Re: Loudwater (F.R. Chapter 1)

  "Protection arrangements tend to only work out if there is more than one group inclined towards such in the area anyway.  But again, that's assuming some form of long term sense in that they would deal with anyone causing you distress besides them."

  "Though even assuming sense, they could just consider the comparative ease of moving on to a new location over cultivating a long term establishment in a small town."  Joe is both a failure and a success as a rouge like person (they are a RANGER, not even multiclassed into Rouge, perfectly legitimate profession) in not seeing much purposeful profit in looting normal townsfolk unless you are in desperate need of money in any amount right that moment.

  "Is this 'Lady of Shadows' known in any way beyond their title and actions on her behalf?"  If the mentioned Tiefling wasn't in the tavern, they would also ask if Narrows was known to live inside Loudwater or not.

  Joe not being a Rouge in any way whatsoever also meant they had an excuse for having a nonexistent streetwise skill to fall back on.
Gale
player, 90 posts
Human wizard wielding orb
Robe of adornment +0
Mon 26 Apr 2010
at 15:30
  • msg #239

Re: Loudwater (F.R. Chapter 1)

The tiefling isn't conveniently hanging out in the tavern known for housing the goblin sploding, wizard butt shooting hero group.  Sunsteen and Cala both shake their heads and shrug in defeat when Joe asks his questions.  "You could try asking around," Sunsteen suggests, "But like I mentioned people are afraid to say anything.  Cala's the exception to the rule, right?"

Cala blushes at the praise from Sunsteen and Timothius, but remembers her abrasive ally.  "Brosha Manx of the Loudwater Apothecary also refuses to give in to their demands, but that's all I know."

Gale considers Timothius' line of thinking and compares it against the innumerable legends of heroic teams she's read and remembers a very important principle she learned: "NEVER split the party."  (( http://www.youtube.com/watch?v=PUMCIn2swTU )) She rubs her chin thinking of how best to phrase her point without it sounding like a silly superstition that will wind up ignored by the overachiever paladin.  She considers sending the two women who just invited themselves to be part of the hero group on the "ask around" errand while the rest go with Harrowleaf, but she doubts they would be successful.

"Timothius is right," she begins, "Time is of the essence, so we need to be smart about how we proceed.  This Lady of Shadows could be the very person to lead us to the children one way or another if she can be found.  Also, despite the unpleasantness of the matter, it makes sense for him to join the negotiations.  Actually, it makes sense for us to ALL go to the negotiations for a couple reasons:  One, if things turn violent, Harrowleaf could use the extra fighters.  Two, it could be that the goblins know something about the missing children.  And three, we should question Harrowleaf about his investigation into the matter so we're not wasting our time blundering down blind alleys that he's already searched.  Or worse yet, alerting the Lady of Shadows that we're on to her so she can flee the town and we lose our chance to question her about the missing kids."

She faces Marsh Laval and the Tankard patrons and puts on an even more serious, almost demanding, tone.

"Can I rely on you all to not speak a word of this to anyone until we find those kids?  I can understand how tempting it might be to tell the news to people you trust, but someone might overhear and children will suffer as a result.  Not. One. Word.  Understood?"

Everyone nods.
This message was last edited by the player at 15:33, Mon 26 Apr 2010.
Timothius
GM, 136 posts
Paladin of Bahamut
Shifter (of sorts)
Tue 27 Apr 2010
at 08:02
  • msg #240

Re: Loudwater (F.R. Chapter 1)

Timothius listens to Gale and Blake. He leans his head in his hand, tapping the fingers of his other hand on the table as he hears the suggestion. "Whoever is taking these children... I will find them. And those children better be alive and in one piece when I find them. If they are not... then those who hurt them will be begging me to send them to the Shadowfell when I'm through with them. For the justice demanded of them will be too great for them to handle."

He stands up. "To the treasury. We will be quicker if we are better equipped."
Butterfly
player, 8 posts
Half-Elf Ranger
Lv.1
Tue 27 Apr 2010
at 08:06
  • msg #241

Re: Loudwater (F.R. Chapter 1)

Butterfly wonders why the lady was more interested in the whole group going. She adds, "Well whatever the case, lead the way and I will lend my bow."
Raichel
player, 4 posts
Tue 27 Apr 2010
at 08:07
  • msg #242

Re: Loudwater (F.R. Chapter 1)

Raichel frowns. She asks, "Forgive my intrusion, but can you quickly update me on what this "prisoner exchange" is about?" she has a bad feeling about this. Like some injustice is being done. Despite the paladin who is blatantly wearing the symbol of the LAWFUL GOOD god Bahamut.
Joe Darkthorne
player, 164 posts
Everyone suspects a Rouge
Few suspect the Ranger
Wed 28 Apr 2010
at 03:30
  • msg #243

Re: Loudwater (F.R. Chapter 1)

  Joe looks over to Raichel, oh sweet insert proffered Diety here Joe is going to explain a delicate situation.  "Instead of shooting Goblins that attacked this place in the face, we went to the effort of not killing them.  Now the general idea is to bring them back home so hopefully there isn't any further Goblin related carnage."

  At least until another reason for it turns up anyways.
Gale
player, 91 posts
Human wizard wielding orb
Robe of adornment +0
Thu 29 Apr 2010
at 03:22
  • msg #244

Re: Loudwater (F.R. Chapter 1)

"Don't forget breakfast!" Marsh Laval insists, "If you must go in a hurry, I have just the thing!"

He presents the group with a plate of hot pockets.

"They're stuffed with all the goodies!  Beef, cheeze, eggs, bacon, seasoning, veggies.... the works!  I call 'em breakfast-on-the-go!  Free for the heroes of Loudwater!"

If that hint wasn't clear enough, should the two new women reach for the plate he'd retract it and ask rhetorically, "So you were with them when they confronted the goblins?"

Gale takes one for the road even though she finished off her regular breakfast.

"Thanks!" she answers before realizing she doesn't know where she's going, "Either of you two ladies know the way to Moonfire Manor?"

"I'll show the way!" Sunsteen offers as he hobbles for the door.
Moonfire Manor
Thu 29 Apr 2010
at 20:26
  • msg #245

Re: Loudwater (F.R. Chapter 1)

This grand manor house is a jewel of dwarven craftsmanship.
The building includes its own stable, buttery, and
servants’ home. The manor appears to be over two hundred
years old, and it looks as though it might weather another
two hundred.
Built by a dwarf artisan for a self-styled elf lord, this
manor house was the seed from which Loudwater
grew. The mansion is currently home to a family of
half-elves descended from the original lord.
This message was last edited by the GM at 20:26, Thu 29 Apr 2010.
Butterfly
player, 9 posts
Half-Elf Ranger
Lv.1
Thu 29 Apr 2010
at 22:22
  • msg #246

Re: Loudwater (F.R. Chapter 1)

Butterfly made no such assumption concerning the snacks. But she does ask the Halfling "How much do those cost for those who have yet to be heroes of Loudwater? I'd like one myself."
Timothius
GM, 137 posts
Paladin of Bahamut
Shifter (of sorts)
Thu 29 Apr 2010
at 22:39
  • msg #247

Re: Loudwater (F.R. Chapter 1)

Timothius takes one of the treats. "Thank you, Marsh." he notices Butterfly and reaches for his money pouch discretely, waiting to see how much the treat costs. He thinks better of paying for her meal for now and lets her pay her own way since she can afford it. Then goes with the others to the manor.

Once there, of course, Timothius would look around and whistle at the beauty. "Golly... this place is gorgeous."
Raichel
player, 5 posts
Thu 29 Apr 2010
at 22:40
  • msg #248

Re: Loudwater (F.R. Chapter 1)

Raichel neither reaches for the breakfast treat, nor does she buy one. She simply goes with the others without a word. And once at the manor, she would look around. She nods in agreement with Timothius, but her expression doesn't share his awe.
Joe Darkthorne
player, 165 posts
Everyone suspects a Rouge
Few suspect the Ranger
Fri 30 Apr 2010
at 04:38
  • msg #249

Re: Loudwater (F.R. Chapter 1)

  To Joe's credit, the first thoughts they have regarding the building are not how difficulty it would be to rob the place.  Though how difficult it would be to escape if there was a death cult in the basement being the first is questionably better.
Gale
player, 92 posts
Human wizard wielding orb
Robe of adornment +0
Fri 30 Apr 2010
at 14:13
  • msg #250

Re: Loudwater (F.R. Chapter 1)

Gale knocks on the door and a servant answers.  "You've been expected," the servant says, "Lady Moonfire apologizes that she is not yet prepared to see you just yet, but I've been asked to see to your reward.  Right this way, please."

The group is led to the basement while the servant talks their ears off about the history of the Manor.

"...Since then this area has been used to store the family's valuables that Lady Moonfire has no immediate personal use for and is difficult to find buyers for.  Magical armor and weapons for example..."

As the group selects their reward with Sunsteen wowing at every item, Gale asks the servant about the beautiful black horse she saw through the stable window.

"Lucas is his name," the servant answers with a smile, "A fine and capable horse, but a bit too nervous for Lady Moonfire's tastes.  She rarely rides him."

"Could I ask for Lucas and a saddle as my reward?" Gale asks, trying to contain her excitement.  Like many girls, she's dreamed of owning a horse since childhood.

"I'm afraid my feet aren't as tough as those of my sturdy companions for all the travel I'm expecting."

"Sure!  Just one of these magical items could probably fetch you half a dozen horses.  I'm sure the Lady would be happy Lucas has someone who'll appreciate him."

Once the group is finished selecting their reward, they're led back upstairs and are met by another servant who informs them, "The Lady will see you now."

They're led to a reading room where Lady Moonfire is seated across from Captain Harrowleaf.  Moonfire stands and welcomes the heroes with her charming smile.  Harrowleaf gives them all a nod with his customary serious face.

"And whom might these lovely ladies with you be?" she asks.

"This is Butterfly and Raichel.  They've volunteered to join us on our quest to help find the missing children.  I'm sure you've heard the rumors that The Lady of Shadows might be involved..."

Lady Moonfire loses her smile and takes a deep breath.  Harrowleaf's serious face turns downright angry as he glares at Lady Moonfire, but he calms himself.

Moonfire nods gravely.  "Yes I have.  I just spent most of my morning getting Harrowleaf caught up on the situation."  She notices the surprised look on Gales face and raises her hand.  "He's been out of town for a long while now and much has happened since he left.  I trust your reward was to your satisfaction?"

Gale nods.  "Yes, thank you.  But I'm sure Timothius here would gladly give up every penny's worth to save those children.  We talked it over this morning and decided it wisest that we join Harrowleaf on the prisoner exchange so we could ask him where he's already investigated, but now that we know that he's about as much in the dark as we are..."

Harrowleaf speaks up before Moonfire can answer.  "Your company would be much appreciated.  I now have reason to believe I cannot trust my own men.  Once the exchange is over I'll be joining you on the search for the children."

Moonfire takes another deep breath.  "The Captain is a top notch investigator and would be my first choice for helping you with finding those children.  Thank you so much for all you're doing for Loudwater."

"Day's wasting," Harrowleaf says, "Let's get started.  If my men can handle the orders I gave them earlier, the prisoners should be waiting at the gate for us."

Gale bows politely to Lady Moonfire and follows Harrowleaf's lead.
This message was last edited by the player at 14:47, Fri 30 Apr 2010.
Timothius
GM, 140 posts
Paladin of Bahamut
Shifter (of sorts)
Fri 30 Apr 2010
at 22:14
  • msg #251

Re: Loudwater (F.R. Chapter 1)

Timothius is silent, having let Gale do all the talking due to convenience of letting the plot move forward. But once the group is out of the range of Moonfire, Timothius asks in Draconic, "Tiric tikilvi tenpiswo renthisj wer xanalre di wer darastrixi?"

He hopes Harrowleaf will reply in kind, but if he doesn't, he follows up with speaking in common, "Harrowleaf.... I saw you shooting a glare at Moonfire. Please tell me it's because you are upset at her for speaking ill of your men and not because there is more to her than meets the eye."

(Translation for if anyone speaks Draconic: "Does anyone here speak the language of the dragons?")
Butterfly
player, 10 posts
Half-Elf Ranger
Lv.1
Fri 30 Apr 2010
at 22:15
  • msg #252

Re: Loudwater (F.R. Chapter 1)

Butterfly smiles brightly at Moonfire when referred to as lovely. She curtsied when introduced, then followed the others out. When Tim speaks in Draconic, she fails to understand him and remains quiet.
Raichel
player, 6 posts
Fri 30 Apr 2010
at 22:18
  • msg #253

Re: Loudwater (F.R. Chapter 1)

Raichel speaks Draconic. Because she is from the Dragon Coast. Well that and it's a PANCH language to know like Dwarven. She looks at Timothius and gently raises her hand when he asks his Draconic question. Timothius takes note, but for now, doesn't continue in Draconic unless Harrowleaf knows it.
Joe Darkthorne
player, 168 posts
Everyone suspects a Rouge
Few suspect the Ranger
Sat 1 May 2010
at 08:44
  • msg #254

Re: Loudwater (F.R. Chapter 1)

  Joe does not speak Dragon Spanish, just Common and Elven.  And the later Joe pretends not to know.  "It can't be the first one alone.  That would be simple and not cause us problems."

  Great sense of optimism you have there Joe.  So wonderful of you to halfway expect Harrowleaf and his men to try to stab you in the face in a few minutes based purely on the fact it would piss you off if that happened.

OOC Style: Still haven't edited my sheet for lv 3, but Joe still would have passive per 19 + Lowlight / insight 14 due to the odd numbered level.

Unrelated, the only Ranger C list Skill Joe Doesn't have is Heal. Joe will get combat related feats one of these days, heh.

Town Gates
Sat 1 May 2010
at 19:53
  • msg #255

Re: Loudwater (F.R. Chapter 1)

A large gateway leads under a tall wall and opens onto the
streets of Loudwater. Several bored-looking guards stand
watch at the entrance.

Two iron gates, East Gate and West Gate, comprise
the town’s primary entrances. These gates stand open
during the day, leaving a 20-by-20-foot path that
leads through the wall and into the town. A walkway
crosses over the opening, connecting either side of
the wall. Two towers, which are part of the wall, rise
40 feet above a gate. West Gate and East Gate are
closed and locked at night, though they are opened
for people leaving the town. Each of the gates is
staffed by a group of four guards.
Lone travelers and small groups can enter and exit
for free; traders and merchants pay 5 sp per wagon or
cart. Monsters and creatures that resemble monsters
are refused entry (this prohibition does not include
any races from the Player’s Handbook).
Captain Harrowleaf
player, 6 posts
Elderly Elf Ranger
Head of Loudwater Patrol
Sat 1 May 2010
at 20:03
  • msg #256

Re: Loudwater (F.R. Chapter 1)

Harrowleaf takes note of the strange language and the shifter's response.  To Timothius' question and Joes commentary, he answers, "Law enforcement has been poorly managed in my absence.  She's the mayor.  It was her responsibility.  But yes, she spoke ill of my men.  And rightly so.  The first few reports of missing children were largely ignored.  When they could no longer ignore the reports, whatever "investigating" they did has had no results.  It's not like Loudwater is the big town it used to be.  It's become a nice, quiet place to live.  But I dare leave the place to bury a relative and all THIS happens!"

Upon arriving at the gate, several more guards show up with the prisoners who look none the worse for wear.  Harrowleaf double checks the sturdiness of the bonds and inspects his men for readiness for combat.  He goes down a few tactical points:

"The goblin's actions will decide ours for the most part," he says, "If they agree to a one-on-one meeting, Timothius will be the negotiator.  He was successful before, so I'd imagine he'd do a better job of it than myself especially given the mood I'm in.  If they don't agree on a one-on-one, we'll meet them with everything we've got, ready for combat.  If they have weapons drawn, keep your weapons drawn, but do not attack unless I give the order.  Even if they attack you, take cover.  Stay on the defensive until I give the order.  Only exception is if they kill me before I can give the order.  I do not want one bloodthirsty person, goblin or otherwise, getting the rest of us killed needlessly.  Bear in mind we have a miracle healer with us who brought someone back from the brink of death with a touch.

"Now for tactics.  If I give the order to attack, everyone with a ranged attack is to focus on their leader.  Once he's down focus on their mages, then their ranged attackers, then finally the rest.  Defenders are to form an arrowhead formation with Timothius at the tip.  Any questions?"


"How many of 'em we expecting, cap?"

"I don't know.  But I don't expect they could have gathered up a force much larger than the one that the heroes saw yesterday."
This message was last edited by the player at 02:38, Sun 02 May 2010.
Gale
player, 93 posts
Human wizard wielding orb
Robe of adornment +0
Sun 2 May 2010
at 02:36
  • msg #257

Re: Loudwater (F.R. Chapter 1)

Gale has been spending most of her time and attention on trying to keep from falling off her new horse.  Sure she's watched other people ride and memorized how they make a horse move, but it's a whole other thing actually doing so.  Lucas seems as cooperative as a horse can be to a brand new rider and patiently puts up with the wobbly lady.

"So what's that language you keep using, Timo?" she asks, "Doesn't even sound familiar to me.  And...  You know the language too, Raichel?"
Timothius
GM, 141 posts
Paladin of Bahamut
Shifter (of sorts)
Mon 3 May 2010
at 23:47
  • msg #258

Re: Loudwater (F.R. Chapter 1)

"Draconic" both Timothius and Raichel answer in unison. Timothius smiles over at Raichel then to Gale and nods. Then turns to Harrowleaf. "I have a question, sir. But first, my condolences for your lost relative." he is silent for a moment as if offering a moment of silence for the dead one.

"As for the question, you said all the ranged will attack the leader. Based off the idea that I will head the tip of the arrow formation, I'm lead to believe the non-ranged ones like myself are to simply attack whatever is in front of us? Or do we target the minions in order to keep them off the archers?"
This message was last edited by the GM at 00:06, Tue 04 May 2010.
Raichel
player, 7 posts
Mon 3 May 2010
at 23:53
  • msg #259

Re: Loudwater (F.R. Chapter 1)

Raichel hrms and looks over at Gale. "Like Timothius and I said... Draconic. It's the language of the dragons. Kobolds and Dragonborn are known to speak it almost all the time."
Butterfly
player, 11 posts
Half-Elf Ranger
Lv.1
Tue 4 May 2010
at 00:04
  • msg #260

Re: Loudwater (F.R. Chapter 1)

Butterfly points out, "She may be mayor, captain, but she isn't very military, is she? You can't be too hard on her. She's used to using words of silver rather than harsh discipline. She needs you for a reason, you know. Still, I am sorry for your loss."
Joe Darkthorne
player, 169 posts
Everyone suspects a Rouge
Few suspect the Ranger
Tue 4 May 2010
at 06:42
  • msg #261

Re: Loudwater (F.R. Chapter 1)

  Joe will be so good at following that order if the unfortunate eventuality of combat comes around.  Their bow is literally designed for messing with ranged attackers.

  "Shoot people who want to shoot us, right.  This would include their leader if it comes to that.  Any particular insights on making sure you don't die besides the given tactics?"

OOC Style: STILL Haven't updated my sheet. Duelists Bow +1, hit enemies take -2 penalty to ranged and area attacks till end of my next turn.  Still have my Cloak of distortion though, errata'd to +1 def.
  This also means my Disruptive Strike causes a ridiculous -8 penalty if interrupting a range/area attack.

Gale
player, 94 posts
Human wizard wielding orb
Robe of adornment +0
Tue 4 May 2010
at 14:50
  • msg #262

Re: Loudwater (F.R. Chapter 1)

"My condolences too," Gale adds, realizing that the time has past for it to sound earnest.  Oh well.

She contemplates the coincidence that the two cat people in the group both know the language of the dragons.  The one who worships Bahamut makes some sense.  She puts on a wry smirk.

"The two of you answered that like you were twins,"
she says, "I wonder if there might be some blood relation between you two.  I suppose it'll come in quite handy the day we have to negotiate with kobolds, dragons, or the like.  So...  Why Draconic, Raichel?"
Captain Harrowleaf
player, 7 posts
Elderly Elf Ranger
Head of Loudwater Patrol
Tue 4 May 2010
at 15:00
  • msg #263

Re: Loudwater (F.R. Chapter 1)

"Thanks for the condolences," Harrowleaf answers generally before turning to Butterfly specifically, "I'm angry with her not for her lack of harsh discipline but for her lack of action of any kind.  Would YOU have done NOTHING having heard of so many murders and children being kidnapped if YOU had as much at YOUR disposal as she does?  At least now that I've returned she's authorized me to use full force...  Be that as it may, one crisis at a time.

"To answer your question, Timothius, I'm assuming they'll be charging at us full force.  The most important thing is to hold formation for in case they do.  If not, I'll make the decision whether or not we charge THEIR ranks, hold our ground, or back off.  Again.  HOLD FORMATION, PEOPLE!  I cannot stress this enough!  Together we're a giant.  Breaking formation is like a giant who's limbs separate from the body.  If you're ever tempted to flee from battle, bear in mind those who flee make the easiest targets.


He notices Gale raising her hand and lets her speak.

"Twice now I've seen their hexers conjure a rather vexing cloud of smoke that makes them hard to target.  If I were to wager a guess, they'll probably hold formation inside the cloud.  Also...  If High Shaman Sancossug has anything like a wizard's powers, you'll not want to keep formation TOO tightly.  Clumped up foes are a wizard's playground what with all the area effect spells."

Harrowleaf rubs his chin and nods.

"Good point.  Keep 5' between yourself and the next person if at all possible.  We don't have the training or equipment to make a proper shield wall anyway, so may as well give each other some room to maneuver.  As for keeping me alive specifically, it's the same for all of us.  Simply do your part.  But you raise an important point.  I need to establish chain of command.  Timothius is my second.  Joe is my third.  Followed by Brandon, Jason..."

He lists each of his men in order of rank.  Perhaps worth noting, he puts the women at the bottom of the chain of command.

"...Lastly, Gale, Raichel, and Butterfly.  Let's go."
This message was last edited by the player at 15:34, Tue 04 May 2010.
The Goblins
Tue 4 May 2010
at 15:45
  • msg #264

Re: Loudwater (F.R. Chapter 1)

The group only travels for about 10 or 15 minutes before before the see a small army of goblins, hobgoblins, dogs, and ZOMBIES!

3 goblin warriors (W)
3 goblin skullcleavers (S)
2 goblin hexer (H)
1 goblin blackblade
4 starved dogs (D)
2 hobgoblin soldiers (S)
1 hobgoblin archer (A)
5 zombie rotters (R)
2 zombies (Z)
1 High Shaman Sancossug

With them sprawled on the ground is Curuvar.  They're about a football field's worth or so away.

"Where is the horn totem!?" Sancossug demands.

"You're up," Harrowleaf says to Timothius.
This message was last edited by the GM at 02:14, Wed 05 May 2010.
Timothius
GM, 142 posts
Paladin of Bahamut
Shifter (of sorts)
Wed 5 May 2010
at 05:46
  • msg #265

Re: Loudwater (F.R. Chapter 1)

Timothius pulls out the horn totem and holds it up. "It's right here!" he yells. Then takes point in the arrowhead formation. "He has undead..." he says in a disappointed tone. "What happens here could make a huge difference for our future. And theirs." He walks towards the goblins and their small army, expecting the others to follow.
Butterfly
player, 12 posts
Half-Elf Ranger
Lv.1
Wed 5 May 2010
at 05:47
  • msg #266

Re: Loudwater (F.R. Chapter 1)

Butterfly really doesn't care that she is the bottom-most rank in the pecking order. She's only lightly offended on Gale's behalf. That one seems really smart. But then again, Cpt Harrowleaf IS dealing with people who may or may not have any experience with military strategy for all he knows. Thus, he wisely recognized Timothius' military training. She hasn't made the connection that it's all boys with the only girls being bottom-ranked.
Raichel
player, 8 posts
Wed 5 May 2010
at 05:47
  • msg #267

Re: Loudwater (F.R. Chapter 1)

Raichel only registers that she doesn't have a ranking position and she prefers it that way for now since she doesn't want the annoyance of being blamed for how badly this goes. However... "She did NOTHING?!" She frowns deeply, clenching her fists. "All those children... I'm going to have some words with her when this is over." She shakes it off. She gets into formation, just diagonal of Timothius, gripping her staff in her hands.
Joe Darkthorne
player, 170 posts
Everyone suspects a Rouge
Few suspect the Ranger
Wed 5 May 2010
at 07:26
  • msg #268

Re: Loudwater (F.R. Chapter 1)

  Joe wonders why the hell he's been made part of the command structure at all.  Then remembers they've presented themselves as somewhat competent so there yah go.

  'Life would be simpler if the only zombies I had to deal with were back in Luskan...' Joe considers, as they eye the seven out of twenty four potential problems being the undead variety.

  While Joe can have his bow out and ready in almost less than an instant, they have it ready now as that would probably make the other nameless people on his side feel a bit better.
Gale
player, 95 posts
Human wizard wielding orb
Robe of adornment +0
Wed 5 May 2010
at 18:57
  • msg #269

Re: Loudwater (F.R. Chapter 1)

Gale follows along.

"I thought we were going to try and have Timo and Sancossog meet in the middle to talk," she says.
High Shaman Sancossug
Wed 5 May 2010
at 18:59
  • msg #270

Re: Loudwater (F.R. Chapter 1)

"Ah!" the goblin leader warns, "That's close enough!  Send the prisoners along with the horn totem to us and we'll send Curuvar!"
Timothius
GM, 143 posts
Paladin of Bahamut
Shifter (of sorts)
Thu 6 May 2010
at 04:44
  • msg #271

Re: Loudwater (F.R. Chapter 1)

Timothius yells out, "We meet in the middle, High Shaman Sancossug! Just you and I!" he glances at the captain. "With your permission, sir, the prisoners?" he holds a hand out expectantly, as if waiting for the reigns of the prisoners.
Butterfly
player, 13 posts
Half-Elf Ranger
Lv.1
Thu 6 May 2010
at 04:44
  • msg #272

Re: Loudwater (F.R. Chapter 1)

Butterfly has her bow at the ready, but to her side. She is a quick-draw like Joe, but frankly that doesn't comfort her enough to keep her bow un-drawn. All it'd take is being nervous and drawing too quick, getting the string stuck on your clothes, or whatever (Game mechanics may ignore such things, but RP doesn't).
Raichel
player, 9 posts
Thu 6 May 2010
at 04:44
  • msg #273

Re: Loudwater (F.R. Chapter 1)

Raichel finally turns her attention to Gale and says, "Sorry... you asked me a question. The answer is simple really. It's the language of dragons. Dragons are strong, powerful and wise. I wish to be powerful and wise like the dragons."
Joe Darkthorne
player, 171 posts
Everyone suspects a Rouge
Few suspect the Ranger
Thu 6 May 2010
at 07:23
  • msg #274

Re: Loudwater (F.R. Chapter 1)

  Joe comments "I could have sworn Shifters could be powerful and wise as well.  I suppose you'd know otherwise better than me though."  Technically, Joe possibly knows better than Raichel does due to Nature check game mechanics, but who cares.

  Joe will be particularly annoyed if the Goblins try to do anything to Tim
Gale
player, 96 posts
Human wizard wielding orb
Robe of adornment +0
Thu 6 May 2010
at 15:26
  • msg #275

Re: Loudwater (F.R. Chapter 1)

"Or wise and nimble," Gale points out, "Depending on their ancestry.  But yeah.  Spending time with Timothius admittedly has raised my respect for a certain Platinum Dragon.  Though I don't make the connection of knowing the language of the dragons to becoming as strong as they."

Harrowleaf hands the end of the rope that binds the prisoners together to Timothius.

"Do what you can to stand to the side with your shield arm facing the enemy if things turn violent.  I'm pretty sure our bows could reach him half way if he agrees to meet you there.  But then, their ranged attacks might be able to reach you there too, so be careful.  Do not turn your back to them.  About those zombies... CAN he revive this 'ogre king' with the horn totem?"

"I'm pretty sure he can't," Gale answers, "He was being honest in describing the ritual he was going to use...  The ritual he described was flawed every which way.  Those zombies are possibly what's left of the dark rituals that the oni performed when it was still alive.  Only way I can figure that ritual would work is if the spellplague somehow makes very poorly crafted rituals work, but I was under the impression the plague was more a force of making things fail, not succeed."

"I hope your right."
High Shaman Sancossug
Thu 6 May 2010
at 15:30
  • msg #276

Re: Loudwater (F.R. Chapter 1)

"I'll bring one with me," the goblin leader shouts back, "You may bring one too to be fair.  Just be sure to bring the horn totem!

Sancossug barks an order at one of the hobgoblins who stows his weapons and scarfs up Curuvar from off the ground and shoulders him like a sack of potatoes.  The two of them walk toward the middle ground between the two gathered armies.
Timothius
GM, 144 posts
Paladin of Bahamut
Shifter (of sorts)
Thu 6 May 2010
at 21:00
  • msg #277

Re: Loudwater (F.R. Chapter 1)

Timothius grabs the reigns and thinks about who he wants at his side. He decides Elric is the perfect choice due to the warforged being, well, a walking, talking, intimidating suit of armor.

He walks out to the middle to meet with the High Shaman, only his shield is up, not his sword. Kinda HAS to have his sword hand free due to the prisoners. He holds the reigns forward, expecting the High Shaman to give Curivar to Elric.
Butterfly
player, 14 posts
Half-Elf Ranger
Lv.1
Thu 6 May 2010
at 21:01
  • msg #278

Re: Loudwater (F.R. Chapter 1)

Butterfly doesn't budge. She has no orders besides to stand there.
Raichel
player, 10 posts
Thu 6 May 2010
at 21:03
  • msg #279

Re: Loudwater (F.R. Chapter 1)

Raichel stays behind due to the agreement of the prisoner exchange. "Sorry, Captain... meant to ask permission to break from formation, but it seemed to be hinted by circumstance." she says in a serious tone.
Joe Darkthorne
player, 172 posts
Everyone suspects a Rouge
Few suspect the Ranger
Fri 7 May 2010
at 06:13
  • msg #280

Re: Loudwater (F.R. Chapter 1)

  Joe may want to see Tim get out of this alive, but they are still firmly in the 'better them than me' mindset regarding Tim, and now Elric heading further out into the open.

  Elsewhere, Matt gets a feeling of appreciation for his choice of small shield over heavy shield.
High Shaman Sancossug
Fri 7 May 2010
at 14:00
  • msg #281

Re: Loudwater (F.R. Chapter 1)

The goblin leader meets Timothius in the middle ground and takes the reigns.  He nods at the hobgoblin who hands Curuvar over to Elric.  Curuvar is still wearing only his undergarments and he looks like he spent the night as a piñata for the goblins.  He's gagged, bound, knocked out, barely alive, and judging from his slow breathing and pale skin, may freeze to death at any moment.

"And the horn totem?" Sancossug asks anxiously, dropping the prisoner rope to hold out his free hand again, his other hand occupied with holding his rod implement.
Gale
player, 97 posts
Human wizard wielding orb
Robe of adornment +0
Fri 7 May 2010
at 14:17
  • msg #282

Re: Loudwater (F.R. Chapter 1)

Gale's keeps trying to convince herself that she's right.  There's no way this amateur shaman could revive a long dead oni.  There's no way he could have a zombie creation ritual.  If he had all that power at his disposal, why not have an even larger undead army with him?  Maybe he came upon this power recently.  Maybe the horn totem is much more powerful than everyone thinks it is.  Maybe Gale's words have doomed a whole town.  Riding a horse and being a hero are a lot harder than they look.  Maybe after a while she'll get used to these life-or-death choices and ride them like a pro.  She considers suggesting to Harrowleaf that the group attack and kill... no Timothius wouldn't allow the "good guys" strike the first blow.  Then maybe send someone to assassinate... no.  No way they could sneak into that barrow deep enough to get at Sancossug.  At least there's Curuvar to collaborate that the goblins can't revive the oni.  But maybe he's learned otherwise.  Darn it!  Timothius is way out of range of ghost sound!  And so the mental frustration continues...

Meanwhile, Harrowleaf nods to Raichel.

"As mentioned, all those tactics are for in case negotiations fail.  So far, things seem to be going well, but but be ready to rush to Timothius' aid on my command."
Timothius
GM, 145 posts
Paladin of Bahamut
Shifter (of sorts)
Sat 8 May 2010
at 12:47
  • msg #283

Re: Loudwater (F.R. Chapter 1)

Timothius reaches slowly, pulls out the horn totem and gives the High Shaman an apologetic look before handing it over to him. He immediately reaches over to touch Curivar in order to heal him and hopefully keep him from dying.

"You have my deep apologies once again for the thievery, murder and attempted murder that you and your comrades have endured. I will see to it that Curivar sees a trial. I will also fight to be sure that if he is found guilty, that you will get to personally witness the sentence. I know none of this is any consolation and my heart still aches for those lost, but I can only hope your show of maturity will be an example to the people of Loudwater. I have something important to ask you when you are ready to hear me. Otherwise, if there is anything else you wish to add, please do."

Even Timothius has to doubt the maturity level of goblins. That is to say, he doubts the goblins ever had good intent or intent to be at peace with their neighbors. Nevertheless, he awaits the High Shaman's response.
Raichel
player, 11 posts
Sat 8 May 2010
at 12:48
  • msg #284

Re: Loudwater (F.R. Chapter 1)

Raichel, having little else to do, returns to her discussion with Gale and Joe. "Learning Draconic helps your mindset. It is as much a philosophy as reading a book on Ioun or even the history of war might aid a wizard with their mastery of magic." she looks at Joe. "You are correct in that Shifters can be powerful and wise. But so can you. Don't overlook yourself. Do not let people force you into believing you are any less than someone else simply because of race. While it is wise to recognize someone's strengths and unwise to underestimate someone, it is equally wise to strive to become better and unhealthy to underestimate yourself."

Ironic Raichel just made the same point to Joe about his own race that he did to her about Shifters. But she doesn't seem to be of the "because you are a human, lol" opinion. Raichel is high on the opinion of mind over matter.
Butterfly
player, 15 posts
Half-Elf Ranger
Lv.1
Sat 8 May 2010
at 12:49
  • msg #285

Re: Loudwater (F.R. Chapter 1)

Butterfly listens to the conversation and raises an eyebrow before cracking a smile. "...Mom and Dad said the same thing to me concerning my elven neighbors. Now I can fire an arrow as good as most of them. I aim to be even better on a daily basis..."
Joe Darkthorne
player, 173 posts
Everyone suspects a Rouge
Few suspect the Ranger
Sun 9 May 2010
at 05:40
  • msg #286

Re: Loudwater (F.R. Chapter 1)

  Joe smiles slightly, "I was more referring to the odds of you knowing more about shifters than me was better for the most obvious reason.  But thanks for showing that you seem to share the more pleasant aspects of my logic."

  They consider the small armies on both ends of the area, "Though it can be hard to decide if you're underestimating yourself or overestimating the other guy in a situation like this.  I'm gonna go with blind optimism and take your word for it with your aim, hopefully you miss less than I do."

  Him missing at all is missing too much, but we never claimed Joe only sets reasonable standards to himself.
High Shaman Sancossug
Sun 9 May 2010
at 21:45
  • msg #287

Re: Loudwater (F.R. Chapter 1)

The goblin leader snatches the horn totem and begins hopping up and down!  He waves it in the air at his allies, and they cheer!  He then proceeds to cut the prisoners' bonds with the totem while Timothius heals Curuvar.  The wizard's eyes pop open and he takes a deep breath as the color returns to his skin.  He flops around like a fish out of water as much as his bonds allow. "RRRMMF!" he shouts against his gag, his facial expression quite angry.

"We're done here!" Sancossug announces, "No double-crosses, and we'll not trouble your town over this again.  As for the wizard, I don't care what you do with him or to see him again."

Sancussug tells his allies to back away from Timothius and Elric, and does so himself.  They don't turn their backs to the heroes.
This message was last edited by the GM at 21:48, Sun 09 May 2010.
Gale
player, 98 posts
Human wizard wielding orb
Robe of adornment +0
Sun 9 May 2010
at 21:57
  • msg #288

Re: Loudwater (F.R. Chapter 1)

"Well it looks like Curuvar's been revived," Gale says, "I don't think zombies are quite as energetic as he's being.  And no fireballs.  So I guess things went well judging from the cheering and lack of violence.  Any bets on whether they decide to attack anyway?"
Elric
player, 144 posts
Warforged Cleric
Level 2
Mon 10 May 2010
at 00:38
  • msg #289

Re: Loudwater (F.R. Chapter 1)

Elric continues to hold Curuvar while remaining silent. The Warforged cleric knows that now is not the time to speak lest he hinder current efforts as he can think of no reason why anyone not dwelling in the dark would employ mindless undead that crave only to kill the living. But Elric knows that just because he can't fathom a reason, that such a reason does not exist. So for now, he remains silent on the matter.

Elric thinks about recent events to keep his mind off the undead that he can't do anything about without betraying other aspects of Pelor's teachings as hunting undead should never be a priority over saving the living.

Elric thinks back remembering what he has been told about the children that have gone missing and knows that finding them is more important than dealing with a few scraps of undead.

As the Warforged's mind drifts between keeping a good grip on Curuvar without harming the wizard, the Warforged wonders if the children wherever they may be are being treated well, and if they are hungry. Elric hopes that they are, and wonders if they would want to try that 'breakfast on the go' food as Elric remembers how children tend to always be 'on the go'.

Elric's eyes drift back to Sancossug and the other goblins as the Warforged waits for Timothius to start backing off towards the group before he will do the same.
Timothius
GM, 146 posts
Paladin of Bahamut
Shifter (of sorts)
Mon 10 May 2010
at 16:36
  • msg #290

Re: Loudwater (F.R. Chapter 1)

Timothius BACKS away just like the goblins. He kinda figured out the goblins have little to do with the children disappearing. But if they have anything to do with it, the goblins will wish they could trade places with Curivar. Once back at Cpt Harrowleaf, Timothius says, "Had no idea he was going to be having a show of force like this... shall we return home?"
This message was last edited by the GM at 03:17, Tue 11 May 2010.
Raichel
player, 12 posts
Tue 11 May 2010
at 04:14
  • msg #291

Re: Loudwater (F.R. Chapter 1)

Raichel hurries to meet with Timothius, "Well? Do they know anything about the children?" Timothius says, "They aren't interested in talking. Besides, I doubt they d-" Raichel yells out, "Hey! High Shaman! Loudwater is missing some children! Know anything about that?!"
Butterfly
player, 16 posts
Half-Elf Ranger
Lv.1
Tue 11 May 2010
at 04:17
  • msg #292

Re: Loudwater (F.R. Chapter 1)

Butterfly keeps her bow pointed down, but does draw the notched arrow part of the way. Raichel may be just a girl, but her actions may be seen as too aggressive.

(Readied Action: Twin Strike on one or two creatures who attack)
Joe Darkthorne
player, 174 posts
Everyone suspects a Rouge
Few suspect the Ranger
Tue 11 May 2010
at 07:37
  • msg #293

Re: Loudwater (F.R. Chapter 1)

  'So, that's one person with worse tact than me met per day for the last two days... This trend could doom the universe if it continues  Joe manages to refrain from facepalming.

  "I wonder how much gold I'd have to bet that this would end poorly for the universe to choose spiting my wallet over the lives of others?"

OOC Style:  If anything, the universe will spite me for the 'you NEED to update your sheet now haha' angle with this going badly.  Got distuptive strike as my lv 3 pick and it's intended for the first thing to attack Tim, with Careful Attack intended for such if first misses/doesn't drop them (or, the second to attack tim)
High Shaman Sancossug
Tue 11 May 2010
at 13:07
  • msg #294

Re: Loudwater (F.R. Chapter 1)

Assuming the chain of events occur as written, Raichel "hurrys to meet with Timothius" for a very short distance since Timothius is already "back at Capt. Harrowleaf."  An important detail because Harrowleaf would object to the monk breaking ranks and someone rushing toward the goblins would make them nervous if Raichel didn't wait for Timothius to return.

Sancossug has a confused look on his face.  Up for grabs whether individuals can pick that out at a distance of a football field.

"Missing children?!" he shouts back, "You sure picked a fine time to hurl accusations!  NO!  I care nothing for your town's people or your inability to keep track of your offspring!  If we find any of your children we'll be sure to make better use of them than you!"

He continues in goblin to his allies, <goblin>"...such as feed them to our dogs!"</goblin>

They burst out laughing.  Confident that they're well out of shooting range, they turn to leave at walking pace with only an occasional glance over a shoulder to make sure they're not being snuck up on.  They seem to control their zombies the same way they control their dogs.  With shouts and physical abuse.
Gale
player, 99 posts
Human wizard wielding orb
Robe of adornment +0
Tue 11 May 2010
at 13:37
  • msg #295

Re: Loudwater (F.R. Chapter 1)

"Well," Gale says, "What a charming goblin.  But I suppose this ended as well as it could barring those zombies and dogs turning on their masters for us.  It looks like Curuvar has something he wants to say."

Harrowleaf rubs his chin and considers Gale's point.  He's flopping about so vigorously even the warforged is inconvenienced by him.  In spite of Curvar's reputation, he just might have something important to say.  He reaches over to remove the gag and warns:  "You're a prisoner, Curuvar.  Choose your words carefully or this gag goes right back on."

Curuvar coughs.  "I was wrong.  The goblins are more serious a threat than I thought.  Now is your best chance at beating them while they're exposed and outside their stronghold where they can create more zombies with that horn totem!  Giving them what they want has only emboldened them to strike at us when they do!  Even now they laugh about feeding Loudwater's children to their dogs!  Strike now, Harrowleaf!  Loudwater's future is at stake!"

Harrowleaf smears his face with his hand, worried that the wizard just might be right.  "Unfortunately I cannot.  Not only is that not my choice to make, I don't like our odds, and I'm not willing to risk the lives of my men on your word alone."

"You'll regret it," Curuvar answers darkly, "Now if you don't mind... Thanks to the paladin I can walk on my own.  Gale.  I know you can conjure me up something warm."

Harrowleaf puts the gag back on Curuvar then cuts the bonds on his ankles.  "Can't risk you trying to attack the goblins to force me into a confrontation.  But you may walk on your own as you requested."

Gale considers Curuvar's request and gives a practical reason for her allowing him to remain humiliatingly exposed.  "Unfortunately the robe I'd conjure would be too thin to be warm enough.  I'll just keep you warm with direct prestidigitation."

She chants and waves her hand and Curuvar's goosebumps and shivering lessen.
Timothius
GM, 147 posts
Paladin of Bahamut
Shifter (of sorts)
Tue 11 May 2010
at 15:18
  • msg #296

Re: Loudwater (F.R. Chapter 1)

Timothius squirms. Harrowleaf is right. But then again, Curivar isn't the most trustworthy person. Even if he tends to be honest, he also tends to exaggerate. Though for him to admit underestimating the goblins... AND admit he was wrong about something. Timothius looks at Harrowleaf. "His words are disturbing sir. If he's right, then at the very least we should make haste for Loudwater."

If he understood goblin, he would have translated for-(See Raichel's post)
Raichel
player, 13 posts
Tue 11 May 2010
at 15:20
  • msg #297

Re: Loudwater (F.R. Chapter 1)

Raichel earpirks and looks around. "Anyone here know goblin and heard what they just said?" not that she's jumpy, but she IS curious. She yells over, "I didn't accuse you of a thing! Just asked what you knew!"
Butterfly
player, 17 posts
Half-Elf Ranger
Lv.1
Tue 11 May 2010
at 15:20
  • msg #298

Re: Loudwater (F.R. Chapter 1)

Butterfly doesn't know goblin. She knows she'll need to learn some key phrases from it some day, but for now? She waits for Harrowleaf's instruction.
Joe Darkthorne
player, 175 posts
Everyone suspects a Rouge
Few suspect the Ranger
Wed 12 May 2010
at 00:43
  • msg #299

Re: Loudwater (F.R. Chapter 1)

  "As much as of a problem as you have been, I wouldn't be surprised if people being violent idiots causes more problems in the future.  Wiping out a small town isn't really on my hopeful to do list today though, so gonna have to agree with the not shooting them in the face now thing."

  Joe doesn't speak Goblin either, but figures curuvar is right for what said, mostly. "As in 'right now' or 'because we're dicks we'll do this if it turns up' feeding them to dogs?"
Gale
player, 100 posts
Human wizard wielding orb
Robe of adornment +0
Wed 12 May 2010
at 02:46
  • msg #300

Re: Loudwater (F.R. Chapter 1)

Gale skews her lips.  "Looks like our only goblin language translator is gagged and unable to make any clarifications on whether the goblins were hinting at their having captive children or their being fed to dogs now or later."

The goblins apparently ignore Raichel and continue on their way.

Harrowleaf gives them a glance.  "I'm going to go with 'because they're dicks' and they don't have children captive right now.  If there were an immediate threat, Curuvar would have accused us all of being failures as heroes for letting them die or would have made his point more clear.  They were reacting to Raichel's shouts, that's all.  Let's go."

He begins to lead the way back to town.
This message was last edited by the player at 02:58, Wed 12 May 2010.
Timothius
GM, 148 posts
Paladin of Bahamut
Shifter (of sorts)
Wed 12 May 2010
at 03:11
  • msg #301

Re: Loudwater (F.R. Chapter 1)

On the way back to town, Timothius looks over at Harrowleaf. "Feeding children to dogs... how anyone finds that funny is beyond me, but I agree that they probably don't have the children. But the question comes; where then?"
Butterfly
player, 18 posts
Half-Elf Ranger
Lv.1
Wed 12 May 2010
at 03:13
  • msg #302

Re: Loudwater (F.R. Chapter 1)

Butterfly slowly releases the string of her bow, but keeps the arrow notched anyhow as she follows the group.
Raichel
player, 14 posts
Wed 12 May 2010
at 03:14
  • msg #303

Re: Loudwater (F.R. Chapter 1)

Raichel glances at Harrowleaf. She wants to say something, but Tim's question is more important and she decides to simply make a mental note to talk with the mayor about her time in charge at a later time.
Joe Darkthorne
player, 176 posts
Everyone suspects a Rouge
Few suspect the Ranger
Wed 12 May 2010
at 06:06
  • msg #304

Re: Loudwater (F.R. Chapter 1)

  Mayor Haggar would go out and piledriver countless gang members in search of children.  But the mayor of Loudwater was not Haggar, nor was this a Final Fight based game (raise your hand if you remember any music from Final Fight... Now raise your hand if you remember any music from Streets Of Rage).

  "Possibly because it's not their kids? Farther end of 'It's funny because it's not happening to me'."
Gale
player, 101 posts
Human wizard wielding orb
Robe of adornment +0
Thu 13 May 2010
at 02:45
  • msg #305

Re: Loudwater (F.R. Chapter 1)

"I have a fair idea of who to ask," Harrowleaf answers Timothius, "Which of you do you suppose is the most intimidating or has the best skill gathering rumors?"

"I'd say there's very few individuals who respect the offspring of all other sentients," Gale answers Timothius, "I've heard plenty a joke about scrambled chromatic dragon eggs from otherwise child-loving paladins and clerics...

"As for ideas on where to start our search, we were introduced to a person who's been leaned upon by a tiefling named Narrows on behalf of the so-called 'Lady of Shadows.'  Cala of the general store.  She also mentioned a Brosha Manx of the apothecary has also refused their 'protection.'  She doesn't know how to find Narrows, but perhaps Manx does.

"As for who's the most streetwise and intimidating...  I can be persuasive in either way if I need to be.  What did you have in mind?"


"The seedier types of town who frequent the dirtier places of town are more likely to know about this 'Lady of Shadows' and her connection to the disappearances," Harrowleaf answers, "But it sounds like a visit to the apothecary first would be worth while."
This message was last edited by the player at 02:50, Thu 13 May 2010.
Timothius
GM, 149 posts
Paladin of Bahamut
Shifter (of sorts)
Thu 13 May 2010
at 03:20
  • msg #306

Re: Loudwater (F.R. Chapter 1)

Timothius looks over at Gale, "That pretty face? Intimidating? I don't believe it." he says with a smile. Then looks at Harrowleaf, losing his smile. "I'll help out where I can. I'm not used to being intimidating, but it's not that hard when you were heavy armor that looks like a walking fortress."
Raichel
player, 15 posts
Thu 13 May 2010
at 03:22
  • msg #307

Re: Loudwater (F.R. Chapter 1)

Raichel says, "Judging from how people never believe me when I say I can introduce their face to their asphalt, I'm guessing I'm not intimidating. Most guys laugh when I say as much. But mark my words, I can, without weapons, very much make people eat dirt."
Butterfly
player, 19 posts
Half-Elf Ranger
Lv.1
Thu 13 May 2010
at 03:23
  • msg #308

Re: Loudwater (F.R. Chapter 1)

Butterfly giggles. "Me? Intimidating? Hardly... and street...wise... I don't even know what that means." that last bit, she blushes some.
Joe Darkthorne
player, 177 posts
Everyone suspects a Rouge
Few suspect the Ranger
Thu 13 May 2010
at 04:11
  • msg #309

Re: Loudwater (F.R. Chapter 1)

  "People don't tend to take me seriously unless it's to get offended at something I say.  So Gale is probably our better shot when it comes to finding things out in less than 'I'll stab you otherwise' conversation."  Joe says in regards to the general situation.
Gale
player, 102 posts
Human wizard wielding orb
Robe of adornment +0
Thu 13 May 2010
at 04:47
  • msg #310

Re: Loudwater (F.R. Chapter 1)

Gale blushes and smiles at Timothius' compliment.  "Thanks," she says without further comment.

Upon arriving in Loudwater, Harrowleaf delivers Curuvar to the gate guard and orders one of them to take him to the town prison.  "And see that he has something to keep him from freezing to death."  He removes the gag.

"You may be quick to explode goblins, but you've yet to be violent in town."

Curuvar gives no comment and doesn't look at all grateful for these considerations.

Harrowleaf continues to lead the way to the apothecary.

A sign displaying several oddly shaped bottles hangs over
the door of this shop. A dozen different scents waft through
the doorway, including tangy musk, cinnamon spice,
orange peel, baking bread, and gunpowder.


Although the apothecary advertises as a perfumery,
the proprietor has recently started selling
oddments and charms, much to Garwan’s ire. In the
apothecary, one might find powdered unicorn horn,
dragon claws, and burnt-out Ioun stones. However,
the worth or authenticity of many such products is
questionable. The apothecary also carries more mundane
products, including herbs, roots, and spices,
which are mainstays of Loudwater’s cooks and hedge
wizards. You might also choose to make a number of
low-level rituals available for purchase here.

Brosha Manx: The apothecary’s proprietor, a
half-elf named Brosha Manx, is a thin and listless
individual. His face is scarred, and his hands shake
from ill-conceived attempts to brew potions in his
youth.

Harrowleaf folds his arms.  "Gale.  If you would do the talking, please."

Gale nods and begins explaining the situation to Manx then questions if he knows anything that would help with the investigation.  He folds his arms and shakes his head gravely.

"No.  Some shops might pay the gang, but I don't.  Beyond that, I don't have anything to tell you.  Sorry."

Gale glances at Harrowleaf.  "Much the same as Cala.  Not surprising."

"I guess then we'll be moving on unless anyone has something to add."
This message was last edited by the player at 05:13, Thu 13 May 2010.
Timothius
GM, 150 posts
Paladin of Bahamut
Shifter (of sorts)
Thu 13 May 2010
at 05:22
  • msg #311

Re: Loudwater (F.R. Chapter 1)

Timothius leans over and asks rather quietly, "Which shop do you know for certain pays the gang? And do you happen to know when the gang goes around to collect?"
Butterfly
player, 20 posts
Half-Elf Ranger
Lv.1
Thu 13 May 2010
at 05:28
  • msg #312

Re: Loudwater (F.R. Chapter 1)

Butterfly sniffs around at the exotic smells and ponders. Then asides to Harrowleaf quietly, "Anyone ever confirm whether everything here is genuine?"
Raichel
player, 16 posts
Thu 13 May 2010
at 05:31
  • msg #313

Re: Loudwater (F.R. Chapter 1)

Raichel looks over at Harrowleaf. "Moving on sounds good. The sooner we get to the root of things, the better."
Joe Darkthorne
player, 178 posts
Everyone suspects a Rouge
Few suspect the Ranger
Fri 14 May 2010
at 05:37
  • msg #314

Re: Loudwater (F.R. Chapter 1)

  "So, were we going to try the obvious 'kick extortionist in the face' approach, or the 'let them take the money and see where they go with it' approach?"  Joe asks,  though they are hazy on the potential success of the latter if someone on the Cops side of things is working with them.
Gale
player, 102 posts
Human wizard wielding orb
Robe of adornment +0
Sat 15 May 2010
at 02:42
  • msg #315

Re: Loudwater (F.R. Chapter 1)

Brosha Manx answers Timothius in a mock whisper, "All of them," he says, "And whenever they're in the mood."

Harrowleaf gives an annoyed look at Manx.  "All as authentic as the owner no doubt," he answers Butterfly in a tone that indicates he means he's as fake as his wares.

He considers the options suggested by Joe and shakes his head.

"Neither of those yet.  We're going to the docks to hassle someone whom I'm certain will know something about this new gang."

He leads the way and asks around for a man named Kyos.

Docks
Several large log structures in the northeast section of
Loudwater store the goods of merchants doing business in
the town. By day, people bustle about the area, transferring
barrels and crates between the storehouses and trade ships.
The docks are small and allow only a limited number of
ships to moor. Several small fishing boats vie with larger
ships for space along the docks. By night, raucous noises
issue from the pub situated along the west wall.

"The pub of course," a halfling with a pipe says, blowing circles, "What you want with old one-eye?"

"One eye?!" Harrowleaf asks, "Since when?!"

"Oh yeah!  You were out of town when it happened!  Well rumor has it he lost his eye AND his hand to the Lady of Shadows when he refused to join her gang!"

"We're hunting down the Lady of Shadows to 'ask' her what she knows of the missing children," Gale interrupts, "Know anything about that?"

"Yeah," the halfling answers darkly, "Plenty folk know her gang is located in the northwest corner of town.  One-eye might know exactly which building."

Fisher’s Friend Pub
The overwhelming odor of spirits and smoke wreathes
this tavern. Calloused dockworkers and fishers drink and
gamble away their pay. Wizened old men and women sip
their ale in silence, waiting for an opportunity to tell a tale
of the river.

Kyos is a male human who spends his days in the
Fisher’s Friend Pub. He is a former pickpocket and
has a hook in place of one hand and an eyepatch
covering one eye. If a PC makes a DC 15 Diplomacy
or Intimidate check, Kyos relates the following
information.

“The Lady of Shadows? That she-dog near killed me when
I wouldn’t join her little pack! As it is, she left me crippled,
like you see me now, and she threatened to take my other
hand and eye if she ever catches me thieving without her
say-so!”

Kyos has never met the Lady of Shadows personally,
so he can’t provide a description. He believes that the
gang lairs in the run-down tenement located in the
northwest corner of Loudwater (area 17). PCs who
talk to Kyos learn enough to find the lair.
This message was last edited by the player at 02:42, Sat 15 May 2010.
Timothius
GM, 151 posts
Paladin of Bahamut
Shifter (of sorts)
Sat 15 May 2010
at 12:54
  • msg #316

Re: Loudwater (F.R. Chapter 1)

Timothius talks with Kyos and hears him out. "Goodness. Don't you worry, sir... we are here to clean up. Isn't that right, Harrowleaf?" he says with a tone of respect. He believes in Harrowleaf. It only took the short moments he's known the man to have that kind of respect for him.

(Tim got EXACTLY 15 on Diplomacy. Rolled a 6. +9 = 15!)
Raichel
player, 17 posts
Sat 15 May 2010
at 12:56
  • msg #317

Re: Loudwater (F.R. Chapter 1)

Raichel is soooo pissed. She takes a few deep breaths and goes to slowly, non-threateningly put a hand on Kyos' shoulder. "I apologize, Mister Kyos, but for now the lost children take priority. You are alive, they might not have time. But I swear when this is over, I will find who did this to you and they will find themselves missing a hand and an eye. Just describe who he, she or they were."
Butterfly
player, 21 posts
Half-Elf Ranger
Lv.1
Sat 15 May 2010
at 12:58
  • msg #318

Re: Loudwater (F.R. Chapter 1)

Butterfly says, "Well the info you gave us will help a lot, sir. If we find the children, we'll tell them everyone responsible for their recovery, including you."
Elric
player, 145 posts
Warforged Cleric
Level 2
Sat 15 May 2010
at 13:52
  • msg #319

Re: Loudwater (F.R. Chapter 1)

Elric remains silent as he contemplates the situation. While saddened at the fate that has been inflicted upon Kyos, Elric knows that the mans wounds are beyond his ability to heal and that in some places if convicted of being a thief, the fate the law could hand down, depending on what was stolen, could easily be worse than the loss of one hand and one eye. The warforged breaks his silence by saying softly to not be overheard by ears that may not be friendly towards the group, “We should make haste and deal with this gang, now that we know where it is. The more time we delay, the less the chance of finding the children safe and unharmed.”
Joe Darkthorne
player, 179 posts
Everyone suspects a Rouge
Few suspect the Ranger
Sun 16 May 2010
at 05:06
  • msg #320

Re: Loudwater (F.R. Chapter 1)

  We would like to again remind the universe that Joe is a single class Ranger.  They also suspect going directly to Arson once they reach the lady of Shadow's supposed place won't be a viable solution in Loudwater like it can be in Luskan (not to mention the similar likelihood of underground exit).

  Joe wonders, 'Is it me, or does this town get bigger the longer we're in it?'  No Joe, it's just that you only needed to see about twenty tiles worth of it before, and now you get to notice the rest of the town exists.
Run-Down Tenement
Sun 16 May 2010
at 06:02
  • msg #321

Re: Loudwater (F.R. Chapter 1)

Kyos gets a confused look on his face when the "heroes" of town empathise with him rather than say something like "serves you right for being a thief!" or some other self-righteous comment.  He's almost starting to believe the rumors about these heroes.  He's almost beginning to respect them!  At least... enough to warn them.

"I should warn you," he says, "The Lady of Shadows has the town guard in her pocket.  Don't rely on them to back you up.  Also, she's got a small army.  Even if the things people are saying about you all is true...  it won't be easy to confront her on her own turf.  Most likely trapped with at least one way to escape even IF you manage to get past her thugs.  I'd say there's no way to reason with her, but...  I would have said the same of those goblins."

When Kyos confirms Harrowleaf's suspicions about his men being on the take, he gets a very VERY unhappy frown ( http://www.youtube.com/watch?v=AQsOcYF69AY starting at 4:50 ) but says nothing.  He leads the way to the northwestern side of town and searches the place till he finds a likely villain's hideout.

This decrepit, abandoned tenement building sits dejectedly
in Loudwater’s northwestern corner. No doors or windows
keep out the elements or the squatters.
Everyone in the neighborhood ignores this building
because the abandoned tenement stands over the
subterranean lair of the Lady of Shadows. Members
of the Loudwater Patrol were bribed to overlook the
gang’s presence, and the locals have no one to turn
to for help.

If the characters investigate the building in the northwest
corner of Loudwater (area 17), they find it is an
empty shell. A stairway littered with garbage leads
down into the building’s cellar.

http://spreadsheets.google.com...DZ5M3hTc0E&hl=en
This message was last edited by the GM at 02:30, Tue 18 May 2010.
Captain Harrowleaf
player, 9 posts
Elderly Elf Ranger
Head of Loudwater Patrol
Tue 18 May 2010
at 02:44
  • msg #322

Re: Loudwater (F.R. Chapter 1)

Harrowleaf points out the easy-to-spot footprints in the dust that lead to and from the stairway and places his finger over his mouth in a "hush" expression.

"From this point on I'm relieving myself of command," he whispers, "I'm in no mental condition...  I'll just suggest the obvious that we put Timothius in front and in charge.  Formation isn't much of an option indoors, so I think a marching order is probably best.  Timothius, Elric, myself, Butterfly, Gale, Raichel, Joe.  As Gale suggested earlier, try to keep about 5' between yourself and the next person so we'll make for less of a target.  Anyone happen to have a torch handy?"
This message was last edited by the player at 02:48, Tue 18 May 2010.
Gale
player, 103 posts
Human wizard wielding orb
Robe of adornment +0
Tue 18 May 2010
at 02:46
  • msg #323

Re: Loudwater (F.R. Chapter 1)

Gale kisses her palm, making a flame appear over it.  She then blows the flaming "kiss" at Timothius' shield which then begins to glow as bright as a torch.

"That works," Harrowleaf says.
Timothius
GM, 152 posts
Paladin of Bahamut
Shifter (of sorts)
Tue 18 May 2010
at 03:05
  • msg #324

Re: Loudwater (F.R. Chapter 1)

Timothius nods as if accepting the responsibility. He smiles when Gale lights his shield. He cautiously goes down the stairs, more concerned about tripping than being quiet, but ironically such care has the side effect of quietness. Once at the base of the stares, he sees a door and carefully attempts to open it, testing if it's locked or not.

Butterfly and Raichel take their places in the marching order and maintain silence. Both seem impressed by Gale's power, though Butterfly seems more so.
Adventure Text
Tue 18 May 2010
at 03:15
  • msg #325

Re: Loudwater (F.R. Chapter 1)

The door opens to reveal a passage 40 feet long and 10 feet
wide. The passageway has several torches providing illumination
but otherwise appears neglected. Dust and cobwebs
fill the corners. At the end of the corridor, a set of double
doors leads to the west.

(( Only Elric and Timothius can see past the door at this point assuming everyone went along with Harrowleaf's suggestion.  Perception DC 22 and 25 for them. ))
This message was last edited by the GM at 03:20, Tue 18 May 2010.
Joe Darkthorne
player, 180 posts
Everyone suspects a Rouge
Few suspect the Ranger
Tue 18 May 2010
at 05:37
  • msg #326

Re: Loudwater (F.R. Chapter 1)

  Joe is just fine with being farther away from potential death waiting for them than the rest.  They are also more impressed with Gale's practical applications of Magic than they are of when they were blowing things up with it.

  Even though he has low-light vision, he still knows the importance of proper lighting and the incompatibility of 'use a bow' at the same time as 'hold a lantern'.
This message was last edited by the player at 05:37, Tue 18 May 2010.
Timothius
GM, 153 posts
Paladin of Bahamut
Shifter (of sorts)
Tue 18 May 2010
at 11:10
  • msg #327

Re: Loudwater (F.R. Chapter 1)

Timothius fails at perception, so he just marches on in.

(Perception roll was 5 or some silliness. If a trap harms Timmo, feel free to move him back to where he activated a trap.)
Admiral Ackbar
player, 2 posts
He knows
when it's a trap.
Wed 19 May 2010
at 04:43
  • msg #328

Re: Loudwater (F.R. Chapter 1)

IT'S A TRAP!  (Big friggin surprise, huh?)

Acid Trap Level 2 Obstacle Trap XP 125
A 10-by-20-foot section of the floor drops away on hinges to a
10-foot-deep pit filled up to ankle height with diluted acid.
Perception
✦ DC 22: The character notices that the floor could fall away.
✦ DC 25: The character notices the hidden control panel.
Trigger
When a creature moves into the trapped area.
Attack
Immediate Reaction Melee
Target: The creature that triggered the trap.
Attack: +5 vs. Reflex
Hit: 1d10 damage plus ongoing 5 acid damage (save ends),
and the target is knocked prone. A character cannot
succeed on a saving throw against the acid until he or she is
out of the acid.
Countermeasures
✦ A character adjacent to the trap can disable it with a DC
22 Thievery check. A character who has located the control
panel can disable the trap with a DC 15 Thievery check.
✦ A character can climb out of the pit with a DC 15
Athletics check.
✦ A character can attack the false floor or the control panel
(AC 5, Reflex 5, Fortitude 10, 20 hit points). Destroying the
false floor or control panel causes the trap to spring.

(( Elric perc check
1d20 +4
16 + 4 = 20

Timothius HP: 31-6=25 (plus 5 ongoing acid) ))

Timothius
GM, 154 posts
Paladin of Bahamut
Shifter (of sorts)
Wed 19 May 2010
at 15:30
  • msg #329

Re: Loudwater (F.R. Chapter 1)

Timothius tosses his heavy shield up to the others and gets ready to climb only to fall prone again. "Ow..." he winces from the acid's sting. "...help?"

(Move: stand from prone)
(Minor: toss shield up)
(Move: athletics check. Rolled a 1.)
DM ruling
Wed 19 May 2010
at 17:06
  • msg #330

Re: Loudwater (F.R. Chapter 1)

Timothius currently weighs about 240 lbs gear and all (255 with heavy shield).  Did a little research on RL numbers and turning that into game numbers on moving that kind of weight out of a 10' pit full of acid.  The elderly town scribe (str mod -1) could probably deadlift his own wife (DC 9 str check) with some difficulty.  The teenage stable hand (str mod 0) could possibly deadlift his older brother (DC 10) with some difficulty.  His older brother (Str mod 1) could possibly deadlift his burly boss (DC 11) once or twice.  The village strong man (Str mod 2) could probably deadlift a chair with 2 women on it (DC 12).

So someone like Elric with super heroic strength could could probably offer the end of his greatspear to Timothius and easily pull him out with a take-10 if he lifted with his legs.
This message was last edited by the GM at 17:26, Wed 19 May 2010.
Gale
player, 104 posts
Human wizard wielding orb
Robe of adornment +0
Wed 19 May 2010
at 21:15
  • msg #331

Re: Loudwater (F.R. Chapter 1)

Gale gasps at the familiar sound of her paladin friend falling through the floor and landing with a loud plate-armor CRASH!

"Timothius!" she cries as she rushes to the edge of the pit to try and aid him.

Already the smell of acid on fur and flesh is filling the room.  She reaches down with her staff.

"Grab hold!"
Captain Harrowleaf
player, 10 posts
Elderly Elf Ranger
Head of Loudwater Patrol
Wed 19 May 2010
at 21:25
  • msg #332

Re: Loudwater (F.R. Chapter 1)

Harrowleaf also rushes in, minus the "oh no!" type exclamations from the woman.

"Shhh!" he reminds her, "Unless you have a levitation spell you can cast on him, step aside and make room for someone stronger, missy.  This is man's work."

Maybe on a better day he would have asked nicely.  Not today.  He unstrings his bow and offers the end of it to Timothius.

Gale nods and relents to his request.

"You're right," she says, beginning to get out of the way, "No levitation spells.  But I at least have this."

A small stool appears in the pit, just tall enough that Timothius can stand on it to get out of the acid.

"Everyone else.  Open your waterskins.  He's covered in acid!"

(( Harrowleaf is no weakling.  +3 str mod means he's just as handy with his longsword as he is with his longbow attack modifier wise. ))
This message was last edited by the player at 22:08, Wed 19 May 2010.
Timothius
GM, 155 posts
Paladin of Bahamut
Shifter (of sorts)
Wed 19 May 2010
at 21:51
  • msg #333

Re: Loudwater (F.R. Chapter 1)

Timothius grabs hold of the bow and makes use of the stool. He still needs to save from the acid. He doesn't. Continuing to be burned. He's looking weak and woozy already.

(I'm assuming/hoping Tim can get out without need of one of my delicious fail rolls now? Because if not, I need to know.)
(Save throw: 5. Fail.)

(Tim's HP: 25-5(in upcoming turn) = 20 HP)
(Why oh why don't paladins get to train in athletics?)
(A trap with ongoing damage. >.>)
This message was last edited by the GM at 21:55, Wed 19 May 2010.
DM Ruling
Wed 19 May 2010
at 22:01
  • msg #334

Re: Loudwater (F.R. Chapter 1)

Timothius is helped out of the pit and is promptly doused by the waterskins of everyone who cares to do so.  This helps him shake off the effects of the acid.

(( Harrowleaf is strong enough to help lift Timo out even if the paladin rolls a 1 athletics check.  +1 bonus to his save throw for everyone who empties their waterskins on him.  Harrowleaf and Gale contribute. ))
Butterfly
player, 22 posts
Half-Elf Ranger
Lv.1
Thu 20 May 2010
at 03:14
  • msg #335

Re: Loudwater (F.R. Chapter 1)

Butterfly agrees to help out, duh, and also uses her flask on Timmo.
Raichel
player, 18 posts
Thu 20 May 2010
at 03:15
  • msg #336

Re: Loudwater (F.R. Chapter 1)

Raichel meeps and hurries over to help out, splashing Timothius with her water.
Joe Darkthorne
player, 181 posts
Everyone suspects a Rouge
Few suspect the Ranger
Thu 20 May 2010
at 03:22
  • msg #337

Re: Loudwater (F.R. Chapter 1)

  Joe heads in after, and also adds to the possible irony of giving a cat a bath that said cat would actually want.  "The tone of voice you had going kinds suggested an annoyance like a five foot drop than a pit of acid...  Which I guess could be considered an annoyance for you."
Captain Harrowleaf
player, 11 posts
Elderly Elf Ranger
Head of Loudwater Patrol
Thu 20 May 2010
at 13:44
  • msg #338

Re: Loudwater (F.R. Chapter 1)

Eventually the acid is washed off, but Timothius is badly hurt.  Harrowleaf feels guilty for suggesting that the armored guy go first.  He feels guilty for leaving his town in the hands of incompetent and corrupt people.

"Sorry for your troubles," he says to Timothius, "I'll take point if you like.

"There's got to be some means for the gang to turn the trap off before they enter.  Search carefully, but quickly.  They probably heard us and may be escaping."


He glances around to try and find the controls, but the best he can do is offer some advice.

"The controls are probably no higher than arm's reach," he suggests.

(( Timothius' 2nd save throw: 1.  Even with all that help from his friends....  Wait... forgot about this handy little rule:

First Aid: Standard action.
✦ Grant a Saving Throw: Make a DC 15 Heal check.
If you succeed, an adjacent ally can immediately
make a saving throw, or the ally gets a +2 bonus to a
saving throw at the end of his or her next turn.

Elric or Harrowleaf would have taken-10 on his heal check to grant another save throw.  Timothius succeeded the 3rd save throw.  Still, using 2nd wind might be a good idea, Timo.  :o

Timothius HP: 20

This turn, Harrowleaf is using aid other with a take-10 on perception. +2 bonus to the person with the sharpest eye.  Not enough actions left. ))

This message was last edited by the player at 14:27, Thu 20 May 2010.
Gale
player, 105 posts
Human wizard wielding orb
Robe of adornment +0
Thu 20 May 2010
at 14:06
  • msg #339

Re: Loudwater (F.R. Chapter 1)

"If they get away we track them down," Gale answers Harrowleaf, almost angry, "If Timothius continues on so badly hurt, he may die in combat.  He's not going anywhere till he's had time to heal."

Yes she's so worried for Timothius she's forgotten there's a powerful healer in the group.  And yes she would rather risk the lives of several children she's never met in favor of not risking the life of a friend she has a huge crush on.  In a heartbeat.  But she's careful to not mention the fact that she knows full well that stopping now that the gang has likely been alerted could mean the end of the childrens' lives.  Gale glances around the room.

"Unlikely they'd hide the controls near the stairs," she says, "Too much light from outside.  Think like a crook."

She returns her attention to Timothius.

"Let's get you out of this armor," she coos, "so we can get you better washed off.

Yes she likes the idea of undressing and bathing Timothius.

(( Gale is taking-10 to aid-other on perception.  If two others with a perception of 0 or better do the same, Joe will have the 25 perc needed to find the control panel. ))
This message was last edited by the player at 14:25, Thu 20 May 2010.
Timothius
GM, 156 posts
Paladin of Bahamut
Shifter (of sorts)
Fri 21 May 2010
at 02:36
  • msg #340

Re: Loudwater (F.R. Chapter 1)

Timothius blushes from the doting. But when Gale suggests getting the armor off, Tim head-shakes. "That will take too long and those children are counting on us." he gets up and looks at Harrowleaf. "These are the risks we all agreed to, sir. And nothing is going to deter me from protecting my allies. Of all of us, it is best I fell and not anyone else. I will continue to take point. I am counting on you all to back me up when the real danger comes." He says a prayer and glows some. His burns disappear and his fur in the burned areas seems to grow back. He looks at Gale. "Thanks for the concern. We're running out of time..."

Butterfly and Raichel aid in perception like Gale suggested. (In other words, skip them this round)

(Timothius spends a healing surge, gaining 7 HP: 20+7 = 27)
Joe Darkthorne
player, 182 posts
Everyone suspects a Rouge
Few suspect the Ranger
Fri 21 May 2010
at 03:18
  • msg #341

Re: Loudwater (F.R. Chapter 1)

  The effort to notice the controls would have been near impossible if Joe were a rouge.  As someone packing Wisdom as a secondary stat and getting help from two lovely ladies of violence (well, they're probably good at that,) they just manage to find it.

  "Thanks, Murder Machines can be a real hassle sometimes  This said as they disable the acid death as effortlessly as having the actually controls to it handy would suggest.  DC 15 post panel finding?  He doesn't even need his tools.

  "I'd prefer it if you don't get yourself killed.  But I'm not even going to bother trying to tell you to turn back."
Captain Harrowleaf
player, 12 posts
Elderly Elf Ranger
Head of Loudwater Patrol
Fri 21 May 2010
at 14:10
  • msg #342

Re: Loudwater (F.R. Chapter 1)

The doors of the trap spring shut followed by a kerchink sound as the lock engages.  The trap door is now safe to walk across.

"Very good," Harrowleaf answers Timothius, almost smiling, "I expected no less from you.  They're likely ready to charge or shoot anything that opens that door.  Let's see about opening it without presenting them a target."

Harrowleaf arranges the team in such a way that they shouldn't present much of a target to the ready bandits in the next room when the door opens.
Gale
player, 106 posts
Human wizard wielding orb
Robe of adornment +0
Fri 21 May 2010
at 14:27
  • msg #343

Re: Loudwater (F.R. Chapter 1)

Gale's eyes widen at Timothius' recovery powers and his willingness to risk his life.  Even if she's read of this sort of thing in dozens of books, it's a whole other thing to meet such a hero in person.  She resists the urge to kiss him right then and there.

"What Joe said," she agrees, "But I'm starting to believe you're invincible.  When this is all over, I'd like to thank you for everything."

She follows Harrowleaf's tactical suggestion but adds, "Or maybe... I can give them a fake target to shoot at..."

She considers the people that would be least likely to be murdered on the spot to use as a decoy...  Most of whom wouldn't have good enough reason to be there.  She glances at Harrowleaf, eyes him from head to toe, then points her finger at the far end of the hall and conjures an image of him.

"If it happens to be unlocked, I can get the door too," Gale suggests, "Just whisper to me what you want him to say, Timothius."

The door happens to be unlocked.  Gale's mage hand is enough to open it.

"FREEZE!" a voice from the room beyond demands!

The fake Harrowleaf holds it's hands in the air in surrender.

"Wait..." The voice says, "It's an illusion!  It isn't real!"

"...conjured by a talented wizard, yes," the fake Harrowleaf admits as Gale's lips move without a sound.

"State your business, wizard!" the voice demands.

(( For those with passive perception over 14, the sound of shuffling feet in the room beyond clues them into the fact that there's way more than just one person in there.  Gale's using her level 2 utility "Spectral Image."  It's an impressive DC 20 insight or perception check for anyone in the next room to be able to tell the image is a fake... One of them has a passive perception of 21.  >.>  Oh well. ))
This message was last edited by the player at 19:42, Fri 21 May 2010.
Timothius
GM, 157 posts
Paladin of Bahamut
Shifter (of sorts)
Sat 22 May 2010
at 13:05
  • msg #344

Re: Loudwater (F.R. Chapter 1)

(OOC: For future reference, there is a modifier table in PHB1 for perception checks. If the illusion Gale made was 10 or more squares away from Mr 21 Perception, then the DC woulda been 22 instead of 20 to figure out the illusion was fake.)

Timothius smiles at the smart idea. He facepalms when the person in the other room somehow figures it out. He whispers at Gale, "I am here to learn the whereabouts of Loudwater's missing children. Your boss already commands fear from the citizens. But she has yet to command gratitude or loyalty. If she helps with the finding of the children, she will have that. If she doesn't, the town will soon assume it is she who has taken the children. And no matter how tough you think your little gang is, a whole town after you will be the end of you."

(Readied Action: Enfeebling Strike. Trigger: Enemy attacks.)
This message was last edited by the GM at 03:02, Sun 23 May 2010.
Raichel
player, 19 posts
Sat 22 May 2010
at 13:06
  • msg #345

Re: Loudwater (F.R. Chapter 1)

Raichel is taking this time to calm herself with breathing exercises. She is also being careful to breath as quietly as possible. She watches Gale carefully, hoping Gale doesn't lose her cool. So far, so good. For a wizard, Gale sure has resolve.

(Readied Action: Dragon's Tail. Trigger: Enemy attacks.)
This message was last edited by the GM at 03:02, Sun 23 May 2010.
Butterfly
player, 23 posts
Half-Elf Ranger
Lv.1
Sat 22 May 2010
at 13:06
  • msg #346

Re: Loudwater (F.R. Chapter 1)

Butterfly once again has her bow drawn and ready in case it's needed. She is quiet as well, having no idea what to add to what Harrowleaf's illusion might say. Besides, it was Timothius who was asked to advise, not Butterfly.

(Readied Action: Evasive Strike. Trigger: Enemy attacks.)
This message was last edited by the GM at 03:01, Sun 23 May 2010.
Elric
player, 147 posts
Warforged Runepriest
Level 3
Sat 22 May 2010
at 18:43
  • msg #347

Re: Loudwater (F.R. Chapter 1)

Elric keeps his voice low to not be overheard by whoever is in the other room. “While I would prefer that this did not come to blows, I doubt they will be reasonable, so we must be ready to repel an attack by them.”

As such Elric looks ready to hurl his Greatspear at whoever comes around the corner, which looks rather impressive given the size of a Greatspear. However from the limited expression Elric's face is capable of displaying, it is obvious that Elric would rather not have to attack, but protecting his comrades is more important.

[OOC: Readied action, to throw his Hungry Greatspear at the first enemy to come into view that shows signs of hostility. (i.e. if someone rushes around the corner with a weapon drawn, attack them, if they come walking around the corner while claiming to be peaceful with no weapons or implements ready for use, don't attack them.]
Hit or miss if this readied action goes off, it would be somewhat hilarious just to think about how the other enemies that are out of sight would react to seeing a Greatspear being hurled from an unknown assailant. Since for all they know it could be a Large 'creature' throwing an over-sized javelin since Greatspears aren't typically capable of being thrown.

Timothius
GM, 158 posts
Paladin of Bahamut
Shifter (of sorts)
Sun 23 May 2010
at 02:58
  • msg #348

Re: Loudwater (F.R. Chapter 1)

(Forgot about readied actions! Edited posts to include those. Thanks, Elric!)
Joe Darkthorne
player, 183 posts
Everyone suspects a Rouge
Few suspect the Ranger
Sun 23 May 2010
at 05:18
  • msg #349

Re: Loudwater (F.R. Chapter 1)

  Joe may be able to draw his bow at an anything's notice, but figures the rest of those he is traveling with would feel better if he had it out, so he draws it and waits for the most likely inevitable carnage to commence.

OOC Style:
Ready action: Shoot a second time at anyone who attacks Tim, A second time because see below.

Too lazy to update sheet yet, but lv 3 means Joe HP: 35
Lv 3 pick, Disruptive strike. (causes a -6 penalty to attack it interrupts, -8 penalty to an interrupted ranged/area with the Duelists bow)

Lady of Shadows
Mon 24 May 2010
at 02:11
  • msg #350

Re: Loudwater (F.R. Chapter 1)

"I am here to learn the whereabouts of Loudwater's missing children," Gale commands the illusion to say, "Your boss already commands

"Destroy the illusion!" a shrill, witch-like voice interrupts from inside the room, "And kill the intruder!"
Gang Members
Mon 24 May 2010
at 03:07
  • msg #351

Re: Loudwater (F.R. Chapter 1)

A human gang member comes into view, club at the ready, showing signs of hostility toward Gale's illusion.  An instant later, an enormous greatspear skewers him like a shish kabob then retracts just as suddenly!  The first gang member slumps to the ground with an arglegurgle!

"What the hell was THAT?!" a voice from the other room shouts.

A second gang member comes into view and attacks Gale's illusion with it's club!  Butterfly fires a shot at it, but the arrow glances off one of the metal studs in his armor!  The club hits the fake Harrowleaf square in the jaw, but fails to do any more but make it look more awesome for stopping a club with it's face!

"There's more than just a wizard back here!" the gang member informs.

"Kill them all!" The Lady of Shadows demands!

Another gang member comes into view and hits the Harrowleaf illusion on the other side of it's face, dealing enough damage for the illusion to vanish.

"Decoy not meant for punishment," Gale admits.

Another gang member enters the hallway and sees a very crowded hall of people armed to the teeth.

"Aw hell..." he says as he throws himself at the easiest looking target: Harrowleaf.

Timothius tries to prevent the attack with his sword, but the gang member ducks under the paladin's attack and manages to hit Harrowleaf in the gut!

Another gang member enters the hall.

"There's a lot more than just OW!" he complains, charging Timothius only to collapse to the ground from an arrow in the chest from Joe's bow!

Another gang member enters the hall.

"I don't get paid enough for BLARG!" he says, throwing himself at Timothius only to wind up piled on top of the last one who tried with a Joe arrow in his chest.

Another gang member enters the hall.

"So... we keep doing this till they run out of ammo?" he asks, charging at Timothius.  His club bounces harmlessly off the paladin's armor.

The last three gang members pile into the hallway, ready to attack as soon as they can reach an enemy.

"Pretty much," one of them says in a jaded tone.

(( Last 3 gang members: readied action charge as soon as it becomes possible. ))
Elf Archer
Mon 24 May 2010
at 03:14
  • msg #352

Re: Loudwater (F.R. Chapter 1)

The keen-eyed archer that saw through Gale's illusion rushes to the south wall and fires a shot at Harrowleaf which glances off his armor.
Lady of Shadows
Mon 24 May 2010
at 03:16
  • msg #353

Re: Loudwater (F.R. Chapter 1)

An especially perceptive person might hear the footsteps of a small figure and a taller one shuffle around in the room.

(( Forgot to post Harrowleaf HP: 30-2=28 ))
Gale
player, 107 posts
Human wizard wielding orb
Robe of adornment +0
Mon 24 May 2010
at 03:25
  • msg #354

Re: Loudwater (F.R. Chapter 1)

Well that could have gone better, Gale considers when the violence ensues, having not readied an action to be more help during such.

"Remember that advice I gave earlier about not clumping up when there's a wizard around?" Gale says with a smirk, "Allow me to show you why."

She gestures at the gang members and every last one of the catches fire and screams in agony before passing out from the pain!

Gale gulps.  She's actually a little frightened by her own power.  She's never heard such a cacophony of pain!

(( Scorching burst needed a 5 or better to hit.  Didn't roll below 5. ))
Adventure Text
Mon 24 May 2010
at 03:54
  • msg #355

Re: Loudwater (F.R. Chapter 1)

When a PC can see into the room...

Torches line the walls of this large chamber, yet shadows
seem to leap to life in the gaps between the light. At the
room’s western end, a fountain pours darkness that flows
like water. A few humanoid figures are scattered throughout
the chamber.

Perception Check (No longer necessary.)
DC 23 A small feminine figure by the shadow fountain
is shrouded in gloom and black garments. Her face bears
entirely white eyes, a large nose, and a wide mouth full of
uneven teeth.

Narrows (N) Level 4 Skirmisher
Medium natural humanoid, tiefling XP 175
Initiative +8 Senses Perception +3; low-light vision
HP 56; Bloodied 28
AC 18; Fortitude 16, Reflex 17, Will 15
Resist fire 9

Elf Archer (A) Level 2 Artillery
Medium fey humanoid XP 125
Initiative +5 Senses Perception +11; low-light vision
Group Awareness aura 5; non-elf allies in the aura gain a +1 racial
bonus to Perception checks.
HP 32; Bloodied 16
AC 15; Fortitude 11, Reflex 13, Will 12
Speed 7; see also wild step

Lady of Shadows (L) Level 4 Skirmisher
Small shadow humanoid XP 175
Initiative +8 Senses Perception +4; darkvision
HP 54; Bloodied 27; see also killing dark
AC 18 (see also dark step); Fortitude 15, Refl ex 17, Will 15
Speed 6
Timothius
GM, 159 posts
Paladin of Bahamut
Shifter (of sorts)
Mon 24 May 2010
at 04:59
  • msg #356

Re: Loudwater (F.R. Chapter 1)

Timothius runs around the corner and clashes swords with the "Narrows"! "Lady of Shadows!" he shouts, noticing her. He shifts over and with a glow, points his finger at her, his voice booming with the authority of a dragon! "You face ME now! Turn over the children, spawn of the lowest form of evil!" he says, already concluding this lady is evil enough to have taken the children and that she is trying to cover it up by simply killing anyone who comes asking about it. "TO ARMS, ALLIES!" he yells authoritatively.

(Standard: Charge! Fail.)
(Move: Shift 1 square)
(Minor: Divine Challenge vs Lady of Shadows)
This message was last edited by the GM at 05:30, Mon 24 May 2010.
Butterfly
player, 24 posts
Half-Elf Ranger
Lv.1
Mon 24 May 2010
at 05:09
  • msg #357

Re: Loudwater (F.R. Chapter 1)

Butterfly runs in, notices the elf, then where Timothius went. She runs to a corner to shoot from and fires on the Lady of Shadows. She then asides to the elf archer. "Why?" she yells out to him almost heartbroken. "Why would you serve someone who robs children?! You should be fighting WITH us to capture her!" being distracted by the elf, her shot does not strike true, though it's obvious she is good with that bow and her footwork suggests the grace of an elf despite being human.

(Move: Out to see Timothius and Elf)
(Minor: Skirmishing Stance)
(Standard: Skirmish Shot. Miss.)

(Butterfly's AC is currently 21 and her Reflex is 20.)
Raichel
player, 20 posts
Mon 24 May 2010
at 05:28
  • msg #358

Re: Loudwater (F.R. Chapter 1)

Raichel rushes in and spotting Timothius and hearing what he says, it comes together in her mind what Timothius figured out. Of COURSE the lady was kidnapping the kids, or she wouldn't be so swift to kill any visitor who dares show concern for children. With the calm she had given herself earlier, she executes her next move with much grace and devastation. Raichel delivers a kick that could shatter bones across the tiefling's (Narrows) chest, but immediately follows up with an axe kick to the Lady of Shadows as if the Narrows was just a stepping stone to get to her! Raichel lands, throws a backfist to the Narrow's belly, leaning her whole body into it dunk-like. The energy of that backfist doesn't harm the Narrows, but rather goes through him and into the Lady of Shadows. She doesn't bother looking at them as her eyes seem to be staring off, her ears doing most of the "looking" at the moment. Without looking at anyone, Raichel responds to Butterfly, "Don't waste your breath. They are horribly ill and we are the cure."

(Move: To her position)
(Standard: Masterful Spiral. Hit Narrows and Lady T'no-errr Lady of Shadows.)
 dmg: 20
(Free: Centered Flurry of Blows)
 dmg to Lady of Shadows: +5

(Narrows HP: 56-20 = 36)
(Lady of Shadows HP: 54-25 = 29)
Joe Darkthorne
player, 184 posts
Everyone suspects a Rouge
Few suspect the Ranger
Mon 24 May 2010
at 07:45
  • msg #359

Re: Loudwater (F.R. Chapter 1)

  Joe takes a bit more of a casual pace to the edge of the hall, hearing Butterfly's pleas and wondering just what it is that has them so shocked someone woul-

  Oh, an Elf.  They are shocked an Elf is doing bad things.  To her credit they are at least shooting at them.  To Joe's credit, they actually hit the Elf when he shoots at them.

  'That's one, one more ear and you'll hardly be able to tell the difference between him and a Human. Shooting off someone's ear is nonlethal, right?  Joe's doing this for Tim's benefit.  Totally not a hate crime nobody would blame him for.  Not like the Elf couldn't find it if they looked for it, it was nailed to the wall behind them.
Move: Duh
Minor: Quarry Narrows
Standard: Careful Strike Vs Elf Archer, hit (while a normal attack woulda missed).
Effects: Elf Archer takes -2 Penalty to ranged/Area attack rolls Until End Of My Next Turn.  If the Elf doesn't move 1 closer, they take another -1 to hit against Joe for Ranged (yay cloak of Distortion).

Joe HP: 35, Surges 7/7
Elf Archer HP: 32-15= 17 (Not quite Bloodied)

That ear had a LOT of HP.

This message was last edited by the player at 10:43, Mon 24 May 2010.
Knowledge Check
Mon 24 May 2010
at 18:04
  • msg #360

Re: Loudwater (F.R. Chapter 1)

The Lady of Shadows is a Dark One
http://wizards.com/dnd/images/...0080430_114780_0.jpg

NATIVE TO THE SHADOWFELL, dark ones are sly, murderous
creatures clad in black garments. They come to the world with
sinister schemes, take and learn what they can, and slink back
into the gloom.

Dark ones often serve shadar-kai and
intelligent undead as agents, assassins,
envoys, messengers, and spies. They
can be found among various Underdark
dwellers.

A character knows the following information
with a successful Arcana check.
DC 15: Dark ones live among shadarkai,
much the way as halflings find their
place among populations of humans,
dwarves, and elves. Dark ones prefer to
dwell in homes that are at least partially
underground.

(( As mentioned earlier, it's up to the player how much of the fluff text your character knows.  Gale rolled a 13 arcana, and Harrowleaf a 7.  So I'm choosing to have Harrowleaf know: "Whatever that is, it sure as heck doesn't come from around here."  And I'm choosing that Gale knows: "That's a dark one.  Really nasty thing that's like the shadowdark version of halflings." ))
This message was last edited by the GM at 18:40, Mon 24 May 2010.
Captain Harrowleaf
player, 13 posts
Elderly Elf Ranger
Head of Loudwater Patrol
Mon 24 May 2010
at 19:55
  • msg #361

Re: Loudwater (F.R. Chapter 1)

Harrowleaf is rather surprised.  One, there's the creepy quiet warforged who can huck a greatspear like a javelin and then it returns to him like a boomerang.  Then there's the human guy who can shoot faster than you can blink.  And then there's Timothius.  Harrowleaf had become accustomed to the idea of Timothius being the peaceful diplomat in spite of the armor and sword, he wasn't expecting him to be so... paladin-like.  But the others are surprising him even more.  He's not used to seeing women in combat.  Yeah he's heard about Gale's earlier exploits when the goblins attacked, but it's another thing seeing a seemingly gentle, frail illusionist explode half a dozen men.  Then there's this Raichel lady, whom he was wondering why she was even bothering coming along without armor or even a bow, then she rushes into battle and starts brawling like a man!  And then there's Butterfly.  Never mind that a woman knows the difficult-to-master skirmishing stance.  Never mind that a human that has a very elf-like flair to her archery.  Harrowleaf was certain she was new to town, but she's acting like she knows the elf archer personally.  Maybe she does.  Worth a shot....

"Archer!" Harrowleaf shouts as he enters the room and fires a warning shot into the elf archer's leg, "Since Butterfly knows you, surrender and I'll overlook that you tried to kill me.  You all are so very thoroughly out-matched, to fight on would be suicide!"

He doesn't order his allies to not attack the archer or the others before they've had a chance to surrender, he's not in command.  Also, he expects Elric to know that he should focus on helping the crazy unarmored brawling lady rather than skewer the archer that Butterfly knows.

(( Elf Archer HP: 17-14 = 3

Warning Shot:
Hit: 1[W] + Dexterity modifier damage, and choose 1 square in or adjacent to the primary target’s space. If a creature moves into that square before the start of your next turn, you can make a secondary attack against the new target as an immediate action.

Choosing H-15 because Harrowleaf expects that to be the most likely place the guy might want to go next. ))

This message was last edited by the player at 20:14, Mon 24 May 2010.
Elric
player, 148 posts
Warforged Runepriest
Level 3
Tue 25 May 2010
at 02:57
  • msg #362

Re: Loudwater (F.R. Chapter 1)

“If only it were so easy to convince a creature of darkness to follow the light, then the world would not be so full of conflict. But alas, it is more likely we will have to bring forth destruction in order to save the children.” Elric then quickly moves into position to get up close to the Tiefling without drawing an attack of opportunity as Elric's Greatspear flares with golden energy as the warforged invokes the rune of diminishment, however the tiefling manages to evade the strike and the energy that ripples forth from the Greatspear. However even though his strike misses, the warforged does not seem disturbed as the Runepriest knows that despite the miss, the Rune of Destruction has been invoked.

[OOC:
Move Action: Move South to Joe's square and then NW one square to adjacent to Narrows.
Standard Action: Word of Diminishment with Rune of Destruction. Attack misses. Rune of Destruction from Rune Master still takes affect.
Minor Action: Not used.
Active Rune Master Effect: Rune of Destruction: Allies gain a +1 bonus to attack rolls against any enemy adjacent to Elric.]

Elric can and will use Word of the Blinding Shield as an Immediate Interrupt if any of the enemies within 5 squares of him attempt what seems to be a major attack. (ie if they try an attack that does not seem like an at-will attack.) Especially if it could end up targeting multiple people as the blindness can not only make it miss everyone but make it easier to deal with the three remaining enemies, would have to know what the attack is before deciding if the immediate interrupt would shift to Rune of protection or if Elric would stick with the Rune of Destruction.

This message was last edited by the player at 03:11, Tue 25 May 2010.
Lady of Shadows
Tue 25 May 2010
at 03:49
  • msg #363

Re: Loudwater (F.R. Chapter 1)

"Ahahahaha!" The Lady of Shadows cackles, "Such kind words from the heroes of peace!  You see how easy it is for me to expose your dark hearts of hate!  YES!  Pour on the blood!  The violence!  The screams!  You who dwell in the deeper darkness of self-delusion!  You're no more cure than a poisoned well!  Your precious children live!  Kill me and I'll never tell you where!  Surrender and I'll kill you!  Bwahahaha!!!"

She slinks off to the side and becomes enveloped in shadow, nearly disappearing from view!  Suddenly a dagger slashes out from the gloom at Timothius, and just barely misses an opening in his armor!

(( Dark Step (move; at-will)
The Lady moves up to 4 squares, gains a +4 bonus to AC
against opportunity attacks, and gains combat advantage
against any target that she ends her move adjacent to.

Rolled a 13.  Even with combat advantage, still misses. ))

Narrows
Tue 25 May 2010
at 03:59
  • msg #364

Re: Loudwater (F.R. Chapter 1)

"Overcompensating for the lack of manhood?" Narrows sneers as he dodges Elric's spear.

He stabs at Timothius' back, but fails to find any opening in the armor and the knife glances off harmlessly.

(( Move action: SHIFT Ahem...
Cloak of Shadows (immediate interrupt, when an enemy makes
an opportunity attack against Narrows; at-will)
Attacker is blinded (save ends).

Needless to say, Narrows will not be provoking any AoO.  That power would make me mad if they tacked it onto a diety's sheet. ))

Elf Archer
Tue 25 May 2010
at 04:41
  • msg #365

Re: Loudwater (F.R. Chapter 1)

Losing an ear and getting shot in the leg has a way of catching your attention.  He was just about to shoot back at Joe when Harrowleaf got in the way and gave his ultimatum.  It was just enough to make him hesitate long enough to divert his attention to the human archer girl.  He squints his eyes at Butterfly with a WTF look.  She wasn't saying that to the thugs...  What's her deal?

"Uh... I sure don't recognize you," he says, "Not that it would make any difference..."

He rushes back toward the font of shadows, fires at Butterfly, then drops prone to present as little of a target as possible to Joe's ear-removal attacks.

(( Move, basic ranged HIT missed thanks to Joe's choice of bows, Minor: prone.  +2 defenses vs. ranged attacks.  ))
Gale
player, 108 posts
Human wizard wielding orb
Robe of adornment +0
Tue 25 May 2010
at 05:02
  • msg #366

Re: Loudwater (F.R. Chapter 1)

Gale moves further down the hall just enough to see that Timothius is surrounded.  She does not like this one bit.

"Well if THAT isn't the pot calling the silverware black..." she retorts, with a bit of a crack in her voice betraying how upset she is, "You like violence and darkness?  How 'bout I give you some non-violent light to admire?"

She conjures a swirling pattern of colors in the middle of the room that twists in an hypnotic kaleidoscope of colors, drawing the foe's eyes to it.

(( Hypnotic Pattern
Effect: You conjure a swirling pattern of colors and lights in an unoccupied square within range that lasts until the end of your next turn. You can use the Hypnotic Pattern Attack power, using the pattern’s square as the origin square.
Hypnotic Pattern Attack
A swirling pattern of colors appears before your foes. Their eyes glaze over as the pattern enthralls them and lures them closer.
At-Will      Arcane, Conjuration, Illusion, Implement
Opportunity Action      Close burst 3
Requirement: The Hypnotic Pattern power must be active to use this power.
Trigger: An enemy starts its turn within 3 squares of the pattern
Target: The triggering enemy in burst
Attack: Intelligence vs. Will
Hit: The target is pulled 3 squares toward the pattern and is slowed until the end of your next turn. It can move into the pattern’s square. ))

Timothius
GM, 160 posts
Paladin of Bahamut
Shifter (of sorts)
Tue 25 May 2010
at 05:35
  • msg #367

Re: Loudwater (F.R. Chapter 1)

Timothius yells at Narrows, "Worry about your OWN manhood, lowlife!" and picks the guy up by the groin with his blade, throwing him with one arm a solid 15 feet, causing the tiefling to slam into the corner of the room! He immediately follows up by throwing himself into the tiefling with a shield bash and turns to face the Lady of Shadows. "You will not get off so easy either, witch! You will LIVE! And you will tell us where the children are! The easy way or the hard way!" he swings his sword at her, deftly using the flat side of the sword to smack her on the arm and then twisting the sword slightly before retracting it to make her bleed.

(Minor: Divine Strength!)
(Standard: Divine Pursuit. Hit!)
 dmg: 21 (awesome fact! This was 7+7+7. 7 being a biblical number.)
 shift to adjacent square
(ACTION POINT!)
(Standard: Driving Blades vs Lady of Shadows. Hit!)
 dmg: 7 (Rolled horribly low. 2+1+3+1)

(Narrows HP: 36-21 = 15)
(Lady of Shadows HP: 29-7 = 22 and ongoing 5 save ends)

Each time I hit the lady of shadows with a melee attack while she has the ongoing damage, I can push her 1 square and shift into the vacated space.
This message was last edited by the GM at 05:44, Tue 25 May 2010.
Raichel
player, 21 posts
Tue 25 May 2010
at 06:22
  • msg #368

Re: Loudwater (F.R. Chapter 1)

Raichel is calm like a basin of waterrrrWHATDIDSHESAY?! Raichel reminds herself button-pressing is just a combat tactic and the Lady of Shadows is wisely trying to use that. She retorts the lady with "So dark is my heart that when this is all over, I will make sure your eyes are glued open so you can be forced to watch children reuniting with their loving families and hug and kiss people." thing of it is, she isn't joking. She runs around to Butterfly and throws a punch in the Lady of Shadow's direction. The Lady of Shadows would feel some powerful wind pass her by as she lucks out with moving out of the way. A dent appears in the wall just past her in a similar shape a punch would've left...

(Move: Part of Drunken Monkey, I can move my speed +2)
(Standard: Drunken Monkey. Miss by 1. Drat. I'll have to show that one off next time.)
This message was last edited by the player at 06:25, Tue 25 May 2010.
Butterfly
player, 25 posts
Half-Elf Ranger
Lv.1
Tue 25 May 2010
at 06:50
  • msg #369

Re: Loudwater (F.R. Chapter 1)

Butterfly squeaks when the archer fires at her. "Eek! Hey! I didn't fire at you! Why do you have to be so mean? For an archer, you really are short-sighted! I could know the secret of your loving royal blood-family and long-lost 3 million gold inheritance for all you know!" all this said as she runs along, shoots the Lady of Shadows with marksman precision and fires another arrow that flies into the wall behind Narrows, missing him, but clear she was going to hit him.

(Minor: Either quarry on Lady or not used, depending on whether I already did that)
(Standard: Cut and Run. Hit vs Lady, miss vs Narrows)
 dmg: 14
 Shift as part of power: 4 squares
(Move: To where she is now)

(Lady of Shadows HP: 22-14 = 8)
Joe Darkthorne
player, 185 posts
Everyone suspects a Rouge
Few suspect the Ranger
Tue 25 May 2010
at 07:34
  • msg #370

Re: Loudwater (F.R. Chapter 1)

  Joe's mental reaction to the short lady's ranting is of the 'Don't you think I know that?' variety when those well aware of their situation are shown pure absolute truth of the universe.

  They step further into the room so that while he's no longer able to shoot at the Elf, they can't exactly shoot at him either unless they get their pointy ear self closer.  A shot intended for Narrows whistles by harmlessly between their horns.

  Joe facepalms, then fires another arrow that punches halfway through the Short Lady Of Flagrant Evil's left shin. 'Aw, was aiming for her kneecap... This works though' Joe's concession of the results probably have to do with her falling over unconscious.

  "Note to self, learn to say one liners while they are still able to hear them."  Now Joe, James Bond says his One-Liners after he's killed someone all the time.  Or maybe it's possible their High CHA lets him make delayed One-Liners?
Move: Duh
Minor: Quarry Lady
Standard:  Twin Strike, Pathetic Fail vs Narrows, OMG high hit vs Lady.
Yet another Max damage, on two dice this time -.o
Lady HP: 8-17= -9 KO

Also, I've failed to find links to the Bucket Of Truth

This message was last edited by the player at 10:59, Tue 25 May 2010.
Elric
player, 149 posts
Warforged Runepriest
Level 3
Tue 25 May 2010
at 20:45
  • msg #371

Re: Loudwater (F.R. Chapter 1)

Elric appears unphased by the tiefling's remark as the Warforged innocently asks, “What is meant by this manhood you speak of? I use this Greatspear for the versatility it provides. And you should have not backed yourself into a corner.”

Elric then darts towards Raichel and then towards Narrows in order to trap the tiefling in the corner with Timothius as Elric's Greatspear once again flares with golden energy as the Warforged invokes the rune of Diminishment. However this time, the Tiefling does not manage to evade the blow and Elric's greatspear manages to land a solid blow upon the Tiefling and the energy from the Greatspear ripples forth and envelops the Tiefling, making Narrows temporarily more vulnerable to injury. “If you value your life at all, you should surrender since cannot escape from this position.” As the Warforged knows that the Tiefling should not be able to squeeze past the paladin and himself to escape the corner.

[OOC:
Move Action: Moving Diagonally towards Raichel and then towards Narrows to box the tiefling in the corner with Timothius.
Standard Action: Word of Diminishment with Rune of Destruction. Attack succeeds but only thanks to Warforged Tactics.
(Narrows HP: 15-11=4)
Minor Action: Not used.
Active Rune Master Effect: Rune of Destruction: Allies gain a +1 bonus to attack rolls against any enemy adjacent to Elric.
Also until the end of Elric's next turn, Narrows has vulnerable 2 to all damage, except for a vulnerable 5 against opportunity attacks.
]

Captain Harrowleaf
player, 14 posts
Elderly Elf Ranger
Head of Loudwater Patrol
Wed 26 May 2010
at 00:58
  • msg #372

Re: Loudwater (F.R. Chapter 1)

Harrowleaf knows that the elf archer is going to be a hard target to hit with a bow, but will have a hard time shooting back while prone.  He also notices that Narrows is on his last legs, so he fires an arrow at Narrows first.  Harrowleaf was aiming for his weapon arm but instead hits the man in the chin and the arrow sticks out of his cheek.  Narrows passes out from the pain.  Harrowleaf then nocks another arrow and fires at the elf archer.  The arrow penetrates the archer's shoulder and pierces his lung before he passes out.

"Good work, everyone," he says before falling back into his commanding habits, "Those of you who are healers, help me disarm and stabilize the dying.  The rest of you carefully search this place.  I expect more traps."

He starts disarming and tending to the wounded.  In that order.

(( Minor: quarry Narrows.  Twin strike first attack vs. Narrows misses by 1 HIT thanks to Elric's rune of destruction!  Second attack vs. archer rolled nice and high easily beating his prone AC.

Narrows HP: KO
Elf Archer HP: KO ))

This message was last edited by the player at 01:00, Wed 26 May 2010.
Lady of Shadows
Wed 26 May 2010
at 01:03
  • msg #373

Re: Loudwater (F.R. Chapter 1)

Just then the Lady of Shadows explodes in a spout of darkness, blinding Timothius!

(( Killing Dark (when reduced to 0 hit points)
Close burst 1, targets enemies; the Lady of Shadows explodes
in a spout of darkness; each target is blinded (save ends).

Timo was the only one adjacent to the Lady of Shadows when she went down. ))

Elric
player, 150 posts
Warforged Runepriest
Level 3
Wed 26 May 2010
at 01:05
  • msg #374

Re: Loudwater (F.R. Chapter 1)

Elric quickly nods to Captain Harrowleaf after the last two enemies are knocked out as the Warforged Runepriest begins administering first aid to those who were knocked out.

[OOC: ON a take-10, Elric's Heal result is 18 which beats the 15 needed to administer first aid in order to stabilize someone.]
Timothius
GM, 161 posts
Paladin of Bahamut
Shifter (of sorts)
Wed 26 May 2010
at 01:21
  • msg #375

Re: Loudwater (F.R. Chapter 1)

Timothius meows as he gets lady-of-shadow guts all over him and in his eyes. "EWE!" he says in an almost-girly fashion. Who can blame him? Sadly, FULL BODY SUIT TM are not quite available in the DnD universe. However, there is a ritual to compensate for this fact (The one that lets you stay clean regardless). He hears Harrowleaf and says, "Love to help, but I am kinda blind here." he says, wiping at his eyes and making it worse. He clangs against the wall as he loses balance a little and says, "Raichel! Search for the children!" taking the command he was given earlier. But even if Harrowleaf is back in charge, that would still make Timmo Rai's superior. Not that rank matters in cases like the order he just gave to Raichel.

(Save Throw: Epic failure! 1! Timothius is blind so hard.)
Butterfly
player, 26 posts
Half-Elf Ranger
Lv.1
Wed 26 May 2010
at 01:25
  • msg #376

Re: Loudwater (F.R. Chapter 1)

Butterfly immediately gets to helping with the healing and binding. Like Elric, her healing is well-trained and it doesn't take much for her to help bind wounds now that people aren't shooting at her. "why..." she says in a sad tone while going to aid the elf. She yells over to Raichel. "No children in the south room! Try the north!"

(Take 10 = 17 heal.)
Raichel
player, 22 posts
Wed 26 May 2010
at 01:28
  • msg #377

Re: Loudwater (F.R. Chapter 1)

Raichel nods both to Tim's command and Butterfly's info and immediately goes to check the north room. "I'm on it!" she says on her way there. She looks about for any signs of children or where they MIGHT be. And hopefully, some kind of secret entrance.

(Take 10 = 19 perception)
Adventure Text
Wed 26 May 2010
at 01:45
  • msg #378

Re: Loudwater (F.R. Chapter 1)

Raichel notices a slave cage in the northwest corner of the hide-out.

Slave Cage: This cage is open and empty except
for a few pieces of cast-off clothing, bits of food, and
the smell of blood, sweat, and excrement. A character
more thoroughly investigating the cage might notice
(with a DC 10 Perception check) a scrawl that reads,
“Save us, please. We are being sold as slaves to snake men!
They say they are bringing us to the Zelbross Bandits.”

She also notices a staircase to the east that leads down into darkness with a faint stale smell wafting up from the shadows.  Various other hints suggest that the bandits were in the middle of preparing to abandon this hide-out.  In one of the rolled-up cots, she finds a note that reads: "Zark.  I know what you've been doing.  Once a week you will put 50 gold under the bucket you'll find in the alley behind Starra's Knives or the Lady of Shadows will hear about your little side-business."
Elric
player, 151 posts
Warforged Runepriest
Level 3
Wed 26 May 2010
at 01:58
  • msg #379

Re: Loudwater (F.R. Chapter 1)

Seeing the distress Timothius is under due to the lady of shadow's 'exploding', Elric tries to help Timothius after making sure all of the gang-members have been stabilized.

[OOC: Take-ten on a heal check to grant a savings throw. 18 > 15 so Timothius gets a +2 bonus on his next savings throw. Elric will continue to do this till Timothius makes a successful save.]
Joe Darkthorne
player, 186 posts
Everyone suspects a Rouge
Few suspect the Ranger
Wed 26 May 2010
at 10:39
  • msg #380

Re: Loudwater (F.R. Chapter 1)

  Joe was just about ready to rush over to Tim to try and employ their half-competent skill at healing, when Elric provided more practiced aid in that regard.  So Tim has a better shot at being okay, and Joe gets to avoid seeming sensitive, double bonus.

  Seeing how Butterfly rushed in and out of the southern room in a hurry, he heads down there to take a more thorough look himself from outside the door.  So, standard assortment of office items (except possible those Runic Tiles... Whatever those are)... In a place where a pit of acid was on the way in.

  Joe pulls out... Is that a magnifying glass?  Joe has suddenly gone all cliche detective on us it seems as they carefully enter the room and head for the Desk.  Assuming no DC 22+ pain is along the way, Joe will more carefully examine the desk and unlock/open anything he can find, obvious and potentially hidden wise.

  Sure, the Bookcase is also a standard issue thing to check.  But Joe's opting to go with the normal obvious before the cliche obvious.

OOC Style:  Take Ten+Inquisitives Kit= 21 Perc search for traps.
Take ten+Picks= 23 Thievery (for when it's doable. I know we are out of combat but don't want to stack standard actions with eachother in a single post unless it's okay)

Fun facts regarding all those 20+ DC's thrown in our face from various professional adventure writers.
Errata'd scale for DC span: 'hard' DC at lv 1-3 is DC 15,
lv 4-6 is DC 17,
LV 7-9 is DC 19,
and then finally, lv 10-12, Hard DC 21, moderate 16, easy 10.
Lv 13-15 is DC 23 for Hard.

They are writing in Hard Paragon scale DC's thrown at our still got that Chargen smell characters <.<, Just one example being their 'level two, Perc DC's 22 and 25, Thievery DC base 22' Acid Trap.

And as the Matt OOC bit seems to hint, the DMG seems to base their difficulty on 20 stat.

 So, on the map what exactly is the 'Shadow Font', and 'Runic Tiles'?  Butterfly said no kids to the South sure, but no comment about said tiles at all (or mentioned anything at all down there. I'm assuming RL info passing along happened there?).

This message was last edited by the player at 10:46, Wed 26 May 2010.
Narrator
player, 142 posts
The Voice
Helping plots along
Wed 26 May 2010
at 15:57
  • msg #381

Re: Loudwater (F.R. Chapter 1)

Joe finds quite a few locks and traps around the desk and bookshelf area.  Once he manages to disable the traps and unlock the locks, he finds the Lady of Shadow's treasure trove.  Not much in gold relatively speaking, but lots and lots of blackmail.  He also finds records of income and expenditures indicating she was very deliberate and methodical.  Some of the records indicate how much she was paid per slave child by the Zelbross Bandits, but nothing quite so handy as directions to the bandit hide-out.  He also finds a strange journal:

"I found the tiles in a ruined fortress in the Graypeak Mountains.  They glow with a shadowy gray light when stepped upon.  I've become convinced that if stepped upon in the proper sequence, the tiles will open a portal to the ruins where I found them.  Hopefully I'll find the sequence soon, but I get the feeling I'll have turned this wretched has-been village into a ghost town by the time I do."

The remaining pages are notes and records of unsuccessful sequences.

Rune Floor:
A DC 25 Arcana check reveals that the tiles are indeed
used for the conjuration of portals. The tiles weigh 50
pounds each, and a character interested in deciphering
the mystery of the tiles can carry them away for
further arcane study. You can decide whether a character
can unlock the sequence, possibly opening up a
new avenue for adventures.
This message was last edited by the player at 16:00, Wed 26 May 2010.
Gale
player, 109 posts
Human wizard wielding orb
Robe of adornment +0
Wed 26 May 2010
at 16:12
  • msg #382

Re: Loudwater (F.R. Chapter 1)

Gale manages to keep from doting over Timothius since it seems like he's in good hands with Elric.

"Don't worry, Timothius," she says, trying to be soothing, "I'm sure we'll find those children soon.  You just focus on getting well so you can put more of that wonderful heroism and compassion of yours to use when we do."

She approaches the most obviously arcane thing in he room, The Shadow Font, and inspects it carefully.

"Cheery," she says, running her fingers through the basin, "It's an illusion to make a normal fountain look like it's flowing with liquid shadow.  I guess this was her way of having a slice of home around.  If any of you were wondering what the heck she was, she was a Dark Creeper.  Nasty, murderous little natives to the Shadowfell and the Underdark."

She waves her hand and mutters some arcane words of power and the illusion is dispelled.  The shadow font becomes a normal water fountain that she fills her waterskin with and takes a drink from.

"We should refill our waterskins," she suggests.
This message was last edited by the player at 16:23, Wed 26 May 2010.
Captain Harrowleaf
player, 15 posts
Elderly Elf Ranger
Head of Loudwater Patrol
Wed 26 May 2010
at 16:36
  • msg #383

Re: Loudwater (F.R. Chapter 1)

Harrowleaf manages to get one of the thugs conscious and immediately begins interrogating him.

"WHERE ARE THE CHILDREN?!" he snarls, twisting the man's arm in a very painful joint-lock.

"Ow!" the thug replies, "Don't knock me out again, man!  Jeez!  Is she dead?  I ain't talking if the Lady is still alive!"

"She's dead, yes," Harrowleaf answers, getting impatient, "Where. are. the. children!?"

"I dunno!  OW!  No really!  None of us but Narrows knows much of any of her business.  She never trusted any of us.  She kept all her stuff locked up tight in the south room.  It's boobie trapped too."

Harrowleaf growls in frustration and begins to hog tie the thug.

"Hear that, Joe?!" he shouts, "Careful of traps in there!  Tell me someone found something useful.  I seriously doubt Narrows will talk if he's nasty enough to have been trusted by that witch."

Nevertheless, Harrowleaf gets to trying to wake Narrows, but the guy's out cold.
This message was last edited by the player at 16:41, Wed 26 May 2010.
Butterfly
player, 27 posts
Half-Elf Ranger
Lv.1
Wed 26 May 2010
at 18:24
  • msg #384

Re: Loudwater (F.R. Chapter 1)

Joe Darkthorne:
So, on the map what exactly is the 'Shadow Font', and 'Runic Tiles'?  Butterfly said no kids to the South sure, but no comment about said tiles at all (or mentioned anything at all down there. I'm assuming RL info passing along happened there?).


Butterfly needed only glance to see the southern room was empty, but even without glancing, woulda figured out the children were probably not kept in the Sirrus-like office place. Who keeps their "annoying brat" prisoners in their work office / study? For info on the Shadow Font and Runic Tiles, please refer to recent Chris posts.

Butterfly looks up from her knelt position to see Gale taking water and offers up her own waterskin. "Could you fill mine, please?" she then finishes binding the elf archer with a very ticked look. "I've only heard about the wicked being that evil in storybooks, but never thought I'd actually meet one. But if she's from the Shadowfell, I guess it makes sense she is storybook material."
Raichel
player, 23 posts
Wed 26 May 2010
at 18:28
  • msg #385

Re: Loudwater (F.R. Chapter 1)

Raichel punches a wall nearby. "DRAT!" she says in a curse-like whisper. Then yells out to Harrowleaf, "I found something! The children carved out they are being sold to the Zelbross Bandits! You know them?!" she heads out to the main room again in order to look at Harrowleaf. "There are some stairs back here too! They lead down..."
This message was last edited by the player at 18:30, Wed 26 May 2010.
Timothius
GM, 162 posts
Paladin of Bahamut
Shifter (of sorts)
Wed 26 May 2010
at 18:36
  • msg #386

Re: Loudwater (F.R. Chapter 1)

Timothius manages to wipe off the remaining sludge and narrows his eyes as he hears what Harrowleaf has unveiled. "Thanks Elric." he says in a soft, but dark tone, as though trying not to sound like he's mad at Elric. He isn't. He's just very upset and ready to proceed with his own interrogation. He knows he isn't an intimidating sight. "Captain! Over here. By the power of the Platinum Dragon, I shall wake this hellspawn so he can answer for the crimes!"

He reaches his gauntlet over the tiefling and it glows before Narrows is awakened.

(Lay on Hands)
Elric
player, 152 posts
Warforged Runepriest
Level 3
Wed 26 May 2010
at 21:53
  • msg #387

Re: Loudwater (F.R. Chapter 1)

Elric listens to what is said about the children and his green eyes dim slightly as he walks over to Narrows with Timothius.

When Timothius awakens Narrows Elric mutters, “May Pelor's light assist us.” as Elric activates the Delver's Light in his chest shining a bright light in Narrow's face as the Warforged Runepriest figures that if Narrows likes to dwell among the shadows, forcing him into the light might make him more talkative.

Elric waits until he is sure Narrows is awake to insure that the Tiefling can hear him say, “If he does not cooperate, I say we hand him over to the parents of the children he helped kidnap. I've heard that neither the Abyss nor the Nine Hells has a torment as severe as that distraught parents have. I'm sure they would love to get their hands on those who took their children away from them. So either we hand over this gang to them, or we hand over the Zelbross Bandits. I wonder what he values more, his own life, or the lives of the Zelbross Bandits.”

[OOC: Using the Delver's Light is a free action. And right now it sheds bright light out to 20 squares. Elric isn't trying to be mean or cruel, he's just being bluntly honest, and somewhat naive, in that he feels that those who have been wronged should have the right to deal with those who have wronged them.]
Joe Darkthorne
player, 187 posts
Everyone suspects a Rouge
Few suspect the Ranger
Thu 27 May 2010
at 03:55
  • msg #388

Re: Loudwater (F.R. Chapter 1)

  Joe is a complete failure when it comes to the Arcane, but common sense along with journal entries to go by still let Joe know that something is up with those tiles.

  During the searching process Joe would have separated the 'well, that'd be awkward if it got out' blackmail and the 'you were an evil bastard' blackmail.  They'd pocket the awkward variety, and if any were around would do so for any regarding Curuvar, or the Mayor and her officials, or Narrows (but that probably would have been mentioned by now if such were there).

  "Gale, we've got some kind of dance step to teleport tiles back here.  Last notes and the fact she didn't use them to escape suggest the short lady of Evil hadn't found the right combination yet, so the kids didn't go out that way...  Probably a bad plan to leave them laying around though."

  Joe will take a quick check of the bookshelf, and if there are any books with titles that would interest him before heading back to the others, unfortunate evil kept quiet blackmail materials in hand.
Captain Harrowleaf
player, 16 posts
Elderly Elf Ranger
Head of Loudwater Patrol
Thu 27 May 2010
at 08:23
  • msg #389

Re: Loudwater (F.R. Chapter 1)

"Zelbross Bandits," Harrowleaf echos, "That's a good start...  Good work again, everyone."

He picks up Narrow's knife and holds it to Narrows' crotch wearing a grim face that says he means business.

"You were saying about manhood earlier?" the elf asks coldly, "I'll consider letting you keep yours if you tell us where the children are."

Needless to say Narrows is intimidated, both by the creepy warforged and the murder-in-his-eyes elf, but he tries to act tough.

"Ask Zark," he says, "YEAOW!  $#@! it, you $#@!  ZARK'S the one who's been smuggling children to the ZebrosOW!  The Lady was so right about yEOW!  OK!  They're in a former temple of Tyr somewhere off the west road about 25 miles out of town!  Zark knows where it is, I'm sure of it!"

"Better hope he gives us the same directions," Harrowleaf says darkly, stowing the knife, "You do NOT want me to ask you again."

Harrowleaf stands and turns to his allies.

"Zark is a low-life dwarf who works at the docks," he says, "If it's true he's part of this, he may have some kids being held right here in town.  We go to him first.  That staircase is likely the gang's back door.  Probably riddled with traps.  Let's not spend too much time down there, but it's worth a peek just in case the kids are down there."

He hoists Narrows to his feet and shoves him in the direction of the stairs.

"Stow those tiles in the prison and lock it then, Joe," Harrowleaf suggests.

(( Assuming Elric's taking 10 on intimidate to aid Harrowleaf for a total of 19 intimidation.  ))
This message was last edited by the player at 08:33, Thu 27 May 2010.
Gale
player, 110 posts
Human wizard wielding orb
Robe of adornment +0
Thu 27 May 2010
at 08:34
  • msg #390

Re: Loudwater (F.R. Chapter 1)

"Sure," Gale answers Butterfly before filling her waterskin and returning it to her, "Storybooks also tell of her kind of venom being found in the more familiar places in every kind of person you can imagine.  I try not to assume that nobility can't be found in people from the Shadowfell, rumors and recent example to the contrary."

She's happy to have an excuse to leave the room while the men take care of the unpleasant business with Narrows that makes her wince.  She inspects the tiles and nods.

"Yeah...  Probably best to stow them in that prison as Harrowleaf suggested.  Boy...  They sure are heavy!"

She looks like she can barely lift one.
This message was last edited by the player at 08:51, Thu 27 May 2010.
Elric
player, 153 posts
Warforged Runepriest
Level 3
Thu 27 May 2010
at 20:31
  • msg #391

Re: Loudwater (F.R. Chapter 1)

After Captain Harrowleaf finishes interrogating Narrows, Elric turns off his Delver's Light and then heads over to assist in moving the tablets as he says, “I'll help with those,” while putting up his greatspear to free both his hands.

Elric then proceeds to easily pick up two of the tiles, one in each hand, and heads over to the prison for temporary storage of the tiles.

[OOC: With each tile weighing 50 pounds and Elric is carrying 65lbs out of 180 before encumbrance sets in Elric can easily carry two tiles at a time.]
Timothius
GM, 163 posts
Paladin of Bahamut
Shifter (of sorts)
Thu 27 May 2010
at 23:25
  • msg #392

Re: Loudwater (F.R. Chapter 1)

Timothius goes to help out, picking up the tiles with a bit more ease than even he should be displaying. He's just very angry and when angry, people tend to do physical tasks they normally couldn't. Such as Smithers breaking a pencil with two hands. Or in this case, Timothius picking up heavy weight tiles without so much as an oof or hrmpf. Just grab, walk, place. To Gale, he offers, "Then let me take that off your hands." with two tiles already in hand.

He overhears what Narrows says and is quiet.

(Even taking into account that each tile might weigh 50 lbs, Timmo could handle 3. He'd be slowed, rules wise, but there isn't much in the way of that being an issue at the moment.)
Raichel
player, 24 posts
Thu 27 May 2010
at 23:26
  • msg #393

Re: Loudwater (F.R. Chapter 1)

Raichel hears the cries of Narrows and then what Harrowleaf says. "Zark is about to have a very, very bad day." she comments. Raichel goes to help with the tiles, taking one off Timothius and sliding a foot back out of reflex to maintain balance. "Yeah, Gale. They are heavy. Thanks for your help."


(Couldn't resist the City of Heroes reference.)
Butterfly
player, 28 posts
Half-Elf Ranger
Lv.1
Thu 27 May 2010
at 23:32
  • msg #394

Re: Loudwater (F.R. Chapter 1)

Butterfly says, "Dwarf? To take children from their families is to spit on what Moradin, the creator of the dwarves, stands for. If it's true, I'll be sure to call him a no-kin giant-lover."

Butterfly looks at Joe. "What are those?" she asks, pointing at the papers in Joe's hand.
Fun Fact
Thu 27 May 2010
at 23:50
  • msg #395

Re: Loudwater (F.R. Chapter 1)

There are 16 tiles total each about 2' square.  If the Lady of Shadows wanted figure out the proper sequence by process of elimination, she'd have her work cut out for her.  I don't know the mathematical equation or notation for this, but according to spreadsheet math, there are 20,922,789,888,000 (almost 21 Trillion) different possible sequences.
Joe Darkthorne
player, 188 posts
Everyone suspects a Rouge
Few suspect the Ranger
Fri 28 May 2010
at 04:52
  • msg #396

Re: Loudwater (F.R. Chapter 1)

  "Oh, just the Lady's blackmail materials and notes on how Moonfire is really, really bad at job.  Of the former, the Junk shop guy is part of the gang... And right, I'll keep in mind you hate giants if it somehow becomes relevant."

OOC Style: Due to the tile based nature of the 4th Ed universe, I thought there were only four tiles XD,  yeah, sixteen 50 lb tiles is juuuust a bit too much to take with us.
Captain Harrowleaf
player, 17 posts
Elderly Elf Ranger
Head of Loudwater Patrol
Fri 28 May 2010
at 16:30
  • msg #397

Re: Loudwater (F.R. Chapter 1)

By the time the tiles are safely stowed in the prison, Harrowleaf returns with Narrows after a quick inspection of the bottom of the stairs.

"As I guessed it's an escape rout," he says, "No children.  We take the prisoners to jail by the way we entered.  Now that the Lady of Shadows is dead, I might be able to trust my men to not release these thugs."

He hands the end of the rope that's holding Narrows to Timothius assuming the paladin doesn't have his hands full at the moment.  He then approaches Joe and points at the papers.

"May I take a look?"

Should Joe comply, Harrowleaf would skim through the pages then return them to Joe, his face unchanged, and request, "Keep these secured in your backpack, please."

For whatever reason he makes no overtures of keeping such valuable evidence himself.
This message was last edited by the player at 16:38, Fri 28 May 2010.
Gale
player, 111 posts
Human wizard wielding orb
Robe of adornment +0
Fri 28 May 2010
at 16:47
  • msg #398

Re: Loudwater (F.R. Chapter 1)

Gale thanks everyone who helped move the tiles then points out, "These could very well be key to our returning home."

She then answers Butterfly's comment.  "This may surprise you, but not every Dwarf has respect for Moradin or what he stands for.  Could be he'd be no more offended by that insult than you would be if someone called you an elf."

Gale raises an eyebrow at the revelation that the Junk Shop Guy is a gang member.  She's a little embarrassed that she didn't pick up on that, but comforts herself that Harrowleaf didn't figure it out either.
The Docks
Fri 28 May 2010
at 18:14
  • msg #399

Re: Loudwater (F.R. Chapter 1)

Several large log structures in the northeast section of
Loudwater store the goods of merchants doing business in
the town. By day, people bustle about the area, transferring
barrels and crates between the storehouses and trade ships.
The docks are small and allow only a limited number of
ships to moor. Several small fishing boats vie with larger
ships for space along the docks. By night, raucous noises
issue from the pub situated along the west wall.

Among the people here is Rivermaster Sarl.  He eyes the group as they approach with a critical look like he's inspecting merchandise for signs of being fakes.

"No goblins here," he says, "Now if you don't mind, me and my men are trying to make an honest living."

"We're here for Zark," Harrowleaf says, looking like he can barely keep from biting the rivermaster's head off, "Where is he?"

"What you want him for?"

"He's smuggling kidnapped children.  Where. is. he?"

Sarl's eyes widen in surprise.

"Zark's involved in that!?  Pier 2!  Should be stepping off the boat any minute."

Harrowleaf's commanding habits kick in again.  He faces the others and gives a strategy.

"Timothius, Elric, and Raichel, you do your best to persuade him to come quietly.  The rest of us fan out, bows and magic at the ready.  If he gets violent or tries to flee, do your best to wound him."

No sooner does he give these instructions than a nasty looking dark-haired dwarf (( http://cdn.obsidianportal.com/images/66303/Zark.jpg )) emerges from the boat at pier 2 carrying a barrel on his shoulder.  When he catches sight of Harrowleaf, he's so startled, he drops his barrel.  The wood splinters, and the metal rings pop off the barrel.  Lying amid the splintered planks is a scattering of white stuffing and a gagged and bound child, eyes wide and face tear-streaked!  Zark takes one look at the child, looks at you, and then turns to run!  The child struggles then falls into the water!

(( Zark Initiative: 9 + 5 = 14.  Gave Zark a "surprise round" that was enough for him to drop the kid and RUN.  He's granting combat advantage and takes a -5 penalty to attack rolls till the start of his next turn.
http://spreadsheets.google.com...DZ5M3hTc0E&hl=en ))
This message was last edited by the GM at 18:45, Fri 28 May 2010.
Initiative
Fri 28 May 2010
at 18:40
  • msg #400

Re: Loudwater (F.R. Chapter 1)

Gale 20 + 2 = 22, Butterfly: 13+3=16, Zark: 9 + 5 = 14, Timothius: 12+2=14, Raichel: 6+5=11, Joe, 8 + 5 = 13, Elric: 10 + 2 = 12, Harrowleaf 1 + 5 = 6
This message was last edited by the GM at 19:06, Fri 28 May 2010.
Gale
player, 112 posts
Human wizard wielding orb
Robe of adornment +0
Fri 28 May 2010
at 18:54
  • msg #401

Re: Loudwater (F.R. Chapter 1)

"There was a kid in that barrel!" Gale points out just in case anyone missed that, "Tied up!  She'll drown!"

She rushes toward Zark, eyes turning black as she speaks some dark incantation and gestures at him.  Dark tendrils spring up out of the pier near him, wreathing the area in shadow!

(( Grasping Shadows
Standard Action      Area burst 1 within 10 squares
Target: Each creature in burst
Attack: Intelligence vs. Will
Hit: 1d8 + Intelligence modifier psychic damage, and target is slowed until the end of your next turn.
Effect: Shadows writhe in the designated area and continue until the end of your next turn. Any creature that enters the area of the grasping shadows takes psychic damage equal to your Intelligence modifier and is slowed until the end of its next turn.

Zark HP: 46; Bloodied 23
AC 17; Fortitude 16, Refl ex 16, Will 14
Saving Throws +5 against poison
Speed 5

Gale rolled a 2. ))

This message was last edited by the player at 19:07, Fri 28 May 2010.
Fun Fact
Fri 28 May 2010
at 20:08
  • msg #402

Re: Loudwater (F.R. Chapter 1)

DMG pg 159 lists Endurance DCs for environmental dangers.
Cold 22
Frigid cold 26

No eratta I could find.  Also:

Starvation, Thirst, and Suffocation
When deprived of food, water, or air, the rule of three
applies. An adventurer can handle three weeks without
food, three days without water, and three minutes
without air outside of strenuous situations. After that,
such deprivation is a significant test of a PCs’ stamina.
At the end of the time period (three weeks, three
days, or three minutes), the character must succeed on
a DC 20 Endurance check. Success buys the character
another day (if hungry or thirsty), or round (if unable
to breathe). Then the check is repeated at DC 25, then
at DC 30, and so on.
When a character fails the check, he loses one
healing surge and must continue to make checks. A
character without healing surges who fails a check
takes damage equal to his level.

Needless to say, the child really really needs a hero right now.  Swimming or treading water with a child in one arm is likely hard enough to add a +5 to the athletics check needed to do so.
Butterfly
player, 29 posts
Half-Elf Ranger
Lv.1
Sat 29 May 2010
at 03:49
  • msg #403

Re: Loudwater (F.R. Chapter 1)

(( Posting on players behalf since he relented to making way for others to post. ))

Butterfly moves to a more strategic location, quarries Zark, then lets fly an arrow at Zark and hits exactly what she was aiming for.

(( She rolled a 17 on the d20.  Totally hits even without dex or weapon mods.

Zark HP: 46-11= 35 ))

This message was last edited by the GM at 05:45, Sat 29 May 2010.
Zark
Sat 29 May 2010
at 04:04
  • msg #404

Re: Loudwater (F.R. Chapter 1)

Zark may know that technically he can safely run through the grasping shadows because it only ensnares when you enter the zone and he's already in it, but he's still freaked out by it and goes around.  He then runs full speed to the end of the pier and leaps for all his might in hopes of reaching shore.  He clears five whole feet and lands in 2' deep water.  He manages to keep from falling flat on his face and begins trudging up the slushy half frozen banks of the river.

(( Speed 5+2 from running.  Still granting C.A. with an arrow sticking out of him.  Shallow water and riverbank are difficult terrain, but he's making descent distance at that speed.  Rules clarification: Even if you just jumped, it still costs 2 squares of movement to enter a square of difficult terrain. You CAN bypass the extra movement cost of squares your feet don't touch, just not the extra movement of the square you land in.  If you don't have enough movement to enter the difficult terrain you would have landed in, you land in the previous square even if your athletics check says otherwise. ))
This message was last edited by the GM at 04:25, Sat 29 May 2010.
Elric
player, 154 posts
Warforged Runepriest
Level 3
Sat 29 May 2010
at 04:59
  • msg #405

Re: Loudwater (F.R. Chapter 1)

Elric quickly realizes that as important it is to get Zark, he can leave that to most of the group, but someone has to get the child. Since he's a warforged and can't drown, he figures he should be the one to go into the cold water to fish the child out. “Someone follow me quickly but stay on the pier so I can hand the child to you!”

Elric then takes off running faster than most would expect someone in heavy armor to be able to run and within seconds he runs off the pier to reach the child in the water.

Upon feeling how cold the water is, Elric says, “I am happy I don't rust, but this water is cold.” while underwater since the Warforged doesn't have to worry about breathing.

Realizing that while he can't drown, the child can so Elric quickly grabs hold of the child and hoists the kid out of the water in a as he yells out, “Quickly, get the kid onto the pier and help him.”

[OOC:
Move Action: RUN
Standard Action: -> Move Action: RUN
(16 squares total which is enough to reach the square where the kid is.)
Minor Action: Grab the child
Action Point: Standard Action; Hoist kid up (required a DC 15 Athletics check that Elric succeeded on.)
Elric is relying on someone to follow him to take the kid from him and get the kid on the pier. Would also be helpful if the person also used rope to pull Elric up as otherwise he'll have to swim to shore.]

Joe Darkthorne
player, 190 posts
Everyone suspects a Rouge
Few suspect the Ranger
Sat 29 May 2010
at 08:51
  • msg #406

Re: Loudwater (F.R. Chapter 1)

  "Not to sound insensitive, but one of you who is in no position to stop Zark should probably help Elric right now."  Joe comments as they walk off the edge of the conveniently sturdy dock onto the shallow snow below fireing an arrow that burries itself through the dwarf's shin.

  After a moment, Joe gets a disappointed look on his face as they close the distance further and miss by a wide margin with a second shot 'Aww, they didn't explode.

  No Joe, you did not discover Hokuto Shiken archery.  The Shadow Lady was just scripted to explode.

Free Action: Fast hands produce spare hemp rope.
Free action: Toss rope to Tim (or, drop it and hope Gale has some actions to spare to cantrip it somewhere handy)
Move: Duh
Minor: Quarry Zark
Standard: Hunter's Bear Trap Vs Zark, didn't even need the CA to hit em.
ENC yays: Rouge Multiclass for the one time Sneak attack.
ACTION POINT:  Evasive Strike, pathetic miss but I get to shift 4 (note to self, fix sheet because 1+Wis(3)=4, not 3 for Joe)
Effect: Zark is Slowed, takes 5 ongoing DMG (save ends both). (Joe chose to not shoot an artery)

Zark HP: 35-17= 18 (Bloodied, will be 13 from Ongoing)
Joe HP: 35, Surges 7/7 
 

This message was last edited by the GM at 22:56, Sat 29 May 2010.
Timothius
GM, 164 posts
Paladin of Bahamut
Shifter (of sorts)
Sat 29 May 2010
at 12:38
  • msg #407

Re: Loudwater (F.R. Chapter 1)

Timothius sees Zark book it and is torn for a split-second before he realizes he's the one with the armor, so he should face Zark. "Raichel! Get the child!" he orders before running for the snow. He jumps, spreads his wings and glides to the snow before continuing to run. He yells as loud as he can hoping to get as many civilians to hear him as possible, "SOMEONE STOP ZARK! HE'S BEEN KIDNAPPING THE CHILDREN!"

(Move Action: R-21 to U-26)
(Move Action: U-26 to Z-27)
(Free: Barking orders to Raichel and Yelling for dear life.)
Raichel
player, 25 posts
Sat 29 May 2010
at 12:39
  • msg #408

Re: Loudwater (F.R. Chapter 1)

Raichel obeys with her only hesitation being in her mind, wishing she could punch Zark's face in. Even as she starts running at the same amazing speeds Elric did, the last thoughts of beating up Zark fade into "oh dear the ROBOT TANK is calling the water cold, that child is going to DIE" thoughts. Once at the edge of the pier, she flops down and reaches out her arms to Elric, grabbing at the child. Once she has the little girl, Raichel hefts her up and immediately curls up around the wet, cold girl. She looks over the pier at Elric to see if he's able to make it up on his own or not. "Need help?!" she asks loudly not only because she's still in panic mode, but because the water is LOUD.

(Double Move RUN: Duh)
(Athletics check to pick up child, I'd have to roll a -1 to fail.)
Butterfly
player, 30 posts
Half-Elf Ranger
Lv.1
Sat 29 May 2010
at 12:40
  • msg #409

Re: Loudwater (F.R. Chapter 1)

Butterfly runs after Timothius, though not as hurriedly. Still, she draws her bow and fires at Zark while jogging along! She's got a head start on Timothius and is not weighed down by all the armor Tim is. She easily keeps ahead of him when she fires her bow. THUNK! Right through the other leg ...and down he goes.

(Move: Not run. From S-23 to V-27)
(Standard: Skirmish Shot.)
 Move is part of attack: From V-27 to AB-27
 dmg: 18

(Zark HP: 18-18 = KO)
Elric
player, 155 posts
Warforged Runepriest
Level 3
Sat 29 May 2010
at 15:26
  • msg #410

Re: Loudwater (F.R. Chapter 1)

Elric looks up at Raichel from the water as she takes the child and puts the kid on the pier. When she asks if Elric would use some help, the Warforged Runepriest replies, “It would be faster than me swiming to shore, especially since I want to check to see if the child needs to be healed.”


[OOC: With Zark KOed, doubt we are in initiative anymore, and if someone lowers a rope he'll climb up easily, as I assume we can now use a take ten as the encounter is over.]
Captain Harrowleaf
player, 18 posts
Elderly Elf Ranger
Head of Loudwater Patrol
Sat 29 May 2010
at 21:56
  • msg #411

Re: Loudwater (F.R. Chapter 1)

"Fffff..." Harrowleaf censors, putting his bow away as he races toward Zark, "I think Zark's dead.  Get over here and help me try and revive him once the kid is OK."

(( Harrowleaf won't get to Zark till next round to administer 1st aid.  When he does, he'll succeed granting a saving throw with 1st aid.

Elric:
[OOC: I assume we can now use a take ten as the encounter is over.]

 Take 10: "When you’re not in a rush, not being threatened or distracted (when you’re outside an encounter), and when you’re dealing with a mundane task," Assumed correctly.  It's up to the players to decide for themselves if they consider a situation unrushed, undistracted, and mundane for their trained-in-the-skill character when outside combat.  I don't expect to have to tell anyone that disarming a bomb while hanging upside-down over a pit of lava sharks requires a roll. ))

This message was last edited by the player at 21:57, Sat 29 May 2010.
Gale
player, 113 posts
Human wizard wielding orb
Robe of adornment +0
Sat 29 May 2010
at 22:05
  • msg #412

Re: Loudwater (F.R. Chapter 1)

The grasping shadows fade away as Gale runs to the child.  She waves her hand at the boy and chants, causing his clothes to become warm enough to steam in the cold air.

"I have a rope," Gale says, panting, "Please hurry, Elric.  He's not breathing."

She then retrieves her rope from her pack and offers it to Raichel.

(( Move: RUN.  Standard, range 2: Cantrip.  Minor: get rope. ))
Joe Darkthorne
player, 191 posts
Everyone suspects a Rouge
Few suspect the Ranger
Sun 30 May 2010
at 01:45
  • msg #413

Re: Loudwater (F.R. Chapter 1)

  Joe sighs, heading for the downed dwarf (but don't call them midgets, they are a medium creature).  Okay, remove arrows from evil guy, that should be easy enough.

  As Joe kneels down by Zark, it does indeed prove easy enough to remove the arrows...  Wait, is Joe forgetting something here?

 '...Oh, right.  You need to bandage murder holes.  Joe's more used to just retrieving arrows from corpses and people he isn't particularly interested in having survive, okay?!

OOC Style:  Joe's Take Ten would be a 14 for heal, some irony points being he'd need to roll an 11 to hit the 15 needed, but I rolled a TOTAL of 11.  Consider it an 'aid first aid' action maybe <.<  >.>
This message was last edited by the player at 01:47, Sun 30 May 2010.
Timothius
GM, 165 posts
Paladin of Bahamut
Shifter (of sorts)
Sun 30 May 2010
at 17:10
  • msg #414

Re: Loudwater (F.R. Chapter 1)

Timothius is beaten there by the ranged guy Joe by the irony of both game mechanics and the fact Timmo is wearing heavy armor. "What is WITH these people?! Are the all obsessed with dying?!" Timothius pulls out some gauze and with amazing, expert healing prowess, gets the guy healthy enough to stay alive and such while muttering stuff like "Oh no you don't..." He then looks up to see if any civilians heard his call by now or not. Though he notices Harrowleaf and says, "He's not dead, sir. As long as they don't explode or something, I can pretty well guaruntee they live." That's not going to stop him from hunting down the Lady of Shadows in the Shadowfell or some day using up a favor from the Raven Queen herself just to own that witch.

He looks down at Zark with so much ire, he frankly no longer cares how unintimidating he is. He slaps the dwarf a few times. "Wake up." he says, knowing none of the injuries were to the face, so slapping him should be fine. He grabs the dwarf by the collar and says in a calm, slow, downright scary tone, "Where are the other children."

(Take-10 on heal = 20 heal. Intimidate is only 2, so needs a roll...)
(Timmo rolled an 18+2 on intimidate. Nice, beautiful score of 20. :) )

( Sometimes the calm, collected voice can be more intimidating than screaming.  Me and Chris consider these two villains from the muppets a prime example...  One is always loud and foul-mouthed, the other has this creepy calm voice.  http://www.youtube.com/watch?v...&feature=related  1:50 )
This message was last edited by the GM at 19:21, Sun 30 May 2010.
Raichel
player, 26 posts
Sun 30 May 2010
at 17:12
  • msg #415

Re: Loudwater (F.R. Chapter 1)

Raichel lets down the rope, puts her feet down and uses her legs to lift the hulking mass of metal. "Come on, big guy..." she says with an oomf. She glances over her shoulder and sees Zark is no longer being chased. Then notices Timothius is handling someone that looks like a dwarf. She looks back at Elric, hoping he's climbed up by now.

She then says some encouraging things to the child. "Hang in there! You're so close to seeing your parents again... Just a matter of minutes now..."

Butterfly
player, 31 posts
Half-Elf Ranger
Lv.1
Sun 30 May 2010
at 17:13
  • msg #416

Re: Loudwater (F.R. Chapter 1)

Butterfly notes Harrowleaf going to Zark with Tim and Joe already AT Zark, then looks and sees Raichel and Gale helping Elric up with a motionless child nearby. She figures she'll be more help getting things on a roll as she marches her way to where Elric and co are. "Can I help you three in any way?" she offers, looking like she's going to go up the ramp and onto the ship if she isn't given a "yes". "Because if not, I'll take care of getting any other children out of barrels."

Zark
Sun 30 May 2010
at 19:06
  • msg #417

Re: Loudwater (F.R. Chapter 1)

Zark is convinced he's dead.  Some ascended angel of a shifter wearing formerly shining armor smeared with Lady of Shadows bits is asking him one last question that might earn him some time in the Shadowfell before he's cast into the 9 Hells.  He loses control of his body functions, gulps, and shivers violently.

"Th...The Bandits have them.  Zelbross.  Ruins.  T-Temples."

He takes a deep breath.

“You can’t miss it. When you head along the west road
for about 25 miles, a path cuts north through the forest and
comes to the ruins of Zelbross. There’s a temple in the ruins
that still bears the symbol of the old god Tyr. You’ll find the
poxed bastards there.”

He then recounts his story in a desperate attempt to redeem himself to this messenger of the gods.

“I was ambushed by bandits outside Zelbross. I was
accompanying a caravan out of Loudwater when they
attacked. They killed everyone but me. I survived because
as I was fighting ’em off, I tripped and fell back into a gully
and was knocked out. Anyway, if you’re going after the
bandits, I’ll guide you to their place. It’s about time someone
did something about them. I want to get my revenge
against those poxed bastards.”

( The PCs can attempt to chase down
and subdue Zark, though he does fight if
cornered and begs for mercy only
if he is about to die. He admits
everything if they promise to
spare his life.
Zark explains that he is
indeed a member of a slave
ring, but he emphasizes that
his part is small: He delivers
barrels from the Pale Minnow
to the bandits in Zelbross. He
agreed to help them because
when he was ambushed
a while back, the bandits’
leader gave him a choice: Act
as their agent in Loudwater or
die. Zark doesn’t know the
names of anyone involved.
He knows that the Lady of
Shadows has begun to cut into his
business, kidnapping children from outlying
farms and then selling them. )

(( If he'd known he'd drop to 0 hp in one round even with a running head start, he'd have surrendered. ))
Elric
player, 159 posts
Warforged Runepriest
Level 3
Sun 30 May 2010
at 23:13
  • msg #418

Re: Loudwater (F.R. Chapter 1)

Elric climbs up the rope to get back onto the pier as soon as it is lowered down to him. Once on the pier Elric looks down at the child and traces healing rune that flares with cold fire before it appears on the child as Elric invokes the Rune of Mending to heal the child.

Elric then opens his mouth and says, “The child should make a full recovery,” as a large mouthful of water pours out of the still drenched Warforged's mouth.

Elric turns to Raichel and asks, “Can you look over the child, as a heavily armored Warforged might be a bit intimidating.”


Elric then turns to Butterfly and nods with cold water still dripping off of the Warforged Runepriest, “Rescuing any other children in barrels would be good. I'm going to go ask the Dwarf how many more there are stuffed into barrels,” as Elric walks off towards where the dwarf is being 'held', which seems a bit odd as the warforged is not walking towards the ramp back to the road. Elric knows the child has already been through a lot and doesn't want to scare the kid since Elric isn't sure how much of the past few seconds the kid even remembers clearly since everything happened so fast.

Elric's green eyes glow a bit brighter as the Warforged knows exactly what he needs to do next.

[OOC: Invoking the Rune of Mending with the Rune of Protection Rune Artistry, Elric and any ally within a close 5 burst around him gains a +1 bonus to all defenses until the end of Elric's next turn, if it matters. if your wondering, Elric is planing to take ten and jump over to Zark as it is faster than walking around. Plus the idea of Elric jumping 4 squares (running long jump) and landing next to  Zark in order to get into Zark's face and ask the question should be amusing.
Move action: climb up rope, Minor action: Rune of mending, Standard Action -> Move Action: Move towards the Zark.]

Joe Darkthorne
player, 192 posts
Everyone suspects a Rouge
Few suspect the Ranger
Mon 31 May 2010
at 08:12
  • msg #419

Re: Loudwater (F.R. Chapter 1)

  Joe like Tim most of the time, is not a very intimidating person.  They are however, prone to pointing out petty details if it amuses them.  "So, if we can't miss it.  Why would we need you?  That and it never occurred to you to just ditch the children theft plan once you were safely back in Loudwater?"
Butterfly
player, 32 posts
Half-Elf Ranger
Lv.1
Mon 31 May 2010
at 16:20
  • msg #420

Re: Loudwater (F.R. Chapter 1)

Butterfly does get to checking for children in the other barrels immediately. She gives no apology for slowing down business at the docks for doing this, but then, anyone who might remotely think about complaining is more likely to shut up when realizing there are kidnapped children being retrieved. Of course, should such an dock hand actually be stupid enough to try and stop Butterfly, she would not-so-calmly explain the situation and that she will report everything she heard everyone say in her report to Harrowleaf.
Timothius
GM, 166 posts
Paladin of Bahamut
Shifter (of sorts)
Mon 31 May 2010
at 16:25
  • msg #421

Re: Loudwater (F.R. Chapter 1)

Timothius seems satisfied with the answers he is getting. "Looks like you'll get to have your revenge, Zark." he looks at Harrowleaf, "Looks like we'll be taking Zark with us and follow his lead." he figures even if Zark intentionally leads them into a trap, it's better that than a wild goose chase while a guard gets bought off and Zark escapes. "I warn you. Don't lead us into a trap. We'll be expecting that."
Raichel
player, 27 posts
Mon 31 May 2010
at 16:31
  • msg #422

Re: Loudwater (F.R. Chapter 1)

Raichel coddles the kid and says, "Hey there, it's all going to be OK. I can help you get home..." She points at Elric's backside and says, "That walking suit of armor dived in and saved you. He's a very good hero." she continues rubbing the kid before getting to her feet, child in arms.
Zark
Mon 31 May 2010
at 21:41
  • msg #423

Re: Loudwater (F.R. Chapter 1)

The boy clings to Raichel.  "Th-thank you," he says, shivering, "All of y-you."

Various townsfolk are looking in on the commotion, some armed with gardening tools.  Sarl is doing his best to keep curiosity seekers at bay explaining Timothius doesn't need any help catching anyone any more.  "The kidnapper's been captured.  Everything's under control.  YOU THERE!  Help them with the barrels!  The rest of you just stay out of their way!"

Between Joe's questions, Timothius' comments, and Harrowleaf's tieing up Zark, the dwarf is figuring out that he's not dead after all.

"I'm no kidnapper!" he insists, "I had no choice!  The bandits have agents everywhere!  There's no way I could escape their retaliation if I refused, especially in town.  The rest of the shipment will be in the apple cider barrels marked with a hammer and scale!  There'll be 6 total if you count the one I dropped."

He doesn't complain about the multiple arrow wounds or the tightness of the ropes binding him.

"As for there being a trap...  They're bandits.  They'll try to kill you regardless.  I don't know much about the layout of their hide-out, but I can tell you all I know...  You don't need me to find the place, but they're expecting a shipment, so maybe my voice could lure them into a trap?"
Gale
player, 114 posts
Human wizard wielding orb
Robe of adornment +0
Tue 1 Jun 2010
at 05:05
  • msg #424

Re: Loudwater (F.R. Chapter 1)

Gale is a little concerned the boy might be cold in spite of her cantrip and looks for goosebumps but finds none.  She nods that he's just shaking from the ordeal.

"If you're wondering why you're not feeling cold," she says to the boy, with a proud smile "It's magic.  See watch."

She points her finger at one of the cider barrels marked with a hammer and scale.  She lifts her finger and the rings pop off making it "blossom" to reveal the child inside.  She then realizes she's not going to be able to keep all the kids warm with her magic.

"I'm not going to be able to keep all these children warm with magic if there's six of them," she admits, "Sarl.  Would you be a dear and have someone bring us blankets or something for them?"

Sarl nods.  "The pub may not be the best of places for children usually," he says, "But they've a fireplace.  They'll be warm enough inside."

Gale nods and conjures a little sprite for the child inside the wooden "flower."

"Follow the fairy, sweetheart," she coos.

The little girl cracks an adorable little smile and chases the fairy as it leads her to Sarl.  "Thanks, lady!  Wait up, fairy!  Can I hold you?"

Gale's somewhat impressed with Zark's attempts to redeem himself.  Seeing that Butterfly and the deck hands are helping release the remaining children she walks in Zark's direction.

"And who would you report the bandits to?  The Loudwater patrolmen who were in The Lady of Shadow's pocket?  We found a note that suggests Narrows was going to extort money from you 'or I'll tell the Lady of Shadows about your little side-business.'  I'm curious.  Who was smuggling children first.  You or her?"

Zark glances at Gale and notices the sea-monster looking warforged coming his way and cringes.

"I can't talk if that thing skewers me!  Keep it away from me!"
This message was last edited by the player at 05:05, Tue 01 June 2010.
Captain Harrowleaf
player, 19 posts
Elderly Elf Ranger
Head of Loudwater Patrol
Tue 1 Jun 2010
at 05:22
  • msg #425

Re: Loudwater (F.R. Chapter 1)

Harrowleaf is a little surprised how quickly and easily Zark is confessing to Timothius, but then he's apparently a very different character from the Lady of Shadows gang.  And then he sees the look in the paladin's eyes and understands why Zark is falling apart.  He's still furious over his men being bought off, and wonders how much of it was greed, and how much was covering up blackmail or fear.  How much WAS blackmail?  Joe may not have shown Harrowleaf everything he found.  The elf decides not to ask.

He's surprised with Gale's being so ready to take Zark's side, glances and sees Elric on his way, then realizes this could be a case of good cop / bad cop.  He simply nods in approval of both of them.

They must have experience with law enforcement, he thinks, They're too good at this to be green.
Elric
player, 161 posts
Warforged Runepriest
Level 3
Wed 2 Jun 2010
at 02:21
  • msg #426

Re: Loudwater (F.R. Chapter 1)

Elric continues to walk towards where Zark is on the shore, and when the Warforged reaches the edge of the pier the Runepriest's crouches down slightly and then jumps to shore. With Elric's skill and strength the Warforged easily manages to clear the water and land on the shore, next to Zark with a loud thud as the armored Warforged lands. Elric then calmly turns and glances to Zark and says, “The only way we could lead them into a trap like that is if you tell us who their agents are that could report back to them faster than we could set up such a trap. It would be in your own best interest to do so anyways, since as long as there are agents who know what is going on here,  they will come after you, unless they are unable to. If they are all apprehended then they can't come after you...” Elric doesn't bother to vocalize that the agents also wouldn't be able to interfere with setting up a trap for the bandits, as Elric doubts that Zark cares much about the ambush in comparison to the dwarf's own survival.

Elric didn't set out to be part of a good cop/bad cop routine, however the answer to the question he was going to ask already being answered voluntarily. Now Elric realizes there is another question that must be asked as he runs with the suggestion that Zark brought up about leading the bandits into a trap. Right now Elric doesn't care if his 'running long jump' demonstrated that he is capable of jumping twenty feet and then landing on the dwarf if he chose to, which wouldn't be pleasant given the weight of the armored Warforged Runepriest. Right now Elric is focused finding the best way to rescue the other children in the safest manner possible. Leading the bandits into a trap is tactically sound as it separates at least some of the bandits from the children, and puts those bandits at a tactical disadvantage. For Elric this isn't so much as experience, but his instinct as a Warforged, and the tactics that come with it. Elric turns to Captain Harrowleaf and calmly says, “The children could be in danger if agents for the bandits report what is going on, as then they might be used as living shields, or worse. So we have to insure that the agents in this town are not able to report back to the bandits what has transpired here.” It is obvious from the tone in Elric's voice that the Warforged is concerned about the safety of the children but is also open to suggestions on what is the best course of action to achieve the goals that Elric has mentioned.

[OOC: Pretty much Elric is doing a double move and for his jump he took ten which is an Atheltics result of 20 which for a running long jump clears 4 squares (20 feet). If anyone bothers to notice, while Elric is suggesting a general course of action, he's not even going into how such a course of action could be implemented. Elric's not the smartest warforged around, but he's no fool and right now he's relying on common sense/wisdom to think about what should be done, even if he isn't intelligent enough to figure out how to do it, as Elric figures someone else can handle that.]
Joe Darkthorne
player, 194 posts
Everyone suspects a Rouge
Few suspect the Ranger
Wed 2 Jun 2010
at 05:02
  • msg #427

Re: Loudwater (F.R. Chapter 1)

  'Gee, just add some zombies and a flying island dripping acid overhead and this place would feel just like home.  Luskan.  Not a nice place.

  "Well, if there aren't many more short people involved in all this then the children won't make for very good meatshields."

OOC Style:  http://www.llbbl.com/data/RPG-...mages/lawfulgood.jpg
This message was last edited by the player at 05:04, Wed 02 June 2010.
Timothius
GM, 169 posts
Paladin of Bahamut
Shifter (of sorts)
Wed 2 Jun 2010
at 22:27
  • msg #428

Re: Loudwater (F.R. Chapter 1)

Timothius frowns. "That "thing" is my friend Elric. You will address him as "sir" and show respect to him." He stands up to give the towering effect, spreading his wings to add to it. "The Lady of Shadows died, literally destroyed by her own evil. I saw it myself. I am wearing the evidence. All those stories you heard about how evil will destroy you are no exaggeration. I thank the gods of all that is good and decent that you are turning, Zark. See that they don't regret giving you a second chance."
Raichel
player, 28 posts
Wed 2 Jun 2010
at 22:27
  • msg #429

Re: Loudwater (F.R. Chapter 1)

Raichel was quick to follow Gale, satisfied that the people are now helping with the children. Holding the child, she hears what Zark says about Elric and says, "Don't worry, Zark, Elric's just a volunteer clean-up guy. See, he skewers trash with that spear of his to help clean up Loudwater."
Butterfly
player, 33 posts
Half-Elf Ranger
Lv.1
Wed 2 Jun 2010
at 22:28
  • msg #430

Re: Loudwater (F.R. Chapter 1)

Butterfly is soon walking with the 4 remaining children following her. "Any important information?" she asks the others. "We need to get these children home..."
Zark
Fri 4 Jun 2010
at 02:18
  • msg #431

Re: Loudwater (F.R. Chapter 1)

"Yessir," Zark answers Timothius hastily, "My mistake, sir."

Raichel's metaphor isn't lost on him, but he offers no come-back.  Zark sits up and eyes his surroundings.

"There's only one spy I'd recognize," he says, "Though I have a few others I suspect.  But I haven't seen any of them today.  Which is unusual because he usually watches me unload the cargo.  If I were to take a wild guess, he and any others probably left to warn the Zebross Bandits the moment you entered the Lady of Shadows' hideout."

Zark looks genuinely upset.  Because he IS.  Those jerks could well have taken his one and only chance to earn himself some leniency on his sentence.  Elric totally has him figured.

"But 25 miles is no small journey.  Could take 2 days on foot.  If you were on horseback, you could probably overtake them unless they have horses too.  The cage they keep the prisoners in is in the back, and was never well guarded whenever I visited.  If you took a healing potion or two with you, hostages hardly become an issue because if any get hurt you can heal 'em right back up after you kill the bandits."

He glances at the wizard and figures it best to at least offer a token answer rather than ignore her question.

"I don't know.  Maybe the same time?  It was a couple weeks ago when I was ambushed if that helps any."
Captain Harrowleaf
player, 20 posts
Elderly Elf Ranger
Head of Loudwater Patrol
Fri 4 Jun 2010
at 02:38
  • msg #432

Re: Loudwater (F.R. Chapter 1)

In spite of the recent success, Harrowleaf is still far beyond critical mass angry.  And now he hears that spies could be RIGHT NOW on their way to warn the bandits.  He grits his teeth, clenches his fists, then composes himself with a deep breath.

"Time is of the essence," he asserts, "We need to act decisively.  Sarl I'm leaving you in charge of seeing that the children are well cared for.  Have someone fetch Lady Moonfire and tell her it's her responsibility to have these children returned home.  The rest of us will be taking a wagon out to the bandits.  Zark will be going with us.  Assign someone to take Zark to the stable and have the wagon prepared.  I've an arrest that needs made before I leave town.  Let's go, everyone."

He begins marching off to the Apothecary.
Gale
player, 115 posts
Human wizard wielding orb
Robe of adornment +0
Fri 4 Jun 2010
at 02:53
  • msg #433

Re: Loudwater (F.R. Chapter 1)

Gale follows.  She decides to later point out that if the bandit spy has an animal messenger, they wouldn't need to take the road and there's no way they'd get to the bandits before the messenger did.  No need to add fuel to Harrowleaf's raging fire until AFTER they check with the gate guards and the road for signs for recent exits down the western road.

"A sound plan," she says, "Nothing says we HAVE to use Zark's help when we arrive, and we can just keep him tied up and gagged at the wagon if we choose to do so.  Better to have and not need...  Might I ask who we're arresting?  Brosha Manx perhaps?"

Harrowleaf nods.

"No doubt because we can't trust the guards to do so while we're busy rescuing children, and rigging up a wagon takes time so we may as well.  Alrighty then.  I wonder if there are any potions... any REAL potions in his shop."

When Sarl picks a team to see to the wagon preparing, Gale offers that they can take her horse to help pull the wagon if they're short on available horses for such.
Joe Darkthorne
player, 197 posts
Everyone suspects a Rouge
Few suspect the Ranger
Sun 6 Jun 2010
at 05:58
  • msg #434

Re: Loudwater (F.R. Chapter 1)

  Joe wonders if they are going to have to shoot Brosha in the shins too, or if possibly Harrowleaf will be able to deal with crime in Loudwater himself.

  'Though with our luck so far, the guy probably has several dozen vials of alchemical explode and some kind of repeating launcher for them.'

  Joe really wouldn't be surprised at all if the guy had an alchemical auto-cannon, or some other dangerous hassle.
Elric
player, 162 posts
Warforged Runepriest
Level 3
Thu 10 Jun 2010
at 04:30
  • msg #435

Re: Loudwater (F.R. Chapter 1)

Elric remains quiet while Zark is restrained and taken away by those who are going to prepare the wagon. While the group heads to make the arrest, Elric mutters, “I will never understand why people would turn their backs on their community for their own benefit. Without their community, they would have nowhere to spend their wealth, no one to assist them when they need assistance, and no one to talk with when they are lonely. it all seems so counter-productive to me.”
Raichel
player, 29 posts
Thu 10 Jun 2010
at 05:24
  • msg #436

Re: Loudwater (F.R. Chapter 1)

Raichel says, "I can understand the Lady of Shadows wanting to. She just seemed like the type who's entire meaning of life is making people suffer or simply to spread evil. But you make a good point, Elric. All the others? Fear is a great motivator... I guess... people just don't think when they are afraid. And they turn to more basic survival instincts without realizing the consequences. Or I'm wrong and they are just total evil just like the Lady of Shadows. I find it hard to wrap my mind around too, Elric."
Timothius
GM, 171 posts
Paladin of Bahamut
Shifter (of sorts)
Thu 10 Jun 2010
at 14:51
  • msg #437

Re: Loudwater (F.R. Chapter 1)

Timothius listens, then looks at Gale, "No need to remind Harrowleaf of the obvious, Gale. He's already upset enough. On top of mourning a relative." he does make a mental note to be there when Harrowleaf spanks, though, so he can see justice done. He looks at Elric and Raichel. "It is useful to understand the enemy, but let's be careful not to try too hard, Raichel. Elric, it is for the best you never understand evil and its ways. Pray that Pelor continue to guide you away from it, for evil is all too often crafty and subtle." That said, he whispers a quiet prayer himself to Bahamut that he continue to represent the Platinum Dragon correctly.
Butterfly
player, 34 posts
Half-Elf Ranger
Lv.1
Thu 10 Jun 2010
at 14:53
  • msg #438

Re: Loudwater (F.R. Chapter 1)

Butterfly is blissfully unaware of Joe's narrative and just listens to what her ears can pick up. She looks at Joe. "So how did you start in archery?"
This message was last edited by the player at 14:55, Thu 10 June 2010.
Captain Harrowleaf
player, 21 posts
Elderly Elf Ranger
Head of Loudwater Patrol
Thu 10 Jun 2010
at 23:30
  • msg #439

Re: Loudwater (F.R. Chapter 1)

Harrowleaf isn't expecting achemist's auto-cannon, but he makes with the generic tactical preparations anyway.  Brosha is also not expecting anything, so he's taken by complete surprise when the adventurers enter his shop.

"We know you were working for the Lady of Shadows," Harrowleaf says, bow at the ready, "Surrender."

"O...K..." Brosha answers, raising his hands in surrender.
This message was last edited by the player at 23:30, Thu 10 June 2010.
Gale
player, 116 posts
Human wizard wielding orb
Robe of adornment +0
Thu 10 Jun 2010
at 23:57
  • msg #440

Re: Loudwater (F.R. Chapter 1)

Gale simply nods in reply to Timothius' point and follows Harrowleaf's generic tactical instructions.  When Brosha surrenders without a fight she gives a slight smile.

"That went well," she says, "You're smart to have surrendered.  Zark tried to run.  Now he has more holes in him than a sieve.  Figure it's worth asking... You have any healing potions in stock?"

Brosha shakes his head.  "Gave up on making those a long time ago."

Gale shrugs.  "Motivation for evil is as varied as motivation for good," she says, "It's your understanding that sets you apart a cut above other heroes, Timothius.  Don't let the likes of the Lady of Shadows harden your heart."
Joe Darkthorne
player, 199 posts
Everyone suspects a Rouge
Few suspect the Ranger
Fri 11 Jun 2010
at 04:07
  • msg #441

Re: Loudwater (F.R. Chapter 1)

  "It just seemed a more convenient method than stabbing things."  'Shoot them in the head!' is also better universally accepted zombie advice when you can, you know, actually shoot"Not that stabbing things hasn't worked out well for us.  And lighting them on fire.  And punching them.  But yeah, mostly just preference that got me started."

  Joe is so glad this didn't result in a 'Surprise! Exploding Store Aaahahahahaaha!EvilLaugh' bossfight or something.  Sure, that would mean more Exp.  But Joe likes living more than levels.
Time warp
Wed 16 Jun 2010
at 03:29
  • msg #442

Re: Loudwater (F.R. Chapter 1)

Elric nods in reply to Timothius.  Upon Harrowleaf's request, Elric makes with the tying up of the prisoner and coaxes him to the prison.  The group is then led to the stables where they're given control of the requested wagon.  Apparently Lucky wasn't needed as a wagon horse, but his reigns are attached so he'll follow along.  When the group gets to the gate, Harrowleaf asks the gate guards for descriptions of anyone leaving.

"Only one person left town this way," the guard answers, "Horseback.  Some kind of messenger that leaves west once in a while.  Seemed like he was in a bit of a hurry..."

"Why didn't you stop him?!"

"Uh...  Because there was no reason to?"

Harrowleaf just snaps the reigns of the wagon and proceeds west at a hurried pace.
Timothius
GM, 172 posts
Paladin of Bahamut
Shifter (of sorts)
Wed 16 Jun 2010
at 04:01
  • msg #443

Re: Loudwater (F.R. Chapter 1)

Timothius seems anxious and antsy. He's whispering/muttering some kind of quiet prayers and then says, "I can only hope and pray right now. I wish there was more I could do. But when we catch up..." he doesn't finish the thought.
Raichel
player, 30 posts
Wed 16 Jun 2010
at 04:07
  • msg #444

Re: Loudwater (F.R. Chapter 1)

Raichel is silent at first, but seeing that they are not even close to catching the "messenger", she looks at Gale. "You, Joe and Butterfly need to keep a sharp eye out for this horseback guy or anyone remotely suspicious. The rest of us don't have ranged attacks like you three."
Butterfly
player, 35 posts
Half-Elf Ranger
Lv.1
Wed 16 Jun 2010
at 04:08
  • msg #445

Re: Loudwater (F.R. Chapter 1)

Butterfly pats her bow with a bright smile. "You got it." and draws an arrow to be extra ready.
Joe Darkthorne
player, 201 posts
Everyone suspects a Rouge
Few suspect the Ranger
Wed 16 Jun 2010
at 05:08
  • msg #446

Re: Loudwater (F.R. Chapter 1)

  Joe nods, "Knives are cheap, you'd probably be good with some." Of course, ones with Enchantment +'s, not so much.  Unless she uses her focus +'s instead but Joe's player is still hazy how you juggle the numbers for that method.

  Joe will totally shoot any Mimes they come across in their pursuit... What, those are so very suspicious.
Captain Harrowleaf
player, 22 posts
Elderly Elf Ranger
Head of Loudwater Patrol
Thu 17 Jun 2010
at 02:09
  • msg #447

Re: Loudwater (F.R. Chapter 1)

"Actually, Joe, I want your eyes on the road with mine," Harrowleaf says as he points, "Take a look at those hoofprints and compare them to our own.  I'd say we're going faster.  Now what I need is for you to help me keep a very sharp eye out for is any sign of speeding up, slowing down, stopping, but most importantly, dismounting.  If he hears us coming he might be clever enough to get off his horse then send it further down the road making us think we're still giving chase."

(( With aid other and group awareness, Harrowleaf bumps Joe's passive perc up to 22. ))
This message was last edited by the player at 02:14, Thu 17 June 2010.
Gale
player, 117 posts
Human wizard wielding orb
Robe of adornment +0
Thu 17 Jun 2010
at 02:29
  • msg #448

Re: Loudwater (F.R. Chapter 1)

Gale moves to sit next to Timothius.  "I'm sure that helps a lot," she coos softly, "Teach me and I'll pray with...  I've got an idea."

She pulls her hair back into a pigtail, turning it blonde as she does so.  She then turns her robe blue and puts on some glasses.

"I could ride ahead and play the damsel in distress to delay him," she says, "If I were to tell him that the approaching wagon belongs to a wealthy merchant friend who's unable to stop the out-of-control wagon, he may be tempted to 'help' in order to take our money."

So much for her earlier rule of never splitting the team.
Elric
player, 164 posts
Warforged Runepriest
Level 3
Thu 17 Jun 2010
at 04:55
  • msg #449

Re: Loudwater (F.R. Chapter 1)

Elric listens to Gale's suggestion and shakes his head as he says, “We are pursuing a messenger, not a greedy brigand, so he would probably just ignore you and continue on his path, or he might you use as a hostage to further his own ends thinking a hostage would buy leverage when we arrive. Not to mention that a hostage could be useful as bait in a trap if he just captured you and rode on to warn the thieves. It seems to me that the risks outweigh the possible reward so this does not seem like a very wise suggestion, not to mention a bit cliche,” as Elric also thinks of the stories he read and had read to him when he was with his 'father'.

While Elric is not trying to belittle Gale's suggestion, he just can't keep quiet about the risks involved that makes the suggestion seem unwise from Elric's prospective.
Raichel
player, 31 posts
Thu 17 Jun 2010
at 05:16
  • msg #450

Re: Loudwater (F.R. Chapter 1)

Raichel says, "Well, Gale, if you can use your powers to blind or distract the messenger, then you can still yet use your magic to help in a big way." She looks over her shoulder at Harrowleaf. "Good thoughts. Nice to have a professional leading this team."
Timothius
GM, 174 posts
Paladin of Bahamut
Shifter (of sorts)
Thu 17 Jun 2010
at 05:18
  • msg #451

Re: Loudwater (F.R. Chapter 1)

Timothius raises a finger, mouth open, but stops when Elric speaks. He huhs and says, "....he has a point. But so does Raichel."

Butterfly is just keeping an eye out, bow drawn (this counts as her post)
This message was last edited by the GM at 05:19, Thu 17 June 2010.
Joe Darkthorne
player, 202 posts
Everyone suspects a Rouge
Few suspect the Ranger
Thu 17 Jun 2010
at 10:16
  • msg #452

Re: Loudwater (F.R. Chapter 1)

  "I'll keep an eye out, though I'm gonna have to go with Elric on this one.  Not that I don't think Gale couldn't take on their messenger, but we've already been going full tilt for a while and we need to actually make it to those kids in a coherently capable state if we're going to do them any good.  Not exactly easy to accomplish while chasing after them alone."
Captain Harrowleaf
player, 23 posts
Elderly Elf Ranger
Head of Loudwater Patrol
Thu 17 Jun 2010
at 19:39
  • msg #453

Re: Loudwater (F.R. Chapter 1)

"We stay together," Harrowleaf says decisively, "I appreciate the offer, but Elric and Joe are right.  Too risky.  The important thing is that we arrive prepared to fight and in time that the bandits won't have had time to relocate the children.  Even if this messenger hears us coming, outruns us and warns his allies, I'm confident we're going fast enough now that they won't be able to roll up camp before we overtake them.
Gale
player, 118 posts
Human wizard wielding orb
Robe of adornment +0
Thu 17 Jun 2010
at 19:45
  • msg #454

Re: Loudwater (F.R. Chapter 1)

Gale blushes a little her idea was so readily shot down, but had she even thought it out for a moment she would probably have figured the same as her allies.

"You're right," she says, "I guess I was just feeling anxious.  I doubt I have the stamina to pull it off anyway."

She leans on Timothius.

"So yeah.  Prayer sounds like a better idea.  Let's do that."

(( Joe picks up that the hoofprints do indeed change.  First signs of slowing to a walk, then suddenly picking up to an all-out run. ))
Timothius
GM, 175 posts
Paladin of Bahamut
Shifter (of sorts)
Thu 17 Jun 2010
at 22:10
  • msg #455

Re: Loudwater (F.R. Chapter 1)

Timothius is relieved to hear Harrowleaf's confidence in them getting to the right place at the right time. He helps Gale with prayer as asked. Raichel and Butterfly just keep an eye out. (Running out of things to pose due to "OMG! GOTTA CATCH BADGUYS!" mindset keeping any of my alts from small talk)
Joe Darkthorne
player, 203 posts
Everyone suspects a Rouge
Few suspect the Ranger
Tue 22 Jun 2010
at 04:47
  • msg #456

Re: Loudwater (F.R. Chapter 1)

  Joe examines the previously mentioned things of examinedness.  "Odd, the horse slowed to a normal pace then switched out to flee for horsey life speed."

  Joe looks over to Butterfly, "Any insight to this? I'm drawing a blank for a specific cause and if there are any other tracks I've missed them."

  Some people would think 'I'm asking a girl for help'.  Joe might be expected to think 'I'm asking an Elf lover for help', but he's not that petty.
Butterfly
player, 36 posts
Half-Elf Ranger
Lv.1
Tue 22 Jun 2010
at 04:57
  • msg #457

Re: Loudwater (F.R. Chapter 1)

Butterfly says, "They probably slowed down in order to look over their shoulder and look for us, then, seeing us, picked up speed. We've been spotted in other words." Why the group didn't spot HIM, well, probably has to do with the guy reaching the woods first? Who knows... too much conjecture for Butterfly to feel comfortable so much as suggesting a theory on how he spotted them. Besides. It's unimportant.
Captain Harrowleaf
player, 24 posts
Elderly Elf Ranger
Head of Loudwater Patrol
Tue 22 Jun 2010
at 14:20
  • msg #458

Re: Loudwater (F.R. Chapter 1)

"I'm guessing he heard us," Harrowleaf suggests, "Which means he's only got a 20 minute lead on us at best.  At the rate he's going now, he'll wear himself out before he gets there unless he's a very experienced and athletic rider.  This is good news.  Good work, Joe."

He gives chase for a good long while, but never catches up with the messenger.  Eventually Zark speaks up.

"This is it!" he says, "Just around this bend here!  Slow down or you might miss it!"

Harrowleaf does as suggested.  Sure enough, there's a foot path that leads off the main road.  Too narrow for the wagon.

"Everyone dismount," Harrowleaf suggests, "And keep a sharp eye out for ambushes."

"I guess I'm supposed to stay with the cart then?" Zark asks.

"No you're coming with us," Harrowleaf answers, untying the dwarf, "But no weapons for you unless we're desperate.  Now lead the way."

Zark doesn't object.
Gale
player, 119 posts
Human wizard wielding orb
Robe of adornment +0
Tue 22 Jun 2010
at 14:55
  • msg #459

Re: Loudwater (F.R. Chapter 1)

Gale waits for the others to dismount first, hoping that Timothius will play the gentleman and help her down.  Her appearance had long since returned to normal, and once she's on the ground she prepares for a fight if one presents itself.

(( The map hints at there being a path to approach the hideout by, but it's off panel.  Just going to roll with it. ))

When PCs enter the area, read:
An old yet remarkably intact structure rises up above the
overgrown brush and weeds. Stone columns stand in the
courtyard and to the left of the building, each bearing a
scarred hammer and balance symbol.

Perception Check
DC 19 A couple of humanoid figures hide among the
buildings and columns surrounding the structure.
This message was last edited by the player at 14:57, Tue 22 June 2010.
Initiative Order
Thu 24 Jun 2010
at 14:13
  • msg #460

Re: Loudwater (F.R. Chapter 1)

Bandit Leader 20 + 5 = 25

Raichel 19 + 5 = 24

Harrowleaf 14 + 5 = 19

Bandits 11 + 6 = 17

Joe 13

Gale 3 + 2 = 5

Butterfly 7 + 3 = 10

Timothius 1 + 2 = 3

Greenscale Marsh Mystic 2 + 4 = 6

(( It's about mid day on a sunny day. http://spreadsheets.google.com...DZ5M3hTc0E&hl=en ))
This message was last edited by the GM at 04:13, Sat 26 June 2010.
Bandit Leader
Fri 25 Jun 2010
at 05:20
  • msg #461

Re: Loudwater (F.R. Chapter 1)

"Intruders!" the Bandit Leader shouts, "Attack!"

He fires a bolt at Timothius which flies true and hits him right in the belly!

(( Crossbow (standard; at-will) ✦ Weapon
Ranged 15/30; +9 vs. AC; 1d8 + 2 damage.

5 damage to Timothius! ))

This message was last edited by the GM at 05:21, Fri 25 June 2010.
Raichel
player, 32 posts
Fri 25 Jun 2010
at 05:48
  • msg #462

Re: Loudwater (F.R. Chapter 1)

With a healthy jaunt, Raichel hurries over to a nice bit of cover, figuring she'll need that until she can get in melee range.

(Double move. Map's too big for melee to do anything this round.)
Captain Harrowleaf
player, 25 posts
Elderly Elf Ranger
Head of Loudwater Patrol
Fri 25 Jun 2010
at 05:55
  • msg #463

Re: Loudwater (F.R. Chapter 1)

Captain Harrowleaf surges forward, firing two arrows at the Bandit Leader.  Both arrows hit!  One in his arm, the other in his FACE!

"Surrender and you will be spared!" he announces!

(( Move, double tap.  Hit, CRIT!

Bandit Leader HP: 47-13=34 ))

Human Bandits
Fri 25 Jun 2010
at 06:04
  • msg #464

Re: Loudwater (F.R. Chapter 1)

The bandits charge into the fray!  Two at Harrowleaf, two at Raichel!  A fifth is too far away for melee, so he throws a dagger at Harrowleaf!

(( Vs. Harrowleaf, miss miss.  Vs. Rai, miss, CRIT!  Dagger vs. Harrowleaf Hit!
Mace (standard; at-will) ✦ Weapon
+4 vs. AC; 1d8 + 1 damage, and the bandit shifts 1 square.
Dagger (standard; at-will) ✦ Weapon
Ranged 5/10; +6 vs. AC; 1d4 + 3 damage.

Damage to Rai: 9
Damage to Harrowleaf: 4 ))

Enemy Stats
Fri 25 Jun 2010
at 14:51
  • msg #465

Re: Loudwater (F.R. Chapter 1)

5 Human Bandits (B) Level 2 Skirmisher
Medium natural humanoid XP 125 each
Initiative +6 Senses Perception +1
HP 37 each; Bloodied 18
AC 16; Fortitude 12, Refl ex 14, Will 12

Bandit Leader (L) Level 3 Soldier
Medium natural humanoid, human XP 150
Initiative +5 Senses Perception +6
HP 47; Bloodied 23
AC 18; Fortitude 16, Refl ex 15, Will 14

Greenscale Marsh Mystic (G) Level 6 Controller (Leader)
Medium natural humanoid (reptile) XP 250
Initiative +4 Senses Perception +7
Marsh Blessing (Healing) aura 5; allies that start their turns in the
aura regain 3 hit points.
HP 70; Bloodied 35
AC 19; Fortitude 15, Refl ex 14, Will 19
Speed 6 (swamp walk)
Joe Darkthorne
player, 205 posts
Everyone suspects a Rouge
Few suspect the Ranger
Fri 25 Jun 2010
at 22:00
  • msg #466

Re: Loudwater (F.R. Chapter 1)

  Joe halfass logics that they made their perc check right before combat so take ten so there.  As it is they would only EXACTLY make a 19 perc (or a 20 thanks to harrowleaf. Yaaaaay insanely out of level scale DC's by professional writer -.o 15 is Hard DC for lv 4 people.)

  Of course now that every single enemy is in view except the one a Perc check couldn't find, it's kind of a moot point isn't it?

  Joe draws his bow as they advance to a spot where, even though the odds of him shooting Harrowleaf in the back of the head accidentally are officially nonexistent, regular logic would figure as a safer spot to shoot at the guys hassling Harrowleaf.

  After landing a shot on the bandit closest to himself and botching a shot at the next, they remember the 'oh duh' fact that is 'you can't shoot through people into the guy behind them so easy'.  Ah well, live and learn.  Preferably live, learning he can skip if need be.


Disruptive strike: Intended for shooting the next bastich to attack Tim (Hit causes -8 to-hit penalty to Ranged/area, -6 otherwise)

Move: Duh
Minor: Quarry B3
Standard: Twin Strike, duh hits B3, barely misses B2, then I remember enemies = cover for eachother so that missed even harder.

B3 HP: 37-8-2= 27
Joe HP: 35/35 Surges: 7/7

Gale
player, 120 posts
Human wizard wielding orb
Robe of adornment +0
Sat 26 Jun 2010
at 04:07
  • msg #467

Re: Loudwater (F.R. Chapter 1)

"Raichel!" Gale gasps, "What are you doing!?  Stay with the group!"

She rushes out in pursuit of Raichel and fires a blast of cold that will hopefully help her ally to escape.  Both bandits are hit by the blast and begin to shiver, but they remain standing!

"These guys are tougher than the thugs we defeated in the Shadow Lair!"

(( Move, Chilling Cloud: Hit! Hit!

Bandit 4 HP: 37-5=32 (-2 penalty to attack rolls)
Bandit 5 HP: 37-5=32 (-2 penalty to attack rolls) ))

Butterfly
player, 37 posts
Half-Elf Ranger
Lv.1
Sun 27 Jun 2010
at 23:16
  • msg #468

Re: Loudwater (F.R. Chapter 1)

Butterfly knocks some arrows into her bow and fires at the Bandits that are attacking Harrowleaf. She can't think too well, but is focused on the task at hand. Missed one, but hits the other. She then moves south a little to be out of the other archer's sight (You know... the leader with ranged 30).


(Standard: Twin Strike. Miss, hit)
 dmg: rolled a 9 on a d10
(Move: Duh)
(B3 HP: 27 - 9 = 18)
This message was last edited by the player at 23:17, Sun 27 June 2010.
Raichel
player, 33 posts
Sun 27 Jun 2010
at 23:17
  • msg #469

Re: Loudwater (F.R. Chapter 1)

Raichel answers Gale, "And get shot at? I thought this spot was good for cover!"

(Free action: Banter!)
This message was last edited by the player at 23:18, Sun 27 June 2010.
Greenscale Marsh Mystic
Mon 28 Jun 2010
at 02:46
  • msg #470

Re: Loudwater (F.R. Chapter 1)

The Mystic leaves it's hiding place and rushes toward the battle!
Timothius
GM, 176 posts
Paladin of Bahamut
Shifter (of sorts)
Mon 28 Jun 2010
at 03:37
  • msg #471

Re: Loudwater (F.R. Chapter 1)

Timothius rushes toward the hurt bandit, figuring it best to focus on the wounded enemy first. With an arrow sticking out of his belly, he takes quick, heavy, armor-clanking steps to the bandit straight ahead of him and slams the bandit with his sword, while holding a shield between himself and Harrowleaf. "Harrowleaf, behind me!"

(Minor: Divine Challenge on B3!)
(Move: To Bandit 3!)
(Standard: Shielding Smite. 20 v AC(16) Hit!)
 dmg: 11 (2+5+4)

(Bandit 3 HP: 18 - 11 = 7)
(Harrowleaf's AC gains a +2 power bonus until the end of Tim's next turn.)
Bandit Leader
Mon 28 Jun 2010
at 03:45
  • msg #472

Re: Loudwater (F.R. Chapter 1)

Joe succeeded in preventing the bandit leader from harming Timothius.  By making himself a better target!  The bandit leader rushes forward and fires a bolt at Joe!

"That's right, tough guy!" the leader taunts Harrowleaf, "Hide behind the kitten!"

(( Move.  Standard: Bandit Leader xbow /w -2 range penalty vs. Joe AC
13 + 7 = 20 ... success
xbow damage to joe
5 + 2 = 7
Joe HP: 35-7=28 ))

Raichel
player, 34 posts
Mon 28 Jun 2010
at 04:29
  • msg #473

Re: Loudwater (F.R. Chapter 1)

Raichel is rather ticked that she was ambushed. Taken off guard where she thought she might have some cover till she could get closer to the bandits' leader. "Leave me be!" she yells at her assailants. Her movements become a blur as she twirls around, her foot slamming into one guy's face so hard, she knocks his head against the other bandit next to him and lightning even seems to trickle along her leg for a brief moment. But the sound of thunder comes from the blow before Raichel hops away from them and goes to join Gale. "Well I got a hit in. They may be tough, but we're tougher!"

(Standard: Twin Thunders. Crit!)
 dmg: 27 (2 from crit d6) to Bandit 4. 10 to Bandit 5.
(Free: Centered Flurry of Blows)
 dmg: 5 to Bandit 5 and he is slid 1 square.
(Move technique: My speed +2, no opportunity attacks from Bandit 4.)

(Bandit 4 HP: 32 - 27 = 5)
(Bandit 5 HP: 32 - 15 = 17)
This message was last edited by the player at 04:34, Mon 28 June 2010.
Captain Harrowleaf
player, 26 posts
Elderly Elf Ranger
Head of Loudwater Patrol
Tue 29 Jun 2010
at 03:08
  • msg #474

Re: Loudwater (F.R. Chapter 1)

"That we are," Harrowleaf answers Raichel, choosing to ignore the enemy's taunts.

He shifts back as Timothius requested and fires a shot at the third bandit, knocking him out.  He then knocks another arrow and fires into the second bandit's left shoulder.

(( Quarry, Shift, Twin strike.  Hit! Hit!

B3 HP: 7-7=0
B2 HP: 37-11=26 ))

This message was last edited by the player at 04:10, Tue 29 June 2010.
Human Bandits
Tue 29 Jun 2010
at 03:41
  • msg #475

Re: Loudwater (F.R. Chapter 1)

"Ugh!" the bandits that got clobbered by Raichel complain.  They charge at her and Gale, still shivering from the ice spell.  The second bandit retaliates against Harrowleaf who narrowly evades the attack thanks to a shove from Timothius.  The first bandit then charges at Timothius and his mace slams into the paladin's shield with a loud CLANG! but doesn't really do any real harm.

(( B5 charge vs gale hit.  Max damage!  everyone else fail.

Gale HP: 30-9=21 ))

Joe Darkthorne
player, 206 posts
Everyone suspects a Rouge
Few suspect the Ranger
Tue 29 Jun 2010
at 04:15
  • msg #476

Re: Loudwater (F.R. Chapter 1)

  Joe had been hit with an arrow. Irony? Or is it a generic enough form of attack that it does not qualify as irony for an archer to get shot by a bow any more than a swordsman to get stabbed with a sword?

  He considers moving away from the now in his face bandits to behind Gale, but that wouldn't be a very good thing to do.  That would have meant he'd have missed the guy he was shooting for completely because they'd have meatshield cover from Joe's firing angle if he hid behind Gale, duh.

  "I know it was the other one that hit you Gale, but this way now there's only one of them trying to kill you. So, progress?"
Move: Shift
Minor: Quarry B4
Standard: Twin strike, Miss B4, Hit B4
Damage: 12 to B4
Effects: B4 takes a -2 penalty to ranged/area attacks until the end of my next turn... Yes I know he's downed.

B4 HP: 5-12= -7
Joe HP: 28/35  Surges 7/7

Elric
player, 165 posts
Warforged Runepriest
Level 3
Tue 29 Jun 2010
at 04:21
  • msg #477

Re: Loudwater (F.R. Chapter 1)

Elric moves adjacent to Timothius and Harrow and attacks the second bandit as Elric's Greatspear flares with golden energy as Elric invokes the Rune of Diminishment. The golden energy ripples forth as Elric strikes a nasty blow, blooding the second bandit.

[OOC:
Move Action: Move to new position on map
Standard Action: Word of Diminishment on B2 in Rune of Protection. Hit: B2 HP: 26-15=11
Minor Action: Unused.

Current Rune Effects: (Rune of Protection)
Until the end of Elric's next turn, the the Second Bandit takes a -3 penalty to
damage rolls.
While Adjacent to Elric, allies gain resist 2 to all damage.(Currently Harrowleaf and Timothius.)]

Butterfly
player, 38 posts
Half-Elf Ranger
Lv.1
Tue 29 Jun 2010
at 04:46
  • msg #478

Re: Loudwater (F.R. Chapter 1)

Butterfly fires two arrows at the bandit near Gale. THUNKTHUNK! The bandit collapses. "Go help Timothius!" she insists, going to get into a better position herself. She presses her back against the wall once in the position she wants.

(Standard: Cut and Run. Hit, hit)
 dmg: 22
(Move: to wall. Additional movement provided by Cut and Run)
(Minor: Quarry on B1)

(Bandit 5 HP: 17 - 22 = KO)
Gale
player, 121 posts
Human wizard wielding orb
Robe of adornment +0
Tue 29 Jun 2010
at 20:23
  • msg #479

Re: Loudwater (F.R. Chapter 1)

"Thanks, Joe," Gale answers the guy archer.

"Uh... right!" she answers the gal archer.

Gale fires a scorching burst behind the two nearest bandits, but the spell fails to harm them.
Greenscale Marsh Mystic
Tue 29 Jun 2010
at 20:27
  • msg #480

Re: Loudwater (F.R. Chapter 1)

The Greenscale Marsh Mystic continues rush toward the battle.
Bandit Leader
Tue 29 Jun 2010
at 20:47
  • msg #481

Re: Loudwater (F.R. Chapter 1)

The bandit leader doesn't like all the fallen bandits he sees when he gets closer.  Nor does he like the sight of glowing greatspear wielded by metal... armor... thing.

"What the heck is that... that thing?" he asks rhetorically of Elric, "No matter.  Leave it to me.  You all take care of the rest!"

He fires a crossbow bolt which glances off the warforged's arm.

(( Move, Standard basic ranged.  25 vs. AC Hit!  Rolled minimum damage.  Free action: knowledge check on warforged.  rolled a 3.

Damage to Elric: 3
Bandit Leader HP: 34+3=38 thanks to Marsh Mystic.  Marsh Blessing (Healing) aura 5; allies that start their turns in the aura regain 3 hit points. ))

Timothius
GM, 177 posts
Paladin of Bahamut
Shifter (of sorts)
Tue 29 Jun 2010
at 22:54
  • msg #482

Re: Loudwater (F.R. Chapter 1)

Timothius yells out to the Bandit Leader, "Hey, tough guy! Yeah, you who picks on children! Come face this kitten yourself and see how tough you really are! Don't take too long or you won't have any buddies left to hide behind!" He then turns to one of the bandits and hacks at the bandit, causing the bandit a relatively nasty wound on his left arm! "Answer to the gods for your crimes!" he says with righteous anger behind his eyes. They almost glow, but maybe that's just an optical illusion. However, the arrow that was still hanging out of his belly seems to just plop out. No blood on it or Tim's belly.

(Minor: Divine Challenge on B2)
(Standard: Bolstering Strike. Hit!)
 dmg: 9

(Tim HP: 26 + 2 THP = 28) <-- from Bolstering Strike

(Bandit 2 HP: 11 - 9 = 2)
This message was last edited by the GM at 23:27, Tue 29 June 2010.
Raichel
player, 35 posts
Tue 29 Jun 2010
at 23:12
  • msg #483

Re: Loudwater (F.R. Chapter 1)

Raichel hurries over to the bandit Timothius just injured and smacks him a good one, knocking the bandit unconscious before taking the body and guiding it to hit other bandit on its way to the ground!

(Move: Duh)
(Standard: Drunken Monkey. Hit!)
 dmg: 7. slide target 1 square.
 dmg to B1: 4

(Heh. Thank you +9 attack! I hit their feeble will of 12 even though I rolled a 3!)

(Bandit 1 HP: 37 - 4 = 33)
(Bandit 2 HP: 2 - 7 = KO)
This message was last edited by the player at 23:29, Tue 29 June 2010.
Captain Harrowleaf
player, 27 posts
Elderly Elf Ranger
Head of Loudwater Patrol
Wed 30 Jun 2010
at 01:25
  • msg #484

Re: Loudwater (F.R. Chapter 1)

Captain Harrowleaf doesn't even have to move from where he is and fires a pair of arrows into the first bandit's chest!

"You're out numbered and out matched," he explains to the bandits, "Surrender if you want to live."

(( quarry, twin strike, hit! hit!  B1 HP:33-17=16 ))
Human Bandits
Wed 30 Jun 2010
at 01:30
  • msg #485

Re: Loudwater (F.R. Chapter 1)

"Surrender this!" the first bandit answers as he swings with all his might at Timothius... and misses completely.  He then takes a step back, looking a bit frightened.
Joe Darkthorne
player, 207 posts
Everyone suspects a Rouge
Few suspect the Ranger
Wed 30 Jun 2010
at 02:21
  • msg #486

Re: Loudwater (F.R. Chapter 1)

  That bandit should be scared out of his mind for attacking Tim.  No, not because he missed (though even if he had hit, retroactively odds are good they would have missed).  Rather they should be afraid because the mere act of taking a swing at the Paladin seems to have resulted in an arrow buried in three out of four of their limbs all at once, causing them to topple over.

  As for Joe, well he just quietly wanders well out of sight of the Leader and jogging mystic.
Move: Duh.
Minor: Quarry B1.
Retroactive action: Disruptive strike vs B1, hits, 7 DMG,
Standard: Twin strike to B1, hit hit, 5+1, 9 DMG

B1 HP: 16-7-6-9= -6

Bandit Leader
Wed 30 Jun 2010
at 02:30
  • msg #487

Re: Loudwater (F.R. Chapter 1)

"Big words, little boy!" the Bandit Leader answers Timothius, "You think you and your gods are so hot?  Well get this: it doesn't matter what you do here today, you're too late!  The children you love so much are already feeling the crushing weight of their masters' will!  Where's your gods in that?!  Bwahahaha!"
Butterfly
player, 39 posts
Half-Elf Ranger
Lv.1
Wed 30 Jun 2010
at 02:43
  • msg #488

Re: Loudwater (F.R. Chapter 1)

"Right here!" Butterfly answers the Bandit Leader as she slides out into view just long enough to fire an arrow at him. Just as quickly as she looses her arrow, Butterfly is behind the wall again.

(Standard: Skirmish Shot. Hit! Just barely and only because I was hiding, thus had combat advantage! Jump out into open via this power.)
 dmg: 10
(Minor: Quarry)
(Move: return to spot I jumped out from)

(Bandit Leader HP: 38 - 10 = 28)
Timothius
GM, 178 posts
Paladin of Bahamut
Shifter (of sorts)
Wed 30 Jun 2010
at 03:03
  • msg #489

Re: Loudwater (F.R. Chapter 1)

Timothius says, "We found you; We'll find them!" as he jogs right over the fallen bandits as his wings spread and he leaps, flapping his wings! He takes flight as he closes in, diving right for the Bandit Leader, his sword sinking directly into the guy's stomach! "Do you hate your life so?! Or will you surrender?!" he twists the blade, rather than back off. Which exposes him some, but judging from his eyes, he doesn't care.

(Move: RUN towards Bandit Leader)
(Standard: Driving Blades (Can be used as a charge). Hit!)
 dmg: 14

(Bandit Leader HP: 28 - 14 = 14)
(Bandit Leader will take 5 damage (ongoing) on his upcoming turn. Thought I'd RP that with the sword twist this round while simultaneously RPing the fact Tim lowered his guard by running.)
Gale
player, 122 posts
Human wizard wielding orb
Robe of adornment +0
Wed 30 Jun 2010
at 04:15
  • msg #490

Re: Loudwater (F.R. Chapter 1)

Gale rushes to one of the pillars and takes cover then waves her hand over her orb.  The Marsh Mystic shrieks and curses, looking about rather confused.  Gale puts on a wicked grin.

(( Move, Standard: Daily Attack, horrid Whispers!  Hit! 1d6 + Intelligence modifier psychic damage, and the target is slowed and takes a -2 penalty to attack rolls (save ends both).

  Aftereffect: You knock the target prone.

Marsh Mystic HP: 70-6=64 ))

Elric
player, 166 posts
Warforged Runepriest
Level 3
Wed 30 Jun 2010
at 05:48
  • msg #491

Re: Loudwater (F.R. Chapter 1)

Elric glances at where the crossbow bolt hit his armor and his eyes flare up in a brilliant green glow for an instant as he says, “Pelor's light will never fail to illuminate the path I follow. And where there is light, darkness cannot persist.”

Elric then lunges forth at a speed that most would believe difficult for a 'walking suit of heavy armor' to manage, but Elric gracefully charges forth and impales the Bandit Leader with his Greatspear while Elric wills the Delver's Light in his chest to illuminate the area in bright light during the charge, “Your dark deeds now doom you! You cannot escape from the light that will consume your darkness.” As Elric hints at the effects of Elric's Runic Artistry: Wraithful Hammer enhancing the damage that the blow would have otherwise inflicted due to the Bandit Leader's attack upon Elric with the crossbow.

[OOC:
Move Action: Move 6 squares
Standard Action: Move 6 squares and attack Bandit Leader 26 vs AC hits, (Bandit Leader HP: 14 - 9 - 3 = 2) Updated to account for extra damage from Runic Artistry: Wraithful Hammer.
Free Action: (during charge) Activate Delver's Light to illuminate bright light out to 20 squares.
Elric has taken 3pts of dmg, 35hp left.
Rune Master Effects:
Rune of Protection:  While Adjacent to Elric, allies gain resist 2 to all damage. (Currently Tim is only ally gaining this benefit.)
Runic Artistry: Wraithful Hammer effect against Bandit Leader now ends.]

This message was last edited by the player at 07:28, Wed 30 June 2010.
Greenscale Marsh Mystic
Wed 30 Jun 2010
at 21:48
  • msg #492

Re: Loudwater (F.R. Chapter 1)

The Marsh Mystic hisses and swats at invisible irritations, apparently unable to move very fast at all.  He takes two steps closer toward the heroes then reaches his hand in the direction of Raichel and Harrowleaf, causing a noxious poisonous cloud to appear around them!

(( Movement (slowed) 2 squares.  Standard: Bog Cloud.(standard; recharge ⚄ ⚅ ) ✦ Poison
Area burst 2 within 10; +9 vs. Fortitude; 2d8 + 4 poison
damage, and the target is dazed until the end of the marsh
mystic’s next turn.

-2 penalty from Gale's attack.  Hit! Hit!  (fails save throw. still slowed and attack penaltied.)

Raichel HP: 24-8=16 and dazed
Harrowleaf HP: 26-8=18 and dazed ))

This message was last edited by the GM at 22:19, Wed 30 June 2010.
Bandit Leader
Wed 30 Jun 2010
at 22:18
  • msg #493

Re: Loudwater (F.R. Chapter 1)

The bandit leader screams in agony from Timothius and Elric's brutal attacks.

"I surren...derrrr..." he groans before dropping face-down to the ground.

(( Sheesh.  Didn't even get a chance to use any of his powers. ))
Raichel
player, 36 posts
Wed 30 Jun 2010
at 22:37
  • msg #494

Re: Loudwater (F.R. Chapter 1)

Raichel covers her mouth with her arm as she runs. She manages to keep her eyes sharp and heads for cover behins one of the pillars while managing between coughs to yell, "There's only one left! We can take 'em!"

(Dazed = one action. Spent on move action.)
Captain Harrowleaf
player, 28 posts
Elderly Elf Ranger
Head of Loudwater Patrol
Wed 30 Jun 2010
at 22:46
  • msg #495

Re: Loudwater (F.R. Chapter 1)

"Surround him!" Harrowleaf says as he closes the distance between himself and the Marsh Mystic.
Butterfly
player, 40 posts
Half-Elf Ranger
Lv.1
Wed 30 Jun 2010
at 23:11
  • msg #496

Re: Loudwater (F.R. Chapter 1)

Butterfly has found a perfect spot. She jumps out, fires, and jumps back to cover again. Her arrow seems to miss the mystic by about 3 inches, but at least Butterfly isn't in view anymore.

(Move: See that gray spot? Yeah. There again. XD)
(Minor: Quarry on Mystic)
(Standard: Fading Strike. Rolled a 3 and failed even with CA. Mystic has monster AC)
Timothius
GM, 179 posts
Paladin of Bahamut
Shifter (of sorts)
Wed 30 Jun 2010
at 23:20
  • msg #497

Re: Loudwater (F.R. Chapter 1)

Priorities. The criminal Tim just KOed could bleed to death from the massive wound if not cared for soon. But then, Timothius or his allies will get hurt or killed if the Mystic isn't taken out first. Tim can't help ANYONE if he's dead. That said, even though the man's surrender actually yanked on Timothius' pity and mercy, he decides to go for attacking the Mystic, hoping he and his allies can take it out quickly so Tim can tend to the wounded asap.

He hurries to the Mystic and says, "I'm the one you need to worry about, evil one!" His hit may be met with some kind of defense, but Tim will definitely catch the Mystic's attention.

(Minor: Divine Challenge on Mystic)
(Move: To Mystic)
(Standard: Enfeebling Strike. Just barely miss. 18. XD)
Joe Darkthorne
player, 208 posts
Everyone suspects a Rouge
Few suspect the Ranger
Thu 1 Jul 2010
at 03:50
  • msg #498

Re: Loudwater (F.R. Chapter 1)

  Joe takes a cue from Butterfly's actions, and does much the same as they head behind the scenery and come out the other end to take a shot that glances off the Mystics shoulder, but at least it strikes with enough force to draw blood.

  Joe sighs in mild annoyance, and ducks behind more scenery hoping the guy doesn't have even more wide area carnage handy.
Move: Duh
Minor: Quarry Mystic
Standard: Evasive Strike to mystic, hits. (sad dice rolls. 2,3,1 -.-;)
Effects: Mystic has another -2 attack penalty to ranged/area. Joe shifts up to 3.

Mystic HP: 64-11= 53

This message was last edited by the player at 04:27, Thu 01 July 2010.
Elric
player, 168 posts
Warforged Runepriest
Level 3
Thu 1 Jul 2010
at 06:51
  • msg #499

Re: Loudwater (F.R. Chapter 1)

Elric quickly shifts his attention to the sole remaining enemy left while also realizing that he needs to tend to the wounds that his allies have suffered and circles around the Mystic to flank it with Timothius while tracing a healing rune in the air that flares with a cold blue fire, as Elric shifts from using Protective Runes to Destructive Runes. The rune then appears on Harrowleaf's armor healing some of his wounds. However Elric's divided attention costs him as his attempt to batter his foe and brand the mystic with the rune of the executioner misses. Not content to let up on his assault, Elric's greatspear flares with golden energy which ripples forth as Elric strikes the Mystic leaving the Destructive Rune of Diminishment on the Mystic making it temporarily more vulnerable to damage.

[OOC:
Move Action: Move to new position while avoiding AoOs. Elric is now flanking the Mystic with Timothius.
Minor Action: Rune of Mending on Harrowleaf, Harrowleaf recovers 10HP. Switches to Rune of Destruction Rune master effect. Can use Rune of Mending one more time this encounter.
Standard Action: Executioner's Call, Miss
Action Point: Standard Action: Rune of Diminishment, Rune of Destruction, hit. Mystic HP: 53-11=42
(Elric's HP is 35 of 38)
Rune Master Effects: Rune of Destruction:
Allies gain +1 bonus to attack rolls against enemies adjacent to Elric. (Everyone gains this against the mystic unless it moves, and it is not aware that this power is in affect as this is not due to a rune being placed on the Mystic.)
Elric and each ally in the burst gains a +2 power bonus to damage rolls until
the end of Elric's next turn. (Rune of Mending) - Timothius, Elric, Gale, Harrowleaf, and Raichel were in the burst and get the bonus till the END of Elric's NEXT turn.
Until the end of Elric's NEXT turn, the Mystic has vulnerable 2 to all damage, but vulnerable 5 against opportunity attacks. (The Mystic is aware of this as it is an effect placed on the Mystic.)]

Gale
player, 123 posts
Human wizard wielding orb
Robe of adornment +0
Fri 2 Jul 2010
at 03:48
  • msg #500

Re: Loudwater (F.R. Chapter 1)

Gale steps out from where she was hiding and gestures again over her crystal ball.  The mystic shrieks and recoils like it saw something terrifying!

(( Move, Standard: Nightmare eruption.  Hits!  Only does damage.  No fancy effects without more enemies.

Mystic HP: 42-7(-2-2 thanks to Elric)=31 ))

This message was last edited by the player at 04:15, Fri 02 July 2010.
Greenscale Marsh Mystic
Fri 2 Jul 2010
at 04:06
  • msg #501

Re: Loudwater (F.R. Chapter 1)

The mystic steps from between Elric and Timothius and wiggles it's fingers at the ground between them.

<draconic>"It surrenders!"</draconic> the mystic shrieks, <draconic>"Stay away from it!"</draconic>

(( Swamp’s Grasp (standard; encounter) ✦ Zone
Area burst 2 within 10; +9 vs. Refl ex; the target is immobilized
(save ends). The zone is diffi cult swamp terrain until the end of
the encounter.

Marsh mystic swamp's grasp vs. 1: mystic 2: Timo 3: Elric

1d20 +9
Mystic: 3 + 9 = 12 miss!
Timothius: 20 + 9 = 29 immobilized!
Elric: 20 + 9 = 29 immobilized!

Mystic rolled a 7 save vs. Gale's daily. ))

This message was last edited by the GM at 05:34, Fri 02 July 2010.
Joe Darkthorne
player, 209 posts
Everyone suspects a Rouge
Few suspect the Ranger
Fri 2 Jul 2010
at 04:44
  • msg #502

Re: Loudwater (F.R. Chapter 1)

  Joe comes out from behind the wall in time to see Elric and Timothius get inconvenienced.  Speaking of inconveniences, that's about the sort of thing one could qualify Joe's own attack, ad his first shot zips past the mystics face and a second cuts across a shin.

  Really Joe, you'll never get anywhere with aim like that... Well, maybe you will if other people keep getting the fancy stuff thrown at them instead of you.


Move: Duh
Standard: Twin Strike to Mystic, miss, exact hit. Damage rolled a 1, and a 3 -.-;  so, 5 whole damage.

Mystic HP: 35-5= 30
Joe HP: Joe HP: 28/35
Surges 7/7

Raichel
player, 37 posts
Fri 2 Jul 2010
at 04:44
  • msg #503

Re: Loudwater (F.R. Chapter 1)

Raichel runs up to the Mystic, but hears its words of surrender and sees Tim and Elric are not HURT so much as unable to move from their place. But now that she's up in the mystic's face, Raichel replies in Draconic, "Winhal. Zexenuma persvek goawy vur yth geou irisv wux vur douta thurirli."

She looks ready to attack the mystic, but does not strike. "He surrendered!" she yells to inform Harrowleaf and the others.

(Move: To mystic)
(Standard: Readied Action: Dragon's Tail v Mystic if it moves away from Raichel)

(Translation: "Fine. Stay (still) and we will heal you and your friends.")
This message was last edited by the player at 04:45, Fri 02 July 2010.
Captain Harrowleaf
player, 29 posts
Elderly Elf Ranger
Head of Loudwater Patrol
Fri 2 Jul 2010
at 17:38
  • msg #504

Re: Loudwater (F.R. Chapter 1)

Harrowleaf rushes to the west, bow at the ready.

"Then tell him he's as good as dead if he fights or runs!" he answers Raichel, readying an attack, "Tell him to drop his weapon and get on his knees!"

The marsh mystic does none of the above.  Perhaps he doesn't know Common?

(( Readied attack: Warning shot vs. Mystic if it fights or flees.  Choosing square AC-7 as the secondary effect square. ))
Gale
player, 124 posts
Human wizard wielding orb
Robe of adornment +0
Fri 2 Jul 2010
at 17:46
  • msg #505

Re: Loudwater (F.R. Chapter 1)

Gale steps out and joins the readied action brigade.

"Sure handy we've people who know that language," she says, "Any chance if it resists we can still not kill it?  What that bandit says has me worried the children are gone and we'll need to question a survivor on where they are."

"We're over here!" a child's voice from inside the hideout shouts!

"Or... the guy was a big fat liar," Gale surmises, "Have courage, sweetie!  The good-guys won!  We'll be right over!"

(( Readied action Nightmare Eruption vs. Mystic if it attacks or runs. ))
Elric
player, 169 posts
Warforged Runepriest
Level 3
Fri 2 Jul 2010
at 21:14
  • msg #506

Re: Loudwater (F.R. Chapter 1)

Elric's composure does not display his current annoyance at being immobilized. Instead the sound of the child spurs him on to continued vigilance. Elric does not let being immobilized impede his efforts, since the Mystic is still within the reach of his Greatspear. However upon hearing that the Mystic has 'surrendered' Elric holds off on attacking now but instead is ready to strike in case the Mystic attacks or does something else dishonest as Elric twirls the Greatspear in both hands to insure that he has the momentum to strike out with the Greatspear in an instant. Elric's unblinking eyes continue faintly glow green as the Warforged stares at the mystic.

[OOC: Posting this now so I don't hold things up after everyone else posts for this round since it won't affect anything since with the holiday weekend I duno when I'll be able to post later.
Readied Action: Word of Exchange (In Protection Stance) if the Mystic Attacks anyone, or moves prior to ending the effects of its 'marsh area' zone power (which would also end the immobilization effects). Someone can roll for this if it becomes necessary, remember Elric does gain Warforged Tactics +1 to hit bonus due to Raichel being adjacent to the target.)
Elric failed the roll on his Save Vs Immobilization, but even if The Mystic moves out of reach of the great spear, Elric can always chuck it at him. Hungry Spear is such a nice enchantment, and 'cheap' too.]

Timothius
GM, 181 posts
Paladin of Bahamut
Shifter (of sorts)
Sat 3 Jul 2010
at 01:37
  • msg #507

Re: Loudwater (F.R. Chapter 1)

Timothius hears the surrender and just like the last guy, immediately feels a heartfelt forgiveness to the mystic. Upon hearing the child, Timothius is infinitely renewed! He doesn't waste time, though and calls a prayer. Runes of divine energy spout from the ground and seem to encircle Timothius. The runs spread out to encircle Raichel and Elric. He then is bathed in more divine light before taking a breathe and waving a hand. The vines retract, as if obeying Timothius. "Wux tepoha coanwor nymuera! Yth geou majak kilith. Shala creolna ekess pok wux vur yth geou itrewic ekess svabol wer fanol renthisja."


(Standard: Sacred Circle! +1 power bonus to AC for me and anyone who enters the zone around me.)
(Minor: Divine Mettle on self. Fail save throw.)
(Save throw for end of turn, however, successful.)
(Translation: "You have been heard! We will give mercy. Allow someone to stop you and we will get to what the girl spoke.")
Butterfly
player, 42 posts
Half-Elf Ranger
Lv.1
Sat 3 Jul 2010
at 13:13
  • msg #508

Re: Loudwater (F.R. Chapter 1)

Butterfly lowers her bow, pointing it groundward, but keeps an arrow in it and ready in case the children are simply a lure to a trap. "I'll check on the children! Joe, come with and cover me and the others!"

After all, Joe is a fellow archer of archery and stuff. He could pick off anyone who jumps Butterfly while also able to keep line of sight to the other allies and pick off anyone harming them if need be. Handy, that.
Joe Darkthorne
player, 210 posts
Everyone suspects a Rouge
Few suspect the Ranger
Sun 4 Jul 2010
at 04:00
  • msg #509

Re: Loudwater (F.R. Chapter 1)

  Joe does indeed follow behind Butterfly as she heads for the children.  "I think the others are going to be alright at least, so I'll focus on you and the kids."  It's also a good thing Joe is coming along because he's the one with those handy 'locks? what locks?' skills in this party.  Though upcoming looting would probably have turned up a key anyways.

  "Could one of you ask if there's any traps back here we need to worry about while your talking in giant lizard speak?"  Joe calls back at the others.
Greenscale Marsh Mystic
Sun 4 Jul 2010
at 04:25
  • msg #510

Re: Loudwater (F.R. Chapter 1)

<draconic>"Ack!"</draconic> the Mystic screams before turning to run, <draconic>"It runs away!"</draconic>

It barely takes a step before it's Dragon Kicked, divine speared, Arrowed, and mind-blown by the heroes who were just waiting for him to make that stupid move!  It drops to the ground unconscious.

(( Readied actions: CRIT! Hit! Hit! Hit!
Mystic HP: 30-14-8-10-7=-9

Why make such a stupid move?  It was in his programming.

adventure text:
The group fights until only two creatures remain and
both are bloodied, at which point these survivors
attempt to flee.


We can now drop initiative order and post away.  By the way...

adventure text:
Captiv Cage: Seven children, ages 8 to 13, are
caged here, bound for Najara. The cage is locked, but
a successful DC 22 Thievery check opens the lock; a
DC 15 Strength check breaks the cage door.

Vault: The iron-reinforced doors to this chamber
are locked and require the key carried by the bandit
leader. A character can also make a DC 22 Thievery
check or DC 25 Strength check to open the vault.
Inside the vault are crates, barrels, boxes, sacks, and a
few chests (see Treasure, below).

Treasure: The containers in the vault hold grain,
wool, flour, and other staples stolen from caravans,
worth a total of 200 sp. A chest of coins requires the
bandit leader’s key to open, or a character can make
a DC 25 Thievery check to unlock it or a DC 19
Strength check to break it. The chest contains 200 gp
and gauntlets of ogre power.

Please ignore all the DC checks and substitute appropriate ones from the DMG errata.  Also... ignore the loot.  I shall never grant anything beyond plot devices such as the wagon. ))

This message was last edited by the GM at 04:35, Sun 04 July 2010.
Captain Harrowleaf
player, 30 posts
Elderly Elf Ranger
Head of Loudwater Patrol
Mon 5 Jul 2010
at 04:51
  • msg #511

Re: Loudwater (F.R. Chapter 1)

"Good work, everyone," Harrowleaf says, before calling out to the childish voice, "Children!  Your captors are defeated!  We'll be taking you home.  Are there any traps or pitfalls we should beware of?  And is there anyone in need of a healer right away?"

"No?" a child answers.

"No we never saw any traps," another answers.

"We're not bleeding," a third answers, "But it's cold!  And I'm hungry!"

"Thank you we'll help with that," Harrowleaf answers before addressing the group, "Those of you who know first aid help with keeping these scumbags alive.  Gale, you and the rest who don't know first aid go help the kids with warmth like you did at the docks."
Gale
player, 125 posts
Human wizard wielding orb
Robe of adornment +0
Mon 5 Jul 2010
at 05:01
  • msg #512

Re: Loudwater (F.R. Chapter 1)

Gale nods to Harrowleaf.

"Right away," she affirms before heading off to help the kids.

She looks over her shoulder to mention something but stops herself.

"Um... I hate to be the bearer of bad news, but...  It appears Zark is no longer with us...." she points out.

DC infinity perception to spot Zark.  He's not here.

(( As mentioned, seven hungry, shivering children are locked up.  level 2 Hard DC to unlock the door.  Harrowleaf didn't think about that detail when he gave his orders.  All combat effects are now no longer in effect, and the group can take a short rest, but since this is the game day's last encounter...  LEVEL UP!  Congratulations!  You are all now level 4!  I'll time-warp you back to town once you indicate you're ready for such. ))
This message was last edited by the player at 05:03, Mon 05 July 2010.
Elric
player, 171 posts
Warforged Runepriest
Level 3
Mon 5 Jul 2010
at 05:27
  • msg #514

Re: Loudwater (F.R. Chapter 1)

Elric looks at his feet after the immobilization effect wears off and then glances towards where the children are and then towards where Zark was. “Well, Zark can't show his face in town again without being apprehended, so just alert nearby towns about him and he'll be found and apprehended soon enough, there is no shadow he can hide in that will protect him from the light of justice.”

Elric then turns back to where the children's voices are coming from and says, “If my strength is needed to help free the children, let me know, I'll be out here tending to these bandits to insure they live long enough to face justice,” as Elric starts to tend to the fallen bandits to make sure that all the bandits are in stable condition and appropriately tied up so they don't die or escape before they can be thrown in jail. Elric starts with the Bandit Leader.

[OOC: Elric's Take Ten for a Heal skill check results in an 18 (pre lvl 4 boost) so he can stabilize people without difficulty.]
Raichel
player, 38 posts
Mon 5 Jul 2010
at 22:16
  • msg #515

Re: Loudwater (F.R. Chapter 1)

Raichel immediately hops over the the mystic and hurries for the children. "Food and warmth coming up!" she yells in the kids' direction, her expression going from determined warrior to pitying mommy as she trusts what the children said about no traps. The fact Zark got away almost doesn't register. But what did register is Elric's proclamation of justice. She'll remember to spend quality time with the Warforged later. Someone that obsessed with light is sooo up her alley.
Butterfly
player, 43 posts
Half-Elf Ranger
Lv.1
Mon 5 Jul 2010
at 22:17
  • msg #516

Re: Loudwater (F.R. Chapter 1)

Butterfly moves her butt to the kids also. She smiles over her shoulder at Joe with a thumbs-up before turning forward again and eventually arrives at the children. She and Raichel may have consequential "yeah, we have dextrous fingers" due to their class choices, but neither of them are trained in thievery, so Joe's "me too with the fingers!" plus "oh yeah and I actually practiced picking locks" equals Joe getting picked (pardon the pun) for lock duty.
Timothius
GM, 182 posts
Paladin of Bahamut
Shifter (of sorts)
Mon 5 Jul 2010
at 22:18
  • msg #517

Re: Loudwater (F.R. Chapter 1)

Timothius sees Elric tending to the bandit leader, so he tends to the mystic. He quietly mumbles to the mystic in draconic, regardless of whether the mystic is conscious or not, "Kii... kii tira wux xurwk youwei tonn shafaer doutan?"

Either way, he would do as instructed, saving lives while making sure said lives won't trouble them any longer. He calls out, "Don't forget to ask if they knew any other kids who were taken. Maybe we WERE too late for a kid or two like the bandit leader said."

(Translation: "Why... why did you make things hard on yourself?")
This message was last edited by the GM at 22:42, Mon 05 July 2010.
Joe Darkthorne
player, 211 posts
Everyone suspects a Rouge
Few suspect the Ranger
Tue 6 Jul 2010
at 07:57
  • msg #518

Re: Loudwater (F.R. Chapter 1)

  Through the power of proper DC scale and the fact they still count towards the level 1-3 end of things, Joe could just exactly pop Hard DC locks on a Take-Ten with his Dex Mod+Lv's alone.  They'd actually need his training if the locks had traveled into lv 4-6 range with them.

  Regardless, Joe opens doors and undoes any shackles etc that would need doing, which could take some time.  "If they do have a key on them, it would speed this up a lot."

OOC Style: Note to self
Lv3 680+ Lv3 680+ LV4 840+ LV5 1,000= 3,200x 1.5 = 4,800 GP

This message was last edited by the player at 08:01, Tue 06 July 2010.
The Children
Wed 7 Jul 2010
at 00:42
  • msg #519

Re: Loudwater (F.R. Chapter 1)

The kids aren't in chains, just caged up.  As soon as the door opens, children swarm out of the cage and glomp the nearest adult hero.  Joe and Gale included.

"Thank you so much for saving us!" one says to Butterfly's hip.

"We're eternally grateful!" another chimes to Raichel's, playing with her tail.

"I don't think we were the only ones," one says to Joe's belly, "I was the first of this group and the cage looked... used.  But I have no idea where they would have been taken."

"I don't love Zark," one child says to Gale's chest, "He's mean."
This message was last edited by the GM at 00:57, Wed 07 July 2010.
Gale
player, 126 posts
Human wizard wielding orb
Robe of adornment +0
Wed 7 Jul 2010
at 00:55
  • msg #520

Re: Loudwater (F.R. Chapter 1)

Gale of course opens her pack and begins passing out rations, waving her hand over them to make them a bit warmer and tastier as she does.  She makes with the snuggling to help keep the children warm until the noms are devoured, then conjures a few blankets for the kids to share.

"Allow me to introduce you to your heroes," she coos softly, "This is Joe and Butterfly.  They're expert archers.  This here is Raichel.  She's a master staff fighter, but her kicks and punches hit bad guys just as good.  My name is Gale.  I'm an illusionist."

She demonstrates with a small shower of sparkles above her turned-up palm.

"Behind us are the others.  The kitty with wings is a paladin named Timothius.  The one that looks like armor is Elric.  He's a special race known as "warforged" and he's a hero of the sun god.  Captain Harrowleaf you may know.  He too is an archer.  He's the leader of the Loudwater Patrol."
Raichel
player, 39 posts
Wed 7 Jul 2010
at 12:08
  • msg #521

Re: Loudwater (F.R. Chapter 1)

Raichel cracks a helpless smile as her tail is played with. She playfully swats the human boy with her tail a little. "Well once we get you all home, I'm sure we can find out which kids are still missing." She asides to Gale's direction, "Don't worry about Zark. He won't bother you anymore."
Butterfly
player, 44 posts
Half-Elf Ranger
Lv.1
Wed 7 Jul 2010
at 12:08
  • msg #522

Re: Loudwater (F.R. Chapter 1)

Butterfly pets the elf girl hugging her and says, "It's alright, kids... you're going home." before looking at the half-elf boy who's hugging Joe. "Thanks for the info. Let us take it from here. We'll get you home and find the others."
Timothius
GM, 183 posts
Paladin of Bahamut
Shifter (of sorts)
Wed 7 Jul 2010
at 12:09
  • msg #523

Re: Loudwater (F.R. Chapter 1)

Timothius eventually marches himself over to Gale and co. "Did I hear right; this isn't all of them, but the kids don't know where the rest are? Well I'm sure our new prisoners know where those other kids are. If they want a reduced sentence." By reduced sentence, he means reduced from a weak of solitary confinement followed by death to something far more agreeable like life of community service.
Joe Darkthorne
player, 214 posts
Everyone suspects a Rouge
Few suspect the Ranger
Thu 8 Jul 2010
at 01:21
  • msg #524

Re: Loudwater (F.R. Chapter 1)

  Joe's banter intent gets derailed as they remember there is a small child hanging off of him.  "Well, at least you kids are safe for the moment.  At this rate we're probably going to be chasing after the others until we drop, so hopefully we don't until we get them back home too."
Captain Harrowleaf
player, 31 posts
Elderly Elf Ranger
Head of Loudwater Patrol
Fri 9 Jul 2010
at 02:16
  • msg #525

Re: Loudwater (F.R. Chapter 1)

Harrowleaf figures he's more likely to get information out of the grunts than the boss, wakes one, and asks where the other children were sent and how many.

"Najara," the bandit says, "Three shipments of about 10.  But there's no way you'll be able to find 'em.  By now they could be anywhere."

"How are they taken to Najara?" he asks, "By what rout?"

"You're crazy.  That place is certain death.  Or worse.  But suit yourself.  They always go south through the moors."

Harrowleaf addresses the heroes once they're gathered around.

"We should return to town," he says, "We should make it by...  well a bit after nightfall.  Those other kids are going to have to wait.  It would be foolish to travel through the Najara without a map and lots of provisions.  Especially in winter.  But if you're wanting to risk it, I'm willing to see these kids to Loudwater by myself."
Gale
player, 127 posts
Human wizard wielding orb
Robe of adornment +0
Fri 9 Jul 2010
at 02:27
  • msg #526

Re: Loudwater (F.R. Chapter 1)

Gale listens to the kids and helps herd them to the others.  She then listens to the rather tame interrogation and glances at the other heroes.

"I recommend we take Harrowleaf's suggestion," Gale says, "Much as I hate the idea of any moment passing by that those other kids are still in bondage, likely the fastest and surest way to rescue them is to replenish in town as he said."
Timothius
GM, 186 posts
Paladin of Bahamut
Shifter (of sorts)
Fri 9 Jul 2010
at 03:31
  • msg #527

Re: Loudwater (F.R. Chapter 1)

Timothius says, "No argument here. If you're going to do something, do it right. Having rest, the right equipment, and a clear mind will give us all the weapons we need. And no, sir, we are *not* crazy. We just care. Something that was clearly never shown to you or you would have learned to not sell children off to slavery."
Butterfly
player, 45 posts
Half-Elf Ranger
Lv.1
Fri 9 Jul 2010
at 03:41
  • msg #528

Re: Loudwater (F.R. Chapter 1)

Butterfly says, "Then let's hurry. The sooner we get home, the sooner we rest. The sooner we rest, the sooner we can wake up and get started again."
Raichel
player, 40 posts
Fri 9 Jul 2010
at 03:45
  • msg #529

Re: Loudwater (F.R. Chapter 1)

Raichel helps lead the children to the carriage and also helps with carrying KOed, tied-up prisoners. Then when she can't help anymore, she just comforts the kids.
Joe Darkthorne
player, 215 posts
Everyone suspects a Rouge
Few suspect the Ranger
Fri 9 Jul 2010
at 05:47
  • msg #530

Re: Loudwater (F.R. Chapter 1)

  Joe comments "He could just be an asshole. I spent a good chunk of my life in Luskan and I still have better standards than him."  He follows along obviously, figuring the kids are probably glad for a cart ride where they aren't packaged cargo for once.

  He'll figure out why the hells he's continuing to go along with this insanity eventually.  Maybe.
Time warp
Sat 10 Jul 2010
at 01:35
  • msg #531

Re: Loudwater (F.R. Chapter 1)

The ride back to town is relatively uneventful beyond hero worship from the children and other adorable antics.  As predicted, it takes the rest of the day and some of the evening to make it back.  Upon arriving, the team finds a rather grim new addition to center square: a rather large gallows.  The members of the Lady of Shadows gang are tied up and gagged, standing in a row with nooses around their necks awaiting the end.  Torch bearing villagers are arriving from all directions as the heroes enter the scene.  A somewhat regal procession arrives with Lady Moonfire on horseback.
Lady Moonfire
player, 7 posts
Running a town is boring
Adventure awaits the bold
Sat 10 Jul 2010
at 01:47
  • msg #532

Re: Loudwater (F.R. Chapter 1)

"Welcome back, heroes," Lady Moonfire greets with a sad smile, "I see you've rescued the children.  Good work.  As you can see, the execution of the culprits was delayed for your return.  I um..."

"She was pressured to go forward with the trial in the absence of any witnesses," one of Moonfire's servants says in an very displeased tone, "What it boils down to is that their sentence has been decided and will be carried out the moment you, the witnesses, confirm that these are the members of the Lady of Shadows gang."

Moonfire fidgets.  "Yes.  That.  As members of that gang they're collectively guilty of extortion, slave trade, kidnapping, and murder.  And presumably, attempting to murder you when you tried to arrest them.  Simply point out any of these people as an innocent bystander, and that individual will be taken off the gallows.  Who among them is not a member of the gang?"
Captain Harrowleaf
player, 32 posts
Elderly Elf Ranger
Head of Loudwater Patrol
Sat 10 Jul 2010
at 02:00
  • msg #533

Re: Loudwater (F.R. Chapter 1)

It took quite a bit of wiggling and giggling from the children to melt the icy look on Harrowleaf's hardened face, but he eventually smiled.  He was even chuckling by the time Loudwater was in sight.  But the gallows undid all that in a moment.  He listens patiently to the explanation and nods.

"Those are in fact the culprits," he says frankly, "With the exception of Brosha Manx, they each did try to kill us.  We spared them so they would be given a chance to tell us about where the children were.  And so they'd receive a trial.  Under different circumstances I wouldn't have hesitated to end their lives while defending my own and those of my friends.  I see no reason at all to spare any of them, even Brosha, and I appreciate being spared the drudgery of having to be a witness at the trial earlier.

"Now.  It's been a long day.  I believe my friends and I have earned ourselves a warm meal and some rest."

Gale
player, 128 posts
Human wizard wielding orb
Robe of adornment +0
Sat 10 Jul 2010
at 02:18
  • msg #534

Re: Loudwater (F.R. Chapter 1)

Gale spent the trip back entertaining the children with illusion illustrated stories about how the group fought their way through a deadly dungeon, negotiated peace with goblins in spite of Curuvar's violence, fought off the mocking bandit leader, and stories of various other heroes she's heard.  The kids of course love the show.  She then sits each child on her lap and tells a story based on their names.  Like how little Lucy liberated the lonely leprechaun, or brave Billy battled the black blarg beast.

Upon seeing the gallows, most of the children cringe and cling to the nearest adult for comfort.  Gale cringes and clings to the nearest paladin.  Her face flushes white and she says nothing during or after the exchange between Moonfire and Harrowleaf.

"That's them!" one of the older kids accuses, pointing a finger, "Those are the ones who sold us!  They kicked us and laughed at us when we cried!  They teased us with food and wouldn't give us any!  They wouldn't let us use an outhouse!  They should die a thousand times over!  A thousand times a thousand times a thousand!"

Angry tears stream down his face as he rushes over to pull the gallows lever, but a guard stops him.
Elric
player, 174 posts
Warforged Runepriest
Level 4
Sat 10 Jul 2010
at 04:20
  • msg #535

Re: Loudwater (F.R. Chapter 1)

Elric has been relatively quiet while pondering the situation as the group had traveled back to town with the rescued children.

The Warforged was trying to figure out how to gain an advantage over those who had taken the rest of the children through the Najara. While Elric was thinking of taking advantage of how he only needs 4 hours of rest instead of the 6 hours a normal person requires, but even with him controlling the wagon while the others rest, the horses themselves need 6 hours of rest as well.

Elric grumbles at seeing the other prisoners on the gallows as while he knows what fate awaits them and that they have brought it upon themselves, Elric does not take pleasure in watching helpless people die. “They are the ones. But I doubt it would be wise for the children remain to watch, they have been through enough and should be reunited with their families.” Elric sees no point in commenting further about the prisoners about to hang as their guilt has already been confirmed.

Elric turns to Captain Harrowleaf and says, “We need to hurry, we don't know how much of a lead they have on us and there are the other children we have to rescue. We still need to prepare and head out so we have our work cut out for us.”
Raichel
player, 41 posts
Sun 11 Jul 2010
at 02:15
  • msg #536

Re: Loudwater (F.R. Chapter 1)


Raichel was playful and affectionate with the children on the way to Loudwater and more or less played the roll of "cool big sister" during the trip while occasionally checking on Elric to make sure he was OK, thanks to his silence. Sure, she worried for the other children, but she was distracted with the current ones in the wagon and couldn't deny them a good time after all that torture.

However, arrival was a little grim with the lynch mob and the gallows. But only a little. Raichel could see the anger in the village. Upon hearing just how swiftly they wanted justice, she couldn't blame them. Not at all. Raichel listens to why the gallows are set up, how the trial was done swiftly and pushed for, and that they waited for the heroes to arrive. She hears the accusing of the older child and the description the child gives makes Raichel clench her fists in anger, a few tears escaping her eyes. But she also hears Elric as though his words are like a beam of light shining down from the skies. She takes a deep breath and calms herself.

"Harrowleaf is, of course, right. I recognize them. I was going to suggest that we find out how many were like Zark and had their lives threatened in order to do this, but hearing Billy here has persuaded me they weren't even in it for the money, much less their own hides, but rather for entertainment. Elric is right, though. The children must be taken to their parents and taken away from seeing this. Justice must be done, but the only reason for the children to watch is revenge. If that is allowed then the Lady of Shadows will have won by beginning the seed of darkness in their hearts. Please permit this one last time delay in their sentence as the children's hearts are more important than the swifter punishment of these... whatever they are."
Butterfly
player, 46 posts
Half-Elf Ranger
Lv.1
Sun 11 Jul 2010
at 02:17
  • msg #537

Re: Loudwater (F.R. Chapter 1)

Butterfly had fun on the trip home also, Gale being just as entertaining to Butterfly as she is to the children. She quietly nudges Gale about how clever her "personal" fairy tales are. But between that and stories, she also compares notes with Joe about archery and what tips he might have for her while gladly giving tips of her own to him as well (After all, the two are not clones of each other feat for feat or even power for power). It would be made clear to Joe from such note comparings that Butterly likes constant movement, over anything else (though she is no stranger to staying put and hiding in ambush if need be). She's also a decent tracker. Of course, her respect for elves exudes from most of the things she says, although she never slights Joe or his abilities for the fact he's human. If anything, she seems overjoyed to have a fellow human ranger to talk to.

Upon reaching Loudwater and seeing the gallows, she holds her hand to her mouth with a small gasp. "I... we weren't gone but for today... right? Oh my..." she tries to be understanding. Really she does. But she just can't wipe from her mind the dastardly deeds these men did. Upon hearing the child describe what happen, her eyes well up with tears. Unlike Raichel, seems she is less angry and more shocked, like if she had seen Joe take his own head off and hold it at his side all casual like. "But... but..." she headshakes and rather suddenly bursts out, yelling "I gave you a chance! I told you you could be with us! You... HOW? How could you" she looks at the elf she had addressed back at the hideout, then looks at the other convicts "-Any of you- How could you do these things?! I..." she holds the nearest child close. "I can't look at them. I can't! I'll help with escorting the children... I don't ever want to see those monsters again." she immediately hurries off with child in tow, but only winds up burying her face in Elric's metallic chest to cry on him. "The others... they are suffering as we speak. You're right. We can not delay..."
Timothius
GM, 187 posts
Paladin of Bahamut
Shifter (of sorts)
Sun 11 Jul 2010
at 02:20
  • msg #538

Re: Loudwater (F.R. Chapter 1)

Timothius had a fun time on the ride home, though he was still hurting as he continued thinking about the other children. He smiled at Gale's antics and the fact Harrowleaf smiled. He would turn to Harrowleaf and quietly say, "Your reward, hero. Congratulations." before nudging the elf on the shoulder with his fist. He finds the girls to be almost as cute as the children. OK, AS cute, depending. He winds up blushing a few times, watching the girls do what they do, and gives very pleasant smiles at things like his allies palling with each other. He occasionally picked Elric's brain for what was on his mind. Of course, Timothius would offer a thought or two of his own if Elric shared.

When he arrives at Loudwater and the gallows, Timothius listens to everyone. Who can keep a cheerful mood in the face of this? Even the most satisfied vengeful person present would still feel a turning in their stomach when the child described the cruelty given them. Timothius frowns. Hearing Elric, he is reminded once more of the urgency of the situation. He looks at Raichel. "Raichel, feel free to escort the children. I must be here to see with my own eyes that these demons are no longer in this world. The Platinum Dragon commands this of me. We shall all meet at the inn." He knows Elric will understand that the commands of his god are more important than a few more minutes of sleep. And that all his allies understand he will wake with them at the appointed time, regardless.

"As Raichel said," Timothius says, "Harrowleaf alone would condemn them. But you have all our testimonies that these are, in fact, the ones who fought us when ordered to by the Lady of Shadows. And as Butterfly pointed out, we gave one of them a chance. But he stubbornly clung to evil. But this child has said all that needs to be said. Justice has been burning with every breath these merciless beings drew. Where was their mercy? Where were their hearts? Cowards like this, who would beat on children and laugh about it, would escape prison through some means and flee only to turn back to their evil ways. However..."

He looks at Moonfire. "I ask that, if they have any last words, they be granted that. Their indecency and dirt should not be allowed to rub off on us, causing us to deny them the most common of mercies shown round the world. This could be their last chance to make something meaningful of all this."

Even super villains will ask heroes and bystanders they are about to execute if they have any last words.
Joe Darkthorne
player, 216 posts
Everyone suspects a Rouge
Few suspect the Ranger
Sun 11 Jul 2010
at 05:27
  • msg #539

Re: Loudwater (F.R. Chapter 1)

  Joe takes the mostly calm approach with the so far rescued children on the way back.  Though even Joe is more socially active than Elric was.  Joe finds Butterfly's gushing about Elves to be alright, considering she has that interesting quirk about talking about 'Things Elves Are talented at' as opposed to 'Things Elves are Better than You At'.

  Admittedly, the fact Butterfly is still only questioning why the Elf could do such a thing when they got to the spectacle in town was... Wait, no, she's asking everyone now.

  "Watching them die is hardly revenge, but having kids aspire to my world outlook likely isn't for the best."  Joe will help Butterfly with the kids.  He figures Harrowleaf can rant at Moonfire later.
Elric
player, 175 posts
Warforged Runepriest
Level 4
Mon 12 Jul 2010
at 01:17
  • msg #540

Re: Loudwater (F.R. Chapter 1)

Elric nods to Raichel when she speaks up as the Runepriest is glad that others realize why the children should not watch the executions. When Butterfly starts crying on his chest, Elric glances down at her and pauses for a moment, as if unsure how to respond. The pause only lasts for a few seconds as Elric slowly brings up his right hand and gently tries to comfort Butterfly as Elric had seen his father do to comfort others in need of comforting as Elric is not used to people seeking comfort from himself, as Warforged are not known for being compassionate since their bodies lack the softness of most other species. “Unfortunately, I doubt they will give us honest answers. I wish I could give you an answer for them, but alas I cannot.” Elric then glances towards those at the gallows and uses the telepathy granted by his Command Circlet to communicate with the prisoners at the gallows, (Telepathy)“If any of you wish to answer her question or say anything that you do not wish for everyone present to hear out of fear of reprisal or humiliation, you can communicate it to me and I will relay the message,”(Telepathy) as Elric only expects the condemned to use the communication to hurl insults or threats from beyond the grave at Elric, but that doesn't stop the Runepriest of Pelor from hoping that even one of them will take the chance to seek some sort of atonement or apology.

When Timothius speaks to Moonfire, Elric interjects while continuing to look at the condemned, “Naturally unreasonable requests should not be granted since we should not for-fill a request that itself is illegal, nor should a request that is made only to torment someone else be granted,” as Elric wants to make it clear to the prisoners that any attempt to make a last request that should not be granted on grounds of legality or due to its innate immoral nature of the request will not be considered an appropriate 'last hurrah'.
Lady Moonfire
player, 8 posts
Running a town is boring
Adventure awaits the bold
Mon 12 Jul 2010
at 23:26
  • msg #541

Re: Loudwater (F.R. Chapter 1)

Elric's mind is inundated with about 13 simultaneous panicked telepathic replies from the condemned criminals.  There's no making sense of it.

Lady Moonfire throws a glance at Harrowleaf and the others before making a reply.

"Our law provides for victims and their families to have full access to witnessing the trial and punishment of their assailants," she says, "Ordinarily, those children who wished to be present for the hanging would be allowed to do so with the permission of their parents, of course..."

A man steps forward to embrace the child that rushed for the gallows lever.

"My son has my permission," he says.

Other parents push their way through the crowd to reclaim their kids with only about 3 of them left without anyone to claim them.  Those children claimed are allowed by their parents to watch, but some kids choose to not watch.

"We're not from this town," one of the unclaimed kids explains.

"Of course we'll grant them last words or requests within reason," Lady Moonfire continues.

She indicates for the Narrows to have his gag removed.

"Ahem," Narrows says, "Feeling self righteous?  Well guess what.  Every last one of you is responsible for what happened here.  You allowed it to happen!  Your guards accepted bribes and cowered from the threat of blackmail!  Your mayor turned a blind eye to Mrmrmf!

His gag is put back on.  The Brosha Manx is the next to have his say.

"I pretended to join the Lady of Shadows gang to try and stop them from the inside," he claims, "I was trying to infiltrate to find out why the guards had allowed them to continue to operate.  Once I had some solid evidence, I would then turn it over to the mayor." (Roll an insight check of 7 or better to see through his bluff.)

"You're a poor liar," Harrowleaf asserts. (Harrowleaf rolled a crit on his insight.)

Moonfire nods.  Brosha's gag is put on.  One by one, the rest of the gag is given their last words.  They vary from "I'm innocent!  I've never met these people before!  You must be thinking of someone who just looks like me!" from a guy who's hair was burned off by Gale's fire spell, to "Your guards were members of the gang just as much as we were!" to "Bury me face down so you can all kiss my hairy buttocks!" to "I'm sorry!  I never hurt any kids, but I stayed in the gang 'cause I was scared they'd kill me!  Please don't let me die!"

The kids of course testify that he's lying and was just as mean as the others.

"Right then," Moonfire says, "Thanks again to the heroes.  Those who don't wish to witness the hanging may leave now."

Two of the three kids who have no parents with them to allow them to watch ask to be allowed by the heroes.
Captain Harrowleaf
player, 33 posts
Elderly Elf Ranger
Head of Loudwater Patrol
Tue 13 Jul 2010
at 01:07
  • msg #542

Re: Loudwater (F.R. Chapter 1)

Captain Harrowleaf nods at Moonfire then turns to the heroes.

"I do not wish to waste any more time on these bruits," he says, "I think that these two kids deserve to see their tormentors hang, but I'll leave the final decision to the rest of you.  The corruption in the Loudwater Patrol will be dealt with in due time.  The important thing now is rest.  Tomorrow we can discuss what to do about the children who were taken to Najara."

He turns to walk away.
Gale
player, 129 posts
Human wizard wielding orb
Robe of adornment +0
Tue 13 Jul 2010
at 01:32
  • msg #543

Re: Loudwater (F.R. Chapter 1)

"These three will spend the night with Lady Moonfire's household then, presumably," Gale says of the three who have no parents in town.

She intentionally keeps quiet about the proceedings other than that one point.
Raichel
player, 42 posts
Tue 13 Jul 2010
at 22:26
  • msg #544

Re: Loudwater (F.R. Chapter 1)

Raichel is agitated that people are fighting her about children watching. But she tries to remind herself she's still a child herself and can't honestly say she knows better than the children's parents. She says, "Since the children are not leaving, I have no reason to either." She wants to bear witness to the expressions on people's faces in reaction to the execution. She continues to try reminding herself she is inexperienced and might simply not understand the complexity of this situation. But she is thinking about how much worth a hero's word has. Very little. Saved our children? You say they shouldn't watch because Lady of Shadows will corrupt their hearts? Screw you, hero. We're letting our children watch.

Raichel *wants* to walk away in disgust, but she is here to be a witness. Some day, years later, she will come back. And if any of the children turned out evil, she will have confirmation she was right and thus should never allow this again. "I, of course, object to these two seeing the hanging. I stick to what I said." she says firmly, her agitation showing in her voice as her fist tightens its grip on her staff. She shoots Joe a glance. "You and I can discuss morality and revenge another time. I at least agree with Harrowleaf's assertion that we must rest."

The bribed guards and mayor turning a blind eye don't go un-noted by Raichel. But she trusts Harrowleaf. Whatever suggestions Raichel might have, she is sure Harrowleaf has thought of concerning his men and how to deal with them. And how to deal with Moonfire. But she looks directly at Narrows and says, "Narrows! Do not die thinking justice will be mocked. Not only will you pay, but so shall every guilty party. I swear it." how much they will pay and how Raichel will make them pay, she does not say. Just that she refuses to let the guilty go free.
Butterfly
player, 47 posts
Half-Elf Ranger
Lv.1
Tue 13 Jul 2010
at 22:27
  • msg #545

Re: Loudwater (F.R. Chapter 1)

Butterfly hugs Elric in reply. She stays silent, unable to do much more than cry at the moment. Keeping her face buried in Elric, Butterfly is unable to really see anything or pay much attention. She is listening, just in case she may miss something important, but that's about all she does.
Timothius
GM, 188 posts
Paladin of Bahamut
Shifter (of sorts)
Tue 13 Jul 2010
at 22:29
  • msg #546

Re: Loudwater (F.R. Chapter 1)

Timothius nods when Elric mentioned unreasonable requests, "Naturally." he echoes. Timothius says, "I can't really speak for the children. They are not mine. There are good reasons both for them to watch and for them not to. So I abstain." he looks at Moonfire, "Was the trial recorded by a scribe?" men's lives hang in the balance. Child abusers, but lives nonetheless. And once they are gone... well he just wants to know nothing was missed. Raichel's oath has Timothius thinking twice. He knows the ones about to hang SHOULD hang. But what if there are others who deserve it, but are not up there on the gallows?
Joe Darkthorne
player, 217 posts
Everyone suspects a Rouge
Few suspect the Ranger
Fri 16 Jul 2010
at 03:18
  • msg #547

Re: Loudwater (F.R. Chapter 1)

  While Butterfly has her breakdown, Joe does not head over to comfort her along with Elric.  This would be due to the fact while Butterfly is crying, Joe's actually leading the kids who will not be witness to the hanging away.  "Less morality, more the fact the kids know these guys are dieing anyways and for what reasons.  Watching or not won't change that."

  Joe doesn't comment about Raichel's last comment, as Joe temporarily splits from the party.
Lady Moonfire
player, 9 posts
Running a town is boring
Adventure awaits the bold
Sat 17 Jul 2010
at 03:59
  • msg #548

Re: Loudwater (F.R. Chapter 1)

By now, Harrowleaf is off panel.  Over the objections of two of them, the last three children are taken by Raichel and Joe to some of Lady Moonfire's servants who then take the kids to the estate.  Moonfire nods in reply to Timothius then strolls over to the gallows lever and reluctantly places her hand on it.  A scroll is unrolled in front of her and she reads the crimes aloud.

"...and on the testimony of several witnesses, were found guilty and sentenced to hang until dead," she concludes.

She addresses the crowds.

"There will be an open investigation into the corruption in the patrol," she says, "And an open investigation into your leadership.  Captain Harrowleaf will be put in charge of the investigation.  But he's at least earned himself some rest, so the investigation will begin tomorrow.  Gods grant us justice."

She pulls the lever and the floor drops out from under the prisoners.  But their combined weight is apparently too much for the hastily constructed gallows beam and it collapses!

"Sabotage!" a Dwarven carpenter accuses angrily, "I checked that beam a dozen times at least!"

The crowd gasps and the prisoners choke and sputter on the ground, slowly suffocating from their crushed windpipes.

"Wow!" the angry boy from earlier cheers, "Gods did grant justice!  Serves 'em right to die slow!"

"Someone just... finish them off..." Moonfire requests, looking away.

The guards hesitate and the crowd squirms as some of the villagers, particularly parents, begin to approach the prisoners with primitive weapons at the ready.
This message was last edited by the player at 12:53, Sat 17 July 2010.
Gale
player, 130 posts
Human wizard wielding orb
Robe of adornment +0
Sat 17 Jul 2010
at 04:05
  • msg #549

Re: Loudwater (F.R. Chapter 1)

Gale hid her face before the gallows lever was pulled and winced at the sound of the crash.  She peeks between her fingers at the result, gasps, covers her eyes again, whimpers and cringes.
Elric
player, 176 posts
Warforged Runepriest
Level 4
Sun 18 Jul 2010
at 03:56
  • msg #550

Re: Loudwater (F.R. Chapter 1)

Elric watches with a surprisingly calm look on his face when the beam breaks, as the only sign that the warforged has responded at all is the dimming of his eyes when a boy claims that this was divine intervention. “Divine or not, what is done is done. They don't have long to live, so are those who are going to put them out of their misery acting out of anger, or mercy? Or perhaps both.” as Elric remains stationary as he feels to move away from Butterfly would not be the right thing to do while she is still crying. Silently, Elric hopes that while the parents may be angry, they will also be merciful, since those who are dieing are in turn the children of others.
Butterfly
player, 48 posts
Half-Elf Ranger
Lv.1
Sun 18 Jul 2010
at 12:55
  • msg #551

Re: Loudwater (F.R. Chapter 1)

Butterfly finally sniffs a few times, wipes her tears and lightly pulls away from Elric. "Thanks... Elric... I better go help Joe." she says, keeping her eyes away from the spectacle. "I'll see you tomorrow..." she hurries off to do as indicated, catching up with Joe.
Timothius
GM, 190 posts
Paladin of Bahamut
Shifter (of sorts)
Sun 18 Jul 2010
at 12:56
  • msg #552

Re: Loudwater (F.R. Chapter 1)

Timothius frowns. "Sabotage?" he mutters quietly. "No way to look into that, is there?" he then looks at Elric. "I choose mercy and justice." he says in all honesty. He charges, spreads his wings, flies over the crowd and says, "Stand back!" before he lands on the prisoners. He proceeds to behead them as quickly as possible, one after another. As he does so, his expression is hardened. Once he is done beheading the last one, he faces the villagers. "Justice is done with this lot! They won't be bothering anyone anymore." he then walks past them to Elric and says, "Come, Elric. Rest awaits us."

On the way to the inn, Timothius would quietly confess to Elric, "I did not want the villagers to have blood on their hands needlessly. I already have been stained with the blood of the damned and do not wish that on anyone. They still have the fact they were more than willing to complete the task. Everyone saw that. But I could not stand by and have such a horrible massacre happen, fueled only by hate." he's being honest. He didn't want to be the one to kill them, but he's already killed as it is.
This message was last edited by the GM at 13:03, Sun 18 July 2010.
Raichel
player, 43 posts
Sun 18 Jul 2010
at 12:57
  • msg #553

Re: Loudwater (F.R. Chapter 1)

Raichel sees the villagers are going to finish off the villains. She can't help but agree they deserve this, but something just feels wrong. Off. She looks in the direction of the dwarven carpenter, trying to read his anger as she can see he's being honest... so who sabotaged the thing? Raichel answers Elric, "They may deserve this, but something about this sickens me. Still, I need to go be a witness as I said I'd do." She goes to get a decent view of the prisoners so she can record in her mind who kills who and how.

She is lightly startled at Timothius charging in and beheading the criminals. Raichel stares, making sure it was Tim and Tim alone. Then when Timothius leaves... so does Raichel. She hears Timothius trying to talk quietly to Elric, so she listens in, walking blatantly near them. Timothius doesn't seem to mind any of his allies listening in. Raichel feels relieved that Timothius at least, felt the same as her and spared the townsfolk from killing. She idly hopes she too can be spared from killing anyone. But she knows her own hands, if used irresponsibly, are just as dangerous tools of death as her allies' weapons.
Joe Darkthorne
player, 218 posts
Everyone suspects a Rouge
Few suspect the Ranger
Mon 19 Jul 2010
at 04:53
  • msg #554

Re: Loudwater (F.R. Chapter 1)

  Joe comments "And this is why they want the crowd to stay away from the execution spot.  That and splashing.  Also kid, making murderous child kidnappers suffer a long and drawn out death is wrong."  He says to the very enthusiastic child.

  "That's just more time they are still alive instead of dead."  Aaaaand moral lost.
Elric
player, 177 posts
Warforged Runepriest
Level 4
Tue 20 Jul 2010
at 04:29
  • msg #555

Re: Loudwater (F.R. Chapter 1)

Elric nods to Butterfly when she pulls away before turning to Raichel, “I understand, I too need to make sure there is closure to this,” as Elric looks ready to move when he notices Timothius has already charged in to do the deed, Elric knew must be done.

When the Timothius approaches, Elric nods slowly, as the Runepriest can guess why the paladin did what he did. It isn't till when Timothius starts heading to the Inn with Elric following along, that Elric's suspicions are confirmed when Timothuis speaks to him softly. In response to Timothius' quiet confession, Elric replies in a similarly soft tone of voice, “I know, and to be honest, if it wasn't for Butterfly's presence, I probably would have gone in to assist you since no one should have to bear that burden alone. What you did was the merciful thing to do, and the just thing to do. Nothing good would have come out of letting their deaths be prolonged. It would only have built up the pent up anger within the crowd. The last thing this town needs is a lynch mob that has at some point tasted blood out of revenge.”
Lady Moonfire
player, 10 posts
Running a town is boring
Adventure awaits the bold
Thu 22 Jul 2010
at 02:02
  • msg #556

Re: Loudwater (F.R. Chapter 1)

The multiple beheadings cause the voice of Shao Kahn to announce "Fatality!" and Mittens face to peek in the corner of the screen to chime "Toasty!"

"Thank you, Timothius," Lady Moonfire says before he departs, "Joe and Elric are right.  There's a reason why executions are performed by the authorities and not the victims.  You bunch exemplify justice.  Rest well.  You've done this town a great service.  We're in your debt."
Gale
player, 131 posts
Human wizard wielding orb
Robe of adornment +0
Thu 22 Jul 2010
at 02:23
  • msg #557

Re: Loudwater (F.R. Chapter 1)

"You're welcome," Gale answers Moonfire on behalf of her allies.

She walks beside Timothius and reaches to hug his arm.  She tip-toes to be able to whisper in his ear.

"I remember meeting this wonderful man who was so tender hearted that he'd even regret harming a fire beetle," she whispers, "I know that wasn't easy for you, Timothius.  Allow me to pray with you tonight.  I think you could use some company when you lay down.  I have an idea that might be able to help you get some sleep so you'll be better rested for tomorrow's trials."
Timothius
GM, 191 posts
Paladin of Bahamut
Shifter (of sorts)
Sat 24 Jul 2010
at 12:40
  • msg #558

Re: Loudwater (F.R. Chapter 1)

Timothius is relieved by Elric's words. "Thank you, Elric. For what it's worth, I now know I was not alone."

He looks in Moonfire's direction, attempting to keep a serious expression, but failing as his sadness is seeping through. "Good night, M'lady." he says, just mentally praying to Bahamut that Moonfire has a very good reason for allowing children to go kidnapped under her nose.

To Gale, Tim has his curiousity perked. ".....Sure. Come with. And thanks."

He still misses that fire beetle. He still feels like a traitor to Curivar. Yet this latest act he feels less guilty about than those prior two. Maybe because it was just simply their time.
Raichel
player, 44 posts
Sat 24 Jul 2010
at 12:41
  • msg #559

Re: Loudwater (F.R. Chapter 1)

Raichel seems thankful for Elric's understanding to her staying around. Is this part of the job? Watching people die so you can be sure to keep record whether or not there was foul play? Imagine how well people would remember history and not repeat its mistakes if they were there to experience it. No. This is not a heroe's job. This is everyone's responsibility.

To Joe's commentary, she glances at him. He has a point. So she doesn't argue. She heads off to the inn.
Time warp
Sat 24 Jul 2010
at 18:48
  • msg #560

Re: Loudwater (F.R. Chapter 1)

The next morning finds the Inn not quite so crowded.  Marsh Laval is waiting on the table where Captain Harrowleaf is having breakfast with Sunsteen Urbeth, Calla Maran, and... Curuvar the Brazen!

"Well let's have a look at it then," Harrowleaf says in his typical dispassionate manner.

Curuvar unrolls a scroll and scoots it over to Harrowleaf.  He then opens a book and turns it so Harrowleaf can have a look.

"Hmmm..." Harrowleaf ponders, pouring over the information, "If I were a slaver... Which way would I go?"

"A better question to ask might be 'Which way is least likely to get me killed?'" Calla suggests.

Sunsteen is watching for the heroes and waves them over as they appear.
This message was last edited by the GM at 18:53, Sat 24 July 2010.
Joe Darkthorne
player, 220 posts
Everyone suspects a Rouge
Few suspect the Ranger
Sun 25 Jul 2010
at 04:46
  • msg #561

Re: Loudwater (F.R. Chapter 1)

  Joe says "Following the trail of common sense, why does this not work as a plan as often as it should?" in regards to Calla's suggestion.  Joe incidentally has a complete lack of guilty look when Curuvar is around, less bluff more 'what guilt?'.

  "I assume we're bringing extra food and clothing for the children with us for the trip back if this works out?"
Elric
player, 178 posts
Warforged Runepriest
Level 4
Sun 25 Jul 2010
at 05:22
  • msg #562

Re: Loudwater (F.R. Chapter 1)

Elric ponders the questions being asked while approaching Sunsteen. When Joe comments about common sense and assumptions, Elric speaks up, “Well we are dealing with people depraved enough to think that it is a good idea to kidnap children, and sell them into slavery. So that kind of throws any attempt at reason and logic out the window. They will go whichever path they feel safest with. Even if it isn't the safest path since they have to worry about people like us in addition to worrying about the dangers from the land.”

Elric then turns to Joe while adding, “We'll definitely be bringing food and clothing for the children, even if I have to carry it all myself. It isn't like I need to carry food for myself.”
Timothius
GM, 192 posts
Paladin of Bahamut
Shifter (of sorts)
Sun 25 Jul 2010
at 12:38
  • msg #563

Re: Loudwater (F.R. Chapter 1)

Timothius rested better last night than the prior night. Yes, he's still worried for the other children, but he got to see SOME kids returned, justice done, and even got a dream from what he believes was his god. He walks down the stairs, curiously fiddling with his new set of beads. When he sees Marsh waving him over he smiles a little and waves back. Then notices Curivar. He tries to wrap his mind around this, looking a touch confused. So he figures he'll sit with Harrowleaf and let explainations fall in place.

He did, at least, overhear Joe's comment on food and clothing. "Better to have and not need than to need and not have. And as usual, Elric is proving to be quite useful. So yes, we take food and clothing. Good morning, everyone."
Raichel
player, 45 posts
Sun 25 Jul 2010
at 12:38
  • msg #564

Re: Loudwater (F.R. Chapter 1)

Raichel enters the room as well from her own quarters. She is well rested and looking good as new. She has a seat at the nearest convenient chair that is also at Harrowleaf's table. She laces her hands on the table, nodding to any of the named individuals who look her way.
Butterfly
player, 49 posts
Half-Elf Ranger
Lv.1
Sun 25 Jul 2010
at 12:39
  • msg #565

Re: Loudwater (F.R. Chapter 1)

Butterfly offers, "The morning is off to a good start." before sitting wherever she is invited to sit. "An extra helping of rations sounds good. But if the slavers have high-on-the-hog type food when we get there, I see no reason to waste good food."

Butterfly ahas! Then turns to look at Marsh. "Sir, you know your stuff from food, right? Any recommendations on what would be best to take for the children would be appreciated." she glances at Harrowleaf, "Of course, how long it takes to get TO the children is certainly a factor..."
Marsh Laval
player, 5 posts
Talkative Halfling
Green Tankard Proprieter
Thu 29 Jul 2010
at 04:37
  • msg #566

Re: Loudwater (F.R. Chapter 1)

"Yeah," Marsh answers Butterfly, "That's why you'll want to take rations more'n anything.  They may not be as tasty as a hot meal, but they keep on the go a lot better'n most anything else.  So yeah.  Rations."
Captain Harrowleaf
player, 34 posts
Elderly Elf Ranger
Head of Loudwater Patrol
Thu 29 Jul 2010
at 04:48
  • msg #567

Re: Loudwater (F.R. Chapter 1)

Harrowleaf figures the food and clothing for kids bit to be such a good point that he need not add anything to it.  He hands the book and map over to Gale.

"Assuming you're the most suited for the task," he says, "Make a copy of this map and these pages for your journey.  Thank you for supplying them, Curuvar.  Now I must address the group.  I regret to say that I will be unable to join you all.  I've urgent matters to attend to here in town, and well, quite frankly, I don't expect to see any of you alive again should you choose to go on this quest.  It's just that dangerous.  So good luck to you all.  You have my utmost respect."

He bows.

"If you need anything, I'll be at the Moonfire Estate."

He gets ready to head out.
Gale
player, 132 posts
Human wizard wielding orb
Robe of adornment +0
Thu 29 Jul 2010
at 04:50
  • msg #568

Re: Loudwater (F.R. Chapter 1)

Gale accepts the task, but allows eating breakfast to take priority.  She seems a bit surprised at Harrowleaf's declaration and glances frequently at him, but makes no comment other than to glance at her other allies.
Joe Darkthorne
player, 221 posts
Everyone suspects a Rouge
Few suspect the Ranger
Thu 29 Jul 2010
at 09:25
  • msg #569

Re: Loudwater (F.R. Chapter 1)

  Joe can have good ideas that don't involve subterfuge or violence, who knew?  "This would likely be why random batches of violence capable individuals get sent problem solving so often.  The trained professionals tend to have locational responsibilities."

  Joe totally gets nodded at by cute shifters.  "And good morning to all recent arrivals.  Thanks in advance for the ration duty Elric." Joe, you have a bag of holding you idiot.  Then again, rations are kinda heavy and the only reason you're below your encumbrance limit is you have said bag of holding.
Timothius
GM, 193 posts
Paladin of Bahamut
Shifter (of sorts)
Sat 31 Jul 2010
at 12:37
  • msg #570

Re: Loudwater (F.R. Chapter 1)

Timothius stands and gives a soldier salute to Harrowleaf. "We'll manage, sir. Whether I die or not, this town will see all its children again." after allowing each of his allies a quick goodbye, Timothius turns to face the group again, sits and says, "Finish eating, everyone. We need to be in top condition if we're to do this right."

Once food consumption is done, Timothius would then lead the others to pick up the rations and hand them to Elric.
Raichel
player, 46 posts
Sat 31 Jul 2010
at 12:37
  • msg #571

Re: Loudwater (F.R. Chapter 1)

Seeing Timothius rise and salute Harrowleaf, Raichel decides to do similar. Though in her case, rather than a salute, she bows back. Though her own kind of bow with her left fist pressed into her open right palm. She then sits, quiet. She eats as indicated by Timothius and then follows once everyone is done eating.
Butterfly
player, 50 posts
Human Tree-hugger
Loves Elves
Sat 31 Jul 2010
at 12:40
  • msg #572

Re: Loudwater (F.R. Chapter 1)

Butterfly is lightly worried by the ominous warning. But when the others start giving a goodbye to Harrowleaf, Butterfly gives him her own farewell in elven. <Elven>"May your travels bring happiness and Corellon go before you."</Elven> A traditional elven farewell. This human clearly has a strong connection with elves if this wasn't already made evident earlier in battle.
Elric
player, 179 posts
Warforged Runepriest
Level 4
Wed 4 Aug 2010
at 03:38
  • msg #573

Re: Loudwater (F.R. Chapter 1)

Elric nods in response to Joe's comment but otherwise remains rather still while the rest of the group eats breakfast.

Afterwards, Elric follows Timothius in order to retrieve and pack the extra rations for the children.

The Warforged remains relatively silent as he is worried about the children but does not believe this to be 'goodbye' in any sense and thus does not see the need for farewell statements.
This message was last edited by the player at 03:39, Wed 04 Aug 2010.
Gale
player, 132 posts
Human wizard wielding orb
Robe of adornment +0
Wed 4 Aug 2010
at 16:11
  • msg #574

Re: Loudwater (F.R. Chapter 1)

And thusly preparations were made.  Since nobody asked, Curuvar never offered any explanation why he was being so helpful, though his face showed he didn't much like it.  The heroes were bid farewell by villagers.  As they prepare for travel, Gale reads to the group the things she's learned from Curuvar's book...

The High Moor is a perilous span of swamplands
to the south of Loudwater where few townspeople
dare go.
The High Moor is notorious for cold, choking mists
that conceal a rocky wilderness rife with trolls,
goblinoids, and humanoid tribes, including centaurs,
lizardfolk, lycanthropes, and yuan-ti.

These craggy lands hide the ruins of more than
one fallen kingdom. Bardic songs often refer to the
High Moor as a place of “the bones and thrones of
lost lands.” One of the oldest kingdoms associated
with the area is the elven realm of Miyeritar. It was
destroyed by terrible magic that slew every elf in
the kingdom and left behind the blasted lands of
the High Moor. Adventurers can be certain to find a
supply of ruined castles, derelict tombs, and deep caverns,
many of which remain unexplored.

Court of Meiriona: About sixty years ago, one of
the ancient ruins near the southern tip of the High
Moor was transformed. One day, the place was razed
and abandoned, and the next, it was a walled keep
built entirely of ice.
A self-styled queen named Meiriona rules over
the rebuilt court. Meiriona is an eladrin noble exiled
from the Feywild for acts of cruelty. Her skin has
a translucent, slimy membrane, perhaps due to an
alliance with the Abolethic Sovereignty. Adventuring
companies who have sought to explore the court
claim that the keep is guarded by an unfettered
kraken that has a body consisting of ice
instead of flesh.

Halls of the Hammer: In the northeastern High
Moor, due east of Highstar Lake, is a long-abandoned
mine that connects to the remnants of a dwarven
hall. The area has drawn countless adventuring companies
over the last couple of centuries. About forty
years ago, one group managed to destroy the flying,
animated warhammer that guarded the complex.
Upon its destruction, the entire area quaked, and the
underground complex became dislodged from the
subterranean shelf on which it had been situated.
The ruins settled hundreds of feet deeper into the
earth. However, the mines are vast, and a route might
still exist that connects to the hall. The treasures of
long-dead dwarves lie here, no longer guarded by
the animated warhammer but instead warded by an
ancient atrocity—marked by the hundreds of chained
human corpses that dangle like jungle vines from the
ceiling at the hall’s entrance.

Dragonspear Castle: This ruined castle held a
shrine to Tempus and a small force of mercenaries to
guard the castle. However, these forces were insufficient
to resist the undead that rose up from the
Nepenthe River, which flows beneath the castle. The
undead slew the castle’s occupants and destroyed the
shrine to Tempus. The castle now lies behind a permanent
fog, and though other creatures have tried to
claim the castle, the undead have rebuffed them. The
creature claiming the castle is called Born, and he is
utilizing the graves of the High Moor’s lost civilizations
to create an undead army.

Highstar Lake: Locals tell tales of the vast mysteries
that lie beneath Highstar Lake, from drowned
temples of forgotten gods, to sunken Netherese airships,
to lost civilizations. And while most stories are
false, a splinter of truth might lie within some of the
tales.
Beneath the lake’s legendary reflective surface
lives a strange creature whose appearance varies
according to the season: sometimes a beautiful water
nymph, other times a scaled, fishlike monstrosity.
Men are sometimes taken to the lair of this “lady in
the lake” only to awaken three days later with no
memory of the previous days. However, they always
find their coin purses bulging with gold of ancient
elven mint, so they are content to go about their
business.
Sometimes foundlings are discovered near the
lake with no memory of their past. Woodsfolk bring
these young boys and girls, which are human in
appearance, back to Loudwater. Many believe these
foundlings to be the half-blood children of the lady
of the lake, though few express such thoughts openly.
Regardless of their origin, most agree there is a
strange, fey quality about the children.

Hidden City of Hope, Rhymanthiin
The secret history of the Miyeritar Towers is known to
a select few. On the Feast of the Moon in 1374 DR, the
High Moor’s malignant influence was cleansed southwest
of Highstar Lake by a cabal of legendary figures, including
Khelben “Blackstaff ” Arunsun, Elminster, and Laeral Silverhand.
Faer’tel’miir, the ancient Library City of Miyeritar,
was restored in the process and renamed Rhymanthiin,
the Hidden City of Hope. However, the act of restoring
the city and the cleansing of the moor came at a price, for
Khelben sacrificed himself during the high magic ritual to
ensure its success. Those participating in the ritual hoped
that the city might one day bring hope back to the High
Moor, a land drowned in corruption and peril.
Rhymanthiin remains hidden and holds a secret
strength against corrupt magic. Those with malice in their
hearts are unable to find it.

Mishka’s Warren: A small clan of hobgoblins
called the Urshani has domesticated a vicious pack
of worgs. The matron worg is called Mishka, and she
is a ferocious, cruel beast. The clan of hobgoblins is
located in an old ruin in the northwestern portion of
the High Moor. The hobgoblins live with the worgs
and have no fear of their savage, demonic ways.
In fact, the Urshani have become unusually feral
and bestial as a result of their close connection to
the worgs.
The Urshani and the worgs sometimes range
beyond the moor and across the Delimbiyr River
in search of fresh prey. The city of Secomber, just
west of the High Moor, has become a recent target of
raids. The constant attacks have turned a city once
renowned for its friendly atmosphere into a walled
encampment of frightened and desperate people.
Many adventurers have promised to clean out Mishka’s
Warren, but all the village has received in return
are retaliatory raids in which the hobgoblins leave
behind the heads of the adventurers.
The villagers of Secomber now leave regular tribute
at the edge of the High Moor as an appeasement
to the Urshani. This generally works as an effective
deterrent, but the worgs and hobgoblins still sometimes
attack.

Miyeritar Towers: Southwest of Highstar Lake
stands a tower first discovered in the mid 1370s.
Later explorers found that the tower was one of nine
similar towers that encompass an area nearly 50
miles in diameter. The towers are separated enough
that no two are ever visible at the same time. Within
the towers’ circumscribed area, the poisonous soil
of the High Moor is fresh and fertile. Savannah grass
has sprouted in the area, and centaur tribes inhabit
the land. A few accounts even suggest that elves are
living in the area.
Tavern tales claim that the lone spires are the
sentry towers of a hidden city that lies partly in the
Feywild. Some even believe that the city is a remnant
of Miyeritar returned to Faerûn from the Feywild.
However, no city has been discovered thus far.
Perhaps the city holds magical strength in reserve,
preparing to resist a yet unknown evil.

"The road west to Zelbross seemed safe enough," Gale comments, "And that's where the bandits would most likely begin their journey south through the dangerous High Moor with the kidnapped children.  But given what I just read you about the Moor, I'd rather take another rout.  It would make for a much longer journey, but a much safer one, if we were to boat down the Grayflow River past Secomber to Daggerford then double back East on the road between the Trollbark Forest and the High Moor.  From there we can go to Ss'khanaja, the Capitol of Najara which is located between the Moor and the Serpent Hills.  Where the children were most likely taken.  From there... um... hopefully survive asking the nagas, yuan-ti, and lizardfolk to sell us their slaves?"
This message was last edited by the player at 16:11, Wed 04 Aug 2010.
Elric
player, 180 posts
Warforged Runepriest
Level 4
Wed 4 Aug 2010
at 18:09
  • msg #575

Re: Loudwater (F.R. Chapter 1)

Elric shakes his head, “By then it would be too late. We'd have no way of knowing to who the children were sold or a manner to afford the price for their release. More likely those purchasing the children would try to enslave us as well. We need to take a faster route and head the bandits off before the children are sold. Since we'll be a smaller group that can defend itself, we could rely on stealth and avoiding hostile strongholds to take shortcuts the bandits cannot. However we can take the route your suggesting on the way back. Since with the children we won't be able to take the same risks.”

Elric knows that while Gale is trying to keep the group safe, the warforged knows that if they play it safe now, the children will never be recovered, at least while they have any shred of innocence left in them.
Joe Darkthorne
player, 222 posts
Everyone suspects a Rouge
Few suspect the Ranger
Wed 4 Aug 2010
at 21:20
  • msg #576

Re: Loudwater (F.R. Chapter 1)

  Joe would figure even more than the immediate danger involved, the greater risk of sidequests on a direct path through the places Gale wants to avoid would be the biggest timesink.  But then the same could be said about traveling a longer distance from anywhere to anywhere.

  "If we know where they are going, then getting to them before they end up in a fortified and guarded location would probably end up less dangerous overall than a harmless journey where we only end up going to such a place.  And then having to get a crowd of children safely out of there after somehow finding them.  The real snag taking the fast route will be if it's less dangerous for them or not."  Enemies you are pursuing never suffer random encounters.
Timothius
GM, 194 posts
Paladin of Bahamut
Shifter (of sorts)
Thu 5 Aug 2010
at 14:44
  • msg #577

Re: Loudwater (F.R. Chapter 1)

Timothius nods. "Elric and Joe are right. If we take the "easy" way, we'll wind up with more difficulty at the end of the journey. It's ironic that the fast way isn't the easy way... but yes. I vote for taking on the dangers of the short route as opposed to the dangers of a whole city. We follow where the bandits went. They are probably confident nobody will dare follow them, so we may have a chance of catching up."
Raichel
player, 47 posts
Thu 5 Aug 2010
at 14:47
  • msg #578

Re: Loudwater (F.R. Chapter 1)

Raichel strokes her chin. "What about that stuff the goblins used on Loudwater to blow up it's wall? If we had some of that, we could blast our way through any resistance until we get to the ones who have the children." Sure she wasn't there to witness that event, but so what? It's been talked about since then and is, in fact, why Raichel wound up tracking down Timothius and the others.

(Forgot that Chris said no to explosives at level 1, since it didn't make sense. So... Raichel doesn't do anything)
This message was last edited by the player at 15:31, Thu 05 Aug 2010.
Butterfly
player, 51 posts
Human Tree-hugger
Loves Elves
Thu 5 Aug 2010
at 14:49
  • msg #579

Re: Loudwater (F.R. Chapter 1)

Butterfly says, "If Loudwater has such a thing, then sure. But we gotta be quick. I imagine if anyone knows how to get such a militaristic item, it'd be Harrowleaf." She's doubtful that Loudwater has it and that even if they did, that they'd just give it to heroes who they don't expect to return. But then again, Timothius could talk his way out of anything and thus, maybe talk his way into having such a weapon.

(Just... skip me. Mass retcon makes me too depressed to post.)
This message was last edited by the player at 12:00, Mon 09 Aug 2010.
Gale
player, 133 posts
Human wizard wielding orb
Robe of adornment +0
Tue 10 Aug 2010
at 02:28
  • msg #580

Re: Loudwater (F.R. Chapter 1)

Gale blushes and blink blinks.

"Oops," she says, "Some reason I had it in my head that the kids were already in the city by now.  Maybe Harrowleaf was thinking the same and that's why he thought we all were as good as dead.  But you're right.  There's a chance we could head 'em off at the pass.  Let's get going then.  Every moment counts!"

Time Warp!

Since the team will be spending the entire journey off road, wagon makes no sense at all.  Gale of course takes advantage of having a horse and studies the map as the group heads in a southwesterly direction.  But the map is very lacking in detail so her intelligence checks probably won't help too much.  Nature checks are the obvious choice here for navigating the wilderness, but feel free to get creative with your skill checks to help out the group one way or another if you like.  Here's a map of F.R.  Loudwater is in the upper leftish quarter of the map, south of the Nether Mountains.
Elric
player, 182 posts
Warforged Runepriest
Level 4
Tue 10 Aug 2010
at 02:56
  • msg #581

Re: Loudwater (F.R. Chapter 1)

Elric tries to help the group out as it travels by aiding in the navigation through the wilderness (aid other for nature checks) while using his skill with Athletics and his Endurance to also make the group's traveling easier.

[OOC: Elric's skill checks. Hopefully they count as successes for what I am guessing is a skill challenge.
[703] Elric's nature check (mostly for laughs and just trying to hit a DC 10 for aid another.) 1d20+4 -> 10 + 4 = 14 (success for aid another)
[702] Elric Athletics check to help the group travel. 1d20+11 -> 18 + 11 = 29
[701] Elric Endurance check to help group travel 1d20+12 -> 8 + 12 = 20]
Endurance being used to help keep the group from getting tired while traveling with elric taking the load, suggestions on things to avoid doing while traveling that would tire people out faster, etc..., while Athletics is being used to help the group be able to take paths that might require athletics to follow such as someone needing to jump a gap, or climb some rocks and using a rope to help everyone else get across or over, etc...

This message was last edited by the player at 03:53, Tue 10 Aug 2010.
Butterfly
player, 52 posts
Human Tree-hugger
Loves Elves
Tue 10 Aug 2010
at 03:39
  • msg #582

Re: Loudwater (F.R. Chapter 1)

Butterfly begins examining things like a pro. She'll pick up a leaf and blink curiously before leading without being asked, feeling the ground, smelling the air and feeling the breeze. Obvious tracks to everyone else are neon signs to her while the subtle tracks are just downright obvious. And worse tracks like the kind made on stone and such? She sees those with some light difficulty. She frequently gives her friends a smile and reassurances that she knows exactly where they are going. Of course, every once in a while, Elric's extra set of eyes and Joe's added experience with nature help her even more to which, she would thank them. Raichel turns out pretty handy as well as she picks up on some nice clues like Joe.

(Thank you, GM, for making my existence rule.
Nature: Rolled a 15. My nature skill is +12. Took "Expert Tracker" for my level 1 feat, so that's a +5 towards finding the people we're catching up to. Elric aiding me with his decent check is another +2. Joe offered an aid other as well, so another +2. I'll be having Raichel aid as well, so another +2. So to clarify:

Pure Nature Check: 33
Finding Badguys: 38

As a side note, if some badguys are trying to track US, screw them. Same feat adds 5 to the perception DC required for them to find our tracks. And when it's time to camp, Butterfly will once again shine.)

This message was last edited by the player at 03:41, Tue 10 Aug 2010.
Raichel
player, 48 posts
Tue 10 Aug 2010
at 03:44
  • msg #583

Re: Loudwater (F.R. Chapter 1)

Raichel keeps her eyes peeled, not just for helpful clues for Butterfly, but for anything at all, be it ambushes and such (which can die in a fire).

(Since we're rolling, I rolled. Thankfully, Rai is +10, so my total on perc was 18.)
(Nature roll was 17. +5 = 22 to assist Butterfly. Hence making her out to be as helpful as Joe or so.)

Joe Darkthorne
player, 224 posts
Everyone suspects a Rouge
Few suspect the Ranger
Tue 10 Aug 2010
at 03:51
  • msg #584

Re: Loudwater (F.R. Chapter 1)

  Joe's multitasking in his self education of the rangerly arts means he's not as up there on the 'I know what kind of facial expression our prey has from this twig right here' scale.  But at least he has Dungeoneering.... Aaahahahahahahhh... ha... yeah, oooh Dungeoneering, you poor silly skill you(at least by default).

  "While this is working much better than hoped, I still find myself wishing there were literal signs left behind."  Of course if there were, you'd complain and get all paranoid about those too Joe.

OOC Style: I have a +10 Nature skill, so why bother to roll for the 'aid other, Nature' angle?  Well, because the result is guaranteed to be better than a Take-Ten in most cases, but that doesn't change anything with 'aid other'.
Timothius
GM, 195 posts
Paladin of Bahamut
Shifter (of sorts)
Tue 10 Aug 2010
at 03:54
  • msg #585

Re: Loudwater (F.R. Chapter 1)

Timothius makes light conversation throughout, filling the group with confidence and positive thinking along with reassuring them (and himself) that the children are as good as rescued.

(Timothius Diplomacy: 14+12= 26!)
Gale
player, 134 posts
Human wizard wielding orb
Robe of adornment +0
Tue 10 Aug 2010
at 06:24
  • msg #586

Re: Loudwater (F.R. Chapter 1)

"We probably want to avoid the lake," Gale surmises, noting it's location between Loudwater and their destination, "So mainly West till we get past the tip then South by Southwest."

Other than that basic instruction, she relies on the apparent expertise of the others in the group, enjoying the soothing words of Timothius the orator.

(( With all those crazy successes...  Here's what the Team accomplished:
Elric: While the team was headed through the woods outside Loudwater there was a nice downward slope but they soon got hemmed in on either side by thick underbrush.  The path they were on wound up blocked by a large tree branch.  Elric was able to dislodge the branch and move it out of the way so the team didn't have to backtrack.  Also, helping carry some of Butterfly's load keeps her from being slowed down when she does her tracker thang.

Elric, Joe, Raichel, and Butterfly: It quickly becomes abundantly clear that no one has passed this way for a very long time.  Various clues and artifacts suggest that many decades ago there was more traffic through the area, but it has long since been abandoned.  Not to surprising for how unforgiving the wilderness is in the area.

Butterfly: Apparently she has a moment of clairvoyance where she's able to deduce not only that the adventure writers were waaay off on the sense of scale when they claimed Zebros was only 25 miles away.  According to the legend it'd be at least 2 times the distance.  And the city Ss'khanaja is over 100 miles from Loudwater.  That's a very long journey on foot.  In the wilderness.  It's about the same from Zebross.  Assuming a 1 day head-start from the bandits, the group could overtake them if they don't get delayed any more than the bandits do.

Butterfly also senses an approaching storm from the north.  Probably snow.  She can't tell yet how bad it'll be, but she's already got several candidates in view that would make for good shelter if needed.  However, there's a somewhat faster rout that's a lot more exposed to the elements.  Could save as much as half a day if the team took the gamble.  This would be her cue to say something about it so RP can continue.

Raichel detects no ambushes, but gets the feeling like something's out of place.  It poses no threat to the team, Joe.  Put the pitchfork and torch away.

Timothius is able to help the team forget that they're in a wintery wasteland, and thusly, should have to be rolling endurance checks already just to keep the chill out. ))

Butterfly
player, 53 posts
Human Tree-hugger
Loves Elves
Sat 14 Aug 2010
at 12:22
  • msg #587

Re: Loudwater (F.R. Chapter 1)

Butterfly looks onward, pauses and is quiet a moment. "Friends... listen up. There's a storm coming. I can see a few possible prospects for shelter, but I also see a fast track to our destination that would require we avoid shelter. We could save half a day going that way, but we would also give up hope of finding a solid shelter from the storm. I can't tell how bad the storm will be, so it could be tolerable... or downright dangerous."
Raichel
player, 49 posts
Sat 14 Aug 2010
at 12:23
  • msg #588

Re: Loudwater (F.R. Chapter 1)

Raichel says, "We *need* that time. I say we take the shortcut. Worse comes to worse, we can build a shelter together." she shivers a little, not meaning to show that she is already cold, but even so, it proves she is more than willing to endure for the sake of the children. She looks around, eying the area, trying to figure out what's off.
Timothius
GM, 198 posts
Paladin of Bahamut
Shifter (of sorts)
Sat 14 Aug 2010
at 12:24
  • msg #589

Re: Loudwater (F.R. Chapter 1)

Timothius says, "I feel you, Raichel. But without shelter, we could wind up completely useless to the kids and slowed down by the very elements we'd have to endure to take that short cut. Butterfly, did you take into account that even moving slower due to being cold, we would save time instead of lose time?"

Butterfly nods. "It's a straight shot. Maybe a hill or two, but very very much faster."

Raichel finally speaks up, "Maybe there's another way. I have a feeling something is off here. It could be well worth our while to do a quick search of the immediate area."

Timothius hrms. "Alright, team. Let's do a quick search and then vote on a route." he goes to put a wing around Raichel to warm her since he saw her shiver. He notices Butterfly is also shivering lightly and he goes to put another wing around her. He'd do the same for anyone else, but those two girls are not only low on endurance score, they aren't up on a horse where Timothius can't reach.
Elric
player, 183 posts
Warforged Runepriest
Level 4
Sat 14 Aug 2010
at 14:32
  • msg #590

Re: Loudwater (F.R. Chapter 1)

Elric considers the options, “While we need the time, is there any risk that the path will be blocked after the storm passes? Also will this storm hinder the kidnappers? If the answer to the first question is yes while the answer to the second is no. Then we need to continue onwards,” while Elric quickly looks around for anything that would help the group weather the storm while not loosing time on the kidnappers. “No matter what we do, we must hurry,” as Elric notices that several others in the group appear to feel cold as the Warforged remembers that the storm is more dangerous to them than to himself.

[OOC: Another Elric Endurance check, result of 26]
Joe Darkthorne
player, 225 posts
Everyone suspects a Rouge
Few suspect the Ranger
Sun 15 Aug 2010
at 06:47
  • msg #591

Re: Loudwater (F.R. Chapter 1)

  "I have a tent for a reason, even if they aren't exactly large housing or complete proof against inclement weather.  The storm is guaranteed to be bad, but I'm also expecting it to hit just behind the slavers and not slow them any.  They will also be less able to effectively escape us if they do get caught in the storm and we continue pursuit."

  Joe shrugs, "It's going to suck, but being a hero seems to be about doing what sucks personally for the sake of complete strangers.  A quick search would still be a good idea though."

OOC Style: Advances in village mob science have combined the practicality of the pitchfork and the burning fury of a torch!  Torch holders fit on both the bottom, and alongside the fork of your pitchfork to save time in getting your mob on.

Take-Ten +10 = 20 Nature check (I'd have bought one of those kits, but the Nature kit only aids in the forage stuff, also, of COURSE there is no dungeoneering version). such also results 18 endurance check, and a 24 for Perc (take ten+Inquisitive's kit)
Easy read checks:
Nature: 20
Endurance: 18
Perc: 24(with low-light)

This message was last edited by the player at 06:48, Sun 15 Aug 2010.
Narrator
player, 150 posts
The Voice
Helping plots along
Sun 29 Aug 2010
at 02:10
  • msg #592

Re: Loudwater (F.R. Chapter 1)

Joe notices that Timothius is now wearing a new beaded necklace with 13 beads.  Each looks like a curled up bug.  Other than that, there's nothing in the area worth noting.  In spite of it being the fastest rout, it's still difficult going.  The clouds are beginning to loom ominously to the north as the sun is setting, making it look like the blizzard could arrive by morning.  But some in the group catch sight of some tracks...

Perception or Nature 12:  A group of travelers came by this way recently, headed south.

Perception or Nature 17:  The group included some canines.  Some in the group were humanoid, barefoot, and canine-like.  Some in the group wore small shoes.

Nature 15:  The canines were probably hyenas.
Nature DC 15: Hyenas are commonly regarded as cowardly,
gluttonous, filthy, and destructive beasts. Gnolls often
keep hyenas as pets and hunting animals

Nature 17:  The canine-like humanoids were probably Gnolls.

Nature DC 15: Gnolls are nomadic and rarely stay in one place for
long. When gnolls attack and pillage a settlement, they leave
nothing behind except razed buildings and gnawed corpses.
Gnolls often decorate their armor and encampments with the
bones of their victims. Impatient and unskilled artisans, they
wear patchwork armor and wield weapons stolen from their
victims.

DC 20: Gnolls don’t bargain or parley, and they can’t be
bribed or reasoned with. Gnolls are often encountered with
hyenas, which they keep as pets and hunting animals. They
also work with demons.

DC 25: Gnolls detest physical labor and often use slaves
to perform menial chores. The life of a slave in a gnoll camp
is brutal and short. That said, slaves who show strength and
savagery might be indoctrinated into the gnoll vanguard.
Such creatures are usually broken in mind and spirit, having
become as cruel and ruthless as their captors.

DC 30: As the mortal instruments of the demon lord
Yeenoghu, who is called the Beast of Butchery and Ruler of
Ruin, gnolls constantly perform atrocities. When not scouring
the land in Yeenoghu’s name, gnolls fight among themselves
and participate in rituals that involve acts of depravity and
self-mutilation.

Combined group Perception and Nature of 27 or better:  Exactly 3 hyenas, 9 gnolls, and two dozen children of various races came this way about 1 day ago at about the pace you'd expect children to be able to handle when their lives depend upon it.

Skipping Gale.
This message was last edited by the player at 02:14, Sun 29 Aug 2010.
Butterfly
player, 54 posts
Human Tree-hugger
Loves Elves
Tue 31 Aug 2010
at 22:05
  • msg #593

Re: Loudwater (F.R. Chapter 1)

Butterfly smiles at Tim for the warm-up, then examines the tracks with expert ease, making all her prior tracking look like this must be normal for her level of perception.

"3 hyenas, 9 gnolls and 2 dozen children. They came this way 24 hours ago at an impressive speed for children. No dounbt their cruel gnoll masters are driving them beyond their physical limits. We need to hurry before the gnolls start killing children for being too slow... after all, gnolls only show SOME restraint, but they can't sleep right without having caused some form of destruction or immorality."

She begins following the tracks, but even as she does, Butterfly takes a stick with branches and seems to direct the others to mar their own tracks with a stick like it. "On the bright side, gnolls are generally slackers, so we will likely catch up to them if they decide traveling long enough earned them some rest. After all... they don't even know they are being followed to begin with."

Perception: 20 + 10 = 30
Nature: 16 + 12 = 28
+5 to the DC for anyone attempting to follow us.

Raichel
player, 50 posts
Tue 31 Aug 2010
at 22:06
  • msg #594

Re: Loudwater (F.R. Chapter 1)

Raichel hugs Timothius' side, huddling closer to him and smiling at him. "Thanks.." she says quietly. Then watches Butterfly.

Raichel earpirks at the mention of gnolls and is very impressed with Butterfly's assessment of the tracks. "Goodness... you have one very nice head on your shoulders, Butterfly." she comments. "But if it's indeed that dire? Yeah. Let's get going and fast. Now that we know we can catch up and they are moving slower than us..."

Perception: 13 + 10 = 23
Nature: 17 + 5 = 22

Timothius
GM, 202 posts
Paladin of Bahamut
Shifter (of sorts)
Tue 31 Aug 2010
at 22:07
  • msg #595

Re: Loudwater (F.R. Chapter 1)

Timothius looks at the tracks, but leaves the expert tracker to her task. When Butterfly and Raichel say their piece, Timothius relents, squeezing the girls to his sides. "Terrific work. Now that we know we're on the right track and that we can catch up, I agree that we should press on. Elric and I will pray for our group. Know that you will have the strength when the time comes. Still... that is a lot of gnolls. We will need to form a plan on our way there to divide and conquer. And keep the gnolls from using the children as hostages."

Perception: 4 + 4 = 8
Nature: 1 + 4 = 5

Joe Darkthorne
GM, 230 posts
Everyone suspects a Rouge
Few suspect the Ranger
Sun 5 Sep 2010
at 08:15
  • msg #596

Re: Loudwater (F.R. Chapter 1)

  "So, if Gnolls never surrender, can't be bargained with, and can't be bribed... Where do hostage situations land on this scale of lack of standards compared to vicious standards?"  Pretty good odds they'd try hostages because it's an annoyance.  "The only completely certain way to save any of them in that situation is to disregard the hostages until there is nothing left to be a threat to the children.  No reason to hold them hostage, not enough time to safely kill them out of spite without opening themselves to slaughter.  Of course, that isn't exactly the kind of mindset we would be using here."

  Even when people have little to no hope of seeing their children again, they still find it within themselves to fly of the handle if you get results like 'we saved most of the children from being slaves, and then eaten' instead of 'we saved all of the children, got each of them a pony, and a Wizard college tuition'.

OOC Style:
Passive perc: 22
Take-Ten Nature: 20
Take-Ten Dungeoneering: 20
We're in a situation take-10's still work, but I'll roll if they are needed (not that they are, considering Butterfly obliterated the needs alone XD )

This message was last edited by the GM at 08:17, Sun 05 Sept 2010.
Elric
GM, 197 posts
Warforged Runepriest
Level 4
Wed 8 Sep 2010
at 02:00
  • msg #597

Re: Loudwater (F.R. Chapter 1)

Elric contemplates what Butterfly says before the warforged speaks up, “That leaves our only choice to be to prevent the gnolls from reaching whatever dark hole they are heading towards and beat them down so hard and fast that they don't have a chance to harm their hostages. We don't have the time to delay, we can work out the tactics we will use while pursuing them. Maybe if we are lucky we could ambush them and use the momentary confusion to separate them from the hostages.”

Elric is clearly ready to chase down the gnolls and save the children hostages, but he won't run off and separate himself from the rest of the group.

[OOC: Take ten on nature and dungeoneering is 14 for Elric, and won't bother to roll since Butterfly has already made rolls that surpass anything Elric can realistically hope to accomplish for the checks.]
Gale
player, 135 posts
Human wizard wielding orb
Robe of adornment +0
Wed 8 Sep 2010
at 02:06
  • msg #598

Re: Loudwater (F.R. Chapter 1)

"Worse comes to worse, I can pose as a demon and pretend to kill the children before the gnolls can," Gale suggests, "In hopes that they wouldn't think to use corpses as hostages.  Of course I'd make them merely pass out.  But it'll likely be pretty convincing.... So please don't freak out if something like that happens."
Narrator
player, 152 posts
The Voice
Helping plots along
Wed 8 Sep 2010
at 03:19
  • msg #599

Re: Loudwater (F.R. Chapter 1)

The tracks lead to the entrance of a barrow, the outer door apparently long since destroyed.  The 10' tunnel is dark, but there appears to be the distant glow of light coming from around a bend at the end of the tunnel.
Timothius
GM, 209 posts
Paladin of Bahamut
Shifter (of sorts)
Wed 8 Sep 2010
at 03:23
  • msg #600

Re: Loudwater (F.R. Chapter 1)

Timothius nods. "Then let's go. Gale, yours is a good idea. If you can be that convincing, then good." he immediately is rejuvenated from the "we're almost there" mentality and continues to march, having god-sight Butterfly lead the way.

Once they arrive at the barrow, Timothius says, "Alright... time for me to take point. Who here's best at sneaking, though? Could seriously use the intel for planning best."
This message was last edited by the GM at 13:29, Wed 08 Sept 2010.
Butterfly
player, 55 posts
Human Tree-hugger
Loves Elves
Wed 8 Sep 2010
at 13:32
  • msg #601

Re: Loudwater (F.R. Chapter 1)

Butterfly raises a hand. "I'm decent at it..." she looks at Joe expectantly. "But I've been noticing how much I don't notice Joe walking... you're light on your feat, Joe. You found yourself to be good at sneaking?" She noticed Raichel could go places with a teacher. But for now, Butterfly doesn't mention Rai.
Raichel
player, 51 posts
Wed 8 Sep 2010
at 13:33
  • msg #602

Re: Loudwater (F.R. Chapter 1)

Raichel doesn't answer with anything more than a headshake and hugging herself. She looks for the nearest person to lean against. Much as she likes Elric, though, she avoids leaning on him since he's, you know, made of metal and doesn't emit heat. We'll find out who is nearest to Rai once there is a map, perhaps.
Elric
GM, 198 posts
Warforged Runepriest
Level 4
Wed 8 Sep 2010
at 15:58
  • msg #603

Re: Loudwater (F.R. Chapter 1)

After reaching the barrow, Elric gets his Greatspear ready and replies softly to Timothius' question, “I'm not good at sneaking, but I'll be ready to rush in to protect whoever goes in if they are discovered.”
Joe Darkthorne
GM, 232 posts
Everyone suspects a Rouge
Few suspect the Ranger
Wed 8 Sep 2010
at 23:02
  • msg #604

Re: Loudwater (F.R. Chapter 1)

  Joe considers Butterfly's question and says "I'm only as good at it as you are."  Really, his BG benefit raises Thievery and Athletics.  Nevermind his armor gives a +1 bonus, Joe's reply is technically true. No, no footpads.  That would be too obvious (and useless due to Item bonuses not stacking).

  "I can manage in poor lighting a bit better than most Humans though.  Not that's very impressive considering every problem we've dealt with so far could do the same."  Well, except for the incidental Human minions.

  Joe is thusly leaned on by the best Monk in at least a hundred mile radius, he deals with it well enough.  "I'll go ahead though, in case there are any more traps like last time between us and the nearest active problem."

OOC Style: Like I realized Butterfly forgot to list their extra language they deserve (which in turn made me realize I never adjusted up my lv 4 stat gains on my sheet), I just now realized Butterfly's skill listings may all be too low, as her stealth score for example doesn't factor the lv 4 bonus.

  Also, <3 inquisitives kit +2 perc bonus to things like 'search for traps and other oddities' cranking passive Perc to 24 there... Okay, so you CAN still blow away Hard DC's even at those new Chart numbers, but lower levels 'hard' is only +5 harder instead of +9 harder on the upcoming chart, heh.

Narrator
player, 153 posts
The Voice
Helping plots along
Sun 12 Sep 2010
at 04:21
  • msg #605

Re: Loudwater (F.R. Chapter 1)

Joe successfully investigates the next room stealthily enough to be unnoticed by any enemies.

The sandy-floored chamber slopes upward to two sets of
double doors, where three gnolls stand guard. Empty burial
alcoves line the side walls. A deep but narrow crevasse
stretches across the floor in front of you.

Perception Check
DC 19: You see lighter stonework on the back wall of the
alcoves—a telltale sign of a sliding panel or secret door.

The gnolls are wearing leather armor and apparently have no weapons.  Well... other than huge teeth and claws.  They seem to be playing some kind of dice game.  They bark at each other in Abyssal.

http://spreadsheets.google.com...DZ5M3hTc0E&hl=en

Illumination: Wall torches near the burial
alcoves provide bright illumination.
Ceiling: The ceiling in this area is 10 feet high.

Ceiling: The ceiling in this area is 10 feet high.

Floor: The slope of the floor isn’t enough to affect
movement.

Double Doors: These 4-inch-thick granite doors
require a DC 12 Strength check to open, making
a grinding sound as they do. PCs who listen at the
doors (Perception DC 17) hear sporadic barks.

Skull: Oversized carving of a skull.
This message was last edited by the player at 04:40, Sun 12 Sept 2010.
Joe Darkthorne
GM, 234 posts
Everyone suspects a Rouge
Few suspect the Ranger
Sun 12 Sep 2010
at 05:17
  • msg #606

Re: Loudwater (F.R. Chapter 1)

  Joe makes his way back to library voice distance of his violent travel pals, commenting quietly as he puts his investigative doodads away and readies his bow "There are three Gnolls on the far end of the room, playing cards by a double door.  No visibly noticeable weapons beyond their being gnolls.   The rooms over fifty feet long... Probably a bit less than a hundred.  There's a short, deep trench dug across the room by the entrance, I couldn't get a good look at it while unseen.  I'm incredibly paranoid about it for some reason even though we can step over it in passing."

  Joe looks back down the tunnel, saying "There's animation cell giveaway signs of a hidden entrance along the back wall by a big skull carving. So we will probably want to check that out if the next five minutes doesn't alert the entire place."

OOC EDIT: Joe Initiative, 24
This message was last edited by the GM at 02:56, Fri 17 Sept 2010.
Gale
player, 136 posts
Human wizard wielding orb
Robe of adornment +0
Wed 15 Sep 2010
at 15:28
  • msg #607

Re: Loudwater (F.R. Chapter 1)

As Joe gives his report, Gale illustrates the description of the next room with her illusions.

"Good work, Joe," she whispers in answer, "I share that instinct about that opening in the floor.  Probably a trap."

Chibi hero illusions step over the crack and suddenly illusory fire spews up from it, burning the chibis who then cough little smoke clouds.  ( http://www.youtube.com/watch?v=L70I0vTwYxg )

"I've got a plan.  I'll lure them to us with the sound of a crying child.  Then we ambush 'em.  Raichel and Timothius will be our front line, Elric right behind them taking advantage of the reach of his spear, and the rest of us as artillery.  They won't be able to flank us in this hall, and my grasping shadows will cut off their escape rout."

Again, she illustrates her plan with illusions.

(( I'm kicking myself for suggesting this idea.  Makes this encounter a lot easier, but Gale doesn't share my lust for a challenge. :p
gnoll initiative: 12 + 7 = 19
Gale initiative: 18 + 2 = 20 ))

This message was last edited by the player at 04:50, Fri 17 Sept 2010.
Butterfly
player, 56 posts
Human Tree-hugger
Loves Elves
Thu 16 Sep 2010
at 01:01
  • msg #608

Re: Loudwater (F.R. Chapter 1)

Butterfly thinks about this. A child crying would draw such dastardly beings like a moth to flame. "Sounds solid. Let's be careful..." she suggests, getting her bow ready. She finds this cave to be ironically warmer than outside because of the walls breaking up the breeze from outside. Still, she will likely warm up with the kids once the gnolls are slaughtered.

(Init: 6 + 7 = 13)
This message was last edited by the player at 05:07, Fri 17 Sept 2010.
Timothius
GM, 212 posts
Paladin of Bahamut
Shifter (of sorts)
Thu 16 Sep 2010
at 01:09
  • msg #609

Re: Loudwater (F.R. Chapter 1)

Timothius thinks on Gale's plan. The key to it is that the gnolls think it's them vs a scared, lonely child. He grips his sword in anger as he mulls over just how much those creatures need to be taught some manners and common kindness. Why is it he was always coming across villains that can not be reasoned with? Well... that's kind of a duh, when he thinks about it. Children ripped from their homes and sold to slavery? Yeah. Only the lowest scumbags do that. "Remember. No killing if it can be helped. We are here representing the light. The platinum dragon demands justice, but part of justice is a trial. This is part one of their trial." he reminds. "It is hard for me to say this because I want so bad to kill them. But we must persist in the light. There is always that chance that someone didn't have a choice."

(Init: 15 + 2 = 17)
This message was last edited by the GM at 05:07, Fri 17 Sept 2010.
Raichel
player, 52 posts
Thu 16 Sep 2010
at 01:23
  • msg #610

Re: Loudwater (F.R. Chapter 1)

Raichel gets warmed up by Joe while commenting, "We need to be quick either way. Once the gnolls realize they've been had, they will try to warn their allies."

(Init: 12 + 5 = 17)
This message was last edited by the player at 05:07, Fri 17 Sept 2010.
Elric
GM, 213 posts
Warforged Runepriest
Level 4
Mon 20 Sep 2010
at 14:07
  • msg #611

Re: Loudwater (F.R. Chapter 1)

Elric considers Joe's description of the room when thinking about Gale's plan, and tactically knows that using deception to lure the Gnolls away from their positions would be useful and avoid whatever 'hidden' dangers are within the room. Elric replies softly, “I can think of no better way to vex them while also hindering their ability to warn the others about our presence. We might as well go with Gale's plan so long as there is a way to make it work.. Perhaps if the crying child is complaining about being lost and separated from its family to explain what the child would be doing out here alone?”

[OOC: Elric's initiative is 14 + 3 = 17.]
Gale
player, 138 posts
Human wizard wielding orb
Robe of adornment +0
Thu 23 Sep 2010
at 05:27
  • msg #612

Re: Loudwater (F.R. Chapter 1)

Gale nods.  "Good point, Elric," she whispers.  Once everyone's ready she puts the plan into effect.

"M-Mommy?" she makes the voice say using ghost sound, "D-Daddy?  Are you inside?  I'm s-so scared and c-cold...."

The voice breaks into desperate weeping.  The sounds of claws scratching against stone floor can be heard as the Gnolls rush toward the trap.  They round the corner and yelp in surprise at the unexpected sight of 6 adults instead of a lone child!

(( Surprise round!  Everyone gets 1 action vs. combat advantage granting Gnolls before initiative kicks in!  Then Gale and Joe get full turns before gnolls can act. ))
This message was last edited by the player at 05:33, Thu 23 Sept 2010.
Initiative Order
Thu 23 Sep 2010
at 05:32
  • msg #613

Re: Loudwater (F.R. Chapter 1)

Joe Initiative, 24
Gale initiative: 18 + 2 = 20
gnoll initiative: 12 + 7 = 19
Elric's initiative is 14 + 3 = 17.
Raichel Init: 12 + 5 = 17
Timothius Init: 15 + 2 = 17
Butterfly Init: 6 + 7 = 13

Gnoll Claw Fighters (G) Level 6 Skirmisher
Medium natural humanoid XP 250 each
Initiative +7 Senses Perception +6; low-light vision
HP 70; Bloodied 35
AC 20; Fortitude 18, Refl ex 16, Will 15
Speed 8;
Timothius
GM, 216 posts
Paladin of Bahamut
Shifter (of sorts)
Thu 23 Sep 2010
at 06:07
  • msg #614

Re: Loudwater (F.R. Chapter 1)

Timothius doesn't wait for the gnolls to gather their wits and he charges right at them. He doesn't yell when he charges, afraid he might give away this ambush to the gnolls' allies.

Raichel charges right by Tim's side, the two arriving at the same gnoll at the same time. She throws a low punch to the gnoll's stomach while Tim slices the gnoll's arm.

Butterfly shoots an arrow and misses.

(Tim Standard: Charge. Hit!)
 dmg: 9

(Rai Standard: Charge. Hit!)
 dmg: 9

(Gnoll 1 HP: 70 - 9 - 9 = 52)

This message was last edited by the GM at 06:20, Thu 23 Sept 2010.
Gale
player, 139 posts
Human wizard wielding orb
Robe of adornment +0
Thu 23 Sep 2010
at 06:09
  • msg #615

Re: Loudwater (F.R. Chapter 1)

Gale's eyes flair with fire as she ignites two of the gnolls with fire.  She then immediately follows up with conjuring an area of writhing shadow tentacles that grab at the gnolls, ensnaring two of them and causing a great deal of pain!

(( Surprise round action: Scorching burst. Miss hit hit!  Initiative round action: Grasping shadows.  CRIT, miss, CRIT!

Gnoll 1 HP: 52-16=36 (slowed)
Gnoll 2 HP: 70-10=60
Gnoll 3 HP: 70-10-16=44 (slowed) ))

This message was last edited by the player at 06:21, Thu 23 Sept 2010.
Joe Darkthorne
GM, 243 posts
Everyone suspects a Rouge
Few suspect the Ranger
Thu 23 Sep 2010
at 07:33
  • msg #616

Re: Loudwater (F.R. Chapter 1)

  Joe joins in on the carnage firing as many arrows as he can.  In his rush to deal with this as swiftly as possible and get to a position he has a straight shot against each of the Gnolls (as soon as the hall is blocked off by his Allies so the Gnolls can't stab him.  Though not so far Elric can't get close enough to stab with his crazy long spear) half his shots graze past their head.

  Joe comments in regards to Butterfly's accuracy "Look at it this way.  I've already missed twice as much as you have."  That's kinda encouragement, right?
Surprise Action: Twinstrike. Rolled 1 miss, hits.
Better Initiative Minor: Quarry Gnoll 1
Better Initiative Move: Duh
Better Initiative Standard: Twinstrike, hit, miss. Quarry DMG. Meh, rolled crap for damage (except max quarry). 13 DMG.
  Effects: Gnoll 1 has -2 Penalty to ranged/area attacks Till End Of My Next Turn.
  Intentions: Disruptive Strike against Gnoll with the highest attack roll a -6(-8 for range/area) would make miss that doesn't have ally cover bonus.  Joe's position means no Ally cover effect for Gnolls unless they move for such.
  If that's too meta, D strike vs Gnoll 1 whatever their attack is.

Gnoll 1 HP: 36-13=23

Joe HP: 40/40
Surges 7, Value 10

This message was last edited by the GM at 13:46, Thu 23 Sept 2010.
Elric
GM, 215 posts
Warforged Runepriest
Level 4
Fri 24 Sep 2010
at 16:18
  • msg #617

Re: Loudwater (F.R. Chapter 1)

Elric tightly grips his greatspear as he charged Gnoll one, and from directly behind Timothius, the warforged runepriest thrusts his spear into Gnoll 1 causing a moderate injury, bur failing to do serious damage.

[OOC: Surprise round action: Charge Gnoll 1, hits but rolled somewhat low for damage.
Gnoll 1 HP: 23-8=15 (Bloodied) Also slowed by Gale]

Gnoll Claw Fighters
Fri 24 Sep 2010
at 19:41
  • msg #618

Re: Loudwater (F.R. Chapter 1)

<Abyssal>"It's a trap!"<Abyssal> the bloodied Gnoll yelps from the torrent of pain from the heroes as it's claws glance off Timothius' armor.

It leaps back to make room for the other two to attack, and attack they do!  They lunge forward and double attack Raichel and Timothius!  Raichel is able to dodge one attack, but the other digs a deep wound!

(( Gnoll 1 Mobile Melee Attack (standard; at-will)
The gnoll claw fi ghter can move up to 4 squares and make one
melee basic attack at any point during that movement. The
gnoll doesn’t provoke opportunity attacks when moving away
from the target of its attack.

mClaw (standard; at-will)
+11 vs. AC; 1d6 + 4 damage, or 1d6 + 6 while bloodied
Miss, move four 2 squares (because it's slowed)

Gnoll 2 shift back and charge.  Gnoll 3 simply charge 2 squares.
Clawing Charge (standard; at-will)
The gnoll claw fi ghter charges and makes two claw attacks
against a single target instead of one melee basic attack.
Miss. Miss. Miss. Hit!

Pack Attack
A gnoll claw fi ghter deals 5 extra damage on melee attacks
against an enemy that has two or more of the gnoll claw
fi ghter’s allies adjacent to it.

Raichel HP: 37-13=24/37 surges 7 value 9 ))

Gale
player, 141 posts
Human wizard wielding orb
Robe of adornment +0
Fri 24 Sep 2010
at 20:03
  • msg #619

Re: Loudwater (F.R. Chapter 1)

"You're not getting away, you nasty pups!" Gale tells them, conjuring a snarling vortex at the far corner of the room that seems to be drawing them to it, "Tell us where the slaves are!  Defy us and you'll live as slaves!"

She figures it's worth a shot.

(( Hypnotic Pattern technically attacks at the start of the gnoll's turns, but I rolled it now so I won't forget.

Hypnotic Pattern vs gnolls
1d20 +5 >= 15
1: 16 + 5 = 21 ... success
2: 14 + 5 = 19 ... success
3: 15 + 5 = 20 ... success

The target is pulled 3 squares toward the pattern and is slowed until the end of your next turn. It can move into the pattern’s square. ))

Raichel
player, 53 posts
Sat 25 Sep 2010
at 22:31
  • msg #620

Re: Loudwater (F.R. Chapter 1)

Raichel winces from the wound, but grabs the very hand that gashed her and twists the wrist before hitting the gnoll with her palm, causing him to flail wildly. He would have smacked a good one to his bloodied ally, but that ally manages to block it. Even as this is happening, Raichel throws an elbow to Gnoll 3's sternum, causing him to stagger back a little in pain. "All yours, Tim." she says calmly while taking a step forward to enter the space Gnoll 3 occupied.

(wince from damage)
(Standard: Drunken Monkey. Hit!)
 dmg: 6 (rolled a 1)
(Slide Gnoll 2 back 1 square. Gnoll 2 attacks bloodied Gnoll 1)
 Rolled a 4, but he gets a +3 bonus from my wis mod on top of what he gets normally.
 Still miss. :p
(Free: Centered Flurry of Blows on Gnoll 3.)

(Gnoll 1 HP: 15 - 0 = 15) (Slowed)
(Gnoll 2 HP: 60 - 6 = 54)
(Gnoll 3 HP: 44 - 5 = 39) (Slowed)

Timothius
GM, 217 posts
Paladin of Bahamut
Shifter (of sorts)
Sat 25 Sep 2010
at 22:44
  • msg #621

Re: Loudwater (F.R. Chapter 1)

Timothius advances on the Gnolls, holding up his shield and smacking the bloody gnoll a good gashing wound of his own. He feels after everything the others said about Gnolls, these creatures will never surrender. But he is obligated by his own code to at least give them a chance. "Surrender." he states plainly and almost callously.

(Minor: Divine Challenge v Gnoll 2)
(Move: to Bloody gnoll)
(Standard: Shielding Smite v bloody Gnoll 1)
 dmg: 9
 +2 AC to Raichel

(Gnoll 1 HP: 15 - 9 = 6) (Slowed)

This message was last edited by the GM at 01:16, Sun 26 Sept 2010.
Butterfly
player, 57 posts
Human Tree-hugger
Loves Elves
Sat 25 Sep 2010
at 22:51
  • msg #622

Re: Loudwater (F.R. Chapter 1)

Butterfly scoots forward to be in front of Joe and to get a better view of the gnolls. She shoots twice and both times, nearly takes her own finger with the arrow. Both of the arrows wind up flying way over the gnolls and past them. "Some days, you just can't win." she says in response to Joe.

(Minor: Quarry bloodied gnoll)
(Standard: Twin Strike v bloodied gnoll 1.... DOUBLE BOTCH!)
 Seriously... how does one roll a 1 twice in a row?

I have Second Shot feat, which lets me quarry the second closest target... which happens to be the bloodied gnoll. Not that it matters. O.o

These gnolls ARE demon worshippers... they are protected by the devil. :p

This message was last edited by the player at 22:52, Sat 25 Sept 2010.
Elric
GM, 216 posts
Warforged Runepriest
Level 4
Sun 26 Sep 2010
at 06:07
  • msg #623

Re: Loudwater (F.R. Chapter 1)

Elric shifts southward and invokes the Rune of Protection while striking at Gnoll 3, but the Gnoll easily avoids the strike.

[OOC: Its the fracking ninja wolves all over again... Elric's attack misses as well.
Move action: shift to new location on map
Standard actoin: Word of Diminishment on Gnolle 3, misses but Rune of Protection effect is in place. (The Word of Diminishment effect is not active.) Currently while Adjacent to Elric, allies gain resist 2 to all damage. Right now both Timothius and Raichel are getting this bonus.]

Joe Darkthorne
GM, 246 posts
Everyone suspects a Rouge
Few suspect the Ranger
Fri 1 Oct 2010
at 04:30
  • msg #624

Re: Loudwater (F.R. Chapter 1)

  Joe comments to Butterfy, as he misses a shot then hits with one fires a single shot at the most injured and conveniently out in the open Gnoll.  "Well, you are trying to avoid shooting the people you don't want shot in the back of the head while you do this too.  You're also back here not getting stabbed so I'd figure that counts as a win."

  Joe Darkthorne. Expert motivator.
Minor: Quarry Gnoll 3.
Standard: T-Strike, Miss, Hit Gnoll 3.

Effects: None right now. I was going to do the burn quarry for slow effect thing, but that would be redundant and useless this go what with Hypno pattern.

  Also, no way is this anything like the wolves.  The wolves also outnumbers/even numbered us, got rapid crits, and completely obliterated our tank in short order.

Gnoll 3 HP:39-8=31

This message was last edited by the GM at 04:30, Fri 01 Oct 2010.
Gnoll Claw Fighters
Fri 1 Oct 2010
at 13:03
  • msg #625

Re: Loudwater (F.R. Chapter 1)

The gnolls yelp and snarl from the heroes' attacks!  But they're unable to resist the draw of Gale's spell and shuffle toward it.  They seem to shake it off, and resume the attack, but their movements are sluggish.  One attacks Raichel and she easily evades.  Two attack Timothius, and one catches only shield, but the other manages to reach in and gash his throat!  But an image of a dragon made of platinum seems to briefly glow about the paladin and the gash looks like it had to go through crocodile skin!

(( Gnoll 2 and 3, miss.  Gnoll 1 CRIT! Armor of Bahamut!  Hits!
Gnolls mobile attack once again limited by being slowed.

Timothius HP: 31 - 14 12 = 19/31 Surges 10; value: 8 ))

This message was last edited by the GM at 18:30, Fri 01 Oct 2010.
Timothius
GM, 219 posts
Paladin of Bahamut
Shifter (of sorts)
Mon 4 Oct 2010
at 21:51
  • msg #626

Re: Loudwater (F.R. Chapter 1)

Timothius steps forward. In a raised voice, but not yelling, Timothius says, "Everyone. Finish off the others before they can escape.I'll handle this one." he then addresses the gnoll before him. "You will face me now, demon. Just. Me." He swings a threatening blow to the Gnoll that it evades.

(Move: Duh)
(Minor: Divine Challenge on Gnoll 3.)
(Standard: Enfeebling Strike v Gnoll 3. Miss.)

Gnoll 3 HP: 31

Raichel
player, 54 posts
Mon 4 Oct 2010
at 22:26
  • msg #627

Re: Loudwater (F.R. Chapter 1)

Raichel rushes past Tim's gnoll with such deftness that even if it thinks about attacking her, it misses its chance. Raichel then suddenly thrusts her fists to either side, punching the faces of gnoll 1 and 2 simultaneously. Gnoll 1 can't take the punch to the face and goes spiraling before hitting the ground unconscious. Gnoll 2 is hurt kinda bad as he manages to catch his head from being twisted too hard, though the punch to him is quickly followed with Raichel sticking her fingers under his ribcage and yanking, making the gnoll snarl from pain but also stagger over to be next to Timothius. "Finishing the one was easy... the other might take a little while." she answers Timothius.

(Move technique: Shift 2 squares)
(Standard: Five Storms. Hit both since it targets reflex.)
 dmg: 12
(Free: Centered Flurry of Blows on Gnoll 2. Slide him to Tim.)
 dmg: 5

Frankly, I am amazed at what a monk can do at early levels.

(Gnoll 1 HP: 6 - 12 = KO)
(Gnoll 2 HP: 54 - 12 - 5 = 37)

Butterfly
player, 58 posts
Human Tree-hugger
Loves Elves
Mon 4 Oct 2010
at 22:33
  • msg #628

Re: Loudwater (F.R. Chapter 1)

Butterfly finds that thanks to Raichel swinging the gnoll around, Butterfly doesn't have to move at all. But even so, Gnoll 3 is still much easier to see and shoot at. She then fires at Gnoll 3 while saying, "No offense, Tim, but I can see this one better." Not that it matters. Both her attacks stick into the gnoll's armor, but don't seem to have harmed the gnoll. "Thanks for the boost, Joe, but that armor is proving annoying too, apparently."

(Standard: Twin v gnoll 3. Neither hit because he has an AC 20.)
This message was last edited by the player at 22:33, Mon 04 Oct 2010.
Joe Darkthorne
GM, 247 posts
Everyone suspects a Rouge
Few suspect the Ranger
Tue 5 Oct 2010
at 06:23
  • msg #629

Re: Loudwater (F.R. Chapter 1)

  Joe shrugs, and notches another arrow.  "Well, it might give the Gnolls ideas they already have.  But try shooting them in the face."  Joe demonstrates this by walking over to behind their favorite Paladin, and burying an arrow into Gnoll cheekbone.

  "Close, but no brain... Which I may not have because this is a reaaaly stupid plan."  He adds as he skirts behind Tim and Raichel then backs up into the room.  Blocking off the northern path around the trench with... well, himself.  Brilliant tactics Joe!

  "If you could maim them into a non functioning state before they remove some of my organs, that would be great.  No pressure."


Move:Duh
Minor: Quarry Gnoll 3 (I forget which one was quarried, so may as well just in case).
Standard: Evasive Strike to Gnoll 3, hits.  21 DMG
Effects: I can shift 4 before/after attack (after, in this case).  another Slow Till End Of My Next Turn on Gnoll 3 in exchange for quarry damage.

After I placed Joe on the map Next to Rai and Gnoll 2, double checking my sheet showed I could shift 4.  So I was totaly willing to have my ranged guy adjacent to murderbeasts for party's sake honest.

Gnoll 3 HP: 31-21= 10

Joe HP: 40/40
Surges 7, Value 10

Gale
player, 142 posts
Human wizard wielding orb
Robe of adornment +0
Tue 5 Oct 2010
at 13:25
  • msg #630

Re: Loudwater (F.R. Chapter 1)

"How the heck..." Gale wonders as her allies somehow keep managing to dance around demon jackals without getting shredded in the process, "Um... good work, everyone!  Keep it up!"

She gestures over her orb and chants, but her magic doesn't harm the gnolls any.

(( Move to current location.  Standard nightmare eruption, rolled a 2. Curse you, monsters and you being challenging in spite of being totally outmatched! ))
This message was last edited by the player at 13:25, Tue 05 Oct 2010.
Elric
GM, 221 posts
Warforged Runepriest
Level 4
Wed 3 Nov 2010
at 23:10
  • msg #631

Re: Loudwater (F.R. Chapter 1)

Elric shifts down adjacent to Timothius and Raichel and swings his Great Spear at the Gnoll south of Raichel as it flares with golden energy as he invokes the rune of diminishment, but the Gnoll manages to evade the strike. Undaunted by missing, Elric quickly traces a healing rune in the air that flares with cold blue fire before it flashes simultaneously as Elric's eyes flare up in intensity as the rune appears on Raichel's clothing, mending her wounds and granting the group protection for a limited time.

Elric then readies himself to try to interrupt the Gnolls with the Word of the Blinding shield to protect an ally that the Gnolls strike.

[OOC: INTERRUPT USAGE NOTICE: If a Gnoll hits someone, Elric WILL use his Word of the Blinding Shield interrupt to try and counter it. With Rune of Protection effect. I'll let the GM handle rolling for this if this interrupt is triggered.

Move: Shift 1 square south.
Standard: Word of Diminishment vs Gnoll 2, misses
Minor: Rune of Mending on Raichel, recovering 13 points of damage so Raichel is back to 37hp and has 6 surges left.
Current Rune state is the Rune of Protection: Elric and each ally in the burst (everyone in party) gains a +1 bonus to all defenses until the end of Elric's next turn. AND while adjacent to Elric, allies gain resist 2 to all damage. (This applies to Timothius and Raichel.)

Also Tim, update Timothius' stats man your character sheet still lists you as 2nd level you should be 4th level with a max of 43hp and since you have been hit for 12 (that is if the lvl adjustement didn't turn that hit into a miss) you should have 31hp left, which is why I'm healing Raichel and not you as you are still far better off. You also need to update your defenses and attack values, feat, and possibly your gear if you haven't done that yet and just forgot to update your character sheet.]

Gnoll Claw Fighters
Thu 4 Nov 2010
at 02:31
  • msg #632

Re: Loudwater (F.R. Chapter 1)

The two remaining gnolls snarl and shift to the east, then raise their claws to attack!  Just then, a flash from Elric's Word of the Blinding Shield power flashes in the face of the one attacking Raichel, but it's claws rip into her anyway!  The other one slashes at the paladin that challenged him, but fails to do any real damage.  They both then move further east, one more than the other.

(( Shift, standard: mobile melee attack.  It says, "The gnoll claw fighter can move up to 4 squares and make one melee basic attack at any point during that movement. The gnoll doesn’t provoke opportunity attacks when moving away
from the target of its attack."  I'm ruling that this means "the first square" rather than "they may as well have said 'shift 4 squares.'"  So Gnoll 3 will only move 1 square from this power lest he provoke AoO from Rai.

Raichel HP: 37-9(resist 2)=30 ))

This message was last edited by the GM at 03:12, Thu 04 Nov 2010.
Joe Darkthorne
GM, 249 posts
Everyone suspects a Rouge
Few suspect the Ranger
Fri 5 Nov 2010
at 04:55
  • msg #633

Re: Loudwater (F.R. Chapter 1)

  Joe carefully steps away from the Gnoll within violent organ removal distance, and fires a shot.  You know those 'Arrow Though The Head' joke items?  Well, it's the new fashion statement for one of the still standing Gnolls.  Only in this case it's not a joke as they fall to the ground.

  Does it help any that Butterfly couldn't see that example of accuracy from where she is?  Though she'll see the end result on the floor soon enough.  "I'd lay odds that skulls an alarm or they are going for the door.  Though, skull's closer.  If they aren't stopped now they're gone."  Joe says as he heads further down the path to free up space on the northern side of the room.
Standard: Nimble Strike: Hits Gnoll 3.  Holy Overkill Batman! 10 and 6 (max) for damage.
Effect: I shift before attack so as not to trigger AoO.
Move: Duh.

Gnoll 3 HP: 10-EXPLOSION=Dying.

Timothius
GM, 226 posts
Paladin of Bahamut
Shifter (of sorts)
Fri 5 Nov 2010
at 05:22
  • msg #634

Re: Loudwater (F.R. Chapter 1)

Timothius hears Joe and runs before spreading his wings and flapping them just enough to glide across the gap and right at the gnoll! With a heavy clash, Timothius slams into the gnoll with more divine might than straight up physical prowess.

Minor: Divine Strength
Free: Punitive Radiance
Standard/move: Charging Flight. Hit!
 dmg: 10 (1d8+1d6+4+3. Rolled horribly)

(Gnoll 2 HP: 30 (37?) - 10 = 20 (27?))

Later realized Tim already used Armor of Bahamut, so he can't use divine strenth. Doesn't matter, Rai would STILL down the guy. So go Rai!

This message was last edited by the GM at 05:55, Fri 05 Nov 2010.
Butterfly
player, 59 posts
Human Tree-hugger
Loves Elves
Fri 5 Nov 2010
at 05:38
  • msg #635

Re: Loudwater (F.R. Chapter 1)

Butterfly moves over to get a good view of the Gnoll and fires a couple arrows at it, both sink in, though individually don't do much harm. Together, though, they seem to do a decent amount of damage!

Move: Duh
Minor: Quarry
Standard: Cut and Run. Hit both attacks!
 dmg: 10 (2d10+1d6+5. Rolled horribly on damage again.)

(Gnoll 2 HP: 20 (27?) - 10 = 10 (17?))

Raichel
player, 55 posts
Fri 5 Nov 2010
at 05:49
  • msg #636

Re: Loudwater (F.R. Chapter 1)

Raichel winces from yet again being hurt. But seeing the one gnoll downed by Joe and the other getting away, she runs for the remaining gnoll.

In a burst of speed this group is getting used to seeing from her, Raichel runs around the ditch/trap thing and straight for the gnoll. Her fist seems to spark with electricity as she punches the gnoll so hard in the chest, those present can hear a snap and the gnoll falls on it's back. Its fingers twitch a little, sparks dancing on the fingertips for a split second.

She pauses in a ready stance before relaxing. "...well I guess that's that for now." she says in a quiet tone before flopping onto her butt.


Standard: Twin Thunders (Move Technique: speed + 2 = 8!) Hit!
 dmg: 19. That's more like it.
Free: Centered Flurry of Blows (For good measure even though he's KO)
 dmg: 5

(Gnoll 2 HP: 10 (17?) - 24 = KO and in a bad way)

This message was last edited by the player at 05:54, Fri 05 Nov 2010.
Gale
player, 143 posts
Human wizard wielding orb
Robe of adornment +0
Sat 6 Nov 2010
at 04:21
  • msg #637

Re: Loudwater (F.R. Chapter 1)

Gale's player's perception check was sufficient this time to notice DYING monster from Joe attack rather than KO, but Gale makes no effort to point this out to anyone in the team.

"I guess we'll never know what it was about to do," she says, "And not knowing something for once is probably a good thing this time.  Let's take a moment to relax and take inventory of what we've learned."

She sits down and leans against a wall.

"3 hyenas, 9 gnolls has become 3 hyenas, 6 gnolls.  Assuming there isn't a back door they've escaped through or an existing threat that lived in this place before the gnolls got here.  We've learned that gnolls can be lured with the tears of children.  We've learned that our tactics are sound.  Namely Joe scouting ahead then devising a plan given what we're up against.  If there had been children present, then luring the gnolls into an ambush like we just did would have minimized the danger to the kids, so there's a double advantage to that tactic.

"I would say that the disadvantage is that it made maneuvering a little more awkward, but that was apparently not an issue for you nimble folks.  Don't know how you do it.  In any case, I suppose all that's left to do is decide if we want to take the time to question our prisoners and find out if the stories are true that gnolls can't be at all reasoned with.  I think it's worth a shot on the off chance that they boast something that lets slip a useful fragment of tactical information.  Something like 'Our master will be here soon and will have you for dinner!'

"Oh... and awesome job taking out those gnolls by the way.  From the looks of things, they didn't stand a chance."

Elric
GM, 222 posts
Warforged Runepriest
Level 4
Thu 11 Nov 2010
at 05:05
  • msg #638

Re: Loudwater (F.R. Chapter 1)

Elric enters the room and looks around before saying, “First let's get everyone patched up in-case something comes to check on these three guards. Then, if one of them is just knocked out and not dead, we can try to interrogate that individual outside to find out if we can learn anything from them without alerting the rest to what we are doing.”

[OOC: I still have one use of Rune of Mending left in case someone would need an extra 1d6+1 hp more than a healing surge to recover to avoid having to use 2 before the start of the next encounter during the soon to be upcoming short rest when we'll regain encounter abilities.]
Joe Darkthorne
GM, 250 posts
Everyone suspects a Rouge
Few suspect the Ranger
Thu 11 Nov 2010
at 06:51
  • msg #639

Re: Loudwater (F.R. Chapter 1)

  Now that they have a less carnage filled moment, Joe actually takes a safe look at the ditch even the Gnolls went out of their way to avoid.  He'll feel a bit silly if it's just a ditch, but then not everyone can make a guaranteed Acro check to not fall in their ass and land prone till you make a save or something.

  "Big double doors are a bit more obvious than an open hall, but if it's doable I'll try to take a look ahead again.  I'll check out the oddly obvious skull in the corner before we deal with that though."  Joe will let the others take care of the post fight Gnoll dealings.

OOC Style: Take tens, 22+2 perc, 22+2 Thievery.
No need for healz

This message was last edited by the GM at 06:51, Thu 11 Nov 2010.
Timothius
GM, 227 posts
Paladin of Bahamut
Shifter (of sorts)
Wed 17 Nov 2010
at 19:33
  • msg #640

Re: Loudwater (F.R. Chapter 1)

Timothius nods to Joe. "Thanks, Joe." he tends to the others first before tending to himself. Then relaxes a bit, catching his breath. He watches Joe carefully, hoping the skull isn't rigged in a bad way or anything.

Raichel and Butterfly go to Joe's side after resting a little. Mostly out of curiosity. They don't say anything, lest they distract.

(Counting this for all my alts. Unsure what else to do at the moment)
This message was last edited by the GM at 19:34, Wed 17 Nov 2010.
Gale
player, 144 posts
Human wizard wielding orb
Robe of adornment +0
Mon 22 Nov 2010
at 00:35
  • msg #641

Re: Loudwater (F.R. Chapter 1)

Joe is able to discover that the skull is a mechanism for activating something.  Most likely a trap connected with the hidden doors along the sides of the walls he spotted earlier.  Turning the skull one direction will turn the trap on, the other direction will turn the trap off.

"Sounds like a good plan, Elric," Gale agrees, "And when it comes to peeking into the next room, it might help to extinguish the lights in this room first to lessen the chances of being noticed.  Learn anything interesting about that skull there, Joe?"

(( Gale regains her encounter powers, and 0hp because she didn't take any damage in the last encounter.  Raichel and Timothius took some damage, but it's not up to me to figure out how much HP they have / had / regain / whatever. ))
Elric
GM, 224 posts
Warforged Runepriest
Level 4
Thu 2 Dec 2010
at 07:20
  • msg #642

Re: Loudwater (F.R. Chapter 1)

Elric proceeds to assist anyone who is wounded that needs assistance, and then after-wards if there is a gnoll to interrogate, will assist with moving said gnoll outside as per his previously stated plan.
Joe Darkthorne
GM, 256 posts
Everyone suspects a Rouge
Few suspect the Ranger
Thu 2 Dec 2010
at 09:15
  • msg #643

Re: Loudwater (F.R. Chapter 1)

  Joe comments as he puts the skull into the 'off' position (Unless that needs a thievery action in which case Take-Ten is go) "Putting the lights out will only mean aditional light doesn't draw attention when the doors open, if nobody is already facing it.  As it is, there is the fact we have already heard what sounds like more Hyenas on the opposite side of the door.  Gnolls as well as those possess lowlight vision so some of us would be at a disadvantage if combat occurs in such conditions."  Basically, Gale Elric and Butterfly.

  Joe considered the double doors, "However, torches can be relit if that happens.  I also may as well give it a try considering we need to open the door sometime anyways.  So even a chance at getting a heads up on what is waiting for us is an improvement."  He looks back to Elric and the unconscious Gnools  "Once we go with Elric's suggestion of course.  Though I would suggest dragging them outside so any screams don't alert the rest of them."

  OOC Style: For future ref, Joe Haz Lowlight Joe haz 12 Stealth.
Timothius
GM, 236 posts
Paladin of Bahamut
Shifter (of sorts)
Thu 2 Dec 2010
at 23:57
  • msg #644

Re: Loudwater (F.R. Chapter 1)

Timothius immediately helps with gagging. Thankfully, gnolls are easier to gag since all you gotta do is tie their snout shut. Harder to do on humans and like-ilk. "It's easier to just silence them and tie them up." Then motions for the door and hides right by the door so he can hack anyone who might charge through.
Raichel
player, 56 posts
Fri 3 Dec 2010
at 00:15
  • msg #645

Re: Loudwater (F.R. Chapter 1)

Raichel goes back to wearing her game face as she thinks about the children in pain and possibly a gnoll getting hungry and offering to share a child around for a treat for a job well done or something. Raichel clutches her fists, gets in a ready position and crouches a bit. She doesn't even say anything, just shows that she is ready to fight.
Butterfly
player, 60 posts
Human Tree-hugger
Loves Elves
Fri 3 Dec 2010
at 00:24
  • msg #646

Re: Loudwater (F.R. Chapter 1)

Butterfly takes position as well. "If the other room is lit, we should turn out the lights in here. We'll see them better than they will see us. And the light of their room will ironically force their eyes to adjust such that they might not even see us." silly girl. Since when does real life lighting and eye operation have anything to do with game mechanics? :p
Gale
player, 145 posts
Human wizard wielding orb
Robe of adornment +0
Sun 12 Dec 2010
at 01:29
  • msg #647

Re: Loudwater (F.R. Chapter 1)

Gale helps Elric with the quick interrogation outside.  The gnolls answer only with insults and threats, mostly in abyssal.  Gale gives a shrug and lets Elric deal with gagging and/or knocking out the prisoners before returning to the others.  She hides around a corner, watching from behind cover before giving a nod to indicate she's ready, then waves her hand to extinguish the lights.

When Joe stealthily peeks through the door, he sees the following:

A short flight of stairs descends into this room, flanked by a
brazier on each side.
A massive golden casket dominates the center of the
room. A gnoll with a spear and shield stands at each end
of the casket. Low stone sarcophagi are arranged near the
head and feet of the big casket.
At the east end of the room, a gnoll with a bow stands
on a dais next to two stone thrones.

Perception Check
DC 12: You hear several low growls and the scratching
of claws on stone. There’s something else—some things,
actually—on the other side of that golden casket.

Illumination: The braziers are as bright as sunrods,
providing bright illumination throughout the
room.

Ceiling: The ceiling in this area is 20 feet high.

Massive Golden Casket: This ancient sarcophagus
is big enough to require a DC 10 Athletics check
and 2 squares of movement to climb onto or off. It’s
5 feet high, so PCs take no damage if they fall from
it. Creatures behind the casket have cover unless
attacked by someone atop it.
It takes a DC 25 Strength check to lift the lid of
the casket; up to four characters can work together.

Smaller Sarcophagi: These low stone sarcophagi
are set into the floor and only about 2 feet tall. The
squares they occupy are difficult terrain. A character
who makes a DC 15 Strength check lifts the lid on
one sarcophagus, and up to two PCs can try at once.
Each sarcophagus has only dust and bones inside.
Thrones: The thrones provide cover to those
hiding behind them.

http://spreadsheets.google.com...DZ5M3hTc0E&hl=en

(( Joe's passive stealth is enough for him to peek through without being detected by even the keen-eyed Gnoll Huntmaster ))

Gnoll Huntmaster (G) Level 5 Artillery
Initiative +6 Senses Perception +11; low-light vision
HP 50; Bloodied 25
AC 19; Fortitude 16, Reflex 17, Will 14
Speed 7

2 Gnoll Marauders (M) Level 6 Brute
Initiative +5 Senses Perception +7; low-light vision
HP 84; Bloodied 42
AC 18; Fortitude 18, Reflex 15, Will 15
Speed 7
This message was last edited by the player at 02:17, Sun 12 Dec 2010.
Timothius
GM, 240 posts
Paladin of Bahamut
Shifter (of sorts)
Mon 13 Dec 2010
at 05:24
  • msg #648

Re: Loudwater (F.R. Chapter 1)

Butterfly, Raichel, Tim initiatives

Butterfly: 11 + 8 = 19
Raichel  : 20 + 6 = 26 (Critical initiative)
Timothius: 05 + 3 = 08
Joe Darkthorne
GM, 258 posts
Everyone suspects a Rogue
Few suspect the Ranger
Tue 14 Dec 2010
at 08:30
  • msg #649

Re: Loudwater (F.R. Chapter 1)

  Joe sneak mc sneaks back to the others, explaining the narrative expositioned details to the others.  Cop out text sure, but gets the job done.  "I have no idea what's in the Gold Casket.  Though I suspect they can open it up to release... something to try and murder us.  Only three of them and a side door hardly seems something we are fortunate enough to deal with.  The closer two can reach us they second they decide to attack, so that's another reason we need to deal with them quickly."

  He considers the situation with the Huntmaster.  "The one with the bow will have as much trouble trying to shoot us as we would them, I expect them to run for help down the side door and there will be little we can to prevent it unless we are very lucky, or Gale is willing to block the door with an obvious giant fire sphere or something."

OOC Style: 03:11, Today: Joe Darkthorne rolled 25 using 1d20+6. Joe Initiative.
1 less than Rai both on Dice, and total result.

  Also even without passive Perc's +10, Joe would make the 12 DC perc bit on a roll of zero.

  No way in hell to ever consider the huntmaster 'closest enemy to me', so even if I did peg them cant Slow em with at-wills.  Can slow em at least 1 turn guaranteed if I burn up my daily.

Raichel
player, 57 posts
Wed 15 Dec 2010
at 21:42
  • msg #650

Re: Loudwater (F.R. Chapter 1)

Raichel clenches her fists. "Oh I'll do something about him alright.." she says in a hushed, grumpy tone. "I bet you I can weave past the others straight to him before he even takes two steps. Elric and Timothius can easily hold off the two closer ones. And with all of us on them, they won't be able to deal with the sarcophagus. Unless it's voice activated. Which I doubt."
Timothius
GM, 241 posts
Paladin of Bahamut
Shifter (of sorts)
Wed 15 Dec 2010
at 21:45
  • msg #651

Re: Loudwater (F.R. Chapter 1)

Tim nods. "That works for me. We'll engage the closer two. Joe and Butterfly can shoot at the farther guy's legs to distract him while Raichel gets in close. Still, Raichel, see what you can do about getting the guy closer to the rest of us. I'm not comfortable with you taking him on by yourself." mostly because she doesn't wear armor. One good hit and she could go down. For good. Tim won't have that. "Though Joe's idea of Gale blocking the way sounds good, we can use that as a last resort. We'll need Gale providing cover for all of us with her large-area-covering spells."
Butterfly
player, 61 posts
Human Tree-hugger
Loves Elves
Wed 15 Dec 2010
at 21:47
  • msg #652

Re: Loudwater (F.R. Chapter 1)

Butterfly mostly listens. She is a tracker, a friend of nature and handy with a bow. She's not exactly a squad leader or ideas person. She gives people a glance whenever they are mentioned.
Gale
player, 146 posts
Human wizard wielding orb
Robe of adornment +0
Fri 17 Dec 2010
at 04:33
  • msg #653

Re: Loudwater (F.R. Chapter 1)

Gale blushes and glances at her allies.

"That flaming sphere spell you saw me use earlier..." she whispers, "I kinda... didn't prepare it.  I have another spell prepared that I figured might be more useful for pursuit.  It's guaranteed to slow a 15' circle of enemies within 50' of me and has a chance to do worse to them, but I'm reluctant to use my most powerful one-shot spell with no children or overwhelming odds in sight.

"Why not try the same trick we did earlier?  Lure them to us?  I could make an image of one of their allies saying 'come look at this' or some such.  If we lock all but 1 door, they'll be forced to funnel through the one door and we'll have the advantage of taking them on one at a time.  Though we should all stay back from the door opening to avoid them focusing all their attacks on one person once they know it's a trap."

Elric
GM, 225 posts
Warforged Runepriest
Level 4
Sat 25 Dec 2010
at 03:20
  • msg #654

Re: Loudwater (F.R. Chapter 1)

Elric gags and threatens to knock out the prisoners if they try to cause trouble before the Warforged Runepriest joins up with the rest of the group, with his greatspear in hand. Elric softly says, “Well in any case we need some way to convince them to not have someone split off to warn the others while we take care of them. We might be able to lure them over using a voice that sounds like an ally since we have heard their voices, but what would be said to lure them over to us?”

[OOC: Elric rolled a 16 for his Initiative.]
Joe Darkthorne
GM, 259 posts
Everyone suspects a Rogue
Few suspect the Ranger
Mon 27 Dec 2010
at 07:16
  • msg #655

Re: Loudwater (F.R. Chapter 1)

  Joe's player was somewhat tempted to have Joe the character enter the next room and open fire just to get things going.  Instead, he will default to nitpicking.  "Something in Abyssal Elric.  Which last I checked none of us knew."  My Joe, how helpful... Actually that might have been slightly helpful.

  "As for getting to them Raichel, you would have to get past both the close gnoll, and the small sarcophagi.  You can get there.  But you can't get there in one go unless you're willing to have a swing taken at you and can skip right past the person box without slowing down.  Even then, I doubt you could block the door."

  With move + AP for another move allowed + Drunken Monkey, and triggering an AoO from a Maurader, Raichel can reach and attack the Huntmaster in one go.  If Rai's initiative is better than all enemies.
Raichel
player, 58 posts
Thu 30 Dec 2010
at 23:37
  • msg #656

Re: Loudwater (F.R. Chapter 1)

Raichel looks annoyed when Joe says what he does. "You clearly don't have enough faith in me, Joe. Those children could be cooking in a stew, so I'll show you what I can do. I'm going in."

Without letting anyone stop her, Raichel charges in. She throws a back-foot roundhouse mid-run at the Marauder blocking her path. Her foot lands on his ear and sends an electrical charge through him. Just as quickly, Raichel uses her other foot to kick off of him as a jump-start towards, well, getting in the way of the one escape. She straightens out, holds up her hand with the back of it facing the Huntmaster and becons to him in a standard martial arts finger-wave.

(Surprise Round Action: Move to V12)
(Top of the round goes to Raichel.)

(Standard: Twin Thunders v Maurader 2)
 dmg: 18
(Free: Centered Flurry of Blows)
 dmg: 5
(Move Technique: +2 move speed and ignore opportunity attack from chosen enemy)
 Moved to AB14

initiatives:
Raichel: crit + 6 = 26
Joe: 19 + 6 = 25
Butterfly: 11 + 8 = 19
Hyenas 14 + 5 = 19
Gnoll Marauders: 13 + 5 = 18
Gnoll Huntmaster: 10 + 6 = 16
Elric: 13 + 3 = 16 (Lesser init bonus than huntmaster)
Gale: 11 + ? (adding 1 from dex and 2 from half level) = 14
Timothius: 05 + 3 = 08


(Marauder 2 HP: 84 - 23 = 61)

This message was last edited by the player at 03:24, Fri 31 Dec 2010.
Joe Darkthorne
GM, 260 posts
Everyone suspects a Rogue
Few suspect the Ranger
Sat 1 Jan 2011
at 00:14
  • msg #657

Re: Loudwater (F.R. Chapter 1)

  Joe is less lacking faith in Raichel, and more having faith in how annoying the laws of physics can be even in a world full of moments you just ignore them.  You wacky tile based universe you.

  "Right.  I'll just shoot people now then."  That said, Joe proceeded to shoot the marauder Raichel just kicked in passing with a pair of carefully aimed shots to the legs.
Free: Draw weapon, if it wasn't already.
Minor: Quarry Marauder 2
Surprise Standard: Careful Strike to Marauder 2, Hits. 8 dmg.
Regular Standard: same, 14 DMG.

Effects: Quarry; Marauder 2.  Quarry dice exchange;  Slowed Until End Of My Next Turn, Marauder 2.

Marauder 2 HP: 61-8-14= 39
Joe HP: 40/40
  Surges 7/7  Value 10

This message was last edited by the GM at 00:46, Sat 01 Jan 2011.
Butterfly
player, 62 posts
Human Tree-hugger
Loves Elves
Sat 1 Jan 2011
at 04:09
  • msg #658

Re: Loudwater (F.R. Chapter 1)

Butterfly half-panics as Raichel rushes in. Her aim and eyes follow Raichel and when Raichel leaves the Marauder behind only for Joe to start filling the gnoll up, Butterfly unleashes a volley of arrows with a gasp from the shock of combat's sudden start. "Rai!" she calls out, worried for the girl.

(Twin Strike v Marauder 2. Hit. Hit.)
 dmg: 12
(Minor: Quarry M2)
(Twin Strike v Marauder 2. Miss. Miss.)

(Marauder 2 HP: 39 - 10 = 29)

Timothius
GM, 242 posts
Paladin of Bahamut
Shifter (of sorts)
Sat 1 Jan 2011
at 04:21
  • msg #659

Re: Loudwater (F.R. Chapter 1)

Timothius doesn't waste time and charges in. He doesn't argue, and puts talking about this on the shelf. With the thrust of his sword, he stabs the marauder deeply in its side. Even as he does, he glows and his sword burns with radiant energy! The stubborn gnoll still isn't dead despite the many wounds it has already suffered.

(Surprise! Standard: Charge. Rolled a 19 for total of 29. Sooo hit.)
 dmg: 9
(Free: Punitive Radiance!)
 dmg: +3

(Marauder 2 HP: 29 - 12 = 17)

Gale
player, 147 posts
Human wizard wielding orb
Robe of adornment +0
Sun 2 Jan 2011
at 02:36
  • msg #660

Re: Loudwater (F.R. Chapter 1)

If only that gnoll weren't in Timothius' way, Gale thinks, Then he and Elric could get over to the door and help defend Raichel.  I hope this works...

Gale gestures at the center of the room and conjures a kaleidoscope of colors and lights.

(( Surprise action: Hypnotic Pattern

Trigger: An enemy starts its turn within 3 squares of the pattern
Target: The triggering enemy in burst

Hit: The target is pulled 3 squares toward the pattern and is slowed until the end of your next turn. It can move into the pattern’s square. ))

This message was last edited by the player at 02:45, Sun 02 Jan 2011.
Elric
GM, 227 posts
Warforged Runepriest
Level 4
Sat 8 Jan 2011
at 03:27
  • msg #661

Re: Loudwater (F.R. Chapter 1)

Elric charges forward to assist Timothius in bringing down the Marauder as fast as possible in order to reach Raichel before she is swarmed by everything in the room. While Elric's blow lands true, the wound it causes is not enough to bring the bloodied Marauder down.

[OOC: Surprise Round Action: Charge Marauder 2 which hits for 10 damage. Marauder 2 HP: 17 - 10 = 7(Bloodied)]
Hyenas
Sat 8 Jan 2011
at 19:00
  • msg #662

Re: Loudwater (F.R. Chapter 1)

The three hyenas that had been hidden behind the huge coffin yelp and bark in surprise by the sudden appearance of Raichel.  The glare at her and bear their teeth, snarling.  One of them rushes at her, which she evades, but this wonderful, colorful, kaleidoscope of light catches the attention of the other two, and they stare for a few moments before returning attention to Raichel and slowly moving toward her.

(( Hypnotic Pattern hits 1 and 3.  H2 attacks Rai rolls a 2. ))
Gnoll Marauders
Sat 8 Jan 2011
at 19:10
  • msg #663

Re: Loudwater (F.R. Chapter 1)

The gnoll marauders too are distracted by the magical light show and are drawn to it.  They then move south from where they were pulled to.  One attacks Raichel and deals a brutal wound with it's spear, but the other is unable to get close enough to attack!

(( Marauders pulled and slowed by hypnotic pattern.  Marauder 2 (bloodied & slowed) moves 2 squares and hits Rai's ridiculous 22 AC and deals maximum damage!

mSpear (standard; at-will) ✦ Weapon
+10 vs. AC; 1d8 + 6 damage, or 1d8 + 8 while bloodied; see
also quick bite and pack attack.  ))

Gnoll Huntmaster
Sat 8 Jan 2011
at 19:16
  • msg #664

Re: Loudwater (F.R. Chapter 1)

The gnoll huntmaster sees the effect that the magical pattern has on it's allies and takes a step back.  It then fires an arrow at Raichel that hits her in a vital spot!

(( Huntmaster steps back 1 square.  Hits Rai's AC and deals nearly max damage!

Longbow (standard; at-will) ✦ Weapon
Ranged 20/40; +10 vs. AC; 1d10 + 4 damage, or 1d10 + 6
damage while bloodied; see also pack attack.

Pack Attack
A gnoll huntmaster deals 5 extra damage on melee and
ranged attacks against an enemy that has two or more of the
huntmaster’s allies adjacent to it. ))

Gale
player, 148 posts
Human wizard wielding orb
Robe of adornment +0
Sat 8 Jan 2011
at 19:45
  • msg #665

Re: Loudwater (F.R. Chapter 1)

"Raichel!" Gale gasps when she sees her ally get hurt so bad, "Back away!"

With that she gestures over her orb and two hyenas writhe and shriek in fear!  The bloodied marauder grabs at it's head and collapses to the floor!

(( Nightmare Eruption (illusion) hits! ACTION POINT! same attack hits!

Hit: 1d8 + Intelligence modifier psychic damage, and any enemy adjacent to the target takes psychic damage equal to your Intelligence modifier.

Phantom Echos "When you use an arcane illusion power and hit a target, you gain combat advantage against that target until the end of your next turn."

Initiative and status:
Elric HP: full
Gale HP: full (A.P. spent)
Timothius HP: full
Raichel HP: 37-16(marauder)-18(huntmaster)=3
Joe HP: full
Butterfly HP: full
Hyena1 HP: full, no longer slowed
Hyena2 HP: 37-6-8=23 (granting C.A. to Gale)
Hyena3 HP: 37-4-4=29, no longer slowed
Gnoll Marauder1 HP: full, no longer slowed.
Gnoll Marauder2 HP: 7-4-4= KO
Gnoll Huntmaster HP: full ))

This message was last edited by the player at 19:48, Sat 08 Jan 2011.
Joe Darkthorne
GM, 261 posts
Everyone suspects a Rogue
Few suspect the Ranger
Sun 9 Jan 2011
at 01:28
  • msg #666

Re: Loudwater (F.R. Chapter 1)

  Under normal circumstances, Joe would be annoyed Raichel rushed off into a ridiculously outnumbered and separated from her allies position first thing.  However, normal circumstances would have had them know Hyenas were behind the Gold Casket.  If Joe stopped to blame his fellow PC's for every case of Professional Writer shafting them, his degree of bitterness would escalate to the point he implodes into a black hole.

  Speaking of Professional Writer messing with you, Joe jumps through the proverbial hoops behind moving a single tiles worth of space with juuust enough skill to make it effortlessly... A grudging thank you to Elven make armor on that end.  Joe's arrows don't have quite the same effectiveness and accuracy as his freebie shots, only grazing the most injured Hyena with a single arrow.  "Not to sound insensitive to the needs of others, but I think you should back out of there as soon as you can safely manage it Raichel."
  Move: onto the back tile of gold coffin (its stuck as a double tile. so need to say which tile I'm in.  Meaning enemies can't melee attack Joe from the East side unless they climb up there with him).  No need for athletics roll I'm +9=auto success.
  Minor: Quarry Marauder 1
  Standard: Twin strive  Vs. Hyena 2 both times. Miss, hit. 6 DMG

  Reaction intentions: D Strike to first thing to 'hit' Raichel.

Hyena2 HP: 23-6= 17

Joe HP: 40/40
Surges 7/7 Value 10

This message was last edited by the GM at 07:07, Sun 09 Jan 2011.
Narrator
player, 159 posts
The Voice
Helping plots along
Sun 9 Jan 2011
at 03:23
  • msg #667

Re: Loudwater (F.R. Chapter 1)

Hyenas (H) Level 2 Skirmisher
Medium natural beast XP 125 each
Initiative +5 Senses Perception +7; low-light vision
HP 37; Bloodied 18
AC 16; Fortitude 14, Reflex 13, Will 12
Speed 8
Timothius
GM, 243 posts
Paladin of Bahamut
Shifter (of sorts)
Sun 9 Jan 2011
at 04:57
  • msg #668

Re: Loudwater (F.R. Chapter 1)

Timothius comes hurrying after Raichel. "By the power of the Platinum Dragon, I *will* protect you!" and with that, he slams his sword down on the hyena, nearly killing it. A translucent golden shield appears in front of Raichel. He then yells, "Be healed!" and a power washes over Raichel that this group... hasn't seen Tim do yet (to the player's knowledge) and her wounds begin to close.

(Move: To Z13)
(Standard: Shielding Smite v Hyena 2. Hit.)
 dmg: rolled max. 12.
 Raichel gets a POWER bonus to AC equal to Tim's wis mod.

(Minor: Healing Word! Bwahahahahahaaaa!)
 Rolled a 1 on the d6.

Raichel's current AC: 24

Raichel HP: 3 + 10 = 13 Surges 6/7
Hyena2 HP: 17 - 12 = 5

Butterfly
player, 63 posts
Human Tree-hugger
Loves Elves
Sun 9 Jan 2011
at 05:50
  • msg #669

Re: Loudwater (F.R. Chapter 1)

Butterfly panics again. Raichel is getting hurt just as she thought! She runs towards the casket while firing arrows at it and nimbly runs up the arrows like they were stairs! At the top of the casket, she fires at the remaining Marauder. With gnolls being forces of nature in that they can't be reasoned with, at least by heroes, Butterfly just lets arrows fly. The first hits quite true, but the other two go flying past the Marauder, causing a stiff breeze around him. The one that hit, hit hard. "We've got your back, Raichel!" she calls.

(Minor: Quarry on Marauder 1.)
(Minor: Archer's Stairway. Casket now auto-success to climb.)
(Standard: Skirmish Shot v Marauder 1. Hit.)
 Effect: Before the attack, move your speed
 Move: To top of casket
 dmg w/ quarry: 19

(ACTION POINT!)
(Standard: Twin Strike. Miss. Miss.)

Ah well... so I wasted an AP. What else is new?

(Marauder HP: 84 - 19 = 65)

Raichel
player, 59 posts
Sun 9 Jan 2011
at 06:40
  • msg #670

Re: Loudwater (F.R. Chapter 1)

Raichel is delirious when Joe makes his request. "Must protect... children.." her programmed mental process spews from her mouth. Then she gets healed by Timothius. "Thanks!" she says with a determined expression, her more feral nature showing a bit as a bunch of her fur and such stands on end. She moves over to be behind Timothius, managing to win self preservation over rage. "The door...." she says in a tormented tone, only doing what she did in compliance with Joe's request. She trusts her allies. They have yet to prove untrustworthy to her so far. The girl grabs at her chest like talking hurt a little and she coughs some blood. Not that that is the only place she's bleeding. With a stiff kick, she knocks Tim's challenged pup unconscious.

(Minor: Razorclaw Shifting)
 Until end of encounter, +2 speed and +1 bonus to AC and Reflex.
(Move: Shift 2 as per move technique.)
(Standard: Five Storms v Hyena 2)
 dmg: doesn't matter. Min KOs the pup.

Raichel's defenses at this point:
AC: 25, Fort: 16, Ref: 19, Will: 17

(Hyena 2 HP: 5 - min damage of attack = KO)

Elric
GM, 229 posts
Warforged Runepriest
Level 4
Sun 9 Jan 2011
at 20:28
  • msg #671

Re: Loudwater (F.R. Chapter 1)

Elric moves forth following after Timothius and moves just north of Timothius as a healing rune Elric is drawing in the air flares with a cold blue fire before it appears on Raichel as more of her wounds are healed. “Then we hold this area in the name of Pelor!”
Elric then says, “Since ancient days, gods like Pelor have used a mighty rune to protect their astral domains against primordials. I have now placed that very rune into the floor to consecrate this area!” with Elric's eyes glowing a bright green as the Warforged Runepriest strikes a mighty rune into the ground consecrating the area around him which even reaches into the doorway as a burst of Radiant Energy slams into both Marauder 1 and Hyena 3. While Hyena 1 is able to dodge the brunt of the burst, it too suffers some radiant damage as it is not able to avoid the attack completely. Noticing how two of the three are realing so strongly from the attack, Elric calmly states, “As they proved especially vulnerable to the light of Pelor's Wrath these beings must be creatures of darkness. However, Pelor is not without mercy, surrender now and you won't end up like the two who have already fallen before us. It is not too late for you, but this is your last chance.”

[OOC:
Move Action: Move to Z12
Minor Action: Rune of Mending (Protective) on Raichel, Raichel HP: 13 + 16 = 29, Surges 5/7 (No longer Bloodied. Rolled a 6 on the 1d6 for healing.)
Standard Action: Rune of the Undeniable Dawn: CRIT vs Marauder1, Miss vs Hyena1 (but only just rolled a 15, needed a 16), CRIT vs Hyena3. (Rolled 12 Radiant Damage so 6 on the miss to Hyena1. Both critical hits result in 10+5+1d6 (rolled a 5) = 20 Radiant Damage! Two crits out of the three attacks... damn that is some rune. Dealing 46 total damage and healing 16 and without spending an action point, Elric is having one hell of a round.)
Hyena1 HP: 37-6=31
Hyena3 HP: 29-20=9, (Blooded)
Gnoll Marauder1 HP: 84-20=64
Active Rune State: Rune of Protection While Adjacent to Elric, allies gain resist 2 to all damage.
Current Rune Effects:
Rune of Mending Rune of Protection: Elric and each ally in the burst gains a +1 bonus to all defenses until the end of Elric's next turn.
Rune of the Undeniable Dawn's Zone Effect: Burst 3, Elric and his allies gain a +2 power bonus to all defenses while within the zone. This Close Burst 3 size immobile zone lasts until the end of Elric's next turn unless it is sustained as a minor action. (Sustain: Minor)
Newly boosted defenses: (while they remain within the zone, if they leave the zone, they only get the +1 bonus to all defenses from Rune of Mending, Protective state)
Raichel: AC: 26, Fort: 19, Ref: 22, Will: 20 (The +2 Power bonus to AC from Timothius's Shielding Smite and this zone do not stack.)
Timothius: AC 25; Fortitude 19, Reflex 18; Will 19 (Also Currently has resist 2 all due to being adjacent to Elric.)
Elric: AC 24; Fortitude 20, Reflex 17; Will 21
Joe: AC: 22; Fort 19, Reflex 22, Will 20
Butterfly: AC 23; Fortitude 19, Reflex 22; Will 20
As this is the second encounter in this 'dungeon, we hit a milestone after this and gain an additional action point right? Although if we have 2 more fights it may be better to save action points for both of those encounters. (I don't plan on using my daily utility this fight, and I am saving that for the boss fight as we will probably need the extra healing then.)
Remember, Elric will use Word of the Blinding Shield (Protection) vs first enemy within 5 squares of him to hit an ally as an interrupt, +11 vs Fortitude. On a success the enemy is blinded (Which is effectively a -5 to hit for the enemy) until the end of its next turn and the ally gains 3 temporary hit points.</b>]

This message was last edited by the GM at 23:54, Sun 09 Jan 2011.
Hyenas
Mon 10 Jan 2011
at 03:18
  • msg #672

Re: Loudwater (F.R. Chapter 1)

The hyenas yelp!  They now perceive Elric as the greatest threat and attack him!

(( Hyena 1 hits, dealing 7 damage.  Hyena 3 CRITS! dealing 11 damage!
Bite (standard; at-will)
+7 vs. AC; 1d6 + 3 damage; see also pack attack.
Pack Attack
A hyena deals 1d6 extra damage against an enemy adjacent to
two or more of the hyena’s allies.
Harrier
If a hyena is adjacent to an enemy, all other creatures have
combat advantage against that enemy when making melee
attacks. ))

Gnoll Marauders
Mon 10 Jan 2011
at 03:21
  • msg #673

Re: Loudwater (F.R. Chapter 1)

The gnoll marauder too now percieves Elric as the greatest threat and attacks with it's spear!

(( miss ))
Gnoll Huntmaster
Mon 10 Jan 2011
at 03:34
  • msg #674

Re: Loudwater (F.R. Chapter 1)

The gnoll huntmaster barks in surprise at the sudden display of power!

"You surrender!" it shouts at Timothius, firing a shot at him!  The arrow flies true, straight at Timothius' face!  But waves of magic emerge from Elric's rune like waves of heat in the desert, and the arrow flies a few inches off course to bounce harmlessly off the paladin's helmet!  The huntmaster curses then rushes for the door and opens it!

(( Standard: 23 to-hit.  Misses.  Thank you, Elric!  Move.  Minor: open door.

Elric HP: 43-7-11=25
Gale HP: full (A.P. spent)
Timothius HP: full
Raichel HP: 29, Surges 5/7
Joe HP: full
Butterfly HP: full
Hyena1 HP: 31
Hyena3 HP: 9
Gnoll Marauder1 HP: 64
Gnoll Huntmaster HP: full  ))

This message was last edited by the GM at 20:34, Mon 10 Jan 2011.
Joe Darkthorne
GM, 262 posts
Everyone suspects a Rogue
Few suspect the Ranger
Mon 10 Jan 2011
at 07:08
  • msg #675

Re: Loudwater (F.R. Chapter 1)

  "Hard reality of these jobs.  Being dead helps nobody, live and manage what you can... Says the guy who blocked Gnolls pathways with himself." Joe's losing his hardboiled Noir detective Ranger edge he left Luskan with.  Is this a Bad Thing Yes/No?  Joe fires an arrow dead centre into the forhead of the Hyena hassling Tim... and it doesn't drop.  Joe's shot was just rushed enough for the arrow to only drive itself partially into the Hyena skull, merely nicking it's compact brain.  Shame Joe didn't fire an arrow with a flag on it or something, the Hyena's skull would wave it for them.

  Now imagine a Cleric with a stethoscope telling their patient that the X-rays show good news!  Your brain's only been grazed a little!
Standard: Careful Attack to Hyena 3, Hits, 8 DMG.

  Can Haz Gale move to the * and Chilling Cloud Hyena 1?, hopefully killing H3 and hassling the rest?  Unless she has a better idea seeing how she built her attack list, not me.

Hyena 3 HP: 9-8= 1

Joe HP: 40/40
Surges 7/7 Value 10

This message was last edited by the GM at 07:10, Mon 10 Jan 2011.
Raichel
player, 60 posts
Mon 10 Jan 2011
at 20:55
  • msg #676

Re: Loudwater (F.R. Chapter 1)

Raichel sees the Gnoll Huntmaster going for the door and says, "Oh no you don't!" she heads for the huntmaster, stuffs a finger just behind his jawbone and yanks. The gnoll is forced to move and is getting hurt as Rai moves him. Towards the end of the move, Raichel sends an electric charge through the gnoll's brain and he flails, attacking the hyena in front of him! The gnoll manages to miss and the hyena dodges. Raichel could care less. She got the guy away from the door. But to assure he doesn't move towards it again, she immediately follows up with a sweep, knocking the huntmaster down. "I won't allow it!"


(Move: to AB14)
(Standard: Drunken Monkey vs Huntmaster. Hit!)
(Free Action upon hitting! Centered Flurry of Blows. Slide target 1 square)
 dmg: 5
(Continuing with Drunken Monkey's power)
 dmg: 7
 Hit: Slide target 1 square and make it attack one if its allies.
(Gnoll attack v hyena. Rolled a 2. Moving along...)
(ACTION POINT!)
(Standard: Dragon's Tail v Huntmaster. Hit!)
 dmg: 7. Again? XD Ah well.
 You knock the target prone.

(Looked up Free Actions and everywhere I looked, it was going on about how they are so spendable you can spend them on other people's turns! I couldn't confirm whether or not you could spend them in the middle of another action, but from the looks of it, you can and they hint that you can rather than implying you can not. So I did. Prove me wrong and I'll just have to figure something else for Raichel's post.)

Gnoll Huntmaster HP: 50 - 19 = 31 and prone!

Elric
GM, 231 posts
Warforged Runepriest
Level 4
Mon 10 Jan 2011
at 22:14
  • msg #677

Re: Loudwater (F.R. Chapter 1)

Elric's eyes glow in harmony with the rune he placed on the ground as his will sustains the zone. Elric then swings his greatspear at Hyena3 as a rune of exchange which embodies the opposing forces contained within the divine runic alphabet, since what one being gains, another must lose. However, The Hyena manages to dodge the blow, and thinks it is safe as Elric shifts to be adjacent to both Raichel and Timothius before suddenly regripping his Greatspear to swing it downwards like a sledgehammer , except with a spearhead still glowing with the Rune of Exchange, which smacks down right at the Hyena's neck as a secondary hammer looking rune flickering into view as the blow strikes and the Hyena collapses to the ground with a broken neck. “By rejecting Pelor's mercy, I will deal his wrath to those who reject the light by attempting to drag innocent souls into the darkness that is slavery.”


[OOC: Minor Action: Sustain Rune of Undeniable Dawn's Zone.
Standard Action: Rune of Exchange (Protection) on Hyena3, Miss.
Move Action: Shift to AA13.
Action Point: Standard: Rune of Exchange (Protection) on Hyena3 with Wraithful Hammer bonus (Protection), hits Hyena3 1-13=-12 'It's worse than that, he's dead Jim...'

Active Rune State: Rune of Protection While Adjacent to Elric, allies gain resist 2 to all damage.
Current Rune Effects:
Rune of the Undeniable Dawn's Zone Effect: Burst 3, Elric and his allies gain a +2 power bonus to all defenses while within the zone. This Close Burst 3 size immobile zone lasts until the end of Elric's next turn unless it is sustained as a minor action. (Sustain: Minor)
Current boosted defenses: (Only while they remain within the zone, bonuses drop if they leave the zone.)
Raichel: AC: 25, Fort: 18, Ref: 21, Will: 19 (The +2 Power bonus to AC from Timothius's Shielding Smite and this zone will not stack. Also Currently has resist 2 all due to being adjacent to Elric.)
Timothius: AC 24; Fortitude 18, Reflex 17; Will 18 (Also Currently has resist 2 all due to being adjacent to Elric.)
Elric: AC 23; Fortitude 19, Reflex 16; Will 20
Joe: AC: 21; Fort 18, Reflex 21, Will 19
Butterfly: AC 22; Fortitude 18, Reflex 21; Will 19]

This message was last edited by the GM at 05:35, Tue 11 Jan 2011.
Timothius
GM, 244 posts
Paladin of Bahamut
Shifter (of sorts)
Mon 10 Jan 2011
at 22:49
  • msg #678

Re: Loudwater (F.R. Chapter 1)

Timothius says, "He speaks true! And if you dare harm Raichel again, you will only QUICKEN your death! Now face me, you beings of evil!" the Huntmaster finds himself feeling the weight of divine punishment awaiting him unless he fights Timothius. To add insult to injury, Tim seemingly ignores him and hacks at the Marauder instead. "Stay put!" and with that, the Marauder finds he can not move. Tim's foot and all his weight seem to be on the gnoll's foot.

(Minor: Divine Challenge on Huntmaster)
(Move: To AA12)
(Standard: Hold Fast v Marauder)
 dmg: 17
 target is immobilized until the end of Tim's next turn.

(Marauder HP: 64 - 17 = 47)

Butterfly
player, 64 posts
Human Tree-hugger
Loves Elves
Tue 11 Jan 2011
at 02:58
  • msg #679

Re: Loudwater (F.R. Chapter 1)

Butterfly sees no reason to move from her spot. She aids Timothius in shooting the Marauder, believing the Huntmaster to have been downed. Well... technically he IS, but she thinks he's as good as dead. Besides, she has the Marauder as her quarry.

(Standard: Twin Strike. Hit, hit.)
 dmg: 11 (rolled 1 on quarry)

(Marauder HP: 47 - 11 = 36)

This message was last edited by the player at 03:46, Tue 11 Jan 2011.
Gale
player, 149 posts
Human wizard wielding orb
Robe of adornment +0
Tue 11 Jan 2011
at 04:19
  • msg #680

Re: Loudwater (F.R. Chapter 1)

"And for good measure," Gale says as she enters further into the room, "They'll not be passing through that door now."

Shadows erupt and writhe in the doorway behind Raichel!

(( Grasping Shadows.  Targeting nothing.  But still blocks the door rather well. ))
Hyenas
Tue 11 Jan 2011
at 04:25
  • msg #681

Re: Loudwater (F.R. Chapter 1)

The last hyena still sees Elric as the greatest threat, so it slinks over to attack him!  It was just about to deal a painful wound, but Elric's magic prevents it!

(( 22 to-hit.  Miss!  :) ))
Gnoll Marauders
Tue 11 Jan 2011
at 04:30
  • msg #682

Re: Loudwater (F.R. Chapter 1)

The marauder answers Timothius' challenge with his spear!  But Timothius is able to deflect the attack!
Gnoll Huntmaster
Tue 11 Jan 2011
at 04:34
  • msg #683

Re: Loudwater (F.R. Chapter 1)

"A curse on you and your Pelor!" the huntmaster yelps as it stands back up!  But it knows better than to ignore the paladin.  So it swings at Timothius with it's hand axe!  But the blade deflects harmlessly off the knight's armor.

(( Elric HP: 25
Gale HP: full (A.P. spent)
Timothius HP: full
Raichel HP: 29, Surges 5/7
Joe HP: full
Butterfly HP: full
Hyena1 HP: 31
Gnoll Marauder1 HP: 36
Gnoll Huntmaster HP: 31, marked by Timothius ))

Elric
GM, 232 posts
Warforged Runepriest
Level 4
Tue 11 Jan 2011
at 05:16
  • msg #684

Re: Loudwater (F.R. Chapter 1)

The glow in Elric's eyes dim as the Warforged once again traces a rune in blue fire which appears on Elric's wounds and heals most of them as the Warforged's Eyes then glow brightly as he roars, “Do not insult Pelor!” as Elric's Greatspear batters the Huntmaster across the chest both bloodying the gnoll and  branding him with the rune of the executioner. “You are doomed.”

[OOC: Minor Action: Sustain Rune of Undeniable Dawn's Zone.
Move Action -> Minor Action: Rune of Mending Rune of Destruction: Elric's HP 23+17=40  Elric is now in the Rune of Destruction: state.
Standard Action: Executioner's Call on Huntmaster (with Warforged Tactics bonus), hits for 13 total damage (with Rune of Mending bonus) Huntmaster's HP 31-13=18 and it is now Bloodied.

Active Rune State: Rune of Destruction:
Elric and each ally in the burst 5 (everyone but Gale) gains a +2 power bonus to damage rolls until the end of Elric's next turn.
All of Elric's Allies get a +1 bonus to hit enemies adjacent to Elric  which are the Hyena and the Huntmaster.
Everyone get's a +2 bonus to damage rolls against the Huntsmaster until the end of Elric's next turn which is a total of +4 with the Rune of mending bonus.
Timothius gains a +4 power bonus to the next attack roll he makes against the Huntmaster before the start of Elric's next turn. (Which Stacks with the +1 from the Rune state for a total of +5.)
Current boosted defenses due to the Rune of the Undeniable Dawn's Zone: (Only while they remain within the zone, bonuses drop if they leave the zone. Sustain: Minor.)
Raichel: AC: 25, Fort: 18, Ref: 21, Will: 19
Timothius: AC 24; Fortitude 18, Reflex 17; Will 18
Elric: AC 23; Fortitude 19, Reflex 16; Will 20
Joe: AC: 21; Fort 18, Reflex 21, Will 19
Butterfly: AC 22; Fortitude 18, Reflex 21; Will 19]

Joe Darkthorne
GM, 263 posts
Everyone suspects a Rogue
Few suspect the Ranger
Tue 11 Jan 2011
at 05:50
  • msg #685

Re: Loudwater (F.R. Chapter 1)

  Joe is impressed by the sudden turn around against the Huntmaster.  Though he'll save actually saying so for if they manage to take them out before more enemies are alerted to the carnage.  Not that Joe's helping on that end much considering his latest two arrows are Hit and Miss to the Maurader closer to them.

  Hey, he had Quarry on it.  If the logic works for Butterfly he's going to yoink it when it suits him and disdain it when it doesn't.
Standard: Twin Strike, both vs Marauder. Hit, Miss. Yay Elric damage+.  8 DMG

Effects: Maurader Slowed Until End Of My Next Turn.  Had they Ranged/area attacks, those would have -2 hit penalty.

Marauder 1 HP: 36-8= 28

Joe HP: 40/40
Surges 7/7 Value 10

Raichel
player, 61 posts
Tue 11 Jan 2011
at 07:59
  • msg #686

Re: Loudwater (F.R. Chapter 1)

Raichel goes for another sweep, but winces as she does, her fatigue and wounds reminding her she is mortal. On top of that, the gnoll remembered being knocked prone and doesn't fall for the same trick again. It hops over the leg.

(Standard: Dragon's Tail. Rolled a 3.)
Butterfly
player, 65 posts
Human Tree-hugger
Loves Elves
Tue 11 Jan 2011
at 08:13
  • msg #687

Re: Loudwater (F.R. Chapter 1)

However, Butterfly immediately feels the magic flowing in the air and recognizes it is time to target the huntmaster. She knocks two arrows in her bow and lets go of the string. Slow motion begins and only Butterfly's beating heart is heard and the reflection of her aim is reflected in her green eyes. The arrows fly straight and true towards their target. Magic begins to weave about each arrow, but one of them seemed destined to find the gnoll dead anyway. One arrow buries itself into the gnoll's heart. The other, however, goes right through the gnoll's eye, through its brain and out the spine, severing the spine from the head before the arrow simply exits and buries itself into the floor. Back to normal speed, the gnoll collapses in a heap, unable to even let out a yelp as its death was instant.

(Minor: Quarry on Hunt Master. I have Second Shot feat, so can do that.)
(Standard: Cut and Run vs Hunt Master. Hit. Crit.)
 dmg from arrow 1: 6 min dmg.
 dmg from quarry: 4
 dmg from arrow 1: 15
 crit d6: 6! max!
 total: 31

(Hunt Master HP: 18 - 31 = Spine severed.)

Timothius
GM, 245 posts
Paladin of Bahamut
Shifter (of sorts)
Tue 11 Jan 2011
at 08:28
  • msg #688

Re: Loudwater (F.R. Chapter 1)

Timothius didn't even get the chance to punish the huntmaster. But the fight isn't over and Bahamut demands justice from Tim against the remaining enemies. He turns, holds up his sword and swings at the marauder, missing by a bit as the gnoll dodges. He has nothing to say to the enemy at this point. Just having a serious expression as inwardly, he is torn. Saddened by the need to kill, yet furious with these demons for what they have done. His resolve is not shaken, though; only empowered by Elric as Tim himself has yet to be hit.

(Standard: Enfeebling Strike. Miss.)

On the bright side, I would have missed the hunt master with this roll, so it was either Hunt master die in this round or Marauder die in this round. Better that Elric's promise was fulfilled so quick.

Gale
player, 150 posts
Human wizard wielding orb
Robe of adornment +0
Wed 12 Jan 2011
at 03:59
  • msg #689

Re: Loudwater (F.R. Chapter 1)

"Wow," Gale says, "Elric's got quite the hot button there.  And wow.  Amazing shot, Butterfly."

She conjures a chilling cloud that harms and hinders the last two enemies.

(( Chilling cloud.  Hit, hit! :)  INT (4) damage.  Don't think it gets enhancement bonus to damage. ))
Hyenas
Wed 12 Jan 2011
at 04:18
  • msg #690

Re: Loudwater (F.R. Chapter 1)

The hyena chomps at Elric, but fails to do any damage to the Warforged.
Gnoll Marauders
Wed 12 Jan 2011
at 04:27
  • msg #691

Re: Loudwater (F.R. Chapter 1)

"Well curse YOU then, cleric!" the last Marauder calls out.

It spears at Timothius, but fails.

(( Elric HP: 40
Gale HP: full (A.P. spent)
Timothius HP: full
Raichel HP: 29, Surges 5/7
Joe HP: full
Butterfly HP: full
Hyena1 HP: 31-5=26 (-2 to attacks)
Gnoll Marauder1 HP: 36-5=31 (-2 to attacks) ))

This message was last edited by the GM at 04:41, Wed 12 Jan 2011.
Joe Darkthorne
GM, 265 posts
Everyone suspects a Rogue
Few suspect the Ranger
Wed 12 Jan 2011
at 06:23
  • msg #692

Re: Loudwater (F.R. Chapter 1)

  Joe shoots Marauder. Marauder go ouch. Ow marauder, ow.


[[  Elric HP: 40/41 Surges 9/10 Value 11. AP: 0 (Rune Buff; Elric: AC 23; Fortitude 19, Reflex 16; Will 20. +2 to Ongoing DMG save throws. Warforged Tactics; Elric gains a +1 bonus to melee attack rolls against a target when Elric has an ally adjacent to that target. Grasping shadows; Any Creature that starts in area takes 4 Pcychic DMG and is slowed until end of their next turn. Pack Attack; A hyena deals 1d6 extra damage against an enemy adjacent to two or more of the hyena’s allies. Harrier; If a hyena is adjacent to an enemy, all other creatures have combat advantage against that enemy when making melee attacks.
  Gale HP: ??? Surges ??? Value ???. Gale click still a lv THREE export, and Gale has never listed her HP/Surges since we've started dealing with Gnolls in any post outside of 'full'. AP: 0 (??? Gale doesn't have a proper character sheet so I cant list her passive effects, if any. But Rune buffs her and stuff if she enters zone. RoD2; All of Elric's Allies get a +1 bonus to hit enemies adjacent to Elric. Grasping shadows; Any Creature that starts in area takes 4 Pcychic DMG and is slowed until end of their next turn. Pack Attack; A hyena deals 1d6 extra damage against an enemy adjacent to two or more of the hyena’s allies. Harrier; If a hyena is adjacent to an enemy, all other creatures have combat advantage against that enemy when making melee attacks.
  Timothius HP: 43/43 Surges 8/10 Vaule 11, AP: 1. (Rune Buff; Timothius: AC 24; Fortitude 18, Reflex 17; Will 18. RoD; Elric and each ally in the burst 5 (everyone but Gale) gains a +2 power bonus to damage rolls until the end of Elric's next turn. RoD2; All of Elric's Allies get a +1 bonus to hit enemies adjacent to Elric. +1 AoO Hit. Grasping shadows; Any Creature that starts in area takes 4 Pcychic DMG and is slowed until end of their next turn. Pack Attack; A hyena deals 1d6 extra damage against an enemy adjacent to two or more of the hyena’s allies. Harrier; If a hyena is adjacent to an enemy, all other creatures have combat advantage against that enemy when making melee attacks.
  Raichel HP: 28/37, Surges 3/7 Value 9, AP: 0. (Rune Buff; Raichel: AC: 25, Fort: 18, Ref: 21, Will: 19. RoD; Elric and each ally in the burst 5 (everyone but Gale) gains a +2 power bonus to damage rolls until the end of Elric's next turn. RoD2; All of Elric's Allies get a +1 bonus to hit enemies adjacent to Elric. Resist 5 Lightning. Grasping shadows; Any Creature that starts in area takes 4 Pcychic DMG and is slowed until end of their next turn. Pack Attack; A hyena deals 1d6 extra damage against an enemy adjacent to two or more of the hyena’s allies. Harrier; If a hyena is adjacent to an enemy, all other creatures have combat advantage against that enemy when making melee attacks.
  Joe HP: 40/40 Surges 7/7 Value 10.  (Rune Buff; Joe: AC: 21; Fort 18, Reflex 21, Will 19. RoD; Elric and each ally in the burst 5 (everyone but Gale) gains a +2 power bonus to damage rolls until the end of Elric's next turn. RoD2; All of Elric's Allies get a +1 bonus to hit enemies adjacent to Elric. +2 AC vs AoO.  +1 Def Vs Ranged/Area Attacks from past 5 tiles away. Grasping shadows; Any Creature that starts in area takes 4 Pcychic DMG and is slowed until end of their next turn. Pack Attack; A hyena deals 1d6 extra damage against an enemy adjacent to two or more of the hyena’s allies. Harrier; If a hyena is adjacent to an enemy, all other creatures have combat advantage against that enemy when making melee attacks.
  Butterfly HP: 37/37 Surges 6/6 Value 9, AP: 0.  (Rune Buff; Butterfly: AC 22; Fortitude 18, Reflex 21; Will 19. RoD; Elric and each ally in the burst 5 (everyone but Gale) gains a +2 power bonus to damage rolls until the end of Elric's next turn. RoD2; All of Elric's Allies get a +1 bonus to hit enemies adjacent to Elric. Grasping shadows; Any Creature that starts in area takes 4 Pcychic DMG and is slowed until end of their next turn. Pack Attack; A hyena deals 1d6 extra damage against an enemy adjacent to two or more of the hyena’s allies. Harrier; If a hyena is adjacent to an enemy, all other creatures have combat advantage against that enemy when making melee attacks.
  Hyena1 HP: 31-5= 26/37  (-2 to attacks. Joe will Use Disruptive shot if they Hit Raichel. Duelists Bow; If Joe hits, target takes -2 hit to ranged/area attacks until end of Joe's next turn. Grasping shadows; Any Creature that starts in area takes 4 Pcychic DMG and is slowed until end of their next turn.)
  Gnoll Marauder1 HP: 36-5=31 WTF? Joe hit them to 28 HP. so. 28-5(Gale)= 23-11(Joe)-2(buff)= 10/84   (-2 to attacks. Duelist Bow add-on; stacks with Chilling Cloud for -4 Ranged/Area Attacks. Slowed Until End Of Joe's Next Turn. Joe will Use Disruptive shot if they Hit Raichel. Joe Quarry.  Butterfly Quarry. Duelist Bow; if Joe hits target takes -2 ranged/area attacks. Grasping shadows; Any Creature that starts in area takes 4 Pcychic DMG and is slowed until end of their next turn.)
]]

  As you can see, 'copy paste the text block, then add' left me one hell of a job filling in all the blanks.

  The hardest part was tracking down Tim and Chris's HP/surges.  (see msg #618 and msg #632 for Raichel being dropped from max HP twice in the same encounter with no heals in between for one example).  After that I had to figure myself how many surges you used on the short rest to heal up (you didn't mention.  Joe didn't mention because he never took damage.), for how many surges you really have, problems with Tim getting hurt last enc but somehow being at full surges and HP this enc, etc. Thank you, Show All for threads.

  I've fixed a lot of mistakes people made, some months old, but don't know if I've caught everything. Or if I've listed every not Me characters effects (I kinda gave up looking up effects of Feats that are merely listed as a name, or not on the cast click at all tonight. Directly going to shoveling after this.)  I don't know what all the Enemies can do for example.  The clone spam for many of the effects was because Chris told me I had to list them on everything they CAN effect (when I brought up prepped D strike for example, he told me to list it next to every single enemy. As well as my Duelist Bow effect.
Joe (12:35:45 AM): Joe's current preperation is aimed at raichel, if any enemy hits her. for example
Mittens (12:35:53 AM): could add a "joe will attack them with XYZ interrupt if they do such-and-such" to the end of each monster it applies to.
Mittens (12:36:34 AM): because when it comes to be monster X's turn, i'll look at Monster X

Joe (12:38:12 AM): on that note, I think tempted to drop Joe's duelist weapon. considering it causes effects (-x2 enchant bonus to ranged/area attacks) on every single hit it does ever.
Mittens (12:38:48 AM): good.  less headache for me.
Mittens (12:39:22 AM): though if you're willing to list every time u hit, by all means.
)  So if you have to list on every single enemy something that can happen, gotta list for every single PC something can happen, and every single target an indiscriminate can happen to.

  I put a lot of effort into this, so hopefully it helps.
  Though I hate your HP color coding with a passion. Full HP=purple blends with everything. Ima use Orange for bloodied and green for Temps though.

  EDIT: ASDF Tim's got Belt of Vigor, +1 Heal surge value. Shoulda listed that IN your value -.o (Tim's got value 11 then, not 10)  I'll readjust his HP again later.  EDIT again: No adjust to left needed, still takes 2 surges to hit 'full'.  Did adjust value on both this block and Tim's Cast Click though.
This message was last edited by the GM at 09:23, Wed 12 Jan 2011.
Timothius
GM, 248 posts
Paladin of Bahamut
Shifter (of sorts)
Thu 13 Jan 2011
at 04:05
  • msg #693

Re: Loudwater (F.R. Chapter 1)

Timothius swings his sword at the Marauder. He points, "You will fight me and me alone. You are fated to lose and we are fated to win. Your curse means nothing." He stands ready.

(Standard doesn't matter. Missed.)
(Minor: Divine Challenge on Marauder)
(Move: Not used)

Butterfly
player, 66 posts
Human Tree-hugger
Loves Elves
Thu 13 Jan 2011
at 04:13
  • msg #694

Re: Loudwater (F.R. Chapter 1)

Butterfly aims at the Marauder again. Her first arrow grazes him, the other just bounces off one of his armor pieces.

(Minor: Quarry)
(Standard: Twin Strike v Marauder. Hit, Miss)
 dmg: 4. WITH quarry.

Marauder HP: 10 - 4 = 6 <-- has a -2 to attack.

This message was last edited by the player at 04:53, Thu 13 Jan 2011.
Raichel
player, 62 posts
Thu 13 Jan 2011
at 04:46
  • msg #695

Re: Loudwater (F.R. Chapter 1)

Raichel shuts the door that the huntmaster had opened before she runs around to attack the stubborn Marauder. Knowing a hyena can not possibly pass through a closed door, Raichel isn't concerned with the door anymore. She throws an elbow at the Marauder who manages to lean out of the way, but even as he does, Raichel had followed through with keeping the momentum of her body going with a stiff kick to the hyena that yelps in pain! But even as she does, Raichel falls forward and the Marauder finds the back of Raichel's heel in his face before Raichel is back on two feet.


(Standard: Five Storms vs Marauder, Hyena. Miss. Hit.)
 dmg: 10
(Free: Centered Flurry of Blows, targeting Marauder.)
 dmg: 5. Not sliding anyone anywhere.

Elric and each ally in the burst 5 (everyone but Gale) gains a +2 power bonus to damage rolls until the end of Elric's next turn. RoD2; All of Elric's Allies get a +1 bonus to hit enemies adjacent to Elric. +1 AoO Hit.

Elric HP: 40
 AC 23; Fortitude 19, Reflex 16; Will 20
Gale HP: full (A.P. spent)
Timothius HP: full (A.P. spent)
 AC 24; Fortitude 18, Reflex 17; Will 18
Raichel HP: 29, Surges 5/7 (A.P. spent)
 AC: 25, Fort: 18, Ref: 21, Will: 19
Joe HP: full
 AC: 21; Fort 18, Reflex 21, Will 19
Butterfly HP: full (A.P. spent)
 AC 22; Fortitude 18, Reflex 21; Will 19
Hyena HP: 26 - 10 = 16 (-2 to attacks)
Gnoll Marauder HP: 6 - 5 = 1 (-2 to attacks)


This message was last edited by the player at 04:53, Thu 13 Jan 2011.
Gale
player, 151 posts
Human wizard wielding orb
Robe of adornment +0
Thu 13 Jan 2011
at 22:25
  • msg #696

Re: Loudwater (F.R. Chapter 1)

Gale fires a magic missile at the last marauder who keels over unconscious.

"Thanks for getting the door, sweetie," Gale says.

(( Magic Missile KO Marauder.  I dunno if we wunna bother with my text-block idea if bookkeeping is on the map. ))
This message was last edited by the player at 21:05, Fri 14 Jan 2011.
Raichel
player, 63 posts
Sat 22 Jan 2011
at 23:19
  • msg #697

Re: Loudwater (F.R. Chapter 1)

Raichel is panting and watches the marauder go unconscious. She then flops against Timothius before sliding down to sit. Then lay on the ground. "You know... that was a bit more difficult than originally thought. So future reference... there could be hidden hyenas just past a corner or whatever..."

(Not really my turn, but it's been so long, I figured I'd post something to encourage people to post here. XD )


Somehow missed the Hyena still on map. So this post is null and void.
This message was last edited by the player at 03:50, Sun 30 Jan 2011.
Elric
GM, 239 posts
Warforged Runepriest
Level 4
Sun 30 Jan 2011
at 03:22
  • msg #699

Re: Loudwater (F.R. Chapter 1)

Elric stands his ground as the warforged runepriest stabs the Hyena with his Word of Diminishment enhancing his greatspear taking much of the fight left in the Hyena out of it.

[OOC: Minor Action: Sustain Rune of Undeniable Dawn's Zone.
Move Action: Unused
Standard Action: Word of Diminishment, Rune of Destruction:: Hits for 12 damage The Hyena now has vulnerable 2 to all damage, but vulnerable 5 vs AoOs.

Active Rune State: Rune of Destruction:
Elric and each ally in the burst 5 (everyone but Gale) gains a +2 power bonus to damage rolls until the end of Elric's next turn.
All of Elric's Allies get a +1 bonus to hit enemies adjacent to Elric  which is the Hyena

Elric HP: 40(A.P. Spent)
 AC 23; Fortitude 19, Reflex 16; Will 20
Gale HP: full (A.P. spent)
Timothius HP: full (A.P. spent)
 AC 24; Fortitude 18, Reflex 17; Will 18
Raichel HP: 29, Surges 5/7 (A.P. spent)
 AC: 25, Fort: 18, Ref: 21, Will: 19
Joe HP: full
 AC: 21; Fort 18, Reflex 21, Will 19
Butterfly HP: full (A.P. spent)
 AC 22; Fortitude 18, Reflex 21; Will 19
Hyena HP: 16 - 12 = 4 (-2 to attacks), Until the end of Elric's next turn, the Hyena has vulnerable 2 to all damage, but vulnerable 5 against opportunity attacks.]

Hyenas
Sun 30 Jan 2011
at 14:22
  • msg #700

Re: Loudwater (F.R. Chapter 1)

Again the hyena chomps at Elric, but again it fails to do any damage to the Warforged.  It then shifts away from the three enemies in it's face!
Gale
player, 153 posts
Human wizard wielding orb
Robe of adornment +0
Sun 30 Jan 2011
at 14:38
  • msg #701

Re: Loudwater (F.R. Chapter 1)

Gale puts her finger over her mouth and gives the Hyena a "Shhh."  The hyena yelps and keels over unconscious!

"Well.  Glad that's over," Gale sighs, "Good work everyone.  But I'll wager that the worst is yet to come.  A quick break then we move on to the next room."

She helps tie up badguys and animals with the others, then takes a seat on one of the thrones.  The moment she does, her eyes go wide, her pupils shrink, and she gives a far-away stare.

"Oh wow...  Now that's an impressive illusion."

She stands, blink-blinks, and stares at the throne.  She examines it, then sits in the other one, this time squinting her eyes first.

"Kinda creepy..."

She explains the following to the group in IC terms:

Thrones: The thrones provide cover to those
hiding behind them. They also trigger a harmless but
dramatic illusion to any creature that sits in one.
A creature sitting in the right-hand chair feels a
rush of air and a flash of heat. The entire chamber
disappears from view, and the throne appears to
be atop a hill overlooking a fertile river valley, with
smoking mountains to the distant north. The illusion
includes subtle environmental effects (a light breeze,
moving clouds, farmers toiling in distant fields), and
is realistic enough that the sitting creature might
believe that the throne has teleported. As soon as the
creature stands up, the illusion disappears and the
Throne Chamber appears again. A DC 17 History
check is sufficient to recognize the illusory scene as
similar to a nearby valley—although no river flows
through it at present.
A creature sitting in the left-hand chair views
a similar illusion, except that the river has dried
up and the farms have been replaced with a sandy
desert. Vultures wheel in the sky overhead, and
the air seems stiflingly hot. A DC 12 History check
reveals that the illusory valley looks similar to a
valley in the vicinity of the tomb. (It is the same
valley viewed by someone who sits in the right-hand
chair, but at a later time.)

(( Gale vs hyena: CRIT!  KO!  Gale insight to see through illusion so high level (or maybe so obvious?) that they don't bother listing a DC for it: CRIT!  She knew it was an illusion.  So there.  :P ))
This message was last edited by the player at 14:38, Sun 30 Jan 2011.
Butterfly
player, 67 posts
Human Tree-hugger
Loves Elves
Tue 1 Feb 2011
at 16:08
  • msg #702

Re: Loudwater (F.R. Chapter 1)

Butterfly immediately goes to sit in the "yay paradise" throne. "This is niiiiice..." she says with a smile. Then gets out of the throne. "But what's it mean? And if we're rested up, we should..." she watches as the now-rested Raichel moves towards the door.
Raichel
player, 64 posts
Tue 1 Feb 2011
at 16:13
  • msg #703

Re: Loudwater (F.R. Chapter 1)

Raichel says, "Remind me to try those thrones out on our way out. Maybe even give the kids a chance to sit in the nice one so they cheer up a little." she goes to the door that the gnoll tried to go through earlier. She limps a little and winces. She inwardly curses and takes it slower, carefully putting effort into being quiet. Once at the door, she opens it as carefully as she can.

Adventure text given to me by GM:
In front of you looms a muscular gnoll wearing a skull
helmet and waving a heavy flail. Behind the creature is a
well or pit of some kind with a foot-high stone lip around it.
Two gnoll archers stand beyond the well.
A thin trickle of water emerges from a doorway on your
left, pooling in a shallow puddle around the lip of the well.
Perception Check
DC 14: You see a third gnoll archer peeking around the
corner of the doorway to your left.
DC 19: You hear a faint slithering sound from the depths
of the well.

(Rai rolled a stealth check of 13 at first. Then took ten to be more careful.)
(Once peeking, Rai rolled a perception check of 26.)


GM given DC to make me feel special for a high roll:
DC 25: You can hear the faint quivering breaths of distant children.

Raichel carefully turns to tell the others what she just saw.
This message was last edited by the player at 16:24, Tue 01 Feb 2011.
Timothius
GM, 249 posts
Paladin of Bahamut
Shifter (of sorts)
Tue 1 Feb 2011
at 16:14
  • msg #704

Re: Loudwater (F.R. Chapter 1)

Timothius wants to help the girl, but sees she is trying to be quiet. Something he can't be with all this armor. So he bites his lower lip and cringes a little when he sees her wince. He glances at Gale, as if expecting her to do something for Raichel. Then looks at Raichel again, waiting in anticipation of what the young monk will report.

Once Raichel reports what she saw, Timothius thinks on this. "This is that moment we've been afraid of; the moment we find the children and their potential to be used as hostages. We have one chance to make this count. We'll pull all the stops. Remember.. do not surrender. Do not hesitate. If a child is in danger, rescue them instead of surrendering. We will win this. Or die trying."

(Rolled initiatives for my alts)
Butterfly: 10 + 7 = 17
Raichel: 8 + 7 = 15
Timothius: 15 + 3 = 18

This message was last edited by the GM at 01:25, Thu 03 Feb 2011.
Joe Darkthorne
GM, 272 posts
Everyone suspects a Rogue
Few suspect the Ranger
Wed 2 Feb 2011
at 09:31
  • msg #705

Re: Loudwater (F.R. Chapter 1)

  Joe quietly says "While never a pleasant outlook, rescuing most is always preferable to rescuing none. I'd stay away from the edge of the well as long as possible myself though.  As tempting as it is to try to land a daily power into the Demonic Scourge ASAP, Joe is rather certain a 'real boss' will pop out of the well evil Jack-In-The-Box style.

  OOC Style: Short Rest if at all possible.  More so Raichel isn't half dead (her 3 surges is more than enough for her to hit HP max. She just needs one) as I just realized Joe never used any of his encounters this combat

Joe Initiative: 12
This message was last edited by the GM at 05:37, Thu 03 Feb 2011.
Gale
player, 154 posts
Human wizard wielding orb
Robe of adornment +0
Thu 3 Feb 2011
at 05:15
  • msg #706

Re: Loudwater (F.R. Chapter 1)

"I'm guessing the children are just around that corner," Gale whispers, "I'll try and trick the enemy into getting close to the well then lure them into it.  Let's gather at the door.  Give the door a crack and I'll use my illusions.  Then when I say go, you bust in there."

She moves to be close to the door where she can get line of sight inside once the door is cracked open, but leaves room for the tougher ones to be closer still.

(( Readied action: Hypnotic pattern on AC-16 when door opens.  gale initiative

1d20 +3
13 + 3 = 16

The enemy is expecting a fight.  They have readied basic ranged attacks / a charge for the moment they notice the door open. ))

This message was last edited by the player at 05:16, Thu 03 Feb 2011.
Initiative Order
Thu 3 Feb 2011
at 05:53
  • msg #707

Re: Loudwater (F.R. Chapter 1)

Gnoll_Huntmaster 17 + 6 = 23
Timothius: 15 + 3 = 18
Butterfly: 10 + 7 = 17
Gale: 16
Raichel: 8 + 7 = 15
Demonic_Scourge 7 + 6 = 13
Joe = 12
Elric = 8

Gnoll Huntmasters (G) Level 5 Artillery
Medium natural humanoid XP 200 each
Initiative +6 Senses Perception +11; low-light vision
HP 50; Bloodied 25
AC 19; Fortitude 16, Refl ex 17, Will 14
Speed 7

Gnoll Demonic Scourge (D) Level 8 Brute (Leader)
Medium natural humanoid XP 350
Initiative +6 Senses Perception +7; low-light vision
Leader of the Pack aura 5; allies in the aura gain a +1 bonus
to attack rolls. While this creature is bloodied, the bonus
increases to +2.
HP 106; Bloodied 53
AC 20; Fortitude 21, Refl ex 18, Will 18
Speed 5
Timothius
GM, 250 posts
Paladin of Bahamut
Shifter (of sorts)
Fri 4 Feb 2011
at 21:44
  • msg #708

Re: Loudwater (F.R. Chapter 1)

Timothius takes point and peeks the door open carefully. No matter how careful he is, though, the enemy is ready for it.
Gnoll Huntmaster
Sat 5 Feb 2011
at 18:15
  • msg #709

Re: Loudwater (F.R. Chapter 1)

The moment the door is budged, it swings wide open!  The huntmasters open fire, two at Raichel, one at Timothius!

(( Readied actions: basic ranged attack.  Hit!  Miss.  Miss.  Rai takes 6 damage, and this is indicated on the map.  The door was rigged to open wide if not opened by a gnoll for the sake of the GM's sanity so he doesn't have to deal with second guessing line of sight. ))

Huntmaster 1 hit Raichel for 6 damage.

This message was last edited by the GM at 20:09, Sat 05 Feb 2011.
Gale
player, 155 posts
Human wizard wielding orb
Robe of adornment +0
Sat 5 Feb 2011
at 19:00
  • msg #710

Re: Loudwater (F.R. Chapter 1)

Gale's readied spell is triggered and she conjures a hypnotic pattern over the well!

"We are not your enemy!" she lies, "We only came in for shelter from the storm and a drink from the well!"

She figures that so long as the Gnolls don't know that the heroes know about the children, there's a chance they won't think to use the kids as hostages.

"Clumsy adventurers!" the Demonic Scourge answers, "You've stumbled into your DOOM!"

The bluff is a success!  The hypnotic pattern was not!  The Gnoll Huntmasters continue their assault, and the Scourge retaliates against the first enemy to become adjacent to it!

(( Huntmaster 1&2 vs Rai, 3 vs timo.  Miss! Hit! Miss!  Rai takes 9 damage!  Putting this here to reflect huntmasters regular turns being before Timo and Rai.  I'll deal with scourge's readied attack in his regular turn.))
This message was last edited by the player at 04:20, Sun 06 Feb 2011.
Timothius
GM, 251 posts
Paladin of Bahamut
Shifter (of sorts)
Sun 6 Feb 2011
at 02:55
  • msg #711

Re: Loudwater (F.R. Chapter 1)

Timothius says, "They hit Raichel, so it's too late now. It's on." With that, his shield glows and Raichel glows the same color. Timothius says, "I am your opponent!" then charges at the gnoll, wings spread as he literally flies at him. He has had it with this bunch. They surrender. Or they fall. He slashes a nice gash into the gnoll's left shoulder. He doesn't even care to offer them a surrender.

(Minor: Shield of the Guardian)
(Minor: Divine Challenge.)
(Standard: Charge! Driving Blades! Hit!!)
 dmg: 8. Rolled low. BUT! ongoing 5.
(ACTION POINT!)
(Standard: Enfeebling Strike v Scourge. Miss.)

(Demonic Scourge HP: 106 - 8 = 98 (-5 = 93 on his turn))

This message was last edited by the GM at 03:08, Sun 06 Feb 2011.
Butterfly
player, 68 posts
Human Tree-hugger
Loves Elves
Sun 6 Feb 2011
at 03:21
  • msg #712

Re: Loudwater (F.R. Chapter 1)

Buttefly saw who hit Raichel and it wasn't the Scourge. But the Scourge does seem to be the boss. However, the hunt masters are ranged. She pulls out her arrows and sends them flying at two of the hunt masters. Not that either arrow hits. She then ducks for cover.

(Minor: Quarry on Huntmaster 1. Haha second shot feat)
(Standard: Twin Strike. Miss. Miss.)
(Move: Duh)

This message was last edited by the player at 03:21, Sun 06 Feb 2011.
Raichel
player, 65 posts
Sun 6 Feb 2011
at 03:55
  • msg #713

Re: Loudwater (F.R. Chapter 1)

Raichel gets hit with an arrow. "Ow!" She says before Timothius sets her aglow. "Thanks, Tim. Whatever you just did." she then charges in. She doesn't care it was an arrow since the skull-accessory gnoll is in her way! She punches the gnoll in the arm and then follows up with a kick to his shin.

(Move: To gnoll)
(Standard: Five Storms v Scourge. JUST hit!)
 dmg: minimum. 6.
(Free: Centered Flurry blabla.)
 dmg: 5

Scourge HP: 98 - 11 = 87

Gnoll Huntmasters HP: 50/50
 AC 19; Fortitude 16, Refl ex 17, Will 14
Gale HP: full
AC 17; Fortitude 15, Reflex 18; Will 19
Timothius HP: full (A.P. spent)
 AC 22; Fortitude 16, Reflex 15; Will 16
Raichel HP: 22/37, Surges 4/7
 AC 24; Fortitude 16, Reflex 18; Will 17; Resist 5 Lightning
Butterfly HP: full
 AC 20; Fortitude 16, Reflex 19; Will 17
Demonic Scourge HP: 87/106 (-5 on his turn)
 AC 20; Fortitude 21, Reflex 18; Will 18
Joe HP: full
 AC: 19; Fort 16, Reflex 19, Will 17
Elric HP: ??/43, Surges ?/10
 AC 21; Fortitude 17, Reflex 14; Will 18

Gratz all. As the third encounter in a row, we get an action point! Hence Tim spending one.

This message was last edited by the player at 08:49, Mon 07 Feb 2011.
Gnoll Demonic Scourge
Sun 6 Feb 2011
at 04:38
  • msg #714

Re: Loudwater (F.R. Chapter 1)

The demonic scourge was ready for Timothius and swings his flail at Timothius!  The weapon bounces off the paladin's shield with a loud crash!  Gale's hypnotic pattern has no effect, and the scourge tries to follow through with another swing, but succeeds only in fumbling with it's weapon.

"Gah!  Curse your luck!  But it won't last forever!"

(( Readied action: miss.  Hypnotic pattern: miss.  Standard turn: critical miss.

Demonic Scourge HP: 87-5ongoing = 82/106 (-5 ongoing, failed save)))

This message was last edited by the GM at 03:46, Tue 08 Feb 2011.
Gale
player, 156 posts
Human wizard wielding orb
Robe of adornment +0
Sun 6 Feb 2011
at 04:54
  • msg #715

Re: Loudwater (F.R. Chapter 1)

Gale had delayed just a moment to see if at least ONE enemy would be ensnared by her spell.  Nope.  Not a one.  She conjures a small snow storm over the southwest huntmaster, rasberries at it, then ducks for cover!  She then conjures another snow storm, this time around the Demonic Scourge!

(( 5 damage to huntmaster 1.  Until the end of your next turn, any enemy in the power’s area takes a -2 penalty to attack rolls.

Next up: Joe and Elric! ))

This message was last edited by the player at 05:01, Sun 06 Feb 2011.
Joe Darkthorne
GM, 275 posts
Everyone suspects a Rogue
Few suspect the Ranger
Sun 6 Feb 2011
at 23:31
  • msg #716

Re: Loudwater (F.R. Chapter 1)

  Joe makes a demonstration of 'less arrows is more' as a more carefully aimed shot turns what would have been a just passing hit into a more significant wound upon the Scourge.  Hindsight now informs Joe that same quality of shot would have just exactly hit the Other Huntsman (Ally Cover and all that), but Hindsight is funny that way.

  On the other hand, The huntsmen will have the same added difficulty shooting at anyone beyond Raichel and Tim, and Tim alone would be enough to make the Huntsmen's lift difficult in shooting Joe unless they moved.

  "Good news, another shot working out.  Bad news, Buterfly's shots reminding me I may shooting at the wrong person entirely."
  Minor: Quarry Demonic Scourge
  Standard: Careful Attack Vs Demonic Scourge, Hits. Whoo Max DMG on Attack, low Quarry damage is forgiven.
Fun Facts.  Rolled a 10.  Which would have been the Exact need to a T- Strike on the Scourge, and nice leeway with a Careful Atttack.

Effects: Demonic Scourge has -2 T-Hit for Ranged and Area(Aren't those ranged anyways?) Attacks Until End Of Joe's Next Turn.

INTENTIONS
: Disruptive Strike to any 'once an encounter/recharge' power that 'hits' an Ally.  If multitarget, Ally preference in order of squishyness.

Demonic Scourge HP: 82-17= 65(-5)

Joe HP: 40/40
S 7/7 V 10
This message was last edited by the GM at 03:50, Tue 08 Feb 2011.
Elric
GM, 243 posts
Warforged Runepriest
Level 4
Wed 9 Feb 2011
at 02:23
  • msg #717

Re: Loudwater (F.R. Chapter 1)

Elric moves up behind Timothius and then unleashes a barrage of two quick strikes upon the Demonic Scourge placing the runes of Executioner's Call and Word of Exchange on the Demonic Scourge while blooding it as Elric then places a Rune of Mending on Raichel healing her and protecting the group.

[OOC:
Move Action: Move to AC11
Standard Action: Executioner's Call vs Demonic Scourge, Rune of Destruction, hits for 9 damage.
Action Point: Word of Exchange vs Demonic Scourge, Rune of Protection, hits for 12 damage.
Minor Action: Rune of Mending, Rune of Protection on Raichel, restoring 13 hit points.

Active Rune State:Rune of Protection:
Allies adjacent to Elric (Raichel and Timothius) gain resistance 2 to all damage.
Active Rune Effects:
Executioner's Call, Rune of Destruction:: One ally within 5 squares of Elric gains a +4 power bonus to the next attack roll he or she makes against the target before the start of Elric's next turn. (This is up for grabs as I don't know who needs this most.) Elric's allies gain a +2 bonus to damage rolls against the Demonic Scourge until the end of Elric's next turn.
Word of Exchange, Rune of Protection: Until the end of Elric's next turn, the Demonic Scourge takes a -2 penalty to all defenses, and the next ally to hit the Demonic Scourge gains a +2 power bonus to AC that lasts until the end of Elric's next turn.
Rune of Mending, Protection: Elric and the rest of the party (since everyone was in range) gets a +1 bonus to all defenses until the end of Elric's next turn.

Gnoll Huntmasters HP: 50/50
 AC 19; Fortitude 16, Refl ex 17, Will 14
Gale HP: full
AC 18; Fortitude 16, Reflex 19; Will 20
Timothius HP: full (A.P. spent)
 AC 23; Fortitude 17, Reflex 16; Will 17; Resist 2 all
Raichel HP: 35/37, Surges 2?/7
 AC 25; Fortitude 17, Reflex 19; Will 18; Resist 5 Lightning, Resist 2 all
Butterfly HP: full
 AC 21; Fortitude 17, Reflex 20; Will 18
Demonic Scourge HP: 44/106 Bloodied (-5 on his turn), Everyone does +2 damage to the Demonic Scourge until the end of Elric's next turn. Also there is a single 'floating' +4 to hit the scourge that a person can use for a single attack roll that goes away at the start of Elric's next turn. (I don't know who to assign this to so I'll let the group decide.) The next ally to hit the scourge gets a +2 power bonus to AC until the end of Elric's next turn. (-2 all defenses included below)
 AC 18; Fortitude 19, Reflex 16; Will 16
Joe HP: full
 AC: 20; Fort 17, Reflex 20, Will 18
Elric HP: 43/43, Surges 8/10 (A.P. spent)
 AC 22; Fortitude 18, Reflex 15; Will 19

Elric will use the interrupt Word of the Blinding Shield (A close burst 5 range) in the Rune of Protection state if a chance arises in order to try to negate an attack. Remember that Elric cannot use this to try and negate an attack that only targets him.]

Gnoll Huntmaster
Wed 9 Feb 2011
at 03:33
  • msg #718

Re: Loudwater (F.R. Chapter 1)

The huntmaster in Gale's chilling cloud snarls, "You'll pay for that!" and moves east to get a shot at her, but his arrow bounces harmlessly off the wall she's hiding behind.  "Kill the wizard first!" he suggests to his allies.

"That's stupid!" one of the others says, "Kill the closest!"

The other two fire their arrows at Timothius.  One arrow would have hit home, but Elric's protective rune deflects it at the last second!  The third huntmaster makes it through the magical defenses and even pierces Timothius' armor!  But at least it's only a flesh wound as Timothius' hide is made tougher from Elric's protective rune state.

(( Timothius takes 5 damage.  Updated map.  ))
Grell
Wed 9 Feb 2011
at 04:19
  • msg #719

Re: Loudwater (F.R. Chapter 1)

A whispered hissing sound not unlike what the monsters from the movie Alien would make can be heard coming from inside the well.

"Hells yeah!" one of the gnolls cheers.

"You're in for it now!" another boasts.

From the inky blackness of the well a beast that looks like a giant tentacled brain with an eagle's beak floats up!  It raises one if it's spined tentacles, and attacks Timothius!  Joe reacts with a disruptive strike just before the grell's tentacle hits, but his arrow deflects off it's beak!  The tentacle wraps around Timothius neck, grabbing him fast!

The gnolls cheer and laugh!

(( Tentacle Grab (standard; at-will)
Reach 2; +12 vs. Fortitude; 2d8 + 4 damage, and the target is
grabbed. The grell can grab only one creature at a time.

Timothius takes 14 damage due to having resist 2 all and is grabbed!  Map updated,  ))

This message was last edited by the GM at 04:31, Wed 09 Feb 2011.
Timothius
GM, 253 posts
Paladin of Bahamut
Shifter (of sorts)
Wed 9 Feb 2011
at 05:58
  • msg #720

Re: Loudwater (F.R. Chapter 1)

Days like this Tim really hates the army back home for making him a paladin. Why oh why couldn't he have pursued cleric? Still, he is not able to handle more than one foe at the moment. As the monster grabs Timothius with a rather harmful grip, he yells in pain. However, he figures the best tactic for now is focusing on the boss-type guy until he's dead. Especially since he feels compelled by Elric's powers to do so and Tim is STILL next to the nasty gnoll. "LAUGH AT THIS!" he swings and chops the gnoll's left arm off, causing it to gush blood. "And THIS!" he adds as he glows brightly, filling the immediate area with light before his wounds seem to start closing, some of them closing entirely. He looks at the demonic scourge with a dour expression, his glow remaining.

(Standard: Hold Fast v Demonic Scourge. Hit!)
 dmg: 21 (Taking into account Elric's +2 to dmg)
 Demonic Scourge is immobilized until the end of Tim's next turn.
(Free: Punitive Radiance.)
 dmg: 2
 Demonic Scourge is granting combat advantage and can't benefit from invis.
(Elric's power: +2 AC)
(Minor: Shed bright light out to 4 squares for effect. Light of Order feat fun!)
(Minor: Lay on Hands on self.)

Tim HP: 24 + 11 = 35
Demonic Scourge HP: 44 - 23 = 21


Gnoll Huntmasters HP: 50/50
 AC 19; Fortitude 16, Refl ex 17, Will 14
Gale HP: full
AC 18; Fortitude 16, Reflex 19; Will 20
Timothius HP: 35/43 (A.P. spent)
 AC 25; Fortitude 17, Reflex 16; Will 17; Resist 2 all
Raichel HP: 35/37, Surges 2?/7
 AC 25; Fortitude 17, Reflex 19; Will 18; Resist 5 Lightning, Resist 2 all
Butterfly HP: full
 AC 21; Fortitude 17, Reflex 20; Will 18
Demonic Scourge HP: 21/106 Bloodied (-5 on his turn), Everyone does +2 damage to the Demonic Scourge until the end of Elric's next turn. Also, combat advantage taken into account in addition to Elric's -2 to defenses.
 AC 16; Fortitude 17, Reflex 14; Will 14
Joe HP: full
 AC: 20; Fort 17, Reflex 20, Will 18
Elric HP: 43/43, Surges 8/10 (A.P. spent)
 AC 22; Fortitude 18, Reflex 15; Will 19

This message was last edited by the GM at 06:03, Wed 09 Feb 2011.
Butterfly
player, 69 posts
Human Tree-hugger
Loves Elves
Wed 9 Feb 2011
at 07:06
  • msg #721

Re: Loudwater (F.R. Chapter 1)

Butterfly is not missing the chance to actually HIT something now that the gnoll is so slaggin' distracted it would take a minor miracle (or major blunder) for the gnoll to evade Butterfly. She's right. She runs by, skewers the gnoll in the heart, dropping it in a single shot! Just as quickly, she disappears behind the wall. This is why she is a skirmishing ranger.

(Minor: Quarry Scourge)
(Standard: Skirmish Shot v Demonic Scourge. Hit!)
 Move as part of attack to AB8
 dmg: 22 (Taking into account Elric's +2 to dmg)
(Move: to AE9)

Demonic Scourge HP: 21 - 22 = KO

This message was last edited by the player at 07:07, Wed 09 Feb 2011.
Raichel
player, 67 posts
Wed 9 Feb 2011
at 07:30
  • msg #722

Re: Loudwater (F.R. Chapter 1)

Raichel hops over the falling gnoll mid-fall and roundhouses the Grell so hard it lets go of Tim with a shriek and spins to smack a gnoll. Raichel yells, "How about we turn your pet on YOU and see how funny it is?!" With that, she says, "Gale, Elric, if you have something that'll hold 'em long enough for me to get in, that'll help!"

(Move: To grell)
(Standard: Drunken Monkey vs Grell. Hit!)
 dmg: 13
(Free: Centered blabla)
 dmg: 5
(Grell Tentacle Rake vs Gnoll Hunt Master 2. Hit!)
 dmg: 11

Grell HP: 156 - 18 = 138
Huntmaster 2 HP: 50 - 11 = 39 (slowed, -2 to attacks, save ends both)

Gale
player, 157 posts
Human wizard wielding orb
Robe of adornment +0
Thu 10 Feb 2011
at 01:30
  • msg #723

Re: Loudwater (F.R. Chapter 1)

"Nice shot!" Gale commends Butterfly, "I can slow the thing down, Raichel."

She holds out her orb dramatically, and both the first huntmaster and the grell scream!  Their movements now look sluggish!

(( Horrid whispers daily hits!  8 psychic damage to both, -2 to attacks and they grant C.A. to Gale (save ends) ))
Joe Darkthorne
GM, 277 posts
Everyone suspects a Rogue
Few suspect the Ranger
Fri 11 Feb 2011
at 04:55
  • msg #724

Re: Loudwater (F.R. Chapter 1)

  Joe fires a pair of arrows that unfortunately are much less impressive than his previous shots.  The first one scrapes across the smooth brain lookin center of the Grell only scratching it, and the second dings off it's beak.  "Grell.  Goes without saying the thing can gab you from a distance and it hurts like hell.  But Tim got of lightly with the least it can do.  Bastard's beak has a stunning poison, and it's tentacles are tipped with a lesser 'screws with your coordination' poison."
  Move: Duh
  Minor: Quarry Grell.
  Standard: Hunter's Bear Trap vs Grell. Miss. 29 DMG/2= 14 DMG
  Action Point: Evasive Strike vs Grell. Miss.

  Effects: Well, Since Gale and Joe have same Initiative pass, nothing that isn't redundant.  And a Grell has no Ranged attacks.

  Knowledge check: 20 total. (Meaning I rolled a 10 when I can't Take-Ten).  All Grell has is a 15 DC bit so go go everything and the rare instances of Cannon Dungeoneering usefulness.
  Assume any details about Grells you want to Know, Joe can and has referenced for you.

Grell HP: 130-14= 116

Joe HP: 40/40
S 7/7 V 10

Elric
GM, 244 posts
Warforged Runepriest
Level 4
Sat 19 Feb 2011
at 04:55
  • msg #725

Re: Loudwater (F.R. Chapter 1)

Elric moves up to reach the Grell with his Greatspear and then unleashes the Word of Exchange as a Rune of Protection upon the Grell, momentarily weakening its defenses as the Warforged stands firm, “We got one down, now just three more of the gnolls and this thing.”

[OOC:
Move Action: Move to AC13
Standard Action: Word of Exchange on the Grell, Rune of Protection, hits for 9 damage 116-9=107HP left.
Minor Action: Unused.

Active Rune State:Rune of Protection:
Allies adjacent to Elric (Raichel and Timothius) gain resistance 2 to all damage.
Active Rune Effects:
Word of Exchange, Rune of Protection: Until the end of Elric's next turn, the Grell takes a -2 penalty to all defenses, and the next ally to hit the Grell gains a +2 power bonus to AC that lasts until the end of Elric's next turn.

Gnoll Huntmasters HP: 50/50
 AC 19; Fortitude 16, Refl ex 17, Will 14
Gale HP: full
AC 17; Fortitude 15, Reflex 18; Will 19
Timothius HP: full (A.P. spent)
 AC 22; Fortitude 16, Reflex 15; Will 16; Resist 2 all
Raichel HP: 35/37, Surges 2?/7
 AC 24; Fortitude 16, Reflex 18; Will 17; Resist 5 Lightning, Resist 2 all
Butterfly HP: full
 AC 20; Fortitude 16, Reflex 19; Will 17
Grell, 107/156HP left and the next ally to hit the Grell gains a +2 power bonus to AC until the end of Elric's next turn.
AC 20 (22 while the grell has an enemy grabbed); Fortitude 17, Reflex 18, Will 15
Joe HP: full
 AC: 19; Fort 16, Reflex 19, Will 17
Elric HP: 43/43, Surges 8/10 (A.P. spent)
 AC 21; Fortitude 17, Reflex 14; Will 18]

Timothius
GM, 254 posts
Paladin of Bahamut
Shifter (of sorts)
Sat 19 Feb 2011
at 15:35
  • msg #726

Re: Loudwater (F.R. Chapter 1)

Timothius swings his sword at the grell and hits a tough spot, doing no damage. But at least he has the grell's attention. "I wish there was another way, beast. But you are leaving me little choice."

(Move: To grell)
(Minor: Divine Challenge)
(Standard: Miss)

Raichel
player, 68 posts
Sat 19 Feb 2011
at 16:02
  • msg #727

Re: Loudwater (F.R. Chapter 1)

Raichel moves over to be next to Timothius and with masterful expertise, swings her staff around, hitting the grell! Enter slow motion again as the staff passes huntmaster 1, just an inch from his nose. Then back to normal speed, it smack the other huntmaster that was just around the corner. Just as quickly, Raichel follows up with a blur of a kick towards the gnoll that dodged her just .01 seconds ago and although her foot doesn't hit him, lightning shoots from Raichel's foot into the gnoll and travels to the grell, causing it to fall back 5 feet! "At this rate, you dogs won't live long enough to see your pet fall before us! So I'll be sure to keep you alive so you can see it's unconscious body before you!"

(Standard: Masterful Spiral. Hit grell & hunt2, miss hunt1)
 dmg: 20
(ACTION POINT!)
(Standard: Twin Thunders vs Hunt1. Hit!)
 dmg: 10
 dmg to adjacent: 10 (grell)
(Centered Flurry)
 dmg: 5 and slide target (grell)

Raichel gets +2 power bonus to AC thanks to Elric

Huntmaster 1 HP: 37 - 10 = 27
Huntmaster 2 HP: 39 - 20 = 19
Grell HP: 107 - 35 = 72

Butterfly
player, 70 posts
Human Tree-hugger
Loves Elves
Sat 19 Feb 2011
at 16:13
  • msg #728

Re: Loudwater (F.R. Chapter 1)

Butterfly's next tactic is a simple one. Freak out and fill the grell with arrows! She comes back out to the open, and with the amazing speed of fear, fills up the grell with 4 arrows! The grell shrieks in pain! Not like Raichel didn't hurt it just as much.

(Move: Into position to see grell)
(Minor: Quarry)
(Standard: Twin Strike. Hit! Hit!)
(ACTION POINT!)
(Standard: Twin Strike. Miss! Hit!)
 total dmg with quarry: 24

Grell HP: 72 - 24 = 48

This message was last edited by the player at 17:04, Sat 19 Feb 2011.
Gale
player, 159 posts
Human wizard wielding orb
Robe of adornment +0
Sat 19 Feb 2011
at 16:57
  • msg #729

Re: Loudwater (F.R. Chapter 1)

Gale is in awe of her allies, but focuses first on a tactic to try and trick the enemy.

"Oh sure," she says sarcastically, "Real stupid.  Ignore the wizard who can light you on fire!"

Both the grell and the huntmaster next to it are suddenly engulfed in flame!  The second huntmaster in the blast manages to sidestep the spell somehow.

"Good teamwork, everyone!" she commends her allies, "Raichel's right.  Take out the floating monster first."

(( gale fiyaball v grell, huntmaster1, and 2

1d20 +9
1: 8 + 9 = 17 misses! ;.;
2: 12 + 9 = 21 hits!
3: 4 + 9 = 13 misses

Wait!  I have C.A.!  19 vs 20 reflex.  Miss.  Seriously?!  >.<  WAIT!  ELRIC'S -2 TO IT'S DEFENSES!  HIT!  Sweeeet!  Thank you, Elric!  ^.^  8 damage to targets hit.

Bluff check to enrage the gnolls to attack Gale instead of the others: 28.  We'll see how that pans out. ))

Grell
Sun 20 Feb 2011
at 03:34
  • msg #730

Re: Loudwater (F.R. Chapter 1)

The grell makes another attempt at Timothius, but the paladin is ready for the tentacle and easily blocks the attack!  The beast then floats over to be above the well.

(( Oops!  Monsters were supposed to go right after Elric.  Will post them now, then after Joe and Elric go, the monsters will go again. ))
Gnoll Huntmaster
Sun 20 Feb 2011
at 03:51
  • msg #731

Re: Loudwater (F.R. Chapter 1)

"Fool!" the second huntmaster snarles at Gale as it fires an arrow into her arm!  "You'll pay with your life for that!"

It briefly crosses the mind of the third huntmaster to use the nearby children as a human shield, but... Warforged and two shifters.  Maybe the humans and the elf will give a hoot about the kids, but that won't stop those three.  And you can't shoot a bow with only one hand.  It decides to shift away from Raichel and fire at her.

"Kill the electric Razorclaw!" it shouts, "And spread out!"

The first huntmaster also shoots and retreats.  Neither arrow hits it's mark.
This message was last edited by the GM at 03:52, Sun 20 Feb 2011.
Joe Darkthorne
GM, 279 posts
Everyone suspects a Rogue
Few suspect the Ranger
Sun 20 Feb 2011
at 04:38
  • msg #732

Re: Loudwater (F.R. Chapter 1)

  All sorts of carnage going on, but a thought comes to mind.  Every single enemy is likely half dead by now (well, half dead is more like 'still more HP than you have' in the Grell's case), except for the one heading for the next area and giving sensible tactics advice to their allies.

  Joe decides to put progress towards changing that situation, as the so far uninjured Gnoll is given an arrow in the thigh, free of charge.
Minor: Quarry Hunter 3.
Standard: Careful Attack. Hits. 13 DMG.

Effects: Hunter 3 Is Slowed Until The End Of My Next Turn. Hunter 3 has -2 Hit Ranged/Area attacks Till then.

Gnoll Hunter 3 HP: 50-13= 37

Joe HP: 40/40
S 7/7 V 10

This message was last edited by the GM at 04:38, Sun 20 Feb 2011.
Elric
GM, 246 posts
Warforged Runepriest
Level 4
Sun 27 Feb 2011
at 05:42
  • msg #733

Re: Loudwater (F.R. Chapter 1)

Elric shifts adjacent to Timothius and then swings his Greatspear at the Grell but it easily avoids the strike. The Warforged seems to utter a sound that appears mildly annoyed.

[OOC:
Move Action: Move to AD14
Standard Action: Word of Exchange on the Grell, Rune of Protection, misses.
Minor Action: Unused.

Active Rune State:Rune of Protection:
Allies adjacent to Elric (Currently just Timothius) gain resistance 2 to all damage.
Active Rune Effects: None due to the miss :( ]

Gnoll Huntmaster
Sun 27 Feb 2011
at 07:04
  • msg #734

Re: Loudwater (F.R. Chapter 1)

The three huntmasters fire at their chosen targets: Gale, Elric, and Raichel!  The one attacking Gale misses again, but the other two score bulls-eyes!

"Never mind the stupid wizard!" one of them barks at the other.

(( Hunt 1,2, and 3 vs. Elric, Gale, and Rai.  CRIT!  Miss.  CRIT!  16 damage to Elric, 14 to Rai. ))
Grell
Sun 27 Feb 2011
at 07:19
  • msg #735

Re: Loudwater (F.R. Chapter 1)

The grell reaches it's tentacle out and grabs Timothius by the ankle!  It then knocks him down and proceeds to drag him toward the well, probably to pull him down, but Timothius stops himself at the lip!

(( tentacle grab hits!  9 damage!  ACTION POINT!  MOVE A GRABBED TARGET: STANDARD ACTION
✦ Strength Attack: Make a Strength attack vs. Fortitude.
Do not add any weapon modifiers.
Hit: Move up to half your speed and pull the
grabbed target with you.

Hit!  Free action: Drop Timothius into the well.  Tim saves!  ))

Joe Darkthorne
GM, 284 posts
Everyone suspects a Rogue
Few suspect the Ranger
Sun 27 Feb 2011
at 09:38
  • msg #736

Re: Loudwater (F.R. Chapter 1)

  Right, the Grell is trying to slam dunk Timothius into holes now.  Only the combined danger the Gnolls still held, as well as the fact near everyone else was focusing their attentions on the Grell kept Joe from taking a vindictive shot at the floating creature.

  Instead, he fired a well placed arrow between Tim and the Grell that buried itself deep into Gnoll guts through their armor.  Joe couldn't help but feel he could have removed one of their problems outright if it was a closer shot.  Still, Progress.

  "Gale, if you have one of those 'can't miss, just stings' spells I hear so much about now would be the time to use it on that guy please."  Silly Joe, Gale doesn't know Magic Missile.  "Also, I'll be right back"  This said as he takes cover not unlike the previously mentioned Mage.  For as much as he loves the benifits of being a 'back row blaster', Joe seems to find himself on the front lines of that category most often.
  Standard: Careful Attack vs Huntsman 2, Hits. Whoo max damage.
  Move: Duh. Takin a page from the Gale Playbook.

Huntsman 2 HP: 19-15= 4

Joe HP: 40/40
S 7/7 V 10

Only one more hit from any of us will down them guaranteed... The trick will of course, be landing that hit.

This message was last edited by the GM at 09:43, Sun 27 Feb 2011.
Timothius
GM, 256 posts
Paladin of Bahamut
Shifter (of sorts)
Mon 28 Feb 2011
at 03:40
  • msg #737

Re: Loudwater (F.R. Chapter 1)

Timothius is just glad the thing is so focused on him. When the grell dropped Timothius, he flapped his wings and managed to keep from falling with said flap. He concentrates, healing up yet again even as he stands with sword and shield at the ready in a defensive manner and glares at the Grell. "I have wings, you unobservant beast! That hole won't hurt me any more than you!"

(Move: Stand from prone)
(Standard: Second Wind - spend healing surge and +2 to defenses.)
(Minor: Divine Challenge vs Grell)

Tim HP: 26 + 11 = 37

Butterfly
player, 71 posts
Human Tree-hugger
Loves Elves
Mon 28 Feb 2011
at 03:57
  • msg #738

Re: Loudwater (F.R. Chapter 1)

Butterfly does as Joe requests immediately rather than wait to see if Gale DID have such a spell. An arrow hits the gnoll in the lung, making it collapse and gasp for air, gurgling on its blood. But even as it is in mid-fall, Butterfly fires another arrow at the grell. "Can we down the floating tentacled brain with a beak first please?!"

(Minor: Quarry grell in case I didn't have it quarried)
(Standard: Twin Strike v Huntmaster2, Grell. Hit! Hit!)
 dmg to Hunt2: 4
 dmg to grell: 14
(Move: To out of sight land)

Huntmaster HP: 4 - 4 = KO!
Grell HP: 40 - 14 = 26

Raichel
player, 69 posts
Mon 28 Feb 2011
at 04:10
  • msg #739

Re: Loudwater (F.R. Chapter 1)

Despite the gnoll that shot her, Raichel realizes Butterfly has a point. Raichel scoots over to Timothius and Elric and throws a kick in the grell's direction. Unfortunately, she was overly cautions about not hitting Timothius or Elric. Combine that with hurting and you have a completely uneffected grell. She might have argued stupid and wizard shouldn't be in the same sentence if not for meeting Curivar. But she will not stand by while Gale is called stupid. "Gale is much smarter than you ever will be!"

(Move: Adjacent to Tim and Elric.)
(Standard: Dragon's Tail v Grell. Miss)
 A roll of 4 misses everything but a huntmaster's will. XD

Gale
player, 160 posts
Human wizard wielding orb
Robe of adornment +0
Mon 28 Feb 2011
at 04:22
  • msg #740

Re: Loudwater (F.R. Chapter 1)

"Thanks, Raichel," Gale chimes, "Butterfly is right.  Timothius might be fine falling down that pit, but someone else won't be.  I don't have any spell guaranteed to do damage, but I do have one that's guaranteed to hassle anyone who stays in it's effect."

She causes a frigid cloud to appear over the well.

(( 5 cold damage to grell.  any enemy attack made within the chilling cloud area will suffer a -2 penalty. ))
This message was last edited by the player at 17:47, Tue 01 Mar 2011.
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