"Makes sense to me," is all Mittens is able to answer before Kitau opens the doors....
This is a large antechamber. Two fearsome-looking statues of
winged demons squat on either side of a stairway leading up to
double doors. Inscribed upon the doors is an image of a great
eye with multiple eye stalks, as well as a symbol of a circle with a
crossbar rising out of it. Heaps of rubble are scattered across the
floor, and to the north a balcony overlooks the room.
Perception Check
DC
10 1?: You hear high, rasping voices and the footsteps of several
creatures beyond the double doors.
DC
155 (and the listener understands Goblin): You can
make out the words; the voices speak in Goblin:
“When do you think Krand is going to divvy up the loot?”
“Keep quiet! We’re supposed to be on guard,” says another.
Balcony: The balcony is 15 feet above the floor.
Climbing the wall to reach the balcony requires a DC
2010
Athletics check. The balcony door is unlocked.
Ceiling: 25 feet high.
Locked Doors: The double door leading to Encounter
C2 is locked from the other side. Gently pushing the door
won’t alert the goblins, but pushing it forcefully, such as by
trying to enter without checking first to see if it’s locked,
does alert the goblins.
A PC can pick the lock with a DC
2010 Thievery check or
can break open the door with a DC
2010 Strength check.
Rubble: Treat these squares as difficult terrain.
https://docs.google.com/open?i...NjEtZmRlOGFjZWYwNjZm
(( Apparently I was a little confused about that picture earlier. That picture is of the east wall on THIS area, not the area before. Whatevs. So now there's another set of doors to deal with. ))
This message was last edited by the player at 07:09, Wed 23 Nov 2011.