Re: Loudwater (F.R. Chapter 1)
Joe shoots Marauder. Marauder go ouch. Ow marauder, ow.
[[ Elric HP: 40/41 Surges 9/10 Value 11. AP: 0 (Rune Buff; Elric: AC 23; Fortitude 19, Reflex 16; Will 20. +2 to Ongoing DMG save throws. Warforged Tactics; Elric gains a +1 bonus to melee attack rolls against a target when Elric has an ally adjacent to that target. Grasping shadows; Any Creature that starts in area takes 4 Pcychic DMG and is slowed until end of their next turn. Pack Attack; A hyena deals 1d6 extra damage against an enemy adjacent to two or more of the hyena’s allies. Harrier; If a hyena is adjacent to an enemy, all other creatures have combat advantage against that enemy when making melee attacks.
Gale HP: ??? Surges ??? Value ???. Gale click still a lv THREE export, and Gale has never listed her HP/Surges since we've started dealing with Gnolls in any post outside of 'full'. AP: 0 (??? Gale doesn't have a proper character sheet so I cant list her passive effects, if any. But Rune buffs her and stuff if she enters zone. RoD2; All of Elric's Allies get a +1 bonus to hit enemies adjacent to Elric. Grasping shadows; Any Creature that starts in area takes 4 Pcychic DMG and is slowed until end of their next turn. Pack Attack; A hyena deals 1d6 extra damage against an enemy adjacent to two or more of the hyena’s allies. Harrier; If a hyena is adjacent to an enemy, all other creatures have combat advantage against that enemy when making melee attacks.
Timothius HP: 43/43 Surges 8/10 Vaule 11, AP: 1. (Rune Buff; Timothius: AC 24; Fortitude 18, Reflex 17; Will 18. RoD; Elric and each ally in the burst 5 (everyone but Gale) gains a +2 power bonus to damage rolls until the end of Elric's next turn. RoD2; All of Elric's Allies get a +1 bonus to hit enemies adjacent to Elric. +1 AoO Hit. Grasping shadows; Any Creature that starts in area takes 4 Pcychic DMG and is slowed until end of their next turn. Pack Attack; A hyena deals 1d6 extra damage against an enemy adjacent to two or more of the hyena’s allies. Harrier; If a hyena is adjacent to an enemy, all other creatures have combat advantage against that enemy when making melee attacks.
Raichel HP: 28/37, Surges 3/7 Value 9, AP: 0. (Rune Buff; Raichel: AC: 25, Fort: 18, Ref: 21, Will: 19. RoD; Elric and each ally in the burst 5 (everyone but Gale) gains a +2 power bonus to damage rolls until the end of Elric's next turn. RoD2; All of Elric's Allies get a +1 bonus to hit enemies adjacent to Elric. Resist 5 Lightning. Grasping shadows; Any Creature that starts in area takes 4 Pcychic DMG and is slowed until end of their next turn. Pack Attack; A hyena deals 1d6 extra damage against an enemy adjacent to two or more of the hyena’s allies. Harrier; If a hyena is adjacent to an enemy, all other creatures have combat advantage against that enemy when making melee attacks.
Joe HP: 40/40 Surges 7/7 Value 10. (Rune Buff; Joe: AC: 21; Fort 18, Reflex 21, Will 19. RoD; Elric and each ally in the burst 5 (everyone but Gale) gains a +2 power bonus to damage rolls until the end of Elric's next turn. RoD2; All of Elric's Allies get a +1 bonus to hit enemies adjacent to Elric. +2 AC vs AoO. +1 Def Vs Ranged/Area Attacks from past 5 tiles away. Grasping shadows; Any Creature that starts in area takes 4 Pcychic DMG and is slowed until end of their next turn. Pack Attack; A hyena deals 1d6 extra damage against an enemy adjacent to two or more of the hyena’s allies. Harrier; If a hyena is adjacent to an enemy, all other creatures have combat advantage against that enemy when making melee attacks.
Butterfly HP: 37/37 Surges 6/6 Value 9, AP: 0. (Rune Buff; Butterfly: AC 22; Fortitude 18, Reflex 21; Will 19. RoD; Elric and each ally in the burst 5 (everyone but Gale) gains a +2 power bonus to damage rolls until the end of Elric's next turn. RoD2; All of Elric's Allies get a +1 bonus to hit enemies adjacent to Elric. Grasping shadows; Any Creature that starts in area takes 4 Pcychic DMG and is slowed until end of their next turn. Pack Attack; A hyena deals 1d6 extra damage against an enemy adjacent to two or more of the hyena’s allies. Harrier; If a hyena is adjacent to an enemy, all other creatures have combat advantage against that enemy when making melee attacks.
Hyena1 HP: 31-5= 26/37 (-2 to attacks. Joe will Use Disruptive shot if they Hit Raichel. Duelists Bow; If Joe hits, target takes -2 hit to ranged/area attacks until end of Joe's next turn. Grasping shadows; Any Creature that starts in area takes 4 Pcychic DMG and is slowed until end of their next turn.)
Gnoll Marauder1 HP: 36-5=31 WTF? Joe hit them to 28 HP. so. 28-5(Gale)= 23-11(Joe)-2(buff)= 10/84 (-2 to attacks. Duelist Bow add-on; stacks with Chilling Cloud for -4 Ranged/Area Attacks. Slowed Until End Of Joe's Next Turn. Joe will Use Disruptive shot if they Hit Raichel. Joe Quarry. Butterfly Quarry. Duelist Bow; if Joe hits target takes -2 ranged/area attacks. Grasping shadows; Any Creature that starts in area takes 4 Pcychic DMG and is slowed until end of their next turn.) ]]
As you can see, 'copy paste the text block, then add' left me one hell of a job filling in all the blanks.
The hardest part was tracking down Tim and Chris's HP/surges. (see msg #618 and msg #632 for Raichel being dropped from max HP twice in the same encounter with no heals in between for one example). After that I had to figure myself how many surges you used on the short rest to heal up (you didn't mention. Joe didn't mention because he never took damage.), for how many surges you really have, problems with Tim getting hurt last enc but somehow being at full surges and HP this enc, etc. Thank you, Show All for threads.
I've fixed a lot of mistakes people made, some months old, but don't know if I've caught everything. Or if I've listed every not Me characters effects (I kinda gave up looking up effects of Feats that are merely listed as a name, or not on the cast click at all tonight. Directly going to shoveling after this.) I don't know what all the Enemies can do for example. The clone spam for many of the effects was because Chris told me I had to list them on everything they CAN effect (when I brought up prepped D strike for example, he told me to list it next to every single enemy. As well as my Duelist Bow effect.
Joe (12:35:45 AM): Joe's current preperation is aimed at raichel, if any enemy hits her. for example
Mittens (12:35:53 AM): could add a "joe will attack them with XYZ interrupt if they do such-and-such" to the end of each monster it applies to.
Mittens (12:36:34 AM): because when it comes to be monster X's turn, i'll look at Monster X
Joe (12:38:12 AM): on that note, I think tempted to drop Joe's duelist weapon. considering it causes effects (-x2 enchant bonus to ranged/area attacks) on every single hit it does ever.
Mittens (12:38:48 AM): good. less headache for me.
Mittens (12:39:22 AM): though if you're willing to list every time u hit, by all means.) So if you have to list on every single enemy something that can happen, gotta list for every single PC something can happen, and every single target an indiscriminate can happen to.
I put a lot of effort into this, so hopefully it helps.
Though I hate your HP color coding with a passion. Full HP=purple blends with everything. Ima use Orange for bloodied and green for Temps though.
EDIT: ASDF Tim's got Belt of Vigor, +1 Heal surge value. Shoulda listed that IN your value -.o (Tim's got value 11 then, not 10) I'll readjust his HP again later. EDIT again: No adjust to left needed, still takes 2 surges to hit 'full'. Did adjust value on both this block and Tim's Cast Click though.
This message was last edited by the GM at 09:23, Wed 12 Jan 2011.