Zekk Reaver:
Questions: how and when can healing surges work? also, I may not be able to get a post up now, I'm typing on my phone atm. It'll most likely be tonight. Sorry to hold everything up:/
*goes into RPing the OOC for the heck of it*
Morthos says,
"Surges are great! It's what makes you survive a combat. And if you have an action point to go with spending a surge? Could really make a difference!"
*goes back to OOC*
Once per encounter, you can use a standard action to spend a healing surge. This is called "using your second wind". So suppose Zekk does this. He can literally HEAL HIMSELF for his healing surge value. Here's the related information in your character sheet:
HP: 29
Surges: 10
Surge Value: 7
Your bloodied value is apparently missing from your character sheet, but no big deal. Bloodied = half your HP rounded down. Surge = half you bloodied value rounded down. So Zekk's bloodied value is 14. His surge value (which is listed anyway) is 7. Difference between surges and surge value is you can only use your surges as long as you have them, while the value is how much you heal for. So going back to your example:
HP: 3/29
Surges: 10
Surge Value: 7
Zekk's HP is at 3 right now. He can use his second wind to spend a healing surge. The value is 7. So doing this would bring his HP up from 3 to 10 (3+7). Now Zekk's HP is at 10. Your number of surges is 10, but you spent one, so it is now 9/10. So it would look like this now:
HP: 10/29
Surges: 9/10
Surge Value: 7
The trick is that since it takes a standard action, you can't attack or anything unless you spend an action point. But there's also an upshot: All your defenses go up by +2 until the end of your next turn. :)
Hope that helps thoroughly explain it. If I missed something, I'm sure Joe will let you know.