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15:18, 17th May 2024 (GMT+0)

Scales of War - Rescue at Rivenroar.

Posted by NarratorFor group 0
Narrator
player, 186 posts
The Voice
Helping plots along
Fri 15 Apr 2011
at 02:32
  • msg #1

Scales of War - Rescue at Rivenroar

The world has never been a safe place. Bastions of civilization
populate a dark, menacing world—islands of order and reason exist in a
land otherwise overrun by dark cults, vile monsters, creatures from the
dark edges of the imagination, and worse. As deadly as the world is on
a normal day, something has begun to stir on the fringes of the civilized
Elsir Vale. Formerly the site of an attack by an army known as the Red
Hand, the Vale has known several years of peace since brave adventurers
stormed into the teeth of the approaching Hand and sent them scurrying
back into the darkness.

Kyle is a human artificer who wields a superior crossbow. Will Edit: And Spiked Gauntlet.
Select characters to play:

http://spreadsheets.google.com...amp;authkey=CL3UyMIN

Insert Coin!

Player Select!

Player 1: Mits pyromancer
Player 2: Colosus Kyle
Player 3: Timothius cleric
Player 4: Raichel monk/sorc
Player 5: In flux (Starting with May)

http://www.halolz.com/wp-conte...s-wooooooaaaaagh.jpg

  Map Done....ish.  Maptile wise.  5 more 'rabble' to place, but PC's get seating spot priority before those.
Tactics and Features text blocks put into comments... But I have NO idea how to make the mouseover box a good size like the Tactics and Features comment mouseover on shadowfell map gets.  I'll let Chris deal with the stats lane.
This message was last edited by the GM at 21:55, Sat 16 Apr 2011.
Narrator
player, 186 posts
The Voice
Helping plots along
Sat 16 Apr 2011
at 03:38
  • msg #2

Re: Scales of War - Rescue at Rivenroar

Important decided upon things for this setting:

Module will not be modified in any way except for maybe grammatical errors.  No "new DC table" or "new version of monster" modifications.  This will be raw.  Expect to fail every skill challenge ever.

This is set in the original PHB setting.  No Tempus specific feats or paragon paths or whatever.  Tempus doesn't exist.
Mittens Pyromancer
player, 1 post
Monster InternTM Sheets
We Know How You're Built
Sun 17 Apr 2011
at 02:32
  • msg #3

Re: Scales of War - Rescue at Rivenroar

A rather rare sight for her siblings is becoming commonplace.  Mittens drenched head to toe.  But in 100 degree weather, who can blame her?  Floating down the river on a raft was a good idea for keeping cool at least, frequent issues with it breaking apart from amateur construction aside.  She's singing the praises of the Diamond League loudly, standing on the raft with an operatic pose - what with Diamond League Day only a week away.  This in spite of experience teaching her repeatedly that standing on a raft is risky.  At least it's not as bad as standing in a canoe.

This has the intended effect of drawing the attention of the dock workers long before she and her sibs arrive at port.  It'll be several minutes before they float close enough to dock.

"What the heck?" one says, "You see'n what I'm see'n?"

"Aye...  Cat people?" another answers.

"Looks like.  I've heard rumors of such critters but never seen one."

"Me too.  They hunt people on the full moon.  If they bite you, you turn into one."

"Seriously?!"

"Seriously."

"Oh yeah!  I think heard that too!  We gotta get the guards, then!"

"Aye.  Sound plan, that."

They hurry off to grab some members of the town patrol.  They's usually a few handy around the docks.
Timothy
player, 1 post
Cleric of Good
Merciful
Sun 17 Apr 2011
at 04:28
  • msg #4

Re: Scales of War - Rescue at Rivenroar

Timothy, nicknamed Tim, Timmy, or Timothius by his sibs, is sitting on one end of the raft opposite where Raichel sits so as to keep the thing balanced. Tim looks up at Mittens. Then to the port. Letting people know your coming makes them less skittish than they otherwise would be.

"Think this one will shoot arrows at us before they bother asking questions?" he asks.
Raichel
player, 70 posts
Lightning Reflexes
50,000 volts worth
Sun 17 Apr 2011
at 04:31
  • msg #5

Re: Scales of War - Rescue at Rivenroar

As mentioned, Raichel is on the other side of the raft. She looks over at Timothius and says, "Nah. They might have thrown rocks at us before running." she reaches to grab Mittens' tail and tugs it lightly. "We shouldn't so much as throw a rope until the guards say we can. I'd hate a good rope getting chopped or us being jailed for "not asking permission" or whatever other excuse they throw at us."
Mittens Pyromancer
player, 2 posts
Monster InternTM Sheets
We Know How You're Built
Sun 17 Apr 2011
at 04:53
  • msg #6

Re: Scales of War - Rescue at Rivenroar

"Not many rocks to be had on boardwalks, methinks," Mittens answers, "And I have full confidence that the town that was the site of the defeat of the Red Hand Army will be open minded enough to at least ask questions first shoot later."

"You there!" a guard shouts.

Mittens waves.  <secretlanguage>"Heh... at least he didn't say, 'halt'... us without an anchor and all."</secretlanguage>

"State your business!"

"I am Mittens the Magnificent!  This is my sister Raichel the Radiant and Timothius the Terrific!  We're adventurers!  We've come to Brindol to enjoy the famed Diamond League Day!"

The guards mutter between themselves.

"Adventurers, you say?  You'll surrender whatever weapons you have."

"Gladly!  We are strong proponents of complying with reasonable requests from law enforcement!"

The guards mutter some more then point.

"Dock over here."

Mittens raises her eyebrows.  <secretlanguage>"Well that went better than expected.  I keep forgetting that Timothius is supposed to be the one who does all the negotiations."</secretlanguage>
Timothy
player, 1 post
Cleric of Good
Merciful
Sun 17 Apr 2011
at 14:02
  • msg #7

Re: Scales of War - Rescue at Rivenroar

<secretlanguage>"Don't forget, Mitts, they think our teeth are weapons. We supposed to hand over our dentures too?"</secretlanguage> Timothius asks. Then docks as instructed.

"Greetings, officers. Guess we put a whole new meaning to drifters, eh?" he smiles.
This message was last edited by the player at 14:02, Sun 17 Apr 2011.
Raichel
player, 71 posts
Lightning Reflexes
50,000 volts worth
Sun 17 Apr 2011
at 14:01
  • msg #8

Re: Scales of War - Rescue at Rivenroar

Raichel chuckles, then responds to Tim's comment, <secretlanguage>"I'm sure they *will* ask at some point about our bite. We'll need to be careful how we explain how we are dangerous."</secretlanguage>

She doesn't interrupt the conversation with the guards and simply gives them a welcoming smile.
Mittens Pyromancer
player, 3 posts
Monster InternTM Sheets
We Know How You're Built
Sun 17 Apr 2011
at 14:37
  • msg #9

Re: Scales of War - Rescue at Rivenroar

Mittens and one of the two guards snerk at Timothius' pun.  The other keeps a straight face and answers, "While you may be the first Shifters, I've seen a lot of different things drift down this river."

"Don't trust 'em!" one of the dock workers says, "They'll seduce you with song before they drag you into the water to eat your face off!"

"Don't be silly," the smiling guard says, "Everyone knows that's harpies.  These three look nothing like fish.  See?  Legs."

Mits tosses the end of the rope and the guards help tie the raft to the dock.  It's taking a great deal of effort for her to keep from commenting.  Before long the sibs are on the boardwalk.
Timothy
player, 1 post
Cleric of Good
Merciful
Mon 18 Apr 2011
at 05:27
  • msg #10

Re: Scales of War - Rescue at Rivenroar

Timothius says, "If you weren't on duty, I would say let's go learn more about monsters together. But I tell you what, how about after your shift, you join me and my siblings at the local tavern. I'll buy you drinks and share whatever book I may find on the topic. When do you guys get off work, so I know when to meetchya at the tavern?"
This message was last edited by the player at 05:33, Mon 18 Apr 2011.
Raichel
player, 72 posts
Lightning Reflexes
50,000 volts worth
Mon 18 Apr 2011
at 05:30
  • msg #11

Re: Scales of War - Rescue at Rivenroar

Raichel says, <Secretlanguage>"Don't fraternize *too* much, Tim. They might mistake it as you trying to butter them up."<Secretlanguage>

She then looks at the guards and says, "Where can we find a list of the local laws?"
Meriele
player, 1 post
Avenger of Pelor
Tolerance is overrated
Mon 18 Apr 2011
at 05:32
  • msg #12

Re: Scales of War - Rescue at Rivenroar

A human lady with bright red hair arrives at the docks, having overheard the minor panic earlier. She ohs, seeing the siblings. Then hears what Raichel asks. Meriele looks at the guards. "May I show them around town?"
Narrator
player, 188 posts
The Voice
Helping plots along
Mon 18 Apr 2011
at 05:50
  • msg #13

Re: Scales of War - Rescue at Rivenroar

"You see!" one of the paranoid workers says, "They're plotting in their language so we don't know their plots!"

Mittens is about to burst.

"What did she just say?" the smiling guard asks.

"She wants a list of the laws," the jaded one asks with a hint of surprise.

"No, before that."

"'Orby gopto luptu,'" Mittens quotes, no longer able to keep quiet, "'Gorf janey ofta shneer shnick.'"

"In common," the no-longer smiling guard says with a facepalm.

"She was just telling Timothius that even being generous might be taken the wrong way.  But apparently the greater sin is to know a second language."

Saved by the redhead interruption!

"An adventurer..." the guard says, noticing that she has a backpack and is bristling with obvious weapons.

"A human adventurer," the jaded guard agrees.

"Sure.  Just keep them out of trouble."

"But you didn't take their weapons!" the paranoid dock worker objects.

The guards eye the sibs.

"All they've got are staffs.  This one has blades.  And lots of 'em."

"They have claws and fangs too!"

"I can't exactly confiscate those."

"Oh...  Right."
Timothy
player, 1 post
Cleric of Good
Merciful
Mon 18 Apr 2011
at 05:58
  • msg #14

Re: Scales of War - Rescue at Rivenroar

Timothius says, <Secretlanguage>"Honestly, I am tempted to start coming up with paranoid accusations against the dock workers, but sadly I think they are at a point where they wouldn't catch the sarcasm. And even if they did, they wouldn't think it's funny."</Secretlanguage>

He then looks at the guards and gives a polite bow. "Thank you. Raichel and I would have felt a bit naked without our staffs."
This message was last edited by the player at 05:58, Mon 18 Apr 2011.
Raichel
player, 73 posts
Lightning Reflexes
50,000 volts worth
Mon 18 Apr 2011
at 06:01
  • msg #15

Re: Scales of War - Rescue at Rivenroar

Raichel rolls her eyes to look up at the sky as she combs her fingers through her hair. Then, when the talking is done, she looks at the guards and nods in agreement with Timothius. "Yes. Thanks." she then looks at Mittens. "And thanks for translating."

She then looks at Meriele. "And thank you for offering to show us around. So far, this town has been relatively welcoming."
This message was last edited by the player at 06:02, Mon 18 Apr 2011.
Meriele
player, 2 posts
Avenger of Pelor
Tolerance is overrated
Mon 18 Apr 2011
at 06:04
  • msg #16

Re: Scales of War - Rescue at Rivenroar

Meriele says, "I am a servant of the gods." showing her holy symbol, hoping religion and superstition would hold more sway towards calming the others. "I will be quite alright and these three will not be the cause of trouble if I can help it."

To Raichel she gives a smile and a nod. "You're quite welcome."
This message was last edited by the player at 06:07, Mon 18 Apr 2011.
Mittens Pyromancer
player, 4 posts
Monster InternTM Sheets
We Know How You're Built
Mon 18 Apr 2011
at 06:15
  • msg #17

Re: Scales of War - Rescue at Rivenroar

<SL>"Same here,"</SL> Mits agrees with her bro.

Mittens lifts her hand.  "Lift hand!"

"Welcoming compared to the typical 'Go away!' type greetings we sometimes get, yes.  Or worse yet, a volley of arrows."

The dock worker looks impressed with the holy symbol.  "Any chance I could talk you into touching that thing to their foreheads to prove they're not evil?"

Mittens can't help herself.  She slobbers all over her finger then points it at the dock worker.

"Tease!  Tease!  I'm gunna touch you with Shifter cooties!  Tease!"

The dock worker recoils and several of his co-workers laugh at him!  Even the soldiers look amused.

"You could lose a finger that way, missie," the jaded one warns.
Timothy
player, 1 post
Cleric of Good
Merciful
Mon 18 Apr 2011
at 06:20
  • msg #18

Re: Scales of War - Rescue at Rivenroar

Timothius says, "I too am a servant of the gods." he pulls out a symbol of pelor. "Allow me to demonstrate." he glows brightly. Then goes back to normal. "The officer is right, Mittens. Be careful."

Raichel says, "Yeah. He might bite you and turn you into a human."

Meriele says, "OK, OK... let's get you three familiar with town. Please... come with me."
This message was last edited by the player at 06:20, Mon 18 Apr 2011.
Mittens Pyromancer
player, 5 posts
Monster InternTM Sheets
We Know How You're Built
Mon 18 Apr 2011
at 06:26
  • msg #19

Re: Scales of War - Rescue at Rivenroar

"LOL!" Mittens laughs, recoiling her finger swiftly just in case.

She arm-arounds her bro with a big grin.

"I'm proud of my glowie bro," she says, "He's so yay!"

She follows after the redhead.

"Name's Mittens, BTW.  This is Raichel and Timothius.  We're sibs!  So tell me... What's your name?  And what kinda paladin doesn't bother with plate armor or a shield?"
Meriele
player, 3 posts
Avenger of Pelor
Tolerance is overrated
Mon 18 Apr 2011
at 06:33
  • msg #20

Re: Scales of War - Rescue at Rivenroar

Tim side-hugs back.

Meriele answers, "My name is Meriele. I have known no paladin to forgo the use of armor."

Timothius says, "Cleric like me?"

Meriele answers, "No. I am what is known as an avenger. The wrath of the gods comes through me more than even invokers."

Raichel says, "Wrath? So you're a justice sort?"

Meriele says, "Yes."
This message was last edited by the player at 06:36, Mon 18 Apr 2011.
Mittens Pyromancer
player, 6 posts
Monster InternTM Sheets
We Know How You're Built
Mon 18 Apr 2011
at 06:42
  • msg #21

Re: Scales of War - Rescue at Rivenroar

Mittens double-eyebrow raises.

"Re-heeeally?" she asks, "Well well well!  A bona-fide 'kill in the name of the gods' type!  Timothius here is the exact opposite.  He's a 'heal in the name of the gods' type.  Even heals badguys sometimes.  I can see this as being a bit of an issue if ever we wind up fighting villains together.  Slice to knock out if at all possible.  Or your efforts stand a good chance of being undone.  Unless you're so righteous that the gods suddenly take away his ability to heal that which you've slain."
Timothy
player, 2 posts
Cleric of Good
Merciful
Mon 18 Apr 2011
at 06:51
  • msg #22

Re: Scales of War - Rescue at Rivenroar

Timothius says, "If killing your mark is more important to you than my heart, I will ask we not fight at each others' side, yes. But I recognize what you are and that you serve the gods. For my sake, please do not kill around me."

Meriele raises her eyebrows also. "Very well. For your sake. For the heart of one who is pure outweighs the need for any one villain's death. Or to put it in a more commonly known phrase; better that 100 guilty men go free than for 1 innocent to be imprisoned."

Raichel glances to Meriele. "...really. You believe in that?"

Meriele says, "I do. For the just should not be punished. And the guilty will be punished, whether it is today, or another day. There is no big hurry, but rest assured the gods are watching and they make sure the guilty are punished swifter... or at all."

Timothy nods. "Thank you."
Mittens Pyromancer
player, 7 posts
Monster InternTM Sheets
We Know How You're Built
Mon 18 Apr 2011
at 07:02
  • msg #23

Re: Scales of War - Rescue at Rivenroar

"Well that went... better than expected," Mittens says, "Glad you agreed to refrain from the executions while around my bro.  At least he's not so far gone as to 'catch and release.'  Even I'm not that crazy.  If we catch a bad-guy, we hand 'em over to the authorities to deal with.  And yeah, I'd rather a lot more than 100 villains be splattered as a result if ever I have to sac myself."

The foursome comes upon the Antler and Thistle Tavern.  A lively conversation can be heard going on from inside.
Raichel
player, 74 posts
Lightning Reflexes
50,000 volts worth
Mon 18 Apr 2011
at 14:52
  • msg #24

Re: Scales of War - Rescue at Rivenroar

Raichel says, "Sounds lively in there. I wonder what could be so exciting..."

Timothius says, "It's a tavern. A simple card could be all the excitement they need."

Raichel says, "You mean like someone cheating in a game?"

Tim nods.

Meriele says, "Be careful. If the excitement gets too hot, we may find ourselves in trouble. And I promised those guards I'd try to keep you bunch *out* of trouble."

Raichel says, "We need to check. If a fight *is* brewing, then we need to prevent it from happening."

The twins look over at Mittens. Meriele looks as well.
Mittens Pyromancer
player, 8 posts
Monster InternTM Sheets
We Know How You're Built
Mon 18 Apr 2011
at 16:43
  • msg #25

Re: Scales of War - Rescue at Rivenroar

Mittens grins and thumbs up at the cuties looking to her for leadership.

"Excelsior!" she cheers before she marches up to the tavern door and boldly barges in!

The tavern is pretty standard.  Lanterns compensate for the lack of sunlight entering through the windows plastered with ads, shaded with awnings, blocked with blinds and curtains.  It's much cooler inside than outside, but still hot as the dickens.  The fireplace in the center has long since been left unused.  A lone dwarf silently sips his ale in the southeast corner.  Near the entrance a young couple exchange glances.  In the northeast corner, a noisy discussion between 3 card players suddenly turns to complete silence at the arrival of such strange visitors.

"You lost or something?" the bartender asks with a suspicious squint.

"As in GET lost!" one of the card players shouts.
Kyle
player, 2 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Mon 18 Apr 2011
at 20:31
  • msg #26

Re: Scales of War - Rescue at Rivenroar

  "It's a hot day with barely any seats filled, you sure you want to drive away a whole table's worth of customers from our host?"  Just like... Whoever it was two tables to the left of the card players was a narrative blank, so had been Kyle between there until just now.  A travel tanned Human with Brown hair matched by brown leather, crossbow at their side (the more melee oriented Girls would notice one leather glove thicker than the other from the bar).  Either clear adventurer or a guard taking a break.

  A bit of both would be the technically accurate case there.

  "I might offer a round, but I got my own expenses to deal with and cheap bastards haven't gotten around to paying me yet."

OOC Style:  For Style reasons May should be familiar with, Mr. Spiked Gauntlet has been replaced with a Talid.  Which is one of the many Dark Sun 'Identical except it has a different name and is made of leather and maybe chunks of animal or something' variety weapons.

  I'll get around to replacing Mittens Pyro's Arc Lightning after I eat something.

Meriele
player, 4 posts
Avenger of Pelor
Tolerance is overrated
Mon 18 Apr 2011
at 21:21
  • msg #27

Re: Scales of War - Rescue at Rivenroar

Having plenty of gold left, Meriele says to Kyle, "Thank you, sir. Do not worry about covering for us. Rather, let me cover for you."

She looks around at the people present, holding up a holy symbol. "Are you sure you would not rather that I, in the name or Erathis, buy a round of drinks?"

Meriele has a compelling argument. But these men do seem uptight and just vying for a fight. She isn't sure even being a religious lady is going to save the trio of cat-siblings from an inevitable fight.

Timothius can't help but find it ironic that Mittens, despite being all about fire, could make the room, or drinks, colder via prestidigitation. But he knows to keep quiet. ANYTHING he says could be construed as either a lie... or a threat.
Narrator
player, 189 posts
The Voice
Helping plots along
Tue 19 Apr 2011
at 05:35
  • msg #28

Re: Scales of War - Rescue at Rivenroar

"Customers?!" the card player scoffs, but before he can come up with a clever reply, Meriele offers free drinks.

"Well!" he says, his mood obviously improved, "Free drinks in the name of a god is still free drinks!"

"Well that was generous of you," Mits says to Meriele, "But very effective.  I'm impressed."

Tension melts as drinks are served.

"So what...  You like...  part of the circus or something?"

The gentle hubbub of an evening at the Antler and Thistle
tavern is shattered by the crack of the front door flying off
its hinges to land amid the nearest tables. Four hobgoblins
rush into the bar, swords outstretched to skewer the nearest
bar patrons. “For Sinruth! For the Hand!” they cry.

(( mits init 19 + 1 = 20))
((Meriele init 20+0 = 20))
((Raichel init 11+4 = 15))
((Timmy init 12 + 2 = 14))
((grunts init 7 + 4 = 11 ))
((Kyle Initi Durp 5))

This message was last edited by the GM at 05:39, Tue 19 Apr 2011.
Hobgoblin Grunts
Tue 19 Apr 2011
at 05:47
  • msg #29

Re: Scales of War - Rescue at Rivenroar

Two of the grunts attack the couple seated closest to the door.  The gal screams and cringes, holding out her arms defensively as the grunt gashes her across the arm!  The guy springs to his feet to defend her, but the other grunt skewers him through his heart, killing him instantly!

The third rushes to the east, the fourth charges at Meriele and slashes her with his longsword!

(( Lol surprise round.  5 damage.  Merielle HP = 19 Lady Patron wounded, Boyfriend Dead. ))
Mittens Pyromancer
player, 9 posts
Monster InternTM Sheets
We Know How You're Built
Tue 19 Apr 2011
at 05:54
  • msg #30

Re: Scales of War - Rescue at Rivenroar

"Villains!" Mittens shouts, "You'll pay for that!"

She rushes forward and unleashes her biggest fireball, incinerating two of the grunts!

(( Move from f10 to i14.  Burning hands defeats Grunt 2 and Grunt 4. ))
Meriele
player, 5 posts
Avenger of Pelor
Tolerance is overrated
Tue 19 Apr 2011
at 06:05
  • msg #31

Re: Scales of War - Rescue at Rivenroar

Meriele immediately retaliates on the one who hit her by unsheathing her sword. No really... she unsheathed the sword, hitting the guy with the hilt and knocked him out. She remembered her promise to the cleric shifter. But even as she does this, an aura of protective divine energy surrounds her.

(Minor: Oath on Grunt 1)
(Minor: Draw weapon)
(Standard: Bond of Retribution v Grunt 1. Hit. KO.)
(Move: Towards Grunt 3)

This message was last edited by the player at 06:12, Tue 19 Apr 2011.
Raichel
player, 75 posts
Lightning Reflexes
50,000 volts worth
Tue 19 Apr 2011
at 06:11
  • msg #32

Re: Scales of War - Rescue at Rivenroar

Raichel is startled and looks from one part of the room to the next. She sees Mittens burn a couple, Meriele take one out, and then there is still one remaining. In fact, it's the one who skewered and killed the boyfriend. She holds her hand forward and lightning shoots from her! The grunt shutters from the shock and collapses to the ground unconscious.

(Standard: Lightning Strike v Grunt 3. Hit.)
(Move: To Patron to help Tim as needed.)

Timothy
player, 3 posts
Cleric of Good
Merciful
Tue 19 Apr 2011
at 06:18
  • msg #33

Re: Scales of War - Rescue at Rivenroar

Tim hurries over to the patron with Raichel and, seeing the threat over, prays over the skewered patron. If there is anything to remove from the wound, Timothy would remove it. He looks around, hand still on the guy as he looks cautious.

(Move: To patron)
(Minor: Healing word on Patron. Bring Patron back to full HP before death can even fully settle. Besides... Patron hasn't had the chance to do a death save throw. XD)
(Standard: Readied Action: Astral Seal v first enemy to appear, just in case.)

This message was last edited by the player at 06:31, Tue 19 Apr 2011.
Kyle
player, 3 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Tue 19 Apr 2011
at 06:44
  • msg #34

Re: Scales of War - Rescue at Rivenroar

  Kyle sees carnage both commence, and finish before he even has a chance to swear in an uncreative manner.  So, at least no swearing then.  Of course, considering his view out the window from where he's seated... "*censored*, more of them outside."

  The sane thing to do would be head out the back door, its why he was within a double move of it after all... But sane doesn't always work out.  So instead he heads for the larger unoccupied table and tilts it over for a makeshift wall to the side of the cold fireplace.
Minor: Draw Sup Crossbow.
Move: double move out back exit Duh,
Standard: Tilt Table.

Kyle HP: 28/28 S 9/9 V 7 INF 2

"Legitimate Play", It's all fun and games until someone is permakilled right in front of you.

This message was last edited by the player at 06:46, Tue 19 Apr 2011.
Mittens Pyromancer
player, 10 posts
Monster InternTM Sheets
We Know How You're Built
Tue 19 Apr 2011
at 18:56
  • msg #35

Re: Scales of War - Rescue at Rivenroar

"Billy!" the young lady screams as she embrases her lost loved one in her arms.  She just holds him and cries.

The craziness caused the card players to duck under their card table with a "Yikes!" or two.  The patron that was seated closest to Kyle flees out the back!  The bartender rushes to the back room to look for a weapon.  Lastly, the dwarf patron that was in the southeast corner grabs his chair and prepares to swing it at any more badguys that should come through the door.

Mittens spots the enemies outside and fires a fireball at them, defeating two!

"That one's got some fire weapon!" she shouts, "I'll teach it who's the fire power around here!"

Timothius' astral seal also hits the blackblade!  Mits fires another fireball, defeating the seventh grunt while the blackblade screams!  Mits then charges out the door!

(( Scorching burst hit, hit, hit!  ACTION POINT!  Scorching burst misshit thanks to astral seal!, hit!  22(max) damage!  Grunts 5-7 defeated!  Blackblade HP: 3  Move from i14 to i19.

The importance of whether objects and scenery count as "creatures" that "must" be attacked when throwing around fireballs is illustrated here.  The last scorching bursts would have exploded the torch in the blackblade's hand, and all the torches carried too. ))

Meriele
player, 6 posts
Avenger of Pelor
Tolerance is overrated
Tue 19 Apr 2011
at 20:44
  • msg #36

Re: Scales of War - Rescue at Rivenroar

Meriele heads over to finish off the blackblade and succeeds. With a swipe of her sword, then a deft twist of her wrist, she smacks him silly with the flat of the blade. Looking to her left, she sees more on the street. "There's more out here!" she calls over her shoulder. She is surrounded again with a radiant energy. Granted, it's not a glow that lights anything up, but it does kind of have a "warning, you will hurt if you attack me" about it.

(Move: To blackblade)
(Minor: Oath v Blackblade)
(Standard: Bond of Retribution v Blackblade. Miss, hit. Neener neener avenger.)
 dmg: doesn't matter. Minimum of 6 vs his 3 HP = KO

Blackblade HP: 3 - 6ormore = KO

Raichel
player, 76 posts
Lightning Reflexes
50,000 volts worth
Tue 19 Apr 2011
at 21:35
  • msg #37

Re: Scales of War - Rescue at Rivenroar

Raichel says, "On it!" and hurries to the doorway. Even as she does, she calls over her shoulder, "Hold tight!"

Raichel shoots lightning and the bolt causes the nearest (yet far away) grunt to shutter, lightning bouncing from him to the other guy right next to him, knocking them both unconscious.

(Move: To doorway)
(Standard: Lightning Strike v Grunt 8. Hit.)
 Part of power is to choose another enemy within 10 and do 4 dmg to them.
 Chose Grunt 9.

Timothy
player, 4 posts
Cleric of Good
Merciful
Tue 19 Apr 2011
at 22:12
  • msg #38

Re: Scales of War - Rescue at Rivenroar

Seeing how far away the enemy is, Timothius prepares himself for healing his sibs or Meriele should he need to. "That man back there is dead. There is nothing I can do for him right now. We need to make a stand and make sure these guys don't get the chance to enter again."

(Move: To the other three that aren't Kyle.)
(Standard: Ready Healing Word on any ally who drops to low enough HP to justify Surge+4+1d6 healing. None of my powers have enough range to bother readying this round.)

This message was last edited by the player at 22:12, Tue 19 Apr 2011.
Kyle
player, 4 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Tue 19 Apr 2011
at 22:38
  • msg #39

Re: Scales of War - Rescue at Rivenroar

  With the curiously clustered enemies all obliterated within an instant, Kyle passes Timothy as each of them head towards opposite ends of the Tavern, and levels his crossbow towards a window.  "I'm not exactly a Cleric, but I can give someone a boost if they need it.  Provided they pay it back later.  Think closer to Paladin, but I can take donations to keep healing people."


  Move: Duh
  Readied Action: Magic Weapon Vs Blackblade once they enter LoS through window.  I'll call initial shooting through class cover, so Kyle would only have a +6 Vs AC Shot.  If it hits, the Dwarven Patron(if they are still next to Kyle) gets the buffs.

Kyle HP: 28/28 S 9/9 V 7 Inf 2

Mittens Pyromancer
player, 11 posts
Monster InternTM Sheets
We Know How You're Built
Wed 20 Apr 2011
at 04:27
  • msg #40

Re: Scales of War - Rescue at Rivenroar

The blackblade and grunt down the road rush closer!  Kyle sees them through the window and fires, but his bolt deflects harmlessly off the blackblade's leather armor.  The bartender emerges from his back room with a rake in hand, and he rushes toward the door!  The dwarf rushes out the door and hurries toward the enemy with a battlecry while the rest of the patrons keep doing what they'd been doing: crying, cowering, and running away.

"Burn!" Mittens shouts, firing another scorching burst that drops the grunt as she charges at the enemy!

(( Baddies, dwarf, and bartender double move.  Kyle readied attack missed.  Mits move from i19 to o25.  Scorching burst hit! hit!  Max damage again!  Grunt 10 KO.  Blackblade HP: 14 ))
Meriele
player, 7 posts
Avenger of Pelor
Tolerance is overrated
Wed 20 Apr 2011
at 04:40
  • msg #41

Re: Scales of War - Rescue at Rivenroar

Meriele hurries after Mittens and smacks the blackblade a good one. For half a second, he looks dizzy before he collapses in a heap. Meriele looks down the path, making sure nobody else is coming. She is silent, not ready to converse just yet until she is sure this team of villains is dealt with.

(Move: To N21)
(Move: From N21 to Blackblade)
(Minor: Oath)
(ACTION POINT)
(Standard: Relentless Attack v Blackblade 2. Hit!)
 dmg: exactly 14. XD

Blackblade2 HP: 14 - 14 = KO

Raichel
player, 77 posts
Lightning Reflexes
50,000 volts worth
Wed 20 Apr 2011
at 04:44
  • msg #42

Re: Scales of War - Rescue at Rivenroar

Raichel calls out, "Thanks, everyone who helped! Are there more?" She too is cautious, her left hand sparking with electricity as she prepares for any others.

(Standard: Ready Lightning Strike for first enemy in 10.)
Timothy
player, 5 posts
Cleric of Good
Merciful
Wed 20 Apr 2011
at 04:50
  • msg #43

Re: Scales of War - Rescue at Rivenroar

Tim calls out, "Yell if you need me!" and goes back to the table with the dead patron, looks sad. But then turns a furious gaze at the downed grunt who was responsible. He kneels down and tears the grunt's shirt off. "The authorities will know who murdered this man..." he then glances at Kyle. "Thanks for your help, sir."

(Move: To grunt/kyle/table)
(Standard: Shirt Ripper!)

Kyle
player, 5 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Wed 20 Apr 2011
at 05:05
  • msg #44

Re: Scales of War - Rescue at Rivenroar

  Kyle shrugs, "I'll accept thanks for my attempt at help at least.  This problem would have been solved just as fast if I wasn't even around.  Not that this is a bad thing."

  He heads next to the window and takes a look out at the end results, and comments "Your drink offering friend seems the most in need in of Medical attention that will still do any good.  Maybe one of you could grab that bolt in the grass while your near it, please?"  Hey, Ammo is Ammo.  And Meriele definitely took a heavier hit than the surviving lady of a customer.

  Hey, Kyle just met these people.  He can't quite eyeball the fact Meriele can full heal with a normal surge.

Move: Durp.
Minor: Reload.

Mittens Pyromancer
player, 12 posts
Monster InternTM Sheets
We Know How You're Built
Wed 20 Apr 2011
at 05:13
  • msg #45

Re: Scales of War - Rescue at Rivenroar

Mittens upon seeing no further threat returns to her sibs and rests.

When the hobgoblins have been defeated, the surviving
bar patrons organize a bucket brigade from a
nearby well to quell the fire
.

lol wut fire?  rawr.

 A clearly wounded city
watch patrol arrives as the bucket brigade douses the
last flames, and they quickly try to learn what’s happening
from anyone who speaks to them (probably
the PCs). This conversation gives the PCs enough time
to have a short rest before the next encounter.

"I hear shouts in the distance,"
Mittens comments.

"They're attacking in waves," one of the patrolmen explains, "Could be another group of them, but we're in no shape to confront them."

Mits looks expectantly at her sibs, getting up to head out.
Meriele
player, 8 posts
Avenger of Pelor
Tolerance is overrated
Wed 20 Apr 2011
at 05:23
  • msg #46

Re: Scales of War - Rescue at Rivenroar

Meriele picks up the bolt as requested. She offers it to Kyle as time allows. She heals up during the rest. While resting, she searches the bodies for ANY sign of who they worship. If there are markings of some evil deity or such. When the group is told of the waves of assault, Meriele nods and says, "Let's go."

(Used a surge to heal up to full. Curious if Perception 19 wields any clues on who they worship / who they work for. Meriele has a plan.)

Tim was going to heal Mer, but finds she is OK, so he instead heals the crying patron and makes sure the guards know about the ripped shirt. Then follows Mittens and Raichel.
This message was last edited by the player at 05:25, Wed 20 Apr 2011.
Check results
Wed 20 Apr 2011
at 05:35
  • msg #47

Re: Scales of War - Rescue at Rivenroar

The hobgoblins all wear a symbol like the one shown on page 9 of the SoW player's guide.  If any character indicates not knowing the significance of the red hand, Mittens offers a history lesson on the way to the next fight.
Kyle
player, 6 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Wed 20 Apr 2011
at 05:42
  • msg #48

Re: Scales of War - Rescue at Rivenroar

  Kyle has live in Brindol for quite some time, so would not only know the Red hand's Significance, but could quote it alongside Mittens.  Though we're leaving that Text Paste to the in charge types tonight.  Of course, if Meriele has lived here, then she'd know as well.  Considering Diamond Day is about 'yaaay! Diamond League kicked their ass!' isn't it?

  He thanks the Avenger for his spare ammo, and follows after the small horde of PC's.  "While running is tempting, I have the feeling there is no proper place to run to in this situation."
Mittens Pyromancer
player, 13 posts
Monster InternTM Sheets
We Know How You're Built
Wed 20 Apr 2011
at 05:55
  • msg #49

Re: Scales of War - Rescue at Rivenroar

"Run?  Tempting?!" Mittens asks in surprise, "Guess I had you figured wrong."

As you’ve been talking to the guards, you’ve been hearing
shouts in the distance. But now those shouts are a lot closer,
and a throng of townsfolk comes running around the street
corner to the north.
They’re fleeing a curious sight: a full-grown ogre pulling
a wagon by a yoke around its waist. The ogre holds a cask
in one hand and a massive club in the other. Riding atop the
wagon are two hobgoblins with bows.

(( Kyle 20+5 = 25 ))
(( Ogre Savage 15 + 4 = 19))
((Raichel init: 14+4 = 18))
((Timothy init: 16+2 = 18))
((Hobgoblin Archers: 5 + 7 = 12))
((Mits init: 6 + 1 = 7 ))
((Meriele init: 3+0 = 3))

This message was last edited by the GM at 06:14, Wed 20 Apr 2011.
Kyle
player, 7 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Wed 20 Apr 2011
at 07:17
  • msg #50

Re: Scales of War - Rescue at Rivenroar

  "Yeah, well unlike you I cant torch an entire crowd of people at once.  So standards seem to be on somewhat different scales between us for what's dangerous or not."

  It's around this time that the freaking Ogre rolls into the edge of Kyle's View "...That for example, is very dangerous."  This said, he calmly fires a bolt into the Ogre's shoulder despite the less than forgiving angle, and a distinct sizzling flesh noise comes with it.

  Kyle heads for the corner of the nearby dry goods store and makes an underarm tossing motion with a hand despite nothing thrown, but a moment latter a melon sized mechanical eye cheap CG effects assembles itself eight feet in the air, turning to face the Ogre.

  "Of course, I don't do to poorly in making it easier for someone else to deal with dangerous."
  Standard: Scouring Weapon Vs Ogre, Hits. 18 Acid DMG, -2 AC Until End Of Kyle's Next Turn.
  Minor: Reload.
  Move: Duh
  Action Point: Punishing Eye

  Since it's such a close thing (Exact hit with corner shot cover penalty).
http://rollr.appspot.com/view/...IIRGljZVJvbGwYnt5QDA

  Effects:  Ogre takes -2 AC (=17) Until End Of My Next turn... I just realized this only helps myself due to distance and timing <.<   Punishing Eye: Enemies within 3 of Eye do not benefit from concealment.  When an Ally attacks an enemy within 3 of Eye and Hits, Enemy takes Int(4) Psychic DMG. I can move Eye 3 as a Move Action.

Ogre HP: 111-18= 93/111 (Bloodied 55)

Kyle HP: 28/28
S 9/9 V 7 Inf 2

Ogre Savage
Wed 20 Apr 2011
at 15:02
  • msg #51

Re: Scales of War - Rescue at Rivenroar

"Ungh!" the Ogre roars when it's hit with a burning crossbow bolt!

It pitches a cask in retaliation!  The direction is dead on to hit Kyle, but just a liiittle bit too much power in the throw.  The cask flies over Kyle's head and explodes on the road behind him harmlessly, if a bit too close for comfort.  The ogre then lumbers forward.

(( pitch cask intended origin square: Kyle.  d8 result: 4.  southeast.  1d4-1 result: 2.  Just enough that kyle doesn't get caught in the blast radius!  Move 4 to the east. ))
Raichel
player, 78 posts
Lightning Reflexes
50,000 volts worth
Wed 20 Apr 2011
at 16:07
  • msg #52

Re: Scales of War - Rescue at Rivenroar

Raichel gets covered in electricity, but meeps as she feels a tingle and the power fizzles. "We need to get rid of their ammo. My ability to push them just died out." she says, less frustrated and more "now what do we do?" <SecretLanguage>"Tim, blow them all away! Mitts, blow up their stuff with your fire when the enemy is clear!"</SecretLanguage>

Because, you know, blowing up the enemy WITH their own stuff, while awesome, could kill the enemy. Oh well. Who gives a flying flee.

(Standard: Thunder Slam v Archer 1. Epic fail.)
(Move: To be adjacent to Kyle)

This message was last edited by the player at 03:32, Thu 21 Apr 2011.
Timothy
player, 6 posts
Cleric of Good
Merciful
Wed 20 Apr 2011
at 16:11
  • msg #53

Re: Scales of War - Rescue at Rivenroar

Tim heads over to the center of the battlefield and fires a ball of divine energy at the closer hobgoblin! Then Mittens feels even healthier than normal, feeling she could take a hit and still be at the top of her game!

(Move: To center)
(Standard: Sacred Flame v archer 2)
 dmg: 5
 +4 psychic from Kyle

Archer 2 HP: 39 - 9 = 30
Mittens HP: 23 + 4 = 27



Meanwhile.....

Ravenous, angry, hungry alligator is hungry for fail. It eats the fail, then regurgitates it out like FIRE!
  ____
 /    \
|  O   |
 \____/-------------------------.______________________________
______________________________________________________\
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

Tim moves out to the center of the battlefield and says, <SecretLanguage>"Mitts! Scoot closer to me! My power won't reach everyone otherwise!"</SecretLanguage> as he prepares to use the power Raichel suggested he use.

(Move: to R20)
(Standard: Ready Moment of Glory for when Mittens moves to be within 5 of Tim.)
 Side note: This would only require Mittens to move north 1 square


/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
______________________________________________________/
This message was last edited by the player at 05:44, Thu 21 Apr 2011.
Archers
Thu 21 Apr 2011
at 03:06
  • msg #54

Re: Scales of War - Rescue at Rivenroar

The archer closer to Timothy fires an arrow and Tim gets hit. He winces, having *just* asked Mitts to step closer.

The other archer, however, lights a cask from the back and hands it over to the ogre, who looks ready to toss it.

(Archer 1: Using the 2 minors+standard to light cask and give to ogre.)
(Archer 2: Using standard to fire arrow at Tim. Hits. 9 dmg.)

Timothy HP: 22 - 9 = 13

This message was last edited by the GM at 03:36, Thu 21 Apr 2011.
Mittens Pyromancer
player, 14 posts
Monster InternTM Sheets
We Know How You're Built
Thu 21 Apr 2011
at 04:36
  • msg #55

Re: Scales of War - Rescue at Rivenroar

"Tim!" Mittens shouts when she sees her bro get arrowed!

She bears her teeth and her eyes catch fire as she rushes forward to shield him!

"You'll pay for that!  BURN!"

Mittens points her staff and there's this weird sci fi sound effect as several spears of energy appear and converge on the second archer then detonate into a massive sun-like ball of fire that bakes him alive!  He screams in agony, the sound distorted by the intense heat!  So exceedingly hot is the fire, that the fuses on the nearby barrels spontaneously ignite!

(( Borrowing the visual effects from FFXI: http://www.youtube.com/watch?v=B_PM32sU7H4  Ancient Magic BURST Flaming sphere CRIT!  17 damage +4Psychic  Archer 2 HP: 9 followed by 7 more damage to him and Archer 1 at the start of their turns.  7 fire damage to the cart, barrels, arrows, bows, gear, etc at the start of their turns which I guess is initiative 0. ))
This message was last edited by the player at 05:43, Thu 21 Apr 2011.
Meriele
player, 9 posts
Avenger of Pelor
Tolerance is overrated
Thu 21 Apr 2011
at 05:18
  • msg #56

Re: Scales of War - Rescue at Rivenroar

Meriele scurries over to the Ogre and her eyes go black with glowing red beeds in the center. Kinda like Robotnik. She takes her falchion and slices at the ogre, barely scratching the giant. "Drop it!" she commands the ogre. The ogre is still holding a cask, after all, and if he tosses it, that's a ranged attack and will provoke AoO. If he drops it where he stands, he could blow himself up.

(Minor: Oath on Ogre.)
(Move: From Q25 to S19)
(Standard: Charge Ogre! from S19 to R17. Hit thanks to Joe and Charge bonus!)
 dmg: 2. Rolled absolute minimum. BUT! 2 is better than a 1 minimum! >:D
 But haha +4 psychic dmg from Kyle

Ogre HP: ?? - 6 = ??

This message was last edited by the player at 05:43, Thu 21 Apr 2011.
Explosion!
Thu 21 Apr 2011
at 05:32
  • msg #57

Re: Scales of War - Rescue at Rivenroar

KABOOM!  The first of the ignited casks explodes, sending burning pitch everywhere!  The two nearby buildings are now on fire!

(( 12 damage to ogre, archer 1, and scenery.  6 damage to archer 2.  Ogre HP: 75  Archer 1 HP: 27   Archer 2 HP: 3  The archers no longer have usable bows or arrows.  If the flaming sphere didn't destroy 'em, the exploding cask did. ))
This message was last edited by the GM at 15:26, Thu 21 Apr 2011.
Kyle
player, 8 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Thu 21 Apr 2011
at 05:45
  • msg #58

Re: Scales of War - Rescue at Rivenroar

  Kyle, seeing the situation well in hand... As well as an exploding wagon can be considered such anyways, takes this time to step back and stamp out the blaze from the first thrown barrel.  "Worth the end result, but we'll be way too busy dealing with the aftermath of one big fire to deal with two fires."
Move: Duh.
Standard: Put out Fire at x25.

Ogre Savage
Sat 23 Apr 2011
at 01:36
  • msg #59

Re: Scales of War - Rescue at Rivenroar

"Ungh!" the ogre shouts from it's injuries!

It swings it's huge club with such speed and force it spins Meriele completely around, making her unable to retaliate when it drops it's bomb and flees to the northeast!  The wagon of course follows, taking the two archers with it!

(( Standard: Angry Smash: 13 damage! (recharges on a 6) Meriele HP=11.  Free: drop bomb on the ground.  Move from q15 t13.  Meriele AoO miss, miss.  Now 2 Bombs will explode on initiative 0.

"The ogre
doesn’t flee outright—being yoked to the wagon makes
a retreat difficult in any case—but he might try to leave
the area if faced with fire." ))

This message was last edited by the GM at 01:37, Sat 23 Apr 2011.
Raichel
player, 79 posts
Lightning Reflexes
50,000 volts worth
Sat 23 Apr 2011
at 02:14
  • msg #60

Re: Scales of War - Rescue at Rivenroar

Raichel hurries northward. "Meriele, get away from the cask!" She shoots some cover fire at one of the archers so Meriele can get away.

(Move: U23 to U17)
(Standard: Lightning Strike v Archer 1. Epic fail.)


Tim sees Meriel get clubbed pretty bad and says, "Don't give up, Meriele!" as he holds a hand forward and life-green energy flows over Meriele nearly healing her completely. He throws a white and gold fireball at the archer who deftly dodges.

(Minor: Healing Word. Rolled 2, so healed for 12 HP)
(Standard: Sacred Flame v Archer 1. Miss.)


The archers book it, realising the thing is about to blow. The most injured one has to carefully move away from Meriele though, lest she hit him. His caution doesn't allow him the time to turn to fire at her yet. However, the further hobgoblin doesn't have that problem and turns to fire at Mittens, the arrow thunking into the wagon instead of making it to Mittens. <Goblin>"Fire at the burny one!"</Goblin> he demands.

(Archer 2: Shift from R16 to S15, Shift from S15 to S14)
(Archer 1: Move from R15 to R9, shoot Mitts. Miss thanks to partial cover from wagon!)

This message was last edited by the player at 02:43, Sat 23 Apr 2011.
Mittens Pyromancer
player, 15 posts
Monster InternTM Sheets
We Know How You're Built
Sat 23 Apr 2011
at 03:16
  • msg #61

Re: Scales of War - Rescue at Rivenroar

"Too close to the bomb, Raichel!" Mittens shouts!  She rushes over to cover her sister with her own body.  As she does so, the flaming sphere floats over to be next to the ogre!

(( Move from q20 to t17.  Minor, sustain. Move flaming sphere from o16 to s13.  Far from tactically sound, but Mits isn't going to let her sis die in a fire. ))
Meriele
player, 10 posts
Avenger of Pelor
Tolerance is overrated
Sat 23 Apr 2011
at 04:03
  • msg #62

Re: Scales of War - Rescue at Rivenroar

Meriele hurries over to the ogre, but even as she slashes, it's clear she is more focused on stay against the wall of the building than hitting her mark.

(Move: R17 to V15)
(Standard: Bond of Retribution v Ogre. Miss, miss. >.>)

Explosion!
Sat 23 Apr 2011
at 04:26
  • msg #63

Re: Scales of War - Rescue at Rivenroar

Kaboom!  Kaboom!  Two big explosions in quick succession go off!  The ogre catches the worst of the first, but Mits, Raichel, and the archer are caught in the blast.  The archer keels over.  The second explosion hits Mits worse than the ogre or the archer's prone body.

"Ow..." Mits says through gritted teeth.

(( 19 damage to Ogre. HP: 56.  12 damage to archer 2. HP: -9.  18 damage to Mits.  HP: 9.  6 damage to Raichel.  HP: 16 ))
This message was last edited by the GM at 04:34, Sat 23 Apr 2011.
Kyle
player, 10 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Sat 23 Apr 2011
at 05:02
  • msg #64

Re: Scales of War - Rescue at Rivenroar

  Kyle watches in half disbelief as Raichel, then Mittens go closer to the explosions.  And proceed to get exploded.  Okay, so maybe Meriele wasn't the one who needed a medic to follow them around most.  "I know it has already been stated more than once, by more than one person.  But seriously, move away from the exploding wagon.  Far enough that the Ogre can't chase you so it can take you with it.  Take cover, and take a breather" Second wind's all around are probably good option about now, if they can spare the second move action to safety.

  The clockwork eye floats after the Ogre while Kyle comes to a stop behind Timothy, taking a quick judgment of who got the most messed up in the past five seconds.  Mittens are Winner.  He gestures with a hand and a green line of light sweeps across Mittens, sealing up the more serious wounds.

  Not as strong as what she is likely used to from Tim, but it doesn't vamp a healing surge out of her either.  "I only got one more of those, and if my studies and guess are right he only has one more of his.  Please refrain from being blown up further, it is bad for your health."  Kyle doesn't quite manage to say that last part with a straight face.
  Move: Duh
  Move: Punishing Eye Q18 to S15
  Minor: Curative Admixture to Mittens, +6 HP.

  Mittens HP: 9+6= 15/23
  Kyle HP: 28/28
S 9/9 V 7 Inf 1

  Only two more wagon booms left, then wagon becomes burning ouch difficult terrain.

This message was last edited by the player at 05:12, Sat 23 Apr 2011.
Ogre Savage
Sat 23 Apr 2011
at 06:04
  • msg #65

Re: Scales of War - Rescue at Rivenroar

"Roar!" the Ogre roars, having been exploded multiple times!

The heat of Mittens' flaming sphere chars it's leg as it swings it's club at Meriele, but she ducks in time and it smashes only building wall!

(( 6 auto damage from flaming sphere.  fail.  move from t13 to s9.  Meriele aoo v ogre fail.  Ogre HP: 50 ))

Raichel
player, 80 posts
Lightning Reflexes
50,000 volts worth
Sat 23 Apr 2011
at 16:58
  • msg #66

Re: Scales of War - Rescue at Rivenroar

Raichel cringes as she gets blasted with fire only to open her eyes and see Mitts being burned. "Mittens! I thought the fire didn't go that far!" she says in a "no fair" tone only to see the green light wash over and Kyle say his piece. "Thanks for the assist, Mister!"  Earlier, she saw the exploded cask only have a 5 to 8 foot radius. She really didn't expect the explosion to be any bigger. She looks over to see the ogre still trying to get away. Raichel fires another lightning bolt at the archer, this time not fizzling or overshooting or whatever, and the bolt zaps the ogre as well! Then Raichel arm-arounds Mittens to head south again.

(Standard: Lightning Strike v Archer1. Finally hit!)
 dmg: 9 (woulda been 13, but chose to send some dmg over to ogre)
 dmg: 8 to ogre
(Move: from U17 to S20, but is still at U17 until Mittens moves with. Moving together in other words)

Archer 1 HP: 27 - 9 = 18
Ogre HP: 50 - 8 = 42

This message was last edited by the GM at 21:58, Sat 23 Apr 2011.
Timothy
player, 9 posts
Cleric of Good
Merciful
Sat 23 Apr 2011
at 22:28
  • msg #67

Re: Scales of War - Rescue at Rivenroar

Tim doesn't waste time and as Raichel comes towards him, he heals himself with some first aid. Then whispers something as healing power washes over Mittens. Kyle's suggestion of spending a whole round on second winds is not needed. "They're out of my reach, but there's a big cart of explosives preventing me from any form of offensive. I'll just focus on helping you all recover while you continue blasting them from a distance."

(Standard: Second Wind.)
 +2 Tim's defenses.
(Minor: Healing Word on Mitts. Healed to full.)

He'll be using his next standard to heal Raichel with a heal check. Which is DC 10, so he'll auto-succeed.

Hobgoblin Archers
Sun 24 Apr 2011
at 01:40
  • msg #68

Re: Scales of War - Rescue at Rivenroar

The remaining archer moves to the southwest and shoots Mittens which pierces her chest!

"By the gods!  How is it still standing?!"

(( move from r9 to o11.  arrow hits and deals 8 damage.  Mittens HP: 15 ))
Mittens Pyromancer
player, 16 posts
Monster InternTM Sheets
We Know How You're Built
Sun 24 Apr 2011
at 01:52
  • msg #69

Re: Scales of War - Rescue at Rivenroar

Mittens hisses through her teeth when hit with the arrow.

Not worth the pain of talking to give a witty reply, she thinks, But I'm more impressed that that wagon is still in one piece.

After moving to Timothius as requested, she gives a thumbs-up to the healers.  She then gives a rude gesture to the archer, and a hand of force flies out of the ground, uppercutting him between the legs!

(( Move from t-17 to r19.  Magic Missile 6 damage.  Archer 2 HP: 12 ))
This message was last edited by the player at 01:54, Sun 24 Apr 2011.
Meriele
player, 11 posts
Avenger of Pelor
Tolerance is overrated
Sun 24 Apr 2011
at 02:04
  • msg #70

Re: Scales of War - Rescue at Rivenroar

Meriele hurries back to the others to regroup. She answers the hobgoblin's astonishment, "It is by the gods that she is standing. I and this shifter boy here are channelers of the divine!"

She holds her falchion at the ready, preparing herself to defend until she gets a chance to close in on her prey again without a pile of explosives following him around.

(Move: From V15 to Q20)
(Standard: Full Defense)

Nobody was in range enough for me to charge without putting myself in mortal danger of explodey things.

Explosion!
Sun 24 Apr 2011
at 02:13
  • msg #71

Re: Scales of War - Rescue at Rivenroar

Kaboom!  Another barrel of fire explodes!

(( 6 damage to Ogre and Tailor's front door.  Ogre HP: 44 ))
Kyle
player, 11 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Sun 24 Apr 2011
at 02:35
  • msg #72

Re: Scales of War - Rescue at Rivenroar

  Kyle just kind of 'What?' faces at Meriele's churchly proclamations, then just shakes his head slightly 'At least the other girl noticed this isn't exactly a Divine show being run here.'  He follows up Mittens Johnny Cage Special with a crossbow bolt striking the enemy archer right through the chin...  Lip piercings probably aren't traditionally meant to pierce your chin, and jawbone.

  Something about that shot, but 3 out of five PC's are suddenly having a really good feeling about their next attacks.
  Move: Duh
  Standard: Magic Weapon Vs Archer 1, Hits, 11 DMG.
  Minor: Reload.

  Effects: +1 To-Hit, +3 DMG Roll, to the next Attack Timothy, Raichel, and Mittens Make before the End Of Kyle's Next Turn.

  Archer 1 HP: 12-11= 1

  Kyle HP: 28/28
S 9/9 V 7 Inf 1

  Only 1 more Wagon Boom left

This message was last edited by the player at 02:36, Sun 24 Apr 2011.
Ogre Savage
Sun 24 Apr 2011
at 02:43
  • msg #73

Re: Scales of War - Rescue at Rivenroar

"Ungh!" the ogre groans, running from it's wagon of doom!  The wagon makes chase.

(( Double Move from s-10 to o2 ))
Raichel
player, 81 posts
Lightning Reflexes
50,000 volts worth
Sun 24 Apr 2011
at 03:02
  • msg #74

Re: Scales of War - Rescue at Rivenroar

Raichel says, "Fall!" and shoots lightning at the archer, downing it. The lightning then travels from him to the ogre, hurting it still more!

(Move: S20 to Q14)
(Standard: Lightning Strike v Archer 1. Hit.)
 dmg: 1d8+3 (got 8 total)
 dmg to ogre: 8 (4 from power and 4 from transfering Storm Power bonus)

Archer HP: 1 - 8 = KO
Ogre HP: 44 - 8 = 36


Tim follows Raichel and tends to her wounds, healing her up a a bit.

(Move: R20 to P15)
(Standard: Heal check on Raichel)

Raichel HP: 16 + 5 = 21

Mittens Pyromancer
player, 17 posts
Monster InternTM Sheets
We Know How You're Built
Sun 24 Apr 2011
at 03:12
  • msg #75

Re: Scales of War - Rescue at Rivenroar

(( Move to q13.  6 MM damage.  Ogre HP: 30 ))

Also, Mer double-moves from Q20 to Q8
This message was last edited by the GM at 03:27, Sun 24 Apr 2011.
Kyle
player, 12 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Sun 24 Apr 2011
at 03:20
  • msg #76

Re: Scales of War - Rescue at Rivenroar

Move: Duh
Standard: M Weapon vs Ogre, hits. 7 Dmg.
Minor: Reload

Ogre HP: 30-7= 23

Kyle HP: 28/28
S 9/9 V 7 inf 1.

Effects: Mittens, Raichel, get Magic Weapon Buff.
This message was last edited by the player at 03:20, Sun 24 Apr 2011.
Explosion!
Sun 24 Apr 2011
at 03:30
  • msg #77

Re: Scales of War - Rescue at Rivenroar

Explosion also posts out of initiative order.  Kaboom!  The wagon is finally destroyed!

(( 11 damage. Ogre HP: 12 ))
Ogre Savage
Sun 24 Apr 2011
at 03:34
  • msg #78

Re: Scales of War - Rescue at Rivenroar

"You dead now!" the ogre boasts now that it's free of the exploding wagon.

It rushes south and 1-shots Merielle!

(( move.  CRIT!  25 damage.  Meriele HP: -2 ))
Raichel
player, 82 posts
Lightning Reflexes
50,000 volts worth
Sun 24 Apr 2011
at 03:44
  • msg #79

Re: Scales of War - Rescue at Rivenroar

Mer collapses in a heap and Raichel frowns. She yells, "Forgetting someone?! Fall!" and shoots lightning at the ogre, downing it.

Tim immediately goes to heal up Mer. Combat being over now, he can take-ten and thus stabilize her. He scriggly-faces upon seeing her light-blue skin and cotton-candy pink hair. "What in the world..?"

(Rai standard: Lightning Strike v ogre. Hit.)
 dmg: 13

Ogre HP: 12 - 13 = KO

(Tim move then standard: heal check)

Tim is just making sure she won't die and then following up with helping her regain HP from there.

Meriele HP: -2 + heal check = 6
......alligators! _\^ojojooo>
This message was last edited by the player at 04:11, Sun 24 Apr 2011.
Mittens Pyromancer
player, 18 posts
Monster InternTM Sheets
We Know How You're Built
Sun 24 Apr 2011
at 03:52
  • msg #80

Re: Scales of War - Rescue at Rivenroar

Mits moves over to the archer who harmed her bro and starts to bandage it.

"This one's still alive, bro," she says, "But only just barely.  I think it's seconds from dead.  And my fail skill isn't helping any."

Ow.  Stupid arrow sticking out of chest.  Time to pull a Rambo.

(( Heal check not enough to stabilize the dying archer.  Dismiss flaming sphere. ))
Kyle
player, 14 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Sun 24 Apr 2011
at 05:56
  • msg #81

Re: Scales of War - Rescue at Rivenroar

  Kyle, now that Meriele is out of danger of Immediate death, applies more Not-Divine-At-All healing, bringing the Avenger out of negatives and into consciousness.  "Glad to see you at least came out of this alive, it not unharmed."

  He puts his Crossbow away, and gets to work helping out with the whole 'put out fires' thing. </small>
This message was last edited by the player at 07:12, Sun 24 Apr 2011.
Timothy
player, 10 posts
Cleric of Good
Merciful
Sun 24 Apr 2011
at 19:46
  • msg #82

Re: Scales of War - Rescue at Rivenroar

Tim helps the injured while the not-so-injured help with fires until the fires are put out. Once that is all done, Tim takes a rest with the others. "Well that was wild. That can't be all of them... can it? Did they expect the whole town's guard would be just a few guys? ....IS the whole town's guard just a few guys?"
Raichel
player, 83 posts
Lightning Reflexes
50,000 volts worth
Sun 24 Apr 2011
at 19:50
  • msg #83

Re: Scales of War - Rescue at Rivenroar

Raichel was one of the ones not injured enough to warrant not helping, so she helped with putting out fires. Now resting with the others, she responds to Tim's thought, "I'm sure the hobgoblins struck at a less-guarded gate or even bribed a guard or two to help them sneak in. The idea was to cause damage, it seems, and to that end, they were successful. But we made them a lot less successful and made them pay."

Monster Bug Wars Narrator adds in a multi-voice "WITH THEIR LIVES!"

Raichel and Timothy both turn to look at Kyle right then and say in unison, "Thanks, by the way." then look at each other and giggle.
Meriele
player, 12 posts
Avenger of Pelor
Tolerance is overrated
Sun 24 Apr 2011
at 19:52
  • msg #84

Re: Scales of War - Rescue at Rivenroar

Meriele is fully recovered around the time the fires are put out. "My apologies that I was unable to help with the fires. A bit pre-occupied with my injuries. Thank you for your aid, my friends... I'm afraid without you folks here today, not only would I have died, but this village may have been lost. You all are heroes."
Mittens Pyromancer
player, 19 posts
Monster InternTM Sheets
We Know How You're Built
Sun 24 Apr 2011
at 20:07
  • msg #85

Re: Scales of War - Rescue at Rivenroar

Mits spent most of the aftermath in silence, even after the arrow is no longer making talking a painful thing.  She just grins and thumbs-up to commentary.

A crowd gathers after the PCs defeat the ogre, and
more guards arrive a few minutes later. They immediately
ask for the PCs’ help defending the bridge.
But by the time the PCs reach the bridge, Sinruth’s
band has already retreated. The residents of Brindol
spend the rest of the night putting out the fires that
the goblins set, tending to the wounded, and keeping
a nervous watch from the ramparts.

The next morning, the full extent of Sinruth’s
attack is known, including the captives taken and the
treasures stolen from the Hall of Great Valor. At that
point, the PCs receive a summons from Councilmember Eoffram Troyas.

"Well," Mittens says, "This tells me that we've earned some respect.  Hopefully more 'don't let them bite you' comments will be much fewer from now on."
Timothy
player, 11 posts
Cleric of Good
Merciful
Sun 24 Apr 2011
at 20:13
  • msg #86

Re: Scales of War - Rescue at Rivenroar

Tim occasionally checks on Mitts and Mer's injuries. In both cases, they are fine since, you know, game mechanics. AND a full nights' rest. Doesn't stop Tim from checking. Then the player realizes he should let Kyle post... XD
Kyle
player, 15 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Mon 25 Apr 2011
at 04:29
  • msg #87

Re: Scales of War - Rescue at Rivenroar

  "It can be a bit hard to tell, considering throwing exploding barrels ended up pretty effective in a general sense and not just a property damage sense."  Even when they were hurting the ogre, they were still hurting PCs.

  He looks over to Meriele as she says her piece, and comments "The thanks are appreciated, but you have nothing to be sorry for. Just calling your sudden and violent case of blunt trauma 'injuries' is selling what you went through short.  I think I would rather have been caught in one of those explosions."

  Time pass now Go Go Next Day!

  Kyle would expect more along the lines of 'I hope they don't light us on fire', as well as 'oh, they only have staffs! you said, Idiot' if he was anywhere near that exchange.  "Only idiots would be that picky over who saves them.  "Unfortunately, lot of idiots in the world."
Mittens Pyromancer
player, 22 posts
Monster InternTM Sheets
We Know How You're Built
Mon 25 Apr 2011
at 04:48
  • msg #88

Re: Scales of War - Rescue at Rivenroar

Mits nods and leads the way to the place indicated by the invitation.

Troyas is a somber man, who speaks carefully and
methodically.

As Councilmember Eoffram Troyas greets you solemnly,
he makes eye contact with each of you in turn. “I am
considering something, and I wished to speak to you about
it in person—and in private.”

He takes the heroes to a private meeting room and explains he's looking to hire a group to both rescue the townsfolk taken prisoner and the stolen museum pieces.

"You weren't the only group of adventurers who helped stave off the attack yesterday.  Tell me why I should hire you over them."

Skill Challenge
Level: 1.
XP: 200
Complexity: 2 (requires 6 successes before
3 failures).
Primary Skills: Diplomacy, Insight, History.
Diplomacy (DC 15)
Insight (DC 15)
History (DC 13) (Can only be attempted after a successful Diplomacy Check)

"Timothius here will speak for me and Raichel," Mittens answers.

(( Mits is not attempting any skills yet.  And by the way, rolls onry.  No take-10 allowed.  For this or any future skill challenge in this thread.  All skill checks that don't meet the DC are considered a failure.  Even a failed insight where your character says nothing. ))
Timothy
player, 12 posts
Cleric of Good
Merciful
Tue 26 Apr 2011
at 16:17
  • msg #89

Re: Scales of War - Rescue at Rivenroar

Tim looks at Mittens when she puts him on the spot. He asides to Mittens and Raichel and whispers, <Secret Language>"We're going to look for those people whether he hires us or not, but if he hires one group and not others, the money is going to make people jealous and teams of adventurers will compete..."</Secret Language> Then looks at Troyas. "Why only one group? Why not send all of them?"

He doesn't mention about going without being paid yet. First, he would only be speaking for his siblings and not for Mer or Kyle. Second, well, he doesn't want to pass up a chance for pay if it's possible they WILL get rewarded with more than a thank-you. Goody-two-shoes or no, Tim isn't stupid.

(OOC: Didn't know if I had to roll since Tim's asking a question. So I rolled just in case. Diplomacy roll: 11 + 8 = 19 )
Check results
Tue 26 Apr 2011
at 16:48
  • msg #90

Re: Scales of War - Rescue at Rivenroar

Councilman Troyas lets out a sigh.  "A number of reasons," he answers, "First because the larger the number, the more likely the enemy is to be alerted to the approach of an enemy and respond in full force.  Or worse, use the prisoners as living shields.  Second, because we simply do not have the funds to hire a larger group.  Third because the Council has decided that only a group that has proven to each other that they can rely on each other in combat can be trusted to not fall apart when the going gets tough.  Larger groups have a greater chance of a cut-throat or turncoat willing to turn on the others for a larger share of the reward or an enemy bribe.  The Council was reluctant to authorize sending adventurers at all.  Ironic considering our history."
Raichel
player, 84 posts
Lightning Reflexes
50,000 volts worth
Tue 26 Apr 2011
at 17:58
  • msg #91

Re: Scales of War - Rescue at Rivenroar

Raichel knows she isn't as good with diplomacy as Timothy and opts to stay quiet. Though to his whispered points, she nods.

As she listens to Troy give his answer, Raichel mutters, <Secret Language>"The fact we're siblings will prove we won't stab each other in the back, but it won't prove we wouldn't stab Kyle or Meriele in the back."</Secret Language>
Meriele
player, 13 posts
Avenger of Pelor
Tolerance is overrated
Tue 26 Apr 2011
at 17:59
  • msg #92

Re: Scales of War - Rescue at Rivenroar

Meriele looks like she is going to speak, but seeing Mittens put Tim forward and seeing the point he already brought up, she decides to be silent until Tim's words start to fail.
Kyle
player, 17 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Tue 26 Apr 2011
at 23:42
  • msg #93

Re: Scales of War - Rescue at Rivenroar

  "Considering the final task of the Diamond league came as a surprise to almost everyone during a large scale siege, I'm surprised authorization was something they felt they could dictate at all.  Though if there truly is a group you feel more qualified, send them.  Those of us here would probably still be open to requests should they fail."

  OOC Style: Tim pulled off a Diplo, so Kyle History Check= 17
This message was last edited by the player at 23:42, Tue 26 Apr 2011.
Mittens Pyromancer
player, 27 posts
Monster InternTM Sheets
We Know How You're Built
Wed 27 Apr 2011
at 04:24
  • msg #94

Re: Scales of War - Rescue at Rivenroar

<SL>"Is it just me, or does this guy bear a resemblance to Sam the Eagle?"</SL> Mits asks rhetorically.

(( Mits failed her aid-other for the insight DC.  2 Successes, 0 Fails so far.  Tim, please post Meriele and Raichel making some kind of Aid-Other check before you post Timothius.  Aiding Timothius with Diplomacy makes some sense, but play your characters as you see fit.  As mentioned in OOC, if they succeed a DC 10, that's a +2 to Tim's next Check.  If they fail, no loss.  Doesn't count as a fail for the skill challenge.  But according to the rules, each character must, must, must (yes they use the word "must" 3 times) make a skill check each round. ))
Timothy
player, 13 posts
Cleric of Good
Merciful
Thu 28 Apr 2011
at 03:57
  • msg #95

Re: Scales of War - Rescue at Rivenroar

Tim glances at Raichel then ear-perks at Kyle. He looks back at the councilman. "This town needs its funds, so paying up front wouldn't make sense anyway. Especially if the team you pay dies and you just gave the enemy money indirectly. So. My siblings and I will be going regardless. I'm confident in our ability to find and retrieve the captives. Hire another group if you wish, or don't. Deny our having anything to do with you, or don't. Whatever is best. But bear in mind we are new to the area... so I would at least like anything you can give us for being able to find them. Such as a map, last known enemy location, stuff like that."

He asides to Mittens and Raichel, <Secret Language>"This town is suffering from a nasty blow. I'd feel guilty taking their money to begin with. So let's show this guy we can earn that money before we even talk about being payed."</Secret Language>

(Meriele Insight aid: 13)
(Raichel Diplomacy aid: 17. Good thing. Tim needed it.)
(Tim Diplomacy check: 13. +2 from Rai = 15.)

Kyle
player, 18 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Thu 28 Apr 2011
at 04:39
  • msg #96

Re: Scales of War - Rescue at Rivenroar

  "*Relevant Historical Factoid*. Yeah, we went there... Man our quality took a nosedive.  "I suppose waiting for someone else to screw up and leave the job half done, while potentially effort saving is not a very professional way to conduct business."

  Of course, there are some who would consider 'you survived' the height of professionalism.

OOC Style: History check, 16.
  Usefulness Retcon: Failed Aid-Other.

This message was last edited by the player at 20:59, Thu 28 Apr 2011.
DM fail
Thu 28 Apr 2011
at 14:52
  • msg #97

Re: Scales of War - Rescue at Rivenroar

(( I failed to mention important detail listed in the module that would have prevented the quality nosedive. :/

History (DC 13): You make an insightful remark
about the attack 10 years ago. This is available only
after one character has gained a success using the
Diplomacy skill, and it can be used only once in this
way during the challenge.

Sorry about that.  If it's not too much trouble, since this was caught within 1 post...
Fail gator is feasting lately. -.-
But in my defense, it's noming on the challenge itself, too.  Only 2 relevant skills in this challenge, really.  So... yeah.  It goes without saying this is all Timothius with the rest of us shooting for that DC10 to aid him. ))

Check results
Fri 29 Apr 2011
at 02:25
  • msg #98

Re: Scales of War - Rescue at Rivenroar

The Councilman perks an eyebrow at Timothius and Kyle's assertions, and looks a little annoyed at certain points of the conversation.

"Best chance you have at getting the enemy location is if one of you happens to be a skilled interrogator and can do a better job at questioning our healthiest prisoner than our law enforcers did," he answers, "A map can be supplied, but we only have details on places we have civilized.  I doubt their launching their attacks from anywhere we have a map for.

"I approve of your suggestion that you be compensated after success.  I'm a bit concerned about two groups going after the same goal.  Competition may muck up the works."

(( 3 Successes, 0 Fails ))
Mittens Pyromancer
player, 31 posts
Monster InternTM Sheets
We Know How You're Built
Fri 29 Apr 2011
at 02:39
  • msg #99

Re: Scales of War - Rescue at Rivenroar

Mits notices the non-verbal cues given by both the Councilman and Meriele and ahahs.

"We call it 'the language,'" Mittens explains, "It's a mix of our tribal tongue and a lot of inside jokes that me, my bro, and my sis developed over our many years together.  Roughly translated to Common, what I just said was, 'Boogey, Boogey, Boogey!'  Which to us means, 'This guy's a serious councilman with serious frosting, serious sprinkles, and a serious cherry on top.'"

Troyas gives a long, cold stare, followed by a reminder about the nature of the threat to Brindol.  Mittens nods in reply.

"I can tell you'd rather us not use a language you don't understand among ourselves.  So we won't."

The Councilman looks satisfied.

(( Another "just barely."  Thank you, Meriele.  4 Successes, 0 fails. ))
Timothy
player, 16 posts
Cleric of Good
Merciful
Fri 29 Apr 2011
at 04:39
  • msg #100

Re: Scales of War - Rescue at Rivenroar

Timothy looks annoyed by the councilman, but takes a breath before translating his own, "I was basically saying: This town is suffering from a nasty blow. I'd feel guilty taking their money to begin with. So let's show this guy we can earn that money before we even talk about being payed. Didn't want to sound like someone boasting about humility or embarrass you, so..."

Raichel says, "Psst. Tim. Topic."

Meriele looks over at Tim and bites the corner of her lip before going to display Tim's holy symbol to the councilman. "This young man has been treated unfairly since he got to town, nearly detained just for being born. Please forgive his frustration."

Tim sighs and asks, "Have you spoken with other groups already? If so, what did they say?"

(Tim Diplomacy. Rolled horribly low. Rolled 4 for a 12 total. Raichel and Meriele aiding Tim. Would you believe I rolled 5 twice? Yeah, neither really helped.)
Check results
Fri 29 Apr 2011
at 04:51
  • msg #101

Re: Scales of War - Rescue at Rivenroar

"Yes I did speak with them," the Councilman answers, "But that conversation is confidential.

"Treated unfairly?  How so?"

(( 4 successes, 1 fail. ))
Mittens Pyromancer
player, 32 posts
Monster InternTM Sheets
We Know How You're Built
Fri 29 Apr 2011
at 05:01
  • msg #102

Re: Scales of War - Rescue at Rivenroar

Mittens pounds her knuckles down on the Councilman's desk and puts on an enormous toothy grin.  Her neck grows in length as her head divides into two monstrous dragon heads!  ( http://isaacoster.com/wordpres...09/willow_dragon.jpg )

"Don't trust 'em!" one of the dragon heads says through it's grinning teeth, blink-blinking several times, "They'll seduce you with song before they drag you into the water to eat your face off!  Roamf!"

It then inflates it's chin sack and follows up with spewing fire to the side.

"Don't be silly," the other head says, "Everyone knows that's harpies.  These three look nothing like fish.  See?  Legs!  Pfthbtbt!"

It also inflates it's chin sack, but before it can spew fire, a mini barbarian stabs it through it's mouth!  The head explodes, and Mittens returns to normal.  The councilman stares in shock.

(( Double Complete Super Epic Aid-Other Diplomacy Check Fail!  1-1=ZERO! ))
Kyle
player, 19 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Fri 29 Apr 2011
at 05:32
  • msg #103

Re: Scales of War - Rescue at Rivenroar

  http://picardfacepalm.com/

OOC Style: assist Fail.
Timothy
player, 17 posts
Cleric of Good
Merciful
Fri 29 Apr 2011
at 06:03
  • msg #104

Re: Scales of War - Rescue at Rivenroar

Timothius is in tears, trying not to crack up as he can't believe Mittens did that. He says, "...what she said. In a less exaggerated manner. The dock workers thought we were going to bite them and turn them into cat people, so they ran scared and got guards. Who asked us to surrender our weapons. Which sounded fair to me and we were about to, but our compliance convinced them we could keep our weapons."

He takes a breath. "What else do you need to know about us, sir? What can we tell you about ourselves that you wish to know that will help you decide on this group?"

((Diplomacy roll: 17 + 8 = 25))
(( 5 successes, 1 fail. ))

This message was last edited by the player at 06:04, Fri 29 Apr 2011.
Check results
Fri 29 Apr 2011
at 06:10
  • msg #105

Re: Scales of War - Rescue at Rivenroar

The Councilman groans and facepalms after Timothius' explanation.

"Apologies for the superstition of some residents," he says, "I'll admit limited knowledge on your race, but you've proven yourselves trustworthy..."

He glances at Mittens.

"If very strange.  As you say you'll be going anyway.  The only thing that needs be decided is if you go with my and the council's endorsement.  There's nothing you could tell the enemy that would matter if you're captured and questioned, so I suppose what last thing I need to know is what level of restraint I can expect from you all."
Mittens Pyromancer
player, 33 posts
Monster InternTM Sheets
We Know How You're Built
Fri 29 Apr 2011
at 06:17
  • msg #106

Re: Scales of War - Rescue at Rivenroar

"Oh you think that strange," Mittens answers, with a mischievous grin, "You don't know the half of it!  Check out this popular shifter love song..."

She begins to sing the following complete with facial gymnastics: http://www.youtube.com/watch?v=FOoie9_YdAw

(( YAY more epic fail!  XD ))
Kyle
player, 20 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Fri 29 Apr 2011
at 06:26
  • msg #107

Re: Scales of War - Rescue at Rivenroar

  Kyle is like, 40 seconds from slowly leading Mittens out the door, handing her a lollipop, patting her on the head, and telling her to sit there and wait like a good girl if this doesn't ease up.  "Well, I have yet to cause an intercultural incident the years I've done trading caravan guard duty between here and Astrazalian.  But that's quite a bit different than this sort of thing."

OOC: 17 on Aid Other, success.
Timothy
player, 18 posts
Cleric of Good
Merciful
Fri 29 Apr 2011
at 06:42
  • msg #108

Re: Scales of War - Rescue at Rivenroar

Timothy says, "Mittens, he just asked us about restraint. Please demonstrate."

He then looks at the councilman. "My siblings and I have an agreement to always knock out when possible, rather than kill. It's practical, because a dead man tells no tales. It's moral, because you never know when someone is under mind control. And it's just, because the law should be who decides to put criminals to death. When possible, of course."

Meriele nods, "I am witness to this fact. Not only did they show restraint when defeating our foes earlier, but when I first met them, they asked me to refrain from killing anyone. For Tim's sake of nothing else. I respected their wish since I respect the feelings of those who serve the light over the pleas of my enemies to have their heads removed by my sword."

(16! Final success! Skill challenge done! Wheee!)
Check results
Fri 29 Apr 2011
at 21:43
  • msg #109

Re: Scales of War - Rescue at Rivenroar

(( Success: Troyas gives the PCs the deal outlined
above, as well as the promise of “whatever aid the
good people of Brindol can muster.”

There is no "deal outlined above" that I could find.  At least not on the same page.  NINE pages earlier is the only mention of the council offering money for success:

Major Quest—Rescue
Rescuing the prisoners from Rivenroar amounts
to a major quest. The PCs don’t earn the quest
XP until the prisoners’ fate has been determined,
and those still living returned to Brindol.
Reward: 500 XP (and 200 gp if the prisoners
are returned).

Minor Quest—Treasure
Returning the stolen items described in The Treasure
to Brindol results in the PCs fulfilling the quest
conditions and earning the XP.
Reward: 100 XP (and the 200 gp promised in
The Treasure). ))

Mittens Pyromancer
player, 35 posts
Monster InternTM Sheets
We Know How You're Built
Fri 29 Apr 2011
at 21:44
  • msg #110

Re: Scales of War - Rescue at Rivenroar

"Let's go question the prisoner, then," Mits suggests, "Prolly won't get anything outta him that the guards didn't, but nothing ventured, nothing gained."

She waves goodbye to the Councilman and heads out.
Kyle
player, 21 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Fri 29 Apr 2011
at 23:44
  • msg #111

Re: Scales of War - Rescue at Rivenroar

  Kyle somehow doubts that the 'good people of Brindol' will be any more helpful to their current situation than they ever were for him when he was playing caravan guard.  Of course, even an empty promise of help was better than nothing.

  He follows along, because it's hard to stick with the party if you don't do that.
Meriele
player, 14 posts
Avenger of Pelor
Tolerance is overrated
Fri 29 Apr 2011
at 23:52
  • msg #112

Re: Scales of War - Rescue at Rivenroar

Meriele looks over at her allies as they head for the prison. "I have an idea on how to get the location of the enemy camp. I'll need to speak with the guy in charge of the prison, though. If I can get clearance to do what I have in mind, then we will have a very good chance."

Tim asks, "Does it involve killing the prisoners as a pre-emptive "sentence" for their crimes?"

Meriele says, "Actually, it requires a prisoner to be alive."

Tim huhs...

Raichel says, "Gonna keep us in suspense?"

Meriele nods. "I have a secret I'd rather not reveal if I don't have to. But if the authorities permit me to use it, then I'll share."
Mittens Pyromancer
player, 36 posts
Monster InternTM Sheets
We Know How You're Built
Sat 30 Apr 2011
at 00:02
  • msg #113

Re: Scales of War - Rescue at Rivenroar

"If she's thinking what I think she's thinking, I doubt they'll allow it," Mits says, "But I've no idea what this mysterious secret is.  I could guess, but eh...  I'm curious... Human with crossbow who's name I've forgotten...  Why you tagging along?  Meriele kinda makes sense with her 'must punish enemies of the gods I like' way of life.  But you mentioned earlier not wanting to get killed.  I'm trying to figure out what's your motivation for going on a potentially suicidal mission with a mere 400 gold split 5 ways as the promised reward.  Not exactly retirement haul amounts there."

The PCs arrive at the town green.
Just as the guards said, there’s a lone hobgoblin in stocks
and shackles here. His wounds from last night’s battle have
been bandaged, but a number of tomatoes on the ground
near him and on the surface of the stocks indicate that his
treatment hasn’t been completely kind.
He takes one weary look at you and says, “I ain’t saying
nothin’ unless you people let me go.”

Features of the Area
The Town Guards: The two guards here have
been given simple orders by the town council: Keep
the prisoner alive . . . but keep the prisoner. They do
not consent to letting him out of the stocks.

Stocks: The hobgoblin is shackled with his head and
arms through the stocks. Breaking him free requires
either the use of the guards’ key or the PCs must somehow
pick the lock without the guards noticing. Then it
takes a standard action to let Morrik out of the stocks.
Kyle
player, 22 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Sat 30 Apr 2011
at 00:30
  • msg #114

Re: Scales of War - Rescue at Rivenroar

  "You don't spend a good span of time guarding expensive trade goods on the road without realizing that personal risk is an obvious an inevitable part of the business.  But it's not pointless risk, old and worn moral values citations aside.  As for this, oh, right. It's real good for business all around if Brindal burns while I stand there watching.  I'd much prefer if someone more qualified was available to deal with the hassle, but sometime the most qualified sucker is yourself."

  He shrugs, "Of course, I may have misunderstood your meaning.  Someone saying they don't want to die seems appalling to you through multiple statements.  You in this business looking for death?  I've met more than a few like that, some of them were still smiling when they got it.  Can be surprisingly professional at times up until that point in some cases."  Le Gasp! They don't want to die?  The filthy coward!

  Kyle doesn't pry into Meriele's plan, if it works it works.  If not then it's just wasting their time to go over it at the moment.
This message was last edited by the player at 00:33, Sat 30 Apr 2011.
Meriele
player, 15 posts
Avenger of Pelor
Tolerance is overrated
Sat 30 Apr 2011
at 00:45
  • msg #115

Re: Scales of War - Rescue at Rivenroar

Meriele goes to the guards. "Greetings. We have been officially hired by Eoffram Troyas to find and rescue the captured citizens... Is there some place away from the prisoner where I can talk with you? Or perhaps with your superiors? I have a plan, but it requires cooperation of the law." the last part, obviously said quietly.

Tim and Raichel stay by Mitts' side. Tim is giggling. <SL>"Much as I have to insist you not do that again, that weer impersonation was HILARIOUS!"</SL>
Mittens Pyromancer
player, 37 posts
Monster InternTM Sheets
We Know How You're Built
Sat 30 Apr 2011
at 01:03
  • msg #116

Re: Scales of War - Rescue at Rivenroar

"Well what I have to compare you to is the storybook heroes who don't think about personal risk at all," Mits answers the name-forgotten human, "I meant no disrespect, just curiosity.  I agree that protecting your home is a good enough reason to be a hero, but most have a much stronger fear of personal injury than yourself and qualified or not will not be doing as much as you already have.  So bravo.

"As for my own recklessness, I do not wish death on anyone but the deserving, and I'm just arrogant enough to consider myself to not be deserving.  Sorry for the loss of your co-workers."


Mits impish grins at her bro and shrugs, her tongue barely peeking out between her teeth.  "Sorry, bro.  You know how hard it is for me to hold back.  I'll try to behave.  But I'm glad I was able to put a smile on your face."

She reaches to glomp her sibs.

<SL>"What was that guy's name again?"</SL>
Narrator
player, 196 posts
The Voice
Helping plots along
Sat 30 Apr 2011
at 01:04
  • msg #117

Re: Scales of War - Rescue at Rivenroar

The guards look attracted to Meriele and rock-paper-scissors for the priviledge of spending alone time with her.

"Name's Bill," the guy says with a smile, offering a handshake, "What can I do for you, beautiful?"
Kyle
player, 23 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Sat 30 Apr 2011
at 01:23
  • msg #118

Re: Scales of War - Rescue at Rivenroar

  "Considering what the interrupted holiday is in celebration of, traditional selfless according to the books storybook heroes would probably be more on everyone's mind more than usual."  Diamond Day! They were so heroic they got a holiday.

  "As for deserving, co-workers might have, that guy in the Tarvern didn't.  Deserving doesn't hold up. It just makes people want it to happen more."
Raichel
player, 85 posts
Lightning Reflexes
50,000 volts worth
Sat 30 Apr 2011
at 01:30
  • msg #119

Re: Scales of War - Rescue at Rivenroar

Raichel responds to Kyle and inserts his name to answer Mittens' question since there aren't foreign language words for names, "It is good to have you at our side, Kyle." she gives a light bow.

Timothy nods. "Yeah. Thanks again. I think we all need to sharpen our skills a bit. In retrospect, there was a lot I could have done to decrease injury. But the heat of battle has a way of scrambling your thoughts."

Raichel says, "We'll talk strategy on the way to the hobgoblin camp."
Meriele
player, 16 posts
Avenger of Pelor
Tolerance is overrated
Sat 30 Apr 2011
at 01:34
  • msg #120

Re: Scales of War - Rescue at Rivenroar

Meriele smiles and bows to the guard. "Thank you for your flattery, Bill. My name is Meriele. I wonder how possible it would be to release the prisoner in order to follow him back to his hideout. It's the easiest and most guaranteed way to find the captives and, well, I believe I can persuade the hobgoblin to lead me and my allies straight there."
Mittens Pyromancer
player, 38 posts
Monster InternTM Sheets
We Know How You're Built
Sat 30 Apr 2011
at 02:15
  • msg #121

Re: Scales of War - Rescue at Rivenroar

Mittens ahs when she hears the guy's name again.  "Deserving doesn't hold up?  Oh!  You mean in practice.  Yeah.  Unfortunately, this is all too true.  I aim to alter this reality to my liking as much as I can.  Blowing up the deserving badguys to defend the undeserving... bystanders... wait... that doesn't sound right.  Good good!  Bad bad!"

The guard puts on a pathetic "darn it!" look and shakes his head.  "Sorry.  No can do.  The captain gave us a long lecture about how if this prisoner gets away it'll crush what little morale the town has.  There's no way he'd agree to your plan, willing enemy or no.

"But perhaps you can convince him with the promise of reduced punishment?  Most of his surviving allies were executed.  This guy was spared because he wasn't actively attacking.  Just a scout.  His sentence hasn't been decided yet, so...  He might be desperate enough to believe that you can prevent his execution in exchange for the location of the enemy base.  I can play along with whatever you come up with."
Kyle
player, 24 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Sat 30 Apr 2011
at 02:30
  • msg #122

Re: Scales of War - Rescue at Rivenroar

  Kyle says "I'm sure what your trying to say is the preferred situation for many people, not just yourself Mittens.  As for skill sharpening, hardly a time where some can't be used.  But you all came out of the explosions alive, which is better than many would have managed."
Meriele
player, 17 posts
Avenger of Pelor
Tolerance is overrated
Sat 30 Apr 2011
at 02:49
  • msg #123

Re: Scales of War - Rescue at Rivenroar

Meriele gets a confident smile and says, "...yes... yes, I believe I could. Thank you for being so helpful, Bill." she bows again before heading back over to the prisoner. "Sorry to be the bearer of bad news, Tim, but this is the only hobgoblin left alive. The others have already been executed for their crimes."

Tim says, "...."

Meriele looks over at the hobgoblin. "You, however, are suspected only of being a scout I understand. I certainly tried to persuade Bill here to let me set you free, but well he's under strict orders. However... you are still alive. And sentence on you hasn't been passed. A word from the heroes and the guards as witnesses could go a long way. Do you know what this is?"

She shows the hobgoblin her symbol of Pelor. "It's a holy symbol of Pelor with which I channel his power. And in front of you, my allies and these guards, on this symbol and the name of Pelor, I swear I will ask for the council to spare your life and get a light sentence... if you simply tell us where your group took the captives."
Skill Challenge
Sat 30 Apr 2011
at 02:57
  • msg #124

Re: Scales of War - Rescue at Rivenroar

Skill Challenge
Level: 1.
XP: 200
Complexity: 2 (requires 6 successes before 3
failures).
Primary Skills: Bluff, Diplomacy, History,
Intimidate.
Bluff (DC 20): You try the threat of extensive violence
or long imprisonment. If you convince the guards
to play along, you receive a +5 bonus to the check.
Diplomacy (DC 15): You try to cut a deal. If the
guards hear you directly offer Morrik his freedom,
they’ll tell Morrik, “You aren’t getting away, hobgoblin.”
That closes off this approach.
History (DC 13): You ask about the crimson hand
insignia on the hobgoblin’s tunic in an effort to make the
hobgoblin to open up about Sinruth’s band and its plans.
Intimidate (DC 15): You use subtle or overt
threats involving Morrik’s safety. A failure means that
Morrik doesn’t respect you as a warrior; it closes off
this approach and increases the DCs of other checks
by 2 for the duration of the challenge.

Kyle Edit: First three Kyle History Rolls:
12(will pass with one aid) (Mits aid fail), (Meriele aid success)
11(will pass with one aid) (Mits success!), (Meriele Aid doesn't matter)
22 (success), (Meriele Aid doesn't matter)

Tim Edit: Tim Diplomacy Rolls: (Ouch! Two CRITS!)
1: 20 + 8 = 28 (success) (Raichel Aid doesn't matter)
2: 20 + 8 = 28 (success) (Raichel Aid doesn't matter)
3: 7 + 8 = 15 (success) (Raichel Aid doesn't matter)

6/6 successes, 0/3 fail
This message was last edited by the GM at 04:03, Sat 30 Apr 2011.
Mittens Pyromancer
player, 39 posts
Monster InternTM Sheets
We Know How You're Built
Sat 30 Apr 2011
at 04:16
  • msg #125

Re: Scales of War - Rescue at Rivenroar

The goblin gulps.

"Only one left?!" he answers, squirming.

He calms himself and eyes the holy woman's symbol with contempt.

"Bah.  Your gods and oaths mean nothing to me.  You're lying!"

Mittens goes to side-hug her bro and whispers to him, "You're up, lil bro.  If anyone can make a believer outta him, it's you."

"Happen to know any relevant historical bit that'd prove that Pelor types are full of honesty, Mr. Kyle?"
Kyle
player, 25 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Sat 30 Apr 2011
at 04:23
  • msg #126

Re: Scales of War - Rescue at Rivenroar

  "Unfortunately, Religion is not a normal study of mine.  Though it's probably safe to say making such claims in front of the law enforcment and breaking them would go about as well as this guy doing so about Gruumsh in front of his fellows."
Timothy
player, 19 posts
Cleric of Good
Merciful
Sat 30 Apr 2011
at 04:50
  • msg #127

Re: Scales of War - Rescue at Rivenroar

Meriele assists Kyle's assessment. "Kyle here has a point. If you swore to your god in the presence of your allies, would they not slay you where you stood if you broke your oath?"

Tim glows. Can you tell his player likes taking the Light of Order feat? It's more important to glow than to have +1 to attack or AC. :p

He walks closer to the hobgoblin and says, "Believe this then: Oaths or not. Gods or not. The deal remains the same. You either help us. Or die."

"What's up" Vegeta would be proud.

Tim continues, "I don't want you to die. I didn't want your friends to die. Everyone here can bear witness to the fact that the reason there were executions at all is because I insisted on no killing. If we had killed them, there wouldn't be need to execute because they'd be dead already. YOU still have a chance. And trust or not, lies or not, a chance is better than NO chance."

Raichel says, "I hope you choose life. There is so much more left for you to see..."
Mittens Pyromancer
player, 40 posts
Monster InternTM Sheets
We Know How You're Built
Sat 30 Apr 2011
at 05:10
  • msg #128

Re: Scales of War - Rescue at Rivenroar

"Tsh," the hobgoblin hisses, looking away from the glowing shifter, "You don't understand.  There's things worse than dying.  Sinruth is going to raise an army and carve out a fiefdom of his own.  He has undead.  Undead horrors.  The bargain is that he supplies them with live victims in exchange.  Prisoners... or traitors."

He shudders.

Mittens snorts.  "An army?  Like the Red Hand?  They were much more impressive, and they fell to this town.  Yesterday's results prove that Sinruth doesn't stand a chance.  It won't be long before his undead turn on him."
Kyle
player, 26 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Sat 30 Apr 2011
at 05:22
  • msg #129

Re: Scales of War - Rescue at Rivenroar

  "While the Red Hand did tear itself apart in the end, I do not think those results were quite so literal as that ogre being blown up by it's own weapons."
Timothy
player, 20 posts
Cleric of Good
Merciful
Sat 30 Apr 2011
at 05:35
  • msg #130

Re: Scales of War - Rescue at Rivenroar

Tim gets in close to look the hobgoblin in the eyes. "You would have to be dead for them to make you undead. Which they will do if I so much as suggest to them you betrayed their location when I see them. I really hate having to resort to these kinds of... threats. But the fact is I would sooner you be turned to undeath than the catives from this town. So I have to promise you I will tell them you are a traitor when and if I see them. I really don't want to. So. Give me a reason not to tell them that."

Raichel says, <SL>"Yeesh... Tim, are you sure? You OK?"</SL>

Tim just glances at Raichel with a grim look and nods. Then looks back at the hobgoblin.
This message was last edited by the player at 05:43, Sat 30 Apr 2011.
Mittens Pyromancer
player, 41 posts
Monster InternTM Sheets
We Know How You're Built
Sat 30 Apr 2011
at 05:54
  • msg #131

Re: Scales of War - Rescue at Rivenroar

"We are the descendants of the Red Hand!" Morrik insists, "Sinruth will succeed where... wait.  How would you be telling him I'm a traitor without him killing you too?"

Mittens grins, <SL>"Timothius spank!  But that's admittedly a valid question."</SL>

"Descendants?  Don't be silly.  You were flying the Red Hand insignia upside-down, for starters."

"R... Really?"
This message was last edited by the player at 05:54, Sat 30 Apr 2011.
Kyle
player, 27 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Sat 30 Apr 2011
at 06:25
  • msg #132

Re: Scales of War - Rescue at Rivenroar

  "If you can't even tell if you had it right side up or not, then it does not suggest very strongly it was accurate in the first place."

  Kyle somehow doubts offering to throw in free cremation after their execution so they don't end up a zombie will be a good sales pitch.
Timothy
player, 21 posts
Cleric of Good
Merciful
Sat 30 Apr 2011
at 06:52
  • msg #133

Re: Scales of War - Rescue at Rivenroar

Tim says, "If he kills me, at least I will die knowing you were punished for not helping us. If he doesn't, well... that's because we will have taken him out of the picture. My allies and I are going to find him with or without your help. Your help will just make things go faster. But the consequence of you not helping is much worse for you than it is for us."

Raichel facepalms concerning the bugbear's lack of confidence in flag-carrying.
Mittens Pyromancer
player, 43 posts
Monster InternTM Sheets
We Know How You're Built
Sat 30 Apr 2011
at 07:02
  • msg #134

Re: Scales of War - Rescue at Rivenroar

"Alright, alright!" the hobgoblin relents, "Sinruth is using catacombs under the ruins of Castle Rivenroar as a base for now."

Morrik draws a crude map of the mountain path that leads to Castle Rivenroar.

"Score!" Mittens chimes, reaching to glomp her sibs.

The guards look very impressed.  "Be sure to show that map to the Captain," they suggest, "Just in case."
Kyle
player, 28 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Sat 30 Apr 2011
at 08:21
  • msg #135

Re: Scales of War - Rescue at Rivenroar

  "I suppose attempting to repair the castle topside would have been too much work, not to mention attract significant notice.  If none of us make it back alive, or some of us survive and reveal he gave shoddy directions, do me a favor and kick him in the groin for me."

  So, is that more or less vindictive than wanting them executed for such a result?
Timothy
player, 22 posts
Cleric of Good
Merciful
Sat 30 Apr 2011
at 21:59
  • msg #136

Re: Scales of War - Rescue at Rivenroar

Tim smiles and says, "I was going to the captain anyhow. I promised this hobgoblin I would ask for a reduced sentence."

He goes to high-five his sisters and fist-pound the guards. Or the DnD equivalent.

Tim then goes to find the captain, making sure his sisters and allies are with him.

Raichel asides to Mittens, "That's our bro..." and then follows along.

Meriele, of course, thanks the guards again and goes with the others.
This message was last edited by the player at 22:00, Sat 30 Apr 2011.
Mittens Pyromancer
player, 44 posts
Monster InternTM Sheets
We Know How You're Built
Sun 1 May 2011
at 20:19
  • msg #137

Re: Scales of War - Rescue at Rivenroar

Mittens grins and wiggles her eyebrows at Raichel.

The Captain listens to the group's progress so far and has a scribe make a copy of the map.

"Councilman Troyas," he says, "The only one of the lot worthy of any ounce of trust.  Seems you're already proving his trust in you.  In that case I'll offer you a bit of advice.  Watch your back.  There's another group of 'adventurers' who've already left in search of the enemy.  I don't trust them.  They seem to be to be the kind to let you all do the work then try to steal the museum items from you for the reward."

"It helps that we're not in this for the reward," Mittens says, "If it comes down to it, they can have the money if it means we can get those people home safely.  But thanks for the warning.  I'll be sure keep eyes peeled for the safety of the hostages."

"Good."
Kyle
player, 29 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Sun 1 May 2011
at 21:52
  • msg #138

Re: Scales of War - Rescue at Rivenroar

  "As part of my likely many damnation guaranteed in your eyes flaws Mittens, I prefer to get paid.  It lets you do these crazy things like eat food and replace ammo without turning to theft and begging.  And I don't see many people dropping spare crossbow bolts into beggar cups."  It might give the beggars ideas.

  He turns to the captain, and adds "Thank you for the heads up about the likely less than professional manner our counterparts may be operating.  As stupid as working for free is, it's worse to try and eliminate the selfless variety of competition."

  Sir, there are some evil mutants attempting to kidnap the president.
  Kill Ze Ex-men!
  ...Sir, the X-Men do our job for us.  Is that really a good idea?
  KEEL! EX! MEN!
  ...You're an idiot sir.
Timothy
player, 23 posts
Cleric of Good
Merciful
Mon 2 May 2011
at 01:06
  • msg #139

Re: Scales of War - Rescue at Rivenroar

Tim doesn't comment on the Kyle/Mittens exchange. He keeps his focus on the captain. "Thank you. Also, I promised the hobgoblin I would ask for leniency for him due to his cooperation, giving us this information. Would it be fair to request that sentencing wait until the captives are returned home? Because if the captives are still alive thanks to the hobgoblin, maybe that is enough to earn him a second chance at living, whatever else his sentence may be..."
Raichel
player, 86 posts
Lightning Reflexes
50,000 volts worth
Mon 2 May 2011
at 01:06
  • msg #140

Re: Scales of War - Rescue at Rivenroar

Raichel rolls her eyes as Kyle describes himself as damned. "We all prefer payment, Kyle. It's the love of money more than some innocent person's life that might be considered evil. Am I to take it from your tone that you feel Mittens owes you an apology for an earlier statement you mistook as accusing you as evil? Or am I reading you wrong and you're already so chummy with my sister that you are teasing her like an old friend?"
Meriele
player, 18 posts
Avenger of Pelor
Tolerance is overrated
Mon 2 May 2011
at 01:11
  • msg #141

Re: Scales of War - Rescue at Rivenroar

Meriele is holding her glaive to the side. The falchion, despite its rather large size, actually has a sheathe. Granted, the sheath has multiple straps across Meriele's entire torso and hangs slightly higher than most swords so it won't drag on the ground. She leans her cheek against the haft of the glaive and listens. "If they get the museum pieces, they get the museum pieces and save us the effort. However, if their greed guides them to betraying us enough to even remotely endangering us, your warning will likely have saved our lives. Thank you, Captain."
Mittens Pyromancer
player, 45 posts
Monster InternTM Sheets
We Know How You're Built
Mon 2 May 2011
at 01:26
  • msg #142

Re: Scales of War - Rescue at Rivenroar

Mittens deeply contemplates Kyle's wisdom, brow furrowed, finger rubbing her upper lip.

"Money...  Ice cream.  Money...  ICE CREAM!"

She lights up with a great big aha smile and nods vigorously to Kyle.

The Captain gives a skeptical look to the eccentric woman then answers the question.

"Yes, it would be fair.  The same offer was given him by myself, but apparently he doesn't trust us 'lying humans' too readily as you.  We'll keep your word as if it were our own...  It kindof is anyway, so may as well.  Good luck to you.  If there's anything else you need, do let me know.  If not, please hurry.  I don't like the idea of our citizens being zombie food, and every moment may be precious.  It's killing me I can't go with you, but my duty is to protect the many still in town."
Kyle
player, 30 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Mon 2 May 2011
at 01:50
  • msg #143

Re: Scales of War - Rescue at Rivenroar

  Kyle comments to Raichel, "I'll get back to you when I decide which one is more plausible." Though it was closer to 'oh, nice, one person is making blanket statements about everyone's financial situation'.

  Besides, he wasn't describing himself as damned, he was describing himself as considered morally flawed by someone with an exaggeratedly simplistic moral stance. Totally different! And not a biased opinion on Kyle's end at all, totally.

  "Yes Mittens, with money you can by more ice cream than without it."  He turns to the Captain and adds "Lies and Hypocrisy are an everyone game, though the amount of people who believe it to be limited does nothing to narrow down who or what would say such to you."
Raichel
player, 87 posts
Lightning Reflexes
50,000 volts worth
Mon 2 May 2011
at 02:01
  • msg #144

Re: Scales of War - Rescue at Rivenroar

Raichel sweat-drops from Kyle's response to her. When he says his bit to the captain, Raichel decides it probably best to not answer Kyle immediately, but to consider his words, let it sink in, then answer. Then again, she is trying to put that to practice for everyone. Just that it can be difficult. She grips her staff and bows to the captain. "Then we'll be on our way. Thank you."

Tim nods and heads out. Meriele does the same.
Mittens
GM, 731 posts
Shifter
change job kupopopo!
Mon 2 May 2011
at 02:36
  • msg #145

Re: Scales of War - Rescue at Rivenroar

"Cryptic responses too!" Mittens chimes as she follows along, "Onward!  To adventure!"

She makes some illusory gold appear in her hand, transforms it into ice cream, then voraciously devours it!

"On chance that Mittens offended the village protector, Mittens apologizes.  Me am no good with charisma stuffs.  Often even hurt siblings feelings.  No am mean to hurt them or you."

A sock puppet appears on her hand and speaks to her.  "Yes you do am mean to!  You're a horrible heartless person full of selfishness and cruelty, and would sooner drag your siblings into life-threatening adventures for your own fun than stay home where they're safe!"

"Silence!  I kill you!"

She begins to beat her sock puppet with her staff.
Kyle
player, 31 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Mon 2 May 2011
at 02:42
  • msg #146

Re: Scales of War - Rescue at Rivenroar

  "I don't think it's quite gotten into what can be properly considered offense.  And my Doctor said that if I don't voluntarily apply bitterness to my worldview and conversations I'll go on a homicidal rampage.  He was also spectacularly drunk at the time, but who am I to pass up a doctors note excuse?"

  Note, not making this up.  Crazy!
Meriele
player, 19 posts
Avenger of Pelor
Tolerance is overrated
Mon 2 May 2011
at 02:50
  • msg #147

Re: Scales of War - Rescue at Rivenroar

Meriele says, "Interesting. Now what about those tactics we were going to discuss? Now that we are on the way and know we can at least rely on each other in battle if not fully in conversation, shall we get prepared for what we'll be facing?"

Tim and Rai nod in unison. They also hug Mitts' sides and kiss her cheeks to distract her from self-beatings. After all, as humorous as it is, they both would rather she feel guilty when she's going to actually do something wrong. So that she won't.
Mittens Pyromancer
player, 46 posts
Monster InternTM Sheets
We Know How You're Built
Mon 2 May 2011
at 03:11
  • msg #148

Re: Scales of War - Rescue at Rivenroar

Mittens' player filters the words of Kyle through the Tim translation machine, and this is what she hears:

"No offense taken.  To lighten the mood, I'm going to tell you something silly: that if ever I sound bitter, you can blame it on a drunk doctor."

Mittens blink-blinks.  "If ever I sound crazy, it's because of the old adage, 'I laugh because if I didn't I'd cry.'  Or some such.  So um...  Please don't be mad at me if I'm all silly when people are being captured and fed to zombies.  I do so to keep from losing heart.  Not to be dismissive about people in danger.

"As for tactics, this is what we should do.  We should decide on a combo of attacks.  Specifically, I can't use my big fireball if you're standing between me and the enemy.  So here's what we do.  We make up our minds which attacks we'll have ready if we're expecting trouble.  But we'll unleash them in the following order: Mittens uses burning hands, THEN Raichel and holy weapon lady charges in.  After that...  We each do what we do best.  Unless the enemy is strapped with exploding barrels.  Then we each keep our distance."


Mittens leads the way by virtue of being the best at Nature skill.  And her Leroy personality.
This message was last edited by the player at 03:51, Mon 02 May 2011.
Kyle
player, 32 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Mon 2 May 2011
at 04:19
  • msg #149

Re: Scales of War - Rescue at Rivenroar

  "Crazy enough to be functional is better than sane enough to be useless Mittens.  At least, usually when it comes to this sort of job."

  He shrugs in regards to Meriele, "Have some infrequently used short range spells, but for the most part it's crossbow, crossbow, and more crossbow.  And if I shoot someone in the face with it while next to say, Mittens, her fireballs will hit harder and better.  The big snag is my own variety of healing.  Like I said earlier, it's closer to a Paladin's than a Clerics.  It can get refilled after two uses, but unlike a Clerics 'you pay right now' methods of healing, I need to ASK for someone to voluntarily hand over a bit of that during a quiet moment.  So I can heal people, but I cant keep healing people without payment in advance, so to speak."

  This is why someday like, 8 levels from now Kyle is picking up the Durability feat.  So he can refill his Healing Infusions once without having to beg and without having to use his own default health.
Timothy
player, 24 posts
Cleric of Good
Merciful
Mon 2 May 2011
at 04:35
  • msg #150

Re: Scales of War - Rescue at Rivenroar

Tim ohs! "Now I get what you mean... We have to "pay" with a bit of our endurance. Like when I heal someone or myself on the battlefield and it feels better, sure, but leaves the healed person a little more winded for the day. I think it's wonderful your power works that way. If someone gets more hurt than others..."

He shuts up, glancing at Mittens. "Mittens, do NOT use his power as a license to go charging into battle even more recklessly than normal. That will likely wreck any hope of strategy anyway..."
Raichel
player, 88 posts
Lightning Reflexes
50,000 volts worth
Mon 2 May 2011
at 04:38
  • msg #151

Re: Scales of War - Rescue at Rivenroar

Raichel says, "Continuing Tim's thought, we will all be happy to contribute as the day goes on. Those less exhausted and feeling more vigorous can contribute before those who are exhausted."

Meriele simply nods in agreement to the allies, "My powers are mostly up close. So please be sure to clear a path for me. But if I see an opening, I'm going in. Unless... maybe I can stand beside you until you finish your power. If any enemies come to me, I can protect you."
Mittens Pyromancer
player, 47 posts
Monster InternTM Sheets
We Know How You're Built
Mon 2 May 2011
at 04:51
  • msg #152

Re: Scales of War - Rescue at Rivenroar

"I do not enjoy pain," Mits says, "I'd only purposely entice an enemy to attack me if it meant some fighter could squeeze in a free hit and kill the enemy before they could finish the swing, bro.  So don't worry.  If I could use burning hands from a distance, I would.  But can't.  So at the start of the fight I gotta be up close if I'm gunna use my 2nd most powerful spell effectively.  After that, I've got no problems backing away.  Unless I have to shield someone from an explosion or something.

"Thanks for the support, Kyle.  I agree with my sibs.  Your ability is awesome, and we're more than willing to volunteer vitality in a 'who's the least winded' order."


(( Just take surges from whomever has the most at the moment without asking since we've already given permission to.  Kyle may find he doesn't have to take that feat after all.  ;) ))
Kyle
player, 33 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Mon 2 May 2011
at 05:09
  • msg #153

Re: Scales of War - Rescue at Rivenroar

  Kyle nods in regards to Timothy "Of course, there is definitely a quantity over quality thing going.  My healing only does a tiny bit compared to what a Cleric's can do even if it can be used on someone completely exhausted of their inner reserves.  It's like comparing beef jerky to Filet mignon"  *pulls See And Say lever* The DBZ abridged reference says... I like both those things!

  Seriously though.  Surge+dice+Wis Mod on someone with a Wis primary, Compared to Sure+Wis with afterthought 13? Yeah, kind of a huge diffrence.

  OOC Style: True, but if the recent trend continues, that will mean vamping from his own supply because he didn't get blown up size ways ;P Of course, one of the various reason's he's a /CON Arty. Even before Durable, Kyle has two more surges than the highest competition in the party.

  1 surge from each party member + Kyles two 'spare' surges=6, which is three refills.  Not bad and not too draining overall on party.

This message was last edited by the player at 05:13, Mon 02 May 2011.
Timothy
player, 25 posts
Cleric of Good
Merciful
Mon 2 May 2011
at 05:23
  • msg #154

Re: Scales of War - Rescue at Rivenroar

When Mitts comments about not enjoying pain, he just smiles sadly as if he doesn't believe her. Then he looks over at Kyle. "You and I can heal people. Yours come for free until the fight is over. Mine heal for more. No matter how you look at it, though, seems like we got a great deal going."

Raichel says, "Thanks again for your help, you two." in reference to Kyle and Meriele. "And your lack of prejudice."

Meriele says, "I... you're welcome."
Mittens Pyromancer
player, 48 posts
Monster InternTM Sheets
We Know How You're Built
Mon 2 May 2011
at 05:38
  • msg #155

Re: Scales of War - Rescue at Rivenroar

"Yeah we get a lot of that," Mittens says, "To be fair, prejudice is an everybody game.  I'm skeptical about anybody not my related to me by blood.  But not to the degree that I expect them eat my face off just 'cause they look a little different.  Sheesh."
Kyle
player, 34 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Mon 2 May 2011
at 05:51
  • msg #156

Re: Scales of War - Rescue at Rivenroar

  Terdisas fingershakes in disappointment at Meriele from off panel.  You'll never convincingly pass for Human if you ellipses at the mention of being racially tolerant, or any 'Humans aren't Jerks cause of your example' complement.

  "Lycanthropy being transmitted via bite is as false as the belief silver has any instantly dire effect upon pure Lycanthropes anyways.  Though I'm sure you could bite the face off someone deserving it if you tried.  I'll take the 'wow! he's not a moron!' compliment as it was intended by you, it's nicer that way than how I rationalize it."
This message was last edited by the player at 07:59, Mon 02 May 2011.
Meriele
player, 20 posts
Avenger of Pelor
Tolerance is overrated
Tue 3 May 2011
at 00:29
  • msg #157

Re: Scales of War - Rescue at Rivenroar

While Meriele's player is glad Kyle's player caught that, humans have plenty prejudice among their own kind. Like if a black guy grew up in a white neighborhood. Odd how fantasy settings don't think about that.

"Well if tactics are so simple, then I suppose the only other thing is to get to know you folks. I'll start with you, Kyle. Are you a resident? Or passing through? What got you the skill set you have?"

The shifter sibs are quiet, listening.
Mittens Pyromancer
player, 49 posts
Monster InternTM Sheets
We Know How You're Built
Tue 3 May 2011
at 04:37
  • msg #158

Re: Scales of War - Rescue at Rivenroar

Mittens too keeps quiet.  She instead pretends to gallop along with a goofy grin like she thinks she's bunchie or something.
Kyle
player, 35 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Tue 3 May 2011
at 04:59
  • msg #159

Re: Scales of War - Rescue at Rivenroar

  When you've got colors like Green, Black and White tend to be able to set aside their diffrences to pick on the one not part of the monochrome club (even if most Humans are not literally white and black, and they might not like Default color Changelings or Drow either, and... whatever).

  "While I would prefer to stick to the farthest effective range for shooting things, it's just not very professional or practical overall." don't worry guys, I can totally use my burst 5 heal from all the way over... oh, wait, no I cant.

  "As for the common and sensible question you asked Meriele, I was born in Brindal yeah.  Most recent and for several years employment has been as guard for a trader on *player will look up Eladrin city name later* runs when the place exists.  Of course, tragically it seems my employer was among the casualties of the raid."

  Tragically, because now he's not getting paid.
Raichel
player, 89 posts
Lightning Reflexes
50,000 volts worth
Tue 3 May 2011
at 05:11
  • msg #160

Re: Scales of War - Rescue at Rivenroar

Raichel gives a sincere "Sorry for your loss." to Kyle. Then says, "My siblings and I are from a tribe far from here. We left home because it wasn't the most hospitable location and we figured if we are going to be in a hostile environment, we may as well be making a difference for people while we're at it."

Meriele says, "I was enlightened by a priest in my hometown and became an avenger of the god I serve; Pelor. But my home didn't need someone like me. So I went out looking for places like this that did need me."

Tim doesn't comment.
Mittens Pyromancer
player, 50 posts
Monster InternTM Sheets
We Know How You're Built
Tue 3 May 2011
at 05:24
  • msg #161

Re: Scales of War - Rescue at Rivenroar

Mittens attempts to cheer Tim up by making silly faces at him.

Wall of text is GO!

Tr acking
the Goblins
Hot on the trail of the hobgoblins and their captives,
the PCs head into the mountains northeast of Brindol.
In this skill challenge, they must track the goblins to
their lair while staying safe from the other dangers of
the wilderness.
During the challenge the PCs roll multiple sets of
skill checks; each set equates to roughly an hour or
two of travel. Typically one character makes a Nature
check, another makes a Perception check, and everyone
makes Endurance checks. In each set of checks, a
character can assist only one other character’s check.
Skill Challenge
Level: 1.
XP: 300
Complexity: 3 (requires 8 successes before 3
failures).
Primary Skills: Perception, Nature, Endurance.
Perception (DC 18): One or more PCs watch for signs
that the hobgoblins have passed this way and otherwise
keep the rest of the travelers on track. Only one character
can attempt this check in each set of checks, but
other characters can assist if they’re not already assisting
another check (see above). If the PCs got a map from
Morrik (whether it’s a good map or the map that leads
to the kruthiks), they can worry less about following the
tracks of the goblins and gain a +5 bonus on the check.
A successful check counts as one success toward completing
the skill challenge (maximum five successes). A
failed check means that the PCs lose their way temporarily,
extending the duration of the trek by 1 hour.
Nature (DC 15): One or more PCs use their talent
to guide the group around dead ends and natural hazards
such as unstable rock slopes. Only one character
can attempt this check in each set of checks, but other
characters can assist if they’re not already assisting
another check (see above). A successful check counts
as one success toward completing the skill challenge
(maximum five successes). A failed check indicates
that the PCs had to take a treacherous detour that
adds one hour to the trip and requires each PC to succeed
on a DC 10 Athletics check or lose one healing
surge from a nasty fall or other accident (these Athletics
checks don’t count as successes or failures toward
the skill challenge).
Endurance (DC 10): In each set of checks, each
character must roll an Endurance check to resist the
effects of altitude and exposure to bad mountain
weather. If at least three characters in the group succeed,
this counts as a success toward the skill challenge
(maximum four successes; but keep rolling after this
number is reached to check for failures). If two characters
succeed, it is neither a success nor a failure. If one
or no characters succeed, each member of the group
loses one healing surge, in addition to counting as a
failure for the challenge. For every two additional characters
in the party above or below five, add +1 to the
number of successful rolls required for a success. For
every two characters less than five, decrease it by 1.
Success: The PCs reach the ruins of Rivenroar
Castle without incident. The trip takes 8 hours, plus
one hour per failed Perception or Nature check.
Failure: The trip leads the PCs right into a monster
lair. Use the kruthik encounter if the PCs either
received no map or a good map from Morrik. If the
PCs ended up with a bad map, they’re going to have
the kruthik encounter anyway. In that case, let them
stumble into the hunting grounds of a cave bear.
After dealing with the monster, the PCs still
haven’t reached Rivenroar Castle. They must repeat
the task at complexity 1 (requiring four successes
before three failures) to reach Rivenroar thereafter.

At this point, I want to just fail the stupid thing and move on.  Whatever.  Posting up Mits results here:

Mits endurance checks

1d20 +1 >= 10
1: 9 + 1 = 10 ... success
2: 9 + 1 = 10 ... success
3: 3 + 1 = 4 ... failure
4: 14 + 1 = 15 ... success
5: 12 + 1 = 13 ... success
6: 13 + 1 = 14 ... success
7: 7 + 1 = 8 ... failure
8: 6 + 1 = 7 ... failure

Mits Nature checks

1d20 +9 >= 15
1: 1 + 9 = 10 ... failure
2: 13 + 9 = 22 ... success
3: 14 + 9 = 23 ... success
4: 10 + 9 = 19 ... success
5: 7 + 9 = 16 ... success
6: 10 + 9 = 19 ... success
7: 10 + 9 = 19 ... success
8: 20 + 9 = 29 ... success

Kyle Endurance Checks

+11 Endurance = Win Foreverz!

Meriele Perception checks
1d20 + 9 + 5
1: 6 + 14 = 20 ... success
2: 20 + 14 = 34 ... success
3: 16 + 14 = 30 ... success

Meriele Endurance checks: 4 fails, 4 success
1: 19 ... success
2: 19 ... success
3: 18 ... success
4: 9
5: 4
6: 17 ... success
7: 1
8: 1

Raichel endurance checks: 3 fails, 5 success

1d20 +5
1: 16 + 5 = 21 ... success
2: 13 + 5 = 18 ... success
3: 1 + 5 = 6
4: 6 + 5 = 11 ... success
5: 1 + 5 = 6
6: 19 + 5 = 24 ... success
7: 20 + 5 = 25 ... success
8: 3 + 5 = 8

Tim endurance checks: Amazingly only 4 fails, 4 success

1d20 -1
1: 10 - 1 = 9
2: 3 - 1 = 2
3: 17 - 1 = 16 ... success
4: 11 - 1 = 10 ... success
5: 5 - 1 = 4
6: 17 - 1 = 16 ... success
7: 16 - 1 = 15 ... success
8: 7 - 1 = 6
This message was last edited by the GM at 05:54, Tue 03 May 2011.
Mittens Pyromancer
player, 51 posts
Monster InternTM Sheets
We Know How You're Built
Tue 3 May 2011
at 06:08
  • msg #162

Re: Scales of War - Rescue at Rivenroar

When the ruined castle comes into view, Mittens takes a seat to rest her feet.

"Finally," she says, "Long walk.  Shoulda known to ask for horses.  Well from here on in, I suggest we move cautiously.  Like super cautiously.  Attacks at the ready.  Shoot to knock out, sure, but shoot first and ask questions later kind of ready.  Me and Meriele at the front."

(( Readied action: Most appropriate spell at the first sign of hostility. ))
This message was last edited by the player at 19:26, Tue 03 May 2011.
Kyle
player, 36 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Tue 3 May 2011
at 06:22
  • msg #163

Re: Scales of War - Rescue at Rivenroar

  "Always pleasant when the one taking the front is also one of those better at noticing danger ahead of time."  Yay for Perc packing Avenger. I'm a Fighter! I tank and enter rooms first!... what's a perception?  Just because Kyle is used to the caravan guard gig doesn't mean he's used to walking the entire trail.  Though he's apparently taken precautionary practice in case he needs to seeing how he appears fine.

  "Though, we should probably take a minute to make sure your legs will move before we shove you into hostile territory Mittens."
Timothy
player, 26 posts
Cleric of Good
Merciful
Tue 3 May 2011
at 21:48
  • msg #164

Re: Scales of War - Rescue at Rivenroar

Attempt to cheer up Tim is go. When Mitts brings up the kind of caution she wants, Tim says, "Do we know to expect hobgoblins only? Or are there other sorts mingled in this mess?"

Raichel says, "Well that's where stealth should play a part. If we move slow, we move quiet. I don't want to be making an enemy of a potential ally. Suppose we find a shifter or a human. They could be on our side."

Tim says, "Doesn't help we have been made paranoid about even that other group turning against us just for the reward money."

Meriele says, "Stealth. I agree with Raichel. If we can gain an ally and work together, that would be best. But Mittens is right too. I'll say if it's a hobgoblin, we shoot first. If not, we approach with caution."

What are the chances of running into a good hobgoblin out here in the midst of hobgoblin turf? ...well Meriele knows all too well SHE could be a good hobgoblin out here, but doesn't want to say anything about it.
Mittens Pyromancer
player, 52 posts
Monster InternTM Sheets
We Know How You're Built
Wed 4 May 2011
at 03:42
  • msg #165

Re: Scales of War - Rescue at Rivenroar

"Stealth good, yes," Mittens agrees, "Other known enemies so far would be ogres and 'undead horrors.'  We've rested enough.  Let's go."

She stealthily leads the way.

(( Take-10 stealth moving 2 squares at a time is a whopping 13.  Readied action unchanged.

sharpshooters init 17 + 5 = 22
soldiers init 12 + 7 = 19
Timothy init 15+2 = 17
Mits init 14 + 1 = 15
Raichel init 7+4 = 11
Braziers move actions = 10
Meriele init 9+0 = 9
Kyle Initiative: 5
Braziers fire action = 0 ))

This message was last edited by the GM at 04:25, Wed 04 May 2011.
Monster Intern
player, 15 posts
Monster Party!
Monster Prices!
Wed 4 May 2011
at 05:55
  • msg #166

Re: Scales of War - Rescue at Rivenroar

  The Hobogoblins hear uninvited... Whoever, coming down the stairs and motion to the Sharpshooters to do their thing as the hobgoblins take up positions, ready to smash whoever comes out of the tunnel.

  One of the goblins opens the door and readies his hand crossbow, while the other merely readies his weapon.
  Hobgoblin 1
Move: F7 to E9
Standard: Readied action, Flail (+7 Vs AC) to first Enemy coming within range.

  Hobgoblin 2
Move: G7 to H9
Standard: Readied action, Flail (+7 Vs AC) to first Enemy coming within range.

  Goblin 1
Minor: Open North Door.
Standard/Readied: Hand Crossbow Vs Mittens/first enemy. Hits. 4 DMG (16 total hit roll)

  Goblin 2
Minor: Open North Door.
Standard/Readied: Hand Crossbow Vs Meriele/first enemy not G1's target. Hits. 5 DMG  (22 total hit roll, hits anyone in party)

Goblin 1 HP: 31/31 (Bloodied 15)
Goblin 2 HP: 31/31 (Bloodied 15)
Hobgoblin 1 HP: 47/47 (Bloodied 23)
Hobgoblin 2 HP: 47/47 (Bloodied 23)

Mittens HP: 23-4= 19/23
Meriele HP: 24-5= 19/23 


Reminder that Meriele goes After the braziers move, but that's just moving them down 1 tile so You can do that for me to save time.

This message was last edited by the player at 08:51, Wed 04 May 2011.
Timothy
player, 27 posts
Cleric of Good
Merciful
Wed 4 May 2011
at 06:03
  • msg #167

Re: Scales of War - Rescue at Rivenroar

Tim and Raichel delay their turns until after Mittens and Meriele as per discussed tactics.

(Delaying Tim and Rai till... duh)
Mittens Pyromancer
player, 53 posts
Monster InternTM Sheets
We Know How You're Built
Wed 4 May 2011
at 06:17
  • msg #168

Re: Scales of War - Rescue at Rivenroar

"Mittens Pyromancer!" the shifter shouts as she rushes forward.  She gets shot and flailed for her trouble... only the flail missed. "Ow!  Woah!  HA!  Missed me!  Missed me!  Neener neener neeeener!  EAT FIRE!"

She unleashes hellish fury on the two soldiers!  She then takes a single step back to make room for her melee happy allies.

(( Move from g14 to g10.  Burning hands hit, CRIT!  Max damage on hit anyway. :p  17 fiya!  Hobgoblin 1 and 2 HP: 30  ACTION POINT! Shift back to g11. ))
Meriele
player, 21 posts
Avenger of Pelor
Tolerance is overrated
Thu 5 May 2011
at 02:46
  • msg #169

Re: Scales of War - Rescue at Rivenroar

Meriele rushes forward, taking Mittens' place as planned, but misses with both of her merciless swings! Due to the tactics discussed, she is using the falchion rather than the glaive for now. "Focus on the enemies I attack!" she says, hoping focus fire will help.

(Move: F14 to G10)
(Minor: Oath of Emnity on Hobgoblin 2)
(Standard: Bond of Retribution v Hob2. Miss both rolls.)

This message was last edited by the player at 02:48, Thu 05 May 2011.
Raichel
player, 90 posts
Lightning Reflexes
50,000 volts worth
Thu 5 May 2011
at 02:55
  • msg #170

Re: Scales of War - Rescue at Rivenroar

Raichel aims her hand at the hobgoblin and looses a bolt of lightning! The lightning jolts the hobgoblin hard and then shoots from him to one of the sharpshooters, letting it know it isn't safe back there! Raichel then rushes to be at Meriele's side. "They'll have to get past me to get you, sis."

(Standard: Lightning Strike v Hobgoblin 2. Hit!)
 dmg: 12
 do 4 dmg to enemy within 10 of target. Chose sharpshooter 2.

Hobgoblin 2 HP: 30 - 12 = 18
Goblin Sharpshooter HP: 31 - 4 = 27

Timothy
player, 28 posts
Cleric of Good
Merciful
Thu 5 May 2011
at 03:03
  • msg #171

Re: Scales of War - Rescue at Rivenroar

Tim throws golden holy fire at the hobgoblin, burning the creature while empowering Raichel.

(Move: From G15 to F11)
(Standard: Sacred Flame v Hob2. Hit.)
 dmg: 6

Raichel HP: 22 + 4thp = 26
Hobgoblin 2 HP: 18 - 6 = 12

This message was last edited by the player at 03:09, Thu 05 May 2011.
Kyle
player, 37 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Thu 5 May 2011
at 03:19
  • msg #172

Re: Scales of War - Rescue at Rivenroar

  Kyle follows down the stairway and comes to a stop as far down it as there is room to, fortunately having a shot at the Goblins at the back of the room... Unfortunately, his shot only causes the most pathetic of barely hits.  Beats a miss, but not by much really.
Move: Duh
Standard: Scouring Weapon Vs Goblin1, hits, Minimum Damage ;.; 6 Acid.
Minor: Reload

Effects: Goblin1 Has -2 AC Until End Of Kyle's Next Turn.

Goblin1 HP:  31-6= 25

Kyle HP: 28/28
S 9/9 V 7 Inf 2

Monster Intern
player, 16 posts
Monster Party!
Monster Prices!
Thu 5 May 2011
at 03:43
  • msg #173

Re: Scales of War - Rescue at Rivenroar

  The braziers spray fire between them, but don't amount to much at the moment with nobody between them.  The Goblins return fire at the Heros who shot them, and land solid shots on Kyle and Raichel respectily.  Meanwhile, the Hobgoblins slam their flails into the Legs of the two leading ladies, Raichel and Meriele.

But just as the flail aimed at Raichel is about to hit, the girl yells "RAI!" and a forcefield made of electricity seems to appear about her, deflecting the blow!

  The enemies, seeing they have all landed a hit, airslap eachother.  Or at lest start to, then realize one of them totally blew it on hitting Raichel.  Instead the other three point and laugh at that guy. 
  Goblin 1:
Standard: Hand Crossbow Vs Kyle, Hits. MAX 10 DMG.
  Goblin 1
Standard: Hand Crossbow Vs Raichel, Hits. 7 DMG.
  Hobgoblin 1
Standard: Flail Vs Raichel, Hits, 13 DMG. Marks and Slows. misses
  Hobgoblin 2
Standard: Flail Vs Meriele, Hits, 7 DMG. Marks and Slows.

Effects: Raichel, Meriele, Marked and Slowed Until The End Of Hobgoblin's Next Turn.

Goblin 1 HP: 25/31
Goblin 2 HP: 27/31
Hobgoblin 1 HP: 30/47
Hobgoblin 2 HP: 12/47

Kyle HP: 28-10= 18/28
Raichel HP: 26-7-13= 19/22
Meriele HP: 19-7= 12/24

This message was last edited by the player at 03:53, Thu 05 May 2011.
Meriele
player, 22 posts
Avenger of Pelor
Tolerance is overrated
Thu 5 May 2011
at 04:04
  • msg #174

Re: Scales of War - Rescue at Rivenroar

Meriele is hurting, yes, but she hides this with a grin as she takes her falchion and slices the hobgoblin's arms and then smacks it upside the head with the flat of the blade, knocking it unconscious. Oh how she wants to kill them. But then, there are things worse than death. That's how she is comforting herself at the moment.

She looks at the other with that same sick grin. "You're next..."

And with that, even in her slowed state, she moves over to be adjacent to the hobgoblin.

(Standard: Bond of Retribution v hob2. miss, CRIT)
 dmg: 12, so he's KO.
 STILL, next enemy not hob2 that attacks Mer takes 3 radiant dmg.
(Minor: Oath on Hob1)
(Move: G10 to F8)

Hobgoblin2 HP: 12 - 12 = KO

This message was last edited by the player at 04:11, Thu 05 May 2011.
Mittens Pyromancer
player, 54 posts
Monster InternTM Sheets
We Know How You're Built
Thu 5 May 2011
at 04:15
  • msg #175

Re: Scales of War - Rescue at Rivenroar

"Nice one, sis!" Mittens commends on Rai's deflection, "Oooh!  Knockout!  Thanks for clearing me a path, Meriele!"

She rushes around the remaining hobgoblin to flank with her sis then points her staff at his back.

"BAM!"

Point blank magic missile!

(( Move from g10 to d8. 6 damage. Hobgoblin1 HP: 24 ))
Raichel
player, 91 posts
Lightning Reflexes
50,000 volts worth
Thu 5 May 2011
at 04:27
  • msg #176

Re: Scales of War - Rescue at Rivenroar

As Mittens blasts the hobgoblin in the back, he turns to look at her only for Raichel to thwap him in the side with her staff. "No you don't!" and quickly follows up with a staff to the hobgoblin's other side, smacking him over to be between Raichel and Meriele instead.

(Standard: Five Storms v Hobgoblin 1. Hit.)
 dmg: 12
(Free: Centered flurry)
 dmg: 5
 move hobgoblin from E9 to F9
(Move and Minor unused)

Hobgoblin 1 HP: 24 - 16 = 8

Timothy
player, 29 posts
Cleric of Good
Merciful
Thu 5 May 2011
at 04:35
  • msg #177

Re: Scales of War - Rescue at Rivenroar

Tim fires off another fireball that seems to almost hit the hobgoblin, but it doesn't. But Tim says, "Be healed, Meriele!" and her wounds vanish entirely! Not even a remaining ache.

(Standard: Sacred Flame. Miss.)
(Meriele Divine Guidance. Still miss.)
(Minor: Healing Word on Meriele)
 d6 roll: 3

Meriele HP: 12 + (6+4+3) = 24

Kyle
player, 38 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Thu 5 May 2011
at 04:52
  • msg #178

Re: Scales of War - Rescue at Rivenroar

  Once more, Kyle takes a step closer and fires his crossbow at one of the Goblins.  This time around his more 'standard' shot slightly outperforms his Encounter Power's damage.  He has mixed feelings about this.  "My optimism at this situation is only hindered by the grim reality that this is probably as good as it will get in a fight for us."
Move: Duh
Standard: M Weapon Vs Goblin 1, Hits. 7 DMG.
Minor: Reload.

Effects: Magic Weapon Buff to Timothy, Raichel.  +1 Power Hit, +3 DMG Rolls For their next attack before End Of Kyle's Next turn.

Goblin 1 HP:  25-7= 18

Kyle HP: 18/28
S 9/9 V 7 Inf 2 

Monster Intern
player, 17 posts
Monster Party!
Monster Prices!
Thu 5 May 2011
at 05:09
  • msg #179

Re: Scales of War - Rescue at Rivenroar

  More Braziers movey and burny.  Nobody cares.

  With the first of their meatshields taken out, the still standing hobgoblin sidesteps out of their flanked position and gives a repeat performance of their flailing slam against the Avenger.  Meanwhile, the goblins... Take a wild guess, they stand there and shoot at people!  Mittens takes one across the shoulder while Raichel gets a shot in the arm from over the Hobgoblin's head.
  Hobgoblin 1
Move: Shift, F9 to G8
Standard: Flail Vs Meriele, Hits (21). 6 DMG. Slows, Marks.
  Goblin 1
Standard: Hand Crossbow Vs Mittens, Hits (27). 5 DMG.
  Goblin 2
Standard: Hand Crossbow Vs Raichel, Hits (24). 7 DMG.

Effects: Meriele, Marked and Slowed Until End Of Hobgoblin's Next Turn.

Goblin 1 HP: 18/31
Goblin 2 HP: 27/31
Hobgoblin 1 HP: 8/47

Meriele HP: 24-6= 18
Mittens HP: 19-5= 14
Raichel HP: 19-7= 12

Nobody Bloodied yet, at least.

Anybody who wants a Kyle Heal, say so Icly or OOCly and he'll use an Infusion his next turn.

Meriele
player, 23 posts
Avenger of Pelor
Tolerance is overrated
Thu 5 May 2011
at 05:29
  • msg #180

Re: Scales of War - Rescue at Rivenroar

In a confusing bit of actions, Mittens moves into a flanking position with Meriele and then Meriele smacks the hobgoblin good like she did the last one, causing him to fall unconscious. She then rushes the western goblin archer, eyes blazing.

In game terms, Mer delayed her turn, Mittens used her move action to flank, then readied her attack for after Mer's turn being resolved. Then Meriele attacked, hit, damaged enough to KO, used a move to get to the next enemy (Goblin 1) and used a Minor to Oath him.

(Standard: Bond of Retribution v Hob1. Hit!)
 dmg: 8
(Minor: Oath v Gob1)
(Move: F8 to E6)

Hobgoblin 1 HP: 8 - 8 = KO

Mittens Pyromancer
player, 56 posts
Monster InternTM Sheets
We Know How You're Built
Thu 5 May 2011
at 05:35
  • msg #181

Re: Scales of War - Rescue at Rivenroar

"They're dropping like flies!" Mittens observes after flanking with Meriele, "Hey goblins!  You noticed we haven't been beheading your tough guys?  That's because we intend to question them.  You surrender now, we'll spare you too."

She points her staff, ready to fire another Magic Missile!

(( Move from d8 to h8.  Due to the auto hit nature of Magic Missile, readied action: Magic Missile the first still-conscious enemy who's below 7hp.  If by the end of Kyle's turn none are below 7hp, shoot the one with the most HP. ))
This message was last edited by the player at 05:36, Thu 05 May 2011.
Raichel
player, 92 posts
Lightning Reflexes
50,000 volts worth
Thu 5 May 2011
at 05:47
  • msg #182

Re: Scales of War - Rescue at Rivenroar

Raichel winces from the attack that had hit her. She says, "Mittens! Blast with me!" Raichel holds a hand forward and zaps the goblin archer so hard he slams against the wall. KATHOOM! Then Mittens' readied magic missile coordinates with Raichel and blasts the goblin before he can reach the ground. Which he does, falling in a pile on the floor.

(Standard: Thunder Slam v goblin 1. Hit)
 dmg: 14 and push target 3 squares. He's up against wall, so... slam against wall?
 Magic Weapon: +3 dmg.
(Mittens readied Magic Missile)
 dmg: 6

Goblin Archer 1 HP: 18 - 23 = KO

This message was last edited by the player at 06:02, Thu 05 May 2011.
Timothy
player, 30 posts
Cleric of Good
Merciful
Thu 5 May 2011
at 05:56
  • msg #183

Re: Scales of War - Rescue at Rivenroar

Tim frowns. "Raichel! Be healed!" and well.. you know the drill.

He points at the goblin with stern contempt. "You will be weak and these attacks will hit and will hurt worse than before. Be warned. Your surrender will lessen the pain."

(Minor: Healing Word on Rai.)
 1d6 roll: 3
(Move: F11 to I7)
(Standard: Prophetic Guidance)
 Effect: The target grants combat advantage until the end of your next turn, and your allies gain a power bonus to damage rolls against the target equal to your Wisdom modifier (4) until the end of your next turn. The next ally who misses the target before the end of your next turn can reroll the attack.

Raichel HP: 12 + (5+4+3) = 22

Kyle
player, 39 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Thu 5 May 2011
at 06:19
  • msg #184

Re: Scales of War - Rescue at Rivenroar

     Kyle steps between Mittens and Raichel, commenting "Somehow, I don't think surrendering is bit on their to-do list" This said as an almost gone wide shot becomes dead centre accurate thanks to Timothy's Diving Mojo.  Which in turn causes Kyle's Arcane Mojo to give it a high five and make the two Sister Shifters ramped up for even further awesome.  "By the way, dibs on their hand crossbows and accompanying accessories.  Unless one of you decides to take up using one."
Move: Duh
Standard: M Weapon Vs Goblin 2,Miss Yay Timothy perk! Hits. 9 DMG +4.
Minor: Reload.

Effects: Magic Weapon Bonus for Raichel, Mittens.

Goblin 2 HP: 27-9-4= 14

Kyle HP: 18/28
S 9/9 V 7

This message was last edited by the player at 06:20, Thu 05 May 2011.
Monster Intern
player, 18 posts
Monster Party!
Monster Prices!
Thu 5 May 2011
at 06:30
  • msg #185

Re: Scales of War - Rescue at Rivenroar

  The goblin, while not apparently in a surrendering mood, is getting kind of freaked out right now as he swings his hand crossbow across the room wildly unable to decide who to shoot, before settling on burying a bolt right in Meriele's stomach and backing through the open door.

  The Braziers move once more, and Meriele can feel the heat of BBQ death sweeping past her.
Goblin 2
Move: H2 to F1
Standard: Shot Vs Meriele. Hits (23). 9 DMG.

Goblin 2 HP: 14/31

Meriele HP: 18-9= 9/24


As this is 'hardcore', if we drop the goblin this turn set, I figure we should spam as many Short rests as needed to have Tim spam Healing word.  Hey, 'classic' DnD would have you waiting entire DAYS between every encounter.

Meriele
player, 24 posts
Avenger of Pelor
Tolerance is overrated
Thu 5 May 2011
at 06:52
  • msg #186

Re: Scales of War - Rescue at Rivenroar

Meriele bends forward some as she is impaled in the gut. Then grins through the fires at the goblin as he feels his flesh seer from divine retribution. Then Meriele hurries forward as the goblin feels awash with being the focus of Meriele's ire. She swings her falchion at the goblin, smacking it down. "It's over." she says, keeping her sword ready just in case.

(Bond of Retribution still in effect. Goblin suffer for hitting Meriele)
 dmg: 3
(Minor: Oath on Goblin)
(Move: E6 to F2)
(Standard: Relentless Attack v goblin. Hit.)
 dmg: 10 + 3 (Thanks Kyle!) + 4 (And high-fiving powers!)

Goblin HP: 14 - 20 = Ouch.

Side note, accidentally rolled Raichel's attack before Mer's, so even if Mer didn't get the goblin...

(Rai: Lightning Strike. Hit.)
 dmg: 8 + 3 (Thanks Kyle!) + 4 (And high-fiving powers!)

Goblin HP: 14 - 15 = Still screwed

Mittens Pyromancer
player, 57 posts
Monster InternTM Sheets
We Know How You're Built
Thu 5 May 2011
at 06:56
  • msg #187

Re: Scales of War - Rescue at Rivenroar

"Nice!" Mittens commends, "Now we tie up badguys, my bro heals us good, then we interrogate prisoners."

She gets to work on the tying up part.
Kyle
player, 40 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Thu 5 May 2011
at 07:20
  • msg #188

Re: Scales of War - Rescue at Rivenroar

  Kyle says, as he carefully passes the fire spewing braziers "If we wanted to be brutal about it, we could always use the scenery as a 'oooh, look at it getting closer and closer... You sure you don't want to talk?' method... Speaking of which this goblin's gonna be BBQ if we don't move them out of the thing's path anyways."

  Kyle saves the important thing though, the Goblin's ammo and hand crossbow, and moves on to the one in the hallway's Crossbow and Crossbow Accessories.

  "Considering we have the opportunity, not to be taking it for granted or anything but Timothy is really going to make post fight medical attention go a lot better than normal.  I've done similar for others in the past, but It'd just be wasteful for me to do it at this point."

  I've got full Infusions and we have a Cleric... Now hold on while I use Surge+1 HP heals and burn surges to refill the power instead of letting Clericy Surge+4+1d6 do it's thin-oh wait, that's retarded.

OOC Style:
  Loot Gets: Hand Crossbow(2).
  Kyle Ammo: 114+ 33= 147
  Kyle Weight: 98/110

Kyle HP: 18/28 S 9/9 V 7 Inf 2

I also edited Raichel to 5 Of 6 surges on the Map from Tim's Combat Heal.

This message was last edited by the player at 07:22, Thu 05 May 2011.
Timothy
player, 31 posts
Cleric of Good
Merciful
Fri 6 May 2011
at 04:25
  • msg #189

Re: Scales of War - Rescue at Rivenroar

Tim nods and begins healing people accordingly. Once everyone is situated, that is. A 10 minute rest later and everyone is just dandy. He doesn't rob Kyle of his joy of crossbow looting. He almost looks for alchemical fire, but then the player remembers that was Ascension.


Healing Word rolls: 6, 5, 2

Mittens 14 23(11) Surges: 7 of 7, Value: 5
Meriele 9 24(12) Surges: 6 of 7, Value: 6
Raichel 22 22(11) Surges: 5 of 6, Value: 5
Timothy 22 22(11) Surges: 7 of 7, Value: 5
Kyle 18 28(14) Surges: 9 of 9, Value: 7

Mer: HP 9 + Surge value 6 + Healing Word (4 + 6) = Full HP for 1 surge.
Mit: HP 14 + Surge value 5 + Healing Word (4+5) = Full HP for 1 surge.
Kyl: HP 18 + Surge value 7 + Healing Word (4+2) = Full HP for 1 surge.

Mittens 23 Surges: 6 of 7
Meriele 24 Surges: 5 of 7
Raichel 22 Surges: 5 of 6
Timothy 22 Surges: 7 of 7
Kyle 28 Surges: 8 of 9

This message was last edited by the player at 04:26, Fri 06 May 2011.
Meriele
player, 25 posts
Avenger of Pelor
Tolerance is overrated
Fri 6 May 2011
at 04:30
  • msg #190

Re: Scales of War - Rescue at Rivenroar

Meriele helps move the prisoners away from brazier death. Then ties up and examines the prisoners closely. Then says, "My friends... what if I could find out where the prisoners were kept without any risk of combat and then report back to you?"

She sits next to one of the prisoners, cleaning her blade while giving her allies an inquisitive look.
Raichel
player, 93 posts
Lightning Reflexes
50,000 volts worth
Fri 6 May 2011
at 04:32
  • msg #191

Re: Scales of War - Rescue at Rivenroar

Raichel says, "I'd ask you how so we can do it and get it over with."

Meriele says, "Sorry... it'd be a solo mission."

Raichel says, "Right. So how would you?"

Meriele says, "Disguise. If I could convince the enemy I'm one of them..."

Raichel says, "They probably don't have any human members."
Mittens Pyromancer
player, 58 posts
Monster InternTM Sheets
We Know How You're Built
Fri 6 May 2011
at 04:39
  • msg #192

Re: Scales of War - Rescue at Rivenroar

Mittens frowns and raises an eyebrow as if impressed.

"That'd one heck of a disguise," she says, "You a shape-shifter or something?  Either way, knowing the layout ahead of time would be awesome.  Misinformation given to the enemy would be awesome too."
Kyle
player, 40 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Tue 10 May 2011
at 08:06
  • msg #193

Re: Scales of War - Rescue at Rivenroar

  Hi.  Terdisas again.  This, is a Disguise Kit.  Not a 'Disguise', sure those cost less, weigh less, and give the exact same +2 bonus (stupid power creep Dark Sun Items compared to Ebberon Items).  Buy one.  Item bonuses, and plausible deniability.  I use it to say 'I dye my hair black instead of it's natural white'.  Or Maybe I don't.  But not like you can tell.

  Kyle thanks Timothy for the healing goodness, and says "While whatever you have planned might work, I'm somewhat hazy on leaving you alone with four enemies, even if they are unarmed at the time."
This message was last edited by the player at 08:06, Tue 10 May 2011.
Meriele
player, 26 posts
Avenger of Pelor
Tolerance is overrated
Tue 10 May 2011
at 20:22
  • msg #194

Re: Scales of War - Rescue at Rivenroar

Meriele finally decides to admit since it's just the party right now. "I am a shapeshifter." She demonstrates by changing into Mittens. Then changes back. "I think it's worth a try."

Raichel and Tim gasp in shock from the sight, then look at each other. Then back to Meriele. "Well... that could indeed change things."

They look at Mittens and Kyle. Then nod to Meriele. Tim says, "Kyle has a point. We wouldn't be able to be with you..."
Mittens Pyromancer
player, 59 posts
Monster InternTM Sheets
We Know How You're Built
Wed 11 May 2011
at 04:22
  • msg #195

Re: Scales of War - Rescue at Rivenroar

"What's better than one mitten?  Two Mittens!" Mittens says once she gets over her initial surprise, "Wait... No!  There can be only one!  Oh wait, she changed back.  Well two can play at that game!"

She conjures a Meriele mask and puts it on!

"I'm not sure Kyle gets my clever idea!  I intend to go further in disguised as a badguy while you all wait here with the captured badguys!  So instead of me being alone with 4 near dead enemies I'll mingle with dozens of healthy ones without any backup!"

Mittens rubs her chin.

"Wow.  You got guts, woman.  I'm impressed!"
This message was last edited by the player at 04:22, Wed 11 May 2011.
Kyle
player, 41 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Wed 11 May 2011
at 09:16
  • msg #196

Re: Scales of War - Rescue at Rivenroar

  "Well, you've been getting blown up and stabbed in our favor since we met you, so I think I can go with this."  Because few things say 'totally a spy!' like nearly having your brains decorate the streets courtesy of an Ogre.  If you're a moron, or they are worst spy ever anyway.

  "If you think you can pull it off, then maybe.  But we're already here to rescue people as it is, adding you to the rescue list is something I'd prefer to avoid."  IC logic sez, No Never Have Meriele leave party and end up alone with armed goons.

  OOC logic meanwhile is aware of Tim's intentions to altswap, so hold still Kyle's common sense, we need to beat you with a brick.
Meriele
player, 27 posts
Avenger of Pelor
Tolerance is overrated
Thu 12 May 2011
at 03:35
  • msg #197

Re: Scales of War - Rescue at Rivenroar

Meriele glances from one to the other and smiles. "Glad you bunch aren't freaking out." She then looks at Kyle, weighs her options and says, "I... would hate to be an inconvenience. It IS a gamble. The payoff would be great, though. Tell you what... I'll go to the next room and if I'm successful there, I'll come right back. If not, I'll yell for help."
Timothy
player, 32 posts
Cleric of Good
Merciful
Thu 12 May 2011
at 03:39
  • msg #198

Re: Scales of War - Rescue at Rivenroar

Tim looks uncomfortable. "Make sure you stay close to cover and out of sword-swipe distance, Meriele... or else you may not even get the chance to scream."

Meriele nods and gets to undressing one of the hobgoblin prisoners. "Great thing about shapeshifting..." she changes into the hobgoblin and undresses right in front of everyone. "It doesn't matter if I undress when I look like this..."

Tim looks over to Mittens. "Handy."
Raichel
player, 94 posts
Lightning Reflexes
50,000 volts worth
Thu 12 May 2011
at 03:42
  • msg #199

Re: Scales of War - Rescue at Rivenroar

Raichel doesn't comment, though her expression shows worry, then being impressed, then going back to worry. She looks away when the prisoner is being undressed and keeps her eyes away.
Mittens Pyromancer
player, 60 posts
Monster InternTM Sheets
We Know How You're Built
Thu 12 May 2011
at 04:50
  • msg #200

Re: Scales of War - Rescue at Rivenroar

"Ew!" Mittens objects, looking away when badguy is de-shirted.  She glances at her sibs and makes sure their not looking either, covering their eyes if need by before continuing to not look herself, "Don't want to see naked hobgoblins.  Go ahead and give your plan a try.  We'll be waiting right here.  Please make sure the prisoner has something on.  Thank you."

(( No Chris' were harmed in the making of this scene. ;p ))
Kyle
player, 42 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Thu 12 May 2011
at 09:11
  • msg #201

Re: Scales of War - Rescue at Rivenroar

  Doesn't stare at Meriele's Holy Buttocks, because it would be somewhat rude.  Random looted to nudity hobgoblin meanwhile is relegated to 'may as well be furniture' logics of his mind...  So, would a hobgoblin be more of a coffee table or really poorly built desk?

  He picks up one of the discarded flails and offers it to their favorite avenger though "At least the look you're going with comes with weapons."

OOC Style: Flail: One Handed Military. +2 Prof. 1d10 DMG. Versatile. 5 LB, 10 GP.
  Scale Mail and Heavy Shield that hobgoblins also used... Who cares, Meriele gets no mechanical benefits anyway.

Timothy
player, 33 posts
Cleric of Good
Merciful
Thu 12 May 2011
at 18:28
  • msg #202

Re: Scales of War - Rescue at Rivenroar

Meriele gets going to the next room.

Tim glances at the others. "I probably should have insisted we stay together, but... she's right." he's pretty bothered by it. "Just sitting here and waiting for her OK is killin' me."

Raichel nods. "We're ready. If she feels her disguise is blown, she'll call."
Mittens Pyromancer
player, 61 posts
Monster InternTM Sheets
We Know How You're Built
Thu 12 May 2011
at 20:31
  • msg #203

Re: Scales of War - Rescue at Rivenroar

"Yeah," Mittens agrees, "I'm hoping she's unsuccessful if only so we can charge in to save the day.  So let's be as ready as possible and sneak as close as we can."

She readies an attack and slinks carefully after Meriele.

(( LOL take-10 stealth at speed of 2.  Can hand-wave her capture and May's entrance if you like.  Not like we'll be getting anywhere soon at a speed of 2. ))
May
player, 2 posts
AC: 19; Fort: 15
Ref: 13, Will: 11
Fri 13 May 2011
at 02:57
  • msg #204

Re: Scales of War - Rescue at Rivenroar

At the slow pace the bunch is moving, there is a surprising lack of noise. Hobgoblins can be heard talking, but what they are saying is too distant. What got Meriele caught? She can't speak goblin. Oops.

Meanwhile, when the group is halfway there, they hear a "Psst!" from behind them. Should they turn to look, there was May at the other end of the hall. "Are you bunch the adventurers trying to stop the hobgoblins?" She whispers down the hall to the group.

(May take-ten stealth is 20. Yes, she is a sneaky fighter. I always wanted to make one.)
Mittens Pyromancer
player, 62 posts
Monster InternTM Sheets
We Know How You're Built
Fri 13 May 2011
at 03:42
  • msg #205

Re: Scales of War - Rescue at Rivenroar

Mittens nods to the whisperer, then does a double-take.  A kobold being civil?  Whaaa?  Oh.  These goblins must hate kobolds.  And... she sure looks weird for a kobold.

She waves the armed girl over, ready to blast her if she does anything threatening.

"Why you ask?" she whispers when May gets closer.
Kyle
player, 43 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Fri 13 May 2011
at 04:02
  • msg #206

Re: Scales of War - Rescue at Rivenroar

  Kyle is pretty certain that is the most heavily armed kobold he's ever seen.  If they had ill intent were they planning on using one weapon per person? Yeesh.  "I think, considering out situation, it would be somewhat difficult to deny it"  Nevermind the lack of high bluff skills in visible PC's, a bunch of non-goblins sneaking around the place didn't exactly scream 'we work here'.
May
player, 3 posts
AC: 19; Fort: 15
Ref: 13, Will: 11
Fri 13 May 2011
at 04:26
  • msg #207

Re: Scales of War - Rescue at Rivenroar

Tim and Raichel double-take when Mittens does. Tim waves May over as well and the li'l kobold comes right over.

May says, "I'm here to help. But for obvious reasons, I couldn't get officially sanctioned by Brindol. But I figured if you bunch didn't mind tolerating a kobold in favor of having a meat shield, I'll protect you and take point."
Mittens Pyromancer
player, 63 posts
Monster InternTM Sheets
We Know How You're Built
Fri 13 May 2011
at 04:35
  • msg #208

Re: Scales of War - Rescue at Rivenroar

"Tolerating a kobold..." Mittens whisper-muses aloud, "I'm more surprised at a kobold tolerating us.  But sure.  You're welcome to aid us.  An ally of ours went to the next room to scout it out for us.  We're creeping closer in hopes of better aiding her if need be."

(( May as well roll Init and place figs on board.
Grunts 21
Tim init 18 + 2 = 20
Raichel init 14 + 4 = 18
mits init 12 + 1 = 13
Kyle 13
Soldier 12
May init 11 + 0 = 11

Round 2, more monsters appear. ))

This message was last edited by the player at 05:06, Fri 13 May 2011.
Kyle
player, 44 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Fri 13 May 2011
at 04:48
  • msg #209

Re: Scales of War - Rescue at Rivenroar

  It doesn't say much for Kyle's personality when their greatest upset at a Kobold taking point is wondering, how do you hide behind someone half your size? (sure, Mechanically it works out, but just thinking about it can cause brain derails).  "The temperature of your blood isn't an issue if you're bleeding for us... Though, see if you can pull it off without bleeding in the first place I guess."

OOC Style: Kyle Initiative: 13
May
player, 4 posts
AC: 19; Fort: 15
Ref: 13, Will: 11
Fri 13 May 2011
at 05:03
  • msg #210

Re: Scales of War - Rescue at Rivenroar

May would actually have an answer for Kyle. But she wasn't asked how he can hide behind her. May says, "Pff... I appreciate a challenge, but... not bleed? They'd hafta be serious pushovers. But whatever, let's get going." she begins leading the way.
Mittens Pyromancer
player, 64 posts
Monster InternTM Sheets
We Know How You're Built
Fri 13 May 2011
at 05:09
  • msg #211

Re: Scales of War - Rescue at Rivenroar

"It's been a while... should we charge?" Mittens asks softly.

(( Mits stealth roll total = 20.  Standard readied actions. ))
Timothy
player, 34 posts
Cleric of Good
Merciful
Fri 13 May 2011
at 05:34
  • msg #212

Re: Scales of War - Rescue at Rivenroar

May charges in, Raichel quickly following, but staying back a little. Timothy follows right behind Raichel.


Surprise actions:
May moves from R15 to Q11
Raichel moves from R16 to P12
Timothy moves from S16 to P13

Mittens Pyromancer
player, 65 posts
Monster InternTM Sheets
We Know How You're Built
Fri 13 May 2011
at 05:37
  • msg #213

Re: Scales of War - Rescue at Rivenroar

"We're goodguys!" Mittens exclaims as she charges in with the others.

(( Surprise Action: Move. ))
Kyle
player, 45 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Fri 13 May 2011
at 05:47
  • msg #214

Re: Scales of War - Rescue at Rivenroar

  While Kyle is heavily tempted to wait in the safe blind spot that is the hallway until he's got a bit more time to work, there is such a thing as being too cautious, so he follows along.

Kyle HP: 28/28 S 8/9 V 7 Inf 2
Surprise: Move Duh

Monster Intern
player, 21 posts
Monster Party!
Monster Prices!
Fri 13 May 2011
at 06:01
  • msg #215

Re: Scales of War - Rescue at Rivenroar

  As one, the Grunts turn to face the heroes.  Deadpan face, draw their swords and CHAAAAAAARGE!  Oh goodness the stabbings that commence... Well, okay, that one just sorta pretends they managed to hit Mittens with their embarrassing flailings.

  Still, not a bad first showing for a batch of minions.
  Grunts 1-4: CHAAAAARGE. Hit Mittens (23) 5 DMG, Miss Mittens, Hit May(21) 5 DMG, CRIT May(27) 5 DMG.

Effects: All Grunts have 19 AC from their Phalanx Soldier.

Grunt 1 HP: Minion
Grunt 2 HP: Minion
Grunt 3 HP: Minion
Grunt 4 HP: Minion
Soldier HP: 47 (Bloodied 23)

Mittens HP: 23-5= 18
May HP: 30-5-5= 20

This message was last edited by the player at 06:01, Fri 13 May 2011.
Mittens Pyromancer
player, 66 posts
Monster InternTM Sheets
We Know How You're Built
Fri 13 May 2011
at 06:04
  • msg #216

Re: Scales of War - Rescue at Rivenroar

"PleaseAllowMeToOpen!" Mittens announces, gathering magic power into her hands.

Timothius and Raichel nod and delay a moment.  FWOOSH!  Screams!  2 hobgoblins drop to the ground!  Mits sidesteps to make room for Raichel.

"OK go!"

(( Timothius and Raichel delay. Burning hands hits, misses, misses, hits, hits!  Shift from p11 to q12.  12 damage Grunt 1 KO, Grunt 4 KO, Soldier HP: 35 ))
This message was last edited by the player at 06:13, Fri 13 May 2011.
Kyle
player, 46 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Fri 13 May 2011
at 06:19
  • msg #217

Re: Scales of War - Rescue at Rivenroar

  Kyle lines up a shot, and fires a competently dead on shot at the Grunt directly in front of him... Unfortunately, even with the most accurate ranged weapon in existence, and extra magical accuracy buff, 'roll of ten is good!' assumption falls flat on it's face dealing with +2 Lv enemies.

  Mastermind Lv 1 summons feel this pain every moment of their lives.  Please donate today.
Standard: M Weapon Vs Grunt 3, Miss.
Minor: Reload.

I almost posted this as a hit, cause '10 is always goodz and I got yay bonuses'. Good thing I double checked.

Timothy
player, 35 posts
Cleric of Good
Merciful
Fri 13 May 2011
at 06:42
  • msg #218

Re: Scales of War - Rescue at Rivenroar

Tim shoots a ball of divine fire at one of the grunts, knocking it out and giving a glow about May. "Be careful, friend!" Great, Tim. NOW you notice you don't even know this kobold's name. What if she dies?

Raichel throws a lightning bolt that causes the grunt to dance at first, but Raichel fires another, making the grunt quake as the bolt then jumps and hits the soldier!

In response, the soldier charges at May, looking panicked! It hits her with some decent force, but the force field Tim gave May absorbs some of the shock!

May tries to retaliate, but misses. Still, she keeps the guy's attention.

(Tim Standard: Sacred Flame v Grunt 3. Hit!)
 Grant 4 temp HP to May
(Rai Standard: Lightning Strike v Grunt2. Miss. AP! Hit!)
 Secondary Target (Soldier) dmg: 8
(Soldier Standard: Charge v May! Hit!)
 dmg to May: 8 (4 temp HP absorbs damage) = 4
(May Standard: Shield Feint v Soldier. Miss!)
 Soldier marked by May

May HP: 20 - 4 = 16
Soldier HP: 35 - 8 = 27

Mittens Pyromancer
player, 67 posts
Monster InternTM Sheets
We Know How You're Built
Fri 13 May 2011
at 06:47
  • msg #219

Re: Scales of War - Rescue at Rivenroar

"ZAP!" Mittens says as she fires a magic missile at the remaining hobgoblin while stepping back a bit, "Surrender you moron."

(( 6 damage.  Soldier HP: 21 ))
Kyle
player, 47 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Fri 13 May 2011
at 07:01
  • msg #220

Re: Scales of War - Rescue at Rivenroar

  Kyle takes Mittens's place in a moment of locational shuffling, and fires another 'well, that looked like a decent shot' attack at the soldier that manages to wedge itself in place between a pair of armor scales, but not deep enough to hurt.

  "Maybe, I can make them feel pity hard enough to knock him out?"
Standard: M Weapon, Miss.
Minor: Reload.

Kyle HP: 28/28 S 8/9 V 7 Inf 2

Useless Fact!  It takes Kyle a Roll of 12 to hit Soldier with 'uber hit bonus' Magic weapon... And  a roll of 12 to hit the Soldiers WEAK Defense -.o

Timothy
player, 36 posts
Cleric of Good
Merciful
Sat 14 May 2011
at 02:09
  • msg #221

Re: Scales of War - Rescue at Rivenroar

Tim is glad to have shielded the new companion who is, for all appearances, doing as she said she would. But seeing how hurt she is, he says a prayer and May's wounds all vanish! Then Tim says, "Kord, bless my allies for their valor."

Everyone but the enemy get some illusory red flame on their fists that spreads over their weapons.

Raichel rushes past the soldier, who tries to swing at Raichel. Even as the soldier does this, May smacks him upside the chest with a nasty blow. The soldier hit Raichel anyway... or would have. He gets to see his flail deflect off Raichel's lightning shield before she point-blank fries him with massive amperage.

May looks ready to swing again, but the guy collapses in a heap.

May says, "....well... how about that? Oh! And thanks for the heal! Nice moves, friends!"

(Tim: Minor: Healing Word. Rolled 5. heals for 16 HP.)
(Standard: Prophetic Guidance. +4 dmg to everyone's dmg rolls. Reroll first missed attack)
(Move: N/A)

(Rai: Move: From P12 to Q9. Provoke AoO. Hit Miss thanks to storm soul shield.)
(AoO from soldier provokes AoO from May. Hits.)
 dmg: 14 (thanks to +4 dmg)
(Standard: Thunder Slam. Miss. Reroll thanks to Prophetic Guidance. Hit thanks to reroll + flank.)
 dmg: 22

Soldier HP: 21 - 14 - 22 = -15. KO!

Monster Intern
player, 22 posts
Monster Party!
Monster Prices!
Sat 14 May 2011
at 03:04
  • msg #222

Re: Scales of War - Rescue at Rivenroar

  Meanwhile, in the next room!  Two incredibly badass Goblins with Sunglasses (okay, no sunglasses) hear the sounds of combat.  They flick aside cigars, and nod to eachother.  The first one backflips over the pit while the second one swings across a rope with their legs, land on the other side, and high five eachother.

  Right as our heroes are celebrating victory, the Gobling sharpshooters kick open the doors and both fire incredibly accurate... and woefully tiny, shots right into Raichel's chest.
Prior Turn
Goblin 1: Crit Longjump.  Goblin 2: Makes swing.

This Turn
  Sharpshooter 1
Move: Through door.
Standard: Hand Crossbow Vs Raichel, Hit (28). 5 DMG.
  Sharpshooter 2
Move: Through Door.
Standard: Hand Crossbow Vs Raichel. Hit (22). 6 DMG.

Sharpshooter 1 HP: 31/31 (Bloodied 15)
Sharpshooter 2 HP: 31/31

Raichel HP: 22-5-6= 11

Mittens Pyromancer
player, 68 posts
Monster InternTM Sheets
We Know How You're Built
Sat 14 May 2011
at 03:23
  • msg #223

Re: Scales of War - Rescue at Rivenroar

"What the..." Mittens says, "Oh yeah?  Fireball!"

She swings her staff like a baseball-bat and knocks a orb of fire at them that splits in two!  One ducks, the other gets fire baseball to the face!

(( Move from p14 to p8. Scorching burst miss, hit!  10 damage.  Sharpshooter 2 HP: 21 ))
Timothy
player, 37 posts
Cleric of Good
Merciful
Sat 14 May 2011
at 03:36
  • msg #224

Re: Scales of War - Rescue at Rivenroar

Timothy says, "Raichel!" and rushes over to be in front of Raichel like Mittens is. He reaches forward and twists his hand like he was opening a door. A runic seal appears on the injured goblin's forehead.

(Move: From P13 to R8)
(Standard: Astral Seal v Sharpshooter 2. Hit!)
 -2 penalty to all defenses.
 next ally who hits regains hit points equal to 2 + your Charisma modifier (3).

Raichel
player, 95 posts
Lightning Reflexes
50,000 volts worth
Sat 14 May 2011
at 04:00
  • msg #225

Re: Scales of War - Rescue at Rivenroar

Raichel squeaks when the arrows (bolts?) go into her chest. Then her countenance becomes more feral as she growls and rushes straight forward, arrows still sticking out of her chest. She swings her staff, hitting both goblins in the face, sending teeth flying. Even as she was doing this, her leg was following her staff and kicks the more injured goblin in the side. The hook of Raichel's kick causes the goblin to stumble southbound.

(Minor: Razorclaw Shifting)
 +2 speed, +1 AC and Ref.
(Move: Q9 to Q4)
(Standard: Five Storms v Goblin 1 and 2. Hit. Hit.)
 dmg: 9
 Raichel heals for 9 HP thanks to Tim's power (5 + 4 from healer's lore)
(Free: Centered Flurry of Blows)
 dmg: 5 to gobby 2
 Slide goblin 2 from R3 to R4

Raichel HP: 11 + 9 = 20
Sharpshooter 1 HP: 31 - 9 = 22
Sharpshooter 2 HP: 21 - 14 = 7

May
player, 5 posts
AC: 19; Fort: 15
Ref: 13, Will: 11
Sat 14 May 2011
at 04:07
  • msg #226

Re: Scales of War - Rescue at Rivenroar

May hurries forward and smirks as she sees an opportunity Raichel just opened for the shifty kobold. She deftly hops around the goblin without provoking any attacks and then smacks him a good one, downing the goblin!

(Move: Q11 to R5)
(Minor: Shift to S4 to flank with Raichel)
(Standard: Weapon Master's Strike v Goblin 2. Hit thanks to flank!)
 dmg: 8

Sharpshooter 2 HP: 7 - 8 = KO

Kyle
player, 48 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Sat 14 May 2011
at 04:30
  • msg #227

Re: Scales of War - Rescue at Rivenroar

  Not only has Kyle bee having just barely not adequate enough performanc this fight, but now they've got even more problems to deal with giving his recent allies a hard time.  Kyle decides to attempt a workaround of his luck, stepping closer to the chaos and commenting "Riahcel's so good, she doesn't even need to think about it to kick your ass."  That said, another crack of thunder bursts forth from Raichel and whacks the still standing Sharpshooter right in the face!  (If they had sunglasses, they would break in half... and then they would put on another pair).
  Move: Duh
  Standard: Thundering Armor On Raichel, Vs Sharpshooter 1. Hit, 10 Thunder DMG.

Effects: Raichel gets +1 AC (= 15) Until End Of Kyle's Next Turn.

Sharpshooter 1 HP:  22-10= 12

Kyle HP: 28/28
S 8/9 V 7 Inf 2

Monster Intern
player, 23 posts
Monster Party!
Monster Prices!
Sat 14 May 2011
at 04:42
  • msg #228

Re: Scales of War - Rescue at Rivenroar

  The still standing sharpshooter looks to his fallen ally, then looks back to Raichel.  His hitpoints are still above 10.  <Manly>"I'm better with this."</manly> The Goblin holds up his Hand Crossbow,  <manly>"I don't need it for you."</manly>  No running away till he hits 10 HP.  So no backing off for a better shot.  The goblin casually pulls out their shortsword and carves his first initial into Raichel!... surprisingly didn't hurt as much as that sounds.
Sharpshooter 1
Minor: Draw Shortsword.
Standard: STAB Raichel! Hit, (22). 4 DMG

Fun Facts: While the hand crossbow is +9, their shortsword is only +6.  He don't need no stinking +9.

Sharpshooter 1 HP: 12/31

Raichel HP: 20-4= 16

Mittens Pyromancer
player, 69 posts
Monster InternTM Sheets
We Know How You're Built
Sat 14 May 2011
at 04:46
  • msg #229

Re: Scales of War - Rescue at Rivenroar

Mittens snirks at Kyle's boast and eye-rolls at the goblin.

"Moron," she says, punching him in the face with a magic fist, "Sweet moves, there, Raichel and new girl.  You too, Kyle... whatever it is you just did."

(( Magic Missile.  6 damage, whee!  Sharpshooter 1 HP: 6 ))
Timothy
player, 38 posts
Cleric of Good
Merciful
Sat 14 May 2011
at 04:55
  • msg #230

Re: Scales of War - Rescue at Rivenroar

Tim says, "You must've hit that guy really hard, Rai. He has delusions of grandeur." He makes a repeat of last turn and the seal appears on his forehead.

(Standard: Astral Seal v Gob 1. Hit.)
 You know the drill. -2 defense. +9 HP to whoever hits him.

Raichel
player, 96 posts
Lightning Reflexes
50,000 volts worth
Sat 14 May 2011
at 05:03
  • msg #231

Re: Scales of War - Rescue at Rivenroar

Rachel smacks the goblin silly with her staff. He's already unconscious, but even as his unconscious form falls towards the ground, Raichel axe-kicks him the rest of the way to the ground. She looks ready to continue, but pauses. Her fur is still standing on end, but she calms herself.

She looks herself over. The arrows are gone and so is the zoro mark. Well... it's still in the clothing, but not her belly anymore. She looks around, ready for more fighting.

(Standard: Five Storms. Hit.)
 dmg: 12
(Free: Centered Flurry of Blows)
 dmg: 5

Raichel HP: 16 + 9 = Full
Goblin 1 HP: 6 - 17 = KO

May
player, 6 posts
AC: 19; Fort: 15
Ref: 13, Will: 11
Sat 14 May 2011
at 05:11
  • msg #232

Re: Scales of War - Rescue at Rivenroar

May double-checks also, peeking in the room those goblins came from and then looks at the others. "Wow. What a bunch of great fighters you bunch are." She grins, looking ready for a fight herself. Heck, she didn't even get to use her encounter power yet. >:D
Mittens Pyromancer
player, 70 posts
Monster InternTM Sheets
We Know How You're Built
Sat 14 May 2011
at 05:17
  • msg #233

Re: Scales of War - Rescue at Rivenroar

"Thanks, stranger," Mittens answers, "Nice fighting there yourself.  So what's your name.  And... I guess it's a foregone conclusion that Meriele was taken prisoner, then.  Guess may as well ask..."

Tie up prisoners, close doors, wait for May to respond, then wake prisoners for questioning.  That's the plan, anyway.
Kyle
player, 49 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Sat 14 May 2011
at 05:26
  • msg #234

Re: Scales of War - Rescue at Rivenroar

  No complete looting this time around for Kyle, he just replaces his few botched shots worth of ammo.  "Thundering Armor, A handy trick to have around but I tend not to use it very often because my other stuff is usually more practical."

  He looks over to May, "Anyways, I'm Kyle and I'll let the rest introduce themselves.  Unfortunately it does look like we've got another to add to the rescue list."  To be honest, even if it gives zero experience he currently holds Meriele's rescue over the other victims he's never heard of or met.
May
player, 7 posts
AC: 19; Fort: 15
Ref: 13, Will: 11
Sat 14 May 2011
at 05:31
  • msg #235

Re: Scales of War - Rescue at Rivenroar

May answers, "Nice t'meetchya, Kyle. My name's May. Who's Meriele? And who are you all?" she curiously watches Mittens.

Needless to say, none of the goblins here were Meriele. Either she infiltrated deeper or was captured. She'll have an interesting story to tell in the end...
Raichel
player, 97 posts
Lightning Reflexes
50,000 volts worth
Sat 14 May 2011
at 05:33
  • msg #236

Re: Scales of War - Rescue at Rivenroar

Raichel thought she was the one who controlled her thunder armor... "I'm not sure I understand, Kyle... you caused my inner thunder to come out? Or was the thunder from you?"

She then looks at May. "I am Raichel. This is my sister Mittens and my brother Timothius. You were a big help, friend."
Timothy
player, 39 posts
Cleric of Good
Merciful
Sat 14 May 2011
at 05:37
  • msg #237

Re: Scales of War - Rescue at Rivenroar

Tim looks worried as one-by-one, the goblins are proven to NOT be Meriele. Of course, he nods to May when introduced. Then says, "I am sorry we had to meet like this, May. But I guess like you mentioned earlier... it's probably the only way we'd have ever met you. Rest assured, helping setting captives free will do wonders for your reputation. As for who Meriele is, she is a changeling who joined us in our quest and then decided to turn into a hobgoblin to infiltrate the base."

May woahs in awe.

He looks at the others. "We knew the risk letting Meriele go. But judging from the lack of blood that was in here before we started spilling some, I'd say she isn't dead."
Mittens Pyromancer
player, 71 posts
Monster InternTM Sheets
We Know How You're Built
Sat 14 May 2011
at 06:09
  • msg #238

Re: Scales of War - Rescue at Rivenroar

Mittens nods.

"Was thinking the same thing, bro," she says, "I suppose it'd be a good idea to talk again about tactics.  May, I tend to open up with a huge fireball like you just saw.  Stand in front of it and you get burned.  So don't do that.  Other than that my usefulness is kinda limited.  Smaller ranged fireball, single target sure-fire magic missile, and a weak psychic attack.  Once a day I can break out the flaming sphere.  Don't stand next to it."

She questions a prisoner.

"What became of the hobgoblin who came in here before us?"

"He was taken prisoner.  He didn't know the passcode.  Didn't talk at all, even.  Musta been a mute."

"What's in the room to the west?"

"That's the One-Way Portal Room.  Sometimes stuff comes through the portal.  Can't return once they do, though."

"Where are the prisoners?"

"All over the place."
Kyle
player, 50 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Sat 14 May 2011
at 06:24
  • msg #239

Re: Scales of War - Rescue at Rivenroar

  "And, just what kind of stuff comes through?" Kyle asks regarding the vague portal talks.  He turns to Raichel and says "You don't have a wholesale monopoly on Thunder and lightning, I just generally prefer to use my crossbow because it goes a heck of a lot farther than twenty five feet like my own storm related tricks.  You probably won't see much of it unless a situation really calls for it over a crossbow bolt to the face."
Raichel
player, 98 posts
Lightning Reflexes
50,000 volts worth
Sat 14 May 2011
at 19:00
  • msg #240

Re: Scales of War - Rescue at Rivenroar

Raichel headshakes at Kyle. "Never said I was the only one to use thunder. Just that I've heard some people have the power to wield their ally's powers. Wasn't sure if that's what you did or not."

Fighters hit the enemy with their sword. Warlords hit the enemy with their fighter.
Timothy
player, 40 posts
Cleric of Good
Merciful
Sat 14 May 2011
at 19:04
  • msg #241

Re: Scales of War - Rescue at Rivenroar

Tim would wait for Kyle's question to be answered before asking the prisoner, "Where is the nearest prisoner?"

While waiting, Tim just looked around at his allies as they spoke. He wasn't sure about the kobold, and she looked rather unusual for a kobold.
May
player, 8 posts
AC: 19; Fort: 15
Ref: 13, Will: 11
Sat 14 May 2011
at 19:09
  • msg #242

Re: Scales of War - Rescue at Rivenroar

May asides quietly to Mittens, pointing at the goblin, "Guy sure is cooperative..." then looks over at Kyle, listening. She smiles and tail-wags as she listens to her new allies gather more info.
Mittens Pyromancer
player, 72 posts
Monster InternTM Sheets
We Know How You're Built
Sun 15 May 2011
at 01:41
  • msg #243

Re: Scales of War - Rescue at Rivenroar

"Dangerous monsters like a dire rat or a fire beetle," the hobgoblin answers Kyle, "Once a drake even came through.  The nearest prisoner is in the Von Urstadt Crypt through the west doors of the Portal Room then through the north doors past the coffins."

"How tough are the guards?"

"Tough?  I dunno 'bout tough.  They're gnomes.  But they've got these nasty fire scorpions as pets.  Keep your distance.  Very nasty burny sting."

Mittens looks over at May and shrugs.
Kyle
player, 51 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Sun 15 May 2011
at 02:19
  • msg #244

Re: Scales of War - Rescue at Rivenroar

  Kyle nods in regards to Raichel, "Allright then.  The end result does look sort of that way anyways, but it's a case of picking someone friendly and making with the thunder, self included."  Warlord Marshal Epic Weapon Proficiency: Dwarf On A Pole.

  "A room with a portal that spits out dangerous wildlife.  Yeaaah, How about we spend as little time as possible in that room and just go straight on through.  I kinda doubt these guys stop to fight things every time they have to travel between rooms.  Or, we could bring one of these guys with us and wait for the screams to tell us when it's no longer safe to stay in the room."
This message was last edited by the player at 02:19, Sun 15 May 2011.
May
player, 9 posts
AC: 19; Fort: 15
Ref: 13, Will: 11
Sun 15 May 2011
at 02:58
  • msg #245

Re: Scales of War - Rescue at Rivenroar

May says, "Fire scorpions? They wouldn't happen to be immune to fire, would they?" She then looks at Mittens. "Hard to not notice one of your best powers is a big honkin' fireball. And your bestest power, you mentioned, is a fire one also."

Tim says, "Skip portal room. Sounds like a good idea."

Raichel nods.
This message was last edited by the player at 02:59, Sun 15 May 2011.
Mittens Pyromancer
player, 73 posts
Monster InternTM Sheets
We Know How You're Built
Sun 15 May 2011
at 03:04
  • msg #246

Re: Scales of War - Rescue at Rivenroar

"I'm a pyromancer," Mittens says with a confident smirk, "I can make even magma beasts feel the burn.  Let's get to rescuing that prisoner!"

She heads for the west door.
Kyle
player, 52 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Sun 15 May 2011
at 03:15
  • msg #247

Re: Scales of War - Rescue at Rivenroar

  Kyle Follow is Haz.  Fail Post is also haz.
Time warp
Sun 15 May 2011
at 03:33
  • msg #248

Re: Scales of War - Rescue at Rivenroar

Portal Room Desc: A picture in the middle of this room shows flickering
images of a sinister castle in the middle of a swamp.

Illumination: The portal itself glows,
providing bright light within 5 squares.
Portal: The portal, once a connection
to another faraway castle allied with
Rivenroar, crackles whenever the image
flickers away. It’s a phantasm and can be
walked through as if it wasn’t there.

Von Urstadt Crypt:
The door to the west opens to a pitch black hallway that turns to the north after a few steps.

"Hmm," Mittens says, "I don't recall any mention of gnomes having darkvision.  I guess they didn't bother lighting the hall and there's another door before a lit room.  I'll be the torch-bearer."

She lights a torch and proceeds.
Kyle
player, 53 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Sun 15 May 2011
at 03:55
  • msg #249

Re: Scales of War - Rescue at Rivenroar

  Kyle is thusly saved the effort of strapping a lit lantern to his belt poor person utility belt style thanks to Mittens for the moment.  "Thanks Mittens.  I'd make some kind of comment on how this was the most peaceful room so far, but we've already heard what goes on in here"  Scoot scoot along is go!
Timothy
player, 41 posts
Cleric of Good
Merciful
Sun 15 May 2011
at 04:58
  • msg #250

Re: Scales of War - Rescue at Rivenroar

Tim situates himself in the rear of the group and glows. "I'll light the rear so the others won't trip."

May hops over to be in front of Mittens. "I understand about your fire powers, but I'm not letting you be hit first thing." Besides, the torch is enough to show May the way even with her in front of Mittens.

Raichel smiles, walking between Mittens and Kyle. "Thanks, May." she comments.

(Tim uses Light of Order!)
This message was last edited by the player at 04:59, Sun 15 May 2011.
Initiative Order
Sun 15 May 2011
at 05:28
  • msg #251

Re: Scales of War - Rescue at Rivenroar

Initiative Order:


Gnome Skulks 20 + 8 = 28
Magma Claws 18 + 3 = 21
Timothy: 18 + 2 = 20
Raichel: 14 + 4 = 18
May: 18 + 0 = 18
Mittens 6
Kyle: 2
This message was last edited by the GM at 05:35, Sun 15 May 2011.
Monster Intern
player, 24 posts
Monster Party!
Monster Prices!
Sun 15 May 2011
at 08:09
  • msg #252

Re: Scales of War - Rescue at Rivenroar

  With the lights and sounds, and then visual contact with Mittens Torchbearer, Durpy the Gnome springs into action, kicking the northern doors open and taking a wild shot at Mittens that only serves to alert her 'some jerk with a crossbow is around here'.  He scampers into the north hall as fresh from nowhere Magma Claws enter existence in the room, turn, and CHAAAAAARGE the party.  Hot pincher action clangs off May's shield, while Mitten's gets the worst cheek pinch ever.

  Meanwhile, Competent Gnome headshakes and stealthily creeps from out of sight to out of line of sight past the eastern curve.

  Kyle Lore Gets! "Ah crap, Magma Claws.  Not really scorpions but may as well be.  Try very hard not to let them drool on you, because you stick to the floor.  While on fire."
  Gnome 1 Reactive Stealth: 16. Fail Due to Giant Glowing Scorpion?
  Gnome 2 Reactive Stealth: 23 (-5= 18) It's Good, even with full Move.

  Gnome 1
Minor: Open Ze Door!
Standard: Hand Crossbow Vs Mittens. Juuust Misses. I Dub Gnome 1 Durpy.
Move: Duh
  Gnome 2
Move: Duh
  Scorpion 1
Move: Doy
Standard: Charge (8 speed) Vs Mittens, Hit(22). 7 DMG, 3 Fire DMG.
  Scorpion 2
Move: Yup
Standard: Charge (8 Speed) Vs May. rolled 2 Miss.

Gnome 1 HP: 34/34 (Bloodied 17)
Gnome 2 HP: 34/34
Scorpion 1 HP: 64/64 (Bloodied 32)
Scorpion 2 HP: 34/34

Mittens HP/AP Situation: I lowered her surges to 5, and put her back to full HP for combat start. Also, I double check the 'milestone' definition.  Every two encounters without Extended rest, so Mittens back to 1 AP.
Mittens HP: 23-10= 13
S 5/7 V 5

  Some Notes:  Chris, This room has Treasure Parcel's A and B in it, only needs 4 minute search for 5 person party to find.  If I had any say in Item layout, someone NOT Kyle should get goodies first. (and Kyle prefers Armor and Neck item over Superior Crossbow.)

  I can never remember, when its a case of matched numbers, if perc beats stealth, or stealth beats perc.  Due to the extenuating circumstances (releasing a Giant bright glowing scorpion), saying Kyle's 16 passive perc noticed Gnome 1.

  Kyle Rolled EXACTLY 20 total for Arcana Check.  So he knows up to powers, but not resistances... As if you need a check to guess a Scorpion made of MAGMA is resistant or immune to fire (In this case, just resistant).
  Facepalm Waving the DC 15 History Check to know its Von Urstadt Crypt, because it SAYS ON THE WALL 'Hail Von Urstadt' Yeesh.

This message was last edited by the player at 08:17, Sun 15 May 2011.
Mittens Pyromancer
player, 74 posts
Monster InternTM Sheets
We Know How You're Built
Sun 15 May 2011
at 15:48
  • msg #253

Re: Scales of War - Rescue at Rivenroar

"Nasty drool?" Mittens asks, "I thought it was a burny sting.  Whatever.  FIYA!"

FWOOSH!  Fortunately, magic fire doesn't follow the physics of normal fire or the backdraft from a 25' fireball detonated in a 10' hall would likely have burned most of the heroes.  Mits then takes a step back and fires another fireball.

"Focus on the one to the right," she suggests.

(( Burny hands miss, CRIT!  damage roll: 15/2=7damage to claw 1, 17 damage to claw 2.  ACTION POINT!  scorching burst hit hit!  8 damage.  Magma Claw1 HP: 49  Magma Claw2 HP: 39

Stealth is an "Opposed Check" vs. Perc. pg 188.  When there's a tie, there's a tiebreaker roll pg 178.  Went ahead and rolled it: gnome rolled 8, kyle rolled 16. ))


Parcel 1: Magic item, level 5
Parcel 2: Magic item, level 5
Parcel 3: Magic item, level 4
Parcel 4: Magic item, level 3

Tim and Joe can fight over who gets what when.  Mittens will not be getting anything from parcel 1-4.
This message was last edited by the player at 15:55, Sun 15 May 2011.
Raichel
player, 99 posts
Lightning Reflexes
50,000 volts worth
Mon 16 May 2011
at 03:20
  • msg #254

Re: Scales of War - Rescue at Rivenroar

Tim refrains from healing Mittens for now. As long as Mitts stays back, she should be OK. "Stay back, Mitts." he says to make sure.

(Standard: Prophetic Guidance on Scorpion 2. Haha.)
 Scorpion 2 grants CA, allies get +4 dmg against it, first missed attack rerolls.


Raichel Moves over to be in front of Mittens. "Mittens doesn't have a choice, Tim. Besides, it's the tactics we agreed on."

Tim says, "Just being sure..."

Raichel smacks the scorpions hard with her staff! And thanks to Tim's guidance, smacks them as hard as she should have. Then kicks the second on in the face.

(Move: D16 to C15)
(Standard: Five Storms v Scorp 1 and 2! Hit! Hit! Whee!)
 dmg: 10 (Taking Tim's +4 into account, but rolled low.)
(Centered Flurry of Blows on Scorp 2)
 dmg: 5
 Slide: N/A. Has to be adjacent to Rai and there's nowhere like that to slide it.

Scorpion1 HP: 49 - 6 = 43
Scorpion2 HP: 39 - 15 = 24

This message was last edited by the player at 03:53, Mon 16 May 2011.
May
player, 10 posts
AC: 19; Fort: 15
Ref: 13, Will: 11
Mon 16 May 2011
at 03:49
  • msg #255

Re: Scales of War - Rescue at Rivenroar

It's a good thing Tim did what he did. Bad swing, and what would have just missed gets turned into good swing, knocking the scorpion in front of her back 5 feet! May immediately enters the vacated spot and smacks the scorpion another good one before moving deftly to a spot to flank with Raichel.

(Standard: Funneling Flurry v Scorp 1 and 2. Miss, miss, reroll from Tim, Hit S2!)
 dmg: 9 and slide 1.
(Move: Shift from D15 to D14)
(ACTION POINT!)
(Standard: Weapon Master's Strike v Scorp2. Hit!)
 dmg: 13
(Minor: Shift from D14 to C13)

Scorpion2 HP: 24 - 9 - 13 = 2

Kyle
player, 55 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Mon 16 May 2011
at 04:07
  • msg #256

Re: Scales of War - Rescue at Rivenroar

  Kyle would much prefer to stay as far away from giant magma critters as possible...  But sometime's a Mastermind needs to leap into a melee to Aid Other a brute, and sometimes and Artificer has to move a tile closer to Buff two lovely ladies at once.

  The token human raises his crossbow, and buries a bolt right through the... well, whatever passes for an elemental magma creature's brain.  Mittens and Raichel feel the Arcane murder capacity upgrade vibe that should be familiar by now. 
Move: Shift North.
Standard: M Weapon Vs Scorpion 2, Hits. DMG don't matter, DEAD.
Minor:Reload.

Effects: Magic Weapon Buff to Raichel, Mittens.

Scorpion 2 HP: 2-Headshot= DEAD

Kyle HP: 28/28
V 8/9 S 7 Inf 2

Monster Intern
player, 25 posts
Monster Party!
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Mon 16 May 2011
at 04:35
  • msg #257

Re: Scales of War - Rescue at Rivenroar

  The remaining burning scorpion of magma doom backs out of their flanked position, and spits a wad of magma that grazes right past May's hair.  Meanwhile, the two Gnomes sneak back into the fray without anyone noticing, line up their shots, and fire.

  Competent Gnome manages to wound May, but that's to be expected, they are the competent Gnome.  Durpy meanwhile... Holy crap, Durpy just barely missed ventilating Raichel's jugular!  But with the blood still involved it's hard to tell unless you're a medical professional.  Durpy has been redeemed in the eyes of his Dark Gnome Gods.
Gnome Stealth Rolls: Gnome 1 (17), Success.  Gnome 2 (15) Success Vs Target May.

  Scorpion 1
Move: Shift East.
Standard: Spew Lava vs May. Miss.
  Gnome 1
Move: Duh (only 2).
Standard: CA attack H Cross vs Raichel. Hit (27). 13 DMG
  Gnome 2
Move: Duh (only 2)
Standard: CA attack H Cross vs May.  Hit (19). 6 DMG

Intentions: The first time any Gnome takes damage they will use their 'Fade Away' racial.  Gnomes no longer Hidden.

  Scorpion 1 HP:39/63 (Bloodied 32)
  Gnome 1 HP: 34/34 (Bloodied 17)
  Gnome 2 HP: 34/34

  May HP: 30-6= 24/30
  Raichel HP: 22-13= 9/22

This message was last edited by the player at 04:36, Mon 16 May 2011.
Mittens Pyromancer
player, 75 posts
Monster InternTM Sheets
We Know How You're Built
Mon 16 May 2011
at 04:54
  • msg #258

Re: Scales of War - Rescue at Rivenroar

"Normally I use magic missile in a case like this," Mittens says, "But I think in this case scorching burst has a good chance to..."

Fwoosh!  Screaching magma claw!

"Alright!  Need me to cover you, sis?"

(( scorching burst miss by 1 hit yay magic weapon!  10 13 damage!  Magma Claw1 HP: 26 ))

Move action unused, but will move to e13 or e14 if Raichel asks.  If not, move to d15.
Raichel
player, 100 posts
Lightning Reflexes
50,000 volts worth
Mon 16 May 2011
at 13:27
  • msg #259

Re: Scales of War - Rescue at Rivenroar

Knowing Raichel can better defend herself now, Tim waits just long enough for Raichel to get all feral.

(Tim Delays to be after Raichel)

Raichel gets feral again. This may be a common occurrence, but at least it means better defenses. Raichel then smacks the scorpion silly with her staff. It gets bad memories of a magma centipede eating one of his friends. Then it realizes why as Raichel was swinging her staff in a circular pattern, emulating helicopter blades and thus, smacking the scorpion again. This time, the scorpion isn't dazed... it just conks out.

(Minor: Razorclaw Shifting.)
 Rai's new defenses: AC 16, Fort 10, Ref 16, Will 14
(Standard: Five Storms v Scorp1. Crit!)
 dmg: 12 (+3?)
(Free: Centered Flurry of Blows)
 dmg: 5
(ACTION POINT!)
(Standard: Five Storms v Scorp1. Crit! Again?)
 dmg: 12


Tim doesn't move from his spot, but he does say a prayer for Raichel and a glow surrounds her as her wounds almost completely heal. His attempts to weaken the KO scorpion reveals to Tim the thing really is KO. "Kyle, could you heal up Mittens?" He then glances at Mittens. <SecretLanguage>"Sorry I still haven't healed you, sis. Raichel's kinda in the front lines."</SecretLanguage>

(Standard: Astral Seal v Scorp1. Miss.*)
(Minor: Healing Word on Raichel.)
 1d6: 3
 Raichel heals for 5+4+3


Seeing the KO scorpion, May rushes over towards the gnomes and charges the nearest one (Which happens to be Durpy), smacking him good. "I shall fell thee, odiferous swine!" she yells with a smile! "Have at thee!"

(Move: C13 to H13)
(Standard: CHARGE! From H13 to K12. v Gnome 1. Hit (19)!)
 dmg: 7


Raichel HP: 9 + 12 = 21
Scorp1 HP: 26 - 17 - 12 = -3 an AP well spent. O.o
Gnome1 HP: 34 - 7 = 27




Unsure if the +3 bonus to damage roll from Kyle's power applies to a critical since there is no damage roll on a critical. I'd like to know the answer to this for future reference.

As a side note, all this time, Raichel's AC should have been 15 due to Staff Fighting feat. The entire point of having that feat and I failed to use it thanks to relying on character builder. On the bright side, that means Rai's defenses are decent now, due to that plus Razorclaw Shifting.

On the centipede bit: There is a Five Finger Death Punch song titled "War is the Answer". In it, the guy says: "I'll slap you so hard, It'll feel like you kissed a freight train." ....well Chris and I watch "Monster Bug Wars" where the Centipede is referred to as the freight train of the bug world (Rightfully so. That bug can MOVE and is unstoppable to anything smaller than a bird). So I coined the term "I'll slap you so hard, It'll feel like you kissed a Centipede."

* Finally, I originally rolled Tim first, but then decided it best to have him delay till after Raichel so she could do her shifter racial first. While this meant Tim could not have targeted the scorpion at all, I figured it could be fun to just say he targeted the KO scorpion only to miss because you can't hit a KO target with status effects besides ongoing damage. I think. Either way, since the roll was 12 v reflex, which would not hit the gnomes, much less the scorpion, so Tim's standard doesn't matter this turn.

This message was last edited by the player at 13:28, Mon 16 May 2011.
Kyle
player, 57 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Tue 17 May 2011
at 02:45
  • msg #260

Re: Scales of War - Rescue at Rivenroar

  Kyle nods to Timothy, and uses the recycled special effects from Aid Other on Mittens as he passes her by... And misses the Gnome by at least 2 feet...  That would have been a headshot on a normal height person, we swear!
Move:Duh
Minor: Curative Admixture to Mittens, +6 HP.
Standard: Magic Weapon Vs Gnome 2, Miss.

Kyle HP: 28/28 S 8/9 V 7 Inf 1.
Mittens HP: 13+6= 19/23 S 5/7 V 5

This message was last edited by the player at 02:45, Tue 17 May 2011.
Monster Intern
player, 26 posts
Monster Party!
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Tue 17 May 2011
at 02:56
  • msg #261

Re: Scales of War - Rescue at Rivenroar

  May smacks Durpy so hard he vanishes from existence!... Wait, no, they just turned invisible, snuck behind her, and fired a SNEAK ATTACK!... that hits the ceiling.  Daaaamn Duryp.  Of course, Competent Gnome Meanwhile just misses in a more normal near miss fashion.
  Gnome 1
Move: L11, to G11. No AoO from May due to Invisible.
Standard: CA Attack Vs May, Sad Miss.
  Gnome 2
Move: Duh
Standard: H Cross Vs May, Miss.

Intentions: Gnome 2 will use Fade Away first time they take damage.  This is important since you all love action points and chain attacks. Not that there's much target options with only 2 targets anyway.  Gnome 1 has already used reactive up.

Gnome 1 HP: 27/34 (Bloodied 17)
Gnome 2 HP: 34/34

This message was last edited by the player at 03:03, Tue 17 May 2011.
Mittens Pyromancer
player, 76 posts
Monster InternTM Sheets
We Know How You're Built
Tue 17 May 2011
at 03:13
  • msg #262

Re: Scales of War - Rescue at Rivenroar

Mits rounds the corner then rushes to the nearest gnome!

"Zap!" she says, firing a magic missile in his face, "Hey I got one cornered, let's knock him out and maybe the other will have enough sense to surrender to the group that just took out 2 magma scorpions, his buddy, and a 2 other rooms full of enemies."

(( Mits totally doesn't know gnomes can turn invis (rolled a 1 knowledge check) and missed this fact due to not having LoS on them.  Move from c16 to h12.  Point blank Magic Missile!  No am provoke AoO due to feat.  6 damage.  Gnome1 HP: 21 ))
Timothy
player, 42 posts
Cleric of Good
Merciful
Tue 17 May 2011
at 05:41
  • msg #263

Re: Scales of War - Rescue at Rivenroar

Tim wonders what all the ruckus is up north by east. He goes north to see east and sees a gnome. But the gnome is entirely too far for Tim's powers. He then notices Mittens facing something and he waves his hand. The gnome gets that mark on his forehead. Sucks to be him.

(Move: D18 to E14)
(Standard: Astral Seal v gnome w/cover. Still hit.)
 -2 penalty to all defenses
 Next ally hits gnome 1 regains 9 hp.

Raichel
player, 102 posts
Lightning Reflexes
50,000 volts worth
Tue 17 May 2011
at 05:50
  • msg #264

Re: Scales of War - Rescue at Rivenroar

Raichel hurries into the room at amazing speeds! She turns to see Mittens and fires lightning that fries the wall but misses the gnome badly.

(Move: C15 to K14)
(Standard: Thunder Slam v Gnome 1. Miss.)

As a side note, re-rolled, mistaking Astral for Prophetic. Still missed even if I WAS granted a reroll. First roll was a 2. Second was a 7. Destined to miss. With my encounter power.

May
player, 11 posts
AC: 19; Fort: 15
Ref: 13, Will: 11
Tue 17 May 2011
at 06:10
  • msg #265

Re: Scales of War - Rescue at Rivenroar

May blink-blinks, then turns to see Durpy being pointblanked by Mittens. "Careful, Mittens! That one turned invisible! Corner him!" She then rushes to the gnome and smacks him with her Gauntlet Axe! As she does, the gnome glows and the glow transfers to May, invigorating her and healing her wounds!

(Move: K12 to H11)
(Standard: Weapon Master's Strike v Gnome 1. Hit!)
 dmg: 10
 May gains 9 HP thanks to Tim
(May Nature Check: 19. Just shy of knowing about gnomes being invis racially)

May HP: 24 + 9 = Full
Durpy Gnome HP: 21 - 10 = 11

This message was last edited by the player at 06:13, Tue 17 May 2011.
Kyle
player, 58 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Tue 17 May 2011
at 06:31
  • msg #266

Re: Scales of War - Rescue at Rivenroar

  Kyle advances into the room, considers his options of targets, and of course, decides to go for the one that's been pounded into a corner and people are even screaming for blood regarding.  With a 'This is gonna suck, isn't it?' glance at Competent Gnome, Kyle goes next to Mittens and May and adds 'Crossbow Bolt' to Durpy's injury list.  "So, I don't suppose there is any possible way the other guy can be dealt with before someone gets hurt?"
  Move: Duh
  Minor: Reload
  Standard: M Weapon Vs Gnome 1, Hit, 7 DMG.

  Magic Weapon:Whooo! Magic Weapon Buff for Mittens and May.

  Gnome 1 HP: 11-7= 4

  Kyle HP: 28/28
S 8/9 V 7 Inf 1

Monster Intern
player, 27 posts
Monster Party!
Monster Prices!
Tue 17 May 2011
at 06:49
  • msg #267

Re: Scales of War - Rescue at Rivenroar

  Durpy's Hitpoints are in the 'boss flashes red' oh no!  Durpy has a spaz attack and flees for his little Gnomey life!  May!... Misses by a mile, yeesh.  Meanwhile, Mittens trips Durpy with her staff and the Gnome breaks his nose on the hard floor, knocking himself out.

  Competent Gnome just shakes his head in disgust, as he steps towards the exit and fires a shot at the only PC that he has a clear one to (okay, so he had a shot at Timothy, but what's Timothy really done Revenge needs wise?).  Kyle, having seen 'he's going to shoot at me' a mile away manages to take literally the least possible amount of damage you can when shot by a crossbow.
  Gnome 1
Move: Flee! May AoO Miss. Mittens AoO Hit, 6 DMG.
  Gnome 2
Standard: H Cross Vs Kyle. Hit(24). 4 DMG.
Shift: Duh

  Tactics say these Gnomes run when they hit 10 HP, so Durpy was supposed to run face first into a pair of AoO's, clearly. *Halo*.  He's an idiot and wouldn't have lasted another turn set anyways.

Gnome 1 HP: 4-6= -2 KO!
Gnome 2 HP: 34/34 (Bloodied 17)

Kyle HP: 28-4= 24/28
S 8/9 V 7 Inf 1

This message was last edited by the player at 10:13, Tue 17 May 2011.
Mittens Pyromancer
player, 77 posts
Monster InternTM Sheets
We Know How You're Built
Tue 17 May 2011
at 16:51
  • msg #268

Re: Scales of War - Rescue at Rivenroar

"And stay down!" Mits hollers at the defeated gnome.

She turns her attention to the last gnome then starts rushing him.

"Well looks like this one's an idiot.  FLAMING PUNCH!"

The fire of the torch in her hand wraps around and becomes a giant flaming fist which she pounds into the last gnome's face!

(( Move from h12 to m14.  (If May goes to m13, kyle can buff us both next round)  Scorching Burst fist style!  hit!  4 + 5 +3 = 12 damage.  Gnome2 HP: 22 ))
This message was last edited by the player at 16:54, Tue 17 May 2011.
Timothy
player, 43 posts
Cleric of Good
Merciful
Tue 17 May 2011
at 23:54
  • msg #269

Re: Scales of War - Rescue at Rivenroar

Mittens' "moron" comment is immediately followed by the gnome saying, "I know you are, but what am I?" only for Mittens to punch him with a flaming fist. He vanishes before her very eyes! But everyone saw where Mittens punched.

Tim waves a hand and the mark he usually puts on enemy foreheads? Yeah... it appears on the enemy's forehead. Keyword: appears. There is a floating rune in the middle of nothing (flavor text for the -2 to gnome defenses).

(Move: E14 to J14)
(Standard: Astral Seal v gnome 2. Hit (24 - 5 for invis = 19).)
 -2 defenses, first ally to hit regains 9 hp.

May
player, 12 posts
AC: 19; Fort: 15
Ref: 13, Will: 11
Wed 18 May 2011
at 00:02
  • msg #270

Re: Scales of War - Rescue at Rivenroar

May runs over to the gnome's location, having gotten a good idea where the gnome was and thwaks the space, nice and hard. Some blood drops fly from the spot, but the gnome is still invisible. "Clever! But no evil shall escape our sight!" May yells triumphantly!

(Raichel: Delay till after May)
(Move: H11 to M13)
(Standard: Weapon Master's Strike v gnome2 (21 - 5 for invis = 16).)
 dmg: 11

Gnome 2 HP: 22 - 11 = 11

Raichel
player, 103 posts
Lightning Reflexes
50,000 volts worth
Wed 18 May 2011
at 00:24
  • msg #271

Re: Scales of War - Rescue at Rivenroar

Raichel rushes forward to make sure the gnome won't escape. As she passes the invisible gnome, though, the gnome becomes visible, swinging its war pick at Raichel. Slow motion cam plays as the pick swings and Raichel spins around the pick, her hairs just dodging being cut before the cam speeds back up to show May smack the gnome, who is competent enough to lighten the blow. Raichel gets behind the gnome, flanking with Mittens, only to do a point-blank lightning attack! The lightning buzzes and doesn't even come out. Raichel says, "Not again!"

This causes her hiccups. Which are small, but embarrassing to her.
http://www.youtube.com/watch?v=ZPNc34JzMGc

(Move: From K14 to O14)
(Gnome AoO! JUST hit thanks to invis giving him CA! XD (15).)
 dmg: 6 and gnome drops invis. OH WAIT!
 -2 attack from being marked by May. XD So... didn't hit Raichel!
 Still drops invis thanks to attacking.
(May AoO from Gnome attacking someone NOT May. Hit!)
 dmg: 4 (minimum dmg. Rolled 1.)

Will said Gnome would not AoO while invis. Which makes sense. Even if it isn't in the tactics. Because who in their right mind, especially competent gnomes, would give up invisibility when you are clearly being surrounded?
(Standard: Lightning Strike point blank v gnome! Rolled horrible and missed by 2. Even with CA and the gnome's -2 to defenses.)

Gnome HP: 11 - 4 = 7

This message was last edited by the player at 01:33, Wed 18 May 2011.
Kyle
player, 59 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Wed 18 May 2011
at 00:57
  • msg #272

Re: Scales of War - Rescue at Rivenroar

  Kyle heads on over and takes another shot... He missed because the Gnome was invisible, not because it was a terrible shot, Honest!  "Our enemy is freaking invisible Raichel, it is hardly your fault that you missed... Or mine." <.<
Fail post is fail.
Monster Intern
player, 28 posts
Monster Party!
Monster Prices!
Wed 18 May 2011
at 01:17
  • msg #273

Re: Scales of War - Rescue at Rivenroar

  It's a very good thing Competent Gnome is invisible.  It means he can do things like RUN!  "Screw this, I'm out of here."  That said, he flees for his Gnomey consciousness!...  sure, he doesn't trigger any attacks in the process, but he might have made it out of this in the clear if there weren't any Stairs
Gnome 2
Move: Run! N14 to Q10
Move: Run! Q10 to Q6
Stealth Check: 8 total.

Effects: Invisible means no AoO triggered.  Running Makes Gnome Grant CA until Start Of His Next Turn.  Stealth Fail.  Invisible now worn off.

Gnome 2 HP: 8/34

This message was last edited by the player at 03:18, Wed 18 May 2011.
Timothy
player, 44 posts
Cleric of Good
Merciful
Wed 18 May 2011
at 04:15
  • msg #274

Re: Scales of War - Rescue at Rivenroar

Mittens says, "...where'd he go?"

Tim hurries over east and says, "He went thataways, around the corner." he holds his staff defensively.

(Move: From J14 to O13)
(Standard: Full Defense)
 +2 defenses

Chris expressed a "unless you want me to post Mittens saying "where'd he go?", it's Tim's turn" kind of thing. So I posted Mitts for him. Tim got perc 16, detecting the sound of the gnome.

Mittens Pyromancer
player, 78 posts
Monster InternTM Sheets
We Know How You're Built
Wed 18 May 2011
at 04:23
  • msg #275

Re: Scales of War - Rescue at Rivenroar

"Well stick a fork in him!" Mits says, rushing around the corner to the base of the steps, "Cause this gnome is done!"

Fwoosh!  Arglebargle, melted sunglasses!

(( Scorching burst did exactly 8 damage!  wheee!  gnome1 KO ))
Kyle
player, 60 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Wed 18 May 2011
at 04:40
  • msg #276

Re: Scales of War - Rescue at Rivenroar

  Kyle sighs, as he reloads his crossbow once more.  "Thanks for bringing down the runner Mittens.  Maybe now we can take half a second to patch up and figure out where to go from here.  We're looking for missing people, and if this place has built in jail cells that'd be a sensible place to check." Kyle says gesturing towards the door.  Hey, Door has zero flavor text, but Caravan Guards probably know what a generic 'door to the cells' looks like by now.
OOC Style:

  Okay, Kyle Current HP: 24/28 S 8/9 V 7. Infusion 1/2.
Gonna live dangerously, and NOT heal just yet.  Kyle will vamp a surge from a vulunteer to refill his infusion from whatever PC you guys want, except May.  She's not part of the standing 'I take your surges' Agreement.  After the Next Encounter will be second Milestone.

FYI, Individual Person XP total as of now: 676

This message was last edited by the player at 04:41, Wed 18 May 2011.
May
player, 13 posts
AC: 19; Fort: 15
Ref: 13, Will: 11
Wed 18 May 2011
at 04:46
  • msg #277

Re: Scales of War - Rescue at Rivenroar

Tim, Rai and May all rest up with the others. May smiling brightly. "That was exciting." she comments. "You all are amazing! She was like: FWOOSH! And he was all: THUNK! And she was all: ZAP! And he was all: BE HEALED!"

The kobold sure is excitable. She, of course, checks for prisoners / loot with the others.

Fwoosh = Mittens
Thunk = Kyle
Zap = Raichel
Be healed = Timothius. May used a Shirley Temple silly "serious face" frown/accent when saying this.
Mittens Pyromancer
player, 79 posts
Monster InternTM Sheets
We Know How You're Built
Wed 18 May 2011
at 04:54
  • msg #278

Re: Scales of War - Rescue at Rivenroar

Mittens laughs.

"You're alright, May."

She begins sneaking up the stairs to retrieve the gnome but...

"Ok that was creepy.  Something dragged off the body of the gnome...  Let's not go up there.  Or better yet..."

Tie up durpy then wake him.

"What's up those stairs?"

"Ettercaps."

"Ok... so... your buddy got dragged off by ettercaps, then.  Presumably to revive him.  And they know we're down here.  Great.

"Well guys?  Do we investigate ettercaps or go through door that last enemy said has prisoner inside?"


While waiting for an answer, she pinches her nose and opens coffins to look for valuables.
Kyle
player, 61 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Wed 18 May 2011
at 05:06
  • msg #279

Re: Scales of War - Rescue at Rivenroar

  "If they know we're coming already, we might as well take the time to deal with what's closer at hand first.  Besides, if we keep having to chase after things we may end up never coming back to check."  As the party passes the halfway point to lv 2, The debate over Versatile Implement or Speed Loader grows more heated in the mind of his player.  +1 Hit to every single power is good, but is it worth the headache of having to minor action reload his crossbow all the way until level 4?

  OOC: DID we ever decide order of wish listness?  Though know I'd like a wishlist item at least, so ensure I get armor (last easily accessible Wishlist item at least.  If three out of six magic items are going to be crammed in the dc 20 str check sarcophagus for no reason then I'm tooootaly Metagame taking one of these <.<  >.>

  And I'll Take a Tim surge, as soon as you guys actually edit your Map HP between battles for once ;P
  Edited Tim Surges after Yoink = 6/7)

  Also!  People want lower level items, when a parcel lists a higher level item?  Wishlist means you get the item YOU want.  So, just make the parcel the lower level item+cash difference, dooooy.

Initiative So Far:
Ettercap Fang Guards: 24
Ettercap Webspinner: 17
May: 13
Raichel: 5 + 4 = 9
Kyle: 9
Tim: 3 + 2 = 5
mits init 2 + 1 = 3

Ettercap Stealth Rolls:
EG1: 27
EG2: Also 27
Webspinner: 15

This message was last edited by the player at 02:20, Sat 21 May 2011.
Timothy
player, 45 posts
Cleric of Good
Merciful
Thu 19 May 2011
at 05:47
  • msg #280

Re: Scales of War - Rescue at Rivenroar

Tim doesn't notice what Mittens is up to at first and says, "What Kyle said." before turning towards Mittens, "We should check on... Mitts? What in the world are you doing?" he has a creeped-out, disgusted look on his face.

Meanwhile, Mittens discovers not just a corpse, but its skeletal arms are holding a tied-up bundle to its chest. The outer part of the bundle is clearly burlap, but with a quick un-tying, Mitts will discover a satin, black robe.


The soil charge for the parcels has been decided.

And in THIS corner! Mittens found Breaching Cloth Armor +1. It has a daily teleportation power: Minor action; If you are adjacent to a wall, you may teleport 3 squares to the other side of the wall without line of sight (allowing you to get to the other side of a wall that is 2 squares thick).

Don't forget, folks! There's one other item in this room.

Raichel
player, 104 posts
Lightning Reflexes
50,000 volts worth
Thu 19 May 2011
at 05:52
  • msg #281

Re: Scales of War - Rescue at Rivenroar

Raichel puts a hand on Tim as she narrows her eyes in curiosity. Her eyebrows raise as she sees the corpse is holding something. "Bro... I think Mitts' curiosity has gotten us a lucky break this time. These bodies were either buried with these items, or the fiends in this place hid these items with the bodies so people like us couldn't find them. I say we hold on to the stuff and sort it out later. LIVING people are at risk here, so the dead can wait."

Tim is still upset. Raichel says, "You don't have to like it, you know. I don't either. But we may as well borrow at the least and return the stuff if it needs returning."

Tim sighs and nods.


Score. Found a means of explaining away why our characters will desecrate graves. Because they have it in their heads "we'll put it back the way we found it later" only for us to find out later these bodies were evil people who were buried with said items for evil reasons.
May
player, 14 posts
AC: 19; Fort: 15
Ref: 13, Will: 11
Thu 19 May 2011
at 05:58
  • msg #282

Re: Scales of War - Rescue at Rivenroar

May looks at Mittens, looks at the others, and then says, "Well then we best hurry." as she immediately gets to searching other coffins. She soon finds one containing another bundle like the one Mittens found. This one contains a robe, also satin, that is yellow at its base, fades into orange at the knee height, and fades into red at the chest level. When worn, it looks like a sunset. Or a fire.


And next item get! Cloth Armor of Fire Resistance. Also, 160 gp.
This message was last edited by the player at 03:48, Fri 27 May 2011.
Mittens Pyromancer
player, 80 posts
Monster InternTM Sheets
We Know How You're Built
Thu 19 May 2011
at 06:10
  • msg #283

Re: Scales of War - Rescue at Rivenroar

"Suh-weeet!" Mittens chimes, holding the robe in front of herself, then in front of Raichel, "Breaching robes!  Great for getting through pesky walls!   Oooooh!  Preeetty!"

She stares with sparkley eyes at the fiery robe.

"Dibs!  You can have this one, Rai."

She hands the breaching robe to her sis, snatches the other one, and puts it on.  She then pulls her arms in and uses mage hand to pull her other robe out from inside the new magic robe.

"Tada!  Now I look the part!  Pyromancer Mittens with fire robe and karate chop action!  No wait.  That'd be you with the karate chop action, Rai.

"Don't worry about the grave robbing, bro.  If these folks were goodguys in life, they'd be all, 'I'm glad I was able to contribute to the rescuing of prisoners and the defeating of badguys!'  If they weren't goodguys in life, well, nuts to 'em!"

Kyle
player, 62 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Thu 19 May 2011
at 06:22
  • msg #284

Re: Scales of War - Rescue at Rivenroar

  It has been brought to Kyle's players attention that the 'Tie up, Search/Disarm, question' standard procedure in regards to Durpy skipped the middle part.  Restrained Status oddly doesn't prevent you from attacking even if it makes no sense so Durpy could start stabbing and shooting people any second pure Rules As Written.

  On that Note, Kyle actually goes to Disarm and search Durpy.  "I suppose one of the benefits of Magical clothing is that you very rarely have to worry about finding them in moth-eaten condition."
Raichel
player, 105 posts
Lightning Reflexes
50,000 volts worth
Fri 20 May 2011
at 02:00
  • msg #285

Re: Scales of War - Rescue at Rivenroar

Raichel giggles from karate chop points made, then puts the robe on over her clothes. And doesn't take her clothes off from underneath, because she doesn't bother taking them off at all. "I'll be a little warm, but I don't have the "dress in public without struttin' your stuff" skill that Mittens has."

Further investigation shows the gnome has the key. Tim says, "Good points, Mittens. But let's not form bad habits if we can help it..." and May looks ready to go. (Skip them in other words)
This message was last edited by the player at 02:04, Fri 20 May 2011.
Mittens Pyromancer
player, 81 posts
Monster InternTM Sheets
We Know How You're Built
Fri 20 May 2011
at 02:27
  • msg #286

Re: Scales of War - Rescue at Rivenroar

"I can help ya with that, sis," Mits says, stepping over to Raichel, "Just pull your arms into your sleeves like I did and I'll do the rest."

Regardless of Raichel's reaction, Mits soon heads for the north door.

"Let's not keep the prisoner waiting any longer."

She marches through, leaving room for May to take the lead.
Kyle
player, 63 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Fri 20 May 2011
at 03:21
  • msg #287

Re: Scales of War - Rescue at Rivenroar

  One of the reasons Kyle is glad he has beyond Cloth armor.  It means that with or without his armor, he's still dressed within indecent exposure law limitations, whoo!  Once The team is past immediate Durpy earshot, he says "I have this bizarre feeling, that even if we find someone to free, we might end up using the jail as where we drop them off as we go to find even more people instead of bringing them with us."

  Seriously, one entrance, can lock the door to it, what kidnapper would think to check the jail cells for escaped prisoners, etc.  Beats making day trips every single prisoner found to drop em off at town.
May
player, 15 posts
AC: 19; Fort: 15
Ref: 13, Will: 11
Fri 20 May 2011
at 03:36
  • msg #288

Re: Scales of War - Rescue at Rivenroar

May says, "That's a smart idea, Ky! I say we should. They'd be safest there, from what I can tell." She and the others follow to check for prisoner-haz.
Prisoner-haz
Fri 20 May 2011
at 03:50
  • msg #289

Re: Scales of War - Rescue at Rivenroar

"Hello?" the prisoner says from around the corner, "I heard conversation that didn't sound like hobgoblins or gnomes.  Who are you?"

When the adventurers turn the corner they come upon the prison cells.  Standing with hands gripping the bars is an short, old balding human man with a monocle.

"We're heroes!" Mittens boasts, "We're here to rescue you and the prisoners.  But we just started discussing that the safest way to go about doing so is to keep the prisoners we rescue here until everyone's ready to make the long, dangerous journey back."

The prisoner eyes the group sceptically.
Kyle
player, 64 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Fri 20 May 2011
at 04:36
  • msg #290

Re: Scales of War - Rescue at Rivenroar

  "We mean this room, not the literal cells.  Unless you liked it better in there anyways."  Kyle will go to unlock mentioned Cell unless someone objects, somewhat confident that if this guy attack him the rest will get plentiful revenge for Kyle.  "Unless you wanted to come along with us as we fight Ettercaps on their home turf, in the dark.  Just for starters."

  Escort Mission!  Fun times, honest.  "Anything you know about where we can find the rest of the kidnapped victims, or if it comes to it, their remains, would be appreciated.  Not to mention make it that much faster for you to get out of here and back to Brindol with an armed escort."
Timothy
player, 47 posts
Cleric of Good
Merciful
Fri 20 May 2011
at 04:54
  • msg #291

Re: Scales of War - Rescue at Rivenroar

Tim looks sad for the man. "If it makes you feel better, we heard there is another adventuring party that may come this way. I don't expect you to trust us, but what do you have to lose? Right now, you have everything to gain. Oh... and what did they capture you for? Hostage? Or just to be cruel? Or are they being merciful and sparing you for some reason?"

May can't help but think her presence doesn't help their "we're heroes, honest!" cause. But she leans against a wall and lets the others do the talking. "Nice monocle!" OK, so May HAD to say something.

Raichel is quiet, though.
Mittens Pyromancer
player, 83 posts
Monster InternTM Sheets
We Know How You're Built
Fri 20 May 2011
at 05:22
  • msg #292

Re: Scales of War - Rescue at Rivenroar

Kerklink!  Creeeeeak!  The prison's door swings open.

"Mmm," the prisoner remarks, eying his heroes, "They wanted to feed us to their zombies.  In the end they amounted to but a few hard days, nothing more.  Easy enough to trust the ones who risked life and limb to free me.  My name is Sertanian, the castellan of the Great Hall of Valor.  I'll make myself as useful as I can.  Perhaps with a weapon taken off a fallen foe.

"They put hoods on us when they moved us, so I can't tell you much.  I think Mirtala is held downstairs near a spiral staircase.  Or was it the same level?  There was a decent after the ascent.  Bah.  Let’s get on with the rescue, shall we?"

"I'm liking this guy already," Mittens says heading back the way she came.
This message was last edited by the player at 05:23, Fri 20 May 2011.
Kyle
player, 65 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Fri 20 May 2011
at 05:40
  • msg #293

Re: Scales of War - Rescue at Rivenroar

  Hmm, all the weapons enemies have had so far have been Military Melee, aside from the Hand crossbows.  so the average NPC wouldn't be proficient, but then Hand crossbows need both ammo and Dex.  "Shortsword, Flail, or Warpick.  A few of each laying around at the moment, you sure you want to come along?  We have pretty much the entire place left to check over."  Kyle would prefer this guy get left behind, but shoving them back into the cell would probably be more trouble than it's worth in the long run.

  OOC Style: While I'll be running the enemies as a whole in the combat, I'm not touching the Prisoner NPCs.
Timothy
player, 48 posts
Cleric of Good
Merciful
Fri 20 May 2011
at 05:49
  • msg #294

Re: Scales of War - Rescue at Rivenroar

May smiles brightly, mouth agape. "That's the spirit! What courage! What spunk! You're our kind of man! But since you don't have armor, leave the getting in enemy faces to me." she knocks on her scale armor with a clang-clang. "I can take it. But if you were to stay back and shoot with some of those left over crossbows..."

Tim says, "We could use all the help we can get."

Raichel says, "We haven't introduced ourselves.. I am Raichel. This is Mittens, Timothy, Kyle and May." she bows lightly to Sertanian. "Nice to meet you... what's a castellan?"
Mittens Pyromancer
player, 85 posts
Monster InternTM Sheets
We Know How You're Built
Sat 21 May 2011
at 02:00
  • msg #295

Re: Scales of War - Rescue at Rivenroar

"Crossbow is fine, thanks," Sertanian answers.  He then arms himself and follows the others.

"Alrighty, then," Mittens says, "Ettercaps.  Which means try and stay away from the webs.  Judging from the fact they didn't come charging after us, they prefer the home field advantage.  I plan to light their webs on fire.  Same strategy as ever - Big fireball followed by me backing up and Raichel taking my place."

She takes the lead with May.

(( I'll deal with Sertanian.  He's a lvl 1 minion with 10 defenses, a +0 range 10/20 attack, and 1d6 damage.  How many bolts were left on the gnome? ))
Kyle
player, 66 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Sat 21 May 2011
at 02:57
  • msg #296

Re: Scales of War - Rescue at Rivenroar

  Kyle just nods, he'd normally suggest having the prisoners put on the Hobgoblin armors, but Metagame wise he does not because of both the fact the NPC's are not trained in any armor (nevermind Sertanian was in a freakin WAR), and it would make the GM have to think about varied defenses on NPCs.  "It's just a hand Crossbow, so you only have about fifty feet effective range, though that's generally more than enough for most of these rooms."

  He turns to Mittens and says "Your opening BBQ has been very effective so far.  My only hesitation when it comes to it is how it's exposing the least protected of us face first into the opening moments of combat.  But, can't deny the results.  And not like you can use it with us in front of you."

  Kyle gets around to clipping a small lantern to a belt loop.  Whooo range 10 light.
Raichel
player, 106 posts
Lightning Reflexes
50,000 volts worth
Sat 21 May 2011
at 03:06
  • msg #297

Re: Scales of War - Rescue at Rivenroar

Raichel guesses her question isn't important, considering there is a rush to rescue prisoners and all. But she was only trying to understand...

Tim and May follow. Though May takes point more than follow.

Initiatives:
May: 13+0 = 13
Rai: 4+4 = 8
Tim: 12+2 = 14

Mittens Pyromancer
player, 86 posts
Monster InternTM Sheets
We Know How You're Built
Sat 21 May 2011
at 03:28
  • msg #298

Re: Scales of War - Rescue at Rivenroar

Readied action: attack with most appropriate spell when threatened or see monster.   No more readied actions before combat from now on.  Map set up.  Slowly moving forward.  LoS becomes possible when Mits / May at top of steps.  Combat begins when PCs place their tokens on the map.
This message was last edited by the player at 03:54, Sat 21 May 2011.
Monster Intern
player, 29 posts
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Sat 21 May 2011
at 04:23
  • msg #299

Re: Scales of War - Rescue at Rivenroar

The monsters delay.

Initiative So Far:
Ettercap Fang Guards: 24
Ettercap Webspinner: 17
May: 13
Raichel: 5 + 4 = 9
Kyle: 9
Tim: 3 + 2 = 5
mits init 2 + 1 = 3

Ettercap Stealth Rolls:
EG1: 27
EG2: Also 27
Webspinner: 15
Monster Intern
player, 30 posts
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Sat 21 May 2011
at 04:24
  • msg #300

Re: Scales of War - Rescue at Rivenroar

  Quick notes of refrence for people.

  Both Ettercap Guards got ridiculous Make Maverick Jealous Stealth rolls, and are 'hiding' in the webs on top of that.  Nobody can notice them.

  The Webspinner got a 15, so the passive Percs are all beaten except for Kyle by 1... Who won't get LoS by the time rest of party is in room and attacked most likely because he's at the back.

  They are delaying, seeing how they dont have LoS to party when they are hanging out deep in the hallway.
May
player, 16 posts
AC: 19; Fort: 15
Ref: 13, Will: 11
Sun 22 May 2011
at 23:26
  • msg #301

Re: Scales of War - Rescue at Rivenroar

May doesn't quite enter the room, as she marches up to the entrance and looks around cautiously. "The room *seems* clear..." she says, holding her shield up defensively. "Advance with caution. There's webbing everywhere, so we're better off waiting here a bit."

(Move: R10 to R8)
(Standard: Full Defense!)

Unsure when the monsters delayed TO, so holding out Raichel until Monsters delay again. By rules, they either go now or delay again.

This message was last edited by the player at 23:27, Sun 22 May 2011.
Monster Intern
player, 32 posts
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Mon 23 May 2011
at 01:15
  • msg #302

Re: Scales of War - Rescue at Rivenroar

  Yeah, the monsters are kind of forced to delay for an undisclosed amount of time.  Because the party isn't even IN room 7 yet.  Maybe when they Guards can actually SEE a target or two, they'll do something?

  There is a reason I'm refusing to reroll their 'Entire party is unable to notice them, except for Kyle noticing the webspinner once LoS is had for him' stealth check eighteen times while party slowly moves up difficult terrain stairs and then eventually maybe enters the room.

  Also, May has no light source right now.  She's trying to wander around in a completely dark room aside from a little bit vertically out of the hall.
This message was last edited by the player at 01:55, Mon 23 May 2011.
Mittens Pyromancer
player, 87 posts
Monster InternTM Sheets
We Know How You're Built
Mon 23 May 2011
at 02:12
  • msg #303

Re: Scales of War - Rescue at Rivenroar

Mittens steps forward and tosses her torch into the room.
Kyle
player, 67 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Mon 23 May 2011
at 02:22
  • msg #304

Re: Scales of War - Rescue at Rivenroar

  Kyle walks up a few tiles, to where they were originally going to be placed.  How fitting.

  Fail post is Fail.
May
player, 17 posts
AC: 19; Fort: 15
Ref: 13, Will: 11
Mon 23 May 2011
at 02:28
  • msg #305

Re: Scales of War - Rescue at Rivenroar

May continues being cautious. "Thanks for the light, Mittens..." she walks into the center of the room and looks around. Soon, Raichel and Timothius follow her lead.

(Move: R8 to R5)
(Standard: Full Defense)

(Raichel moved from R11 to R6)
(Standard: Full Defense)

(Tim moved from R12 to R7)
(Standard: Full Defense)

Dunno who I was allowed to take turn with or what actions, but remembered none of my alts could detect the enemy, so... full defense. Can't target what I can't see.

Monster Intern
player, 33 posts
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Mon 23 May 2011
at 03:16
  • msg #306

Re: Scales of War - Rescue at Rivenroar

  Now that the Guards are actually able to see their prey, they... Still wait, for crying out loud guys!  The Webspinner gestures to the eastern guard, and they back up out of harms way as the Webspinner... Eeeeeew, that's a big mess all over our heroes... and 25 feet across of floor space.

  Then it just gets downright redundant as the webspinner hocks another glob of webbing onto May, making her way too sticky to fight very practically.  And yet despite this, Ettercap out of nowhere still fails to bite her.  Man you suck, You are now Durpy 2.

  Competent2 meanwhile, almost loses their axe for burying it so far into Raichel's back.
New Initiative Chain Due to Both Sides Not Wanting To Do Anything Shenanigans.

May
Timothy
Raichel
Monsters
Kyle
Mittens
Sertanian


  Webspinner
Standard: Ready Action, Webbed Terrain (Origin Tile R6) once Guards are not in blast. Vs May, Hit(28). Vs Raichel, Hit(21). Vs Timothy, Hit(19). Vs Mittens, Hit(19).  All Are Immobilized (Save Ends).
  Minor: Web Net Vs May. Hit(22). May Restrained(Save Ends)
  Guard1
Move: O7 to Q4.
Standard: Bite Vs. May. Fail Miss.
  Guard2
Move: T7 to V6 for proper charge leeway.
Standard: Charge Vs Raichel. (23, forgot to ad Charge bonus) 11 DMG.

Effects Mittens, Timothy, May, Raichel are Immobilized (Save Ends).
  May is Restrained (save Ends).
  Webbed Terrain power makes the burst 2 area Difficult Terrain Until End of Encounter.  Since we have more insane webs already, I just shaded in the 'merely difficult' tiles.

  Webspinner HP: 64/64(Bloodied 32)
  Guard 1 HP: 56/56(Bloodied 28)
  Guard 2 HP: 56/56

  Raichel HP: 21-11= 10
S 4/6 V 5

Kyle
player, 68 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Mon 23 May 2011
at 03:27
  • msg #307

Re: Scales of War - Rescue at Rivenroar

  Kyle is less than please to see these results, but could be worse.  HE could have the one with ettercap excretions in his hair.  Not to mention the ettercaps had just immobilized people who can shoot and smash things at the same time.

  While he steps up behind Mittens, and fails in the 'shove goons away from Allies' department, at least May has a touch of Sonic Armor for the time being.
  Standard:  Thundering Armor, Origin May, Vs Guard1. Miss.
  Move: Shift North.

  Effects: May gets +1 AC from Thundering Armor Until End of Kyle's Next Turn.

Kyle HP: 24/28 S 8/9 V 7 Inf 2

This message was last edited by the player at 03:27, Mon 23 May 2011.
Mittens Pyromancer
player, 88 posts
Monster InternTM Sheets
We Know How You're Built
Mon 23 May 2011
at 04:36
  • msg #308

Re: Scales of War - Rescue at Rivenroar

"Ew, monster spit!" Mittens says.

She retaliates with a big fireball!

"Focus on the one to May's left!"

Sertanian moves to the top of the stair and fires from behind cover but misses the indicated ettercap.

(( Burning hands miss, miss.  1/2 damage on miss.  11 5 damage.  Webspinner HP: 59 Guard HP: 51 Mits makes the save v. immob.

Sertanian ammo used: 1 ))

This message was last edited by the player at 04:45, Mon 23 May 2011.
May
player, 18 posts
AC: 19; Fort: 15
Ref: 13, Will: 11
Wed 25 May 2011
at 00:56
  • msg #309

Re: Scales of War - Rescue at Rivenroar

May does one of those "swipe to either side you" numbers and while her tortoise blade hits air, her Gauntlet Axe (which is in her right hand) hits the guard to her right. "Haha! Now just TRY and attack one of my friends! I'll give you what's for if you do!"

Even as she says this, May rips her feet right out of the webbing like it wasn't there and raspberries the enemies.

(Standard: Funneling Flurry v Guard 1, 2. Miss, Hit.)
 dmg: 9
(Saves: Saved on both. 14 and 17.)

Guard 2 HP: 56 - 9 = 47

This message was last edited by the player at 01:07, Wed 25 May 2011.
Raichel
player, 107 posts
Lightning Reflexes
50,000 volts worth
Wed 25 May 2011
at 01:06
  • msg #310

Re: Scales of War - Rescue at Rivenroar

Raichel becomes feral again. It's officially a habit. She swings her staff and while one of the enemy dodges her, the other gets smacked good and solid! Raichel uses the momentum to drag the guard south to pull it out of flanking. She is still stuck, but seems satisfied where she's at.

(Minor: Razorclaw Shifting.)
 +1 AC. +2 speed.
(Standard: Five Storms v Guard 1, 2. Hit! Miss.)
 dmg: 12! Max!
(Free: Centered Flurry of Blows)
 dmg: 5
 slide target 1 to an adjacent square. Slid from Q5 to Q6
(Save: Epic Fail.)

Guard 1 HP: 51 - 17 = 34

This message was last edited by the player at 01:07, Wed 25 May 2011.
Timothy
player, 49 posts
Cleric of Good
Merciful
Wed 25 May 2011
at 01:22
  • msg #311

Re: Scales of War - Rescue at Rivenroar

Tim sets a hand on Raichel, healing her up. "Careful, Rai. These guys might try to hurt us even though May will retaliate." He looks at the guard that is now right in front of him and says, "Fall. Fall!" as divine forms of "kick me" signs appear on guard 1. The guard is too nervous about May to try attacking Tim. Tim then yoinks his feet from the webbing.

(Minor: Healing Word on Rai.)
 heal for 10.
(Standard: Prophetic Guidance on Guard 1.)
 +4 dmg v guard. ONE extra roll on a missed attack.
(Save: Success! 16.)

Raichel HP: 11 + 10 = 21

Monster Intern
player, 35 posts
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Wed 25 May 2011
at 01:52
  • msg #312

Re: Scales of War - Rescue at Rivenroar

  The Ettercaps do not take kindly to people who don't just fall over and die screaming and soiling themselves at the slightest inconvenience.  So they attack!... oh, wow.  That's just sad.

  The Webspinner's webs stray off tot he side trying to stick May to the floor once more, and their cautious pokings with their longspear from a safe distance only poke shield.  The Guards meanwhile, just flat out embarrassingly fail, and come close but not close enough to landing their axes in Raichel and May respectivly.

SUPER FAIL COMBO X3 POINT BONUS!
  Guards
Delay To after Webspinner.
  Webspinner
Move: M4 to R3.
Minor: Webnet vs May, Miss (which is impressive, seeing how it would hit on a 5)
Standard: Longspear Vs May, Sadmiss.
  Guard 1
Standard: Axe vs Raichel, Lol Fail.
  Guard 2
Standard: Axe Vs May, Miss By 1 (well, miss by 2 with Kyle Buff).

Webspinner HP: 59/64
Guard 1 HP: 34/56
Guard 2 HP: 47/56

This message was last edited by the player at 01:52, Wed 25 May 2011.
Kyle
player, 70 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Wed 25 May 2011
at 01:59
  • msg #313

Re: Scales of War - Rescue at Rivenroar

  Kyle moves up next to Mittens so he'll have a clear shot at the Webspinner, and it was a good idea for him to do so as he would have missed otherwise.  "So, you hear some things about lycanthrope rage and all that.  But so far, it's seemed that Raichel has a convenient hold of herself when she flips out and kicks ass.  Though I guess most who'd start those talks were probably the sort on the receiving end come to think of it"
  Move: Duh
  Standard: M weapon Vs Webspinner, Hits. 11 DMG
  Minor: Reload

  Effects Magic Weapon Bonus for Mittens and Timothy.

  Webspinner HP: 59-11= 48

  Kyle HP: 24/28
S 8/9 V 7 Inf 2 

Mittens Pyromancer
player, 89 posts
Monster InternTM Sheets
We Know How You're Built
Wed 25 May 2011
at 03:08
  • msg #314

Re: Scales of War - Rescue at Rivenroar

"Step to Raichel's right, please, May!" Mittens requests, readying a fireball.

(( Delaying till after May's go.  Also delaying Sertanian because I don't want to waste the reroll effect on an NPC. ))
May
player, 19 posts
AC: 19; Fort: 15
Ref: 13, Will: 11
Wed 25 May 2011
at 03:32
  • msg #315

Re: Scales of War - Rescue at Rivenroar

Tim invokes "brag on sibling" power to break initiative order for... oh right, free actions can happen on anyone's turn. "That's our Raichel for ya! Totally in control!"

Meanwhile, even as the axe was coming for Raichel, May swivels on her foot to deliver a painful blow to the guard that was attacking Raichel, fire in May's eyes! WHAM! "I WARNED YOU! Literally!"

Even as she is smacking the guard, she goes to smack him again, but he's on guard (pardon the pun). Her gauntlet clangs on him, but her relentless assault is made clear. "RAWR!" she growls playfully.

To Mittens' request, May scoots as ordered. says, "I can't! This stuff's too gooey to do that safely!"

(Combat Agility provoked from Guard 1 attacking Raichel. Hit!)
 dmg: 6. +4 = 10, thanks Tim!
(Standard: Weapon Master's Strike v Guard 1. Miss. Miss even with Tim reroll.)
 Guard 1 marked.
(Move: Shift from R5 to S6)

Guard 1 HP: 34 - 10 = 24

This message was last edited by the player at 04:32, Wed 25 May 2011.
Mittens Pyromancer
player, 90 posts
Monster InternTM Sheets
We Know How You're Built
Wed 25 May 2011
at 03:49
  • msg #316

Re: Scales of War - Rescue at Rivenroar

"Kaboom!" Mittens shouts, igniting both the webspinner and the second first guard!

"Thanks, May.  And what Timmo said."

(( Scorching burst hit webspinner and guard 21.  1+5+4=10 damage.  Webspinner HP: 39.  Guard 2 HP: 38.  Guard 1 HP: 15. Move from q8 to q7. NPC shoots and misses.  Bolts used: 2. ))
This message was last edited by the player at 04:33, Wed 25 May 2011.
Timothy
player, 50 posts
Cleric of Good
Merciful
Wed 25 May 2011
at 03:59
  • msg #317

Re: Scales of War - Rescue at Rivenroar

Raichel swings her staff, but meeps and stops herself before she hits any allies.

(Standard: Five Storms v Guard 1, 2. Miss, miss.)

Tim says, "Sorry, Rai, I need to step back a bit!" as he steps back to be behind Mittens. Then puts that ever-wonderful (annoying for the enemy) mark on the guard's forehead. As he stepped back, the guard tries swinging at Tim, but May attacks him again! Clang, bang, distract. Tim is safe and May in the forefront.

(Move: from R7 to Q8)
(AoO from guard! Miss thanks to mark!)
(Combat Agility from May! Miss. Even with guard having -2 defenses)
(Standard: Astral Seal v Guard 1. Hit!)
 -2 defenses. first ally who hits is healed for 5 hp.

This message was last edited by the player at 04:41, Wed 25 May 2011.
Monster Intern
player, 36 posts
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Wed 25 May 2011
at 04:45
  • msg #318

Re: Scales of War - Rescue at Rivenroar

  What time is it?  It's spider time!  The webspinner horks Webs all over May again (OhGodsItsInHerHair!) causig her all sorts of problems.  But not as big as the problems involved in her getting a spear tip right in one side of her neck, and a pair of Ettercap Guard fangs pumping poising into the other side!

  Meanwhile, the First guard has a sub par swing and a miss with his axe against Mittens.  Go team <.<

  Guards
Delay till after Webspinner again.
  Webspinner
Minor: Web net vs May, Reflex Hits (14)
Standard: Ready Action, Longspear to May after Guard 2 Attack.  CRITICAL 13 DMG.
 Guard 2
Standard: Bite vs May. Hit(24). 6 DMG
Secondary Attack: Bite secondary Vs May, Hit Fort (25)
  Guard 1
Standard: Axe vs Mittens, Miss.

  Effects May takes 5 Ongoing Poison DMG (Save ends).  May is Stunned Until End of Guard's next turn.  May is Restrained (Save Ends).

  Webspinner HP: 48/64
  Guard 1 HP: 15/56
  Guard 2 HP: 47/56

  May HP: 30-13-6= 11(6)/30
S 10/11 V 7 

Kyle
player, 71 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Wed 25 May 2011
at 04:57
  • msg #319

Re: Scales of War - Rescue at Rivenroar

  Kyle is none to pleased over May going from a victorious without a scratch can do girl to Oh sweet Kord that looked brutal victim.  So he does what he can to keep her standing with the usual green CGI lines efects.

  Then Kyle vindicvily burries an acid coated crossbow bolt into the closest Ettercap's eyesocket.  Mmmm, SIZZLY!
Minor: Curative Admixture to May, +8 HP.
Standard: Scouring Weapon Vs Guard 1, hits. 10 Acid DMG.
Minor: Reload.

Effects -2 AC to Guard 1, until end of Kyle's next turn.

Guard 1 HP: 15-10= 5/56

Matt HP: 24+5= 28/28
S 8/9 V 7 Inf 1
May HP: 11+8= 19(13)/30

May
player, 20 posts
AC: 19; Fort: 15
Ref: 13, Will: 11
Wed 25 May 2011
at 05:11
  • msg #320

Re: Scales of War - Rescue at Rivenroar

May coughs up some blood and says, "That... hurt." only for Kyle to help heal her up. "Thanks!" she yells in a drunken tone. May winces as she feels the poison hurt her, "Keep bringin' the heals, friends!" *cough*

(Ongoing dmg to May: 5 poison)
(Stunned. Can't take actions.)
(Save vs ongoing. Fail.)
(Save vs restrained. Fail.)

May HP: 19 - 5 = 14

This message was last edited by the player at 05:33, Wed 25 May 2011.
Raichel
player, 109 posts
Lightning Reflexes
50,000 volts worth
Wed 25 May 2011
at 05:21
  • msg #321

Re: Scales of War - Rescue at Rivenroar

Raichel is rather annoyed with these things. She takes her staff and smacks the one guard into unconsciousness land while she smacks the other one silly. "We're with you, May! Don't give up!"

(Standard: Five Storms v guard 1, 2. Hit, hit!)
 dmg: 6
(Free: Centered Flurry of Blows v guard 2.)
 dmg: 5

Guard 1 HP: 5 - 6 = -1
Guard 2 HP: 47 - 11 = 36

Timothy
player, 51 posts
Cleric of Good
Merciful
Wed 25 May 2011
at 05:28
  • msg #322

Re: Scales of War - Rescue at Rivenroar

Timothy says, "Blessings on you, May!" as her wounds all but completely close! He turns to try setting a divine flame in the direction of the enemy, but finds his hand is still stuck with sticky stuff and works to undo it.

(Minor: Healing Word on May.)
 heal for: 13
(Standard: Sacred Flame v guard 2. Rolled a 1. <.<)

May HP: 14 + 13 = 27

Mittens Pyromancer
player, 91 posts
Monster InternTM Sheets
We Know How You're Built
Wed 25 May 2011
at 05:39
  • msg #323

Re: Scales of War - Rescue at Rivenroar

"We won't let them defeat you, May!" Mittens says as she fires a magic missile at the second guard.

(( 6 damage.  Guard 2 HP: 30  NPC fires and misses.  3 bolts used. ))
Monster Intern
player, 37 posts
Monster Party!
Monster Prices!
Wed 25 May 2011
at 06:16
  • msg #324

Re: Scales of War - Rescue at Rivenroar

  The concept of revenge is universal.  Case in point, when Raichel beats one of the ettercaps into a Coma, the Webspinner retaliates by covering raichels face with sticky goop, while the remaining guard extends his snacking repotraire to include Cat neck alongside their previous serving of Kobold. (Insert Raichel Class Feature Armoring just in time to prevent poison here, if desired).

  During all this, the Webspinner calmly walks past May up to Mittens just before their stun wears off, and stabs Mittens right in the gut.

  This would have been a much more impressive coordinated comeback if not for the tiiiiny damage results. 
  Webspinner
Minor: Web Net Vs Raichel, Hits Reflex(23).
Move: Shimmys from R3 to Q5 to not trigger Raichel AoO.
Standard: Spear Vs Mittens. Hits(26) Lols 4 DMG.
  Guard 2
Standard: Bite Vs Raichel. Hits (22). 4 DMG
Secondary Vs Raichel: Hits Fort(13 12, gave them the 1 higher Spinner version).

NOTICE: If Raichel Uses her Once An Encounter Sacrifice of Thunder/Lightning resist for Defense buff.  Ongoing Poison Secondary will miss. (She's still Primary Bitten and stunned though).

Effects: Raichel is Restrained (save ends).  Raichel is Stunned until End Of Guard's next turn. ??? Raichel Takes 5 Ongoing Poisin Damage (Save ends) ???

Webspinner HP: 48/64
Guard 2 HP: 30/56

Mittens HP: 19-4= 15/23
S 5/7 V 5
Raichel HP: 21-4= 17/22

This message was last edited by the player at 06:17, Wed 25 May 2011.
Kyle
player, 72 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Wed 25 May 2011
at 06:27
  • msg #325

Re: Scales of War - Rescue at Rivenroar

  Kyle is rather unsure just who to patch up at this moment, so he stalls on that end.  As well as stalling the Webspinners intentions of forcing Mittens to fall victim to AoO, as a Sonic shied forms around Mittens with a blast sending the Webspinner, if not out of longspear's reach, at least out of AoOing wizard's reach.  "Last calls for patchjob, I just might offer a discount this time."  Tim's already out of the direct application Feel Good Vibes, but Man if that Astral Seal aint surprisingly awesome.
  Standard: Thundering Armor, base Mittens, vs Webspinner.  Hits. 6 DMG.

Effects: Mittens +1 AC until End Of Kyle's Next Turn.  Webspinner Pushed to P5 (double checked to make sure it works on rough terrain, it does).

Webspinner HP: 48-6= 42/64

Kyle HP: 28/28
S 8/9 V 7

This message was last edited by the player at 06:29, Wed 25 May 2011.
May
player, 21 posts
AC: 19; Fort: 15
Ref: 13, Will: 11
Wed 25 May 2011
at 13:49
  • msg #326

Re: Scales of War - Rescue at Rivenroar

May grits her teeth as she feels the pain of the poison again.

Thank God for fighter's mark. May swings her tortoise blade at the remaining guard, misses, but marks it. "Why are you going after her when you should be paying attention to me?" she asks the guard like he's stupid.

(Damage from ongoing poison: 5)
(Standard: Shield Feint v guard 2. Miss.)
(Saves: Fail. Fail.)

May HP: 27 - 5 = 22

This message was last edited by the player at 02:31, Thu 26 May 2011.
Raichel
player, 110 posts
Lightning Reflexes
50,000 volts worth
Wed 25 May 2011
at 13:53
  • msg #327

Re: Scales of War - Rescue at Rivenroar

Raichel did, indeed, use her encounter shield. She and her player are NOT interested in dying to death of ongoing poison. Just look how May's doing with the saves!

Raichel is stunned though, and thus, loses her turn. Well, other than saving from immobilised or restrained. Which she doesn't. Good thing about the shield, no?

(Immediate Interrupt: Storm Soul Shield.)
(Saves: Fail. Fail.)

Certainly isn't unheard of to get tails 4 times in a row when flipping a coin, but it is rare. Same with failing 4 saves in a row. Though if you count May's attack, that's 5 rolls in a row that were under 10.

Timothy
player, 52 posts
Cleric of Good
Merciful
Wed 25 May 2011
at 13:58
  • msg #328

Re: Scales of War - Rescue at Rivenroar

Tim's getting frustrated as he is out of healing words. But he does still have a healing power. Though Sacred Flame is a better choice, due to granting saves. Which misses.

(Standard: Sacred Flame v guard 2. Miss.)

Make that 6 rolls in a row under 10.

This message was last edited by the player at 13:58, Wed 25 May 2011.
Mittens Pyromancer
player, 91 posts
Monster InternTM Sheets
We Know How You're Built
Thu 26 May 2011
at 00:48
  • msg #329

Re: Scales of War - Rescue at Rivenroar

"I may need some attention in a few seconds, Kyle," Mittens says, "But not just yet."

She steps to the left into the webbing, somehow avoiding being stuck.  She then fires a magic missile at the webspinner, shouting, "Come and get it, fang face!"

(( Move from q7 to p7.  Magic missile 6 damage.  Webspinner HP: 36  NPC shoots and misses.  4 bolts used. ))
This message was last edited by the player at 00:50, Thu 26 May 2011.
Monster Intern
player, 38 posts
Monster Party!
Monster Prices!
Thu 26 May 2011
at 01:31
  • msg #330

Re: Scales of War - Rescue at Rivenroar

  It's party time!  Get crushed party hats and popped balloons, because its Fail party time!  The webspinner takes up Mittens on the 'come and get it' claim, but their attempts to make Mittens Stick Around are ironically thwarted by their webs getting stuck on the existing webs.  A decent spear thrust to Wizardly face gets deflected at the last inch by Kyle's Temp AC buff, score.

  The remaining guard goes back to their first choice of snacktime, but they can't quite chomp through May's natrual scales so it ends up looking like a really awkward and icky spider person makeout attempt.
  Webspinner
Minor: Webnet Vs Mittens, LoLfail miss.
Standard: Longspear Vs Mittens, Exact Hit through Concealment (15) Just Misses Thanks to Thundering Armor.
  Guard 2
Standard: Bite vs May, Miss.

Webspinner HP: 36/64
Guard 2 HP: 30/56


  While these guys got some hits in, they are also consistently failing overall on the dice size amounts (such as constant 2 or less damage rolls, 2 for web hit roll, etc).  But Insane status effects at will+ongoing DMG do make up for that quite a bit.

Kyle
player, 73 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Thu 26 May 2011
at 01:56
  • msg #331

Re: Scales of War - Rescue at Rivenroar

  Kyle has a nice statistically and locationaly safe spot to take shots from...  Yah big baby. You have full Hitpoints again, get in there and buff!

  The artificer moves up in front of Timothy, next to Mittens and Raichel and takes a shot at the webspinner, that goes wide. "You'd think I'd have more practice reloading in a hurry, but nooooooo." He slots in another bolt, fires, and gets the Webspinner right in the thigh.  Commence party Buff.
  Move: Duh.
  Standard: Magic Weapon Vs Webspinner, Miss.
  Minor: Reload.
  ACTION POINT  Standard:  Magic Weapon Vs Webspinner, Hit. 13 DMG.

Effects: Magic Weapon bonus for Mittens, Timothy, Raichel.

Webspinner HP: 36-13= 23/64

Kyle HP: 28/28
S 8/9 V 7 Inf 1

May
player, 22 posts
AC: 19; Fort: 15
Ref: 13, Will: 11
Thu 26 May 2011
at 02:31
  • msg #332

Re: Scales of War - Rescue at Rivenroar

May looks a little dizzy. She swings at the guard, missing like a drunk that aimed 2 feet from your face. "You know... that was embarrassing." At this rate, the enemy could totally ignore May because her AoO's will miss anyway.

She rips from the webbing, though. "Then again, maybe I only missed because of this webbing."

(Damage from ongoing poison: 5)
(Standard: Shield Feint v guard 2. Miss. Rolled 2. At least it wasn't 3?)
(Saves: Fail ongoing. Success restrained.)

May HP: 22 - 5 = 17

Raichel
player, 111 posts
Lightning Reflexes
50,000 volts worth
Thu 26 May 2011
at 02:46
  • msg #333

Re: Scales of War - Rescue at Rivenroar

Raichel decides to trust May to cover her back anyway and go after the ongoing poison guy. Or not.

The only upside? The guard decided to not attack Raichel.

(Standard: Thunder Slam v Webspinner. Miss.)
(Saves: Success on Immobilized. Fail vs Restrained.)

Timothy
player, 53 posts
Cleric of Good
Merciful
Thu 26 May 2011
at 02:58
  • msg #334

Re: Scales of War - Rescue at Rivenroar

Tim manages to fire off that ball of divine energy and hits the guard with surprising force! It gives May another chance at fighting the poison, but to no avail.

(Standard: Sacred Flame v guard 2. HIT! AAAAHAHAHAHHAHA!)
 dmg: 13
 Grant May save throw v ongoing. May rolled a 1. Who's surprised?
(Minor and Move not used.)

Sacred Flame JUST hit. Thanks to Kyle. You see that, Kyle? That's your power breaking my depressingly long string of misses! Oh! And BONUS TO DMG! BWAAAHAHAHAHAHAHA!!!!


Guard 2 HP: 30 - 13 = 17

Mittens Pyromancer
player, 92 posts
Monster InternTM Sheets
We Know How You're Built
Thu 26 May 2011
at 03:04
  • msg #335

Re: Scales of War - Rescue at Rivenroar

Mittens fires and misses.  Oh well.

"Is there a curse in this room that makes everyone fail every other try?" Mittens wonders out loud.

(( Scorching burst missed.  NPC missed.  5 bolts used. ))
Monster Intern
player, 39 posts
Monster Party!
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Thu 26 May 2011
at 03:47
  • msg #336

Re: Scales of War - Rescue at Rivenroar

  Murphy looks up from his reading, seated in a lounge chair and wearing ye olde smoking jacket and slippers with pipe dignified leisure look.  He reads Mittens post, pulls a lever, then nods and goes back to his reading.

  Now that May has just finally freed herself, the Webspinner wraps her up in a sticky net again, followed up by a vicious axe blow upside the head from the Guard who has gotten tired of trying to bite her.  May can feel herself seconds away from falling just from the poison.

  Meanwhile, the webspinner follows up their webbing ways by slashing across Raichel's gut with their speartip for the most damage they've directly cause this entire encounter.
  Webspinner
Minor: Webnet vs may, Hits Reflex(16).
Standard: Longspear Vs Raichel, Hits(18). 10 DMG.
  Guard 2
Standard: Axe vs May, Hits(22). 15 DMG.

Effects: May is restrained (save Ends)

Webspinner HP: 23/64
Guard 2 HP: 17/56

May HP: 17-15= 2(-3)
S 10/11 V 7
Raichel HP: 17-10= 7 S 4/6 V 5

Kyle
player, 74 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Thu 26 May 2011
at 03:56
  • msg #337

Re: Scales of War - Rescue at Rivenroar

  Okay, Kyle has two choices of who to heal here.  The shifter he's known longer who is near death.  Or, the Kobold he's just met who WILL fall if he doesn't heal her right now.  He heals May.  Yeah, we didn't think it was a tough choice either (But then, both Kyle and his Player aren't speciesist jerks most of the time).

  He also fires a good, but not good enough shot into the Guard.  Taunting them, as he rolled a 19.  Even if he had rolled a crit, max damage still wouldn't have dropped the guard... And the guard still has just enough health to survive a magic missile.
  Minor: Curative Admixture to May, +8 HP.
  Minor: Reload.
  Standard: M weapon vs Guard 2, Hits. 10 DMG.

Effects Magic Weapon Buff to Mittens, Raichel, Timothy.

Guard 2 HP: 17-10= 7

May HP: 2+8=10(5)
S 10/11 V 7
Kyle HP: 28/28 S 8/9 V 7

This message was last edited by the player at 03:56, Thu 26 May 2011.
May
player, 23 posts
AC: 19; Fort: 15
Ref: 13, Will: 11
Thu 26 May 2011
at 05:22
  • msg #338

Re: Scales of War - Rescue at Rivenroar

May is a fighter... she must cling to fighting... it's... "Thanks, *cough* K-kyle..." Yeah, not doing too well. She takes more poison damage. Then swings at the guard weakly. "Nuts..." she says. She musters up some strength in her breath and says "I'll hold 'em guys! Retreat!"

(Damage from ongoing poison: 5)
(Standard: Weapon Master's Strike v guard. Miss. Again, rolled under 10.)
(Saves: 4, 6. Fail, fail. Under 10, under 10.)

May HP: 10 - 5 = 5

Raichel
player, 112 posts
Lightning Reflexes
50,000 volts worth
Thu 26 May 2011
at 05:31
  • msg #339

Re: Scales of War - Rescue at Rivenroar

Raichel winced when she was hit. Upon hearing May's command, Raichel says, "We can't just leave you here, May!"

(Standard: Five Storms v guard2. 3. Miss.)
(Save: 2. Fail.)

Timothy
player, 54 posts
Cleric of Good
Merciful
Thu 26 May 2011
at 05:37
  • msg #340

Re: Scales of War - Rescue at Rivenroar

Tim tries one more time to help May save from the poison. Nothin' doing. So he just sets out a wave of energy that seems to only be a breeze. But the breeze still encases the entire party in some ghostly armor.

(Standard: Sacred Flame. Miss. Rolled under 10.)
(ACTION POINT!)
(Standard: Moment of Glory. Miss, Miss, dual-wielding 3's!)
 F-U EFFECT: You and each ally in the blast gain resist 5 to all damage until the end of your next turn.

Not that it will do us any good at this point besides negating that poison.

Mittens Pyromancer
player, 93 posts
Monster InternTM Sheets
We Know How You're Built
Thu 26 May 2011
at 05:48
  • msg #341

Re: Scales of War - Rescue at Rivenroar

Mittens ducks a little to disappear from the guard's sight then...

"Surprise!"

Fwoosh!  Scorching burst finishes it off!  She then gets in the webspinner's face.

"You're gunna try and run, aren't ya?  Well you gotta get by me first!"


(( Stealth check to be invis to Guard.  Success!  C.A. get.  Combined with Magic Weapon bonus, juuuust hit with S.B!  12 damage!  Guard2 HP: KO  move from p7 to o6.  NPC fires and misses.  6 bolts used. ))
This message was last edited by the player at 06:12, Thu 26 May 2011.
Monster Intern
player, 40 posts
Monster Party!
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Thu 26 May 2011
at 06:30
  • msg #342

Re: Scales of War - Rescue at Rivenroar

  At the combination of taunting and frying of remaining guard, the Webspinner barely risks retaliation hocking webs at the Pyromancer (that get caught on the top of Mitten's staff), and doesn't even move as Mittens wiffs air with said staff.  They follow this up with a good old fashioned Kitty stabbing.

  So many people near death with no healing in sight.  This Webspinner is never gonna run according to Tactics.
  Webspinner
Minor: Webnet Vs Mittens, Miss.
Standard: Lonspear Vs Mittens, Hit(15). 11 DMG, reduced to 6.

Webspinner HP: 23/64

Mittens HP: 15-6= 9

Kyle
player, 75 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Thu 26 May 2011
at 06:46
  • msg #343

Re: Scales of War - Rescue at Rivenroar

  And there are some people who say, The Grinch's heart grew Kyle manned up three sizes that day.  Kyle hurries past Raichel and May as best as he could on the sticky ground, reloaded his crossbow on the way and...

  Punched the fangs right out of the webspinners Mouth with the hardest left hook Kyle can Game mechanically manage, courtesy of glowing Spiked Gauntlet.
Minor: Reload
Move: have JUST enough to shimmy into place without AoO triggered over rough terrain.
Standard: Spiked Gauntlet Magic Weapon Vs Webspinner, Hits. MAX 10 DMG.

Effect: Magic Weapon Bonus for Raichel, May

Webspinner HP: 23-10= 13/64

Kyle HP: 28/28
S 8/9 V 7

This message was last edited by the player at 06:46, Thu 26 May 2011.
May
player, 24 posts
AC: 19; Fort: 15
Ref: 13, Will: 11
Thu 26 May 2011
at 07:06
  • msg #344

Re: Scales of War - Rescue at Rivenroar

May blinks as she doesn't feel her last bit of life drain away. Still stuck, though, she pulls and tugs at the layers of webbing to no avail. She concentrates to reinvigorate herself a bit.

(Ongoing damage: HAHA RESISTED!!! RAAAWR!)
(Standard: Second Wind.)
 May healed for surge value
 May gains +2 defenses.
(Saves: Fail, fail.)

May HP: 5 + 7 = 12

This message was last edited by the player at 07:07, Thu 26 May 2011.
Raichel
player, 113 posts
Lightning Reflexes
50,000 volts worth
Thu 26 May 2011
at 07:13
  • msg #345

Re: Scales of War - Rescue at Rivenroar

Raichel shoots lightning at the webspinner, making the thing regret sticking (pardon the pun) around.

(Standard: Lightning Strike v Webspinner. Crit.)
 dmg: 15
(Save: Saves!)

So here's the thing. I used what woulda been May's crit. But Rai still woulda used Lightning Strike regardless. I rolled a separate roll to see if I woulda hit. I would have! rolled 18. Minus 2 from restrained would still hit reflex. Rolled dmg and got 12, so Mitts could finish it anyway. So. Leaving flavor of how the thing dies to you guys.

Webspinner HP: 13 - 15 = KO

OR

Webspinner HP: 13 - 12 = 1 and Mittens can Magic Missile him to death.

Mittens Pyromancer
player, 94 posts
Monster InternTM Sheets
We Know How You're Built
Thu 26 May 2011
at 07:20
  • msg #346

Re: Scales of War - Rescue at Rivenroar

"Nice shot, sis!" Mittens says, strolling over to May, "Irony: I wind up doing the scary 'lycanthrope bite' in the end after all.  Hold still, brave fighter.  I'm going to attempt to suck that poison out of the wound."

She goes to do as promised.

(( Heal check = 18+2=20. ))
Kyle
player, 76 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Thu 26 May 2011
at 11:28
  • msg #347

Re: Scales of War - Rescue at Rivenroar

  Kyle is so very freaking glad nobody he likes (well, and the rescue victim too we guess) were quite taken down.  "No metaphysical charge for those heals this time around, I can spare it for the moment."

  He considers the labeled as KO from Post claims Ettercaps, and says "For things that have no language and supposedly animal quality intelligence, these things are surprisingly vicious.  Refer to first point for why there is no practical reason to keep them alive, and refer to the past... I don't know how long that was for why it's not safe to keep them alive."

  The only reason he's not outright crushing bugman heads is because he's half afraid that in their half dead condition they may try to stop him.  He considers the designated plot corner and says "Okay, so we know where that Gnome went... ew... You happen to know the other guy Sertanian?"  This asked while he makes a more careful examination of Plot+Loot corner.

  OOC Style: Sweet! Nature check went through... Ettercaps only have a 15 lore bit where it says 'they like spiders and stuff'... Also, Bears have Claws!

  If May wants to be SUPER generous, she can hand over exactly one surge, which Kyle will use to Surge Value+1 Heal a PC with right now. (because while Tim gives best heal to Surge ratio results,  Kyle can take someone's heal and use it to heal someone else entirely).  Using two of Kyle's own surges to hit infusion max again in the end either way.

Kyle HP: 28/28 S 6/9 V 7 Inf 2

This message was last edited by the player at 11:29, Thu 26 May 2011.
Sertanian
Thu 26 May 2011
at 13:38
  • msg #348

Re: Scales of War - Rescue at Rivenroar

Sertanian enters the room and carefully examines the body.  He inhales sharply then exhales slowly, shaking his head at the floor.

"That was Kartenix," he answers, "He was a watch captain.  And a father.  I thought he might be dead.  I heard him saying the other day that he was planning to try to overpower the ettercap guarding him the following morning by pretending
to be asleep.  But then they moved him, and that was the last I heard of him.  Now that I've seen how tough these beasts were, giving several adventurers with fantastic powers a hard time...  He never stood a chance unarmed and alone.

"I missed the conversation where it was decided to not kill monsters.  I was quiet about leaving those gnomes alive because I didn't want to hassle you with questions, but this?  What on earth is going on?"
Timothy
player, 55 posts
Cleric of Good
Merciful
Fri 27 May 2011
at 00:12
  • msg #349

Re: Scales of War - Rescue at Rivenroar

Tim helped heal people up. He hears the conversation and says, "They're alive? Look, I don't object to killing monsters that try to kill us. I mind killing people, though."

Raichel says, "My brother here is a strong supporter of life, Sertanian. If you can help it, knock out your opponents. If you can't, just focus on staying alive."

May says, "Right. So.. what's the plan for next room?"

(Took care of healing word stuffs. Substantially reduces number of surges used.)

May: 12 + 17 = 29 surges 9 of 11
Mittens: 9 + 10 = 19 surges 4 of 7
Raichel: 7 + 14 = 21 surges 3 of 6

Each only used 1 surge. Without the healing word, Rai would have had to spend 3 surges XD

This room has Parcel C. 100 gp.

Mittens Pyromancer
player, 95 posts
Monster InternTM Sheets
We Know How You're Built
Fri 27 May 2011
at 01:01
  • msg #350

Re: Scales of War - Rescue at Rivenroar

"And in case you're wondering, 'monster' generally doesn't include things that wear clothes and speak a language or two," Mittens adds, "As for the plan... we'll need to know which direction we're going next."

"Tsh," Sertanian scoffs, "To compare hobgoblins to monsters is an insult to monsters!  I was there at the Red Hand invasion years ago.  I witnessed first hand the horrors those... those creatures are capable of!  Monster isn't strong enough a word!  Any unconscious ones should be put to the sword immediately!"

He barely hefts one of the ettercap weapons over his head and brings it down on the beast but fails to do any noticeable damage.  He sighs and tosses the weapon aside.

"As for where to go next... if memory serves, and if they haven't moved her, Mirtala is north through those doors, beyond a spiral staircase and a room that reeks of garbage and ancient dead."

"Any idea what kind of opposition we'll face?" Mittens asks, blasting away at the KO monsters with lethal magic missiles.

"They move about too much.  No idea.  Sorry."

"North it is!  Standard formation!  Oh... and retreat is not an option when one of us is stuck to the ground.  Otherwise, tactical withdraw may occasionally have it's advantages."
May
player, 25 posts
AC: 19; Fort: 15
Ref: 13, Will: 11
Fri 27 May 2011
at 02:01
  • msg #351

Re: Scales of War - Rescue at Rivenroar

"Hey check this out!" May exclaims as she shows off some scale armor. "Armor! And from the looks of it... nicer than what I've got on."

(Parcel May = Agile Scale Armor)
Xbow bolts get
Fri 27 May 2011
at 02:13
  • msg #352

Re: Scales of War - Rescue at Rivenroar

Mittens weeds through the spider webs with her mage hand in search of crossbow bolts.  She finds quite a few, and all without getting her actual hand dirty.

(( Kyle gets all his bolts back.  No idea how many NPC started with, but he gets zero bolts back. ))

merv 15
Hobgoblin Soldier: 17 *delayed to be with drake*
Guard Drake: 14
may, 11
Kyle Initiative: 10
ray 6
Mits & NPC init: 5
This message was last edited by the GM at 03:48, Fri 27 May 2011.
Timothy
player, 56 posts
Cleric of Good
Merciful
Fri 27 May 2011
at 04:53
  • msg #353

Re: Scales of War - Rescue at Rivenroar

Tim rolls up his sleeves and does a few "Neo in the Jump Program Free your Mind" motions before saying "Ready when you guys are." in a hushed tone. He looks jumpy. "Just make sure the enemy comes to us."

(Standard: Readied Astral Seal v first enemy to come into sight.)
Monster Intern
player, 41 posts
Monster Party!
Monster Prices!
Fri 27 May 2011
at 05:24
  • msg #354

Re: Scales of War - Rescue at Rivenroar

  Around the corner, the Drake... Growls? Hisses?  What angry noises do large lizards make again?  According Sharktapus sharks and octupus roar and growl but that's entirely diffrent.  Whatever,  Drake make angry excited noises and charges off down the wallway!  With the Soldier following after, flail at the ready.

  The Drake comes to the corner and see's May and Mittens.  It head swivels for a moment between them trying to decide who to bite.

  May:  Is Harpy Lizard.  Drake also is Lizard.
  Mittens:  Is not Lizard.  Drake is not cat.

  Then the Drake gets an astral seal right in the face, and Tim is directly behind Mitten's too.  The drake charges in and chomps them some Catgirl!  Ow, it's like being in a jaws movie!  Only on land... And it's not a Bulette.  Meanwhile as the Soldier rounds the corner, they eye May with her 'actually armed for a fight' gear and decides 'kill the one who can stab you'.  And they wiff terrible, haha.
  Drake
Move: Move alongside Soldier, Y2 to T3.
Standard: Charge vs Mittens, Hit(23).  16 DMG
Soldier
Move: Move following Drake, X4 to R3.
Standard: Charge Vs May, Miss (Rolled. A. Three).

Drake HP: 48/48
Soldier HP: 47/47

Mittens HP: 19-16= 3
S 4/7 V 5 

Mittens Pyromancer
player, 96 posts
Monster InternTM Sheets
We Know How You're Built
Fri 27 May 2011
at 05:47
  • msg #355

Re: Scales of War - Rescue at Rivenroar

"OW!" Mittens screams, "Drake!  Teeth!  Hurt!  FIRE!"

FWOOSH!  Char broiled drake and hobgoblin!

"Oh...  Nice.  Thanks for the heals, there, bro.  Feeling much better.  I'll be ok."

(( Burning hands Hit Drake and missed hobgoblin.  15, 7 damage.  Drake HP: 33.  Soldier HP: 40.  Mits heal 9 hp due to timo astral seal.  Mits HP: 12.  Unable to use move action without AoO. ))

Razorclaw Shifting retroactively used.

This message was last edited by the GM at 15:04, Fri 27 May 2011.
May
player, 26 posts
AC: 19; Fort: 15
Ref: 13, Will: 11
Fri 27 May 2011
at 06:14
  • msg #356

Re: Scales of War - Rescue at Rivenroar

May yells with some heft, "Get aWAY from my FRIENDS!" as she smacks the Drake with her tortoise blade and simultaneously smacks the soldier with her gauntlet axe! This double-smack sends the two staggering back several feet! May immediately closes the distance!

(Standard: Funneling Flurry v Drake, Soldier. Hit(14)! Hit(20)!)
 dmg to Drake: 6 and marked
 Slide: From Q5 to Q4
 dmg to Soldier: 5 and marked
 Slide: From R5 to R4
(Move: From R6 to R5)

Drake HP: 33 - 6 = 27 Marked by May
Soldier HP: 40 - 5 = 35 Marked by May

Kyle
player, 77 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Fri 27 May 2011
at 06:26
  • msg #357

Re: Scales of War - Rescue at Rivenroar

  "Right, as nice as that opening explosion always is Mittens, getting kind of upsetting to see you knocked around like this every seven minutes."  Having the squishiest of the party getting, well, squished regularly is not a fun sight.  As Terdisas can, if with some bias, attest to.

  Kyle buries a sizzling (crossbow)bolt into the Drake's side, distracting it from that whole defensive motions thing a bit more with the acidic ouch.  He's pleased to see that May has given Mittens some distance, so the second tankiest can step up and...  and...

  Oh crap, Tim and Kyle, Both the 'leader' class people with heals are the second most tanky with 16 AC...

  Oh Crap!  Kyle is the only one of them who can viably attack at melee range!

  "Some days, I hate this job."  That said, Kyle steps up in front of Mittens... Between her and the enemies.  Don't be such a big baby Kyle, you have full HP and May's marking them.
Standard: Scouring Weapon Vs Drake, Hits. 13 Acid DMG.
Minor: Reload.
Move: Q8 to Q6

Effects: Drake has -2 AC Until End Of Kyle's Next Turn.

Drake HP: 27-13= 14

Kyle HP: 28/28
S 6/9 V 7 Inf 2

Raichel
player, 114 posts
Lightning Reflexes
50,000 volts worth
Fri 27 May 2011
at 15:03
  • msg #358

Re: Scales of War - Rescue at Rivenroar

Tim interjects, "I hate this job *every* day."

Raichel says, "Buuut we don't have a choice, given the alternative is letting people be zombie food. Hey you!" she yells to the soldier, "Did you know your ettercaps ate one of your gnome allies? YOU could be next!"

She lets loose with the lightning at the drake, JUST short of sending it to drake heaven.

(Standard: Lightning Strike v Drake. Hit(21)!)
 dmg: 13

This computer (my dad's / my OLD comp) doesn't have the diceroller login info, so I used the RPOL dice roller. Also, retroactively got Mittens using Razorclaw Shifting because she had the low HP for it, had the minor action for it, and forgot. XD

Drake HP: 14 - 13 = 1

This message was last edited by the player at 15:38, Fri 27 May 2011.
Timothy
player, 57 posts
Cleric of Good
Merciful
Fri 27 May 2011
at 15:38
  • msg #359

Re: Scales of War - Rescue at Rivenroar

With Mittens safely out of harm's way, and how easy it is to spend two Healing Word castings, Tim holds out on healing Mittens until battle is done. She won't likely get hit again this encounter anyways. "No prob, sis, I'm holding out on healing you more for now."

Tim then sends a ball of divine flame at the drake, incinerating it and giving May some extra endurance. May says with a bright smile, "You two may hate it, but the job has its perks!" this coming from the recently near-dead kobold. Maybe she was hit a little TOO hard last encounter.

(Standard: Sacred Flame v Drake. Miss Crit!)
 dmg: 10
 4 temp HP on May.

Spent an action point to reroll and got a crit. XD That's a first for me.

Drake HP: 1 - 10 = -9
May HP: 29 + 4 = 33

This message was last edited by the player at 15:57, Fri 27 May 2011.
You poor sap
Fri 27 May 2011
at 16:27
  • msg #360

Re: Scales of War - Rescue at Rivenroar

Just in case the hobgoblin is thinking he can shift away from the group then run, SoW is playing by original rules as written...

DOUBLE MOVE
✦ Same Move Action: To double move, you have to
take the same move action twice in a row on the
same turn.

Funny thing... This rule was never erratad.
Monster Intern
player, 43 posts
Monster Party!
Monster Prices!
Sat 28 May 2011
at 04:11
  • msg #361

Re: Scales of War - Rescue at Rivenroar

  The Soldier is less than please to see their chomper buddy fall to the blueberries, but better it than him.  He takes out his frustration by slamming down at May with his flail, but despite the competent... flailsmanship? Is that the word? it bounces off May's shield.
  Soldier
Standard: Flail Basic vs May, Miss(18).

Notes: So, second turn set.  Which means the rest of the enemies show up After PCs go.
Hunter Initiative: 27
Grunts Initiative: 21

Soldier HP: 35/47

Mittens Pyromancer
player, 97 posts
Monster InternTM Sheets
We Know How You're Built
Sat 28 May 2011
at 04:29
  • msg #362

Re: Scales of War - Rescue at Rivenroar

"Good riddance, drake!" Mittens chimes as she zaps the hobgoblin.

(( 6 damage.  Soldier HP: 29  NPC shoots and misses.  7 bolts used. ))
Raichel
player, 115 posts
Lightning Reflexes
50,000 volts worth
Sat 28 May 2011
at 04:37
  • msg #363

Re: Scales of War - Rescue at Rivenroar

Seeing Kyle ready a now-familiar attack, Raichel steps forward and readies a familiar attack of her own!

(Move: R7 to R6)
(Standard: Ready Thunder Slam vs soldier)

Kyle
player, 78 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Sat 28 May 2011
at 04:43
  • msg #364

Re: Scales of War - Rescue at Rivenroar

  Kyle likes the style of May's more axey gauntlet over his spiked one... But it's going to be a lot of levels before he uses one of those, alas.  So in the meantime, he just punches some Hobgoblin face.
Standard: Magic Weapon (Spiked G), Hit. 6 DMG

Effect: Magic Weapon Bonus to Mittens, May, Raichel.

Soldier HP: 29-6= 23

Kyle HP: 28/28
S 6/8 V 7 Inf 2

Raichel
player, 116 posts
Lightning Reflexes
50,000 volts worth
Sat 28 May 2011
at 04:55
  • msg #365

Re: Scales of War - Rescue at Rivenroar

Seeing Kyle give his buff, Raichel throws quite a bit of juice into her lightning and the guy goes FLYING into the opposing wall, slams into it, and crumples into a heap on the floor. Raichel's eyes go wide in amazement at the power to come from her. Or how easy this guy went down. "I... er... that can't be all of them. Is it?"

(Rolled a crit.)
 dmg: 27. + 3 from Kyle. = 30.
 Slid soldier from R4 to R3

Soldier HP: 23 - 30 = -7

This message was last edited by the player at 04:56, Sat 28 May 2011.
May
player, 27 posts
AC: 19; Fort: 15
Ref: 13, Will: 11
Sat 28 May 2011
at 05:17
  • msg #366

Re: Scales of War - Rescue at Rivenroar

May turns the corner and looks about, shield and weapon at the ready. "If there are, I'll be ready for 'em." she says. But she has it in her head nobody else is coming.

(Move: R5 to V4)
(Standard: Readied Shield Feint on first enemy to enter melee range)


Tim follows around the corner, though not too closely. He wants to be able to help and be in range to do so, but he also wants to stay unharmed so he can keep helping his allies.

(Move: Q7 to T4)
(Standard: Readied Sacred Flame v first enemy to enter a square adjacent to May)

Monster Intern
player, 44 posts
Monster Party!
Monster Prices!
Sat 28 May 2011
at 06:28
  • msg #367

Re: Scales of War - Rescue at Rivenroar

  Ready for them May?  "There they are, kill them in their faces!"  "Yaaaaaaar!"x4  Well then, how about Five Hobgoblins trying to kill your face all at the same time!?  Aaahahahahahaha ooh, darn it, Holy lazer right to the face.  Well them how about the next guy!...  Swing and a miss... The archer? sails right over May's short head... Well... Uhhh...

  Look!  May Missed! Haha! What a loser oh Gods I'm so alone.
  Grunt 1
Standard: Charge vs May alongside Grunt 2. Miss.
  Grunt 2
Standard: Charge vs May alongside Grunt 1. HOLY LASERED.
  Grunt 3
Move: AA5 to Z3
Standard: Readied Action, Charge vs May If Guard is dropped to clear way. Triggered, Miss (LOL 1).
  Grunt 4
Move: AB5 to Z4
Standard: Readied Action, Charge vs May If Guard is dropped to clear way. (Readied Miss).
  Archer
Standard: Shot vs May. Miss.

  Grunt 1 HP: 1
  Grunt 2 HP: BLARG!
  Grunt 3 HP: 1
  Grunt 4 HP: DUH
  Archer HP: 39/39

This message was last edited by the player at 06:44, Sat 28 May 2011.
Kyle
player, 79 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Sat 28 May 2011
at 06:45
  • msg #368

Re: Scales of War - Rescue at Rivenroar

  Kyle rounds the corner, having missed the tactical failure party all around, but seeing enough to get a grasp on the current situation at least. He takes place between Timothy and May, and points his crossbow in the general direction of the grunt against the northern wall.  "Click, boom."  Said Grunt gets blasted into the next tile and out of consiousness.

  The remaining Grunt hanging back rushes in to fill the gap... And would have missed even without Kyle's slight amp to May's armor.
  Kyle
Move: Duh
Standard: Thundering Armor, Base May, Vs Grunt 3. Hits.
  Grunt 4
Readied Charge Miss. Ends up at W3.

Effects: +1 AC to May Until End Of Kyle's Next Turn.

Grunt 3 HP: 1-BLARG= KO

Kyle HP: 28/28
S 6/8 V 7 Inf 2

  Also, if Kyle can get back his Bolts, so can the NPC ;D  Of course seriously, so many bolts still left behind in the first room there is no way either of us are leaving this dungeon without max ammo.

This message was last edited by the player at 06:55, Sat 28 May 2011.
Mittens Pyromancer
player, 98 posts
Monster InternTM Sheets
We Know How You're Built
Sat 28 May 2011
at 18:39
  • msg #369

Re: Scales of War - Rescue at Rivenroar

"Kaboom!" Mittens says as she downs the last two guards with fire, "Hey you!  Last guy standing!  Surrender!  We've already squished your ettercaps, scorched your burny scorpions, and brushed aside your armed guards!  You're only chance of survival is to surrender!"

(( move from q6 to s4.  SB hit hit.  Guard 1 and Guard 4 KO NPC shoots and misses.

Only reason I'm fussing with ammo and saying NPC regains none is I remember (with faulty memory) reading that PCs are supposed to be able to recover 50% of ammo fired.  Could be a house rule from a 3.5 game for all I know.  And it just makes sense that any ammo recovered would be given to the PC who actually ever hits stuff.

But I couldn't find said rule in DMG.  Gladly will handwave that non-magical ammo is always recovered from now on in SoW.  The value of mundane ammo is so microscopic...  For that matter, I'm not going to fuss about rations, lodgings, other junk that may add up to as much as 100gp from level one to level 30.  Just assume we occasionally find pocket change on enemies and said pocket change gets spent on essentials...  intentional stab at D&D's latest books.

Also no need to stress over going overweight from money unless for some reason we come upon a treasure chest full of copper coins.  *Glances at Tim*  So glad that thing got buried under collapsing badguy lair.  What a hassle it would have been to fuss with dragging that thing around. ))

This message was last edited by the player at 18:56, Sat 28 May 2011.
May
player, 28 posts
AC: 19; Fort: 15
Ref: 13, Will: 11
Sat 28 May 2011
at 18:57
  • msg #370

Re: Scales of War - Rescue at Rivenroar

May says, "And before you think it..." as she rushes over to the archer and flickers her tortoise blade at him, making him go to defend there, but leaving his other side open and she hits him good with her gauntlet axe. "...you're not going anywhere!"

She then says, "Now feel free to get on the ground, face down, belly to ground. Maybe I'll stop beating on you since I don't like fighting defenseless foes."

(Move: V4 to AA4)
(Standard: Shield Feint v archer. Hit(23)!)
 dmg: 8 and Marked by May
 +3 power bonus to my next attack roll against the archer

Archer HP: 39 - 8 = 31 Marked by May

This message was last edited by the player at 18:58, Sat 28 May 2011.
Raichel
player, 117 posts
Lightning Reflexes
50,000 volts worth
Sat 28 May 2011
at 21:35
  • msg #371

Re: Scales of War - Rescue at Rivenroar

Raichel also turns the corner just to see the grunts falling. She throws a bolt of lightning and hits the doorway of the spiral staircase instead of the archer. Which in itself can still seem more like a warning shot.

(Move: R7 to U3)
(Standard: Lightning Strike v archer. Miss.)

This message was last edited by the player at 21:36, Sat 28 May 2011.
Timothy
player, 58 posts
Cleric of Good
Merciful
Sat 28 May 2011
at 22:55
  • msg #372

Re: Scales of War - Rescue at Rivenroar

Tim holds his staff forward. The staff glows dimly and Tim prepares to help guide missed attacks to hit.

(Standard: Prophetic Guidance.)
 Took Kyle's example of having Prophetic Guidance buff listed separate on the map like Magic Weapon is.

Monster Intern
player, 45 posts
Monster Party!
Monster Prices!
Sat 28 May 2011
at 23:32
  • msg #373

Re: Scales of War - Rescue at Rivenroar

  The hobgoblin just eyes May incredulously.  "I'd just walk away from you laughing, but you're kind of asking for it."  He draws his longsword, and pierces through May's not insignificant defenses effortlessly with a perfect strike!...  Of course, sometimes even a perfect strike can only do so much if it doesn't have enough basic swordsmanship backing it up.
  Archer
Minor: Draw longsword.
Standard: Stab Vs May. Critical
... Only 10 DMG though.

Archer HP: 31/39

May HP: 33-10= 23
S 9/11 V 7
May
player, 29 posts
Draconic determination
Cheerful demeanor
Sun 29 May 2011
at 01:32
  • msg #374

Re: Scales of War - Rescue at Rivenroar

May says, "Was that supposed to impress me? How about I laugh at you instead? Hahahahaha!!" taking advantage of the archer's rage, May suddenly smacks him across the face with her shield. BAMF! "Nyeh nyeh!" raspberry ensues.

(Standard: Shield Feint v Archer. Hit(25)!)
 dmg: 10 (low roll, but Tim bonus yays) Marked by May

Archer HP: 31 - 10 = 21

Raichel
player, 118 posts
Lightning Reflexes
50,000 volts worth
Sun 29 May 2011
at 01:36
  • msg #375

Re: Scales of War - Rescue at Rivenroar

Raichel says, "Think something's funny? Laugh at THIS!" and throws another lightning bolt and sends a burn all through the guy's veins.

(Standard: Lightning Strike v Archer. Hit(20)!)
 dmg: 15 (again, thanks to Tim)

Archer HP: 21 - 15 = 6

Mittens Pyromancer
player, 99 posts
Monster InternTM Sheets
We Know How You're Built
Sun 29 May 2011
at 01:40
  • msg #376

Re: Scales of War - Rescue at Rivenroar

"Down you go!" Mittens says, firing a sure-fire magic missile!

Archer go boom.

"Maybe NOW we can get some rest.  Let's tie 'em up and steal their wallets."

She gets to it.

(( 6 damage.  HahahahahaKO! ))
This message was last edited by the player at 01:41, Sun 29 May 2011.
Kyle
player, 80 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Sun 29 May 2011
at 03:48
  • msg #377

Re: Scales of War - Rescue at Rivenroar

  "Ah, looting.  Often times the finest timed, according to both sides of the moral compass."  Kyle does that thing where he aids with the examination/searching of people/scenery...  Of course, they are still downstairs so that doesn't leave much.  "If the next run in goes anything like that, then my expectations of us having one more fight in is will be pleasantly wrong.  Though I'm wondering if these guys will be as helpful as the last ones."

  The fact their questions have been answered, and been accurate answers so far is starting to make Kyle paranoid on general principle.

OOC Style: Post fight individual PC experience total. 891/1000
Hp etc etc unchanged. 

May
player, 30 posts
Draconic determination
Cheerful demeanor
Sun 29 May 2011
at 04:44
  • msg #378

Re: Scales of War - Rescue at Rivenroar

May grins at Kyle. "Yeah! Go Team Awesome!"

May looks back at the downed archer, "Pff.. said he was gonna laugh and walk away... can you believe the guy?!" she goes to tie him up and starts smacking him around to wake him. "C'mon... wake up, you lousy... so I can gloat!"

Tim asides, "I don't think that'll wake him. Besides, we can gloat later. No telling when they might feed someone to a zombie."

May meeps and hops to her feet. "Right! Sorry! Let's go!" and hurries up the spiral stairs.

Tim smiles, letting a small chuckle escape. "She's a lot like you, Mitts..."

Raichel follows along.
Mittens Pyromancer
player, 100 posts
Monster InternTM Sheets
We Know How You're Built
Sun 29 May 2011
at 05:10
  • msg #379

Re: Scales of War - Rescue at Rivenroar

"I guess that decides that on the interrogating idea," Mittens says, following up the steps, "And thanks for the compliment, bro."

"Spare me a torch, sir?" Sertanian requests of Kyle, "I'm not as spry as you young folk, so I'll be a while with these stairs.  Please don't wait for me."

At the top of the steps:
Five hobgoblins stand amid four stone sarcophagi in this
chamber. A side chamber to the east has two marble altars.
A spiral staircase made of wrought iron ascends from an
alcove to the north. And there’s a hole in the floor in the
northeast corner.

There’s a lantern (10 squares
bright light) at the northwest corner of room 9. That’s
enough to illuminate the squares adjacent to the
staircase in room 8; that room is otherwise dark. The
altars have candles (2 squares dim light) on them.
Altars: The altars are devoted to Bane (Religion
DC 10). But astute observers (Religion DC 15) notice
that they weren’t always so—they’re originally altars to
Vecna that the hobgoblins have “rededicated.”
Sarcophagi: The northernmost two sarcophagi
hold treasure parcels D, E, and F. They aren’t locked
or trapped, but it takes a DC 20 Strength check to
move the heavy stone lids off the sarcophagi.
Living Quarters: It takes one person about 20
minutes to look through the sacks in room 9—and it’s
just ragged goblin clothing and primitive tools, worthless
back in civilization.
Pit: The goblins throw all their garbage down
this 40-foot-deep pit. The stench that wafts out of
the pit makes that obvious.
Wall Inscription: Running around the walls
near the ceiling is the following message, repeated
every 10 feet or so: “Here lie the Rivenroars until
the Day of the Black Sun. If you seek their monument,
look at the lands around you.”

"No apparent monsters," Mittens says, pinching her nose, "This must be the stinky room mentioned.  Let's search for treasure and clues.  I wouldn't put it past these guys to put a prisoner in one of the coffins.  Let's move the lids together to check."

(( Take-10 to Aid-other with DC 20 STR check. ))
This message was last edited by the player at 05:11, Sun 29 May 2011.
Kyle
player, 81 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Sun 29 May 2011
at 05:17
  • msg #380

Re: Scales of War - Rescue at Rivenroar

  Kyles says "Oh come on, your not that bad a shot" Psst, he's missed EVERY shot Kyle.  "You can hardly reload with your other hand full."  Regardless, Kyle pulls out a torch and hands it over.  "Though you are clearly missing the point if you think we'll just leave you out of our sight in a less than safe spot, I'll stick with you on the way up."

  Yes, you only ditch the rescue targets if it's your idea and you leave them behind in either the goal zone or a save room... Or something.
Sertanian
Sun 29 May 2011
at 05:21
  • msg #381

Re: Scales of War - Rescue at Rivenroar

"OK fine.  Truth is I was going to finish off these prisoners.  I respect that the... whatever those cat folk are called.  Well your non-human members... are sensitive about the 'don't kill monsters who can talk' thing, but I don't want to risk these guys escaping or helping any enemies who happen along to rescue them.  It's just insanity to leave them alive."

He prepares to finish off the archer first.
Kyle
player, 82 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Sun 29 May 2011
at 05:39
  • msg #382

Re: Scales of War - Rescue at Rivenroar

  Kyle laughs softly at the whole 'I was gonna CHOP THEIR HEADS OFF' revelation.  "Under my usual working conditions, I'd be all for it.  Hobgoblin or Human.  Though, while I do trust them well enough so far, keep this in mind.  Right now I'm the only Human watching your back, and if we find any more hostages they won't be in any more condition to help than you are."  He turns and starts heading up the stairs.

  "Not much I can do if they take offense to it.  And even if you are the guy who know what the valuables look like, I'm worth more than standing between you and them for a bit of extra cash."
This message was last edited by the player at 05:40, Sun 29 May 2011.
Sertanian
Sun 29 May 2011
at 05:48
  • msg #383

Re: Scales of War - Rescue at Rivenroar

Tim translation: "I'll just stand back and watch if the lycans decide to attack you for killing their defeated enemies."

If this translation is correct, then Sertanian answers, "I understand," and kills the archer.
This message was last edited by the GM at 00:10, Mon 30 May 2011.
Timothy
player, 59 posts
Cleric of Good
Merciful
Mon 30 May 2011
at 02:10
  • msg #384

Re: Scales of War - Rescue at Rivenroar

Tim's just a teen. So when an old fogy says he's an old fogy, Tim doesn't think much of it. ESPECIALLY since Kyle is busy arguing the finer points of "uh-uh. We're here to RESCUE you, not leave you behind." and stuff. And he's the one who might have cared to say the same thing Kyle did. Raichel cares, sure, but also figures same as Tim: If Kyle has it, she'll just trust 'em. What can we say? The kids are new to adventuring.

Tim grabs an end with Raichel, leaving a spot for May to grab alongside Mittens.

(Rai and Tim take-10 aid-other on str check)
May
player, 31 posts
Draconic determination
Cheerful demeanor
Mon 30 May 2011
at 02:14
  • msg #385

Re: Scales of War - Rescue at Rivenroar

May spits on her hands, rubs them together and starts lifting. "HRRRMMMMMMMMMMMF!" she lets go and pants. "We need more help. Like Kyle or something..."

(May Str Mod: 3. +6 from aid other checks.)
(Roll: 5. + 9 = 14. Take-ten would have been 19, so had to roll.)

Side note for future reference:
Check: You take this penalty to all Strength-, Dexterity-,
and Constitution-based skill checks when you
wear the armor. You don’t take the penalty to ability
checks (such as a Strength check to break down a door
or a Dexterity check to determine initiative in combat).

Mittens Pyromancer
player, 101 posts
Monster InternTM Sheets
We Know How You're Built
Mon 30 May 2011
at 03:55
  • msg #386

Re: Scales of War - Rescue at Rivenroar

"Good grief that's heavy!" Mittens says, "I guess the previous coffins were made of lightweight stone."

She goes to the top of the stairs and calls down, "Hey what's the holdup down there?"
Kyle
player, 83 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Mon 30 May 2011
at 04:08
  • msg #387

Re: Scales of War - Rescue at Rivenroar

  Kyle get's a face full of Mitten's outside voice as his previously mentioned 'heading up the stairs' reaches the top.  "Is it possible to get dizzy going up a spiral staircase?"  That'd be one heck of an annoying status effect.

  You go up the difficult terrain twist.  You Went more than two tiles.  You are dizzy (save ends).

  Kyle looks over to May's shoving, "I know she's stronger than she looks, but stone lids bigger than she is are probably something she could use help with."  That said, Aid check is go.  And also (at least this potentially pointless time), works.

OOC Style: So, what did the Archer do to piss Sertanian off so much that he kills them and leaves the other five Hobgoblins in the hall alive? Heh.
Sertanian
Mon 30 May 2011
at 04:32
  • msg #388

Re: Scales of War - Rescue at Rivenroar

Sertanian walks the 8 tiles (double move, 1 full turn) to the soldier, finishes it off with a coup-de-grace, (standard action plus a few minors to deal with putting the torch down then pick it back up) then returns to the spiral staircase, (again a full turn).  So it took 3 turns to get around to finishing off the other guy and get started moving up the stairs.  He was accurate to say he'd be a while.

"Be right there!" he calls up.
This message was last edited by the GM at 04:32, Mon 30 May 2011.
May
player, 32 posts
Draconic determination
Cheerful demeanor
Mon 30 May 2011
at 04:57
  • msg #389

Re: Scales of War - Rescue at Rivenroar

NOW May can take-ten and succeed. The lid is removed. And since everyone is busy with lid removal, checking on old man Setanian isn't an option. Lid successfully removed. And because it was removed, and because we want the party equipped ASAP, Kyle sees a nice suit of cleansing leather armor.

(Look on the bright side. It's not like we're opening a child proof pill bottle or a jar. Those things can take a DC 25 str check sometimes)
Mittens Pyromancer
player, 102 posts
Monster InternTM Sheets
We Know How You're Built
Mon 30 May 2011
at 05:08
  • msg #390

Re: Scales of War - Rescue at Rivenroar

"Nice loot there!" Mittens cheers, "Let's get these others!"

Mittens moves on to the next lid.  Sertanian arrives huffing and puffing from the stair climb.  "I'll help as best I can..."

Well look at that.  He has a 0 str mod.  Which means he can take-10 to help with the lifting!  It is now 1/6th easier to lift the lid!  Go go old guy power!

Fast forward a bit...  All loot get!

"So where do we go now?" Mittens asks Sertanian, "Door?  Or down the hallway?"

"Door.  Again, they may have moved her, so could be empty.  Except for those creepy statues."

Mittens moves to the door to the south.

"Everyone ready?  Let's go!"

She carefully opens the door once everyone's in position.
Kyle
player, 84 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Mon 30 May 2011
at 05:22
  • msg #391

Re: Scales of War - Rescue at Rivenroar

  Kyle considers this result, then reconfirms the fashion choices of his co-workers... Cloth, Cloth, Chainmail, Scale... "While this seems to be a situation where it's not needed, Dibs anyways.  No mage hand needed, I'm dressed properly under my current set.  Though I'll help out with the rest of the Coffins before I change."

  And then, HANDWAVE TRANSITION!

  We'll even handwave that Kyle already checked the other Southern room exit and discovered it lead back to that hole filled hall to where they've already been.  And save 'how are you picking what direction we go?' questions for later.

  Hint Kyle,  Mitten's picked West after the first room probably because west leads in numerical room label order.  "So far as we tend to be ready.  Though, let's not go on till you're a bit more patched up"

  After all, Mittens is still at 12 HP, 4/7 Surges according to the map :P
Initiative Order
Mon 30 May 2011
at 05:37
  • msg #392

Re: Scales of War - Rescue at Rivenroar

May: 15+3 = 18
Rai: 9+4 = 13
gnome init 15 + 8 = 23 (Delayed)
Dire Rats 11 + 2 = 13
Tim: 4+2 = 6
mits init 3 + 1 = 4
Kyle Initiative: Rolled. A. 3

Timo Healing word roll: 2.  Mits full HP: 23 3 of 7 surges
This message was last edited by the GM at 14:52, Mon 30 May 2011.
Timothy
player, 60 posts
Cleric of Good
Merciful
Mon 30 May 2011
at 05:52
  • msg #393

Re: Scales of War - Rescue at Rivenroar

Tim holds up a holy symbol. At first glance, it looks like Pelor's symbol, but within the shining sun is a crescent moon like Sehanine's symbol. "Oh wow... thank the gods. This is going to enhance my healing powers." not to mention his likeliness to hit.

Raichel smiles at Timothy and says, "Gratz, Tim." then holds up a pair of gloves. "These are amazing... Mitts, they let anyone who wears 'em to do those cantrip things you do! Watch..." she puts the gloves on and creates a hologram of a dragon. She looks around, from Tim to Kyle to May. "Anyone want 'em? I'd like 'em m'self, but just makeing sure."

May ooooos. "I'd like 'em 'cause it's neat. But who wouldn't want 'em? I'd sooner you have 'em than me, Raichel. Neat as they are, I can imagine you'd like having something in common with your sis."

Raichel looks at Kyle. "How about you?"


(Parcel Wish List:

Parcel 1: Magic item, level 5 Agile Armor
Parcel 2: Magic item, level 5 Hedge Wizard's Gloves, 160 gp
Parcel 3: Magic item, level 4 Symbol of the Holy Nimbus
Parcel 4: Magic item, level 3 Breaching Armor
Parcel 5: Magic item, level 3 Cleansing Leather Armor
Parcel 6: Magic item, level 2 Armor of Resist Fire

Due to "six wishlist items for five party members", the one item that has 160gp difference is a simple matter of splitting the 160gp 5 ways. Easy enough.)

Kyle
player, 85 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Mon 30 May 2011
at 07:03
  • msg #394

Re: Scales of War - Rescue at Rivenroar

 
Not Quite Forgotten Plot Details Department:
  Speaking of Take Ten's out of Combat...
  BAM! Take-Ten Timothy Notices those Bane alters were originally Vecna altars.

  "While I could think of some uses for them, like May said any of us could.  You might as well, but let me know if you ever get tired of them."  Not that Raichel likely would.  Kyle would probably have broken them down into Residuum anyawy (Hey, he could have afforded a lv 1 neck item then.  Not that he can craft past his level).

OOC Style: For future reference, while Gnome 1 makes their opening freebie Stealth check (not by much), Gnome 2 Lolfails and Kyle's passive Perc can barely notice 'someone's in south corner'.

  Gnomes also delay until After Rats to match up with tactics.

  Also, *censored* you Webtools.  Not only does it always autosort your money into the least change possible (you hand some silver and coppers along with your gold? Nuhuh, you have platinum now).  It also removes your money when you click level up.
  Again, WARNING, Webtools clears out your money when you level up!  Do NOT trust webtools as your record keeper for the dollars.

This message was last edited by the player at 07:40, Mon 30 May 2011.
May
player, 33 posts
Draconic determination
Cheerful demeanor
Wed 1 Jun 2011
at 00:24
  • msg #395

Re: Scales of War - Rescue at Rivenroar

May heads onward and turns the corner with a flourishing slide. "Alright, you big... rats!" she looks a bit freaked out, but is ready to hit one nice and hard should it come close.

(Move: AA13 to AA18)
(Minor: Shift from AA18 to AB18)
(Standard: Readied Shield Feint v first enemy to get in melee range.)
 Rolled ahead of time. Rolled a crit. Which does 11 dmg.

Raichel
player, 119 posts
Lightning Reflexes
50,000 volts worth
Wed 1 Jun 2011
at 00:28
  • msg #396

Re: Scales of War - Rescue at Rivenroar

Raichel hurries to keep up with the li'l kobold'gator and spots the rats. She holds her staff forward and squeaks as she jolts herself. She resists her own power and all, but still.

(Move: AA12 to AA18)
(Standard: Thunder Slam v Rat 2. Crit fail.)

Monster Intern
player, 46 posts
Monster Party!
Monster Prices!
Wed 1 Jun 2011
at 01:12
  • msg #397

Re: Scales of War - Rescue at Rivenroar

  Once May and Raichel come into sight, ZERG RUSH!... Aaand it's about as effective as three Zerglings attacking a bunker staffed by a firebat.  The first Rat's stopped mid chomp attempted by Kobold introduced violence, then the second rat fails from a one two argen from May as it tries to bite Raichel.

  The third dire rat ineffectually nibbles at May's armored boots.

  Meanwhile, the Gnomes slink from heir corners, both fire at May!... and miss...  Their sheer embarrassment hides them from view still.

  Rat 1
Standard: Charge Vs May. Miss.
  Rat 2
Standard: Charge Vs Raichel. Miss.
  Rat 3
Standard: Charge Vs May.  Miss.
  Gnome 1
Move: Duh
Standard: Sneak Shot vs May. Miss
  Gnome 2
Move: Duh
Standard: Sneak Shot Vs May. Miss.

  May
Readied: Hits Rat 1, Crit, 11 DMG.
AoO: Hits rat 2, 7 DMG
Defenderness: Hits Rat 2, 7 DMG again.

  Effects:  May Marks Rat 1, Rat 2.  Both Gnomes are SILL HIDDEN since they missed (No durations listed, so ill count it till start of their next.)
  When it comes up, Both gnomes will use their racial 'poof invisible when damaged' first chance.

Rat 1 HP: 38-11= 27/38
Rat 2 HP: 38-7-7= 24/38
Rat 3 HP: 38/38
Gnome 1 HP: 34/34
Gnome 2 HP: 34/34

Mittens Pyromancer
player, 103 posts
Monster InternTM Sheets
We Know How You're Built
Wed 1 Jun 2011
at 01:13
  • msg #398

Re: Scales of War - Rescue at Rivenroar

"Fantastic bladework there, May!" Mittens commends, igniting one of the rats, "Now if you and Raichel will but back up a mere 5' I can hit 'em with the big fireball!"

(( Move from z13 to aa19.  SB miss hit!  10 damage.  Rat 3 HP: 28  ACTION POINT!  Readied action: burning hands for when she can do so without burning allies.  NPC moves, fires, and misses. ))
This message was last edited by the player at 01:15, Wed 01 June 2011.
Timothy
player, 61 posts
Cleric of Good
Merciful
Wed 1 Jun 2011
at 01:32
  • msg #399

Re: Scales of War - Rescue at Rivenroar

Tim comes into the action and blasts a rat with holy fire, causing May to feel invigorated. "Gosh, May. Keep defending like that and I won't even need to heal anyone!"

(Move: Z12 to Z17)
(Standard: Sacred Flame v Rat 2. Hit!)
 dmg: 6
 May receives 4 temp HP.

Rat 2 HP: 24 - 6 = 18

This message was last edited by the player at 01:32, Wed 01 June 2011.
Kyle
player, 86 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Wed 1 Jun 2011
at 01:42
  • msg #400

Re: Scales of War - Rescue at Rivenroar

  Kyle follows after, noting to self not to start off like he's down a long hallway distance away when he could have started directly next to a door instead.  As it is, Kyle can see all of one enemy.  Though, he's fortuantly got some workarounds to that...

  Nevermind he ends up attacking the one he can see (and missing).  At least Raichel has a little bit of extra thunder on her side for the momenr.

Move: Duh
Standard: Thundering Armor, Base Raichel, Vs Rat 2. Miss.

Effects:  +1 AC to Raichel Until End of Kyle's Next Turn.

Kyle HP: 28/28 S 6/8 V 7, Inf 2

Raichel
player, 120 posts
Lightning Reflexes
50,000 volts worth
Wed 1 Jun 2011
at 01:45
  • msg #401

Re: Scales of War - Rescue at Rivenroar

Raichel obeys readily enough as she backs off, but backing off doesn't stop her from firing some dangerous lightning bolts! ZAAP!! "Moved!" she says, indicating her participation of Mittens' request.

(Move: Shift from AA18 to Z18)
(Standard: Lightning Strike v Rat 2. Hit!)
 dmg: 14
 dmg to Rat 1: 4

Rat 2 HP: 18 - 14 = 4

May
player, 34 posts
Draconic determination
Cheerful demeanor
Wed 1 Jun 2011
at 01:49
  • msg #402

Re: Scales of War - Rescue at Rivenroar

May steps back as requested. "Blow 'em away, firemaster!" as she says that, she smacks the one Raichel hit and it collapses. "Oop! Didn't mean to steal your thunder. Or fire. Or whatever!"

Raichel says, "No thunder stolen here. Actually, Kyle was feeling generous and gave me some."

(Move: Shift from AB18 to AA18)
(Standard: Shield Feint v Rat 2. Hit!)
 dmg: 11 max!

Rat 2 HP: 4 - 11 = Pwn-shopped

Mittens
GM, 748 posts
Shifter
change job kupopopo!
Wed 1 Jun 2011
at 01:57
  • msg #403

Re: Scales of War - Rescue at Rivenroar

"KABOOM!" Mittens shouts as she burninates the rats!

(( Readied action triggered!  burning hands hit hit!  8 damage.  Rat 1 HP: 19 Rat 3 HP: 20 ))
This message was last edited by the GM at 02:02, Wed 01 June 2011.
Monster Intern
player, 47 posts
Monster Party!
Monster Prices!
Wed 1 Jun 2011
at 02:36
  • msg #404

Re: Scales of War - Rescue at Rivenroar

  Another passing set of moments, another set of missed chomps from the surviving Dire Rats.  Unfortunately, this time around Mitten's love of playing frontlines Mage turns out like last time, as one crossbow bolt pings of May's shield, while an even lesser skilled shot brings them straight down to half hitpoints. OW.

  To top off the annoyances, the Gnomes are STILL hidden -.o  Though the one that shot mittens was seen heading south first.
  Gnome Opening Stealth: 30 and 28. Works.

  Rat 1
Move: Shift.
Standard: Bite Vs May. Miss.
  Rat 3
Move :Shift.
Standard: Bite Vs Mittens. Miss.
  Gnome 1
Standard: Sneak Shot vs May, Miss.  Still hidden.
  Gnome 2
Standard: Sneak Shot vs Mittens Hit(25). 12 DMG (Double MAX)
Move: AJ19 to AJ22.
Stealth: 25, Hidden again, but saw where he scampered off too.

  Effects: Gnome 1 Hidden.  Gnome 2 Hidden, but direction they went seen.

Rat 1 HP: 19/38
Rat 3 HP: 20/38
Gnome 1 HP: 34/34
Gnome 2 HP: 34/34

Mittens HP: 23-11= 11
S 3/7 V 5

Mittens Pyromancer
player, 104 posts
Monster InternTM Sheets
We Know How You're Built
Wed 1 Jun 2011
at 02:43
  • msg #405

Re: Scales of War - Rescue at Rivenroar

"No need to worry about stolen thOW!" Mittens ows when arrowed.  Or bolted.  Or whatever.

"Grr!" she snarls all girly followed by a scorching burst that singes the third rat!

(( SB miss hit rat!  8 damage.  Rat 3 HP: 12  Minor: razorclaw shifting.  Move: shift from aa19 to z19.  NPC shoots and misses ))
This message was last edited by the player at 03:18, Wed 01 June 2011.
Timothy
player, 62 posts
Cleric of Good
Merciful
Wed 1 Jun 2011
at 03:07
  • msg #406

Re: Scales of War - Rescue at Rivenroar

Tim says, "So much for not using healing powers." and thanks to Mitts using razorclaw shifting, Tim can heal her WITH her having bennies. Yay. Mittens feels all her wounds close and then some. Feels like she just took a bite of steak, or put on fresh-out-of-dryer pajamas. Meanwhile, Tim throws another ball of white flame that the rat dodges.

(Minor: Healing Word)
 heal for 5 additionalyeahfull HP.
(Mitts' surges reduced from 3 to 2.)
Symbol of the Holy Nimbus Property: When you use the healing word power during a combat encounter, you and each ally within 5 squares of you also gain temporary hit points equal to your Charisma modifier + the symbol's enhancement.
(Standard: Sacred Flame v Rat 3. Miss.)

Mittens HP: 11 + verylargenumber = Full
Everyone gets  + 5 temporary HP. Edited in Map.

This message was last edited by the player at 03:17, Wed 01 June 2011.
Kyle
player, 87 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Wed 1 Jun 2011
at 03:31
  • msg #407

Re: Scales of War - Rescue at Rivenroar

  Kyle tries to fire a shot around the corner, and it goes wide.  He'd like to blame the corner, but he knows it was just a terrible shot <.<  "Keep kicking their quadrapedal asses like you guys already are and you won't need to patch her up again, then?"

OOC style: Shoot, miss, reload, meh.
May
player, 35 posts
Draconic determination
Cheerful demeanor
Wed 1 Jun 2011
at 03:43
  • msg #408

Re: Scales of War - Rescue at Rivenroar

May swings her weapons at the rats. Both rats. "That was an ARROW that hit her, Kyle! We've got someone shooting arrows at us. Not just these rats." She manages to smack one rat, but May now has BOTH rats' full attention. With that one hit, though, she slides the rat back a bit and pushes forward. Must. Hold. The line! Then gets an idea as she slips between the rats. "Flank with me, Raichel!"

(Standard: Funneling Flurry v Rat 1 and 3. Hit, Miss.)
 dmg: 6
 Slide Rat 1 from AB18 to AC18
(Move: Shift from AA18 to AB18)
(Minor: Shift from AB18 to AC19)

Rat 1 HP: 19 - 6 = 13

Raichel
player, 121 posts
Lightning Reflexes
50,000 volts worth
Wed 1 Jun 2011
at 03:54
  • msg #409

Re: Scales of War - Rescue at Rivenroar

Raichel says, "Got a better idea..." and moves among the rats, smacking the one so hard, it stops moving. The other one manages to dodge the follow-up smack only to be kicked in the face and consequently slam against its fallen comrade.

(Move: Z18 to AA19)
(Standard: Five Storms v Rat 3. Crit! Rat 1. Miss.)
 dmg to Rat 3: 12
(Free: Centered Flurry of Blows v Rat 1.)
 dmg to Rat 1: 5
 slide from AC18 to AB19

Rat 1 HP: 13 - 5 = 8
Rat 3 HP: 12 - 12 = KO at AB19

Monster Intern
player, 48 posts
Monster Party!
Monster Prices!
Wed 1 Jun 2011
at 04:19
  • msg #410

Re: Scales of War - Rescue at Rivenroar

  The rat fail train continues, while this time around it's Raichel who gets winged by a crossbow bolt via fleeing to a dark corner Gnome.  While yet another bolt fails to get through May's armor... It's a bit obvious this time though.

  Rat 1
Lol Miss
  Gnome 1
Move: to AJ19.
Standard: Miss Vs May.
  Gnome 2
Move: AJ18
Standard: Shot vs raichel, Hit. 5 DMG.

  Effects: Gnome 1 Hidden again via legit hide in corner means.  Gnome 2, no such luck anymore.

Rat 1 HP: 8/38
Gnome 1 HP: 34/34
Gnome 2 HP: 34/34

Raichel HP: 26-5= 21
S 3/6 V 5

Mittens Pyromancer
player, 105 posts
Monster InternTM Sheets
We Know How You're Built
Wed 1 Jun 2011
at 04:34
  • msg #411

Re: Scales of War - Rescue at Rivenroar

"Me am fwank wif you, May," Mittens says as she zaps the rat with a magic missile, "And skirt around rat to make him bite, and make fighter kill rat!"

Mits rushes around the rat.  It prepares to bite her, but May finishes it off before it can!

(( Magic Missile 6 damage.  Rat 1 HP: 2.  Move from z19 to af17 provoke AoO from rat, provoke AoO from May!  May finish off rat!  Rat 1 HP: defeated ))
Timothy
player, 63 posts
Cleric of Good
Merciful
Wed 1 Jun 2011
at 04:48
  • msg #412

Re: Scales of War - Rescue at Rivenroar

Timothy heads around the corner, past the fighting girls and into the open room. "So *you're* the one, eh? You'll be sorry you chose this path of evil!" That scarlet letter appears on the gnome.

(Move: Z17 to TitanAE19)
(Standard: Prophetic Guidance v Gnome 2!)

Kyle
player, 88 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Wed 1 Jun 2011
at 05:13
  • msg #413

Re: Scales of War - Rescue at Rivenroar

  So, in a fitting form of payback, with one crossbow bolt Kyle halves the Gnomes HP.  Of course in this case, the Gnome also has to deal with burning acid.  Though it's a good thing he chose to aim low considering where a missed shot might have landed (if not by game mechanics).  "You know, if it wasn't for the fact I use them myself, I'd be starting to dislike crossbows by now."
Move: Duh.
Standard: Scouring Weapon vs Gnome 2, hit. 17 Acid DMG.
Minor: Reload.

Effect: -2 AC to Gnome 2, until end of Kyle's next turn.

Gnome 2 HP: 34-17= 17/34

This message was last edited by the player at 05:14, Wed 01 June 2011.
May
player, 36 posts
Draconic determination
Cheerful demeanor
Wed 1 Jun 2011
at 05:28
  • msg #414

Re: Scales of War - Rescue at Rivenroar

May charges forward and smacks the gnome so hard, he falls. Granted, Kyle did most of the damage and got the guy seriously weakened for her. "Hey. It ain't the weapon, it's the wielder. Hate on the evildoers that mar crossbows with their filth! And I thank the gods good men like you make up for it by showing what good a crossbow can do!"

(Move: AC19 to AH19)
(Minor: AH19 to AI19)
(Standard: Shield Feint v Gnome 2. Miss. Reroll, thank you Tim, HIT!)
 dmg: 9. +4 from Tim = 13. Exactly.

Gnome 2 HP: 13 - 13 = KO

Raichel
player, 122 posts
Lightning Reflexes
50,000 volts worth
Wed 1 Jun 2011
at 05:33
  • msg #415

Re: Scales of War - Rescue at Rivenroar

Raichel enters the room and looks around. "Was he the only one? Or was there another? I can't tell..." She's ready, though, in case the other bugger comes out.

(Move: AB18 to AG18)
(Standard: Readied - Five Storms. Trigger: Enemy attacks.)

Monster Intern
player, 49 posts
Monster Party!
Monster Prices!
Wed 1 Jun 2011
at 05:54
  • msg #416

Re: Scales of War - Rescue at Rivenroar

  Well, for a moment the Gnome considers hiding it out until it blows over...  Then they realize that this is both stupid because you can't hide in an open corner, and also he has full hitpoints so he's contractually obligated to attack PC's.

 And attack he does, firing a crossbow bolt across May's pretty little head... Maaan, this game is bogus!  Headshot doesn't drop an enemy OMG.  The Gnome books it as far as they can book sensible with one move action. 
  Gnome 1
Standard: Sneak shot vs May, hit(27). 11 DMG.
Move: AJ 15 to AG16

Gnome 1 HP: 34/34

May HP: 28-11= 17
S 9/11 V 7

Mittens Pyromancer
player, 106 posts
Monster InternTM Sheets
We Know How You're Built
Wed 1 Jun 2011
at 06:11
  • msg #417

Re: Scales of War - Rescue at Rivenroar

"These suns of guns can turn invisible," Mittens reminds, "Surround him THEN attack!"

She shifts north and readies an attack!

"Stand north of me, bro!"

(( Magic Missile readied: for when gnome is surrounded. ))
Timothy
player, 63 posts
Cleric of Good
Merciful
Wed 1 Jun 2011
at 06:35
  • msg #418

Re: Scales of War - Rescue at Rivenroar

"Good idea, Mitts!" Tim says, waving his hand and marking the gnome (no, not a mechanics style mark) with his astral seal. He quickly gets into position.

(Standard: Astral Seal v gnome. Hit!)
 Damage? What's that? LOL!! No invis for you! No dmg attack!
(Move: AE19 to AF17)

This message was last edited by the player at 06:35, Wed 01 June 2011.
Kyle
player, 89 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Wed 1 Jun 2011
at 06:40
  • msg #419

Re: Scales of War - Rescue at Rivenroar

  "Combat Business over Family togetherness Time." Kyle says as he moves North of Mittens.  "May, I got a good feeling about our results if you stand across from me."   This said as he adjusts his Talid.  It's no Axe Gauntlet, but it's still a fashion choice the heavily armed kobold likely approves of.

  The good feeling is validated, as Kyle will exactly hit even invisible Gnome right in the face with Magic weapon Buffing PANCH if May flanks with Kyle.
Move: to AF 15
Standard: Readied action; Talid M weapon, Hit, even if invisible.  IF I get flanking. 8 DMG.

Effects on hit: Magic weapon buff Mittens.

This message was last edited by the player at 06:41, Wed 01 June 2011.
Raichel
player, 124 posts
Lightning Reflexes
50,000 volts worth
Wed 1 Jun 2011
at 06:43
  • msg #420

Re: Scales of War - Rescue at Rivenroar

Raichel steps into position and prepares for May to finish the plan.

(Move: AG18 to AH16)
(Standard: Readied Five Storms for when gnome is completely surrounded)

May
player, 37 posts
Draconic determination
Cheerful demeanor
Wed 1 Jun 2011
at 06:56
  • msg #421

Re: Scales of War - Rescue at Rivenroar

May comes in and attacks! Tim's power heals her and her strike rings true, evoking all the readied attacks at once. With all the confusion, Raichel strikes well also! Between all the hits at once, the gnome collapses in a heap and reappears. Brutal.

May ohmy's as her wounds close.

(Move: AI19 to AH17)
(Standard: Weapon Master's Strike v gnome.)
 dmg: 13
(Triggers readied actions:)
 Mittens dmg: 6
 Kyle dmg: 8
 Rai dmg: 10

Gnome HP: 34 - 37 = VERY ko

Mittens Pyromancer
player, 107 posts
Monster InternTM Sheets
We Know How You're Built
Wed 1 Jun 2011
at 15:35
  • msg #422

Re: Scales of War - Rescue at Rivenroar

Mits reaches over for a quick side-hug of her bro.

"Mittens am get family togetherness time anyway!" she says.

She rushes over to the prisoner and unties her.

"Miss?"

No response.

"The lady looks like she's seen better days," Mits says, "But I'm guessing she's probably worse off mentally than physically.  Take a look, bro."

"These people are trustworthy, Mirtala," Sertanian says, "They've risked their lives to rescue us."

Mirtala blink-blinks and looks up at Sertanian with sorrowful eyes.

Getting Mirtala to Talk
It takes significant effort to convince Mirtala to
tell the PCs what she knows—or anything, for
that matter.
Level: 1.
XP: 100
Complexity: 1 (requires 4 successes before
3 failures).
Primary Skills: Bluff, Diplomacy, Intimidate,
Insight.
Bluff (DC 15): You trick Mirtala into believing
that she knows you from back in Brindol. The
PCs can earn only one success this way.
Diplomacy (DC 15): You coax Mirtala to
come out of her shell, convincing her that she’s
now safe.
Insight (DC 10): You might realize that Mirtala
has some had some sort of severe mental
trauma. This grants a +2 bonus on Diplomacy
checks made during the challenge. The PCs can
earn only one success this way.
Intimidate (DC 15): You threaten Mirtala
(directly or indirectly) with consequences for
being uncooperative. A failure closes off this
approach and applies a –2 penalty to other
checks made for the duration of the challenge.
Success: Mirtala tells the PCs what she
knows, as described on page 33.
Failure: Mirtala meekly follows the PCs
around but doesn’t say anything.

(( Mits succeeded the Insight check.  Sertanian succeeded a diplomacy check.  2 of 4 success, 0 of 3 failures.

Mirtala is in stage 1 of the disease.  During the night, she came close to shrugging it off entirely.  Rolled a 19.  Oh well.  Technically impossible to make the DC 21 check anyway.  Timothius cannot take-10 to automatically cure her either.

Treat Disease: Part of the diseased character’s
extended rest. You must attend the character periodically
throughout the extended rest, and you make
your Heal check when the rest ends.
✦ Replaces Endurance: Your Heal check result determines
the disease’s effects if the result is higher than
the diseased character’s Endurance check result.


I suppose technically he could be aided on that heal check...  But then most every disease would just take a team of healers applying bandages to be guaranteed to be cured.  I'll likely decide to make it so those kinds of shenanigans only work on PCs like we decided for the resurrection ritual.

Also, finally got around to looking up what's with the lack of DC to worsen.
=DMG pg 49 bit on diseases:
Disease Progression: Once you’re infected, make
an Endurance check after each extended rest to see
if you improve, worsen, or maintain your current condition.
A disease specifies two target Endurance DCs:
a lower DC to maintain and a higher DC to improve.


Two DCs.  And yet, every example they give on the same page gives THREE DCs.  Well after looking at them, I noticed a pattern.  Every "worsen" DC is exactly 1 less than the "remain stable" DC.  Then a page later, I found the rest of the rules bit that had been interrupted by a bazillion examples.

=DMG bit on diseases continued a page later:
Maintain: If the check result beats the lower DC
but doesn’t beat the higher one, your condition
remains the same.
Improve: If the check result beats the higher DC,
your condition improves—move one step to the left
on the disease track.
Worsen: If the check result doesn’t beat either
DC, your condition worsens—move one step to the
right on the disease track.

Timothy
player, 64 posts
Cleric of Good
Merciful
Thu 2 Jun 2011
at 01:18
  • msg #423

Re: Scales of War - Rescue at Rivenroar

Tim goes to check on the lady and says, "You'll be OK if you stick with us."

Raichel says, "We'll protect you. Like Sertanian said... we're here to rescue."

May says, "Sorry if our appearances seem..." She looks at her armor, her tail, and her weapons, "..intimidating in any way. But *do* wanna help and we *are* your friends. If you need anything, let us know."

(Tim only need roll a 7, so of course he rolls a 4. Need two successful Aid-other from May and Raichel. Thankfully, those two succeeded. May rolled 15+0 to aid Tim. Rai rolled 7 + 3 to aid Tim. This makes Tim's total diplomacy check a 16. Joe reminded me of +2 to diplomacy from Mitts' successful insight check. So counting May's diplomacy as a full on diplomacy since she rolled a 15. :p

Tim success, May success.
4 Successes, 0 failures.

Also, Tim heal check = 19)

This message was last edited by the player at 01:28, Thu 02 June 2011.
Kyle
player, 90 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Thu 2 Jun 2011
at 02:14
  • msg #424

Re: Scales of War - Rescue at Rivenroar

  Kyle IS from Brindol, yeesh.  Of course he... Wait, no.  He never met this lady before. (though apparently Kyle didn't recognize the captain of the guard despite being in that sort of business.  While May could convince Mirtala she knew the Kobold with a good dice roll.  Oh you silly game mechanics you.)

  "It would be the worst method of treachery ever for May protect us as hard and as self injury inducing as she has been."  Cliche standard of a party member having been working for, or been the Big Bad Evil Guy the whole time aside.  "I'm still somewhat doubtful we can, or should do all of this in one trip.  But we're definitely able to at least check out some more of this floor, and possibly the basement before we turn back."

  Of course, the trips to and from this place to Brindol are lengthy affairs.  And they would be forced to fight all the less monstrous enemies they had already dealt with again if left alive (an entire overnight extended rest's worth of time? Yeah, no way they won't Extended rest heal and get freed by then).

  But they'd burn that bridge... Or slit that throat, when they got to it.

  OOC Style: Yay for Tim winning Skill Challenge thanks to Mitten's opening check.  20 exp and such. 1,161 exp total per person now.
  Also, MILESTONE.  Everyone adjust their AP alongside their HP and Surges before next map.  Though people are in such good decent condition this time I think everyone wasn't gonna bother healing up this rest.

This message was last edited by the player at 02:19, Thu 02 June 2011.
Mittens Pyromancer
player, 108 posts
Monster InternTM Sheets
We Know How You're Built
Thu 2 Jun 2011
at 03:08
  • msg #425

Re: Scales of War - Rescue at Rivenroar

Mirtala begins to recover from her catatonic despair and throws her arms around Mittens to cry.

"Thank you," she cries, "All of you.  I...  I can't be of much help.  But I think I know where they're holding Adronsius.  Right after the main entrance you'd turn... right.  Through a hall and down some stairs.  Through some doors and a hallway to a room with a well.  I heard a lot of strange... hissing in that room."

"You're probably right, Kyle," Mittens agrees, "Let's see what more we're up against and plan from there.  But I've been brewing a plan for pulling this off in a relatively timely fashion.  We're under a castle.  If worse comes to worse and we need to rest up a night, we can find a hiding place above ground to rest.  I doubt the badguys have the resources to search an entire castle in one night, but with the added precaution of a rotating watch I think we can rest here and not have to go all the way back to town."

Sertanian hmms.  "Bold.  Could work.  But no sense in planning what-ifs right now.  Let's go find Adronsius and decide from there."

"Lead the way back, then, please, May."

Mits heads for the spiral staircase.  No sense in making a diseased woman have to swing across pits just because it's a fun shortcut.
May
player, 38 posts
Draconic determination
Cheerful demeanor
Sat 4 Jun 2011
at 11:31
  • msg #426

Re: Scales of War - Rescue at Rivenroar

May smiles and slams her gauntlet against her chest in a salute to Mittens with a clang! "You got it, comrade!" she begins leading the way. "And while laws of the universe demand Kyle's outlook to be correct, I'll let you guys know now, I have plenty of steam left in me!" she looks over her shoulder and up at Kyle. "It really is too bad nobody can be sure if someone will betray them or not. So in the end, it's best not to worry about it until it happens. Trust is given just as much as it's earned. Right?"

Tim says, "Sometimes, it requires more earning than giving, but yeah." and Tim knows a KOBOLD of all races likely has more racism headache than a shifter.

Raichel says, "I can't sleep knowing there are still prisoners to rescue. Besides, the enemy will get wise to us by the time we've rested, even if by some miracle they don't feed a prisoner to their zombies in the time we sleep."

May says, "I know, right? Maybe there's something we can do to distract them. Both from our being here rescuing people AND from the idea of feeding their pets. But what, I wonder?"
Kyle
player, 91 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Sun 5 Jun 2011
at 00:03
  • msg #427

Re: Scales of War - Rescue at Rivenroar

  Kyle eyes Mittens, "I find it hard to believe they can't search their own place across an entire night, when we've already covered just short of half of it in an hour.  And we won't be rescuing anyone if we get killed for rushing in a self destructive manner.  Raichel and Mittens only got one more recovery from their usual beatings, if that, in them.  And that's including Timothy's aid.  I might be able to patch you up for one more run in after that, but that's if I half kill myself in the process." Six encounters roughly five minutes of real time each, six rests after, what do you know. One roughly hour.

  "Staying overnight in enemy territory is on a whole different level than leaving people behind in a cleared out room for a short while. I'll take the innocents we've located back to town once we clear this floor and the basement if we've got enough left in us to deal with that much."  He looks to Sertanian and the recently rescued Mirtala, "Unless of course you two wanted to stay here another night instead of returning home, maybe Mirtala can sleep by the alter and dead rats for old times sake while they're at it instead of her own bed."
This message was last edited by the player at 00:08, Sun 05 June 2011.
Mittens Pyromancer
player, 109 posts
Monster InternTM Sheets
We Know How You're Built
Sun 5 Jun 2011
at 01:38
  • msg #428

Re: Scales of War - Rescue at Rivenroar

"Never had any intention of sleeping down here in the dungeon, Kyle," Mittens clarifies, "I said above ground.  If an entire castle isn't good enough a hiding place for ya, we can travel part way back to town and make camp out of sight of the enemy in some random wilderness location, which we'd likely have to do anyway at this point, then in the morning you take the so-far rescued ones to town while the rest of us make with the rescuing of the remaining people.  But I agree with Kyle that getting ourselves killed from exhaustion isn't going to help anyone.

"As for what kind of diversion would keep them occupied long enough for us to completely heal up?  No idea."


Frightened NPC is frightened.  Mentioning sleeping with dead rats makes Mirtala sob.  Sertanian shakes his head.  "I don't want it on my conscious that the others were fed to zombies just because I didn't have the heart to stay just one more night.  Don't push yourselves to your deaths, but don't turn back on my account either.  You're welcome to half kill me to help keep you going if it helps any."

(( Saving 2nd half of post for after tim's alts to claim after tim spot. ))
This message was last edited by the player at 01:40, Sun 05 June 2011.
May
player, 39 posts
Draconic determination
Cheerful demeanor
Sun 5 Jun 2011
at 01:46
  • msg #429

Re: Scales of War - Rescue at Rivenroar

May says, "Right. Camp outside which we woulda had to do anyway."

Raichel says, "What of the bad guys we spared the lives of?"

May says, "Give 'em a chance to surrender peacefully. If they don't, kill 'em."

Tim looks frustrated. But he doesn't speak up for now, figuring any sane individual would choose life over death.

Interstingly, the player thought up a rather cruel way to keep the enemy from getting an extended rest: Sleep deprivation. All it would require is the usual rotating shifts of watchers.
Mittens Pyromancer
player, 110 posts
Monster InternTM Sheets
We Know How You're Built
Sun 5 Jun 2011
at 01:48
  • msg #430

Re: Scales of War - Rescue at Rivenroar

"Funny.  I don't remember there being a crossbow bolt sticking out of this guy's eyeball when we left him..."

Mittens skews her lips and examines the corpse of the hobgoblin archer at the bottom of the spiral stairs when the group arrives there.  She heavy sighs, hands on her hips, and head shaking.

"So we're dealing with one of those, 'you're no more use to me, now die!' type villains, then."
Kyle
player, 92 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Sun 5 Jun 2011
at 02:33
  • msg #431

Re: Scales of War - Rescue at Rivenroar

  Kyle didn't mention 'Reasons this place sucks, go home' to be pleasant, after all  "Well, we've had one case of them eating eachother so far.  I'm hoping we manage to more of the survivors on this floor, while it's inevitable we can't save them all at once, not like I want them to be in that situation."  He just doesn't want himself or others (on his side) to get killed in the process.
Timothy
player, 65 posts
Cleric of Good
Merciful
Tue 7 Jun 2011
at 11:11
  • msg #432

Re: Scales of War - Rescue at Rivenroar

Tim says, "You know.. it's starting to make more sense why they kidnapped people for food if they are so starving they would just as soon lessen their numbers by eating each other. They must be not only starving, but unable to eat anything else in the area."

Raichel says, "Speaking of, why is this guy still here if they are eating any flesh they can get a hold of?"

Tim says, "Good question. But there's nothing we can do for this guy now. We need to keep moving."
This message was last edited by the player at 11:12, Tue 07 June 2011.
Raichel
player, 125 posts
Lightning Reflexes
50,000 volts worth
Tue 7 Jun 2011
at 11:17
  • msg #433

Re: Scales of War - Rescue at Rivenroar

Raichel says, "Another thing we need to worry about; If this guy's boss has already seen to it that he dies, then the enemy knows we're here and that we haven't left yet. So we'll be lucky if the entrance isn't blocked by an overwhelming force of guards."

She follows along. "When we get closer to the door, we'll need to be stealthy and make sure the way is clear before leaving. No sense in getting ambushed just as we're on our way home."
May
player, 40 posts
Draconic determination
Cheerful demeanor
Tue 7 Jun 2011
at 11:35
  • msg #434

Re: Scales of War - Rescue at Rivenroar

May says, "When we get that far, I'll go on ahead of you guys. As you heard when you met me, or more to the point -didn't hear- I am pretty stealthy. But I can probably take a hit better than you guys too. So that makes me perfect for scouting ahead." she smiles brightly.

(Hmm. Level 2, "let's head home", etc.. maybe I can swap out May for another character. But I've also been considering switching Tim out on occasion. Still, RP-wise, he's a bit inseparable from his sisters. Maybe I'll have him have to stay at town to help with healing the wounded and such. Kyle IS a healer. Suppose I can figure more of that out later.)
Mittens Pyromancer
player, 111 posts
Monster InternTM Sheets
We Know How You're Built
Wed 8 Jun 2011
at 04:05
  • msg #435

Re: Scales of War - Rescue at Rivenroar

"I'm sure the noming of humanoids is limited to creatures prone to such behavior such as ettercaps and zombies," Mittens says, "And the impression I'm getting is neither are the boss of this place or have much in the way of rank."

Speaking of un-eaten villains, when the group arrives at the room where the first two gnomes were encountered, they find that the one that was left there alive is still alive.

"Interesting," Mittens says, "He's not exactly difficult to spot.  Maybe they didn't think to check this direction?  That wouldn't make much sense.  Well this is a mystery.  Nevertheless..."

She unbinds the now conscious gnome's feet.

"Your boss has been killing folks we defeat and leave behind.  You go where we tell you or we may decide to leave you for him to deal with you.  Understood?"

The gnome nod-nods and walks the direction told to.
Kyle
player, 94 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Wed 8 Jun 2011
at 11:00
  • msg #436

Re: Scales of War - Rescue at Rivenroar

  "I have a feeling that unless there happen to be a lot of survivors on their end, they won't abandon their current posts completely just to crowd the entry.  Anyone we don't find this first run should hold out until we finish the job."  And even if they don't, rescuer some of the victims was a lot better than rescuing none of them because the Party got themselves killed, without ever bringing them home.  Yeah, let's see those NPC's make it through the 'travel to or from Brindol and Dungeon' skill challenge alive themselves.

  Okay, so while Kyle is totally legit IC about his 'no kamikaze, no staying overnight in or near the place when we can bring victims home as opposed to just bringing them right back into danger like morons'... It is admitted Metagame for the player's confidence the Dungeon can take as many repeat trips as they want.  After all, the Module is written complete with mechanics accounting for multiple trips back and forth.

  Of course, it's not like you two haven't been or won't be playing along with the Meta games for explanations of 'how we won't have to repeat encounters if the Party won't personally murder every single sentient' ;P  A trend which will be a factor in every module ever that isn't just fighting eldritch horror after eldritch horror.  <.<  >.>

  Why does being a party of reasonable people have to be so difficult?
  OOC Style: *puts on Tactical Gameplay Nerdhat* From a Tactical Standpoint, Raichel is the least useful Tim alt while May and Timothy are the most important PC's in the ENTIRE PARTY.
  Raichel:  Extra squishy Striker. Less Heal surges and Starting HP than even a Mage.  If not for Mitten's kamikaze tendencies, the most likely to die.
  May: Lone tank.
  Timothy: He is a healer that happens to be leader class.  We would not have even made it this far with out them, combined with May tanking.  Just look how trashed people are even with Timothy.  Kyle is a Leader class that only happens to have a weak heal.

  *Takes off Tactical Gameplay Nerdhat* However!, From the 'what matters most' standpoint, Tim swaps out whoever they want, for whoever they want, that makes him the most happy.  Just remember to match up the gear value of the characters your replacing properly.   Of course, all the alt swapping will make the eventual 'split the gold' stuff even more complicated ICly.  ESPECIALLY with people who leave partway, or join partway.  'Why do we keep giving a fraction of our money to people who are only around for a few hours then we never see again?'.

  On the Monster Intern side of things, I'll study up on the Room 13/14 combo (last rooms on first floor, spiral staircase trip aside), or the Room 11/12 Combo (Basement) depending on where we head next.  Both are attached to the entry room.  Both have a prisoner. 4 out of 6 total on first Map spread.

This message was last edited by the player at 11:21, Wed 08 June 2011.
Timothy
player, 66 posts
Cleric of Good
Merciful
Sat 11 Jun 2011
at 01:39
  • msg #437

Re: Scales of War - Rescue at Rivenroar

Tim has to admit there is a part of him tempted to set this entire place on fire so the whole lot of 'em die and the prisoners won't die a horrible "eaten by zombie" death. But there is still the chance of rescuing the prisoners. He also has to admit a desire to not be in the dungeons any longer. "We all need to refresh ourselves. I second the desire to find a place just out of scouting range and camp, then return. The fact this place is so far from town is making me strongly hesitate to go all the way back. But at the same time, we can't just leave these two to go home on their own."

May says, "I don't recall being attacked on the road. Were you guys?"

Raichel says, "No."

May says, "Then why would they get attacked?"

Tim says, "Well they have been through a bit of an ordeal and will likely find the trek as much a challenge as an ambush would have been."

Raichel says, "If it helps, don't forget there is another group of people who are coming here apart from us. The prisoners will get more help."

May says, "Right. To town. But we need to hurry."


Tactically, you are correct. But I have a number of leader classes to try out also. ;) And Eli is half leader class, which is also decent when combined with Kyle. Funny thought: Raichel would still be so-so in usefulness if she was full-on monk or full-on sorcerer. Although as a monk, she'd have better AC, she would still not be a defender. Both are purely striker.

But yeah, I hesitate to shelve Tim because he's part of the sibling trio and would need serious IC reason to not be with his sisters. May, on the other hand, while she is cool in her own right due to Arena fighter perks, Tread is the most unstoppable defender I have (Alexis is too high-level and I'm still retooling her anyway).

Mittens Pyromancer
player, 112 posts
Monster InternTM Sheets
We Know How You're Built
Tue 14 Jun 2011
at 01:23
  • msg #438

Re: Scales of War - Rescue at Rivenroar

"So plan is we rescue one last person then we hit the road," Mittens concludes, "If the rest are zombie food by the time we return, too bad for them."

Mittens leads the way to the room where the 2nd encounter was, and the hobgoblins there are still alive.  Once feet are untied the obediently follow orders to move to the entrance where the first encounter happened.  The hobgoblins there are also still alive.  Prisoner feet are then re-tied.

"Returning home with a bunch of badguys then returning here in time to rescue zombie bait is looking less and less possible, Mits sighs, "Forced march of blasted half to death villains is going to be very slow going considering how long it took us to get here completely healthy."

"Then we should execute these beasts right here and now," Sertanian says, "It's insanity to drag them all the way back to town to be executed there when doing so puts innocent people's lives at risk."

Mittens strokes her chin.
Kyle
player, 95 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Tue 14 Jun 2011
at 08:52
  • msg #439

Re: Scales of War - Rescue at Rivenroar

  "The plan, if I could even slightly be considered the one calling the shots there."  With one complete 180 of an opinion that still went against Kyle's intentions on one side, and a close but not quite reaction on the other, Kyle highly doubted this.  "Is to search as much as the Lower half* of this place that can be accomplishes safely, whether or not we find anyone.  As it stands that leaves us in a state for only one more battle, unless the next goes extremely well."

  He considers the prisoners,  "Mittens has already pointed out the problems even attempting that stupidity, only for them to end up dangling on a rope anyways.  I have to agree with Sertanian" If not his reasoning for coming up with the reasonable answer.  Me am Hates them is not the best basis for tactical decisions, even when the end result is the same.  "As for that supposed 'other' group.  If they really existed then they would have been here before us or at the very least caught up with us before even half the time we've been here.  We've already fought and questioned those along the only paths they could have taken if they came before, and that's not the sort of thing they'd all just happen to forget to tell us."

  Kyle can understand, even admired the whole respect for life in and after combat thing.  Downing an enemy without killing them is also of no risk so long as they are dealt with right after. (Which includes 'oh, it was all just a misunderstanding to be clever plot writing'.  YOU'RE the assholes for fighting back against people trying to murder you for trespassing on unmarked territory' etc. results).  But the wholesale 'kill nothing and no-one that can talk' sort of mindset will only get someone they don't want hurt killed.  Probably him.  You look out for yourself, your allies, and your objectives person or items they may be.  You don't look out for the enemy.  (and enemies that need to be alive for plot points fall under 'your objectives').

OOC Style:  *Yes, we know there was that whole spiral staircase that lead up a bit ago.  But saying 'the first page of the map' Icly is kinda duuuuur.

  When I did some closer reading of the module, while the initial tracking 'get to Rivenroar in the first place' is a required 300 exp skill challenge, the 'every single trip beyond that. 100 Exp' skill challenge is listed as optional, if the GM wants to make things more challenging for the Party.  so that's convenient for the party.  Don't mind this hand grenade, that's just for if this sudden meta revelation is used to justify marching a giant prisoner train over a normally 8 hour trip straight to the hangman's noose just so the blood isn't on the shifter family's hands personally.
  Even trigger Happy X-Com takes prisoners back home with them.  But only if there are practical benefits to do so.

  Also, the cynical side of my expectations feels Tim's alts want to leave right now all of a sudden in a 180 of their desires, only because he wants to altswap ;P.

This message was last edited by the player at 08:55, Tue 14 June 2011.
Timothy
player, 67 posts
Cleric of Good
Merciful
Thu 16 Jun 2011
at 01:28
  • msg #440

Re: Scales of War - Rescue at Rivenroar

Tim looks at the enemies coldly, "Do you have any last requests, words, or whatever? I can pray for your souls on your behalf to Pelor. Beyond that, I can't do anything more for you."

Raichel and May stand by. May looks ready to execute as needed.


OOC: Leave right NOW is because of IC reasons. The sooner we return prisoners, the sooner we can get back to rescuing prisoners. I may have meta for "prisoners won't die before saved" knowledge, but my characters don't. And they feel if they don't rescue all the prisoners, they are failures. So there is urgency. It's actually me forcing my characters to leave. They wouldn't otherwise. Which means Kyle would likely leave. At least, in Tim's mind. Raichel still believes Kyle wouldn't leave the group behind. May doesn't know one way or the other.
Mittens Pyromancer
player, 113 posts
Monster InternTM Sheets
We Know How You're Built
Thu 16 Jun 2011
at 04:22
  • msg #441

Re: Scales of War - Rescue at Rivenroar

Mits removes gags on those that have them so they can answer Timothius.

"Does 'Don't kill me' count as a last request?" a gnome asks.

"Yes," Mittens answers.

"Then don't kill me."

"OK.  I won't.  Sertanian will."

"Hey!  That's not what...  Just...  I don't wunna die!"

"Well you at least have that much sense to ya.  But you shoulda thought of that before you teamed up with an evil army that feeds people to zombies.  Civilization tends to frown on that sort of thing."

The gnome sputters, trying to figure out how to answer.

"Go ahead and say your prayers for them, Timothius," Sertanian says, pointing his crossbow at the gnome, "We don't have time to waste."

Mirtala turns around, covers her ears, and cries.
Kyle
player, 96 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Thu 16 Jun 2011
at 05:42
  • msg #442

Re: Scales of War - Rescue at Rivenroar

  Kyle tries to comfort Mirtala as best as his 'CHA is my dump stat' self can.  Intending to gently lead her to at least the next room.  Screams of course would still be able to travel, but the sight of the deed would not.  "Necessity aside, it still always remains more difficult to deal with this task once combat has passed."  Well, emotionally anyways.  Literally it's waaaay easier to kill a helpless prisoner you've already beaten into submission than someone actively attempting to kill you.
Timothy
player, 68 posts
Cleric of Good
Merciful
Fri 17 Jun 2011
at 03:03
  • msg #443

Re: Scales of War - Rescue at Rivenroar

Tim prays over the baddies. A tear rolls down his cheek, his expression being a combo of trying to be callous, but unable to veil his hurt. "I have prayed for you. It is now up to you. YOU must repent of your evil, or join the devils in the nine hells to be tormented forever. May you find reason and spare yourselves eternal torment. I wouldn't wish that on anyone..."

He just nods to Sertanian before turning to look away.

Raichel keeps her eyes on the prisoners to bear witness to their deaths.

May takes her weapons and goes for beheading. It's the quickest death she can think of.
Mittens Pyromancer
player, 114 posts
Monster InternTM Sheets
We Know How You're Built
Fri 17 Jun 2011
at 03:16
  • msg #444

Re: Scales of War - Rescue at Rivenroar

Timothius doesn't need a religion check to know that the good gods approve of bad-guy execution.  Mits moves to stand behind her bro.  She conjures two handfulls of clay to cover his ears with, completely blocking out the sounds of the prisoners panicking as they're executed one by one.  Eventually all the baddies are dead and Mits poofs the clay.

"Glad that's over.  Now let's move on to the next prisoner."

She marches on to the east as directed by Mirtala earlier.
Kyle
player, 97 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Fri 17 Jun 2011
at 09:50
  • msg #445

Re: Scales of War - Rescue at Rivenroar

  Kyle decides not to mention that due to the timing of events, Mittens sounded like they meant 'and now to kill the next prisoner' instead of 'and now to save the next prisoner'.  Seeing how they would sooner rather than later be departing, he may as well offer a certain extra oomph now.  "The artificer mojo has been building up through the fights.  I can one shot boost three 'weapons'-" Implements and Holy symbols counting of course, "To still make it in a near miss.  Even if I could do more times than that, only works once a day on an individual item.  So pick amongst yourselves who'd benefit most."

  OOC Style: Kyle's Co-Workers such as they are, have proven wonderful in the heat of combat.  Even if their innocent bent makes them less than Kyle's preferred degree of professionalism (so far as field executions and valuing practicality over luxury degrees of mercy goes as professionalism).  Of course, less than ideal party is still better than no party, and the so called competition is a no show.  Kyle figures there's hopefully enough leeway for them to learn on the job.  Nevermind everyone is the same level XD.

 Anyways!  Arcane Empowerment, Augment Energy: Using your empowerment during a short rest, you charge a weapon or implement which lasts until it is used or the end of your next extended rest.  After making an attack roll as a Free Action, the wielder can expend the charge to gain a +2 To-Hit bonus on that roll.  You can only Augment an item once per day.

  Artys start the day with one Empowerment, and gain one every milestone.  We've had 3 milestones since we've entered Rivenroar.  So Kyle's boosting his own Crossbow with his starter empowerment, and offering the rest seeing how now or never for that.

Needlefang Initiative: 22
Gnome Initiative: 20
Kyle Initiative: 14

This message was last edited by the player at 09:51, Fri 17 June 2011.
Timothy
player, 69 posts
Cleric of Good
Merciful
Sat 18 Jun 2011
at 18:54
  • msg #446

Re: Scales of War - Rescue at Rivenroar

Tim says, "I'd say Raichel. Mitts has already been magically enhancing her stuff, but Rai here has been fizzling several times."

May says, "Hey... she shoots lightning. I'd rather her stuff hit than mine. Besides... I can *always* hold attention. Heh. And since that's my job, no need for accuracy here!" she grins.

Raichel says, "Thank you for sharing, Kyle."


Initiatives:
May: 12 + 4 = 16
Rai: 18 + 5 = 23
Tim: 12 + 3 = 15
Mittens
GM, 752 posts
Shifter
change job kupopopo!
Sat 18 Jun 2011
at 23:50
  • msg #447

Re: Scales of War - Rescue at Rivenroar

"Yeah my only single target attack is a never-miss power anyway," Mittens agrees, "So makes sense to put it on your own weapon, Kyle.  Unless you can't."

mits init 4 + 2 = 6
Kyle
player, 98 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Sun 19 Jun 2011
at 00:42
  • msg #448

Re: Scales of War - Rescue at Rivenroar

  Kyle just kind of eyes the group silently for a moment, then says "Did you miss the part where I said I could do my thing for three of your weapons?  I've already had my crossbow set up since our last fight.  Even if you were paying attention, if I ignore May and Mitten's that still only two of you."

  Short post is short, but the point sorta had to me made.
This message was last edited by the player at 00:43, Sun 19 June 2011.
Timothy
player, 70 posts
Cleric of Good
Merciful
Sun 19 Jun 2011
at 23:17
  • msg #449

Re: Scales of War - Rescue at Rivenroar

Luckily, Raichel only has one weapon to worry about. Under normal circumstances, Raichel would have to enhance a weapon AND an implement due to hybrid. But the staff acts as both. Yay! Tim says, "Then enhance my holy symbol. I can make people hit easier, so if I hit, it's like passing your enhancement along."

Enhanced weapons/implements:
Kyle's Crossbow
Raichel's Staff
Timothy's Symbol of the Holy Nimbus

May
player, 41 posts
Draconic determination
Cheerful demeanor
Mon 20 Jun 2011
at 00:24
  • msg #450

Re: Scales of War - Rescue at Rivenroar

May says, "Well that leaves me I guess? Oh.. but which weapon. Guess I'll go with the gauntlet axe."
Mittens Pyromancer
player, 115 posts
Monster InternTM Sheets
We Know How You're Built
Wed 22 Jun 2011
at 04:16
  • msg #451

Re: Scales of War - Rescue at Rivenroar

At the base of the stairs Mittens looks up.  "If'n there's more than one enemy in the room above, we should have May back up down the stairs to force them to funnel through the stairway and fight us two at a time.  Standard marching order with extra room behind May for her to back up a bit."


At the top of the steps, May leading the way, she and only she sees the following:

A square bounded by glowing runes dominates the floor
in this room. The east wall has two doors. The walls are
covered with empty alcoves designed to hold dead bodies.

There's also 2 needlefang drake swarms and a sneaky gnome in the room.

(( Map ready.  I left the green HP as-is, because I don't remember where that all came from.  A Timothius power, maybe?  Up to him to make sure his powers are represented correctly on the map.  Also, Raichel goes first.  Not that she can see anything from where she's standing. ))
Raichel
player, 126 posts
Lightning Reflexes
50,000 volts worth
Thu 23 Jun 2011
at 03:49
  • msg #452

Re: Scales of War - Rescue at Rivenroar

Raichel watches May ascend and tries to stay focused. She's so worried over just one of these innocent people winding up dead. Yes, that includes you too, Kyle. And Meriele. And May. And Rai's siblings.

(Little choice but to ready an action.)
(Readied Action: Lightning Strike v first enemy to enter sight. Rolled ahead of time and misses. 9 total, so no bonuses matter. At least I rolled a 4 instead of a 3?)

Monster Intern
player, 56 posts
Monster Party!
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Thu 23 Jun 2011
at 04:58
  • msg #453

Re: Scales of War - Rescue at Rivenroar

  A literal swarm of tiny drakes scuttle across the floor right for the bigger than them scaley typed.  The guard critters leap and bite and claw and don't have nearly as much height to travel as usual to get at May's face, dragging her down to the ground and viciously treating her like a delicious snack.
  Swarm 2
Move: Duh to T7, Triggers AoO from May. Hits, 11/2= 5 DMG to Swarm 2
Minor: Pull Down vs May, Hits Fort (23).  May Prone.
Standard: Bites vs May, hit (Also 23). 20 DMG.

  Swarm 1
Move: Duh to S7.
Standard: Bites vs May, Miss.

  Gnome Skulk
Pre-Fight Stealth: 30
Move: W7 to W3, still sneaky better than party.
Standard: Sneak Shot vs Mittens, Hit (AGAIN 23). 10 DMG.

readied action: shoot face (would hit anyone if there was a target).

  Effects: May Knocked Prone.  Swarms deal 2d10+4 vs Prone Targets.

Swarm 1 HP: 38/38 (bloodied 19)
Swarm 2 HP: 33/38

May HP: 26-20= 6/30
S 9/11 V 7

This message was last edited by the player at 05:35, Thu 23 June 2011.
May
player, 42 posts
Draconic determination
Cheerful demeanor
Thu 23 Jun 2011
at 05:22
  • msg #454

Re: Scales of War - Rescue at Rivenroar

May lets out what sounds like a combo squeak/growl. "OwowowowowowOW! No really, guys, this hurts a lot!" she hops to her feet! "But my allies won't let me fall! They are good and you are bad!"

(Start turn: Swarm aura attacks May and misses.)
(Move: Stand from prone!)
(Standard: Funneling Flurry. Miss, miss.)

Timothy
player, 71 posts
Cleric of Good
Merciful
Thu 23 Jun 2011
at 05:45
  • msg #455

Re: Scales of War - Rescue at Rivenroar

"These things need to be stopped and fast!" even as he says this, he thrusts his holy symbol forward and everyone feels invigorated! "I've got you, May!" he then quickly follows up with putting a rune on the Swarm to May's left. "Focus on the left swarm!"

(Minor: Healing Word. Rolled a 2.)
 May heals for: 7 + 4 + 2 = 13
 Symbol of Holy Nimbus: Every gains 4 temp HP.
(Standard: Prophetic Guidance on Swarm1)

Kyle HP: 28 + 4thp = 32
May HP: 6 + 13 + 4thp = 23
Mirtala HP: 15 + 4thp = 19
Mittens HP: 23 + 4thp = 27
Raichel HP: 21 + 4thp = 25
Sertanian HP: 15 + 4thp = 19
Timothy HP: 22 + 4thp = 26

This message was last edited by the player at 05:47, Thu 23 June 2011.
Mittens Pyromancer
player, 116 posts
Monster InternTM Sheets
We Know How You're Built
Thu 23 Jun 2011
at 05:50
  • msg #456

Re: Scales of War - Rescue at Rivenroar

"Time to break out the big guns, then!" Mittens exclaims, "BURNING SPHERE!"

Kafwoosh!  The familiar to Kyle and siblings ball o fire appears behind the drake swarms, incinerating several little lizards!

"Be warned, this one harms even allies if you stand right next to it for longer than a few seconds."

(( Flaming sphere hits!  10 damage?  It's technically a ranged attack.  But the effect isn't a ranged attack, it's auto damage effect.  auto damage: 1d4 +4 (shouldn't that be +5 with pyromancy perk?) 3 + 4 = 7?

Will Edit (Again, why'd you edit out my HP listings Chris XD ) We already went over why 'no pyro bonus for effect' back when I first wrote your character sheet for you. Half Damage because No area tags in any portion of power at all.
10 DMG... Is that with, or without prophetic guidance bonus? -.-  10/2=5

Drake 1 HP: ? (TBD by Will) ))

(Again) Drake 1 HP: 38-5= 33/38

Oh... and Sertanian missed too.
This message was last edited by the GM at 07:26, Thu 23 June 2011.
Kyle
player, 99 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Thu 23 Jun 2011
at 07:30
  • msg #457

Re: Scales of War - Rescue at Rivenroar

  Kyle for a moment there was filled with fear that the best Kobold he's ever met (and also one of the best people he's ever met, funny how a lot of the best he's met he's met within 24 hours) would be obliterated from full to pile of bones faster than anyone could blink.

  Then May didn't die, score!
  Then Timothy healzord so healzor that the entire party was healthy, Score!

  With this horrific turn of events turned lovely turn of events, Kyle climbed the stairs coming to a stop behind May.  "May, Thunder High Five!"  Okay, we know the sound two metal gauntlet weapons would have made, But Kyle's wearing a Talid and May's got a tribal doom gauntlet axe.  Whatever,  High fives were had, and the collective mass of tiny drakes so recently snacking on the Kobold were blasted back onto the glowing floor tiles... Which caused a further flash of sizzling light...  And they were next to a floating sphere of FIYA.

 Alas, a second clap of thunder while it gooshes several more tiny drakes in the left cluster, isn't quite enough to shove them onto the tiles as well.

  "Riiight.  Nobody wave a hand over those."  10 DC Arcana get!  "Possibly useless fact, the floor spells 'Von Jallach' in an obscure script used in some Wizard cookbooks."
  Move: Duh. Three tiles on stairs, 6 speed. I defeat the STAIRS.
Standard: Thundering Armor, Base May, Target Swarm 2.  Hits, 13+5 Thunder DMG.

Swarm Save Vs Push: Fail.
Ouch Tiles: 7 DMG (while I'm not halving damage cause its the entire FLOOR, and no locational tag given, I'm not applying Vulnerability damage either).

Action Point: Thundering Armor, Base May, Target Swarm 1. Hits. 10 10+5+4 Thunder DMG.  Swarm 1 Tile Zappy: 5 DMG.

Effects:: +1 AC May. I... Don't think that Thundering Armor AC bonus can stack, so just +1.

Drake Swarm 1 HP: 33-19-5= 9 (Or, = 7 )
Drake Swarm 2 HP: 38-18-7= 13

Kyle HP: 32/28
S 6/9 V 7 INF 2 AP 2 

This message was last edited by the player at 21:33, Thu 23 June 2011.
Raichel
player, 127 posts
Lightning Reflexes
50,000 volts worth
Fri 24 Jun 2011
at 03:36
  • msg #458

Re: Scales of War - Rescue at Rivenroar

Due to stairs mechanics and the fact the drakes are only 1 tile into the room, Raichel once again readies an action. "Great recovery, everyone!"

(Readied Action: Lightning Strike v first enemy to enter view. Which again will miss. 11 total.)
Monster Intern
player, 58 posts
Monster Party!
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Fri 24 Jun 2011
at 05:49
  • msg #459

Re: Scales of War - Rescue at Rivenroar

  Similar to Raichel, the Gnome readies his ranged goodness for the first chance.  Meanwhile, the mass of idiot ratdog lizards hiss hiss away from the hurting floor and fireball, heedless of May's retaliations and the gone wide lightning bolt.  One swarm scuttles around May's feet failing to drag her down to get at her delicious face again.  The other... ooh, not so good.  For the drakes.

  May grabs one leaping mini drake by the face, and then proceeds to beat the survivors of that batch to death with it.  TOTALLY METAL.
  Gnome:
Gnome Stealth: 24.
Standard: Readied action; Sneak Shot vs first handy target. (hits a 15 AC)
  Drake Swarm 1:
Move: Shift S6 to S8
Trigger: May AoO, Hits. SPLAT.
  Drake Swarm 2
Move: S6 To T8  (May Tile)
Trigger: May AoO, Miss.
Standard: Bite Bite! Miss May.

Effects: May, Kyle, and Mittens inside the Swarm Aura. +8 vs AC, 1d10+4. Swarm 2 sill May marked.

Drake Swarm 1 HP: 7-5-SPLAT= DEAD
Drake Swarm 2 HP: 13-3= 10/38
 

This message was last edited by the player at 05:55, Fri 24 June 2011.
Mittens Pyromancer
player, 117 posts
Monster InternTM Sheets
We Know How You're Built
Sat 25 Jun 2011
at 05:29
  • msg #460

Re: Scales of War - Rescue at Rivenroar

"May, be a doll and sashay on over to the top of the stairs in front of me, please," Mittens says, pointing at the S7 square.

She has her flaming sphere move to the east so May won't get burned in the process of doing as asked.

"One finishing fireball coming up!"

(( Move action, move flaming sphere from t6 to v6.  Standard: Readied action: Scorching burst (centered on u7) on drake swarm soon as it's safe to do so.  HITS!  1d6 +11 = 14 damage! ))
This message was last edited by the player at 06:50, Sat 25 June 2011.
May
player, 43 posts
Draconic determination
Cheerful demeanor
Sat 25 Jun 2011
at 16:50
  • msg #461

Re: Scales of War - Rescue at Rivenroar

May shifts over to the spot Mittens indicated, only for Mittens to fry the remaining drakes! May then gets shot at, but the shot goes wide! May looks around and spots the gnome. Remembering Mittens' warning not to get near that flaming sphere, May stays put and holds up her shield. "Can't get up to the enemy, Mitts. Sphere's in the way."

(Move: Shift from T8 to S7)
(Standard: Second Wind!)
 +2 defenses and spend healing surge!

Drake Swarm 2 HP: 10 - 14 = BBQ
May HP: 23 + 7 = 30


Edit: Heh. Hadn't even added green to May's text. Either I was tired or busy.
This message was last edited by the player at 23:37, Sat 25 June 2011.
Timothy
player, 72 posts
Cleric of Good
Merciful
Sat 25 Jun 2011
at 16:57
  • msg #462

Re: Scales of War - Rescue at Rivenroar

Hearing May mention an enemy and seeing where she is facing, Timmy heads to the top of the stairs and fires a white fire of divine energy at the skulk and hits, only for the gnome to vanish into thin air! "Have some extra armor, May." Tim asides to her as she glows a little. May feels even more invigorated! "Yay!" May exclaims. "..what happened to the gnome?"

(Move: S11 to S8)
(Standard: Sacred Flame v gnome. Hit(21)!)
 dmg: 6
(Gnome skulk's invis power activates)

Gnome Skulk HP: 24 - 6 = 18
May HP: 30 + 4thp = 34

This message was last edited by the player at 23:39, Sat 25 June 2011.
Kyle
player, 100 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Sun 26 Jun 2011
at 01:16
  • msg #463

Re: Scales of War - Rescue at Rivenroar

  Kyle follows up after the carnage, and steps into the room by May, commenting "Mention of Gnomes, mention of 'where did they go' after attacking them.  We've fought so many of these guys I've lost count.  They. Turn. Invisible. when you hurt them.  And then they usually shoot someone in the face out of nowhere."

  This said, he adjusts a few knobs on his high standard crossbow before leveling it towards the east side of the room, waiting for a shot.
  Move: Duh
Standard: Readied Action, Magic Weapon Shot Vs Gnome, once Gnome is visible.  EXACTLY Hits Gnome's AC. (Glad I double checked, I assumed a 6 would a missed). Pre-Rolled DMG. 6+5= 11 DMG.

Effects: Magic Weapon Buff to whoever is adjacent when Attack fires.

Kyle HP: 32/28 (4 Temp HP) S 6/9 V 7 INF 2

  For simplicities sake, just going with the most recent edit of events.  Just so long as people are aware of what the issues were so they can be avoided later. (The nebulous opinion bases 'sufficiently distracted can be stealthed from in open sight is fine skipped here, I was holding my expectations to the fact I wouldn't have let enemies see PC's in such conditions.  Not that anybody in scales party can stealth anyways.  The "Coincidental" Flaming sphere placement meanwhile?  Whatever, keep it there, but straight up not cool.)

This message was last edited by the player at 01:34, Thu 30 June 2011.
Raichel
player, 128 posts
Lightning Reflexes
50,000 volts worth
Thu 30 Jun 2011
at 01:19
  • msg #464

Re: Scales of War - Rescue at Rivenroar

Raichel moves to the top of the stairs next to her sibs. "Well he or she isn't leaving." she states. She grips her staff and gets in a defensive posture.

(Move: T10 to T08)
(Standard: Full Defense!)
 +2 Raichel's defenses!
Monster Intern
player, 63 posts
Monster Party!
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Thu 30 Jun 2011
at 02:10
  • msg #465

Re: Scales of War - Rescue at Rivenroar

  Just like the last... You know, we've lost track.  Just like the last array of Gnomes, this one is having a bad day as being lit on fire by a small sun does horrible things to their aim, crossbow bolt going wide over May's head and somehow not hitting the taller man directly behind her because... stuff.

  Let's roll with this.  Kyle catches the crossbow bolt (yeah, that's it), loads it into his crossbow, and shoots it back at the Gnome with the usual dull wet thunk of sharp projectiles lodging into a chest.  At this point the Gnome figures screw this, he's going home and flees through the doors behind him, shutting them on the way.

  A moment later, Elven Cursing can be heard.  The gnome just remembered he's heading for a dead end. (though the ranting makes no mention of this fact).
  Gnome
FIYA: 7 Fire Auto damage.
Standard: Sneak shot vs May, Miss (Rolled a 4, at least it's not a 3).
Trigger: Kyle Magic weapon, Hits. 11 DMG.
Move: W7 to Z5
Minor: shut door behind them (Giant fireball of doom!... thwarted by wood -.-; )

Effects: May, Timothy get Magic Weapon Bonus.

28-7-11= 10/34

Mittens Pyromancer
player, 119 posts
Monster InternTM Sheets
We Know How You're Built
Thu 30 Jun 2011
at 02:39
  • msg #466

Re: Scales of War - Rescue at Rivenroar

"Holy cow that was AWESOME, Kyle!" Mittens commends, strolling into the room, "I'm guessing the poor sap ran into an ettercap web or some other annoyance.  Another gnome?  What is with all these gnomes?  I mean... I don't remember even one story where a group of gnomes teamed up with a goblin army.  Weird."

"Sorry the fireball was poorly placed, May.  Couldn't see the enemy, didn't know there even was another enemy, so... yeah."

(( Move from s9 to w5.  Move fireball from v6 to t4 ))
This message was last edited by the player at 03:05, Thu 30 June 2011.
May
player, 44 posts
Draconic determination
Cheerful demeanor
Thu 30 Jun 2011
at 06:02
  • msg #467

Re: Scales of War - Rescue at Rivenroar

Tim rushes over to the door and re-opens it. That's the important part since, well, he misses his shot at hurting the gnome.

(Move: S8 to X6)
(Minor: Open door)
(Standard: Sacred Flame. Miss(13)! Even with Magic Weapon Bonus. ;.;)


Due to shortness of posting on Tim's part, we'll make this a May post. In response to Kyle's earlier comment, May says, "Sorry! Hard to remember things right after being nearly eaten to death by a hoard of ravenous drakes." May notes the gnome running and Tim opening the door. She charges at the gnome. "Ohnoyoudon't!" and smacks him down hard. He doesn't move after he hits the floor.

(Move: S7 to V5)
(Charge! V5 to Y5, EXACTLY hits thanks to Kyle's buff!)
 dmg: 12

Gnome HP: 10 - 12 = DOWN sucka!


Raichel peeks and sees nobody taking anymore actions.
Mittens Pyromancer
player, 121 posts
Monster InternTM Sheets
We Know How You're Built
Thu 30 Jun 2011
at 23:11
  • msg #468

Re: Scales of War - Rescue at Rivenroar

Mits moseys into the hall carefully, sending the fireball ahead of her as lighting and ettercap deterrant.  She kneels next to the KO? dead? gnome and checks for signs of life.  If any are found, she ties him up.

"Huh.  Why was he swearing up a storm?  I don't see any traps or whatever."
Kyle
player, 101 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Thu 30 Jun 2011
at 23:38
  • msg #469

Re: Scales of War - Rescue at Rivenroar

  Kyle comments to May, "That's a reasonable excuse caused by ridiculous events."  Even as May takes down the last enemy, Kyle still remembers to reload his crossbow for later.  "As for Gnomeish ranting, or why there are so man working with fellow short people, no idea."  Well, the Goblins art short at least, not so much the Hobgoblins.

Kyle also commences operation 'search the enemy because the ones that tied them up skipped that part. again.'

  OOC Style:
Kyle HP: 32(4 temp)/28 S 6/9 V 7 INF 2 AP 2

Von Jallach Crypt (13,14)  Level One: 525 XP  (525/5= 105 Each) *
1,161 + 105 = 1,266

Timothy
player, 73 posts
Cleric of Good
Merciful
Fri 8 Jul 2011
at 01:17
  • msg #470

Re: Scales of War - Rescue at Rivenroar

Timothy asks, "The gnome was swearing, but how did you know that? You been studying Elven swear words?" Tim knows Elven. Mitts doesn't. She knows Primordial. Rai knows neither, but she knows Dwarven. But Tim also knows Mittens studies foreign insults so she can taunt in any language. >.> Not quite the same as swear words, but he had to double-check.

Raichel says, "Anyone could tell he was swearing by his tone."

May shrugs her shoulders with a helpless smile. "Guess we proceed with caution in case there was a trap near here that he realized about at the last second." She heads around the corner and stomps her feet in place. "HA!" she yells in a defensive pose.

Raichel and Tim hurry to follow.

May: Move Y5 to AC6, Standard Full Defense
Tim move X6 to AB5, Standard Full Defense
Rai move T8 to AC4 (double move)

(OOC Note: The temporary HP is 4 and I always mark the HP as green when I put temp HP on people. So if you ever wonder what the HP is for given party members who have green HP, simply subtract 4 from it. However, in the future, I plan to try making a habit of making temp hp a status effect for purposes of map markings.)

Mittens Pyromancer
player, 122 posts
Monster InternTM Sheets
We Know How You're Built
Tue 12 Jul 2011
at 15:10
  • msg #471

Re: Scales of War - Rescue at Rivenroar

Mittens' 'zomg loot!' frenzy must be taking a back seat to her 'zomg must burninate!' obsession at the moment if she forgot to search the gnome in favor of looking for danger.  Or maybe she actually cares about whether she and her allies get hurt...  NAH!  Couldn't be that.  In any case, Kyle finds a key.

"I'm sure if I were to rant, 'Glatz Blackin Fernakantin Nudaclunj!' most folks unfamiliar with our language would figure out those are unhappy words, yeah," she answers with a nod, "But since you know exactly what he said, care to translate and give us some insight into what he was ranting about?  Besides his pets being 'sploded?"

A careful exploration of the next room reveals a prisoner chained to a wall and no traps or monsters.

For some reason, the hobgoblins are particularly
keen on beating dwarves, and Adronsius has
borne the brunt of their physical abuse. All the prisoners
have been roughed up a little, but Adronsius
has been beat bloody every day since the hobgoblins
took him prisoner. When the PCs rescue Adronsius,
he has only 5 hit points out of 15.

"Oh thank the gods!" Adronsius the alchemist says with a grin, showing that most of his teeth are missing or broken, "You musta been hired to rescue us, right?  I'm pretty sure Mirtalia is still alive, and I know where Jelissa is.  Down the stairs, straight across the entry chamber, turning left in the room that smelled of goblin, then left again in the room with the crackling sound, around two right corners, then through a room that smelled of the dead, then up the stairs to a room with a sticky floor, rightleft and up another set of stairs, then through a dusty room and left through a door.  That good enough directions for ya?  Don't know where they keep the keys to my shackles, but I've been workin' on 'em pretty good.  One good yank should pull 'em from the wall, and I'd love to keep 'em as souvenirs."

"They've already rescued Mirtala," Sertanian calls out from down the hallway behind the heroes, "And myself, Sertanian.  Unfortunately Kartenix is dead."

(( Directions given in module were incorrect.  I'm guessing that was unintentional given that they mention how accurate the dwarf's directions are in spite of being beaten all the time. ))
Kyle
player, 102 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Wed 13 Jul 2011
at 02:46
  • msg #472

Re: Scales of War - Rescue at Rivenroar

  When a man can strip someone of their weapons, armor, tie them up, and still not notice they had a prison cell key on them until he metagame specifies searching for a Key after the GM tells him 'you never said you searched them', it kind of makes a character a touch paranoid about search quality all around.  Especially when not even the GMPC can find plot progressing keys.

  Or, it could be that Kyle's just an inconsiderate asshole.  Either or.

  Either way, he looks to Timothy and comments "You want to patch him up a bit or shall I?"  Looking bacl to the Dwarf he says "Where you think Jelissa is kept is going to be our last stop.  As it is I'm amazed we've been able to clear out just short of half this Castle on our first run, but it'd would be hard to rescue anyone if we got killed trying to do everything."  And even that wouldn't have been possible without Timothy and Kyle patching thing up, Mostly Timothy thought.  Very mostly Timothy.

  OOC Style: As for what the Gnome said specifically, it was just generic ranty obscenities.  I could tell you what specifically he said, but that would involve typing up a lot of lot of obscenities.

  One good yank?  It's DC 20 to pull shackles from wall.  Of course, nothing demands Adronsius be an expert in chain to wall mount tensile strength along with directions, heh.

This message was last edited by the player at 02:48, Wed 13 July 2011.
May
player, 45 posts
Draconic determination
Cheerful demeanor
Wed 13 Jul 2011
at 20:50
  • msg #473

Re: Scales of War - Rescue at Rivenroar

May goes to grab the chains. She yanks! ....nothing. "Wha? Err... I'll try again..." she takes a breath, yanks apparently harder. Still nothing. She wraps the chain around her wrist, puts her feet on the wall, and slips, falling on her butt. She looks out of breath. "....One good yank? You sure? Well at least it makes sense now why a dwarf like yourself is still on that wall if all it would take is one good yank."

She hrmpfs, pouting. "Right. Could someone gimme a hand?"

Raichel goes to grab the chain and assists.

(Rolled it. First roll was a 2. Second roll was a 3. Third roll was a 1. Dice hating is the eternal bane of any game. She can't take ten because DC20 would require someone aiding her for that to work. Soooo....

Raichel Aiding May: take-ten will make the DC 15 for aid other.
May take-ten: 18. +2 from Rai = 20.

If take-ten isn't allowed for this challenge, then oh well. I'll have to roll it. But for a DC20, May will have to roll a 12 or better, and that's only if it's a DC20 *athletics* check. If it's strength, she'll need to roll a 17 or better. Except we have a key for this, Kyle reminds me. So cue Kyle walking up behind Rai and May and casually unlocking or handing key over to one of them.)

This message was last edited by the player at 21:14, Wed 13 July 2011.
Timothy
player, 74 posts
Cleric of Good
Merciful
Wed 13 Jul 2011
at 20:57
  • msg #474

Re: Scales of War - Rescue at Rivenroar

Timothy headshakes to Mittens. "I would rather not literally translate. It was just a few obscenities, nothing more."

Tim then nods to Kyle. Then goes to heal Adronsius. A few whispers of prayer and the dwarf is at full HP. "I'm sorry we were not here sooner." he says in a sincere apology. "But Kyle is right. We are quite exhausted. As it is, we still have a walk home to worry about."

He quietly apologizes to Pelor that he doesn't have the faith to believe a prayer will guarantee the remaining prisoners survive long enough for the group to leave and come back. But decides to pray for it anyway.

(Minor: Healing word. Plenty to heal the guy to full. His bloodied value would be 7. Plus 4 = 11. 11+5 = 16, which is more than his hp.)
Mittens Pyromancer
player, 123 posts
Monster InternTM Sheets
We Know How You're Built
Thu 14 Jul 2011
at 07:08
  • msg #475

Re: Scales of War - Rescue at Rivenroar

Having no idea that a key was looted, Mittens shrugs and moves to help with the chain yanking.

"Woah!" Adronsius says when healed, "I feel like a new man!  Remind me to donate at your church when this is all over.  Thank you!  Good to hear you two are safe, Sertanian."

He chuckles at the attempts at pulling the chain.

"I didn't mean one good yank from just one of you.  I meant one good yank from the whole group.  Of course, I could be wrong and the chains are even tougher than a whole team of adventurers.  At least now I know I had little chance of breaking free on my own today."

"Care to join in the tug-of-war, Kyle?" Mittens asks, "And I'm curious how you've deduced how much deeper this place goes?"

(( To streamline the future acquisition of plot items, because Joe has a copy of the module, and I've no intention of altering the module, "Kyle also commences operation 'search the enemy..." can have the following tagged on the end: "...and finds a key."  This is not auto-posing, and would be helpful. ))
This message was last edited by the player at 07:11, Thu 14 July 2011.
Kyle
player, 103 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Thu 14 Jul 2011
at 08:01
  • msg #476

Re: Scales of War - Rescue at Rivenroar

  "We came in from outside, the place was visually obvious and I think we'd have been filled in by our new pal here if it went much deeper than that last room."  (( And if he's expected to metagame know where all the items are, then he can damn well know how deep the place goes too can't he. ))

  Kyle. Unlocks. The. *censored*. Prisoner.  (( He is also never looking for any plot coupon that he or anyone else for some stupid reason can't notice the first time around ever again. ))
This message was last edited by the GM at 06:03, Thu 21 July 2011.
Raichel
player, 129 posts
Lightning Reflexes
50,000 volts worth
Fri 15 Jul 2011
at 00:01
  • msg #477

Re: Scales of War - Rescue at Rivenroar

May grins at Kyle. "Thanks, Kyle." she rubs her arm a little. "I really did think I had it in me to yank those..."

Tim simply gives the dwarf a friendly smile.

Raichel says, "With him free, maybe he can guide us to that final prisoner. Sir, I'm really impressed with your sense of direction, your memory... and all with having been beaten. Your desire to know your surroundings for your friends' safety is admirable."

She glances at Mittens, then Kyle, "Well how many civilians do we have left to rescue?"
Mittens Pyromancer
player, 124 posts
Monster InternTM Sheets
We Know How You're Built
Tue 19 Jul 2011
at 05:31
  • msg #478

Re: Scales of War - Rescue at Rivenroar

"Uh..." Mittens answers, dismissing her burning sphere, "Dunno.  Let's make a more thorough search for anything useful here before we move on."

Said search of course reveals nothing.  Oh well.  Moving on.

When the team arrives at the entrance rooms Mittens begins to pass right by the passage that leads to the north as if she has every intention of continuing on following the dwarf's directions to the next prisoner.  There's some discussion about going downstairs vs. continuing on as the dwarf indicated and it's decided to continue on.

The team arrives without any issues at the Ettercap Lair.

"Sticky floor," Adronsius says, "So up these stairs."

"Likely monsters and death traps of some sort," Mittens says, "At this point, I'll be shocked if we find even a one room that didn't have monsters or a death trap in it the first time we walked in.  With the obvious exception of where Sertanian was being held.  In any case... any suggestions for improving our thus-far successful stair tactic?  Namely, leaving May enough room to back up if she has to?"

((Initiatives
Spitting Drakes: 15
Hexer: 12
Grunts: 9
Kyle: 7
mits init 1d20 +2 4 + 2 = 6 ))

This message was last edited by the GM at 08:20, Tue 19 July 2011.
Kyle
player, 104 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Tue 19 Jul 2011
at 07:57
  • msg #479

Re: Scales of War - Rescue at Rivenroar

  While it would be nice to clear out the ground levels (well, a basement is IN the ground) in a systematic manner, there is no denying that 'hostage, one room away' is a bit hard to fault as a direction to take instead.

  "If there were perfect plans, they would be in use already.  Putting May between us and the carnage is a constant, but the problems of late is her being completely alone from a positional standpoint.  I'm starting to think stairs and hallways are the real danger, especially if we run into anyone who can toss bursts around like Mittens can.  Last room was unfortunate, but also a crazy exception due to the floor runes.  We need to get back to entering rooms ASAP so we can properly back May up."  Speaking of which,  Kyle steps next to May.

  "Unfortunately for me, in our condition this means I get to be second in line, not Timothy.  He can patch up a disaster far better than I can.  I can't deny Mittens opening up front with Burning hands as a valid tactic, but I can deny the safety in using it to the point she gets herself killed.  Great per fight tactics don't always hold up through repeat usage.  I'm not getting you killed for our convenience."

  He points to the remains of Kartenix "We already have one dead hero.  I'm not letting anyone join him if I can help it.  If I have to physically drag anyone back to town it will be alive and complaining instead of dead and stupid.  If we're lucky, or the enemy doesn't hold up to what I know you all can do, my opinion of 'we can handle one more fight' just might stay valid to the point you all would actually be satisfied leaving.  And maybe I'll torch an orphanage and start worshiping Lolth, both seem just as likely  to ever happen at this point."

  So, Kyle.  We know both are Leader classes but you sure act more like a Warlord Marshal than an Artificer.

OOC Style:  Metagame Irony.  Mittens opening with burning hands would be PERFECT, since there is an array of minions within Burning Hands blast range of first tile inside room.  And then get blasted and blinded for her troubles (feeling lucky about that Fort defense, Mage?).
This message was last edited by the player at 08:21, Tue 19 July 2011.
May
player, 46 posts
Draconic determination
Cheerful demeanor
Fri 29 Jul 2011
at 03:37
  • msg #480

Re: Scales of War - Rescue at Rivenroar

May gazes at the stares with a "what do you want me to do REALLY?" smile on her face. "I would almost be relieved at this point if the stairs did that "turn into a ramp" trick." She headshakes and says, "What about your magic? Can't you make false images or sounds or stuff?"

Initiatives:
May: 14+4= 18
Rai: 16+5= 21
Tim: 18+3= 21

Mittens Pyromancer
player, 125 posts
Monster InternTM Sheets
We Know How You're Built
Fri 29 Jul 2011
at 03:52
  • msg #481

Re: Scales of War - Rescue at Rivenroar

"Hmm.  I see Kyle is coming to an understanding to the depth of shifter siblings' tenacity," Mittens concludes, "But I can't argue that being up front would be close to suicidal at this point for me.  I'm about spent.  I can feel it.  I could take one more beating today and heal back from it, but not two.

"Good point, May.  I think I have an idea for bringing the enemy to us and let them be the ones who have to deal with halls and stairs issues.  Say I conjure an image of an Eladrin just before the top of the stairs who says something like, 'Would you relax, Adronsius?  I took care of the ettercaps, I can handle whatever's up here.'

"If there's monsters up there, they attack my illusion.  Maybe come to the top of the stairs to do so.  If so, then whammo!  We hit 'em with our ranged attacks!  Whaddya think?"

This message was last edited by the player at 03:55, Fri 29 July 2011.
Kyle
player, 105 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Sun 31 Jul 2011
at 00:00
  • msg #482

Re: Scales of War - Rescue at Rivenroar

  Kyle nods, "A distraction up front that you can use regularly and poses little personal risk to any of us.  Is it any surprise I like this plan?  I still don't like us being lined up in a neat packed in row that cant move anywhere on stairs and hallways, but not much we can do about it without actually advancing forwards more often."

  And trying to move past party members is a bit closer to impossible on difficult terrain stairs if you're near the back -.-;  How "fortunate" Kyle will be up front this time...  Some days, tactics can really be a pain, which can lead to literal pain.
May
player, 47 posts
Draconic determination
Cheerful demeanor
Thu 4 Aug 2011
at 14:09
  • msg #483

Re: Scales of War - Rescue at Rivenroar

May nods to Kyle. "Well with this plan, maybe we can pack the enemy into a convenient row."

Tim says, "I still feel like I have a lot of energy left in me. Kyle, if you wanna recharge again, I'll donate to it." Certainly a handy thing about artificer heals.

May interjects, "Me too. Got plenty left in me."

Raichel seems to be examining the stairs, as if trying to picture the upcoming fight.
Mittens Pyromancer
player, 126 posts
Monster InternTM Sheets
We Know How You're Built
Fri 5 Aug 2011
at 04:35
  • msg #484

Re: Scales of War - Rescue at Rivenroar

"Alrighty then.  First thing's first.  I'll clear us some elbow room."

Mits scorching bursts the webbing near the stair and along the south wall.

"Leaving the rest in case we wunna push enemies that come down into that webbing.  Positions, everyone!"

She stands at the bottom of the stairs where she can see up them and gets ready to summon the bait.

(( No actual actions were used in using a readied action.  Haven't forgotten we agreed to normal combat initiative with no readied actions before them.  Presumably, when Mits summons the image, cobat begins.  May, Rai, and Timo then can use readied actions only because they beat the spitting drake initiatives.

Unable to put monster stats in comments any more for whatever reason.

Spitting Drake (S) Level 3 Artillery
Medium natural beast (reptile) XP 150
Initiative +5 Senses Perception +3
HP 38; Bloodied 19
AC 17; Fortitude 14, Reflex 16, Will 14
Resist 10 acid
Speed 7
m Bite (standard; at-will)
+6 vs. AC; 1d6 + 2 damage.
R Caustic Spit (standard; at-will) ✦ Acid
Ranged 10; +8 vs. Reflex; 1d10 + 4 acid damage.
Alignment Unaligned Languages —
Str 14 (+3) Dex 18 (+5) Wis 14 (+3)
Con 14 (+3) Int 3 (–3) Cha 12 (+2)

Hobgoblin Grunts (H) Level 1 Minion
Medium natural humanoid XP 25 each
Initiative +4 Senses Perception +1; low-light vision
HP 1: a missed attack never damages a minion.
AC 17 (19 with phalanx soldier); Fortitude 15, Reflex 13, Will 12
Speed 5
m Longsword (standard; at-will) ✦ Weapon
+6 vs. AC; 3 damage.
Phalanx Soldier
The hobgoblin grunt gains a +2 bonus to AC while at least one
hobgoblin ally is adjacent to it.
Alignment Evil Languages Common, Goblin
Skills Athletics +6, Stealth +9
Str 18 (+4) Dex 14 (+2) Wis 13 (+1)
Con 15 (+2) Int 10 (+0) Cha 9 (–1)
Equipment leather armor, light shield, longsword

Goblin Hexer (G) Level 3 Controller (Leader)
Small natural humanoid XP 150
Initiative +3 Senses Perception +2; low-light vision
HP 46; Bloodied 23
AC 17; Fortitude 14, Reflex 15, Will 16; see also lead from
the rear
Speed 6; see also goblin tactics
m Hexer Rod (standard; at-will) ✦ Weapon
+7 vs. AC; 1d6 + 1 damage.
R Blinding Hex (standard; at-will)
Ranged 10; +7 vs. Fortitude; 2d6 + 1 damage, and the
target is blinded (save ends).

R Stinging Hex (standard; recharge ⚄ ⚅ )
Ranged 10; +7 vs. Will; the target takes 3d6 + 1 damage
if it moves during its turn (save ends).
A Vexing Cloud (standard; sustain minor; encounter) ✦ Zone
Area burst 3 within 10; automatic hit; all enemies within
the zone take a –2 penalty to attack rolls. The zone grants
concealment to the goblin hexer and its allies. The goblin
hexer can sustain the zone as a minor action, moving it up
to 5 squares.
R Incite Bravery (immediate reaction, when an ally uses goblin
tactics; at-will)
Range 10; the targeted ally can shift 2 squares and make
an attack.
Goblin Tactics (immediate reaction, when missed by a melee
attack; at-will)
The goblin shifts 1 square.
Lead from the Rear (immediate interrupt, when targeted by a
ranged attack; at-will)
The goblin hexer can change the attack’s target to an
adjacent ally of its level or lower.
Alignment Evil Languages Common, Goblin
Skills Stealth +10, Thievery +10
Str 10 (+1) Dex 15 (+3) Wis 13 (+2)
Con 14 (+3) Int 9 (+0) Cha 18 (+5)
Equipment leather robes, hexer rod

Tactics
The hobgoblin strategy is straightforward: Move into
melee and stay together. Likewise, the spitting drakes
try to spit every round. The goblin uses its vexing cloud
if the PCs are clustered together. Then it hexes PCs that
are maneuvering away from the hobgoblins and uses
incite bravery if it thinks the hobgoblins are going to die.
The drakes fight until slain. The hobgoblins don’t
flee unless the hexer flees or falls, at which point they
flee for room 21. The hexer flees toward room 21 if
it’s below 10 hit points.

Features of the Area
Illumination: Braziers in the northeast and
southeast corners of room 15 cast bright light for 10
squares. Room 16 has only the lights that PCs bring
with them.
Bas-Reliefs: The carvings depict the merchant
operations of the Von Adrez-Kauthin family (DC 20
History), once quite prominent in the region.
Low Sarcophagi: Each sarcophagus is set into
the floor so that it protrudes only 6 inches or so
(not enough to affect movement). It takes a DC 20
Strength check to pull each lid off the sarcophagus.
The southwest one has treasure parcels G and H in it.
Prisoner: Shackled to the wall in room 16 is
Jalissa, an acolyte of Ioun and one of the Brindol
residents the PCs are trying to save. See page 7
for a full description. Jalissa knows that the boy
Thurann is somewhere nearby. A DC 20 Strength
check is sufficient to yank the shackles from the
wall, and a DC 15 Thievery check can pick the
lock. Or PCs can do the obvious thing and use the
key that the goblin hexer has. ))

This message was last edited by the player at 05:01, Fri 05 Aug 2011.
Raichel
player, 130 posts
Lightning Reflexes
50,000 volts worth
Mon 8 Aug 2011
at 23:39
  • msg #485

Re: Scales of War - Rescue at Rivenroar

Raichel and Timothy go to the base of the steps, ready to attack the first things in sight.

(Raichel readied action: Lightning Strike v first enemy in view. Miss.)
(Timothy readied action: Prophetic Guidance v first enemy in view. Autohit.)

Rolled Rai's attack ahead of time. Can you guess what I rolled on the die? Yup. 3. XD On the bright side, Prophetic Guidance is auto-hit:

Effect: The target grants combat advantage until the end of your next turn, and your allies gain a power bonus to damage rolls against the target equal to your Wisdom modifier (4) until the end of your next turn. The next ally who misses the target before the end of your next turn can reroll the attack.

Monster Intern
player, 65 posts
Monster Party!
Monster Prices!
Tue 9 Aug 2011
at 10:11
  • msg #486

Re: Scales of War - Rescue at Rivenroar

  As the totally lifelike Elf reaches the top of the stairs, one of the lead Hobgoblins raises a hand and demands Halt! surrender nowyeesh, who trained those things!?."  This said as the two spitting drakes barrel past him, the first growling loudly and.... drooling a small hole into the floor.  Meanwhile, the second makes a flying leap and bites the Elf's head right off! Oh Gods all the illusory blood it's everywhere aaaaah oh now it's gone.

  "I'm sorry, maybe I'll train our drakes to fetch an intruder's slippers instead of biting people so hard they are erased from existeGRUUMSH! The hells was that!?"  This second verbal derail due to Raichel's lightning bolt arcing up the stairs past the Drake and right over the hobgoblins heads.

  The Grunts as one draw steel, make assorted stock sound battle cries, and rush for the stairs... A dramatic charge ruined by having to work their way down the stairs.  "Get the cat first!"  "They're all cats, you dumbass! Which one!?"  "The smirking one!"  "They're all smirking, you dumbass!  Which one!?"

  Brilliant tacticians.  No, really, they get a +2 AC bonus for clustering up like that.  Tactics.
  KYLE POST HERE

  Meanwhile, Kyle wonders how the hell he ended up behind everyone when he intended on doing things up front... Eh, if there is anything to complain about, its 'someone not me is more likely to be stabbed'.  Oh woe is he, he won't bring it up if they don't.  He walks besides May and takes aim with his Crossbow.  "One liner." Thunk, <Starscream>"Aaaugh! My Foot!"</starscream> "Hah!  Who's a dumbass now!... I mean, you bastards you shall pay for that rar rar etc."


  Drake 2
Move: To L11.
Standard: Spit Vs Illusion.  LoL 1. (9), Would miss even if a 1 wasn't auto fail.
  Drake 1
Move: to L10.
Standard: Charge vs Illusion, Hit (17).  Pops illusion.
Raichel Readied:  Lightning Miss Drake 1
Timothy Readied: Prophetic Guidance auto hits Drake 1.
Since Tim didn't mention Raichel re-rolling, I will assume Tim does not want Prophetic Strikes 'reroll a miss' to apply for Raichel's readied lightning.
  Grunt 2
Move: to O 10.
Move: to Q 10.
  Grunt 3
Move: Also, to O 10 (after Grunt 2).
Move: to Q 11
  Grunt 1
Move: To M 10
Move: to P 10
  Grunt 4
Move: To N 11
Move: to P 11

  Kyle
Move: To U 11
Standard: Magic Weapon Vs Grunt 3.  Hits (26). Grunt 3 didn't need ankles anyway. (If Staaaaairs! blocks my LoS by one tile or something, Then readied action vs first available target, which would hit anything.)

  Effects: +2 AC all Grunts.  Prophetic Guidance to Drake 1.  Magic Weapon Buff to May, Timothy, Raichel.

  Grunt 1,2,4 HP: 1
  Grunt 3 HP: 1-CROSSBOW= Staaaarscreaaaaam!
  Drake 1 HP: 38/38 (Bloodied 19)
  Drake 2 HP: 38/38
  Hexer HP: 46/46 (Bloodied 23)

  Kyle HP: 32(4 Temp)/28
S 6/9 V 7 Inf 2 AP 2 

May
player, 48 posts
Draconic determination
Cheerful demeanor
Tue 9 Aug 2011
at 16:28
  • msg #487

Re: Scales of War - Rescue at Rivenroar

(( Hypothetical May post made on Tim's behalf because he's busy with DMV.  So assuming May can retroactively have readied an attack... ))

Before the drake appeared, May came to a sudden realization that she has absolutely nothing for shooting up stairs.  So she improvised.  She took out her crowbar and waited for an enemy to appear.  When the drake showed it's face, WHAM!  Crowbar to the face!  That's going to leave a mark.

(( Minor: pull out crowbar.  Standard: Readied action - improvised basic ranged attack.  Rolled a 19, no need for modifiers.  Damage, rolled 2 on the d4.  Add +3 for mod damage, +1 inherant bonus, and +4 Timothius power damage.  Total damage should be: 10 regardless of whether a crowbar is considered a DEX or STR attack...  in spite of charsheet listing 3 damage mod.  Tim, we're level 2 now.  We get +1 inherant bonuses to both attacks and damage. Assuming this post is approved, the drake is also marked.  Not updating map HP till approval.  Map HP updated. ))

((Tim Edit: HAHA! Arena fighter! It's actually 1d8 dmg. Rolled it, got a 5. So tack on 3 more damage to what was figured. 13 dmg total.))

Drake 1 HP: 38 - 13 = 25

This message was last edited by the GM at 04:48, Wed 10 Aug 2011.
Mittens Pyromancer
player, 128 posts
Monster InternTM Sheets
We Know How You're Built
Tue 9 Aug 2011
at 16:44
  • msg #488

Re: Scales of War - Rescue at Rivenroar

Mittens heard voices, so she waited a few moments for the sources of said voices to appear so she could blast 'em all.  KAFWOOSH!  Screams of agony erupt from the remaining grunts as all of them are blasted to unconsciousness!  The drake at the top of the stairs feels the burn too and hisses in pain!

"This is going better than I had expected," Mittens comments, "Don't forget to back up into the room and to let May take the front now."

(( Burning hands v grunts & drake.  Hit, hit, CRIT! Miss.  (hypothetical reroll hits drake.  Had planned on crit = comical cartoon incineration, but then remembered Mit's 'no kill' promise to Timo. )  Burning hands does 1/2 damage on a miss.  2d6+6 result: 14.  Depending on outcome of whether Timo's reroll thingy was used up, and whether his +4 damage gets halved, could be 9 damage, 11 damage, or 18 damage to the drake.  Drake 1 HP: 7 Again, not updating map till approval.  Intended Move action: Move from t9 to z9.))
This message was last edited by the player at 04:52, Wed 10 Aug 2011.
Raichel
player, 131 posts
Lightning Reflexes
50,000 volts worth
Wed 10 Aug 2011
at 05:06
  • msg #489

Re: Scales of War - Rescue at Rivenroar

Raichel throws another lightning bolt, this time frying the drake and the bolt travels to the unseen drake. The drake at the top of the steps drops. "This is really working out." Raichel says quietly as she steps aside to make room for May.

(Standard: Lightning Strike v Drake 1. Hit(20)!)
 dmg: 15
(Move: From T10 to T9)

Drake 1 HP: 7 - 15 = KO(-8)
Drake 2 HP: 38 - 8 = 30

This message was last edited by the player at 05:10, Wed 10 Aug 2011.
Timothy
player, 76 posts
Cleric of Good
Merciful
Wed 10 Aug 2011
at 05:16
  • msg #490

Re: Scales of War - Rescue at Rivenroar

Tim asks, "That can't be all... can it?" as he holds his holy symbol up, ready to put a curse on the next thing that comes.

(Readied Action: Astral Seal v first enemy to enter view (probably Drake2). Hit(23)!)
This message was last edited by the player at 05:22, Wed 10 Aug 2011.
May
player, 49 posts
Draconic determination
Cheerful demeanor
Wed 10 Aug 2011
at 05:20
  • msg #491

Re: Scales of War - Rescue at Rivenroar

May steps forward and even climbs the stairs. Though only a little. "It probably isn't." she says, tail wagging as she gets into a defensive posture, shield forward. "But if there's more, they'll have to get through me."

(Standard: Full Defense)
(Move: U10 to S10)

Monster Intern
player, 66 posts
Monster Party!
Monster Prices!
Wed 10 Aug 2011
at 05:49
  • msg #492

Re: Scales of War - Rescue at Rivenroar

  The remaining drake advices further, and stops at the edge of the stairs eyeing May for a moment, before casually spitting a gob of acid in a lazy arc that sails over May's shield and right on top of her head. Ouch.

  Meanwhile a Hexer angry walks into the room, stopping short and casting a cloud of darkness into the top of the stairway before moving it down to shroud both the Drake and the entire party.

  Drake 2
Move: To O 10
Standard: Spit vs may, (19) Hits even through Full Defense. Max 14 Acid DMG.
  Hexer
Move: To I12
Standard: Vexing Cloud to P10 (Drake Tile)
Minor: Sustain Move the Vexing Cloud, Centered off R10 (Hexer still has LoS to Zone)

  Effects:  Drake 2 -2 All defenses till end of Tim's next turn, first PC to Hit Drake 2 before End of Tim's nest will gain hp. How much HP? who knows.
  Vexing cloud grants Drake Cover, on top of a -2 Hit penalty to entire party inside Cloud (which is, every PC at the moment).

Drake 2 HP: 30/38
Hexer HP: 46/46

May HP: 30-14= 16/30
S 8/11 V 7   

This message was last edited by the player at 05:49, Wed 10 Aug 2011.
Kyle
player, 108 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Wed 10 Aug 2011
at 06:26
  • msg #493

Re: Scales of War - Rescue at Rivenroar

  Kyle dislikes this whole situation, but then he would probably dislike any situation where a nice girl's face is being melted by Acid.  He moves beside the Kobold and makes with the healing goodness, then fires off a shot up the stairs into the Drake's shoulder.  "I'm honestly surprised that hit, but can't complain about that."


  Kyle
Move: To S 11
Minor: Healing Infusion to May, +10 HP.
Standard: Magic Weapon Vs Drake 2, Hit (26). 9 DMG.

Effects Magic Weapon Bonus To May, Timothy.

Drake 2 HP: 30-9= 21/30

May HP: 32/36
S 8/11 V 9
Kyle HP: 33/33 S 6/9 V 8 Inf 1 

This message was last edited by the player at 06:27, Wed 10 Aug 2011.
Mittens Pyromancer
player, 129 posts
Monster InternTM Sheets
We Know How You're Built
Thu 11 Aug 2011
at 04:32
  • msg #494

Re: Scales of War - Rescue at Rivenroar

"Well obviously there's something else dangerous up there," Mittens surmises, as she rushes forward to take a look up the stairway, "And I doubt that... drake? was the one who made this giant cloud of smoke.  Regardless... ZAP!"

She fires a magic missile over her bro's shoulder right into the drake's face!

(( Move from z9 to t10.  Magic Missile.  7 damage.  Drake 2 HP: 14 ))
Raichel
player, 132 posts
Lightning Reflexes
50,000 volts worth
Sat 13 Aug 2011
at 05:51
  • msg #495

Re: Scales of War - Rescue at Rivenroar

Raichel brings her arm around the corner while covering her mouth with the other arm. Lightning spews from her hand and into the drake's mouth! Then lightning shoots out the drake's tail and into the Hexer! "Whatever caused that cloud, the drake's still in our way."

(Standard: Lightning Strike v Drake. Hit(21)!)
 dmg to Drake: 11
 dmg to Hexer: 4

Drake HP: 14 - 11 = 3
Hexer HP: 46 - 4 = 42

Timothy
player, 77 posts
Cleric of Good
Merciful
Sat 13 Aug 2011
at 05:55
  • msg #496

Re: Scales of War - Rescue at Rivenroar

Timothy holds his hands out towards the drake and... nothing.

(Standard: Sacred Flame v Drake. Epic fail.)
May
player, 50 posts
Draconic determination
Cheerful demeanor
Sat 13 Aug 2011
at 06:01
  • msg #497

Re: Scales of War - Rescue at Rivenroar

"Thanks for the healing stuff, Kyle! That acid was annoying!" she grins. She holds her shield up and charges at the drake, missing it.

(Move: S10 to Q10)
(Standard: Charge. Miss(12).)

Monster Intern
player, 67 posts
Monster Party!
Monster Prices!
Sat 13 Aug 2011
at 06:27
  • msg #498

Re: Scales of War - Rescue at Rivenroar

  Unlike the more swarmy Drakes from before, this one wants to keep it's distance from May.  That said, it lightly chomps a bit of the Kobold's arm swinging the pointy weapon before backing off past the edge of the stairs.  Of course, this Drake forgot that May Is Fighter, and gets their lizard skull caved in.

  Meanwhile, the Hexer brushes some soot off themselves and prepares to give the first so and so to enter his view a face full of 'Hey! I can't see and this is surprisingly painful!' 
  Drake 2
Standard: NomNom Vs May Hit AC(23), 5 DMG.
Move: Shift to N 20

  Hexer
Minor: Sustain Cloud
Standard: Readied Action; Blinding Hex vs First available target. 16 Vs Fort.

Drake HP: 3-BLARG=Dead Lizard
Hexer HP: 42/46

May HP: 32-5= 27/36
S 8/11 V 11

This message was last edited by the player at 06:59, Sat 13 Aug 2011.
Kyle
player, 109 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Sat 13 Aug 2011
at 06:40
  • msg #499

Re: Scales of War - Rescue at Rivenroar

  Kyle Follows partway up the stairs, prepping more Stormy-Goodness-Despite-Not-Being-Storm-Sorcerer Arcane doom to assist May in the immediate future.  "I have no idea if this will even help, but beats doing nothing.

  Kyle
move: S11 to Q11
Standard: Thundering Armor, Base May. No targets, just using it as a buff.

Effects: May gets +1 AC Until End Of Kyle's Next Turn.

Kyle HP: 33/33 S 6/9 V 8 Inf 1

This message was last edited by the player at 07:05, Sat 13 Aug 2011.
Mittens Pyromancer
player, 130 posts
Monster InternTM Sheets
We Know How You're Built
Mon 15 Aug 2011
at 02:16
  • msg #500

Re: Scales of War - Rescue at Rivenroar

"Speaking of nothing," Mittens says, "That's what I've got.  I mean... are we gunna go charging up there to face whatever it is that's so reluctant to come to the top of the stairs?  If so, then I guess we should have May go up there first?"

She stays put and waits for a consensus before moving on.

(( Delay till after May. ))
May
player, 51 posts
Draconic determination
Cheerful demeanor
Tue 16 Aug 2011
at 22:37
  • msg #501

Re: Scales of War - Rescue at Rivenroar

The others can't really do much unless May leads the charge. She doesn't waste any time and climbs the stairs to see what else there might be since whoever it is clearly hasn't shown themselves. But she isn't blind and being clear the the cloud once at the top of the steps, May yells, "There he is! He's alone!"

The Hexer shoots his readied blinding attack, but May charges through it at the Hexer, slicing him good with her gauntlet axe!

(Move: P10 to M11)
 Hexer's roll of 16 doesn't hit May's Fortitude.
(Standard: Charge from M11 to J12. Hit(23)!)
 dmg: 10

Heh. The roll was 17. +7 from my attack is 24. +1 from charging. -2 from Vexing. But yeah, you roll a 17, it better hit.

Hexer HP: 42 - 10 = 32

This message was last edited by the player at 01:17, Wed 17 Aug 2011.
Timothy
player, 78 posts
Cleric of Good
Merciful
Wed 17 Aug 2011
at 00:52
  • msg #502

Re: Scales of War - Rescue at Rivenroar

Due to the way of things, Tim and Raichel both have to sprint up the stairs just to be able to see May or the Hexer. Neither are able to do much else in this span of time. As they reach the top, Tim says, "Spread out! The more we do, the less he can pay attention to or hurt all of us!" as he noticed the size of the room. Raichel runs one way, Tim runs the other.

(Raichel: Double-move RUN from T9 to K8)
(Tim: Double-move RUN from T11 to K14)

Stairs. But hey! If Hexer dares attack Tim or Raichel, he will get -2 to his attack AND be attacked by May if she isn't included in his attack.

Mittens Pyromancer
player, 131 posts
Monster InternTM Sheets
We Know How You're Built
Wed 17 Aug 2011
at 01:54
  • msg #503

Re: Scales of War - Rescue at Rivenroar

Mittens also runs!  Just enough to get to the top of the stairs and zap!  Magic guided missile homes in on the hexer and delivers it's payload of pain!

"Good plan," she agrees.

(( RUN from t10 to p10.  -5 to attacks and grant CA till start of next turn.  MM does 7 damage.

Hexer HP: 25 ))

Monster Intern
player, 69 posts
Monster Party!
Monster Prices!
Wed 17 Aug 2011
at 03:23
  • msg #504

Re: Scales of War - Rescue at Rivenroar

  The hexer is finding themselves disliking May, so they back off from the tiny fighter with a deft avoidance of her blades, and prepares to punish her for her actions!...  And the top of his staff fizzles and melts off.  Goblin cursing ensues.
  Hexer
Move: To G8
Minor: Sustain Cloud, Centered M10
  May AoO: Miss
Standard: Stinging Hex Vs May, LOL 1, Miss.

Effects: -2 To-Hit All Party In cloud.

Hexer HP: 25/46

Kyle
player, 110 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Wed 17 Aug 2011
at 03:23
  • msg #505

Re: Scales of War - Rescue at Rivenroar

  Kyle climbs up the last bit of stairway and round the corner to give others better clearance, then takes aim thought he cloudy annoyance and just takes a shot for center mass.  This seems to work out rather well, as a bolt buries itself in the Hexer's gut with ensuing sizzling noises.

  Kyle
Move: To M 12
Standard: Scouring Weapon Vs Hexer, Hit (Omg 18 Raw).  18 Acid DMG.

Effects:  -2 AC to Hexer Until End Of Kyle's Next Turn.

Hexer HP 25-18= 7/46

Kyle HP: 33/33
S 6/9 V 8 Inf 1

Mittens Pyromancer
player, 132 posts
Monster InternTM Sheets
We Know How You're Built
Wed 17 Aug 2011
at 05:19
  • msg #506

Re: Scales of War - Rescue at Rivenroar

Mittens strolls into the room and makes a motion like an uppercut.  A magic fist flies up from under the hexer and clocks him in the jaw, knocking him out.

"And it's Mittens with a knockout blow!" she announces like she's her own sports announcer, "The crowd goes wild!  Let's hear it for Theee Puh-puh-puh-Pyromancer!"

She takes a bow to the sound of clapping.

"So... where do we go, now?  Forward, left, or right?"

"Left," Adronsius says with certainty as he ascends the stairs, "Though... shouldn't you make sure they're dead first?  I think he's still breathing.  And there's a chance there's more of 'em in that room to the left.  So be on guard."

"Oh right.  Force of habit.  Timothius, look the other way."

(( move from p10 to j10.  Magic Missile 7 damage.

Hexer HP: KO
Haven't forgotten there's a key among the enemy.  Mits is just more interested in relishing the victory than pawing dead bodies to look for valuables.  For now. ))

Kyle
player, 111 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Thu 18 Aug 2011
at 02:59
  • msg #507

Re: Scales of War - Rescue at Rivenroar

  Kyle meanwhile, is focusing on May since, you know, ACID... Entirely different than the Acid he used on enemies.  Totally.  "That went a lot better than expected, and immeasurably better than the last run in with Drakes.  But I still want to make sure you're holding up all right before asking for a metaphysical donation."

  Heeeey, Party Tank.  Great job taking hits for the party.  Say, can I have some of your backup health?  I promise I'll spend it on you, or someone else.  Who knows.

OOC Style:  Kyle just needs one borrowed surge to top up his infusions this time.
Timothy
player, 79 posts
Cleric of Good
Merciful
Thu 18 Aug 2011
at 04:10
  • msg #508

Re: Scales of War - Rescue at Rivenroar

Tim heals May. While it is at the expense of a surge, she winds up at full health. Timothius is "looking away" as Mittens asked when he heals May. But as he does, he says, "Remind me why I bother to dream of things like letting people live."

Raichel says, "Because you are you and couldn't be bothered to *not* care."

Tim says, "Sometimes I hate being me..." he then speaks in his secret language, "I'm going to have to talk with you two about all this when everyone is safely back in town..."

May HP: 22 + 15 = Full
Mittens Pyromancer
player, 133 posts
Monster InternTM Sheets
We Know How You're Built
Thu 18 Aug 2011
at 05:43
  • msg #509

Re: Scales of War - Rescue at Rivenroar

Sertanian makes with the finishing off of the enemies.

<sl>"You have any idea how much that scares me?"</sl> Mittens answers in sibling language before switching back to Common, "But sure.  A sibling chat after this is over is fine."

She makes with the looting of the enemy.

"A key.  I'm starting to see a pattern forming here.  So care to take the lead to the south, then, May?"

(( Assuming standard procedure, May will find no enemies in the room to the south. ))
Kyle
player, 112 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Thu 18 Aug 2011
at 23:35
  • msg #510

Re: Scales of War - Rescue at Rivenroar

  Kyle once more reminds himself that grumbling while still getting the job done is preferable to complete enthusiasm matched by incompetence.  "You are ensuring people live Timothy, that is the entire reason you came here wasn't it?"  He leaves it at that, while double checking his crossbow before moving up behind May in case anything else was waiting for them beyond more victims.

OOC Style:  If May donates surge, Kyle is S 6/9 Inf 2
If May doesn't, Kyle has to fuel his own infusions with his own health again, and is 5/9 Inf 2.

  I have no way of knowing, because May still lists the 8 surges she started the last encounter with on the map.

  Also, Milestone.

Timothy
player, 80 posts
Cleric of Good
Merciful
Wed 24 Aug 2011
at 15:21
  • msg #511

Re: Scales of War - Rescue at Rivenroar

Tim glances at Mittens and mutters in sib-speech, "Dunno why your scared." then answers Kyle, "I came here primarily to rescue the hostages, yes, but also to give second chances to those who would accept it. It's frustrating that our enemy would rather die than even try to be good." He continues in sib-speech,  "I haven't even accomplished the primary goal. One of the hostages is dead."

Raichel responds to Tim in sib-speech, "Morale, Tim. PMA." and then continues in common, "It's gonna be alright. Look at what we've accomplished. The one hostage that died wasn't on our watch or because of a mistake we made."

May says, "That's the spirit! Remember we are heroes! Our enemies are the ones doing wrong here."

(Tim healed May at the end of the fight, so that's 1 surge. Tim is donating a surge to Kyle, so that's 1 surge off Tim. May is now at 7/11 and Tim is at 5/7. Tim is ironically best for donating to Kyle as he rarely has to use healing on himself.)

Mittens Pyromancer
player, 134 posts
Monster InternTM Sheets
We Know How You're Built
Wed 24 Aug 2011
at 19:36
  • msg #512

Re: Scales of War - Rescue at Rivenroar

Mittens side-hugs her bro and grins.

"My bro has high standards," she boasts, "And sets lofty goals.  These are admirable traits.  As is doing the good we've done already as has been pointed out.  Now let's get to the rescuing of that last person, shall we?"

Again assuming the group moves on, in the next room the adventurers find Jalissa, an acolyte of Ioun, chained to the wall.  There's also several sarcophagi in the room.

Mittens unlocks her shackles, and the woman instantly hysterically rushes to cling to May!

"Oh thank you so much for rescuing me," she cries, "If there's anything I can do to repay you, please let me know.  You'd probably want to know that an 8 year old boy, Thurann, is being held somewhere nearby.  I heard him shouting only a few hours ago."

Mittens eyes the tombs.

"Think we should peek inside for some mighty magical items that might make us all the more prepared to save the boy?  Considering our past experience, chances are good we'll find a significant advantage worth the time."

"Those look mighty heavy," the dwarf points out, "Would be quite the feat even if we all pull together."

(( Jalissa hysterically clings to whichever PC
comes through the door from room 15 first.  (Presumably May) She does
anything that PC says without question, and she looks
for approval from that PC if someone else tries to give
her even an innocuous order. ))

Kyle
player, 113 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Thu 25 Aug 2011
at 03:05
  • msg #513

Re: Scales of War - Rescue at Rivenroar

  "I'd carry a crowbar, but the required working gear of an Artificer is a bit close to pushing it as it is."  Kyle would like to see a Heroic tier Strength dump stat Arcane practitioner deal with an Artificers workload.  Even those Swordmages have it easy. oooh, I'm so heavy with my leather armor and one hander sword.

  Professional rivalry?  What's that?

  "I figure we're still in the clear for one more bit of chaos, but we should probably head back regardless after that."  Seriously, the escorted hostage count would be rivaling the PC count.

  OOC Style: Take 10 Aid other for STR stuff. Whoo.
May
player, 52 posts
Draconic determination
Cheerful demeanor
Thu 25 Aug 2011
at 04:53
  • msg #514

Re: Scales of War - Rescue at Rivenroar

May has absolutely nothing against being clung to by scared innocent people. But she does have a problem with being clung to by scared innocent people when May is wearing razor armor. She manages to hold her shield up to cover some of the razor spikes. "Eeeasy there, ma'am... my armor is designed to hurt people. Please be careful." she reaches up to pet the lady comfortingly. "It's OK. We're gonna rescue him and you'll be going home with everyone soon. Thanks for the input."

She looks over at Kyle. "Speaking of... I need to pick up the crowbar I used earlier." then looks at Mittens. "On the chance we could get stuff to be more prepared? Absolutely. But let's be quick about it. And everyone on one sarcophagus at a time."

She heads to the nearest sarcophagus and waits to be aided before putting all her might into opening it.

(OOC: It's late and I just wanna get posts out. If there's anything special in this room, I'll worry about that another day as SoW has the most confusing loot system I have ever seen. A whole night of chess = dead brain.)
Timothy
player, 81 posts
Cleric of Good
Merciful
Thu 25 Aug 2011
at 04:56
  • msg #515

Re: Scales of War - Rescue at Rivenroar

Tim gets even more upset at the mention of an 8-year-old boy and gets anxious. He can't exactly argue with Mitts' logic, though, and goes to help with lifting lids as needed. "Sure. Let's get to it."

Raichel aids as well.

As the party searches, they find a gem, two potions of healing, and 180 gold pieces.


Parcel 7: Two potions of healing, 100 gp
Parcel 8: One 100 gp gem, 80 gp

This message was last edited by the player at 01:53, Fri 26 Aug 2011.
Mittens Pyromancer
player, 135 posts
Monster InternTM Sheets
We Know How You're Built
Fri 26 Aug 2011
at 03:02
  • msg #516

Re: Scales of War - Rescue at Rivenroar

Jalissa gasps from May's warning and recoils.  The stone lids are in fact very heavy, but loot is had through group effort!

Mittens hands a healing potion over to Raichel and keeps one for herself.  "Hate to admit it, but of the people present, I think you and I are the most likely to need these.  Onward to rescuing the boy!  Oh... And if they're holding him hostage, I'm totally blasting them all.  I happen to know how to spare his life in the conflagration, though he's likely to pass out."

She marches back to the previous room.

"Forward or left?  Eeenie, meeenie, miney..."

"I... I think I heard his voice coming from the door in front," Jalissa says.

"Left it is!"

Mits faces the northern doors and readies her staff.

"Care to take the front again, May?"
This message was last edited by the player at 04:47, Sat 27 Aug 2011.
Kyle
player, 114 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Sat 27 Aug 2011
at 02:21
  • msg #517

Re: Scales of War - Rescue at Rivenroar

  "While always preferable to avoid friendly fire , that amount of control is always beneficial when the option goes out the window.  Still, I'll be annoyed if you fry any of us regardless."  Ah, to be related to a trigger happy Pyromancer.  Even if Raichel had taken the fire resistance armor it wouldn't protect her any from her own sister.

OOC Style:

Ghouls: 15
Kyle: 10
Zombies: 1

Kyle HP: 33/33 S 6/9 V 8  AP 3 Inf 2

I am  not doing a single enemy related post until everyone's map details are all up to date.  HP, APs, Defense stats comments.  Important considering the Lv 5 enemies the Tactics demand I focus fire with.

This message was last edited by the player at 02:23, Sat 27 Aug 2011.
May
player, 53 posts
Draconic determination
Cheerful demeanor
Tue 6 Sep 2011
at 23:26
  • msg #518

Re: Scales of War - Rescue at Rivenroar

Having regained her crowbar, May heads northward as well. "Don't forget to let me lead the way, Mittens." May points out.

Raichel and Tim move over to be near May.

Fixed and updated HP, AP, defenses, etc.
timo init 17 + 3 = 20
ray init 9 + 5 = 14
may init 5 + 4 = 9
This message was last edited by the GM at 04:14, Wed 07 Sept 2011.
Mittens Pyromancer
player, 136 posts
Monster InternTM Sheets
We Know How You're Built
Wed 7 Sep 2011
at 16:02
  • msg #519

Re: Scales of War - Rescue at Rivenroar

"K" Mittens answers May while taking cover.

Once everyone's in position and ready, Mittens uses mage hand to open the door.
Kyle
player, 115 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Mon 12 Sep 2011
at 06:51
  • msg #520

Re: Scales of War - Rescue at Rivenroar

  Kyle doublechecks his crossbow as he positions himself next to May.

  "Let's get on with it already.  No rushing to far ahead to be helped."

  It's yet another Hallway, with a staircase visible down the opposite end of the 4 way intersection.  Surprise surprise.

  OOC Style: Chris informs me that while I was waiting for Tim to make the first combat posts (what with all his alts having best initiative and the door being open), that you were waiting for me to post IC filler because its my 'turn' after your filler posts made after my last filler post.
This message was last edited by the player at 19:19, Mon 12 Sept 2011.
May
player, 54 posts
Draconic determination
Cheerful demeanor
Mon 12 Sep 2011
at 19:32
  • msg #521

Re: Scales of War - Rescue at Rivenroar

May instructs Jalissa "Stay behind me and stay close to Tim or Kyle if possible." Wouldn't it be nice if rescued hostages could be given commands in video games? Mark one up for tabletop games!

She then goes on ahead, sees the dreaded stairs and two halls that lead to doors. She pauses because Kyle told her not to get too far from helping range. She calls back to the others, "Three directions. Forward are stairs that go down, to the left and right are doors."


(Move: H19 to H14)
(Standard: Readied - Charge v first enemy sighted.)
 May has JUST enough squares to reach with a charge.

Kyle:
OOC Style: Chris informs me that while I was waiting for Tim to make the first combat posts (what with all his alts having best initiative and the door being open), that you were waiting for me to post IC filler because its my 'turn' after your filler posts made after my last filler post.


So combat has begun? Sorry. Used to "encounter doesn't start until there is a room with monsters. Readying attacks or pulling full defense before then is ruled as against the rules."

Is this a "monsters pop out of doors on their initiative" kind of deal? Remember, I don't read the PDF's except to divvy out rewards.

This message was last edited by the player at 19:43, Mon 12 Sept 2011.
Timothy
player, 82 posts
Cleric of Good
Merciful
Mon 12 Sep 2011
at 19:38
  • msg #522

Re: Scales of War - Rescue at Rivenroar

Tim tries to keep Jalissa close as per May's indication. He walks forward cautiously, still well behind May. Raichel follows up behind May, coming right up behind her.

(Tim Move: H22 to G17)
(Standard: Full Defense)

(Raichel Move: I21 to H15)
(Standard: Lightning Strike v first enemy sighted. Bounce to next enemy possible within 10)

Narrator
player, 207 posts
The Voice
Helping plots along
Mon 12 Sep 2011
at 19:58
  • msg #523

Re: Scales of War - Rescue at Rivenroar

May:
Is this a "monsters pop out of doors on their initiative" kind of deal? Remember, I don't read the PDF's except to divvy out rewards.</Purple></small>


It's a "module sucks" kind of deal.  Copy-pasted here for your amusement.  They don't even tell you where the monsters start, they just say the following:

This encounter could take place in any of the three
rooms; the ghouls and zombies walk an endless patrol
in the center of the level, and the PCs are bound to
run into them eventually.
2 ghouls
2 zombies
Place the monsters at whichever doorway they normally
walk through as they follow their patrol (see below).

The zombies and ghouls travel together. They start
in room 19(left), walk down to room 17(right) where they check
on Thurann, then they go down the stairs to room 18(north)
and the ghouls disturb the water. After the ghouls
spend a minute or so watching the ripples, they head
up the western stairs back to room 19, where they
spend about 5 minutes basking in the power of the
black sun before repeating their circuit. It takes them
about 10 minutes altogether.

I at first assumed Joe would be the one to decide where the monsters were because he runs monsters.  He told me to place them, so I placed them at the most likely place - the room where they sit around for 5 minutes.  For sanity's sake I figured they were on the end of their coffee break about ready to exit the left door when the PCs enter the hall.  I put zombies in front of ghouls because I figured, the necromancer who programmed them would have the weaker ones opening doors.

Because the zombies have init 1, though, the ghouls will be forced to delay till the zombies open the door at said initiative spot.  So I'm GUESSING combat "Starts" at initiative 1, but I'm not running monsters.

That said, in my mind, the zombies have a "stealth" of 4 right now (Through a door bonus +5, skill of -1, no reason to take-10 stealth, probably didn't move more than 2 squares in last round), so anyone with a passive perc of 4 or better would know something is moving through door to left and have every reason to ready actions.
Monster Intern
player, 72 posts
Monster Party!
Monster Prices!
Mon 12 Sep 2011
at 22:07
  • msg #524

Re: Scales of War - Rescue at Rivenroar

  Well, you could tell Ashley to hide in dumpsters in Resident Evil 4.  But yeah that still wasn't a fun time.

  The Ghouls kick the doors open and enter the hallway.  They see May and prepare to charge her when she throws herself at them, saving them the trouble.  The first Ghouls swat's May's weapons aside them punches her in the face, while the second goes directly to trying to eat her brains through her skull.  They're already about two thirds of the way to completing that goal by the time Richal lightly singes them with electricity.

OOC Style: uh, No.  When it comes to 'oh because zombies are by the door then Ghouls can't open door'. Five Foot Tile, etc.  If we went with your logic none of the PC's could pass eachother on stairs.

  I am glad you brought it up though.  It reminded me the Zombies had initiative 1.  Since I posted initiatives like, almost three weeks ago, I was going by your Map order so was all set to post them attacking now.

  No need to justify Tim's readied actions, he's doing them on his actual turns in combat mode.  No pre turn readied actions for Mittens or Kyle, we've been over this.

  Also, it is a good thing I decided to check the map so I can mark what room is what so I can track em better.  Because it reminded me Room 19 is barely made... and room 19 is the HEALS UNDEAD room on the unmapped middle of room symbol!  Kind of important (with the added insult of it eating all light so it's perma Dim Light).  And due to May's charge, not like the enemies will be moving very far away from that room.

  Anyways!

  Ghoul 1
Move: To c13.
  Ghoul 2
Move: to c14.
  Ghouls moved PAST door before May charge triggers so she doesn't cause an impossible stacked enemies situation.
  May
Readied: Leroy Jenkins Vs Ghoul 2.  Miss (13 AC)
  Ghoul 1
Standard: Claws Vs May, Hits(22) [I listed a charge on dice roller, but that charge I didn't add a +1, so numbers are accurate]. 10 DMG.  May Imobilized (save ends)
  Ghoul 2
Standard: Bite Vs May, Hits (27 AC). 12 DMG.  May STUNNED
(save ends) [Can't take actions, Grants CA. Can't Flank.].
  Raichel
Readied: L strike vs Ghoul 1. Hits (29 reflex). 8 DMG, arcs 4 to Ghoul 2.

Effects: May Is Immobilized, Save Ends.  May is STUNNED, Save Ends.

Ghoul 1 HP: 63-7= 56/63
Ghoul 2 HP: 63-4= 59/63

May HP: 36-10-12= 14/36
S 7/11 V 9

This message was last edited by the player at 06:08, Tue 13 Sept 2011.
Kyle
player, 116 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Mon 12 Sep 2011
at 22:32
  • msg #525

Re: Scales of War - Rescue at Rivenroar

  "Wait, May what are you-" Kyle cuts himself off he sees May charge off out of sight of... Well, everyone except Raichel.  He's afraid the shifters will drop everything to whine about how rude he is while May gets killed in the background if he dares speak his mind. The artificer hurries after the Kobold, and is greeted with the same unpleasant view Raichel has been faced with.

  His first action is to heal the Fighter, then summon the clockwork eyeball from the Orge battle before.  Kyle follows up by firing an acid sizzling shot into the first Ghoul's throat.  Shame about the whole undead thing or that would be one less problem.  "Undead, May helpless and half eaten already.  Do your thing fast please Timothy.  Everyone deal with the one with a bolt in it's neck first.  He's much more angry about this than the Swarms.

  Similar situation, but May hadn't kamikaze charged into the swarms.
  Kyle
Move: G19 To H14
Minor: Curative Admixture to May. +10 HP
Standard: DAY; Punishing Eye Summoned at D13.
ACTION POINT: Scouring Weapon vs Ghoul 1, Hits Exactly (12+9=21). 17 Acid DMG.
http://rollr.appspot.com/view/...IIRGljZVJvbGwYjf5VDA

Effects: Ghoul 1 has -2 AC until end of Kyle's Next Turn.

Ghoul 1 HP: 56-17= 39/63

May HP: 14+10= 24/36
S 7/11 V 9
Kyle HP: 33/33 S 6/9 V 8

This message was last edited by the player at 06:08, Tue 13 Sept 2011.
Mittens
GM, 779 posts
Shifter
change job kupopopo!
Tue 13 Sep 2011
at 04:09
  • msg #526

Re: Scales of War - Rescue at Rivenroar

[OOC RETCON!  Rewinding to before msg #521! ]


Once Mits opens the doors she sighs.

"Wow does that ever have trap written all over it," she says, "Or ambush city.  Stairs and two side halls.  Either way, I've got an idea.  If there's any enemies we'll want them to come to us.  Everyone please stay exactly where you are."

She begins to rifle through her backpack but keeps an eye on the hallway just in case.


(( standard: READIED ACTION!  Spectral Image in i18 of a column of spinning, flaming, thunder swords if an enemy comes into sight. ))
Timothy
player, 83 posts
Cleric of Good
Merciful
Tue 13 Sep 2011
at 04:22
  • msg #527

Re: Scales of War - Rescue at Rivenroar

(Move: J22 to I20)
(Standard: Readied - Astral Seal)

Monster Intern
player, 73 posts
Monster Party!
Monster Prices!
Tue 13 Sep 2011
at 06:42
  • msg #528

Re: Scales of War - Rescue at Rivenroar

  The Ghouls enter the hallway, then turn and rush the party at the south end.  Mittens makes with the Illusion Completely real death pole, while Timothy pegs the first ghoul near harmlessly with radiance.

  This causes them to get quite angry.  "Cleric!  Kill the Cleric!", of course, there is a May in the way of this goal, and the first ghoul's claws scrape across the collar of her armor, barely missing her flesh.

  Meanwhile the second ghoul lurks behind, waiting for an opening.
  Ghoul 1
Move: To J16.
Standard: Charge vs May, Miss.
  Ghoul 2
Move: to I16.
Standard: Readied Action, Charge at first convenient target (hits 31 AC)
  Mittens
Readied action: Spectral Image to I18
  Timothy
Readied Action:  Astral Seal vs Ghoul 1, Hits.

Effects No insight win.  Ghoul One -2 All Defenses till end of Tim's Next Turn.  Next Ally to hit Ghoul gets 2+3 (2+3+4?) HP healed.

  I know there seems to be a very wishy washy highly selective 'if its not PH1 wording, then Shut Up!' opinion going, but Healer's Lore only works on healing that involves the heal target spending surges since... well, ever since Astral Seal came out.  The errata specifically mentions Astral Seal as things that ended up overpowered.

Ghoul 1 HP: 63/63
Ghoul 2 HP: 63/63

Kyle
player, 117 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Tue 13 Sep 2011
at 06:56
  • msg #529

Re: Scales of War - Rescue at Rivenroar

  "I don't think they Like you Timothy."  Kyle comments as he shuffles a bit closer to May to reach past the Pole Of Doom, and punches the Ghoul right in the face, leaving a smoking imprint of his Knuckles.

  "I don't like them that much."  This said, he follows up with a throat punch, and the now familiar feeling of greater ass kicking capacity is given to May and Timothy.
  Kyle
Standard: Scouring Weapon vs Ghoul 1, Hits, 14 Acid DMG. Durp! Melee = Talid, not Crossbow... and I somehow rolled 14 Damage for the Talid.  Says right there in the RPOL Roller o.o
ACTION POINT: Magic Weapon Vs Ghoul 1, Hits.  11 DMG.

Effects: Ghoul 1 has -2 AC until end of Kyle's Next Turn.  Magic Weapon to May, Timothy. (+1 Hit, +3 DMG ROLLS)

Ghoul 1 HP: 63-14-11= 38/63
Kyle HP: 33/33
S 6/9 V 8 Inf 2

This message was last edited by the player at 09:11, Tue 13 Sept 2011.
Raichel
player, 133 posts
Lightning Reflexes
50,000 volts worth
Tue 13 Sep 2011
at 14:34
  • msg #530

Re: Scales of War - Rescue at Rivenroar

Raichel fires off some lightning at the goul, but with a Vegeta smirk, the goul folds his arms and tilts his head to the side to dodge lightning. He was tempted to ask if that was lightning or radioactive molasses, but he's busy being owned by the other party members.


(Move: K21 to J21 so Goul no has cover anymore)
(Standard: Lightning Strike v Goul1. Miss(14).)
 .....holy cow. They have a reflex of 20. O.o Ninja gouls who make Raichel's reflex cry tears of blood. Ah well. Level 5 enemies, what can ya do? :)

May
player, 55 posts
Draconic determination
Cheerful demeanor
Tue 13 Sep 2011
at 14:44
  • msg #531

Re: Scales of War - Rescue at Rivenroar

If there was a time to use this technique of May's, it's now! May juts her shield forward and quickly goes for smacking the goul with her gauntlet axe instead out of nowhere, hitting the goul good! With this, she makes an opening for herself in the next few seconds if the goul is still standing by then. "I don't like them either! And their breath stinks!"


(Standard: Shield Feint v Goul1. Hit(20)! Thanks to Tim and Kyle!)
 dmg: 11 (4+4+3, Thanks Kyle!)
 +3 to May's next attack v Goul1


Goul1 HP: 38 - 11 = 27

Monster Intern
player, 74 posts
Monster Party!
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Tue 13 Sep 2011
at 19:13
  • msg #532

Re: Scales of War - Rescue at Rivenroar

  "Grr!" "Arg!"  Oh look, Zombies!

  "Arg!" "Grr!"  Oh look, Zombies slowly shuffling down the hall!

  "Grr!" "Arg!"  Oh look, a filler post!
  Zombie 1
Move: D13 to H13
Move: H13 to J17
  Zombie 2
Move: D14 to H14
Move: H14 to I17

Zombie 1 HP: 40/40
Zombie 2 HP: 40/40

This message was last edited by the player at 19:13, Tue 13 Sept 2011.
Timothy
player, 85 posts
Cleric of Good
Merciful
Wed 14 Sep 2011
at 01:12
  • msg #533

Re: Scales of War - Rescue at Rivenroar

Tim fires a white ball of fire at the goul. Once again, with arms folded, the goul smirks and tilts his head to the side to dodge.


(Standard: Sacred Flame v Goul1. Miss(15).)
Mittens Pyromancer
player, 137 posts
Monster InternTM Sheets
We Know How You're Built
Wed 14 Sep 2011
at 03:34
  • msg #534

Re: Scales of War - Rescue at Rivenroar

"Cleric!" Mittens taunts, pinching her nose to make a mocking voice, "Kill the Cleric!"

"Kaboom!"

The two zombies spontaneously combust!

"Mind bringing some of that yummy extra damage magic over here, Kyle?"


Scorching Burst rolls z1,2, ghoul1 15, 20, 14. hit hit miss (big surprise) 11 damage.

Zombie1 HP: 40-11=29
Zombie2 HP: 40-11=29

Monster Intern
player, 75 posts
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Wed 14 Sep 2011
at 04:15
  • msg #535

Re: Scales of War - Rescue at Rivenroar

  The forefront ghoul makes another slash at the Lizard Warrior, once barely missing flesh thanks to such a small, yet so var important enchantment May has going for her.  "Deal with her while I recover." they growl, fleeing only for May to slice them across the back as they go.

  Graceful retreat, 0.  Wounded escape, 1.

  The second Ghoul nods, rushing in to kick May in the guy, yelling to the zombies, "Make yourselves useful and tear down the pillar!"  The zombies just sorta stare at the Ghoul.

  "Arg?"  "Grr?"  "I am regretting eating their brains before now."
  Ghoul 1
Standard: Claw Vs May, Miss by one (Yaaay +1 AC when not bloodied).
Move: J18 to F14
  May

AoO: M Basic Vs Ghoul 1, Hits (19+3=22) Thanks to Kyle Effects. 7+3 DMG
  Ghoul 2
Standard: Charge vs May, Hits. 5 DMG,  May Immobilized (save ends)

Effects:  May Is Immobilized (Save Ends)

Ghoul 1 HP: 27-10= 17/63
Ghoul 2 HP: 63/63

May HP: 36-5= 31/36
S 7/11 V 9
This message was last edited by the player at 04:21, Thu 15 Sept 2011.
Kyle
player, 118 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Wed 14 Sep 2011
at 04:21
  • msg #536

Re: Scales of War - Rescue at Rivenroar

  Kyle is hazy to make any of the others more exposed to the flesh eating... Well, too small to call a horde or Mob really.  But then, this is as safe as it will get for them and oh no he has been asked to move AWAY from the undead.  "Coming right up."  That said, he shifts back to behind may and fires with his crossbow...  Which the Ghoul doesn't even have to smug dodge to avoid.

  "...Letdown."
  Kyle
Move: Shift to J20
Standard: M Weapon Vs Ghoul 2, Sad Miss (at least I rolled 4, not 3).

Kyle HP: 33/33 S 6/9 V 8 Inf 2

This message was last edited by the player at 04:23, Wed 14 Sept 2011.
May
player, 56 posts
Draconic determination
Cheerful demeanor
Thu 15 Sep 2011
at 04:13
  • msg #537

Re: Scales of War - Rescue at Rivenroar

May says, "You reap what you sow!" (What you SoW? Bad pun! Bad!) She  yells to the fleeing Goul, "Coward!" then swings at the other Goul as she oofs some from the charge, but shakes off what would have normally been a chance for the goul to do more evil things to her. "BRING IT!" she yells at the Goul with a grin.


(Standard: Weapon Master's Strike v Goul1. Hit(25)!)
 dmg: 9
(Save throw: 18. May saves from immobilize)


Goul2 HP: 63 - 9 = 54

This message was last edited by the player at 04:24, Thu 15 Sept 2011.
Raichel
player, 134 posts
Lightning Reflexes
50,000 volts worth
Thu 15 Sep 2011
at 04:39
  • msg #538

Re: Scales of War - Rescue at Rivenroar

Raichel throws another lightning bolt. It misses again. Big surprise.


Reflex 20 is BS. Rolled a 13 and that's still not enough since my attack is +5. Raichel needs a 15 or better to hit. Rai is our striker, remember. Oh well.
Monster Intern
player, 76 posts
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Thu 15 Sep 2011
at 04:40
  • msg #539

Re: Scales of War - Rescue at Rivenroar

On the bright side, the Zombies don't even have ranged attacks to so much as try.
"Grr!" "Arg!"

Yup... useless turn.
Timothy
player, 86 posts
Cleric of Good
Merciful
Thu 15 Sep 2011
at 04:43
  • msg #540

Re: Scales of War - Rescue at Rivenroar

Tim says, "May my prayer guide your actions." as he puts that annoying mark on the Goul. It doesn't hurt the Goul, but it may as well for what it does do.


(Standard: Prophetic Guidance v Goul2)

Yay auto-hit attacks.

Mittens Pyromancer
player, 138 posts
Monster InternTM Sheets
We Know How You're Built
Thu 15 Sep 2011
at 04:58
  • msg #541

Re: Scales of War - Rescue at Rivenroar

"Hey bro!" Mittens hollers, "Now would be the perfect time for Turn Undead!  Just need to budge forward a smidge."


Tim didn't spend his move action, so if he moves up and action points, Depending on how well Timo rolls, with that prophetic guidance going on, could do a combo turn on these guys that could wipe them out in this round.
Timothy
player, 87 posts
Cleric of Good
Merciful
Thu 15 Sep 2011
at 05:14
  • msg #542

Re: Scales of War - Rescue at Rivenroar

Tim nods and budges as indicated, then makes with another prayer. "Begone, foul beings of darkness!" and promptly blows them all away. Also causes them all to be stuck in place.


(Move: I20 to I19)
(ACTION POINT!)
(Standard: Turn Undead v Goul2, Z1, Z2. Hit(25)! Hit(16)! Hit(14)!)
 dmg: 10 radiant, so 15 total dmg thanks to vulnerabilities.
 targets are pushed 6 squares
 targets are immobilized until the end of my next turn.


Goul2 HP: 54 - 15 = 39
Zomb1 HP: 29 - 15 = 14
Zomb2 HP: 29 - 15 = 14

Mittens Pyromancer
player, 139 posts
Monster InternTM Sheets
We Know How You're Built
Thu 15 Sep 2011
at 05:37
  • msg #543

Re: Scales of War - Rescue at Rivenroar

"Righteous!" Mittens cheers as she chases after the blown-away undead, "KABOOM!"

That familiar huge explosion of hers nearly finishes off the zombies.  She's just about to follow up with a scorching burst when she catches sight of the fleeing ghoul.

"Go recover, you say?  Nuh uh!"

Zap!  She finishes it off with a magic missile!


Move from k20 to j15.  Burning hands v ghoul 1(23), ghoul 2(17), zombie 1(19), zombie 2(24).  Reroll v ghoul 2, rolled a 3.  ;.;  Oh well.  Still does damage on a miss which includes prophetic guidance's bonus damage!  Damage roll: 12.

ACTION POINT!  Magic Missile v ghoul 1!  7 damage!

Ghoul 1 HP: 17-12-7= Incinerated!
Goul2 HP: 39-6-4=29
Zomb1 HP: 14-12=2
Zomb2 HP: 14-12=2

Monster Intern
player, 77 posts
Monster Party!
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Thu 15 Sep 2011
at 06:02
  • msg #544

Re: Scales of War - Rescue at Rivenroar

  The remaining ghoul eyes everyone with annoyance (this includes the zombies), and quietly flips off the party.  "Choke on my undead *Happy Thoughts*"  Okay, so not very quietly after all.

  Effects: Ghoul Still Immobilized.  General Prophetic Bonus still applies.

Ghoul 2 HP: 29/63

Kyle
player, 119 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Thu 15 Sep 2011
at 06:21
  • msg #545

Re: Scales of War - Rescue at Rivenroar

  In retcon universe, Kyle goes on an envious rampage of current Kyle having smart allies.

  Meanwhile he fires his crossbow in a shot that seems to go wide, before the more exposed zombie falls Full Dead with a bolt to the skull... He was totally aiming for the zombie, honest.
  Kyle
Standard: Magic Weapon vs zombie 2.  Rolled. A. Three... HITS. Dead Zombie.

Effects: Magic Weapon Buff to Timothy, May, Raichel.

Zombie 2 HP: 2-HEADSHOT= Dead.

Kyle HP: 33/33
S 6/9 V 8 Inf 2.

May
player, 57 posts
Draconic determination
Cheerful demeanor
Thu 15 Sep 2011
at 21:14
  • msg #546

Re: Scales of War - Rescue at Rivenroar

May says "Ewe!" in response to the Goul's rude gesture. Then goes to the goul and says, "How about you suck on THIS!" and promptly removes the front parts of the Goul's general mass.


(Move: J19 to J14)
(Standard: Shield Feint v Goul2. Hits(18)!)
 CA and Magic Weapon more than make that roll hit. :)
 dmg: 18!!! Prophetic Guidance dmg stacks with Magic Weapon dmg!


Goul2 HP: 29 - 18 = 11
Raichel
player, 135 posts
Lightning Reflexes
50,000 volts worth
Thu 15 Sep 2011
at 21:18
  • msg #547

Re: Scales of War - Rescue at Rivenroar

Dun-dun-duuuun! "FINISH HIM!" comes Shao-Kaun's voice over the loudspeakers. The screen goes dark and Raichel fires lightning through the Goul and into the Zombie, continuously until they explode! KABOOM! "RAICHEL WINS! FATALITY!"


(Standard: Lightning Strike v Goul2. Hit(23)!)
 dmg: 14
 Bounces to Zombie1, doing 4 dmg to it.


Goul2 HP: 11 - 14 = FATALITY
Zombie1 HP: 2 - 4 = FATALITY
Mittens Pyromancer
player, 140 posts
Monster InternTM Sheets
We Know How You're Built
Thu 15 Sep 2011
at 23:34
  • msg #548

Re: Scales of War - Rescue at Rivenroar

"That's showin' 'em!" Mittens commends, "Awesome heroics, everyone!  High fives!  Totally called it there'd be an ambush, but seems I was wrong about the traps.  Ah well nobody's perfect.  I wonder what on earth that ghoul meant by 'go recover.'  Maybe has something to do with that nasty dark room over there with the nasty dark thing on the ground."

She wiggles her fingers in the direction of the Dark Sun.

"It's magical alright.  What exactly it does, I couldn't tell ya.  So let's rest a spell before proceeding.  East room, was it?  I'm liking the results we're getting with fighting enemies in hallways, so I'll open the door with mage hand from a distance when we're all ready, k?"

Speaking of mage hand, she uses THAT to search the bodies of the defeated undead and finds... nothing of value!  Well at least she didn't get the end of her staff all icky!
Kyle
player, 120 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Fri 16 Sep 2011
at 00:17
  • msg #549

Re: Scales of War - Rescue at Rivenroar

  "I keep expecting something like you to come along and make us regret the architecture Mittens."  Oh look! An enemy with At-Will Ranged Bursts with Save Ends effects!... Not that there any encounters lurking beyond this point with such a thing, that would be crazy.

  While they came out well enough he figures they could take another fight, he is highly against pushing their luck with this many hostages to escort, soon to be even more hostages.  Really, the ones they gave hand crossbows to aren't even trying anymore.
Timothy
player, 88 posts
Cleric of Good
Merciful
Sat 17 Sep 2011
at 13:38
  • msg #550

Re: Scales of War - Rescue at Rivenroar

Tim, Rai and May rest up. As they do, Tim says, "So which way is east at this point?" not like he has a map of the place. "And why don't I hear a crying child yet?" that last part asked with worry in his tone.

May says, "Since we don't know exactly where the kid is, we'll check that dark room first. If he isn't there, we can ruin whatever's in there that the goul was talking about so the enemy has one less thing they can use against us."

Raichel says, "Any direction is good with me, as long as we make progress toward finding the kid."


No surges spent. HP and surges remain the same. May *could* stand to have a few more hit points, but she only needs 5 hp to be at full and her surge is 9. So, not wasting a surge this time.

As a side note, our mom reports from her time in the hospital of a lady down the hall who was screaming in terror. Not for hours, but for days STRAIGHT. It's amazing how long a person's lungs can last when they feel they are going to die the next second. I mention this because of Tim being worried he's not hearing screams of terror from a child. If the kid is Maverick and Tim knew from Maverick, maybe he wouldn't be surprised. ;) Though there IS being scared silent. Some children suffer from inability to speak for months, even years after a traumatic experience.

Mittens Pyromancer
player, 141 posts
Monster InternTM Sheets
We Know How You're Built
Sat 17 Sep 2011
at 14:03
  • msg #551

Re: Scales of War - Rescue at Rivenroar

"I see your point, Kyle," Mittens answers, "If that happens we'll have to spread out.  Though if that vexing cloud is any indication, monster area attacks will be so huge they'll make mine look like teeny little bubbles.  And they won't have the complication of harming their allies in the process.  So chances are it wouldn't make much difference where we fight such enemies they'd target us all anyway.

"Or you were referring to something other than my area kabooms and I'm misunderstanding completely."


"East would be to the right," the Dwarf answers.

"I'M IN HERE!" the kid in the room to the right screams on cue.

"Right.  We can mar the evil circle of doom after getting the kid."

Mittens waits for everyone to be ready, then uses mage hand to open the door from a distance.  What?  Just 'cause they heard a screaming kid, doesn't mean the door isn't trapped.  The door opens.  It wasn't trapped.

This room has alcoves full of skeletal remains along the
south wall, plus an annex with a fountain and a tied-up boy
to the east.

"I heard you fighting," the boy says, "Took me a while to chew through my gag.  Have you seen my dad?"

The others don't have the heart to tell him his dad's dead body was found tangled up in some spider webs.
Kyle
player, 121 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Sun 18 Sep 2011
at 00:28
  • msg #552

Re: Scales of War - Rescue at Rivenroar

  Kyle makes a quick mental check and realizes not just that the only way out through the room with Kartenix's remains, but that they would come down the stairs facing directly at them.  Suddenly he's more glad he asked Mittens not to torch the area.

  So, tell them now and be considered an asshole for such bluntness...  Or leave it as a shocking surprise that the sight of his father's corpse stuck to a wall and half eaten is two minutes into his future.  "Your father was dead long before we arrived.  Though it is no doubt of little comfort, we have slain his killers.  It may be hard to believe, and something none would be enthusiastic of telling you.  But our only way out will face the unpleasant truth directly.  To pretend otherwise would be cruel and insulting."
Raichel
player, 136 posts
Lightning Reflexes
50,000 volts worth
Mon 19 Sep 2011
at 22:57
  • msg #553

Re: Scales of War - Rescue at Rivenroar

Raichel nods as Kyle speaks up. She would have mentioned, but Kyle beat her to it. "It's a pretty horrific sight, kid. I recommend you not look when we get that far." Raichel is assuming the kid will take Kyle's word for it that his dad is dead. So "hey! Get your tickets here! See your half-eaten father stuck in webbing in a gory mess!" doesn't seem like a good idea. But if the kid won't believe until he sees... well... what can ya do? It's a very nasty way to learn that sometimes it is better to just take someone's word for it.

Tim and May are quiet. Tim looks a mix of sad and angry. May just looks sad.

Raichel asks, "The kid is the last of the prisoners, right?"
Mittens Pyromancer
player, 142 posts
Monster InternTM Sheets
We Know How You're Built
Tue 20 Sep 2011
at 04:43
  • msg #554

Re: Scales of War - Rescue at Rivenroar

The boy stares in disbelief at first, but the truth is written on the faces of all the adults, so he turns his head to hide his tears.

"I want to see for myself," is all he answers.

"Right," Mittens says, "Rest, then mar the dark sun circle, then take him to what he wants to see for himself, then get the heck out of this death hole."

The boy rubs his eyes, turns back and counts the rescued people.

"There's one more prisoner," he says, "Zerriksa.  I know where she is.  I'll lead the way to her after I've seen my dad."

Mittens glances at Kyle expecting him to insist that they leave the last prisoner behind.  Telling a kid his dad is dead apparently didn't register on the 'considered an anus' meter.
Kyle
player, 122 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Tue 20 Sep 2011
at 05:46
  • msg #555

Re: Scales of War - Rescue at Rivenroar

  "If the fights starting to actually go well is to spite my wanting to turn back before someone gets killed, I could use that kind of spite in my work more often.  I've got a bad feeling about this last one, but at this point having to come back for the last prisoner later would just be unprofessional."

  He looks to the two glorified bathrobe users, "I don't have to even warn you two at this point anymore, right?"  Then to Thurann, asking "Do you know anything about where she is being kept, or what guards may be in place?"  He's not expecting much.  Not because they are a kid, but because while the prisoners have had good 'that way' info, they have been lacking in 'oh by the way, zombie power room' sort.
This message was last edited by the player at 05:46, Tue 20 Sept 2011.
Raichel
player, 137 posts
Lightning Reflexes
50,000 volts worth
Tue 20 Sep 2011
at 20:26
  • msg #556

Re: Scales of War - Rescue at Rivenroar

Raichel looks... what's that expression called anyway? The one that accompanies "Oh ha. Very funny". She's tempted to say "No need to worry about me, daddy", but thinks over why his question annoyed her, so as to give a proper, mature response. She figures her pride is playing a part and finds a way to beat down her pride with a stick. "Thanks for the concern, but we all knew entering a place full of bad guys with zombies for pets would be dangerous, and came here anyway. But please keep warning us all. I'd hate to be hit in the back because you think I'll sense someone coming up from behind me." OK, so it's not the most humble response she could come up with, but it isn't rude and Raichel still felt a need to stand up for herself a little. She reminds herself that her temptation to say immature things and whatever Kyle's temptations are, are probably all a result of, oh, everyone facing nasty near-death combat experiences non-stop for the past... she lost count.

But Kyle's second question is much more important as she looks at the boy expectantly. Tim and May look to see what the boy says.

May considers something and asides to Jalissa, "That boy's going to need someone a lot less spikey than me to hold him and comfort him while the rest of us fight whatever faces us."
This message was last edited by the player at 20:46, Tue 20 Sept 2011.
Mittens Pyromancer
player, 143 posts
Monster InternTM Sheets
We Know How You're Built
Wed 21 Sep 2011
at 06:24
  • msg #557

Re: Scales of War - Rescue at Rivenroar

Notably, Mittens shows no signs of her pride being hurt by Kyle's reminder / not reminder & she simply replies with a thumbs-up.

Jelissa takes May's hint & glomps the boy who just fidgets.

"The old witch Zerriksa is being held in a magic circle just beyond the big room with all the mushrooms downstairs," he says, "The hobgoblins brought me down there to threaten me in front of Zerriksa.  Didn't work.  She didn't care if I suffered.  The hobgoblins mentioned something about two guard pets or something.  Rex and Fang I think they called them."

"As well as it's been working for us so far, might I suggest we draw the enemy to us rather than meet them in their lair?" Mittens suggests, "Preferably funnel them through a hall or stairway if possible?"
Kyle
player, 123 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Fri 23 Sep 2011
at 00:13
  • msg #558

Re: Scales of War - Rescue at Rivenroar

  Kyle nods,  "If what he know now is still accurate, this is another situation where that would probably be the best idea Mittens."  Even if they were the spitting kind of drake, well, Staaaaiiiirrssss!  Yeah.

  As for his half warnings to Raichel and Mittens, more due to the fact both had a strong leaning towards in your face casting when they could get away with it... Okay, so Raichel has barely done that sort of thing.  Several maulings seem to have settled them down...  But that's not exactly the most efficient lesson plan on the job.
Timothy
player, 89 posts
Cleric of Good
Merciful
Fri 23 Sep 2011
at 23:10
  • msg #559

Re: Scales of War - Rescue at Rivenroar

Tim says, "At this point, I don't think anyone would object to luring the enemy, Mitts. I certainly don't have any better ideas." He eye-twitches as the boy mentions the final person to rescue not caring about a child being killed. But his expression quickly changes to blinking in shock. "Wait... why did they threaten you in front of her? What do they want from her that they had to try coercing her with threats?"

May cocks her head some as she hears Tim's question. "...to be mean?" she guesses.

Raichel points out, "Unless there's more to her "witch" title than just being a mean lady."
Mittens Pyromancer
player, 143 posts
Monster InternTM Sheets
We Know How You're Built
Sun 25 Sep 2011
at 00:09
  • msg #560

Re: Scales of War - Rescue at Rivenroar

The boy shrugs.  "The hobgoblins are stupid.  They kept asking her to remove the curse she put on them and to predict when and how they were going to die.  Like she'd ever tell them!"

"Interesting,"
Mittens says.

Once the 260 gp is properly looted and distributed, and the dark sun thingy properly dispelled, Mittens gets things moving.

"So let's get going!"

When the group arrives at the ettercap room, the boy glares angrily at the body hanging in the webbing.

"That's not my dad.  THAT'S NOT MY DAD!"

He buries his face in Jelissa & sobs, "He said he'd come for me!  My dad's not a liar."

The rescued people fidget uncomfortably.

"Alright, folks," Mittens says in a serious tone, unrolling her bedroll near the body, "I have a very important and sacred duty for you.  Help me cut him down from this mess.  Then you get the honor of being this hero's pall-bearers."

The rescuees nod, and those who are able get to work helping Mits lower the body onto the bedroll.
This message was last edited by the player at 00:22, Sun 25 Sept 2011.
Kyle
player, 127 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Mon 26 Sep 2011
at 23:56
  • msg #561

Re: Scales of War - Rescue at Rivenroar

  Kyle considers saying something about how if his Father was here, then obviously they had come for him...  But knowing his luck, it would end up twisted into 'your dad is dead because of you' logic.  "You're safe now though, even if we fall the way out is clear for the rest of you.  At the very least they'd rest easy knowing his son made it out alive."

  He rechecks his crossbow out of habit.  "Getting you all out of here is a job, the right thing to do but still business.  When we come back here on the other hand, that's a different story."  Yes, there is the large temptation to cut his losses once the current job was over and done with.  But this sort of thing left standing outside of town was just a bad idea.

OOC Style:

Drake Initiative: 8
Kyle Initiative: 5

This message was last edited by the player at 23:57, Mon 26 Sept 2011.
May
player, 58 posts
Draconic determination
Cheerful demeanor
Tue 27 Sep 2011
at 00:57
  • msg #562

Re: Scales of War - Rescue at Rivenroar

May, Raichel and Timothy help with the body, of course. Tim says prayers over the body before they all move on.


Wondering if, for sanity sake, we can say we will find Meriele when we find the witch, seeing as that would be the last person to rescue.

Initiatives:
May: 04 + 4 = 8
Rai: 10 + 5 = 15
Tim: 04 + 3 = 7

Mittens Pyromancer
player, 144 posts
Monster InternTM Sheets
We Know How You're Built
Tue 27 Sep 2011
at 01:38
  • msg #563

Re: Scales of War - Rescue at Rivenroar

When the group arrives at "Room 1, Chamber of Flame Unbound" the braziers of course again start to move north and south on grooves in the floor and shoot a gout of flame from one brazier to the other.

"Allow me a moment to disable these darn things," Mittens says before wiggling her fingers at the hazard, "Dispelicus!"

The braziers continues spouting flame and moving on their tracks.

"Wow.  I can't imagine putting that much woojoo into something like this, but looks like they overbuilt their fancy fire spouters."

As in the past, she avoids the hazard by simply waiting for it to move out of the way before proceeding.  She presents the door to the north of the room to May, conjuring a mage hand to be ready to open it when everyone's ready.  When the door is opened, everyone sees what horrible thing lurks on the other side...  STAIRS!  At the bottom of the stairs is a pair of closed doors.


Mits rolled a 26 arcana check to disable the arcane half of the hazard.  Traps or hazards without a DC check to disable cannot be disabled.
This message was last edited by the player at 02:01, Tue 27 Sept 2011.
Kyle
player, 128 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Mon 3 Oct 2011
at 20:22
  • msg #564

Re: Scales of War - Rescue at Rivenroar

  Filler!

  Kyle steps up by May, hoping to channel his urge to punch reality in the face for the hassles they are dealing with productively.

  "We've already dealt with two thirds of a Keep.  I'm somehow not optimistic about what's waiting for us in the last third on the return trip."
May
player, 59 posts
Draconic determination
Cheerful demeanor
Thu 6 Oct 2011
at 00:12
  • msg #565

Re: Scales of War - Rescue at Rivenroar

Seeing closed doors at the bottom of the stairs, May decides to go ahead and go down the stairs. "C'mon, guys... we won't be able to lure anyone if they can't see Mitts' illusions."

Tim and Raichel follow to the base of the steps.

May says quietly, "I'mma take a peek." unless people stop her, she cracks the door open to peek.


In character, May doesn't know Mittens has mage hand. Out of character, the game mechanics are such that Mittens can't use mage hand on the doors without going down the stairs ANYWAY because there's so many stairs! XD

Mage hand: Ranged 5.

Meanwhile, Chris says I can put down May and Raichel's actions since they are first in the initiative order. So readied:

RAI: Thunder Slam for when May resolves her attacks.
MAY: Funneling Flurry for when the drakes get in melee range.

This message was last edited by the player at 03:10, Thu 06 Oct 2011.
Monster Intern
player, 78 posts
Monster Party!
Monster Prices!
Thu 6 Oct 2011
at 04:22
  • msg #566

Re: Scales of War - Rescue at Rivenroar

  The two drakes see the smaller scaley one, and carefully advance to a more strategic position.  One drake manages to avoid getting a faceful of spores barely as they cross, until Raichel blasts them on top of a stack of mushrooms in the center of the room, stopping them int heir tracks so hard they fall unconscious.

  Meanwhile the other Drake fails against the first mushroom they come across...  Well, that was entirely pointless, yet time consuming.
  Drake 2
Move: From start to where they get interrupted by-
Slumber: Miss
Doom: Miss
  Raichel
Readied; Thunder Slam.  Hits, 12 Thunder DMG. Push 2.
  Shrieker: Scream
  Dooms: Miss
  Slumber: Hit. Slows (Save ends, Failed save = Unconscious save ends)
Readied Action: Bite, LoL Fail (11 AC)
  Drake 1
Move: From start where they get interupted by-
Slumber: Hit, Slows (save ends. Failed save = Unconscious save ends)
Readied Action: Bite, (20 AC). Unconscious.

Saves Drake 1, Fail.  Drake 2, Success.

Effects: Drake 1, Unconscious (save ends)

Drake 1 HP: 77/77
Drake 2 HP: 77-12= 65/77


Kyle Is Delaying Until right before Drake's next turn.

This message was last edited by the player at 04:57, Thu 06 Oct 2011.
Mittens
GM, 790 posts
Shifter
change job kupopopo!
Thu 6 Oct 2011
at 04:59
  • msg #567

Re: Scales of War - Rescue at Rivenroar

"Big nasty monsters, no doubt," Mittens surmises from the attacks of her allies as she rushes to the door, "Well I may as well open with my..."
She had opened the door to use burning hands and finds that one of the nasty monsters is already unconcious

"Aaaall right.  That big guy?!  Defeated by one zap?!  Or...  Something tells me those mushrooms are very very nasty.  Anyway, please make room for me to step back after this spell."

She takes a Kamehameha pose, lighting her hands on fire.  KAFWOOSH!  Both drakes are caught in the blast!


Moved to s15.  Minor to open door completely.  Standard:

Burning hands v drakes

1d20 +8 >= 15
1: 5 + 8 = 13 ... failure success  forgot they'd grant C.A.
2: 17 + 8 = 25 ... success

damage 4 + 6 + 6 = 16

Drake 1 HP: 77-16=61/77 and unconscious
Drake 2 HP: 65-16=49/77

Timothy
player, 90 posts
Cleric of Good
Merciful
Wed 12 Oct 2011
at 00:38
  • msg #569

Re: Scales of War - Rescue at Rivenroar

Timmy draws in the air and the conscious drake gets that familiar rune on its forehead. "Sure, sis." he says in response to Mittens as he backs up to make room.


(Standard: Astral Seal v Drake 2. Crit XD)
Until the end of your next turn, the target takes a -2 penalty to all defenses. The next ally who hits it before the end of your next turn regains 5 hit points

(Move: R17 to R18)

This message was last edited by the player at 03:31, Wed 12 Oct 2011.
Raichel
player, 139 posts
Lightning Reflexes
50,000 volts worth
Wed 12 Oct 2011
at 00:39
  • msg #570

Re: Scales of War - Rescue at Rivenroar

Raichel shoots lightning and misses. Woot. "Well that's one less to worry about." Raichel comments of the downed drake. She then backs up for Mitts.


(Standard: Lightning Strike v Drake2. Rolled a 3.)
(Move: R16 to R17)

Would have just barely hit Drake 1, but I couldn't justify RP-wise, aiming at something that just dropped unconscious when something quite awake, closer and threatening is there to be targeted. Then again, Drake 1 probably has cover anyway, thus negating the combat advantage that would make even an 8 hit.

This message was last edited by the player at 03:33, Wed 12 Oct 2011.
May
player, 60 posts
Draconic determination
Cheerful demeanor
Wed 12 Oct 2011
at 00:43
  • msg #571

Re: Scales of War - Rescue at Rivenroar

May throws a javelin and misses the drake by such a wide margin, she blushes. "Those are powerful mushrooms..." she reiterates in hopes of salvaging what's left of her pride.


(Standard: Javelin v Drake 2. Rolled a 2 this time. This is one lucky blunderbuss, suicidal drake. Good thing the drakes will kill themselves for us, since I certainly won't contribute. XD)

...bright side? It's marked by May.

Kyle
player, 129 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Wed 12 Oct 2011
at 04:30
  • msg #572

Re: Scales of War - Rescue at Rivenroar

  While Kyle is as ever glad for the end results of Burning Hands Vs Enemies, he's less than thrilled with what being a responsible professional means he has to do now.  Namely, step between Mittens and the still living violent animals.  "Bolt or you"  Bolt one, right into the closest Drake with a sizzle of acid.  "And a bolt for you."  The farther drake snorts in it's sleep, but remains slumbering despite added punctures.

  Without Speed Loader, that would have been such a hassle to reload from.
  Kyle
Move: S16 To S14
Standard: Scouring Weapon Vs Drake 2, Hits. 16 Acid DMG. -2 AC.
Action Point: Standard: Magic Weapon Vs Drake 1.  Rolled. A. 3... Hits because They are unconscious. 9 DMG.

Effects: -2 AC to Drake 2 Until End Of Kyle's Next Turn. Magic Weapon Bonus to May, Mittens.

Drake 1 HP: 61-9= 52/77
Drake 2 HP: 49-16= 33/77

Kyle HP: 33/33
S 6/9 V 8 Inf 2 AP 1.

This message was last edited by the player at 04:30, Wed 12 Oct 2011.
Kyle
player, 130 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Wed 12 Oct 2011
at 05:09
  • msg #573

Re: Scales of War - Rescue at Rivenroar

  The still standing drake is very angry, and rushes the closest thing to it.  The Good news, the Drake's claws spark off of Kyle's chainmail with it's rapid swipes.  The bad news, this happens out of reach of May being able to do anything about it.

  Yet.

  Meanwhile, the other drake finally wakes up.  That is all.
  Drake 2
Standard: Raking Charge Vs Kyle: so, two +10 vs AC, 1d6+4+5 DMG attacks vs Kyle. Miss (LoL 1), Miss(16).  And that's not even counting the Mark penalties.  Like a Durp, I listed 'Drake 1 vs Kyle', meant to be Drake 2 on the RPOL roller.
  Drake 1
Saving Throw: 16, Works. Wakes Up.

Effects: Bloodied Drakes get +2 To hit, and +5 DMG to every single attack.  Drake 1 Wakes Up.

Drake 1 HP: 52/77 (Bloodied 38)
Drake 2 HP: 33/77

Mittens
GM, 791 posts
Shifter
change job kupopopo!
Thu 13 Oct 2011
at 05:00
  • msg #574

Re: Scales of War - Rescue at Rivenroar

"Thanks," Mittens says, taking a step back, "The other one is waking up.  I knew it was too good to be true it could be taken out in one hit.  Recommend backing up, Kyle."

She then readies another attack!

Move to r16.  Standard: readied scorching for end of drakes move actions, blasting them both if possible.
mits sb v drake 1 and 2

1d20 +8 >= 15
1: 17 + 8 = 25 ... success
2: 15 + 8 = 23 ... success

damage

1d6 +9
6 + 9 = 15

Timothy
player, 91 posts
Cleric of Good
Merciful
Fri 14 Oct 2011
at 04:29
  • msg #575

Re: Scales of War - Rescue at Rivenroar

Tim puts another astral seal on the drake, unable to see the other drake. "Thanks, Kyle! She's safe! Please back up!" he calls out.


(Standard: Astral Seal v Drake 2. Miss(12))
(Action Point)
(Standard: Astral Seal v Drake 2. Hit(25))

This message was last edited by the player at 04:38, Fri 14 Oct 2011.
Raichel
player, 140 posts
Lightning Reflexes
50,000 volts worth
Fri 14 Oct 2011
at 04:48
  • msg #576

Re: Scales of War - Rescue at Rivenroar

Raichel lets loose another lightning bolt. This time, it hits! And bounces off to the other drake.


(Standard: Lightning Strike v Drake 2. Hit(24)!)
 dmg: 14
 dmg to Drake 1: 4
 By hitting, I get healed from Tim's power.

Hilarious coincidence: Almost crit (roll of 19) with Almost max dmg (roll 7 on 1d8)


Raichel HP: 26 + 5 = Full HP
Drake 1 HP: 52 - 4 = 48
Drake 2 HP: 33 - 14 = 19

This message was last edited by the player at 04:52, Fri 14 Oct 2011.
May
player, 61 posts
Draconic determination
Cheerful demeanor
Fri 14 Oct 2011
at 04:59
  • msg #577

Re: Scales of War - Rescue at Rivenroar

May moves forward. "Behind me, Kyle!" and with that, smacks the drake pretty good, once again drawing its attention.


(Move: From R15 to R14)
(Standard: Weapon Master's Strike v Drake 2. Hit(15)!)
 dmg: 9
 Drake 2 marked by May all over again.


Drake 2 HP: 19 - 9 = 10

Kyle
player, 131 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Fri 14 Oct 2011
at 05:32
  • msg #578

Re: Scales of War - Rescue at Rivenroar

  Kyle gets to look like a hardened professional, not get brutally maimed, and move to safety without looking like a selfish dick.  Score.

  He does however, look put out when another crossbow bolt to the Drake's neck after he backs up doesn't quite bring the thing down.

  Kyle
Move: Shift.
Standard: M Weapon Vs Drake 2, Hits.  Rolled! A! Three!... On the Damage, so 8 DMG.

Effects: Magic Weapon for May, Mittens.

Drake 2 HP: 10-8= 2/77

Kyle HP: 33/33
S 6/9 V 8 Inf 2

This message was last edited by the player at 05:41, Fri 14 Oct 2011.
Monster Intern
player, 79 posts
Monster Party!
Monster Prices!
Fri 14 Oct 2011
at 05:51
  • msg #579

Re: Scales of War - Rescue at Rivenroar

  Determined not to go down without tasting the flesh of it's enemies, the most maimed drake lets out an angry screech and takes a large chomp out of May's arm, only to get it's face burnt off when the second drake lumbers by and Mittens's blast of fire sears the both of them.  May stabs into the side of the still standing drake for good measure.

  This seems to only piss it off, as it chews on May viciously.

  There seems to be some kind of trend of May being reduced to near death by a mere pair of drake attacks in a single round.
  Drake 2
Standard: Bite Vs May, Hits (28 AC).
Damage: Rolled, A, Three.  12 DMG.
  Drake 1
Move: To next to Drake 2 (barely skirts past a Doomspore safely, but this Triggers May AoO, in a moment. lands on Shrieker)
  Mittens

Readied Action: Scorching Burst, Hits both.  Drake 2 BBQ.  Drake 1 15 Fire DMG. Bloodies Drake 1.
  May
AoO: AoO vs Drake 1, Hits (17 AC) exactly thanks to Magic Weapon. 9 DMG.
  Drake 1
Standard: Bite Vs May, Hits (29 AC), 14 DMG.

Effects: Drake 1 has +2 To-Hit, +5 DMG.

Drake 1 HP: 48-15-9= 24/77
Drake 2 HP: BBQ

May HP: 31-12-14= 5/36
S 7/11 V 9
This message was last edited by the player at 05:52, Fri 14 Oct 2011.
Mittens Pyromancer
player, 145 posts
Monster InternTM Sheets
We Know How You're Built
Fri 14 Oct 2011
at 17:03
  • msg #580

Re: Scales of War - Rescue at Rivenroar

"Ouch," Mittens says, "That looked like it hurt.  Hang in there, May!"

Kafwoosh!  More burny goodness amped up by Magic Weapon!

Mits SB v drake
1d20 +8 >= 15
18 + 8 = 26 ... success

damage
1d6 +9
1 + 9 = 10

Drake1 HP: 24-10=14

Timothy
player, 92 posts
Cleric of Good
Merciful
Fri 14 Oct 2011
at 18:50
  • msg #581

Re: Scales of War - Rescue at Rivenroar

  ____
 /    \
|  O   |
 \____/-------------------------.______________________________
______________________________________________________\
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
Tim calls out to May, "Be healed!" and May regenerates by nearly half her health. However, for his attack, he can't see the drake and doesn't wish to enter the room, so he prepares an attack and waits for the drake to show up.


(Minor: Healing Word on May.)
 D6: 3, +4+9 = 16
 May surges reduced from 7 of 11 to 6 of 11
(Readied: Astral Seal v Drake 1. Will hit(22)!)
 Trigger: When Drake 1 moves into view.

Yes, I know I keep using Astral Seal, but frankly, it's a very nice power and in this case, I'm using its healing value to help how much Tim can heal May this turn.


May HP: 5 + 16 = 21

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
______________________________________________________/
This message was last edited by the player at 19:23, Fri 14 Oct 2011.
Raichel
player, 141 posts
Lightning Reflexes
50,000 volts worth
Fri 14 Oct 2011
at 18:56
  • msg #582

Re: Scales of War - Rescue at Rivenroar

  ____
 /    \
|  O   |
 \____/-------------------------.______________________________
______________________________________________________\
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
Raichel steps forward, staying behind May, next to Kyle and in front of Mittens. She shoots lightning, once again scoring a hit! The drake looks to be JUST holding on so it can display Drake Rage!


(Move: R17 to R15)
(Standard: Lightning Strike v Drake. Hit(22)!)
 dmg: 11


Drake 1 HP: 14 - 11 = 3

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
______________________________________________________/
This message was last edited by the player at 19:24, Fri 14 Oct 2011.
May
player, 62 posts
Draconic determination
Cheerful demeanor
Fri 14 Oct 2011
at 19:07
  • msg #583

Re: Scales of War - Rescue at Rivenroar

  ____
 /    \
|  O   |
 \____/-------------------------.______________________________
______________________________________________________\
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
May winced from the pain of being nearly eaten alive. But after being healed, she grins. "Thanks, guys and gals! With a team like you, I can always hang in there!" May cheers. "Come get some!" she taunts the drake.


(Free: Talking!)
(Readied: Weapon Master's Strike v Drake. Will hit(24)!)
 Trigger: Drake enters melee range.
 This will cause Tim's Astral Seal to trigger before May's attack does.
 dmg: minimum will down it.
 Tim's Astral Seal will have been triggered, so May will heal for another 5 HP

Unless the drake stays put and doesn't want to bother with an attack, all this should happen. Or Kyle could just down the thing. May won't get healed, but I can't see an IC excuse why Kyle wouldn't attack it.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
______________________________________________________/
This message was last edited by the player at 19:23, Fri 14 Oct 2011.
Timothy
player, 93 posts
Cleric of Good
Merciful
Fri 14 Oct 2011
at 19:24
  • msg #584

Re: Scales of War - Rescue at Rivenroar

TRIPLE GATER COMBO! Apparently, Drake 1 had not been edited off the X/Y squares, so my brain thought that meant the actual Drake 1 was Drake 2, just not shaded out. So my entire round of posts is a little different. Feel free to read what they were, but I have ended the encounter since there is no need for readied actions, therefore May would just hit the thing. Not re-writing three posts, even if the alterations would be semi-minor.

The one mechanical alteration aside from "Encounter over" is that May did get healed for the extra 5. :)

May HP: 21 + 5 = 26
Drake 1 HP: 3 - haha =
Win
This message was last edited by the player at 19:28, Fri 14 Oct 2011.
Mittens Pyromancer
player, 146 posts
Monster InternTM Sheets
We Know How You're Built
Fri 14 Oct 2011
at 22:40
  • msg #585

Re: Scales of War - Rescue at Rivenroar

"You're welcome, May," Mittens says, breathing a sigh of relief, "Let's rest up then move on to see what kinds of insanity the next room holds.  And please stay away from the screaming death shrooms."

Short rest.
Kyle
player, 132 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Sat 15 Oct 2011
at 00:06
  • msg #586

Re: Scales of War - Rescue at Rivenroar

  Kyle puts his worse than cleric healing to use, bringing May back to good as new.  "Swift and brutal.  I suppose if our job was a story, it'd be the kind they gloss over the battles from being so short."

  He considers the distance from the door leading back up the stairs to the one into the next room.  "At least we can get in and out of the next place without dealing with the dangerous ones.  Unless they move on us..."  On that note, Kyle memorizes where the mushrooms are in case they actually do.

 OOC Style: Forgot to grey out the Map Marker? I'm so ashamed!...  Of course, neither did you ;P or making Drake 1's HP 0.

+10 HP to May from Curative Admixture, that's 26+10= 36/36 Right?

Kyle Down to 5/9 Surges to refill his own Infusion.

This message was last edited by the player at 00:06, Sat 15 Oct 2011.
May
player, 63 posts
Draconic determination
Cheerful demeanor
Tue 18 Oct 2011
at 23:18
  • msg #587

Re: Scales of War - Rescue at Rivenroar

May smiles at Kyle. "Thanks for the cure. Gosh, guys, I'm sorry I seem to be made of paper." she rubs behind her head. "Heh... I'll get better at this, I swear!"


Thanks for heals. May doesn't need to spend surges, apparently. And OMG, my characters are ALL at full HP now. O.o
This message was last edited by the player at 23:21, Tue 18 Oct 2011.
Timothy
player, 94 posts
Cleric of Good
Merciful
Tue 18 Oct 2011
at 23:26
  • msg #588

Re: Scales of War - Rescue at Rivenroar

Tim leans on his staff. "Stay away from screaming death? I think we can manage that..." he rests up with the others. Then follows when everyone is ready. Raichel says nothing.


(Since no need to spend surges, just grabbing powers back is the extent of what I am doing during rest. Skipping Raichel for this round.)
Mittens Pyromancer
player, 147 posts
Monster InternTM Sheets
We Know How You're Built
Thu 20 Oct 2011
at 05:48
  • msg #589

Re: Scales of War - Rescue at Rivenroar

"Moving mushrooms," Mittens snirks, "That's crazy...  Unless it's not.  Now you've got me worried."

She eyes the shrooms as she rests up.  They don't move.

"You're doing a great job, May.  I can tell from very recent experience that you're the toughest member of the group."

Once rested up, the group is able to sidestep the mushrooms easily enough.  In the nest room they find both the old lady and the doppelganger inside a magic circle trap.

Mittens studies it intently.

"The circle loses power for a split second every once in a while," Mittens says, "Raichel.  You're the fastest in the group.  When I give the signal, run in there.  Then I'll signal you again so you can carry one of them back out."

She readies her hand and begins counting down on her fingers.


Magic Circle: Zerriksa is trapped in this circle in
room 12. Anyone pressing against the invisible barrier
along the perimeter of the circle takes 1d10 damage
per round, and deals half as much damage to a creature
inside. Disrupting the circle requires a successful DC
20 Thievery, Arcana, and/or Perception (no retries) to
notice that the circle sometimes flickers out of existence
for a split-second. If the circle is vacant, then there’s no
barrier and anyone can walk (or be pushed) in. At that
point the barrier reappears and the trap resets.

Mits thievery, arcana, perc

1d20
1: 12
2: 18
3: 12

Prisoner: Zerriksa the crone is within a magic
circle in room 12. She’s described on page 8. To
rescue her, the PCs must somehow deal with the
magic circle. She’s the only one who knows for sure
that Kartenix is dead (HA!) and in the clutches of the
ettercaps. If rescued, the PCs have to put up with
her criticism and complaints until they return her to
Brindol. She’s too grumpy to be grateful.

Kyle
player, 135 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Thu 20 Oct 2011
at 22:01
  • msg #590

Re: Scales of War - Rescue at Rivenroar

  Kyle's so glad that Meriele has turned up as well.  Now he won't have to look for her on the return trip, bonus.  "If you don't want to talk about you're getting caught, that's fine.  We're out of here once we get the two of you free anyways."

  He makes a note to punch the more trigger happy of the prisoners upside the head if he tries to take a shot at their original party mate.
Raichel
player, 142 posts
Lightning Reflexes
50,000 volts worth
Fri 21 Oct 2011
at 01:56
  • msg #591

Re: Scales of War - Rescue at Rivenroar

Raichel nods, hands her staff to the nearest person, and says, "I'll try, Mitts.." she gets ready to hop inside the circle. May asks, "Is she strong enough to keep being fast while carrying someone?" Raichel answers, "Yes."

Merielle is looking like a human at the moment, so no worries on overly trigger-happy people. "I'm sorry I failed you..." is her response in a remorseful tone.
Mittens Pyromancer
player, 148 posts
Monster InternTM Sheets
We Know How You're Built
Sun 23 Oct 2011
at 22:32
  • msg #592

Re: Scales of War - Rescue at Rivenroar

"We're just glad you're still alive, Merielle," Mittens says.

Raichel is able to recover the prisoners, and as soon as she does, the magic circle shuts off.

"So!  That should be everyone!  Riiiiight?!"

Grumpy lady is grumpy.  She folds her arms and says nothing.

"Right!  On you if someone dies from your silence.  Back to town, then!"

She starts heading out.

OOC: Mittens searches for loot and finds whatever is in the loot table.  Come to think of it, no need to fuss with loot any more.  Just use same method we use in all the other threads.
Kyle
player, 136 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Mon 24 Oct 2011
at 07:38
  • msg #593

Re: Scales of War - Rescue at Rivenroar

  "We agreed to the idea in the first place, I let you down letting you go through with it."  Nevermind OOC Override is why Kyle ever agreed to such a thing, he gets the guilt and questioning his tactics anyways.

  "Alright everybody, as much as a rush as I'm to get us out of here and back to town-" And get paid, "Keep a lookout for any surprises on the way.  We may have been here less than an hour, but they'd have to be stupid not to realize something is going on by now with us fighting through half the keep."

OOC Style: And this means characters can get one of the greatest treasures, free To-Hit bonus houserule.  Already have Kyle's House Rules loot sheet up.
This message was last edited by the player at 07:38, Mon 24 Oct 2011.
May
player, 64 posts
Draconic determination
Cheerful demeanor
Mon 24 Oct 2011
at 21:31
  • msg #594

Re: Scales of War - Rescue at Rivenroar

May says, "Then let me lead the way. I know my way around traps if there are any, and if enemies get in the way, I'm here to be your shield."
With that, she leads the way out.

Tim and Raichel follow May out as well.
Mittens Pyromancer
player, 149 posts
Monster InternTM Sheets
We Know How You're Built
Wed 26 Oct 2011
at 02:31
  • msg #595

Re: Scales of War - Rescue at Rivenroar

"For those who don't know," Mittens chimes in, "The mushrooms are deadly.  Approach at your peril."

She of course follows May with the others.  The group meets with no resistance on the way out.

"Well either they're dumber than you give them credit for, or they're smart enough to realize that to challenge the heroes who wiped out half the keep would be suicide for them."

She marches proudly in the direction that leads back to town.
Kyle
player, 137 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Wed 26 Oct 2011
at 03:12
  • msg #596

Re: Scales of War - Rescue at Rivenroar

  "A job well done doesn't happen until the job is in fact, done.  Though it is looking good from here beyond the trip home, but if these people could make the trip from town to the keep in more forced conditions, they can make it easily enough with us watching out for them."
May
player, 65 posts
Draconic determination
Cheerful demeanor
Wed 26 Oct 2011
at 03:16
  • msg #597

Re: Scales of War - Rescue at Rivenroar

May says, "I'm still taking point, guys. At least, until we make it to town. Then it'll be up to you all to take point so the town guard don't kill me on sight."

Raichel says, "I'll watch our backside then. And don't worry, May. You have all the freed prisoners as witnesses on your behalf."

Timothy says, "When we get to town, can we all high-five each other and celebrate, perhaps with drinks and a steak?"
Mittens Pyromancer
player, 150 posts
Monster InternTM Sheets
We Know How You're Built
Wed 26 Oct 2011
at 03:33
  • msg #598

Re: Scales of War - Rescue at Rivenroar

Although the group is able to find their way back in the direction of Brindol readily enough, the going is slower given that the group now has half starved prisoners carrying a dead man among them.

"I can use two of my staffs to make carrying him a little easier," Mittens suggests at the first rest, "Turn the make-shift body bag into a make-shift stretcher.  It took us from dawn till afternoon to get here on the trip up at full speed.  Unless we're willing to piggyback some of the slower folk, it'll be long after nightfall before we get back.  Perhaps it would be best if we were to set up a watch and camp at the most defensible place we find along the way."
This message was last edited by the player at 03:33, Wed 26 Oct 2011.
Kyle
player, 138 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Wed 26 Oct 2011
at 04:03
  • msg #599

Re: Scales of War - Rescue at Rivenroar

  Kyle nods in agreement.  "We will have to stop at least once at some point during the trip.  Might as well be sooner rather than later you all get some rest and half decent food.  After that I could Tenser Disk the body.  It would wear out and drop them, and I'd have to cast it again if we used it before that though."

  And now Kyle wont have to count pennies in regards to 'wasting' resources on ritual components.  So he can actually own and USE some at times.
Time warp
Tue 1 Nov 2011
at 04:24
  • msg #600

Re: Scales of War - Rescue at Rivenroar

After spending an uneventful night and another half day traveling the following day, the team finally makes it back!

Unless most of
the prisoners perished, the town is delighted with
the PCs’ success, and they throw a great feast in the
repaired Hall of Great Valor to honor them.

"Well I do believe the three siblings will be moving on," Mittens says, "It's been a pleasure doing business with you!"

She boards her small boat with her two sibs, purchased with her newly acquired wealth, and waves goodbye as she floats downstream.



Major Quest—Rescue
Rescuing the prisoners from Rivenroar amounts
to a major quest. The PCs don’t earn the quest
XP until the prisoners’ fate has been determined,
and those still living returned to Brindol.
Reward: 500 XP (and 200 gp if the prisoners
are returned).

Kyle
player, 139 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Tue 1 Nov 2011
at 04:52
  • msg #601

Re: Scales of War - Rescue at Rivenroar

  Fastest ditching of town he ever did see... Well, when not trying to flee retribution for something at least.  Kyle waves as the Shifters bail out (hopefully they will not need to literally, they just bought that boat) "Maybe I'll see you around again, maybe I wont.  You got what it takes to get the job done in the end, don't forget that."

  The artificer had some considerations to make.  The professional thing from average practical mercenary standpoint would be to take his money and go back to more average trade caravan guard duty (once he found a still living employer).

  The professional thing from a work integrity standpoint (vauge and selective to his tastes that may be) would be to return to the keep and finish the job.  Not just in retrieving the stolen museum pieces, but possibly digging up why the raid on own and what the deal with all the necromancy was.

  "Merielle and May are still around, so that's two down but not enough to work with."  Of course, Kyle isn't aware those two have vanished into thin air yet.  Or at lest will soon enough.
May
player, 66 posts
Draconic determination
Cheerful demeanor
Tue 1 Nov 2011
at 04:58
  • msg #602

Re: Scales of War - Rescue at Rivenroar

Meriele seems to have disappeared entirely as she is nowhere to be seen. But May is there with Kyle, waving at the shifters. "G'bye, Mitts... g'bye Tim... g'bye Rai... I'll miss you! But I'll make sure to see you again some day! Some way!" she means it too. She then looks up at Kyle. "My goodness, I'm exhausted. That was a long trip, a lot of food, and more gratitude than I expected to receive. I'mma get some sleep and hopefully, the morning won't bring any unpleasant surprises. But just in case it does... suppose we could sleep in close proximity?"
Kyle
player, 140 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Tue 1 Nov 2011
at 10:13
  • msg #603

Re: Scales of War - Rescue at Rivenroar

  "Yes, people can be quite open minded when you bring a stack of kidnapping victims home alive.  They're funny like that."  Well, unless you are bringing them back alive and asking for a ransom.

  He shrugs in regards to May's request.  "I got a place here since it's my hometown, so least I can do is give you a place to crash." despite the Wisdom Tertiary, it goes over his head just how close 'close proximity' suggests for the moment.
Gilant
player, 108 posts
Githyanki, Level 2 Hybrid
Swordmage/Warlock
Wed 2 Nov 2011
at 06:31
  • msg #604

Re: Scales of War - Rescue at Rivenroar

Not far from what 'remains' of the group an unusual pair of individuals are conversing, with the townsfolk giving them both a wide birth and more than a few strange stares.

“See I told you we wouldn't be welcomed here, after all I'm a Githyanki and your riding a freaking Displacer Beast. So which of us do you think they are going to try to chase off first simply because we are breathing?” speaks the tall and gaunt humanoid with almost skeletal features that has proclaimed itself to be a Githyanki. His clothing conceals much of his features with his hooded cloak drawn up, but the individual does nothing to truly conceal his appearance.

“Just because it happened once doesn't mean every village is going to try to chase people off without provocation. But odds are, they would go after you before me... after all more people fear a Displacer Beast than even know what a Githyanki is.” answers the gnome with short auburn hair and emerald eyes. The gnome is indeed riding a six-legged panther like creature with a pair of tentacles coming out of it's shoulders that many would recognize as a Displacer Beast, a normally ferocious and dangerous beast from the Feywild.
Thurann
Thu 3 Nov 2011
at 01:57
  • msg #605

Re: Scales of War - Rescue at Rivenroar

A young boy approaches the two strangers and stands in their way, arms folded, and a scowl that looks like the guy suspects the pair of murdering his family.

"HEY!" he shouts, "Kyle!  May!  Got some weird looking intruders here!"

DC 5 insight: The kid is probably angry because he thinks the strangers might be involved in hurting someone he cares a lot about.  DC 10: He's scared stiff, but putting on a brave front.
This message was last edited by the GM at 02:04, Thu 03 Nov 2011.
Icarus
player, 1 post
Thu 3 Nov 2011
at 02:57
  • msg #606

Re: Scales of War - Rescue at Rivenroar

Icarus's attention is drawn to the shouting, and he approaches.
May
player, 67 posts
Draconic determination
Cheerful demeanor
Thu 3 Nov 2011
at 03:24
  • msg #607

Re: Scales of War - Rescue at Rivenroar

May hurries to Thurann and spots the two entering town. "It's OK, hon..." The kobold then turns to face Gilant and Shale. She has her shield ready to protect her, but has NOT drawn a weapon. "Greetings! Welcome to Brindol! How can I help you?" And yes, she would do that even if gnolls, hobgoblins, etc were entering town.

An odd-looking kobold, to be sure. She has HAIR at all, she looks like an alligator more than a kobold. But what else COULD she be besides a kobold? A reptile with natural armor, a tail, 3' tall, and all that. Still, her existence is odd in general. Even if she is a kobold, that should tell Gilant and Shale both that this town is a WEE bit different than other towns.
Kyle
player, 141 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Thu 3 Nov 2011
at 04:15
  • msg #608

Re: Scales of War - Rescue at Rivenroar

  "I know what a Githyanki is, but I still find myself more worried in regards to displacer beasts.  They tend to be harder to hit if you find yourself in need to.  Though considering the situation, it seems unlikely that will come up."

  Kyle does a quick headcount, and asks the more recent arrivals... Minus the kid, "I don't suppose any of you would be interested in retrieving stolen museum pieces from an already half cleared out keep full of mostly Goblins tomorrow?  I've found myself short of help compared to the last trip."
Angel Bard
Player, 1 post
Sow a thought
Reap a destiny
Thu 3 Nov 2011
at 04:51
  • msg #609

Re: Scales of War - Rescue at Rivenroar

A human lady with a classic Shaolin Monk style outfit (http://mypage.iu.edu/~zhanghua/shaolin2.jpg) walks over to the bunch and listens. She doesn't speak up, but doesn't mask her presence either. She is curious what the two newcomers will say.
Gilant
player, 109 posts
Githyanki, Level 2 Hybrid
Swordmage/Warlock
Thu 3 Nov 2011
at 05:58
  • msg #610

Re: Scales of War - Rescue at Rivenroar

Gilant doesn't seem concerned when the boy comes up calling attention to the duo as he looks to Shale and chuckles, “Told you this would occur.”

Shale shakes his head at Gilant as he says, “The kid is probably just doing as he was taught, alerting adults that there are strangers present. Can't say that he's learned any manners though..Are we intruding simply by walking on the street?”

Gilant and Shale's attention are both drawn to May when she introduces herself and greets the duo.

Shale blinks at seeing a Kobold with hair, and wonders if it is a wig, or if she has some fey blood somehow. “I am Shale, and,” as Shale gently pats the Trained Displacer Beast he is riding as he continues to speak, “this is Blinky.”
The Displacer Beast keeps its eye on the boy and licks his lips before yawning as the Displacer Beast is introduced.

Gilant introduces himself by saying, “I am Gilant,” as the Githyanki glances to Kyle upon hearing the comparison between a Githyanki and a Displacer Beast and continues, “Well maybe a foolish Githyanki whose brain has been eaten by a Mind Flayer, but a real Githyanki is harder to deal with than a Displacer Beast,” Gilant then turns to Blinky when the Displacer Beast hisses at him and Gilant adds, “Oh hush you freaky feline.”

Blinky snarls for a moment before Shale pats him and mutters, “Calm down he's just teasing,” as Shale tries to calm Blinky down before things get out of hand.

Gilant however responds to Kyle's question while Shale calms Blinky down, “Is there pay involved in clearing out the goblins?”

Shale glances to Gilant and says, “There is more to life than money...”

Gilant interrupts the gnome as he comments, “Of course, but money is often used to acquire such things. Having more money is usually a good thing. Besides your bored and messing with goblins can be fun.”

Shale starts grining, “I so enjoy having fun, Blinky wants to have fun too.” And as disturbing as it looks, the Displacer Beast seems to be grinning wide enough to displace his teeth.
Icarus
player, 2 posts
Thu 3 Nov 2011
at 15:48
  • msg #611

Re: Scales of War - Rescue at Rivenroar

Icarus doesn't like how easily provoked the displacer beast is, finds some cover, and silently draws his bow, ready to shoot the thing in the head if it gets violent.

That's a lot of lip-licking, growling, and scary teeth for an 8 year old to stare down.  Thurann begins to cry and hides behind May, kicking himself for being a frightened little child.


11:43, Today: Icarus rolled 23 using 1d20+10. stealth.
Player of course knows the beast won't attack unless commanded, but character doesn't.
Kyle
player, 142 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Thu 3 Nov 2011
at 21:44
  • msg #612

Re: Scales of War - Rescue at Rivenroar

  Kyle guesses the Pixie wasn't interested since they just left for all intents and purposes of his generic perception.  "It'll be fine kid, unless it starts growling while drooling on you, then yeah worry."

  "It tends to be easier to beg for your life to those that actually understand common though Gilant...  Wow this has gotten off track fast.  There is a reward for recovering the Museum pieces, there has been no official reward stated when it comes to the hostile sorts inside the keep.  You're a bit late for the rescue of hostages, so the apparent side perk of doing jobs for this town likely won't be quite as impressive as Kobold's being accepted as guardians of children.  But I'd figure you two have a lot more leeway there so long as you keep the morbid down."

  Kyle used 'give the crying kid some peppermint'.  Will it be super effective? Or cause even more crying? (He will be quite insulted if he gets counted as a Stranger, considering he's lived here longer than the kid has lived at all).

  "Clearing out the last... Third or so, of the keep is more of a courtesy to the town firebombed by them, as well as probably the only way to be able to examine the place properly.  Something doesn't sit right when the area's previous lords apparently had room wide necromantic seals, among other things."
This message was last edited by the player at 21:47, Thu 03 Nov 2011.
May
player, 68 posts
Draconic determination
Cheerful demeanor
Fri 4 Nov 2011
at 02:30
  • msg #613

Re: Scales of War - Rescue at Rivenroar

May glances at Kyle and says, "But that's where you and I come in, Kyle. Karma balances things, so when a town has a necromantic place nearby, fate itself dives in and produces heroes to punch necromantic things in the face!" She illustrates her point further by punching her fist into her hand.

May then looks at Gilant and Shale. "Pleased to meetchya, Gilant, Shale, and Blinky! Yeah... like Kyle said, there's a reward for bringing back the museum pieces. Beyond that, no money."
Icarus
player, 3 posts
Fri 4 Nov 2011
at 03:41
  • msg #614

Re: Scales of War - Rescue at Rivenroar

Kyle earned 'not a stranger' status more from his saving the kid's life than from the boy seeing him around town every now and again.  Thurann accepts the peppermint and noms to have something else to think about than displacer beasts drooling on him.  His cries are effectively reduced to sniffles.

"What makes you think these two can be trusted?" he whispers to May and Kyle, "Remember the gnomes are in league with the enemy.  And the other one looks like a cross between a hobgoblin and a zombie."

Icarus remains hidden.
Shale
player, 64 posts
Gnome, Level 2
Mage (Enchanter)
Fri 4 Nov 2011
at 03:57
  • msg #615

Re: Scales of War - Rescue at Rivenroar

Shale arches at hearing about a necromantic place nearby and grumbles, “I hate necromancy... the undead have no sense of humor.” Shale's tone of voice then shifts to a playful one as he continues, “But on the other hand tricking them into smacking each other silly never grows old.”

Blinky lays down while glancing around and starts batting around a nearby rock with its tentacles.
This message was last edited by the player at 03:58, Fri 04 Nov 2011.
Gilant
player, 110 posts
Githyanki, Level 2 Hybrid
Swordmage/Warlock
Fri 4 Nov 2011
at 04:14
  • msg #616

Re: Scales of War - Rescue at Rivenroar

Gilant considers the situation and asks, “So other than handing over the stolen museum pieces, what becomes of the other stuff found in the place?” Gilant wonders if it may be possible to find something in the place that he might be able to use, something he can learn as he values knowledge far more than money, but unfortunately he often needs to spend money to get the knowledge he seeks.

Gilant remembers how his old cadre used to terrorize villages not unlike this one... and what happened to them due to their arrogance... Gilant also remembers how poorly his cadre treated him since he neither agreed with the xenophobic ways of the Githyanki nor did he believe in focusing on just being a swordmage as his Cadre wanted him to be. Gilant still feels that overspecialization breeds in weakness and he refuses to be weak.
This message was last edited by the player at 04:14, Fri 04 Nov 2011.
Kyle
player, 143 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Fri 4 Nov 2011
at 04:53
  • msg #617

Re: Scales of War - Rescue at Rivenroar

  Kyle thinks Karma is inefficient then, considering what had to happen before any results in innocent live's favor happened. "Aside from the property that belongs here, we have been taking the goods for ourselves yes.  I came out ahead in crossbow ammo for starters."  Thanks to the previously mentioned Gnomes.  "The usual tendency to cram enchanted gear inside tombs seemed to be in play."

  He's point out to the kid how many Human bandits he's had to put down, but driving up the murder aspects of life to a recently crying child just didn't seem productive.

  "As for the undead lacking humor, the only possible sign of it so far would be if those zombies were ignoring the ghouls commands on purpose, just to annoy them."
This message was last edited by the player at 04:54, Fri 04 Nov 2011.
May
player, 69 posts
Draconic determination
Cheerful demeanor
Sat 5 Nov 2011
at 18:36
  • msg #618

Re: Scales of War - Rescue at Rivenroar

Monster Intern Message #222:
Meanwhile, in the next room!  Two incredibly badass Goblins with Sunglasses (okay, no sunglasses) hear the sounds of combat.  They flick aside cigars, and nod to eachother.  The first one backflips over the pit while the second one swings across a rope with their legs, land on the other side, and high five eachother.

  Right as our heroes are celebrating victory, the Gobling sharpshooters kick open the doors and both fire incredibly accurate... and woefully tiny, shots right into Raichel's chest.


May thinks back to her first time fighting with kyle and the shifter siblings. "The zombies didn't have a sense of humor, but I can't say our time in there didn't have its moments."

As Kyle speaks about looted armor, May then puffs up proudly and pounds on her chest with her not-shield hand. "See for yourself! This armor is magical!" she grinned, showing her many sharp teeth.

(OOC: Seriously. That Monster Intern and the Fail Gator are two things that have made this thread.)
Angel Bard
Player, 2 posts
Sow a thought
Reap a destiny
Sat 5 Nov 2011
at 18:51
  • msg #619

Re: Scales of War - Rescue at Rivenroar

The shaolin dressed human lady with light brown / amber skin and black wavy hair walks to the forming group and speaks up, "Excuse me... My name is Angel. If you like, perhaps I can be of assistance."

She gives a small smile and bows slightly.
Icarus
player, 5 posts
Monster InternTM Sheets
We Know How You're Built
Tue 8 Nov 2011
at 01:19
  • msg #620

Re: Scales of War - Rescue at Rivenroar

Now that Blinky is laying down, Icarus figures it's safe to stop playing the sniper and join the group.  He floats up to the group and gives a bow.

"I have a magic bow," he says, "I can help out too."
This message was last edited by the player at 02:53, Tue 08 Nov 2011.
Shale
player, 65 posts
Gnome, Level 2
Mage (Enchanter)
Tue 8 Nov 2011
at 03:48
  • msg #621

Re: Scales of War - Rescue at Rivenroar

Shale grins as he says, “It would seem as though there are enough of us to do what needs to be done.”

Shale scratches behind Blinky's ear as Shale continues, “Well it has my interest, so you plan on coming along Gilant? Or do you want to sit this one out?”
Gilant
player, 111 posts
Githyanki, Level 2 Hybrid
Swordmage/Warlock
Tue 8 Nov 2011
at 03:53
  • msg #622

Re: Scales of War - Rescue at Rivenroar

Glinat shrugs and replies to Shale, “I see no reason to sit this out and let you have all the fun, Shale.”

Gilant glances around at the group that has come forward and wonders what this group will be capable of...
Kyle
player, 144 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Tue 8 Nov 2011
at 04:31
  • msg #623

Re: Scales of War - Rescue at Rivenroar

  Well, things seemed to be looking up even more.  At least in total numbers.  "Well I can't say I haven't been a fan of projectile weapons.  At least when not pointed at us.  Considering how much things got shuffled up on the last trip, as long as your actually with us for the job and still alive when we get back you should get paid."

  He considered Angel, least obvious so far in what they were bringing (Well, okay.  Shale and Gilant hadn't advertised either.  But you got a displacer beast and a violent disposition on display).  "So, sentence worth of what you'd be bringing along?"
Angel Bard
Player, 3 posts
Sow a thought
Reap a destiny
Tue 8 Nov 2011
at 05:00
  • msg #624

Re: Scales of War - Rescue at Rivenroar

Angel looks over to Kyle and nods to him. "Does this count?" she holds up a most unfamiliar weapon; a star-shaped round metallic thing. If Kyle looks closer, they aren't just there to reflect the sunlight. They are sharp.

A shuriken. A ninja star. ;)
May
player, 70 posts
Draconic determination
Cheerful demeanor
Tue 8 Nov 2011
at 05:02
  • msg #625

Re: Scales of War - Rescue at Rivenroar

May asks, "Can you fight?"

Angel says, "Yes."

May says, "Good. So let's go to the mayor or such and make sure that offer's still open."
Icarus
player, 6 posts
Monster InternTM Sheets
We Know How You're Built
Tue 8 Nov 2011
at 05:08
  • msg #626

Re: Scales of War - Rescue at Rivenroar

Thurann isn't happy the gnome and the... whatever... got invited along to do the work of real heroes, but at least what Kyle said is of some comfort.  They won't be earning as much respect as the real heroes did by rescuing captives.  He makes like he's headed for his new foster home, but intends double back to make sure the strangers will be leaving town.  After that, find out which guards were sleeping on the job to let unwelcome monsters into town.

Icarus seems satisfied with May and Angel's conversation.

"Lead the way, then, Miss," he says, following after May.
Shale
player, 66 posts
Gnome, Level 2
Mage (Enchanter)
Tue 8 Nov 2011
at 06:15
  • msg #627

Re: Scales of War - Rescue at Rivenroar

Blinky stands back up as Shale says, “I'm a mage that specializes in charms and enchantments. And Blinky is a close friend. He'll behave when we go see the mayor.”

Blinky grins a toothy grin as his tail sways back and forth, as he plods along following May and the others.
Gilant
player, 112 posts
Githyanki, Level 2 Hybrid
Swordmage/Warlock
Tue 8 Nov 2011
at 06:19
  • msg #628

Re: Scales of War - Rescue at Rivenroar

Gilant grips the sheathed hilt of his sword as he follows May and the others while explaining, “I wield an arcane blade mixing both offense and defense together by utilizing both an Aegis and the ability to curse my enemies. It's so far proven to be a potent combination.” Gilant grins as he is proud of how he has blended the path of a Swordmage with that of a Warlock to create something that he feels is more than either path alone could achieve.
Kyle
player, 145 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Tue 8 Nov 2011
at 11:55
  • msg #629

Re: Scales of War - Rescue at Rivenroar

  Kyle nods. "Artificer."  Sometimes, just listing your class is the most ICly practical thing to do...  He get's the feeling he's going to have a larger workload now that he's it for healing.  Of course he may be pleasantly surprised...  Yeah, that never happens.

  "I suppose some reassurance to the Mayor that their stolen goods are still being considered wouldn't hurt before we head out tomorrow.  Oh, right.  Back at the keep if we pass through a room with a portal on the first floor, don't stop.  Dunno what the hells comes out of it if you do, but it seems the current residents learned the hard way it's a bad idea."

  Were this the kind of game with savepoints, such a portal would instead be beloved for the ability of early EXP grinding.  As it is, it's just in character courtesy to inform newcomers 'hey, death trap thing'.
This message was last edited by the player at 04:17, Wed 09 Nov 2011.
Angel Bard
Player, 4 posts
Sow a thought
Reap a destiny
Tue 8 Nov 2011
at 15:17
  • msg #630

Re: Scales of War - Rescue at Rivenroar

Saying Artificer is about as ICly practical as if Angel said she was a monk. The player may know what was meant, but many characters in world sure wouldn't. Angel just looks confused when Kyle says what he is, but figures he was just commenting something to May in Draconic. She follows along and asks Kyle and May, "So what is it you do?"

Angel is holding her composure just fine, despite having just met a githyanki, a displacer beast being ridden by a gnome, a kobold fighter, and what looks like a cherub.
May
player, 71 posts
Draconic determination
Cheerful demeanor
Tue 8 Nov 2011
at 15:20
  • msg #631

Re: Scales of War - Rescue at Rivenroar

May saves Kyle some effort, though, and answers for him what he does, "He's a magic user. When he shoots things with his crossbow, people near him seem to just fight a bit better in general and, well, he can heal us up. As for me? I take punishment for you all, and I know how to use just about any weapon you hand me!"


(OOC: Looked up "artificer" on the net to see if there was an RL definition. While artificer only brought up "D&D only. Doesn't exist RL!", artifice with no "r" at the end, brought up "Clever or cunning devices or expedients, esp. as used to trick or deceive others: artifice and outright fakery." So... he's a rogue?

My whole life, I hadn't heard the term artifice (much less artificer) until the Eberron book came out. In RL, when you say "monk", thanks to D&D, I think of martial arts in D&D, but I also think of bald catholic dudes with brown robes from days gone by.

But in the end, Chris reminded me we have a house rule that any character can know any thing among the fluff text in D&D, so this is just me saying my characters don't know what an Artificer is because if I was a kobold or if I was a monk from a secluded monastery, I probably wouldn't know.)

This message was last edited by the player at 15:33, Tue 08 Nov 2011.
May
player, 72 posts
Draconic determination
Cheerful demeanor
Wed 9 Nov 2011
at 04:42
  • msg #632

Re: Scales of War - Rescue at Rivenroar

Needless to say, the Mayor is more than happy to not only see Kyle and May again, but hear that 4 more adventurers have joined in to replace the other 4 that are no longer in town.

Assuming rest and all is done, the group is sent on their way out of town and back towards the keep.

(OOC: Up to you all if we wanna skip past any travel time RP or not.)
Icarus
player, 7 posts
Monster InternTM Sheets
We Know How You're Built
Wed 9 Nov 2011
at 04:44
  • msg #633

Re: Scales of War - Rescue at Rivenroar

Icarus is a born follower, apparently.  He's just happy to be among people again.  Traveling alone can get... well... lonely.  He does his best to keep up with the big folks with the long legs.  Or big mounts as the case may be.
Gilant
player, 113 posts
Githyanki, Level 2 Hybrid
Swordmage/Warlock
Wed 9 Nov 2011
at 05:14
  • msg #634

Re: Scales of War - Rescue at Rivenroar

Gilant remains rather quiet till the group reaches the keep and sees how far it has decayed and says, “They really don't build them like they used to. So who leads the way inside since I haven't entered this place before?”
Shale
player, 67 posts
Gnome, Level 2
Mage (Enchanter)
Wed 9 Nov 2011
at 05:15
  • msg #635

Re: Scales of War - Rescue at Rivenroar

Shale looks up at the ruined castle as Blinky sniffs the ground as the gnome says, “Should we just follow the trail of death and destruction? Plus avoiding that one room we were told to avoid.”
Kyle
player, 146 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Wed 9 Nov 2011
at 05:45
  • msg #636

Re: Scales of War - Rescue at Rivenroar

  <exposition>"May up front if she'd be so kind, since she's the one with an actual shield.  The only options to continue to the upper floor is either to pass through that portal room quickly enough for it to not spit out whatever.  Or through a ruined hallway full of ten foot wide holes.  We made it back out past the portal with a stack of hostages in tow, so should be safe enough."

  Habitual double checking of Crossbow condition is go.  "Three lefts, second left up the stairs, then up more stairs to a left from out point of entry.  I checked again with Sertanian what we're looking for.  A gilded dragoncrest helm. A platinum longsword, works about as well as you'd expect. wonder if they tried it. Three Red Hand shields with charred holes.  A set of fancy gauntlets.  And a  handshake battle standard."  When the guy had asked about a share of the reward, Kyle told them he could come back to the keep and verify if they'd like.</exposition>

  "From the big room on, directions we haven't checked out yet are up the stairs from there, and further north from the northern batch of rooms where we fought those ghouls. What'll it be people.  West or north?"

  OOC Style: More for reference sake than anything as oocly we dont get these rewards anymore.
  Rescuing All NPCs: 500 XP (determine their fate), 200 GP (rescue all of them, except already dead town guard captain).
  Stolen Treasure: 100 XP, 200 GP.

May
player, 73 posts
Draconic determination
Cheerful demeanor
Tue 15 Nov 2011
at 07:22
  • msg #637

Re: Scales of War - Rescue at Rivenroar

May answers, "West. And of course I'll take point. I'm here to take the brunt of the danger for the rest of you. Stay behind me and I'll protect you." A kobold tank. Oh well, there have been stranger things in life. Like a heroic Illithid.

As May leads, Angel says, "Is there anything else you can tell us to help us survive this place?"

May answers, "Just follow Kyle and I's lead. If you have a suggestion, please make it known. Just because Kyle and I were here before doesn't mean fresh suggestions aren't welcome. Worst that can happen is I tell you we already thought the same thing and we can high-five each others' survival mentality."
Gilant
player, 114 posts
Githyanki, Level 2 Hybrid
Swordmage/Warlock
Wed 16 Nov 2011
at 01:21
  • msg #638

Re: Scales of War - Rescue at Rivenroar

“In that case I'll stay close to May since I can help reduce the severity of wounds with my Aegis and dish it out with my curse.” Gilant has nothing against May taking the lead but sees no reason to prevent himself from doing what he does best.
This message was last edited by the player at 01:24, Wed 16 Nov 2011.
Shale
player, 68 posts
Gnome, Level 2
Mage (Enchanter)
Wed 16 Nov 2011
at 01:27
  • msg #639

Re: Scales of War - Rescue at Rivenroar

Shale listens to the instructions describing the path the group should go and nods. He doesn't bother to mention that he'll be hanging back in the group since he feels it should be obvious that as a mage, he doesn't belong on the frontline.
Icarus
player, 8 posts
Monster InternTM Sheets
We Know How You're Built
Wed 16 Nov 2011
at 02:54
  • msg #640

Re: Scales of War - Rescue at Rivenroar

"Thanks for being our shield, May," Icarus says with a smile, "I heard mention of ghouls, gnomes, portal rooms, and holes in the ground.  What other sorts of foes and hazards should we be on guard for?"
Kyle
player, 147 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Wed 16 Nov 2011
at 05:16
  • msg #641

Re: Scales of War - Rescue at Rivenroar

  "At this rate, I would not be surprised if they had trained attack weasels drop from ceiling panels.  We're dealing with a place built by the rich and respected long ago, though some of what we have been coming across suggests they were not quite as respectful as they wanted others to think."
May
player, 74 posts
Draconic determination
Cheerful demeanor
Thu 17 Nov 2011
at 01:35
  • msg #642

Re: Scales of War - Rescue at Rivenroar

May marches onward. "What Kyle said. Expect anything. We fought giant spiders, gnomes, goblins, hobgoblins, oversized rats, and the drakes.... the drakes are rather vicious. Though thankfully usually bite ME and not my allies. We've faced undead down here too... zombies. So when Kyle says he wouldn't be surprised if they had attack weasels, he's not even trying to exaggerate at this point. So far, the only thing we've faced that has shown any chance of running from a fight were the gnomes. She glances at Shale. "No offense. In fact, it's probably because they're the smartest enemies we've come across."
This message was last edited by the player at 01:37, Thu 17 Nov 2011.
Shale
player, 69 posts
Gnome, Level 2
Mage (Enchanter)
Thu 17 Nov 2011
at 03:50
  • msg #643

Re: Scales of War - Rescue at Rivenroar

Blinky seems to snicker as Shale shrugs and says casually, “No offense taken. If these gnomes were taking residence in a place with undead and other monsters, then they weren't civilized Gnomes to begin with. Some gnomes are good, some are evil, some are ugly and some just  go with the flow.” Shale seems to be somewhat interested after hearing the variety of foes the group has already faced as he figures it means that being with the group won't be boring as it won't be fighting the same creatures over and over again.


[OOC: Rolled a 12(+1)=13 for Shale's Initiative.]
This message was last edited by the player at 06:25, Wed 23 Nov 2011.
Gilant
player, 115 posts
Githyanki, Level 2 Hybrid
Swordmage/Warlock
Thu 17 Nov 2011
at 03:53
  • msg #644

Re: Scales of War - Rescue at Rivenroar

Gilant smirks as he says, “I think the odds are low that we'll be fasing Githyanki in this place. And if we do and they prove hostile... I want the first chance to smack one up side the head for being a moron.” Gilant truly doubts that there are any Githyanki taking refuge in the place, but if there are, he'll take great pleasure in taunting them for having worse luck than him, since having to live in a place with undead and other monsters and no Red Dragons, has to suck.

[OOC: Rolled a 14(+3)=17 for Gilant's Initiative.]
This message was last edited by the player at 06:25, Wed 23 Nov 2011.
Icarus
player, 9 posts
Monster InternTM Sheets
We Know How You're Built
Mon 21 Nov 2011
at 14:58
  • msg #645

Re: Scales of War - Rescue at Rivenroar

Icarus stifles a snicker too.  "Attack weasels..."

He ponders as he follows along.  "While it may be smart to run when a fight looks un-winable, I don't want leave the brave Kobold lady behind to be a drake's lunch if we sound a retreat.  So....   what's the plan if we need to scootaloo?  And who's the one to decide when that is?"

icarus init 16 + 6 = 22
This message was last edited by the player at 15:24, Tue 29 Nov 2011.
Kyle
player, 148 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Wed 23 Nov 2011
at 06:05
  • msg #646

Re: Scales of War - Rescue at Rivenroar

  "So far the ones screaming the loudest have determined when retreat occurs.  Though this may be biased by my mostly working guarding merchant caravans, when the one paying the bill starts screaming usually you listen."

  Kyle wonders how little free time Gilant will have if they take time to smack every moron upside the head, even limiting himself to his own kind.

OOC Style:  Rolled for once the fight happens.
Kyle Initiatives: 11
??? Initiative: 25

Outside of initiatives and Chris making a map, I'd assume we're all set.

May
player, 75 posts
Draconic determination
Cheerful demeanor
Sat 26 Nov 2011
at 03:17
  • msg #647

Re: Scales of War - Rescue at Rivenroar

In response to Shale's point, Angel says, "Just like every other race."

May nods to Shale, then chuckles from Gilant's request for first dibs to smack people. "I'll try to leave the backs of their heads in tact for you to smack, Gilant." she says only half-joking. She does intend to do as she promised if they face any gith. She then asides to the one member of the party that makes her feel big, "If it's time to run, I'll tell you to. With Kyle here, I trust I'll be able to hold off the enemy, follow you guys and still be OK."

(Initiatives:)
Angel: 19+5 = 24
May: 3+4 = 7

Combat Starts!
Thu 1 Dec 2011
at 07:28
  • msg #648

Re: Scales of War - Rescue at Rivenroar

Combat Starts!  Things happen in initiative order from here on in.
Monster Intern
player, 88 posts
Monster Party!
Monster Prices!
Thu 1 Dec 2011
at 08:26
  • msg #649

Re: Scales of War - Rescue at Rivenroar

  Sinruth looks up from a pocket watch as the GM Green light turns on, then advances down the hallway carrying his implied casting of light lantern.

  He comes to a stop at the north edge of the Mehirs room, eying the party across from him and letting the lantern clatter to the ground.  "Hmmph, looks like I need to pound some sense into my underlings.  You sure as hell's aren't a bunch of shifters."

  Sinruth cricks his neck, taking up his spiked chain in both hands (Say, aren't those the Gauntlet's you're looking for?).  "I'm out a few coppers betting against the Kobld though.  No loss, I'll just take it out of you when I'm done."

  Hmm, something is missing from this Boss fight... Ah, there we go.  Floating Subtitles.

Sinruth
Hobgoblin Chieftain

  I moved the party up to the actual encounter rooms, so we wouldnt have yet another First encounter Turn with the Not-So-Epic result of both Monsters and PC's spending the whole turn moving through halls and stairs.  Alas, Sinruth couldn't skip that himself due to a designated start location.  Can't even pop off an AP to charge at party despite moving them closer.

  Sinruth
Move: To M9
Move: to O12
Minor: Whatever about Lanterns and proper two handed wielding of chains.

Sinruth HP: 185/185 (Bloodied 92)

Angel
player, 290 posts
Deceptively Charismatic
Dangerously Optimistic
Thu 1 Dec 2011
at 17:18
  • msg #650

Re: Scales of War - Rescue at Rivenroar

May says, "There *were* shifters with us. They decided to move on to the next town."

Angel charges forward in anime-ninja fashion, going inhuman speeds and grabs hold of Sinruth, slamming him into the nearby Menhir. She throws her fist at his gut, immediately followed by her wrist, elbow and shoulder like some 4-hit combo and then backs away enough to be ready for another attack.

If this were a fighting game, even Sinruth's bar just budged by over a fifth!


(Move: from P21 to P13)
(Standard: Open the Gate of Battle v Sinruth. Hit(25)!)
 dmg: 28
(Free: Centered Flurry of Blows)
 dmg: 5, slide Sinruth from O12 to O13

Poor Sinruth. It's almost like having a good initiative doesn't matter. At least you got him ready for battle, though.


Sinruth HP: 185 - 33 = 152 and will take 1d6 dmg from Menhir on the start of his turn.

This message was last edited by the player at 17:18, Thu 01 Dec 2011.
Icarus
player, 12 posts
Monster InternTM Sheets
We Know How You're Built
Thu 1 Dec 2011
at 17:19
  • msg #651

Re: Scales of War - Rescue at Rivenroar

Icarus finds a spot to snipe from and snipes!  The tiny ice arrow hits the Hobgoblin Chieftain in the neck, passes completely through, poking out the other side!

Move from R22 to Q20.  icarus stealth 1d20 +12 = 10 + 12 = 22  Minor Quarry.

Sure Shot v Sinruth 1d20 +10 >= 22
18 + 10 = 28 ... success

damage 3d8 +1d6 +8 = 6 + 2 + 6 + 3 + 8 = 25

reroll 2nd damage die 1d8=1


Sinruth HP: 152-24 = 128
This message was last edited by the player at 17:21, Thu 01 Dec 2011.
Kyle
player, 149 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Sun 4 Dec 2011
at 04:25
  • msg #652

Re: Scales of War - Rescue at Rivenroar

  Kyle is about to compliment Icarus on their graphic killshot, but then he realizes Sinruth is still standing and it apparently only annoyed the guy.  Maybe they are a well spoken undead like those Ghouls?

  Amidst all these impressive attacks,  Kyle... Does not attack, walking to a point where Sinruth is more easily visible and summoning that floating clockwork eye again.  Well, at least he's helping ensure they will get hurt more.
  Kyle
Move: Q21 to N20
Standard: Punishing Eye, placed at M15

Effects: Punishing Eye: Enemies within 3 of Eye do not benefit from concealment.  When an Ally attacks an enemy within 3 of Eye and Hits, Enemy takes Int(4) Psychic DMG. I can move Eye 3 as a Move Action.

Kyle HP: 33/33 S 9/9 V 8 Inf 2.

May
player, 76 posts
Draconic determination
Cheerful demeanor
Thu 8 Dec 2011
at 22:05
  • msg #653

Re: Scales of War - Rescue at Rivenroar

May rushes around one of the pillars and charges at Sinruth. As she hits him soundly with her gauntlet axe, Kyle's clockwork eye glares at Sinruth making his mind reel a bit. Still, as scary as the eye is, May is the immediate threat now as the little reptile growls at him.


(Move: P20 to L15)
(Standard: Charge from L15 to N13. Hit(27)!)
 dmg: 9 + 4 (Punishing Eye)


Sinruth HP: 128 - 13 = 115
Shale
player, 70 posts
Gnome, Level 2
Mage (Enchanter)
Tue 13 Dec 2011
at 02:58
  • msg #654

Re: Scales of War - Rescue at Rivenroar

Shale quickly invokes the power of his Stoneskin Cloth armor before having Blinky move up so Shale can unleash the illusory power of Phantom Chasm upon Sinruth, who shrieks in terror, as he believes that a bottomless pit has opened up beneath his feet, due to the illusion that Shale has put into Sinruth's mind. Sinruth falls prone and is temporarily immobilized due to the power of Shale's Phantom Chasm.


[OOC: Minor Action: Stoneskin cloth armor power activation, Shale gains 5 temporary hit points.
Move Action: Shale riding on Blinky moves up to O19.
Standard Action: Phantom Chasm (Vs Will): 1d20 +7 >= 12 -> 15 + 7 = 22 hits for 15 psychic damage, including the bonus from Punishing Eye.
Sinruth HP: 115 - 15 = 100HP left. Sinruth is prone and immobilized until the end of Shale's next turn.
Phantom Chasm now is a zone size close burst 1 centered on Sinruth's current position. Any enemy that enters the zone falls prone. This zone lasts until the end of the encounter.
And yes Shale plans to use Hypnotism to keep making Sinruth move back to the spot he is currently at which would prone him again every time he stands up.]

Gilant
player, 116 posts
Githyanki, Level 2 Hybrid
Swordmage/Warlock
Tue 13 Dec 2011
at 03:45
  • msg #655

Re: Scales of War - Rescue at Rivenroar

Gilant quickly places his curse on Sinruth before marching up to Sinruth as his sword begins to glow while shouting,  “How about I 'pound' you until you agree to become my underling!” as Gilant's blade crackles with Eldritch energy as his strike lands a devastating blow landing close to Sinruth's heart as the blade momentarily sinks deep into Sinruth's flesh searing it passing through a gap in Sinruth's armor before Gilant removes his blade.

Shale is quick to speak up, “I believe you mean our underling.”

Gilant chuckles cruelly, “Whatever. Having him clean up after Blinky would probably toughen him up.”

Blinky purrs at hearing his name mentioned.

[OOC: Minor Action: Place Curse on Sinruth. Due to Leather Armor of Dark Majesty Gilant now has +2 defenses vs Sinruth's attacks. (Stacks with prone penalty and May's mark penalty if that is triggered.)
Free Action: All damage dealt by the Sunblade is Radiant damage.
Move Action: Move to O14.
Standard Action: Eldritch Strike vs Sinruth (With CA) CRIT! extra crit dmg is 1d6->6 for a total of 36 damage with Punishing Eye factored in.
Sinruth HP: 100 - 36 = 64 (Bloodied) Gilant chooses to not use the slide aspect of Eldritch Strike as he wants Sinruth to stay where he is.
Action Point: Intimidate attempt on the now bloodied Sinruth with Free action: Arcane Mutterings being used to use Arcana instead of Intimidate. 1d20 +10 -> 19 + 10 = 29 this beats Sinruth's modified Will of 22 (12+10 for being hostile). Sinruth is 'Cowed.' The adventurer forces a bloodied monster to surrender, gets a monster to reveal a secret, or cows a monster into taking some other action. This skill is not mind control, so a cowed monster is unlikely to take any action that would cause immediate harm to itself. Gilant is trying to get Sinruth to surrender since he doubts the group will actually let him and Shale keep Sinruth as a minion.]

This message was last edited by the player at 04:15, Tue 13 Dec 2011.
Monster Intern
player, 89 posts
Monster Party!
Monster Prices!
Tue 13 Dec 2011
at 06:58
  • msg #656

Re: Scales of War - Rescue at Rivenroar

  Alas, it seemed that Sinruth was a Solo in name only, lacking the usual important details most get with the title such as, oh, Fear Immunity.  Two thirds of their Hitpoints Gone in one round, even with some of the PC's using either At-Will attacks only or not attacking in the first place.

  "Aaaaugh wait why aren't you falling too?"  Sinruth takes this moment of clarity from his floor position to spit out a tooth...  Did anyone even hit him in the face?  Does it matter at this point?

  Meanwhile, Monster Intern shakes their head in disgust, checking out on the punchclock.  They only get paid for single round battles if the Monsters win.

OOC Style: Considering I'm hopeful that someday Peter can pull off just exactly these kinds of 'Intimidate = shut down end boss' antics someday, to these events I say 'Works for me!  Story time narrator's problem now!'

  Still, if we had any say in the following, Sinruth draws the line at cleaning up after displacer beasts.

This message was last edited by the player at 06:59, Tue 13 Dec 2011.
Kyle
player, 150 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Tue 13 Dec 2011
at 07:11
  • msg #657

Re: Scales of War - Rescue at Rivenroar

  "If not for what I'd seen people go through yesterday, I'd think this was a little unfair...  Oh who am I kidding, it's never unfair when it's in your favor."  Of course, this isn't entirely true.  The vicious one-sided beatdown he had just witness in their favor for once means he won't mean spiritedly suggest they force Sniruth to lick one of the freezing stones.

  "Maybe I can sleep through the next fight, but that would be unprofessional."  Don't be so hard on yourself Kyle, you added 12 psychic damage to the fight after all, that's just short of what May pulled of with said psychic damage.
This message was last edited by the player at 07:12, Tue 13 Dec 2011.
Icarus
player, 13 posts
Monster InternTM Sheets
We Know How You're Built
Wed 14 Dec 2011
at 16:04
  • msg #658

Re: Scales of War - Rescue at Rivenroar

Icarus doesn't say a word, because he's trying to sneak.  What with trying to be a sniper and all.  He lines up his next shot, but hesitates for two reasons: One, prone targets are harder to hit.  Two, Kyle didn't attack.  Why didn't Kyle attack?  He has a crossbow.  He mentioned unfair in his favor isn't a bad thing.  From the looks of things, the magical gnome has convinced the enemy that he's falling...  Wouldn't now be the best time to finish this guy off?  Maybe people are having second thoughts that this guy even deserves being finished off.  Maybe this isn't one of the bad-guys at all.


OOC: Stealth Mod: 12.  Sinruth passive perc: 13.  Just need to roll a 2 to get CA.  Rolled a 1.  -.-  Ah well.  Combat over anyway, but still.  Game mechanics wise, Icarus is readying Two Fanged Strike.  I'd like Tim's chars a chance to react before I take back over Sinruth, but if it looks like either of them are going to hit him while he's down, he's let go of his weapon and raise his hands and say "I surrender!"

My brain is failing to grasp how things look to him right now...  He's falling in a bottomless pit, but still surrounded by exotic foes who are flying downward at the exact same speed but standing vertical like they're DBZ fighters who are used to fighting midair or something.  Even the gnome's mount doesn't seem phased by the pit...  Stealth pun!  Displacer Beast isn't phased!

Angel Bard
Player, 5 posts
Sow a thought
Reap a destiny
Fri 30 Dec 2011
at 05:19
  • msg #659

Re: Scales of War - Rescue at Rivenroar

Angel throws a kick at the seemingly coming-to-his-senses Sinruth, and Sinruth seems to take the kick like a man, while rolling with it a little.


Standard: Crane's Wings v Sinruth. Miss(15)

Attacking because Sinruth didn't surrender.

May
player, 77 posts
Draconic determination
Cheerful demeanor
Fri 30 Dec 2011
at 05:21
  • msg #660

Re: Scales of War - Rescue at Rivenroar

May swings at Sinruth, not putting much into it as she feels the guy is pretty much defeated. Her fail of a swing proves only to catch his attention. Nothing more.


Standard: Weapon Master's Strike v Sinruth. Miss(15)

...what's with my 15's?

Sinruth
Fri 30 Dec 2011
at 06:34
  • msg #661

Re: Scales of War - Rescue at Rivenroar

"Hey!" Sinruth says, "Cut it out!  I said I surrender!"

He lets go of his weapon and puts his hands behind his head.
Icarus
player, 14 posts
Monster InternTM Sheets
We Know How You're Built
Fri 30 Dec 2011
at 06:38
  • msg #662

Re: Scales of War - Rescue at Rivenroar

Icarus was juuust about to shoot him when Angel and May continued the attack.

"Nuh uh," he says, lowering his bow a bit, "No you didn't say you surrender.  And that weapon is still in your reach.  Someone take it from him, please?"
May
player, 78 posts
Draconic determination
Cheerful demeanor
Fri 30 Dec 2011
at 15:39
  • msg #663

Re: Scales of War - Rescue at Rivenroar

Even as quick as Angel is, May LOVES weapons. She was already reaching for it the moment Sinruth dropped it.

(OOC: Since this is out of pose order, I will obviously accept someone else taking the weapon before May does, but just had to stay in character for her. XD She collects weapons like I collect D&D books)
Shale
player, 71 posts
Gnome, Level 2
Mage (Enchanter)
Wed 4 Jan 2012
at 08:42
  • msg #664

Re: Scales of War - Rescue at Rivenroar

Shale has Blinky move forward a bit as Shale uses Mage hand to 'remotely' pick up the spiked chain when Sinruth drops it. Shale notices May is reaching for the spiked chain so Shale uses the mage hand to move the spiked chain up into the air as if taunting may with it for a few seconds before having the mage hand drop the spiked chain into May's hands.

Shale says, “I believe now is the time to restrain him, and let him move from that spot before the pillar kills him.” as Shale hasn't overlooked the fact that if the group does nothing but keep Sinruth where he is, the cold pillar will slowly kill him.
Gilant
player, 117 posts
Githyanki, Level 2 Hybrid
Swordmage/Warlock
Wed 4 Jan 2012
at 08:47
  • msg #665

Re: Scales of War - Rescue at Rivenroar

Gilant takes the silk rope out of his backpack and says, “If we are going to restrain him we can use this, unless someone has a better idea.” Gilant looks a bit disappointing in that the fight ended as fast as it did, but is content to know that none of the group got hurt since the fight ended as abruptly as it began. “But on the other hand, if he tries to cause trouble or resist being restrained, we could always knock him out and tie him to one of these pillars and wait for him to turn into an iceblock.”

It is obvious that while Gilant is ready for Sinruth to try and start more trouble, he isn't going to attack unless Sinruth tries something, and that if Sinruth does try something, Gilant won't be likely to give Sinruth a second chance to surrender.
Kyle
player, 151 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Wed 4 Jan 2012
at 10:07
  • msg #666

Re: Scales of War - Rescue at Rivenroar

  There of course was an important point of Gilant's intentions Kyle had professional issue with.  It was a waste of silk to use it on this guy where Hemp rope would work just the same for cheaper.  "Wouldn't this mean anyone who takes the time to tie them up, or untie them would also be hurt considering the effects on those things go out a ways?  No good to get yourself hurt just for the sake of easy access torture.  Not everyone has Magehand to work with, and even then tying someone up with one hand is a bit problematic."

  It remains to be seen if that last sentence saved the party from a paragraph or more of explanation for Mage hand's application to the task.
Angel Bard
Player, 6 posts
Sow a thought
Reap a destiny
Mon 9 Jan 2012
at 05:24
  • msg #667

Re: Scales of War - Rescue at Rivenroar

Once Sinruth is moved away from the pillar, Angel gets to work helping with restraining. She looks at Sinruth and asks, "Where did your raiders stow the museum pieces?" as that's pretty much the only thing to retrieve now. Even if the main reason for being here is to finish the badguys off.

May hopped a few times, playfully, apparently playing along with Shale's antics. Anyone's guess if Shale's enjoyment is lessened or enhanced by the fact May found it to be all in fun rather than annoying.
Icarus
player, 15 posts
Monster InternTM Sheets
We Know How You're Built
Wed 11 Jan 2012
at 03:22
  • msg #668

Re: Scales of War - Rescue at Rivenroar

Sinruth grumbles when his chain is yanked and when he's bound, but he offers no real resistance.

"The gauntlets I'm wearing were from the museum," he answers, "The helmet is in the stone coffin in the room I came from.  The rest...  Go back where you entered from, turn left through the door, turn right to the room with the fountain, then just follow your nose past the pillars, turning right when you can.  They'll be in the chapel with the obelisk."

Once Sinruth is bound, Icarus relases his pull on his bowstring, but keeps the arrow nocked just in case.  He hovers quietly toward the hall beyond to take a peek.

"An empty room with a single sarcophagus ahead," he says, "At least that part of his story holds up."

OOC: I always figured mage hand can do what any normal single unskilled hand could do.  It takes a special feat for Tiefling to use their tails for thievery checks.  I'd figure tying a knot with one hand would at the very least take a thievery check.  So tying a knot with a single mage hand would be a no go as there isn't a feat for using it for thievery checks (that I know).
Gilant
player, 118 posts
Githyanki, Level 2 Hybrid
Swordmage/Warlock
Thu 2 Feb 2012
at 06:29
  • msg #669

Re: Scales of War - Rescue at Rivenroar

Shale grins that May seemed to enjoy playing with the Mage hand, but the gnome realizes that the time for playing is over and it is over for the time being.

Gilant, being ever the 'blunt and to the point' businessman, speaks up, “Well then let's get the helmet and gauntlets, and then get the rest of the items from the chapel with the obelisk he spoke of.”

Shale ask Sinruth, “Care to tell us what sort of creatures we'll face between here and the chapel?” as the Gnome assumes that if there are any enemies left in the area, naturally they will be between here and the chapel, since otherwise, wouldn't the group already have retrieved the items? Naturally Shale doubts Sinruth will answer, or answer honestly, but figures that it doesn't hurt in asking.

Gilant mutters, “Do you honestly think he'd tell us the truth, but if we come across anything especially troublesome, I wonder if he can order them to stand down, if not we could always just make sure that any would any one of us suffers, he suffers ten times more.”
Kyle
player, 152 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Thu 2 Feb 2012
at 08:02
  • msg #670

Re: Scales of War - Rescue at Rivenroar

  "You think I keep track of all the undead crap that was already here when we got here? Probably more zombies.  Plus that no help Gnome hiding behind more fleabags." Offense either intended, or he's just to oblivious to tact to realize.  We're just sort of filling in for Narrator here.

  Kyle's paranoia is competing with the desire for rare optimism.  They had just curbstomped the Leader of this batch of jerks.  What could be left that would be tougher?...  Teacup Tarrasques?  He wouldn't be that surprised if it was the case.

  OOC Style:  As we'd ICly want to avoid the 'Light eating room that heals zombies', our path takes us next to room 24, from it's south entrance.
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