Re: Chapter 02b: Ascension of Heroes
Adam too falls for the cheek-kiss trap and gives a heroic chuckle in reply. To Matt's commentary, he facepalms, embarrassed to be a member of humanity.
The tunnel becomes slightly warmer as you reach another set of
iron double doors. A hole that cuts partway into the upper northern
corner of the door frame reveals flickering red light coming
from within the chamber ahead.
Perception Check
DC 5: The hole is part of a kruthik tunnel.
DC 8: From somewhere in the distance, a grinding sound of
stone on stone can be heard.
When the PCs can see into the area, read:
Contained in shallow floor indentations, three braziers dance
with red fire in this room. One stands in each of the northern
corners, at the ends of a row of alcoves along that wall. A stylized
fiendish figure with gleaming eyes holds a brazier in the
southern wall, and similar alcoves flank it. The central part of
this chamber is lower than the area around it, with squat stairs
descending to it in all directions. Broad plates scribed with runic
words are set into the center of the depression, forming a square
containing four rows of four plates. Statues of fierce goblin warriors
flank the short staircases on the east and west. Closed iron
doors stand in the far wall.
Perception Check
DC 8: A kruthik tunnel comes up throuBh the floor in the
southwest corner of this room.
THE PUZZLE
Runes in Common spell out words on each plate. The map
shows the first letter of each word. Reading from west to
east and north to south, the words are as follows:
East North South Open
Door Fire Right Hell
Rage Hand Release Unlock
Up Left Down Today
A PC who stands on a plate can use a minor action to push
that plate down.
Devil Statue: This 10-foot-tall statue (Athletics DC 12
to climb) depicts a fiendish creature bound to service. Its
northernmost 2 squares are a flaming brazier.
Two large, polished red garnet gems (150 gp each)
cause the statue's eyes to gleam in the light. A successful
DC 15 Arcana check reveals that removing tJle eyes is
dangerous.
Adam and Lucky move cautiously into the room. "Remember what I said about dangerous evil magic items?" he says, "That applies to dangerous evil magic trap tiles and gem eyes."
This message was last edited by the player at 04:31, Sat 19 Feb 2011.