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15:15, 9th May 2024 (GMT+0)

Chapter 02b: Ascension of Heroes.

Posted by NarratorFor group 0
Matt
player, 341 posts
I am two things.
A Fighter, and a Fighter
Fri 13 Apr 2012
at 04:29
  • msg #878

Re: Chapter 02b: Ascension of Heroes

  Matt is learning not to blame himself for being locked out of positions he can actually defend people from by terrain and enthusiastic attackers.  Plus, they did drop that Madcaster already so that's one less thing to attack them from the safety of long range.

  Sure, there could be just another Full Defense taken, or even a half hearted hit penalty suffering hammer toss.  Instead, Matt prepares in case something actually tries to come up his little corner of cliff instead of at the more vulnerable looking girls to SPARTA SHIELD.
Readied Action; Tide Of Iron.  Rolled a 2, so 13 Vs Ac. 15 Vs anything trying to climb it that doesn't have Climb Speed, but that still misses everything.

Matt HP: 46/46 Surges, 10/10 v11.

Deathgaunt Drover
Fri 13 Apr 2012
at 04:36
  • msg #879

Re: Chapter 02b: Ascension of Heroes

The drover approaches and scurries up the wall near Matt.
Deathgaunt Spiners
Fri 13 Apr 2012
at 04:50
  • msg #880

Re: Chapter 02b: Ascension of Heroes

A deathgaunt spiner moves into view and throws a ball of... necrotic... whatever.  It explodes over Angel's head, spreading shards of dark spines covered in necrotic filth everywhere!  The spiner lets out a triumphant roar!


Death Spine Burst v Matt Maverick Angel Mittens Adam Carla

1d20 +9
1Matt: 10 + 9 = 19 hit!
2Maverick: 16 + 9 = 25 hit!
3Angel: 7 + 9 = 16 miss
4Mittens: 18 + 9 = 27 hit!
5Adam: 2 + 9 = 11 miss
6Carla: 13 + 9 = 22 hit!

Death Spine Burst (standard; recharge [DJ) .. Necrotic
Area burst 1 within 10; +9 vs. Reflex; 1 d8 + 4 necrotic damage,
and ongoing 5 necrotic damage (save ends).

damage
1d8 +4
8 + 4 = 12

Matt HP: 46 - 12 = 34 and ongoing 5 necrotic damage (save ends)
Maverick HP: 37 - 12 = 25 and ongoing 5 necrotic damage (save ends)
Mittens HP: 38 - 12 = 26 and ongoing 5 necrotic damage (save ends)
Carla HP: 34 - 5 (Carla resists 7 necrotic) = 29 and ongoing 5 necrotic damage (save ends)

This message was last edited by the GM at 05:28, Fri 13 Apr 2012.
Deathgaunt Lashers
Fri 13 Apr 2012
at 05:01
  • msg #881

Re: Chapter 02b: Ascension of Heroes

"Nevermind I'll keep that one busy," Adam says.

He runs down the side of the cliff and charges the spiner with a roar of his own!


Move/charge from c6 to J7.  Auto success climb check.

Adam charge v Spiner
1d20 +13 >= 16
14 + 13 = 27 ... success

damage
1d10 +7
6 + 7 = 13

S1 HP: 45-13=32
This message was last edited by the GM at 05:12, Fri 13 Apr 2012.
Deathgaunt Lashers
Fri 13 Apr 2012
at 05:05
  • msg #882

Re: Chapter 02b: Ascension of Heroes

The two Deathgaunt Lashers rush the bottom of the cliff and stretch their tentacles up over the edge to attack Angel and Maverick!  They hiss menacingly, their other tentacles poised to strike!


L1 move from G5 to F7
L2 move from N6 to G7

Tentacle (standard; at will)
Reach 3; +12 vs. AC; 1 d6 + 4 damage, and the target is marked
until the end of the deathgaunt lasher's next turn.

L2 tentacle v Mav
1d20 +12 >= 21
6 + 12 = 18 ... failure

L1 tentacle v Angel
1d20 +12 >= 21
10 + 12 = 22 ... success
Lasher taking a -2 to attacks. So the +12 is a +10.
10 + 10 = 20 JUST misses! Heh.
Triggers "Fox's Cunning". See Angel's post.

damage
1d6 +4
2 + 4 = 6

Angel HP: 48-6=42 and marked by L1

Angel is not marked.
Maverick is not marked.

In the same way monsters know it's risky to ignore a fighter's mark, Angel and Maverick know the following:

Marked Threatening Reach
A deathgaunt lasher can make opportunity attacks against all
enemies within its reach (3 squares) that it has marked.
This message was last edited by the GM at 00:53, Sat 21 Apr 2012.
Mittens Bard
GM, 84 posts
Monster InternTM Sheets
We Know How You're Built
Fri 13 Apr 2012
at 05:23
  • msg #883

Re: Chapter 02b: Ascension of Heroes

"Focus fire on this closest tentacle monster please," Mittens requests, before stepping to the south a bit and firing at it, "Try and slip away from the other's reach, please, Maverick."


Move to c6
mits jinx v L1
1d20 +11 >= 21
13 + 11 = 24 ... success

damage
1d12 +6
1 + 6 = 7

L1 HP: 50-7=43
This message was last edited by the player at 05:30, Fri 13 Apr 2012.
Angel
player, 325 posts
Deceptively Charismatic
Dangerously Optimistic
Sat 21 Apr 2012
at 01:06
  • msg #884

Re: Chapter 02b: Ascension of Heroes

Even as the Lasher attacked Angel, she put a bolt in the Lasher's shoulder, causing it extreme pain and Carla's power oppresses the Lasher, causing it to just miss Angel as she moves back a little to dodge. She then fires a couple more bolts into the Lasher before stepping back a bit.


Immediate Reaction: Fox's Cunning v L1. Hit(35)!
 dmg: 15
Minor: Quarry L1
Standard: Twin Strike v L1. Hit(28)! Hit(21)!
 dmg: 15 (including quarry dmg)
Move: D6 to C4

(Actually noticed the Lasher would not have hit Angel due to Carla's power on him. So I edited that in the Lasher post and the map. Sorry Lasher. ;.; This also means Angel doesn't provoke AoO because she isn't marked.)


Lasher 1 HP: 43 - 30 = 13

Carla
player, 173 posts
Reborn Angelic being
Talks less than Maverick
Sat 21 Apr 2012
at 02:14
  • msg #885

Re: Chapter 02b: Ascension of Heroes

Carla holds her hand forward and blood-mist fires at the enemies below, making the hordeling shriek and collapse from the mental anguish. The Lashers experience fear perhaps for the first time. Carla then steps back to be by Angel.

She then flexes, causing a blue aura to shake off some black stuff.


Visions of Blood v H4, L1 and L2 Will. Hit(21), Hit(18), Hit(20)!
 dmg: 7 (and -1 to all defenses until start of Carla's next turn)
 Aversion Staff: +2 all your defenses vs target until effect ends.
Move: D5 to D4
Save Throw: Carla saves from the necrotic dmg she's been resisting. (18)
Astral Majesty: You have a +1 bonus to all defenses against attacks made by bloodied creatures. Sooo... Carla has a +3 to defenses v L1.


Hordeling HP: 1 - 7 = KO
Lasher 1 HP: 13 - 7 = 6
Lasher 2 HP: 63 - 7 =
56

This message was last edited by the player at 02:15, Sat 21 Apr 2012.
Narrator
player, 218 posts
The Voice
Helping plots along
Tue 24 Apr 2012
at 01:00
  • msg #886

Re: Chapter 02b: Ascension of Heroes

A hoardling crawls around into view and claws Maverick from above, shifting to be right over the boy's head!  Another hoardling charges from around a corner to flank Adam while a spiner hits him with a nasty thrown necrotic spike!



H3 move from G5 to F6.  Attack allows him to shift on a hit.  Shifts to E5
S2 move from N5 to L6.  hits adam.
H5 move from K5 to G7 then charge to I7.  misses

Maverick HP: 25-7=18
Adam HP: 43-16=27

Matt
player, 342 posts
I am two things.
A Fighter, and a Fighter
Tue 24 Apr 2012
at 02:00
  • msg #887

Re: Chapter 02b: Ascension of Heroes

  Well, now there was a small crowd waiting for Matt at the bottom of the cliff.  Still,  as tempting as it was to A) Stay higher up in safety, that would be the sissy Leave-Adam-To-Die approach.  As for B) Elbow-Drop-From-The-Top-Ledge, we were not sure how to work that mechanics wise so we'll just climb on down.

  The closest Lasher swats at Matt, a glancing blow not managing enough to do more than annoy him.  Matt hits the ground walking as he backhands the first Lasher across the face with his shield, sending it flopping to the ground as he steps over it's corpse.

  He makes a not very nice finger gesture to the still standing lasher, while muttering about lingernig necrotic pains.*

*Disclaimer: Matt's Smack Talk Gesture not Mechanical Mark.

  Matt
Matt Save Throw: 1 ;.;.  Thank goodness for my ongoing DMG resist/+Fort feat.
Move: Climb down to E7.  Triggers AoO from Lasher 1.
  Lasher 1
AoO Vs Matt: "21:33, Today: Monster Intern rolled 20 using 1d20+14. Lasher 1 AoO Vs Matt."  Misses By 1.
  Matt
Standard: Tide Of Iron Vs Lasher 1.  Hits(21 AC). Don't even Need to Roll Damage, KILL.

Effect: Shift into F7.

Lasher 1 HP: 6-SHIELD= Dead.
Matt HP: 34-2= 32/46
Surges, 10/10 v11.

Maverick
player, 247 posts
Master of Stealth
Holder of Grudges
Tue 1 May 2012
at 22:52
  • msg #888

Re: Chapter 02b: Ascension of Heroes

Irony: Because the hordeling thought it'd be all clever and stuff, using the ceiling to be right above Maverick, it's technically adjacent to Carla, which means Maverick can be clever as well. >:D

He winces as his flesh erodes a little more, then stabs the hordeling with Clever Strike, killing it. The hordeling plops to the ground and Maverick coughs up some black stuff, spitting to the side. He then hobbles over to Mittens. He isn't looking healthy.


Takes 5 dmg from ongoing.
Standard: Clever Strike v Hordeling. Hit(29)!
Move: E5 to B5
Save Throw: Crit! O.o


Hordeling 3: Dead
Maverick HP: 18 - 5 =
13
Narrator
player, 219 posts
The Voice
Helping plots along
Thu 3 May 2012
at 05:35
  • msg #889

Re: Chapter 02b: Ascension of Heroes

The drover climbs down from the ceiling then skillfully slips behind Matt.  It then claws and bites at him!  Meanwhile a spiner claws at Adam!


Claw (standard; at-will)
+9 vs. AC; 2d6 + 3 damage.

+ Dirty Bite (standard; at-will) .. Necrotic
Targets a creature that grants combat advantage to the
deathgaunt drover; +11 vs. AC; 1 d6 + 2 necrotic damage, and the
target loses a healing surge.

Dark Rending (standard; encounter)
The deathgaunt drover shifts 4 squares. At any point during that
movement, it can make two melee attacks.

drover dark rending dirty bite & claw v matt
1d20 +13 >= 21
1: 17 + 13 = 30 ... success
2: 19 + 13 = 32 ... success

damage 3d6 +5
5 + 2 + 2 + 5 = 14

s1 v adam
1d20 +11 >= 24
14 + 11 = 25 ... success

Adam HP: 27-7=20
Matt HP: 32-14=18
and loses a healing surge. 10-1=9
Adam
player, 241 posts
The noblest leader
is the first to bow.
Thu 3 May 2012
at 06:00
  • msg #890

Re: Chapter 02b: Ascension of Heroes

Adam cuts down the last hoardling then draws a javelin and throws it at the Drover, missing it by inches.  The spiner tries to sneak in another attack against Adam but he manages to block the attack.  Adam then rushes the Lasher!

Spiner's AoO miss.  Adam Basic v minion hits.  ACTION POINT!  javelin misses.  Move to H7 doesn't provoke a 2nd AoO.

Drover marked by Adam.
Narrator
player, 220 posts
The Voice
Helping plots along
Thu 3 May 2012
at 06:06
  • msg #891

Re: Chapter 02b: Ascension of Heroes

The lasher rakes one of it's tentacles across Matt's arm then slinks north a step.
Tentacle (standard; at will)
Reach 3; +12 vs. AC; 1 d6 + 4 damage, and the target is marked
until the end of the deathgaunt lasher's next turn.

Lasher v Matt with CA
1d20 +14 >= 21
11 + 14 = 25 ... success

Marked Threatening Reach
A deathgaunt lasher can make opportunity attacks against all
enemies within its reach (3 squares) that it has marked.

Matt HP: 18-5=13 and marked by the Lasher.
Mittens
GM, 851 posts
Shifter
change job kupopopo!
Thu 3 May 2012
at 06:23
  • msg #892

Re: Chapter 02b: Ascension of Heroes

Mits bleeds some black ichor out of her ears while she takes a step to the north and fires her bow at the Drover.

"Focus on this one, please, everyone."

She sings a song of healing to Matt.


Drover HP: 52-12=40 and will fall prone next time it misses.
Mittens HP: 26-5=21 failed save throw
Matt HP: 18+15=33 8 surges left.  you can also slide target 1.

Angel
player, 326 posts
Deceptively Charismatic
Dangerously Optimistic
Fri 4 May 2012
at 00:42
  • msg #893

Re: Chapter 02b: Ascension of Heroes

Angel says, "You got it, Mitts." as she moves past the cat and her cub to position herself at a part of the cliff where the drover won't hit her. She hopes. With that, she fires two shots at it. The first thunks into a part of the drover's armor (are they natural armor, or wearing something?), not hurting the drover. The second hits the first bolt, driving it through the armor and into the drover's lung.


Move: C4 to C7
Minor: Quarry Drover
Standard: Twin Strike v Drover. Miss(16)! Hit(26)!
 dmg: 16

Drover HP: 40 - 16 = 24

Carla
player, 174 posts
Reborn Angelic being
Talks less than Maverick
Fri 4 May 2012
at 00:54
  • msg #894

Re: Chapter 02b: Ascension of Heroes

Carla moves beside Mittens and puts a hand on her right knee while using her left hand to finger-shake at the Drover. She knows most don't listen to her, but it continues to be a viscous reminder of consequences. In fact, unless Carla's player is remembering wrong, NO enemy has taken Carla up on the temp HP.


Move: D4 to E5
Standard: Offering of Justice to Drover.
 dmg: 18 radiant
 Carla gains +2 to her defenses v the Drover.

Drover is currently bloodied, so Carla gains an additional +1 to her defenses vs him, giving her currently a +3 to her defenses against Carla.

Drover will take 18 radiant damage if it attacks. It will gain 5 thp if it doesn't.

This message was last edited by the player at 01:17, Sun 06 May 2012.
Narrator
player, 221 posts
The Voice
Helping plots along
Sat 5 May 2012
at 05:13
  • msg #895

Re: Chapter 02b: Ascension of Heroes

The second spiner moves to be closer to the lasher then hurls one of those explosive necrotic spine balls at Angel which impales her and Carla with necrotic spines!


S2 Death Spine Burst v Angel, Mits, Carla
1d20 +9
1: 16 + 9 = 25
2: 1 + 9 = 10
3: 9 + 9 = 18

NECROTIC damage
1d8 +4
3 + 4 = 7
Angel uses Brooch of Shielding to gain resist 10 necrotic (replaces her resist 10 force until she switches it back).
Carla resists 7 necrotic.

Angel HP: 48-70=48 and ongoing 5 necrotic damage (save ends).
Carla HP: 29-70=29 and ongoing 5 necrotic damage (save ends).

Maverick / Matt up next.
This message was last edited by the GM at 05:34, Sat 05 May 2012.
Matt
player, 343 posts
I am two things.
A Fighter, and a Fighter
Sat 5 May 2012
at 06:36
  • msg #896

Re: Chapter 02b: Ascension of Heroes

  While he was not flanked yet,  Matt figured it would be best to act upon preventing that from happening in the first place as he shifts away from the Drover and to the Lasher's side.  In order to help ensure the Lasher doesn't put it's reach advantage to use again any time soon, it is once more time to play "Break the Kneecap With the Hammmer"... It is a very bluntly named ga-oh that was just terrible... Wordplay.  We're fine with the physical carnage end of things.
  Save Throw: Fail, 2.
  Shift: To G7.  80% sure slide would not trigger AoO from Lasher, but I'm only using shift because It would get me where I want to be anyway with 100% certainty.
  Standard: Steel Serpent Strike. Hits (22 AC), Not even counting potential +1 From Mittens or it's defense penalty. (Vertical distance figuring! :fistshake:). High AND Low dice (8 and 1), 14 DMG.

Effects: Lasher2 is Slowed and Can Not Shift Until End Of Matt's Next Turn.
Matt Marks: Lasher 2. Fair is Fair I guess.

On Deck: Open reminder about Parry and Riposte, intentions to use next opening for Lasher.

Rolled a two 2's and an 11 tonight.  Guess Terdisas wore out my dice.  Though with these guys, I guess they'd just reapply Ongoing Necro Damage to Matt anyways.

Lasher 2 HP: 56-14= 42/63
Matt HP: 33-2= 31/46
S 8/10 V 11. AP 1.

As a side note, after I rolled Damage for Matt, taking a cue from Barrel Roll's Star Wars game, I set "Record Each Dice Number" to default setting.

Maverick
player, 248 posts
Master of Stealth
Holder of Grudges
Sat 5 May 2012
at 19:18
  • msg #897

Re: Chapter 02b: Ascension of Heroes

  ____
 /    \
|  O   |
 \____/-------------------------.______________________________
______________________________________________________\
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
Maverick steps forward, stabs at the drover, only to find his sword bounce off the drover's armor (Don't know if it's natural armor or not). He just as quickly is able to deftly slip back and hide behind Mittens.
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
______________________________________________________/


Move: B5 to D6
Standard: Acrobatic Strike v Drover. Miss(17)
 Effect: Shift 1 before or after the attack.
 Shift: D6 to C5


Apparently, despite D6 being adjacent to the Drover's square, the drover is like... not adjacent to D6 or something. So... I guess he tried a basic ranged and failed. Which is 1 less attack value anyway.

Carla's offering of Justice happens at the *end* of the drover's turn, so even if Maverick did enough damage to make the drover die, the drover would still get to take its turn. So Carla gets to shine after all as she will kill it with a touch. So let Carla go before Mittens does.

This message was last edited by the player at 01:11, Sun 06 May 2012.
Narrator
player, 222 posts
The Voice
Helping plots along
Sun 6 May 2012
at 04:35
  • msg #898

Re: Chapter 02b: Ascension of Heroes

The drover grumbles and glares at Carla but retreats into the darkness rather than risk dying.  Meanwhile the first spiner is able to bring forth one of those nasty exploding necrotic things and throws it just south of Adam.  Necrotic spines burst from the point, and pepper the men but Matt takes the worst of it.


Drover move to J10.  2nd wind.  Gains +5 temporary HP

s1 Death Spine Burst v Adam, Matt
1d20 +9
1: 3 + 9 = 12
2: 18 + 9 = 27

Move to K6.

Matt HP: 31-11=20 and ongoing 5 2 necrotic damage.
Drover HP: 24+13=37 +5 thp, +2 to all defenses


Joke Will Edit: Hit by an Ongoing Necro Damage effect two seconds later? Totally called it.
This message was last edited by the GM at 05:07, Sun 06 May 2012.
Adam
player, 242 posts
The noblest leader
is the first to bow.
Sun 6 May 2012
at 04:45
  • msg #899

Re: Chapter 02b: Ascension of Heroes

Adam bashes the lasher in the face then grabs hold of it's tentacles, making it harder for the monster to attack effectively.

"I should be able to position this thing into flanking in a second," he says.


L2 HP: 42-11=31, grabbed by adam, takes -2(Dex) penalty To-Hit.
Narrator
player, 223 posts
The Voice
Helping plots along
Sun 6 May 2012
at 04:50
  • msg #900

Re: Chapter 02b: Ascension of Heroes

The lasher thrashes it's tentacles about, unable to do any real damage to Adam, but it manages to break free from his grip!

"OK maybe not,"
Adam grumbles.

break free from adam attempt
1d20 +6 >= 17
15 + 6 = 21 ... success

L2 v adam
1d20 +11 >= 24
6 + 11 = 17 ... failure
Mittens
GM, 861 posts
Shifter
change job kupopopo!
Sun 6 May 2012
at 05:04
  • msg #901

Re: Chapter 02b: Ascension of Heroes

Mittens fires an arrow at the lasher and misses.

"Let's see if it's foolish enough to leave an opening for Matt,"
she says, climbing down the cliff face, daring the monster to attack her.  Just as the lasher is about to hit her, she loses her footing and falls down to the bottom, landing flat on her back!  Matt takes the opportunity to bash the lasher!

"Ow.  At least tentacle face missed me and Matt smashed.  Lalala selfishly sing for self."
She magically slides a bit to the south and recovers some from her injury.

matt aoo v lasher
1d20 +14 >= 20
6 + 14 = 20 ... success

L2 HP: 31-13=18
Mittens HP: 21-5-8+13=21
prone.  failed save throw.  no more majestic words.  ;.;
This message was last edited by the GM at 05:50, Sun 06 May 2012.
Monster Intern
player, 92 posts
Monster Party!
Monster Prices!
Sun 6 May 2012
at 06:19
  • msg #902

Re: Chapter 02b: Ascension of Heroes

  Hey kids!  It's time to swing a hammer so fast, it travels forwards in time!... Or would that be swinging so slow it takes forever to happen?

  Whatever.

  Matt hammers the Lasher upside the head.  It's not the strongest blow he's ever done, but it's enough to leave the stretchy armed abomination more vulnerable.
  Immediate Reaction (From Lasher Attacking Adam):  Parry and Riposte Vs Lasher2.  Hits, 8 DMG.

Effects:  Lasher 2 Grants CA to all, until End Of Matt's Next Turn.  Lasher 2 is just one seething mass of Debuffs right now.

Lasher 2 HP: 18-8= 10

This message was last edited by the player at 06:20, Sun 06 May 2012.
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