Re: Thunderspire Labyrinth
Terdisas enters view of the room finally, and considers the enemies still standing... oh, all of them are still standing "Note to self, Tigers can fit better than expected, but are not as dangerous as expected either." With the way it had been played up, both in and out of character, Terdisas had expected the tiger to do a spinning jump kick and decapitate three goblins at once within the first thirty seconds.
The sorcerer lashes out with lightning at what is probably the Goblin who feels the safest flanked by their allies, and the arc takes out the Goblin who had the audacity to completely fail in harming Dido. "Of course, I would not doubt Freedom's companion would make short work of myself." Even these ineffectual goblins had better HP and AC than Terdisas di- wait, Terdisas has better AC?... uuh... We're kind of scared now, so used to enemies with superior values across the board.
Move: To H3
Standard: L Strike Vs Goblin 5, Damnit, rolled a 5 Well, that's convenient. 5+9= 14.
13 Lightning DMG(rolled a two, no problem for Sorcerer!)
Arc to G1, 4 Lightning DMG. KO.
Normally, I would arc through walls every chance I get. But downing an enemy > personal amusement. (I STILL can't believe they left that in, and errata'd out arcing your allies)
Goblin 3 HP: 53-13= 40/53
Goblin 1 HP: 2-4= KO
Terdisas HP: ...not listed on the map, or my surges. (And neither is Callie's).*backtracks through thread, puts into map*
37/37 S 6/6 V 9