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Unity Act 2:  Dark Visions.

Posted by NarratorFor group 0
Narrator
player, 130 posts
The Voice
Helping plots along
Thu 15 Apr 2010
at 06:02
  • msg #1

Unity Act 2:  Dark Visions

An undetermined amount of time later, Blake finds himself awakening from a dream.  The crystal clear memory quickly fading into vagueness.  His mind recounts the dream for him.

I stood at the foot of the mountain and watched the fire descend.  The earth trembled.  Smoke filled the air.  I heard the sound of a trumpet calling me, calling me into the darkness.  I ascended to the top of the mountain.  I stood in the center of the blaze, yet I was not consumed.

I was not consumed.

One thing remains clear.  A sense of urgency.  Like an opportunity to prove something very important was quickly passing.


Flash Back:
Somewhere in the Abyss, a lowly imp leaves the presence of a powerful being of fire who's words all start with capitol letters.  A voice like a whisper in the wind calls out to the imp.  "I too have use for this mortal you're being sent to," it says, "I'll make a deal with you.  Do as I instruct, and you'll get to witness the downfall of He Who Speaks In Capitol Words.  If you reject my offer, you'll simply never hear from me again.  If you accept, you will receive my first instructions when you find the mortal."

This message was last edited by the player at 06:32, Thu 15 Apr 2010.
Narrator
player, 131 posts
The Voice
Helping plots along
Thu 15 Apr 2010
at 06:42
  • msg #2

Re: Unity Act 2:  Dark Visions

As Reverie steps into the daylight, her eyes see a horrific sight.  An angelic voice sings to her as she witnesses a falling star crash into the city.

Witness a blinding flash
Sudden bright light from a blast
Pulsing radiation
Moving through cracks under skin
Feel the fire in the wind
Deadly kiss of scorching sands

Not a prayer of hope
Or redemption in your eyes
Hell exploded on this earth
To take all that's alive
Standing at the face of death
Terror stealing your last breath

Watch the firestorm
Incinerate you into ash

All that you know burns away into dust
So many lives
So many innocent
Burn...

Every particle returns
To it's natural form
Ashes into ashes
Blown away, just like the dust
Heaven burning with the sky
Hell is not the reason why

Feel the firestorm
Melting your spirit into glass

All that you know burns away into dust
So many lives
So many innocent
Burn...

When she recovers from the vision, Unity is unharmed.  Another strange thing dawns to her: the city she saw destroyed was noting at all like Unity.
Blake
player, 94 posts
Going to Hell someday
Trying to enjoy the ride
Thu 15 Apr 2010
at 11:08
  • msg #3

Re: Unity Act 2:  Dark Visions

  A dream of fire and doom shortly after their encounter with... Whoever, to be henceforth referred to as Mr. Crispy.  Suspicious, but not something to discount offhand as completely false.  It is difficult to ignore entities of other planes just as it is difficult to be an atheist when Kord descends from the heavens to give their Cleric's a High-Five and then smite someone in the face.  They took hold of their spellshard (hey, shut up, Eberron setting, It says Spellshard, not Dragonshard we can buy them if we feel like it) and put it's capacity for arcane words of power to more mundane use as notebook.

  The needs of hygiene and clean clothes were dealt with, they consider their course of action for they day beyond the obvious everyday needs and further dealings with Unity's bureaucracy for work.  They had a decent chunk of money even after their go at personal item crafting, but if they spent it on nothing but Inn rooms and three basic meals and drink a day, it would only last... Almost half a year.  A month of such running about the same cost of a year's legal Unity citizenship.

  Okay, so upon consideration the luxury of talking half a year off if he suddenly needed to was comforting.  But wouldn't exactly get them anything or anywhere.  Of course, there were other issues to deal with first he had been trying to ignore on his desk.

  <familiar>"Uh, Hello?"</familiar> Case in point, the six inch tall winged imp on his desk. <familiar>"I'm your Familiar."</familiar>

  "I highly doubt that." Blake muttered, considering using their vicious rod as a blunt instrument, if only to make sure he didn't set the desk on fire (he had paid for the room in advance).

  <familiar>"Of course I am! Why wouldn't I be!"</familiar>
  "Because that's my familiar." Blake said, pointing next to the imp.  Of course, there was nothing there.  The Imp started to point out this fact when a finger length coil of wire with eyes popped into sight.

  <familiar>"It looks like you are trying to convince a Warlock you are their familiar. Help topics for this suggested are I will cut you, so bad, you will wish I did not cut you so bad imp.</familiar>
  <familiar>"What?"</familiar>
  <familiar>"What?!"</familiar>
  <familiar>"What?"</familiar>

  Blake facepalmed.  Familiars, unable to understand or be understood by anything except their master aside from a few exceptions such as the Raven variety. The phrase 'what in the Hells do you want' is probably appropriate here."
This message was last edited by the player at 11:13, Thu 15 Apr 2010.
Reverie
player, 35 posts
Lover of Stars
Poet
Thu 15 Apr 2010
at 16:17
  • msg #4

Re: Unity Act 2:  Dark Visions

Reverie pats herself, looking over her arms and finding they no longer have cracks in them or a glassy appearance. She doesn't let out a sigh of relief. Rather, she hurries to the window to look outside and see the people to remind her that there are still living beings around. She's going to likely be afraid of Blake or at least his powers for some time to come. For that matter, she might not like campfires much after such a vivid dream / vision.

She hurries off to look for a familiar face and taps her finger nervously against her lips, looking around. But seeing as Blake isn't out of his quarters yet and everyone else is not at the inn Reverie slept at, she finally lets out that held breath and sits at the dining area. The waitress thinks Reverie is slightly scary looking, but kinda exotic in a good way too.
Messneger Imp
Thu 15 Apr 2010
at 16:17
  • msg #5

Re: Unity Act 2:  Dark Visions

<common>"Well I guess that gibberish proves that this... thing... truly is your familiar,"</common> the imp surmises, <common>"I had almost forgotten about that private language bit about becoming a familiar.  Whatever.  I'm not bound buy such silly restrictions.  Dunno what wire-face here offered you, but I can tell you plainly that I have information that you may be interested in."</common>
This message was last edited by the GM at 16:19, Thu 15 Apr 2010.
Blake
player, 95 posts
Going to Hell someday
Trying to enjoy the ride
Sat 17 Apr 2010
at 05:42
  • msg #6

Re: Unity Act 2:  Dark Visions

  "If you have any... I suppose familiarity could be a poor choice of word.  If you have any insight into my methods so far, then I'm sure you realize the possible significance when I say my Familiar follows the trend."  Blake takes a moment to eye the coil of wire,

  "While it could be considered less impressive, it certainly would draw a different sort of attention than if you were following me around.  Now, what is it you had to tell me.  You can save time and see yourself out if there's a 'I'll only tell you if you take me as your familiar' angle."
Messneger Imp
Sat 17 Apr 2010
at 07:38
  • msg #7

Re: Unity Act 2:  Dark Visions

"Nope," the imp answers, "Don't know you from Adam.  And no, no deal.  I was told by a muckety muck to keep an eye on you.  I assumed they meant 'become his familiar' since that's usually what us imps do with warlocks as a sort of quid-pro-quo deal in spite of the language limitations.  The message is simply thus:  'Stay the hell away from my burny mountain or I'll be very angry.'  Then a lot of elaboration involving claws and teeth and something about entrails and neckties.  Or words to that effect.  I didn't have a pen and paper handy at the time."
Blake
player, 96 posts
Going to Hell someday
Trying to enjoy the ride
Sat 17 Apr 2010
at 10:06
  • msg #8

Re: Unity Act 2:  Dark Visions

  "A nonspecific burning mountain involved with a nonspecific entity.  How wonderfully informative.  Do you have any idea how Many Volcanoes there are, let alone geological formations with such?"

  <familiar>"Locations of Volcanic scenery include, Chessenta, The Great Dale, The Nether Isles, Thay-"</familiar>  "Aside from you."

  Blake eyed the more obviously infernal Imp. "Are you done now? Go away."  They could explode this Imp without effort (due to the lack of effort required to explode his own Familiar, Cursed Familiar goes boom, Imp goes boom with Autodamage outpacing their fire resist).  The potential problem would be whether or not the Imp would be no more permanently inconvenienced by it than his Familiar.

OOC Style: Rest, THEN we get paid and go shopping? <.<  >.> It's been over a month since I had it posted that Blake already got his shopping/Item crafting dealt with without it being an apparent snag.
This message was last edited by the player at 10:19, Sat 17 Apr 2010.
Liberty
player, 3 posts
Anger Management Failure
Almost Neutral, but Good
Sat 17 Apr 2010
at 12:50
  • msg #9

Re: Unity Act 2:  Dark Visions

Liberty is walking along when she overhears rumors about the latest investigation into the recently caught criminals being a failure. She had sensed the doubt sowed in the people around her as they so quickly forget how successful Unity was to catch the criminals that they have in the first place. Enraged by how cowardice these people are, Liberty takes some deep breaths to calm herself, remembering what her adopted parents and her psychologist have all taught her about getting things accomplished. She weighs her options:

1) Intimidate the people into submission. It would allow her to vent her frustration AND possibly get the results she wants.

2) Remind the people Unity is large and in charge. That the criminals are caught and it's only a matter of time before their masters are caught also.

3) ....all of the above.

Liberty speaks up:
"I've been hearing some concerns. I've been hearing people say that evil won't pay. That the masters of those we caught will get away. Well I'm here to tell you: The enemy doesn't stand a chance! When hate and misunderstanding tried its hand on Unity generations ago, it fell at the people's feet, discarded like a dirty old rag. When racism rules the hearts of ALL other lands, what do you see here in Unity? Only one race with sprinkles of one MAYBE two other races? No! You see everything from the familiar allies to familiar ENEMY races to even exotic races most of you never seen before! This city crushes evil like an ant under its foot! Evil has a habit of failing horribly when it goes against unity and outsiders are not immune to this fact. This has been proven just two days ago and already you bunch are doubting the power of Unity to follow up with another success? Suppose your right. Suppose Unity's finest don't find and catch the one who sent those criminals. Then what? I'll tell you what. That person will be running like a coward, forever afraid of his shadow and jumping at the sound of a leaf scooting on the ground because whoever it is will know Unity is on the job! And while this person runs from the law, are you folks going to be afraid of such a coward? What does that make you? Honestly! Prove me wrong! Prove to me you bunch have not turned into such whimpering belly-crawling cowards that you would sow doubt about Unity, your own HOME!"

By this time, someone has told a guard. But you don't get a job as a guard of Unity by being anything but heroic. When the guard hears Liberty, he smiles. The man who tried to tattle gets annoyed and yells back to Liberty. "Who do you think you are to insult the people in public like that?!"

Liberty looks back at him. "Prove me wrong! I'm pleading you to! I've heard the complaints and impatience of the locals you are defending and I've had enough. Put up or shut up. And you know full well punching me in the face like you're thinking of doing won't prove me wrong. It'll just prove me right that you are too afraid of the truth to face it, so you would sooner pick on a girl! I'll tell you one thing, I'm only 14 and I have already signed up as a volunteer to help with the investigation. What, besides complaining are ANY of you doing about the very thing you are complaining about?!"

The man's anger grows, but Liberty's right. He walks away, furious and unable to do anything about it. He would NEVER sign up for something like that. However, another man nearby, a Genasi for those who care, has a serious frown on his face and says, "She's right! And nobody has to sign up to leave the city in order to help. There are many ways to help! Unity's justice department has always offered options! I'm going there to find a way to help, even if it's just to help with paperwork. Who's coming with me?"

(OOC note: Considering the urgency Bridget put on there being an outing right after the Mittens spar, I figured I'd insert that she would have been ordered to take a break while another expedition was sent to discover things. While they will bring some information back it will amount to mostly nothing. But it would explain why everyone has been training or what not for a couple days.)
Mittens
GM, 250 posts
Shifter
change job kupopopo!
Sat 17 Apr 2010
at 20:59
  • msg #10

Re: Unity Act 2:  Dark Visions

Maybe not the best of people to show up on the scene, but Mittens enters the inn as the waitress offers a glass of water to the rattled Reverie.  Mittens spots the woman and makes a bee-line for the warlock, smiling brightly as ever, if a bit the worse for the wear from Justice's harsh training.

"You look like you've seen a ghost!" she comments of Reverie, tail wagging eagerly, "Something that rhymes with ghost... most.  I've missed your poetry most!"
Messneger Imp
Sat 17 Apr 2010
at 21:30
  • msg #11

Re: Unity Act 2:  Dark Visions

"Bye," the Messenger Imp replies before flying off.

<Supernal>"He's ignoring the warning,"</Supernal> he grumbles to himself, <Supernal>"Good.  I don't have to be his familiar.  Even better.  I can't wait for him to die a horrible death when he goes to that volcano.  Hope I get to be there to see it."</Supernal>

(( OOC: "Your familiar doesn't understand other languages, but can parrot back what it hears, allowing you to understand anything it repeats back to you in a language you know."

The imp is making no effort to hide his words because he knows the familiar doesn't understand... and good luck finding someone who can translate for you.  ))

Blake
player, 97 posts
Going to Hell someday
Trying to enjoy the ride
Sun 18 Apr 2010
at 04:20
  • msg #12

Re: Unity Act 2:  Dark Visions

  Blake was all kinds of paranoid, but was still rather uncertain if there was any attempt to use reverse psychology or not.  However it would indicate it was for the best Blake used his own existing familiar if the Hell's Designated Book Imp didn't know obvious facts about their job.

  Such as merely having chosen a Book Imp for your Familiar gives their master fluency in Supernal.  They opt not to give a parting comment in such language and simply head out of their room.

  'I have the annoying feeling events will either find me at that specific volcano by happenstance, or reaching it will be surprisingly difficult if I want to for some reason Blake considers as they head downstairs, their Familiar out of view in a pocket.

  "Hello Mittens, Reverie.  I'd ask if your morning was going well but I suspect this may not be the case."

OOC Style: I'm fine with the suggested team setup at the moment.
This message was last edited by the player at 12:24, Sun 18 Apr 2010.
Reverie
player, 36 posts
Lover of Stars
Poet
Sun 18 Apr 2010
at 12:27
  • msg #13

Re: Unity Act 2:  Dark Visions

Reverie stares at the table, allowing herself to glance at Mittens and then Blake when he shows up. She sucks in her lower lip before thinking of how to answer.

"I had a dream last night
I watched a town ignite.

A star had fallen from the sky
Burning Heaven in its wake
All that lived began to die.
All the Earth began to quake.

I saw my skin begin to crack,
Felt my soul melt into glass,
and saw everything turn to ash.

But all of this felt real,
It was not just a dream.
I'm sure because I still
Can feel those people scream.

This was a vision, there's no doubt.
That's what this is all about."

Emerald
player, 60 posts
Vixen Rogue
Lv.?
Sun 18 Apr 2010
at 12:28
  • msg #14

Re: Unity Act 2:  Dark Visions

Emerald enters the inn, figuring this could be one place to find the others. She was right! Emerald has found 3 of the others already! She walks over to Blake, Mittens and Reverie. She looks around at Blake and Mittens, having JUST missed what Reverie said. So she waits patiently, simply nodding in greeting rather than speaking.
Bridget
player, 57 posts
Strategy Machine
Lawful Good
Sun 18 Apr 2010
at 12:28
  • msg #15

Re: Unity Act 2:  Dark Visions

Bridget enters the inn with Eli in tow, having known Mittens would be there. She finds a seat near the others and sits, picking up on the same things Emerald did and thus, patiently waiting.
Eli
player, 40 posts
Child Prodigy
Future Archmage
Sun 18 Apr 2010
at 12:28
  • msg #16

Re: Unity Act 2:  Dark Visions

Eli sits with Bridget and looks a bit more confident. At first. Then he sees Reverie and gets concerned. He looks at Bridget who puts her finger to her mouth. Eli simply nods and looks back to the others.
Mittens
GM, 254 posts
Shifter
change job kupopopo!
Mon 19 Apr 2010
at 04:34
  • msg #17

Re: Unity Act 2:  Dark Visions

Mittens seems to be hanging on Reverie's every word, leaning forward, eager eyes fixed on the girl.

"Well well well!" she says, "Signs and portents!  Hey there, Blake!  Eli, Emerald, Bridget!  Reverie had a vision of a town being destroyed by a falling star!  Sounds worth investigating!  But before we go on, there's something I must mention.  An important message I must bring to your attention.  I was in meditation and prayer last night.  I was awakened by a shining bright light!  Over head, a glorious spirit!  He gave me a message and you all need to hear it!  He said, 'Arm yourself, for a war like none before draws nigh!'  When I snapped out of it, there was this sword!"

She plunks down a fancy looking bastard sword on the table.  Serrated edges, pointy pommel, jagged contour, it just screams savagery.

"I think the two visions are connected!"

(( OOC: What she failed to mention is the part where the spirit tells her, "This fine blade can be yours for the modest donation of 680gp to the church of Tempus!" ))
This message was last edited by the GM at 05:11, Mon 19 Apr 2010.
Blake
player, 98 posts
Going to Hell someday
Trying to enjoy the ride
Mon 19 Apr 2010
at 05:54
  • msg #18

Re: Unity Act 2:  Dark Visions

  Blake eyes the sword of Pointy Doom, as suddenly produced sharp objects taller than Emerald and Eli is a bit of a distraction.  "...Hmm, It simulates the effect of having had your ass kicked without having actually had your ass kicked for a few moments. I can see why it's a niche item."

  Blake nods in greeting to the other, quieter, arrivals before turning back to Reverie.  "In your dream, were there any landmarks of note you can recall in the city?  Standout buildings, geographical features by or part of the city?  Well, aside from Stars so far as they are geographical features.  If the screaming was anything specific it could help as well, but screams of horror sound much the same in many languages."

OOC Style: If Reverie gives 'sufficient detail' Blake can ID the location through the joys of a Take-Ten History skill of 21.
This message was last edited by the player at 05:55, Mon 19 Apr 2010.
Reverie
player, 37 posts
Lover of Stars
Poet
Tue 20 Apr 2010
at 06:24
  • msg #19

Re: Unity Act 2:  Dark Visions

Reverie thinks on her dream intently, trying to remember key elements and what was where. City, banked at some water, mountains behind her...

"When the dream began,
I saw mountains far away.
This was happening
During the light of day.

I turned to see a city
And then the angel came.
It's really such a pity
What came into play..

I saw a large body of water
All along the city's edge.
But then I saw the disaster
As the angel made its pledge."


As she speaks, she is drawing a little for them to see what she means:

Water
  |
City - Water
  |
Reverie
  |
Mountains
Emerald
player, 61 posts
Vixen Rogue
Lv.?
Tue 20 Apr 2010
at 06:29
  • msg #20

Re: Unity Act 2:  Dark Visions

Emerald peeks at Rev's sketch while listening. "Huh... mountains on one side, a large body of water on the other. That should help some anyway... Bridget?"

Bridget headshakes. "I don't know where that is from that alone. It could be a number of places."

Emerald leans her head in her hand. Eli goes slowly over to Reverie and hugs her. Lucky for him, he's only touching her leather. Reverie, of course, is careful that that is ALL that touches Eli.

(Had little for my alts to post, so smushed 'em all together here)
This message was last edited by the player at 06:32, Tue 20 Apr 2010.
Mittens
GM, 255 posts
Shifter
change job kupopopo!
Tue 20 Apr 2010
at 06:45
  • msg #21

Re: Unity Act 2:  Dark Visions

"Southport!" Mittens surmises, clapping her gauntleted hands together, "Lots of water!  Mountains behind you!  AAAAND that's where the villain fled to!  But Blake asked for more detail.  If it was a city of dwarves, I'm waaay off.  Say Eli.  Think your dad might be interested in hearing 'bout these prophetic visions?  'War like none before,' and glazed cities sounds important enough to warrant the attention of even a king."
Blake
player, 99 posts
Going to Hell someday
Trying to enjoy the ride
Tue 20 Apr 2010
at 08:10
  • msg #22

Re: Unity Act 2:  Dark Visions

  "I suppose in a fading memory of a dream there does not tend to be the opportunity to become an expert at architecture and identifying building structure in the span of imaginary moments before the whole place was leveled.  Remembering clearly even as much as you have is impressive."  Could be worse, could be 'oh hey, top of a volcanoish mountain' level of detail to work with.

  "I have the feeling Southport would be investigated regardless if it is true that was their destination.  Normally this would be the point where I give a scornful reply, but we did just have Dinner with Eli's Father the other day."

  They consider Eli's concern for Reverie, and her careful actions.  Blake disliked the trend of prophecy and portents, and could not help but wonder what it meant when the instinct they trusted lead them to desire their choice in neckwear before they had even met Reverie.

OOC Style: Rechecking Reverie's sheet, Blake and Eli both know by default DC 20: they be poison.  But it's DC 5 check to know Hugs > Poison.
  I was also reminded that Reverie knows Deep Speech... Blake didn't pick that up...  Looks like the temptation for another linguist feat has risen (that or saving up for a  Lv 6 Deep Speech Polygot Gem.  But Blake would have to find and buy one due to the 'you can only create ones for languages you know' clause.

Reverie
player, 38 posts
Lover of Stars
Poet
Wed 21 Apr 2010
at 02:51
  • msg #23

Re: Unity Act 2:  Dark Visions

"While my dream was not an illusion,
Please let's not jump to conclusions.
But I suppose we should depart.
And Southport surely is a start."


Reverie looks hesitant, but anxious at the same time. If that's possible. She turns her attention to Blake.

"Blake, can you tell me why
You would give a scornful reply?
I wish I could assure you I mean no harm,
But I guess my dream caused you alarm.."

Emerald
player, 62 posts
Vixen Rogue
Lv.?
Wed 21 Apr 2010
at 02:53
  • msg #24

Re: Unity Act 2:  Dark Visions

Emerald says, "If only we could get the others... I wonder where they could be. Anyway, let's finish eating and then find the Unity office to prepare for departure."

Bridget says, "I agree. But do not hurry your eating or else you may slow us down later when you get a stomach ache." Even with the hint of concern such words would imply, she said that with such monotone coldness, one could almost swear it was The Terminator saying it.

Eli says, "I'm ready when you all are. I had my breakfast. And so did Officer Bordecceli." he thumbs at Bridget. Bridget nods to confirm Eli's claim.
This message was last edited by the player at 02:55, Wed 21 Apr 2010.
Mittens
GM, 256 posts
Shifter
change job kupopopo!
Wed 21 Apr 2010
at 03:26
  • msg #25

Re: Unity Act 2:  Dark Visions

"He's a warlock," Mittens answers Reverie with a shrug, "Fire type no less.  A scornful reply is almost as expected of him as praising Tempus is for me.  Sweet poets are an exception to the rule."

No, Mittens.  That would be a hellish rebuke.  Big difference.  And what about mischievous gnome warlocks?  They expected to be angsty too?

"I'll take that to mean either I was wrong about your dad having time for prophetic visions," she answers Eli, "Or that we'll find him at the Unity Office of Adventure!  Inanycase, I was BORN ready!  Excelsior!"

She leads the way to said office with a spring in her step and a wag in her tail.
Narrator
player, 135 posts
The Voice
Helping plots along
Wed 21 Apr 2010
at 03:27
  • msg #26

Re: Unity Act 2:  Dark Visions

As it turns out, Eli's dad IS at the Unity Adventure Office.  Currently he's in a private meeting with the Sheriff.  Eli and guests would be allowed to interrupt.
Blake
player, 100 posts
Going to Hell someday
Trying to enjoy the ride
Wed 21 Apr 2010
at 03:59
  • msg #27

Re: Unity Act 2:  Dark Visions

  "My theoretical scorn was not directed at you Reverie, but rather how it is the usual sort of reaction suitable when people suggest 'hey, maybe the King will care about our problems?'.  Recent events have suggested more optimism than usual there is appropriate."

  Blake heads off with the others once they have managed to get something to eat, and will let someone else be the one to interrupt the meeting Eli's father is in.
Eli
player, 41 posts
Child Prodigy
Future Archmage
Thu 22 Apr 2010
at 01:26
  • msg #28

Re: Unity Act 2:  Dark Visions

Eli tries to muster up some courage to talk with his dad. After all, while his dad won't mind the interruption, Eli's the only one here who KNOWS that. He puts on a determined look.

"Hey dad!" Eli calls out. "The heroes are ready to go on the mission."
Reverie
player, 39 posts
Lover of Stars
Poet
Thu 22 Apr 2010
at 01:29
  • msg #29

Re: Unity Act 2:  Dark Visions

Reverie curtsies to the king and the people at his meeting. She says nothing, but gives a sad smile. One that speaks of her sad tale.
Bridget
player, 58 posts
Strategy Machine
Lawful Good
Thu 22 Apr 2010
at 01:32
  • msg #30

Re: Unity Act 2:  Dark Visions

Bridget does the Unity salute. She glances at Eli, watching him catch the king's attention. Bridget stands "at ease" as she waits to see if she is needed for anything, commentary or otherwise.
Emerald
player, 63 posts
Vixen Rogue
Lv.?
Thu 22 Apr 2010
at 01:57
  • msg #31

Re: Unity Act 2:  Dark Visions

Emerald is nervous. She curtsies like Reverie and keeps her eyes on the guards in the room. Force of habit.
Mittens
GM, 259 posts
Shifter
change job kupopopo!
Thu 22 Apr 2010
at 03:25
  • msg #32

Re: Unity Act 2:  Dark Visions

Mittens clears her throat.

"Ahem... not to mention they've been having prophetic visions that might be of interest to you."

Eli's dad raises an eyebrow.  "Very well.  Tell me these visions."

"Lil miss rhymes here had a vision of some city getting destroyed by a falling star which I'm guessing is Southport from the water, and I was sent an angel who told me, 'Arm yourself, for a war like none before draws nigh!'  I'm thinking the two must be connected."

The king rubs his chin.

"Any other strange occurrences we should know about?"

Mittens shrugs.  "I'm guessing if there were they would have mentioned it by now."

She glances at the others present.
Blake
player, 101 posts
Going to Hell someday
Trying to enjoy the ride
Thu 22 Apr 2010
at 05:46
  • msg #33

Re: Unity Act 2:  Dark Visions

  Blake gives a polite bow in the presence of important people.  They ignore the comment about mentioning other strange events by now.  "I would hardly consider myself Hero material." they mutter.

  Two out of three plot hooks being obvious is probably workable.  Though one can only guess how long Blake can ignore theirs if doing so is less than a spectacular plan.
Bridget
player, 59 posts
Strategy Machine
Lawful Good
Thu 22 Apr 2010
at 05:52
  • msg #34

Re: Unity Act 2:  Dark Visions

Bridget looks over to Blake. "If you are not hero material, then what do you consider yourself?" Yes, she considers this important enough to bring up right away rather than wait for the king to address her or what not.
Reverie
player, 40 posts
Lover of Stars
Poet
Thu 22 Apr 2010
at 06:22
  • msg #35

Re: Unity Act 2:  Dark Visions

Reverie hugs herself. She shoots an endearing smile at Eli, remembering his hug. Then looks at the King, nodding when Mittens speaks on her behalf. She glances at Blake as he mentions not being a hero and scoots towards him. She whispers quietly to him,

"Do not doubt yourself,
My dear companion.
It's not good for your health
And makes you abandon
Things like hope
Things like love
Things like faith
Or all of the above.

If you call yourself hero,
You eventually become one.
If you call yourself Zero,
You are eventually shunned."


She reaches to place a hand on Blake's shoulder.
Eli
player, 42 posts
Child Prodigy
Future Archmage
Thu 22 Apr 2010
at 06:26
  • msg #36

Re: Unity Act 2:  Dark Visions

Eli says, "No visions here. Dad?"

Emerald scoots to be closer to Bridget. She trusts Bridget. Bridget is like a stone statue. And stone statues are a BIT more trustworthy than Mr Loathe, Mrs Jenkins and "oh you touched the prince in the king's presence" Eli.
Mittens
GM, 262 posts
Shifter
change job kupopopo!
Thu 22 Apr 2010
at 22:09
  • msg #37

Re: Unity Act 2:  Dark Visions

Mittens looks over at Reverie and Bridget.

"Either he's modest like any true hero," she surmises, "Or he knows himself well enough to be frank.  Take me for example.  I've no illusions of being a 'good' person.  I worship Tempus, god of war!  Tempus, like war, is no more heroic or 'good' than, say, fire.  Fire is a force of nature that people and devils alike think they can tame.  Truth is, best you can hope for is enough understanding of fire that you arrive at a mutual goal that doesn't leave you burned.  Same goes for war.  It only takes a spark to get a war going.  Once started, the best you can hope for is to understand war well enough to survive."
Narrator
player, 136 posts
The Voice
Helping plots along
Thu 22 Apr 2010
at 22:36
  • msg #38

Re: Unity Act 2:  Dark Visions

The King listens to the conversation, looks over at the Sheriff, then back to the others.

"Indeed,"
he says, "The Sheriff and I were just discussing whom he would like to send on the follow-up investigation of the man we suspect mind-controlled those kobolds.  Bridget will be leading that group, followed by Eli, Freedom, Micheal, and Gilant.  Which leaves the the rest of you for this mission to investigate these visions.  Sheriff?

"I don't see any crime being committed in their having visions," The Sheriff answers with a shrug, "They're free to come and go as they please.  There's no warrant or bounty promised for discovering the meaning behind what they saw, so I have no jurisdiction in this other investigation."

The King rubs his chin.

"In other words, Unity's official law-enforcement stance is that you have no official sanction for investigating those visions.  Well.  You have my approval at least for what it's worth.  Needless to say, I'm sure Unity will be much more officially grateful should you manage to save a city from destruction or a nation from war.  I will speak with my brother as time allows, and perhaps he'll make your quest more official.  But until then, it's up to your individual sense of heroism... or respect for forces of nature... however you care to label it... to organize and mobilize your team.  I'm sure there's no law against you traveling along side the official team on your way to Southport..."

He glances again at the Sheriff who again shrugs.

"Thank you for keeping me abreast of the situation.  Eli..."

He hugs his son.

"I'll miss you.  Stay safe, keep in touch, and make your family proud."

He gives his son a sending stone.

"The rest of you, godspeed."

Eli's dad and his guard leave the room.  The Sheriff looks at Bridget.

"You have your orders.  I know you'll do a good job.  If you can't find the Githyanki... don't waste any time trying to locate him and just proceed without him.  He was put into your team over my objection."
Blake
player, 102 posts
Going to Hell someday
Trying to enjoy the ride
Fri 23 Apr 2010
at 03:23
  • msg #39

Re: Unity Act 2:  Dark Visions

  Blake makes no move to stop Reverie's kind gesture, "It's as Mitten's says, the second point.  I'm passably decent at best, far from worthless scum."

  Possibly foolish, with their intent to follow along to Southport.  Though sometimes it's best to go with foolishness you have some idea of than to strike out blindly for a goal.

  "Despite my initial complaints our first outing, any suggestions you have for an unofficial official would be appreciated Bridget."
Bridget
player, 60 posts
Strategy Machine
Lawful Good
Sat 24 Apr 2010
at 13:56
  • msg #40

Re: Unity Act 2:  Dark Visions

Bridget looks at the Sheriff and responds, "Time is more valuable, yes. Thank you for your vote of confidence. However, before I leave, I would like to know why you insisted against the Githyanki."

She looks at Blake and nods. "Any citizen of Unity is an official member of the Unity Militia, which is as official as it gets before specifically joining law enforcement or military. Unless you decided against being a citizen, you already are what you asked me to suggest to you."

She then looks back to the Sheriff with her usual calm, collected expression. Though it's clear she's simply waiting for his explanation.
Reverie
player, 41 posts
Lover of Stars
Poet
Sat 24 Apr 2010
at 13:57
  • msg #41

Re: Unity Act 2:  Dark Visions

Reverie ohs and nods to Blake. She pulls her hand away, biting her lower lip before turning to look at the Sheriff. She decides to not jump to conclusions and listens to what the man has to say before she opens her mouth.
Emerald
player, 64 posts
Vixen Rogue
Lv.?
Sat 24 Apr 2010
at 13:57
  • msg #42

Re: Unity Act 2:  Dark Visions

Emerald hrms and folds her arms. She suspects the words the Githyanki spoke earlier were Deep Speech and she JUST learned that language. Emerald figures she'll test her mettle with the Gith later. She also wonders if sticking 3 warlocks in the same team was a trust issue also since Shale, while not accounted for at the moment, could easily wind up on her team which already has Reverie and Blake.
Eli
player, 43 posts
Child Prodigy
Future Archmage
Sat 24 Apr 2010
at 13:58
  • msg #43

Re: Unity Act 2:  Dark Visions

Eli hugs his dad, confident he'll see him again soon enough. He smiles, excited about being able to make Mom, Dad, Darthic and Jarl all proud of him. "I will, Dad..." he answers his dad before the man disappears. He turns to face the others, ready to follow Bridget as per the team-up.
Mittens
GM, 270 posts
Shifter
change job kupopopo!
Sat 24 Apr 2010
at 15:42
  • msg #44

Re: Unity Act 2:  Dark Visions

"By his own admission, he owes no allegiance to Unity and desires to entangle our nation in the inner squabbling of his violent race," the Sheriff points out, "But even beyond that, I suspect that he isn't to be trusted for other national security reasons.  The only reason I agreed to his highness' suggestion is because I trusted that you would be able to keep an eye on him while still able to perform your duties.  If you don't find him, I will assign someone else to keep an eye on him."

Upon Blake's affirmation of Mittens' statement, the shifter paladin gives a thumbs-up, wink, and a sparkle-tooth grin.  (( http://www.youtube.com/watch?v=JYqB3LNuZ4A ))

"And I have my orders," Mittens says, "A celestial messenger from the god that I serve is official enough for me.  Let's see who we can snatch up to come with us."

Mittens heads out of the Sheriff's office.

(( Cue Liberty's intro to the rest of the team. ))
This message was last edited by the GM at 16:02, Sat 24 Apr 2010.
Blake
player, 103 posts
Going to Hell someday
Trying to enjoy the ride
Sun 25 Apr 2010
at 08:36
  • msg #45

Re: Unity Act 2:  Dark Visions

  Blake wasn't expecting such a wide encompassing answer from Bridget, even if it did answer his less than clearly worded question.  'Sure, officially one person is as good as another to Unity.  Unofficially Bridget and Eli's opinions would matter more than just a little than the rest of us, even outside unity...'

  Blake followed after the others, figuring that at least however they dealt with things it wouldn't be with a patriotic fervor for Unity.

  Have you noticed that Blake can be incredibly wrong about things yet?
Reminder
Mon 26 Apr 2010
at 04:03
  • msg #46

Re: Unity Act 2:  Dark Visions

(( Cue Liberty's intro to the rest of the team. ))
Liberty
player, 4 posts
Anger Management Failure
Almost Neutral, but Good
Mon 26 Apr 2010
at 06:51
  • msg #47

Re: Unity Act 2:  Dark Visions

An irritable human girl is signing papers and such at the Sheriff's office and notices the group of adventurers come in. The NPC that's with her at the moment spots the others and then looks back at said human girl. "That's them. Ruby, Memory, Prince Eli, Officer Bordecelli, Lake and Gloves." he points to the people as he "introduces" them.

Liberty is no more weirded out by the names than she would have been if she heard the names they REALLY go by. "Hi. I'm Liberty. I'll be joining the unofficial team."
This message was last edited by the player at 07:04, Mon 26 Apr 2010.
Reverie
player, 42 posts
Lover of Stars
Poet
Mon 26 Apr 2010
at 07:02
  • msg #48

Re: Unity Act 2:  Dark Visions

Reverie giggles as the names are listed off. She curtsies to Liberty and says,

"It's nice to meet you, Liberty.
My ACTUAL name is Reverie."


figuring the others can introduce themselves, she looks over at them as if to cue them to do so.
Eli
player, 44 posts
Child Prodigy
Future Archmage
Mon 26 Apr 2010
at 07:04
  • msg #49

Re: Unity Act 2:  Dark Visions

Eli waves and says, "Uh, yeah. This is Reverie. And Mittens. And Blake. And Emerald. I am Eli and Officer Bordecelli's first name is Bridget." he indicated the people who's names he called out as he did so.
Emerald
player, 65 posts
Vixen Rogue
Lv.?
Mon 26 Apr 2010
at 07:06
  • msg #50

Re: Unity Act 2:  Dark Visions

Emerald also giggles from the mistakes. Being introduced, she does a fancy bow/curtsy thing. "It'll be nice to have you on the team." Emerald says.
Mittens
GM, 276 posts
Shifter
change job kupopopo!
Mon 26 Apr 2010
at 07:11
  • msg #51

Re: Unity Act 2:  Dark Visions

"Well lookie here!" Mittens says, smiling, "You sure are getting an early start adventuring!  And how young are you?  Well you're my kinda girl!  Your parents approve?  If so, good for them!  Well met!"
Blake
player, 104 posts
Going to Hell someday
Trying to enjoy the ride
Mon 26 Apr 2010
at 08:37
  • msg #52

Re: Unity Act 2:  Dark Visions

  Blake tries to decide if it's whoever wrote the reference material the NPC was referring to, or the NPC that deserves to be gently lit on fire.  Not that Blake would light either of them on fire, just enjoy the mental image of eyebrow loss.

  "Thank you for clearing that up for her Eli.  Now if you can clear that up with the clerical system, then I'll be impressed."

  Blake eyes Mittens "If Bridget's literal answer is true, then any child that lives in unity is a militia member automatically regardless of any parental approval to be had at risk of penalty if they avoid this duty."

  Blake is trying to cut the Unity government system some slack, but they are not trying very hard yet it seems.
Liberty
player, 5 posts
Anger Management Failure
Almost Neutral, but Good
Mon 26 Apr 2010
at 23:49
  • msg #53

Re: Unity Act 2:  Dark Visions

Liberty sizes up Mittens and then the others. "Judging from Eli, I'm actually getting started late." she says, thumbing at the boy but keeping an eye on Mittens. "And I don't have parents. So I don't need their approval. Now let's get going. Time's wasting!"
Bridget
player, 61 posts
Strategy Machine
Lawful Good
Mon 26 Apr 2010
at 23:52
  • msg #54

Re: Unity Act 2:  Dark Visions

Bridget looks at Blake. "Parents are considered by law to be higher rank, so if the child fails to obey the parent, they are, by law, not sanctioned for a mission they do outside of permission from the parents. However, as Liberty just pointed out, that isn't a problem for her."

She adds, "There is more to those laws and bylaws, but I doubt you need the knowledge at the moment, Blake. Unless you desire it."
Emerald
player, 66 posts
Vixen Rogue
Lv.?
Mon 26 Apr 2010
at 23:55
  • msg #55

Re: Unity Act 2:  Dark Visions

Emerald nods in agreement with Liberty. "She's right. Let's get going. Bridget? It was nice working with you and I hope to do so again. May your road be clear and your troubles few!" she spurs Bridget on to hopefully lead the bunch to the others. Which she does.
Eli
player, 45 posts
Child Prodigy
Future Archmage
Mon 26 Apr 2010
at 23:58
  • msg #56

Re: Unity Act 2:  Dark Visions

Eli nods to Blake. "Yeah. I'd be impressed too." in answer to Blake's comment about clerical systems. "But there is no such thing as a perfect system." he looks at the NPC, wanting to ask whose mistake the names were, but decides against it when the others head out.
Reverie
player, 43 posts
Lover of Stars
Poet
Tue 27 Apr 2010
at 00:05
  • msg #57

Re: Unity Act 2:  Dark Visions

Reverie follows the others, but sticks with Blake.

"And as I think, I wonder why
They give a label to you and I
When you use fire and I use sky
Your power's below, mine on high

Two such different way of things
Yet without even listening
They call us both the same odd thing:
A warlock.. is their labeling."


She glances at Blake with a smile of innocent amusement.
Mittens
GM, 279 posts
Shifter
change job kupopopo!
Tue 27 Apr 2010
at 02:51
  • msg #58

Re: Unity Act 2:  Dark Visions

"One of the reasons I love this place!" Mittens says, "If you invade even their children will shoot you in the face!  They teach 'em how in school soon as they can hold a bow!"

Upon exiting the police station, Mittens addresses the citizens of the city outside.

"Citizens of Unity!" she shouts, bashing her shield with her sword with a loud CLANG, "I am Mittens!  Paladin prophet of the god TEMPUS!  Last night he sent me an angel who said, 'Arm yourself, for a war like none before draws nigh!'  Spread the news!  With the personal blessing of his highness KING VOGEL, Me and my companions will be traveling to Southport to investigate this and another prophetic vision!  Pray for peace and prepare for war!  Brace yourselves for the greatest conflict this world has ever known!  Unity!  It's time to rise!"

She marches toward South Gate with a spring in her step.

"Don't take too long rallying your group or you'll never catch up, Bridget!  So.  Liberty.  Tell us more about yourself."

(( OOC: Realized I needed an excuse to "delay" the Unity group so we can have the Liberty meets Githyani fun happen later on when Seth has more time. ))
Blake
player, 105 posts
Going to Hell someday
Trying to enjoy the ride
Tue 27 Apr 2010
at 04:30
  • msg #59

Re: Unity Act 2:  Dark Visions

  "When you have time to spare, I would be interested to hear them if I still can't find a functional listing of Unity's laws."   Blake's player isn't about to make anyone write out an entire government system, so no such luck with him finding one of those.

  Blake shrugs in regards to Reverie's comments.  "Shale and you have been rather forthcoming about your methods." Explaining about your pact with Fey Mc Crazy and rhyming about placing your Warlock curse does that.  "I'm still hazy why people keep making the assumption regarding myself.  I've made no such claims, and no such pact for my power.  I don't plan to either, even if it kills me."

  They smile slightly at a sudden pointless trivia thought,  "Besides, if I was working for the Devils, the Ninth Hell lies above in the Astral Sea."

  They refrain from comment at Mitten's speech.  It's just Mittens being... Mittens.
Bridget
player, 62 posts
Strategy Machine
Lawful Good
Tue 27 Apr 2010
at 08:16
  • msg #60

Re: Unity Act 2:  Dark Visions

Bridget looks at Mittens. Being prepared isn't a bad thing. However, "Do you realize you have just demoralized the people? Most people do not like the idea of large scale conflict and you put it in their heads they will be facing one. Soon." her expression hasn't changed. But on a perception success of 20, one can notice her eyebrow twitched slightly at Mittens yelling. "Nothing I say can undo what you just did. I will have to leave that to the king. Please try to remember not everyone shares your enthusiasm for combat."

She returns her gaze to Blake. "I will tell you the law whenever I am available to do so and you ask. However, just so you know, Eli should also know the law quite well as it is part of his schooling. So if I am not available, you can always ask him."
This message was last edited by the player at 08:19, Tue 27 Apr 2010.
Liberty
player, 6 posts
Anger Management Failure
Almost Neutral, but Good
Tue 27 Apr 2010
at 08:33
  • msg #61

Re: Unity Act 2:  Dark Visions

Liberty looks at Mittens and folds her arms. "....whatchya wanna know?" she looks at Bridget. "Pff... well maybe they need to be scared. They better be. Things won't always be so hunky-dory. Most of the people who live here don't know what conflict is like and while I hope they never will, they REALLY need to be ready for when it does happen." she looks back at Mittens as if waiting for Mittens to continue her thought on getting to know Liberty.
Emerald
player, 67 posts
Vixen Rogue
Lv.?
Tue 27 Apr 2010
at 08:38
  • msg #62

Re: Unity Act 2:  Dark Visions

Emerald watches the people react to Mittens. Most of them look in Mittens' direction for a few seconds and then go their merry way with no change in attitude. Others looks worried. Still others cheer her on in a mock cheer (like a gang of teenagers might cheer on the town drunk doing something crazy). Emerald looks at Bridget. "Somehow, I think the ones who Mittens worried would have been worried anyway. She just gave them what they wanted anyway... something to complain and/or worry about."
Eli
player, 46 posts
Child Prodigy
Future Archmage
Tue 27 Apr 2010
at 08:40
  • msg #63

Re: Unity Act 2:  Dark Visions

Eli giggles in response to Emmy's point. "Let's not get into an argument over this." he says. "I'm curious about Liberty too."
Reverie
player, 44 posts
Lover of Stars
Poet
Tue 27 Apr 2010
at 08:46
  • msg #64

Re: Unity Act 2:  Dark Visions

Reverie ohs at Blake with a look of astonishment.

"Oh really? How do you know?
Did Sehanine tell you under the moon's glow?
Did you read a book from off the shelf?
Or did you figure it out all by yourself?

Can you teach more to me
Your knowledge of the Astral Sea?
For I am so young and new
The things I know are but few..."


She could be sarcastic. She could be serious. She could even be both. Who knows? But either way, she is giving Blake an endearing look, head tilted slightly and eyes full of hope.
Mittens
GM, 280 posts
Shifter
change job kupopopo!
Tue 27 Apr 2010
at 15:14
  • msg #65

Re: Unity Act 2:  Dark Visions

"There's always a critic," Mittens says, rolling her eyes, "Their former ignorance may have been blissful, but ignorance in war carries a very heavy price.  You do your job, officer, and I'll do mine.  Catch ya on the flip side!"

Mittens is accustomed to being mocked and underestimated, so the reaction of the crowd comes as no surprise.  But she actually went to the trouble of studying WAR in depth considering the god she serves, so her eyebrow twitches when anyone challenges her tactics...  unless they're right and she knows she was just being overly aggressive... *cough*triggeringthealarm*cough*  At least Emerald and Liberty supported her.

Grall shows up and explains to Bridget that she and Eli are off the hook for locating the rest of her team.

"That assignment was given to me," he says, with a proud smile, "Now that I've been promoted to officer!"

He shows off his shiny new badge.

"You and Eli can go ahead down the road with lil miss enthusiastic and the others.  Once I have everyone gathered up, they'll catch up on the prison wagon that's been assigned to your group.  Good luck catching that creep!"

"Woot!  Level up!  Gratz on the promotion, Grall!  Didja hear I've been promoted to prophet?"

"Thanks....  Yeah, I think the whole neighborhood heard ya."  *sweatdrop*

"Sweet!  I may actually be doing a good job at it then!"

As Mittens leads her group through the south gate and down the road to Southport she elaborates on her request that Liberty tell them more about herself.

"What's your backstory?  What lights your fire?  Me for example, I was born with a passion for combat and adventure!  But that's supposed to be a 'guy' thing, so I was laughed at by my peers.  Until the day I beat them all up!  They were so impressed they stopped making fun of me!  The adults were so impressed they took me seriously enough to banish me from town!  And thus started a lifetime of kicking butt and taking names!  The church of Tempus was so impressed they decided to test if Tempus would bless me with paladin powers, and he did!"

Tempus tryouts:  "I can tell if you're PAUNCH by your technique.  If you want to be on my team, you'll need awesome moves like sidekicks, ninja kicks, and reverse punches."

Tempus priest: "This little shifter girl wants to join your team.  Maybe... cleric?  We could use more of those..."

*Mittens punches the priest* "HELL NO!  I want to be his VIKING!"

Tempus: "I approve."
This message was last edited by the GM at 15:31, Tue 27 Apr 2010.
Blake
player, 106 posts
Going to Hell someday
Trying to enjoy the ride
Wed 28 Apr 2010
at 03:26
  • msg #66

Re: Unity Act 2:  Dark Visions

"I shall keep that in mind if I think of something I suddenly need to know before I need to know it.  Or maybe just out of curiosity."

  They look over to Reverie, wondering at the comparative effort of rhyming everything against throwing around eldritch power...  Spontaneously combusting people seemed easier actually.  "The book method actually, with some educated guesses filling gaps in over time.  I could fill you in on some of what I do know if you'd like of course."

  And Blake will too, as soon as their player stops being lazy and looks into what DC 20 (25 if they're feeling lucky) knowledge gets you regarding Astral Sea subjects.

OOC Style: Yes, it does just figure that out of the three Warlock Classed PC's, Blake is the only one with Religion trained.
  Also, temptation is there for Blake to learn more knowledge skills for sake of possible Epic. Lorekeeper.  Which gives a damage bonus to targets that fall within a category you have knowledge skill in (no, not history).

Bridget
player, 63 posts
Strategy Machine
Lawful Good
Thu 29 Apr 2010
at 03:24
  • msg #67

Re: Unity Act 2:  Dark Visions

Bridget responds to Mittens in her usual cold, collected tone. "I am doing my job: Keeping the peace. I'm telling you now: Do not announce a war until it happens. If we are being attacked and its immediate, feel free to announce it in the street. If we are being attacked and it isn't immediate, tell the king and he'll do his job. The citizens will be kept informed accordingly. But too many times have there been false prophets, or simply people trying to stir up trouble, for you to simply announce such a thing without the authority to do so."

She really could care less what Mittens studied about war. This is about procedure and timing. Of course, if Bridget could read narrative, she'd also be telling Mittens she's guilty of the same thing she thinks Bridget is guilty of. But she can not read narrative.

Luckily for everyone, Bridget doesn't get angry. That is nigh impossible to do. Irritate, MAYBE.
Eli
player, 47 posts
Child Prodigy
Future Archmage
Thu 29 Apr 2010
at 03:33
  • msg #68

Re: Unity Act 2:  Dark Visions

Eli facepalms. "I saaaaid... no arguing! ....oh wait... you don't think you're arguing with her. OK. Bridget? Please go take care of business and ignore Mittens. Mittens? Please ignore Bridget." he doesn't want to have to pull rank, but he will if those two continue at it.

Bridget bows. "Very well, Eli." and goes away.

Eli combs his fingers through his hair. Then looks back to Liberty. "Very sorry to hear about you not having parents..."
Liberty
player, 7 posts
Anger Management Failure
Almost Neutral, but Good
Thu 29 Apr 2010
at 03:45
  • msg #69

Re: Unity Act 2:  Dark Visions

Liberty listens closely and says, "I was brought up by a demon-worshiping cult. All I understand is hate and the desire to destroy. I'm trying to learn what love is. But in the meantime, the cult that raised me did so because I was meant to be a weapon. So now I gear my destructive tendencies and my skill towards that which Unity and its people deem evil. Fair warning to all of you: Don't make me mad at you. I'm still learning self control."
Reverie
player, 45 posts
Lover of Stars
Poet
Thu 29 Apr 2010
at 04:02
  • msg #70

Re: Unity Act 2:  Dark Visions

Reverie opts to respond to Liberty.

"Please don't think we'll make you mad
Your story has already been sad.
It's time you're shown love's sweet embrace
And someone kiss you on your face."


With that, she kisses Liberty on the cheek.

Liberty blushes, holds her hand to her cheek and seems shocked, but has this "going to cry" look on her face as she forms the smallest of smiles. She hugs Reverie. Instant best friend. Reverie pats Liberty on the back, looking at the others.
Mittens
GM, 281 posts
Shifter
change job kupopopo!
Thu 29 Apr 2010
at 20:15
  • msg #71

Re: Unity Act 2:  Dark Visions

"I shant," Mittens answers both Bridget and Eli, smiling at the boy, "Ignoring our difference of opinion accomplishes nothing, Eli.  Take Grall and Mortin for example.  They came to a better understanding of each other through conflict.  My current understanding is that Bridget respects authority and procedure more than knowledge and wisdom.  I think she understands that I respect my god and the well-being of the people more than than her interpretation of her rules and procedures.  The more we exchange thoughts the more we understand each other.  I don't deny that there is a time to remain silent, like when your enemy is torturing you for information on your allies, but I do not see Bridget as my enemy and I don't see this as a time to remain silent.  In fact, I see her as an ally.  So it's critical we understand each other so that when crisis arrives, we can work together effectively.  That's got Unity written all over it, doesn't it?  So yeah.  Not going to give Bridget the silent treatment or shun her or ignore what she's telling me."

Mittens contemplates the now blushing Liberty's background and rubs her chin.

"Brutal!" she says, "Love is pretty much the opposite of selfishness.  But now that I think of it, I don't believe the rest of the members of the two teams have shared their backgrounds.  Blake?  What's your background?  Bridget?  Eli?  Reverie?  I'd like to hear yours too."
This message was last edited by the GM at 20:18, Thu 29 Apr 2010.
Blake
player, 107 posts
Going to Hell someday
Trying to enjoy the ride
Fri 30 Apr 2010
at 06:09
  • msg #76

Re: Unity Act 2:  Dark Visions

  "If I were the sort with a handle on cantrips, that would probably be what I show to answer 'what is love' questions directed at me."  Blake comments in regards to Reverie's actions.

  The continue to ignore the philosophical debate (or closest thing to) between Mittens Eli and Bridget.  As for Mitten's most recent question, they say "Narfell.  It's really cold and there are ruins scattered about and below the ice.  Scavenging bits of history for those interested but not enough so to go themselves made of the majority of the excitement in my life.  Then I left because, once more, it's ridiculously cold there and not so much for a good chunk of the rest of the planet."
Eli
player, 49 posts
Child Prodigy
Future Archmage
Fri 30 Apr 2010
at 17:06
  • msg #77

Re: Unity Act 2:  Dark Visions

Eli answers, "I was born and raised in the Vogel Kingdom, but have visited Unity many times. My drive is simple: I do not like violence and I work hard to eliminate it. Even when I was sparring you, I was trying my best to make the damage done to you illusory and fatiguing rather than real. But for the whole settling differences? Umm... I don't think that happened. Grall and Mortin both seemed plenty sour with each other in the end anyway. I know I'm still soar with you." he says in a lightly annoyed tone, trying to forget he's still mad at Mittens.
This message was last edited by the player at 17:09, Fri 30 Apr 2010.
Bridget
player, 65 posts
Strategy Machine
Lawful Good
Fri 30 Apr 2010
at 17:11
  • msg #78

Re: Unity Act 2:  Dark Visions

Bridget answers, "I was born and raised in Unity. My motivation is to bring order, civility and improvement to those around me." Even if she was evil, this would apply. "And to bring justice to those that would stand in the way of such progress."
Emerald
player, 69 posts
Vixen Rogue
Lv.?
Fri 30 Apr 2010
at 17:12
  • msg #79

Re: Unity Act 2:  Dark Visions

Emerald listens to Eli and then looks at Mitts. "When I was little, I learned how to survive on the street. But due to being shown this thing called love that Liberty is looking for, and in large quantity, I learned how heroes work and why they do what they do. Decided I'd be one m'self."
Reverie
player, 47 posts
Lover of Stars
Poet
Fri 30 Apr 2010
at 17:18
  • msg #80

Re: Unity Act 2:  Dark Visions

Reverie thinks how to respond and says to Mittens,

"I came here to Unity
Seeking out some purity.
Where I come from is dark and, well,
You know it as the Shadowfell.

My goal in life is not as noble
As Bridget or the cute Prince Vogel.
I simply wish to live and love
And make some friends on the way thereof."

Liberty
player, 8 posts
Anger Management Failure
Almost Neutral, but Good
Fri 30 Apr 2010
at 17:26
  • msg #81

Re: Unity Act 2:  Dark Visions

Liberty already answered this question, but can't help glance at Reverie after her actions. She looks at Blake and thinks on the whole Narfell thing. Then to Reverie. Then Mittens. Then Reverie again. Then the others...

"So most of us, myself included, are in it for selfish reasons." yes, she's aware Mittens claimed selfishness as the opposite of love.
Mittens
GM, 288 posts
Shifter
change job kupopopo!
Sat 1 May 2010
at 02:48
  • msg #82

Re: Unity Act 2:  Dark Visions

"Indeed," Mittens says with a knowing smile in answer to Liberty's statement, "Now to further blow your mind, we're all in it for UNselfish reasons too.  The heart of a person is a many many faceted thing, isn't that right, Emerald?"

She winks at the fox lady, proud of the pun.

"Take Eli's summation of yesterday's spar.  You weren't there for that, Liberty, so I'll catch you up on it.  There was a lot of tension between two of the Unity officials last night at the Vogel house while Eli's dad was being told of the day's happenings.  Grall and Mortin apparently had a standing grudge between them, and they jabbed at each other with words.  Me being the paladin of war that I am, urged them to fight it out, and they did!  During the duel, they hurled accusation after accusation at each other, in addition to their more physical attacks.  Mortin defeated Grall in armed combat, refraining from killing the man as King Vogel requested.  Grall on the other hand had a way of proving that Mortin was a racist who had no legitimate case against Grall.  I'd say he won the war of words."

She turns to face Eli.

"Violence and peace both have their places.  By violence a hunter shoots his prey so that his family can eat in peace.  By violence the smith forges a plow for the farmer to till his fields in peace.  'To secure peace is to prepare for war.'  You don't have to like it, Eli, but by our spar, you and I both are more prepared to secure peace.  And now I'm learning even more about you than if we'd stayed in peaceful silence.  Tell me why you're sore with me, and I'll tell you why I like you."
Blake
player, 108 posts
Going to Hell someday
Trying to enjoy the ride
Sat 1 May 2010
at 08:51
  • msg #83

Re: Unity Act 2:  Dark Visions

  "Less philosophical version.  We are directing our selfish reasons to apparently productive ends.  Which is more than most can be bothered with."

  Blake considers their situation for a moment, "Of course, when wanting to be able to feed and house yourself without resorting to crime or charity is selfish, you've got a whole other set of problems to worry about then.  If problems petty compared to unfortunate pasts, possible war, and other real problems beyond determining moral values."

  You want to survive in a legitimate manner? You selfish bastard.
This message was last edited by the player at 08:56, Sat 01 May 2010.
Liberty
player, 9 posts
Anger Management Failure
Almost Neutral, but Good
Sat 1 May 2010
at 13:19
  • msg #84

Re: Unity Act 2:  Dark Visions

Liberty frowns (I know, big surprise, right?). "And what unselfish reasons do you have, Mittens?"
Eli
player, 50 posts
Child Prodigy
Future Archmage
Sat 1 May 2010
at 13:20
  • msg #85

Re: Unity Act 2:  Dark Visions

Eli says, "Like I haven't heard the whole "peace can not be attained without bloodshed" thing in my war strategy, history and social studies classes that I have to learn being a prince. Says who? Everyone else because history is repeated over and over by ignorant people obsessed with fighting and refusing to look for a different way for peace. You know, the only reason I took up your challenge was to shut you up? But my sleep spell didn't work on you for who knows why. As for why I'm mad at you, you broke the rules of engagement. I didn't want to mention it before because I feel my dad made the rules a bit unfairly in my favor, but then that's because you can't spar me without injuring me. Can you. I guess Kord favors those who break codes of chivalry since war is never about honor. It's no wonder he has both good and evil followers who channel his power. And the really really aggravating thing is... if I had used my more harmful and destructive powers, I might have won. It's like Kord was laughing at everything I believe in and you were his mouthpiece."

(OOC: Had he used Flaming Sphere and other such "haha I hurt you without rolling dice" powers on Mittens, he would indeed have won since the reason he lost was Miss, miss, miss miss, hit?, miss, etc. At the end of the fight, it was literally the difference of "If Eli hits with his weakest power, he wins". I think Mitts had 3 HP left? Not sure. *Looks up* Eli admitting all he wanted to do was shut someone up... this is as aggressive as he's ever been verbally.)
Bridget
player, 66 posts
Strategy Machine
Lawful Good
Sat 1 May 2010
at 13:20
  • msg #86

Re: Unity Act 2:  Dark Visions

Bridget looks coldly at Eli. "To insult a god is to invite that god's disfavor." clearly, either she believes in the gods or she is testing what Eli will say in response.

Eli does respond, "I've had his disfavor since I was born. And what's he going to do? Cause Unity to go to war? He would do that to *reward* his faithful, just as much as punish them. I have no choice but to be held in contempt of his court."

Bridget waits and watches to see how Mittens responds to all of Eli's objections.
Emerald
player, 70 posts
Vixen Rogue
Lv.?
Sat 1 May 2010
at 13:21
  • msg #87

Re: Unity Act 2:  Dark Visions

Emerald says, "Don't forget he's also the god of storms and could overflow your crops.." Eli immediately replies, "And Pelor, who I do pay homage to at his church, will sit watch with a bag of popcorn?" Emerald cringes a little. "Calm down, kiddo.. just sayin'..."
Reverie
player, 47 posts
Lover of Stars
Poet
Sun 2 May 2010
at 03:40
  • msg #88

Re: Unity Act 2:  Dark Visions

(ROLL RELIGION FOR REV: Got 10 from the d20 die.)

Reverie oh-mys at Eli's outpour.

"Do not forget, Eli
Mittens said she likes you.
You would be wise
To listen to her words too."

Do not use your strength
For wanton destruction
That is a small portion
Of Kord's instructions.

I doubt he's quite as bad
As you think he may be.
For as legend has it, lad,
Kord learned to see.

He once ran wilder
Than he is today
But eventually regretted
Being that way.

He sided with the gods of good
When it mattered the most.
He would have avoided if he could
And now he will not boast.

For when he chose the side he did
He had to slay his mother.
Such a steep price to slay your kin
Because of recklessness earlier."

She glances at Mittens.
This message was last edited by the GM at 21:10, Sun 02 May 2010.
Mittens
GM, 292 posts
Shifter
change job kupopopo!
Sun 2 May 2010
at 03:39
  • msg #89

Re: Unity Act 2:  Dark Visions

Mittens takes a deep breath.  "Whoo!" she says, smiling, "I've got a lot to answer to, don't I?!  Let's see.  In order of chronology as best as I can recall...  Blake.  Selfishness and morals.  I don't consider it necessarily selfish to make a living without resorting to crime, but the definition of selfishness is to seek one's own advantage to the exclusion of others.  Many people have much more than they need materially, and what do they do with the excess?  Use it on themselves.  To the exclusion of those in desperate need.  I may not be much in the way of understanding morals, but I do know that an unselfish person is a rare thing to find.  At least as rare is a selfish person who admits to the fact.  So yeah.  Without crime, not selfish.  Without charity when it's easily within your ability?  Selfish.  'Least that's how I understand the word.  Of course there's levels of degree.  The peasant child who decides not not to share a crumb of bread with a mouse compared to a 'friend' who won't show up to testify that you're innocent of a crime because he's busy playing dice for example.

"Liberty.  My unselfish motives?  Well I love adventure.  While I could conceivably focus my drive on acquiring wealth and power by amassing a small army and pillaging villages, I instead focus it on things like capturing criminals or protecting the helpless.  So there ya go.  Why I bother... I dunno  I guess maybe those stories of heroes I heard as a child had that big an impact on me.  Guess I'm on a 'learn what love is' quest of my own.

"Eli.  WHEW!  OK.  From the top.  I'll try to echo back my understanding of what you said then answer it.

"One.  'I don't like violence.  I don't think it's needed to secure peace.'  I'm sure your teachers, men who have mastered violence I presume, also loath violence.  What do you suppose they'd say about securing peace with violence?  'Sometimes it's unavoidable, but violence isn't the ONLY way to secure peace?'  I would agree with them.  Tempus encourages people to be strong, but this includes being strong of mind as well as body.  In fact, 'true mastery of war is the leader who can conquer his enemy without a single blow.'

"Two.  'I answered your challenge to shut you up with non violent magic.'  You had the courage to face my challenge!  Good for you!

"Three.  'You broke the unfair rules.'  You're quite right!  Unfair or not, I agreed to the conditions, and then with great immaturity broke my word.  More apologies.

"Four.  'Kord favors breakers of rules 'cause it's the wise thing to do in war.'  One of Tempus' primary rules is to obey the rules of war.  Wouldn't make much sense of him to even HAVE rules if he favored breakers of rules.  In fact, that angel explained to me that the power I used against you has been taken from me because I broke my word.  Tempus spank!

"Five.  'You represent everything I hate and it makes me angry that you could be right.'  If you're looking for a war god of chaos and evil look no further than Grummsh.  Ironically, even Grummsh has rules.  Go fig, right?  But let's take a look at the rest of the pantheon.  Pelor: 'his paladins battle the undead'  Corellon: 'a skilled warrior'  Moradin: 'with the strike of his hammer, he is tireless and brave in the defense of his creations'  Selune: 'destroy lichens.'  Torm: 'served by paladins and other holy champions.'  See a trend?

"Violence is not the same as evil and vice versa.  If you're looking for a deity of 'be as peaceful as possible,' I'm afraid the position is still open.  Perhaps YOU could fill that role some day, but you'll have to work hard at it.  Maybe even FIGHT for it.  Perhaps it'll be of some comfort to you that even the gods can be frustrated with the way the world turns.  Even they must strive to shape the world into something more pleasing to them.  Most times non violently.  But when it comes time to fight they'd better be ready, 'cause even gods can fall in combat.

"Bridget.  'Don't insult the gods.'  I doubt Tempus would be insulted by Eli, but even if what Eli said would have insulted Tempus, i'm pretty sure he's not here to hear it.

"Emerald.  Even if Tempus WAS here to hear it, or I felt the need to tell on Eli in my prayers, I doubt he'd flood the Vogel crops over it.  They say the rain drops are the tears of Tempus.  He'd be the laughingstock of the pantheon!  'Oh look!  Tempus is crying over a mortal child's insult!  Hey Tempus!  Want some french cries with your wah burgers?'

"Reverie.  I couldn't have said it better myself!  I do indeed like Eli, and I daresay, Tempus would like him too.

"Everyone.  You're all awesome!

"Eli.  What disfavor since you were born?  As Reverie so eloquently pointed out, Tempus would no sooner 'reward' you with a war than Pelor would reward you with a drought.  If you're still mad at me, or at Tempus, then tell me what challenge I must undertake to sate your wrath?  You accepted MY challenge, so I owe it to you to accept yours."


(( OOC: Had to do my research on this one.  I'm using Tempus and Kord interchangeably just 'cause.
This message was last edited by the GM at 16:32, Mon 03 May 2010.
Blake
player, 110 posts
I'm Lawful Good
Wizards.com Said So
Tue 4 May 2010
at 08:47
  • msg #90

Re: Unity Act 2:  Dark Visions

  In all irony, Blake would need very little in the way of material possessions outside of living needs if it wasn't for, you know. Game mechanics.  Oh hey, I just melted a Juggernaut's face off while wearing my bathrobe and slippers by pointing my finger at them.  What's a damage aura and damage resistance?

  Blake has no sympathy for Eli at all, if some inclinations of agreement to their outlook on Gods.  Yes, Mitten's usage of their sword to attack Eli (hey, the post said they pointed their SWORD at Eli, then ouch happened) was completely against the challenge of using only her sword.  Freezing ice, flying blades, and magic missiles were also oh so harmless.  Sadly Blake realized Eli's attempt to one shot a fight would likely work on him, just as an Infernal styled Warlock is far more inconvenienced by the Fey variety than the other way around.

  "Ah yes, charity work.  Such as my being pulled aside in the street by law officials and asked to light people on fire in exchange for citizenship and the good of the city.  How fortunate for Unity I selflessly burnt the flesh of criminals for the safety of all.  Could be worse, I could shave off bits off the existence from others for power or some other unfortunate thing.  But sacrifice for power, personal or otherwise has never really been something I've looked into."  So nice that Lifestealer isn't the only Paragon Path open for Infernal Warlocks these days.

  They look over to Mittens, "I do appreciate the sentiment of course.  My initial annoyances with you left me before we even left that cave.  While I'm not especially respectful of the Gods either, I am glad I didn't have to beat up Tempus to earn your respect like you suggested."

   OOC Style: That's because Kord and Tempus (And Dol Dorn, or so I claim) are the same person.  Or at the very least official RPG sanction mechanics legal to plug Kord mechanics and powers into your Tempus character (if not supported by the char builder, as a listed known bug).

  As an unrelated note,  According to the Wizards.com Alignment test. Blake is....

 
Lawful Good.

  Up is down, Black is white, Cats and Dogs living together, Anarchy in the streets. What's going on here!? I didn't even pick the blind obedience to Law and Royalty options.  I picked the 'no better than anyone else, I pick and chose laws convenient for me, they can't even pave roads' options.

This message was last edited by the player at 10:58, Tue 04 May 2010.
Liberty
player, 10 posts
Anger Management Failure
Almost Neutral, but Good
Thu 6 May 2010
at 04:46
  • msg #91

Re: Unity Act 2:  Dark Visions

Liberty folds her arms and watches the people go back and forth. "So in other words, you don't have unselfish motives. Just unselfish actions that have selfish motives behind them. After all, you just said you don't know why you do things that way."
Eli
player, 51 posts
Child Prodigy
Future Archmage
Thu 6 May 2010
at 04:48
  • msg #92

Re: Unity Act 2:  Dark Visions

Eli has no love for Blake either. And not because Blake's logic is so messed up that it would make Joker's logic look logical. (Honestly, for someone so Jaded, Blake sure expects a lot from an 8-year-old spoiled rotten prince) After all, Eli doesn't know what Blake's been thinking. To be fair, Eli has no sympathy for Blake's being bitter over pretty well everything. At least Eli has a reason and it's aimed at one thing.

Eli says, "My challenge for you? Not only would you be incapable of it, but now isn't the time for it. But for future reference, the challenge is this: Go a week without violence. That includes fights. Even sparring."

And again. If Eli knew Blake's thoughts, he'd probably expect logic like "that's unfair since Mittens' challenge only lasted 2 minutes." well duh it did. It was a challenge to commit violence. People commit not-violence all the time. It's the length of time the gaps between violence last that impresses people. Kind of like how it's less impressive a chain smoker smokes 2 boxes a day than if the same chain smoker went a week without smoking.

"God of non-violence...." Eli muses, "Though if someone had to attain it by violence, that'd defeat the purpose. Won't be me, that's for sure. I have to say, Mittens... I'm impressed you are able to pay attention to every little point and answer them." That's normally something only a wizard can do.

(The whole Tempus/Kord/Dol Dorn thing is annoying, yes. It was never established what world this is and I always assume the PHB gods until otherwise told. I shoulda known, though, that the god of war is Tempus. Period. Kord is a shmuck who nobody cares to worship since Tempus has a better channel divinity. >.> It's enough to make me want to create an avenger of Kord someday. But for here I have enough alts. Perhaps if I remember him as the god of storms first, that might help me stop making this mistake.)
This message was last edited by the player at 05:00, Thu 06 May 2010.
Bridget
player, 67 posts
Strategy Machine
Lawful Good
Thu 6 May 2010
at 04:49
  • msg #93

Re: Unity Act 2:  Dark Visions

Bridget says, "Tempus' location has little to do with what he can or can not hear." she then looks at Blake. "I hope for the sake of your own intellect that you know what she meant, for your words indicate otherwise. Lighting people on fire is no more an act of charity than cooking food for yourself. You need to eat to live and you need to defend yourself from attackers to live. However, if they did not attack, you would not need to defend yourself. The charitable act was to bring possessions back to their owners and criminals to justice so they would not harm others. It was the criminals who asked you to light them on fire. Not Unity."

She looks at Mittens. "Perhaps you could tell each of us why you think so highly of us."
Emerald
player, 71 posts
Vixen Rogue
Lv.?
Thu 6 May 2010
at 04:50
  • msg #94

Re: Unity Act 2:  Dark Visions

Emerald says, "Gods get called names, ignored, mocked and otherwise made fun of all the time. I don't think something so common or trivial would stop Tempus from letting off some steam. Gods are temperamental, you know." She glances at Blake. "Not respectful of the gods, eh? Why, if I may ask..."
Reverie
player, 48 posts
Lover of Stars
Poet
Thu 6 May 2010
at 04:50
  • msg #95

Re: Unity Act 2:  Dark Visions

Reverie has little to add, watching the people discuss the topic further.
Blake
player, 111 posts
I'm Lawful Good
Wizards.com Said So
Thu 6 May 2010
at 06:42
  • msg #96

Re: Unity Act 2:  Dark Visions

  "It's possibly down to me having moral standards that even I don't meet.  Obviously I know the technical difference, I was brought on to help in a non specified manner while all cases of violent and immoral actions were in no way Unity's intent...  I, think I was serious there. It can be hazy when Unity and myself would honestly have preferred that to end without violence."

  They consider Emerald's question for a moment.  "Much credit is given to the Gods, some of it even deserved.  But it was not Tempus down in that cave getting his throat torn out by wolves, it was Mittens.  Even the Raven Queen denied their own 'fate' to get where she is today.  It is fortunate Mittens enjoys her work, because it would be a poor thing if they did their work merely because Tempus desired it so."

OOC Embarrassment: It was Mittens's go <.<  Pretend this post didn't happen if it would inconvenience Mittens's posting
This message was last edited by the player at 07:25, Thu 06 May 2010.
Mittens
GM, 302 posts
Shifter
change job kupopopo!
Thu 6 May 2010
at 22:50
  • msg #97

Re: Unity Act 2:  Dark Visions

It's a good thing Mittens doesn't have to answer OOC narratives or her posts would take more effort.

"Beat up Tempus..." she mutters, scrolling through her memories, trying to remember saying that's what it takes for her to respect someone, "Oh yeah!  Déjà vu!  We had this conversation about diety respect just the other day in that cave!  Right.  I was annoyed with Grall for saying, 'gods be damned!' all dismissively like they're worthless or something.  So I said, 'If not their character you should at least respect their power.  Depose Tempus and I'll have to respect YOUR power.'  Or something like that.  So no.  A person doesn't have to beat up a god for me to respect them.  More like if they do I'll not be stupid enough to NOT respect them to their face.  And yes, I do think it foolish to not pay respect when and where it's due...

"Like a king in his kingdom.  Whether he's good or evil, he probably has spies.  He may not be omniscient, but while in his kingdom it's still wise to either speak well of the king or not speak of him at all or some spy or loyalist might tell on you or bat you with a stick directly depending on how zealous they are.  So yeah.  Here I feel pretty safe saying, 'Lolth is ugly!' 'cause I'm pretty likely to get away with it.  In drow country that'd be a different story.  You're right, Emerald.  Just some kings, gods, and persons of whatever power level are more touchy about being disrespected than others."


Replying to Liberty, she ehs.  "Yeah.  I suppose that's as unselfish as I get - trying to act like the people I admire."

She ponders Eli's challenge. "An interesting challenge.  I accept your challenge if you'll allow me to modify it to where it's still practical in our current quest.  Namely, I'll go a week without INITIATING violence.  Acceptable?  In any case I'm flattered a genius like you is impressed with my ability to flap my jaw."  ;p

She considers Bridget's point.  "Well yeah, but putting yourself in the position where you'll likely have to fight to defend yourself and others from villains rather than take the more conventional, 'safer' community service option IS a charitable act.  And yeah... I think you all proved that you lean more in the non-violent if possible policy of Unity when you talked that wizard into surrendering rather than just charge in and make mince meat out of him like I wanted to do.

"And thanks for the support, Blake.  I sincerely hope my actions reflect at least a little of how Tempus would fight in my shoes.  If not... I'll have to punch Tempus in the face!

"As for specifics for why I admire those present, in short, because you're present.  You're on a quest to hunt down a dangerous criminal and heading towards a city that may be on it's way to destruction!  Sure I respect everyone's talents for what they are, but more important than that, I respect your ACTIONS!"

This message was last edited by the GM at 23:01, Thu 06 May 2010.
Bridget
player, 68 posts
Strategy Machine
Lawful Good
Sat 8 May 2010
at 13:00
  • msg #98

Re: Unity Act 2:  Dark Visions

Bridget says, "Well I shall list off the qualities I have personally noticed of the ones gathered here. Courage is, of course, an attribute this whole group shares as you pointed out, Mittens. But on a more individual basis, here is what I have perceived;

Due to my unfamiliarity with Liberty, the primary merit I would commend her with is self-control. Given her background, she should have already either met her end, landed in jail or run away. Instead, she is here at our side, soon to end any evil she faces.

You, Mittens, have shown much initiative and persistence. You almost died and came right back to your feet ready to fight some more. Perhaps Tempus punished you for your misuse of his power, but I know he is proud of you. I would be if I was him.

Emerald's merits, for the most part, are private. But today, I can boast that she has learned in very little time how to master a style of magic that will likely impress those of you who practice the arcane. She is a quick thinker and a quick learner.

Reverie has been nothing but uplifting, loving and humble as far as I can tell since I have met her. I have not witnessed what she can do, but I hear she is capable of instilling fear in her enemies. Fear is one of the most useful tools in war.

Eli, while about as hero-minded as I have come to expect from Unity's royal family, is also highly intelligent on top of this. Were it not for his lack of experience, I would recommend him as leader of our group. However, the leader would be wise to listen to him when he suggests something.

Blake is, from what I can tell, watchful. There is an old saying; who will watch the watchers? I believe he will keep us in check with his constant pessimism. Possibly even keep himself in check.

We all have room for improvement. But people prefer not to hear their weaknesses, so I will not give my opinion on what those weaknesses are unless it is requested."

Liberty
player, 11 posts
Anger Management Failure
Almost Neutral, but Good
Sat 8 May 2010
at 13:00
  • msg #99

Re: Unity Act 2:  Dark Visions

Liberty decides not to bother asking since Bridget admitted she knows little about Liberty. She says, "Thanks for your votes of confidence. But honestly, you bunch should hold out judgment until you know someone better."
Eli
player, 52 posts
Child Prodigy
Future Archmage
Sat 8 May 2010
at 13:01
  • msg #100

Re: Unity Act 2:  Dark Visions

Eli blushes from Mittens' constant smiles, praises and then even Bridget praises him on top of it all. "...Mittens? Not only are you a lot better than I gave you credit for at heart, but I don't think I deserve to be on the same team as you after the way I've treated you."

Mittens' constant bombardment of Eli's bad mood with her own good mood seems to have broken Eli's bad mood to pieces and broken his barrier against people obsessed with fighting. Well... for Mittens alone at the moment.

He earpirks at Blake. "...to be honest, I think very very few people in this world meet their own moral standards. It is the fate of the world to constantly strive. Aim for the stars and you may reach the top of a tree. Aim for perfection and you might be better than average. Practice your whole life at magic and study battles under experienced teachers..." he glances at Mittens. "and you might actually come close to winning against someone who out-classes you."

Yeah. That match coupled with Mittens' good attitude has humbled Eli. If only he were Raichel, he'd immediately recognize this as a thing to desire greatly. As Joe will likely soon learn about Raichel, she hates her own pride, even though she chases self confidence. It IS a hard thing to balance, admittedly, but still.
Emerald
player, 72 posts
Vixen Rogue
Lv.?
Sat 8 May 2010
at 13:02
  • msg #101

Re: Unity Act 2:  Dark Visions

Emerald says, "...thanks for that bit about me. And for not mentioning the other part." she is secretly annoyed that Bridget just made the others curious about what that may be, but decides this group is trustworthy enough that maybe this is simply Bridget's way of helping Emerald along with trust. Still...
Reverie
player, 49 posts
Lover of Stars
Poet
Sat 8 May 2010
at 13:02
  • msg #102

Re: Unity Act 2:  Dark Visions

Reverie glances about, petting Liberty's back, before speaking up.

"My dear companions,
What she says of you is true
You're all champions
In those great things you do.

But remember no one's an army
We all must depend on each other.
While each of us may be charming,
Together we are so much better.

Even the gods, all due respect,
Can not do everything alone.
They work together, connect,
To wield powers truly unknown."

Mittens
GM, 306 posts
Shifter
change job kupopopo!
Sat 8 May 2010
at 23:57
  • msg #103

Re: Unity Act 2:  Dark Visions

"And that there is what makes Unity great!" Mittens chimes with a big grin, "Sounds like Bridget covered everything I might have covered if I were more tactically minded and then some...  What private qualities?  I'd ask if Bridget has some dirt on Emerald, but it sounds more like she has clean laundry she wants kept secret for some reason.  Boy am I curious!  Oh well.  Thanks for the compliments, all.  As for deserving a spot on the team or liking people too easy...  I'd say just rely on the judgment of the people who sent us.  If you're good enough for them, you're good enough for me!"
Blake
player, 112 posts
I'm Lawful Good
Wizards.com Said So
Sun 9 May 2010
at 06:00
  • msg #104

Re: Unity Act 2:  Dark Visions

  Blake nods in regards to Mittens's diety commentary "'Lolth's hairy legs' being more wideley acceptable in this area than 'screw Adavndra' was part of that conversation, yes.  Even if the first part is akin to mentioning another Deity's beard, intent counts for something."  They decide not to suggest Mitten's hit Tempus in the ankles first so they can reach their face in the first place, considering the popularity of being very large for many gods.

  And thus many a temperamental goddess would exclaim 'are you calling me fat?'.  No, of course not, they would all literally be big boned in that case.

  To Eli they say "I might do well to reign in my scorn at a drop of a hat, but that seems to be something that will take longer than merely realizing it is an existing issue to deal with.  At the very least I can try to settle down regarding you as much as you have for us Eli."

  The comments, short or rhyming long of others are met without comment but general acceptance.  And a lack of apparent interest in the flaws of personal matters of the others (outside of the ones they have been or will be pointing out themselves at least) "As for trusting the judgment of those who chose us, I'll have to get over the fact they thought choosing me was a good idea before moving on to their other actions."
This message was last edited by the player at 06:01, Sun 09 May 2010.
Liberty
player, 12 posts
Anger Management Failure
Almost Neutral, but Good
Wed 12 May 2010
at 17:47
  • msg #105

Re: Unity Act 2:  Dark Visions

Liberty nods. "I second Blake's point. Unity can't be completely basing its decisions on morality if they picked the likes of Blake and I."

Bridget says, "We shall see. Be patient and go along with it. You will learn in time their judgment had nothing but moral standing in mind."
Eli
player, 53 posts
Child Prodigy
Future Archmage
Wed 12 May 2010
at 17:50
  • msg #106

Re: Unity Act 2:  Dark Visions

Eli resists the urge to shrug since the quota for shrugging is STILL met from Chirin's down-payment on it a while back. "Well can we make sure we'll work together well? I take orders fine, but as Bridget hinted, I also get ideas that usually wind up working. And as Blake can attest to, I can be cautious."
Reverie
player, 50 posts
Lover of Stars
Poet
Wed 12 May 2010
at 17:52
  • msg #107

Re: Unity Act 2:  Dark Visions

Reverie gives Lib another hug and pets her cheek before looking at the others.

"As long as you don't think ill of me
The get along part should be easy.
The worst case scenario I think on
Is people scared, 'cause I'm an Umbreon."

Emerald
player, 73 posts
Vixen Rogue
Lv.?
Wed 12 May 2010
at 17:54
  • msg #108

Re: Unity Act 2:  Dark Visions

Emerald nods. "I think we've established this group isn't the kind to get violent over non-humans. As for me? Well... I think you all work together fine. Don't expect me to act quite the same in combat as I did earlier, Mittens.

I'll be doing things different, you'll see.
And somewhat inspired by Reverie..."


She winks at Reverie.
Mittens
GM, 314 posts
Shifter
change job kupopopo!
Thu 13 May 2010
at 03:08
  • msg #109

Re: Unity Act 2:  Dark Visions

Mittens snirks the moment Bridget asserts 'only morals in mind' but makes no actual comment.

Mittens raises an eyebrow at Emerald's comment.  "Oh?  I was just going to mention how well you, me, Blake, and Bridget did our fist go-around.  Just how different?  And what's poetry have to do with it?  Our other roles have been pretty readily defined by what's been said so far... me with the bull-rushing into the fray to keep the arrows flying in the direction of my armor instead of the rest of the team, Bridget with the tactical stuffs, Blake with the face-melting.  So what you do now, Emerald?  And has your style changed since our spar, Eli?  And what's your role combat wise, Reverie?  No worries about being disliked for your race from my end, by the way."
Blake
player, 113 posts
I'm Lawful Good
Wizards.com Said So
Thu 13 May 2010
at 05:29
  • msg #110

Re: Unity Act 2:  Dark Visions

  Blake helps their mind process Bridget's claim by reminding themselves having moral standing in mind doesn't mean intent to follow it.

  Blake would also console Reverie with 'It could be worse, you could be a Doppelganger', but they just said they would try to go a bit more easy on Eli.

  "To be fair their faces remained in the on position, if missing eyebrows."
Bridget
player, 69 posts
Strategy Machine
Lawful Good
Thu 13 May 2010
at 16:59
  • msg #111

Re: Unity Act 2:  Dark Visions

Bridget looks at Mittens and says, "Is something funny?" in an almost Samuel Arrow fashion.

(Sam rocks. But while this video isn't the best of Sam, the whole thing is worth it to watch past the end (When that youtube "play" button pops up, don't be fooled. There's still more): http://www.youtube.com/watch?v=kDA9NbPAK8o )
Emerald
player, 74 posts
Vixen Rogue
Lv.?
Thu 13 May 2010
at 17:20
  • msg #112

Re: Unity Act 2:  Dark Visions

Emerald shrugs since it's back in style now and smiles at Mittens. "Perhaps a small demonstration is in order." she says. Then clears her throat with her fist to her mouth. Dropping her hand to her chest, she then sings soft and slow in a pretty, cute voice;


"When the waters of my soul
Threaten to run dry
There Your power holds
Turning the tide

One wilderness cannot steal
The strength of sacrifice
How Your love was revealed
In the fullness of time."


Everyone present feels the song sooth and caress their inner being as though somehow magical. Emerald says, "I will likely sing that song for you between battles."

(Song of Rest)
Liberty
player, 13 posts
Anger Management Failure
Almost Neutral, but Good
Thu 13 May 2010
at 17:22
  • msg #113

Re: Unity Act 2:  Dark Visions

Liberty closes her eyes and leans on Reverie. The song was so... relaxing. When she opens her eyes again, she looks calm rather than annoyed like earlier.
Eli
player, 54 posts
Child Prodigy
Future Archmage
Thu 13 May 2010
at 17:24
  • msg #114

Re: Unity Act 2:  Dark Visions

Eli answers Mittens, "My fighting style... you could say it has changed." then gives a relaxed smile as the song is sung. He claps once Emerald is done.
Reverie
player, 51 posts
Lover of Stars
Poet
Thu 13 May 2010
at 17:30
  • msg #115

Re: Unity Act 2:  Dark Visions

Reverie holds and even cradle Liberty when the girl leans on her. She answers Mittens,

"My role in combat is hitting hard.
I speak my words, they lower their guard.
And while it leaves them ever scarred,
My role will have us holding the cards."

Mittens
GM, 320 posts
Shifter
change job kupopopo!
Sat 15 May 2010
at 06:04
  • msg #116

Re: Unity Act 2:  Dark Visions

Mittens snickers.

"You mean besides Blake's face commentary?" she asks in reply to Bridget, "Well when you said 'nothing but moral standing in mind,' I found the way you framed your point to be rather exaggerated, something I don't expect from you.  I'm sure they at least had SOME thoughts in mind at the time besides just moral ones when choosing whom to send."

She smiles at Eli and asks, "Care to be more specific?"

When Emerald sings she swings her tail to the music and even dances a little.

"Catchy!" she says, "And magically refreshing!  I like!"
Blake
player, 114 posts
I'm Lawful Good
Wizards.com Said So
Sat 15 May 2010
at 06:23
  • msg #117

Re: Unity Act 2:  Dark Visions

  Blake thinks that 'first people noticed on the street' was what was going through Grall's mind at the time aside from morals.  "If you are ever inclined to sing such songs outside of combat because you feel like it, then by all means do."  Blake says to Emerald.

  They consider Eli's current and much more obvious choice of implement, but opt not to make any particular judgments of how that could affect their methods.  Just as those judging his actions as a Warlock's Curse would be unpleasantly surprised when things start to explode in a most uncurselike fashion.
Emerald
player, 76 posts
Vixen Rogue
Lv.?
Tue 18 May 2010
at 03:20
  • msg #118

Re: Unity Act 2:  Dark Visions

Emerald grins widely at Blake. "Th-Thanks!" To Mittens, she just nods with a smile. See... problem with being a happy-all-the-time type like Mitts? When they compliment you or seem cheerful, it just seems underwhelming. Like they aren't serious about it or something. And ironically, because Blake has been mister negative, his compliment to Emerald made her heart jump. It's like when Grumpy Bear smiles or something.
Eli
player, 56 posts
Child Prodigy
Future Archmage
Tue 18 May 2010
at 03:25
  • msg #119

Re: Unity Act 2:  Dark Visions

Eli displays his staff. "My implement of choice is now a staff, which doubles as a weapon. You saw me show up to train under Justice once you were out of breath. I know a few techniques now that will make me harder to hit. In short, I have upped my defensive capabilities."

He then looks at Emerald with a slight blush and some awe. "G-gosh... that was amazing..."
This message was last edited by the player at 03:27, Tue 18 May 2010.
Bridget
player, 70 posts
Strategy Machine
Lawful Good
Tue 18 May 2010
at 03:46
  • msg #120

Re: Unity Act 2:  Dark Visions

Bridget is quiet during the song and doesn't interrupt it. She is cold as ever and seems unaffected... maybe. She then looks at Mittens. "Exaggeration is not something I practice on a regular basis. However, I did not even mean it as an exaggeration as I have lived here my whole life and thus understand the authorities here, at least the ones I choose work with, who chose you all, are paragons of good and justice. Mock that if you wish, but you only laugh because of your ignorance of the people here. I hope you will learn to have more respect for these people I speak of as they deserve nothing less. Some day you will look back to today and laugh at yourself for laughing at the idea that they are, indeed, that hero-minded. They would rather have someone who is morally standing than the best swordsman in the world. And that is why Unity will stand even if it should ever fall."
Mittens
GM, 331 posts
Shifter
change job kupopopo!
Thu 20 May 2010
at 01:56
  • msg #121

Re: Unity Act 2:  Dark Visions

"In other words you're completely convinced that they would agree with every last one of your answers to the limitless moral questions there are, " Mittens answers Bridget, "And the thought of simply eating doesn't cross their mind when their hungry.  No they only eat because it's the moral thing to do.  If that's not an exaggeration, I don't know what is.  But don't take offense to my lack of understanding your point of view, no offense intended.  I laughed not in mockery of your heroes, but in amusement to my own thoughts of how one uses the outhouse with only moral thoughts in mind.

"Of course... I'm making a lot of assumptions about them.  Such as assuming they eat and use outhouses and such.  But I could be very wrong about this."


"I approve of Blake's statement and Eli's upgraded combat style."
Blake
player, 115 posts
I'm Lawful Good
Wizards.com Said So
Thu 20 May 2010
at 03:41
  • msg #122

Re: Unity Act 2:  Dark Visions

  Blake may be a nitpicky for the sake or personal amusement sort of person, but clearly they are a mere novice compared to Mittens.

  As for his degree of grumpiness, nobody is trying to kill him or annoying him at the moment.  This counts for a lot to Blake's mindset.  "Yes, anyways, was there anything we needed to take care of before we left for our destination?"  Aside from trying to locate Gilant if they could.
Freedom
player, 23 posts
Warforged Warden
Level 2
Sat 22 May 2010
at 05:11
  • msg #123

Re: Unity Act 2:  Dark Visions

Having just come from previously informing both Michael and Shale at their respective homes to head to the inn that those in the group who didn't have homes in Unity were staying at since the group would be heading out soon.

Thus Freedom arrives at the gate with Jimmy, the old dog, that bears the scars from what appears to be previous battles walking happily along side the warforged. If anyone pays close attention to the Warforged Warden, they would quickly realize that the longsword Freedom had been carrying has been replaced with what appears to be a dwarven hammer with a heavily weighted head that resembles as one-handed maul with a deadly looking spike on the back of its head. Those who are familiar with more exotic weapons would recognize this weapon as a craghammer.

Freedom waves to the group when he spots them and after approaching them explains that he's been rather busy lately with his training with Cedric on how to wield a craghammer, as well as arranging for his new friend to be taken care of after the group leaves through the gate as Freedom doesn't want to risk Jimmy's life by taking him out of town for a task that will no doubt be dangerous.

If anyone asked Freedom about Jimmy, the Warforged freely explains how and why Cedric gave Jimmy to him. Freedom sees no dishonor in having failed the timed exercise due to running out of time, because the exercise still provided him with the knowledge and strength he was seeking. Earning Cedric's respect and gaining a new friend are two additional perks Freedom values far more than the right to claim that he could complete an exercise by abandoning an ally to die on the battlefield.
This message was last edited by the player at 00:27, Sun 23 May 2010.
Gilant
player, 71 posts
Githyanki Swordmage
Level 2
Sat 22 May 2010
at 05:11
  • msg #124

Re: Unity Act 2:  Dark Visions

The Githyanki Swordmage approaches the gate looking a bit annoyed as he can be heard mumbling, "Of all the times someone had to close the window to my room at the inn. I can't Telekinetic Leap through a closed window. Going through the front door is such a hassle."

Ever since completing his training, Gilant has been puzzled about the training mat, why did the 'allies' it conjured up increasingly act like his Cadre. Thinking back on it, the conversation he had with his former leader has on some level troubled Gilant. While on one hand Gilant was happy he finally got to tell the leader of his Cadre that he was wrong, what the 'dead leader of his Cadre' had said didn't seem like anything related to his training at all. While Gilant was a bit annoyed that the leader of his Cadre said that they would always be with him, since he was never all that fond of his Cadre given how poorly he felt they had treated him when they were alive.

Gilant glances around and sees the group but makes little effort to head over to them since at the moment the Githyanki is lost in thought about what he is starting to suspect may have been the ghost of the leader of his Cadre. Gilant closes his eyes and remembers what he was told, 'We'll always be a part of you.  But we've seen the other side. Unexpected alliances and divisions.  Something's coming. Unity is not everything. Beware who you ally yourself with. Fear is the only ally who won't let you down.' When Gilant opens his eyes and shakes his head to clear his mind as he knows that dwelling on the past will only blind oneself to the present and leave yourself unprepared to handle the future.
This message was last edited by the player at 00:41, Sun 23 May 2010.
Michael
player, 32 posts
Human, Lvl 2 Wizard
Sat 22 May 2010
at 05:11
  • msg #125

Re: Unity Act 2:  Dark Visions

As Michael lives in Unity, he's been staying with his family getting his affairs in order in preparation for heading back out of the city and has only now headed towards the inn after being told by Freedom that he should head to the gate and meet up with the others.

After finishing up getting everything in order, Michael heads to the gate and easily finds the group once he approaches the gate. Although Michael notices that there is someone he doesn't recognize, namely Liberty, he also notices that Grall and Mortin don't seem to be present. Michael wonders if they just have not arrived yet, or that they may have been reassigned to other tasks.
This message was last edited by the player at 00:41, Sun 23 May 2010.
Shale
player, 33 posts
Gnome, Level 2
Fey-Pact Warlock
Sat 22 May 2010
at 05:11
  • msg #126

Re: Unity Act 2:  Dark Visions

Like Michael, Shale had been staying at his home in Unity with his family. As such Shale only found out about the group's upcoming departure when Freedom stopped by to inform him. Both Shale and his family had expected someone would come and fetch him when the time was right. Fortunately Shale had already finished procuring better equipment for the 'trip' and in his idle time the gnomish warlock had been pondering what can be done to fix the 'hole' Eochaid told him about. However for the time being Shale is convinced that he'll only know what needs to be done when the time is right.

Shale bids farewell to his family and promises to tell them about his adventures when he returns. After hearing their goodbyes, the gnome heads off towards the gate to join up with the group. Shale solemnly heads over to the group contemplating the task Eochaid has laid out for him, and doesn't seem to be phased by the presence of someone he doesn't recognize or that others he knows aren't present as things change. Shale mutters, “The more things change, the more they stay the same.”
This message was last edited by the player at 00:42, Sun 23 May 2010.
Bridget
player, 71 posts
Strategy Machine
Lawful Good
Sun 23 May 2010
at 23:30
  • msg #127

Re: Unity Act 2:  Dark Visions

Bridget is beginning to doubt Mittens' gender due to her use of potty references. She then says, "I did not say they only have moral standing in mind concerning every bit of life. I said that when they chose you bunch, they only had moral standing in mind." she pauses. Which is clear, because if they had sense in mind, they would not have chosen you Bridget thinks to herself before continuing, "You desire so much to exaggerate and to hear me do so as well? Very well. Now it is time I used some exaggeration; Arguing over this is a waste of time. You are convinced that everyone in the world is evil to the core and couldn't possibly have a moral thought. For that matter, morality is a non-existant, nebulous idea that only fools believe in. We are all fighting for nothing but survival and have only selfish thoughts for every aspect of life. Now then... back to not exaggerating; if you actually believe those things I just listed, you are off the team and can go home."

She doesn't expect Mittens to agree with every exaggeration she just listed. But she does suspect Mittens believes in one or two of them and wants to see what Mittens will do. So far, she has seen Mittens to at least have the qualities of not giving up and not being easily offended. Both of which are rare, the latter being downright endangered.

She looks at Freedom. "Greetings. It is good to see you again." she glances at the dog. "Both of you." she then turns her attention to the others as they arrive and nods to them. "Gilant. Michael. Shale. With all of us here, there is little reason to sit around. If you have eaten, we can be on our way."

Bridget displays Liberty. "This is Liberty. She is joining us."
Liberty
player, 14 posts
Anger Management Failure
Almost Neutral, but Good
Sun 23 May 2010
at 23:31
  • msg #128

Re: Unity Act 2:  Dark Visions

Liberty is trying to contain the rage at the sight of Gilant and clenches her fists. She wonders if Unity was too good to be true after all. But with Reverie right there holding her and cradling her, Liberty is too torn to do anything about it for now. "....hi." she manages. Then glances at Gilant. "A gith is a rare sight around these parts... isn't it?" she secretly hopes she is just mistaking a Githzeri for a Githyanki. She is mentally patting herself on the back for her immense restraint, not even raising her voice.

She stares at Gilant anyhow, as if assessing him. Trying to figure out what he is. She sees the sword and doubts he is as focused on psionics as she is. Though the comment on him telekinetically leaping to his room reminded her how naturally it comes to the gith. Still, while it may not be an especially human trait, Liberty is proof there is nothing out of bounds from humans. She was born with the gift just like any gith would be.

She considers asking Gilant a question or two privately in Deep Speech, but decides against it. There is no garuntee Gilant knows that language if he is here among surface-dwellers. That and she is unsure she even wants him to know that she knows that language. Should he slip up and say something in deep speech that would otherwise have been private, Liberty wants that. Very very much.
Eli
player, 57 posts
Child Prodigy
Future Archmage
Sun 23 May 2010
at 23:34
  • msg #129

Re: Unity Act 2:  Dark Visions

Eli smiles at the sight of the others. "You missed the concert." he informs them. "Emerald here just sang and it reverberated our very souls. She says she's gonna use her singing in COMBAT! She can weave magic with music!"
Emerald
player, 77 posts
Vixen Rogue
Lv.?
Sun 23 May 2010
at 23:35
  • msg #130

Re: Unity Act 2:  Dark Visions

Emerald says, "Heh... yeah. I learned a bit of magic and a few languages while you all were training..." She glances at Michael, Shale and then Gilant. She looks at Blake. "Far as I know, we don't have anything else to take care of." she then looks at Shale and smiles sweetly. "Indeed they do. But at the same time, Shale, change is inevitable and constant. Not unlike Eochaid, eh?"

Emerald was sure to study such things as the history of swordmagery, some info on who Eochaid is (which got her on a small side-tangent of learning about the feywild a little), and wizardry. It was actually quite necessary towards learning basics on arcane matters and such. If there is one thing she learned in her studies of magic in general the past two days, it's that knowing its origins and other forms of magic and how they work are great ways to advance your abilities quickly.

(OOC: My first time playing Emmy as a bard was actually way back when it was playtest. When I playtested bard, I chose warlock as a multiclass and continued multiclassing into one or two others beyond that. I love Bard.)
This message was last edited by the player at 23:35, Sun 23 May 2010.
Reverie
player, 52 posts
Lover of Stars
Poet
Sun 23 May 2010
at 23:35
  • msg #131

Re: Unity Act 2:  Dark Visions

Reverie is still blissfully unaware of Shale having found the same scroll she did, but it won't be long before she learns that he knows what she does. Either way, she is also unaware that he knows that Reverie knows how to curse an already cursed person.

Regardless, she waves to the four familiar faces with that pleasant, welcoming smile of hers.
Mittens
GM, 338 posts
Shifter
change job kupopopo!
Mon 24 May 2010
at 00:53
  • msg #132

Re: Unity Act 2:  Dark Visions

Mittens has the ability to answer a bazillion different things happening in rapid succession even though her INT mod isn't anywhere near the Fire Queen's.  Just 'cause.

"Not now that the rest of the group has arrived," she answers Blake before turning to Gilant with a huge smile, "Gilant... I SO like your style!"

"Heya, Freedom!  SWEET craghammer!  I'd be more jealous if I wasn't granted this nice new sword of mine!  Be curious to know why the change in weapons, but it looks like I'm agreeing with Bridget again!"

She looks over at Bridget with a big smile.  "Little reason to sit around indeed!  Let's get this show on the road!"

Mittens begins marching down the road and waves her arm in a wide arc over her head to beacon the others to follow.  She then turns around and begins walking backward so she can continue chatting.

"Pretty sure they are, Libs!" she answers the young blonde, "And so are swordmages!  He's a rare one indeed!"

"Yeah!" she says in reply to Eli's boast of Emerald, "Looking forward to her singing the enemy into death!  Now THAT'll be a sight to see!  Or sound to hear...  And to think, she learned how in just... wait..."

She stares at Emerald.

"...and a few languages?!  You're kidding... right?"

She shakes her head and giggles.

"Heh... Of course your kidding.  You almost got me there, though."

She looks back at Bridget with a bright smile. "Not ignoring you.  Let's see...  First thing f... OH YEAH!  LAST thing first!  'If you don't believe what I do you're off the team!'  Ahem.  Announcement for the benefit of those of you who weren't at the Sheriff's office, and for those who may need reminding:  There are two 'teams.'  One officially sanctioned by Unity with the quest of finding the kobold-mind-control boss guy includes, in order of rank, Bridget, Eli, Freedom, Micheal, and Gilant.  Was never ON your team, Bridget.

"The rest of us are to 'unofficially organize and mobilize our team' for the purpose of investigating my and Reverie's visions of impending DOOM based on our 'individual sense of heroism or respect for forces of nature or whatever' with only the mere direct personal sanction of a King and a freggin' GOD as our authority.  In MY deck of cards, GODs and Kings out-rank Sheriffs, buuut I'm only going to assert that I'm the boss of team Dark Visions and not step on your official shoes, Bridget.

"As for our moral codes not aligning, perhaps it's withing your sense of right that those willing to risk life and limb to help you defeat a notorious bad-guy while hopefully saving a city from exploding and a nation from slaughter just miiiiight be juuust good enough to allow to walk on the same road as you even if they don't quite share your optimism or your idea of morality.  However, hashing out such in a sane manner isn't at all a waste of time.  Especially given that this is likely a rather long walk."

Narrator
player, 141 posts
The Voice
Helping plots along
Mon 24 May 2010
at 01:04
  • msg #133

Re: Unity Act 2:  Dark Visions

As if on cue, a prison wagon driven by the familiar one-legged veteran arrives.

"Hey there, everyone!" he says, "Anyone want a ride?"

Cedric steps off the back of the cart and offers to take the dog from Freedom.
This message was last edited by the player at 01:11, Wed 26 May 2010.
Blake
player, 117 posts
I'm Lawful Good
Wizards.com Said So
Mon 24 May 2010
at 02:24
  • msg #134

Re: Unity Act 2:  Dark Visions

  Blake nods in greeting to the recent arrival of those he has met before.  He ignores Bridget and Mitten's bickering like Blakes for the moment.

  Blake only learned one language (having come to Unity knowing the rest, sheet edit retroactively of course).  But it's the language of the Gods so that must count for something.

  "I'll give your leadership claims the respect you have probably come to expect from me for such things... On second thought, expectations I've caused might not be the best basis for that.  I'll pay attention if it seems like a good idea at the time."

OOC Style: Once again I refer Reverie to the House Rule that lets us curse already cursed people just fine.  But your feat is still Awesome because it grants you CA to multi cursed people.
Michael
player, 33 posts
Human, Lvl 2 Wizard
Wed 26 May 2010
at 01:51
  • msg #135

Re: Unity Act 2:  Dark Visions

Michael listens to what the others say and nods to Liberty when she is introduced. When Bridget introduces everyone, Michael replies,
“It is a pleasure to meet you, Liberty.”

When Michael hears about the goals of the two groups he says, “Perhaps after one group finishes its task, it will move to assist the other group. There are too many coincidences going on right now for it to be anything other than fate. I just hope that ours is a good one,” as Michael is hesitant to speak about what he discovered in the book about a portion of Unity's history that has been 'erased'. This is mostly due to not knowing how to approach Eli on the subject just yet. However Michael is also fearful that someone else might overhear him and the panic that could cause. Michael knows that the secret he discovered must remain a secret from the others a little while longer to insure that no one in Unity overhears it and starts to panic.
Shale
player, 34 posts
Gnome, Level 2
Fey-Pact Warlock
Wed 26 May 2010
at 01:51
  • msg #136

Re: Unity Act 2:  Dark Visions

Shale waves to Liberty when they are introduced. Although Shale is content to listen to what the others say, when Emerald mentions Eochaid, Shale grins and nods, “But of course. The lands are permanence at rest, while the oceans are permanence in motion. Both always changing, yet always the same. That is why Eochaid loves the Feywild as much as he does. And why he wishes for us to protect it.”

Shale stops grinning as he explains, “While I was training and communing with Eochaid, he told me  that there's an old hole in his roof that needs patching up.  He said it will not be an easy chore, but that it needs to be done. He also said that we'll be patching his roof together. Emerald, I'm sure you must realize that the sky of the Feywild itself is Eochaid's roof. And something falling to the ground could be coming through a hole in the sky. Maybe the city in the vision is a city in the Feywild? Either that, or whatever made the hole Eochaid spoke of, is the same force behind the destruction of the city in the vision. In any case, this is a task we must all do our part to complete.” While Shale is obviously not taking this lightly, the optimism in Shale's voice is obvious as Shale doubts the group can fail with Eochai's favor, let alone who ever else may be guiding the group with visions and warnings to guide the group's progress.
Gilant
player, 72 posts
Githyanki Swordmage
Level 2
Wed 26 May 2010
at 01:51
  • msg #137

Re: Unity Act 2:  Dark Visions

Gilant glances at Liberty and replies, “Hello, Liberty.” Gilant glances at Liberty oddly as he wonders why she simply called him a Gith and not a Githyanki. After pausing for a moment Gilant nods and answers Liberty's question, “I haven't seen any others living in this region. It sounds like you are familiar with Gith. How much do you know about her and the two species that were spawned from her followers?”

It is obvious that Gilant is curious to know what Liberty knows about the Gith. What is not as obvious is that Gilant is curious to know if she has escaped from Githyanki captivity, since if that is the case,  then Gilant knows he'll have to be on guard around her, and must choose his words carefully lest he risk being attacked when he is sleeping.

Gilant glances to Mittens when she talks about Gilant's 'fighting style', “I only wish I wasn't so rare. If more Githyanki and Githzerai thought as I do, the two would never have separated. Instead the Gith would have been a unified force that would have wiped out the Illithid. Then we, along with whatever allies we would have made, would have worked to prevent other races from ever having to experience the horrors that my ancestors were put through by the Illithid. The Gith would have become guardians eternally vigilant in protecting not only their own freedom, but the freedom of their allies as well. However that is now how things unfolded, but who knows what the future holds, the children of Gith may yet find redemption. What I do know is that the Githyanki have become as corrupt as the Githzerai feared they would.”

Upon hearing the others talk about omens, and visions, Gilant glances at his blade, with a look on his face that almost appears as if he is seeking guidance from the blade. Gilant then starts muttering to no one in particular, with an expression on his face that is half confused, and half 'have I just seen a ghost', “Was it just my memory of him that I spoke with, or was it really him from beyond the grave? The magic of that training area shouldn't have been capable of conjuring the spirits of the dead to give me a message. Yet why does that conversation haunt me so?” Gilant stops muttering as he realizes what he must look like to the others right now and starts to rub the bridge of his nose between his eyes as he says in his normal tone of voice as if nothing was wrong, “In any case it is obvious something is going on that that there are powerful players at work pulling strings if what you all are saying is true,” as Gilant seems to put whatever was troubling him out of his mind for the time being.
Freedom
player, 24 posts
Warforged Warden
Level 2
Wed 26 May 2010
at 01:51
  • msg #138

Re: Unity Act 2:  Dark Visions

Freedom nods when introduced to Liberty, and quietly listens to what everyone says as the Warforged contemplates the magnitude of the task at hand given everything that is going on. “With everything that has occurred, we must not become too overconfident, for the task appears to be far greater than we first believed. We will still do our best to complete it, but we must not forget, this is not a trivial task we have set before us.”

Freedom's lesson from the training room still weighs heavily on the Warforged's mind. Another lesson Freedom learned that day is that sometimes to win the objective, you must loose the fight, which is a concept Freedom thinks he better understands as, sometimes you learn more in a defeat than in a victory.

Sensing Freedom's mind is drifting, Jimmy nuzzles the Warforged Warden's leg gently, and Freedom kneels down to more easily comfort Jimmy while saying softly, “Everything will be fine, we'll do everything we can to protect Unity.”

It is at this time that the veteran and Cedric arrive. Freedom then stands up and nods, “Yes, Sir. Thank you, Sir. I know Jimmy will be happy in your care.” as Freedom accepts Cedric's offer and at the same time thanks him for it.
Emerald
player, 78 posts
Vixen Rogue
Lv.?
Fri 28 May 2010
at 00:53
  • msg #139

Re: Unity Act 2:  Dark Visions

Emerald giggles nervously from Mittens saying Emmy must have been joking. "Yes... learning an entire arcane art and how to spin magic with musical sway is obviously easier than learning a language..." she mumbles in slight sarcasm. "Believe me or not, Mittens, I wasn't kidding." she says in a Mittens-like grin and a small chuckle. Whether she's making fun of Mittens or simply giving Mittens a taste of her own "is she kidding or isn't she?" medicine is anyone's guess.

She looks at Shale, her smile fading. "A hole in his roof? ...so literally the sky is falling?" she looks at Freedom with a WTF look. "How can anyone underestimate a hole in the sky coupled with angelic visions and dreams of fireballs scorching a whole city? You won't get that from me, no sir..."
Bridget
player, 72 posts
Strategy Machine
Lawful Good
Fri 28 May 2010
at 01:00
  • msg #140

Re: Unity Act 2:  Dark Visions

Bridget says, "And who made you the boss of Team Dark Vision?" in response to Mittens. "For one arguing about how worthless my rank is, you seem to be practicing the very same assumption. Mine was based on a failure to remember you were not on my team to begin with. What is yours based on?" She then looks over to Michael. "You make a good point. We all need to be on the same page." she looks back at Mittens. "Whether you like it or not. You may well be under my command sooner than you think. Do not forget what I said about what you believe."
Eli
player, 58 posts
Child Prodigy
Future Archmage
Fri 28 May 2010
at 01:08
  • msg #141

Re: Unity Act 2:  Dark Visions

Eli looks back and forth from Bridget to Mittens and back. "Can you two argue about this stuff later? Time is running out. Mitts, you may believe in resolving differences, but maybe when we've all earned some time to relax you can duke it out?"

Bridget points out, "Mittens has already presented a danger to her team's unification by assuming command without discussing it with her team mates. Until that is discussed and agreed on, their team will likely die from sheer discord."

Eli sighs, "Alright so how're we going to decide a leader for Team Dark Vision?"
Liberty
player, 15 posts
Anger Management Failure
Almost Neutral, but Good
Fri 28 May 2010
at 01:13
  • msg #142

Re: Unity Act 2:  Dark Visions

Liberty nods to Michael in as polite a manner as she can muster before glancing back at Gilant. "I know that your kind split into two groups, supposedly different races, but I don't buy that any more than a human calling themselves a Shadar-Kai and claiming they are a different race. Githyanki and Githzerai are what your kind call themselves now. Thanks to the Illithid who enslaved your kind... I was a slave to the Illithid until just two years ago, so I know how that feels. Which label have you chosen for yourself? Githyanki? Or Githzerai? Or perhaps something else entirely?"

She asides to Blake. "....who's team was I on?"
Reverie
player, 53 posts
Lover of Stars
Poet
Fri 28 May 2010
at 01:19
  • msg #143

Re: Unity Act 2:  Dark Visions

Reverie oh-mys at the back and forth.

"My heart cries out to all of you,
The future leans on what you do.
Whoever leads must have more than drive,
But the smarts to keep us all alive."


She then glances from Liberty to Gilant.
Reverie gives Liberty a gentle pet.
Mittens
GM, 345 posts
Shifter
change job kupopopo!
Fri 28 May 2010
at 01:55
  • msg #144

Re: Unity Act 2:  Dark Visions

Mittens hops on board the roof of the prison wagon then braces herself for yet another epic multi-train-of-thought reply.

"Blake.  Yeah.  Awesome.  That's what I'd do."

"Wizard looking guy who's name I've forgotten.  My name is Mittens.  Nice to re-meet you.  Good point about the common thread tying the two plots together being not coincidence.  Working together sounds smart."


She stares at Shale and blink-blinks.  "Wow!  Another prophecy?  Welcome to team Dark Visions!  You make a very very good point.  Sounded like Reverie had a very vivid vision.  What clues would tip her off to the city being in the Feywild?  If your guess is right, then this falling star exploding a city that Reverie saw was an event that must be as old as the hole in Eochaid's roof."

"Gilant.  I couldn't agree more.  Something troubling you?  Don't tell me YOU had a prophetic vision too!  Meaning DO tell me!"

Mittens smirks at Freedom.  "And it looks like you brought along the right size hammer to drive nails into the sky!"

She stares at Emerald in disbelief.  "REALLY?!  Oh!  Riiight!  Maaagic!  Duh!  Fancy.  Dunno how well the spell to learn languages would work on me though.  My head might explode."

"Bridget.  As mentioned.  The diety TEMPUS! and King Vogel.  Your rank isn't worthless, I didn't mind you being in charge when we kicked butt together, my team isn't as good as dead, and you're toootally not exaggerating again."

"Liberty.  According to the sheriff of South Gate, you'd be on the unofficial Team Dark Vision."

"Reverie...  You're making too much sense!  I don't think my tiny brain can handle much more of your correctness!  But then... maybe nobody else WANTS to be leader.  Do they?"


She looks around at her team doomed to die from discord.  "I was never given specific instructions by the angel of Tempus that I HAD to lead.  Just did so to get the ball rolling.  To be perfectly honest, I'd totally rather someone more qualified take command so I can focus on more important things like stabbing.  Who wants the job?"

Once everyone who wants a ride is on the wagon, the driver urges the horses forward.  Jimmy barks twice in reply to Freedom, but Cedric only nods.
This message was last edited by the GM at 01:59, Fri 28 May 2010.
Gilant
player, 73 posts
Githyanki Swordmage
Level 2
Fri 28 May 2010
at 03:46
  • msg #145

Re: Unity Act 2:  Dark Visions

Gilant looks saddened to hear that Liberty was enslaved by Illithid until recently. Gilant says in a somewhat saddened tone of voice, “Then perhaps we are the only two here who truly understands just how important it is to eliminate the Illithd.”

Gilant seems a bit lost when asked which he would consider himself, since that isn't a question he had been asked before as it was always 'which one were you'. Gilant smirks slightly as he answers, “Chosen for myself? Hmm if I could pick, I'd just consider myself a Gith, since while I am a Githyanki by birth, I have never valued the conquer them before they conquer you mentality that has corrupted Tu'narath and the majority of Githyanki Society. Instead I focused on becoming a stronger Swordmage, which is the only reason my Cadre didn't have me killed. My cadre saw me as a useful tool, and while I was treated poorly in the Cadre, their own arrogance and ruthlessness both sealed their fates and spared mine. I was sent on an errand when they were attacked in retaliation for a raid. From the aftermath I saw, they were wiped out due to miscalculating their enemies and not utilizing sufficient teamwork, as they underestimated their foes until it was too late. After burying what was left of them, I traveled on my own and eventually ended up here in Unity.”

Gilant then glances at Mittens with a slightly annoyed and unconvinced look upon his face, “I'm not sure, during my training, an 'image' of my Cadre's leader spoke to me.” Gilant is quite convinced that when the 'image' said that the cadre will always be a part of him, that it was referring to his memories, and not that he'll be haunted by his Cadre, which if it is the case, he'll make sure to seek out someone skilled in exterminating ghosts.

Gilant then sighs and continues, “Whatever it was, it mentioned that it had seen the other side. It mentioned that I should expect unexpected alliances and divisions. It warned me that something was coming, and it claimed that Unity was not everything. Then it blathered on about how fear is the only ally that won't betray me. To which I told him off that fear is no ally. It's what got him killed. He feared admitting that he could come across foes that were a serious threat to the Cadre. If he had more to say, I didn't listen to it as I pretty much pointed my blade at his face and told him the conversation was over as I was tired of him trying to bend me to his way of thinking. His way of thinking got the Cadre killed, my way of thinking has kept me alive. I'll prefer to stay alive, thank you very much.” While Gilant makes no effort to hide his disdain for the leader of his Cadre, Gilant doesn't mention that the only thing he is willing to rely on and trust is his blade, as he knows that telling his companions he doesn't trust them isn't good for morale.
Michael
player, 34 posts
Human, Lvl 2 Wizard
Fri 28 May 2010
at 03:46
  • msg #146

Re: Unity Act 2:  Dark Visions

Michael nods to Bridget and resists the temptation to facepalm or point out to Mittens that the overzealous attitude could hinder her group's efforts in the days to come. “I'm sure the other team will decide upon a group leader prior to our two teams separating. So there is no hurry to label a leader this instant.”
Shale
player, 35 posts
Gnome, Level 2
Fey-Pact Warlock
Fri 28 May 2010
at 03:46
  • msg #147

Re: Unity Act 2:  Dark Visions

Shale shrugs as he says, “That's what Eochaid said, but he failed to mention anything regarding an urgency or timeline. So it could be something he doesn't expect us to deal with for a year, or even a decade. Or it could be something of grave importance that will be dealt with within a week. Who knows. Only time will tell, and unfortunately it's being quiet right now.” It's obvious that Shale is close to the limit for how long he can take anything serious as he starts slipping some more typical silliness into an otherwise serious situation.

Shale glances at Mittens with a disappointed look on his face when she jokes about Freedom's craghammer able to put holes in the feywild. As Shale doesn't think that is a funny joke.
Freedom
player, 25 posts
Warforged Warden
Level 2
Fri 28 May 2010
at 03:46
  • msg #148

Re: Unity Act 2:  Dark Visions

Freedom shakes his head, “The danger is not from underestimating the danger and seriousness of the events that lie ahead, but in overestimating our own abilities,” as Freedom tries to point out that at least one member of the group seems rather overconfident in what the group can accomplish, and that is just as dangerous as underestimating the seriousness of the tasks ahead.

When Mittens makes the comment about using a hammer to fix holes into the sky, Freedom shakes his head in disapproval as that is exactly the type of attitude he was trying to warn everyone about as Freedom cannot fathom how a hammer could be used to patch up a hole in the sky, after all the sky isn't like a roof of a building that can be fixed using normal tools.

Freedom glances back at Cedric and Jimmy after he gets into the wagon.
This message was last edited by the player at 16:41, Fri 28 May 2010.
Blake
player, 118 posts
I'm Lawful Good
Wizards.com Said So
Fri 28 May 2010
at 04:45
  • msg #149

Re: Unity Act 2:  Dark Visions

  "What Mitten's said, Liberty...  At least the part about you being with us.  Despite my own rantings about officials, I'm far from qualified for leadership."

  Blake can always just let Mittens get herself killed if she does anything overly stupid.  But unfortunately for Blake, he's probably stupid enough to make an effort to keep that from happening.

  And of course Blake would prefer to be lazy over walking.
Bridget
player, 73 posts
Strategy Machine
Lawful Good
Sat 29 May 2010
at 12:43
  • msg #150

Re: Unity Act 2:  Dark Visions

Bridget is on the wagon after everyone else is and she listens to what all is said. Satisfied that her conversation with Mittens is over, she turns her attention to Gilant. His and Liberty's mentioning the Illithid has her attention as that is a very real and known threat to the world in general.
Liberty
player, 16 posts
Anger Management Failure
Almost Neutral, but Good
Sat 29 May 2010
at 12:44
  • msg #151

Re: Unity Act 2:  Dark Visions

Liberty has never seen Tu'narath, but she has heard about it. She gives a disgusted look when Gilant so much as mentions the name of that city built upon a god's corpse.

Liberty says in response to the leadership question, "...I'm no leader. Not only am I brand new to everyone here, but I am a very bad tempered girl." she then looks back at Gilant. "You are different. Very. Different. I'm going to be frank with you, I hate your kind as much as I hate the Illithid. I was kept in the same Illithid prison with several dozen Githyanki. The Githyanki were no kinder than the Illithid... meaner at times, considering I should have shared a kinship being a fellow prisoner. Heh... I got back at them by using Vlaakith's name as a curse word. The only reason I don't have permanent scars from them is because they were told whoever harmed me would be the next Illithid feast." she lightly squirms, her eyes twitching. Anyone having witnessed such a horror will never be able to mention it again without remembering the blood curdling screams. It's obvious from the look in Liberty's eyes that she witnessed such a feast. She looks back to Gilant, having gotten over it in the second that felt like 10 minutes of silence, "Fear is no ally, but it is a powerful motivator if you don't give up. Many will simply lay down and die rather than face their fears. You speak the truth about fear... I have been here in Unity for 2 years, but I have a long road ahead before I learn how to overcome all my fears. I may never fully recover from all of them, but I intend to do well enough to make it count."

Liberty is unsurprised how poorly Gilant was treated by his own cadre. Ever since she has entered Unity, Liberty has been learning what family is and how the Githyanki had to have rejected this concept as they did not reproduce the same way Illithid do, but rather they reproduce the same way as humans.

She gives Mittens a doubtful look when she mentions "another prophetic vision" and such. She doesn't comment, though, knowing that even if they are wrong, they all likely need excuses like "visions" to go out and "save the world". She does decide to add, though, "You know, vision or not, this world is LONG overdue to be rescued from the abuse evil has been beating it down with. I'm going to take that stick from the Illithid, Demons, Devils, evil gods, you name it... and beat them back with their own stick! See how they like the abuse. See how they like being crushed and subdued." MUCH experience behind those words as she has been crushed and subdued most her life.

(I hope nobody minds that due to Lib's background, I'm pretty well giving her all the DC knowledge of Githyanki and Illithid. Outside of those two, though, totally plan to stick with having to roll dice. I feel it's much the same as an elf knowing their own race's DCs since that's all Lib knew most her life.)
Eli
player, 59 posts
Child Prodigy
Future Archmage
Sat 29 May 2010
at 12:45
  • msg #152

Re: Unity Act 2:  Dark Visions

Eli listens to the conversations. "I took classes on leading since I'm to rule a kingdom some day. But I doubt that's quite the same as leading troops into battle. Not that it matters. I'm on Bridget's team." he'd rather not lead either, what with being a little boy with shy tendencies that only acts bold thanks to Darthic's influence. He may be young, but the full consequence of death is very much understood by his overdeveloped mind.
Emerald
player, 79 posts
Vixen Rogue
Lv.?
Sat 29 May 2010
at 12:46
  • msg #153

Re: Unity Act 2:  Dark Visions

Emerald says, "Nope, no magic was used to learn the languages. But I HAVE been studying languages for some time and am a bit of a linguist, so I have a mental advantage to learning languages over the next person due to experience and desire, I suppose. Well that and I've been studying Giant on and off before I finally got a book to get it right..."

"Oh!" she exclaims as if interrupting herself with an immediate thought, "I suppose it'll be handy to know I know quite a number of languages. So if you are unsure what the enemy is saying, chances are I know. Also, far as who's willing to take the job? I'm inclined to take up leading the team if nobody has a problem with it."


(As a side note: In real life, my dad, who is a linguist, had to learn basic conversational Greek in a single week. He memorized 600 words and learned the grammar in that time. My dad has an IQ of 145 or thereabouts and had been studying Latin before he had to learn Greek, so he was already familiar with linguistics a bit. This is real life. It blows my mind. But still, this setting is fantasy and the characters superheroes who, at an int score of 10 can keep track of multiple conversations. So I'm tweaking that it took Emmy 2 days to learn the basics of 1 language (Deep Speech) while "finishing" learning the other (Giant), but she'll be reading books on the trip to wherever we go. The third language I picked up with the linguist feat was actually a retroactive choice (Secret Language) that I was determined to pick up as soon as I saw it as a choice on Character Builder. On a final note, Emerald only has literally the languages of the gods to learn; Abyssal, Primordial and Supernal. I'll spend a feat on those too, but maybe I'll wait until lvl 6.)
Reverie
player, 54 posts
Lover of Stars
Poet
Sat 29 May 2010
at 12:47
  • msg #154

Re: Unity Act 2:  Dark Visions

Reverie tries to inform the others,

"Illithid are horrible creatures,
Proud of their disgraceful features.
There is no racism for such a race
When they are born of eating your face.


I know not of this Vlaakith you speak,
Or Tu'narath or any of these.
But I know the Mind Flayers are indeed a threat
And I'll help you deal with them yet.

As for fear being no ally,
I agree most of the time.
But I use fear as my sword
And scare enemies 'till they die...

As for leading Team Dark Vision?
I appreciate you asking permission.
I will decline the chance for now,
But we'll be leaders eventually somehow."

This message was last edited by the player at 12:47, Sun 06 June 2010.
Mittens
GM, 353 posts
Shifter
change job kupopopo!
Sun 30 May 2010
at 00:32
  • msg #155

Re: Unity Act 2:  Dark Visions

"Fear..." Mittens mutters as if remembering something, "The mind is... Fear."

If she were a bard she'd break into song.  Instead she asks a rhetorical question to no one in particular.

"What do you fear?  Fears of war and pestilence?  Fear of loss and failure? Fear the hate of your enemy?  Fear your god and savior?"

She nods over to Gilant.  "Yeah.  I prefer the path of courage.  And staying alive is good too.  Whatever that vision was...  It does sound connected."

Mittens figures the adult wizard guy will be called by his name sooner or later.  She ponders Shale's reply and nods.  "Could be that our visions are only loosely connected after all.  Just the fact that this all happened all at once had me convinced there's some common thread to it all.  I got a very urgent sense from my own vision.  Maybe it's a sequence.  Reverie past.  Me present.  You and Gilant future.  Maybe we'll get another piece to the puzzle along the way."

She nods also to Freedom.  "And under-confidence can be just as deadly.  Somewhere in-between is the elusive but necessary 'effective.'"

She's quite surprised by Bridget's silence.  Enough so that she figures it worth asking.  "Why so quiet all of a sudden?  Couldn't be you're satisfied with my answers...  could it?"

She smiles at Liberty's enthusiasm for doing good.  "That's the spirit!  Opportunity to do good is all around us!  Though I'll probably stab the evil ones with my nifty new sword rather than use their metaphor stick."

"It matters insofar as you're 2nd in command of your team, Prince Eli,"
she says with a smile and a wink.

She looks over at Emerald with a "yeah, right" look, but doesn't argue that it's impossible to learn even one language in that time.  Especially not while learning a new style of magic.  "The linguist with a brain the size of the continent is offering to lead.  Well you've got my vote!"

Then to Reverie, "Born of eating your face?  Brutal!  Didn't know that.  I'll be sure to have my face-plate in place should we ever FACE any.  Every time you mention your powers I want to spar you all the more!  And what you say about 'everyone's a leader' rings true.  Everyone sets an example.  Some examples good, some bad.  The more that set the example, the stronger the leading force becomes."

(( Mittens rolled a 15 on her Illithid knowledge check.  The lowest DC check is 20, but Mittens knows that they're also known as Mind Flayers, look like octopus-faced humanoids, and have mind powers.  She knows this from a story "Rapunzel And The Three Aberrants" she was told as a child. ))
This message was last edited by the GM at 12:46, Sun 06 June 2010.
Gilant
player, 74 posts
Githyanki Swordmage
Level 2
Thu 3 Jun 2010
at 02:50
  • msg #156

Re: Unity Act 2:  Dark Visions

Gilant isn't surprised by Liberty's story, and he grins slightly upon hearing at how she got back at the Githyanki, because Gilant doesn't think all that highly of anyone that becomes a Lich, including the current Vlaakith, which Gilant thinks is a corruptive force leading the Githyanki down a path that would have them end up the same as the Illithid.

Gilant nods at Liberty's view of what fear is since it mirrors his own views on the subject. The Githyanki then turns to Mittens and nods, “It is possible that the manifestation during training is related. And it is also possible that the manifestation was just some part of the training to get me in the right mindset to unleash the lesson being learned. Either way I am not going to loose any sleep over it.”

As Gilant hasn't seen firsthand how an Illithid eats someone's brain he isn't sure of all the details, but he suspects that the Illithids have a way to deal with people who cover their face, even if it is as simply as removing the helmet to expose the face.
This message was last edited by the player at 14:53, Sun 06 June 2010.
Freedom
player, 26 posts
Warforged Warden
Level 2
Thu 3 Jun 2010
at 02:50
  • msg #157

Re: Unity Act 2:  Dark Visions

Freedom remains motionless while listening to the conversation going on around him until Mittens addresses him. “While being effective is important, being vigilant is also necessary in order to maintain effectiveness over time. Otherwise ones skill can deteriorate, or ones ego can grow, either of which can lead to disaster, or death.” Freedom feels that since most of the conversation deals with things he has hardly comprehends he figures it is wiser to just sit quiet for the time being. It is however, somewhat obvious that Freedom is paying more attention to the group's surroundings than the conversation as Freedom is 'keeping an eye out' to make sure the group is not ambushed.
Shale
player, 36 posts
Gnome, Level 2
Fey-Pact Warlock
Thu 3 Jun 2010
at 02:50
  • msg #158

Re: Unity Act 2:  Dark Visions

Shale clearly has no interest in leading others so he keeps quiet regarding the discussion bout who should lead the 'non official' group. Even Shale would admit he isn't exactly cut out to be a leader. Shale considers what Mittens said about the visions and warnings possibly being related. It makes Shale wonder if Eochaid was behind them all, or if Eochaid is working with other 'powers that be' to guide people in order to avoid a disaster that Eochaid feels must be avoided to protect the Feywild. Thus Shale grins slightly and replies with the short response of, “Maybe, maybe not, but we'll find out in time.”
Michael
player, 35 posts
Human, Lvl 2 Wizard
Thu 3 Jun 2010
at 02:50
  • msg #159

Re: Unity Act 2:  Dark Visions

Michael waits till the group is far enough from Unity to speak up as he hopes that those present, including the veteran wagon driver, will be able to understand the delicate nature of the secret he has uncovered. Michael glances around for a moment before explaining, “While I was researching the use of arcane power to manipulate a foes mind, I came across a passage that talked about a ritual that erased a chapter of the royal family's history from the memory of the population of Unity. The passage didn't go into detail about the event itself since it was dealing with the principles involved with the ritual, however it was clear that the book was written by the one who conducted the ritual. I have no clue about what was erased or why, since the book did not go into detail about it. I also don't know why the writer of the book discussed it at all given that it could lead people to try to unravel the mystery of what had occurred. Let alone why the Royal family at the time permitted a copy of the book to remain in the library. But I'm sure we all can understand the commotion that could be caused if the general population learned that there is a chapter of Unity's history regarding the Royal Family that has been erased from the minds of the population at that time.”

Michael doesn't even bring up the fact that if word got out, it is the rumors and paranoia that could be caused that might prove even more disastrous than the knowledge of whatever event was covered up by the ritual in the first place.
Blake
player, 119 posts
I'm Lawful Good
Wizards.com Said So
Thu 3 Jun 2010
at 08:27
  • msg #160

Re: Unity Act 2:  Dark Visions

  It would probably have been quite some time before Blake would be able to learn of Mind Flayer reproduction methods if it wasn't for Reverie.  At least Eli wouldn't have been able to figure it out either.

  "A section of the Royal history Erased?  What would 'nothing but morals in mind' Unity want most to..." Now, things that were common documented knowledge outside of Unity on the other hand?  Because Blake's training off into silence is soon replaced by grim laughter.

  "Ah, how things taken for granted can be almost as effective as ritual magic."  Blake begins to dig through their backback,  "I wouldn't have even thought of it, nor would many scholars outside Unity anymore if you had not mentioned the deliberate attempts to bury the knowledge Michael.  Even then, if nobody in Untity remembers or admits to remembering, they would most likely claim any documented evidence is merely hurtful propaganda.  No reason for the poor fools to think otherwise."

  They pull out a book that looks like it's been hit with an iceberg.  This would be because it has  "A poorly outdated reference now, but serves the purpose for storytime.  Unless of course someone traveled back in time to plant evidence.  In every. Library. Ever.  Outside of Unity anyway."

  Blake gently opens the book, and turns to a certain set of pages to show those in the wagon.  "Joukaku, Queen of Unity.  Or at least Queen of the place before they changed the name to Unity.  Her story starts off like an old romance, the Queen who fell in love with a Unicorn.  Then we spiral off into standard issue royalty horror story.  She was afraid the Unicorn would fall in love with someone else, so exiled thousands and killed hundreds.  Ancient history that anyone with even a passing trace of learning would know outside of Unity.  History nobody pays attention to anymore, which I'm sure is how Unity would like it."

  Blake's rant ends, and they have a moment of quiet consideration.  "I would suspect there may be something more to this though.  Being known for wresting the throne from a crazy censored is something I'd love my populace to remember me for if I were trying to set up a 'Moralistic Utopia'... But then, that's just me."

OOC Style: Blake Take-10's for 21 Arcana/History at this point.  So even with a roll of 20, Blake/Eli couldn't know DC 35 (Master Epic) things such as Face Eating=Baby.

Go for it though with Lib.

This message was last edited by the GM at 12:45, Sun 06 June 2010.
Bridget
player, 74 posts
Strategy Machine
Lawful Good
Sun 6 Jun 2010
at 12:48
  • msg #161

Re: Unity Act 2:  Dark Visions

Speaking of erased history, due to Reverie not being able to know about the illithid reproduction methods, her mentioning this gets stricken from history.

Bridget turns her attention to Mittens and says, "You admit Tempus didn't tell you to be in charge, then turn around and say Tempus is the authority you have to put you in charge and thus, ignore my objection. If you can not even remain consistent with yourself, you are not worth exchanging words with over topics we disagree on. Therefor, concerning you, I will keep my words to things we agree on."

She looks in Freedom's direction. "Egotism, unfortunately, can be a stealthy enemy. Too much of it and you become a hindrance to others as well as yourself. Too little and you lose the ability to be tenacious. One of many reasons why working as a group is indispensable. We can keep each other in check."

Bridget may think herself better than everyone else individually, but she at least recognizes she isn't perfect and that there is no way she is better than everyone COMBINED. She knows each brings a skill that she either lacks entirely or is not as good at as the other is. But thanks to her emotionless demeanor and serious self discipline, Bridget has yet to brag or say out loud that she is better than anyone.

Blake's sarcastic comment on Unity being nothing but morals forces a response from Bridget as she looks at him, waits for him to finish and says in her usual cold tone, "Concerning your sarcastic comment about Unity and its morals, Unity did not simply materialize in its current condition. Great nations, no matter how great, must start somewhere. I strongly applaud your knowledge of history and encourage you to continue. However, as much as I prefer positive thinking, that is impossible with you and Mittens continuing to insist on marring the good reputation of Unity. Perhaps it is my fault for not asking politely earlier, so I shall now: Please stop purposefully marring Unity's reputation."

For someone who speaks monotone and cold, she sure can have heated words. But thanks to her robot-like tone, it is as if these words are purely the logical... the right thing... to say.
Liberty
player, 17 posts
Anger Management Failure
Almost Neutral, but Good
Sun 6 Jun 2010
at 12:48
  • msg #162

Re: Unity Act 2:  Dark Visions

Liberty blows upward on her hair and rolls her eyes as Mittens mentions using a sword instead of a metaphor stick. "Frankly, I don't care what you use, as long as we win and they don't." she then looks at Emerald. "You've my vote also." mostly because Liberty doesn't wanna.

Liberty is nearly blown over at seeing a Githyanki GRIN to the idea of her mocking Vlaakith. She keeps from looking too shocked, though, and reminds herself this guy was accepted by Unity for a reason. "Do you still consider them your cadre? Or do you plan to find a new one in your allies from Unity?" this question is multi-pronged. But mainly, Liberty is testing to see what Gilant considers a cadre or if he even considers getting a new one at all.
Eli
player, 60 posts
Child Prodigy
Future Archmage
Sun 6 Jun 2010
at 12:49
  • msg #163

Re: Unity Act 2:  Dark Visions

Eli shrugs at Mittens with a small smile. "Heh... thanks for the boost."

He then glances over at Shale and says, "Tell me about Eochaid? Emerald seems to know about him, but his name's kinda new to me. Then again, I'm new to the world in gener-" he looks over at Michael and then Blake. "Waaaaait waitwaitwait! Erased? From who? The whole city? Was the royal family also expunged of the memory of this event?" he frowns. "Hurtful propaganda or not, the truth should be known!" Ioun would be proud. "They say the truth hurts and all, but truth is one of the pillars of morality and Unity claims to be founded on strong morals."
Emerald
player, 80 posts
Vixen Rogue
Lv.?
Sun 6 Jun 2010
at 12:50
  • msg #164

Re: Unity Act 2:  Dark Visions

In response to Mittens' fear comments, Emerald says in a hushed tone, "fear of loss and failure..."

Emerald blushes lightly at Mittens' comment about her continent-sized brain and says, "Thanks for your vote, Mittens." Upon seeing Mittens and then Liberty vote for her, she figures she'll just assume she is the commander until someone objects.

She turns her attention to Bridget and says, "Lighten up some, Bridget. Blake and Mittens will believe what they believe and its actually better they voice their opinions and be honest than to not do so and keep it secret. Besides, if they spend too much time concentrating on biting their tongues, they'll get overly cautious and wind up withholding vital information."

Bridget says, "Nothing will shut up Mittens."

Emerald raises her finger to say something and pauses. She strokes her chin, staring down as if trying to think of a comeback. "Well I still think you're being a bit harsh. It's easy to believe Mittens when she says you exaggerate."

Bridget says, "Then perhaps it is I who should stop talking."

Emerald groans and flops backward.
Reverie
player, 55 posts
Lover of Stars
Poet
Sun 6 Jun 2010
at 12:51
  • msg #165

Re: Unity Act 2:  Dark Visions

Reverie responds to Mittens,

"The parent warned her son
To not give in to lust.
And for a moment of fun,
He broke his mother's trust.

A child was born
From the one-night stand.
The child's heart was torn
The child became a man.

He saught the one
That broke his mom's heart
When the father saw him come,
He had a running start.

The father killed the son
Then later learned of why
What was done was done
Regret made the father cry.

To this day, his soul cries.
Death was no release.
You can not simply die
To set your heart at ease.

If you spar me, Mitts,
This will be your fate.
But you'll push the issue
Until it becomes too late.

My heart is not your plaything
Nor should I toy with yours
My powers are not a game
They'll destroy you at the core.

You could handle a spar with me,
But people can live without legs.
Maybe someday I'll spar thee,
But please don't make me beg."


Reverie turns her attention to Blake, Michael and Eli. In that order. She reaches out and gently pets Eli before looking back at Michael.

"Take it from one who wishes
She could erase others' memories;
To undergo this mission
Could mean awaking agony.

For the sake of all involved,
I insist on some discression.
For the world does not revolve
Around one's obsession.

Learning the truth, I support.
Just be careful is all I ask.
For our lives are too short
To be destroyed by such a task."


She turns her attention to Liberty's question, smiling and excited, hoping Gilant will choose his new allies as his new cadre. Whatever that is. It sounds significant for as often as Gilant mentions it.

(DC 30 to know how significant a cadre is. -.o I couldn't roll that on a crit.)
Mittens
GM, 369 posts
Shifter
change job kupopopo!
Mon 7 Jun 2010
at 03:48
  • msg #166

Re: Unity Act 2:  Dark Visions

Listening to a huge tidal wave of other people's input totally counts as Mittens shutting up.  Even if it's only temporary.  She nods repeatedly while Gilant, Freedom, and Shale make their commentary, but stops and raises an eyebrow at Michael's revelation.

"Interesting," Mittens says quietly then listens to Blake's revelation.

"And people wonder why I'm jaded about romance..." she mutters.

Mittens then listens to the Bridget's objections, frowns, rubs her chin, nods as if in agreement, but makes no immediate reply.  She grins and thumbs-up in reply to Liberty's practical statement, gives a bow and a "You're welcome," to Eli then an approving smirk and nod at his rebuttal to Bridget, gives a bow and a "You're welcome," to Emerald and tries not to laugh at her futile attempts at reasoning with Bridget in her defense, then listens to Reverie.

Ah, Reverie.  How she teases and entices Mittens with her warnings!  Her tail wags eagerly, and she stares at Reverie like a seagull about to say, "Mine?"  Distant thunder can be heard as if to accentuate Reverie's prophesies of doom.  Or is it punctuating the look in Mittens' eyes?  Or Blake's grim laughter.  Maybe it's just thunder.

It takes a bit of effort for Mittens to compose herself enough to comment.

"You gunna make me beg, Rev?  Every warning you give me entices me more!  I can't wait to spar you!  But I suppose I'm going to have to... wait...  You'd make Bridget happy if you defeat me, 'cause THAT would shut me up.  I'll carry you to yon turn in the road if you're worried about slowing progress.  So... spar?!  Pretty please?!  With a cherry on top?!  If you win, I won't be able to make any come-backs to Bridget's latest accusations.  If I win, you'll not be afraid of yourself so much and we get to listen to another Emerald song!  WIN WIN WIN!"

She then clears her throat and begins her rebuttal of Bridget to hopefully draw Reverie into interrupting.

"Ahem!" she exclaims in a mock-regal tone before continuing to mock Bridget's words, "You are so very beneath me, you hypocritical, arrogant, excuse-for-sentient, SCUM, that I shan't waste another word of my precious and vastly superior intellect on your pathetic, mal-adjusted, primitive brain...."

She pauses and looks at Reverie expectantly to see if she accepts the challenge to shut her up.  Reverie doesn't interrupt.

"I guess that's a no.  Oh well.  If we'll be fighting mind flayers and such I guess I'll just have to charge in completely unprepared for whatever mind-blowing powers they decide to pull.  Or any other sorcerer who happens to have similar powers.  Hey!  This guy we're tracking down probably has some pretty nasty mind spells!  Too bad the paladin was unable to convince anyone to help her test her mettle against brain-washing..."

She again pauses briefly and waits for some indication from Reverie that she'll agree to a spar.
This message was last edited by the GM at 04:12, Mon 07 June 2010.
Reverie
player, 56 posts
Lover of Stars
Poet
Mon 7 Jun 2010
at 04:16
  • msg #167

Re: Unity Act 2:  Dark Visions

Reverie answers,

"If I had to chop your head in half
To show you what to expect.
It would defeat the purpose
And all you'd be is dead."

Mittens
GM, 370 posts
Shifter
change job kupopopo!
Mon 7 Jun 2010
at 04:45
  • msg #168

Re: Unity Act 2:  Dark Visions

Mittens sighs McHeavysighs and flops onto her back.

"Frustrated!" she announces, "Ugh.  You're killing me!  Guess I'll just have to continue my Bridget rant.  Backpedaling a bit.  Tempus sent an angel to inform me of the future and send me on a quest.  I become the boss of me on this one-person quest.  Then learn of Reverie quest and connect dots.  Figure may as well put my enthusiasm to good use and drag her and the others along.  King Vogel approves.  Bridget comes along and says I'm not allowed to be a prophet or be an example.  I say I am 'cause gods and kings out-rank her.  She then claims I don't respond to her objections, then says she won't respond to mine because I'm being inconsistent?!

"Eli points out that suppressing the truth as Bridget suggests is immoral.  Emerald tried to inject some practicality and Bridget goes even further down the path of Vecna acting as if silence is the moral high ground.  I think I'm starting to understand my misunderstanding of Bridget.  I foolishly assumed she was a hero.  She's actually a villain.  She wants that city to burn.  She wants Unity caught off guard.  She keeps insisting she be the ruler of the universe.  She insists Vecna's silence and secrets are the moral way.  It all makes sense now.  One thing you can't accuse her of is being inconsistent."

Michael
player, 36 posts
Human, Lvl 2 Wizard
Thu 10 Jun 2010
at 05:23
  • msg #169

Re: Unity Act 2:  Dark Visions

Michael looks at Eli and had expected to get a response such as this from the young wizard, “The ritual dealt with erasing the memories of everyone affected by the ritual within the timeframe specified by the ritual. I do not know if the royal family was excluded from the ritual or not. I do know that the basics for such a ritual are not all that complex as I have mastered a spell that performs a much more limited version of the effect to make a single individual forget very recent events.”
Freedom
player, 27 posts
Warforged Warden
Level 2
Thu 10 Jun 2010
at 05:23
  • msg #170

Re: Unity Act 2:  Dark Visions

While Freedom is concerned about what Michael has revealed, Freedom is no stranger to the concept of missing memories, as the Warforged has no clue where he was born or who created him, he just knows he was found in a chamber that was unearthed after an earthquake. The Warforged knows that he may never know why those who created him didn't take him with them, or why they left him where they did. The Warforged wonders if these missing memories are similar for everyone else. However one thing that appears to irk Freedom is the squabbling between Mittens and Bridget, and at this the Warforged breaks his silence, “I have heard that one man's trash can be another man's treasure. So why not just agree to disagree and leave it at that. I'm sure that if this squabbling continues, there will be lasting repercussions that may hinder our efforts. We already have enough enemies to deal with, we can not afford such petty hindrances when so much is at stake.”
Gilant
player, 75 posts
Githyanki Swordmage
Level 2
Thu 10 Jun 2010
at 05:23
  • msg #171

Re: Unity Act 2:  Dark Visions

Gilant looks at Liberty like she just asked someone a question that is both pointless and amusing. “Hmm how would I explain this in terms you might understand.” Gilant pauses for a moment to maintain his composure and then continues, “A Cadre serves the purpose of raising children and teaching them to be a part of Githyanki society. Basically the same role what you would call a family. I am no child and I do not agree with Githyanki society, so I have no need of a Cadre anymore. But I cannot forget the Cadre I was part of anymore than you can those who raised you. Normally a Githyanki would only leave a Cadre once the individual had another place within Githyanki society. I probably would not have been allowed to leave my Cadre till they had beaten out of me the opinions I have that don't match those of Githyanki society. Either that or till they killed me for not conforming and no longer being useful to them alive.”

Gilant then turns to Michael and says, “I have heard of those within Githyanki socieity that try to manipulate memories like that, but they use psionics and not arcane power to achieve their ends. So I doubt their methods would be helpful for comparison even if I did know how their version worked. Which I don't.”
Shale
player, 37 posts
Gnome, Level 2
Fey-Pact Warlock
Thu 10 Jun 2010
at 05:23
  • msg #172

Re: Unity Act 2:  Dark Visions

Shale ponders the best way to explain Eochaid to Eli, but figures that there is no explanation he can give that would be adequate in Eli's opinion so the gnome simply says, “I guess you could consider Eochaid to be a whimsical guardian of the interests of the Feywild. It's not the best explanation, but it should be sufficient for now,” as Shale doesn't seem phased by the revelation of a ritual that erases the memory of certain events from large group of people at once.

Shale grins slightly at how chaotic the group is and wonders if Eochaid finds it amusing since the group almost seems to be at its own throat, at least verbally, yet at the drop of a hat the entire group can focus on dealing with a common threat placed before it.
This message was last edited by the player at 15:24, Thu 10 June 2010.
Blake
player, 121 posts
I'm Lawful Good
Wizards.com Said So
Thu 10 Jun 2010
at 05:54
  • msg #173

Re: Unity Act 2:  Dark Visions

  "Bridget, if all it took was our comments to mar Unity's reputation then it is in worse shape than I could say.  Though I'll assume you don't think Joukaku's actions and the ensuing ones of those to become Unity's new rulers have any bearing on Unity's current moral standing.  Even I'm not so far gone as to believe so.    Thse old ones were bastards, I'm willing to be optimistic about the current setup. Besides, while we are far from reverential of Unity our comments don't quite reach the degree of vicious mock..."

  Blake trails off as Mittens begins her Bridgit impression.

  "...Okay, I don't quite reach the degree of vicious mockery.  And even if I did, I would find it difficult to treat Joukaku and the ensuing mind rapists with respect regardless."
Eli
player, 61 posts
Child Prodigy
Future Archmage
Thu 10 Jun 2010
at 15:10
  • msg #174

Re: Unity Act 2:  Dark Visions

Eli is getting distracted. "Hey now. Bridget never accused you of being the enemy or of worshiping a god of evil, Mittens. That's just mean. Where is your evidence? Both of you stop making accusations. Freedom is right. There is a time and a place for everything, but insults to your allies when you're on your way to work together to save many is bad form for both. Honestly, I look up to you two. Please don't nullify that. And what of the challenge I gave you, Mittens? Is it, in all irony, because you know you'll have to go a week without violence of any kind that you are trying to squeeze in as much as you can before your time comes to stop? That would defeat the purpose of the challenge."
This message was last edited by the player at 15:16, Thu 10 June 2010.
Bridget
player, 75 posts
Strategy Machine
Lawful Good
Thu 10 Jun 2010
at 15:24
  • msg #175

Re: Unity Act 2:  Dark Visions

Bridget says, "Freedom agrees with me. I had offered we only speak on things we agree on. Such as agreeing to disagree and move on."

Bridget says, "Do not worry yourselves, Eli and Freedom. Mittens is just upset that she can not spar Reverie and is throwing accusations in hopes of causing Reverie or myself to spar. If she really meant what she was saying, she would attack me. I took no offense, for none of it is true. It would be like taking offense to a dog barking when it is just bored. However, this is why I decided to not engage her in conversation. So the squabble is rather one sided at the moment. Therefor not a squabble."

She looks at Blake. "I do not mean for us to stop discussing the past, Blake. But just that we not make fun of the present state of Unity. To say Unity and morals with sarcasm is to say Dragon and scales with sarcasm. It is illogical and will eventually only make the one who said such look like a fool. I also did not mean that making fun of Unity would destroy its reputation to the whole city or surrounding cities, but to people around you, such as Gilant, Emerald and Mittens who are new here."

Bridget pulls out one of the maps and examines it.


(As a side note, I imagined a cartoonish scene where Bridget and Mittens both look at Freedom immediately and say "SHUT UP!" XD)
This message was last edited by the player at 01:52, Fri 11 June 2010.
Emerald
player, 81 posts
Vixen Rogue
Lv.?
Fri 11 Jun 2010
at 02:28
  • msg #176

Re: Unity Act 2:  Dark Visions

Emerald hrms as she listens. "Well... while I find it difficult to believe Unity's officials couldn't have any corruption, I don't find it impossible. Strict enough rules and even the craftiest corrupt official will eventually be caught and new precautions taken. Still, you should keep your heart on guard and prepared for when someone betrays Unity."

Emerald looks at Mittens and says, "If your words are true, then back them up and I will help you take her to justice. If they are not, then what purpose do the words serve? Be careful what you say, for you can not un-say what has been said. And if you are found to be false, that is less faith people will put in what you say. And some day, less faith in what you stand for."

If Emerald knew of Elle's overzealous actions and the extreme guilt consequences that followed, she could use that as an example. But alas, this is not Supermegatopia.

Emerald sits back up, smiles and says, "Bridget, you said pride is a stealthy enemy. I know that you believe strongly in what you say, but apologizing for being misunderstood is acceptable since it would have been at least partly your fault for not communicating well enough. An apology from both of you is what should be done. For where there is no apology in error, there is pride. Mittens, what you said was so low it hurt *me* and I'm not even her. She may not act like her feelings are hurt, but I'd bet my life they were. How can you fight at her side and say those things? She saved your life, Mittens. Or did you forget that quickly? You would be dead if not for Bridget. Dead. A corpse in a cave to be forgotten. I don't know how she did it, but she did. So you could fight on. I daresay Tempus was proud of her in that moment."

Emerald then looks around at the group. "I don't mean to sound corny or hokey, but Freedom has the right idea; Let's all get along. If differences CAN be sorted out, now's the time. But if they can NOT? Then it's best to wait for a professional to help."

Bridget nods. "I have no problem apologizing for misunderstandings."

(Words of Friendship: +5 power bonus to next diplomacy check. No immediate stuffs going on? Take 10! So 15. Plus my diplomacy skill of 5. 20 total.)
This message was last edited by the player at 02:35, Fri 11 June 2010.
Liberty
player, 18 posts
Anger Management Failure
Almost Neutral, but Good
Fri 11 Jun 2010
at 02:42
  • msg #177

Re: Unity Act 2:  Dark Visions

Liberty frowns deeply. "Damn straight I won't forget... the Illithid and Githyanki raised me, Gilant. I don't remember anything but them before two years ago. I'm still trying to grasp what family is. So I guess you and I will have to learn that together, no?"

Liberty glances at Emerald. "...." she makes a mental effort to not get involved. She refuses to be made a fool of. She looks back at Gilant. "It would seem I understand you a whole lot more than you think, Gilant."
Reverie
player, 58 posts
Lover of Stars
Poet
Fri 11 Jun 2010
at 02:43
  • msg #178

Re: Unity Act 2:  Dark Visions

Reverie is quiet, watching to see how Mittens will respond. She was moments from offering a spar in exchange for keeping Mittens quiet. But she may not have to.
Mittens
GM, 384 posts
Shifter
change job kupopopo!
Fri 11 Jun 2010
at 04:24
  • msg #179

Re: Unity Act 2:  Dark Visions

"Contrary to popular opinion," Mittens begins brooding, "There IS a method to my madness.  It takes a lot of heat and hammering to turn a bunch of scrap into a usable sword.  Some materials don't mesh quite as readily as others, and they take more work to turn them into something usable.  In the same way, each one of us is made of very VERY different stuff than the others.  If we're to be turned into an effective unit, it would be very unwise to quit hammering halfway through the forging process.  Like it or not, our destinies have crossed, and if we wish to work together we'll have to... you know... work together?!

"Unity is very basic concept, but apparently I'm having a hard time putting that across.  So I swing harder and hotter with my word hammer to try and beat it into the collective consciousness the not-so-subtle obstacles to unity.  Obstacles like 'my way is the only way' ultimatums and ideologies.  Not to pick on Liberty or anything, but she just told us she spent years tormented by Githyanki and here she is having a civil talk with one.  Now how many shifters tortured Bridget as a child?

"They say the truth hurts.  If that's so, then any heartache I may have caused only punctuates I'm barking up the right tree.  I may not be a professional word smith, but I've done my best to be transparent to those I considered allies.  Yeah.  I admired Bridget and appreciated her help, but in return I get betrayal.  You ask for evidence?  Reprimanding someone for openly warning a populace about impending conflict for starters.  I'd recount the others, but I tire of repeating myself.

"Bridget's example is marring my opinion of Unity far more than the bit about a lunatic queen from the past.  Yesterday I just thought her overly dutiful and serious, but now I wonder if city law enforcement kept that kind of brain-washing magic around to turn her into the perfect thought police officer.

"As for my own faults?  Maybe it was less than shrewd of me to confess I have my doubts about Bridget, but I'm brash that way and I believe in giving a person the chance to defend their position.  If my fears of her being an agent of Vecna are true, it would be smarter to have mentioned them without her around just like when someone I know shouldn't have openly admitted suspecting a shape-shifter.

"Maybe it was immature of me to use the threat of openness to twist Reverie's arm to spar with me, but her answers have convinced me all the more to drop any pretense of avoiding violence.  I've made up my mind to dare the first evil mind bender to do his worst on my head.  Since Reverie insists she can't pull punches, I may as well go straight for someone who's at least willing to fight me.  I plan to go out of my way to find one.  First thing.  If I can't hold my own against the magics that I suspect turned Bridget into what I think she is, then Tempus made a mistake in choosing me as his prophet and I don't want him wasting any more time on me.

"I hope it's just misunderstanding, but I have yet to get even a hint of that.  Freedom's right about the gravity of the situation.  I can't afford to be weak.  I can't afford to have 'allies' that turn against me for what I believe in.  That said, I'm returning Bridget's ultimatum."


She takes off her gauntlet and presents it to Bridget with a serious look on her face.

"If I'm wrong, correct me.  If not, I kill you."
Freedom
player, 28 posts
Warforged Warden
Level 2
Mon 14 Jun 2010
at 04:15
  • msg #180

Re: Unity Act 2:  Dark Visions

Freedom looks back and forth as he feels that his words have fallen on deaf ears given Mitten's last 'statement' to Bridget as the Warforged becomes increasingly concerned that a duel to the death is about to take place which would hinder the mission each team has been assigned, “The seriousness of the situation is why such a petty duel should not take place at this time. We have objectives to complete and we cannot risk its success just to satisfy the urge to prove oneself in battle. If everyone here wished to truly prove their mettle, would it not be more prudent to focus on completing the objectives that have been placed before us and not creating new ones?” as Freedom's eyes flare up briefly as it is obvious that Freedom is starting to get annoyed at the present situation.

Although the Warforged Warden restrains himself from voicing his next thoughts on the matter, but even then a faint, harsh sounding growl of disapproval can be heard from Freedom while he keeps his suspicion of possibly having to sit on someone to prevent a duel from taking place to himself.
Gilant
player, 76 posts
Githyanki Swordmage
Level 2
Mon 14 Jun 2010
at 04:15
  • msg #181

Re: Unity Act 2:  Dark Visions

Gilant seemingly ignores the bickering about dueling to the death as to the Githyanki, such duels are not uncommon when a group is formed and there are those within it that do not approve of the current chain of command for the group.

Instead Gilant nods to Libery and says, “Possibly, but I doubt I'll ever grasp what a family is supposed to be like, since from what I can tell, no two families are the same.”

Gilant tilts his head to the side slightly when Liberty says she may understand him,  “I doubt it is that hard to understand me, I'm not exactly a mystery that needs to be unraveled since I have been forthcoming with providing answers to questions asked of me.”
Michael
player, 37 posts
Human, Lvl 2 Wizard
Mon 14 Jun 2010
at 04:15
  • msg #182

Re: Unity Act 2:  Dark Visions

While Michael notices that his conversation with Eli is being 'put on hold' due to the other conversation going on becoming more important as having people from both teams at each others throats won't help either team accomplish their mission. “This is neither the time nor the place for a duel, and neither group has the time to waste that would be spent dealing with a duel along with its aftermath. Mittens, I recommend that you delay your challenge till after the tasks at hand are dealt with.” Michael figures it would be better to not make a comment drawing a parallel to mitten's lust for battle and some of entities that he knows a Wizard can summon forth. Michael suspects that if Mittens became aware that there are creatures that can be summoned which have such a strong lust for combat that they would turn on the Wizard who summoned them to slate their hunger for battle, then Mittens would want to 'duel' such creatures, which wouldn't exactly be helpful in trying to convince Mittens to not have a duel with Bridget right now.
Shale
player, 38 posts
Gnome, Level 2
Fey-Pact Warlock
Mon 14 Jun 2010
at 04:15
  • msg #183

Re: Unity Act 2:  Dark Visions

Shale grows quiet when the 'talk' about a duel turns serious and possibly violent as Shale finds the situation disconcerting. The gnome warlock knows that Eochaid would not approve of such actions as there is no way that the Feywild would benefit from them, as the duel is more likely to hinder efforts to protect the Feywild.

However, while Shale doubts he is in a position to stop them he simply stands up from his position on the wagon and holds out his hands, while saying, “Can such a duel be postponed till after we deal with these visions and warnings that we have received? I'd hate for the Feywild to be harmed, not to mention all the citizens of whatever city was struck in the vision, because we were busy dealing with personal duels.”
Blake
player, 122 posts
I'm Lawful Good
Wizards.com Said So
Mon 14 Jun 2010
at 04:46
  • msg #184

Re: Unity Act 2:  Dark Visions

  Blake goes for the double facepalm.  They think to themselves,  'Mittens.  Please shut the censored up.  Sincerely, Blake's remaining credulity at this situation.'

  "Mittens, this is why Bridget thinks ignoring you is a viable option.  Because trying to deal with the far end of your crazy makes the brain want to jump off the cart.  More so than mere visions of Hadar."
Eli
player, 62 posts
Child Prodigy
Future Archmage
Mon 14 Jun 2010
at 05:06
  • msg #185

Re: Unity Act 2:  Dark Visions

Eli immediately stands between Mittens and Bridget. "You'll have to kill me first." he says with a frown and definity. "Cut it out. NOW. As Blake pointed out, you're only proving Bridget's points and making yourself look bad."
Bridget
player, 76 posts
Strategy Machine
Lawful Good
Mon 14 Jun 2010
at 05:13
  • msg #186

Re: Unity Act 2:  Dark Visions

Bridget turns her attention to Mittens and says, "If I were evil, my words alone would be meaningless and thus I would have no means of providing what you need this instant. Being of good and moral backing, my words alone should be enough that when I say I am not evil, that should end this here and now. But my words mean nothing to you, so there is nothing I can say in my defense or that would dissuade you. So I will simply answer you with a refusal to fight you. Even if you strike me. However, know that you will be held accountable to the law and if you kill me, you will eventually know I was innocent of your claims and you will have the blood of an innocent on your hands. And at that point, I would not be in your shoes even if it meant living."

She doesn't so much as have a hand on her sword.
Liberty
player, 19 posts
Anger Management Failure
Almost Neutral, but Good
Mon 14 Jun 2010
at 05:19
  • msg #187

Re: Unity Act 2:  Dark Visions

Liberty watches Bridget and Mittens with some curiosity, but like Gilant, is not too concerned. "If you kill your own ally, you won't last long. For your other allies will know they can not trust you with their lives any more than Bridget can." she states simply and with apparent apathy for the situation. She looks back at Gilant. "When you chuckled and said "explain in terms you might understand", it sounded suspiciously like the egotistical manner in which the Githyanki spoke down their noses at me. So you'll understand if I thought you meant that I could never understand you."
Reverie
player, 59 posts
Lover of Stars
Poet
Mon 14 Jun 2010
at 05:22
  • msg #188

Re: Unity Act 2:  Dark Visions

Upon seeing Eli move in between Mitts and Bridget, Reverie is getting concerned for Eli's safety. She doesn't move, however, she is prepared to show Mittens why she doesn't want to merely "spar" with Reverie should she make one false move. She is loathe to do so, but is seeing her options thin out more and more before her very eyes.

(Readied Action: Dreadful Word vs Mittens)
(Trigger: Mittens attacks an ally)
Emerald
player, 82 posts
Vixen Rogue
Lv.?
Mon 14 Jun 2010
at 05:47
  • msg #189

Re: Unity Act 2:  Dark Visions

And Emerald thought Bridget was frustrating. Emerald makes a mental note never to complain about mere 'jerks'. She shrugs and says, "Don't leave, Blake. It should be OK for now..." before clearing her throat and watching the goings on with how the others are dealing with this. She walks over to Mittens, unlatches her sword and walks back to her spot in the cart without Mittens so much as noticing the lack of sword-weight on her hip. She did this right in front of anyone that was behind Mittens.

(Take-ten didn't seem right in this stressful situation, though it would have been enough to steal the sword without Mitts noticing. So I rolled. Got an 18 on the dice. +12 = 30. The DC check, according to the PHB is 20+charlevel. I kicked that DC's butt so hard. Emerald now has Mittens' sword.)
Mittens
GM, 390 posts
Shifter
change job kupopopo!
Tue 15 Jun 2010
at 00:11
  • msg #190

Re: Unity Act 2:  Dark Visions

Mittens retracts her gauntlet and puts it back on, not noticing that her sword is missing.  She gives an impressed frown to Eli and nods in approval.

"I expected at least one of you to catch my turn-around," she says calmly, "But at least I've extracted from you all the point I was trying to make, even if you don't yet realize it.  Eli.  You've got a lot of guts if you actually thought I might stab through you to get to her.  At least one person takes me seriously.  I sincerely hope your courage isn't wasted on Bridget."

She addresses the group.

"The word duel between Bridget and I began when she threatened my life as a consequence for not agreeing with her.  I was willing to overlook her thinking it better to let the ignorant masses remain ignorant of impending disaster.  Inconsistent with my ideologies, and probably inconsistent with the very authorities of Unity she worships, but I let it go in favor of... you know..  Unity.  In favor of working together with capable allies who just might be able to avert the disaster.  I wasn't going to let my ideologies or her hypocrisies get in the way of saving a city or three.  Even paid her compliments.

"But she said something that flies in the face of the most fundamental principals of Unity.  One of the most evil thing's I've ever heard someone masquerading as 'good' say.  Allow me to recount.  'If your morality doesn't jive with mine, You're. Off. The. Team.  I'll let you try and save the world on your own while I hunt down my quarry.  You may as well be dead to me for all I care.  Just 'cause you don't worship at the altar of my ego.'

"Never mind that she took it upon herself to usurp authority over me.  Never mind that she's throwing the very founding principals of the nation she supposedly serves in the garbage.  Never mind that she dismisses what Michael and Blake said about Unity's past as if it had no bearing on it's present or future, even accusing them of wrongdoing for sharing this vital information with us.

"Never mind all that.  When I threw her death threats back in her face, your eyes were opened.  Discarding an ally who could help save the world because they don't match up to your idea of right is: Petty as Freedom said.  Untimely and dangerous as Michael and Shale pointed out.  Sounds crazy and looks bad as Blake and Eli mentioned.  Traitorous as Liberty said.

"You can't argue ideology if you're dead.  You all understand this oh-so-basic concept.  Unity for survival.  DUH!  Good, Neutral, and EVIL gods had to unite to win the war with the primordials.  They set aside their ideologies for something more fundamental.  But Bridget knows better than the gods.  She'd rather the world die than allow what her pot self considers kettle black stand at her side.

"She claims that there is nothing she can say that would dissuade me.  This is not true.  There's nothing she's willing to say that would dissuade me for she'd have to admit that she was being petty, untimely, crazy, traitorous, and all that.  Or... I'm wrong.  Maybe she'll dismount this death steed she thinks is a high horse and apologize.  Maybe the 9th hell will freeze over, but I wouldn't complain much if either happened."


(( Perc check of 19 fails to notice sword is missing because I as a player allow it to be so.  PHB or no, no PC or creature will ever be able to pickpocket a PC without them noticing unless they consent to said plot device.  ))
Blake
player, 123 posts
I'm Lawful Good
Wizards.com Said So
Wed 16 Jun 2010
at 04:42
  • msg #191

Re: Unity Act 2:  Dark Visions

  "Mittens.  Bridget being more of a nitpicker than I am and tossing her weight around is not the same as threatening to kill someone.  Even if you were not serious, but I feel you would kill her over this at this rate.  You are already off her team anyways, even if she could make it stick.  Making this annoyance worse is you both honestly feel you are right and the other is a moron, or your choice of wishy washy term.  And if the gods could not be woefully wrong due to spectacular arrogance, then Io wouldn't have been sliced in half.  Claims of being made in the image of the Gods makes so much more sense when you consider things like that."

  Blake resists the urge to sigh melodramatically.  "I would enjoy it if Bridget's claims about Unity at present are true.  I suspect it is far from the moral perfection she believes in just as the Gods are far below the respect they are given outside how much they can destroy those that annoy them or their followers.  But I also suspect that in both cases, it's probably close enough to both your claims that who cares if they are not perfect."

  Blake is this close to saying 'Right, that is it.  You two are in Time-out.'
Emerald
player, 86 posts
Vixen Rogue
Lv.?
Wed 16 Jun 2010
at 05:00
  • msg #192

Re: Unity Act 2:  Dark Visions

Emerald says, "Calm down, Mitts. As Blake pointed out, Bridget didn't threaten you with anything beyond not being on a team. Which is just the same as saying you're a civilian at best. You gonna honestly sit there and tell this group Bridget is guilty of murdering anyone who dies in Unity because they aren't on her team? Once you are no longer capable of protecting someone, that someone is not your responsibility. Frankly, I don't see the connection. Ms continent-sized-brain doesn't see the connection. If an insult to your morality or pride is enough to think your life is in danger or that someone else's life is worth threatening, then as Eli said, you're proving that Bridget is right and that you aren't cut out for adventure. But Blake's points say it all if you ask me. Oh and I have your sword. You can have it back when you promise not to kill your team mates." she says, wiggling the sword in her hand.
Bridget
player, 77 posts
Strategy Machine
Lawful Good
Wed 16 Jun 2010
at 05:04
  • msg #193

Re: Unity Act 2:  Dark Visions

Bridget says, "Considering you think I lie, then even if I said what you wanted me to say, you could just pass it off as lies, Mittens. So no. There is nothing I could say, willing or otherwise. Therefor, there is nothing I will say. My words are wasted on you as yours are on me. Like I already said a bit back."

She turns to Emerald, doesn't object, and finds some other place to sit, tugging Eli with her.
Eli
player, 63 posts
Child Prodigy
Future Archmage
Wed 16 Jun 2010
at 05:13
  • msg #194

Re: Unity Act 2:  Dark Visions

Eli is calmed by the fact "I was only kidding" was brought up. But he's no less upset. "I did believe you would stab me through, Mittens. And I will keep believing that." he follows Bridget's tugging and says, "Be careful of accusing someone of being on a high horse or throwing so many insults. For only those on high horses of their own do so. She won't talk to you, but I will. The foundation of Unity is not to be unified with every last thing. It is to unify those who despise evil against those who love evil. To unify the races and give everyone a chance. In that regard, Bridget seems to be giving you less of a chance. But really, Mitts..."
Reverie
player, 60 posts
Lover of Stars
Poet
Wed 16 Jun 2010
at 05:39
  • msg #195

Re: Unity Act 2:  Dark Visions

Reverie says,

"This was all my fault, my friends,
I do apologize.
For if I, in fact, sparred Mittens
She would not,
And could not
Have been so unwise."


She looks at Mittens.

"If the spar is so important and stuff,
That you threaten the life of Bridget,
Perhaps you are abbarent enough
That my powers are comparable midgets."

Liberty
player, 20 posts
Anger Management Failure
Almost Neutral, but Good
Wed 16 Jun 2010
at 05:45
  • msg #196

Re: Unity Act 2:  Dark Visions

Liberty has nothing to say at first, as she mulls over the words spoken. She then looks at Mittens and says, "We're all hypocrites. We all sin. We all are arrogant and think our own opinions are the right one. If you think Bridget is any different from you, you're just fooling yourself. And if you think throwing insults around makes you better than her, you're just plain stupid." She tosses a pebble out the side of the wagon, looking out at the ground that's moving underneath them.
Freedom
player, 29 posts
Warforged Warden
Level 2
Thu 17 Jun 2010
at 04:44
  • msg #197

Re: Unity Act 2:  Dark Visions

Freedom appears to not care that Mittens 'was just joking' and says, “If comments about harming an ally are not to be taken seriously, then there is still a lot about social interactions that I do not understand. Personally I find such comments offensive no matter who they are directed at. And if I was ordered to, I would physically restrain someone attempting to carry out such a threat by whatever means necessary, including sitting on them if that was the only way to keep them from being able to carry out the threat.” While Freedom doesn't specifically call out Mittens with his statement, the Warforged makes it clear what lengths he would go to in order to prevent such a threat from being carried out.
Gilant
player, 77 posts
Githyanki Swordmage
Level 2
Thu 17 Jun 2010
at 04:44
  • msg #198

Re: Unity Act 2:  Dark Visions

Gilant still remains uninterested in the shenanigans between Mittens and Bridget that have drawn in the rest of the group on the wagon. Especially since Mittens is now claiming that she never was going to carry out her threat. Instead, the Githyanki glances up at the sky looking at the clouds and any birds that happen to fly by as Gilant remembers the astral ships he had traveled upon in the past and that using a wagon pales in comparison.
Michael
player, 38 posts
Human, Lvl 2 Wizard
Thu 17 Jun 2010
at 04:44
  • msg #199

Re: Unity Act 2:  Dark Visions

While Michael is slightly comforted by Mitten's admission that she wasn't going to carry out her threat, he is still annoyed by the entire argument between Bridget and Mittens.

Since Michael thinks it would be best to get everyone focused on something else he mentions, “If the theatrics involving threats and ideology are over, can we get back to planning what our two groups will be doing?” Michael hopes that others will be willing to shift to an important task at hand without continuing to dwell on the argument between Bridget and Mittens to the exclusion of everything else.
Shale
player, 39 posts
Gnome, Level 2
Fey-Pact Warlock
Thu 17 Jun 2010
at 04:44
  • msg #200

Re: Unity Act 2:  Dark Visions

Shale ponders Liberty's latest comment as the gnome has reached the extent of his ability to keep things serious asking, “If everyone sins and is hypocritical and arrogant. What sins have newborn babies committed? How are they arrogant or hypocritical? If not at what point in their lives do you judge them guilty of those things?” As Shale brings up an example of someone who it would be ludicrous to consider to be a sinner, hypocritical, and arrogant. And Shale grins slightly in anticipation for what he expects to be an amusing response from Liberty as the gnome can't see how a baby could be considered to have done things that can be classified as hypocritical, arrogant, and sinful.
Liberty
player, 21 posts
Anger Management Failure
Almost Neutral, but Good
Thu 17 Jun 2010
at 05:01
  • msg #201

Re: Unity Act 2:  Dark Visions

Liberty turns her attention to Shale and says, "I have little to no experience with babies, but from what I've seen, they are arrogant enough to believe the entire world revolves around them. This attitude only being somewhat tamed at around age 5 or so when they finally start to understand there are perceptions besides their own. Sinful, not only because of the arrogance, but because of their greed. Give me, give me, give me is all they ever say or do. And if they were not sinful, their parents wouldn't need to correct them, now would they? Lastly, hypocritical? Pfff... you got me there. Babies and young children actually say it how it is. But then, my dealings with babies, as I said, is limited. I've only lived in Unity for 2 years. Before then? Never saw a baby in my life. But you didn't ask to get an answer. Did you. You just asked to make yourself look big. Didn't you."
Shale
player, 40 posts
Gnome, Level 2
Fey-Pact Warlock
Thu 17 Jun 2010
at 05:12
  • msg #202

Re: Unity Act 2:  Dark Visions

Shale shakes his head and replies to Liberty's statement, as the gnome chuckles a bit, “Look big? I'm a gnome nothing I do is big.”

Shale is however somewhat dissapointed that Liberty doesn't really answer the question as she has no experience with infants, and only seems to have dealted with small children that are far older than the infants he was asking about.  “I just asked since I thought the answer, whatever you give would most likely be humorous since I find the concept of a newborn baby to be any of those things absurd. But you do admit that you have no real experience with a newborn baby as you only described toddlers and spoiled children so that may be the best answer you can give even if it is about children older than I was asking about.”
Mittens
GM, 398 posts
Shifter
change job kupopopo!
Fri 18 Jun 2010
at 04:16
  • msg #203

Re: Unity Act 2:  Dark Visions

"So promised," Mittens says, reaching out to snatch her sword back.  She's impressed that brainy girl swiped it without her noticing, but she can't complain because it was the smart thing for Emerald to do.

"In order for us to plan what our teams will be doing together as Michael suggests, we need to be in the same book before we can get on the same page.  No I wouldn't stab you, Eli.  I would consider that to be evil.  Even if it meant killing an evil person.  That's the point I was trying to make, Blake.  I shall one last time attempt to make my position clear.  I'm going to use a dragon as a metaphor for the danger we're up against."

She takes a deep breath then recounts a conversation between herself and Bridget, being as monotone and blank as possible when mimicking Bridget.

"Me: 'There's a big white dragon on its way to the city to freeze it!'
Bridget: 'You shouldn't warn people.  You should welcome dragons as heroes.'
Me: 'Yes I should warn people.  Dragons are evil.  But I'll let that one slide for the sake of Unity.  I'm sure the people who sent us had some idea of what they're doing.'
Bridget: 'Of course.  They're perfect.  They'd agree with me that dragons are nice.'
Me: 'That's funny!'
Bridget: 'How dare you question our perfection?  And if you think dragons are evil, I'm sending you home.'
Me: 'You've no authority.  I'm the boss of my own team so there!'
Bridget: 'No your not.  And you're evil for doing the exact same thing I just did- assert yourself.  By doing so you're going to get your team killed.  Of course, that rule doesn't apply to me.  Sowing discord is only murder if you do it, not me.'
Me: 'That's silly.  Tempus put me in charge, but I'll vote Emerald leader and see what the others say.'
Bridget: 'You're ignoring me.  I'm not talking to you any more.'
Me: 'That's IT!  I'm going to throw every last backwards thing you've said to me right back at you!  You're evil!  You're trying to get myself and everyone else KILLED!  I'm not going to let you!'
Everyone Else: 'Mittens.  You're being unreasonable.'
Me: 'Exactly!  I was emulating Bridget!  But I'll drop it if she's sorry.'
Bridget: 'I'm going to hide behind the excuse that you wouldn't believe me if I agreed with you.  I stand behind what I've said.  You're evil.  Dragons are good.'
Everyone Else: 'Bridget's right.  Dragons are evil.  Stop disagreeing with her or you'll be sat upon.'

"WHAT?!  You guys are stabbing at my brain with your knives!  I don't know how much more my sanity can take!  Next thing I know your eye sockets will sprout tentacles and you'll be telling me that unity is discord, and that Bridget never accused me of putting the team at risk of death!  With the exact. same. thing. SHE was doing!  I want us to get along, but what am I supposed to do when all my efforts toward that end with 'words have no meaning?'

"I'm done trying to talk sense.  Emerald, if you still can't wrap your brain around my very simple point of view, I'll just have to say 'see I told you so' when Bridget's backwards talk makes YOUR head spin.  Until then I'm just going to put on a ludicrous smile as Reverie suggests and let YOU deal with all the insanity."


She points at her mouth, forces a grin, then folds her arms.  Grinning.
This message was last edited by the GM at 04:38, Fri 18 June 2010.
Eli
player, 64 posts
Child Prodigy
Future Archmage
Fri 18 Jun 2010
at 04:34
  • msg #204

Re: Unity Act 2:  Dark Visions

Eli listens carefully. "You misunderstood Bridget every step of the way, sounds like. And she got tired of explaining things to you. I, however, am not tired of it. Honestly, Mitts? If everyone else seems to think you're nuts and that Bridget is not, who is the common denominator? You're not evil. But Bridget is saying if you WERE, you can't be trusted. Which is true. But the fact remains you don't even HAVE to worry about Bridget since she's not even on your team, Mittens. So. Let's make our plans separately. Emerald, you're the leader of your group. So lead." he looks at Michael. "Any chance that forget-spell could be linked to our respective missions?"
This message was last edited by the player at 04:37, Fri 18 June 2010.
Emerald
player, 87 posts
Vixen Rogue
Lv.?
Fri 18 Jun 2010
at 04:40
  • msg #205

Re: Unity Act 2:  Dark Visions

Emerald nods to Mittens. "OK. Now. To put it bluntly, my powers can control people. Ally and enemy alike. Obviously, I control allies for their benefit. For instance, if I see a chance for an ideal position, I can make you move to a nicer position. Please keep this in mind. You should be able to tell when you are being moved by me or moved by the enemy. Now, as I move you, I will be giving commands that go along with the new positions."
Liberty
player, 22 posts
Anger Management Failure
Almost Neutral, but Good
Fri 18 Jun 2010
at 05:16
  • msg #206

Re: Unity Act 2:  Dark Visions

Liberty looks over at Mittens and then to Shale again. "I still have a lot to learn." is all she says before going back to highway hypnosis.
Bridget
player, 78 posts
Strategy Machine
Lawful Good
Fri 18 Jun 2010
at 05:22
  • msg #207

Re: Unity Act 2:  Dark Visions

Bridget pulls out a map and begins double-checking the terrain. "Does anyone here happen to have the ritual "portend weather"?"
Blake
player, 124 posts
I'm Lawful Good
Wizards.com Said So
Fri 18 Jun 2010
at 06:02
  • msg #208

Re: Unity Act 2:  Dark Visions

  "I've thus far avoided methods that unexpectedly shuffle around my allies.  It's likely somewhat easier for that to be forgiven of you to recent acquaintances than it would for me." Blake comments to Emerald.

  They just shrug in regards to Mittens (and ignore the 'Babies: Little Satans? or something worse?' talk) and say "I was in agreement with you over the letting people know unfortunate things are coming, but possible by way of vague visions misfortune doesn't deserve announcements of guaranteed war.  If it was a guarantee then we wouldn't be bothering to try and stop it due to more 'oh the Gods are right again' outlook.  As for my thinking you're more out of line than Bridget, it's easier to ignore her than it is to ignore direct death threats.  Not the most polite for the former fact, but should be obvious regarding the second."
Reverie
player, 61 posts
Lover of Stars
Poet
Wed 23 Jun 2010
at 00:44
  • msg #209

Re: Unity Act 2:  Dark Visions

Reverie offers to Mittens,

"So much anger, so much rage,
To put yourself in a cage
Faking a smile to throw a fit
Won't solve problems one bit.

If you're feeling alone, Mittens,
I offer you hugs and kisses.
Don't feel bad, you're with friends!
Around us, you need not pretend."


She spreads her arms towards Mittens.

"Come here, darling, for me to hold
And forget for now what you were told.
I'll give you the love you need
Though only if you allow me..."

Mittens
GM, 401 posts
Shifter
change job kupopopo!
Wed 23 Jun 2010
at 02:05
  • msg #210

Re: Unity Act 2:  Dark Visions

Mittens loses the grin when Eli speaks.

"Trust is a beautiful thing, Eli," she says, "I suppose it's rarity is part of what makes it so valuable."

She decides against answering another boast from an ally that they can control her.  She's grateful to Blake for saying that he ignored Bridget to some extent.

"Just relaying the words as they were given to me," Mittens answers, "I don't know just how immutable fate or prophesies are, but I do understand my duty to defend."

Then in reply to Reverie's offer of a hug she pat-pats her sword.

"I don't speak the language of hugs," she says, "Eli spoke the language I understand when he accepted my challenge.  I tried befriending you with compliments and a challenge.  You instead boast, belittle, mock, accuse, and reject.  Yes.  It's been a long time since I've been this angry."

She begins quoting a song.

"I love this, please push me harder!
I just keep getting meaner!
I’m growing from the pain!
How about you!?

Life, it’s hard, it makes me stronger!
A warrior seeking victory!
I’ll push it ‘til the end, push it ‘til the end!

Knee deep in your pit!
All together in the pit!
All forever in the pit for this!

Pirate, poet, vengeful killer!
It’s all what you’ve made me!
What has life made you?
Made you?!

Life, chalk it up to desire
Of which I’ve had my fill
I just keep pushing forward, keep pushing forward still
Keep pushing forward still, pit, still, pit, still!

So if you feel the need, bring it, bring it!
And if you just want to spit it out, bring it, bring it!
And if you just see your way clear then, bring it, bring it!"

Liberty
player, 23 posts
Anger Management Failure
Almost Neutral, but Good
Wed 23 Jun 2010
at 03:21
  • msg #211

Re: Unity Act 2:  Dark Visions

Liberty doesn't even bother looking and ponders to herself what she might do in Mittens' shoes. She thinks hard on whether her words would be hypocritical or not. Then decides the best way she thinks she can put it. Liberty says, "Be honest, Mittens. Do you see yourself as better than everyone here? Or is your rage blinding you to an ally showing concern for you? If you're that angry, then stop talking about how upset you are for now or you'll just wind up saying things you'll regret later and make your allies hate you more. Which defeats the purpose of what you were after, if your claims of unifying are to be believed."
Emerald
player, 88 posts
Vixen Rogue
Lv.?
Wed 23 Jun 2010
at 03:28
  • msg #212

Re: Unity Act 2:  Dark Visions

Emerald says, "To clarify... I can not force you to do anything that benefits you. If I were attacking you, that'd be different. But as my allies, if you *want* my help, you have to let me."
Reverie
player, 62 posts
Lover of Stars
Poet
Wed 23 Jun 2010
at 03:42
  • msg #213

Re: Unity Act 2:  Dark Visions

Reverie says,

"I never meant to upset you, Mittens,
So I now apologize.
Take it how you wish then,
But don't cut all your ties..."

Eli
player, 65 posts
Child Prodigy
Future Archmage
Wed 23 Jun 2010
at 03:52
  • msg #214

Re: Unity Act 2:  Dark Visions

Eli says, "Once again with misinterpreting. A person telling you a knife is sharp is not a boast. It's a fact. I don't see where Reverie boasted. But as for what you're quoting? I get the point and all, but be careful not to blame others for who you are. "Pirate, poet, vengeful killer. It’s all what you’ve made me." Liberty just told us how much hell she went through and wound up fighting for the right cause. So don't lay any blame on someone else for who you become. That's entirely your choice." he says in a lightly concerned fashion.
Blake
player, 125 posts
I'm Lawful Good
Wizards.com Said So
Thu 24 Jun 2010
at 09:02
  • msg #215

Re: Unity Act 2:  Dark Visions

  Blake wonders if the vision of fire he saw was in reference to the dreaded Drama Bomb/Verbal Flame War.  But it probably meant something less painful.

  "I'm less concerned with better than anyone else and more concerned by anything that makess me look reasonable or calm by comparison."
This message was last edited by the player at 09:02, Thu 24 June 2010.
Mittens
GM, 403 posts
Shifter
change job kupopopo!
Fri 25 Jun 2010
at 02:39
  • msg #216

Re: Unity Act 2:  Dark Visions

Mittens pauses and considers Reverie.  Bridget has made her cynical, but Reverie looks like she means what she says and hasn't been full of hypocrisy.  Just very very maddening enticements.  If not for such a powerful distraction Mittens might have noticed Emerald practically reading her mind.  Or notice that little miss angry Liberty is telling her to chill out.  But Eli's words register because she's had this conversation many a time before.  People tend to disapprove of her philosophy so she's armed with some replies.  Reverie, however, confounds her.

"Apology accepted, believed, trusted," Mittens answers Reverie with a confusing look on her face, "I believe you that you didn't mean ill.  But that means I have to believe that you're so completely unable to understand me that I wonder if you'll believe what I say when I talk frankly with you.  I'd offer to try and talk your hugging language, but they would be hollow words.  However, if you would accept my challenge...  if you defeat me in a duel, I'll even hug you and mean it if that's what you want."

She looks over to Liberty and simply replies, "Nope."

To Emerald and Blake she replies, "K."

To Eli she replies, "They say 'the easiest thing in the world to find is fault.'  There's a reason they say that.  Do I accept responsibility?  Yes.  Will Bridget accept responsibility for provoking me?  Of course not.  But Reverie did.  So..."

She turns back to Reverie.

"Hard for me to imagine, but it's quite possible you're just as uncomfortable with fighting me as I am with hugging you.  It was not my intent to hurt your heart, if that's what I did.  And if I did, I accept responsibility and apologize.  But I believe in conquering myself.  Hence the challenge and the offered trophy."
This message was last edited by the GM at 02:54, Fri 25 June 2010.
Reverie
player, 63 posts
Lover of Stars
Poet
Fri 25 Jun 2010
at 03:38
  • msg #217

Re: Unity Act 2:  Dark Visions

Reverie nods.

"It was not so much the hug I seek,
But rather to calm you down.
And since the future does seem bleak,
We shouldn't so soon be drowned.

It was not so much that I hate fighting
Or abhor violence like Eli
But I've made my point in sighting
The reasons I don't fight and why.

I will spar you on one condition:
That you conquer your own attrition,

Say sorry to Bridget for using mean tones
For whoever has sinned can't cast any stones
I'll even spar first, to show you I mean it.
And end this horrible, dis-unifying spirit."

Liberty
player, 24 posts
Anger Management Failure
Almost Neutral, but Good
Fri 25 Jun 2010
at 03:57
  • msg #218

Re: Unity Act 2:  Dark Visions

Liberty looks at Blake and says, "Congratulations. You are calm and sane. Compared to me, compared to Mittens, and definitely compared to Illithid."

Liberty looks at Mittens when she replies. Liberty says, "Fine then." as if taking Mitts' word for it.
Eli
player, 66 posts
Child Prodigy
Future Archmage
Fri 25 Jun 2010
at 04:32
  • msg #219

Re: Unity Act 2:  Dark Visions

Eli thinks up a nice chunk of text. Really. Bridget still saved your life according to Emerald. Apparently, when someone does that for you, you owe them insults and life threats at the first sign of hurting your pride. But saying this makes no difference as Emerald proved. Not everyone is going to agree with you and sometimes, to the point of believing your opinions all but criminal. However, she has not so much as threatened to arrest you, much less endanger your life. But he really believes those words wasted on Mittens. And is much more fascinated by Reverie's cruel torturous use of Mittens' desire to fight against her.
Emerald
player, 89 posts
Vixen Rogue
Lv.?
Fri 25 Jun 2010
at 04:35
  • msg #220

Re: Unity Act 2:  Dark Visions

Emerald and Bridget have something in common right now as they are both silent for the moment. Emerald is thinking ahead of time for things to say. Bridget is thinking ahead of time for plans.
Blake
player, 126 posts
I'm Lawful Good
Wizards.com Said So
Fri 25 Jun 2010
at 05:41
  • msg #221

Re: Unity Act 2:  Dark Visions

  "A cranky questionable sensible man being calm and rational by comparison seems more like something to be warned about than congratulated about, but thank you."
Mittens
GM, 404 posts
Shifter
change job kupopopo!
Sat 26 Jun 2010
at 05:10
  • msg #222

Re: Unity Act 2:  Dark Visions

"Fffff...." Mittens answers Reverie as the full weight of her counter-challenge begins to crush her mind.  More maddening enticements!  AAARGG!  Mittens wrestles the frustration and puts on a disgusted frown like she just caught a whiff of rotting flesh.

"I'm finding it harder and harder to believe you," she answers Reverie darkly, "This sinner throws stones back at anyone who throws them at me.  I apologized to you because for a brief moment you had me thinking that maybe you didn't want to torment me.  That maybe it was all just your completely misunderstanding everything I've said and done.  Everything I am.

"But now you tempt me to compromise everything I stand for in exchange for a chance to prove to myself that my mind is tougher than what you claim.  No.  I won't lie to Bridget with a fake apology.  If I find real proof that she intends to put thousands of lives at risk for the sake of her own pride like her lunatic backwards talk implies, I'll just stab her directly.  No need to be dishonest with her even if she's evil to the core.  Not that words have any meaning with her by her own admission.

"But you..."
she narrows her eyes at Reverie, staring directly into the poison girl's eyes, "You say you want to calm me down?  You're doing the opposite!  Tell me.  How many times do I have to tell you the things that make me angry before you stop provoking me?  How many times is a person supposed to get away with contradicting their intentions before I can conclude they're lying to me?  I tolerated 5 hypocrisies from Bridget before I wrote her off as a lunatic at best.

"For the sake of salvaging what's left of my own sanity, I'll just assume that with your counter challenge you meant to say that my friendship is worthless to you.  I can handle rejection.  Have all my life.  I just hope you didn't mean to amuse yourself with tormenting me with a choice between humiliating myself by lying to a lunatic just to get what I want from you.  I'm not for sale.  I fight for friendship.  I won't compromise that."

Reverie
player, 64 posts
Lover of Stars
Poet
Sat 26 Jun 2010
at 13:03
  • msg #223

Re: Unity Act 2:  Dark Visions

Reverie says,

"Your pride has spoken, so now you see
How much asking Bridget to say sorry
Has just as much to do with her pride
As yours for you to apologize.

If you do not apologize, then do not be cross
With Bridget for having apology loss
For now you are guilty of the very same thing
That you accused Bridget of: pride peddling.

Now that I've shown you
We're all victims of pride
I will now spar you
No need to apologize."

Eli
player, 67 posts
Child Prodigy
Future Archmage
Sun 27 Jun 2010
at 12:42
  • msg #224

Re: Unity Act 2:  Dark Visions

Eli says, "At this point, you're just ostricizing yourself, Mittens. She meant well, but because you couldn't wrap your mind around the idea you may have been wrong about your assumptions regarding Bridget, you took it out on Reverie -who *did* apologize to you- by accusing her of things as well. I'm tired of this. If you don't want on this team of people who clearly don't meet up to your standards and who you do not trust, why are you still on this wagon? Bridget saved your life and I happen to know she grew up in Unity yet you accuse her of high treason because she dared tell Queen Mittens to not worry the people. You obviously know more than she does about how her hometown runs. Reverie offered a hug which you spat on until she apologized and, despite you saying apology would change your mind about Bridget, you're now treating Reverie -with almost equal malice to Bridget- for daring to turn your same standards on you. Here's a thought: Accept that they are decent people and you just can't comprehend what they are saying and they can't comprehend what you're saying. Maybe you're wrong. Maybe you aren't. But I repeat: The common denominator here was you, Mitts. Even if everyone else but you is wrong, that's still an obvious sign you don't belong on a team with any of us. At best, some of us have simply ignored your drama. Do you want to fight alone? Because that is what will happen. At this point, I and most likely Bridget and maybe a few others, will not trust you with our lives. Nor should you trust us with your life if you meant anything you said. So when you go into the fray and fight something a whole team should take, what makes you think we'll back you up? I *will* back you up to keep you alive, but after the accusations you've thrown around, do you honestly trust your life in anyone's hands? Maybe you should pray to Tempus and ask him if you're in the wrong group. Because if you can't trust Tempus, you're finished as a paladin. But beware... if Tempus says you can trust Bridget or Reverie, then that means you were wrong and will need to apologize. Heaven. Forbid."
Emerald
player, 90 posts
Vixen Rogue
Lv.?
Sun 27 Jun 2010
at 12:42
  • msg #225

Re: Unity Act 2:  Dark Visions

Emerald rolls her eyes and says, "Take it from someone who's known some shady characters; if Bridget grew up in Unity and actually meant it harm, yet has not been detected as a spy her whole life, you would not know it. She would have agreed with everything you said, Mittens. You would be loving her. She would have read you like a book, sparred you to pacify you and we wouldn't be having this conversation."
This message was last edited by the player at 12:42, Sun 27 June 2010.
Liberty
player, 25 posts
Anger Management Failure
Almost Neutral, but Good
Sun 27 Jun 2010
at 12:43
  • msg #226

Re: Unity Act 2:  Dark Visions

Liberty says, "You and I probably think alike in that regard, Blake. I rather think myself crankier than anyone here, but the fact I'm feeling sensible by comparison is a bad sign."

She watches Mittens while Eli and Emerald continue to think reason works. She then looks at Blake. "Anyway. While they fail to work things out, I may as well be getting to know my team a little better. What makes you have a low opinion of yourself? Most people have opinions of themselves as high as the heavens. Most cranky types do not describe themselves as such."

In real life, trying to have such a conversation while drama is going on would be near impossible. Thanks to the wonders of RP, this isn't a stress on the players. But RP-wise, Liberty is used to worse going on all around her while she's concentrating on something. Though the next time someone threatens a life, Liberty will blow up. Maybe.

However, upon Mittens ragging on Reverie, Liberty squirms. She is trying to calculate if Mittens' conclusions are true about Reverie so as to figure out who to stand up for and who to hate. She decides to side with Reverie.

Liberty says to Mittens, "I like Reverie. That's your only warning." she then looks at Reverie. "Ignore Mittens. For my sake. I'm doing everything I can to contain my rage."
Bridget
player, 80 posts
Strategy Machine
Lawful Good
Sun 27 Jun 2010
at 12:44
  • msg #227

Re: Unity Act 2:  Dark Visions

Bridget listens to everything said. Mittens is not on her team, so she isn't too concerned for the success of her own mission. However, the way Mitts has been acting, even Bridget is beginning to doubt the otherwise capable paladin is safe to be with.

Bridget says, "What Eli said is the best thing I've heard all day. Mittens? How would you like to lead everyone in prayer to your god? Clearly, if the gods and other such great signs have guided us, then evil spirits and such are working against us to dis-unify our team. Once you have prayed, let's you and me work out our differences one by one and crush disunity together."
Blake
player, 127 posts
I'm Lawful Good
Wizards.com Said So
Mon 28 Jun 2010
at 01:52
  • msg #228

Re: Unity Act 2:  Dark Visions

  "I think my self awareness might be a precaution against my ranting getting as far gone as what we find ourselves dealing with now.  That or an extra layer of self pity, it is a toss up."

  They look over to the Bridget/Mittens/increasing amounts of people spectacle.  Just because Mitten's has taken up the focus of attention doesn't mean Blake's forgotten 'point out terrible things they did in the past' means 'you bastard you're deliberately defaming Unity to the impressionable masses'.  Godwins Law qualifying comment goes here.

  "I'm honestly somewhat expecting Tempus to suggest 'Kill them all, and let me sort em out' if we feel this is worth resorting to divine intervention over."
Mittens
GM, 410 posts
Shifter
change job kupopopo!
Mon 28 Jun 2010
at 02:37
  • msg #229

Re: Unity Act 2:  Dark Visions

Mittens agrees to say a prayer.  "And my prayer shall be my spar with Reverie.  I need to get that out of my system before I can answer you guys' bazillion word barrage."

She has the driver stop the wagon and steps off.

"I want you to hit me with everything you've got," she says, "There's no point in this spar if you're just going to throw feather pillows at me."

Reverie moves over to be several paces from Mittens and is about to say something, but hiccups. She covers her mouth in embarrassment and jogs backward a bit. As she does, she seems to be enveloped in shadow even though it's broad daylight.

(( Mechanic:
Reverie init: 16+1=17
Mittens init: 6+2=8

Reverie Curses Mittens, uses Dreadful word. Miss. Moves farther from Mittens. Shadow Walk activated, Mittens takes -2 to attack vs Rev. ))


For a brief instant, Mittens thought she might have seen the horrifying visage of a man in a frog suit out of the corner of her eye, but the thought fades as quickly as it came.  Shaking it off, she charges forward, her right hand reaching for the hilt of her sword.  She snarls and draws her sword, hitting Reverie in the belly with the pommel.

"A hiccup?!" she shouts, "And some smoke?!  Is that all you got?!"

(( Move, Minor, activate Razorclaw shifting, Standard: Charge.  Hits!  6 damage before any counter measures. ))

Reverie gets sucked into a dark hole the moment Mittens hits her and she materializes elsewhere before stepping back a bit and . "I am not meant to fight allies. I'm meant to make foes die. And from their deaths, I use their souls. To AID my allies is my roll. I can not force myself to hurt you. As such, I'm holding back. To do otherwise would be untrue, to who I am and who I attack."

She rubs her belly some, standing up straight as if already recovered from the hit Mitts delivered. "Even now, as I call on the stars, they will not answer, for you would be marred. They tell me now is not the time and doing so would be a crime. I'll fight you again when the stars allow. But I'm afraid you'll have to wait for now."

"You'll have no respect for me until my powers you truly see. It seems my powers can't work on Mittens. Perhaps thanks to Tempus, perhaps because prophecy written. The fact is, my melee stinks, but I'll give it a shot and see what you think..."
she offers.

(( Mechanic:
Caiphon's Leap. Reduce damage by 4, teleport 2 squares.
Decided to pause the spar there. Rev would refuse to use a daily on Mittens. I rolled it to see how low I'd get. Got low as expected. ))


Mittens stares at Reverie for a moment, then sheaths her sword.  She loses her primal appearance and stands up straight.

"OK then," she says, holding out her shield, "Give it your best shot."

Reverie walks over to Mittens. She gets into a cringed stance, then cocks that rather big mace of hers and THWAM!!! clangs Mitts' shield with such force, she leaves a dent in it and throws Mittens back while rattling her very bones.

"....
My melee is nothing
Compared to my power
But at least it's something?
And will do for now?"


She gives Mittens a hopeful look, biting her lower lip.

(( Mechanic:
Eldritch Strike. Hit. Slide target 1 square. 1W+Cha (4) or Con (4). rolled 4. Total 8. ))


Mittens is surprised and impressed with the girly-girl's THWACK!

"Not baaaad!" she says with a smirk, regaining her balance and rolling her left shoulder, "Not bad at all!  I believe I have a better understanding of what you were saying earlier.  Tempus has answered my prayer!  I guess I will just have to wait and see these mighty powers of yours in action."

She returns to the wagon and offers a hand to help Reverie back on.

Reverie takes the hand and says,

"That smile is genuine.
So let's start over.
Bridget is not a swine
But you aren't either.

Can we agree to disagree?
And let the sword show our colors?
That is your way, it seems.
Not so much the way of others."


Mittens loses the smile, ponders Reverie's words, then addresses the group.

"Thanks for the smile comment.  Once again I find myself being asked if I'm willing to accept the very points I've been trying to make all along, but apparently was unable to get across for whatever reason.  Is there some sound imp that warps my words in the ears of those who hear them?  Immeasurable frustration aside, I wonder if this next bit will be warped.  I'll try and keep it simple and hope for the best.  I agree with Bridget's one-issue-at-a-time suggestion.

"I repeat.  I. agree. with. Bridget's. suggestion!  Gasp!  Anyone got a pen and paper?  We've got a LOT of ground to cover, so it makes sense to be all methodical about it."


She waits for someone to indicate they'll take notes before continuing:

"Let's start with the latest cans of worms that have been opened:

Blake: "I'm honestly somewhat expecting Tempus to suggest 'Kill them all, and let me sort em out' if we feel this is worth resorting to divine intervention over."

Liberty: "I like Reverie. That's your only warning.  Ignore Mittens. For my sake. I'm doing everything I can to contain my rage."

Emerald: "If Bridget actually meant Unity harm, and was a skillful villain, you would not know it."

Eli: "Your brain's so small, you can't conceive that you're wrong so you take it out on Reverie who can do no wrong.  Why not quit if you don't trust us?  You arrogant, ignorant, self-absorbed blankedy-blank!  How dare you have personal space!?  How dare you for a moment have any semblance of individuality or imply that your twisted heart might be hurt!?  Here's a thought: Split open your skull and allow us to shove our private parts into your tiny brain.  It doesn't matter if you're right or wrong, you're a reject and a failure and you'll die alone.  How 'bout you pray to Tempus to show you just how pathetic you are."

Reverie: "You are guilty of the very same thing that you accused Bridget of: pride peddling."


Mittens takes a deep breath.

"Emerald.  You made the most sense this last barrage.  You choose which can of worms to pick at.  I'm too stupid to defend myself verbally when I'm outnumbered."
This message was last edited by the GM at 02:40, Mon 28 June 2010.
Emerald
player, 91 posts
Vixen Rogue
Lv.?
Mon 28 Jun 2010
at 02:51
  • msg #230

Re: Unity Act 2:  Dark Visions

Emerald is taking notes as fast as she can. She clears her throat once Mittens addresses her. "Alright. First, lemme make some rules of communication: First rule is, as suggested, one at a time. That means no interrupting and you only respond when addressed. Second rule, please refrain from rephrasing what someone says. If you must, then say what you intemperate it to mean. Then how it makes you feel. I will moderate and very carefully pick who will have a turn and when. Please refrain from other conversations. It is important we sort this out and having background noise will confuse. Besides... we all need to hear this so that we are all on the same page."

She takes a deep breath herself before saying, "Well the imp must have contorted either Eli's words or your attempt to quote him. So I say ignore it since you are not quoting him correctly somehow. If we get emotional when rephrasing what people say, this whole cycle will just repeat. So... let's start with what you claim made the most sense and we'll go from there: If Bridget actually meant Unity harm, and was a skillful villain, you would not know it. Mittens, you're up."

(My alts will only post when they are either addressed.)
This message was last edited by the player at 02:53, Mon 28 June 2010.
Blake
player, 128 posts
I'm Lawful Good
Wizards.com Said So
Mon 28 Jun 2010
at 02:53
  • msg #231

Re: Unity Act 2:  Dark Visions

  Blake was tempted to take notes, but that would be effort.  He does raise a finger to interject "My comment was more along the lines of bitter commentary than meaningful.  Searching for practical reasoning to go along with it would be a waste of time."

  Yes, Blake can slip in comments out of exact order too.
Mittens
GM, 411 posts
Shifter
change job kupopopo!
Mon 28 Jun 2010
at 03:00
  • msg #232

Re: Unity Act 2:  Dark Visions

Mittens eyes Eli and Liberty for signs of objecting to Emerald's rules.

"Hence my writing her off as a lunatic," Mittens answers, "Instinctively I guess.  If she were a Vecna agent, she wouldn't have said the things she did so blatantly.  I think.  Instead she's a Cyric type and openly makes my head spin while everyone else shrugs it off.  I suppose?  Maybe not.  I agree that a more skillful villain would probably not have provoked me.  Which leaves me with the option of lunatic.  Or...  Bully?"

She tilts her head at Emerald like she's trying to use Emerald's eyes as a dictionary.
This message was last edited by the GM at 03:01, Mon 28 June 2010.
Emerald
player, 92 posts
Vixen Rogue
Lv.?
Mon 28 Jun 2010
at 03:11
  • msg #233

Re: Unity Act 2:  Dark Visions

Eli and Liberty make no indication of objecting or talking yet.

Emerald says, "Making assumptions about people based off what they do and say is natural, but also natural is the instinct to exaggerate when either offended, frustrated or confused. Mittens acknowledges she was wrong to assume Bridget serves Vecna, and agrees that Bridget is not a skillful villain. That said, Bridget, you are up."

Bridget says, "Bully would be more accurate than any other accusation you have made thus far. As a law enforcer, it is my job to be harsh on people and it comes naturally. As you are a paladin, I assumed you had boot camp of some sort, and thus, assumed you could handle harsh words. You can not. Therefor, I will speak to you as a civilian, which will still be harsh, but not as harsh as I would speak to a fellow soldier." she then nods to Emerald.

Emerald looks back at Mittens. "Answer? Or move on to next topic?"
This message was last edited by the player at 03:14, Mon 28 June 2010.
Mittens
GM, 412 posts
Shifter
change job kupopopo!
Mon 28 Jun 2010
at 03:38
  • msg #234

Re: Unity Act 2:  Dark Visions

"This is exactly the sort of twisted talk that makes me so angry," Mittens says as calmly as she can, "Let's pick apart what she said, shall we?

"First: 'Bully would be more accurate than any other accusation you have made thus far. As a law enforcer, it is my job to be harsh on people and it comes naturally.'

"Bridget begins by admitting she's done something bad.  She says it's her JOB to do something bad.  She says it comes naturally for her.  And yet somehow she maintains that she's a saint.  And that her employers who do not punish her for being bad are also saints.  And somehow the group accepts this.  They do not see it as contradictory or hypocritical.  When I point out 'Being a bully is bad,' they turn around and say, 'No, Mittens, you're wrong.  You're being a bully.  That's bad."

"Second: 'As you are a paladin, I assumed you could handle harsh words. You can not. Therefor, I will speak to you as a civilian, which will still be harsh, but not as harsh as I would speak to a fellow soldier.'

"Here Bridget insults and belittles and makes it sound like she's right for doing so.  As if being a bully is a good thing.  That it's a sign of respect to be nasty.  And to top it off, she makes it sound like talking down to me is some kind of concession or compromise and that I'd be unreasonable to reject this offer of her being a lesser bully, but still a bully.  So once again, if I object, 'Mittens, stop being unreasonable.  Bridget is trying to be nice to you.'  You know...  I've actually studied hard at how to get under my enemies' skin with insults as a combat tactic, but this girl has it down to an art.

"But let's put this so-called logic to the test.  Mr. Driver, Sir.  I remember hearing that you're a war veteran.  Tough as nails.  Which would you rather?  Would you rather me insult you with loftier insults like 'you're not worthy of being on this team?'  Or would you rather me treat you like a sissy and just call you names?"

Emerald
player, 93 posts
Vixen Rogue
Lv.?
Mon 28 Jun 2010
at 04:08
  • msg #235

Re: Unity Act 2:  Dark Visions

Emerald says, "I think we all know the answer to that. But just in case, what would you rather?" she asks the driver. "Neither." he answers. Emerald looks back at Mittens and says, "Now before I have Bridget answer, remember we are focusing on one topic at a time. So please do not bring up other problems you have with Bridget, such as her saying "you're off the team" until you are ready to close another." She then looks at Bridget. "Your answer?"

Bridget says, "At no point did I say being a bully is good. I simply stated it was more accurate than any other accusation. For instance, it would be more accurate to say you are a bully than to say you are the enemy. You are not a bully. Simply confused. However, on the matter of words, you continue to prove my point by responding the way you do. Emotions are an extreme hindrance when trying to sort things logically. You will note that, no matter what I said, I never raised my voice in anger, never gave you an angry look and certainly never threw you off any teams. Simply brought up an if-then scenario that required you to meet a number of requirements, not all of which you met."
This message was last edited by the player at 04:10, Mon 28 June 2010.
Mittens
GM, 413 posts
Shifter
change job kupopopo!
Mon 28 Jun 2010
at 04:58
  • msg #236

Re: Unity Act 2:  Dark Visions

Mittens takes another deep breath to compose herself.

"And once again we have another case of the law-enforcer breaking the rules and supposedly there's nothing at all wrong with that," Mittens answers, "Or do the rules only apply to Mittens and nobody else has to obey?  I'm not going to play that game.  Multiple worms at a time it is.

"Worm number one: "At no point did I say being a bully is good."

"Nor did you deny that you're a bully.  Let's talk basic logic.  Bridget: 'I'm good.  I'm also a bully.  I'll even prove it.  You're a sissy so I'll treat you like the pansy you are.' Me: 'Being a bully is bad.  But you claim it's good.'  Bridget: 'No I never said being a bully is good.'

"Come ON!  Am I the only one seeing this?  This is fundamental stuff!"

"Can of worms number two: 'For instance, it would be more accurate to say you are a bully than to say you are the enemy. You are not a bully. Simply confused.'

"Here again we have another masterful twisting of words.  'To say that you are something that you are not is more accurate than to say that you are something that you're not.  Oh and by the way you're a moron if this confuses you.'

"Can of worms number three: 'However, on the matter of words, you continue to prove my point by responding the way you do.'

"Another brain-stab that makes no sense.  I dismantle her logic and somehow that proves her point?  What point?  That being a bully is both good and bad simultaneously?  That insults are respectful?

"Can of worms number four: 'Emotions are an extreme hindrance when trying to sort things logically.  I never raised my voice in anger, never gave you an angry look and certainly never threw you off any teams.'

"I'll gladly take emotions over your twisted heartless logic.  Your lack of feeling is a large part of what had me convinced you're not right in the head.  But once again somehow this makes you better than everyone else.  Better than people who have hearts.  Somehow being heartless is a good thing.  At least if you got emotional I'd figure I was speaking with a normal, sane individual.

"Can of worms number FIVE: 'never threw you off any teams. Simply brought up an if-then scenario that required you to meet a number of requirements, not all of which you met.'

"That one alone is several cans of worms all at once.  Already mentioned the usurpation of power a number of times.  Already mentioned the double-standard that it's only wrong to do this when Mittens does this.  Also mentioned the fact that the 'requirements' are incompatible with the mission at hand.  Let's unpack the core assertion here.  'Bridget make the rules.  Bridget set the standard for what is good and moral.  Bridget the bully.  If you disagree with Bridget, you are bad.  You do not deserve to be breathing the same air.'

"Here's a concept for all of you to consider.  Maybe you can swallow it.  Suppose there's a fire in the city.  Suppose the jailor notices that the inmates could die and opens the door.  Suppose one of those inmates notices a screaming child in the window of a burning building.  That inmate grabs a ladder to save the child, but Bridget stops him.  'No.  You're evil.  You're not allowed to help rescue people.  You can't be trusted.'

"And in all these many many cans of worms that Bridget opens, I'll be accused of getting off topic when she never addressed the original can of worms we were talking about.  She never said one way or another whether hurling insults was good.  Right after I proved my point."

This message was last edited by the GM at 04:59, Mon 28 June 2010.
Emerald
player, 94 posts
Vixen Rogue
Lv.?
Mon 28 Jun 2010
at 05:27
  • msg #237

Re: Unity Act 2:  Dark Visions

Emerald leans her head in her hand about halfway through Mittens' rant, though she is taking notes. The final part makes Emmy annoyed. "My turn." she looks at her notes. "Mittens. You said: Here's a concept for all of you to consider.  Maybe you can swallow it." she glances at Mittens to make sure she's following. Then says, "Translation: A few of you have belittled me, so now I have the right to belittle all of you. Even the ones who didn't belittle me."

She looks back at Mittens. "Just so you know, I understand the concept you're saying with the jail example. Being evil doesn't mean you can't help. But we'll cover that when we get that far. I agree that being heartless is bad, but just like everything in this world, there is always such a thing as too much. This is one such case. We made rules. If you felt Bridget was not following them, breaking them yourself is not the answer. Siting the rules and forcing Bridget to answer a question is. What do you want her to answer?"
Mittens
GM, 415 posts
Shifter
change job kupopopo!
Mon 28 Jun 2010
at 05:43
  • msg #238

Re: Unity Act 2:  Dark Visions

Mittens wants to moan like a sperm whale in heat about being made the villain while Bridget's evil is overlooked just like she predicted, but her player denies her!  Ooops.  Exclamation point baaad.  In any case, she instead carefully considers what Emerald said.

"No rule is worth a darn if it's not equitably applied," she answers, "Therefore... I will accept your chastisement for my implied insult to my intelligent allies and apologize to them if offense was taken.  I want to be held to my own standards.  Now.  I shall apply the same to you, Emerald.  I expect you to apply the rules to Bridget equally.  If she will just admit that insulting allies is a bad thing.

"So there's your answer.  Can of worms to focus on first: if my insults are bad, then hers are too.  If I must obey the rules then so must she.  Simple."

Emerald
player, 95 posts
Vixen Rogue
Lv.?
Mon 28 Jun 2010
at 05:55
  • msg #239

Re: Unity Act 2:  Dark Visions

Emerald says, "Fine. Then we need to establish team rules. Bridget seemed to pull rules out of a hat earlier, but they were not rules we all agreed on or signed up for. Bridget, do you agree insulting team mates is bad?"

Bridget says, "Yes. I apologize for any insults or statements taken as insults towards my allies."

Emerald looks back at Mittens. "There ya go. Next?"
Mittens
GM, 416 posts
Shifter
change job kupopopo!
Mon 28 Jun 2010
at 06:01
  • msg #240

Re: Unity Act 2:  Dark Visions

Mittens stands up and dances a jig!

"Progress!" she exclaims, sounding genuinely pleased, "At last!"

She sits back down.

"I asked you to pick the topics, Emerald, because it seems my methods are fail.  But since you asked... now that we've established insults are bad... I guess next in line is the preceding statement.  Rules need to applied equally.  Can we agree on that?"
Emerald
player, 96 posts
Vixen Rogue
Lv.?
Mon 28 Jun 2010
at 06:16
  • msg #241

Re: Unity Act 2:  Dark Visions

Emerald says, "This is something we all need to answer. I say yes."

Bridget, Eli, Liberty, and Reverie all say "yes", though Reverie's is more poetic.

Emerald looks back at Mittens. "Well sure, I was supposed to pick topics, but I figure I'll pick who we talk about and you pick what you want to deal with accordingly. Currently, we're on Bridget. So. Next point of interest?"
This message was last edited by the player at 06:19, Mon 28 June 2010.
Mittens
GM, 417 posts
Shifter
change job kupopopo!
Mon 28 Jun 2010
at 06:36
  • msg #242

Re: Unity Act 2:  Dark Visions

Mittens can hardly believe she actually managed to get the group to all agree with her on anything.  Even if it is something she considers to be so very basic, she's been trying to make this point all along, but she kept getting 'No it's only bad when you break the rules, Mittens.'  She shrugs, wondering at what point sanity crept back into the discussion.  Right.  When Emerald took over.

"OK!" she says, "Insults bad!  Rules should be equally applied!  Next up: Ignoring disagreements is not better than talking them out.  Several times now it's been suggested that I 'just drop it.'  Or 'I'm not talking to you any more.'  Can we agree that in order for a team to function as a group they have to be able to communicate?  That there needs to be some common understanding?  That if disagreements are left un-addressed, it hinders unity, not the other way around?"
This message was last edited by the GM at 15:18, Mon 28 June 2010.
Emerald
player, 97 posts
Vixen Rogue
Lv.?
Mon 28 Jun 2010
at 15:34
  • msg #243

Re: Unity Act 2:  Dark Visions

Emerald says, "I say it depends and I will explain why. When two people can not communicate, when two people can not speak the same language, when yes means no for one while no means yes for the other, then silence is better because settling differences is impossible for them. However, when you have a linguist handy..." she winks at Mittens. "It's always worth a shot to try in the first place. But some things are more effort than they are worth. Like chopping a tree down with a fish. Better to either get an axe or wait for an expert tree-chopper. But yes. For the most part, it is better to talk out differences. However, ability to do so is only part of the equation. Sometimes it's better to wait. I'll borrow a page from your book, Mittens, and give an example by story. Once upon a time, there were two men who lived in the same neighborhood. Since childhood, they never really got along save once in a while on common things like "murdering in cold blood is wrong". One day, they have yet another argument. The one storms off because he's in a bad mood and doesn't want to say or do anything he'll regret. The other chases him and says "Hey! I'm not through talking to you!" and the locals try to stop him and tell him he needs to cool off. He only gets even more upset, thinking they are telling him he's not allowed to have feelings and not allowed to stand up for himself. But the obvious happens. In the heat of his bad mood, when he catches up to the other man, he tells the man if he isn't careful, he'll kill him. Mittens, you were being way too passionate for comfort. Maybe the reason Bridget had us fooled that she was right is because you looked like a raging volcano while she looked like a field of ice. But either way, you were so heated, you were making others mad just from it rubbing off. When you are mad... no matter who you are, no matter how awesome or great you are, that is not the time to work out differences. Now... outside of anger and inability to even speak the same language? Yes. I agree you should talk out differences rather than be silent. Just keep in mind there is a time for everything. OK... anyone else?"

Eli sighs. "....yeah. I agree. I was pretty mad and all it did was cause me to insult Mittens. Sorry about that, Mittens. Still mad at you, though."

Bridget says, "Working out differences is better than being silent. But Emerald's points are, in fact, the reasons I decided to be quiet."

Liberty says, "Maybe it works that way for you all, but in my case, I disagree. I'm not mature enough to work out differences with someone. I was raised to kill people who didn't even upset me. My not being in jail these past two years is a miracle of Erathis herself. If you have a problem with me, tough. It's better you not address it at all."

Reverie says, "What Emerald said rings true. I hope it true for you too."
This message was last edited by the player at 15:42, Mon 28 June 2010.
Mittens
GM, 418 posts
Shifter
change job kupopopo!
Mon 28 Jun 2010
at 16:16
  • msg #244

Re: Unity Act 2:  Dark Visions

Mittens listens to Emerald's speech and the resulting answers.  She sits in silence, staring at the road passing by as she considers what's been said and applies it to what she remembers.  She then raises her eyebrows, tilts her head to the side, and answers, "Eh."

"As Reverie pointed out earlier, my favorite language is combat," she admits, "Wordsmithery isn't my thing.  Particularity when the person I'm speaking with drops one of the most fundamental means of expression: emotion.

"Yes I lost my temper.  I had good reason to.  I may not be a lumberjack, but at least I was trying to cut down the tree who's roots will tear up the foundation of your home.  Here I am whacking at the tree with a fish, and I'm surrounded by lumberjacks who say 'You're doing it wrong' at best.  But nobody picks up an axe.  So I drop the fish and try a hammer.  Still no one picks up an axe.  When finally I start mimicking the tree to mock it, everyone gets angry at me and picks up their axes to swing at me for being a tree.  I'm not a tree!

"I'm so very very very very very very very very very frustrated you guys still don't get my turn-around earlier.  That story you gave leaves out a very important point.  Before he walked away, Mr. calm-and-perfect guy said, 'You're an evil killer.  It's my job to execute scum like you.  This conversation is over.'  That's why Mr. Angry said, 'Hey!  I'm not through talking to you!.  I'm not going to wait for you to murder me at your convenience.  How 'bout I call you an evil killer?  It's my job to execute scum like you?'  Quoted words turned around and used against the aggressor.  But of course everyone thinks Angry Guy is the villain.

"Ordinarily I'd say that you should answer words with words, fists with fists, and swords with swords.  But now Eli's mad at me for trying to take a non violent approach.  I guess I should just drop any illusions of making peace in a non violent way and simply punch first and sort things out afterward.  Maybe I should just adopt the whole Bridget attitude of 'I'm always right and anyone who disagrees with me is evil.'  Never allow room for another person's concept of right and wrong.

"But I can't.  I'm not like that.  Yet somehow everyone thinks I'm worse than that.  Here's Liberty saying, 'If you disagree with me I'll just kill you,' but somehow when she says that it's no big deal.  If I dare tell her 'you first' everyone here will jump down my throat.  Remember that bit about applying the rules evenly?  I guess you didn't mean it.

"Is that what you guys are telling me?  That because I suck at talking I should just stick to fists and swords when someone accuses me of being evil or threatens me and those I care about?  'Cause waiting for a lumberjack is hardly an option if they'll only wind up swinging their axes at me."

This message was last edited by the GM at 18:14, Mon 28 June 2010.
Emerald
player, 98 posts
Vixen Rogue
Lv.?
Mon 28 Jun 2010
at 18:38
  • msg #245

Re: Unity Act 2:  Dark Visions

Emerald says, "Eli. Are you mad at Mittens for trying to make peace?"

Eli says, "No."

Emerald says, "Then you're mad at her for a different reason?"

Eli says, "Yes."

Emerald says, "There. See? Stop assuming stuff. Now. Liberty. You just admitted you haven't been jailed in two years. Right? Have more faith in yourself." Liberty doesn't answer. Emerald looks back at Mittens. "That clued me in that she is simply underestimating her own resolve. You, however, are new here like myself. It's OK that you want to kill evil people, Mittens. Same for you, Liberty. But please stop with the threats, everyone. Any threats." she looks her notes over. "Bridget never threatened your life and that, if I recall, was addressed before. I don't know why you keep insisting this, but the fact is she did not threaten your life. Ever. At any point in time. Threaten to remove you from the team, maybe. But never your life. You invented that out of something else she said. As for rules applied evenly, we all meant it. But we are also all taking turns. Nobody can address what she said unless they are told they can speak. That's one of the rules. Remember? To keep things from spiraling back to chaos. Now speaking of spiraling to chaos, Mittens, please please stick with one thing. One. Not several. One. Ask one person one thing. If they "open a can of worms", keep pressing for the one answer. Otherwise, this whole talk will not make any more progress. Do you want to address Liberty? Or are we sticking with Bridget until that's resolved?"
Mittens
GM, 419 posts
Shifter
change job kupopopo!
Mon 28 Jun 2010
at 18:43
  • msg #246

Re: Unity Act 2:  Dark Visions

"Now you're doing it to me too, Emerald," Mittens answers, "'Mittens.  Stop breaking the rules.  I'll give you a bazillion things to answer to, but that's not breaking the rules.  One topic for you only.  Everyone else gets to pummel you with buckets of worms.  And you're not allowed to be frustrated or point this out.'"
Emerald
player, 99 posts
Vixen Rogue
Lv.?
Mon 28 Jun 2010
at 18:46
  • msg #247

Re: Unity Act 2:  Dark Visions

Emerald says, "One person at a time. One topic at a time. Agreed or not?"
Mittens
GM, 420 posts
Shifter
change job kupopopo!
Mon 28 Jun 2010
at 18:49
  • msg #248

Re: Unity Act 2:  Dark Visions

"Did you even hear what I just said?" Mittens answers with a face-palm, "Back to the beginning then.  'Rules apply evenly.'  Riiiiight?  That includes you too, Emerald.  I just said you just now broke the rules with your story-telling, metaphors, philosophizing, and then follow-up of my answers.  If the rules only apply to me, I don't see any reason to follow them."
Emerald
player, 100 posts
Vixen Rogue
Lv.?
Mon 28 Jun 2010
at 18:54
  • msg #249

Re: Unity Act 2:  Dark Visions

Emerald says, "I thought you meant team rules generically. Not rules concerning the moderation of this conversation. In that case, no. The rules are different for me because my function in moderating this conversation is different from everyone else. So let's re-establish what my job here is: I pick who gets to speak and when. When needed, I try to help with translating or address that person to make sure they are communicating what they want. If the rules applied the same to me, then I would have to shut up until told to talk which means I could not tell anyone who's turn is up. Do you agree to this? If not, then offer a suggestion on how I can do my job without the freedom to do the things mentioned."
Mittens
GM, 421 posts
Shifter
change job kupopopo!
Mon 28 Jun 2010
at 19:05
  • msg #250

Re: Unity Act 2:  Dark Visions

"Mya," Mittens answers, "A lumberjack is asking me how they're supposed to swing an axe?  Um...  I'll go with a big fat 'no' then.  If only Emerald is allowed to dump kingdoms of worms on me at a time, I still wind up swimming in an ocean of worms, allowed to only pick one of them.  If your worried about 'don't speak unless pointed to' ...try pointing?  Oh wait...  That's two separate topics.  You see?  If I'm not allowed to answer but one arrow that's shot at me, I'll wind up a porcupine rather quick."
Emerald
player, 101 posts
Vixen Rogue
Lv.?
Mon 28 Jun 2010
at 20:47
  • msg #251

Re: Unity Act 2:  Dark Visions

Emerald says, "I guess you don't believe me. Fine. I'll apply the rules to me too and you'll *see* what I'm talking about. Agreed?"
Time warp
Tue 29 Jun 2010
at 04:13
  • msg #252

Re: Unity Act 2:  Dark Visions

In the interest of moving the plot forward, Mittens is ever so slowly convinced that Bridget didn't mean to imply a threat and that Bridget won't shatter the team if every last member doesn't believe exactly as she does.  By the time this is accomplished, it's late, it's cold, and it's raining buckets.
Eli
player, 68 posts
Child Prodigy
Future Archmage
Tue 29 Jun 2010
at 05:04
  • msg #253

Re: Unity Act 2:  Dark Visions

Eli has conjured a magical umbrella to keep any wind-blown water from touching him while he reads a book by magic light. Yay cantrips... light spell + prestidigitation = read comfortably during rain storm at night.
Bridget
player, 81 posts
Strategy Machine
Lawful Good
Tue 29 Jun 2010
at 05:06
  • msg #254

Re: Unity Act 2:  Dark Visions

Bridget is keeping a watchful eye out for any movement in the shadows. "It's time we set up camp." she declares. "It's dark and we've been traveling a long time."
Emerald
player, 102 posts
Vixen Rogue
Lv.?
Tue 29 Jun 2010
at 05:08
  • msg #255

Re: Unity Act 2:  Dark Visions

Emerald had fallen asleep, emotionally exhausted from earlier. She ear-twitches and peaks an eye open. "Yeah... I recommend we find a cave if possible. All this wind will just blow our tents to kingdom come."
Reverie
player, 65 posts
Lover of Stars
Poet
Tue 29 Jun 2010
at 05:10
  • msg #256

Re: Unity Act 2:  Dark Visions

Liberty and Reverie had also fallen asleep. On each other. The two girls wake as camp is being suggested, but wait more or less to see what consensus is reached.
Wagon Driver
Tue 29 Jun 2010
at 05:10
  • msg #257

Re: Unity Act 2:  Dark Visions

The wagon driver hears the suggestions and notes, "We should be almost to the next town," he says, "Any minute now."
Blake
player, 129 posts
I'm Lawful Good
Wizards.com Said So
Tue 29 Jun 2010
at 05:29
  • msg #258

Re: Unity Act 2:  Dark Visions

  Blake's from Narfel.  Even though due to 'limit one BG bonus per customer' he doesn't have the regional bonus, some rain compared to where he's from is Meh weather to Blake.  The fact he has a good CON helps too.

  "I suppose I shall spare you the 'are we there yet?' question if that is the case then." Blake says to the driver.
Mittens
GM, 424 posts
Shifter
change job kupopopo!
Tue 29 Jun 2010
at 21:55
  • msg #259

Re: Unity Act 2:  Dark Visions

During the long trip to the present location, Emerald was able to uncover Mittens' paranoia with Bridget.  Apparently the whole bit about "If you believe a certain way then there'll be consequences," translated in her mind that Bridget was "Thought Police" and that she was going to execute Mittens in her sleep.  Bridget of course explained she meant no such thing only that she wouldn't allow an evil person to jeopardize the safety of the group by lowering moral.  No apologies were made by either for the misunderstanding because they both felt that the other was at fault for it, and both felt they had acted rightly given their understanding of what the other had said.

Since then Mittens has been quiet but alert, hoping for something exciting to happen to banish the boredom.

"Oooh!" she chimes, "I see a lantern!  We must be there!"

A voice in the distance can be heard calling out from the direction of the light.

"Who goes there?!"

"Officers on official business!" the driver answers, "Have we reached Towerton?"

"Officers?!  You mean like soldiers!?  Thank the heavens!  Yes!  Yes you have!  Please.  Hurry inside!"

The creak of an opening gate can be heard.  The rain is so thick the team can hardly see the gate or it's guard until they're right on top of them.  Once inside, the gate is closed again and an escort takes everyone to he local tavern which is overcrowded with very frightened villagers.  Some of the children whimper and cringe behind adults at the sight of the intimidating looking heroes... namely everyone save Shale and Eli.

The escort takes everyone to the bar where sits an old human man in fine clothes with a bandage covering both his eyes.

"Officers on official business, sir," the escort says in an excited, hopeful tone, "Armed to the teeth it looks like."

"Official business?" the old man asks, "What sort of official business?  Any chance you could spare a few hours to rescue this village from being destroyed by tomorrow?"

"Of course!" Mittens answers, "We're heroes!  It's what we do!"
This message was last edited by the GM at 22:08, Tue 29 June 2010.
Emerald
player, 103 posts
Vixen Rogue
Lv.?
Tue 29 Jun 2010
at 22:15
  • msg #260

Re: Unity Act 2:  Dark Visions

Emerald wiggles her fingers at the children with a reassuring smile and turns her attention to the old man. "She's right. So what seems to be the problem, sir?" she asks in her fitting, little voice.

Thanks to Emerald's great performance of smoothing things earlier, Bridget has decided to let Emerald continue to take the lead in general. Besides, there is nothing to add to that question for now.

Eli smiles and waves to the kids, grabbing Emmy's tail while following her. Emerald glances at him with a smirk.

Reverie is also silent as she listens to what ails the town. Liberty mutters, "I hope their "problem" has a face, so I can beat it in."
This message was last edited by the player at 22:24, Tue 29 June 2010.
Blake
player, 130 posts
I'm Lawful Good
Wizards.com Said So
Wed 30 Jun 2010
at 03:18
  • msg #261

Re: Unity Act 2:  Dark Visions

  "I am more on the unofficial business side of things.  Though I somehow doubt this means I won't be making an attempt to help."  Emerald has quite fortunately fielded the Most Obvious Question™

  He looks down to Liberty and mutters "Pleasant sentiment, but it won't do to limit your payback options."
Old Blind Man
Wed 30 Jun 2010
at 03:57
  • msg #262

Re: Unity Act 2:  Dark Visions

The old man cracks a smile at the answers he's receiving, figuring small voices of Emerald and Liberty must be from halflings or something.  Surely children wouldn't be allowed on official business....

"This morning a group of goblins took over the old guard tower the town is named after," he answers, "They surprised and overwhelmed what guards were there, and only one escaped to warn us.  No doubt they'll wait for the rain to let up before they come to burn this village to the ground.  We've too many unable to make the journey to escape... especially in weather like this, so we're trapped.  The guards in the tower were all the protection this town had..."
Bridget
player, 82 posts
Strategy Machine
Lawful Good
Wed 30 Jun 2010
at 23:44
  • msg #263

Re: Unity Act 2:  Dark Visions

Bridget speaks up, "What about arms? Where do you keep your weapons and armor? Perhaps I can take advantage of the rain and train up some of your people so they can back us up. Make no mistake, the goblins will kill you whether you fight or surrender. Best to put up a fight on the chance you will win."

Liberty points out, "It's not just a chance. We *will* win. We'll just win faster if your people help us."

Bridget doesn't object to positive thinking. In a situation like this, false hope is still more hope than the town would otherwise have.
Blake
player, 131 posts
I'm Lawful Good
Wizards.com Said So
Thu 1 Jul 2010
at 05:08
  • msg #264

Re: Unity Act 2:  Dark Visions

  Blake asks Bridget, because really even with all that's gone on in conversation she's the one with the most proper militaryish (as opposed to transplanar pirate) experience on the cart.  "If all the Goblins are in the tower, and only one made it out, wouldn't barricading the tower closed work while any archers are shot back at?"

  He'd suggest lighting it on fire, but it's both dramatically raining and it's probably made with a lot of stone.  That and if he suggested that it would be guaranteed there some guards are still alive inside the tower.
Gilant
player, 78 posts
Githyanki Swordmage
Level 2
Thu 1 Jul 2010
at 06:15
  • msg #265

Re: Unity Act 2:  Dark Visions

The Githyanki keeps one hand on the hilt of his sword as he glances to Blake and says, “And what would prevent the Goblin archers from doing the same back to us, except they would have the high ground. I doubt we have the time to just wait them out, so we'll have to just go in after them and eliminate them like rodents they are. Although keeping one or two alive for interrogation could determine if their actions are related to our original task or not.” It is obvious that Gilant is thinking about the manner from a professional, but academic perspective as the swordmage considers the goblins to be nothing more than practice dummies for him to hone his skills on. “We gain nothing by ignoring them, so we might as well deal with them.”
Michael
player, 39 posts
Human, Lvl 2 Wizard
Thu 1 Jul 2010
at 06:15
  • msg #266

Re: Unity Act 2:  Dark Visions

Michael rubs his chin for a moment before saying, “Given the timing, I refuse to consider what these goblins have done to be a mere coincidence. There is a strong likelihood that they are either working for or being controlled by the individual who took control of those Kobolds we previously faced.”

Upon hearing Freedom's concern about an ambush, Michael nods and asks the old blind man, “Is there anyone who knows the layout of the tower so we won't walk into an ambush. Also knowing where the murder holes are so we can approach the tower without being attacked at range would be beneficial.” Michael figures that trying to attack the goblins from outside the tower would prove futile given that the tower was designed to be defended from attack.
Freedom
player, 30 posts
Warforged Warden
Level 2
Thu 1 Jul 2010
at 06:15
  • msg #267

Re: Unity Act 2:  Dark Visions

Freedom silently considers the situation that the group has come across. The Warforged glances around before looking at Michael and repling, “We would be neglecting our duty if we didn't help them even if it is totally unrelated,” to Michael's statement.

Freedom continues to think about the situation from the perspective of a soldier needing to clear an obstacle without plaing the team in undo danger. “But we should not rush into the area unprepared to avoid walking into an ambush.”
Shale
player, 41 posts
Gnome, Level 2
Fey-Pact Warlock
Thu 1 Jul 2010
at 06:15
  • msg #268

Re: Unity Act 2:  Dark Visions

The gnome grins and mutters in response to Michael's statement, “This could also be fun, even if it isn't related, but I wouldn't be surprised if it is.” Shale wonders if he'll have as much fun manipulating the goblins like he did with the kobolds. But even if he can't he hopes that he'll be able to have a few laughs at the goblin's expense.
Mittens
GM, 431 posts
Shifter
change job kupopopo!
Fri 2 Jul 2010
at 17:04
  • msg #269

Re: Unity Act 2:  Dark Visions

"You're my kinda guy!" Mittens says to Shale before turning to Liberty, "And you're my kinda gal!"

She then says to Freedom, "I totally agree!  It's sooo the right thing to do!"

She hates to admit it, but, "And I agree with Bridget.  Better to fight with a chance to survive than just give up and die!"
This message was last edited by the GM at 17:04, Fri 02 July 2010.
Old Blind Man
Fri 2 Jul 2010
at 17:21
  • msg #270

Re: Unity Act 2:  Dark Visions

"I'll go with them!" a young teenage boy offers.

"Billy, no!" a woman objects.

"You should too, Mom!" he answers.

"But who'll watch out for Adrien?"

"Anyone who stays behind.  We have bows!  It's the law to know how to use them!  This is why!  So we can defend ourselves!  I'll go get 'em."

He rushes out the door.  A few other villagers are inspired to do the same.  Others pat-pat the bows they already brought along.

The old blind man nods.  "A siege would be a smart idea if only we had enough troops to cover the whole tower," he says, "But I'm afraid that even with our children joining the fight it won't be enough to cover that much terrain.  With all this rain a small army could slip past us undetected and burn the village down.

"But I think we can help get you to the tower door.  The rain will cover your approach, but just as an added precaution we'll take a door off the barn so you can carry it over your heads to shield you from arrows as you approach if you're spotted.  The rest of us civilian archers will return fire to distract them.  The tower door is already busted down by the goblin attack, so entry shouldn't be too difficult.  The rest will be up to you.  Thank you all so very much.  You're an answer to our prayers."


The old man takes out a scroll and holds it out.

"Someone asked for the layout of the tower.  Here it is."
This message was last edited by the GM at 17:27, Fri 02 July 2010.
Eli
player, 69 posts
Child Prodigy
Future Archmage
Sat 3 Jul 2010
at 13:14
  • msg #271

Re: Unity Act 2:  Dark Visions

Eli says, "Michael's got a good point. I was thinkin' the same thing. Bridget's got a point to. Maybe we can use the rain to our advantage in more ways than one. It works both ways, ya know. The rain may hinder our sight, but it also hinders the goblins'."
Emerald
player, 104 posts
Vixen Rogue
Lv.?
Sat 3 Jul 2010
at 13:14
  • msg #272

Re: Unity Act 2:  Dark Visions

Emerald pounds her fist into her hand and offers, "I know the goblin language. Maybe while carrying the door, I can yell out to them in their own language that we are traveling goblins and happened to find out through the terrified villagers that more goblins were here, so we came to meet them. If they ask what's with the door, we'll say it's a mass umbrella for the rain. The rain really is a gift from Tempus here. Between the rain and the door over us, the goblins will have no choice but to go by our voices."
Liberty
player, 26 posts
Anger Management Failure
Almost Neutral, but Good
Sat 3 Jul 2010
at 13:15
  • msg #273

Re: Unity Act 2:  Dark Visions

Liberty says, "...and with us being the front distraction and all the heavy rain, the goblins won't see the backup artillery we have in the wings. Bridget, Gilant, you two have some military background. Either of you studied military strategy enough to come up with a good way to use the surrounding terrain to our advantage and keep the villagers both save and useful at the same time while implementing Emerald's idea? Or do you two have a better plan in general."
Bridget
player, 83 posts
Strategy Machine
Lawful Good
Sat 3 Jul 2010
at 13:16
  • msg #274

Re: Unity Act 2:  Dark Visions

Bridget wonders why Michael's suggestion didn't occur to her. Either way, she thoroughly approves. To the old blind man, Bridget says, "I commend your town law to know how to defend one's self." then looks to her allies. "Emerald's idea is a good one. Surprise is one of the biggest advantages anyone can hope for in a fight. And what's more, with the goblins fooled into believing us allies, we will be invisible and, more importantly, safe from harm until it's too late for the enemy. While those who just left are getting their bows, let us form a likely scenario for goblins passing through this town and acquiring a barn door. Perhaps we can even have the goblins believing we slew the villagers on our way through, only to find there were other goblins nearby. By the way, I know goblin as well. My imitation of a goblin's voice, however, is highly limited. So I am more likely to imitate a hobgoblin, which could aid us in our deception since goblins respect hobgoblins due to fearing their superior size and strength."

Of course, at the mention of the layout being the offered scroll, Bridget would either let Michael take it or she would take it herself. Either way, Bridget would make sure it is unrolled and in view of her allies in very short order.
Reverie
player, 66 posts
Lover of Stars
Poet
Sat 3 Jul 2010
at 13:16
  • msg #275

Re: Unity Act 2:  Dark Visions

Reverie watches curiously as a plan forms already and people are hurrying to work together. She smiles and says,

"When the fire burned hotter,
The people stood taller.
We ran with the plan
Of a small vixen scholar

The rain was advantage
Instead of a hindrance.
From the poor, a barn door
Made all of the difference

They'll see us head-on
When they open the door
Can we also con
The ones on first floor?"

Blake
player, 132 posts
I'm Lawful Good
Wizards.com Said So
Sun 4 Jul 2010
at 04:39
  • msg #276

Re: Unity Act 2:  Dark Visions

  As the various 'useful townfolk' results roll along, Blake turns to Bridget and comments "This would be the sort of thing Unity does that won't involve any of my sarcasm directed towards it.  I also speak goblin, but I'm also not very convincing when it comes even to facts, let alone making things up.  So it probably would be for the best if Emerald did the talking there if recent conversations are any hint."
Gilant
player, 79 posts
Githyanki Swordmage
Level 2
Mon 5 Jul 2010
at 05:12
  • msg #277

Re: Unity Act 2:  Dark Visions

Gilant considers the proposal for the group to pass itself off as goblins while listening to Liberty's question and replies, “Well to keep the villagers safe, simply keep them out of the killing zones set up around the tower, we should avoid them as well. Higher ground is preferable to lower ground, especially if there is terrain or buildings they can use for cover from attacks by archers from the tower. Worst case they can use tables that have been turned over as makeshift barricades, with the rain its not like the goblins would be able to let flaming arrows rain down on anyone. Unless they have magic, and then most bets are off.”

When it is mentioned about hobgoblins being taller and respected, Gilant turns to Bridget and asks, “Aren't most of us too tall to pass as goblins? So wouldn't they notice we are holding the door a bit high off the ground? What if we pretended to be a band of Hobgoblins, you did say they were taller than Goblins and also respected by Goblins. heck I might not even have to pretend to be anything other than what I really am, after all Githyanki aren't typically thought well of, and Githyanki mercenaries are not unheard of. Besides it might impress the goblins more if they hear that the Hobgoblin group at their door is powerful enough to have a Githyanki Mercenary working for them. Although by the time they get close enough to see me, we'll be close enough to spring our ambush so it is a rather moot point unless someone can disguise us all well enough to actually get more than 5 feet past the entrance to the tower before we have to spring our ambush.”
Shale
player, 42 posts
Gnome, Level 2
Fey-Pact Warlock
Mon 5 Jul 2010
at 05:12
  • msg #278

Re: Unity Act 2:  Dark Visions

Shale grins at Mitten's remark but isn't really paying attention to what is going on other than the group is going to try to make fools of the goblins by passing themselves off as a either goblins or hobgoblins or something. Thinking of how to make the situation into an even better practical joke at the goblin's expense Shale asks, “Why not use our magic to help trick them? Anyone know what goblins or hobgoblins smell like? I know those cantrips you wizards can use cantrips that can be used for amusing jokes, and I'm not talking about using a Prestidigitation to mimic the sound and smell of a loud fart when someone sits down. So why not use our magic to do something a bit more useful? If they can't see us till they open the doors, why not make sure that what they hear and smell be what they expect, it will make our surprise ambush all the sweeter.”
Michael
player, 40 posts
Human, Lvl 2 Wizard
Mon 5 Jul 2010
at 05:12
  • msg #279

Re: Unity Act 2:  Dark Visions

Michael takes the scroll from the old man when it is offered and looks it over while saying, “Thank you, this scroll will come in handy.”

Michael continues to look over the scroll when Shale makes the suggestion about using Prestidigitation to mask the oder for the group and chuckles, “That might work, and if we have Freedom standing in front he might pass as a Hobgoblin in some sort of heavy armor, especially if his face is obscured.”

When Freedom speaks up with  “I doubt I can be a convincing Hobgoblin, I don't speak the language.”

Michael then grins, “You wouldn't have to pretend to be anything other than a quiet but strong and subservient grunt, after all, our 'leaders' would be the ones communicating, so it wouldn't be unexpected for the others to remain quiet so by the time they noticed what you are and are not, we'll have already sprung our ambush.”
Freedom
player, 31 posts
Warforged Warden
Level 2
Mon 5 Jul 2010
at 05:12
  • msg #280

Re: Unity Act 2:  Dark Visions

Freedom remains quiet until Michael mentions his name which causes Freedom to tilt his head, and reply “I doubt I can be a convincing Hobgoblin, I don't speak the language.”

Upon hearing Michael's explanation, Freedom shrugs and while he doesn't find any fault in the suggestion, he still thinks the whole idea is risky.
Mittens
GM, 434 posts
Shifter
change job kupopopo!
Mon 5 Jul 2010
at 05:49
  • msg #281

Re: Unity Act 2:  Dark Visions

Mittens nods.  And nods.  And nods some more.

"All good points!" she surmises, "You guys have fun hammering out the details.  I'll go get the door!"

With that, she exits.
Old Blind Man
Mon 5 Jul 2010
at 05:56
  • msg #282

Re: Unity Act 2:  Dark Visions

The scroll shows a very straight-forward layout for the tower.  Each floor has a staircase on the eastern wall that leads to the next floor.  There's 2 basement levels, and about 5 levels above them if you include the flat "roof."  Each wall of each of the 4 floors has arrow slits for archers to defend the tower.  There's no indications on the plans for any traps of any kind.

"Hopefully you won't even need to bluff," the Old Blind Man adds, "Always good to be prepared, though.  Those plans are a bit outdated...  The tower's been in disrepair for a long time.  I don't know if there's even a second basement or a roof any more."

Villagers begin returning, armed with bows and arrows.
This message was last edited by the GM at 06:19, Mon 05 July 2010.
Bridget
player, 84 posts
Strategy Machine
Lawful Good
Mon 5 Jul 2010
at 22:20
  • msg #283

Re: Unity Act 2:  Dark Visions

Bridget says, "You have a good point, Gilant. Though, while humans have worked with goblins as bandits for hire also, I doubt they will see me as such, so I will likely need the cantrip disguise Shale suggested."
Eli
player, 70 posts
Child Prodigy
Future Archmage
Mon 5 Jul 2010
at 22:20
  • msg #284

Re: Unity Act 2:  Dark Visions

Eli says, "Unfortunately, I kind of have to know the odor of a hobgoblin to do it right... fortunately, the rain covers scent, so the goblins wouldn't know we smelled like goblins even if we wanted them to. So the smell is out. However, I do know what hobgoblins look like, so I can cause anyone to look like goblins or hobgoblins as long as all I have to do is put an image in front of your faces. And again, the rain will cover us enough for the illusion to fool them from a distance. But once the doors open, you'll need to not speak so I won't have bad lip-synch as a problem. So at that point, Gilant should speak for us. I should note, I would only be able to do up to 3 illusory faces... so make sure you choose who will be what."
Emerald
player, 105 posts
Vixen Rogue
Lv.?
Mon 5 Jul 2010
at 22:21
  • msg #285

Re: Unity Act 2:  Dark Visions

Emerald nods, "Shale and I are goblin sized. I speak goblin, so I at least should be given a goblin face. Bridget can speak goblin. Blake can speak goblin. That's 3. So two hobgoblin illusions and one goblin illusion. Gilant and Freedom don't need illusions. Eli, Liberty, Mittens and Shale can play the part of captured villagers that we want to play with. And Reverie... well she's different enough that I say she go ahead and bluff being one of the badguys."
Liberty
player, 27 posts
Anger Management Failure
Almost Neutral, but Good
Mon 5 Jul 2010
at 22:21
  • msg #286

Re: Unity Act 2:  Dark Visions

Liberty both hates and loves the idea of playing the part of a slave. Hate, because she's been that her whole life and hates it. It's like asking an ex-employee of Walmart to pretend to be an employee of Walmart. But that said, it's also like that in that Liberty likes that it's only pretend. She is free. "I will agree to this."
Reverie
player, 67 posts
Lover of Stars
Poet
Mon 5 Jul 2010
at 22:21
  • msg #287

Re: Unity Act 2:  Dark Visions

Reverie likes that she gets to continue to be herself just like Gilant and Freedom. She doesn't add anything to the thoughts, though.
Blake
player, 133 posts
I'm Lawful Good
Wizards.com Said So
Tue 6 Jul 2010
at 07:49
  • msg #288

Re: Unity Act 2:  Dark Visions

  "Any less than perfect plan has the unfortunate and obvious downside of being less than perfect.  But this one is a lot better than what most would have to work with on such short notice."

 Blake's survival instinct is crying in a corner, the fact these townspeople have both not sucked and are also being readily helpful has the parts of his brain that are why he's WoTC labled as LAWFUL GOOD working.

  "Though considering the weather, I'd at least assume they would keep the roof at least somewhat intact...  Just remember the things your going to do to them once we're inside Liberty.  And that they will feel it more if they live"  He looks over to Bridget and comments "No killing unless we can't help it once more I assume?"

  Blake may be on Team Mittens, but this didn't mean they wouldn't be working with Bridget.  Or that Bridget wouldn't report a sudden upswing in unfavorable to Unity homicidal tendencies to her superiors if they didn't turn such wrath towards acceptable targets.

OOC Style: Whoo, a Blake post that doesn't suck!  Well, okay none of my posts suck, but one that's decently sized! yay.
Mittens
GM, 442 posts
Shifter
change job kupopopo!
Fri 9 Jul 2010
at 04:22
  • msg #289

Re: Unity Act 2:  Dark Visions

There's an impressive wall-shaking THUD just outside the front door as Mittens sets down the two barn doors she was carrying, leaning them against the building everyone's gathered in.  She steps in, panting.

"Whew!" she says, "Who knew a couple doors'd be so heavy!  We ready to go?"
Time warp
Fri 9 Jul 2010
at 04:55
  • msg #290

Re: Unity Act 2:  Dark Visions

Once the details of the plan are worked out and Bridget's team's authority over the civilian archers is established, the group is shown the way to the tower.  It's atop a wooded hill, a good vantage point for such a structure, but the rain and trees offer lots of cover.

The doors do their job of hiding the PCs from prying eyes above, and the ruse works well enough to get them to the front door without any resistance beyond a "Who goes there?"  When the question is answered, "OK come on in," is the reply.  As predicted, the doors were busted and hang open.

Some goblins loudly argue while standing around a table
covered in playing cards, while another dips its mug into
a boiling cauldron. Toward the rear of the room, a block
from the sagging ceiling has smashed down onto the floor.
A hobgoblin stands near a gong. A set of stairs on the eastern
wall goes up to the next floor.

Perception Check
DC 15: You see a pair of dice roll out from behind the
stone block, and a small fist quickly snatches them up
before retreating.

The hobgoblin eyes the group suspiciously.  "Explain yourselves," he demands.

(( Whoever speaks for the group must roll to succeed in a DC 13 bluff check for the group to gain a round of surprise. ))
Initiative Order
Sat 10 Jul 2010
at 04:43
  • msg #291

Re: Unity Act 2:  Dark Visions

Eli: 22 (Crit+2)

1: 15 = 15, Gilant has an Initiative of 20

Emerald 17 (12+5)

Big Grigbad 13 + 5 = 18 (delayed down for the sake of my sanity)

Goblin Cutters 13 + 3 = 16

Bridget: 15 (12+3)

3: 11 = 11, Michael has an Initiative of 13

Mits paladin 10 + 2 = 12

Blake = 10

4: 5 = 5, Freedom has an Initiative of 7

2: 3 = 3, Shale has an Initiative of 5

Liberty 2 (1+1),

Reverie 2 (1+1)

Experimental monsters!

This was originally a level 2 encounter.  In an attempt to make it challenging for such a large group of heroes without it becoming a total party kill death trap, and to accommodate them, I simply doubled the HP of the foes and doubled the squares on the map.  No other change has been made to the encounter.

Big Grigbad (B) Level 3 Elite Soldier (Leader)
Medium natural humanoid, hobgoblin XP 300
Initiative +5 Senses Perception +3; low-light vision
HP 188; Bloodied 94
AC 21 (23 with phalanx soldier); Fortitude 21, Reflex 16, Will 18
Saving Throws +2
Speed 5
Action Point 1

Phalanx Leader
Big Grigbad gains a +2 bonus to AC while at least one minion is
adjacent to him.

13 Goblin Cutters (C) Level 1 Minion
Small natural humanoid XP 25 each
Initiative +3 Senses Perception +1; low-light vision
HP 2*; a missed attack never damages a minion.
AC 16; Fortitude 12, Reflex 14, Will 11
Speed 6;

*Super Minion!  All damage gets reduced to 1.  In other words, it takes 1 hit to bloody this monster, 1 more hit to defeat it.

http://spreadsheets.google.com...nBZQ3dlWHc&hl=en
This message was last edited by the GM at 16:51, Mon 12 July 2010.
Gilant
player, 81 posts
Githyanki Swordmage
Level 2
Sat 10 Jul 2010
at 05:24
  • msg #292

Re: Unity Act 2:  Dark Visions

[OOC:Initiative Rolls for my Alts
Initiatives: Gilant(+5), Shale(+2), Michael (+2), Freedom (+2)
1d20
1: 15 = 15, Gilant has an Initiative of 20
2: 3 = 3, Shale has an Initiative of 5
3: 11 = 11, Michael has an Initiative of 13
4: 5 = 5, Freedom has an Initiative of 7
Figured I might as well roll these now and just put them all in one post.]

Bridget
player, 85 posts
Strategy Machine
Lawful Good
Sun 11 Jul 2010
at 02:29
  • msg #293

Re: Unity Act 2:  Dark Visions

Bridget is actually familiar with how hobgoblin females sound. She grew up in Unity, after all. She answers the hobgoblin with surprisingly no monotone to her voice, <goblin>"We were passing through with some slaves, saw some helpless worms with some loot. They happened to squeel about us having come from this tower, so I figured out the rest. We thought we'd come here, see what you're here for, and maybe take some of your money in a game of cards."</goblin> She idly motions to the goblins playing cards.
Eli
player, 71 posts
Child Prodigy
Future Archmage
Sun 11 Jul 2010
at 02:30
  • msg #294

Re: Unity Act 2:  Dark Visions

Eli says nothing, playing the part of a slave boy. He and Liberty are wearing slave-like peasant tunics over their other gear to both hide their gear and depict them as their part. Eli is playing his part well since he is still worried he and his allies could get hurt.

Liberty is silent, but is giving a nasty glare to the hobgoblin. She never could do "scared", even when she was a slave for real.

Emerald and Reverie are silent, not wishing to disturb the conversation. Though Reverie just gives a half-cute/half-sly smile to the hobgoblin while Emerald is forced to wear the grim expression Eli gave her via illusion.

(This counts as Liberty's, Emerald's and Reverie's posts also)
Michael
player, 41 posts
Human, Lvl 2 Wizard
Mon 12 Jul 2010
at 06:58
  • msg #295

Re: Unity Act 2:  Dark Visions

Since Michael figured he wouldn't be able to pass for a hobgoblin, he was too tall to be a goblin, and there were already enough people passing themselves off as slaves/prisoners, Michael figured he'd disguise himself as another race that wouldn't draw any more attention to the group. Namely that he had created a Githyanki disguise for himself. Michael figures that with a real Githyanki standing nearby and the goblins not being likely to know much about Githyanki, that he'll be able to pass as a Githyanki long enough for the group to ambush the goblins. That is so long as Michael keeps his mouth shut since he doesn't know Deep Speech.

Thus when the group reaches the door, Michael remains towards the middle of the group while appearing to keep an eye on the slaves/prisoners. In part to insure that the illusionary chains keep up with people's movements.
Shale
player, 43 posts
Gnome, Level 2
Fey-Pact Warlock
Mon 12 Jul 2010
at 06:58
  • msg #296

Re: Unity Act 2:  Dark Visions

Like Liberty and Eli, Shale is wearing a slave-like peasant tunic over his gear. The Gnome looks rather unhappy about the situation, but isn't scared. In fact Shale is especially unhappy since he is not allowed to grin or laugh at the goblins being tricked, although Shale figures the Goblins would just suspect that the gnome is unhappy about his current situation for entirely different reasons, such as being a slave.
Freedom
player, 32 posts
Warforged Warden
Level 2
Mon 12 Jul 2010
at 06:58
  • msg #297

Re: Unity Act 2:  Dark Visions

Freedom has remained rather quiet since the group started to approach the tower. The warden is counting on the goblins figuring that Freedom is just an obedient soldier so the warforged does not see any point in saying anything since no one has spoken to him. When the group reaches the tower, Freedom silently glances around slowly, waiting till he is instructed to take action.
Gilant
player, 82 posts
Githyanki Swordmage
Level 2
Mon 12 Jul 2010
at 06:58
  • msg #298

Re: Unity Act 2:  Dark Visions

While not happy with Michael's disguise, the swordmage doesn't do anything to reveal the illusion for what it is as Gilant can't think of a better idea for Michael.

Upon reaching the tower, Gilant looks mildly annoyed but remains silent since with the role of being a Githyanki mercinary, he knows that neither Michael nor himself should speak up in response to the Hobgoblin. However, if no one else speaks up shortly, Gilant figures he could use his arcane powers to try to bluff the group's way in.
Eli
player, 72 posts
Child Prodigy
Future Archmage
Mon 12 Jul 2010
at 15:42
  • msg #299

Re: Unity Act 2:  Dark Visions

Initiatives for my alts:

Eli: 22 (Crit+2), Emerald 17 (12+5), Bridget: 15 (12+3), Liberty 2 (1+1), Reverie 2 (1+1)

Bridget's bluff: 5. (rolled 2. +3 = 5). Yeah, her words are accurate, but her making it sound believable? Nope. And for the fun of it, we'll say that while it sounds to the others present who don't speak goblin that she isn't using monotone, Joe and Emerald would recognize that she may as well be as far as goblins are concerned.
This message was last edited by the player at 16:36, Mon 12 July 2010.
Big Grigbad
Mon 12 Jul 2010
at 17:07
  • msg #300

Re: Unity Act 2:  Dark Visions

The hobgoblin eye-widens and stares at the heroes.

<goblin>"It's a trap!"</goblin> he shouts, preparing to swing at the gong!

(( Figured against having everyone roll a bluff check 'cause that would practically guarantee a failure.))
Gilant
player, 84 posts
Githyanki Swordmage
Level 2
Tue 13 Jul 2010
at 05:46
  • msg #301

Re: Unity Act 2:  Dark Visions

Gilant surges forth with his sword ready with a grin on his face, “Figured this wouldn't work, at least now I can have some fun and let loose,” as Gilant sweeps his sword around himself, blasting two of the Goblin Cutters with a wave of force before creating an arcane link with another of the goblin cutters as Gilant places his Aegis of Shielding. Gilant then glances towards the Hobgoblin and taunts, “Only a coward uses a gong instead of facing personally getting into the fight! What is next, fleeing for your life while these goblins fight to the death? Your an insult to hobgoblins, and warriors in general. I guess your name is Pat the Pathetic!”

[OOC: Move Action: Move to current location on map.
Standard Action: Sword Burst [638] Gilant attack vs Cutter10 and Cutter11 (1d20)
1: 7 = 7 +7-> 14 vs. Reflex (14), Hit on Cutter 10 (1 more hit to drop)
2: 8 = 8 +7-> 15 vs. Reflex (14), Hit on Cutter 11 (1 more hit to drop)
Minor Action: Aegis of Shielding on Cutter7.]

Eli
player, 73 posts
Child Prodigy
Future Archmage
Tue 13 Jul 2010
at 19:34
  • msg #302

Re: Unity Act 2:  Dark Visions

Eli immediately lets go of the illusions, holds a hand forward and whispers an incantation, causing some daggers of green energy to materialize all around the goblin to the south of the table. The daggers slice and slice and slice at him, making him bleed all over. Eli's eyes narrow as he looks somewhere between furious and pouty.

(Standard: Cloud of Daggers vs Goblin south of table.)
 roll: 16. Got 'im.

(Goblin 10 HP: 1 - 1 = 0)
This message was last edited by the GM at 22:12, Tue 13 July 2010.
Emerald
player, 106 posts
Vixen Rogue
Lv.?
Tue 13 Jul 2010
at 19:35
  • msg #303

Re: Unity Act 2:  Dark Visions

Emerald yoinks out a wand from her side and with the flick of her wrist, creates an explosion of fire at the goblin table! The goblins' cards are ruined. The goblin to the east of the table gets seriously scorched, but the others managed to take cover from the table in time before getting scorched. The one to the north cut it close as he peaks up only to have his hair singed.

(Standard: Scorching Burst vs table gobbies.)
 rolls: 8, 12, 5, 1 ....holy cow. Miss all but one with an accurate wand. Then again, it's going off my int rather than my cha. It's a nice way to either scorch a bunch of goons or get bad rolls out of the way. Either way, I win. (Int mod is 1. Accurate wand: +1. Enh +1. Half lvl +1. Total: +4)

gobs 5 n, 9 e, 8 w, 10 s

(Goblin 9 HP: 2 - 1 = 1)
This message was last edited by the GM at 22:15, Tue 13 July 2010.
The Goblins
Tue 13 Jul 2010
at 20:42
  • msg #304

Re: Unity Act 2:  Dark Visions

"And only a fool rushes into a room full of enemies!" the hobgoblin retorts before ordering his surviving minions, "You five attack the ones at the door!  The rest of you, surround that moron!  Scatter attack on my signal!"

(( Free action: give orders.  No action: Delay till after the cutters ready their attacks. ))

The goblin cutters rush to surround Gilant as ordered, then wait for the signal.

(( Cutters 4-9, 11, and 12 Move actions: surround Gilant.  Readied actions: Basic Melee.  Cutter 3 and 13 move and charge Mittens and Freedom, both fail.  Cutter 1, and 2 move to south wall. ))

Grigbad moves to the east of the table without ringing the gong!  Anybody's guess why not.  "NOW!" he shouts!

Each of the goblin cutters swings a short sword at Gilant!  Most of their weapons bounce off the invisible arcane barrier surrounding the Githyanki, but three of them draw blood!

"Scatter!" Grigbad orders!

The cutters break formation, shifting in all directions!

(( Goblin Cutter's Short Sword (standard; at-will) ✦ Weapon
+5 vs. AC; 4 damage (5 damage if the goblin cutter has combat
advantage against the target).
Even with flanking bonus, they'd need a 14 or better to hit.  3 hits out of 8 isn't bad with those odds.

Grigbad's Mass Tactics (move; recharge ⚄ ⚅)
Close burst 5; each ally in burst gains a +2 power bonus to its
next attack roll and can shift 1 square as a free action.
(Grigbad spent his standard action to activate Mass tactics.  Rolled a 1 on recharge.)

Gilant HP: 37-15=22 ))

This message was last edited by the GM at 01:04, Wed 14 July 2010.
Blake
player, 136 posts
I'm Lawful Good
Wizards.com Said So
Tue 13 Jul 2010
at 21:21
  • msg #305

Re: Unity Act 2:  Dark Visions

  Blake had a noble and possibly suicidal plan to rush up to the remains of the doors and noiselessly disintegrate the gong while exposing himself to an entire room full of homicidal goblins.

  Unfortunately for swiftly removing the risk of the gong, goblins were not taking up that section of scenery.  Fortunately, this meant Blake was comparatively safe from farther back in the hall.

  "Right, spectacular failure aside it did get us in here and still beat no plan.  As for plans..."  This said as he arced a dark blast over the heads of his allies and right in the face of one of the Goblins blocking their way, "Things will get a whole lot more interesting in our favor the second someone clears our path.  If in a way that isn't readily apparent to all."

  "And what does it say about my social skills when Bridget was still more convincing than I would have been?"
Move:... uh, I can't.
Minor: Curse Cutter 613
Standard: Eyes of Vestige to Cutter 613, hits.
Extras: EoV side effect, curse Cutter 3

Curses: C3, C613.

Intentions of Boon trigger results: First of those two to die, Rod of corruption 'burst 5 from target get cursed'.  This incidentally, would be EVERY ENEMY ON THE MAP with the current arrangement.  So any enemy Reverie or Shale curses will grant them both CA.

Second one of them to die, my 2 Temp hp +adjacent enemy gets smacked with 6 fire damage effect. preferably one of the wounded minions if possible.

Also, a reminder about curses: Normal minor action cursing you can only curse a closest to enemy, ever.  You can not curse one, then curse the next farthest one. Warlocks are lucky enough as it is compared to Rangers being able to curse multiple targets at all, on top of having extra effects from curse beyond damage.

This message was last edited by the player at 01:03, Wed 14 July 2010.
Gilant
player, 85 posts
Githyanki Swordmage
Level 2
Wed 14 Jul 2010
at 01:04
  • msg #306

Re: Unity Act 2:  Dark Visions

Gilant laughs after the Goblins strike at him and then scatter, “Is that the best you weaklings have!? There is nothing foolish about what I did if you knew what I know.”

[OOC: Retort is a free action (speaking).]
Michael
player, 42 posts
Human, Lvl 2 Wizard
Wed 14 Jul 2010
at 01:28
  • msg #307

Re: Unity Act 2:  Dark Visions

Michael shifts to where Gilant was and chuckles upon seeing that 4 of the Goblin Cutters have clumped up by the door as Michael conjures forth a horde of flesh-devouring sprites appear in the minds of three of the four golbin cutters that he targets. The three cutters affected shriek in fear and swat at this menace, as one of them to collapse while the other two are unable to react to Michael's allies’ maneuvers. “Well so far its worked well, several of the goblins have been dropped and we're all still in the fight.”

To Michael's surprise when the dropped Goblin Cutter drop triggers Blake's Curse to spread to every other enemy within the room.

[OOC:
Move Action: Move to where Gilant was, Michael's new position on the map.
Standard Action: Winged Horde vs [645] Cutters 11, 3, 613, 12
1d20 +8
1: 2 + 8 = 10 Cutter 11 is missed
2: 16 + 8 = 24 Cutter 3 is injured (1 more hit to drop.)
3: 11 + 8 = 19 Cutter 13 is dropped. (KOed)
4: 11 + 8 = 19 Cutter 12 is injured (1 more hit to drop.)
Minor Action: Unused.
Talked with Blake: 13 spreads the curse to each enemy within 5 square which is every remaining enemy in the fight!]

Shale
player, 44 posts
Gnome, Level 2
Fey-Pact Warlock
Wed 14 Jul 2010
at 02:29
  • msg #308

Re: Unity Act 2:  Dark Visions

Shale moves up to where Michael was and then marks Cutter Three before glaring at the same goblin cutter as Shale's eyes briefly gleam with brilliant colors. Cutter3 reels under the mental onslaught and collapses, triggering both Shale's boon and Blake's boon.

Blake's boon manifests as Goblin Cutter 12 to be hit with a blast of fire and slump to the ground, triggering Blake's boon again.

Shale's boon results in him being teleported just infront of Freedom as the gnome says, “Okay your clear to enter the room now. So far this is fun, maybe I'll have as much fun with these guys as with the kobolds.”


[OOC:
Move Action: Move to where Michael was
Minor Action: Curse Goblin Cutter 3.
Standard Action:Eyebite on Goblin Cutter 3.
Shadow Walk is in effect so he has +2 all defenses.]

This message was last edited by the player at 03:35, Wed 14 July 2010.
Freedom
player, 33 posts
Warforged Warden
Level 2
Wed 14 Jul 2010
at 02:56
  • msg #309

Re: Unity Act 2:  Dark Visions

Freedom's eyes flare up as the warforged warden enters the room and turns towards where the hobgoblin went and sees to Goblin Cutters standing next to each other and moves up to them and a third nearby. Freedom points to the thrid Goblin cutter (Cutter 6) and points his weapon at it as spectral thorns sprout from Freedom's Craghammer but the goblin manages to evade the thorns. Freedom then calmly states, “Well at least you two are mine,” as the warden marks them.

[OOC: Move Action: move to new location on map
Standard Action: Thorn Strike vs Cutter 6, misses.
Free action: Mark Cutter 1 and Cutter 2.
I'm getting tired of Thorn Strike as it keeps missing, but ALL of the warden's other attacks are melee 1 single target vs AC, it's just the effects differ.]

Mittens
GM, 448 posts
Shifter
change job kupopopo!
Wed 14 Jul 2010
at 03:47
  • msg #310

Re: Unity Act 2:  Dark Visions

"Gilant!" Mittens shouts in admiration, "That. Was. Awesome!"

She rushes into the room and raises her sword to the sky.

"By the power of TEMPUS!" she shouts, "I challenge you aaaall!"*

A crack of thunder peals, and red shards of light shoot from Mittens' sword into the eyes of the goblins, enraging them!  Blood then drips from her sword, and she gets all wild-eyed and fierce looking!

(( Move: Move, Minor: Call of Challenge
Target: Each enemy in Close burst 3
Effect: Each target is subject to your divine sanction until the end of your next turn.  *Choosing to not mark those who already have marks on them.
Minor: Blood Fury Bastard sword!  You are considered bloodied for all purposes (including beneficial effects such as the Dragonborn Fury racial trait) until the end of your next turn.
Action point!
Minor: Razorclaw Shifting! Until the end of the encounter, your speed increases by 2, and you gain a +1 bonus to AC and Reflex. ))

This message was last edited by the GM at 04:11, Wed 14 July 2010.
Bridget
player, 86 posts
Strategy Machine
Lawful Good
Wed 14 Jul 2010
at 04:30
  • msg #311

Re: Unity Act 2:  Dark Visions

Bridget walks over to the bloodied goblin adjacent to Mittens and stabs the goblin through the lung. It collapses gasping for breathe only to cough blood. "What I know about you, Gilant, is that you are a capable fighter and that attack must have barely tickled." she states in monotone. Much like it's fact she read in a dictionary entry on "tough" or something. "Why don't you share what you know since they are all about to die anyway?"

(Move: To J15 then I14 to avoid opportunity attack)
(Standard: Basic Melee vs cutter 11. Hit.)
(Minor: Inspiring Word on Gilant)

(Cutter 11 KO)
(Gilant HP: 22+11= 33)
This message was last edited by the player at 04:30, Wed 14 July 2010.
Reverie
player, 68 posts
Lover of Stars
Poet
Wed 14 Jul 2010
at 04:57
  • msg #312

Re: Unity Act 2:  Dark Visions

Reverie comes forward and is just a little behind Mittens to her side. Her yellow parts glow and what looks like a beam of dusty baby-blue light shines from her to the remaining goblin near Mittens. It shivers and cringes as it seems to be in pain from... who knows what? It isn't burning or bleeding.

"Come and fight
Little ones
You will find
It isn't fun.

Freeze or burn
It's all the same
As we turn
Our names will fade."


(Move: Duh)
(Minor: Curse Cutter 6)
(Standard: Dire Radiance. Hit.)

(Cutter 6 bloodied. If he moves closer to Rev, he dies.)
This message was last edited by the player at 04:57, Wed 14 July 2010.
Liberty
player, 28 posts
Anger Management Failure
Almost Neutral, but Good
Wed 14 Jul 2010
at 05:08
  • msg #313

Re: Unity Act 2:  Dark Visions

"You! Commere!" Liberty commands of the goblin still next to the table. He chokes a bit as he seems to fly briefly, his toes sliding on the ground, but his throat rips out of his neck and he collapses. "Well... so much for him." she says in a "huh" kinda tone.

(Move: Duh)
(Standard: Kinetic Trawl v Cutter 9. Hit.)

(Cutter 9 dead.)
Gilant
player, 86 posts
Githyanki Swordmage
Level 2
Wed 14 Jul 2010
at 06:32
  • msg #314

Re: Unity Act 2:  Dark Visions

Gilant grins and says, “This fight has only begun,”
as the Githyanki leaps straight up into the air and seems to hurl himself around through the air with only the power of his mind in a gravity defying path going 5ft straight up before moving five more feet up and to the northeast, then moving northeast again (5-10 feet over the square containing the cloud of daggers and out of the reach of Cutter 6) before moving down five feet while continuing to travel northeast and finally landing by moving five feet down and to the southeast, placing Gilant adjacent to both 'Pat' (Grigbad) and Cutter 6 as Gilant releases another wave of magical energy by sweeping his blade which hits Cutter6 causing the goblin to collapse, while missing Pat by a wide margin. Gilant glances at the fallen Cutter and then at Pat and says, “Still think I'm a fool, Pat the Pathetic? I still say your a cowardly pansy that is going to do nothing but run away like a rat instead of facing me in combat like a real warrior.”

[OOC: Move Action: Use Telekinetic Leap to new position on map, avoids cloud of daggers and causes no AoOs.
Standard Action: Blade Burst, hits and KOs cutter 6, while misses Pat.
Minor Action: 'Unused, would refresh on Cutter 7 before moving if needed.'
Aegis of Shielding is still on Cutter 7.
Gilant has taken 4pts of damage and has 33hp left.]

This message was last edited by the player at 06:41, Wed 14 July 2010.
Eli
player, 75 posts
Child Prodigy
Future Archmage
Thu 15 Jul 2010
at 01:49
  • msg #315

Re: Unity Act 2:  Dark Visions

Eli simply does the same spell he did just seconds ago, both surprised and unsurprised at how quickly the small army of goblins is falling. There IS, after all, a small army of HEROES.

(Cloud of Daggers. Hit. Meaning Cutter 5 is bloody, but doomed.)
Emerald
player, 107 posts
Vixen Rogue
Lv.?
Thu 15 Jul 2010
at 02:11
  • msg #316

Re: Unity Act 2:  Dark Visions

Emerald moves over to be between Gilant and Mittens. She sings out to him,

"Watch out! Watch out for Goofy!
Watch out for Goofy!
He's a disco demolition!
Watch out! Watch out for Goofy!
Watch out for Goofy!
We love him but he just can't dance!"


The hobgoblin says in a goofy tone, "Woahwhat?! Yaaaahoohoohoohweee!" and trips over himself past Gilant, leaving himself INSANELY open for attack to Reverie.

(OOC: Actual song. From Disney Disco album. Nostalgia!)

(Move: As indicated in post)
(Standard: Blunder v BigBad. Hit!)
 dmg: MAX! 11 dmg!


(BigBadPam's HP: 188-11 = 177)

**** BASIC MELEE ****

As the hobgoblin staggers past, Reverie slams her morningstar into him, slamming him so hard as to send him back to Gilant like she was served a baseball or something.

Reverie hits!
 dmg: 13 (Chose Eldrich Strike as it counts as basic melee. Slide target 1!)

(BigBadPam's HP: 177-13 = 164)
This message was last edited by the player at 02:58, Thu 15 July 2010.
The Goblins
Thu 15 Jul 2010
at 03:35
  • msg #317

Re: Unity Act 2:  Dark Visions

The hobgoblin snarls in frustration that he's pretty much forced to answer Mittens' challenge rather than Gilant's.  "Someone silence that idiot!" he orders as he closes the distance to the paladin, "The rest of you, Vexing Attack!"

(( Move action.  Readied action: Vexing Teamwork when the Mittens is surrounded. ))


One of the cutters splits off to answer Gilant's challenge but fails to penetrate the swordmage's arcane armor.  The rest charge Mittens.  She dodges one, blocks another, but the hobgoblin crushes her foot while another stabs her in the side!  Meanwhile the two cutters facing freedom attack and barely miss dealing him damage.

(( Vexing Teamwork (standard; at-will) ✦ Weapon
Requires fl ail; +10 vs. AC (+1 per ally adjacent to target); 1d10
+ 4 damage, and the target cannot shift if at least two enemies
are adjacent to it (save ends).

Needed a 16 to hit Freedom.  Both rolled 15.  xD

Mittens HP: 32-5-6=21 ))

Blake
player, 137 posts
I'm Lawful Good
Wizards.com Said So
Thu 15 Jul 2010
at 07:01
  • msg #318

Re: Unity Act 2:  Dark Visions

  Blake smiles slightly as every single one of their enemies in the room is focused upon by Blake's power with the fall of a single one of their number.  He does raise an eyebrow at Bridget's actions, which get followed up by others following her example.  "So, all that effort not to kill those bandits the other day.  Only required when Unity gives you specific orders, or do Goblins just not rate while wolves are worthy of sparing?"

  Blake advances past his fellow 'shoot people!' allies and comes to a stop at the ruined doors.  Reverie goes on quite a bit about knowledge the mind can't handle without harm.  Blake speaks soundless words that he would merely categorize as ones the mind can't quite understand.  Possibly because Blake is just speaking arcane nonsense and still getting results.

  Of course, in this case words seem to result in existence itself ejecting the gong from it's presence as opposed to HP damage and side effects.

  "Right, one less mundane problem solved in a needlessly arcane manner."
Move: Duh
Standard: Ruinous Phrase to Gong, bye bye gong.
Blake HP: 35/35 +2 Temp HP Surges 10/10, Value 8

This message was last edited by the player at 07:09, Thu 15 July 2010.
Bridget
player, 87 posts
Strategy Machine
Lawful Good
Thu 15 Jul 2010
at 13:45
  • msg #319

Re: Unity Act 2:  Dark Visions

As the goblin surrounded by Eli's spell falls unconsciou, Bridget answers Blake, "Remind me when we're not in the middle of combat, Blake, and I'll answer your otherwise not-taxing question." she says as she deftly moves around the goblin next to her without so much as an attack from it, then stabs the bloodied one that was next to the one who just fell. "Mittens, this one's flanked!" she calls to Mittens concerning the one Bridget just flanked with her.

(Move: Pass Forward)
(Basic Melee v Cutter 8. Hit.)
(Nobody hurt enough for Bridget to use inspiring word again just yet)
Reverie
player, 69 posts
Lover of Stars
Poet
Thu 15 Jul 2010
at 14:00
  • msg #320

Re: Unity Act 2:  Dark Visions

Reverie looks around at how quickly the enemies are falling and says,

"Oh me oh my
So quick they die.
I guess I'll hex
To hit what's next."


She curses one of the goblins near Freedom and the goblin between Mittens and Bridget. The fallen goblin she had cursed earlier? Yeah. She sucks some black stuff from him and seems to glow black a bit. Her voice is a little scarier and she whispers something to BigGrigbad, making him scream and grab at his head.

"As you see, Mittens darling,
My powers depend on falling.
Or to have a fair fight with me,
You would have to die, you see?"


(Minor x3: Curse Cutters 1 and 4 and Biggrigbad. If we can kill them quick, that'll be a +6 to her next attack roll.)
(Action point!)
(Standard: Dreadful Word vs BigBad. Hit!)
 dmg: 13 + cursedmg 4 = 17

(BigGrigPam HP: 164 - 17 = 147)
Liberty
player, 29 posts
Anger Management Failure
Almost Neutral, but Good
Thu 15 Jul 2010
at 14:18
  • msg #321

Re: Unity Act 2:  Dark Visions

Liberty says, "She isn't kidding.. we're slaughtering these guys. But there were so many, it sure is taking long enough." She heads over towards Freedom. She waves a hand all nonchalant and BigGrig goes flying over to be north of Mittens and on top of a dead goblin. "Out of my way." she comments to BigGrig before she faces the two goblins in front of Freedom and punches one, sending him and his buddy flying back like she did to BigGrig! "They wanna try that surround thing again. Let's not let them!"

(Move: North of Freedom)
 (Free: During move, shove Biggig 1 square via "Forceful Push")
(Standard: Force Punch v Cutter 2. Hit.)
 Hit bloodied C2, but also lets me push each enemy adjacent to me 1 square.
Mittens
GM, 450 posts
Shifter
change job kupopopo!
Fri 16 Jul 2010
at 01:04
  • msg #322

Re: Unity Act 2:  Dark Visions

"Ow my foot!" Mittens exclaims with her best Starscream impersonation, "OK I'm over it.  To answer your question, Blake, it's fun and practical to not kill the enemy if it can be helped..."

She lops the left arm off of the flanked goblin that Bridget suggested, and it screams in agony!

"Dead goblins tell no tales and all that.  And thanks for destroying that gong thing!  Now the guys upstairs won't have anything besides screams to warn them.  As for Pathetic Pat and his cowardice..."

She looks at the hobgoblin eagerly.

"Tell me exactly how it felt when Reverie attacked your mind.  Did you see a guy dressed in a frog suit?  Was it scary?  How scared are you now?  Think your mind is mush forever and ever?  Do you think she could take you and your whole group on all by herself?  Clearly... you're still alive, so it's not instant death like she keeps bragging.  Oh and if you attack anyone but me, TEMPUS! will burn you, K?"

(( No move actions.  Standard Valiant vs. Cutter 4, now bloodied.  Minor Divine challenge vs. BigBadPat. ))
Shale
player, 45 posts
Gnome, Level 2
Fey-Pact Warlock
Sun 18 Jul 2010
at 04:28
  • msg #323

Re: Unity Act 2:  Dark Visions

Shale places his Warlock's curse on Cutter4 and then glares at Cutter4, as Shale's eyes briefly gleam with brilliant colors. The Gobline Cutter reals from the mental onslaught and collapses.

Shale then instantly transforms into silver mist that streams a short distance and reforms, near the corner behind Bridget, “Hmm there aren't many of them left, guess I won't be able to have fun with them like I did with the Kobolds.”

[OOC:Minor Action: Place Curse on Cutter 4
Standard Action: Eyebite on Cutter 4 with flanking. Hits, which drops Cutter 4.
Free action: Improved Misty Step to new location on map
Move Action: Not used.]

Michael
player, 43 posts
Human, Lvl 2 Wizard
Sun 18 Jul 2010
at 04:42
  • msg #324

Re: Unity Act 2:  Dark Visions

Michael moves past the broken doors, just south of Mittens before turning and motioning towards Cutter1 and Cutter2. This causes a horde of flesh-devouring sprites appear in the two Goblin Cutters' minds. They shriek in fear and swat at this menace, with Cutter 2 collapsing in terror. As Cutter 2 collapses, fire blasts Cutter 1 due to Blake's Warlock's Curse boon triggering. The burns cause Cutter 1 to collapse in a heap adjacent to Cutter 2. “Your right, these goblins are dropping rather quickly, and soon it will just be Pat left.”

[OOC: Minor Action: Unused.
Move Action: Move to new location on map.
Standard Action: Winged Horde Vs Cutter1 and Cutter 2. Hits both. Drops Cutter 2.
Blake's Free Action: Curse Boon on Cutter 2 damages Cutter 1 and drops Cutter 1.]

Freedom
player, 34 posts
Warforged Warden
Level 2
Sun 18 Jul 2010
at 05:02
  • msg #325

Re: Unity Act 2:  Dark Visions

Freedom doesn't seem fazed that the two goblin cutters he was dealing with have been dispatched as the Warforged Looks around and sees that only a single Goblin Cutter remains and moves to engage it.

Freedom swings his Craghammer at the sole remaining Goblin Cutter sending the primal energy of earth flowing into the Goblin Cutter, injuring it and slowing its movement. The Warforged remains eerily silent as the Warden moves.

[OOC: Minor Action: Unused.
Move Action: Move to new location on map without drawing an AoO (NE for first square, and NW for last square, rest are N movements)
Free Action: Cutter 7 is marked by Freedom.
Standard Action: Weight of Earth Vs Cutter 7, hits. Cutter 7 has 1hp remaining and is slowed.]

Gilant
player, 87 posts
Githyanki Swordmage
Level 2
Sun 18 Jul 2010
at 05:20
  • msg #326

Re: Unity Act 2:  Dark Visions

Gilant shifts closer to 'Pat' and with a sweep of the Githyanki's sword a blast of force strikes both Cutter 7 and 'Pat'. The blast of force energy knocks over the Goblin Cutter, which doesn't get back up, while hitting Pat solidly as Gilant grins and says, “And now only you are left Pat, your forces were pathetic, just as you are.”

[OOC: Minor Action Unused.
Move Action: Shift to new location on map.
Standard Action: Sword Burst vs Cutter 7 and 'Pat', hits both.
'Pat' a.k.a. (BigGrigbad) HP: 147 - 12 = 135) Forgot the +2 feat dmg bonus from Gith. Blade Master feat.
Gilant has 4pts of dmg, and has 33ph left.]

This message was last edited by the player at 06:38, Sun 18 July 2010.
Emerald
player, 108 posts
Vixen Rogue
Lv.?
Sun 18 Jul 2010
at 23:55
  • msg #327

Re: Unity Act 2:  Dark Visions

Emerald steps back and taps her foot to a quick ditty she sings to BigGrigbad after a quick 4-second intro,

"You're just a lazy, good for nothing lump of blah
You look like something someone left out in the rain
You're so ugly you should be against the law
You're a monster, you're just a pain!

Scary, hairy, sloppy, floppy,
You're an awful shock!
That old face of yours
Would stop a clock!
ANY sort of clock!

I wouldn't kiss that ugly mug of yours
No one would.
If she could.
You make me YEACH.... sick! Sicksicksicksick!
AAAAAHHHHH!!!"


(Move: Shift 1 away from BigGrig)
(Standard: Vicious Mockery. Hit!)
 dmg: 11! Max! :) he also gets a -2 to his attacks until the end of my next turn!

(Also: http://www.youtube.com/watch?v=T4u4RZOEzcY&NR=1 just let it play and you'll see the song I was referring to)

(BigGrigbad HP: 135 - 11 = 124)
This message was last edited by the player at 01:40, Mon 19 July 2010.
Eli
player, 76 posts
Child Prodigy
Future Archmage
Mon 19 Jul 2010
at 00:07
  • msg #328

Re: Unity Act 2:  Dark Visions

Upon hearing BigGrigbad was now alone, Eli walks over to the entrance and waves his staff. A pool of ice appears beneath his feet, but... nothing else happens. He is frustrated, wondering why the hobgoblin didn't get hit. He says nothing, so as to not draw attention to himself. Mittens's questions to BigGrig annoy him just as much as they annoy BigGrig. Possibly more. Because he remembers why she is asking and that Mittens is making fun of Reverie for giving a damn about Mittens's mental health. But then, if Mittens is already mentally unhealthy, there is little reason to be concerned. Still, he doesn't see the point in talk about this now, especially since he hasn't heard BigGrigbad's reply.

(Move: To doorway.)
(Standard: Icy Terrain. Miss.)
Big Grigbad
Mon 19 Jul 2010
at 01:13
  • msg #329

Re: Unity Act 2:  Dark Visions

"The gong!" Grigbad laments when it kinda just... stops being there.

Then suddenly the hobgoblin gasps and stares in terror at Reverie like he saw some horrific vision, his pupils shrinking to pinpoints.  His eyes even water as he cringes, but his dread is interrupted with rage when Liberty shoves him aside like a ragdoll.  Not to mention the infuriating questions from the paladin!  And that mocking fox!  And the annoying arrogance of the gnome, the Wizard man, and the Githyanki!  Bane damn that Githyanki!!!

"My name isn't PAT!" the hobgoblin rages as he spins around to swing his flail at Gilant, instantly being seared with divine light, "To hell with Tempus and your questions!"

Grigbad's so furious from Emerald's mockery and distracted with divine sunburn, his flail doesn't even come close to harming Gilant.

(( Couldn't decide who Pat would be most infuriated by since he had so many to be angry with.  I boiled it down to Emerald, Gilant, and Mittens.  I figured I'd favor Mittens for obvious 'you take damage if you attack the other 2' reasons.  Then rolled the dice.

Who will Pat attack? 1=Gilant, 2=Emerald, 3-6= Mittens
1d6
1 = 1

BigGrigbad HP:  124-3=121 ))

This message was last edited by the GM at 01:17, Mon 19 July 2010.
Blake
player, 138 posts
I'm Lawful Good
Wizards.com Said So
Mon 19 Jul 2010
at 02:18
  • msg #330

Re: Unity Act 2:  Dark Visions

  "Well, out of curiosity what is your name then Pat?" Blake asks as he walks a wide arc around the patch of ice and Pat, stopping with the card table between himself and the Hobgoblin.

  "Hey, free coins." This comment made as he picks up some of the surviving winnings from Emerald's spell, and flicks his rod Pat's way causing claws of ice to rise up from the patch Eli created, digging into Pat's legs.  "It's worse if you struggle. I mean that sincerely."
Standard: Chains of Levistis, Hit (even a roll of 16 is barely more than his crazy fort defense -.-; )
Minor: Cards get!

Effects: If Pat Moves before End Of Blake's Next Turn, Pat takes 2d6 Cold DMG and Blake gets +2 To-Hit to Blake's next attack vs Pat.

Pat HP: 121-17-3= 101

This message was last edited by the player at 02:42, Mon 19 July 2010.
Reverie
player, 70 posts
Lover of Stars
Poet
Mon 19 Jul 2010
at 02:23
  • msg #331

Re: Unity Act 2:  Dark Visions

Reverie hears Mittens' mockery of her powers. To Reverie it sounds like a child saying something about how chicken another child is for not jumping off a 4-story building because the child is ignorant. Does not understand. Reverie says,

"Oh Mittens... if only you knew.
So now... now I'll show you."


That last sentence seems to rattle the room a little as her voice seems to reverberate like a goddess of some kind, a few extra supernatural voices accompanying hers. Her red eyes and yellow extremities glow bright and Reverie grips her fist before a mini star appears in front of Grigbad.

(Standard: Dread Star. Crit.)
 max dmg: 23.
 crit dmg: 1d6 = +3.
 Curse dmg: 1d6 = 6.
 Total: 32. Grigbad immobilized till end of my next turn. -2 to Will (save ends).

(BigGrigbad HP:  101 - 32 = 69)
This message was last edited by the player at 02:30, Mon 19 July 2010.
Bridget
player, 88 posts
Strategy Machine
Lawful Good
Mon 19 Jul 2010
at 02:37
  • msg #332

Re: Unity Act 2:  Dark Visions

Bridget keeps her composure. After all, Reverie is on her team. She appreciates how badly Gilant ticked off the hobgoblin. She stabs at Grigbad, but hits armor.

(Move: Shift to flank)
(Standard: Warlord's Favor. Miss.)
Liberty
player, 30 posts
Anger Management Failure
Almost Neutral, but Good
Mon 19 Jul 2010
at 02:58
  • msg #333

Re: Unity Act 2:  Dark Visions

Liberty tilts her head down, but keeps her eyes on BigGrig. She enhances the torment BigGrig is going through. She walks towards him. "You're going to lose. Badly. And die dishonorably. Surrender, and you will be spared!"

(Move: Shift adjacent)
(Standard: Dishearten. Hit.)
 dmg: 4+5= 9

(BigGrig HP: 69 - 9 = 60)
This message was last edited by the player at 03:03, Mon 19 July 2010.
Mittens
GM, 455 posts
Shifter
change job kupopopo!
Mon 19 Jul 2010
at 04:39
  • msg #334

Re: Unity Act 2:  Dark Visions

"Bag headed children!" the hobgoblin screams when Reverie opens his mind!

You know that old saying "don't make faces or they'll get stuck that way?"  Yeah.  It's stuck that way.  His face is now frozen in a permanent expression of pure horror.  His eyes have lost all their color.

Mittens raises an eyebrow.  "Well that's neat and all with the reverb voice," Mittens says, "But what's with the crazy talk?  Hello?!  Pat?!  Anybody home?!  WAKE UP!"

She swings her sword in an upward arc between his legs.  He makes no attempt to avoid the attack and Shao Kahn shouts "Excellent!" at the dull sound of steel digging through soft flesh.  Blood drips from the wound.  But not a peep from Big Grigbad.  It's like he didn't feel a thing.

"Well daaaaang," Mittens says in awe, "OK.  I'm convinced."

(( Piercing Strike.

BigGrigbad HP:  60-18=42 ))

Michael
player, 44 posts
Human, Lvl 2 Wizard
Tue 20 Jul 2010
at 04:44
  • msg #335

Re: Unity Act 2:  Dark Visions

Michael waves his hands and mumbles a few words as he makes a horde of flesh-devouring sprites appear in Pat’s mind. Pat vainly tries to shriek in fear and is unable to swat at this menace, partially due to the effects of the Dread Star power Reverie used on Pat, which leaves Pat unable to react to the maneuvers of Michael's allies.

[OOC:Minor and Move Actions: Unused
Standard Action: Winged Horde vs 'Pat' which for 6 psychic damage. (only hit because of Reverie's Dread Star's -2 Will.)
BigGrigbad HP:  42-6=36, and Big Grigbad (Pat) cannot take opportunity actions until the end of Michael's next turn.]

Shale
player, 46 posts
Gnome, Level 2
Fey-Pact Warlock
Tue 20 Jul 2010
at 04:49
  • msg #336

Re: Unity Act 2:  Dark Visions

Shale moves around to sustain his shadow step ability and throws a bolt of dark, crackling eldritch energy at 'Pat' but the shot goes wide over 'Pat's' head. Shale grumbles about missing but does nothing else for the time being.

[OOC: Minor Action: Place Curse on 'Pat'
Move Action: Move to new place on map, to trigger Shadow Step for +2 all defenses.
Standard Action: Eldritch Blast vs Pat, misses. :) ]

This message was last edited by the player at 04:53, Tue 20 July 2010.
Freedom
player, 34 posts
Warforged Warden
Level 2
Tue 20 Jul 2010
at 05:05
  • msg #337

Re: Unity Act 2:  Dark Visions

Freedom moves up to 'Pat' into a flanking position with Mittens swinging his Craghammer at 'Pat' sending the primal energy of earth flowing into the Goblin Cutter, injuring it and slowing its movement. “Pat seems to be so scared he can't even move. I wonder if he is scared stiff now that he has seen real teamwork and cooperation.”

[OOC: Minor Action: Unused.
Move Action: Move to new location on map SW 2 squares.)
Standard Action: Weight of Earth Vs Pat, htis for 14 damage and Pat is slowed till the end of Freedom's next turn.
BigGrigbad HP:  36-14=22]

This message was last edited by the player at 05:05, Tue 20 July 2010.
Gilant
player, 88 posts
Githyanki Swordmage
Level 2
Tue 20 Jul 2010
at 05:14
  • msg #338

Re: Unity Act 2:  Dark Visions

Gilant grins rather sadistically as he realizes that currently 'Pat' is unable to move so he realizes a cruel tactic he can use as he places his Aegis of Shielding on 'Pat' to further enrage 'Pat' further as the swordmage sweeps his sword again releasing a blast for force that hits 'Pat' just before Gilant cackles, “Okay Pat the Pathetic Pansy, your such an insult to your species that you don't even have the courage to come after me,” as Gilant backs up without turning his back to 'Pat' while continuing to motion for Pat to follow with his free hand.

[OOC: Minor Action, Aegis of Shielding on 'Pat'.
Move Action: Move to new location on map, Pat does not get an AoO due to effect of Winged Horde.
Standard Action: Sword Burst 'Pat' a.k.a. (BigGrigbad) and hits HP: 22 - 8 = 14
Gilant has 4pts of dmg, and has 33ph left.]

This message was last edited by the player at 05:17, Tue 20 July 2010.
Emerald
player, 109 posts
Vixen Rogue
Lv.?
Tue 20 Jul 2010
at 14:48
  • msg #339

Re: Unity Act 2:  Dark Visions

Emerald just continues that song (after all, that song is much longer than 6 seconds) as her music seems to infuse with Grigbad's innermost being... but... the guy doesn't seem to notice or care that everyone else is attacking. "Jimmeny Christmas.." she thinks to herself. "What'd Reverie DO to him?"

(Standard: Vicious Mockery continued. Hit!)
 dmg: 7

This means the original -2 from this attack continues, but now it is alongside Reverie's penalty, making it a -4 total to Pat's attacks.

(Pat HP: 14 - 7 = 7)
Eli
player, 77 posts
Child Prodigy
Future Archmage
Tue 20 Jul 2010
at 14:57
  • msg #340

Re: Unity Act 2:  Dark Visions

Eli fires some missiles at Grigbad, missing him like Shale did, but refuses to let that be the case and fires more missiles at him immediately! He doesn't miss this time, but Pat seems to just fall prone in the same position he was in standing up: Terrified. Seems whatever Reverie did, the guy is frozen that way. Not from cold or ice... but from his muscles freezing him in sheer horror. Eli walks over to Grigbad's unconscious self. "....his eyes are wide open, but... I think we've been beating on his body while his mind had been gone these past few seconds. Blake. Thanks for getting rid of that gong. Michael, let's make a sound like Pat roaring in triumph to fool whoever else is in this tower."

(Magic Missile. Miss. Action Point. Magic Missile. Hit.)
 dmg: 12, but minimum was 7. So I refused to let Grigbad show he could come out of that creepy attack. More dramatic this way.

(Pat HP: 7 - 12 = KO)
This message was last edited by the player at 14:59, Tue 20 July 2010.
Mittens
GM, 456 posts
Shifter
change job kupopopo!
Wed 21 Jul 2010
at 03:40
  • msg #341

Re: Unity Act 2:  Dark Visions

"Genius!" Mittens commends Eli, "We should make with the resting and patching ourselves up before we move on."

She sits and begins cleaning her bloodied blade.

"Sing us that sweet song, would ya, Emerald?"

(( Mittens HP: 21 + Surge Value: 8 + Emerald song of rest bonus: 4 = 32/32 HP  9/10 surges remaining ))
This message was last edited by the GM at 03:57, Wed 21 July 2010.
Emerald
player, 110 posts
Vixen Rogue
Lv.?
Wed 21 Jul 2010
at 04:02
  • msg #342

Re: Unity Act 2:  Dark Visions

While Eli (and presumably Michael) make with the fake sounds during the rest (Neither of them got hurt and, thus, don't need rest really), Emerald sits and sings the song of rest for her group.

"On golden sands, in winter's fire
On silver stars,in tempest skies
In any age or place
Confess the need to say

Rest my soul, rest my eyes
In the peace I long to hold
Be still my dreams, lay beside me and
Oh, rest my soul
Oh, rest my soul
Oh, rest my soul

In kingdom's past and future's page
In love's embrace and hatred's rage
In any age or place Confess the need to say

Chasing folly catches pain
Caught in the wind of a hurricane
There we fly to reckless depths of shame
Rest."


( Give it a listen. Michelle Tumes has an awesome voice and is a super song writer: http://www.youtube.com/watch?v=PSMCOAlDsl4 )
Blake
player, 139 posts
I'm Lawful Good
Wizards.com Said So
Wed 21 Jul 2010
at 06:12
  • msg #343

Re: Unity Act 2:  Dark Visions

  Blake's fallen dreadfully behind on his kill count compared to the rest of his companions.  Zero is not that difficult a number for the others to surpass in that regard, but that's beside the point.

  "Even if there are less goblins above, the next steps will likely be more difficult as it is not quite so easy to fire into the next floor from a staircase as it is the same level you are on through a wide doorway.  Is attempting a repeat of our previous trick with someone looking like Pat even viable?"

OOC Style: Short rest, Still at full HP/surges, lost Temp HP.
Liberty
player, 31 posts
Anger Management Failure
Almost Neutral, but Good
Wed 21 Jul 2010
at 13:27
  • msg #344

Re: Unity Act 2:  Dark Visions

Liberty says, "If the wizards work with me, we won't need a disguise. Pat's too frozen to use. But I'm thinking we could manipulate one of the dead goblins as a puppet and have him "walk" to the others and tell them they are invited to come play with the new prisoners. They come down here into an ambush and we spring it on them. So to clarify, I carry the goblin with my mind, one wizard moves his limbs and mouth, the other wizard uses ghost sound."
Eli
player, 78 posts
Child Prodigy
Future Archmage
Wed 21 Jul 2010
at 13:55
  • msg #345

Re: Unity Act 2:  Dark Visions

Eli blushes from Mittens' comment. He squirms in place. Then, hearing Blake's comment and Liberty's suggestion, Eli says, "Getting them to come down here. I like it. We might not even have to be so elaborate. We could just "call up" the stairs with Grigbad's voice."
Reverie
player, 71 posts
Lover of Stars
Poet
Wed 21 Jul 2010
at 13:57
  • msg #346

Re: Unity Act 2:  Dark Visions

Reverie seems satisfied that Mittens finally gets it. Maybe. But for now is quiet and rests, enjoying Emerald's music.

Bridget does much the same, her seemingly cold, emotionless heart touched by Emerald.
Gilant
player, 89 posts
Githyanki Swordmage
Level 2
Thu 22 Jul 2010
at 04:23
  • msg #347

Re: Unity Act 2:  Dark Visions

Gilant sits down at the nearby table and takes a short rest as he keeps an eye on the stairs just in case something comes down them while the group is resting. “I guess we have time to rest a bit to figure out what we want to do to deal with the next group, since the plan fall apart this time when the words being spoken didn't match the illusion, so here we need to make use what is said doesn't end up as a dead give away that Pat and the others didn't win.”

[OOC: Short rest, use a healing surge to recover hit points, even before the bard bonus it is enough to heal up to full. 10 more healing surges remaining for the day.]
Shale
player, 47 posts
Gnome, Level 2
Fey-Pact Warlock
Thu 22 Jul 2010
at 04:27
  • msg #348

Re: Unity Act 2:  Dark Visions

Shale looks at the stairs and grins, “We should have little difficulty dealing with them if we are able to ambush them And hopefully they will cluster up enough to have some real fun with them.”

Shale glances over to Blake and cheerfully adds, “I like what you did to the gong, and did you see the look on Pat's face when it went poof?”

[OOC: No need for even a short rest as no encounter powers used and didn't take any damage.]
Freedom
player, 35 posts
Warforged Warden
Level 2
Thu 22 Jul 2010
at 04:32
  • msg #349

Re: Unity Act 2:  Dark Visions

For similar reasons as Gilant, Freedom looks at the stairs as the warforged warden knows that the next foes they face will come down the stairs when the trap is sprung. “I'm ready to continue.”

[OOC: Freedom wasn't injured and didn't use any encounter abilities so he does not need to take a short rest.]
Michael
player, 46 posts
Human, Lvl 2 Wizard
Thu 22 Jul 2010
at 04:35
  • msg #350

Re: Unity Act 2:  Dark Visions

Michael nods to Eli and says, “That sounds like a good idea, we definitely heard enough of Pat's voice to be able to mimic it to a degree. We just need to know what to say,” Michael glances around as he continues, “anyone have any suggestions?”

[OOC: Michael is uninjured and did not use any encounter powers so he does not need to take a short rest.]
Mittens
GM, 460 posts
Shifter
change job kupopopo!
Thu 22 Jul 2010
at 21:39
  • msg #351

Re: Unity Act 2:  Dark Visions

"I'm not big on the smarts department," Mittens admits, "But first thing's first."

She begins to hogtie and gag the various goblins, starting with Pat.

"Kinda hard to say what he'd say after 'Bag headed children' followed by an extended silence that'd convince the upstairs people that he beat us and that they should come down here and party with him.  Could always try for a more traditional 'sneak up on them' approach....  Orrr..."

She looks up at the ceiling.

"Yeah... those support beams look pretty shabby," she says, "How often can you do that gong-go-poof trick, Blake?  Suppose you could poof a ceiling beam and drop the floor out from under 'em?"

(( D.C. 1 no-duh check to notice the rotten beams of the ceiling look like they're about to collapse from the slightest disturbance. ))
This message was last edited by the GM at 22:26, Thu 22 July 2010.
Blake
player, 140 posts
I'm Lawful Good
Wizards.com Said So
Fri 23 Jul 2010
at 03:50
  • msg #352

Re: Unity Act 2:  Dark Visions

  Blake considers the remaining ceiling structure, commenting to Shale "It is no vision of Acamar, but Arcane foul language can get the job done sometimes...  Hmm, it is definitely shoddy enough but it's sheer mass might cause some difficulty."  This said as he walks to a more safeish location for the upcoming attempt, looking to Mittens,  "Only enough time to catch my breath is needed Mittens, and fortunately I can try as many times as I want without rest until it works, or I run out of targets.  I shall give it a try once"
Readied action: Ruinous phrase on support structures.

OOC Style:Blake at lv 2+infernal pact can obliterate 27 HP(power is 20+Infernal=5+ Level=2) or smaller scenery.
For reference, the average plain wood door/statue/medium tile filling item is 20 hp. So Blake can legit pull this off (as well as small plain stone scenery, or plain Tiny Adamantine scenery)...  I may or may not have been able to actually obliterate the Gong depending on how large it was and if it's metal quality was above or below iron/steel -.o

Come ooooon Level Five. Blake can obliterate metal shackles at that point.

This message was last edited by the player at 03:53, Fri 23 July 2010.
Eli
player, 79 posts
Child Prodigy
Future Archmage
Sat 24 Jul 2010
at 12:43
  • msg #353

Re: Unity Act 2:  Dark Visions

Bridget stands back, motioning for anyone else who hasn't to now do so. Eli, Emerald, Liberty and Reverie, of course, stand back. Having seen the disrepair the ceiling was in, all of them had to wonder why the goblins deemed it safe enough to hang out upstairs. Eli points this out, "So... with the tower in such disrepair, why would they be sitting around up there?"

Emerald answers, "Not much safer down here where the ceiling can fall on top of you."

Eli just gives the ceiling a "please don't hurt me" kind of look.

(This counts for all my alts)
Time warp
Sat 24 Jul 2010
at 21:25
  • msg #354

Re: Unity Act 2:  Dark Visions

When the heroes stand back, the ruinous phrase does as expected.  It makes the weak support beam vanish!  The added strain on the other beams is enough to make them buckle under the weight of the sagging floor, and the ceiling collapses!  Well...  part of it does.  There is now a 20' hole in the center of the ceiling.  A couple goblin voices upstairs ACK! in surprise, but there's no sign of any of them having been caught in the pitfall.

(( Congratulations!  The following hazard has been successfully disarmed from encounter 2!

Unstable Floor: The 20-by-20-foot center of
the room sags dangerously. The entire section collapses
under 20 pounds or more, dropping to area 1
below. Those on the unstable area when it collapses
are attacked (+5 vs. Reflex); on a hit they fall 20 feet
to the lower area (2d10 damage). On a miss, the
character manages to move back to the safe square
he or she entered from. Any character who is not
adjacent to a safe square when the floor collapses is
automatically hit.  ))

Freedom
player, 36 posts
Warforged Warden
Level 2
Sun 25 Jul 2010
at 05:43
  • msg #355

Re: Unity Act 2:  Dark Visions

Freedom remains silent upon seeing the section of second floor collapse as the warforged realizes if Blake hadn't brought it down, chances were that the floor could have given way during the upcoming fight. And now, it might be possible to maneuver one of the goblins into the hole to drop them down to temporarily remove them from the fight.

Shale grins upon hearing the surprise of the goblins at a section of the second floor collapsing without warning. The gnome warlock starts to pace back and forth in order to sustain his shadow walk ability to provide cover so he can utilize his racial reactive stealth ability. Shale figures that if nothing else he can strike from surprise and may hinder the goblin's ability to estimate what the group is doing if they can't figure how the true size of the group.

Gilant frowns upon seeing that none of the goblins fell with the section of the second floor but realizes that he can Telekinetic leap up through the hole, or across it if he needs to. Although the Githyanki knows it would be a foolish maneuver to do so now, as the situation changes tactically it may become advantageous.

Michael shakes his head but remains silent as he feels that this just alerts the goblins on the second floor that something is wrong, and so now Michael suspects they are on guard for something.

[OOC: Counts as a post for all my alts in this thread.]
Bridget
player, 89 posts
Strategy Machine
Lawful Good
Sun 25 Jul 2010
at 12:40
  • msg #356

Re: Unity Act 2:  Dark Visions

Bridget eyes Shale and speaks up in Elven, knowing at least Shale understands, <Elven>"I like your idea, Shale. They didn't fall, so clearly, they will see us if we don't take action quick. Emerald, if you know Elven, make a mental note that we need to learn how to communicate without our enemies being privvy to our conversations."</Elven>

She then motions for the others towards the stairs. "Take cover." Once the group is at the steps, Bridget says quietly, "Michael, Eli, you can take this opportunity to toy with the goblins upstairs."

Bridget was careful with her wording so the goblins can keep guessing what in the world will happen to them... IF they even heard what Bridget said.

(Bridget's known Languages: Common, Elven, Goblin)
Eli
player, 80 posts
Child Prodigy
Future Archmage
Sun 25 Jul 2010
at 12:41
  • msg #357

Re: Unity Act 2:  Dark Visions

Eli nods and says, "I can make a groan that sounds like Pat, so the goblins upstairs might think to check on him. But I don't know goblin."

With that, he uses ghost sound to make a groan sound come from the rubble of the collapsed ceiling that sounds for the world like Grigbad.

(If the next level is the encounter I think it is, I'd like to play it through. But my character doesn't know what I know, so he's continuing to think like an 8-year-old boy with magic powers who is stuck in a dangerous tower. XD )

(Eli's known Languages: Common, Elven)
Emerald
player, 111 posts
Vixen Rogue
Lv.?
Sun 25 Jul 2010
at 12:41
  • msg #358

Re: Unity Act 2:  Dark Visions

Emerald earpirks. She looks at the others and says, "For future reference... what languages do you guys know? I can use that knowledge later on. I don't yet know Abyssal, Supernal or Primordial, but I'm working on them and know a few phrases."

Eli answers, "I know Elven."

Bridget, "Elven and Goblin."

(Emerald's known Languages: Common, Deep Speech, Draconic, Dwarven, Elven, Giant, Goblin, Secret Language)
Liberty
player, 32 posts
Anger Management Failure
Almost Neutral, but Good
Sun 25 Jul 2010
at 12:42
  • msg #359

Re: Unity Act 2:  Dark Visions

Liberty feels put on the spot by Emerald's question. But, realizing she can still tell the truth and keep her knowledge of Deep Speech a secret, she answers darkly, "I know Abyssal." She didn't mention common because, well, that's a nice big no-duh for everyone in the party by now.

(Liberty's known Languages: Common, Deep Speech, Abyssal. But she continues keeping Deep Speech a secret from the party.)
Reverie
player, 72 posts
Lover of Stars
Poet
Sun 25 Jul 2010
at 12:42
  • msg #360

Re: Unity Act 2:  Dark Visions

Reverie says,

"If another language is what you need,
I can utter words of Deep Speech.
Primordial, the words of beginning
Are also words I can be speaking."


(Reverie's known Languages: Common, Deep Speech, Primordial)
Blake
player, 141 posts
I'm Lawful Good
Wizards.com Said So
Mon 26 Jul 2010
at 06:33
  • msg #361

Re: Unity Act 2:  Dark Visions

  Blake resists the urge to facepalm, "I have not forgotten how to speak goblin since we got here. <elven>"And Elven is pretty much the second most common language in existence." </elven>  Elven.  The Spanish of the DnD universe.

  Blake is mostly hoping things don't go to horrifically bad for them, and while Blake might be able to pull of Goblin closer to what an actual non lobotimized one would sound like, he's still got that low CHA score problem.  That and Eli's already making with the half dead Pat noises.  Though he will offer possible advice if asked. "Try <goblin>Oh Bane my legs."</goblin> And if he feels like it.

OOC Style: Confirmed IC known languages. Common, Goblin, Elven.
Other languages. Supernal, Abyssal, Primordial.

This message was last edited by the player at 06:33, Mon 26 July 2010.
Mittens
GM, 463 posts
Shifter
change job kupopopo!
Thu 29 Jul 2010
at 20:40
  • msg #362

Re: Unity Act 2:  Dark Visions

Forgot to mention last post that Mittens (and presumably Bridget and Eli and whoever else gives a darn) would have dragged the unconscious bodies of the tied-up goblins to safety before ceiling was collapsed.  Whoever is upstairs remains silent and doesn't come down to help the groaning voice of Pat.

"CommonPrimordial," Mittens answers hastily as she prepares to charge upstairs.  She figures now that the upstairs goblins are alerted to floor-collapsing people, not that they weren't already alerted what with screams of pain and all, no amount of ghost sound bluffing will convince them to come and investigate.  She figures if anything, every passing moment means more time the enemy has to regain their resolve and prepare a defense.  Blood is already dripping from her sword again as she swings it about a few times, crouches, and takes on that familiar savage look.  She paws the ground with her foot a few times like a bull preparing to charge.

(( Minor: Activate blood fury sword.  Minor: Razorclaw shifting.  Readied action: Charge the first enemy to come into view, or, if nothing prevents her from doing so, charge up the stairway and attack the first thing that she thinks is an enemy.  Initiative: 6 ))
Freedom
player, 37 posts
Warforged Warden
Level 2
Wed 4 Aug 2010
at 04:51
  • msg #363

Re: Unity Act 2:  Dark Visions

The Warforged Warden shrugs when asked about other languages and shakes his head mutters softly, “Only this one.” before preparing to move up the stairs when Mittens does.

[OOC: (Freedom only knows Common)]
Gilant
player, 90 posts
Githyanki Swordmage
Level 2
Wed 4 Aug 2010
at 04:51
  • msg #364

Re: Unity Act 2:  Dark Visions

Gilant quickly moves into position with Mittens and Freedom when it is suggested that they should make themselves 'scarce'. As the Githyanki has already demonstrated what languages he knows he doesn't feel the need to repeat it now.

[OOC: (Gilant only Common and Deep Speech)]
Shale
player, 48 posts
Gnome, Level 2
Fey-Pact Warlock
Wed 4 Aug 2010
at 04:51
  • msg #365

Re: Unity Act 2:  Dark Visions

Shale grins to Bridget, and softly says, (Elven)“I have another idea too, watch and listen.”(/Elven)

As the gnome continues to move while staying out of sight from those on the second floor to sustain his Shadow walk while grinning, Shale implements the idea that the gnome just thought up. Using his racial ability to create a ghostly sound emanating from under the fallen 'floor/ceiling' material that sounds like someone was dieing under the planks of wood and other materials that had fallen.

[OOC: (Shale knows Common and Elven)
Shale has used his encounter racial power of Ghost sound, basically, the sound is an attempt to trick the goblins upstairs into thinking that Pat or a goblin tripped the trap to crush their foes.]

Michael
player, 47 posts
Human, Lvl 2 Wizard
Wed 4 Aug 2010
at 04:53
  • msg #366

Re: Unity Act 2:  Dark Visions

Michael makes sure to move out of sight from those above and 'runs' with the idea that Shale has instigated by using ghost sound to make sounds that sound similar to a pair of goblins standing next to each other laughing in an attempt to further reinforce the 'illusion' of the intruders being defeated. (Elven)“I also know this language.”(/Elven)

[OOC: (Michael knows Common and Elven)
Michael would be having the sounds be similar to the ones the Goblins made while surrounding Gilant when they thought that the Githyanki had acted foolishly.]

Bridget
player, 90 posts
Strategy Machine
Lawful Good
Thu 5 Aug 2010
at 15:01
  • msg #367

Re: Unity Act 2:  Dark Visions

Bridget goes to take the lead so that the first enemy to come into view will target her. And so that Bridget will be able to use her readied action. She'll charge, of course, if she isn't in range to harm a goblin.

(Whatever minor/move actions to get into position and draw her sword. Readied Action: Wolf Pack Tactics in order to allow Mittens some shifting when the power is used. Of course, if the goblin isn't in range, she'll use a charge as well.)

(Bridget initiative: 5)

This message was last edited by the player at 15:08, Thu 05 Aug 2010.
Eli
player, 81 posts
Child Prodigy
Future Archmage
Thu 5 Aug 2010
at 15:08
  • msg #368

Re: Unity Act 2:  Dark Visions

Eli stands at the base of the steps, his hands, gripping the staff, beginning to be surrounded by a cold mist as anyone looking at him can see his breath. He smiles as his allies are using their powers intelligently and wishes he could have partaken, but decides to just prepare for battle.

(Move to base of steps to be in range of anyone coming into view. Standard: Readied Icy Terrain vs the first goblin to come into view. Targeting just behind said goblin, of course, so that there isn't any ice to stop Mittens or allies. Sure is handy to have a pinch-point like a stair case, so that any other goblins coming behind him will have to move through difficult terrain.)

(Eli initiative: 23 thanks to Bridget. Don't forget Bridget gives us all +2, everyone!)

This message was last edited by the player at 15:09, Thu 05 Aug 2010.
Emerald
player, 112 posts
Vixen Rogue
Lv.?
Thu 5 Aug 2010
at 15:14
  • msg #369

Re: Unity Act 2:  Dark Visions

Emerald smiles. So many languages. She'll ask later if any of them know the languages she doesn't so she can learn such from them. Until then, though, she is proud of the team, seeing everyone work together where it matters. Nobody has stabbed anyone in the back and mutual respect is starting to be earned. She takes a sip of water to clear her throat and prepares for the inevitable carnage about to ensue.

(Readied Action: Misdirected Mark, making target marked by Mittens)

(Emmy initiative: 24)

This message was last edited by the player at 15:15, Thu 05 Aug 2010.
Liberty
player, 33 posts
Anger Management Failure
Almost Neutral, but Good
Thu 5 Aug 2010
at 15:22
  • msg #370

Re: Unity Act 2:  Dark Visions

Liberty just stands next to Eli and clears her mind, prepared to give a psionic assault.

(Readied Action: Memory Hole vs the NEXT goblin to come into sight. Liberty has figured that first goblin's gonna get hit so hard, she doesn't need to hit it.)

(Liberty initiative: 10)

Reverie
player, 73 posts
Lover of Stars
Poet
Thu 5 Aug 2010
at 15:25
  • msg #371

Re: Unity Act 2:  Dark Visions

Reverie stands at the base of the steps with the other ranged types and gets her wand ready before thinking up an appropriate curse and smiling brightly. She's in such a good mood now that Mittens understands how dangerous her powers are. It's lethal only. At best.

(Readied action: Curse vs first goblin. That poor dear...)

(Reverie initiative: Crit! 23)

This message was last edited by the player at 15:29, Thu 05 Aug 2010.
Initiative Order
Thu 5 Aug 2010
at 18:07
  • msg #372

Re: Unity Act 2:  Dark Visions

Emmy initiative: 24
Reverie initiative: Crit! 23
Eli initiative: 23
Gilant: 16+4+2=22
Goblin Sharpshooters: 16 + 5 = 21
Goblin Hexer: 11 + 3 = 14 dead
Liberty initiative: 10
Shale: 6+2+2=10
Freedom: 6+2+2=10
Decrepit Skeletons: 6 + 3 = 9 all dead
Michael: 5+2+2=9
Mittens Initiative: 6(+2 from Bridget)= 8
Bridget initiative: 5
Blake: 4

Goblin Hexer Level 3 Controller (Leader)
Small natural humanoid XP 150
Initiative +3 Senses Perception +2; low-light vision
HP 46; Bloodied 23
AC 17; Fortitude 14, Reflex 15, Will 16; see also lead from the rear
Speed 6; see also goblin tactics
Equipment leather robes, hexer rod

Goblin Sharpshooters Level 2 Artillery
Small natural humanoid XP 125 each
Initiative +5 Senses Perception +2; low-light vision
HP 31; Bloodied 15
AC 16; Fortitude 12, Reflex 14, Will 11
Speed 6; see also goblin tactics
Goblin Tactics (immediate reaction, when missed by a melee
attack; at-will)
The goblin shifts 1 square.
Equipment leather armor, short sword, hand crossbow with 20 bolts

Decrepit Skeletons Level 1 Minion
Medium natural animate (undead) XP 25 each
Initiative +3 Senses Perception +2; darkvision
HP 1; a missed attack never damages a minion.
AC 16; Fortitude 13, Refl ex 14, Will 13
Immune disease, poison
Speed 6
Equipment heavy shield, longsword, shortbow, quiver of 10 arrows

http://spreadsheets.google.com...nBZQ3dlWHc&hl=en
This message was last edited by the GM at 10:51, Wed 11 Aug 2010.
Mittens
GM, 468 posts
Shifter
change job kupopopo!
Thu 5 Aug 2010
at 18:31
  • msg #373

Re: Unity Act 2:  Dark Visions

Mittens detects no enemies approaching from above, so she charges up the stairs, sword at the ready...  and finds nothing within reach to attack.

When the characters crest the stairs, read:
The floor in the center of this room is a sagging ruin that
looks dangerously unstable.
gaping hole to the floor below.
To the west is a pile of broken
stones and bones. In the southwest corner is a low wall
covered in a faded tapestry. In the shadows of the southeast
corner stands a wooden platform of recent construction; it
is nearly 10 feet tall. North of the platform, a spiral staircase
proceeds up to the next level.

Perception Check ((I.E. roll the dice please))
DC 10: A flicker of red light in one of the skulls focuses on
you from the pile of bones.
DC 15: Flitting shadows on the wooden platform above
suggest movement.
DC 17: Arrowheads poke out at you from behind the
tapestry-covered wall.

"Blast!" she complains, "None of them are in reach!  We've got skeletons to the west, something lurking on the wood platform to the south, and archers to the southeast!"

((...oooor you could just rely on Mittens' report. :p ))


Features of the Area

Illumination: Torches along the north wall provide
bright illumination to most of the room. Atop the
platform, however, the light is dim, granting concealment
to the creatures hiding there.

Ceiling: The ceiling in this area is 20 feet high.

Low Wall: This 4-foot-tall wall is a recent addition
by the goblins to help defend the tower. It takes a
DC 10 Athletics check to haul oneself over the wall.
The wall provodes cover.

Ruined Statue: The square containing the ruined
statue is difficult terrain. If inspected, it appears that
the statue once depicted an armored woman holding
a longsword aloft. The base is inscribed with the
name “Lady Talyn Dholbrular.”

Wooden Platform: This 10-foot-tall wooden
platform blocks access to the spiral stairs.
It requires a DC 20 15 Athletics check to climb
up onto the platform.

Staircase: Each 5' square of the staircase represents about 3.5' of vertical movement.  I'm going to ignore that this should probably count as difficult terrain for the sake of everyone's sanity since the professional adventure writers made no mention of this.  I only mention this for the sake of line of sight.  At the bottom of the stairs, your char would have to be about 20' tall to be able to see over the floor above and have line of sight/effect on anything in the room.  Where Mittens is standing, she's can juust see over the floor.  The square south of her, the floor would be above her head.  (Total concealment)

TIPS AND REMINDERS
Creatures atop the platform enjoy concealment (–2 penalty
to opponents’ attack rolls) except against foes that have
low-light vision or darkvision (such as all the monsters
in the room).

(Or the DM can conveniently forget this reminder for the sake of players who'd rather die in a fire than have a -2 penalty from lighting shenanigans.  Unless a wizard has the brilliant idea of using the light cantrip on one of the platform's planks or an enemy weapon.  Pun intended.)
This message was last edited by the GM at 00:47, Sat 07 Aug 2010.
Reverie
player, 74 posts
Lover of Stars
Poet
Sat 7 Aug 2010
at 16:50
  • msg #374

Re: Unity Act 2:  Dark Visions

Reverie hurries up the stairs, rushing past Mittens and scooting to a halt. She waves a rod at the skeletons since they are the first things in sight. She giggles, turns to point her rod at the Goblin Hexer and says,

"A curse for you
A curse for you
The Fate of the Void
Awaits you two."


(Too lazy and fun-killswitched to think up a new rhyme for the cursing. However...)

"If you move closer,
It won't end well
Welcome, my friends,
To goblin Hell."


(Move Action: To M5)
(Minor Action: Curse Skeleton 5)
(Minor Action: Curse Skeleton 7)
(Standard Action: Dire Radiance v Hexer. Hit!)
 dmg: 7 radiant.
 If Hexer moves closer to me, he suffers another 1d6+5 radiant dmg.

(The two skeletons I cursed are closest to me and blatantly in sight. XD Originally was going to curse skelly 1 and 2, but remembered the curse power targets closest enemies.)


(Hexer HP: 46 - 7 = 39)
This message was last edited by the player at 21:36, Sun 08 Aug 2010.
Emerald
player, 113 posts
Vixen Rogue
Lv.?
Sat 7 Aug 2010
at 16:51
  • msg #375

Re: Unity Act 2:  Dark Visions

Emerald followed Mittens up the steps, having anticipated the shifter's impatience. She then peers around Mittens, stands to her side and blasts fire from her wand at the skeletons. "Kaboom!" she shouts as the skeleton in the center of the group explodes in a blaze of fire that winds up destroying almost the entire group! <Goblin>"Big Grigbad fell before us! We were unable to save him, but we spared the lives of some of your comrades! Surrender and you shall be spared!"</Goblin>

She doesn't expect the goblins to care that Grigbad is dead, but rather that he was able to be defeated by this group. But even as skeleton 7 falls, it seems to have some kind of energy ripped from it and into the dark vortex that opened for a very brief moment, making a noise like moaning buildings of steel collapsing.

(Move: To N4)
(Standard Action: Scorching Burst. 14, 10, 8, 14, 2, 10, 18)

Skeleton 1, 2, 4, 6 and 7 are KOed
Fate of the Void is activated! +2 bonus to Reverie's next d20 roll.
Skeletons on H5 and F5 are alive! XD


((And just so it goes on record, I had this post pre-typed on my txt file and forgot, so it didn't make it to the thread. But I'm applying the short note bit so Emmy has a physical reference for who knows what languages:

Emerald makes a mental note of all this, looking from one person to the next. She writes some short notes (reference intended, Mitts and Blake) on a small piece of paper while the people answer her. Once all the answers are given, she puts the note in a vest pocket. As Mittens goes to the stairs, so too does Emerald. And yes. Rescuing still-living beings was on the agenda.))

Eli
player, 82 posts
Child Prodigy
Future Archmage
Sat 7 Aug 2010
at 16:51
  • msg #376

Re: Unity Act 2:  Dark Visions

Eli's hands stop glowing as he sees his icy terrain spell didn't need to be expended after all. He manages to keep the arcane energies from being wasted as he climbs the stairs behind Mittens in order to point his staff at the nearest skeleton. The skeleton gets smacked around by a bunch of arcane daggers before it suffers the same fate as skeleton 7 did via vortex.

(Perception: 1. Right. Moving along...)
(Standard Action: Cloud of Daggers vs H5. 8+7=hit.)
 dmg: Haha minion. Dead. Anyone enters H5, they receive 2 dmg.
Fate of the Void! Another +1 bonus for a total of +3 to Reverie's next d20 roll.

This message was last edited by the player at 21:25, Sun 08 Aug 2010.
Gilant
player, 91 posts
Githyanki Swordmage
Level 2
Sat 7 Aug 2010
at 20:54
  • msg #377

Re: Unity Act 2:  Dark Visions

Gilant hurries up the stairs and after Mittens calls out what she sees, the swordmage positions himself adjacent to Reverie while wielding his sword and his warding in a defensive manner as there is nothing close enough for him to attack, “This place could use some better lighting.”

[OOC: Move Action: Move to current position on map,
Standard Action: Total Defense. +2 to all of Gilant's defenses
Currently boosted defenses are: AC 23 Fortitude 17, Reflex 18, Will 17]

Goblin Sharpshooters
Sun 8 Aug 2010
at 04:10
  • msg #378

Re: Unity Act 2:  Dark Visions

From behind cover a barrage of crossbow bolts fires at the heroes on the 2nd floor!  Eli, Emerald, and Gilant all get hit!  One of the bolts intended for Reverie glances off Gilant's arcane force field and just barely misses her!

(( Reverie with concealment and cover from shadow walk and Gilant had an AC of 18.  Rolled a 17.

Hand Crossbow (standard; at-will) ✦ Weapon
Ranged 10/20; +9 vs. AC; 1d6 + 4 damage.

Sniper
A hidden goblin sharpshooter that misses with a ranged attack
remains hidden.  (Unhidden shooters indicated in red on the map)

Combat Advantage
A goblin sharpshooter deals 1d6 extra damage on attacks
against any target it has combat advantage against.

Eli HP: 24-15=9 (Hit by shooter 9)
Emerald HP: 26-8=18 (Hit by shooter 7)
Gilant HP: 37-12=25 (Hit by shooter 3) ))

This message was last edited by the GM at 04:39, Sun 08 Aug 2010.
Goblin Hexer
player, 15 posts
Equipment leather robes
hexer rod
Sun 8 Aug 2010
at 04:36
  • msg #379

Re: Unity Act 2:  Dark Visions

The goblin hexer laughs maniacally in the shadowy corner of the wooden platform.

"I am Madgutt the Odiferous!" it says, "Fear me!"

It then conjures up a magical fog that fills half the room!

(( Vexing Cloud (standard; sustain minor; encounter) ✦ Zone
Area burst 3 within 10; automatic hit; all enemies within
the zone take a –2 penalty to attack rolls. The zone grants
concealment to the goblin hexer and its allies. The goblin hexer
can sustain the zone as a minor action, moving it up to 5 squares. ))

Shale
player, 51 posts
Gnome, Level 2
Fey-Pact Warlock
Mon 9 Aug 2010
at 00:26
  • msg #380

Re: Unity Act 2:  Dark Visions

Shale moves up the stairs and sees that the closest for around is the sole remaining skeleton. Shale quickly places his curse upon it before saying, “I do not see anything here to be afraid of, so unless your feared for long winded speeches, I've seen scarier.”

Shale glares at the skeleton as the gnomes eyes briefly gleam with brilliant colors. The Decrepit Skeletons reels under the mental assault and crumples to the floor. This triggers Shale's Pact boon as the Gnome instantly transforms into silver mist and streams forth before reforming in a new location closer to the platform as the gnome knows that he'll have cover at its base from those on the platform unless they move up to the edge and even then the other goblin archers around the corner wouldn't be able to reach him at all.

[OOC: Move Action: Move to M4
Minor Action: Place Curse on Skeleton3.
Standard Action: Eyebite on Skeleton3, success even with the -2 penalty from the hexer's zone.
Free Action: Improved Misty step to new location.
Shadow Walk is active so Shale's Defenses (not counting cover due to proximity to platform if the goblins don't move to the edge):
AC 19, Fortitude 16, Reflex 18, Will 19 before cover bonuses if applicable.]

Freedom
player, 38 posts
Warforged Warden
Level 2
Mon 9 Aug 2010
at 00:38
  • msg #381

Re: Unity Act 2:  Dark Visions

Freedom hurries up the steps and around to the platform as the Warforged looks ready to try to climb the platform to get to the archers and hexer.
“Since they aren't going to come to us, I'm going to go to them and throw them off that platform!”

Gilant cackles, “That's the spirit. Let's pop on up there and have some fun with them. If you drank, I'd buy you a drink if you could throw one of the goblins down that pit. I bet the goblin would make such a lovely scream before it splatters on the ground.”

[OOC: Freedom: Double Move, Minor unused.
Gilant: Free action, speaking.]

Michael
player, 48 posts
Human, Lvl 2 Wizard
Mon 9 Aug 2010
at 01:20
  • msg #382

Re: Unity Act 2:  Dark Visions

Michael moves up to near where Gilant is while the Githyanki is talking to Freedom. Michael then waves his hand causing a bright light to illuminate the platform Michael saying, “Let's shed some light on the matter shall we. I had rather hoped I wouldn't have to do this, but I really think I'll have to call forth a manifestation of his power.”

Michael does not seem pleased with what he says, and honestly he fears that if people knew the true price of his ambition, and had inquired more about why he was traveling alone prior to coming across the abandoned wagon and everyone else... what would they think?

Michael mutters so that Eli can hear him hopefully without the goblins being able to hear him as well, “Eli, can you place a light over by that low wall so we can better see what is over there?” Michael then growls, “as for you Madgutt, I suggest you Freeze so we don't have to kill you in combat.”as he summons a lingering swarm of ice crystals to chill his foes to the bone.

[OOC: Move Action: Move to current location on map.
Minor Action: Light Cantrip on platform. Misses the Hexer and Sharpshooter9, but hits Sharpshooter8 for 4 points of damage.
Standard Action:Chilling Cloud vs Sharpshooters 8 and 9 along with the Hexer (Madgutt).
Effect: Enemies within the cloud have a -2 penalty to attack rolls.
Sharpshooter8 HP:31-4=27
Note, Michael has the Sheild immediate interrupt ready, as well as his staff of defense immediate interrupt.
Thust the first attack that would hit any of his defenses by 2 (ie such that a +2 to the defense stat would turn it into a miss, I'll use the shield of defense interrupt.
The first attack that would hit either AC or Reflex and be turned into a miss due to a +4 to AC/Reflex would have Michael using Shield, unless Staff of Defense would be sufficient.]

This message was last edited by the player at 01:28, Mon 09 Aug 2010.
Blake
player, 143 posts
I'm Lawful Good
Wizards.com Said So
Mon 9 Aug 2010
at 02:52
  • msg #383

Re: Unity Act 2:  Dark Visions

  Blake can hear the sounds of carnage commencing from his spot by Mittens.  Though it's the best kind of carnage at least, the kind happening to someone else.  "Try not to have them land on us still down here if you'd be so kind."

  The Warlock by game mechanic sighs in annoyance and flicks his rod in the general direction of the platform based annoyances.  His fellows in cursing seeing a two dimensional image of a target icon close around Michael's chosen target and the Hexer.

  "Right, kick that goblins ass for the same good times results as the last time I suggested such a thing."
Effects: If Shooter 8 of Hexer die, Blake will opt to spread his curse to all enemies within 5 of em (goes through walls, time, space, etc. good times)
Curses: Sharpshooter 8, Hexer

Shooter8 HP: 27-11= 16
Blake HP: 35/35
Surges 10/10 Value 8

This message was last edited by the player at 02:52, Mon 09 Aug 2010.
Mittens
GM, 471 posts
Shifter
change job kupopopo!
Mon 9 Aug 2010
at 03:33
  • msg #384

Re: Unity Act 2:  Dark Visions

"Well ain't this annoying," Mittens concludes, "Fine."

She moseys to stand next to Shale, sheaths her sword, grabs her bicep, then shouts at the hobgoblins.

"I'll kick all your butts!"

(( Move, minor, minor: call of challenge.  all hobgoblins on platform are marked by Mittens.  So there. ))
Bridget
player, 91 posts
Strategy Machine
Lawful Good
Mon 9 Aug 2010
at 12:04
  • msg #385

Re: Unity Act 2:  Dark Visions

Seeing the Vexing Cloud above, Bridget charges up into it. She sees Eli hurt badly and says, "Our child here alone is equal to three of you. Eli. Show them what you're made of and that you aren't hurt." and just keeps going until she is clear of the cloud. "We come from Unity; The City of Second Chances. If you come quietly, you will be spared. If you do not, I can not guarantee your safety." she says in her usual cold tone.


(Move, Minor: Inspiring Word <Rolled a 2>, Move.)
(Eli HP: 10 + 6 + 2 = 18) Eli surges 5/6
(Eli's Max HP is actually 25. Dunno how I got 24. :\ I'll be updating charsheets.)
(Athletics check ahead of time: Crit fail. So when Bridget goes to try and climb, she will lose her footing.)

This message was last edited by the player at 21:23, Mon 09 Aug 2010.
Eli
player, 83 posts
Child Prodigy
Future Archmage
Mon 9 Aug 2010
at 14:03
  • msg #386

Re: Unity Act 2:  Dark Visions

Eli squeals when the crossbow bolt goes right through his chest, missing his heart but piercing his lung. His mom would've had a heart attack right about now. He winces from the pain, eyes watering. But when Bridget shows her confidence in him and tells him to man up, the boy puts on a serious face, spits blood to the side, "Yes ma'am." and returns Michael's request with, "You got it." before moving closer to Michael (and even past him a little) and then casting the light cantrip where he was told to. He then waves his staff a bit, causing those daggers to appear again. He gets a lot of use out of that spell. "I won't even waste my more powerful spells on them." Yet. He's waiting for a more opportune time, honestly.

(Move: Get within range for light cantrip (Ranged 5))
(Minor: Light Cantrip on G13)
(Standard: Cloud of Daggers v Sharpshooter 4. Hit.)
 dmg: 7.

(Sharpshooter 4 HP: 31 - 7 = 24)
(If he starts his turn in the square he's currently in, he'll take another 2 dmg)

This message was last edited by the player at 21:24, Mon 09 Aug 2010.
Reverie
player, 77 posts
Lover of Stars
Poet
Mon 9 Aug 2010
at 14:24
  • msg #387

Re: Unity Act 2:  Dark Visions

Reverie hears the goblin bragging and giggles. She uses an interesting incantation to curse the Hexer:

"You make yourself out
To be so deplorable
But with that little shout,
You sound adorable!"


With that, the Goblin Hexer is cursed by Reverie. She waves her wand dismissively in the Hexer's general direction, but quickly concerns herself with getting out of the Vexing Cloud.

"Your cloud is thick,
I'll give you that.
But we have many tricks
To pull from the hat.

I warn you now, nay I plea
That you surrender unto me
For fear is what I specialize
And from that fear, BigGrigbad died."



(Minor: Curse)
(Standard: Dire Radiance. Had a feeling I'd roll low, so used At-Will. Rolled low!)
 (Rolled a 2. Total: 8. -2 thanks to Vexing. 6 total. Fantastic.)
(Move: Out of vexing cloud)

Emerald
player, 114 posts
Vixen Rogue
Lv.?
Mon 9 Aug 2010
at 14:35
  • msg #388

Re: Unity Act 2:  Dark Visions

Emerald yips as she's hit with a crossbow bolt. But she sees how inspiring Eli is and decides to suck it up. She's not hurt enough to constitute using the Majestic word on herself when she could use it on Gilant. She sings a quick verse to him that pushes the bolt out of his chest and closes the wound entirely as she sings it!

"You must never forget
The essence of your spark
All of that which defines you
Is the essence of your blood"


Emerald looks back at the Hexer and says, "Allow me to translate what Reverie said: <Goblin>Reverie finds you to be adorable. She specializes in fear. If you don't surrender, she'll turn you frozen from pure horror like she did to BigGrigbad.</Goblin>" After all... the goblins MIGHT know some common? But Reverie can be a little hard to understand even for people who use Common all the time, much less Goblins who only use it from necessity. Especially in the heat of battle. "My thought is, can't we all just get along?" All this said while, like Bridget, Emerald focused on positioning.

Once at the 4' wall, Emerald ducks to use the very wall as cover from the goblin sharp shooters!

(Minor: Majestic Word on Gilant.)
(Double move to F10)

(Gilant HP: 25 + 9 + 4 = 37 Full HP!)
(Also, Emerald can slide Gilant one square. But I'll let Gilant pick the square. :) )

This message was last edited by the player at 22:07, Mon 09 Aug 2010.
Liberty
player, 34 posts
Anger Management Failure
Almost Neutral, but Good
Mon 9 Aug 2010
at 14:55
  • msg #389

Re: Unity Act 2:  Dark Visions

Liberty comes up the steps, overhears what's going on and says, "Stupid smoke." as she can't really see who to target. She grabs at the air, but other than that, makes no other indications of attack. "Come down or I'll MAKE you come down, coward!" Great thing about words. No need to roll to see if they hit.

(Move: Into existence! Yay!)
(Standard: Kinetic Trawl. Fail hard.)

Gilant
player, 93 posts
Githyanki Swordmage
Level 2
Tue 10 Aug 2010
at 02:14
  • msg #390

Re: Unity Act 2:  Dark Visions

Gilant grins with Emerald's 'encouragement' as he growls, (Deep Speech)“My blood says to not hold back on these cretins.”(Deep Speech)

Gilant laughs as he says, “Going up!” and uses his Telekinetic Leap to lift Freedom up and place him on the platform.

Gilant then moves up to the platform and then without warning passes unseen through dimensional space, and Gilant reappeares on the platform behind the Sharpshooter next to the Hexer leaving in the Githyanki's wake a thunderous roar that bombards the two Sharpshooters and the Hexer upon Gilant's arrival as Gilant savagely slashes at the Hexer while cackling, “No, you should fear me! My name is Gilant, remember it for what short time remains of your life. Besides who would be afraid of someone calling themselves Badbutt, the Stinky?”, as Madgutt is bloodied by Gilant's powerful strike.

[OOC: Move Action: Telekineic Leap on Freedom
Standard Action: Move up to platform.
Action Point: Standard Action: Dimensional Thunder vs Hexer, hits for 23 thunder damage.
Sharpshooters 8, Sharpshooter 9, and the Hexer are each taking 5 ongoing thunder damage (save ends)
Hexer HP=39-23=16(bloodied!) [Even if the Hexer was at max hp, that blow would have blooded him.) Then again for a daily with an action point, it should have good results.]

Goblin Sharpshooters
Tue 10 Aug 2010
at 13:50
  • msg #391

Re: Unity Act 2:  Dark Visions

"More like we toss you down!" the sharpshooter to the southeast of Freedom boasts.

It stows it's weapon then with a surprising burst of strength pushes Freedom off balance!

"Ack!" it hollers as it takes radiant damage from Mittens' divine sanction.

Freedom manages to roll with the force of the goblin's bull rush, throwing his weight forward to keep from falling off the edge, but it sends him sprawling face forward onto the platform.

"Drat!" the goblin frustrates before retreating.

"I got this!" the goblin south of Freedom offers, "Ack!"

It too takes holy damage for ignoring Mittens' challenge, while it's attempts to shove Freedom off the edge fail.  It too retreats after failing.

"Move over!" the one to the Southwest demands, scooting to the East, "Ack!"

Once again, ouch from Tempus!  But this time, it manages to push Freedom off the edge!  Freedom falls the 30' to the floor and hits with a loud crash!

"AaaahHAhahahahahaaaa!" the goblin cackles as it dances!

"Really?!" the goblin who hit Eli complains when he sees his perfect shot get shrugged off by the boy.

It and the other sharpshooter Gilant teleports next to gasp and jump away from the swordmage deciding it best to answer Mittens' challenge.  Because they can.  But their crossbow bolts bounce harmlessly off her armor.

"Ack!" the goblin hit by Eli's daggers shouts.

"Ack!" it shouts again when it takes damage a second time from the swarming blades.

It hops back and fires back at the boy Eli but the bolt hits only staff.

"Where'd that fox monster go?!" one of the goblins behind the short wall wonders.

It and another fire at Mittens, both bolts pinking off armor.

"Cursed wizards and their light spells!" another exclaims.

It fires at Eli, but the boy sees it coming and dodges.

(( Goblins have a STR score of 14(+3).  I understand that (+3) is their athletics, not their basic str mod.  So bull rush vs. Freedom 1d20+2-2, hit.  Freedom made the save.  2nd try miss.  3rd try hit.  Freedom didn't make the 2nd save.

Freedom HP: 42-13=29
Sharpshooter 4 HP:24-2=22
Sharpshooter 5 HP:31-3=28
Sharpshooter 6 HP:31-3=28
Sharpshooter 7 HP:31-3=28
Sharpshooter 8 HP:16-5=11 (saves vs. ongoing damage)
Sharpshooter 9 HP:31-5=26 (fails save vs. ongoing damage) ))

This message was last edited by the GM at 18:07, Tue 10 Aug 2010.
Goblin Hexer
player, 15 posts
Equipment leather robes
hexer rod
Tue 10 Aug 2010
at 20:30
  • msg #392

Re: Unity Act 2:  Dark Visions

"AAAA!" the goblin hexer screams when Gilant slices it so severely!

It staggers back and waves for the vexing cloud to come over and conceal it.  It recovers from the shock of the wound, then points it's rod at Gilant and attacks with a blinding hex to his eyes!

“Bow before my eldritch might and despair!”

It winces from the damage from Mitten's divine sanction.

(( Minor: move and sustain vexing cloud.  Goblins on platform now have magical concealment.  Move: shift back.  Standard:

Blinding Hex (standard; at-will)
Ranged 10; +7 vs. Fortitude; 2d6 + 1 damage, and the target is
blinded (save ends).

and the hexer is invisible to the target (save ends)

Honestly.  At-will?!  No.  Just.  No.  Nurfed!

Gilant HP: 37-11=26 and cannot see hexer (save ends)
Hexer HP: 16-3-5=8 (saved from ongoing damage) ))

This message was last edited by the player at 22:47, Tue 10 Aug 2010.
Blake
player, 145 posts
I'm Lawful Good
Wizards.com Said So
Tue 10 Aug 2010
at 21:09
  • msg #393

Re: Unity Act 2:  Dark Visions

  'Hmm, note to self.  When I ask people to hurt someone specifically, be more specific than 'hurt that one more'  Blake sighed in annoyance as  his latest attempt to hurt people he doesn't like fails badly, if another handy Warlock Vision™ visual aid turns up on another archer.

  "Are you going to be allright Freedom?" It's it's raining Warforged hallelujah.
Meh, rolled a 1 on attack. at least another curse is up on Shooter 9.
Blake Curses: Hexer, Shooter 8, 9.  Funtimes reminder that (double checks) ANY multi curses on a target means Shale/Reverie get CA vs em.  So Those curse by Shale and Blake, Reverie has CA vs.

Freedom
player, 40 posts
Warforged Warden
Level 2
Tue 10 Aug 2010
at 22:06
  • msg #394

Re: Unity Act 2:  Dark Visions

As soon as Blake finishes asking if Freedom is okay, the Warforged Warden roars back up the steps, “I'm fine, but now it's YOUR turn for a flying lesson!” as Spectral thorns sprout from Freedom's Craghammer and grasp at the Goblin Sharpshooter that had knocked him off the edge. As the throns start to pull the goblin over the edge it flails wildly trying to avoid going over the edge, is quickly yanked off the edge and into the same hole that it had pushed Freedom down moments before.

As the Goblin falls past Freedom, the Warden's eyes flare up as he marks the goblin while adding, “I'll be waiting for when you come back up. NOW WHO IS NEXT!”

It is rather obvious that Freedom is a bit angry at being knocked into a hole. But he seems more annoyed than hurt.

[OOC: Double Move to get back to the platform.
Action Point: Thorn Strike vs Sharpshooter 5, even with the -2 and the concealment due to the hexer's zone, still hits. Goblin fails the saving throw and goes over the pit.
Free Action: Mark Sharpshooter 5 while he is adjacent to Freedom during the fall.
Freedom's Current HP is 29.
Sharpshooter 5 HP=28-12-14=2HP Bloodied and marked by Freedom.
Also the Hexer needs to make a save vs the ongoing thunder damage and is at 8hp left since he takes 5 dmg from the save even if he makes it.]

This message was last edited by the player at 22:09, Tue 10 Aug 2010.
Michael
player, 49 posts
Human, Lvl 2 Wizard
Tue 10 Aug 2010
at 23:35
  • msg #395

Re: Unity Act 2:  Dark Visions

Gilant laughs, “This is an improvement! Now I don't have to see your stinky hide, Badbutt. Too bad I can still smell you.”

Michael steps back five feet to exit the cloud and then unleashes a torrent of arcane energy as loose objects skitter about as the air whips around on the platform as an eerie voice can be heard from the center of the coalescing mass, “Ah, so you have summoned me at last, Master. You may have made a prison for my other Master with your deal, but remember he still grows stronger. I serve you only to protect my Master and his prize.” as it finishes coalescing into a whirling elemental, a Dust Devil.

Michael sighs and retorts, “He can not harm that prize as you call her, but remember if I die, so does your Master. So you will obey me.” Michael then conjures forth Chilling Clouds as lingering swarms of ice crystals chills most of the goblins in the room to the bone, with only Sharpshooters 4, 5, and 6 avoiding the pain.

Meanwhile the Dust Devil does not verbally reply, the sound of the 'wind' comprising its body becomes harsher as it is obvious that the Dust Devil is agitated and thirsty for blood as the chilling clouds form. Then without warning the Dust Devil lashes out at the Sharpshooters adjacent to it shouting, “Do not threaten my True Master! You foolish Mortal! Know your place as a worm on the ground!” as Sharpshooters 6, 7, and 9 are thrown about the Platform during the Dust Devil's 'tantrum' before the Dust Devil sends out a gust of wind that knocks Michael prone from across the room.

Blinking, Gilant mutters sounding oddly passive for a moment, “I always thought he was speaking metaphorically when he said he had dealt with creatures of the Abyss.” Gilant thinks to himself that Michael is definitely someone useful to keep around...and someone to not piss off for no reason.


[OOC: Move Action: Move out of the Hexer's Cloud
Minor Action: Summon Dust Devil
Standard Action: Chilling Cloud '1'. Hits Sharpshooters 1,2,3
Action Point: Chilling Cloud '2'. Hits Sharpshooters 7,8,9 and the Hexer
Intrinsic Action (Dust Devil): Attack hits Sharpshooters 6, 7, and 9 (misses Sharpshooter 8.)
Sharpshooters 1,2,3,7,8,9 and the hexer take 4 dmg each
Effect: Enemies within the Chilling Clouds have a -2 penalty to attacks.
Dust Devil hits Sharpshooters 6, 7, & 9 for 10 dmg.
Sharpshooter 1 HP:31-4=27
Sharpshooter 2 HP:31-4=27
Sharpshooter 3 HP:31-4=27
Sharpshooter 6 HP:28-10=18
Sharpshooter 7 HP:28-4-10=14, Bloodied
Sharpshooter 8 HP:11-4=7, Bloodied
Sharpshooter 9 HP:26-4-10=12, Bloodied
Hexer HP:8-4=4, Bloodied
Dust Devil HP: 18
Michael is prone and has two immediate triggers he can use if someone 'hits him'(Shield and Staff of Defense).]

This message was last edited by the player at 16:15, Fri 13 Aug 2010.
Shale
player, 52 posts
Gnome, Level 2
Fey-Pact Warlock
Wed 11 Aug 2010
at 00:40
  • msg #396

Re: Unity Act 2:  Dark Visions

Shale cackles, “Time for some micheif.” as Shale shifts his body out of phase with the world for an instant, teleporting a short distance onto the platform. When Shale reappears, he is still somewhat out of phase and difficult to harm or hinder for a short time, which is compounded by Shale's Shadow Walk. Shale quickly curses Sharpshooter 8 before moving out of the Hexer's zone as Shale then wills a pale blue flame to appear above his brow as he utters a condemnation that makes foes mistake allies for enemies,
“Now you've seen the horrors that war can bring, now witness the chaos it brings forth... NOW OBEY ME and strike out as if your life depends on it, for failure will be punished,” as Shale manages to force all the Goblins on the platform to lash out at each other. Sharpshooters 6 and 7 draw their shortswords and lashes out at each other but both miss and cringe in pain. The Hexer lashes out at Sharpshooter 8 and misses, causing him to keel over from the pain, causing Blake's curse to spread to the other Goblins on the platform. At the same time Sharpshooters 8 and 9 use their swords to lash out at each other and while 8 misses 9, 9 manages to hit 8 as Sharpshooter 8 collapses to the ground, which triggers Blakes boon again as Sharpshooter 9 is hit with a fiery blast.
Shale's boon manifests by instantly transforming the gnome into silver mist that streams a short distance and reforms in the corner of the platform behind Gilant. Shale laughs, “This is more fun than with the Kobolds were. Got Badbutt the Stinky and another one plus the others are about to drop as well!”

[OOC: Move Action: Ethereal Stride onto the platform (and +2 defenses), plus Shadow walk is triggered for another +2 all defenses.
Minor Action: Curse Sharpshooter 8.
Action Point: Move out of Hexer's cloud.
Standard Action: Decree of Lelouch...err Khirad vs Sharpshooters 6, 7, 8, 9 and the Hexer. Combat Advantage on 8 and Hexer due to double curses on each of them! Hits all 5.
Decree of Khirad dmg to those missing their attacks is 7.
Sharpshooter 6 misses 7.
Sharpshooter 7 misses 6.
Sharpshooter 8 misses 9.
Sharpshooter 9 hits 8 for 4 dmg
Hexer misses Sharpshooter 8.
Free Action: Shale Teleports 5 squares due to his Improved Misty Step.
Sharpshooter 6 HP:18-7=11, Bloodied and now Cursed by Blake
Sharpshooter 7 HP:14-7=7, Bloodied and now cursed by Blake
Sharpshooter 8 HP:7-4-7-2=-6, Down Triggers Shale and Blake's boons (Curse Spreading)
Sharpshooter 9 HP:12-6(boom)=6, Bloodied and now cursed by Blake
Hexer HP:4-7=-3, Down and triggers Blake and Reverie's Boons ('Boom, Blake now has 2 temp HP.')
Shale's current defenses due to Ethereal Stride and Shadow Step are:
AC 21; Fortitude 18; Reflex 20; Will 21, someone hitting Shale would trigger the Fade Away immediate reaction.]

This message was last edited by the GM at 10:47, Wed 11 Aug 2010.
Liberty
player, 35 posts
Anger Management Failure
Almost Neutral, but Good
Wed 11 Aug 2010
at 11:06
  • msg #397

Re: Unity Act 2:  Dark Visions

Once again, Liberty grasps at the air. But seeing her power not working, her eyes glow briefly and she yanks her fist back a bit, causing sharpshooter 6 to fall. She is done with words as these goblins obviously won't listen. Not that she would in their shoes, but she isn't feeling empathic at the moment. That's for ardents anyway. The goblin is prone on the floor and looks like he's seen better days. He could die any moment.

However, the dust devil doesn't go out of her notice. "A devil! DESTROY IT!"

(Kinetic Trawl: Miss, even without vexing cloud)
(Free: Forceful Push: Autohit. sharpshooter failed save and falls)
 dmg: 4

(sharpshooter 6 HP: 11 - 4 = 7)

This message was last edited by the player at 11:11, Wed 11 Aug 2010.
Reverie
player, 78 posts
Lover of Stars
Poet
Wed 11 Aug 2010
at 11:29
  • msg #398

Re: Unity Act 2:  Dark Visions

Reverie understands the devil is currently not a threat. Hearing Liberty's plea of destruction, Reverie speaks out,

"The devil is not a threat, Liberty.
Michael has the thing bound, you see."


Even as the Hexer drops, that same vortex swallowing what might be his soul appears and feeds the energy to Reverie who curses the sharpshooter Liberty just yanked down before a beam of starlight shoots from her rod to the prone goblin, making him writhe in pain before he just stops moving. A vortex opens under the sharpshooter and sucks something from him as well, feeding it to Reverie. All the while, Reverie seems to be enveloped in shadow as she drifts aside to another location.

"One more down,
The game's not done
Shale won't frown,
'Cause this game's won."


(Minor: Curse on Sharpshooter 6.)
(Standard: Dire Radiance. Hit!)
 dmg: KO Fate of the Void activated.
(Move: to activate shadow walk)

(Sharpshooter 6 HP: KO)

This message was last edited by the player at 11:50, Wed 11 Aug 2010.
Bridget
player, 92 posts
Strategy Machine
Lawful Good
Wed 11 Aug 2010
at 11:49
  • msg #399

Re: Unity Act 2:  Dark Visions

Bridget makes a mental note to have a talk with Michael about the devil. But for now, focuses on the battle at hand. She hops over the goblin corpse that was at her feat and climbs effortlessly to the platform above. Then nudges her head at Gilant to get into position. Gilant can easily understand as he has worked with teams many times. The moment he's in position to flank the goblin, Bridget swings her sword and the goblins head comes clean off. Before it can even hit the ground, Bridget kicks the head over to the other side of the platform. "Surrender!" she yells. "Grigbad and Madgutt have both fallen, but there is still time for you!"

Even as she says these words, her recent kill shoots fire, burning sharpshooter 9 into oblivion as the goblin shrieks and collapses in flames!

(Move: To O10 to climb to O11. Climb is part of move action.)
(Standard: Wolf Pack Tactics. Crit!)
 dmg: dead
Blake's thingy activated, causing 6 dmg to sharpshooter 9. Which is exactly how much HP it had.

(sharpshooter 7 HP: DEAD)
(sharpshooter 9 HP: DEAD)

This message was last edited by the player at 11:56, Wed 11 Aug 2010.
Emerald
player, 115 posts
Vixen Rogue
Arcane Singer
Wed 11 Aug 2010
at 12:34
  • msg #400

Re: Unity Act 2:  Dark Visions

Emerald hears Liberty yelling about a devil and Reverie saying it's bound and decides she'll focus on the danger in front of her. She heads over to the pit and leaps over the corner to get to the other side before turning the corner of the makeshift wall and unsheathes her scimitar at lightning speed, causing it to make a musical tone, which she sings along with. The goblin dizzily wanders over back to the cloud of daggers and gets sliced up by both that and Emerald's scimitar as she swipes at him. The damage is immense as Emerald seems to have gutted the guy. She yips. <Goblin>"Oop! Didn't mean to be THAT harsh! Umm... surrender?"</Goblin>

(Move: jump the casm from G10 to H11 and move on to H12)
(Standard: Blunder v Sharpshooter 4. Hit!)
 dmg: 8. Slide target 2 squares. Move him to cloud of daggers again.
 dmg: 2 from cloud of daggers.
 Emmy takes the basic melee! 18. Hit!
 dmg: 8.

(Sharpshooter 4 HP: 22 - 8 - 8 - 2 = 4)

This message was last edited by the player at 12:54, Wed 11 Aug 2010.
Eli
player, 86 posts
Child Prodigy
Future Archmage
Wed 11 Aug 2010
at 12:42
  • msg #401

Re: Unity Act 2:  Dark Visions

Eli returns to a spot outside of the cloud and shoots a magic missile at the sharpshooter that's in front of Emerald. With that, although the cloud of daggers had disappeared, Eli's magic was more than enough to down that goblin and it falls unconscious. "I knocked it out! We can question it later!" he explains. He's conflicted about Michael's devil, but figures things will be talked over later.

(Move: To O3)
(Standard: Magic Missile. Hit!)
 dmg: 10.

(Sharpshooter 4 HP: 4 - 10 = KO!)

This message was last edited by the player at 12:43, Wed 11 Aug 2010.
Mittens
GM, 475 posts
Shifter
change job kupopopo!
Fri 13 Aug 2010
at 04:17
  • msg #402

Re: Unity Act 2:  Dark Visions

It's times like these Mittens wishes she were a wizard or something.  Heck, even an archer bard would be fancier than just a basic ranged attack.  Oh well.  She takes out her javelin and hucks it at the nearest goblin before moving north.  Nearest goblin just happens to be the one on the first floor.  The guy was just getting up to shoot at her when he winds up with javelin down his throat through his shoulder!

"Well that was fun!" she chimes, "Shish kabob!  I take it from that sweet beheading that we're dropping all pretenses of 'no unneeded brutality' from now on?  Or did I not get the memo that that particular goblin had already been sentenced to execution by a court of law?  Or is there a 'goblins don't count as people' clause in the racial equality rules?  Heh.  We showed more mercy to those guard wolves than these guys.  I mean beheadings, demon summonings, and mass mind control over a bunch of goblins?  Yeesh.  And you guys were getting on my case for being too aggressive."

(( Minor: Draw javelin.  Standard: basic ranged.  CRIT!  Move.

Sharpshooter 5 HP: KO.  Yup.  Choosing to not kill the guy. ))

This message was last edited by the GM at 03:42, Sun 15 Aug 2010.
Goblin Sharpshooters
Fri 13 Aug 2010
at 05:26
  • msg #403

Re: Unity Act 2:  Dark Visions

"Aw shooaaaahYEAOW!" the dancing gobin comments as it gets dragged off the edge from Freedom's attack.

In answer to Gilant's wise crack, the Hexer proclaimed “Give up, and we only eat one of you!”

"Brr!" several goblins complain when hit by chilling magic, "Ack!  Whattheheck!"

The panic at the sight of the dust devil.

"Getitaway!"

They wind up flung around by the violent wind.

"Whattheheck!?" the goblins puzzle as they see their allies suddenly be teleported away and replaced with enemies.  "Ack!  Die!"

"Woah!" the Liberty yoinked goblin exclaims before the "Ack!Ouch!" of hitting bottom and getting zapped by magic.

"They killed Kenney!" one of the goblins says in answer to Bridget's Axe Cop fatality, "Those bastards!"

"ow..." the gutted goblin groans from Emmy's blade.

((Oops... Gilant's go I think.  Ah well.  All just free actions there... Joe reminds that none of the surviving goblins are cursed.  I don't think any are marked either.  And I removed the vexing cloud from the map prematurely thinking it was the sharpshooters' turns.  Still there till after they go. ))
This message was last edited by the GM at 05:59, Fri 13 Aug 2010.
Gilant
player, 94 posts
Githyanki Swordmage
Level 2
Fri 13 Aug 2010
at 16:44
  • msg #404

Re: Unity Act 2:  Dark Visions

Gilant laughs even louder when the Dust Devil bunches the goblins up and Shale makes them flail helplessly at each other. And when one of the goblin's heads is knocked across the platform he chuckles, “Nice swing.” Gilant walks past the Dust Devil to the edge of the platform while calling out, “I'm starting to really like Unity, never would have guessed their belief in allowing freedom went so far as to allow people to really summon creatures from the Abyss to fight for them.”

The Dust Devil chuckles at Gilant's naive comment, “Who says they allow it?”

Michael frowns and sighs, “I am not looking forward to explaining this...but I know the conversation is inevitable.”

The Demon sounds rather amused by the situation Michael is in and appears to laugh.

Gilant looks at the Goblins down below and throws his bastard sword at Sharpshooter 3 which flies through the air much like a javelin. The blade impales the goblin before wrenching itself out of the wound spraying a bit of blood and returning by spinning end over end, splashing away the blood on the blade before it is caught by the hand of the Githyanki Swordmage.

Gilant notices that the Hexer's effect upon him has ended and he momentarily glances back behind him to see the Hexer's corpse before looking back to the goblins sneering, “I suggest you three surrender before we feed you to our summoned critter up here.”

The Dust Devil seems to swirl faster, “I'm a Dust Devil, not a critter. Don't forget that mortal... but I'll overlook such an insult since your suggesting that I'll get to feed on those goblins. I doubt the Wizard will make such an offering to me.” It sounds like the Dust Devil is quite pleased with the suggestion.

Michael speaks up, “I forbid you from eating them if they surrender. If they refuse to do so, which is their choice, I'll let you do to them what you did to some of the goblins up on the platform. And Gilant, please stop encouraging the Dust Devil.” It is quite obvious to those around Michael that while the wizard will use the Dust Devil to attack enemies, he does not approve of feeding the entity.

The Dust Devil seems rather annoyed at being told that if the goblins surrender that he won't be able to try to feed on them, as the Dust Devil laments loudly, “I want to feed... let me feed on the fresh flesh, so I can suck their souls out!”

Gilant blinks and thinks that perhaps he shouldn't have made that suggestion as he wonders just how strong is Michael's control over the Dust Devil. Which also leads Gilant to wonder what Michael normally uses the Dust Devil for.

[OOC: Minor Action: Unused
Move Action: Move to edge of Platform.
Standard: Basic Ranged attack with Farbond Spellblade Bastard Sword (Thrown range is 5/10) Hits.
Sharpshooter 3 HP:27-12=15, Bloodied
Non-action: Rolled a 20 on the save to end the Hexer's invisibility, so Gilant can now see the Hexer's corpse. Why can't I roll a 20 on an attack roll?
While Gilant thinks the idea to let the Dust Devil feed on the goblins is a good threat. Even if the goblins are going to fight to the death, Gilant still issues threats and such as it it just part of his fighting style, that and Gilant thinks that the Dust Devil is cool..and yes I've already written up what Gilant thinks the Dust Devil is normally used for but will save that conversation till the fighting is over as he wonders if the Dust Devil is used like a 'Dust Devil vacuum cleaner'.]

Goblin Sharpshooters
Sat 14 Aug 2010
at 02:27
  • msg #405

Re: Unity Act 2:  Dark Visions

"YEARG!" the sharpshooter screams when impaled with Gilant's sword.  It rushes to where the goblin head wound up and fires a bolt back at his attacker which deals a nasty wound!

"Y-Yikes!" the second chilled sharpshooter shivers when it sees how badly Emerald diced his ally.  "K-Kill the F-Fox m-monster!"

It tries to shoot at Emerald but misfires.

The first sharpshooter shakes his head.

"I'll d-deal w-with the w-wizard."

It fires at Michael but the wizard is able to deflect the bolt with his staff mastery just in time!

(( prone + ice cloud + staff of defense was juust enough for Michael to keep from being hit.

Gilant HP: 26-9=17 ))

Blake
player, 148 posts
I'm Lawful Good
Wizards.com Said So
Sat 14 Aug 2010
at 05:40
  • msg #406

Re: Unity Act 2:  Dark Visions

  Blake is also rather surprised at the revelation that Michael deals directly with Devils (gogo alliteration).  Although not out of any sense of shock or horror, but rather disappointment.  Surrounded by casters reliant upon others for their power, be it pacts with entities of royal families footing the bill, Blake felt that Michael was a fellow in self improvement through one's own skill and talent.

  While the results are such that even Blake must admit their effectiveness, he is disappointed to learn he was wrong in that regard.  The Warlock by game mechanic rises up the end of the stairs and walks out across the remaining floor, not even bothering to acknowledge the Goblins with look or gesture as his arcane wrath causes old fashioned searing pain to the mind of one, and more target marks to appear upon it and the goblin's nearby ally for Shale and Reverie to see.

  <primordial>"Michael is weak to rely upon your aid or your master's.  And you are a fool to revel in your nature so openly, even if your usefulness is considered greater than the threat you could be."</primordial>  Reverie and the dirt swirl will of course understand this.  Blake's familiar popped into existence on his shoulder and commented "You watch yourself Man, I cut your dirty face if you step out of line."

  Blake had to pause at this silently for a long moment, before asking "One, how exactly would you do that?  Two, when did you spontaneously grasp common?"  "Same time the Dust Devil did, obviously."  "Ah, how silly of me not to realize."
Standard: Eyes on Shooter3, hits.
Minor: curse shooter 3,
Curses: Shooter 3,2,
Effects: Shadow walk, Blake has concealment.
Intentions: Rod of corruption curse to all enemies within 5 for first downed cursed enemy.  Then regular pactsplosions after.

Shooter 3 HP: 15-9= 6
Blake HP: 35/35 +2 Temp
Surges, 10/10  Value 8

This message was last edited by the player at 18:48, Sat 14 Aug 2010.
Reverie
player, 79 posts
Lover of Stars
Poet
Sat 14 Aug 2010
at 14:27
  • msg #407

Re: Unity Act 2:  Dark Visions

Reverie hears Blake's commentary and wonders why he is giving sensible advice to a devil.

"Pretend to respect your "true" master,
But we all know better than that.
You would betray your "true" boss faster
Than anyone's eyes can bat.

The only reason you threw a tantrum
By the things that Michael said
Is because you can not fathom
A human being a devil's head."


Reverie finds the devils semi-amusing because if they get this emotional over simple things like reminding them of common sense or deals made, then they are just ASKING to be picked on horribly and not be able to do anything about it. Especially by one like Reverie, who has no binding to said devils.

She heads over to be next to Mittens, being enveloped in shadow as she does. Her otherwise shiny red leather outfit is dull and grey from the shadows. Her only response to Mittens' comment about chopping heads?

"Head on the ground
Head on the ground
You can't get around
With your head on the ground."


She then curses Shooter 3.

"It's not like he wasn't warned,
And you've been warned as well.
And don't forget a woman scorned
Can make you burn in Hell."


She fires a beam of starlight at the goblin, making him feel like he is on fire even though he isn't.

(Move: Shadow Walk to I6)
(Minor: Curse Sharpshooter 3)
(Standard: Dire Radiance. Hit!)
 dmg: 10. If he moves closer to Rev on his turn, he's dead.

(Sharpshooter 3 HP: 15 - 10 = 5)

This message was last edited by the player at 14:31, Sat 14 Aug 2010.
Emerald
player, 116 posts
Vixen Rogue
Arcane Singer
Sat 14 Aug 2010
at 14:28
  • msg #408

Re: Unity Act 2:  Dark Visions

Emerald says, "Hey now! I'm not a monster!" in response to the mentioned insult/compliment depending on how you look at it. "Sorry about Kenny, guys! We're TRYING not to kill! But like the lady said, we can't guarantee your lives if you don't surrender! If you don't care what happens to you, at *least* think of your allies!"

Emerald glances upward to see Gilant hurting bad. She sings out to him.

"Behold Gilant!
Beginning a new age!
Freeing his kind
From their self-imposed cage!

And as battle ensues,
He'll know what to do.
When all have fallen,
Gilant will stand true!"


Once again, the bolt in Gilant just falls out as the wound closes behind it. Gilant is still feeling injured, but it is not anywhere near as bad as before.

(Standard Action: Vicious Mockery v Sharpshooter 2. Hit.)
 dmg: 7
(Minor: Majestic Word on Gilant)
(Move: Actually, she likes where she's at.)

(Gilant HP: 17 + 13 = 30)
(Sharpshooter 2 HP: 27 - 7 = 20)

This message was last edited by the player at 14:31, Sat 14 Aug 2010.
Eli
player, 87 posts
Child Prodigy
Future Archmage
Sat 14 Aug 2010
at 14:29
  • msg #409

Re: Unity Act 2:  Dark Visions

Eli yells, "Not NOW, Mittens! Combat!" though he looks plenty upset. "We all need to talk after combat, though..."

Eli moves over a bit and fires a green glowing arrow from his hand at the sharpshooter that seems more capable of standing. "Stupid combat..." he grumbles, eyes watering.

(Move: To L3)
(Standard Action: Magic Missile. Hit.)
 dmg: 8

(Sharpshooter 2 HP: 20 - 9 = 12)

This message was last edited by the player at 14:30, Sat 14 Aug 2010.
Liberty
player, 36 posts
Anger Management Failure
Almost Neutral, but Good
Sat 14 Aug 2010
at 14:30
  • msg #410

Re: Unity Act 2:  Dark Visions

Liberty moves over to be just behind Mittens and Reverie then says, "Mittens, I'll buy you a horse's corpse, OK? That way you can beat it to your heart's content! Now stop yapping and start fighting!"

As she says this, she reaches her hand forward and the disembodied goblin head of Kenny hovers into the air. It turns to face the two goblins. Through it, she disheartens the goblins. The one Reverie shot earlier, seeing his dead friend's head, knowing that if he moves he's dead, and seeing how fast the other sharpshooter is getting creamed, just loses all tenacity he had and collapses unconscious from the weight of it all.

(Move: To I5)
(Minor: Far Hand on Goblin Head)
(Standard Action: Dishearten vs Shooters 2 and 3. Miss, hit.)
 dmg: KO

(Sharpshooter 3 HP: KO)

Bridget
player, 93 posts
Strategy Machine
Lawful Good
Sat 14 Aug 2010
at 14:32
  • msg #411

Re: Unity Act 2:  Dark Visions

Bridget raises her voice so Mittens and the others can hear her usual, emotionless voice say, "We are not dropping that. If you can spare any, do so. Eli is right, though. We are in combat. Now is not the time to sow doubt in your allies."

Bridget runs over to the edge of the platform, drops down and halfway down, kicks herself off the wall towards Sharpshooter 2. She ends her charge thwapping the goblin with the flat side of the sword so hard, he keels over unconscious.

She faces the only goblin left in the room. "Saying this for the last time: Surrender. You will be spared."

(Move: To J11)
(Athletics to climb down as part of charge move: 19+9=28)
(Standard Action: Charge!)
 dmg: 12

(Sharpshooter 2 HP: 12 - 12 = KO)

This message was last edited by the player at 14:42, Sat 14 Aug 2010.
Shale
player, 53 posts
Gnome, Level 2
Fey-Pact Warlock
Sat 14 Aug 2010
at 14:54
  • msg #412

Re: Unity Act 2:  Dark Visions

Shale moves up to the edge of the platform while cursing the last Goblin Sharpshooter standing while saying, “So this is the last one left, well now goblin you see me,” before glaring at your Goblin Sharpshooter. Shale's eyes briefly gleam with brilliant colors. The Goblin Sharpshooter reels under Shale's mental assault, as Shale vanishes from the goblin's sight saying, “and now you don't.”

[OOC:
Move Action: Move to new location on map.
Minor Action: Curse Sharpshooter 1, grants CA as Blake's corruption spread also placed Blake's curse on this goblin previously.
Standard action: Eyebite, hits Goblin Sharpshooter 1  with Curse damage added, Sharpshooter 1 HP: 27-16=11, bloodied. Shale is invisible to Sharpshooter 1 till the begining of Shale's next turn.]

Freedom
player, 41 posts
Warforged Warden
Level 2
Sat 14 Aug 2010
at 15:01
  • msg #413

Re: Unity Act 2:  Dark Visions

Freedom manages to climb back up onto the platform and once on it the Warforged Warden throws his Dwarven Thrower Craghammer at the Goblin Sharpshooter, but the goblin manages to avoid the hammer before it returns to Freedom.

[OOC: Move Action: Climb as part of move action to reach spot on platform, successful meets the DC 15 Athletics check.
Standard action: Ranged Basic attack with Dwarven Thrower Craghammer misses Sharpshooter 1.
Minor Action: Unused.]

Michael
player, 50 posts
Human, Lvl 2 Wizard
Sat 14 Aug 2010
at 15:26
  • msg #414

Re: Unity Act 2:  Dark Visions

Michael stands up as he commands the Dust Devil to move on the platform while saying, “Behave yourself, you overgrown pest.”

The Dust Devil replies, whether to Blake or Michael, or both is not clear, “Master taught me this language to better annoy the Wizard that managed to imprison him. I am merely doing as Master wishes. That reminds me Master told me to give you a message since your not letting me feed. While you have turned his prize into forbidden fruit that he cannot eat, it is also forbidden to you as well. So close, yet so far. You'll never get her back.”

Agitated by the situation, Michael growls, “I will find a way to free her from your Master,” Michael is distracted enough by the Dust Devil's words that Michael's attempt to injure the last sharpshooter using a Winged Horde illusion fails with the Goblin managing to resist the assault.

The Dust Devil sounds like it is laughing, “If you had the power to do so, then you would have freed her and destroyed my Master. But instead of destroying Master when you had the chance, you chose to buy time to try to find a way to save her. You'll never find a way to save her. Now Master grows stronger.”

Michael continues to growl at the Dust Devil, “But no amount of power will free your Master from his prison.”

[OOC: Minor Action: Command Dust Devil to Move
Move Action: Stand up
Standard Action: Winged Horde on Sharpshooter 1, misses.]

Mittens
GM, 476 posts
Shifter
change job kupopopo!
Sat 14 Aug 2010
at 23:46
  • msg #415

Re: Unity Act 2:  Dark Visions

"Well excuuuuse me, Princess," Mittens answers all three who bothered reply to her last comment, "So now I'm the bad guy for not brutally beheading a weakling.  I must be dreaming.  It's the only sane explanation for Mr. I-hate-all-violence defending lil miss Incarnation-Of-All-That-Is-Right for breaking her own rules in such a gruesome way.  And I suppose the justification is... we had to intimidate them?  No.  I'm not going to surrender my freedom to speak just to suit you, Tyrant-named-Liberty."

She stows her javelin and approaches the half wall.

"'Tempus commands: Obey the rules of war,'" she quotes to herself, "Unless you're teamed up with Bridgett.  Then it's ok to change the rules to suit you mid combat.  'Be strong, but do not use your strength for wanton destruction.'  But beheading goblins is fine 'cause they don't count as people."

She half-heartedly tries to scale the wall but slides back down.

"Oh I get it.  This dream is a test.  To see just how long I stick with a team that runs against everything I believe in.  Well there's a simple answer to that one.  Just long enough to rescue the village."

(( Mits rolled a 3 athletics to climb the wall.  DC 0 insight check to know she's not kidding about quitting the team as soon as the village is safe.  What group would she join then?  Why, the Ragequitters, of course!  ;D ))
This message was last edited by the GM at 03:13, Sun 15 Aug 2010.
Goblin Sharpshooters
Sat 14 Aug 2010
at 23:59
  • msg #416

Re: Unity Act 2:  Dark Visions

The last sharpshooter screams from Shale's attack and would have returned fire... if he could just find the gnome.

"Never surrender!" it shouts as it takes it's last shot at Emerald.

(( Emerald HP: 18-8=10 ))
Gilant
player, 95 posts
Githyanki Swordmage
Level 2
Sun 15 Aug 2010
at 00:11
  • msg #417

Re: Unity Act 2:  Dark Visions

Gilant throws his sword at the last Goblin Sharpshooter and manages to hit the goblin but the goblin manages to remain standing.

[OOC: Standard Action: RBA with Farblade, hits but only does 9 dmg due to rolling a 2 on the 1d10 :( Goblin Sharpshooter 1 has 11-9=2, bloodiedhp left.]
Blake
player, 151 posts
I'm Lawful Good
Wizards.com Said So
Sun 15 Aug 2010
at 05:43
  • msg #418

Re: Unity Act 2:  Dark Visions

  Blake leaves Michael and his temporary help to their bickering, even if he does walk up next to Michael's spot by the short wall.  "You know Mittens, I asked first and got an 'I will answer when people are not trying to kill us and can pay attention' response.  I doubt you think it matters more when you ask than when I do, or that they have stopped trying to kill us, just that you did not pay attention because people are trying to kill us." Refer to msg #318.  That or Mitten's actually does think it's more important when she asks than when someone else does.  But, you know, she has religion to fall back on as a rant angle so quite possibly.*

  He points with his rod, and the Goblin drops to the ground adding to the number of unconscious bodies.  "Fight over. Explain away.  Although I doubt Bridget is changing any 'rules', our previous task she was given orders to take all alive regardless to the personal risk.  There are no such orders here, even if I am erring on the less lethal side of that opening.  She has no reason to care, we could string them up by their gooey bits and Unity would get a good name for saving the townsfolk.  And now if you will excuse me, if I am not needed I shall wait in town while the next round of making me look subdued by comparison moral posturing goes on."

  Unless there really is something Blake is needed for or is requested to aid with, he will do just that.  Departing with, "Eli said to drop it, Bridget felt it should be spoken of in an un tyrant like manner.  People will ignore you if you just cite the gods over and over.  And I can not 'gang up' on you if I am not here."

*The views of Blake are not necessarily the views of the player.  Just like Gilant's player probably isn't a bloodthirsty maniac. As far as we know.

  OOC Style: Making sure my post doesn't name names of who's killed who outside of 'Blake and his pactsplosions still haven't killed anyone'.
  ah, right.  Eyes of vestige to last guy duh hits damage + greater than enemy HP etc KO.

Last goblin HP: KO!
Blake: All Full for everything, Ahahahahahaaaaaw, lost the 2 temp HP.


  As for what Mittens will do... She's going to go Evil?  Considering the Ragequitters are the Evil Group in progress.  Peer pressure can be vicious it seems.

This message was last edited by the player at 01:47, Mon 16 Aug 2010.
Gilant
player, 96 posts
Githyanki Swordmage
Level 2
Sun 15 Aug 2010
at 14:46
  • msg #419

Re: Unity Act 2:  Dark Visions

Gilant turns to Bridget and asks, “So what technique did you use with your wrists to not only sever the goblin's head like that but to fling the head that far? Would be interesting to know if there was a way to better aim the flying head and have to slam into another enemy.” However with the grin on Gilant's face it is hard to tell if he is seriously considering adding such a move to his repertoire or if he is just giving her a hard time.

Without waiting for an answer from Bridget, Gilant turns to Michael and asks, “Out of curiosity, how many times have you used this guy,” as Gilant points to the Dust Devil, “to clean your house, he seems pretty good at gathering up and moving dust and dirt.”

The Dust Devil shudders either out of rage or in fear, Gilant doesn't know, but the Dust Devil seems to snarl, “That is beneath me!” and then in a much softer voice, “Don't give him ideas like that!”

Michael grins as he takes a few steps towards the platform, “Oh I like that idea. He is rather useful at cleaning up trash isn't he.”

The Dust Devil sounds rather furious now but sees a chance for some revenge, “I see that Master's influence is rubbing off on you, Wizard. Master does find such torment amusing,” as the Dust Devil inwardly frowns at knowing that after he is released from being summoned, his Master will now have a new punishment for Dust Devils... by having them clean up places if they displease him.

Michael falls silent after the Dust Devil's last comment, as he clearly does not like being compared to an that demon.

[OOC: Gilant will use a healing surge during the upcoming short rest to recover the last 7hp of dmg he took, leaving him with 6 more healing surges.
Freedom is injured 13hp so he'll be using a healing surge but on his own it will only recover 10hp so if someone has a way of boosting the healing by 3hp that would be good. Freedom will have 12 more healing surges after spending that one.
Michael and Shale are both uninjured.]

Bridget
player, 94 posts
Strategy Machine
Lawful Good
Sun 15 Aug 2010
at 20:37
  • msg #420

Re: Unity Act 2:  Dark Visions

Bridget looks at Gilant and then Mittens, "....I didn't kill that goblin on purpose, you know." she says, answering both Gilant and Mittens, "But it seems we have another issue to deal with." That said, Bridget turns her attention to Liberty, who seems to have made her way to the nearest wall...

(Blabla game mechanics of resting, blabla)
Liberty
player, 37 posts
Anger Management Failure
Almost Neutral, but Good
Sun 15 Aug 2010
at 20:40
  • msg #421

Re: Unity Act 2:  Dark Visions

Liberty gets very very angry, but bursts out crying and punches a wall. Again. And again. And unless someone stops her, she's going to break her knuckles and make her hands bleed. She knows attacking Mittens would prove Mittens right. "I'M NOT A TYRANT!" she yells. "YOU ARE! You use your words to hurt people at the core and don't give a flying $%^&! I shared with you how I was abused by tyrants my whole life and you turned that against me for telling you to focus on combat? What kind of monster are you?! And now, if I so much as throw a punch at you, you'll just say I'm proving your point! Well screw you! TEMPUS doesn't even like you! You say Bridget is one to break the code of battle, but you did before she did and Tempus took your power from you for it! You wanna keep accusing people FIX YOURSELF FIRST you flippin' hypocrite! And one more thing: I apologize for sounding like I was trying to silence you against your will. That was not my intent. My intent was for you to focus on combat, Tempus forbid, rather than throwing accusations around at your team mates mid-combat."

That's right Mittens. You may be surrounded by hypocrites / sinners, but guess what? You're one too. Welcome to the club.

(OOC: Ruling that Liberty found out about the spar from Eli during the trip. As a side note, Chris and I discussed the happenings between Lib and Mitts, so anyone reading this post can calm down. We're not about to spam 3-4 pages with these two arguing.)
Reverie
player, 80 posts
Lover of Stars
Poet
Sun 15 Aug 2010
at 20:45
  • msg #422

Re: Unity Act 2:  Dark Visions

Reverie rushes to try and stop Liberty from hurting herself and pulls the girl away from the wall to hold her. Seems Liberty lets Reverie do so, at least.

Eli seems relieved to hear Bridget saying the head chop fatality wasn't on purpose. Only for a new worry to turn up with Liberty. Seeing Reverie go to hold Liberty, Eli heads over as well.
Emerald
player, 117 posts
Vixen Rogue
Arcane Singer
Sun 15 Aug 2010
at 23:06
  • msg #423

Re: Unity Act 2:  Dark Visions

Seeing the upset Liberty, upset Mittens, upset Michael, impersonal Blake, and so on, Emerald decides to pulls out a lyre and begins to play a tune, singing softly with no lyric. Just ahs and oos.

(Song of Rest should help Freedom out. :) +4 HP PER SURGE SPENT, so yeah, I'm sure you and anyone else will be full HP guaranteed. Including Emerald. As for what she's singing, go to 1:03 at this link: http://www.youtube.com/watch?v=QyOE3HaN1N0 <-- she is avoiding the lyrics for now since people are talking.)
Narrator
player, 148 posts
The Voice
Helping plots along
Sun 15 Aug 2010
at 23:07
  • msg #424

Re: Unity Act 2:  Dark Visions

Earlier, Adventure text typed:
Wooden Platform: This 10-foot-tall wooden
platform blocks access to the spiral stairs.

In true Zelda fashion, now that all the enemies have been defeated, this map feature slowly appears on the map.  It's the orange squares on the map.  There's a 3rd floor.  Didn't make this map bit obvious before because it would have blocked our view of the lower stairs and confused the heck out of me when I first saw it.  You should see the mess they made of the original map.  Also, this encounter played out waaaay different than intended due to my making the room larger.  Oh well.
Mittens
GM, 478 posts
Shifter
change job kupopopo!
Mon 16 Aug 2010
at 00:07
  • msg #425

Re: Unity Act 2:  Dark Visions

Since Blake was the first to post his reply since Mittens last spoke, she begins by thinking back to what the heck he's talking to, scrolling through her virtual backlog of apparent total recall in her brain.  She's got something she wants done before any further discussion, and heads over to pick up the severed head from off the ground.

"Alas, poor Kenny," she mutters, "I knew him well.  Erm Heratio.  Whatever."

About then, at least, narratively, Gilant, Michael, and the Dust Devil have their hilarious conversation.  Mittens refrains from calling out "Dust devils suck!" lest she go to pun hell.  By then, she's managed to pull herself up onto the wooden platform.

Then Bridget reveals that she hadn't meant to kill the goblin.  Well thet preeetty much defuses everything Mittens had argued against Bridget in recent history.  Unless she's bluffing.  But Mittens' player refuses to allow Mittens to even consider the possibility.  Besides.  +9 insight skill is plenty more than Bridget's +3 bluff, and Mittens is confident that she'd most likely catch Bridget in a lie if ever she tried.  By now, she's retrieved the severed head and carries it over to the headless body.

Then the tears start gushing from Liberty.  A beeping sound can be heard as some OOC delivery person backs up his dump truck toward Mittens.  "Delivery for a Mittens Paladin?  One truckload of Emo McMuffins.  Oh.  Says here you made an abused orphan girl cry.  This must be the right place then."  The truck driver pulls a lever and the truck dumps it's payload onto Mittens' head, burying her in a mound of fresh baked Emo.

Mittens squirms, but finishes what she started first.  She takes off her gauntlets, ties up the corpse, puts the head back onto the shoulders where it used to be, then says a quick prayer.  Kenny revives and begins to struggle!

"I revived Kenny," Mittens answers Bridget.

She lifts up the formerly dead goblin so everyone can see.

"So very glad to hear that you didn't mean to kill him, Bridget.  Though that raises some other concerns..."

She faces Liberty.

"Apology accepted.  But you're right.  Now that I know that I was wrong about yours and Bridget's intentions...  I thought for sure she meant to kill the goblin and was about to kill more.  I thought that you would rather people die than for me to be allowed to object.  That and I was extremely offended that you'd even hint that I'd rather chat than defend my allies.  But now that I know better, I apologize to you.  I'm sorry to have made you cry, Liberty.  The hopes that Emerald had put into me that my allies would prove themselves true in combat were crushed when Kenny here lost his head...  So very glad that I was wrong about what convinced me to mistrust you."

She faces Michael.

"Please dismiss that blowhard of a devil."

Then back to Blake.

"Somehow the questions you raised last combat seem like a month ago, and I guess I was too eager to get to the next fight to think to mention then... That I had thought Bridget was saying 'Those goblins are as good as dead' just as a bluff to intimidate them into surrender.  And I had thought that my assumption was right when... well... nobody died.  And I guess that was why I didn't figure your question needed answered?  Or passed over?  That and I didn't think it was directed at me?  Anyhow...  Back to the 'other concerns' I mentioned."

She faces Bridget.

"So clearly beheading on purpose is out.  What about if I control the minds of the goblins to behead each other?  Or summon a devil who winds up eating one?  Or I mind rape one so bad it may as well be dead?  What exactly counts as going too far according to the laws of Unity?  So we're all on the same page.  But perhaps more importantly....  Who here has enough control over themselves and their abilities that they won't be accidentally slaughtering goblins on a regular basis?"

Mittens raises her hand.

"If anyone here can't help but break the rules, maybe they should just bow out now and let those who can pull punches deal with the police work?"

(( Mittens invokes the power of lay-on-hands and OOC banter discussed about reviving dead people.  And yes.  If a PC was beheaded and a warlord did the exact same thing Mittens just did only used 'Inspiring word' instead, he'd get the same results.  It's a magical world.  Magical things can happen.  Mmmm.  Yummeh. ))
This message was last edited by the GM at 00:42, Mon 16 Aug 2010.
Blake
player, 152 posts
I'm Lawful Good
Wizards.com Said So
Mon 16 Aug 2010
at 06:54
  • msg #426

Re: Unity Act 2:  Dark Visions

  At Liberty's freak out, Blake is tempted to turn back but others more suited for emotional support are on the case.  Poison hugs seem to be the best hugs, who knew (then again, sleeves).  However at the sudden and expected to player but not Character revelation that the apparently broken down and barely standing tower has a functioning event trigger staircase, Blake misses a step and just manages not to fall on his face in irate shock at this and Mitten's... Irrational to put it gently actions.

  "The full scope of Unity's laws continue to elude me" Blake has stopped trying to read all of them so the staff don't need to write all of them.  "However, the fact these are Goblins has nothing to do with the value of their lives.  Kenny just tried to kill us Mittens, willingly.  It is a genuinely touching sight that you have used your Tempus given finite power to heal wounds to revive them.  It is a sickening touch, for you to do so when YOUR ALLIES BLEED EVEN AS WE SPEAK."

  More dead and rotted (but fortunately unimportant to structural integrity) scenery is obliterated from existence at these words.  "I am too stupid and foolish to give up on you yet Mittens.  But as you question the value we hold in the lives of our enemies like I have, you show no value for our own or those we fight for."  Blake points angrily at the stairs "This is not over, there is more to come and if any goblins remain they will likely be just as intent on our death as the rest.  Whether or not I am wrong in that regard, does not change the fact you aid the enemy over us.  It is actions like that from one's protectors that send people willingly to tyrants."

  Blake heads for the stairs, though will not ascend them alone.  "If any goblins die by my hand it will be by choice.  I am not so petty as to destroy them to spite you."  Not yet.

OOC Style:
Short rest for Enc power regains.... aaaand another short rest due to the usage of Ruinous phrase.
 OOCly, I knew there would be more rooms somehow.  ICly Blake's annoyance scale rises with learning this.
  As for 'Basic Heal powers=Rez', sure from a pure numbers/mechanics standpoint it works, even a Heal check could do it if the target wasn't dead dead by -bloodied or death check fails or whatever.  This time around.

This message was last edited by the player at 08:59, Mon 16 Aug 2010.
Michael
player, 51 posts
Human, Lvl 2 Wizard
Sat 21 Aug 2010
at 05:29
  • msg #427

Re: Unity Act 2:  Dark Visions

The Dust Devil retorts to Mitten's remark, “Your disdain for me is hypocritical given that you lust for combat and violence as much as I do. Maybe you just want someone to...” as the Dust Devil suddenly dissipates causing the dust that had comprised its body to fall to the ground.

“That is enough out of you,” as Michael dismisses the Dust Devil in the middle of its latest rant. Michael rolls his eyes as creature is sent back from where it was summoned.

Given how others in the room, not counting Mittens, seems to concerned with other things at the moment, that by the time the group gets done with that everyone will be so preoccupied with dealing with whatever is on the third floor that they won't bother to press on about why Michael is able to summon a Dust Devil, let alone what that Dust Devil's Master is and what history Michael has with that creature's master.

[OOC:Speaking is a free action, dismissing the dust devil is a minor action.]
Freedom
player, 42 posts
Warforged Warden
Level 2
Sat 21 Aug 2010
at 05:29
  • msg #428

Re: Unity Act 2:  Dark Visions

Freedom rests up for a bit while listening to Emerald's singing. Freedom then softly says, “Our task here is not yet finished since there are still the goblins upstairs to deal with. But it seems that there are matters we must work out prior to engaging our next foes. I do not know if it is my place to say this, but there are issues that we must work out before something bad happens.” The Warforged then remains quiet as he awaits to find out what the group is going to do next since there is still the goblins on the third floor to deal with, yet there are still several issues among the group that need to be addressed while the group rests up.

[OOC: Freedom is back to full health after using one healing surge thanks to Emerald's song of rest. Freedom has 12 more healing surges left.]
Gilant
player, 97 posts
Githyanki Swordmage
Level 2
Sat 21 Aug 2010
at 05:29
  • msg #429

Re: Unity Act 2:  Dark Visions

Gilant frowns a bit as the Dust Devil's rant is interrupted, “I guess that thing is rather handy to be able to call forth from time to time.” Gilant then walks over to the wall and leans against it while sitting on the platform. The swordmage continues to listen to the rest of the group while he rests in order to be ready for the next fight which Gilant knows will be coming up shortly.

[OOC: Back to full health with 6 more healing surges left.]
Shale
player, 54 posts
Gnome, Level 2
Fey-Pact Warlock
Sat 21 Aug 2010
at 05:29
  • msg #430

Re: Unity Act 2:  Dark Visions

Shale looks around as he isn't sure what to do, since he does not understand why Liberty would intentionally try to harm herself like that as the gnome doesn't understand her why she is doing it. Thus the warlock simply watches as Reverie stops Liberty.

Shale doesn't seem bothered by the Dust Devil's ranting or the stopping of the latest rant mid-sentence. So for the moment Shale just paces around, seemingly half curious and half bored, while he sustains his Shadow Step power and waits to find out what happens next.
Bridget
player, 95 posts
Strategy Machine
Lawful Good
Sun 22 Aug 2010
at 12:44
  • msg #431

Re: Unity Act 2:  Dark Visions

Bridget looks around as Blake addresses Mittens question on who can pull punches, but Michael, Freedom, Gilant and Shale do not. She gets a twinge of happiness at hearing Blake bark at Mittens. Then she gets annoyed with herself for it. Neither of this shows outwardly, however, as Bridget keeps that cold expression.

"I am sorry to have caused this much trouble, but the fact is the magic that goblin cast was distorting my view. While meant to protect the goblin's allies, it ironically had the effect of making me unable to discern a goblin's head from his chest." Bridget explains in her usual cold tone. "Had you been in the cloud, perhaps you would have done the same. Your tone suggests you are immune to effects that would make you do things you normally wouldn't do. If so, you are especially exceptional and should report to Unity immediately so they can make you part of their special forces division. However, suggesting that anyone else is incapable of doing the job because of casualties, which always happen, is false."

"So to clarify, killing on purpose is breaking the rules. So since your question was specifically if anyone here is skilled enough to not break the rules, I believe everyone here qualifies."

Bridget has, by now, calmed herself enough to talk to Blake with her mind clear again. "Do not be so hard on Mittens. The goblin was dead and likely would have stayed that way if not attended to immediately. Our allies, however, were doing well tending to themselves and Emerald's song is aiding in that." she isn't being chastizing. Just pointing out that Mittens isn't in the wrong this time. "But Blake brings up a good point. The health of your allies should come first. I am sure you healed Kenny because your allies were already doing OK."

Bridget faces the group. "Freedom is right. If there are any issues to be addressed, we should do so now. And I will start asking: Michael. Why are you in a bargain with a Devil?"

Bridget isn't ticked. Then again, she has yet to show any emotion ever, so even if she was upset, Michael wouldn't know.
Eli
player, 88 posts
Child Prodigy
Future Archmage
Sun 22 Aug 2010
at 12:45
  • msg #432

Re: Unity Act 2:  Dark Visions

To Mittens' question, Eli raises a hand. He listens to the conversation happening, then addresses something himself. "Thanks for healing Kenny, Mitts. Glad things got cleared up... I thought for sure even the head was a bluff. I know I could do that."

He demonstrates to Mittens by conjuring a disembodied head that looks identical to Kenny's. He then dismisses the conjuration. He thinks to himself But yeah, if you say you can keep yourself from killing someone who's trying to kill you, I don't believe it. If there is one thing our spar told me about you, it's that. but decides to point out something more important. "Mittens, everyone here is capable. But the way you said that suggests you're better than everyone here. I'm sure you think you are, but that's beside the point. It's wrong to put others down." He considers Mittens taking his statement and using extremes like how the group has been throwing insults around, but he and Bridget have yet to hurl an insult at the enemy. He personally has yet to hurl an actual insult at Mittens that wasn't deserved. But seeing her barely relent to apologizing to Liberty shows maybe Mittens isn't a total villain yet.

He's interested in Michael's answer to Bridget's question, however, and is quiet for that.
Emerald
player, 118 posts
Vixen Rogue
Arcane Singer
Sun 22 Aug 2010
at 12:46
  • msg #433

Re: Unity Act 2:  Dark Visions

It's times like this Emerald is just happy to sing. She's in a zone now, happy and unaffected by the conversation. She is too busy playing her lyre to bother raising her hand when Mittens asks who is capable. But then, Emerald doesn't have to, given that Bridget and Eli both have more or less answered for everyone.

She remains blissfully out of the conversation as she continues to sing while making her way to the stairway where Blake is. She smiles brightly up at Blake, singing some actual lyrics to him.

"Try not to get worried
Try not to turn on to
Problems that upset you.
Don't you know
Everything's alright, yes,
Everything's fine..."


She may sing this again later when it's time for bed. But she thought it appropriate to quote for Blake.
This message was last edited by the player at 13:09, Sun 22 Aug 2010.
Reverie
player, 81 posts
Lover of Stars
Poet
Sun 22 Aug 2010
at 12:47
  • msg #434

Re: Unity Act 2:  Dark Visions

Reverie has already taken care of Liberty's knuckles and turns to look from Mittens to Blake and back.

"Don't give in to the anger in your hearts
You're with friends,
It's not the end
Our aid we will impart."

Liberty
player, 38 posts
Anger Management Failure
Almost Neutral, but Good
Sun 22 Aug 2010
at 12:50
  • msg #435

Re: Unity Act 2:  Dark Visions

Liberty calms down. Between Reverie cradling her and Mittens actually apologizing, Liberty slowly comes back to her normal state. When Mittens asks who can pull punches, Liberty says, "It wasn't skill that kept any of the falling goblins from dying. It was luck, magic or both. But if you seriously think I'm going to believe anyone is skilled enough to shove people off a cliff in such a way as to somehow not break their necks, or set them on fire in such a way as to not burn them, or any other ridiculous examples, you are mistaken. And you can put that hand down. Nobody is going to believe you are that skilled. Especially when you don't even have as much control over your own tongue or temper as a normal person does. Maybe the question you should be asking is, if you were ready to leave the team because Bridget killed an enemy even though you were given many clues this team is supposed to rescue a city or something, and all because your pride was hurt or something, do *you* have what it takes to do anything about the visions given to you and the others? Being a hero is more than swinging a sword. You have to have control over yourself too."

Eli is chewing on Liberty's words, trying to figure out if the girl is putting Mittens down or just giving her a hero speech.

If Shale would ask Liberty, she might explain why she hurt herself. But he didn't. She is, however, wondering what the devil is with the devil. "Speaking of control, curious minds want to know..." Liberty says in echo to Bridget's question to Michael. She knew the thing was relatively harmless if it was indeed bound. But that doesn't stop her from feeling tormented over the topic. If by some miracle Bridget had forgotten to ask, Michael should at least know by now that Liberty sure as heck would not have let it go.

To Gilant, Liberty is quick to say, "Handy if you enjoy being insulted every time, and then one day stabbed in the back."
Gilant
player, 98 posts
Githyanki Swordmage
Level 2
Sun 22 Aug 2010
at 17:22
  • msg #436

Re: Unity Act 2:  Dark Visions

Gilant chuckles at Liberty, “I'm used to being insulted and worried about being stabbed in the back. But it is handy to be able to summon someone who can watch your back when you need it.”

Gilant then listens to Michael's story but since Gilant has never loved anyone he does not see why Michael was so troubled by the situation and had not simply eliminated the demon.
Michael
player, 52 posts
Human, Lvl 2 Wizard
Sun 22 Aug 2010
at 17:22
  • msg #437

Re: Unity Act 2:  Dark Visions

Michael sighs, “I wouldn't call it a bargain. Several months ago, a demon possessed the body of the woman I love. I had met her in my travels and she didn't live in Unity so I wasn't there to protect her when the demon attacked her. However when I found out what had happened, I managed to defeat the demon, but I could not drive it from her body. I also could not bring myself to kill her...” Michael then pauses for a moment as he closes his eyes momentarily before looking at the ground. It is obvious that these are painful memories for Michael as he continues, “Instead I applied a bit of obscure knowledge I had discovered in my travels. In the end I gave it a choice. It could either bind itself in my service, or I would strike down the body it had possessed and send the demon back to the Abyss in a crippled state, where it would not survive for long. Not wishing to be destroyed, the being accepted my offer, but it has kept her soul hostage in some secret place in the Abyss. It can no longer harm her and it must protect her soul. Therefore, I know she is safe, or as safe as one can be in the Abyss. She is just beyond me reach. Also the demon can no longer manifest in our world without being summoned by me. Now it is an obedient servant and a prison, although who is the warden and who is the prisoner I cannot say. Since it grows stronger as I do. Yet, it cannot kill me without being destroyed, likewise any harm her soul would also result in its destruction so even in the Abyss it must protect her. But I am still searching for a method to free her soul from the Abyss.” By the tone of Michael's voice it is obvious that he didn't enter the 'bargain' lightly and that he felt he had no choice. Michael also doesn't mention that the demon only wishes to wreak havoc on the world, and only agreed to the servitude in order to rise among the ranks of its kind by lending its awful power when Michael needs it.

Michael then glances over to Bridget and asks, “Does that answer your question as to why a Demon and its minions serve me?”
This message was last edited by the player at 17:22, Sun 22 Aug 2010.
Shale
player, 55 posts
Gnome, Level 2
Fey-Pact Warlock
Sun 22 Aug 2010
at 17:22
  • msg #438

Re: Unity Act 2:  Dark Visions

Shale listens to Michael's story and frowns as he realizes the difference between the 'bargain' Michael has made with the demon and a warlock's pact, but Shale doesn't know what he would do if he was placed in a similar situation. The gnome hopes that he never finds out as it is a depressing thought.
Freedom
player, 43 posts
Warforged Warden
Level 2
Sun 22 Aug 2010
at 17:22
  • msg #439

Re: Unity Act 2:  Dark Visions

Freedom's eyes dim slightly while listening to Michael's story. The Warforged Warden does not know how Michael's actions would be viewed by Unity Law given that he was only trying to save someone he cared greatly for, while also trying to stop a demon from running amok. Freedom glances towards Eli and Bridget as he suspects one of them would know the answer, but Freedom simply cannot bring himself to ask the question right now, since the goblins upstairs still weigh heavily on his mind.
Mittens
GM, 484 posts
Shifter
change job kupopopo!
Mon 23 Aug 2010
at 04:52
  • msg #440

Re: Unity Act 2:  Dark Visions

Mittens doesn't know why she bothers trying to answer everything directed at her or at others.  Maybe it's the fact that she's being controlled by some extra-dimensional being that forces her to be as abrasive as her -1 CHA modifier suggests.  Maybe it's the fact that it's more amusing for this person if she interacts with the people around her rather than remain silent.  But if that's so, then why is the silent gnomish fighter so amusing?  The world may never know...

"I'm shocked," Mittens says more to Blake than anyone, "Is this Bridget defending my position I hear?  Or am I dreaming again?  I'll just take it at face value and move on.  But since she made my point for me, I don't have to offer you Kenny and a sword so you can behead the goblin again.  Then I could use my heals in the order you ordain and save the bloodless husk of Kenny for last...  Yeah.  Sarcastic offers aside...  What Bridget said on that topic.  Can't believe she and I are in agreement...

Oh... and I doubt raising your voice will get you anywhere with this group, but I must say...  You certainly have a healthy shout there.  (b-.-)b

Lots of other points to cover, so I'll do my best.
1) Unity's laws overwhelming?  Naaaw... say it ain't so.  Right there with you on that topic.  Though in the case of feeble goblins trying to kill me...  Unity rules or no, I'd feel bad about killing your puppy even if it bit my throat in an attempt to kill me.  Or killing an old man if he tried to kill me with his dentures.  Yeah.  When we start fighting Illithid mind flayers, you can bet my kid gloves are coming off.  Till then, I don't really see the need to kill such weaklings.  Far worse than random vaporization of scenery in my humble opinion.

As for heal order being a reason to embrace a tyrant...  You lost me there.  Tyrants are the type to say 'Kill 'em all 'cause they're different arg!'  Hopefully Bridget's explanation is enough on that topic.

2) The devil accused me of being hypocritical for having a lust for violence.  This is not true.  I never claimed to be a woman of peace.  It should have said I'm hypocritical for calling it a blowhard when I myself boast all the time.  Nevertheless, thanks for dismissing it, Michael.  Sorry about your friend.  If opportunity presents itself to rescue her, you can be sure I'll be first in line to join that quest.

3) I agree with Gilant's assessment that slave devils are a handy weapon given that Michael's in complete control.  The demon couldn't even eat any goblins without his permission.

4) I'm kinda surprised that Bridget's so impressed with my implied boast.  Yes I can choose not to kill even if blinded by smoke.  Heck, I've KO's a squirrel at 20 paces with a javelin blind folded and it was fine the next day.  Mind controlled, I'm not so sure about... but yeah.  You'll see for yourself sooner or later.  I stand behind my boasts.  If ever I needlessly kill a weakling while not under mind control, I'll expect Tempus to send me to the Abyss to die in a fire.

5) I too agree with Freedom.

6) You're welcome, Eli.  I guess I'm not the only one who expected Bridget to be as awesome as myself with what I do.  You're right it's rude to put others down.  Which is why I got so angry with everyone putting me down.  I'm no suggesting I'm better than you by saying I can hit a squirrel with a sharp object without killing it.  I'm a violent person.  I expected you all to be better than me at not killing things.

7) Thanks again for the pleasant music, Emerald.

8) Reverie:  Anger is a gift.  Justice is directing it to where it belongs.

9) Liberty:  Haven't figured out yet how to drop an enemy off a cliff without the risk of them dying.  Until I figure that one out, I won't do that.  Set them on fire without killing them, I'm sure Eli's at least as good as I am at that.  As for controlling my tongue and temper less than a 'normal' person.  That's disputable given what I said to Reverie.  And I'd argue that the 'normal' person is far more fail than me at controlling their temper given my experience with people getting angry with me for my appearance alone.

As I explained, I was ready to leave the team because... I thought we went over this a dozen times.  Once again, Bridget had me convinced she was evil.  I suppose I confuse easy.  So for the umpteenth time, sorry for having a lower intelligence than the wizard... who as it turns out was wrong about the beheading too.  So yeah.  Don't expect me to be smarter than a genius.

10) Um... I'm running out of points.  Can we just knock out the goblins upstairs, rescue whatever survivors there may be, and get back to town for some much needed sleep?"


Mittens does like she did last time.  She activates her sword, her Razorclaw Shifting, and prepares to charge up the stairs unless prevented.

(( 32/32 HP  8/10 surges remaining ))
This message was last edited by the GM at 05:07, Mon 23 Aug 2010.
Liberty
player, 39 posts
Anger Management Failure
Almost Neutral, but Good
Mon 23 Aug 2010
at 22:31
  • msg #441

Re: Unity Act 2:  Dark Visions

Liberty is satisfied. Amazing. Mittens' answer to Liberty even has the girl looking aside ponderously like she's chewing on a flavor and trying to nail where she's tasted it before. She doesn't say anything about how she would so very much kill that puppy or old man if they tried to kill her. Kill or be killed. That's where she's coming from. Liberty still doesn't believe Mittens is that skilled, but she doesn't feel like repeating herself. Besides... Mittens is right that time will tell. And if Mittens slips up even once, Liberty will have evidence that Mittens can not abide by her boasts. "You and Gilant are naive. Devils are never that simple. But we'll talk on that later if anyone feels like listening to one who has had experience on the matter. Otherwise, I won't waste my breath."

Eli says, "Thanks for the genius comment, but you don't have to be smart to be loyal and trusting." he offers. Actually, it is frequently seen as stupid / naive to be that, so he doesn't know what Mittens' problem is.

Bridget nods as she joins the bunch at the base of the steps. "Goblins." she says shortly. "We can discuss the Devil more later."

Emerald puts her lyre away, nodding to Mittens. "Quite welcome. I aim to please." and unslings her lute as she begins strumming it.

(Reverie skipped)
This message was last edited by the player at 23:54, Tue 24 Aug 2010.
Blake
player, 153 posts
I'm Lawful Good
Wizards.com Said So
Wed 25 Aug 2010
at 07:13
  • msg #442

Re: Unity Act 2:  Dark Visions

  Blake quietly seethes "Point 8, coming soon to a problem near you."

OOC Style: Short post is short. I am full of shame but at least I actually posted something. Was super blanking for Blake for days.

EDIT: 12 initiative

This message was last edited by the player at 00:44, Mon 30 Aug 2010.
Initiative Order
Sun 29 Aug 2010
at 05:30
  • msg #443

Re: Unity Act 2:  Dark Visions

Map Updated:

http://spreadsheets.google.com...3bxPD0pRS9hKJpYCweXw

Unless anyone objects to us moving on to the next encounter, just place your characters in the grayish-teal squares next to the orange spiral staircase.  Not going to bother with trying to make sense of how the characters all piled up the stairs without the enemy being able to react and block their ascent.

Illumination: The room is open to the bright sunlight
torchlight above.

When the characters come up the stairs, read:
Sunlight Torchlight fills this room. The south half of
the roof is gone, and the spiral
staircase continues up to nowhere. Much of the southern
wall has fallen away. A large stone throne sits to
the west with a pile of soiled bedding directly across from it.
A circle of runes, interrupted by a gap along one of its sides,
glows faintly on the floor.  It's still raining.
Perception Check
DC 17: A shadow on the wall behind the staircase moves
cautiously, giving away the position of a hidden foe.

DM Tip:
Don’t place the blackblade or the wolves
right away, because they’re outside the PCs’ line of
sight from the top of the stairs.

You should see the original map.  This makes NO sense.  Apparently you're supposed to start the encounter floating mid air with no floor beneath your feet.  Aaanyway.

Gray Wolves init 1d20 +5 20 + 5 = 25
Gilant's is 22
Liberty: 15 + 1 + 2 = 18
Bridget: 13 + 1 + 2 = 16
Bugbear Warriors init 1d20 +5 10 + 5 = 15
Goblin Blackblades init 1d20 +7 6 + 7 = 13
Emerald: 6 + 5 + 2 = 13
Shale's 13
Blake's 12
Michael's 10
Goblin Underboss init 1d20 +4 5 + 4 = 9
Eli: 3 + 2 + 2 = 7
Freedom's 5
Reverie: 1 + 1 + 2 = 4
Mittens paladin initiative 1d20 +2 2 + 2 = 4

Goblin Underboss (U) Level 4 Elite Controller (Leader)
Small natural humanoid XP 350
Initiative +4 Senses Perception +8; low-light vision
HP 110; Bloodied 55
AC 18; Fortitude 17, Reflex 15, Will 16; see also survival instinct
Saving Throws +2
Speed 5;
Action Points 1
Survival Instinct
A goblin underboss gains a +3 bonus to defenses while
bloodied.

Gray Wolves (W) Level 2 Skirmisher
Medium natural beast XP 125 each
Initiative +5 Senses Perception +7; low-light vision
HP 38; Bloodied 19
AC 16; Fortitude 14, Reflex 14, Will 13
Speed 8

Goblin Blackblade (G) Level 1 Lurker
Small natural humanoid XP 100
Initiative +7 Senses Perception +1; low-light vision
HP 25; Bloodied 12
AC 16; Fortitude 12, Reflex 14, Will 11

Bugbear Warrior (B) Level 5 Brute
Medium natural humanoid XP 200
Initiative +5 Senses Perception +4; low-light vision
HP 76; Bloodied 38
AC 18; Fortitude 17, Reflex 15, Will 14

False-Floor Pit Level 1 Warder
Trap XP 100
A covered pit is hidden near the center of the room. Timber covered with
flagstones is rigged to fall when a creature walks on it, dropping the
creature into a 10-foot-deep pit.

Trap: A 2×2 section of the floor hides a 10-foot-deep pit.
Perception
✦ DC 20: The character notices the false stonework.
This message was last edited by the GM at 00:21, Tue 31 Aug 2010.
Freedom
player, 44 posts
Warforged Warden
Level 2
Mon 30 Aug 2010
at 19:45
  • msg #444

Re: Unity Act 2:  Dark Visions

Freedom's eyes glow briefly as the Warforged Warden moves up the stairs with ice as strong as steel forming over the warforged's armor. Additionally frost forms on the ground around the Warding that will hinder his enemies’ movement without affecting that of his allies.

Shale, Gilant, and Freedom also move up the steps and take up a position near them.

[OOC: Freedom is using his Form of the Winter Herald as a Minor action while moving up to the 3rd floor. He now has +1 AC and resist 5 cold. Also every square within 2 squares of Freedom is considered difficult terrain for the enemies. (This effect moves with Freedom)

Initiatives: (With +2 bonus from our warlord)
Gilant's is 22
Shale's 13
Michael's 10
Freedom's 5
This posts counts for all my alts in this thread prior to the first round.]

Gray Wolves
Tue 31 Aug 2010
at 00:50
  • msg #445

Re: Unity Act 2:  Dark Visions

Six gray wolves spring into action with snarls and barks!  Two of them charge at Freedom, but are unable to break through his defenses.  One attacks Reverie, and easily sinks it's teeth into her!  A fourth goes after Mittens directly but gets a face full of shield.  A fifth circles around to the west before charging at Mittens and manages to sink it's teeth between the joints of the paladin's armor!  And a sixth circles around and manages to chomp Bridgett!  A shrewd person who was paying close attention might have noticed it was slightly strange for the wolves to have avoided the trapped part of the floor.

"Emerald!" Mittens shouts, "Back up so Reverie can back away from the front line!  Eli!  Get away from that ledge!"

(( Mittens HP: 32-8= 32/32 HP  8/10 surges remaining
Reverie HP: 35-8 = 27
Bridgett HP: 28 - 8 = 20
Initiative: Wolves > Gilant, Bridget, Liberty > Bugbears ))

This message was last edited by the GM at 04:23, Thu 02 Sept 2010.
Bridget
player, 96 posts
Strategy Machine
Lawful Good
Tue 31 Aug 2010
at 22:13
  • msg #446

Re: Unity Act 2:  Dark Visions

"There's a trapdoor! Liberty! Shove the wolves into the trap and cover my back!"

With that, though, she shifts around to flank a wolf with Mittens and slices the wolf up pretty bad.

(FINALLY picked my level 2 feat. Prepared for Anything. It saved Mittens from 8 damage thanks to the +2 AC bonus. ;) What a pwnsome feat.)

(Standard: Warlord's Favor v wolf 6)
 dmg: 14. +4 power bonus to Mittens' next attack v Wolf 6.

(Wolf 6 HP: 38 - 14 = 24)

Liberty
player, 40 posts
Anger Management Failure
Almost Neutral, but Good
Tue 31 Aug 2010
at 22:13
  • msg #447

Re: Unity Act 2:  Dark Visions

Liberty waves a hand, causing Wolf 5 to stagger backwards, but it manages to hop away from the trap and back to where it was.

But even while she waved her hand, she was hurrying over to the Bugbears and Wolf 6. She uppercuts Wolf 6 Mortal Kombat style. Even as she does so, some psionic wind comes from her, shoving the Bugbears back and hurling the wolf through the air and into the activated trap. The wolf falls in, thudding on the bottom.

"Stupid wolves." Liberty says.

(Free: Forceful Push on Wolf 5 to K6. Wolf saves.)
(Move: to J9.)
(Standard: Force Punch v Wolf 6. Hit!)
 dmg: 13. Push Wolf 6 2 squares and push other adjacent enemies 1 square.
 Push Wolf 6 to L6. Wolf saves.

Both wolves saved. But Seth talked Chris into not letting Wolf 6 save at all.

(Wolf 6 HP: 24 - 13 - 5 = 6)

Gilant
player, 99 posts
Githyanki Swordmage
Level 2
Thu 2 Sep 2010
at 03:10
  • msg #448

Re: Unity Act 2:  Dark Visions

Gilant notices the dangerous position Bridget and Liberty are in relative to the Bugbear warriors and grumbles, “So once we squash these pests can we throw one of them off the tower? Actually that would probably be a favor if we threw one of them off the tower, because they would live longer than if they fought us,” as the Githyanki moves up and savagely slashes at Bugbear Warrior 2 creating a field of sound around the Bugbear Warrrior 2 that will inflict pain if it moves away from Gilant, before the swordmage places his Aegis of Shielding Mark upon Wolf 5.

[OOC: Move Action: Move to new location on map.
Standard action: Booming Blade on Bugbear Warrior 2, hits for 17 damage.
Bugbear Warrior 2 HP 76-17=59, and if Bugbear Warrior 2 starts his turn adjacent to Gilant but does not end his turn adjacent to Gilant, Bugbear Warrior 2 will suffer 1d6+4 Thunder damage.
Minor action: Aegis of Shielding Mark on Wolf 5.]

Bugbear Warriors
Thu 2 Sep 2010
at 03:41
  • msg #449

Re: Unity Act 2:  Dark Visions

"AAARG!" the Bugbear Gilant slashed screams!  <Goblin>"This one's MINE!"</Goblin>  The two bugbears shift over into a flanking position, and the enraged one clubs Gilant to the ground with a morningstar upside the Githyanki's head!

<Goblin>"Then I'll take the weird halfling wizard!"<.Goblin> the other says as it takes a swing at Liberty but only just barely clips her leather armor!

(( Move, Minor (predatory eye), Standard.
Morningstar (standard; at-will) ✦ Weapon
+7 vs. AC; 1d12 + 6 damage.
Missed Liberty.

M Skullthumper (standard; encounter) ✦ Weapon
Requires morningstar and combat advantage against the
target; +5 vs. Fortitude; 1d12 + 6 damage, and the target is
knocked prone and dazed (save ends).
Hit Gilant!

Predatory Eye (minor; encounter)
The bugbear warrior deals 1d6 extra damage on the next
attack it makes with combat advantage. It must apply this
benefi t before the end of its next turn.

Gilant HP: 37-23=14 prone and dazed, gilant already rolled a success for nest turn. ))

Goblin Blackblades
Thu 2 Sep 2010
at 03:53
  • msg #450

Re: Unity Act 2:  Dark Visions

The three goblin blackblades rush to the west then charge south!  Two of them hit Bridget with their shortswords, but the one that went after Gilant fails to penetrate his arcane defenses!

(( Bridget HP: 20-15=5

Initiative: Goblin Blackblades > Emerald, Shale, Blake, Michael > Goblin Underboss ))

This message was last edited by the GM at 03:57, Thu 02 Sept 2010.
Emerald
player, 119 posts
Vixen Rogue
Arcane Singer
Thu 2 Sep 2010
at 04:38
  • msg #451

Re: Unity Act 2:  Dark Visions

Emerald unsheathes her scimitar and scurries towards the southernmost Bugbear while singing to Bridget.

"Winners Have A Price To Pay
You Can Taste It
That Don't Change It
You're Not There To Take The Fall
You'll Fight To The End And You'll Take It All!"


To the bugbear, she says in goblin, <Goblin>"We can play the flank game too!"</Goblin> She then sings a verse to the bugbear as if prophesying while her blade cuts into him. She may not be a prophet style bard, but that doesn't mean she doesn't see his end.

"The people stand in the street and stare
The hangman releases his chilling cry
The heavens split to see the earth
The enemy is wrenching his silent sigh!"


Amidst the singing, the Bugbear can feel as though his attacks against anyone but Mittens will fail, though it doesn't stop that he has to stay put or get hurt.

(Minor: Majestic Word on Bridget)
 Heal Bridget for 11 hp and slide her 1 square
(Move: To H11)
(Standard: Echoes of the Guardian)
 dmg: 14

(Bridget HP: 5 + 11 = 16)
(Bugbear W2: 59 - 14 = 45) <-- Marked by Mittens haha

This message was last edited by the player at 05:00, Thu 02 Sept 2010.
Blake
player, 154 posts
I'm Lawful Good
Wizards.com Said So
Thu 2 Sep 2010
at 04:41
  • msg #452

Re: Unity Act 2:  Dark Visions

  "Gilant, throwing them off the tower means they might hit something we actually care about...  So, they're calling Liberty a weird Halfling.  Any opinion on that Liberty?"  Blake comments as he causes brain ouch to yet another goblin, More target markers appearing upon the Backblade and Bugbear.  Although this time around the words 'Deal With First' appear above the Backblade's head.  If only visible to Shale and Reverie.

  Blake doesn't bother asking Bridget if they need to keep these wolves alive or not.

  "Those runes heal you if your somewhat injured but not taken down yet incidentally."
Magic Circle: The goblins have discovered that
    standing in or on the magic circle inscribed on the
    floor heals the worst of their wounds (granting regeneration
    2 to any bloodied creature that has at least
    1 hit point). The circle also benefits characters. As
    a minor action, a PC within sight of the circle can
    determine that it has some beneficial healing effect
    by succeeding on a DC 12 Arcana check or Religion
    check.

Tiny combat results bit filled in while I work on the IC stuff.
Intentions: Rod of corruption Spread curse across 5 intended until every enemy in the general vicinity is cursed.
  EDIT: WOW that was fast.  Okay people, when you down someone, you get to pick the target of the 6 fire damage triggered (And Blake refreshes 2 Temp HP)

Minor: Arcana check, guaranteed success so didn't bother rolling.
Minor: Curse Blackblade 3
standard: Eyes of Vestige to Blackblade 3, hits. Curse link to Bugbear Warrior 2.
Curses: Backblade 3, Bugbear Warrior 2

Backblade 3 HP: 25-15= 10

Blake HP: 35/35
Surges, 10/10  Value 8

This message was last edited by the player at 05:32, Thu 02 Sept 2010.
Michael
player, 53 posts
Human, Lvl 2 Wizard
Thu 2 Sep 2010
at 05:26
  • msg #453

Re: Unity Act 2:  Dark Visions

As Michael waves his staff a horde of flesh-devouring sprites appear in the minds of all three Blackblade Goblins and the Bugbear Warrior 1. They shriek in fear and swat at this menace, leaving them unable to react to your allies’ maneuvers. “The problem is I don't think there is anything on the ground near the tower that Gilant cares about. Never really saw him as the type who cares about flowers and grass, or the door we left outside.”


[OOC: Move Action: Not Needed
Minor Action: Not Needed
Standard Action: Winged Horde hits all 3 Blackblade Goblins and Bugbear Warrior 1.
Bugbear 1 HP: 76-5=71
Backblade 1 HP: 25-5=20
Backblade 2 HP: 25-5=20
Backblade 3 HP: 10-5=5 (Bloodied)]

This message was last edited by the player at 21:03, Fri 03 Sept 2010.
Shale
player, 56 posts
Gnome, Level 2
Fey-Pact Warlock
Thu 2 Sep 2010
at 05:39
  • msg #454

Re: Unity Act 2:  Dark Visions

Shale moves around the stairs and towards the goblins just far enough to trigger his Shadow Walk before he places his warlock's curse on Blackblade 3 and glares at the goblin (blackblade 3). Shale's eyes briefly gleam with brilliant colors. Blackblade 3 reels under your mental assault collapsing on the ground. Shale then teleports farther away from the monsters as Blake's curse spreads to every other monster in the room except the Underboss.

[OOC: Move Action: Move to L9 (remember can't cut corner around the stairs) - Triggers Shadow Walk
Minor Action: Curse Blackblade 3, double curse so grants Shale and Reverie CA.
Standard Action: Eyebite on Blackblade 3. Hits and drops Blackblade 3.
Blackblade 3 HP:5-12=-7 (KOed)
Free Action: Blakes Curse effect is Rod of Corruption, so every mob in room except the Underboss is Cursed by Blake.
Free Action: Shale's Improved Misty Step teleports to J13
Shale's current defenses are:
AC 19; Fortitude 16, Reflex 18; Will 19]

Goblin Underboss
Thu 2 Sep 2010
at 06:07
  • msg #455

Re: Unity Act 2:  Dark Visions

"Insolent welps!" the Goblin Underboss shouts, "How dare you invade my throne room!?  I'll teach you some manners!"

It charges after the so-far most impressive fighter it can.  Namely, Liberty.  What?  She Mortal Kombatted a wolf and 2 bugbears and is so far untouched!

<Goblin>"That's a human, you idiot!"<Goblin> it says at it slashes her with it's shortsword, <Goblin>"And one of them knows our language!"</Goblin>

(( Short Sword (standard; at-will) ✦ Weapon
+9 vs. AC; 1d6 + 4 damage. Miss: An adjacent ally makes a
basic attack as a free action.

Liberty: 34-6=28 ))

Mittens
GM, 493 posts
Shifter
change job kupopopo!
Thu 2 Sep 2010
at 16:00
  • msg #456

Re: Unity Act 2:  Dark Visions

"Wolves!" Mittens squees!  "And bugbears!  Now we're talkin!  May even have to get lethal here!  Bonus points if this doesn't kill the pup..."

She scootches to her left and bullrushes the wolf that Liberty wasn't able to push over the edge, but it manages again to keep from being pushed!

"See what I mean?  Stubborn.  Let's try this again!"

One more good shove and the wolf falls off the edge onto the wolf that had fallen to the floor below, injuring them both!

"Oh yeah, it's ON!" she shouts, challenging everything in the room!  (Well... everything except wolf 4, technically)

"You're all a bunch of pansies!  And to prove it, I'm not even gunna use the sharp part of my sword on ya!"

(( Move: shift.  Standard: Bull rush HIT!  Wolf made save.  >.<  ACTION POINT!  Bull rush HIT!  Wolf finally failed save!  ^.^ Minor: Call of challenge.  All but wolf 4 marked by divine sanction.
Wolf 5 HP: 38-9=29
Wolf 6 HP: 6-9=KO? Still hazy on if we're allowed to claim falling damage we caused as non-lethal. ))

This message was last edited by the GM at 16:17, Thu 02 Sept 2010.
Eli
player, 89 posts
Child Prodigy
Future Archmage
Thu 2 Sep 2010
at 18:37
  • msg #457

Re: Unity Act 2:  Dark Visions

Eli was heading away from the edge while Mittens indicated for him to. "Aye-aye, Mittens." He says to let her know he heard her as he points his staff at the not-wolf group. "Fire and Ice!" he yells as a cold wind funnels around the group before a large fireball suddenly appears, looking like a miniature sun! The cold wind descends and the ground becomes covered in ice, made all the slipperier by the heat of the fireball. The slipperiness causes the entire group to, well, slip. They fall, except the Underboss, who manages to keep his footing, though he feels the burn of the fireball. Not that the others don't, as they seem to catch fire briefly and are burned by the ice just as much as the fire.

(Move: L11)
(Standard: Flaming Sphere. Miss, but who cares? ^.^)
(Action Point!)
(Standard: Icy Terrain. Hit all but Underboss.)
 dmg: 10 and they are knocked prone.

.....if you add it all up, Eli did a total of 62 damage in one turn. XD

(Blackblade 1 HP: 20 - 10 - 8 = 2) <-- Prone
(Blackblade 2 HP: 20 - 10 - 8 = 2) <-- Prone
(Bugbear Warrior 1 HP: 70 - 10 - 8 = 52) <-- Prone
(Underboss HP: 110 - 8 = 102)

This message was last edited by the player at 18:45, Thu 02 Sept 2010.
Reverie
player, 83 posts
Lover of Stars
Poet
Thu 2 Sep 2010
at 18:55
  • msg #458

Re: Unity Act 2:  Dark Visions

Reverie already used her daily earlier to put a point across to Mittens. But that's OK. She still has the Dreadful Word and other tricks up her sleeve. She backs up and then heads off, shadows enveloping her as she does. She then stops and shoots at the Underboss with her rod, a beam of radiance that resembles sparkling starlight. The guy seems tough enough to shrug it off as it glances off his shoulder guard.

(Move: Shift)
(Move: to H12) <-- Shadow Walk activated.
(Minor: Curse on Blackblade 1)
(Action Point!)
(Standard: Dire Radiance. Miss.)

This message was last edited by the player at 18:55, Thu 02 Sept 2010.
Freedom
player, 45 posts
Warforged Warden
Level 2
Fri 3 Sep 2010
at 00:56
  • msg #459

Re: Unity Act 2:  Dark Visions

Freedom shifts to the west to where Reverie was and then extends his crafhammer towards Wolf 4 as Spectral thorns sprout from your weapon and attempt to grasp at the wolf but it narrowly manages to evade the thorns. Freedom doesn't seem phased by the near miss as he then invokes Nature's Wraith to mark Wolves 1, 2, and 3.

[OOC: Minor Action, Unused.
Move Action: Shift to M8.
Standard Action: Thorn Strike vs Wolf 4, misses by 1.
Wolves 1,2, and 3 are marked by Freedom.
Freedom has Resist 5 Cold, and +1 AC due to Form of Winter's Herald along with each square within 2 squares of Freedom is difficult terrain for enemies.
Next Round Freedom should have 4 or maybe 5 wolves adjacent to him... as wolf 4 should move up to him and I am not sure if the wolf downstairs will be able to reach Freedom with a double move (move then charge is kind of iffy with how those  stairs are setup. Either Way it is a nice setup for his Form of Winter Herald's Attack as that is a close burst 1 that immobilizes (save ends)]

Gray Wolves
Fri 3 Sep 2010
at 02:51
  • msg #460

Re: Unity Act 2:  Dark Visions

The wolf that Mittens had shoved down the pit gets back up and disappears from view.  The other four wolves all attack Freedom, but fail to get through his frosty armor!

(( Init order: Gray Wolves > Gilant, Liberty, Bridget > Bugbears ))
This message was last edited by the GM at 02:54, Fri 03 Sept 2010.
Liberty
player, 41 posts
Anger Management Failure
Almost Neutral, but Good
Fri 3 Sep 2010
at 03:38
  • msg #461

Re: Unity Act 2:  Dark Visions

Liberty says, "If you're going to talk, say something worth while, whelp!" she faces her BACK to the underboss, punches the bugbear, sending him flying and emits that same irresistible energy which sends the underboss and Bugbear Warrior 1 flying back 5 feet. She then heads over to the Bugbear and hits him again, sending him not as far, though she thrusts a hand forward and an invisible force shoves him juuuust to the edge, though not off it. "Charge him, Bridget!"

(Standard: Force Punch v Bugbear2. Hit!)
 dmg: 8
(Move: To Bugbear 2)
(Action Point!)
(Standard: Force Punch v Bugbear2. Hit!)
 dmg: 11
(Free Action: Forceful Push)

(Bugbear 2 HP: 52 - 8 - 11 = 33)

Bridget
player, 97 posts
Strategy Machine
Lawful Good
Fri 3 Sep 2010
at 03:55
  • msg #462

Re: Unity Act 2:  Dark Visions

Bridget yells out "Gilant! Stand firm. Your allies have your back!" before charges at the Bugbear and he seems to hold fast, catching himself. But Bridget pulls an unexpected maneuver. She rather suddenly thrusts a knee to the groin, which causes the bugbear to keel over and lose his balance as he goes falling. Without another thought on the matter, Bridget turns to says, "Save whoever you can. But don't try too hard. This bunch means business and holding back could be a fatal mistake." She quickly peeks down. "He's OK." before looking at Mittens. "Hurt bad, but alive."

(Minor: Inspiring Word to Gilant)
 Gilant HP: +10
(Standard: Charge -> Bull Rush. FAIL! Rolled a 2!)
(Action Point)
(Standard: Bull Rush. Hit! Rolled a 19!)
 dmg: 17

(Gilant HP: 14 + 10 = 24)
(Bugbear 2: 33 - 17 = 16) <-- Prone and several floors below us

This message was last edited by the player at 04:01, Fri 03 Sept 2010.
Gilant
player, 100 posts
Githyanki Swordmage
Level 2
Fri 3 Sep 2010
at 04:15
  • msg #463

Re: Unity Act 2:  Dark Visions

Gilant laughs wholeheartedly at seeing the Bugbear Warrior go off the edge of the tower as the Githyanki stands up, and seems to get even louder when Bridget says that holding back isn't necessary.

As the swordmage recovers his senses, he then turns towards the foes that are still nearby and says, “You hear that, now I don't have to hold back. So who is next?”

[OOC: Action while Dazed: Stand up
Gilant is at 24/37 HP.
Makes Save and is no longer Dazed.
Talking is a free action.]

Bugbear Warriors
Fri 3 Sep 2010
at 05:09
  • msg #464

Re: Unity Act 2:  Dark Visions

"AAAaaaahh!" the second bugbear screams as it falls before it lands solidly on the barn door below, shattering it to pieces!  It groans and pulls itself up off the ground.  "You'll pay for that, halfl... human!"

"Ow!" the first bugbear shouts, "Hot!  Where'd that fireball come from!?"

"Frack!" the goblin underboss ouches from the fireball before answering, "The other young human, you dolt!  So...  is this a new feature of the human race?  They breeding powerful children now?  Well go show goldilocks there who's boss!"

Elsewhere, a shifter bard grins and points at a young human rogue who eviscerated an aberrant creature enough to scare it into it's wits!

"Right," the bugbear answers, "Kill the small ones first."

It charges at Liberty and hits her with it's morningstar!

(( Move: get up, standard: charge, hits!
Bugbear 1 HP: 52=52
Liberty HP: 34-14=20 ))

This message was last edited by the GM at 14:33, Fri 03 Sept 2010.
Goblin Blackblades
Fri 3 Sep 2010
at 05:33
  • msg #465

Re: Unity Act 2:  Dark Visions

Both blackblades figure the boss didn't mean them when he ordered the bugbear to attack Liberty.  Not that they could, really.  One goes after Gilant but it's short sword deflects off Gilant's arcane shield.  The other one goes after Emerald, but his blade deflects harmlessly off her armor!

(( Blackblade 1 HP: 2+2=4 (+2 from magic circle)
Blackblade 2 HP: 2+2=4 ))

Blake
player, 155 posts
I'm Lawful Good
Wizards.com Said So
Fri 3 Sep 2010
at 06:12
  • msg #466

Re: Unity Act 2:  Dark Visions

  Blake considers Eli's handywork with one hand in the default contemplative chin position, as if examining a work of art.  In a way Blake was, so far as the art of 'magically light people on fire' is concerned.  "Good form, avoiding the played out overdone feeling one of the most well known Wizard spells in the world can cause through proper application and results immediate and to come."   This said as he half heartedly waves a hand at the Underboss, causing another, and final Target marker to appear over their face to the other Warlocks.

  "Pardon me."  Blake said as he walked past Eli and Mittens to a point farther back from the carnage, and not directly next to the stairs.  "It seems I shall have to deal in redundancies."  He says sorrowfully, snapping a finger.

  Wow, there are two flaming sphere nowoh wait, that's just the Underboss suffering a sudden case of 'Really Really On Fire'.  "He will live.  Unless someone else puts him out of his misery first."
Minor: Curse Underboss
Move: Hide like sissy behind a girl and small child.
Standard: *Blows dust off unused power* Flames Of Phlegethos Vs Boss. Hits (and would have exactly hit their bloodied amped defense)
Curses: EVERYONE


Effects: Underboss takes Ongoing 5 Fire DMG (Save Ends).

Underboss HP: 102-17= 85(80)[82]
;.; I rolled a 2,3,2 on my 3d10 Day power.  Good thing Eli had Flameing sphere which keeps going.  Are we sure Infernal Warlocks are the Damage Striker variety of Warlock? ;D
*remembers about Curse DMG, rolls 1d6 and gets a 5* At least my Curse effects still love me.
This message was last edited by the player at 06:14, Fri 03 Sept 2010.
Michael
player, 54 posts
Human, Lvl 2 Wizard
Fri 3 Sep 2010
at 21:06
  • msg #467

Re: Unity Act 2:  Dark Visions

Michael waves his staff once again creating a horde of flesh-devouring sprites appear in the minds of both the Blackblade Goblins and the Bugbear Warrior 1. Once again the foes are left shrieking in fear and swat at this menace, leaving them unable to react to the maneuvers of Michael's allies. “Well now that we have been told that we don't have to hold back, I won't be surprised if Gilant tries to chase him down now that the previous foe he was facing has been thrown off the tower.”


[OOC: Move Action: Not Needed
Minor Action: Not Needed
Standard Action: Winged Horde hits both Blackblade Goblins and Bugbear Warrior 1.
Bugbear 1 HP: 52-3=49
Backblade 1 HP: 4-3=1 (Bloodied)
Backblade 2 HP: 4-3=1 (Bloodied)]
None of these mobs may make opportunity attacks until the end of Michael's next turn.

This message was last edited by the player at 21:22, Fri 03 Sept 2010.
Shale
player, 57 posts
Gnome, Level 2
Fey-Pact Warlock
Fri 3 Sep 2010
at 21:22
  • msg #468

Re: Unity Act 2:  Dark Visions

Shale moves to the west just far enough to trigger his Shadow Walk before he places his warlock's curse on Blackblade 2 and glares at the goblin with a slight grin on the Gnome's face. Shale's eyes briefly gleam with brilliant colors as Blackblade 2 reels under Shale's mental assault before collapsing on the ground. Shale then teleports next to Blake as Blake's curse manifests as an explosion which hits the other goblin (Blackblade 1) and burns it enough that it too collapses to the ground. This triggers another of Blake's curses, this time resulting in Bugbear Warrior 1 getting burned.

[OOC: Move Action: Move to G13 to trigger Shadow Walk
Minor Action: Curse Blackblade 2, double curse so grants Shale and Reverie CA.
Standard Action: Eyebite on Blackblade 2. Hits and drops Blackblade 2
Blackblade 2 HP:1-12=-11 (KOed)
Free Action: Blake's Curse effect 'booms' Blackblade 1 for 6hp, Blackblade 1 HP:1-6=-5 (KOed)
Free Action; Blake's Curse effect is another boom, this time on Bugbear Warrior 1.
Bugbear 1 HP: 49-6=43
Free Action: Shale's Improved Misty Step teleports to L13
Shale's current defenses are:
AC 19; Fortitude 16, Reflex 18; Will 19]

Emerald
player, 120 posts
Vixen Rogue
Arcane Singer
Sat 4 Sep 2010
at 14:21
  • msg #469

Re: Unity Act 2:  Dark Visions

Emerald answers the Underboss's question. "Let's just say it's a standard case of we rule, you drool. The children on our team can take you because you suck. And yes, I know your simple language. And yes, I also know you sent the big beefy bugbear after the girl because you can't handle her and want to stay safe in your little circle of healing."

"Liberty, I know you want to punish the one who hit you, so I'll leave him to you."

(OOC: *looks at Winged Horde* That's a sweet At-Will. Sweet enough I may consider it. Eliminating AoO from one enemy is one thing, but a whole group of them? A sound escape tactic. Even allowing the ability to run if need be. Hmm....)

(Move: Shift to I12)
(Standard Vicious Mockery v Underboss. Miss.)
(Minor: Majestic Word on Liberty) <-- slide Liberty to H11 so she will soon flank with Gilant.

(Liberty HP: 14 + 12 = 26)

Goblin Underboss
Sun 5 Sep 2010
at 02:32
  • msg #470

Re: Unity Act 2:  Dark Visions

"YEHARG!" the underboss screams as it's lit even more on fire!  Stop drop and rolling on the icy floor doesn't help any.  "I'll get you for that!  Die!"

Even if it wasn't distracted by being lit on fire, it probably wouldn't have attacked Emerald for her taunt.  Too many heroes in the way.  Now that it's standing next to a wolf, it swings at Mittens while directing the wolf to attack simultaneously, but both attacks bounce harmlessly off her heavy metal armor!

(( Failed save throw.  7+2 = 9.  Juuuust missed it! XD ))
This message was last edited by the GM at 02:54, Sun 05 Sept 2010.
Mittens
GM, 496 posts
Shifter
change job kupopopo!
Sun 5 Sep 2010
at 02:53
  • msg #471

Re: Unity Act 2:  Dark Visions

"Nyah-hyeah!" Mittens taunts the underboss in that Simpsons bully tone while shifting to the west before addressing Eli, "Speaking of butt-kicking kids...  Much as I'd love to have a rematch with ya using this fireball on me, Eli, could you scootch it and the ice to the west a smidge please?  Oooh!  Even better!  Freedom!  Back up a bit so Eli can put the fireball where you're standing!  It'll be perfect!  Oh wait...  Then he won't be able to flank with me.  Ignore me!  Me am not know tactics!"

She then gets a sadistic grin and glares at the underboss.  Blood trickles down the corner of her mouth and her knuckles crack as she grips her sword tight and raises it high!

"But I know SMASH!"

She brings the pommel down and fractures his skull with a sickening SNAP!  Instinctively, the underboss takes on a more defensive posture.

"AAAAA!!!" it screams, tears vaporizing from it's still being on fire, "I SURRENDER!  I SURRENDER!  ENOUGH!"

(( Move: shift.  Minor: Divine challenge on underboss.  Standard Blood of the Mighty daily!  HIT!  Mittens is not a ninja.  She can smash you even if you're on fire!

Underboss HP: 80-33!=47 bloodied.
Survival Instinct
A goblin underboss gains a +3 bonus to defenses while
bloodied.
New defenses: AC 21; Fortitude 20, Reflex 18, Will 19;
Mittens HP: 32-5= 27/32 HP  8/10 surges remaining))

This message was last edited by the GM at 03:32, Sun 05 Sept 2010.
Freedom
player, 46 posts
Warforged Warden
Level 2
Sun 5 Sep 2010
at 06:36
  • msg #472

Re: Unity Act 2:  Dark Visions

Freedom swings his Craghammer in a freezing whirlwind that strikes the four wolves adjacent to him while freezing them in place before the warforged warden shifts to flank the Underboss with Mittens. Freedom then says, “You should really surrender along with what forces you have left. They are no match for us, but you must prove you are going to surrender and not just stall for time to think of some way to escape this situation. There is no escape. All you are doing is wasting what forces you have left under your command,” as Freedom marks the Goblin Underboss. Freedom's Craghammer then crashes against the Goblin Underboss and sends a tremor to strike the Underboss again with thundering pain to temporarily immobilize the Goblin Underboss.

[OOC: Standard Action: Form of the Winter Herald's Attack vs Wolves 1,2,3, & 4. Hit all 4 for 12 damage and each is immobilized (save ends).
Wolf 1 HP: 38-12=26
Wolf 2 HP: 38-12=26
Wolf 3 HP: 38-12=26
Wolf 4 HP: 38-12=26
Each Wolf is immobilized (save ends)
Move Action: Shift to L9 to flank the Underboss with Mittens.
Free Action: Mark the Underboss.
Action Point: Tremor Slam on Underboss. Hit due to flanking and Warforged Tactics with Mittens
Underboss HP: 47-11-4=32 (Bloodied) and Immobilized until the end of Freedom's next turn.]

This message was last edited by the player at 15:36, Mon 06 Sept 2010.
Initiative Order
Mon 6 Sep 2010
at 15:29
  • msg #473

Re: Unity Act 2:  Dark Visions

Goblin Underboss > Eli, Freedom(done), Reverie, Mittens(done) > Gray Wolves.
Eli
player, 91 posts
Child Prodigy
Future Archmage
Tue 7 Sep 2010
at 01:45
  • msg #474

Re: Unity Act 2:  Dark Visions

Eli smiles bashfully at Blake's compliment. "Thanks, Blake. I felt it was the most opportune moment to use both..." he says before he answers Mittens, "I understand what you're getting at, Mittens. Don't worry about it. I'm no warlord, but I was taught by one." he half-brags. He waves a hand and the sphere goes rolling along the ground, leaving small licks of flame along the ground in its path. The ball of fire winds up next to the bugbear and stops. "I'm positive Michael can take care of the wolves without harming any of you. My ball of fire is a bit too much to have close to my friends." Even as he speaks, the ice vanishes. "And the ice doesn't last, sorry." Then a pillar of fire shoots from the ball into the bugbear's side. It causes major ouch. But even so, as the pillar retracts, the ball burns brighter and waves of heat hit relentlessly on the bugbear. Gilant and Liberty, while not hurt by the fire, can definitely feel its heat...

(Minor: Sustain Flaming Sphere)
(Move: Move Flaming Sphere over to Bugbear)
(Standard: Attack bugbear with sphere. Hit!)
 dmg: 14 (+9)

The 9 dmg is because Eli rolled max dmg for "haha you started adjacent to it"
So current bugbear HP is 29, but he will take 9 dmg at the start of his next turn.

(Bugbear 1 HP: 43 - 14 = 29 (- 9 = 20))

This message was last edited by the player at 02:07, Tue 07 Sept 2010.
Reverie
player, 84 posts
Lover of Stars
Poet
Tue 7 Sep 2010
at 02:01
  • msg #475

Re: Unity Act 2:  Dark Visions

Reverie just can't curse fast enough. She will SO ask Blake how he does that AOE curse. It is *essential* to a warlock, it seems. Either way, she sees the boss is dying and moves to curse him at least, her movement continuing to cloak her in shadow. The downing of the Blackblade via Blake's boon winds up activating Reverie's as energy seems to flow from the creature over to Reverie. She whispers something and the goblin's eyes go wide as his skin starts to turn a lighter shade of green.

(Move: Duh)
(Minor: Curse on Underboss)
(Standard: Dreadful Word)
 dmg: 10. DANG I rolled low... 1+3+1+5 <-- out of 2d8+1d6+5

Oh well. I hit. And that means his Will is now 18 instead of 19. :p

(Underboss HP: 32 - 10 = 22)

Gray Wolves
Wed 8 Sep 2010
at 01:37
  • msg #476

Re: Unity Act 2:  Dark Visions

The wolves yelp and snarl from Freedom's attack, and struggle against the power holding them in place!  The wolf that had been shoved down the pit emerges from the spiral staircase, but slips on Freedom's icy aura!

(( Wolves 1-4 free action: frustrate.  Wolf5: double move.
Wolf 1-4 save vs. immob... woulda been descent attack rolls.

1d20
1: 15
2: 16
3: 17
4: 10

Initiative: Gillant, Liberty, Bridget > Bugbears ))

Bridget
player, 99 posts
Strategy Machine
Lawful Good
Wed 8 Sep 2010
at 15:00
  • msg #477

Re: Unity Act 2:  Dark Visions

Bridget immediately heads for the Underboss. "Then call off your wolves and your Bugbear! We promise mercy, but only if you truly surrender!" she says in a raised, stern tone. "Liberty! Gilant! Don't let up until the Bugbear surrenders! Eli, keep the fire going and do not let it go until the surrender is complete!" she motions for Mittens to engage the enemy while she distracts the rather confused goblin with a sword to the shield.

(Standard: Commander's Strike v Underboss)
 Mittens may do a basic melee on underboss with a +3 to dmg.
(Choosing to not override Mittens' Divine Challenge)

Liberty
player, 42 posts
Anger Management Failure
Almost Neutral, but Good
Wed 8 Sep 2010
at 15:07
  • msg #478

Re: Unity Act 2:  Dark Visions

Liberty gets up behind the bugbear to flank with Gilant. "I've got his back." she says, holding her ground. She throws a distracting punch at the bugbear, but misses entirely and waves her hand like her wrist hurts... even though her fist didn't connect. Must be a psychic thing.

(Move: Flank with Gilant)
(Standard: Force Punch. Crit fail.)
(Minor: unused)

Gilant
player, 103 posts
Githyanki Swordmage
Level 2
Wed 8 Sep 2010
at 17:40
  • msg #479

Re: Unity Act 2:  Dark Visions

Gilant quickly takes out one of the healing potions he has in his belt pouch and gulps it down before dropping the empty vial and glaring at the Bugbear Warrior while licking his lips.

Gilant then chuckles in a cold tone of voice, “I never let up anyways. As long as there is a foe left, I continue to deal with it,” as Gilant swings his sword at the Bugbear Warrior who manages to evade the swing, but is caught unprepared when Gilant suddenly reverses his swing and catches the Bugbear in the chest with the blade as Gilant's second Booming blade strike lands.

Gilant then laughs, “I'm guessing that one more blow and your going to drop, and you can no longer even run from this fight, since if you flee from me, it will be the last thing you do. With your boss ranting on about him surrendering, are you going to surrender to us as well, or do you plan to fight to the death? Either way with that flaming sphere standing next to you, even if we do nothing, you only have seconds left before you drop. And you don't have the means to take one of us with you when you drop. Must be infuriating to realize how impotent you really are.” With Gilant's tone combined with the grin on his face as he finishes speaking, it is clear that he is wanting the Bugbear to keep on fighting.

[OOC: Minor Action: Retrieve a Potion of Healing from his Belt Pouch.
Move Action: -> Minor Action: Use the Potion of Healing and spend a healing surge.
Free Action: Drop the empty vial to free up offhand.
Gilant HP:24+10=34 of 37, and has 4 Healing Surges left for the day. (And two more Potions of Healing (Heroic tier).)
Standard Action: Booming Blade vs Bugbear Warrior 1, Misses.
Action Point: -> Standard Action: Booming Blade vs Bugbear Warrior 1, hits.
Bugbear 1 HP: 29 - 16 = 13 and bloodied (- 9 = 4)
Bugbear 1 is still going to take the 9 damage at the beginning of its turn, and if it moves away from Gilant, it will take 7 thunder damage which will KO the Bugbear Warrior.
Gilant's Aegis of Shielding mark is still on Wolf5. And ironically, Wolf5 is the only wolf that might have a shot at attacking someone who isn't a defender next round. Too bad Gilant missed with the first attack or the bugbear warrior would have been dropped. Heck with 4hp left after the start of its turn it should realize that the next person to hit him is going to drop him, so the question remains does the Bugbear try to get in one more attack before he drops or not. Even if Liberty and Gilant both miss next round, the bugbear would be dropped by the auto damage from the flaming sphere, unless the sphere is moved to start mass AoEing the wolves before they spread out.]

This message was last edited by the player at 17:58, Wed 08 Sept 2010.
Bugbear Warriors
Thu 9 Sep 2010
at 05:23
  • msg #480

Re: Unity Act 2:  Dark Visions

Surrounded, confused, thundered, and burninated, the bugbear simply repeats the last thing it understood.

"Kill small ones fiiirst!" it says, swinging at Liberty.  It's weapon hits hard and cracks her skull and spine, sending her sprawling to the ground.  The bugbear then shifts away from the burning sphere.

(( skullthumper basic melee hit.  max damage.  o.O

Liberty HP: 26-18=8 prone and dazed(save ends) ))

This message was last edited by the GM at 05:32, Thu 09 Sept 2010.
Blake
player, 157 posts
I'm Lawful Good
Wizards.com Said So
Thu 9 Sep 2010
at 06:15
  • msg #481

Re: Unity Act 2:  Dark Visions

  Blake gives the bugbear a particularly vindictive look after it brains Liberty, but Blake botched his roll pathetically the Bugbear is so stupid they don't even notice the mental reaming.

  "Things are getting out of hand.  This clearly calls for more obvious violations of the laws of physics."  This said as numerous icy claws rise from the ground beneath the Boss and tear into their legs with their cold and unrelenting grip, not even steam rising from them.

  Let's review.  The boss is next to a small sun, engulfed in flames... And now covered in icy claws that refuses to melt.  Yeah, it sucks to be him.  "Do not go anywhere now."
Standard: Eyes vs bugbear, PATHETIC FAIL.
Action Point!
Standard: Chains vs Boss, hits. 14 Ice DMG, 1 Curse DMG.

Effects: If the boss moves (even force movement, muhah) before the End of my next turn, they take 2d6 Ice DMG. It will also cause a +2 To-Hit bonus to my next attack vs Boss (as if ill need it, trigger would KO them)

Boss HP: 22-15= 7(2)

This message was last edited by the player at 10:31, Thu 09 Sept 2010.
Emerald
player, 121 posts
Vixen Rogue
Arcane Singer
Thu 9 Sep 2010
at 19:29
  • msg #482

Re: Unity Act 2:  Dark Visions

Emerald is rather upset at hearing the sickening crack from her ally.

"You're done." she says in an uncharacteristically serious tone.

She hops back a few and shoots at the hobgoblin. "You won't be attacking anyone anymore." She then proceeds to hurl all kinds of insults in goblin that even Blake won't want to repeat. The insults are apparently too much to handle as the bugbear just grabs at his head and collapses to the ground unconscious.

(Move: Back off so flaming sphere has room)
(Standard: Vicious Mockery)

(Bugbear W1 HP: 4 - 8 = KO)

Shale
player, 58 posts
Gnome, Level 2
Fey-Pact Warlock
Fri 10 Sep 2010
at 02:01
  • msg #483

Re: Unity Act 2:  Dark Visions

Shale places his warlock's curse on the Underboss before the gnome moves next to Emerald to sustain his Shadow Walk as he hurls two bolts of dark, crackling eldritch energy at the Underboss in rapid succession. While the Underboss manages to avoid the first bolt of eldrtich energy, the Underboss is smacked in the face by the second bolt and crumples to the ground.

Shale then realizes that with the Underboss knocked out, no one is left to call off the wolves, “Um... Opps. I guess I should have given him a chance to tell the others to surrender first. Although I doubt the wolves would listen to him given how annoyed they look,” as Shale instantly transforms into a silver mist that streams over towards the western wall and reforms into that of the Gnomish Warlock.

[OOC: Minor Action: Curse Underboss
Move Action: Move to I12, sustains Shadow Walk
Standard Action: Eldrtich Blast vs Underboss, Miss
Action Point -> Standard Action: Eldrtich Blast vs Underboss, hits (but rolled minimum damage for both the blast and curse damage :( but still manages to KO the Underboss :)
Boss HP: 7(2)-7=0 KOed
Reverie gets her Pact Boon Bonus.
Free Action: Shale Teleports to D7 due to his pact boon.
Blake's Boon effect 'Booms' Wolf 1: Wolf 1 HP 26-6=20]

Goblin Underboss
Fri 10 Sep 2010
at 05:17
  • msg #484

Re: Unity Act 2:  Dark Visions

"Whatthefrog?!" the bugbear screams in horror when Reverie whispers at it, "OhBainmylegs!  IsaidIsurrender!  BLARG!"

It collapses, and the fire ebbs out.
Reverie
player, 85 posts
Lover of Stars
Poet
Sat 11 Sep 2010
at 16:51
  • msg #485

Re: Unity Act 2:  Dark Visions

Taking advantage of house rules and the fact Michael hasn't posted, Reverie magically goes before Michael. She curses one of the wolves, expecting at this point for the wolves to be totally destroyed before she can even curse another one. So why not hurry the process along? Even as the underboss' energy is transferred to Reverie, she points her rod at the wolf she cursed and fires a beam of starlight at it.

Eli yells out, "Freedom, I need you to move back a bit!"

(Minor: Curse Wolf 1)
(Standard: Dire Radiance. Hit!)
 dmg: 8

Wolf 1 HP: 20 - 8 = 12

(OOC: Note to Seth! According to pose order and house rules, the following alts can go in any order: Eli, Freedom, Mittens, Michael. Have Freedom move out of Eli's flaming sphere's way so I can put it in the center of the wolves and I will post Eli after Freedom has moved. Unless, of course, you want Freedom to catch fire. XD)

Freedom
player, 49 posts
Warforged Warden
Level 2
Sat 11 Sep 2010
at 18:29
  • msg #486

Re: Unity Act 2:  Dark Visions

The glow of Freedom's eyes flare up in intensity for a moment as Freedom says, “I understand.”

Freedom points his Craghammer at Wolf 1 as spectral thorns sprout from the weapon and grasp at the wolf, yelping in pain as it is pulled closer to Freedom. Freedom then marks the wolf using his nature's wrath before shifting to the south to make sure he is not burned when Eli moves the flaming sphere.


[OOC: Minor Action: Not used
Standard Action: Thorn Strike on Wolf 1, hits (typoed the damage roll as 1d10+4 when it is 1d10+5, resulting damage is 11.)
Wolf 1 HP:12-11=<red>1 (Bloodied)</red) and pulled south one square to L8.
Free Action: Nature's Wrath to Mark Wolf 1.
Move Action: Shift south 1 square to L10.

Note that Wolves 2 and 3 are not within the difficult terrain aura Freedom is generating.]

This message was last edited by the player at 19:30, Sat 11 Sept 2010.
Michael
player, 55 posts
Human, Lvl 2 Wizard
Sat 11 Sep 2010
at 19:21
  • msg #487

Re: Unity Act 2:  Dark Visions

Michael conjures a horde of flesh-devouring sprites appear in the wolves’ minds. They shriek in fear and swat and snap at this phantom menace, leaving them unable to react to the maneuvers of Michael's allies. Then Michael quickly commands shadows to reach out and grab hold of the wolves, although Wolf 3 manages to evade the grasp of the shadows, while the other wolves are held fast by the shadows while the area is wreathed in darkness.

Michael then moves away from the wolves as he says, “That won't keep them still, so we should work to try to knock them out before they separate, but for now they can't flank us with each other.”

[OOC:
Standard Action: Winged Horde vs Wolves 1,2,3,4,5 (Centered at M8) Hits all 5 wolves.
Free Action: Wolf 2 get's boomed by Blake's curse boon triggering off Wolf 1.
Action Point: Grasping Shadows vs Wolves 2,3,4,5 (Centered at M8, forgot to add the +8 to the dice rolls, so wolves 2,4, and 5 are hit. Wolf 3 got lucky  (3+8=11)
Move Action: Move to G12 to get away from the wolves.

Wolf 1 HP:1-7=-6 (KOed)
Wolf 2 HP:26-7-6-7=6 (Bloodied and Slowed)
Wolf 3 HP:26-7=19 (Bloodied)
Wolf 4 HP:26-7-7=12 (Bloodied and Slowed)
Wolf 5 HP:29-7-7=15 (Bloodied and Slowed)
None of the Wolves can make opportunity attacks until the end of Michael's next turn.

Eli has an action point if I'm not mistaken so it should be possible to drop a few wolves, as Wolf 2 will be dropped no matter what due to the auto fire damage from the flaming sphere. Which would trigger blakes' boon which will deal 6 damage to Wolf 3 before it can even more away from the flaming sphere and the other wolves.]

Eli
player, 92 posts
Child Prodigy
Future Archmage
Sun 12 Sep 2010
at 13:00
  • msg #488

Re: Unity Act 2:  Dark Visions

Eli moves his hands and the flaming sphere rolls over between Mittens and Bridget, briefly making them feel hot, to the wolves. The wolves don't feel it so briefly. The sphere flares angrily, singing fur and making the wolves feel its wrath. It shoots a pillar of fire at one wolf, who dodges by a narrow margine, yelping.

Eli yells out, "Just don't get close to the sphere and you all should be OK. That fire hurts everyone indiscriminately."

(Move: Move flaming sphere from G9 to M8)
(Standard: Attack Wolf 3 with flaming sphere. Miss.)
 Autodamage haha: 8

(Eli spent his action point doing the fire and ice thing at the beginning of the encounter, much as I'd like to use it. But even if I could, as you can see I woulda missed at least one wolf. XD)

(Note, the wolves take this damage at the start of their turn. So if they have some kind of "one more attack before I die" power, that can still be used, but on their turn. So this is more like what their HP will look like on their turn if nobody reduces their HP more before then.)

(Wolf 2 HP:  6 - 8 KO)
(Wolf 3 HP: 19 - 8 11)
(Wolf 4 HP: 12 - 8 4)
(Wolf 5 HP: 15 - 8 7)

Mittens
GM, 507 posts
Shifter
change job kupopopo!
Fri 17 Sep 2010
at 05:13
  • msg #489

Re: Unity Act 2:  Dark Visions

Mittens is a little frustrated that the boss dropped before she could ask it what it meant by frog.  She yawns and races to the south of the wolves and knocks one out with a jab.  "It's not often I'm anxious for the end of a fight, but the boss has been defeated, and I really do need sleep."

The KO'd wolf erupts in arcane fire, intensifying the heat on the one to it's north.

"I wonder where.... Oh.  Basement.  Let's be sure to check for a basement for any captured town guards..."

(( Piercing smite.  Hit.
Wolf 5: KO.
Wolf 4: 12-6=6 ))

Gray Wolves
Fri 17 Sep 2010
at 05:23
  • msg #490

Re: Unity Act 2:  Dark Visions

With a unanimous yelp, the remaining wolves collapse unconscious from the intense heat of the arcane fire all around them!

(( Wolf 2 and 4 drop from Eli's fireball.  Their combined pact boom and Eli's fireball KO's wolf 3. ))
Eli
player, 93 posts
Child Prodigy
Future Archmage
Fri 17 Sep 2010
at 11:58
  • msg #491

Re: Unity Act 2:  Dark Visions

Eli hopes the bottom floor isn't too covered in 2nd floor ceiling to have access to the basement. He lets his hand down and the flaming sphere disappears. "We should stick together, so let's take the boss and his thugs down with us?" the question mark being much like how kids answer questions with that unsure hmm? sound at the end of their sentence. He immediately gets to tying the goblin underboss.

Bridget hears Eli and nods. "Blake, Reverie, Shale. The hobgoblin may be coming up the stairs. Watch for him at the top of the steps and fire on him if you see him. Gilant, protect them in case the hobgoblin can actually charge through their assault. The rest of us can quickly tie up the others and then we can all go down together."

Emerald doesn't argue. She goes to help Liberty with tying up the hobgoblin that DIDN'T get shoved off the tower. Reverie does as instructed and stands at the top of the steps.
This message was last edited by the player at 12:04, Fri 17 Sept 2010.
Blake
player, 158 posts
I'm Lawful Good
Wizards.com Said So
Sat 18 Sep 2010
at 08:58
  • msg #492

Re: Unity Act 2:  Dark Visions

  If Reverie ever actually asks Blake how he does the whole 'Curse entire room at once' thing, He will actually answer.  The in denial of actual character class member of the Warlock Trio heads over to the steps along with Reverie.  "I would wonder if they would even want to come back up here.  Although I suppose it may be a tough call between us and an irate mob."
Michael
player, 56 posts
Human, Lvl 2 Wizard
Mon 20 Sep 2010
at 14:43
  • msg #493

Re: Unity Act 2:  Dark Visions

Michael proceeds to start restraining the bad guys with rope as he says, “Eli, keep that flaming sphere around till we know what has become of that last hobgoblin. If it doesn't show up while we are restraining everyone else, we can move down through the tower to track him down.”

Meanwhile, Gilant and Freedom move over to the stairs with Freedom readying an action to attack if the bugbear warrior (or another enemy) comes up the stairs with Thorn Strike, while Gilant is ready to invoke his Aegis of Shielding on the bugbear warrior (or another enemy).

Shale moves closer to the stairs and prepares to use Sprite's War Call on the bugbear warrior (or another enemy) comes up the stairs.


[OOC: This post is counting for Michael, Shale, Gilant, and Freedom.
Michael is assisting with tieing up the enemies.
Freedom is still keeping his Form of the Winter's Herald active in order to make it more difficult for the bugbear warrior to charge past him and Gilant.
Readied Actions:
 Gilant: Use Aegis of Shielding to mark the target.
 Freedom: Use Thorn Strike on the target.
 Shale: Use Sprite's War Call on the target.]

Bugbear Warriors
Mon 20 Sep 2010
at 22:13
  • msg #494

Re: Unity Act 2:  Dark Visions

Not long later, the bugbear warrior that was shoved off the edge rushes up the spiral stairs and clashes with Gilant!

(( Everything but Gilant's mark missed.  Freedom: miss.  Shale: miss.  Bugbear: miss.

Bugbear 2 HP: 16 ))

Reverie
player, 86 posts
Lover of Stars
Poet
Tue 21 Sep 2010
at 17:56
  • msg #495

Re: Unity Act 2:  Dark Visions

Reverie meeps as the bugbear is incredibly quick with his charge and her startled self winds up missing with that beam starlight we saw a few times earlier.

(Readied Dire radiance missed.)
Mittens
GM, 515 posts
Shifter
change job kupopopo!
Wed 22 Sep 2010
at 01:54
  • msg #496

Re: Unity Act 2:  Dark Visions

Mittens charges at the Bugbear but fails to do any more than just scratch it's armor with her sword.

"We beat your boss and everything else," she says, "Surrender and tell us where the prisoners are."

"Wouldn't you like to know!" the Bugbear answers.

Mits chuckles.  "Well I got him to admit that they have prisoners!"

"Doh!"
Bridget
player, 100 posts
Strategy Machine
Lawful Good
Wed 22 Sep 2010
at 03:05
  • msg #497

Re: Unity Act 2:  Dark Visions

Bridget coldly states, "We will find the prisoners with or without your help." as she states before swinging a sword in an upward arc to smack the guy's shield out of the way enough to leave an opening for Mittens. She motions with a quick gesture for Mittens to hit the spot. Then continues to inform the bugbear in a matter-of-fact tone. "But whether or not you enjoy being torn apart by eleven people who made short work of your entire tower's worth of allies, you will feel more pain if you do not cooperate than if you did."

(Commander's Strike: Mittens can basic melee the guy)

Also, since Bridget is speaking the truth, no bluff check needed. But due to her cold tone and what she said, I decided to make an intimidate. Rolled a 17 for a total of 20.

Eli
player, 94 posts
Child Prodigy
Future Archmage
Wed 22 Sep 2010
at 03:14
  • msg #498

Re: Unity Act 2:  Dark Visions

Eli ugs in response to Michael. "Wish you said that *before* I let the sphere die out. Oh whatever, I have other ways to deal with the bugbear now that we outnumber him." he casts a spell on the bugbear that seems to overwhelm the wounded warrior. "....oops? Forgot he was already so hurt..." Well that and sometimes Eli doesn't know his own strength.

(Cloud of Daggers. Crit.)
 dmg: 15

(Bugbear HP: 16 - 15 = 1)


he'll take 2 dmg at the start of his turn unless someone moves him without hurting him. So he's done for. Not to mention Mitts' yet-to-roll basic melee.

Blake
player, 159 posts
I'm Lawful Good
Wizards.com Said So
Thu 23 Sep 2010
at 09:43
  • msg #499

Re: Unity Act 2:  Dark Visions

  Blake eyes (non Vestige) the Bugbear now surrounded by sharp objects.  "Oops is not normally a comforting word to hear when arcane forces are being thrown around Eli.  However, it is fortunate the mistake is of no consequence to us personally."

  Blake will wait until they are actually down before going back downstairs though.  Just because they are going to fall doesn't mean they can't take an opportunistic swing at Blake in the moments before hand.

  "Hopefully if the way is blocked, its nothing the mentioned eleven of us, or the townspeople can not move out of the way."  Blake's Ruinous Phrase only goes so far.  Even if he makes it to level 30, even with his Pact specific bonus, Ruinous Phrase's capacity won't be able to deal with larger than Medium Stone objects. (The Gong was a hazy area. If it was less than Tile blocking size and worse metal than Iron/Steel metal it would have worked.)
Mittens
GM, 518 posts
Shifter
change job kupopopo!
Fri 24 Sep 2010
at 00:24
  • msg #500

Re: Unity Act 2:  Dark Visions

Mittens' attack again bounces off armor, but Eli's force daggers finish off the last bugbear.  It groans and collapses unconscious.

"Well that's all of them," Mittens says, making with the roping of the bugbear, "Out of curiosity... Is everyone breathing?"

(( No more combat till extended rest, so no need to fuss with resting mechanics. ))
This message was last edited by the GM at 00:30, Fri 24 Sept 2010.
Eli
player, 95 posts
Child Prodigy
Future Archmage
Sat 25 Sep 2010
at 13:00
  • msg #501

Re: Unity Act 2:  Dark Visions

Eli flops to his butt and answers Blake, "I'll keep that in mind." he then answers Mittens, "I'm OK, thanks." he doubts she meant her allies, but then he's too tired to check on the enemy for now.

Bridget checks while tying up enemies. "The enemy is still breathing."

Liberty says, "Can't we accidentally kill at least one? I mean... why in the world did you heal that goblin?"
Mittens
GM, 521 posts
Shifter
change job kupopopo!
Wed 6 Oct 2010
at 03:53
  • msg #502

Re: Unity Act 2:  Dark Visions

Mittens assumed being consious included breathing for her allies, so yes, she meant the bad-guys.

"Thought we went over that," she answers Liberty, "If you're still confused, take it up with Bridget.  Once this craziness is over, you can ask Emerald in the morning if we can drop the laws of Unity for Team Prophesy.  Until then...  Good guys to rescue.  Maybe.  If they're still alive."

She heads downstairs.  On the first floor she finds several of the villagers along with the blind Mayor.  They've already found and freed the tower guards that were being held in the flooding basement floor.  And they've already tried and executed all of the first floor monsters.

"Aw man!" Mittens pouts, "I wanted to ask Grigbad a question!"

"They all refused to cooperate," the mayor says, "None of them would say a word about who they work for or how they got this far into Unity territory or anything.  Not even to save their own lives."

"Um... well yeah... Glad you questioned them about that...  I meant the big guy.  I wanted to ask him what he meant by bag headed children."

The mayor blinks and sweatdrops.

"He never said a word."

Mittens slouches.
Reverie
player, 87 posts
Lover of Stars
Poet
Wed 6 Oct 2010
at 05:06
  • msg #503

Re: Unity Act 2:  Dark Visions

Reverie goes to try cheering Mittens up.

"The children with bags on their heads
Are very real indeed.
The fact that he was full of dread
Should cause you to take heed.
I could tell you what you want to know,
But you'd only be confused.
The only way to truly know
Will leave your mind abused.

But so you might believe,
I'll tell you best I can:
The ones with bags he spoke of
Are part of an important dance

Call me crazy if you want,
This event is called: The Donce."

Blake
player, 160 posts
I'm Lawful Good
Wizards.com Said So
Sun 10 Oct 2010
at 07:19
  • msg #504

Re: Unity Act 2:  Dark Visions

  "Accidentally killing one at this point could be difficult" more so now that the concept has been spoken of.  "As for the laws of Unity, they were no different than before.  We merely were not tasked to keep our enemy alive this time."

  Blake follows along as the plot progresses.  "The horrific conceptual images of the beyond would doubtlessly be less so if they did not have the psychic rending element alongside them.  Unless Reverie's contact with the Star spawn has given her merely selective madness.  The images involved are of no consequence without their force behind them... Although as Reverie has said, their force is behind them.  Such force would make the image of Reverie herself no less maddening."
This message was last edited by the player at 07:22, Sun 10 Oct 2010.
Bridget
player, 101 posts
Strategy Machine
Lawful Good
Wed 3 Nov 2010
at 17:46
  • msg #505

Re: Unity Act 2:  Dark Visions

Bridget says, "Let's get back to town with the others." and with that, she leads the group back to town. Maybe now, the heroes can rest. (Time skip perhaps? Socializing? GM, you're up here)
Freedom
player, 50 posts
Warforged Warden
Level 2
Wed 3 Nov 2010
at 23:33
  • msg #506

Re: Unity Act 2:  Dark Visions

Freedom listens to the conversations going on around him as he cleans up his craghammer and puts it away. “This tower is now secured. The towns people should be able to restore this tower to its proper shape without our assistance as he still have to complete the tasks that Unity has set for us. So I agree with Bridget.”
Gilant
player, 105 posts
Githyanki Swordmage
Level 2
Wed 3 Nov 2010
at 23:37
  • msg #507

Re: Unity Act 2:  Dark Visions

The Githyanki grins at Liberty's request to 'just kill one' and says, “If it comes down to killing an enemy or allowing an ally to suffer, I vote kill the enemy. Some simply are too dangerous to allow to live.”

Gilant then cleans off his blade and places it back within its sheath as the group heads back to town.
Shale
player, 59 posts
Gnome, Level 2
Fey-Pact Warlock
Wed 3 Nov 2010
at 23:41
  • msg #508

Re: Unity Act 2:  Dark Visions

Shale smiles quite happily as the last few battles were quite fun for him as he chuckles as the group heads back to town, “I loved the look on that Goblin's face when all his minions started smacking each other around and taking him out of the fight. But I think the look on that bugbear's face when he went over the edge of the tower was priceless. And the dumping of the wolves down that pit was also handy...”
Michael
player, 57 posts
Human, Lvl 2 Wizard
Wed 3 Nov 2010
at 23:44
  • msg #509

Re: Unity Act 2:  Dark Visions

Michael keeps rather quiet since he knows that sooner or later the group is going to be asking him about the Dust Devil he summoned as it freely mentioned facts that Michael would have rather kept secret. But at the time, Michael felt the risk of those secrets being revealed was worth the risk. Michael listens to Shale's comments and agrees that the group has excellent tactics that it can employ, but knows that once the two teams go their own ways, their tactics will become a bit more limited.
Bridget
player, 102 posts
Strategy Machine
Lawful Good
Wed 17 Nov 2010
at 19:28
  • msg #510

Re: Unity Act 2:  Dark Visions

Bridget leads the bunch back to town and finds a place for them to rest up. And by rest, we mean the full 8 hours (or less depending on race). It goes without saying the townsfolk are grateful to the heroes at least enough to give them that. Bridget makes arrangements and has the less armored ones bunk with the more armored ones. She winds up having Eli with Mittens. Bridget pulls Eli aside for a small talk first before he does go to room with the paladin, though.

(Choose who to bunk with and if you want to RP that, cool. If not, we'll skip to the morning.)
Mittens
GM, 536 posts
Shifter
change job kupopopo!
Sun 21 Nov 2010
at 23:59
  • msg #511

Re: Unity Act 2:  Dark Visions

Mits doesn't object to the awesome wizard kid bunking with her, and pays him a few compliments for his taking that arrow to the chest like a man.  She then crashes and sleeps like a log.  Whatever logs sleep like.  But thank god this is not 3.5 where she'd suffer penalties for resting in armor.  Aaaanyway.  No ambushes in the night.  Morning comes, and it's still raining lightly.
Blake
player, 161 posts
I'm Lawful Good
Wizards.com Said So
Wed 24 Nov 2010
at 04:28
  • msg #512

Re: Unity Act 2:  Dark Visions

  Blake and Gilant.  The Roommate Buddy Sitcom you've all been waiting for.

  This space reserved for post when I actually get around to confirming who Blake ends up with.
Bridget
player, 103 posts
Strategy Machine
Lawful Good
Thu 25 Nov 2010
at 07:10
  • msg #513

Re: Unity Act 2:  Dark Visions

Bridget meets up with the others at a central eating area. Eli looks outside at the rain and cracks a small smile. Not only did he feel good about himself thanks to unexpected compliments from Mittens last night, but he always enjoys watching rain while knowing he is sheltered from it.

Emerald is reading a book while casually eating. "Thanks for the food." she says to the people who served it. Reverie keeps glancing at Blake and Shale. Liberty seems to be minding her own business, staring at the table and slowly eating. The fist that doesn't have food in it is clenched.
Freedom
player, 51 posts
Warforged Warden
Level 2
Wed 1 Dec 2010
at 02:02
  • msg #514

Re: Unity Act 2:  Dark Visions

Freedom figures that as the only member of the group to not actually require a bed to sleep due to how Warforged are Unsleeping Watchers, he opts out of resting in a bed like everyone else and instead chooses to observe the rooms from the hallway as all he has to do to 'rest' is refrain from strenuous activity, which means he remains wide awake and alert during such time.

Freedom doesn't bother to try to guess what goes on in the rooms but notes that with Blake and Gilant in one room, and Michael and Shale in another there could very well end up with rather strange conversations since both Michael and Shale have arcane interests, and the Warden doesn't even want to ponder what Blake and Gilant would talk about for fear it might destroy his mind.


[OOC: Treat this as a post for Freedom, Shale, Michael, and Gilant. Figured with 11 people and 2 per room that Freedom would be the 'odd man out' given that he is the only one that doesn't even need to sleep and instead just rests by refraining from strenuous activity.]
Blake
player, 162 posts
I'm Lawful Good
Wizards.com Said So
Wed 5 Jan 2011
at 10:35
  • msg #515

Re: Unity Act 2:  Dark Visions

  Blake and Gilant may or may note have discussed the practical and strategic applications of Blake making those Gilant strikes down explode as both a crowd clearing measure and intimidation aid.  If they did then Blake obviously used choice wording to skirt around whether said explosions were killing people or not in case it came up in later conversation.

  As for the arrival at food times, Blake foolishly/considerately takes a seat by Liberty with his own choice selection of breakfast.  His Perc/Insight isn't quite enough to notice Reverie's Glancothon, but personal experience is enough to recognize the joys of barely contained seething ire when sitting right next to one with such  "Since you have a hand free, I don't suppose you could put a knife to use on this for me?"

  Blake has arranged his breakfast into a face.  Those egg yolk eyes are just begging for a stabbing.  Oh, ouch.  One's got a fork in it now.

  OOC Style: While Blake wasn't up, had to make up for the most fail post ever that was my last one.
This message was last edited by the player at 10:36, Wed 05 Jan 2011.
Mittens
GM, 579 posts
Shifter
change job kupopopo!
Wed 5 Jan 2011
at 19:48
  • msg #516

Re: Unity Act 2:  Dark Visions

"You're quite welcome," the waitress answers Emerald with a smile, "Thanks again for your heroics."

She gives a helpless look.  "You indicated yesterday that you're on urgent business.  We all would like to have more time to thank you more thoroughly, but I suppose that cannot be.  Please stop by if you return this way from your mission so we can reward you better."

A pair of men step in from from the rain and sit down at one of the tables.

"Well from the smell of things at least we can enjoy a hot meal before moving on?" one says to the other.

"What's with the motley crew?"
the other asks under his breath after glancing at the heroes, "Haven't seen this weird a mix of people since..."

He stops himself and glances at his friend who zips his lips.

"Not practiced in subtlety?" Mittens asks, "Good.  Yea we're a weird bunch.  Weird enough to fight off goblin invaders in the middle of a midnight thunderstorm.  So you haven't seen such a weird mix since when?"

"Since ever," the guy lies, shifting his eyes to the table in front of him, "Sorry.  No offense intended.  I'll just shut up now."

Mits shrugs and devours her breakfast.

"So let's get going!" she says to her allies.

(( DC 5 insight to know he's lieing.  Roll if you like.  Or not.  I don't care if you insist on taking 10.  Mits rolled a 1, so I'm deciding that she doesn't catch him in the lie even with her 9 mod.))
Bridget
player, 104 posts
Strategy Machine
Lawful Good
Wed 5 Jan 2011
at 22:51
  • msg #517

Re: Unity Act 2:  Dark Visions

The guy is such a bad liar that even Bridget's horrid +1 insight catches it.

Eli is too shy to say anything about the guy lying to him. Well that and he thinks the guy is just being rudely bold.

Emerald is used to being lied to. She grew up on the streets. She is leaning back on her chair, balancing it with her feet on the table, looking over at the guy with a "really?" look.

Liberty clenches her fists. "Liar!" and slams her fists on the table. "We just saved your town and you lie to our faces even though the truth wouldn't be anywhere near as mean! Tell us the truth! ALL of it!" she gets out of her chair, glaring at the guy and causing a thing or two to hover off the table as her eyes glow some and her hair starts rising like she was under water.

Reverie puts a hand on Liberty's shoulder. Then looks at the waitress with a pleading look.


"This young girl's been hurt bad.
If there ARE thanks to be had,
Thank us with info we can use
So we can continue less abused..."



Insight Rolls:
Bridget: 08 + 1 = 9
Eli    : 07 + 8 = 15
Emerald: 16 + 6 = 22
Liberty: 18 + 8 = 26
Reverie: 17 + 8 = 25

Liberty intimidate: 13 + 8 = 21

Liberty doesn't mean to intimidate. She's just mad. I'm rolling just to see how intimidating her anger made her this time.

This message was last edited by the player at 23:05, Wed 05 Jan 2011.
Freedom
player, 52 posts
Warforged Warden
Level 2
Sun 30 Jan 2011
at 05:05
  • msg #518

Re: Unity Act 2:  Dark Visions

Freedom simply watches the scene unfold as he wonders if he should try to calm Liberty down, or if the attempt would just shift her rage onto himself.
Gilant
player, 106 posts
Githyanki Swordmage
Level 2
Sun 30 Jan 2011
at 05:05
  • msg #519

Re: Unity Act 2:  Dark Visions

Gilant grins and mutters something about not realizing this place was offering a morning show as he wonders what Liberty is going to do next while trying to figure out why he is craving snack-food to munch on...and then figures he has been chatting with Blake too much.... But the show must go on, so the Githyanki doesn't do anything to interfere with it so long as it doesn't disturb his breakfast.
Michael
player, 58 posts
Human, Lvl 2 Wizard
Sun 30 Jan 2011
at 05:05
  • msg #520

Re: Unity Act 2:  Dark Visions

Michael sighs and asks, “Why are there people who insist on antagonizing a group of people without knowing what that group is capable of.”

Michael figures that unless Liberty decides to try and kill one of the fools, that a bit of intimidation whether intended or accidentally wouldn't be inappropriate for teaching the two a lesson to not judge a book by its cover.
Shale
player, 60 posts
Gnome, Level 2
Fey-Pact Warlock
Sun 30 Jan 2011
at 05:05
  • msg #521

Re: Unity Act 2:  Dark Visions

Shale looks at what Liberty is doing and then looks over to the two strangers and says, “I doubt she is playing around, so now might be a good time to be sincere and apologize. I think they are still cleaning up after the last beasty that she pushed off a 30ft tower top with the power of her mind.”
Blake
player, 163 posts
I'm Lawful Good
Wizards.com Said So
Sun 30 Jan 2011
at 05:18
  • msg #522

Re: Unity Act 2:  Dark Visions

  Blake restricts himself to a single sigh (they can be abused so in posts at times) as he grabs hold of the Liberty's and his own floating breakfast dish lest it float into the sun. "Liberty, just because the man is the worst liar this side of a Moral Lesson does not mean you take it out on your breakfast.  Nevermind  that I was advocating stabbing said breakfast in the face."

  He considers the potential murder victims (by someone else's hand, of course).  "I am a touch hazy on what will end more poorly for you.  Still pretending, or coming clean.  I do not think you have any good options at the moment."
Mittens
GM, 606 posts
Shifter
change job kupopopo!
Sun 30 Jan 2011
at 14:14
  • msg #523

Re: Unity Act 2:  Dark Visions

"Such fire!" Mittens cheers Liberty, "Such passion!  And over something the rest of the group seems to think is no big deal!  Reminds me of a certain paladin of TEMPUS!  Wait... that's ME!  So how 'bout it, then, everyone?  Sarcastic suggestion: Let's all gang up on Liberty and condemn her for defending truth!  Let's accuse, threaten, and insult her!  It'll be just like old times!

"Well, Liberty?  I know you probably hate to be compared to me, but I'm not going to let them beat up on you like they did me!  Even if you were part of that whole business earlier.  Oh and if you want gratitude, you've got it from me at least.  Thank you for risking your life to help defend this village.  All of you.

"That includes you, Mittens.  Me?  Oh!  So nice to be appreciated.  Well your welcome.  No really, Mittens.  You're a hero!  It took guts to charge into a room full of armed baddies and dare them all to attack you rather than your allies.  Aw shucks.  You're such a flatterer!"


The two men sweatdrop and blink-blink at everyone's reactions and responses.

"Um... sorry?" the beefier of the two answers.  He's the one who lied and apologized earlier.  "A second time?  And um... thanks?"

"Let me handle this," the better looking of the two says to his buddy before turning to the adventurers, "This town isn't our home, but this nation is.  We appreciate whatever it is you did to help our neighbors here.  We're just passing through.  Since as that guy says our options for not upsetting you are limited, I'll opt for the 'right to remain silent' though we've not been formally charged with any crimes by a lawfully appointed officer.  You asked for helpful information?  I'm afraid the best I've got is: stay away from Sunshine Villa.  Bad as that storm last night was, at least it wasn't as bad as the weather we get there.  Acid rain sucks."

He shows off some acid rain damaged gear.
Liberty
player, 43 posts
Anger Management Failure
Almost Neutral, but Good
Mon 31 Jan 2011
at 20:36
  • msg #524

Re: Unity Act 2:  Dark Visions

The breakfast slowly lowers down again and Liberty calms a bit. Mittens annoys her, but surprisingly not as much as the men lying to her.

Liberty retorts, "Or you could just call me a tyrant. Just like old times. Stop the high and mighty act, Mittens... you know damn well everyone here is guilty of evil and stupidity, yourself included. I'm no better than you, so being compared to you doesn't bother me. But yeah. Mittens is right. Thanks for saving the day, everyone."

She eyes the acid-rain damaged gear. "....so how does one protect from that, anyway?" because, you know, Liberty's mentality is where there is a will, there's a way.
This message was last edited by the player at 20:37, Mon 31 Jan 2011.
Eli
player, 96 posts
Child Prodigy
Future Archmage
Mon 31 Jan 2011
at 20:59
  • msg #525

Re: Unity Act 2:  Dark Visions

Eli nods to the men. "Thanks for the warning. But if there IS anything you can tell us to help us before we go, it could mean the difference between us saving people, or dying with a bunch of people." the boy gives them an innocent pleading look.

Sure, he's THINKING "not THIS again, please cut it out, Mittens", but he decides silence is a better option. Well... staying on the topic of survival, anyway.
Emerald
player, 122 posts
Vixen Rogue
Arcane Singer
Mon 31 Jan 2011
at 21:05
  • msg #526

Re: Unity Act 2:  Dark Visions

Emerald finds Shale's comment especially amusing. She nods in agreement with him. But seeing Liberty calm a bit as the men speak up, she steps forward towards the one that warned of acid rain. "Sorry if we seem hostile, kiddo." says the little fox, "We've had a rough time and, as you can see, even had some rough times with each other due to tension rising. Eli's right. Anything you can tell us could not only save our lives, but many others. We stopped to help because this place needed it, but we were on our way southward to follow a prophecy that involves the doom of a kingdom. We wish to stop that doom. And from the sound of it, Sunshine Villa is the beginning of it..."

She may be smaller than Eli, but he doesn't have the childlike innocence he does. Still, she has honesty and forwardness going for her.
This message was last edited by the player at 21:31, Mon 31 Jan 2011.
Reverie
player, 89 posts
Lover of Stars
Poet
Mon 31 Jan 2011
at 21:19
  • msg #527

Re: Unity Act 2:  Dark Visions

Reverie watches this take place and leans her head in her hand, tapping her finger on her cheek. She looks over at her fellow warlocks, smiles at them, then looks over at Bridget, who is already pulling out a map. Reverie nods and looks back at the men.

She then realizes, it's likely this group is kind of intimidating looking. For one, there are 11 of them here, making them look more like a gang than an adventuring party. 3 of those are warlocks. The gnome might not be taken seriously at first, but his sinister laughter and joking about bloody splatters would easily offset that. Blake is a cynical human. Reverie is a walking shadow with pulse-glowing yellow runes on her body and glowing red eyes. The human girl clearly has "levitate the dishes" power. The PALADIN is the sarcastic jerk of the group and has Tempus symbols all over her, proving she is just as inclined to evil as she is to good. The short fox could be a fraggin' Raavasta for all anyone knows. There is a Githyanki in the group, for crying out loud. Warforged are always intimidating sights. And Bridget is so cold, her eyes can turn you to ice with a glance.

It's a bad sign when the two wizards in the group, Michael and Eli, are the least misunderstood and/or intimidating of the bunch. Though that's just because these men from Sunshine Villa haven't seen Michael pull out a DEVIL.

.....yeah, Reverie opts to remain silent.
Bridget
player, 105 posts
Strategy Machine
Lawful Good
Mon 31 Jan 2011
at 21:25
  • msg #528

Re: Unity Act 2:  Dark Visions

Bridget, as mentioned earlier, pulls out a map. She is ignoring Mittens as she more or less said she would in regards to the past events. All she hears is "Liberty's cool! Sarcasti-blablabla... blablabla... thanks everyone for heroics... blablabla."

Bridget walks over to the man who took it upon himself to give fair warning. She waits for him to answer Emerald/Eli. Once he does, Bridget then shows him the map. "Sunshine Villa is not marked on this map. Care to show me where it is?"

It wouldn't be marked because it's RELATIVELY new. That town's only 20 years old if that and map makers generally try to keep up with the more important routes and cities rather than out-of-the-way non-bustling towns. Hence it not being shown.
Shale
player, 61 posts
Gnome, Level 2
Fey-Pact Warlock
Wed 9 Feb 2011
at 03:13
  • msg #529

Re: Unity Act 2:  Dark Visions

Shale is curious about a location where the rain is acid as he wonders if it is what may have caused or be a result of the hole in 'Eochaid's roof' as Shale doesn't doubt that anything that could put a hole into the Feywild could also trigger acid rain. Thus it is a rare occasion that Shale actually looks serious as he says, “Tell us what you can about this acid rain and what causes it.”
Michael
player, 59 posts
Human, Lvl 2 Wizard
Wed 9 Feb 2011
at 03:13
  • msg #530

Re: Unity Act 2:  Dark Visions

Although Michael looks disappointed with Mittens' approach to resolving the issue at hand, he doesn't bother to speak about it lest someone get on his case again about summoning a dust devil.

Michael instead listens to the conversation about Sunshine Villa as he wonders why it was set up where it was and if there is anything there that would be of help to the group, or possibly his own issues with his personal demon issues as Michael knows that every day the demon grows stronger and that it won't be long before the demon decides to make an appearance in person instead of sending a minion... and Michael does not look forward to dealing with that monster in-front of the group if he can avoid it. “I wonder why the town was named Sunshine Villa and set up in a locale where acid rain occurs.”
Gilant
player, 107 posts
Githyanki Swordmage
Level 2
Wed 9 Feb 2011
at 03:13
  • msg #531

Re: Unity Act 2:  Dark Visions

The Githyanki clearly looks disappointing by the peaceful resolution to the situation, muttering, “Shows over already? What a disappointment, oh well maybe next time.”

With the entertainment seemingly over and his meal now finished, Gilant takes out a cloth and begins cleaning his blade, not out of an attempt to intimidate anyone but out of his desire to take good care of the blade that he considers an extension of his own body.
Freedom
player, 53 posts
Warforged Warden
Level 2
Wed 9 Feb 2011
at 03:13
  • msg #532

Re: Unity Act 2:  Dark Visions

While Freedom is pleased that the situation was dealt with in a fashion that did not involve harming the pair from Sunshine Villa, when the group mentions heading in that direction, he too is concerned about acid rain damaging equipment, or personnel. Given the questions that have already been asked, Freedom doesn't feel the need to add anything further and instead listens to hear the answers for the questions that have already been asked.
Blake
player, 164 posts
I'm Lawful Good
Wizards.com Said So
Wed 9 Feb 2011
at 04:53
  • msg #533

Re: Unity Act 2:  Dark Visions

  'Blake is a cynical Human'.  Which clearly means Raw Unbridled Terror Made Flesh okay no that's just silly.  Compared to the rest of that previous narrative description of the adventurer Crowd,  Blake is the 'Power Of Heart' of obvious threats.

  Not that Blake minds.  He's trying not to be a sociopathic murderer with a badge.  Just like Mitten's he's caused the most upset when trying to BE judgmentally moral compared to others.

  "I would feel it is safe to assume there was no acid rain when their home was established.  Though I hear Luskan also has it's share of that kind of wheather.  But in that case it's less rain, more 'drips down from the floating island above the city'." He is also wondering how heading there has any bearing on their current vague 'quest' beyond 'well, it's the first disaster we've heard of within a few hours'.
Bruno
player, 27 posts
Axes are better
than shovels.
Wed 9 Feb 2011
at 05:30
  • msg #534

Re: Unity Act 2:  Dark Visions

"Kiddo?" the big guy echos, dumfounded.  His buddy gives him a shrug.  They take Bridget's map and mark on the map where Sunshine Villa is: about a day's walk to the west.  So if the group were to go there, they'd be delayed at least 3 days from their current destination assuming they can fix acid rain in 1 day.

"It was a great place before the acid rain, yea," the big guy's buddy says, "No idea how to protect against it other than taking shelter.  As for what we can tell you?  There was a creepy tree that appeared at about the same time.  Some adventurers investigated it, and four of them never returned.  I dunno if our problems are connected with your prophesy, but if you're headed south...  Well... If any of you happen to be an expert wizard with a specialization in stopping other-worldly weather, a detour on your part would certainly be appreciated.  We were on our way to the city to see if we could find someone like that willing to help."
This message was last edited by the player at 05:35, Wed 09 Feb 2011.
Mittens
GM, 622 posts
Shifter
change job kupopopo!
Wed 9 Feb 2011
at 05:42
  • msg #535

Re: Unity Act 2:  Dark Visions

Mittens stares at Liberty, shocked.

"I'm shocked!" she says, "Well your welcome."

She answers the two impossible side-quest guys with a shrug.

"Far as I know, we don't.  Unless Eli's genius extends so far as to be able to alter a region's weather with his brain storms.  Methinks you'll have better luck in the city as you expected."

She stands from her finished breakfast.

"So unless there's more helpfulness to be given or had, shall we resume our journey to save the world?  DOOM waits for no one."
Bridget
player, 107 posts
Strategy Machine
Lawful Good
Fri 11 Feb 2011
at 01:40
  • msg #536

Re: Unity Act 2:  Dark Visions

Bridget nods as Mittens says to move on. "Agreed. Sunshine Villa's problems are likely linked to the prophecies and visions. Our chance at fixing their problem is very low if we go straight there, but possible if we proceed as planned. However..."

She looks at Eli. "Do you know of anything that can deal with the acid rain they mentioned?"

Eli nods. "Yes. But I am not yet able to cast such a spell. It is powerful, takes time, and is something I do not have the recipe for."

Bridget nods, then looks at the two Sunshine runaways. "Expect to hear about more such phenomenon in the near future. When you get to Unity, inform the guard that the group they sent out are alive and well. Inform them where you met us and when. It would be appreciated."
Liberty
player, 45 posts
Anger Management Failure
Almost Neutral, but Good
Fri 11 Feb 2011
at 01:50
  • msg #537

Re: Unity Act 2:  Dark Visions

Liberty finds herself feeling like something is missing. Mittens didn't complain or insult or threaten. It's like when the Grinch noticed the Whos singing and celebrating Christmas without packages, boxes or bags. She can only hope this means Mittens is taking the prophecy and saving the world a little more seriously.

Liberty inwardly curses herself as she secretly could care less if the whole world was wiped out since it would mean the end of Illithid and Githyanki.

Liberty, Emerald, Eli and Reverie all head out when it's convenient for plot and GM can fast forward as needed.
Grall
player, 54 posts
Orc Warlord
Fri 18 Mar 2011
at 03:58
  • msg #538

Re: Unity Act 2:  Dark Visions

"Did I hear mention of Unity guard?" Grall asks with a big smirk, stepping inside, "'cause you're looking at the latest official member!"
He proudly displays his badge.

"Me and my posse were sent here on word that there might be a goblin problem in the area."

"There was," the town elder answers, "But these heroes dealt with them last night."

"Ah.  Well good work!  Since I'm here I may as well have something to eat..."

Just then a messenger bursts in, catching his breath.

"Urgent message for Bridget and Grall!" he says, handing a letter over to Grall because he's closer.

Grall reads the letter and his skin turns pale.  He then sets his face in a serious expression and marches over to Bridget, handing the letter over to her.

The letter reads thus:
Grall and Bridget,
A race riot has erupted and is sweeping across the city.  There are rumors that the queen was murdered in said riot.  You and your groups are to return immediately to the city to help restore order.

-Sheriff

P.S. King Vogel requests that the two visionaries, Mittens and Reverie, take his son, Emerald, and Liberty with them on their quest.  He and Eli's mother are safe.  Eli must not be returned to the city until the riot is quelled.
Bridget
player, 109 posts
Strategy Machine
Lawful Good
Fri 18 Mar 2011
at 04:22
  • msg #539

Re: Unity Act 2:  Dark Visions

Bridget looks at the letter and, unlike Grall, is unphased. "Let's not waste time, Grall." she says, "If we keep our heads, return to Unity with haste and do our job in an orderly fashion, things will be OK."

Bridget then looks at the messenger and Grall respectively, "Tell no one of this message." she then looks at the others she has been with. "King Vogel requests that Mittens and Reverie take his son Eli as well as Emerald and Liberty with them on their quest. The rest of you are to come with me to Unity."

Inwardly, she is murderously furious with the people who are rioting. Yet that takes backseat compared to the satisfaction of knowing she can and will keep Mittens in the dark about what is going on.
Mittens Paladin
player, 1 post
Sat 19 Mar 2011
at 01:50
  • msg #540

Re: Unity Act 2:  Dark Visions

Mittens is conflicted on this latest development.

"I'm conflicted on this latest development," she says, "On the one hand, I'm extremely curious about what could turn Grall pale and be so important that it trumps saving everyone from impending doom!  On the other hand, I'm afraid to look the gift horse of 'Bridget the Bossy being ordered back to city' in the mouth lest I wind up not parting ways with her.

"Eh.  I'll not question it.  Congratulations, Grall!  And good luck y'all!  Yes, even you, too, Bridget.  At least you're willing to fight for Unity, crazy philosophy or no.  May TEMPUS grant you all success and safety in battle!  Or at least, an awesome, brutal, glorious death taking several enemies out with you!"


She marches out, expecting the others to go with.

"Um... thanks," Grall answers, "Back at you, Mittens."
Blake
player, 165 posts
I'm Lawful Good
Wizards.com Said So
Sat 19 Mar 2011
at 10:18
  • msg #541

Re: Unity Act 2:  Dark Visions

  Blake looks over to the familiar Orc, then shares in the smirking commenting "And it only took you an undisclosed amount of time, a deathtrap of a 'community service' and the favor of the king himself to get hired in the first place.  You have my sincerest sympathies in advance for what you will be put through if you ever want a raise."     This routine filled with only good natured (so far as intent towards Grall is concerned) sarcasm at the worst is interrupted as much less pleasant things become known to Grall and Bridget.

  When Bridget makes her Request/Demands, Blake considers this for a moment.  While he was of a status and situation where they could not actually order him to turn back to Unity and provide aid, Unity did not seem the 'lawful' or 'Good' sort to let that stop them.  In fact he rather suspect the Unity establishment in general to be of the 'If you paid us money or did backbreaking/life threatening labor for us, your reward is that we can force you into combat in our name even if you are on the opposite side of the planet citizen.' mindset.

  It was a quite clever and devious set of laws and 'intent of the law' really, impartially Blake had to admire their views and methods.  He'd likely be highly amused if he were in no way involved. "As foolish a choice as it seems, I find myself inclined to accompany Grall back.  The fact he personally will be in need of aid has edged out some of my other philosophical views."  This said, Blake goes to follow along.

  He comments in general "Literally being bounced from one problem and back to another."  He turns back to Gilant, and says "While I'm less certain how many here feel about this, I have a feeling you would much prefer to turn towards obvious conflict than wander with no clear destination."

  After all, even though Blake did not know the contents of the letter, there were bound to be more bodies involved back 'home'.

OOC Style: Impressive Guy highly approves of Mittens's 'narrative put to literal words' approach.

  Still a touch hazy on what Brass's deal is outside of 'Warforged who punches things'. I should probably clear that up somewhat <.<  >.>

Eli
player, 97 posts
Child Prodigy
Future Archmage
Mon 21 Mar 2011
at 11:05
  • msg #542

Re: Unity Act 2:  Dark Visions

Eli doesn't like the sound of this. He figures out whatever is happening is probably bad news for his dad. He uses ghost sound to secretly ask Bridget about if his mom and dad are OK. Bridget looks at Eli and simply nods. Eli lets out a sigh of relief and follows Mittens out of the area.

Emerald and Reverie seem concerned as well, but say nothing and follow Mittens out. Liberty looks like her usual self, although on the inside, she is worried for her dwarven "dad". Mostly wishing she could just go to Unity, fight the enemy they are obviously facing, and be done with it. But she too decides not to question it when she notices Eli is relieved.
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