Fallcrest stands amid the Moon Hills at the falls of the
Nentir River. Here travelers and traders using the old
King’s Road that runs north and south, the dwarven
Trade Road from the east, and the river all meet. The
surrounding ridges shelter several small valleys where
farmers and woodsfolk live; few are more than six or
seven miles from the town. In general the people outside
Fallcrest’s walls earn their living by farming or
keeping livestock, and the people inside the walls are
artisans, laborers, or merchants. People with no other
prospects can make a hard living as porters, carrying
cargo from the Lower Quays to the Upper Quays (or
vice versa).
Fallcrest imports finished goods from the larger
cities downriver and ironwork from the dwarf town
of Hammerfast, and exports timber, leather, fruit,
and grain. It also trades with the nearby town of Winterhaven.
The surrounding hills hold several marble
quarries that once produced a good deal of stone, but
the area has little demand for ornamental stone these
days, and only a few stonecutters still practice their
trade.
Fallcrest
A small town built from the ruins of a larger city, Fallcrest is
the crossroads of the Nentir Vale.
Population: 1,350; another 900 or so live in the countryside
within a few miles of the town. The people of Fallcrest are
mostly humans, halflings, and dwarves. No dragonborn or
eladrin are permanent residents, but travelers of all races
pass through on occasion.
Government: The human noble Faren Markelhay is the Lord
Warden (hereditary lord) of the town. He is in charge of
the town’s justice, defense, and laws. The Lord Warden
appoints a town council to look after routine commerce
and public projects.
Defense: The Fallcrest Guard numbers sixty warriors (see
the accompanying statistics block), who also serve as
constables. Moonstone Keep is their barracks. The Lord
Warden can call up 350 militia at need.
Inns: Nentir Inn; Silver Unicorn. The Silver Unicorn is pricier
and offers better service; the Nentir Inn sees a more
interesting clientele.
Taverns: Blue Moon Alehouse; Lucky Gnome Taphouse;
Nentir Inn taproom.
Supplies: Halfmoon Trading House; Sandercot Provisioners.
Temples: Temple of Erathis; Moonsong Temple (Sehanine);
House of the Sun (Pelor).
http://www.wizards.com/dnd/ima...pt_4E_fallcrest1.jpg
Key Locations:
1. Tower of Waiting
2. Upper Quays
3. Five-Arch Bridge
4. Nentir Inn
5. Knight’s Gate ( and The Town Walls )
6. Silver Unicorn Inn
7. Halfmoon Trading House
8. Moonstone Keep
9. The Tombwood
10. House of the Sun
11. House Azaer
12. The Nentir Falls
13. Temple of Erathis
14. The Bluffs
15. The Catacombs
16. Moonsong Temple ( devoted to Sehanine. )
17. Fallcrest Stables
18. Wizard’s Gate
19. Naerumar’s Imports
20. Kamroth Estate
21. Moonwash Falls
22. Septarch’s Tower
23. Blue Moon Alehouse
24. Teldorthan’s Arms
25. King’s Gate
26. The Market Green
27. Sandercot Provisioners
28. Lucky Gnome Taphouse
29. Lower Quays
It's a clear early morning in early spring. Just cool enough to see one's breath, but warm enough that the farmers are preparing their fields for seeding.