The watery explosion still knocks three of five of Zeru's crew right off the ship. Cinna and the mute Sunden are the ones remaining aboard; the former grins fiercely Zeru's way before tossing ropes down for the others to climb back up. Almost as soon as that's done, Sunden and Cinna climb up the mast to mind the sails while the stronger armed men start bailing water from the opening Tageru's arrow had poked into the deck.
Soaked to the bone or not, though, they're all in good spirits now, and shout in affirmative unison at Zeru's rousing cry. "
The Alliance stands strong!" Zeru has succeeded at capturing the first courier and implosion bow!
[
Private to Peleps Zeru: All right, if you're wanting to board one of the other ships, roll a Wits+Sail. the diff is 3 or 2, depending on if you'll approach at speed, or slow as you approach for boarding. Also post which ship you'll get onto... I'd recommend joining Treon, though the merchant and yacht are parallel to each other so if you landed on one, you'd be able to swing from one to the other.]
About 150 yards away, the enemy captain manages to launch a second blistering cannon shot at the Dryad as Lasuri starts to veer towards the merchantman. This time, Lasuri is deeply in tune with the currents of the sea and the capabilities of the Dryad and his crew, and the Essence beam fizzles uselessly off starboard stern. While the captain works his jaws in irritation, the Dryad plows ahead full speed toward the merchantman starboard, and gives Treon and his group the window of opportunity to board. [
Private to Cathak Garel Treon: The gap between the two ships is wider than what Lasuri managed with the courier, but you still get +1 sux on Dex+Ath to jump aboard.] As they do so they see one more enemy fall, making the numbers 16 Tya vs. 26 corsairs.
Then as the Dryad gains distance from the Tya ship, Lasuri spins the wheel in what can only be a truly inspired moment by an expert sailor. He feels the presence of the Dryad herself awaken, her fragrant breeze surrounding and warming him. The rudder, the sails, everything moves as smoothly as water as the ship and her master are for a brief and amazing moment bound as one. Together they pull the Dryad around in a sharp U-turn that ought to be impossible with a ship that large, a space that small, on WATER!
But it happens, and the Dryad is briefly parallel to the yacht's port side, giving Lasuri and Dove a chance to drop off [
Private to Lasuri Leomaris; Platinum Dove: note: Lasuri rolled so well that you won't need to roll Dex+Ath to board, just get on the yacht and post what you'll try to do there.] before Donnegal takes over. The enemy flagship is now between the merchantman and the Cobalt Alliance's ship, though at the Dryad's current speed that won't last long!
M Y D
/|\ | | M - merchantman
(arrows point toward ship's bow)
The second courier is a short distance from the merchantman's port side, and the first courier manned by Zeru is now about 100 yards away from the other ships (5 ticks).
Give me your next actions and I'll summarize again. Current order is:
(tick 12) Jadira + Dryad gunnery, 2nd courier
(tick 13) Yacht first mate, Tya's opponents
(tick 14) Yacht captain
(tick 15) Lasuri, Treon
(tick 16) Tageru, Treon's men, Yacht crew, Tya crew
(tick 17) Dove, Zeru's courier reaches main battle.
Don't have to actually post in that order, just keep in mind who's before you. Also, you can give a summary of up to 3 full actions you'll potentially take. Dove: if you actually have some way to increase your JB apply that, you can't move sooner than tick 12 though.
This message was last edited by the GM at 15:23, Sun 02 Nov 2008.