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1.4 Goblins.

Posted by DMFor group archive 0
DM
GM, 567 posts
Tue 17 Nov 2009
at 21:29
  • msg #379

Re: 1.4 Goblins

This 15'x30'x20'room is lit by a ten-foot-wide pit of flickering fire that fills the room
with a strange humid heat and the smell of burning hair. In the northern corners
of the room, wooden risers each hold several dozen golden candles that burn without melting, while to the south the wall bears an immense
carving of a seven-pointed star.


[Private to Zer-wedula: The Sihedron medallion gives +1 to saves and can cast "False Life" at 5th level as a free action, 1/day.  It will automatically cast it (if it is available) if the wearer drops to 0 or below.]

Garious most definitely does NOT like it here.  He smells something foul and demonic, though there is nothing to see.  Invisible is your 1st thought.  What does everybody do?

http://www2.snapfish.com/slide...161694151_161694151/
(you are just outside of the room at the bottom, E10)
Glum
player, 302 posts
The world's least dour
dwarf. Hence the name.
Wed 18 Nov 2009
at 10:46
  • msg #380

Re: 1.4 Goblins

Glum will stick with his earlier stated intention for the first round... casting Shield of Faith.
Talis Revain
player, 131 posts
Wed 18 Nov 2009
at 18:57
  • msg #382

Re: 1.4 Goblins

"Cat, can Garious sniff him out."  Then he starts forward, holding his sword in a 2 handed grip.  Moving into the room to the right, obviously trying to listen. (rolled 19-1=18)

[Private to GM: Mal rolls 19+18=37move ilent, he is on the rigt side]
DM
GM, 568 posts
Wed 18 Nov 2009
at 21:11
  • msg #383

Re: 1.4 Goblins

Round 1
Talis steps into the room but doesn't hear anything, or rather doesn't have time to hear anything.  Before he can go more then a few steps, he is slammed against the wall by the force of bite (15 dam).  A large dog/wolf-like creature appears and snarls, with drool coming from it's lips (in common)"I do so like it when my meals comes to me".

[Private to GM: Zer-wedula ??

Glum casts a spell (Shield of faith).

Catessa Fallowfield & Garious ??</Orange>

Malfeshnekor ??-1 aoo used
]

Tactical Situation
Fighting a demonic-like outsider, who just took an Aoo on Talis.

http://www2.snapfish.com/slide...161694151_161694151/

            dam      status
Malfeshnekor -




Everyone post,

<AND DON'T FORGET TO INCLUDE AC AND HP(CURRENT/TOTAL)>

This message was last edited by the GM at 21:02, Thu 19 Nov 2009.
Zer-wedula
player, 232 posts
Wed 18 Nov 2009
at 22:31
  • msg #384

Re: 1.4 Goblins

AC 5, 33 hp


"Be strong, Talis, aid is forthcoming!" Zer-wedula calls out as he steps back five feet and casts Touch of Idiocy.  He then readies the wand of Shocking Grasp.
DM
GM, 571 posts
Sun 22 Nov 2009
at 06:58
  • msg #385

Re: 1.4 Goblins

Round 1
Talis grips his sword tighter, but doesn't flee, "I can't take another hit like that."

Zer-wedula casts a spell (Touch of Idiocy), but since he is out of reach he holds the spell until he can touch the monster.

Glum casts a spell (Shield of faith).

Catessa Fallowfield & Garious casts a spell (Magic Fang).

Malfeshnekor smiles a canine grin at Talis before he snaps out and catches him on the throat/shoulder for 14 dam.  Blood flows freely and Talis can barely stand (he is at 0 hp).

Tactical Situation
Fighting a demonic-like outsider, Talis is already at 0 hp.

http://www2.snapfish.com/slide...161694151_161694151/

            dam      status
Malfeshnekor -




Everyone post,

<AND DON'T FORGET TO INCLUDE AC AND HP(CURRENT/TOTAL)>

Zer-wedula
player, 234 posts
Sun 22 Nov 2009
at 11:47
  • msg #386

Re: 1.4 Goblins

AC15
33 hp

06:44, Today: Zer-wedula rolled 21 using 1d20+3. Touch attack  .



Wearing a look of concern, Zer-wedula moves forward and touches the beast. "I am unsure whther or not this will work," he says.  "But that may enrage me."
Glum
player, 303 posts
The world's least dour
dwarf. Hence the name.
Sun 22 Nov 2009
at 12:59
  • msg #387

Re: 1.4 Goblins

Protection from evil (8 rounds remaining) +2 to AC v evil creatures, +2 to saves v actions of evil creatures or evil effects, immune to possession or mental control v evil creatures.

Bless (9 rounds remaining) for all party - +1 to atack rolls, +1 to saves v fear.

Shield of Faith 10 rounds remaining +2 to his AC

AC19 v Evil creatures
AC17 v non-evil creatures
HPts 28


Glum casts Spiritual Nunchuks and sends said Nunchuks to bash the demon.

14:02, Today: Glum rolled 8 using 1d8+1. Damage if any.
14:01, Today: Glum rolled 15 using 1d20+5. Spiritual Nunchaku.

Oops, forgot the effect of the bless

This message was last edited by the player at 18:17, Sun 22 Nov 2009.
Catessa Fallowfield
player, 235 posts
Halfling Nature Priestess
...and Friend Garious
Sun 22 Nov 2009
at 17:05
  • msg #388

Re: 1.4 Goblins

Cat 16  21/21
Gar 20  30/30C


Cat lets Gar loose to attack as she sends an energy blast towards the demon.

rolls
11:55, Today: Catessa Fallowfield rolled 15 using 1d20+7. attack.
11:55, Today: Catessa Fallowfield rolled 7 using 2d6. damage - eldritch blast ?.

11:57, Today: Catessa Fallowfield rolled 3 using 1d20+2. attack for Gar.

Talis Revain
player, 132 posts
Mon 23 Nov 2009
at 02:35
  • msg #389

Re: 1.4 Goblins

Talis tumbles back out of the room, holding his bleeding abdomen, "You're right this is such a great idea, now heal me, I like my guts on the inside, please.  And why didn't I get a protection from evil?"

ooc: Thanks for the bulls str, but it would be more useful if I could last more than a round or 2 against him.
This message was last edited by the GM at 02:57, Mon 23 Nov 2009.
DM
GM, 572 posts
Mon 23 Nov 2009
at 05:13
  • msg #390

Re: 1.4 Goblins

Round 1
Talis manages to take a single move action to get out of the room and behind the group.

Zer-wedula finds the monster fairly easy to touch (touch ac 13), so the spell hits.  Malfeshnekor does not appear to have any spell resistance and takes 5 penalty from the spell.  However, the spell does not appear to have much effect.  (Malfeshnekor has a large enough int, wis and chr that -5 is not going to have much effect on tactics, though it will on saves and such.)

Glum's weapons fail to do any damage vs Mal's ac 23.

Catessa Fallowfield & Garious Garious is just to afraid and timid to fight effectively, but Cat hits the thing for 8 damage.

Malfeshnekor bites at Zer-wedula, but as his teeth close, he jerks back from the protection from evil spell.  "Nasty wizard has magic, let's see if the dog has the same."  He turns and slashes with his claws at Garious, hitting once for 7 dam.

Tactical Situation
Fighting a demonic-like outsider, Talis is already at 0 hp.  Zer-wedula, Cat and Garious are in melee.



              dam      status
Malfeshnekor - 8




Everyone post,

<AND DON'T FORGET TO INCLUDE AC AND HP(CURRENT/TOTAL)>

Zer-wedula
player, 235 posts
Mon 23 Nov 2009
at 10:01
  • msg #391

Re: 1.4 Goblins

AC 17 vs evil, 33 hp


Zer-wedula carefully considershis spells, then sighs.  Drawing the wand of shocking grasp, he steps forward and touches Malfeshnekor again.

"Just die, or go away, beast!"


18:42, Today: Zer-wedula rolled 20 using 5d6. wand damage.
18:41, Today: Zer-wedula rolled 16 using 1d20+3. Touch with wand. 

This message was last edited by the player at 23:44, Mon 23 Nov 2009.
Catessa Fallowfield
player, 236 posts
Halfling Nature Priestess
...and Friend Garious
Tue 24 Nov 2009
at 16:51
  • msg #392

Re: 1.4 Goblins

Cat 16  21/21
Gar 20  23/30C


Cat starts to really worry. Talis is down. Gar is spooked. Most weapons don't seem to work on the demon. She edges towards Talis, firing off an energy bolt, and trying to come up with a plan.

11:48, Today: Catessa Fallowfield rolled 26 using 1d20+7. attack.
11:49, Today: Catessa Fallowfield rolled 7 using 2d6+1. damage - eldritch blast.

[Private to GM: Would Soften Earth and Stone slow the demon down?]
Glum
player, 304 posts
The world's least dour
dwarf. Hence the name.
Tue 24 Nov 2009
at 17:50
  • msg #393

Re: 1.4 Goblins

Protection from evil (7 rounds remaining) +2 to AC v evil creatures, +2 to saves v actions of evil creatures or evil effects, immune to possession or mental control v evil creatures.

Bless (8 rounds remaining) for all party - +1 to atack rolls, +1 to saves v fear.

Shield of Faith 9 rounds remaining +2 to his AC

AC19 v Evil creatures
AC17 v non-evil creatures
HPts 28


Glum's Spiritual Nunchaku continues to prove ineffective, while his healing ability proves more beneficial, as he kneels beside Talis and through the power of the divine, knits his wounds.

17:45, Today: Glum rolled 5 using 1d8+3. Healing Talis.
17:44, Today: Glum rolled 10 using 1d20+6. Spiritual Nunchaku (incl bless).

This message was last edited by the player at 17:56, Tue 24 Nov 2009.
Talis Revain
player, 133 posts
Tue 24 Nov 2009
at 18:57
  • msg #394

Re: 1.4 Goblins

Talis pulls out his polearm and delays, "Hey Glum, don't you also have the same spell Zer is protected with?  Why don't you help make a wall with Zer."
This message was last edited by the GM at 18:57, Tue 24 Nov 2009.
DM
GM, 574 posts
Wed 25 Nov 2009
at 18:48
  • msg #395

Re: 1.4 Goblins

Round 2
Talis waits for healing, feeling the blood ooze around his fingers.

Zer-wedula reaches out and does 20 dam to the demon, "Arghhh" in a dog-like howl.  Malfeshnekor is not an actual Demon, just a evil outsider and apparently does not have electrical resistance.

Glum's weapons fail to do any damage vs Mal's ac 23, and bestows his healing on Talis.
Ouch, you just aren't lucky today, maybe next round.  Talis is waiting for you to move up so he can aid another from behind your protection from evil spell.

Catessa Fallowfield & Garious Garious retreats while Cat blasts, 7 dam.
Malfeshnekor is long/large, so only has 5' reach.  It might, depending on how you use it and what special abilities he has.  He probably has several.

Malfeshnekor glares at Zer-wedula, "Nasty wizard has a nasty bite."  He snatches the wand away from the wizard, who obviously wasn't expecting such a tactic.  While it is difficult, he manages to hold it in 1 claw.  "Shall we see if you are immune to this", and waving the wand around.


Tactical Situation
Fighting a demonic-like outsider (who has the wand... but can can he use it???), Talis is already at 0 hp.  Zer-wedula, Cat and Garious are in melee.



              dam      status
Malfeshnekor - 35




Everyone post,

<AND DON'T FORGET TO INCLUDE AC AND HP(CURRENT/TOTAL)>

Zer-wedula
player, 236 posts
Wed 25 Nov 2009
at 20:41
  • msg #396

Re: 1.4 Goblins

AC 15 w rage
39 hp



With a growling yell, Zer-wedula leaps forward, wildly swinging Nualia's sword.

15:39, Today: Zer-wedula rolled 8 using 1d20+5. +1 bastard, not proficient, bull str, + bless, BAB, rage

From DM:  Your Barbarian levels are prof, if you are using the bastard sword 2 handed.  Exotic Weapon Prof is to wield it 1 handed.  But even then, you will miss rolling a 3.  Ouch.
This message was last edited by the GM at 20:45, Wed 25 Nov 2009.
Glum
player, 305 posts
The world's least dour
dwarf. Hence the name.
Thu 26 Nov 2009
at 12:53
  • msg #397

Re: 1.4 Goblins

Protection from evil (6 rounds remaining) +2 to AC v evil creatures, +2 to saves v actions of evil creatures or evil effects, immune to possession or mental control v evil creatures.

Bless (7 rounds remaining) for all party - +1 to atack rolls, +1 to saves v fear.

Shield of Faith 8 rounds remaining +2 to his AC

AC19 v Evil creatures
AC17 v non-evil creatures
HPts 28


Glum's spiritual weapon was as ineffective as ever, striking pathetically against the demon's armor before dissipating.  Glum's fist came in like a hammer but proved just as useless in the demonslaying stakes.

12:48, Today: Glum rolled 17 using 1d20+5. Fist.
12:48, Today: Glum rolled 11 using 1d20+6. Spiritual Nunchaks.

Catessa Fallowfield
player, 237 posts
Halfling Nature Priestess
...and Friend Garious
Thu 26 Nov 2009
at 19:41
  • msg #398

Re: 1.4 Goblins

Cat 16  21/21
Gar 20  23/30


Things aren't going well at all. Time to try desperate measures. Cat rushes forward, "Everyone, back!" She touches the ground, casting Soften Earth and Stone under the demon.
Talis Revain
player, 135 posts
Fri 27 Nov 2009
at 04:25
  • msg #399

Re: 1.4 Goblins

Talis follows Glum and uses his reach weapon to help Zer-wedula and his magic sword hit, but even with the +2 to hit, Zer misses.
DM
GM, 577 posts
Sat 28 Nov 2009
at 04:27
  • msg #400

Re: 1.4 Goblins

PfE lasts min per level, not rounds.

Round 3
Zer-wedula draws forth the magic bastard sword, but misses

Glum also misses with both his attacks (fists and spiritual weapons).

Talis moves up behind Glum and distracts Malfeshnekor to give Zer-wedula a +2 to hit on his next attack.

Catessa Fallowfield & Garious Garious moves behind Talis while Cat casts a spell.  Though it isn't as effective as she had hoped, the ground must be enchanted.  Malfeshnekor manages to avoid the worst of the mud (makes his ref save), but does sink in some.

Malfeshnekor pulls up a rear paw and shakes it like a dog, "Mud....grrrr."  He drops the wand into the fire pit and then snaps at Glum, and again is stymied by his PfE spell.  "You think that will stop me puny mortals."  He tries to push Zer-wedula down with a claw.  The pressure is enormous and somehow Zer-wedula manages to resist (attempted trip, M hit, but lost the 1st opposed trip roll, won the 2nd).  His 2nd claw attempts to snatch the sword away.
I need from Zer-wedula: an Aoo, a dam roll, a disarm (d20) roll

Tactical Situation
Fighting a demonic-like outsider, Talis is at 5hp.  Zer-wedula and Glum are in melee.



              dam      status
Malfeshnekor - 35




Everyone post,

<AND DON'T FORGET TO INCLUDE AC AND HP(CURRENT/TOTAL)>

Zer-wedula
player, 237 posts
Sat 28 Nov 2009
at 20:23
  • msg #401

Re: 1.4 Goblins

AC 15 with rage
39 hp with rage

15:20, Today: Zer-wedula rolled 13 using 1d20. Disarm, not sure of mods.
15:19, Today: Zer-wedula rolled 8 using 1d8+6. Damage,str, rage, bless, sword.
From DM: sword damage is 1d10: raging/bulls str = 18,two handed, +1 magic weapon(bless does not add to dam).  Go ahead and reroll a <b>d10+7
also, go ahead and post your action for this turn, both with/without your sword.</b>

15:19, Today: Zer-wedula rolled 27 using 1d20+9. AoO roll.
 


Zer-wedula took the sword in his two hands and swung mightily at the creature.  He was rewarded, as it bit in deeply.  "Heeyaarghhhhh!" he growled at Malfeshnekor.  He then readied himself to deal more damage.
This message was last edited by the GM at 19:02, Mon 30 Nov 2009.
Catessa Fallowfield
player, 239 posts
Halfling Nature Priestess
...and Friend Garious
Sat 28 Nov 2009
at 20:41
  • msg #402

Re: 1.4 Goblins

Cat 16  21/21
Gar 20  23/30


Cat moves to the side, trying to split the demon's attention. Next move of desperation: Cat waves her hands a bit, casting Flaming Sphere at the demon, hoping this works better.

15:40, Today: Catessa Fallowfield rolled 5 using 2d6. flaming sphere, rd 1.
DM
GM, 580 posts
Wed 2 Dec 2009
at 22:28
  • msg #403

Re: 1.4 Goblins

Round 4
Zer-wedula somehow manages to resist the trip and disarm attacks from the monster, doing 11 damage to it in the process(the +2 from aid was applied to the aoo).  He misses with his regular attack.

Glum takes the advice and attempts to aid Zer-wedula, successfully giving him a +2 to hit.  His spiritual weapon hits for 8 damage.

Talis moves up behind Glum and distracts Malfeshnekor to give Zer-wedula a +2 to hit on his next attack.
Zer-wedula next attack (be it a regular or aoo) gets +4 to hit, go teamwork

Catessa Fallowfield & Garious tries to hit it with a flaming sphere, but Malfeshnekor is to fast and avoids it.  It ends up next to him at the back of the room blocking the path behind the fire pit.

Malfeshnekor howls in frustration, "arhoooo."  The mud, the fire and Zer-wedula's stout defense against both his trip and disarm attacks is too much.  He starts blinking, then leaps over the fire pit and flaming sphere and moves to the the other corner.
Talis, Glum and Zer-wedula get Aoo.  Malfeshnekor is now blinking.

Tactical Situation
Fighting a demonic-like outsider, Talis is at 5hp.  The back way around the fire pit is "blocked" by a area of mud(1/2 speed if you make the ref save) and a flaming sphere.  If both Glum and Zer-wedula want to ttack this round, someone has to take an aoo.
SRD:
Blink
You “blink” back and forth between the Material Plane and the Ethereal Plane. You look as though you’re winking in and out of reality very quickly and at random.
Blinking has several effects, as follows.
Physical attacks against you have a 50% miss chance, and the Blind-Fight feat doesn’t help opponents, since you’re ethereal and not merely invisible. If the attack is capable of striking ethereal creatures, the miss chance is only 20% (for concealment).
If the attacker can see invisible creatures, the miss chance is also only 20%. (For an attacker who can both see and strike ethereal creatures, there is no miss chance.) Likewise, your own attacks have a 20% miss chance, since you sometimes go ethereal just as you are about to strike.
Any individually targeted spell has a 50% chance to fail against you while you’re blinking unless your attacker can target invisible, ethereal creatures. Your own spells have a 20% chance to activate just as you go ethereal, in which case they typically do not affect the Material Plane.
While blinking, you take only half damage from area attacks (but full damage from those that extend onto the Ethereal Plane). You strike as an invisible creature (with a +2 bonus on attack rolls), denying your target any Dexterity bonus to AC.
You take only half damage from falling, since you fall only while you are material.
While blinking, you can step through (but not see through) solid objects. For each 5 feet of solid material you walk through, there is a 50% chance that you become material. If this occurs, you are shunted off to the nearest open space and take 1d6 points of damage per 5 feet so traveled. You can move at only three-quarters speed (because movement on the Ethereal Plane is at half speed, and you spend about half your time there and half your time material.)
Since you spend about half your time on the Ethereal Plane, you can see and even attack ethereal creatures. You interact with ethereal creatures roughly the same way you interact with material ones.
An ethereal creature is invisible, incorporeal, and capable of moving in any direction, even up or down. As an incorporeal creature, you can move through solid objects, including living creatures.
An ethereal creature can see and hear the Material Plane, but everything looks gray and insubstantial. Sight and hearing on the Material Plane are limited to 60 feet.
Force effects and abjurations affect you normally. Their effects extend onto the Ethereal Plane from the Material Plane, but not vice versa. An ethereal creature can’t attack material creatures, and spells you cast while ethereal affect only other ethereal things. Certain material creatures or objects have attacks or effects that work on the Ethereal Plane. Treat other ethereal creatures and objects as material.


http://www2.snapfish.com/slide...161694151_161694151/

              dam      status
Malfeshnekor - 54




Everyone post,

<AND DON'T FORGET TO INCLUDE AC AND HP(CURRENT/TOTAL)>

This message was last edited by the GM at 21:30, Sat 05 Dec 2009.
Zer-wedula
player, 238 posts
Wed 2 Dec 2009
at 23:46
  • msg #404

Re: 1.4 Goblins

AC 15, 39 hp

18:43, Today: Zer-wedula rolled 17 using 1d10+7. DAmage, assume no crit.
18:43, Today: Zer-wedula rolled 15 using 1d20+9. Roll to confirm!.
18:42, Today: Zer-wedula rolled 32 using 1d20+13. AoO attack with +4.
18:41, Today: Zer-wedula rolled 10 using 1d10+7. rerolling damage. 


Zer-wedula slashed out at Malfeshnekor as it used magic to leap away.  His sword struck deep, leaving a feral smile on the half-elf.

"I will kill the beast!" he shouted as he sloshed through the mud to strike again.
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