Re: Shadowfell Keep
"Well that depends," Serim answers Callie and Clarence both, "I'm sure you've heard the news that the Skull Kicker kobold tribe has driven off it's rival clans and been aggressively raiding the King’s Road. They're holed up in the appropriately renamed Kobald Hall. The Lord Warden could easily eliminate this threat if he were to mobilize the city's militia, but for some reason, he chooses not to. Instead he's posted a small 10 gold per kobold bounty.
"Not much considering the reports I hear suggest that their numbers are small. Well I suspect that there must be a reason behind the rise of this particular tribe. They're much more organized and aggressive than the kobolds of the past. I'm willing to pay 100 gold to learn what power is behind these kobolds. Additionally, I'll buy back whatever valuables the kobolds have looted at their market value. From what I've heard, that could be hundreds of gold, so I will set the limit at 1,000.
"So that leaves it up to you what ratio of reward to risk you desire. If you take 100 volunteers, that's still potentially 11 gold per person. Of course, the fewer you take the larger the reward per person. Since they're holed up in the old keep, a small but highly capable group would probably be best, but again, it's entirely up to you how you want to lessen your risk should you choose to take on the task."
This message was last edited by the GM at 19:08, Fri 09 Apr 2010.