Re: 2.1 the Misgivings
Following Glum's advice to "follow on to the end of the hallway then work backwards till we're outside" you move up the creaky stairs. At a landing Talis opens the curtains on another moldy window, letting in a little more light. The attic appears as decayed as the rest of the place, with mold seemingly everywhere in strangely unsettling patterns, ceilings that sag, plaster heaves, and timber rot. The air has a pervasive smell of decaying wood and mold, the periodic groaning of the house’s joists reacting to unaccustomed movement within, give an air of ancient neglect. Passing a door, you turn a corner, passing more doors you turn another corner and see the end of the hallway at the other side of the house ending in a window and 2 doors, left and right. After Talis opens the curtain, (the window has a great view of the ocean and coast, or would if it wasn't so dirty) you check the doors. There is nothing that differentiates them, so you randomly pick one and open it. This door is wedged shut by dampness and rot, requiring a DC 14 Strength check to open and it takes someone a couple of tries to open.
Although this chamber is cluttered, it seems to have remained undamaged, avoiding the decay and vandalism present in other rooms. Shelves of books line the walls, interspaced with curious objects such as skulls fitted with stubs of candles, tribal fetishes, and decorative scroll cases. An empty birdcage lies near the southern wall beside a small desk and a fine leather chair. Statues and sculptures grin outward from all corners of the room. There is a painting of a vast crowd that leers and cheers a bullfighter on, the huge bull aurochs towering
over him.
Talis moves over and opens the curtain of the rooms single window, taking a moment to look outside.
Search?
[Private to Talis Revain: More ravens have arrived, but they're only birds and no threat to people.]
[Private to Tanrov: As you approach the room to peek inside, you hear the sound of pages rustling, as if a book were being read rapidly inside the room. Looking inside you don't see anybody with a book, but then you "remember" dozens of memories of expeditions, sea voyages, and travels to exotic locales. They race through his mind, remnants of "your" journeys before "you" settled down here in Varisia. As the memories build momentum, they become increasingly infused with a sense of bitter disappointment and regret, and "you" become increasingly aware that these are memories that never were, memories of fantastic discoveries "you" could have made had "you" not chosen to settle down with a shrill harpy of a wife.
The overwhelming sense of depression and loss cause you to lose 1 wis.]
This message was last edited by the GM at 18:58, Fri 02 July 2010.