Here are some new rules from the Revised Edition of Dragon Warriors.
All Knights have the following Special Abilities.
- Track (new skill: roll under Perception with 1d20 to follow a track for 1 day. Modifiers may apply).
- Armour Expert (just a skill name to say Knights can wear Plate Armour with no penalty).
- Ride Warhorse (just a skill name to say Knights can ride a Warhorse)
All Barbarians have the following Special Abilities.
- Track (see above)
- Berserk (just a skill name to say Barbarians can choose to trade 3 Defense for 1 Attack for one round, at any time).
- Ride Warhorse (see above).
All Elementalists have the following Special Abilities
- Raw Power: please see modified rules here (
http://dragonwarriors.wetpaint.com/page/Raw+Power ), as the ability in the rulebook is excessively powerful
- Elemental Resistance (An Elementalist gains +4 to Magical Defense and Evasion if attacked by her primary element or +2 if attacked by one of her secondary elements).
New Armor Names!
Gambeson: Armour Factor 1
Padded Armour: Armour Factor 2
Mail Hauberk: Armour Factor 3
Mail Armour: Armour Factor 4
Plate Armour: Armour Factor 5
There isn't any additional spells, but it's all the books brought into one (without the adventures, but they have 1 brand new adventure in there!) and there's some pretty pictures.
There's also some optional rules which I don't personally like.
This message was last edited by the GM at 15:13, Sun 11 July 2010.