RolePlay onLine RPoL Logo

, welcome to Mittens' Dungeon

20:09, 30th April 2024 (GMT+0)

Character Sheets.

Posted by MittensFor group 0
Mittens
GM, 2 posts
Sat 20 Sep 2008
at 18:27
  • msg #1

Character Sheets

Characters to be made with the point-buy system.  (PHB pg 17, "method 2")

Preferred Template:

Kitau, level 1 Gnome tempest fighter

Initiative +2, Perception 11, Insight 11, low light vision
HP 29; Bloodied 14; Surges 11; value: 7
AC 16; Fortitude 15, Reflex 13; Will 11
Speed 5

[M] Short Sword (standard; at will) * Basic Melee
+8 vs. AC; 1d6+3 damage

[M] Cleave (standard; at will) * Martial Weapon
+8 vs. AC; 1d6+3 damage, 3 damage to second adjacent target.

[M] Dual Strike (standard; at will) * Martial Weapon
1 target, two attacks.  +8 vs. AC; 1d6+3 damage.

[M] Funneling Flurry (standard; encounter) * Martial Weapon
2 targets, 1 attack each.  +8 vs. AC; Hit: 1d6+3 damage, slide target 1 square.

[M] Cleave (standard; at will) * Martial Weapon
+8 vs. AC; 1d6+3 damage, 3 damage to second adjacent target.

[M] Villain's Menace (standard; daily) * Martial Weapon
+8 vs. AC;
Hit: 2d6+3 damage, and you gain a +2 to attack rolls bonus and a +4
to damage rolls against the target until the end of the encounter.
Miss: Gain a +1 to attack rolls bonus and a +2 to damage rolls
against the target until the end of the encounter.

Gnomish Reactive Stealth * racial trait
If Kitau has cover or concealment when she makes an initiative check,
she can make a stealth check to escape notice.

Gnomish Fade Away (immediate reaction; encounter) * racial ability
Trigger: Kitau takes damage
Effect: Kitau is invisible until she attacks or until the end of her next turn.

Alignment: good;  Languages: Common, Elven
1 Acrobatics, 2 Arcana, 7 Athletics, 1 Bluff, 1 Diplomacy, 1 Dungeoneering,
6 Endurance, 1 Heal, 0 Hist, 1 Insight, 6 Intimidate, 1 Nature, 1 Percep,
0 Religion, 3 Stealth, 1 Streetwise, 1 Thievery
Str 16(3)  Dex 14(2)  Wis 10(0)
Con 14(2)  Int 12(1)  Cha 12(1)
Equipment: hide armor, two short swords, sling, S.A.K., Climbing kit, tent


Racial attributes: Gnome (Monster manual, page 277). +2 Int, Cha, arcana, stealth.  5 square speed.  Low light vision.  2nd language Elven.  Reactive Stealth.  Fade Away.

Class attributes: fighter's weapon specialization, +1 to 1 hand weapon attack rolls.  Tempest fighter: When dual wielding off-hand light weapons in chain or light armor, Kitau gains +1 to attack rolls, AC and Reflex; and a +2 to damage rolls.  (Source: http://www.wizards.com/default...x=dnd/dramp/20080905 )

Rituals: None.

Feats: Two weapon attack +1 to damage rolls when dual wielding.

Character description/personality:
http://img.photobucket.com/alb...l/Kitaudualwield.png
Young female gnome with a dwarf's personality.  Generally reserved, but passionate in battle.  Nervous around magic.

Character background:
Parents murdered in her childhood by mixed band of bad-guys.  Out for vengeance on the evil races.  How original.  (This is just a template after all.)

XP earned: 0

Money: 1 gold.  (No, I didn't do the math.  -.-)



the [M] stands for "melee,"
[R] would represent ranged single target,
[C] would represent close,
[A] would represent ranged area attack.


This isn't grade school, so it's silly to have to show your work.  Feats, armor bonuses and penalties, racial stat bonuses, etc, shouldn't clutter up how you arrived at your oh-so-simple "+4 vs reflex; 1d6+4 damage," but I included the ones that aren't obvious at the bottom to specify which of the optional lvl 1 class traits I took.  I didn't spell out fighter's mark or fighter's fortitude or any of the mundane stuff that comes automatically with Kitau's class.  You should site your sources if you're doing something particularly out of the ordinary like I did with "gnomish tempest fighter."
This message was last edited by the GM at 21:47, Sun 26 Oct 2008.
Joe Darkthorne
player, 1 post
Wed 24 Sep 2008
at 19:19
  • msg #2

Joe Darkthorne

  Click on the char name, as keeping char details in the char thread is an apparent nono.
This message was last edited by the player at 03:45, Fri 31 Oct 2008.
Gale
player, 3 posts
Mon 6 Oct 2008
at 00:18
  • msg #3

Re: Character Sheets

not a nono.  inconvenient for the player who wants to keep their char info as a name-clicky - they'd have to update both every time they made a change to their char's info.
This message was last edited by the player at 20:15, Mon 10 Nov 2008.
Timothius
player, 5 posts
Sun 28 Sep 2008
at 16:36
  • msg #4

Re: Character Sheets

Picture of Timothius:
http://timothius.deviantart.co...the-Paladin-97369076

Timothius, level 1 Shifter Paladin/Cleric (Bahamut)
Initiative +1, Perception 12, Insight 17, low light vision
HP 27; Bloodied 13; Surges 11; value: 6
AC 18; Fortitude 14, Reflex 11; Will 12
Speed 5
[C] Divine Challenge (minor; at will) * Burst 5
Target marked and takes 3 + Cha Mod radiant dmg first time it attacks someone other than Timothius. Timothius must engage the target or the effect ends and he can't use Divine Challenge his next turn.
[C] Lay on Hands (minor; at will) * Touch
Timothius spends a healing surge, but gains no hit points. Instead, his target gains HP as though they spent a healing surge. Timothius must have 1 or more healing surges to use this power.
[M] Great Sword (standard; at will) * Basic Melee
+6 vs. AC; 1d10+3 damage
[M] Bolstering Strike (standard; at will) * Melee Weapon
+5 vs. AC; 1d10+2 damage, Timothius gains 2 temp HP.
[M] Enfeebling Strike (standard; at will) * Melee Weapon
+5 vs. AC; 1d10+2 damage, If target is marked, it takes a -2 penalty to attack until the end of Timothius' next turn.
[C] Channel Divinity: Divine Mettle (minor; encounter) * Burst 10
One creature within 10 squares gains +2 to their saving throw. (Special: If another power with "Channel Divinity" in it's title was used this encounter, then this power can not be used.)
Channel Divinity: Divine Strength (minor; encounter) * Personal
+3 damage on next turn. (Special: If another power with "Channel Divinity" in it's title was used this encounter, then this power can not be used.)
[M] Shielding Smite (standard; encounter) * Melee Weapon
+5 vs. AC; 1d10+2 damage, Until the end of Timothius' next turn, one ally within 5 squares of gains gains a +2 bonus to AC.
[M] Paladin's Judgment (standard; daily) * Melee Weapon
+6 vs. AC; Hit: 3d10+3 damage, and one ally within 5 squares of Timothius can spend a healing surge.
Miss: One ally within 5 squares of Timothius can spend a healing surge.
[C] Healing Word (standard; daily) * Burst 5
Target can spend a healing surge and regain an additional 1d6 HP.
Charging Flight (minor; at will) * Racial ability (Custom)
As part of a charge, Timothius can take flight.
Alignment: Lawful good; Languages: Common
1 Acrobatics, 1 Arcana, 5 Athletics, 2 Bluff, 7 Diplomacy, 2
Dungeoneering, 3 Endurance, 7 Heal, 1 Hist, 7 Insight, 2 Intimidate, 2
Nature, 2 Percep, 6 Religion, 1 Stealth, 2 Streetwise, 1 Thievery
Str 16(3) Dex 13(1) Wis 14(2)
Con 12(1) Int 13(1) Cha 14(2)
Equipment: plate armor, great sword, Holy Symbol



Racial attributes: Shifter, Longtooth (Monster manual, page 279). +2 Str, +2 Wis, +2 athletics, +2 endurance. 6 square speed. Low light vision. Language Common.

Replaced "Longtooth Shifting" (Racial encounter ability) with "Charging Flight" (Custom Racial At-Will ability).

Class attributes: Armor Proficiency: Cloth, Leather, Hide, Chainmail, Scale, Plate; Light Shield, Heavy Shield. Weapon Proficiency: Simple Melee, Military Melee, Simple Ranged. Implement: Holy Symbol. Bonus to Defense: +1 For, +1 Ref, +1 Will. Skill Training: Religion. Channel Divinity. Divine Challenge. Lay on Hands.

Rituals: None.

Feats: Initiate of the Faith (Cleric multiclass)

Character description/personality:
Winged cat-looking person with a very kind and friendly attitude. Great respect for the gods, especially Bahamut and Sehanine. Nervous about killing and tries avoiding it (Enemies Timothius takes to 0 HP count as uncontious unless Timothius specifically kills the target).

Character background:
Born to a lycanthrope and a human who happened to be an exarch to
Bahamut. Raised on concepts that love, forgiveness and honor actually work as evidenced by his converted lycanthrope mother. Timothius fights to protect the innocent and helpless, but also fights to convert evildoers over to the service of good.
XP earned: 0
Money: 10 gold.
This message was last edited by the player at 20:33, Sat 15 Nov 2008.
Elric
player, 3 posts
Wed 1 Oct 2008
at 06:25
  • msg #6

Re: Character Sheets



Detailed Warforged article is in Dragon 364. (Freely available online right now)
Just click on my name next to any of my posts or from 'The Cast' page.
This message was last edited by the player at 22:17, Sat 15 Nov 2008.
Butterfly
player, 1 post
Half-Elf Ranger
Lv.1
Tue 14 Oct 2008
at 12:17
  • msg #7

Re: Character Sheets

Butterfly, level 1 Half-Elf Ranger
Initiative +3, Perception 12, Insight 17, low light vision
HP 26; Bloodied 13; Surges 8; value: 6
AC 15; Fortitude 13, Reflex 14; Will 12
Speed 6
[R] Careful Attack (minor; at will) * Ranged Weapon
+7 vs. AC; 1d12 dmg.
[R] Twin Strike (minor; at will) * Ranged Weapon
Targets: One or two creatures.
+5 vs. AC; Two attacks; 1d12 dmg per attack.
[R] Great Bow (standard; at will) * Basic Ranged
+5 vs. AC; 1d12+3 damage.
[M] Dagger (standard; at will) * Melee Weapon
+5 vs. AC; 1d4+2 damage.
[M/R] Evasive Strike (standard; encounter) * Melee or Ranged Weapon
You can shift 3 squares before or after your attack.
+5 vs. AC (Ranged) or +5 vs. AC (Meless; 2d12+3 dmg (Ranged) or 2d12+2 (Melee).
[R] Split the Tree (standard; daily) * Ranged Weapon
Targets: Two creatures within 3 squares of each other.
+5 vs. AC; Make two attack rolls. Take the higher roll and apply it to both attacks; 2d12+3 dmg.
Alignment: Good; Languages: Common, Elven, Primordial
3 Acrobatics, 1 Arcana, 2 Athletics, 1 Bluff, 1 Diplomacy, 2
Dungeoneering, 2 Endurance, 7 Heal, 1 Hist, 2 Insight, 1 Intimidate, 7
Nature, 7 Percep, 1 Religion, 8 Stealth, 1 Streetwise, 3 Thievery
Str 14(2) Dex 16(3) Wis 14(2)
Con 12(1) Int 13(1) Cha 10(0)
Equipment: leather armor, greatbow, S.A.K., Dagger, Ammo (60)


Racial attributes: Half-Elf (PHB, page 43). +2 Con, +2 Cha, +2 diplomacy, +2 insight. 6 square speed. Low light vision. Language Common, Elven, choice of one other. Diletante (Choose an at-will from another class and treat as an encounter power). Dual Heritage (You meet the racial requirements for feats that require human, elf or half-elf). Group Diplomacy (You grant allies within 10 squares a +1 to diplomacy).

Class attributes: Armor Proficiency: Cloth, Leather, Hide. Weapon Proficiency: Simple Melee, Military Melee, Simple Ranged, Military Ranged. Bonus to Defense: +1 For, +1 Ref. Skill Training: Dungeoneering or Nature (Then choose four more from the Ranger list). Archer Fighting Style (Bonus feat: Defensive Mobility). Hunter's Quarry. Prime Shot (+1 to ranged attack roll if you are closest to the enemy).

Rituals: None.
Feats: Defensive Mobility (+2 AC vs opportunity attk), Weapon Proficiency (Greatbow).

Character description/personality:
Short-haired (with brown hair), average sized (5'5") Half-Elf wearing an outfit that seems to resemble the patterns of a Monarch Butterfly. Butterfly likes nature, but with more respect for the circle of life than for wildlife itself. Think a park ranger in real life. She also longs to impress the elves (Humans are easier to impress), so she has practiced hard on the bow and nature lore.

Combat tactics:
Strongly preferring the Greatbow, all of Butterfly's attacks assume she is using that weapon with the one exception being if her enemy has gotten too close for comfort. In those cases, Butterfly uses her Dagger. If it is possible to shift away and shoot with her bow, however, she will do that sooner than use the Dagger. But Butterfly also realises arrows can run out and so the Dagger serves as a good backup for that as well.

Character background:
Born to an elf woman and human man, Butterfly was raised more among humans than elves. Having suh a strong human influence caused Butterfly to have a more realistic approach to life in general along with a more humble angle on how to treat both nature and humans. However, when she was 11 years old, Butterfly decided to take up the bow and learn more about her elven heritage. After all, she already had the respect of her human peers. Equipped with her mother's guidance, her father's support and her determination to impress her own kind, Butterfly trained in nature, the wild and how to guard both.

XP earned: 0
Money: 0 gold.
This message was last edited by the player at 20:33, Sat 15 Nov 2008.
Emerald
player, 1 post
Vixen Rogue
Lv.?
Tue 14 Oct 2008
at 12:19
  • msg #8

Re: Character Sheets

Emerald Haynsworth, level 1 Fox Rogue
Initiative +5, Perception 15, Insight 17, Low-Light Vision
HP 20; Bloodied 10; Surges 8; value: 5
AC 17; Fortitude 10, Reflex 17; Will 12
Speed 6
[M/R] Basic Attack (Standard; At-Will) * Melee or Ranged Weapon
Unarmed    : +2 vs AC; 1d4   dmg (Emerald can bite or use her claws)
Dagger     : +4 vs AC; 1d4   dmg
Short Sword: +3 vs AC; 1d6   dmg
Sling      : +7 vs AC; 1d6+5 dmg
Shuriken   : +8 vs AC; 1d6+5 dmg
[M/R] Deft Strike (Standard; At-Will) * Melee or Ranged Weapon
Emerald can move 2 squares before the attack.
Dagger     : +9 vs AC; 1d4+5 dmg
Short Sword: +8 vs AC; 1d6+5 dmg
Sling      : +7 vs AC; 1d6+5 dmg
Shuriken   : +8 vs AC; 1d6+5 dmg
[M/R] Sly Flourish (Standard; At-Will) * Melee or Ranged Weapon
Dagger     : +9 vs AC; 1d4+7 dmg
Short Sword: +8 vs AC; 1d6+7 dmg
Sling      : +7 vs AC; 1d6+7 dmg
Shuriken   : +8 vs AC; 1d6+7 dmg
[M/R] King's Castle (Standard; Encounter) * Melee or Ranged Weapon
Dagger     : +9 vs AC; 2d4+5 dmg
Short Sword: +8 vs AC; 2d6+5 dmg
Sling      : +7 vs AC; 2d6+5 dmg
Shuriken   : +8 vs AC; 2d6+5 dmg
Effect: Switch places with a willing adjacent ally.
[M/R] Trick Strike (Standard; Daily) * Melee or Ranged Weapon
Dagger     : +9 vs AC; 3d4+5 dmg and Emerald slides the target 1 square.
Short Sword: +8 vs AC; 3d6+5 dmg and Emerald slides the target 1 square.
Sling      : +7 vs AC; 3d6+5 dmg and Emerald slides the target 1 square.
Shuriken   : +8 vs AC; 3d6+5 dmg and Emerald slides the target 1 square.
Effect: Until the end of the encounter, each time Emerald hits the target, she slides it 1 square.
Alignment: Good; Languages: Common, Draconic, Dwarven, Elven, Goblin
7 Acrobatics, 1 Arcana, 0 Athletics, 7 Bluff, 2 Diplomacy, 0
Dungeoneering, -1 Endurance, 0 Heal, 1 Hist, 5 Insight, 2 Intimidate, 2
Nature, 7 Perception, 1 Religion, 10 Stealth, 7 Streetwise, 10 Thievery
Str 10(0) Dex 20(5) Wis 10(0)
Con 8(-1) Int 13(1) Cha 15(2)
Equipment: Leather Armor, Weapons (Short sword, Dagger, Sling, Shuriken), S.A.K., Thief's Tools


Racial attributes: Fox (Custom). +2 Dex, +2 Cha, +1 Ref. 6 square speed. Low-Light Vision. Languages Common, Elven. Nimble Reaction (+2 AC vs opportunity attacks). Bonus Feat - Fast Runner.

Class attributes: Armor Proficiency: Cloth, Leather. Weapon Proficiency: Dagger, hand crossbow, shuriken, sling, short sword. Bonus to Defense: +2 Ref. Skill Training: Stealth and Thievery.

Rituals: (None... yet)

Feats: Fast Runner, Liguist.

Character description/personality:
3' tall humanoid fox who loves life and thinks nothing of taking the life of an enemy. Almost treats life like it's a game, but can often wind up serious when in a dangerous situation or when friends are in danger.

Combat tactics:
Emerald usually uses the sling since ammo is as simple as picking up rocks, but will use Shuriken when having a bad streak since she is more accurate with those. Being a rogue, though, Emerald prefers getting up close and personal with her foes, preferring the accuracy of the dagger over the power of the Short Sword. But considering the undeniably higher damage a Sword gives than a dagger, Emerald is likely to use her Short Sword for Encounter or Daily abilities.

Character background:
Born in a very far away land, Emerald is from a race of people not very well known to the main lands. But due to a desire to explore the world and learn as much as she can about it, this fox who started out as a mere pick-pocket on the streets has gone on to be an adventurer. Now, Emerald seeks to learn of this world and it's many wonders.

XP earned: 0
Money: 0 gold.
This message was last edited by the player at 20:33, Sat 15 Nov 2008.
Gilant
player
Sun 26 Oct 2008
at 20:30
  • msg #9

Re: Character Sheets

Just click on my name next to any of my posts or from 'The Cast' page.
This message was last edited by the player at 22:18, Sat 15 Nov 2008.
Eli
player, 1 post
Sun 26 Oct 2008
at 21:30
  • msg #10

Re: Character Sheets

Eli, level 1 Human Wizard/Warlord
Initiative +1, Perception 11, Insight 16, Normal Vision
HP 20; Bloodied 10; Surges 6; value: 5
AC 15; Fortitude 11, Reflex 16; Will 14
Speed 6
[R] Ghost Sound (Standard; At-Will) * Ranged
Range 10; Target: One object or unoccupied square.
Cause any sound as quiet as a whisper or as loud as a yell.
[R] Light (Minor; At-Will) * Ranged
Range 5; Target: One object or unoccupied square.
Effect: Cause target to shed bright light. Fills all space within 4 squares of target.
Special: Only one light can be active. Creating a new light causes the other to wink out.
[R] Mage Hand (Minor; At-Will) * Ranged
Range 5
Effect: Conjure a spectral, floating hand in a square in range. It can carry, move or manipulate objects weighing up to 20 pounds and can carry them 5 squares. Moving the hand requires move action and it moves at a speed of 5.
Sustain Minor: Sustain indefinitely.
Special: Only one hand at a time.
[R] Prestidigitation (Standard; At-Will) * Ranged
Range 2
Effect: Choose one - (Move 1 pound of material), (Create harmless sensory effect, such as a shower of sparks, puff of wind, faint music, strong odor), (Color, clean or soil 1 cubic foot for up to 1 hour), (Instantly light or snuff out a candle, torch, camp fire), (Chill, warm, flavor 1 pound of nonliving material for 1 hour), (Make a small mark or symbol appear on a surface for 1 hour), (Produce a small item or image that exists from nowhere until end of next turn), (Make small, hand held item invisible until end of next turn). Nothing created with this can deal damage, serve as a weapon or tool, or hinder another creature's actions. This can not duplicate the effect of any other power.
Special: You can have 3 prestidigitation effects active at one time.
[R] Magic Missile (Standard; At-Will) * Basic Ranged
+5 vs Ref; 2d4+5 force dmg
[A] Cloud of Daggers (Standard; At-Will) * Area
Area 1 square within 10 squares; +5 vs Ref; 1d6+5 force dmg
Effect: Any creature that enters the area or starts its turn there takes 1 force dmg. Area remains this way until end of next turn.
[C] Thunderwave (Standard; At-Will) * Close
Close blast 3; Target: Each creature in blast; +5 vs Ref; 1d6+5 thunder dmg and push target 1 square.
[I] Orb of Imposition (Free; Encounter) * Implement
-1 to enemy saving throws until they succeed.
OR
Extend duration of a spell for an extra round.
[A] Icy Terrain (Standard; Encounter) * Area
Area burst 1 within 10 squares; Target: Each creature in burst; 1d6+5 cold dmg and target knocked prone.
Effect: Area is difficult terrain until end of next turn.
[A] Sleep (Standard; Daily) * Area
Area burst 2 within 20 squares; Target: Each creature in burst; +5 vs Will; Target is slowed (Save ends). If target fails its first saving throw against this power, the target becomes unconscious (Save ends).
Miss: Target is slowed (Save ends).
[R] Flaming Sphere (Standard; Daily) * Ranged
Ranged 10; Target: One creature adjacent to sphere; +5 vs Ref; 2d6+5 fire dmg
Effect: Conjure a Medium flaming sphere in unoccupied square within range. Creatures starting turn next to sphere take 1d4+5 fire dmg. As a move action, move sphere up to 6 squares.
Sustain Minor: You can sustain this power until the end of the encounter. As a standard action, you can attack with the sphere.
[C] Inspiring Word (Minor; Daily) * Close
Close burst 5; Target: You or one ally in burst
Effect: Target can spend a healing surge and regain an additional 1d6 HP.
Alignment: Good; Languages: Common, Elven, Dwarven
(* = Trained in that skill)
1 Acrobatics, 10 Arcana*, 4 Athletics*, 0 Bluff, 2 Diplomacy,
1 Dungeoneering, 0 Endurance, 1 Heal, 10 Hist*, 6 Insight*, 0 Intimidate,
6 Nature*, 1 Perception, 10 Religion*, 1 Stealth, 0 Streetwise, 1 Thievery
Str 8(-1) Dex 13(1) Wis 13(1)
Con 10(0) Int 20(5) Cha 10(0)
Equipment: S.A.K., Fine Clothing, Orb, Spellbook



Racial attributes: +2 to ability of choice (Chose Int), movement 6, Normal Vision, Languages Common and choice of one other (Chose Elven), Bonus At-Will power, Bonus feat, Bonus skill from class, +1 to Fort Ref and Will.

Class attributes: Armor Proficiency: Cloth. Weapon Proficiency: Dagger, quarterstaff. Implements: Orbs, Staffs, Wands. Bonus to Defense: +2 Will. Skill Training: Arcana. Orb of Imposition.

Alchemy: (None... yet)

Rituals: Animal Messenger, Arcane Mark, Silence, Tenser's Floating Disk

Feats: Alchemist, Ritual Caster, Student of Battle

Regional Benefit: UNITY REGIONAL BENEFIT
Add Diplomacy to your class skill list.
+2 to Diplomacy checks.
Add an extra language of your choice (Besides Abyssal and Supernal).

Character description/personality:
4' tall human boy who loves study and especially mechanical things. But given his current setting, Eli takes advantage of knowing and learning magic while on a quest to learn how to develop new inventions, especially if it can be mechanical. While he does not like violence as much as normal boys, Eli knows people need to defend themselves. So Eli has made up his mind that he himself will cause more aid than harm if possible and allow his allies to do as much harm to the enemy as they please... if anything, Eli has no problems giving his allies boosts to do so if it means the fight is over quicker. In the end, Eli's actions are more calculated than his emotional exterior seems to advertise.

Combat tactics:
Eli knows it is tactically advantageous to let the defenders defend, the strikers strike and let the leaders sit back and give orders. Part leader himself, but mostly controller, Eli prefers going last in a combat round so he can assess the situation while his allies lay on the hurt to the enemy. Then with a devised tactic, Eli will not only cast what spells he has deemed fitting to the situation, but also give advice for the upcoming round.

Character background:
Eli was born to a wealthy lord and as such, lived in luxury. His father assigned two very experienced individuals as teachers for Eli: A Wizard and a Warlord. Not just normal people, these two had fought alongside Eli's father when HE was an adventurer and obtained immense power and experience. The wizard, as powerful as he was, worked on a secret ritual. Once put together, he cast it and took 20 years off his life in order to grant Eli enough strength and constitution and such to allow him adventuring even though he was only a child. Bringing his lessons from the warlord as well as the wizard, Eli has effectively learned how and when to do things tactically while wielding massive magics.

XP earned: 0
Money: 20 gold.
This message was last edited by the player at 20:45, Sat 15 Nov 2008.
Mittens
GM, 75 posts
DM of much tolerance
(pets banhammer) >;)
Mon 27 Oct 2008
at 15:11
  • msg #11

Re: Character Sheets

Mittens as a lvl 1 paladin:
http://spreadsheets.google.com...3bxPD0pRRg1z0Vjf3_Xg

Grall as a lvl 1 warlord:
http://spreadsheets.google.com...3bxPD0pRTtqe6mZ9H8RQ
(picture of orc warlord...  http://www.wizards.com/dnd/ima...lery/MM35_PG153a.jpg  exchange the armor for chain mail, and sword for a whip)
This message was last edited by the GM at 01:32, Tue 28 Oct 2008.
Blake
player, 1 post
Mon 27 Oct 2008
at 22:00
  • msg #12

Blake

  Click on the char name, as keeping char details in the char thread is an apparent nono.
This message was last edited by the player at 03:45, Fri 31 Oct 2008.
Bridget
player, 1 post
Wed 29 Oct 2008
at 16:54
  • msg #13

Bridget

Primary version here: http://spreadsheets.google.com...3bxPD0pRRxxvX0DlHZJw

Bridget, level 1 Human Warlord/Fighter
Initiative +4, Perception 10, Insight 10, normal vision

Combat Leader: Any ally within 10 squares of Bridget who can see and hear her gets a +2 bonus to Initiative checks.

HP 22; Bloodied 11; Surges 7; value: 5
AC 17; Fortitude 16, Reflex 15; Will 13
Speed 5
[M] Long Sword (Standard; At-Will) * Basic Melee
+7 vs. AC; 1d8+5 dmg
[M] Commander's Strike (Standard; At-Will) * Melee
Target: One Creature; An ally of Bridget's choice makes a melee basic attack against the target; +3 to ally's dmg
[M] Furious Smash (Standard; At-Will) * Melee
+7 vs. Fort; 5 dmg; Ally can attack a target adjacent to Bridget or adjacent to her target and add 2 to their attack roll and dmg.
[M] Wolf Pack Tactics (Standard; At-Will) * Melee
Special: Before Bridget attacks, an ally adjacent to either Bridget or her target can shift 1 square as a free action.
+7 vs. AC; 1d8+5 dmg
[M] Combat Challenge (Free; Encounter) * Personal
Bridget gains a +1 to the next attack roll made with a one-handed melee weapon. Whether the attack hits or misses, the target is marked until the end of Bridget's next turn.
[C] Inspiring Word (Minor; Encounter) * Close
Special: You can use this power twice per encounter, but only once per round.
Close burst 5; Target: You or one ally in burst
Effect: Target can spend a healing surge and regain an additional 1d6 HP.
[M] Warlord's Favor (Standard; Encounter) * Melee
+7 vs. AC; 2d8+5 dmg; Ally within 5 squares gains +4 to attack rolls until the end of Bridget's next turn.
[M] Bastion of Defense (Standard; Daily) * Melee
+7 vs. AC; Hit: 3d8+5 damage. Allies within 5 squares of Bridget gain +1 to all defenses until the end of the encounter.
Effect: Allies within 5 squares of Bridget gain 6 temp HP.
Alignment: Lawful good; Languages: Common, Elven, Goblin
(* = Trained in that skill)
-1 Acrobatics, 3 Arcana, 8 Athletics*, 1 Bluff, 8 Diplomacy*, 0
Dungeoneering, 4 Endurance*, 5 Heal*, 8 Hist*, 0 Insight, 6 Intimidate*, 0
Nature, 0 Perception, 3 Religion, -1 Stealth, 1 Streetwise, -1 Thievery
Str 18(4) Dex 10(0) Wis 10(0)
Con 10(0) Int 16(3) Cha 12(1)
Equipment: Chainmail, Light Shield, Long Sword, S.A.K., Sling, rocks, gold (23)



Racial attributes: +2 to ability of choice (Chose Str), movement 6, Normal Vision, Languages Common and choice of one other (Chose Goblin), Bonus At-Will power, Bonus feat, Bonus skill from class, +1 to Fort Ref and Will.

Class attributes: Armor Proficiency: Cloth, Leather, Hide, Chainmail; Light Shield. Weapon Proficiency: Simple Melee, Military Melee, Simple Ranged. Bonus to Defense: +1 For, +1 Will. Skill Training: (Choice of four from list). Combat Leader. Commanding Presence (Chose Tactical Presence). Inspiring Word.

Tactical Presence: When an ally Bridget can see spends an action point to make an extra attack, that ally gets a bonus to the attack roll equal to one-half Bridget's intelligence modifier (1).

Rituals: None.

Feats: Student of the Sword, Improved Initiative

Regional Benefit: UNITY REGIONAL BENEFIT
Add Diplomacy to your class skill list.
+2 to Diplomacy checks.
Add an extra language of your choice (Besides Abyssal and Supernal).

Despite Unity being relatively new, Unity has been around long enough for anyone who remembers the tyranny before Eöl to be too old for adventuring. Thus, anyone who was born in Unity when it was called "Unity" has benefited from prosperity rather than tyranny. The continued support of racial acceptance, coupled with the fact that more and more races have arrived and even been born in Unity means that the people of Unity are not only used to most races, but have become accustomed to meeting new ones. For this reason, most people in Unity are not racist, but even those who are know well enough how to get along with other races. Therefor, players with the Unity Regional Benefit can add the Diplomacy skill to their class skill list and receive a +2 bonus to Diplomacy checks. Also, thanks to the constant flow of and dealings with many races, players with the Unity Regional Benefit who wish to learn something about a specific player-character race gets a +5 to their DC roll concerning that race's lore. Finally, due to the fact people who live in Unity always hear more than the Common tongue, any character who grew up in Unity gains one extra language of choice.


Character description/personality:
Bridget is an average sized woman with brown hair and brown eyes. Never seen smiling or frowning, Bridget keeps a poker face at all times and for good reason: She believes emotions are a weakness. Burying her emotions deep, nobody ever knows whether something upsets her or not... or if anything can. Jokes do not maker her laugh. She has no sense of humor. However, it is this cold, calculated way of life that causes Bridget to do everything with precision and without duress. However, this does not mean she has no emotion. It simply means she does not show it. Therefor fear effects and such still work on her.

Having been brought up knowing right from wrong, however, Bridget is a crusader for good and against evil. Due to the strict emphasis on obeying rules that her Aunt imprinted into her mind, Bridget is a stickler for the rules and has harsh words at best for those who do not follow the rules. Bridget is also black and white about her beliefs and rules. There is no such thing as a bad person who obeys the rules. In her mind, bad people are incapable of obeying all the rules and thus can be caught doing something wrong.


Combat tactics:
Bridget believes a dragged out battle is less likely to be won unless you are forcing the enemy to run out of resources (Such as a good siege). Therefor, Bridget strongly prefers speed over patience. This isn't to say she is impatient, but in battle, she acts quickly and decisively, instigating her allies to do the same. She leads her allies straight to the enemies' commander if he or she is present or in view. If her allies are not in range of "Warlord's Favor", Bridget will delay using it and use "Furious Smash" until her allies are in range. In this way, the ally still gets a bonus to attacking Bridget's target before ALL allies receive the better benefit. But in her arsenal of attacks, Bridget saves "Bastion of Defense" for tougher foes that clearly won't be taken down easily and will use it first thing if she sees such a foe ready to attack her and her allies.


Character background:
Bridget was raised by her very strict Aunt who would punish her for crying, laughing, or even frowning. The Aunt didn't explain that when she punished Bridget for these things, it was because she was discouraging being a crybaby, laughing at inappropriate times or making people uncomfortable by frowning at them when they are in the right. And since Bridget's Aunt was the kind of person who believed she was always in the right, she believed she never deserved a frown from Bridget. Unfortunately, Bridget misinterpreted the way she was raised to mean that emotions are bad. This was further enforced when Bridget discovered that being cold merited no punishment from her Aunt. The Aunt, completely unaware of the kind of psychological damage inflicted on Bridget, continues to believe Bridget is the world's most perfect niece and thus, the Aunt does not regret, but rather is proud of the way she raised Bridget.

When she became an adult, Bridget decided to take schooling for becoming an official of the law so she could continue the crusade against lawlessness that her Aunt instilled in her. Wanting to get more done than she could do on her own, Bridget went into officer training and became a warlord so that she could command other fighters instead of merely being 1 fighter. In order to better serve Unity, Bridget learned Elven due to elves being the second-largest population as well as the fact Elves get along with humans most. Next, Bridget took classes on Goblin to be able to relate to the less-accepted masses such as goblins, orcs, etc. Bridget also studied it so as to understand what most enemies might be saying. Now Bridget serves as both a peace keeper (Law enforcer) and as a Commander who gets things done.


XP earned: 0
Money: 23 gold.
This message was last edited by the player at 20:38, Sat 15 Nov 2008.
Lana Shihoin
player, 1 post
Human Woman
Dark Warlock
Fri 14 Nov 2008
at 02:51
  • msg #14

Lana

(Mittens still working on that perfect spreadsheet.)
http://spreadsheets.google.com...3bxPD0pRTxQtT7ViL3EQ

20 year old female human.  5'7" 165 lbs.  Unaligned.  No Deity.
second language not chosen.  second feat not chosen.
This message was last edited by the GM at 20:33, Fri 14 Nov 2008.
Julious Treehugger
player, 1 post
elf ranger
Fri 14 Nov 2008
at 19:57
  • msg #15

character sheet

http://spreadsheets.google.com...3bxPD0pRTlYqQgG9ylMQ

21 year old male elf.  6' tall, 145 lbs.  Unaligned.  Respects Melora.
Michael
player, 1 post
Human, Lvl 1 Wizard
Sat 15 Nov 2008
at 05:44
  • msg #16

Re: character sheet

Either click on character name by one of my posts, or in the list of 'The Cast' page.
Shale
player, 1 post
Gnome, Level 1
Fey-Pact Warlock
Sat 15 Nov 2008
at 05:45
  • msg #17

Re: character sheet

Either click on character name by one of my posts, or in the list of 'The Cast' page.
Sign In