Re: Floor B25 - District of Earth, Inner Temple Level 1
Eastern Barracks:
Veldygar and Eternal rest a couple hours. Veldygar's demons, of course, do not need to sleep. Gugoona, simple-mindedly eager to help as ever, scouts the immediate area while dematerialized. Garnet Cog, however, is no servant. She spends quiet time reminding herself of the interior of the Temple and its layout.
The rest allows Dezephiel to recover its energy and reemerge into materialized form. The demon seems to glower uncomfortably in the confines of the barracks. Insistent on serving its purpose as Warden despite its injured state, it pushes empty beds and footlockers aside to make room for it, remaining in front of the door leading into the barracks.
At this point Veldygar takes an hour to heal Dezephiel slightly. The tomescu makes no sound or gesture of thanks, only a soft keening... which eventually escalates in volume toward a loud shrieking wail. The healing and passage of time remind it of pain, and its tenuous mortality. [Private to Veldygar Arhandor: 4L healed. Since it's 15 min. per attempt I just let you heal an extra HL on the demon. Unfortunately this also means that Dezephiel has to remain materialized, and now it is doing its usual dawn/dusk scream of pain (likely dusk in this case). You can order it to stop, it will accrue another point of Limit (bringing its total Limit to 3).
Gugoona has 1 Limit now, due to being surrounded by material it cannot dissolve (i.e. adamant walls/doors). This'll only happen once a scene.]
Gugoona returns hastily to report its findings. The Inner Temple seems much more a fortress than a temple, from what little it has seen thus far. Rooms are devoted to sleeping quarters, combat training and equipment storage. Small prayer chambers, but no large, central place of worship it has seen, for the central chamber is closed off, similarly to the adamant door Veldygar and Eternal have recently passed.
The metody mentions other beings moving around on the current floor: no monks, but large red insects with straight swords and hook swords for limbs, scouting the halls further westward. It also claims there are humans coming this way that are neither bald nor robe-clad.
[Private to Veldygar Arhandor; Broken Eternal: Veldygar gains 16 motes. Eternal can gain up to 24 since he didn't exert himself while Veldy did the healing.]
This message was last edited by the GM at 03:21, Tue 11 Aug 2009.