Re: Chapter Zero: Mysterious Dungeon
While Joe does have a tendency to point out the obvious, there are times when he doesn't see why you should bother.
"Okay, so... That's pit traps that don’t open when walked over. And the sounds from the four corners of the room can't have been a delayed switch for that, because then that beetle would have triggered it... Ah man, there's probably four of those dogs if the other two corners are the same situation... I'd open up some tiles deliberately to one side to prevent us from getting surrounded if we so much as enter this room, but I get the feeling they are unreasonable mobile enough to clear a few holes despite being made of metal. So I'm going to do something else that's stupid that means we can't be surrounded."
This said, Joe heads across the hallway to the left and steps past the corner long enough to say "You suck and I hate you." To whatever dogs were on that side before heading back to his starting position, drawing his sword. Well, provided nothing else happens that would prevent this. But pressure sensitive tiles were thankfully ruled out unless they were magically selective about corpses and metal dogs.
Which wouldn't surprise him at this rate.
[ (Standard: Ready Action, Attack First Dog to move to Melee range. Riposte Strike, +8 vs. AC; 1d6+4 / +7 Vs. AC; 1d6+3. So if the first attack hits, I get to interrupt stab yet again before they bite me, provided the one I attacked goes for Joe. Move: Duh.)
Edit: As it would not take two moves to get into LoS of the dog, that my misunderstanding of the colored tiles made me think, Joe would only need his 6 move to go back and forth from LoS to his starting position, even accounting for extra time around hall corners.]
This message was last edited by the player at 03:07, Fri 12 Dec 2008.