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Chapter 2, Phase 3 - Ill-Fated Voyage.

Posted by StorytellerFor group archive 3
Storyteller
GM, 408 posts
Mon 26 Jan 2009
at 08:19
  • msg #7

Re: Chapter 2, Phase 3 Intermission - Ill-Fated Voyage

Xander's senses tell him no one seems to have seen or heard him at all... not yet, anyway.

The Air Aspect finds portholes and doors in the vicinity, but these are currently moot as he is standing on the main deck. He's out in the open right now, with the mysterious mists surrounding everything, and Loukan Hirdu and his men tied up and kneeling nearby. They don't seem to be doing very well; Xander can hear some sobbing from the less courageous, and groans of pain and confusion from Hirdu himself.

The Lintha ships' officers continue to shout orders. The Ambition is being turned about right now, though it's not moving at any significant speed.

[Private to Xander Lucian: Of course, if you want to do something below deck, on the bridge / pilot station, with the weaponry on board or whatever else, that's up to you... In any case I'm pretty close to having to fast forward here for the others to meet up, so summarize your plan before I do so.]
Storyteller
GM, 414 posts
Tue 27 Jan 2009
at 18:50
  • msg #8

Re: Chapter 2, Phase 3 Intermission - Ill-Fated Voyage

From the distance, now, Xander hears cannon fire, battle cries. The sharp screams of men in agony, the guttural growls of wounded demons.

The Ambition has weapons as well -- ballistae, mostly. The Lintha fire them into the fray, circling the main battle that has begun to form between the Lintha ships and the Navy. Xander hears the wooden crack of hulls being smashed. Splashes of water that could be dead men drowning or Lintha running across the waves. The deck begins to sway, as the tentacles beneath shift and reform into combat position.

And all through it is the sound of Hirdu and his crew, weeping and praying fervently and desperately for some miracle to get them through the day...
Xander Lucian
player, 26 posts
Thu 29 Jan 2009
at 20:13
  • msg #9

Re: Chapter 2, Phase 3 Intermission - Ill-Fated Voyage

Hearing the crew call out Xander decides to act.  He moves towards the crew planning to take out any guards silently and free the crew in an effort to regain the ship.
Storyteller
GM, 424 posts
Fri 30 Jan 2009
at 07:13
  • msg #10

Re: Chapter 2, Phase 3 Intermission - Ill-Fated Voyage

"Gods, man, where have you been?" Captain Hirdu gasps when Xander appears out of nowhere in the mists to free him. He is wounded and in pain, but can still move. Fortunately for him perhaps, the Lintha Father had only kicked him, not cut him down. "They are using my vessel to do ill deeds," the dark-haired, mustachioed man hisses in a hushed tone. "I do not know why I have been spared. But we cannot let them do this."

He helps Xander free the others. "This mist... I don't like it at all," mumbles one of the crewmen. And another adds, "They won't leave us unguarded for long."

"But this is my ship," pronounces Hirdu, wheezing from the pain of his cracked ribs. He continues to speak in a low voice as the crew huddles close. "I know her, unlike they ever will. We'll need weapons -- let's take back the armory. We need control of the pilot station and the artillery after that. Let's move."

The Hirdu's Ambition is definitely on the move now -- the Lintha lieutenant on the ship is shouting a steady stream of commands, and the ships' weapons are firing. The Ambition has yet to receive any fire, but it is being maneuvered to intercept an approaching ship. Part of the Navy? It's very difficult to tell from here.

They will find out soon enough.
This message was last edited by the GM at 07:13, Fri 30 Jan 2009.
Xander Lucian
player, 27 posts
Sun 1 Feb 2009
at 02:17
  • msg #11

Re: Chapter 2, Phase 3 Intermission - Ill-Fated Voyage

"Avoiding capture unlike the rest of you." Xander says in a whisper. He keeps an eye out for any lintha. He nods at the captian when he talks about taking the armory. "Anyone who can move silently and fight unarmed come with me. The rest of you follow behind. If the lintha catch us your all done for."  With that he moves off with the captian to the armory.
Storyteller
GM, 428 posts
Sun 1 Feb 2009
at 02:40
  • msg #12

Re: Chapter 2, Phase 3 Intermission - Ill-Fated Voyage

Hirdu follows, still clutching at his bruised ribs, surrounded by three of his men. Two more move ahead, flanking Xander.

As they move toward the bowels of the ship, they hear the lieutenant shouting to coordinate his crew, and the distinctive sound of the heavy ballistae on board being fired. Whoever's receiving that barrage is likely getting a nasty surprise, assuming the strange chilling mist doesn't cover them.

Another pair of ballista shots splash nearby, from the Lintha's enemy. Looks like the battle will start getting heated. "Gah... they'd best not destroy my ship!" Hirdu wheezes quietly.

The corridors below deck are mostly empty, as the Lintha are mostly busy repelling the attacks. But there are still a pair guarding the armory -- if one could call them men. They are Lintha, low ranked, low-blooded Lintha, but nonetheless the blood of Kimbery flows through their veins.

[Private to Xander Lucian: All right, Xander, you've got a couple of folks with you who are stealthy types. Roll to try and sneak up to the guards.]
Xander Lucian
player, 28 posts
Sun 1 Feb 2009
at 04:53
  • msg #13

Re: Chapter 2, Phase 3 Intermission - Ill-Fated Voyage

Xander moves like a shade slipping down the hallway and moveing from shadow to shadow. He uses the sound of battle to cover his approach as he positions himself to take out the guards.


21:45, Today: Xander Lucian rolled 9 successes using 9d10 with the White Wolf Exalted system with a target of 7 with rolls of 10,4,9,8,10,10,3,6,9. stealth move silent.
Storyteller
GM, 430 posts
Sun 1 Feb 2009
at 07:05
  • msg #14

Re: Chapter 2, Phase 3 Intermission - Ill-Fated Voyage

The two Lintha don't see Xander and his two companions coming. Apparently, they're much too busy grumbling amongst one another about being stuck with guard duty without a chance at combat to prove the worth of their blood. Or something like that. Half of it isn't even in Seatongue, but they don't look happy.

Loukan Hirdu and the other three wait in a neighboring corridor, staying out of the way.

Xander has a perfect chance now to strike unseen. The other two with him creep into position to hopefully disable the Lintha with their fists, nodding at him that they're ready.

[Private to Xander Lucian: Go ahead and roll your attack! The Lintha have 0 DV against you and the others right now. Also, roll Join Battle just in case your initial attack(s) don't knock them out.]
Xander Lucian
player, 29 posts
Mon 2 Feb 2009
at 01:54
  • msg #15

Re: Chapter 2, Phase 3 Intermission - Ill-Fated Voyage

Xander pulls out his distictive blue chakram. spinning them quickly upon the first finger of each hand he "throws" them one at each guard. The chakram fly swift and silent down the hall cutting the air just like they will soon cut into the flesh of the guards.

[Private to GM: 18:48, Today: Xander Lucian rolled 10 successes using 11d10 with the White Wolf Exalted system with a target of 7 with rolls of 2,9,10,7,9,1,7,5,10,10,3. damage guard 2. actually 7
18:48, Today: Xander Lucian rolled 8 successes using 13d10 with the White Wolf Exalted system with a target of 7 with rolls of 5,1,3,8,7,10,5,2,9,2,2,10,7. damage guard 1. actually 6
18:48, Today: Xander Lucian rolled 5 successes using 8d10 with the White Wolf Exalted system with a target of 7 with rolls of 5,10,5,9,6,3,6,10. attack guard 2.
18:48, Today: Xander Lucian rolled 7 successes using 9d10 with the White Wolf Exalted system with a target of 7 with rolls of 4,8,10,8,6,2,10,6,7. attack guard 1.
18:49, Today: Xander Lucian rolled 3 successes using 7d10 with the White Wolf Exalted system with a target of 7 with rolls of 9,5,8,1,7,1,3. join battle
].
Storyteller
GM, 436 posts
Mon 2 Feb 2009
at 06:02
  • msg #16

Re: Chapter 2, Phase 3 Intermission - Ill-Fated Voyage

Quick to take advantage of Xander's attack, the two crewmen leap from hiding almost simultaneously, grabbing and clinching the two wounded Lintha. The guards are severely disadvantaged, and Xander realizes he has another free shot at the Lintha guards while Hirdu's men attempt to stifle them from sounding an alarm.

[Private to Xander Lucian: Lucky for you, the Lintha lost the Join Battle, you get to act again a tick before they do. After subtracting for soak, guard 1 has taken 3L damage, guard 2 has 4L damage. Since the two men with you have them clinched, they have 0 DV, again!

So, if you attack again, remember this time that they're at 0 DV but have 5L soak.
]
Storyteller
GM, 449 posts
Thu 5 Feb 2009
at 18:08
  • msg #17

Re: Chapter 2, Phase 3 Intermission - Ill-Fated Voyage

Hirdu's Ambition, below deck:

Xander's chakrams nick the Lintha again before they can even see who's coming for them. They struggle in the grip of their mortal attackers, the lesser wounded one managing to boldly shove free. The Lintha immediately draws his auhzian blade, advances and slashes at the man holding the other guard.

The human crewman lets out a yell of pain, nearly letting go of the second guard as the wickedly curved blade tears his arm down to the bone! (4L)

"Humans, you are not welcome here," the Lintha guard growls, glaring at his aggressors with slitted eyes. His wounds no longer bleed, staunched due to the strength of his demonic lineage. His clinched companion is in worse shape, but similarly controls the flow of his blood, clearly intending not to give up.

A loud clatter from the deck above is an indication of action occurring on the main deck. Loukan Hirdu and his three crewmen start running toward the armory now that the advantage of surprise is gone, intending to help if they can.



OOC: Someone's boarded the Ambition from above, so I'm going to start splitting this battle up. I'll make posts that are above deck and below deck to differentiate, so Xander, you'll only react to what's below until the above and below groups can meet..

actions (below deck)
tick 4 - Xander
tick 5 - Hirdu crewman/Lintha guard 1, Loukan Hirdu's group
tick 6 - Hirdu crewman/Lintha guard 2 (clinched)

These Lintha are pretty hurt now, guard 1 is at -2 penalty and guard 2 at -4.
This message was last edited by the GM at 18:09, Thu 05 Feb 2009.
Storyteller
GM, 451 posts
Thu 5 Feb 2009
at 18:39
  • msg #18

Re: Chapter 2, Phase 3 Intermission - Ill-Fated Voyage

Hirdu's Ambition, above deck:

Zeru and crew are now aboard the artillery ship. The Lintha aboard have been manning the heavy ballistae on board in teams of two. Eight Lintha, joined by their subofficer -- a female, her head crowned with horns and sprouting a short, spiny tail. She wields both the traditional blade and a nasty looking thorny whip in her other hand.

"I am Lintha Dara-Said Sister Kizil, Second Daughter of Father Hazhain Sul! Woe on he who dares step foot on this vessel!" she proclaims, standing prominently atop the pilot's deck at the opposite end of the ship. She makes a sharp, imperious gesture, spouting several commands in guttural Old Realm. The Lintha artillerists straighten, readying weapons, and the first four closest to Zeru and his people advance!

"Whoa... they sure look mean up close!" Cinna whispers, while Antov grins, "Chin up! We'll take 'em down together!" Zeru's five crewmen ready their weapons, listening for their captain's next orders!



OOC: ok, Zeru, here's where you come in. Roll join battle! There's 3 distinct groups here. 4 Lintha maybe 5 yards away, another 4 at 25 yards away, and Lintha Kizil 30 away.
Peleps Zeru
player, 164 posts
Pardon me madam...
*SLAP* apologies...
Thu 5 Feb 2009
at 22:56
  • msg #19

Re: Chapter 2, Phase 3 Intermission - Ill-Fated Voyage

Zeru grins at the sub-officer. And bows with a flourish. "Peleps Zeru, First son of Peleps Kaizoku, and a better pirate than you could ever hope to be. Woe be to you who have harmed but a single feather of the Black Marlena." His voice remains calm and clear as a pool of still water.

He sets his chain into an easy rhythm one that looks easy to decipher, but the important thing is that it leaves the back half relatively motionless. The blue of his chain and his hearthstone bracers give him the look of an average sea with a good wind. The tails of his jacket are thrown back by the slight breeze and his hat ruffles only slightly.

"I will ask you once to stand down. I don't expect much, but everyone should at least be given the chance to end conflict without the loss of life." His smile widens back to the maddened state with his back thankfully to his crew. "Should you refuse to comply, my ship has asked that I destroy you utterly."

[Private to Storyteller: What does the Ship look like, 1 mast? how good does the wood look?
15:50, Today: Peleps Zeru rolled 4 successes using 3d10 with the White Wolf Exalted system with a target of 7 with rolls of 5,10,10. JB.
]
This message was last edited by the player at 23:31, Thu 05 Feb 2009.
Storyteller
GM, 457 posts
Sat 7 Feb 2009
at 21:01
  • msg #20

Re: Chapter 2, Phase 3 Intermission - Ill-Fated Voyage

"Ahaha," laughs Kizil, striking a defiant pose with her sword-hand at her hip, "you have some nerve, human, to ask a Lintha to stand down. You have come upon us, trespassed our waters, involved yourself in a battle that is NOT yours... and you ask US to LEAVE?"

Her whip slashes through the air, making a distinct crack! She shouts two words in the Lintha's twisted language that quite obviously means something like: "Get them!"

Almost immediately afterward, the silent Sunden seems to... disappear from view. Zeru knows he is likely hidden close by, maneuvering around to a better position. Brogan and Curran, Antov and Cinna take up a close position to ensure the least chance of being separated and surrounded, as the first group of Lintha come close enough to attack...



OOC: ok Zeru, your turn, the others are either holding action or moving right now. [Private to Peleps Zeru: The ship is a two-master, it's made of pretty sturdy stuff I'd say, converted from a blue-water merchant ship to better hold artillery and weather naval combat. As I've been mentioning before, the ship doesn't have Lintha colors on it, leading you to believe it was recently captured.]

actions (upper deck)
tick 0 - Kizil + Lintha (further group)
tick 1 - Sunden
tick 2 - Zeru, Lintha (closer group), Brogan/Curran, Antov/Cinna
Peleps Zeru
player, 165 posts
Pardon me madam...
*SLAP* apologies...
Sat 7 Feb 2009
at 22:26
  • msg #21

Re: Chapter 2, Phase 3 Intermission - Ill-Fated Voyage

"Oh... I hope Marlena doesn't hold this against me." Zeru mutters under his breath. "Ambition, I apologize but there are intruders on your decks and I must fight to rid you of this pestilence."

"I gave you a chance..." Zeru calls to the sub-officer. "Now watch your men fall beneath the strength of Danaa'd." His arms flutter inside their sleeves, as his feet help him to position himself standing at the front of his crew, after all he was one to lead his troops to battle. "My chain is a tempest that mirrors the spirit of the sea." His grin and his eyes are bright. His chain taut as he lets her spin across both sides of his body to give it momentum before releasing some slack and allowing it to crash onto one of the Lintha from above. "Its waves crash against the rocks," he retracts the chain before it could hit the deck, he lets it wrap across his back as the chain ball shoots over his shoulder just missing his ear to hit another of them in the chest. "Its currents can stop any ship from progressing," he retracts it once more and sets it into it's spin. "And it's maelstroms will swallow you whole."

After his little demonstration he calls out to the sub-officer. "This ship does not belong to you, you might reconsider giving up." He smiles at the Lintha.

[Private to Storyteller: I'm hoping that I can say I saw the ships name as we boarded... if not feel free to change it to a general honorific.

15:20, Today: Peleps Zeru rolled 2 successes using 8d10 with the White Wolf Exalted system with a target of 7 with rolls of 7,1,5,6,4,4,9,6. Crashing Wave
15:22, Today: Peleps Zeru rolled 4 successes using 12d10 with the White Wolf Exalted system with a target of 7 with rolls of 5,5,6,10,4,5,2,7,3,2,5,8. Waves Damage.

15:21, Today: Peleps Zeru rolled 6 successes using 7d10 with the White Wolf Exalted system with a target of 7 with rolls of 3,9,5,10,5,8,10. Halting Currents.15:22,
Today: Peleps Zeru rolled 7 successes using 12d10 with the White Wolf Exalted system with a target of 7 with rolls of 9,1,2,6,10,8,10,3,1,9,1,6. Currents Damage.
]
Storyteller
GM, 461 posts
Sun 8 Feb 2009
at 06:54
  • msg #22

Re: Chapter 2, Phase 3 Intermission - Ill-Fated Voyage

Zeru's first attack is handily parried by the Lintha attacked from above, who lets the chain ball ricochet harmlessly from the edge of his auzhian blade, inadvertently aiding the its momentum. The chain ball slams hard into the second Lintha's chest; he lets out a whuff of breath, clearly angered. (5L damage)

The group struck by Zeru retaliates immediately. Two of them slash at Zeru, who dodges them easily. The others strike at Cinna and Curran. Cinna's straight sword collides with the curved blade, and she pushes back with her shield, forcing him off. Curran very nearly looks like he'll get an arm chopped off, but a last minute burst of courage saves him -- his axe haft shoves the Lintha away!

Zeru's men, beside the currently unseen Sunden, split into pairs to retaliate. Cinna and Antov team up against the weakened Lintha. The redhead's blade stabs toward the demon-spawn's partially caved in chest, but misses, much to her chagrin. Antov's chopping sword strikes the Lintha hard on the back of the shoulder, but the blade manages to bounce off harmlessly. Curran does manage to nick his target, the boarding axe slashing at a demon-spawn's arm. (1L)

Not much of a start... they must be nervous taking on the Lintha up close. Kizil's taunting laughter from the stern of the Ambition doesn't help.



OOC: Apparently everyone currently engaged in combat ends up acting at the same tick right now (tick 6), so Zeru can attack again.

[Private to Peleps Zeru: Sigh, dice hate! I hate when damage rolls low. Also, just to clarify... Your first attack didn't get enough successes to hit. Also, they're wearing armor, so I had to subtract from your damage, eep! Their soak is 4L/7B.

Current DVs... the wounded Lintha is at a terrible 1 DV, the others are at 3 DV.
]
Peleps Zeru
player, 166 posts
Pardon me madam...
*SLAP* apologies...
Sun 8 Feb 2009
at 07:07
  • msg #23

Re: Chapter 2, Phase 3 Intermission - Ill-Fated Voyage

His first volley being a test of the group's battle readiness Zeru aims his second flurry against an uninjured Lintha. "Do you think it wise, stepping up against a child of Danaa'd?" He asks, his voice dripping venom. He steps forward agressively, then seems to slide the rest of the way, his chain spinning over his head. He smiles as he uses the spin to attack the Lintha from his right side, then use the ricochet and a small spin to attack his left knee. Retracting the chain and settling into a new stance that has both jade ball spinning to either side of him.

[Private to Storyteller:
00:04, Today: Peleps Zeru rolled 4 successes using 7d10 with the White Wolf Exalted system with a target of 7 with rolls of 10,5,3,5,7,4,8. Attack2, .
00:04, Today: Peleps Zeru botched using 8d10 with the White Wolf Exalted system with a target of 7 with rolls of 6,1,6,6,4,1,3,5. Attack1.
00:05, Today: Peleps Zeru rolled 4 successes using 6d10 with the White Wolf Exalted system with a target of 7 with rolls of 1,7,10,1,6,7. Damage if necessary. The penalty is your call. I'd like the opportunity to stunt dodge if possible
]
Storyteller
GM, 464 posts
Tue 10 Feb 2009
at 03:25
  • msg #24

Re: Chapter 2, Phase 3 Intermission - Ill-Fated Voyage

Unfortunately for Zeru, lady luck is not being particularly kind. His first attack misses by a wide shot, imbalancing him enough to send him crashing to the ground! Nonetheless, Zeru is nimble enough to make it look as if he'd meant to do it in the first place, but the fall startles him enough to make the second attack miss.

"Zer... I mean. Captain!" Cinna exclaims, wide-eyed, before Antov taps her on the shoulder... "Better watch out, girl!" She and Antov step back just in time as two of the Lintha slash at the twins. Brogan's axe parries the blow directed at him handily, but Curran finds himself caught in a bad spot. The hook on the auhzian blade catches on his shoulder and tears a gash in it!

The other two attacking Lintha, seeing Zeru prone on the ground, gang up on him. One of them is the wounded one, obviously gloating at the idea of being able to get back at his attacker. His blade crackles with infernal energy as he slashes down at Zeru, followed by his unwounded comrade.

Desperate now, Zeru's group fights to retaliate. Curran stops to tear a strip of fabric from his shirt and bind his bleeding wound. Sunden appears seemingly out of nowhere and stabs at one of the unwounded Lintha with his knives, catching him by surprise. Brogan lets out a roar of anger and slashes at the Lintha that wounded Curran, chopping a nasty wound into the demon-spawn's arm! Cinna gets a lucky strike and skewers the wounded Lintha, bringing him down, and Antov's chopping sword nicks at the Lintha Brogan struck.



OOC: ok, this current group of Lintha is... 1 dead/dying (-4+), 1 wounded 3L (-1), 1 wounded 4L (-2), and one uninjured. Zeru is prone, and needs to stunt a dodge. [Private to Peleps Zeru: OK, 3 sux and 6 sux attacks on you, stunt as you wish! You are at -3 DV due to 2 attacks + the -1 external penalty from being knocked prone. If you want to get up and attack you'll have to split your action, getting up counts as a miscellaneous action.]
This message was last edited by the GM at 08:57, Tue 10 Feb 2009.
Storyteller
GM, 465 posts
Tue 10 Feb 2009
at 03:28
  • msg #25

Re: Chapter 2, Phase 3 Intermission - Ill-Fated Voyage

"I don't think I have much to worry about," Kizil laughs from where she watches the battle, flicking her whip idly. She doesn't even bat an eye when one of her men goes down.

"Don't be beaten down by mere humans. Destroy them! For the glory of Dara-Said and Kimbery!"
Xander Lucian
player, 30 posts
Tue 10 Feb 2009
at 03:40
  • msg #26

Re: Chapter 2, Phase 3 Intermission - Ill-Fated Voyage

Xander frowns a the sheer toughness of these pirates he'll have to remember to workout more to penatrate their tough skin. Taking aim at the guard thats borken free he lets two more chakram goe flying. In order to help penatrate the tough skin and armor of these demons he delays the seond throw slight ly so it follows exactly behind the first throw hitting the exact same spot to more easily penatrate.


[Private to GM: 20:36, Today: Xander Lucian rolled 9 successes using 11d10 with the White Wolf Exalted system with a target of 7 with rolls of 2,10,8,8,8,3,9,3,7,8,8. attack 2 damage. actually 8 damage
20:36, Today: Xander Lucian rolled 2 successes using 3d10 with the White Wolf Exalted system with a target of 7 with rolls of 9,7,5. attack 1 damage essence min.
20:34, Today: Xander Lucian rolled 10 successes using 7d10 with the White Wolf Exalted system with a target of 7 with rolls of 10,8,10,10,7,10,6. attack 2 guard 1.
20:34, Today: Xander Lucian rolled 2 successes using 8d10 with the White Wolf Exalted system with a target of 7 with rolls of 6,2,2,8,4,8,1,2. attack guard 1. 
]
Peleps Zeru
player, 167 posts
Pardon me madam...
*SLAP* apologies...
Tue 10 Feb 2009
at 03:52
  • msg #27

Re: Chapter 2, Phase 3 Intermission - Ill-Fated Voyage

Zeru smiles at the wounded Lintha as his sword begins to crackle with infernal energy. As the brute raises his sword for a mighty chop Zeru uses the ship's rolling to more quickly roll his body out from under harms way, As the second one brings his sword down, Zeru almost folds his body in half pulling his legs up to his chest. As the ship pitches in the other direction he tenses all his muscles and springs to his feet.

As he does this he lets the uncoiling of his body help his hands swing the Jade ball onto the knee of one of the wounded Lintha.

[Private to Storyteller:
20:50, Today: Peleps Zeru rolled 4 successes using 7d10 with the White Wolf Exalted system with a target of 7 with rolls of 9,9,8,5,7,4,2. Attack.
20:51, Today: Peleps Zeru rolled 1 success using 6d10 with the White Wolf Exalted system with a target of 7 with rolls of 3,8,5,1,6,3. Damage. My deepest apologies, but when you show damages would you be able to put the penalties they're on? It'll help me calc my damage...
]
Storyteller
GM, 468 posts
Tue 10 Feb 2009
at 20:35
  • msg #28

Re: Chapter 2, Phase 3 Intermission - Ill-Fated Voyage

Hirdu's Ambition, below deck:

The Lintha grimaces wrathfully as Xander's chakram spin towards him. He parries the first with a defiant slash, sending it ricocheting aside before it disappears in a flash of blue light. But the second chakram is too fast for him, propelled right under the hook of his blade to bury in his neck. He falls back, dead.

Hirdu and the other men come up in time to aid with the last Lintha guard. While the crewman grappling the Lintha holds on tight, another man slams the demon-spawn with a right hook to the face, and Captain Hirdu himself finishes with a bruising gut punch. "Serves you right," growls the mustachioed captain, spitting in the Lintha's face when he slumps to the ground. "These beasts deserve no mercy... after what they did to our friends! Back to Malfeas with you!" His boot slams into the unconscious Lintha's throat, crushing his spine.

Then Hirdu looks at Xander. "A thousand thanks, friend... now let's arm ourselves, men." Xander doesn't need it, but Hirdu and crew do. Locked in the armory is an impressive selection of mundane weapons, even firedust weapons. Firewands with bayonets, flamepieces, cutlasses of fire-blessed steel. Each man takes a blade and or a firearm, sometimes both, and puts on armor: lamellar, or buff jackets, mostly. Hirdu wears a fine reinforced breastplate to cover his wounded ribs.

Thus prepared, Hirdu urges Xander and the others to follow him above deck!



OOC: It'll still be a little while before you emerge upstairs Xander, maybe after another turn from Zeru's team, I'll cue when it's time (though you can still post out-of-combat reactions that don't involve what's going on above)
Storyteller
GM, 469 posts
Tue 10 Feb 2009
at 21:33
  • msg #29

Re: Chapter 2, Phase 3 Intermission - Ill-Fated Voyage

Hirdu's Ambition, above deck:

The jade ball of Zeru's fighting chain slams into and actually cracks the wounded Lintha's knee backward. He howls in pain -- some sort of Malfean curse, to be certain -- and folds, unconscious.

The two remaining lift their blades, slashing at the two who had brought their fellows down: Zeru and Cinna. The wounded of the pair goes for Cinna first, again calling on the Essence of their dark blood -- a powerful, overwhelming strike that neither sword nor shield can deflect. She lets out a short scream as the blade tears a gash into her side.

"Ggghh... You m-monster..." Cinna wobbles, nearly dropping her weapon in her haste to staunch the blood. "I... won't... be killed by the likes of you..." Zeru barely has time to react as another demon slashes hard at him, blazing darkly. [Private to Peleps Zeru: 10 successes this time. Man, they rolled well with their excellencies, ouch.]

Brogan and Curran (still wounded, but no longer bleeding) brandish their axes to aid their lady friend, working together to overwhelm the wounded Lintha. Brogan makes a horizontal chop that gashes the demon-spawn shallowly, distracting it just in time for Curran to strike him in the head with an overhead blow. Amazingly, the Lintha remains standing -- just barely, as dark blood flows from the open wound in his forehead. [Private to Peleps Zeru: if you're looking at the rolls, I'd forgotten to account for added defenses by excellency, so I had to reduce Curran's damage roll slightly. Still, their guy took a lot of damage.]

Antov and Sunden strike at their foe, using similar tactics to surround and overwhelm. They only manage minimal damage together, nicking the Lintha's forearm and piercing the back of his shoulder respectively, but it's still enough to make their foe falter slightly.
Storyteller
GM, 470 posts
Tue 10 Feb 2009
at 22:01
  • msg #30

Re: Chapter 2, Phase 3 Intermission - Ill-Fated Voyage

"They won't outlast us, the poor fragile creatures," Kizil says cruelly, and languidly waves two more of her men to replace the ones that fell. "Crush them, or are you worthless weakbloods? GO!"

As the pair she singles out step forward, though, Zeru and his team hear the sounds of footsteps and voices approaching from below deck. "Hurry men," he hears--a human voice! "Let's pray we are not too late!"



OOC: OK, Cinna has 4L (-2) damage, Curran has 3L (-1). For the Lintha there's one at 6L damage (-4), another at 2L (-1), one dead and one unconscious. Everyone else is healthy.

actions
tick 14 - Zeru, 2 wounded Lintha, Brogan/Curran
tick 15 - Cinna
tick 16 - Antov/Sunden, 2 unwounded Lintha (approaching)

Kizil and 2 Lintha are holding actions.

Hirdu+crew and Xander will arrive and be able to act by tick 20. (so after this next turn cycle with Zeru, etc.)
Peleps Zeru
player, 168 posts
Pardon me madam...
*SLAP* apologies...
Tue 10 Feb 2009
at 23:49
  • msg #31

Re: Chapter 2, Phase 3 Intermission - Ill-Fated Voyage

"You think to stop me?" Zeru roars towards his opponent. Instead of skittering back to avoid the chop Zeru skitters forward to rob it of it's power. "You doubt my strength to rid this innocent ship of the likes of you? Mine is the strength of Danaa'd herself." Zeru's own shoulders make it impossible for the hooked sword to cleave him, and once the chop is averted Zeru's eyes focus, and the irises seem to spin. He steps around the Lintha gliding across the deck with no effort. "You will witness the fury of a seafaring hero." With this statement his stance changes. The spin of the jade chain changes slightly, but then it seems almost impossible to read. As the Lintha tries to get back into a favorable position Zeru feints a punch, but uses the motion to redirect the direction of the chain into a vicious uppercut.

[Private to Storyteller: Defensive: channel conviction on protecting the spirit of the innocent ship.
Offensive:Activating sea-faring hero forms.
(OOC: Dunno how you want to do this... the rules say that it eliminates external negs up to my essence but since most combat takes place on a ship we've pretty much eliminated that... the only thing left is the reduce DV for reduce damage... this I will likely take, but curious as to handle the effects... for 5 motes...?)
16:49, Today: Peleps Zeru rolled 3 successes using 7d10 with the White Wolf Exalted system with a target of 7 with rolls of 1,8,6,10,2,6,4. Uppercut Chain.
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