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Chapter Zero: Mysterious Dungeon.

Posted by MittensFor group archive 0
Elric
player, 91 posts
Warforged Cleric
Level 2
Tue 5 May 2009
at 23:51
  • msg #218

Re: Chapter Zero: Mysterious Dungeon

Elric rushes around to get into a position as he holds true to his faith to Pelor, receiving a boon as he murmurs a prayer to Pelor. Elric's prayer invokes a blast of white radiance from his holy symbol that heartens and guids Elric's allies while striking out to burn Elric's foes with stern light, although Elric realizes it is only due to his faith to Pelor that he is fortunate enough to at least hit Clay Scout/Defender 1. “Be careful Timothius, we know they can redirect some attacks to those adjacent to them and now your adjacent to them.”

[OOC:
Move Action & Standard Action -> Move Action
Double move used to reach current position through difficult terrain.
Free action: Channel Divinity: Divine Fortune, for +1 to attack roll.
With Divine Fortune, that means Clay Defender 1 is hit.
Action Point -> Standard Action: Divine Glow
Made a mistake on the attack rolls, they are vs reflex not vs will as I read from the wrong line of my character sheet, means the success is >=14 not >=15.
Timothius, Gale, and Joe each get a +2 power bonus to all attack rolls they make before the end of Elric's next turn.
[189] 09-05-06 00:32:00 CEST - c_fewell@hotmail.com\
Elric Divine Glow vs Clay Defender 1 (Reflex)
1d20 +6 >= 14
7 + 6 = 13 ... failure
13 + 1 = 14 (Divine Fortune means it is a sucess.)
[190] 09-05-06 00:32:21 CEST - c_fewell@hotmail.com
Elric Divine Glow vs Clay Defender 2 (Reflex)
1d20 +6 >= 14
7 + 6 = 13 ... failure
[191] 09-05-06 01:44:50 CEST - c_fewell@hotmail.com
Elric Divine Glow Radiant Damage
1d8 +4 -> 4 + 4 = 8
Minor Action:unused.
Clay Defender 1/Scout 1: 20-8=12hp ]

Timothius
GM, 64 posts
Paladin of Bahamut
Shifter (of sorts)
Wed 6 May 2009
at 01:43
  • msg #219

Re: Chapter Zero: Mysterious Dungeon

Timothius swings his sword as he heeds Elric's words, "I'll keep them off of you all!" and with that, smacks the Clay Defender good with his sword, encouraging himself. But he's not done. Oh no. He's going to take full advantage of the blessings Elric has requested of Pelor!

He then challenges the other Clay Defender, giving it little choice but to pay attention to him alone. "By the Platinum Dragon, you will not harm my charge!" Then he follows up with with a quick prayer while smiting the defender. "Give me strength to be true to my comrades and aid Pelor's faithful servant, for we long to satisfy you with just and true actions!"


(Standard Action: Bolstering Strike vs Clay Defender 2.)
(Attack roll: 14 + 6 + 2 = 20 vs AC. Hits.)
(Timothius gains +2 temp HP)
(Damage roll: 6 + 2 = 8 damage.)
(Saving Throw: 15. Success!)
(ACTION POINT!!)
(Minor Action: Divine Challenge to Clay Defender 2.)
(Minor Action: Channel Divinity: Divine Strength. +3 damage.)
(Standard Action: Shielding Smite vs Clay Defender 2.)
(Attack roll: 9 + 6 + 2 = 17 vs AC. Hits)
(Elric gains +2 AC until the end of my next turn.)
(Damage roll: 2 + 2 + 3 = 7.)
(Total damage to Clay Defender 2: 8 + 7 = 15.)

Clay Defender 1: 12 HP.
Clay Defender 2: 6 HP.

TY, Elric. Without that +2, my second attack would've missed.
This message was last edited by the GM at 02:04, Wed 06 May 2009.
Narrator
player, 74 posts
Wed 6 May 2009
at 02:38
  • msg #220

Re: Chapter Zero: Mysterious Dungeon

Pretty sure u can't spend an action point after making saving throws. 
quote:
The End of Your Turn
After you act, you keep track of any effects that stop at
the end of your turn or that continue. The end of your
turn always takes place, even if you’re unconscious,
and it takes no time in the game world.
THE END OF YOUR TURN
✦ Saving Throws: You now make a saving throw
(page 279) against any effect on you that a save can
end.
✦ Check Actions Spent: Some powers and effects
can be sustained for multiple turns (see “Durations,”
page 278). Check that you spent the action required
to sustain a power or an effect during your turn.
If you didn’t spend the action, the power or effect
ends now.
✦ End Effects: Some effects end automatically at the
end of your turn.
No Actions: You can’t take any actions at the end of
your turn.


Sooo... Talked /w Timo and he said if he knew that he'd have attacked clay defender 1 twice... killing it.  Go Timo!
Clay Defender
player, 5 posts
Yes I realize the monster
manual says I'm Psychic
Wed 6 May 2009
at 02:48
  • msg #221

Re: Chapter Zero: Mysterious Dungeon

The second clay defender backs away from the terrible sword of Timothius and hucks a rock at the one who hit it with an exploding shiruken - Gale.  The rock nails her square in the head, ringing her bell. bounces off the tree she's hiding behind.

rock throw damage vs. Gale
1d6 +3
6 + 3 = 9

Clay Scout 2 rock throw vs. Gale reflex
1d20 +5 >= 17
13 + 5 = 18 ... success



Gale: 18+1(from elric's battle standard)-9 = 10hp

OOPS!  Forgot she'd have cover from the tree.  -2 to attack roll = no hit Gale!
This message was last edited by the player at 02:50, Wed 06 May 2009.
Joe Darkthorne
player, 96 posts
Not So Dashing Rogue
+0 Sword of Short
Wed 6 May 2009
at 23:33
  • msg #222

Re: Chapter Zero: Mysterious Dungeon

  "For Truth, Justice, and the merciless destruction of things throwing rocks at us."  This would be why Joe merely ignores the servants of Gods most of the time, as opposed to directly pissing them off.  To be fair though, the end result would probably be the same for those not divinity related.

  Case in point, more shuriken stabbery thwacking of the side of a construct's head.
Move: duh ; Standard: Basic Ranged, Shuriken to scout.

17.  I'd have hit them even without any +'s
http://rollr.appspot.com/view/...IIRGljZVJvbGwYkf0CDA

21 – 6 = Scout 15 HP
Joe has 21 HP

Gale
player, 48 posts
Human wizard wielding orb
Robe of adornment +0
Thu 7 May 2009
at 12:26
  • msg #223

Re: Chapter Zero: Mysterious Dungeon

"You said it!" Gale agrees as she begins to cast illusary ambush on the clay scout.

~I'll make it think I hucked it's rock right back at it!  Ooh better, a whole landslide!  Better yet a rock golem!  Or maybe a giant with a big stone club...?~

Her spell fizzles.

"Fudgenudduck!" she curses, "It uh...  resisted my spell!"

Doesn't want to admit the embarrassing fact that she wasn't focused enough to cast the spell properly in the first place.

(OOC: Fought myself against using ray of frost.  While that one targets Fort, the target's weakest defense, I figured the most likely spell Gale would use I.C. would be illusary ambush - targeting it's best defense.  Then rolled a 2.  -.-)
This message was last edited by the player at 12:26, Thu 07 May 2009.
Timothius
GM, 65 posts
Paladin of Bahamut
Shifter (of sorts)
Sun 7 Jun 2009
at 22:25
  • msg #224

Re: Chapter Zero: Mysterious Dungeon

Timothius hurries over to the Clay Defender and swings, his sword glancing off a particularly tough part of the animated statue. The clang resounds, making Timothius wince from a little bit of shock going through his arm.


(Move: Duh)
(Minor: Divine Challenge)
(Standard: Enfeebling Strike)
(Roll: 1. DM's discression on Timothius taking damage from hurting himself.)
Clay Defender
player, 6 posts
Yes I realize the monster
manual says I'm Psychic
Mon 8 Jun 2009
at 16:32
  • msg #225

Re: Chapter Zero: Mysterious Dungeon

Timothius nearly loses grip of his sword, but manages to catch it before he drops it.  Even so, his fumble leaves him vulnerable to a counter-attack.  ((Timo grants C.A. till start of his next turn.))

The kerchink sounds can be heard once again, but once again, nothing comes of it.

The Clay Defender takes advantage of Timothius dropping his guard and lurches forward to bite him!  The pain isn't that bad, but it must have been venomous because Timothius begins feeling very heavy.  ((Timothius takes 1 damage and is slowed, save ends.))  The Clay Defender then shift away from Timothius.

(( I let the dice decide what happened this round with one exception... I'm assuming that Timo would have challenged the last Clay Defender the moment he had a chance. ))

Bite secondary attack vs. Timo FORT. 2+2(C.A.)+4(Guard object) = 8
1d20 +8 >= 15
9 + 8 = 17 ... success

bite damage
1d6
1 = 1

Bite attack vs. Timo AC. 3+2(C.A.)+4(Guard object) = 9
1d20 +9 >= 19
10 + 9 = 19 ... success

This message was last edited by the player at 16:56, Mon 08 June 2009.
Elric
player, 96 posts
Warforged Cleric
Level 2
Wed 10 Jun 2009
at 03:58
  • msg #226

Re: Chapter Zero: Mysterious Dungeon

Not wishing to move into melee with the Clay Defender just yet, Elric says, “May the holy light of Pelor strike down those who exist only to harm others while protecting those who are just,” as sacred light shines from above, searing at the Clay Defender with its radiance while at the same time fortifying Timothius against harm.


[OOC:
Standard Action: Use Sacred Flame vs Clay Defender.
Move Action: Not used.
Minor Action: Not used.
[207] 09-06-10 05:45:06 CEST - c_fewell@hotmail.com
Elric Sacred Flame vs Clay Defender
1d20 +6 >= 14   ->   18 + 6 = 24 ... success
[208] 09-06-10 05:45:35 CEST - c_fewell@hotmail.com
1d6 +4          ->   5 + 4 = 9
Clay Defender is at 15-9=6Hp left and Timothius get's 1 Temporary hit Point (The single temporary hit point was expended by damage done by Clay Defender, since at the time no saving throws were needed.)
I'll have Elric post again for the now current turn if the next two attacks against the Clay Defender don't drop it as it only has 6Hp left. ]

Joe Darkthorne
player, 99 posts
Not So Dashing Rogue
+0 Sword of Short
Wed 10 Jun 2009
at 07:37
  • msg #227

Re: Chapter Zero: Mysterious Dungeon

  Joe is getting tired of things trying to kill him... Wait, no.  Things are trying to kill those not him... He can deal a bit longer.

  Of course, as the Shuriken imbeds itself into the claw scout's forehead but it still remain standing, Joe has to take a moment to stare "...That is so very not fair, even for today."

  http://rollr.appspot.com/view/...IIRGljZVJvbGwYnawDDA

Standard: Ranged basic with Shuriken to Clay scout, hits for 5.

Not only did I EXACTLY hit the Scout's AC, but I rolled a 1 on the damage roll... So the Scout has

ONE HP LEFT

This message was last edited by the player at 07:38, Wed 10 June 2009.
Gale
player, 49 posts
Human wizard wielding orb
Robe of adornment +0
Mon 15 Jun 2009
at 13:50
  • msg #228

Re: Chapter Zero: Mysterious Dungeon

A giant scroll falls from the ceiling and crushes the Clay Defender under it's weight before vanishing just as suddenly as it came.

"Paper beats rock!" Gale proclaims triumphantly, "Take THAT you nasty... thing that hurt my kitty... buddy!"

She leans forward and sticks her tongue out defiantly at the defeated foe.

"Timothius?  You should scoot over a smidge to these sturdy roots or risk a trap door opening under your feet."

(Gale isn't aware that according to game mechanics, Timothius can't step onto the difficult terrain because he's slowed)

Gale illusory ambush vs. Clay Defender's will
1d20 +7 >= 15
16 + 7 = 23 ... success

This message was last edited by the player at 13:52, Mon 15 June 2009.
Timothius
GM, 68 posts
Paladin of Bahamut
Shifter (of sorts)
Sat 27 Jun 2009
at 12:26
  • msg #229

Re: Chapter Zero: Mysterious Dungeon

Timothius does exactly what Gale suggests and sits on the tree roots, panting some. "....well... we survived that one." he says, cracking a smile. He then looks up. "And now that the immediate danger seems to be done for now, I have time to ask what a tree is doing in here." he rests for now, figuring it best for him to do that until he needs to shield his allies again.
Joe Darkthorne
player, 101 posts
Not So Dashing Rogue
+0 Sword of Short
Sun 28 Jun 2009
at 05:59
  • msg #230

Re: Chapter Zero: Mysterious Dungeon

  Joe is so glad Tim can take the time he needs to get to the roots, now that they aren't currently in combat where such things would be a bit more of an inconvenience.

  After retrieving his lamp, but not putting it away form the clump of roots he left it by, he shrugs.  "I honestly have no idea.  We haven't seen the far end of it yet, but I'm inclined to wait until your okay before messing with anything else."

  This said, he considers the room, listening for any more of those mechanical sounds.
Narrator
player, 77 posts
Sun 28 Jun 2009
at 13:25
  • msg #231

Re: Chapter Zero: Mysterious Dungeon

Kerchink.  The sounds ring out again.  Again, nothing happens.
Timothius
GM, 69 posts
Paladin of Bahamut
Shifter (of sorts)
Sun 28 Jun 2009
at 13:59
  • msg #232

Re: Chapter Zero: Mysterious Dungeon

Timothius cringes with a wince at the kerchink sound. "....I'm going to have a fear of kerchink sounds for the rest of my life. Aren't I." He imagines himself an old man and some kid playing with a kerchinking device makes Tim draw his sword and swear by the Platinum Dragon that he shall avenge... only for the kid to run away. Timothius comes back to the present with a defeated look on his face.
Elric
player, 97 posts
Warforged Cleric
Level 2
Tue 30 Jun 2009
at 23:09
  • msg #233

Re: Chapter Zero: Mysterious Dungeon

In response to Timothius' statement, Elric says “That is possible, at least till you come across a sound that instills enough fear that your forget about this sound.”

Elric then walks along the roots of the tree to avoid any traps to get back to the battle standard he placed and then he retrieves and stows it in his backpack. “Now would be a good time for someone to start trying to turn off the traps in this room. Otherwise Timothius might go crazy from hearing that sound over and over.”
Gale
player, 50 posts
Human wizard wielding orb
Robe of adornment +0
Thu 2 Jul 2009
at 01:06
  • msg #234

Re: Chapter Zero: Mysterious Dungeon

Gale casually makes her way next to Timothius, prestidigitates a pair of ear-muffs, and offers them to him.

"Maybe this'll help guard your ears?" she asks teasingly.

"Good point, Elric.  Shame only one of us knows the first thing about that sort of thing."

She takes a closer look at the tree.

"Last time it was a huge fire in the center of the room.  This time a huge tree.  Why is anyone's guess."

(OOC: No threats from here on in.  Joe gets automatic success to disabling trap tiles and control panels)
http://spreadsheets.google.com...3bxPD0pRSpxxmisVhZHQ
Joe Darkthorne
player, 102 posts
Not So Dashing Rogue
+0 Sword of Short
Thu 2 Jul 2009
at 04:16
  • msg #235

Re: Chapter Zero: Mysterious Dungeon

  Joe takes a moment to dig his shuriken out of ex-Clay scout skull.  "Right, I'll just get right on that now that things are not actively trying to kill us so much."

  Joe starts off with the tiles next to where Tim and the others are by.  And starts on the pesky process of deteathtrapping the room.

  "So, any ideas about what's causing this, or how to leave?"  He opts to work his war towards the back end of the tree, in case there's anything of note back there.
Timothius
GM, 70 posts
Paladin of Bahamut
Shifter (of sorts)
Thu 2 Jul 2009
at 04:44
  • msg #236

Re: Chapter Zero: Mysterious Dungeon

Timothius perks his ears as Gale mentions the fire and then the tree. "It's about the elements!" he says. "The next room could very well be mostly water. Or lightning. Or something like that."

He then looks towards the other end of the room. "Well I guess we may as well keep going once we're rested. Little choice."
Narrator
player, 81 posts
Thu 2 Jul 2009
at 05:16
  • msg #237

Re: Chapter Zero: Mysterious Dungeon

No sooner does Joe de-activate the control panel in the back of the room than the tree begins to creak and shudder.  An entrance slowly opens up to the heart of the tree where another portal awaits.  This one, however, seems much more unstable than the last.

"Fantastic" the mysterious voice proclaims, "You remained resolute and resourceful in an atmosphere of extreme pessimism."
This message was last edited by the player at 05:41, Thu 02 July 2009.
Timothius
GM, 71 posts
Paladin of Bahamut
Shifter (of sorts)
Thu 2 Jul 2009
at 06:10
  • msg #238

Re: Chapter Zero: Mysterious Dungeon

Timothius is not reassured by the "positive" reinforcement.
Gale
player, 51 posts
Human wizard wielding orb
Robe of adornment +0
Thu 2 Jul 2009
at 17:59
  • msg #239

Re: Chapter Zero: Mysterious Dungeon

Gale nods at Timothius' comment.

"Yeah," she says, "Probably.  Shame no one can agree on what the elements are, and what beats what.  Though if I were to guess, this is ye olde 3 element wheel.  Fire beats Nature, Nature drinks water, water douses fire.  Let's hope that after we defeat the water room we don't wind up back in the fire room."

She watches the tree open up and takes a careful look at the portal.

"Doesn't look very stable.  Can't tell what's on the other side.  Let's do that beetle test like last time."

Once everyone's all rested, she ties a rope to a beetle's leg, tosses it in, then pulls on the rope to reel it back in.  The portal flickers some, but the beetle corpse seems undamaged.

"It's not wet.  That's a good sign."

She hands the beetle end of the rope to Timothius and steps through the portal, still holding the other end.  The rope remains taught, but as soon as she steps through, the portal begins to flicker and dim.  Looks like it's running out of energy and may vanish soon.
This message was last edited by the player at 18:00, Thu 02 July 2009.
Timothius
GM, 72 posts
Paladin of Bahamut
Shifter (of sorts)
Fri 3 Jul 2009
at 02:52
  • msg #240

Re: Chapter Zero: Mysterious Dungeon

Timothius mews! "Everyone through quick!" as he jumps in himself.
Joe Darkthorne
player, 103 posts
Not So Dashing Rogue
+0 Sword of Short
Fri 3 Jul 2009
at 03:07
  • msg #241

Re: Chapter Zero: Mysterious Dungeon

  Joe is not quite rude enough to say things like 'You first' in this sort of situation.  After all, two out of three people not him have already gone through.

  "Hope to see you on the other side Elric.  Unless the other side sucks of course."  This said Joe grabbed a severed Clay scout head as a souvenir and jumped through.
Elric
player, 98 posts
Warforged Cleric
Level 2
Fri 3 Jul 2009
at 07:50
  • msg #242

Re: Chapter Zero: Mysterious Dungeon

Elric makes sure he is ready to pass through the portal as Joe picks up the Clay scout's head and jumps through the portal.

The Warforged cleric of Pelor then says, “To continue to bring light to where there is darkness, moving forward is the only path I can take,” as the Warforged jumps through the portal.
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