Re: Brainstorming a new game system
Well, as I've been specifically requested to consider Balance oh you poor bastards what have you unleashed upon yourselves? (Pointing out flaws with no viable solutions by the truckload is what).
Starter Comment. We must consider things through a lens of 'what if generic Min/Maxers or Malicious GM's were using this system'. Otherwise no matter how flawed or broken something is we would basically shrug and go 'eh, we're cool so we won't hit those problems'. Which while wonderfully True, does not make for good system buildy.
On the flipside, said system would likely benefit from an opening line/rule/comment that 'Gameplay And Story Segregation Happens'. (I had a better line/rule, but forget what that was may edit it in later)
Right out the gate. Hit Roll=Damage Roll=Evil.
While Champions/HERO system doesn't combine them, the often ranted about by me Champion Mush did highlight how utterly Kerbroken things become when Accuracy/Evade become the Most Important Thing. This would only be multiplied if the Hit rolls doubled for your damage. (It would also not avoid the 'sorry they resisted the damage' situation anyways. If DAMAGE counting towards damage can't hurt the enemy, then Damage via Hit-Roll would... Still be damage that can't hurt the enemy. Another Star Wars Example? Sorry Han's perfect Aim, but your critical hit blaster fire Damage was open hand blocked by Vader anyways.)
Auto-Hits Bad (Champions Online does this, but it's got realtime blocking and both PC and NPC hitpoints instantly leap up to full the second aggro is gone between Mobs). Yes, missing sucks. Unless it's the enemy missing. Everything hitting everything would get outright ridiculous though. Simple example with classic Icons.
PC A) I attack an enemy with my Adamantium Claws. It hits them and they lose some HP.
PC B) I attack an enemy with my WebShooter. It hits them and Enemy is out of the fight.
PC C) Bleh I'm a Zombie! I bite them! It hits them and I regain HP and they die and are resurrected as an infectious Zombie. Who attacks an enemy and hits them, who turns into a~recursive.
Not even going into the inevitable Damage/effects Arms Race to match the constantly Growing HP/resistances thrown about to survive said escalation for more than a hit or two.
Dice roll for rules disputes. While open rolling is possible in RL, RPOL DOES specifically has 'rig the roll' mechanics for GM's. Just sayin. As another conceptual to game system not us as we're not insane, could also lead to just questioning every single bad thing that happens to you hoping the 50/50 chance results in your favor. (Admittedly, every rules dispute I've been involved in have been of the 'they told me to look it up and we'll go with the rules, so I did and I was right. Since I was right they told me to *censored* myself' or then said it was one of the, many, unlisted in the House Rules section House Rules.)
TriStat, could work out as less stats to wrangle and outside of skills I register DnD 4th ED Stats practical as just three based on their Defense (Str/Con, Dex/Int, Wis/Cha). Which is part of why I cry every time I see a build that's two primary stats are one that go to the same defense.
I'm all for some form of PC Insurance... But hell if I know how to reasonably manage it without it encouraging Zerg Rushing encounters. Related, nobody likes losing control of their character. If you are not in control of your PC's actions it may as well just be another NPC. Why even bother posting at all in a BBoard style game if someone or something else is dictating it's actions.
Purely Cosmetic Means=Good. This can and has worked build mechanics wise. As ever the problem lies in the script department (Which I've thankfully grasped so I no longer blindly hate Magic itself, realizing Magic is the most common offender because it's the easiest 'it works because it does' asspull means. Next to completely unexplained/theoretically possible thus valid until proven otherwise technology).
Amusingly, even the tiniest shred of Game Mechanics your Origin is the most common for of Min/Maxing and easiest (even those who cant bother to get set bonuses do it). I have NEVER seen a Mutation origin character I can recall outside of us. I have seen plenty Characters with a Magical power source in their background created as Science or Tech Origin, likely because of the minuscule buff it gives their Veteran Power Clockwork Nemesis staff. Even Demons from hell (which is extra amusing, as Natural Origin buffs BOTH Ranged Veteran attacks and they would be Legit Natural origin.)
Inherent is good. But only if it's actually on par with what you could access at that point otherwise. 4th ED's 'You don't get inherent Defense +3 until the level right before +4 Items' style is mocking and useless. More so when Enemies are properly in line with equipment despite having mundane weapons or it's like, a non-magical animal.
Considering our 'you get x1.5 your starter gears worth, you can edit your entire freaking character between outings. Paying for the Inn and stuff is sorta shrugged, just don't expect Treasure to be anything but bragging rights or plot items' gig in this board(at least so far as I treat it), we've already got the style of that down. We've basically escalated DnD Point Buy creation to the next level. We can do this, we have done this, it works. So that's one thing down at the very least.
Travel Powers, love em. They can end up on the 'A and B>>>> E and C' side of things but better than not having them. One possibility is a freebie 'bargain bin' mobility gig, with better stuff drawing from your creation budget.
Optional Movement. Probably for the best unless we want to outline detailed grid/hex mechanics. Just be mindful of finding any ranged charter you make never, ever, being out of melee harms way for more than a round. Nor any Melee PC not being out of melee range of ranged enemies. (hurts both ways, but damnit, at least it DOES go both ways)
I'm hazy on the 'empty levels' thing. If a level has NOTHING useful or extra then yes it's an empty level. But on the other hand, especially earlier on, you have the sense of 'damnit I don't have NEARLY enough Feats/Slots'. In fact it often ends up BACKWARDS for me. Oh, I have my final ultimate lv 32 Primary Broadsword attack power... It's comparative garbage until my 'empty levels' 33 and 34 go by. Because even my LEVEL ONE power outperforms it by then via five or six Store Brand Generic Upgrades. The 6th in those cases usually being a luxury slot while said lv 1 attack tends to hit capped damage output around lv 22 (out of 50) and from there is just keeping it's +hit up to date.
Also, while Quest For Glory did list experience... I don't think it actually did anything besides make harder enemies appear in the first game, and only your hard stats progression mattered... Wait, are we talking about the same 'Quest For Glory'? Five games, imported characters? Best Paladin Power Source Ever?
Side bit (the possibly useful comments) for progression. Equal Progression across party damnit, as well as keeping any new players or characters relevant. If you're upset at a slacker getting 'just as much as you are', just think of it as them still being potentially useful if the need arises as opposed to useless as both a person and a character.
Every Level Is The Same could work depending on how the rest of the stuff is built. I know in 4th Ed that'd get ridiculous fast with the 30 levels.
Dealing with 'Fancy' enemies. Well, for starters don't send Vader after your freshly created lv 1 characters. The 'ranks' gimmick could end up working out, but even CoH that varies. Lone Blaster will suffer greatly even against the weakest of Archvillains. The Glass Cannon is too Glass to live for more than two seconds and their 'best damage in game' ' cannon' is inconsequential against that many HP and resistances. While a Lone Scrapper (or a certain Robots/Darkness Mastermind) with nothing but Generic parts can solo an entire mission arc filled with them, up to and including the respective Vader/Palpatine/Satan/Captain-Kirk-With-Ripped-Shirt equivalent' ones.
Giant Monster™ Class enemies are an entirely different subject.
Bit that hasn't been brought up but I'm saying it now. Disadvantages in exchange for points can, Say it with me kids, <Crowd Of Children>Die In A Fire!</Crowd Of Children>. For both the PC balance logistics and the disproportionate suffering caused by them via GMs.
One of my 'rules' of design I throw around.
1) As a player, do not build a PC/use mechanics in a way that would cause you to throw a Nerdrage if the GM did the same.
2) As a GM, do not build an NPC/use mechanics in a way that would cause you to throw a Nerdrage if a PC did the same.
2b) Players WILL notice if you build something outside the lines of legality for Chargen/their tier. No matter how trivial or obscure any such detail is (But if you are, you're probably doing something obvious anyway.)
2b, being a frequent bane of trying to translate Official characters into their own game systems in a legal/sane manner.
I'd bet a pretend Dollar Seth could Legally build Drizzt though.
This message was last edited by the GM at 09:37, Tue 23 Nov 2010.