RolePlay onLine RPoL Logo

, welcome to Mittens' Dungeon

03:32, 21st May 2024 (GMT+0)

Loudwater (F.R. Chapter 1)

Posted by NarratorFor group 0
Hyenas
Wed 12 Jan 2011
at 04:18
  • msg #690

Re: Loudwater (F.R. Chapter 1)

The hyena chomps at Elric, but fails to do any damage to the Warforged.
Gnoll Marauders
Wed 12 Jan 2011
at 04:27
  • msg #691

Re: Loudwater (F.R. Chapter 1)

"Well curse YOU then, cleric!" the last Marauder calls out.

It spears at Timothius, but fails.

(( Elric HP: 40
Gale HP: full (A.P. spent)
Timothius HP: full
Raichel HP: 29, Surges 5/7
Joe HP: full
Butterfly HP: full
Hyena1 HP: 31-5=26 (-2 to attacks)
Gnoll Marauder1 HP: 36-5=31 (-2 to attacks) ))

This message was last edited by the GM at 04:41, Wed 12 Jan 2011.
Joe Darkthorne
GM, 265 posts
Everyone suspects a Rogue
Few suspect the Ranger
Wed 12 Jan 2011
at 06:23
  • msg #692

Re: Loudwater (F.R. Chapter 1)

  Joe shoots Marauder. Marauder go ouch. Ow marauder, ow.


[[  Elric HP: 40/41 Surges 9/10 Value 11. AP: 0 (Rune Buff; Elric: AC 23; Fortitude 19, Reflex 16; Will 20. +2 to Ongoing DMG save throws. Warforged Tactics; Elric gains a +1 bonus to melee attack rolls against a target when Elric has an ally adjacent to that target. Grasping shadows; Any Creature that starts in area takes 4 Pcychic DMG and is slowed until end of their next turn. Pack Attack; A hyena deals 1d6 extra damage against an enemy adjacent to two or more of the hyena’s allies. Harrier; If a hyena is adjacent to an enemy, all other creatures have combat advantage against that enemy when making melee attacks.
  Gale HP: ??? Surges ??? Value ???. Gale click still a lv THREE export, and Gale has never listed her HP/Surges since we've started dealing with Gnolls in any post outside of 'full'. AP: 0 (??? Gale doesn't have a proper character sheet so I cant list her passive effects, if any. But Rune buffs her and stuff if she enters zone. RoD2; All of Elric's Allies get a +1 bonus to hit enemies adjacent to Elric. Grasping shadows; Any Creature that starts in area takes 4 Pcychic DMG and is slowed until end of their next turn. Pack Attack; A hyena deals 1d6 extra damage against an enemy adjacent to two or more of the hyena’s allies. Harrier; If a hyena is adjacent to an enemy, all other creatures have combat advantage against that enemy when making melee attacks.
  Timothius HP: 43/43 Surges 8/10 Vaule 11, AP: 1. (Rune Buff; Timothius: AC 24; Fortitude 18, Reflex 17; Will 18. RoD; Elric and each ally in the burst 5 (everyone but Gale) gains a +2 power bonus to damage rolls until the end of Elric's next turn. RoD2; All of Elric's Allies get a +1 bonus to hit enemies adjacent to Elric. +1 AoO Hit. Grasping shadows; Any Creature that starts in area takes 4 Pcychic DMG and is slowed until end of their next turn. Pack Attack; A hyena deals 1d6 extra damage against an enemy adjacent to two or more of the hyena’s allies. Harrier; If a hyena is adjacent to an enemy, all other creatures have combat advantage against that enemy when making melee attacks.
  Raichel HP: 28/37, Surges 3/7 Value 9, AP: 0. (Rune Buff; Raichel: AC: 25, Fort: 18, Ref: 21, Will: 19. RoD; Elric and each ally in the burst 5 (everyone but Gale) gains a +2 power bonus to damage rolls until the end of Elric's next turn. RoD2; All of Elric's Allies get a +1 bonus to hit enemies adjacent to Elric. Resist 5 Lightning. Grasping shadows; Any Creature that starts in area takes 4 Pcychic DMG and is slowed until end of their next turn. Pack Attack; A hyena deals 1d6 extra damage against an enemy adjacent to two or more of the hyena’s allies. Harrier; If a hyena is adjacent to an enemy, all other creatures have combat advantage against that enemy when making melee attacks.
  Joe HP: 40/40 Surges 7/7 Value 10.  (Rune Buff; Joe: AC: 21; Fort 18, Reflex 21, Will 19. RoD; Elric and each ally in the burst 5 (everyone but Gale) gains a +2 power bonus to damage rolls until the end of Elric's next turn. RoD2; All of Elric's Allies get a +1 bonus to hit enemies adjacent to Elric. +2 AC vs AoO.  +1 Def Vs Ranged/Area Attacks from past 5 tiles away. Grasping shadows; Any Creature that starts in area takes 4 Pcychic DMG and is slowed until end of their next turn. Pack Attack; A hyena deals 1d6 extra damage against an enemy adjacent to two or more of the hyena’s allies. Harrier; If a hyena is adjacent to an enemy, all other creatures have combat advantage against that enemy when making melee attacks.
  Butterfly HP: 37/37 Surges 6/6 Value 9, AP: 0.  (Rune Buff; Butterfly: AC 22; Fortitude 18, Reflex 21; Will 19. RoD; Elric and each ally in the burst 5 (everyone but Gale) gains a +2 power bonus to damage rolls until the end of Elric's next turn. RoD2; All of Elric's Allies get a +1 bonus to hit enemies adjacent to Elric. Grasping shadows; Any Creature that starts in area takes 4 Pcychic DMG and is slowed until end of their next turn. Pack Attack; A hyena deals 1d6 extra damage against an enemy adjacent to two or more of the hyena’s allies. Harrier; If a hyena is adjacent to an enemy, all other creatures have combat advantage against that enemy when making melee attacks.
  Hyena1 HP: 31-5= 26/37  (-2 to attacks. Joe will Use Disruptive shot if they Hit Raichel. Duelists Bow; If Joe hits, target takes -2 hit to ranged/area attacks until end of Joe's next turn. Grasping shadows; Any Creature that starts in area takes 4 Pcychic DMG and is slowed until end of their next turn.)
  Gnoll Marauder1 HP: 36-5=31 WTF? Joe hit them to 28 HP. so. 28-5(Gale)= 23-11(Joe)-2(buff)= 10/84   (-2 to attacks. Duelist Bow add-on; stacks with Chilling Cloud for -4 Ranged/Area Attacks. Slowed Until End Of Joe's Next Turn. Joe will Use Disruptive shot if they Hit Raichel. Joe Quarry.  Butterfly Quarry. Duelist Bow; if Joe hits target takes -2 ranged/area attacks. Grasping shadows; Any Creature that starts in area takes 4 Pcychic DMG and is slowed until end of their next turn.)
]]

  As you can see, 'copy paste the text block, then add' left me one hell of a job filling in all the blanks.

  The hardest part was tracking down Tim and Chris's HP/surges.  (see msg #618 and msg #632 for Raichel being dropped from max HP twice in the same encounter with no heals in between for one example).  After that I had to figure myself how many surges you used on the short rest to heal up (you didn't mention.  Joe didn't mention because he never took damage.), for how many surges you really have, problems with Tim getting hurt last enc but somehow being at full surges and HP this enc, etc. Thank you, Show All for threads.

  I've fixed a lot of mistakes people made, some months old, but don't know if I've caught everything. Or if I've listed every not Me characters effects (I kinda gave up looking up effects of Feats that are merely listed as a name, or not on the cast click at all tonight. Directly going to shoveling after this.)  I don't know what all the Enemies can do for example.  The clone spam for many of the effects was because Chris told me I had to list them on everything they CAN effect (when I brought up prepped D strike for example, he told me to list it next to every single enemy. As well as my Duelist Bow effect.
Joe (12:35:45 AM): Joe's current preperation is aimed at raichel, if any enemy hits her. for example
Mittens (12:35:53 AM): could add a "joe will attack them with XYZ interrupt if they do such-and-such" to the end of each monster it applies to.
Mittens (12:36:34 AM): because when it comes to be monster X's turn, i'll look at Monster X

Joe (12:38:12 AM): on that note, I think tempted to drop Joe's duelist weapon. considering it causes effects (-x2 enchant bonus to ranged/area attacks) on every single hit it does ever.
Mittens (12:38:48 AM): good.  less headache for me.
Mittens (12:39:22 AM): though if you're willing to list every time u hit, by all means.
)  So if you have to list on every single enemy something that can happen, gotta list for every single PC something can happen, and every single target an indiscriminate can happen to.

  I put a lot of effort into this, so hopefully it helps.
  Though I hate your HP color coding with a passion. Full HP=purple blends with everything. Ima use Orange for bloodied and green for Temps though.

  EDIT: ASDF Tim's got Belt of Vigor, +1 Heal surge value. Shoulda listed that IN your value -.o (Tim's got value 11 then, not 10)  I'll readjust his HP again later.  EDIT again: No adjust to left needed, still takes 2 surges to hit 'full'.  Did adjust value on both this block and Tim's Cast Click though.
This message was last edited by the GM at 09:23, Wed 12 Jan 2011.
Timothius
GM, 248 posts
Paladin of Bahamut
Shifter (of sorts)
Thu 13 Jan 2011
at 04:05
  • msg #693

Re: Loudwater (F.R. Chapter 1)

Timothius swings his sword at the Marauder. He points, "You will fight me and me alone. You are fated to lose and we are fated to win. Your curse means nothing." He stands ready.

(Standard doesn't matter. Missed.)
(Minor: Divine Challenge on Marauder)
(Move: Not used)

Butterfly
player, 66 posts
Human Tree-hugger
Loves Elves
Thu 13 Jan 2011
at 04:13
  • msg #694

Re: Loudwater (F.R. Chapter 1)

Butterfly aims at the Marauder again. Her first arrow grazes him, the other just bounces off one of his armor pieces.

(Minor: Quarry)
(Standard: Twin Strike v Marauder. Hit, Miss)
 dmg: 4. WITH quarry.

Marauder HP: 10 - 4 = 6 <-- has a -2 to attack.

This message was last edited by the player at 04:53, Thu 13 Jan 2011.
Raichel
player, 62 posts
Thu 13 Jan 2011
at 04:46
  • msg #695

Re: Loudwater (F.R. Chapter 1)

Raichel shuts the door that the huntmaster had opened before she runs around to attack the stubborn Marauder. Knowing a hyena can not possibly pass through a closed door, Raichel isn't concerned with the door anymore. She throws an elbow at the Marauder who manages to lean out of the way, but even as he does, Raichel had followed through with keeping the momentum of her body going with a stiff kick to the hyena that yelps in pain! But even as she does, Raichel falls forward and the Marauder finds the back of Raichel's heel in his face before Raichel is back on two feet.


(Standard: Five Storms vs Marauder, Hyena. Miss. Hit.)
 dmg: 10
(Free: Centered Flurry of Blows, targeting Marauder.)
 dmg: 5. Not sliding anyone anywhere.

Elric and each ally in the burst 5 (everyone but Gale) gains a +2 power bonus to damage rolls until the end of Elric's next turn. RoD2; All of Elric's Allies get a +1 bonus to hit enemies adjacent to Elric. +1 AoO Hit.

Elric HP: 40
 AC 23; Fortitude 19, Reflex 16; Will 20
Gale HP: full (A.P. spent)
Timothius HP: full (A.P. spent)
 AC 24; Fortitude 18, Reflex 17; Will 18
Raichel HP: 29, Surges 5/7 (A.P. spent)
 AC: 25, Fort: 18, Ref: 21, Will: 19
Joe HP: full
 AC: 21; Fort 18, Reflex 21, Will 19
Butterfly HP: full (A.P. spent)
 AC 22; Fortitude 18, Reflex 21; Will 19
Hyena HP: 26 - 10 = 16 (-2 to attacks)
Gnoll Marauder HP: 6 - 5 = 1 (-2 to attacks)


This message was last edited by the player at 04:53, Thu 13 Jan 2011.
Gale
player, 151 posts
Human wizard wielding orb
Robe of adornment +0
Thu 13 Jan 2011
at 22:25
  • msg #696

Re: Loudwater (F.R. Chapter 1)

Gale fires a magic missile at the last marauder who keels over unconscious.

"Thanks for getting the door, sweetie," Gale says.

(( Magic Missile KO Marauder.  I dunno if we wunna bother with my text-block idea if bookkeeping is on the map. ))
This message was last edited by the player at 21:05, Fri 14 Jan 2011.
Raichel
player, 63 posts
Sat 22 Jan 2011
at 23:19
  • msg #697

Re: Loudwater (F.R. Chapter 1)

Raichel is panting and watches the marauder go unconscious. She then flops against Timothius before sliding down to sit. Then lay on the ground. "You know... that was a bit more difficult than originally thought. So future reference... there could be hidden hyenas just past a corner or whatever..."

(Not really my turn, but it's been so long, I figured I'd post something to encourage people to post here. XD )


Somehow missed the Hyena still on map. So this post is null and void.
This message was last edited by the player at 03:50, Sun 30 Jan 2011.
Elric
GM, 239 posts
Warforged Runepriest
Level 4
Sun 30 Jan 2011
at 03:22
  • msg #699

Re: Loudwater (F.R. Chapter 1)

Elric stands his ground as the warforged runepriest stabs the Hyena with his Word of Diminishment enhancing his greatspear taking much of the fight left in the Hyena out of it.

[OOC: Minor Action: Sustain Rune of Undeniable Dawn's Zone.
Move Action: Unused
Standard Action: Word of Diminishment, Rune of Destruction:: Hits for 12 damage The Hyena now has vulnerable 2 to all damage, but vulnerable 5 vs AoOs.

Active Rune State: Rune of Destruction:
Elric and each ally in the burst 5 (everyone but Gale) gains a +2 power bonus to damage rolls until the end of Elric's next turn.
All of Elric's Allies get a +1 bonus to hit enemies adjacent to Elric  which is the Hyena

Elric HP: 40(A.P. Spent)
 AC 23; Fortitude 19, Reflex 16; Will 20
Gale HP: full (A.P. spent)
Timothius HP: full (A.P. spent)
 AC 24; Fortitude 18, Reflex 17; Will 18
Raichel HP: 29, Surges 5/7 (A.P. spent)
 AC: 25, Fort: 18, Ref: 21, Will: 19
Joe HP: full
 AC: 21; Fort 18, Reflex 21, Will 19
Butterfly HP: full (A.P. spent)
 AC 22; Fortitude 18, Reflex 21; Will 19
Hyena HP: 16 - 12 = 4 (-2 to attacks), Until the end of Elric's next turn, the Hyena has vulnerable 2 to all damage, but vulnerable 5 against opportunity attacks.]

Hyenas
Sun 30 Jan 2011
at 14:22
  • msg #700

Re: Loudwater (F.R. Chapter 1)

Again the hyena chomps at Elric, but again it fails to do any damage to the Warforged.  It then shifts away from the three enemies in it's face!
Gale
player, 153 posts
Human wizard wielding orb
Robe of adornment +0
Sun 30 Jan 2011
at 14:38
  • msg #701

Re: Loudwater (F.R. Chapter 1)

Gale puts her finger over her mouth and gives the Hyena a "Shhh."  The hyena yelps and keels over unconscious!

"Well.  Glad that's over," Gale sighs, "Good work everyone.  But I'll wager that the worst is yet to come.  A quick break then we move on to the next room."

She helps tie up badguys and animals with the others, then takes a seat on one of the thrones.  The moment she does, her eyes go wide, her pupils shrink, and she gives a far-away stare.

"Oh wow...  Now that's an impressive illusion."

She stands, blink-blinks, and stares at the throne.  She examines it, then sits in the other one, this time squinting her eyes first.

"Kinda creepy..."

She explains the following to the group in IC terms:

Thrones: The thrones provide cover to those
hiding behind them. They also trigger a harmless but
dramatic illusion to any creature that sits in one.
A creature sitting in the right-hand chair feels a
rush of air and a flash of heat. The entire chamber
disappears from view, and the throne appears to
be atop a hill overlooking a fertile river valley, with
smoking mountains to the distant north. The illusion
includes subtle environmental effects (a light breeze,
moving clouds, farmers toiling in distant fields), and
is realistic enough that the sitting creature might
believe that the throne has teleported. As soon as the
creature stands up, the illusion disappears and the
Throne Chamber appears again. A DC 17 History
check is sufficient to recognize the illusory scene as
similar to a nearby valley—although no river flows
through it at present.
A creature sitting in the left-hand chair views
a similar illusion, except that the river has dried
up and the farms have been replaced with a sandy
desert. Vultures wheel in the sky overhead, and
the air seems stiflingly hot. A DC 12 History check
reveals that the illusory valley looks similar to a
valley in the vicinity of the tomb. (It is the same
valley viewed by someone who sits in the right-hand
chair, but at a later time.)

(( Gale vs hyena: CRIT!  KO!  Gale insight to see through illusion so high level (or maybe so obvious?) that they don't bother listing a DC for it: CRIT!  She knew it was an illusion.  So there.  :P ))
This message was last edited by the player at 14:38, Sun 30 Jan 2011.
Butterfly
player, 67 posts
Human Tree-hugger
Loves Elves
Tue 1 Feb 2011
at 16:08
  • msg #702

Re: Loudwater (F.R. Chapter 1)

Butterfly immediately goes to sit in the "yay paradise" throne. "This is niiiiice..." she says with a smile. Then gets out of the throne. "But what's it mean? And if we're rested up, we should..." she watches as the now-rested Raichel moves towards the door.
Raichel
player, 64 posts
Tue 1 Feb 2011
at 16:13
  • msg #703

Re: Loudwater (F.R. Chapter 1)

Raichel says, "Remind me to try those thrones out on our way out. Maybe even give the kids a chance to sit in the nice one so they cheer up a little." she goes to the door that the gnoll tried to go through earlier. She limps a little and winces. She inwardly curses and takes it slower, carefully putting effort into being quiet. Once at the door, she opens it as carefully as she can.

Adventure text given to me by GM:
In front of you looms a muscular gnoll wearing a skull
helmet and waving a heavy flail. Behind the creature is a
well or pit of some kind with a foot-high stone lip around it.
Two gnoll archers stand beyond the well.
A thin trickle of water emerges from a doorway on your
left, pooling in a shallow puddle around the lip of the well.
Perception Check
DC 14: You see a third gnoll archer peeking around the
corner of the doorway to your left.
DC 19: You hear a faint slithering sound from the depths
of the well.

(Rai rolled a stealth check of 13 at first. Then took ten to be more careful.)
(Once peeking, Rai rolled a perception check of 26.)


GM given DC to make me feel special for a high roll:
DC 25: You can hear the faint quivering breaths of distant children.

Raichel carefully turns to tell the others what she just saw.
This message was last edited by the player at 16:24, Tue 01 Feb 2011.
Timothius
GM, 249 posts
Paladin of Bahamut
Shifter (of sorts)
Tue 1 Feb 2011
at 16:14
  • msg #704

Re: Loudwater (F.R. Chapter 1)

Timothius wants to help the girl, but sees she is trying to be quiet. Something he can't be with all this armor. So he bites his lower lip and cringes a little when he sees her wince. He glances at Gale, as if expecting her to do something for Raichel. Then looks at Raichel again, waiting in anticipation of what the young monk will report.

Once Raichel reports what she saw, Timothius thinks on this. "This is that moment we've been afraid of; the moment we find the children and their potential to be used as hostages. We have one chance to make this count. We'll pull all the stops. Remember.. do not surrender. Do not hesitate. If a child is in danger, rescue them instead of surrendering. We will win this. Or die trying."

(Rolled initiatives for my alts)
Butterfly: 10 + 7 = 17
Raichel: 8 + 7 = 15
Timothius: 15 + 3 = 18

This message was last edited by the GM at 01:25, Thu 03 Feb 2011.
Joe Darkthorne
GM, 272 posts
Everyone suspects a Rogue
Few suspect the Ranger
Wed 2 Feb 2011
at 09:31
  • msg #705

Re: Loudwater (F.R. Chapter 1)

  Joe quietly says "While never a pleasant outlook, rescuing most is always preferable to rescuing none. I'd stay away from the edge of the well as long as possible myself though.  As tempting as it is to try to land a daily power into the Demonic Scourge ASAP, Joe is rather certain a 'real boss' will pop out of the well evil Jack-In-The-Box style.

  OOC Style: Short Rest if at all possible.  More so Raichel isn't half dead (her 3 surges is more than enough for her to hit HP max. She just needs one) as I just realized Joe never used any of his encounters this combat

Joe Initiative: 12
This message was last edited by the GM at 05:37, Thu 03 Feb 2011.
Gale
player, 154 posts
Human wizard wielding orb
Robe of adornment +0
Thu 3 Feb 2011
at 05:15
  • msg #706

Re: Loudwater (F.R. Chapter 1)

"I'm guessing the children are just around that corner," Gale whispers, "I'll try and trick the enemy into getting close to the well then lure them into it.  Let's gather at the door.  Give the door a crack and I'll use my illusions.  Then when I say go, you bust in there."

She moves to be close to the door where she can get line of sight inside once the door is cracked open, but leaves room for the tougher ones to be closer still.

(( Readied action: Hypnotic pattern on AC-16 when door opens.  gale initiative

1d20 +3
13 + 3 = 16

The enemy is expecting a fight.  They have readied basic ranged attacks / a charge for the moment they notice the door open. ))

This message was last edited by the player at 05:16, Thu 03 Feb 2011.
Initiative Order
Thu 3 Feb 2011
at 05:53
  • msg #707

Re: Loudwater (F.R. Chapter 1)

Gnoll_Huntmaster 17 + 6 = 23
Timothius: 15 + 3 = 18
Butterfly: 10 + 7 = 17
Gale: 16
Raichel: 8 + 7 = 15
Demonic_Scourge 7 + 6 = 13
Joe = 12
Elric = 8

Gnoll Huntmasters (G) Level 5 Artillery
Medium natural humanoid XP 200 each
Initiative +6 Senses Perception +11; low-light vision
HP 50; Bloodied 25
AC 19; Fortitude 16, Refl ex 17, Will 14
Speed 7

Gnoll Demonic Scourge (D) Level 8 Brute (Leader)
Medium natural humanoid XP 350
Initiative +6 Senses Perception +7; low-light vision
Leader of the Pack aura 5; allies in the aura gain a +1 bonus
to attack rolls. While this creature is bloodied, the bonus
increases to +2.
HP 106; Bloodied 53
AC 20; Fortitude 21, Refl ex 18, Will 18
Speed 5
Timothius
GM, 250 posts
Paladin of Bahamut
Shifter (of sorts)
Fri 4 Feb 2011
at 21:44
  • msg #708

Re: Loudwater (F.R. Chapter 1)

Timothius takes point and peeks the door open carefully. No matter how careful he is, though, the enemy is ready for it.
Gnoll Huntmaster
Sat 5 Feb 2011
at 18:15
  • msg #709

Re: Loudwater (F.R. Chapter 1)

The moment the door is budged, it swings wide open!  The huntmasters open fire, two at Raichel, one at Timothius!

(( Readied actions: basic ranged attack.  Hit!  Miss.  Miss.  Rai takes 6 damage, and this is indicated on the map.  The door was rigged to open wide if not opened by a gnoll for the sake of the GM's sanity so he doesn't have to deal with second guessing line of sight. ))

Huntmaster 1 hit Raichel for 6 damage.

This message was last edited by the GM at 20:09, Sat 05 Feb 2011.
Gale
player, 155 posts
Human wizard wielding orb
Robe of adornment +0
Sat 5 Feb 2011
at 19:00
  • msg #710

Re: Loudwater (F.R. Chapter 1)

Gale's readied spell is triggered and she conjures a hypnotic pattern over the well!

"We are not your enemy!" she lies, "We only came in for shelter from the storm and a drink from the well!"

She figures that so long as the Gnolls don't know that the heroes know about the children, there's a chance they won't think to use the kids as hostages.

"Clumsy adventurers!" the Demonic Scourge answers, "You've stumbled into your DOOM!"

The bluff is a success!  The hypnotic pattern was not!  The Gnoll Huntmasters continue their assault, and the Scourge retaliates against the first enemy to become adjacent to it!

(( Huntmaster 1&2 vs Rai, 3 vs timo.  Miss! Hit! Miss!  Rai takes 9 damage!  Putting this here to reflect huntmasters regular turns being before Timo and Rai.  I'll deal with scourge's readied attack in his regular turn.))
This message was last edited by the player at 04:20, Sun 06 Feb 2011.
Timothius
GM, 251 posts
Paladin of Bahamut
Shifter (of sorts)
Sun 6 Feb 2011
at 02:55
  • msg #711

Re: Loudwater (F.R. Chapter 1)

Timothius says, "They hit Raichel, so it's too late now. It's on." With that, his shield glows and Raichel glows the same color. Timothius says, "I am your opponent!" then charges at the gnoll, wings spread as he literally flies at him. He has had it with this bunch. They surrender. Or they fall. He slashes a nice gash into the gnoll's left shoulder. He doesn't even care to offer them a surrender.

(Minor: Shield of the Guardian)
(Minor: Divine Challenge.)
(Standard: Charge! Driving Blades! Hit!!)
 dmg: 8. Rolled low. BUT! ongoing 5.
(ACTION POINT!)
(Standard: Enfeebling Strike v Scourge. Miss.)

(Demonic Scourge HP: 106 - 8 = 98 (-5 = 93 on his turn))

This message was last edited by the GM at 03:08, Sun 06 Feb 2011.
Butterfly
player, 68 posts
Human Tree-hugger
Loves Elves
Sun 6 Feb 2011
at 03:21
  • msg #712

Re: Loudwater (F.R. Chapter 1)

Buttefly saw who hit Raichel and it wasn't the Scourge. But the Scourge does seem to be the boss. However, the hunt masters are ranged. She pulls out her arrows and sends them flying at two of the hunt masters. Not that either arrow hits. She then ducks for cover.

(Minor: Quarry on Huntmaster 1. Haha second shot feat)
(Standard: Twin Strike. Miss. Miss.)
(Move: Duh)

This message was last edited by the player at 03:21, Sun 06 Feb 2011.
Raichel
player, 65 posts
Sun 6 Feb 2011
at 03:55
  • msg #713

Re: Loudwater (F.R. Chapter 1)

Raichel gets hit with an arrow. "Ow!" She says before Timothius sets her aglow. "Thanks, Tim. Whatever you just did." she then charges in. She doesn't care it was an arrow since the skull-accessory gnoll is in her way! She punches the gnoll in the arm and then follows up with a kick to his shin.

(Move: To gnoll)
(Standard: Five Storms v Scourge. JUST hit!)
 dmg: minimum. 6.
(Free: Centered Flurry blabla.)
 dmg: 5

Scourge HP: 98 - 11 = 87

Gnoll Huntmasters HP: 50/50
 AC 19; Fortitude 16, Refl ex 17, Will 14
Gale HP: full
AC 17; Fortitude 15, Reflex 18; Will 19
Timothius HP: full (A.P. spent)
 AC 22; Fortitude 16, Reflex 15; Will 16
Raichel HP: 22/37, Surges 4/7
 AC 24; Fortitude 16, Reflex 18; Will 17; Resist 5 Lightning
Butterfly HP: full
 AC 20; Fortitude 16, Reflex 19; Will 17
Demonic Scourge HP: 87/106 (-5 on his turn)
 AC 20; Fortitude 21, Reflex 18; Will 18
Joe HP: full
 AC: 19; Fort 16, Reflex 19, Will 17
Elric HP: ??/43, Surges ?/10
 AC 21; Fortitude 17, Reflex 14; Will 18

Gratz all. As the third encounter in a row, we get an action point! Hence Tim spending one.

This message was last edited by the player at 08:49, Mon 07 Feb 2011.
Gnoll Demonic Scourge
Sun 6 Feb 2011
at 04:38
  • msg #714

Re: Loudwater (F.R. Chapter 1)

The demonic scourge was ready for Timothius and swings his flail at Timothius!  The weapon bounces off the paladin's shield with a loud crash!  Gale's hypnotic pattern has no effect, and the scourge tries to follow through with another swing, but succeeds only in fumbling with it's weapon.

"Gah!  Curse your luck!  But it won't last forever!"

(( Readied action: miss.  Hypnotic pattern: miss.  Standard turn: critical miss.

Demonic Scourge HP: 87-5ongoing = 82/106 (-5 ongoing, failed save)))

This message was last edited by the GM at 03:46, Tue 08 Feb 2011.
Gale
player, 156 posts
Human wizard wielding orb
Robe of adornment +0
Sun 6 Feb 2011
at 04:54
  • msg #715

Re: Loudwater (F.R. Chapter 1)

Gale had delayed just a moment to see if at least ONE enemy would be ensnared by her spell.  Nope.  Not a one.  She conjures a small snow storm over the southwest huntmaster, rasberries at it, then ducks for cover!  She then conjures another snow storm, this time around the Demonic Scourge!

(( 5 damage to huntmaster 1.  Until the end of your next turn, any enemy in the power’s area takes a -2 penalty to attack rolls.

Next up: Joe and Elric! ))

This message was last edited by the player at 05:01, Sun 06 Feb 2011.
Sign In