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03:56, 3rd May 2024 (GMT+0)

Furman's Chain.

Posted by donsrFor group 0
Justin Haveslane
player, 3 posts
Wed 21 Dec 2022
at 22:59
  • msg #982

Re: Furman's Chain.

When close enough to converse; Justin removed his helm. Smiling broadly he greeted the Crimsons he had travelled with, starting with Captain Kree then Lieutenant Ivy's followed by the others. He then welcomed those he hadn't met introducing himself and Dwellingup.
Miranda of the Glen
player, 404 posts
Thu 22 Dec 2022
at 08:35
  • msg #983

Re: Furman's Chain.

How'dy Dwellingup & Justin. Did anything change in Yad since I left or are things the same?
Kree Quickshadow
player, 909 posts
Dark Hunter
Thu 22 Dec 2022
at 11:50
  • msg #984

Re: Furman's Chain.

  Ivy saw  Justine  and the Gnome, he was not crazy about seeing a gnome, especially a Live one. But it  was not that long ago the had a  halfbreed Cat  folk on the  team.  He waved , then started to scan the  area to see where  the rest of his team was.

  Kree Motioned to Justin, and said aloud , for his team,..Justine   had a unit up in Yad, trying to find out  about the  Hargenites  actions. The Empire has a  Garrison  there, but, if there was  a large enough force, Yad  would  not last long, They are also an open  city, so  anyone who wishes to buy or sell,   can come and go... As always, Pirates and slavers,  are imprisoned or  put to death , the moment they are found... But Hargenites  aren't  always as foolish  a those  we have  caome across  int he other  towns,

 Turning to Justine,we need a place to  camp for the night, some palce out of the wind, with some obstructions we  will use  for hiding the  camp  fire, and  use  for defesne?
Justin Haveslane
player, 4 posts
Thu 22 Dec 2022
at 20:50
  • msg #985

Re: Furman's Chain.

There be a Copse of trees which be suitable. replies Justin motioning with a hand in the direction he had come.
This message was last edited by the player at 21:18, Thu 22 Dec 2022.
Alyna Redveil
player, 55 posts
Now you see it
Now you don't
Thu 22 Dec 2022
at 22:45
  • msg #986

Re: Furman's Chain.

As the party acquired another new member...or rather was apparently joined by one who'd been amongst their ranks previously, Alyna watched and listened.   Noting as well the presence of the gnome.  Their tendency toward pranks was well known.    As well as their aptitude for illusion magic.   Herself a practitioner of such spells, she wondered if this little fellow might know any interesting ones.
Farora Shadowsmile
player, 210 posts
Pulls teeth out of heads
Fri 23 Dec 2022
at 17:37
  • msg #987

Re: Furman's Chain.

Farora lowers her daggers as the tension breaks and is one of the last ones to meet Justin. The tall woman smiles and shakes his hand gently but offers no verbal response and falls back to linger near the dwarf.
Lysander
player, 698 posts
Have Axe Will Travel
Fri 23 Dec 2022
at 18:45
  • msg #988

Re: Furman's Chain.

Lysander is amazed at the growth spurt of this group whilst on the road.  It seems more that they would reduce in number, but at most every turn, others come out of the woodwork to take up the cause of the Arrows.  It could be the oppression of the Harganites, and others, driving folks to want to do something about it.  He was standoffish for the moment, having already embarrassed himself in talking to folk in the past.
Riven Goldleaf
player, 273 posts
Assassin
Mon 26 Dec 2022
at 12:20
  • msg #989

Re: Furman's Chain.

Riven’s eyes slightly narrowed at the newcomer but her facial features remained hidden by her cloak and mask. There was a brief nod of acknowledgement to Justin. Another Arrow from a different unit, much like herself. Though she remained on alert, she waited for further instruction from Kree.
Tyri Shadowhand
player, 463 posts
Mon 26 Dec 2022
at 15:51
  • msg #990

Re: Furman's Chain.

She gave Justin a warm smile and introduced herself when appropriate. It seemed that a lot of people have been coming to the group...recruited...only for them to leave.
INFO
Mon 26 Dec 2022
at 16:02
  • msg #991

Re: Furman's Chain.

   Kree   Mor9nd for everyone to follow  Justin, as they walked he said.

   Justin was  once part of  my Unit,  they started  an extra Unit that  he  took leadership of., He had  some  problems  with keeping folks, But as you have seen, we have   people join and leave alot.

  when they reach the camp sifgt,   Kree Tells  folks  to get a fire  started  behind the  rocks  and Pines.

 He  would  set up the tarp again on the windward side. Taking the   MApf  from inside his tunic, Kree  handed it to  Justin,Tell us what  you know, and  where we might  find Hargenites, and those who work with them
Justin Haveslane
player, 5 posts
Mon 26 Dec 2022
at 19:31
  • msg #992

Re: Furman's Chain.


Ships can only go so far up the river. The Hargens have some construction going on.. They've dug a side channel so their
ships can come through to traded, and pirate, but no ships from outside of the Mountains may pass.. Based on what I've seen and heard at Yad's docks One estimates that there are 2 to 3 Ship Battles on the Widow Rive per week.

This message was last edited by the player at 19:41, Mon 26 Dec 2022.
Miranda of the Glen
player, 405 posts
Thu 29 Dec 2022
at 04:40
  • msg #993

Re: Furman's Chain.

Miranda listened intently to Justin's summary. Glancing from Kree to Ivy to judge their reaction. Giving Justin an encouraging half smile she waited for possible further details.
Justin Haveslane
player, 6 posts
Fri 30 Dec 2022
at 01:09
  • msg #994

Re: Furman's Chain.

There are four buildings Dreg's Inn, Morreq's Tavern & Wayhouse, Grett & The Hole; each have 10-25 Hargenites in them at any time. We also know there is a Mountain path along the ridge; Hargenites and their cohorts come down it to trade and buy supplies Justin points at those locations on Krees map; he then runs two fingers along a section if the River. Here are two paths one on each side of the River. Imperial troops take that path, and sometime have fights with Hargenite scouts. Presently no one we know has seen what is going on in the gorge.
This message was last edited by the player at 15:41, Fri 30 Dec 2022.
Miranda of the Glen
player, 406 posts
Sat 31 Dec 2022
at 10:45
  • msg #995

Re: Furman's Chain.

Myranda gives Haveslane a half smile.
Elandra Jalvian
player, 538 posts
Priestess/Cleric of Amot
Peace be with you!
Sat 31 Dec 2022
at 13:24
  • msg #996

Re: Furman's Chain.

 Elandra greeted Justin with a smile, a handshake and then said," Good day to you and welcome Justin, I am Elandra Priestess of Amot may Peace always be with you. Are you injured in any way Justin."
Justin Haveslane
player, 8 posts
Sat 31 Dec 2022
at 15:28
  • msg #997

Re: Furman's Chain.

In reply to Elandra Jalvian (msg # 996):

Justin returned the Cleric of Amot's smile he gently shook her hand.Nay Mistress Elandra; both Dwellingup anst I be of sound Mind asn't Body thanks to the Sisters.
This message was last edited by the player at 22:32, Sat 31 Dec 2022.
Kree Quickshadow
player, 910 posts
Dark Hunter
Sat 31 Dec 2022
at 16:07
  • msg #998

Re: Furman's Chain.

 well, lets us go visit Yad, we will, find  these   buildings  that have  Hargenites in, and  make sure they give us a reason to kill them. Once  we thin the
 herd in the town, we wil go check out this operation..and..burn it  down.

Krwyn
player, 599 posts
HP 51/51
Sat 31 Dec 2022
at 16:51
  • msg #999

Re: Furman's Chain.

Krwyn had listened silently to all the information Justin had brought in. He could only agree with Kree that there was only one thing they could do to diminish the Hargenit influence: destroy the settlement and all Hargenites in it. "If we take control of the settlement without burning it down immediately, we could possible lure one or more Hargenite pirate ships to their fall", he offers his opinion.
talking
Sat 31 Dec 2022
at 17:02
  • msg #1000

Re: Furman's Chain.

  There is a look to  Krwyn  from Kree,we first , have to eliminate  those in Yad, we cannot have  live enemies at our  back...

 when we see what they are  doing   at the groge, we willsee about thier settlement. It is in Empire lands...and  even if it  is  on thier side, we will raid it. It about time, Hargen suffers some incursasion.

 whatever they are dong, we have to destroy it, the river  must be free to flow, and  ship pass, not just for  trade, but so the Empire can have  ships  cruise up to hunt down pirates. Ivy said.
Lysander
player, 700 posts
Have Axe Will Travel
Sat 31 Dec 2022
at 19:13
  • msg #1001

Re: Furman's Chain.

"Now the fun begins!"
Justin Haveslane
player, 9 posts
Sat 31 Dec 2022
at 22:37
  • msg #1002

Re: Furman's Chain.

In reply to Lysander (msg # 1001):

Aye Master Lysander 'tis pleasing to know Thy strong hand shall be brought to bear for the Sisters purpose; anst aid cleansing Yad of its foul Hargenite infestation therein.
This message was last edited by the player at 07:53, Sun 01 Jan 2023.
Farora Shadowsmile
player, 213 posts
Pulls teeth out of heads
Sat 31 Dec 2022
at 22:38
  • msg #1003

Re: Furman's Chain.

Farora smiles enthusiastically at the plan, allowing herself to openly display how she felt about killing slavers.
Moltke the Elder
player, 99 posts
Sat 31 Dec 2022
at 23:53
  • msg #1004

Re: Furman's Chain.

Moltke takes careful notes of each location within Yad that contained Hargenites. He smiles grimly at the task that lies ahead. It would be difficult to stop the fight from spilling out onto the streets of Yad. How trustworthy are the guards of Yad? Perhaps we can muster their help and rid the town of Hargenites in one fell swoop. he asks Kree and Justin.
Kree Quickshadow
player, 911 posts
Dark Hunter
Sat 31 Dec 2022
at 23:58
  • msg #1005

Re: Furman's Chain.

Kree looks to  Justin, as he answers Molke,The whole of teh Furman's Chain, are  Loyal to the Empire. However, Yad  , being  so close to Hargen, by way of the Widow River,  has  been an Open  town.... The Guards   would act a bit more harsh to hrgenites, but they. will only step into a fray, if innocents  are involved..
Miranda of the Glen
player, 407 posts
Thu 5 Jan 2023
at 03:29
  • msg #1006

Re: Furman's Chain.

Noting most of the others silence Miranda gave Kree a mischievous grin. Dear Cousins shall we set about the Task at hand. Least the Sisters choose to add other Blessings to our task.
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