Re: Chapter Zero: Mysterious Dungeon
Elric mutters, “Looks like we still have to deal with hostile foes in this room,” as he moves forward and then next to Gale before saying, “May Pelor's flame illuminate our salvation,” as sacred light momentarily shines from above, searing at Iron Dog 2 with its radiance, while at the same time basking Timothius with beneficent power.
[OOC:
Move Action: move to current spot on map, only passes over squares that are disarmed or roots so no possibly trapped tiles to avoid.
Standard Action: Scared Flame vs Iron Dog 2.
[151] 09-04-11 01:28:15 CEST - c_fewell@hotmail.com
Elric Sacred Flame vs. Iron Dog 2, Reflex
1d20
10 = 10
Forgot to add the +5 to hit that Elric has for Sacred flame as I clicked the d20 thinking it would add d20 to the formula not roll it right away.
10+5=15 which hits the reflex of 15 of an Iron Dog.
[152] 09-04-11 01:32:14 CEST - c_fewell@hotmail.com
Sacred Flame Radiant damage to Iron Dog, and Tim can immediately make a savings throw (Against the dazed condition)
1d6 +3
3 + 3 = 6
Iron Dog 2: 25-9=19hp and is now 'bloodied',(slowed till the end of gale's next turn)
Tim gets to make a savings throw before Tim's turn (against the dazed condition as that is only condition Tim is currently under that a save will end.)]