Re: Chapter 2, Phase 4 - Seven-Day Island, Interior
[Private to Isole Kareth: You find out a few things about the mist. You believe that the mist is a corrosive agent. Besides obscuring vision, stepping into it will eat at ordinary equipment (not clothing though, mostly cause I don't want everyone walking around naked :P). Solid projectiles fired into it will also corrode, affecting their effectiveness. Breathing the mist may even cause some internal damage if exposed to it too long. However... similar to an eristufa's mist, you think that the mist may be warded away with fire.]
Kareth presents the slithering presence with his vivid memory of the nephwrack, attempting to intimidate it away from his precious thoughts. But the tendrils of invasive thought are unimpressed -- or perhaps see the memory as an opportunity instead, diving into what revelations they may discover through the association with the undead. [Private to Isole Kareth: I liked your stunt attempt, gave you a +2 (if you need motes back) but it wasn't enough. I only chose social-related attribute+ability combos so went with your Cha+Pres. Anyway, the end result is, the presence now knows one powerful memory: it should be something you most desire or fear, whichever of the two is strongest. You could tell me which it is, in PM, or I can just be vague. Mechanically it'll give the creature a bonus to the following social attack.]
The other Alliance members fare better. Tageru repels the psychic invader with a serene scene of repetition, allowing the demonic presence no leeway to slip in.[Private to Cynis Tageru: +2 stunt.] Zeru and Kiana, respectively, put all their efforts into protecting their being with sheer determination, stubbornly retaining their identity and memories.[Private to Peleps Zeru: +1 stunt.][Private to Kiana White-Fist: +2 stunt.] Lasuri appears to be completely unaffected -- not even by the strange mist, which is no more harmful than ordinary fog for him. (It still obscures his vision, though.)
A voice slithers into their minds: I feel you, foolish Dragon-children. Isole Kareth. Cynis Tageru. Peleps Zeru. Kiana White-Fist, daughter of Kiando. The fact Lasuri's name is entirely omitted may have something to do with the ring... or maybe not. Nonetheless, the voice continues, There are only two viable choices for you. Turn back now, or be anointed by my waters. Should you refuse, you will drown in endless despair.
And the visions begin. No longer a probing presence now, but a downright invasive one, driving into the minds of the Alliance members minus Lasuri. Each of the members feels an intense surge of hopelessness as they mentally witness, over and over in a deluge of images, every which way they might be able to fail their goal to take the chalice. Every way they may lose their freedoms, their friends and loved ones, their favored posessions, their lives, should they so much as attempt this course of action. For Kareth, who could not resist the memory-probe, the experience is worsened by the fact that every image is personalized -- a nightmare just for him. Yet Lasuri, again, feels nothing.
Kiana, stepping into the green-tinged mist prematurely, opens her senses toward whatever lies ahead. She feels the gaseous substance sizzle against her clothing and even her skin, but at least for her, it tickles more than harms... [Private to Kiana White-Fist: First of all, your earlier occult roll. You didn't find out very much, but you do think that the mist is definitely bad for the health - i.e. if you breathe it for too long it may have adverse effects. Now, looking through the mist (I rolled for you), you find that the corridor continues until it opens up into what seems to be another large chamber, with a body of water within it. Similar to previous chambers you have seen. Except the water is a tainted dark green, and there appear to be something, a mass of large tentacles maybe? writhing in the pool. You can definitely hear them splashing about. You also hear a low, sibilant murmuring. The mist covers everything, even inside the room.
Also are you breathing the mist or not?]
OOC: The first social attack was 8 successes. Only Kareth didn't pass, though all of you should've gotten some stunt to gain back Essence/WP if you needed it. Now the presence is inducing despair, which is your Dodge or Parry MDV v. 10 successes. You'll likely need to stunt, channel Virtue etc. to have a chance at beating this. Or you can choose to resist unnatural influence with Willpower -- spending 1 WP over 3 actions before the despair leaves you, or you'll feel too despondent to act.
You can do other actions, talk, etc. along with the post to resist if you want, of course.
This message was last edited by the GM at 20:13, Wed 05 Aug 2009.