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3.5 Mittens Cleric.

Posted by MittensFor group 0
Mittens
GM, 828 posts
Shifter
change job kupopopo!
Mon 27 Feb 2012
at 17:32
  • msg #1

3.5 Mittens Cleric

http://community.wizards.com/g.../The_Cleric_Handbook
http://dndtools.eu/feats/races...81/able-learner--16/

Able Learner
( Races of Destiny, p. 150)

[Racial]

You have a great aptitude for learning.

Prerequisite: Human or doppelganger,

Benefit: All skill ranks cost 1 skill point for you to purchase, even if the skill is cross-class for you. The maximum number of ranks you can purchase in a cross-class skill remains the same. This feat does not affect the skill point cost to learn a language or to gain literacy (for a barbarian or other illiterate character).

Special: This feat may only be taken at 1st level.

Normal: Cross-class skills cost 2 skill points per rank.


Complete Scoundrel 83
Table 3–2: Skill Tricks
Assume Quirk Disguise 5 ranks Familiar viewers get no bonus to see through your disguise
Group Fake-Out Bluff 8 ranks Feint against multiple foes simultaneously

Never Outnumbered Intimidate 8 ranks Demoralize multiple foes in combat simultaneously
Second Impression Bluff 5 ranks, Disguise 5 ranks Make Bluff check to reestablish blown disguise
Social Recovery Bluff 8 ranks, Diplomacy 5 ranks Make Bluff check to replace a failed Diplomacy check

Timely Misdirection Bluff 8 ranks Successful feint allows you to avoid attacks of opportunity

Manipulation Prerequisites Benefit
Clever Improviser Disable Device 5 ranks, Ignore penalty for Disable Device and Open Lock checks
Open Lock 5 ranks made without tools
Conceal Spellcasting Concentration 1 rank, Sleight of Conceal your spellcasting from onlookers
Hand 5 ranks, Spellcraft 1 rank

Easy Escape Medium or smaller size, Gain bonus on check to escape grapple or pin
Escape Artist 8 ranks
False Theurgy Bluff or Sleight of Hand 8 ranks, Your spell appears to be another spell of the same level
Spellcraft 8 ranks
Healing Hands Heal 5 ranks Heal 1d6 damage when you stabilize a dying character
Hidden Blade Sleight of Hand 5 ranks, Quick Draw Draw hidden weapon as move action; treat foe as flat-footed
Mosquito’s Bite Sleight of Hand 12 ranks Flat-footed target does not notice damage you deal
with a light weapon
Opening Tap Open Lock 12 ranks Open a lock as a swift action
Quick Escape Escape Artist 12 ranks Escape from grapple or restraints more quickly than normal
Shrouded Dance Hide 8 ranks, Perform (dance) Use move action to gain concealment for 1 round
5 ranks
Sudden Draw Sleight of Hand 8 ranks, Draw hidden weapon as part of attack of opportunity
Quick Draw

Whip Climber Use Rope 5 ranks, Use a whip as a grappling hook
proficiency with whip

Mental Prerequisites Benefit
Clarity of Vision Spot 12 ranks Notice invisible enemies for 1 round
Collector of Stories Knowledge (any) 5 ranks Gain +5 bonus on Knowledge checks to identify monsters
Listen to This Listen 5 ranks Perfectly repeat what you’ve recently heard
Magical Appraisal Appraise 5 ranks, Knowledge Determine properties of magic items
(arcana) 5 ranks, Spellcraft 12 ranks
Point it Out Spot 8 ranks Grant ally a free Spot check to see something you’ve spotted
Spot the Weak Point Spot 12 ranks Make your next attack a touch attack
Swift Concentration Concentration 12 ranks Maintain concentration on spell as swift action

Movement Prerequisites Benefit
Acrobatic Backstab Tumble 12 ranks Move through foe’s space to render it flat-footed
Back on Your Feet Tumble 12 ranks React immediately to stand up from prone
Corner Perch Climb 8 ranks Perch in chimney or corner to leave hands free
Dismount Attack Ride 5 ranks Make a fast dismount from moving mount to charge a foe
Escape Attack Escape Artist 8 ranks Make an attack the same round you escape a grapple
Extreme Leap Jump 5 ranks Horizontal jump of at least 10 feet allows 10 extra feet
of movement that round
Leaping Climber Climb 5 ranks, Jump 5 ranks Add jump distance to start of climb
Nimble Charge Balance 5 ranks Run or charge across difficult surface without Balance check
Nimble Stand Tumble 8 ranks Stand from prone safely
Quick Swimmer Swim 5 ranks Swim 10 additional feet with successful check
Slipping Past Escape Artist 5 ranks, Move into tight space without penalties
Tumble 5 ranks
Speedy Ascent Climb 5 ranks Climb 10 additional feet with successful check
Tumbling Crawl Tumble 5 ranks Crawl 5 feet without provoking attacks of opportunity
Twisted Charge Balance 5 ranks, Tumble 5 ranks Make one direction change during a charge
Up the Hill Balance 5 ranks, Jump 5 ranks Move up slope or stairs at normal speed
Walk the Walls Climb 12 ranks, Tumble 5 ranks Run straight up wall for 1 round

Wall Jumper Climb 5 ranks, Jump 5 ranks Leap from wall as if making a running jump
Mittens
GM, 829 posts
Shifter
change job kupopopo!
Tue 28 Feb 2012
at 07:10
  • msg #2

Re: 3.5 Mittens Cleric

Reminder to buy paper, ink, pen.  Flute.  Thief's tools?

Reminder to ask about domains and what do they do?
This message was last edited by the GM at 07:12, Tue 28 Feb 2012.
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