Re: Resonant Heroes
Rhagar thinks they may be going with the 'stumble upon it' method of plot progression.
He does not comment on the Angel's inability to hold his booze considering his own existence as a class with neither a reason to boost CON or ability to train Endurance. Drunk is not a status effect that prevents flanking either, so they should still be useful.
"I do hope this does not simply end with the enemy using the crystals themselves to transport directly past all defenses."
OOC: If you have your heart set on Deva Chris, can just bolt on Draconian style "Must land by end of your turn or not allowed to fly in first place" wings in exchange for a useful Deva trait (like the radiant/necro resist). Since Sandbox is there to test builds for people who want to test builds, I'm not gonna go 100% ZE RULES if you are just along for the ride with us mechanics testers.
Mostly I just want to avoid "Gimme BETTER flight than is actually available because I want full flight. suck it, people testing their rules following characters". Pixie style wings are super limited too, particularly for a melee dude unless you are using one handers. Altitude limit 1 (crash if you are higher than 1 tile up at end of your turn) on a small creature.
Either way, Draconian and Pixie style flight can be a real letdown if you are expecting anything like proper flight. Neither is capable of hovering past melee range due to fine print. Pixies are small which sucks for melee types beyond 1 hand weapons. Draconians are not allowed to fly unless they land by end of their turn (Draconian rules are an eyecrossing set of paradoxes).
Where the real benefit is to Pixie/Draconian flight, is that you can still ignore difficult terrain forever, and you can shift via flight. Possessing a Fly speed of 6 means you can absorb up to 6 tiles of fall distance. So it's still super useful.
This message was last edited by the player at 00:54, Thu 09 Apr 2015.