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04:48, 19th April 2024 (GMT+0)

2.1 the Misgivings.

Posted by DMFor group archive 0
DM
GM, 744 posts
Sun 20 Jun 2010
at 21:44
  • msg #1

2.1 the Misgivings

   So the group beds down, divided between the Glassworks (Zer, Talis and Tanrov) and Cathedral (Cat and Glum).  Tanrov is sold a polearm from the town guard.  (pick one Tanrov)

   The night passes quietly, but does not end that way.  Early in the morning the folks at the Glassworks are woken up by a scream from outside.  Rushing outside they find a woman screaming at a mutilated body spread out (with the familiar rune) in front of the window to the room Zer had spent the night in.  Written in blood on the wall is, "How many more must die Zer-wedula?"

    A brief investigation shows he died in the same manner as the others with the same rune inscribed on his chest.  He was a single Varisian man, known for shaking down merchants and probably involved in several robberies, an experienced thug.  The Sheriff will inform you that apparently Banny Harker was skimming the books at the mill.  Greed is definitely the connection.  None of the guards heard or saw anything and Hosk tracks the footprints back to the river.
Talis Revain
player, 209 posts
Sun 20 Jun 2010
at 22:27
  • msg #2

Re: 2.1 the Misgivings

Talia quips, "Zer, I think your friend is getting impatient."  He is concerned at first about whether the man had a family who might have been killed, but is relieved when it turns out there wasn't.  "We dodged that issue, this is 1 greedy person I don't mind seeing dead."  He gets a far away look in his eye for just a second, then shrugs it off, "While there are several greedy people I wouldn't mourn for, we can't take the chance he might start another ghoul farm or kill other innocents.  We need to finish this ASAP."

Talis wants to leave for the Misgivings at the first opportunity.
Zer-wedula
player, 320 posts
Mon 21 Jun 2010
at 00:54
  • msg #3

Re: 2.1 the Misgivings

"If I wait long enough," Zer-wedula muses, "Only the killer and I will be left."
DM
GM, 746 posts
Mon 21 Jun 2010
at 07:19
  • msg #4

Re: 2.1 the Misgivings

The Misgivings is the home of Aldern Foxglove, the noble you rescued from the goblins.
-Foxglove Manor is 80 years old, and has been the seat of the Foxglove family the whole time. Some sort of tragedy struck the family a few decades ago, and no one’s lived there since. Common rumor holds that the place is haunted.
- Foxglove Manor is known as the “Misgivings” by some locals, particularly the Varisians. It certainly has a bad reputation, sightings of strange lights in the attic windows, muffled sounds of screaming from above and below, and even rumors of a huge bat-winged devil living in caves below the manor are but a few of the tales told about the place. The Foxglove family lived there as recently as two decades ago, but then a fire burned down the servant’s building, Cyralie Foxglove was found dead, burnt and dashed on the rocks below the cliffs behind the house and Traver Foxglove was found in his bedroom, dead by his own hand. The children, including young Aldern Foxglove, were sent away to be raised in Korvosa by distant relations.
- Aldern Foxglove recently returned to live in the manor, but he had a hell of a time hiring locals to aid him in the reconstruction and repair of the old building. Until Aldern moved back in, the place was cared for by a man named Rogors Craesby who came in three days a week from Sandpoint to air the place out, check for squatters, and make minor repairs.
- Foxglove Manor was built by Vorel Foxglove(80 years ago), a merchant prince from Magnimar. He and his family lived there for 20 years before the entire family perished from disease. The surviving Foxgloves of Magnimar shunned the place for 40 years, until Traver Foxglove moved back in.

Aldern Foxglove;
-15 years ago, his father killed his mother in the house, and then committed suicide, leaving behind Aldern and his older sister.  They were sent to live in Korvosa with relatives.  About a year ago, Aldern returned to Magnimar a rich, popular and successful merchant.  He reestablished his claim to the mansion and started the rebuilding process.  In the spring (about 8 months ago), Aldern met and married a beautiful Varisian girl named Iesha after a hasty (1 week) courtship.  This to the dismay of several of Magnimar’s daughters.  There were rumors of jealousy and paranoia, but nothing specific.  She is (supposedly) away visiting friends in distant Absalom (some say she left him).  Work on restoring the manor has come to a break while he awaited more funds to pay for the final stages of the restoration.
This message was last edited by the GM at 18:04, Mon 21 June 2010.
Glum
player, 408 posts
The world's least dour
dwarf. Hence the name.
Mon 21 Jun 2010
at 09:40
  • msg #5

Re: 2.1 the Misgivings

Glum prayed hard, that morning and came out of his meditations "loaded for bear".  He had a bad feeling about the day to come and was uncharacteristically glum as the group made its preparations.
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