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09:34, 30th April 2024 (GMT+0)

SoW specific decisions.

Posted by MittensFor group 0
Mittens
GM, 747 posts
Shifter
change job kupopopo!
Sun 29 May 2011
at 02:38
  • msg #1

SoW specific decisions

PHB 284 DOUBLE MOVE
Same Move Action: To double move, you have to
take the same move action twice in a row on the
same turn.


This is the only direct slam-dunk curb-stomp of original rules as written houserule I intend to allow.  Because it's the dumbest rule in history.  This means no errata.


Within-the-rules-as-written handwaves:

Multiple PCs on initiatives that are before a monster may post in any order regardless of their actual initiative count.  Please IM the player about it first.

All mundane ammo can be recovered after a fight.

Assume we collected enough extra pocket change to cover incidentals such as replenishing rations and torches or staying at an affordable inn.

No need to fuss over the weight of loot gold...  but don't think you can get away with carrying around 1,000,000 copper.
This message was last edited by the GM at 02:44, Sun 29 May 2011.
Mittens
GM, 770 posts
Shifter
change job kupopopo!
Fri 5 Aug 2011
at 22:50
  • msg #2

Re: SoW specific decisions

quote:
PHB 284 DOUBLE MOVE
Same Move Action: To double move, you have to
take the same move action twice in a row on the
same turn.


This is the only direct slam-dunk curb-stomp of original rules as written houserule I intend to allow.  Because it's the dumbest rule in history.  This means no errata.


Long story long.  Tim's hybrid character Raichel was looking into a power "lightning form" or some such that allows you to shift through enemies and attack them.
I said, "Too bad you'll get opportunity attacks up the ying-yang."
"No, shifting means no AoO."
"Not when entering enemy spaces, right?  I'll look it up."

Looked it up.  They were right.  No AoO.  But then, I found this:

PHB 292:
You might find it useful to first shift away from an
adjacent enemy, then walk or run.


Me: "Oh that's amusing.  They're contradicting the double move rules."
Rick: "What double move rules?"
Me: "I'll look it up and read 'em to you."

Looked it up.  And found...  maybe...  I had misunderstood all along.
PHB 284:
Double Move
On your turn, you can move twice if you take a move
action instead of a standard action. If you take the
same move action twice in a row—two walks, two runs,
two shifts, two crawls—you’re taking a double move.


Read that again.  You CAN move twice... IF you take 2 of the same move actions, it's a double move.  If you don't, it's not a double move, but they never say you HAVE to make a double move to move twice in the same turn.  This should have been obvious.  You could make a move, a minor, then move again.  So...  on the bright side... this means the "house rule" is not a house rule and SoW remains unhouseruled.  Still....
Mittens
GM, 784 posts
Shifter
change job kupopopo!
Tue 27 Sep 2011
at 01:57
  • msg #3

Re: SoW specific decisions

Hazards missing defenses or HP are invincible.
Those missing countermeasures are un-countermeasurable.
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