Joe Darkthorne:
initiative as a hard stat instead of roll itself could work sanely.
I like. Re-reading over previous musings about "class is everything" I like the idea of initiative order being tied directly to your class. Fighters should be the first one into the fray. All too often I've seen a rogue or ranger get eviscerated because they ran into combat first. That said, that's based on the idea of turn-based combat. I want everyone rolling dice at the same time. In a "real fight" everything's happening all at once. The monsters don't stand around and wait their turn. So initiative will determine which player
narrates what they want to do first.
GM: "The monsters saw you coming. No surprise round. 'Foolish heroes!' the boss says, 'You'll die here just like your friend did!'"
Player 1: "My character is going after the boss monster! 'This one's mine!' he says. Charge forward and stab him in the gut!"
Player 2: "My character is smarter than to allow his allies to fall for that. 'It's a trap!' he says, 'Do NOT charge in there or you'll fall into a pit!'"
GM: "Changing your action for this round, Player 1?"
Player 1: "Are there any traps?"
GM: "None that your character sees."
Player 1: "Nah. Player 2's character is just being paranoid. And my character's insubordinate and brash. He's still charging in head long."
GM: "So what's your character doing besides barking orders, Player 2?"
Player 2: "Well he was going to huck a grenade in there, but if Player 1 is charging in..."
GM: "Your character notices that Player 1's isn't following orders."
Player 2: "In that case never mind the grenade. Uh... I guess I'll... take out my rope for when he falls into the pit."
Player 3: "I was gunna grenade them too. Hmm... I guess instead I'll go with smoke grenade."
(( Other players all declare actions. Two target the same minion with sniper attacks. ))
GM: "OK, everyone, roll 'em!"
Results: Player 1 would have hit... had he not fallen into the pit trap. Player 2 is ready with the rope to pull him out. Player 3's smoke grenade blinds the enemy. Players 4 and 5 both crit, killing the minion two times over.
On the topic of making live RP easier for the GM, such as visual representations of HP, remember that such devices do not HAVE to be employed for forum RP.