The Emerald Claw is the obvious suspect for haVing raised
the Kech Shaarat warriors as undead, but any search
of the surrounding area shows no sign of the Claw's
presence.
Yeraa is anxious to discover why her scouts didn't
return, leading the party along a side trail running up and
around a low peak. There, the PCs not only find the Kech
Volaar well, but they make a surprising discovery.
A dilapidated airship floats moored to the cliff face by a tight
web of ropes and lanyards. The name "Kordanga" graces its prow
in faded black letters. The crew is a mix of humans, goblins, and
hobaobli11S, including a half-elf at the helm with the Mark of
Storm 0n his forearm.
Yeraa is relieved to see that no harm has come to the seekers,
but Tikulti reports that they and the crew drove off a
Claw attack just minutes before. Although no lives were
lost, alchemist's fire arrows damaged two of the airship's
struts. Yeraa tells the PCs that Kordan8a has come from
Graywall to pick them lip. Now, that trip is delayed.
Delan, a taciturn House Lyrandar exile, leads the
friendly twelve-person airship crew ofKordanga. The captain
has worked for Yeraa and the Kech Volaar for about
a year now. From the crew, the PCs learn that the lower
decks contain the crew's quarters and the barracks for
the Kech Volaar seekers and the PCs, converted from old
cargo space.
It takes a day for the ship's crew to make repairs, during
which time a character who succeeds on a DC 15 Insight
check realizes that the Emerald Claw's tactics weren't
designed to seize or destroy the ship, but to damage it.
From that conclusion, the PCs might deduce that the
Claw's purpose was not to prevent their journey to Graywall,
but to delay it.
Mits rolled a 1. Adam rolled a 2. Also, link 2 roll20 for Tim: https://app.roll20.net/join/48848/eGkyJw
This message was last edited by the player at 15:49, Mon 10 Dec 2012.