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16:10, 28th April 2024 (GMT+0)

OOC part 2.

Posted by MittensFor group 0
Morthos
player, 10 posts
You don't understand fear
Taste the Far Realm
Wed 24 Aug 2011
at 20:30
  • msg #40

Re: OOC part 2

Krystofer:
OOC: Ummmmm who's next up?


It's my turn. I was gonna get to it today, but got very tired and decided to nap first. XD But anyways, if you are going to only post an OOC comment, please do so in the OOC thread (here). :) Otherwise, OOC comments inside an IC thread (such as Arkhosia) are to be put in purple and small text at the bottom of an IC post.
Krystofer
player, 16 posts
Holds sword
Attacks with shield
Wed 24 Aug 2011
at 20:32
  • msg #41

Re: OOC part 2

My bad. I will refrain from doing that next time.
Joe Darkthorne
GM, 314 posts
Everyone suspects a Rogue
Few suspect the Ranger
Wed 24 Aug 2011
at 20:39
  • msg #42

Re: OOC part 2

Morthos:
Otherwise, OOC comments inside an IC thread (such as Arkhosia) are to be put in purple and small text at the bottom of an IC post.


  Purple OOC text can die in a tire fire. But I think I'm alone in that opinion on this board.

Edit: color coding for OOC at all can do so.  Color coding all hitpoints, including the name of the HP owner in SAME COLOR on the other hand, is fine.
This message was last edited by the GM at 20:56, Wed 24 Aug 2011.
Krystofer
player, 17 posts
Holds sword
Attacks with shield
Wed 24 Aug 2011
at 20:42
  • msg #43

Re: OOC part 2

Nope I feel the same. My ooc comments are always orange
Morthos
player, 11 posts
You don't understand fear
Taste the Far Realm
Wed 24 Aug 2011
at 20:45
  • msg #44

Re: OOC part 2

Joe Darkthorne:
Morthos:
Otherwise, OOC comments inside an IC thread (such as Arkhosia) are to be put in purple and small text at the bottom of an IC post.


  Purple OOC text can die in a tire fire. But I think I'm alone in that opinion on this board.


Purple; I couldn't care less what color you choose. Small; is a preference. But the *point* is that it is seperate from IC. Or you can do this (Which Joe does):


Draw a line between IC and OOC. You can do this by typing the less-than sign, typing HR, then typing the greater-than sign.
Zekk Reaver
player, 12 posts
You wouldn't like me
when I'm angry
Wed 24 Aug 2011
at 20:53
  • msg #45

Re: OOC part 2

TIL how to make a line:) Thanks for that
Morthos
player, 13 posts
You don't understand fear
Taste the Far Realm
Wed 24 Aug 2011
at 21:12
  • msg #46

Re: OOC part 2

No probs. Post is up now. Enjoy.
Elric
GM, 261 posts
Warforged Runepriest
Level 4
Sat 27 Aug 2011
at 03:56
  • msg #47

Re: OOC part 2

Okay just got back home from the conference, I fell that my presentation went well, but I'm a bit tired right now but this weekend I'll be able to start getting back into a normal posting routine.
Timothius
GM, 281 posts
Paladin of Bahamut
Shifter (of sorts)
Sat 27 Aug 2011
at 04:01
  • msg #48

Re: OOC part 2

Mitts and I are going on family vacation starting monday. Should be back Thursday or Friday. Also, this weekend will be busy for Mitts and I.
Elric
GM, 262 posts
Warforged Runepriest
Level 4
Sat 27 Aug 2011
at 06:06
  • msg #49

Re: OOC part 2

Not a problem, that will get me time to make sure things can continue at a good pace in the DS thread once you both get back, as there are some things I can generate ahead of time like maps and such.
Elric
GM, 263 posts
Warforged Runepriest
Level 4
Thu 1 Sep 2011
at 06:51
  • msg #50

Re: OOC part 2

Okay I have posted an update for the DS campaign and should be able to keep it moving at a good pace.

I'm having people roll 2 d20s since then I should be able to finish the skill challenge without continually needing rolls, don't worry if a roll or two are bad as there are several options for success and I'll choose an order for success over an order that would lead to failure. Not all rolls may be needed and some rolls can end up being part of 'auto-successes'.
This message was last edited by the GM at 06:59, Thu 01 Sept 2011.
Shardon
player, 28 posts
I've returned
Only for you...
Sat 3 Sep 2011
at 04:47
  • msg #51

Re: OOC part 2

Seluku:
Seluku wonders how long Shardon is going to dally around with what seems like useless chatter and when the Reverant Hafling will simply get to the point.

Trace:
Trace wonders if this is some tactic to try and bore the dwarf and mul till they pass out from the mindlessness of it all in order to rifle through their pockets for evidence... Trace then frowns slightly as he realizes that only magic can bore people to the point of passing out...after all isn't that how the 'sleep' spell works?

Trace realizes that a different approach might be warranted since if the group doesn't leave and doesn't provide a reason for being here, then things might get heated.


This is what happens when I have my arm twisted to squeeze in a post in 5 minutes while having RL moment after RL moment. I seriously had *no idea* what to post, so I posted something. Suggestions are welcome.
This message was last edited by the player at 04:53, Sat 03 Sept 2011.
Elric
GM, 264 posts
Warforged Runepriest
Level 4
Sat 3 Sep 2011
at 05:01
  • msg #52

Re: OOC part 2

Well you could simply say the group is there investigating the murder of Tellemon. If they attack, that would be considered an admission of guilt. especially since the group has a writ from the governor.
Shardon
player, 29 posts
I've returned
Only for you...
Sat 3 Sep 2011
at 05:16
  • msg #53

Re: OOC part 2

Considered that briefly, but thought we were actually trying to avoid combat. Glad it's actually that simple.
Elric
GM, 265 posts
Warforged Runepriest
Level 4
Sat 3 Sep 2011
at 05:22
  • msg #54

Re: OOC part 2

Sometimes it is that simple.
Fletch
player, 27 posts
Sat 3 Sep 2011
at 05:29
  • msg #55

Re: OOC part 2

  Admittedly, Fletch's lack of action is 30% lazy player, 60% 'the other characters have the intimidate skills, not me'.

  Also, yeah we have Government clearance to stab brains first, ask questions later (always lovely).  But even when you have a license to kill, being able to claim 'they started it' is always a good fallback.
Elric
GM, 266 posts
Warforged Runepriest
Level 4
Sat 3 Sep 2011
at 05:37
  • msg #56

Re: OOC part 2

Actually the writ is permission to question anyone and use whatever means to capture the criminal... so it is ask first, stab if needed is preferred.
Elric
GM, 267 posts
Warforged Runepriest
Level 4
Wed 7 Sep 2011
at 18:18
  • msg #57

Re: OOC part 2

Actually I'm trying to figure out the best way to handle 'on camera' the Test of Green since in the party only 2 people actually have an Arcane Daily (Fletch and Trace.) While Surya has a Divine Daily, Seluku has a Primal Daily, and both Tread and Shardon have Martial Dailies. It would be easy to just handwave it and I am tempted to do that since it seems trivial for everyone to just pop their dailies and go 'see no defiling done'... so do you want to do that on camera or have me gloss over it?

Also if your wondering the Skill Challenge for FINDING a Veiled Alliance cell won't work since I dislike how that is setup since it is pretty much set as requiring Diplomacy skills more than Arcane Skills...which I find strange.
Mittens
GM, 778 posts
Shifter
change job kupopopo!
Wed 7 Sep 2011
at 19:14
  • msg #58

Re: OOC part 2

I'm fine with a handwave, but whichever option requires less effort on your part is best.  :)

I hear ya on module nonsense.  Nature of the beast.
Fletch
player, 29 posts
Wed 7 Sep 2011
at 20:58
  • msg #59

Re: OOC part 2

  Not to mention the fact Fletch's existing daily is incapable of using Defiling even he he wanted to.  What with it being the Non-Attack No Damage 'Punishing Eye'.  And that test also assumes people hadn't used their daily powers yet in a fight like the Arena encounter and such.

  "My powers couldn't defile even if I wanted to.  Does that count?"

  Whichever way works for you best works for me Seth.
Elric
GM, 268 posts
Warforged Runepriest
Level 4
Wed 7 Sep 2011
at 22:05
  • msg #60

Re: OOC part 2

The module doesn't even cover the tests, it ended back with being offered to take the initiation since that is the 'perfect ending' for the module, they expect the initiation tests to be all homebrew....with no real clue other than the DC 19 Arcana (pre DC skill changes, so post change this would be 15) to know how the veiled alliance handles initiations.
Tread
player, 24 posts
Prissy, girly girl
...who's a TANK
Thu 8 Sep 2011
at 00:03
  • msg #61

Re: OOC part 2

Then by all means, hand-wave. Do what seems fun.
Timothy
player, 84 posts
Cleric of Good
Merciful
Tue 13 Sep 2011
at 14:16
  • msg #62

Re: OOC part 2

Monster Intern:
Effects No insight win.  Ghoul One -2 All Defenses till end of Tim's Next Turn.  Next Ally to hit Ghoul gets 2+3 (2+3+4?) HP healed.

  I know there seems to be a very wishy washy highly selective 'if its not PH1 wording, then Shut Up!' opinion going, but Healer's Lore only works on healing that involves the heal target spending surges since... well, ever since Astral Seal came out.  The errata specifically mentions Astral Seal as things that ended up overpowered.


I'm fine with that if the GM is. As it is, Astral was making me "wha? Why use Healing Word ever?" because of the 2+3+4 (But the answer is obvious. Healing word doesn't have a condition like "has to hit" and still heals for more). So in this particular instance of "Holy crud, I'm overpowered", I'm fine with the newer rules concerning Astral. Even "heals for 2+3" is still super because healing stacks while temp HP does not.
This message was last edited by the player at 14:17, Tue 13 Sept 2011.
Mittens
GM, 780 posts
Shifter
change job kupopopo!
Tue 13 Sep 2011
at 14:20
  • msg #63

Re: OOC part 2

In reply to Timothy (msg #62):

My take is that it would be up to Tim, but I would vote on the side of "whatever makes life more difficult for the players to prove just how awesome they are, bwahaha!"  Looks like all three of us vote unanimously that powers that no am spend heal surge no am get cleric class feature goodies.  Score!
Timothius
GM, 282 posts
Paladin of Bahamut
Shifter (of sorts)
Tue 13 Sep 2011
at 19:51
  • msg #64

Re: OOC part 2

Monster Intern:
  "Grr!" "Arg!"  Oh look, Zombies!

  "Arg!" "Grr!"  Oh look, Zombies slowly shuffling down the hall!

  "Grr!" "Arg!"  Oh look, a filler post!


LOL! Heh... was that a nod to Mutant Enemy Productions?
http://www.youtube.com/watch?v=pOlKRMXvTiA
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