Before you leave, Adelbert's monkish companion takes Adonis aside and briefly summarises what they learned about the valley to the east:
- the forest you are about to enter seems dry and almost dead and seems to have a similar effect on the human soul, such that men who enter it are at great risk of losing their sense of purpose
- beyond the forest is another cliff, steeper but not so high. If you can find the point where Addo's group descended, the rope they used should still be hanging there
- after that cliff, you will pass through a high moor where some strange children live - they appear to be herders but no cattle could ever be seen - and they appear to have no parents - the children do not appear unfriendly but their Visic is hard to understand
- continuing east you will pass a high hill which gives a good view around - going straight south there is a pass out of the downs into some rough ground
- further east again you reach a pleasant glen with some caves to the north. At least one of these caves has something living in it, perhaps not human. At night the valley seems to be home to many strange beasts, which are not violent.
- past this you should reach the high eastern edge of the downs, which according to Bjorn has a hidden pass that takes you out into the farmland surrounding Castle Ely.
Your progress down the cliff is almost comedic, with the burly figure of Adonis bouncing down the steps like a discarded cooking pot, and the normally agile Rael and Eldor each looking almost equally clumsy. The knight's armour saves from anything worse than a red fact, but Rael twists his ankle and Eldor catches a nasty scrape on his leg.
Brakkus says his goodbyes and puffs his way back up the cliff to join Addo's party.
[Brakkus please continue posting here:
link to a message in this game ]
The rest of you are now just inside the old forest which draws close around the edge of the cliff. There is a faint track of sorts, heading east.