The southern wall suddenly explodes, sending rubble and dust everywhere! Townspeople begin to scream and flee as goblins race forward through the hole in the wall.
http://spreadsheets.google.com...cjv6sVP7aHOn2oJx68mw
The goblins have a round of surprise and use it to rush into the town.
Wall Rubble: These squares are difficult terrain.
Merchant Carts: These squares are difficult terrain.
(The alley we came from is between the southeast wall and the southeast shops.)
Goblin Hexer Initiative: 15 + 3 = 18
Gale Initiative: 1d20 +1 15 + 1 = 16
Goblin Cutter Initiative: 2 + 5 = 8
Goblin Warrior Initiative: 5 + 3 = 7
Joe Initiative 1d20 +5... 1 + 5 = 6
Elric Initiative 1d20 +1...5 + 1 = 6
Timothius Initiative 1d20 +2...1 + 2 = 3
Goblin Cutters (C)
HP 1; a missed attack never damages a minion.
AC 16; Fortitude 12, Reflex 14, Will 11
Goblin Warriors (W)
HP 29; Bloodied 14
AC 17; Fortitude 13, Reflex 15, Will 12
Goblin Hexer (H)
HP 46; Bloodied 23
AC 17; Fortitude 14, Reflex 15, Will 16
The townspeople have 10 for all their defenses and are killed if hit.
This message was last edited by the player at 21:54, Tue 14 July 2009.