Re: Dark Sun: Chapter 1
Seluku quickly resummons his spirit companion, which manifests floating over Fletch as Seluku then calls to the spirits on behalf of both himself and Shardon, closing some of his own wounds and filling Shardon with some vigor.
Seluku then moves out into the room, without getting close enough for the Silt Runners to reach him without moving, and calls forth the spirit of the great flood, which appears as a being of storm-tossed water. Its essence flows forth and sustains Seluku and his allies, while drowning the Silt Runners. While Silt Runner Rager 2 manages to avoid most of the attack the force of the attack is still enough to kill him, Silt Runner Rager 3 is hit by the attack, the Silt Runner Inciter is hit by the full force of the attack and bloodied in an instant! As the Silt Runner Inciter shrieks out in pain and rage, the remaining Silt Runner Rager is incited into a frenzy, with Silt Runner 3 shifting to flank behind Tread with Silt Runner 2 and both try to land blows on Tread, with Silt Runner 3 managing to land a strong blow on Tread from behind. but with Silt Runner 2 killed by the attack, Silt Runner 3 lacks a partner to flank with and thus comes close to hitting Tread, but fails to penetrate Tread's defenses.
[OOC: Free Action: Resummon Spirit Companion at D16, Altitude 1 (Over Fletch's head)
Minor Action: Healing Spirit, Seluku recovers 7HP at the cost of a healing surge and Shardon recovers 1d6 (rolled a 3) HP. Seluku how has 16+7=23HP and Shardon now has 27+3=30HP.
Move Action: Move to G18
Standard Action: Spirit of the Healing Flood. Everyone in the party gains the regen 2 while bloodied until the end of the encounter. An individual can end this effect on oneself as a minor action and recover 10HP. (This is surgeless healing.)
Damage is 1d8(rolled a 1)+6=7dmg+4dmg from Magic weapon+4dmg from Punishing Eye=15dmg, half dmg on a miss.
R3 is hit and now has 34-7-4-4=19HP left.
R2 is missed and now has 5-3-2-2=-2HP and is killed.
Inciter is critted! (+1d6->5, and takes 8+6+5+4+4=27dmg!) Inciter now has 38-27=11HP left and is bloodied. This triggers Inciter's Incite Frenzy power! Both R2 and R3 can shift 1 and make a basic melee attack. R3 shifts behind Tread and both makes a Bone Longspear attack vs Tread.
R2 misses Tread, but R3 hits misses Tread due to not having the +2 bonus for flanking. R3 does 1d10 (rolled a 10)+2 damage so Tread now has 44HP+8TempHP-12=40HP left.
Edit:Forgot the +4 dmg from Magic Weapon and the +4 damage from punishing eye...This changes things, R2 is still missed, but the extra damage kills him anyways, which denies R3 flanking, which makes R3's hit turn into a miss, which negates the 12dmg attack...]
This message was last edited by the player at 05:23, Sat 05 Nov 2011.