Re: Chapter Zero: Mysterious Dungeon
Joe has often been accused of, and often rightly so, being an unreasonable person. Elric on the other hand, was making a reasonable request, on top of the whole 'get close to danger instead of Joe' aspect. So why deny them that? Of course, Joe would be getting closer to danger himself in how he did so, but thankfully, not as close as others would be yet.
"True. Not only would it work out better for the whole needlessly dangerous dungeon aspect for it to be a wild critter, but it probably costs less to order than a tame one." Hey, Gale was the one who brought up sales catalog monster supply, not him.
This needless comment made, Joe jumped from his spot towards the open oversized door. Regardless of whether or not it's hinges stopped where it was now or kept going, it provided the moments unstable surface needed to grab the top edge of and arm swing past the previously offending tile as he landed running walking.
"I'll skip any 'I told you so's if the thing tries to bite your face off Tim. Because that would be more than bad enough already."
(Standard: Readied attack, used special, Deft Strike Sling if Beetle attacks, Yay Quick Draw. Move: Acro Stunt. My reasoning for my total move was the 'can move 2 before you attack', and this is before the attack part. If that's a nono, then slide Joe down/left one, and left one on the map.)
23:32, Today: Joe Darkthorne rolled 10 using 1d20+5. Joe Sling hit.
23:09, Today: Joe Darkthorne rolled 14 using 1d20+8. Joe Acro Stunt.
23:08, Today: Joe Darkthorne rolled 12 using 1d20+7. Joe Athletics.
23:03, Today: Joe Darkthorne rolled 8 using 1d20+7. Joe Nature.
I know the monsters is likely a beetle, because Tim said it's called a Fire Beetle... Fail at life.
1 squares distance of horizontal leap approved.
Acro Stunt add on to keep on movin success (thank you, lowered base diff) and look cooler. It also helps that I can pull this off RL, if with smaller doors.
And my readied action is a readied failure. Miss if it comes up.
A 20 for my initiative, then a 1, two fives, and a 6. The dice mock me early and often, but at least I didn't land on my ass.
[Private to GM: By corner, did you mean the wooden door that's open? As I didn't pass through the corner of the hallway, which is what the mentioned rules talk about (though a later page mentioned things that fill or pass through ENTIRE squares as forms of hassle). Went up one OUT of the hall, then swung the first diagonal just in case of 'you can't travel through door line either'. And you just explained that the door isn't as wide as a whole tile, so even less reason it would stop me. (was aware of the rules regarding map corners). Which is why '3' was what I considered my '2'.
The spot I'm in works anyways (and besides, not like I'd be missin out on an attack if LoS didn't turn up), and I'll just leave it be. But it would be good to know for future reference if not just map corners can't be passed through, but any form of scenery at all. I may take to packing a small 3'10 wide folding table for a barrier if so ;D.]
This message was last edited by the player at 19:49, Mon 13 Oct 2008.