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Sandpoint Information.

Posted by DMFor group archive 0
DM
GM, 12 posts
Tue 6 Jan 2009
at 06:31
  • msg #1

Sandpoint Information


Noted here are some places of interest in and around the town of Sandpoint. Notable people are listed when warranted. This list will no doubt expand as the campaign proceeds.

Map of Sandpoint
work in progress

1 Sandpoint cathedral: The center of the newly constructed temple is open to the sky. Seven standing stones surround a circular stone altar. This is noted as an old Varisian holy site. Desna was predominately worshipped here. The cathedral houses chapels to six deities: Erastil, Abadar, Shelyn, Gozreh, Sarenrae and Desna. High Priest: Abstalar Zantus

Inns & Taverns:
3 The White Deer-Newly rebuilt after the old was razed in a fire five years ago. Proprieter: Garridan Viskalai.
13 Risas Place - Local hangout  Proprieter: Risa Magravi
18 Cracktooth's Tavern- favorite of Sandpoint Theater patrons Proprieter: Jesk “Cracktooth” Berinni
33 The Hagfish: known for the large aquarium and its occupant hagfish. Also known for tavern-games and bets involving taking a drink from the Hafish's tank. Sandpoint's most popular tavern.  Proprieter: Jargie Quinn
37 The Rusty Dragon-Sandpoint's oldest inn, noted for an impressive and rusty iron dragon on the inn's roof. Also one of Sandpoint's most popular eatery and excellent meeting point for travellers due to its location.  Proprieter: Ameiko Kaijitsu
42 Fatman's Feedbag-Sandpoint's most notorious tavern.  Proprieter-Gressel Tenniwar

Mercantile & Services
4  The Way North- Maps and Seacharts
5  Jeweler- jewels and gems
9  Locksmith- Volioker Briskalberd
12 Savah's Armory- Weapons shop.
14 Rovanky Tannery- Leather and fur goods
15 Red Dog Smithy- Blacksmith
29 Grocer's Hall- Produce and farming supply
30 Vernah's Fine Clothing-  Clothing shop
31 Wheen's Wagons- wheelwright
32 Scarnetti Mill- Granary and mill
16 The Pillbug's Pantry- Herbalist
17 Bottled Solutions- Alchemical products and supplies
21 Sandpoint Savories- Bakery
22 The Curious Goblin- Bookshop
25 Sandpoint Lumber Mill
26 General Store- Sandpoint's oldest and best-stocked general store. Proprieter: Ven Vinder.
34 Valdemar Fishmarket- Fresh seafood
28 Madame Mvashti’s- Foretellings and card readings
36 Sandpoint Meat Market- Slaughterhouse and fresh meats.
35 Sandpoint Market- twice a week farmers market.
38 Goblin Squash Stables- Stables, owned by Daviren Hosk, a bitter, goblin-hating ranger.
39 Two Knight Brewery
45 Hannah- midwife
41 Sandpoint Boutique- All manner of items: clothing, weapons, toys, artwork, books, and tools from all over the world.
43 The Pixie's Kitten- Brothrel. Proprieter: Kaye Tesarani
44 The Feathered Serpent- Part museum, part shop. Rare, specialty items, including magic items and other adventuring tools. Proprieter-Vorvashali Voon
across Market Street from 39 Rauno's Bows- Bowyer, fletcher. Proprieter-Rauno and Mara

Government & Guilds
10 Sandpoint Garrison- A stone fortress serving as barracks and jailhouse.
11 Sandpoint Townhall- Mayor's Office
40 Sandpoint Mercantile League
24 Carpenter's Guild

Places of Note
2  Sandpoint Boneyard- graveyard.
6  Junker's Edge- Sandpoint dumping ground.
8  Sage- Brodert Quink
20 Sandpoint Glassworks
23 Sandpoint Theater
19 House of Blue Stones-
27 Turandarok Academy- School and orphanage
46 Sandpoint Shipyard
47 Valdemar Manor
48 Scarnetti Manor
49 Kaijitsu Manor
50 Deverin Manor - Largest manor in Sandpoint. Home of the Mayer, Kendra Deverin
The Old Light- An old, ruined tower. Standing about 170 ft. from sea-level and built into the face of a cliff (extending about 50 ft. above that). Badly weathered carvings found on the architecture suggest that the peak of the tower once held a brilliant light.
Chopper's Isle- An upthrust spur of rocky land topped with few trees. Once the home of Sandpoint's most notorious criminal. No one has visited the top in years.
This message was last edited by the GM at 14:26, Tue 24 Mar 2009.
DM
GM, 16 posts
Wed 7 Jan 2009
at 15:59
  • msg #2

Sandpoint NPC's of note

Note on humans;
Cheliaxian(default), Varisian, Shoanti or Other
DEAD

Nobles
Kendra Deverin mayor (female human);
       brother with a large family, sister-in-law Vana
48 Titus Scarnetti, nobleman (male human);
49/20 Lonjiku Kaijitsu, nobleman/glassmaker (male humanO)
47 Ethram Valdemar, patriarch/nobleman (male human)
46 Belven Valdemar eldest son/shipwright(male human)
40 Sir Jasper Korvaski (male human)

Clerics/religious type
Abstalar Zantus, town priest (male human - Desna);
        - brew potion
Naffer Vosk Graveyard Caretaker-bellringer/deformed(male human - Sarenrae),
19 Sabyl monk/scholar(female human), worshiper of Irori
41 Hayliss Korvaski shopkeeper(female human - Abadar)
45 Hannah Velerin midwife/herblist(female elf - Gozreh)
       -brew potion, cleric
Scholars/Wizards/Entertainers
Veznutt Parooh mapmaker(male gnome), aged but spry
Brodert Quink sage(male human -Varisian history and engineering), cantankerous old man
13 Risa Magravi Innkeeper/mystic(female humanV  mysterious, mostly blind
17 Nisk Tander alchemist(male half-elf)
22 Chask Haladan bookshop(male human) 70 years old
23 Cyrdak Drokkus actor/theater owner(male human)
27 Ilsoari Gandethus academy’s headmaster (male human)
       -Wizard
       -has detect thoughts
       -Raven, Barry- speaks elven, common

28 Niska Mvashti seer/historian(female humanV)
       -ancient and mysterious
       -was old when the town was founded 40 years ago
       -Garths ex-girlfriends ancestor
       -druid, cast both druid and wizard spells

44 Vorvashali Voon shopkeeper(male human)exotic-looking
           (bright blue eyes, long red hair, bronze-colored skin)
       -seems a friendly sort
       -Cat named Snoopy

43 Kaye Tesarani madame(female human)
     x3 bouncers (humanS male)

Guards
Belor Hemlock, sheriff (humanS male)
       - speaks goblin
Vachedi jailor(male humanS) heavily scarred brute

Innkeepers
Garridan Viskalai  (male humanS)
        -somber
         -wields spear/Klar

13 Besk, Lanalee, and Vodger (humanV), children of Risa Magravi
18 Jesk “Cracktooth” Berinni (human male)
33 Jargie Quinn (male human) one-legged
37 Ameiko Kaijitsu (female humanO)
     -lovely, exotic, popular
     -seemingly endless supply of eccentric hairstyles
     -speaks dwarven

42 Gressel Tenniwar owner(male human) enormous

Merchants
5   Maver Kesk jeweler (male human) wild-haired,
    Pennae Kesk wife(female human) shrill
    x6 guards(human)
Gorvi "dungsweeper" business(male halforc) fat, heavily tattooed lummox
Volioker Briskalberd locksmith (male dwarf) flamboyant
12 Savah Bevaniky weaponsmith(female Cheliaxian)
      -much stronger than average
      -some experience with command

14 Larz Rovanky tanner(male human)
15 DasKorvut smith(male human) bald and powerfully muscled
     3 large red mastiffs
16 Aliver “Pillbug” Podiker herbalist(male humanC/V) short, rotund
21 Alma Avertin baker(female human)
    Arika and Aneka  bakers(female human) twin daughters
24 Aesrick Battlehorn Carpenter Guildmaster(male dwarf)
25 Banny Harker lumber mill(male human)
   Ibor Thorn mill partner(male human)
26 Ven Vinder shopkeeper(male human)
   Solsta wife (female human) makes pies
   Katrine oldest daughter(female human)
   Shayliss youngest daughter(female human)
29 Olmur Danvakus grocer guildmaster(male halfling)
30 Rynshinn Povalli tailor(female half-elf) beautiful
         -prettiest girl in town

31 Bilivar Wheen wheelwright(male human) lanky,
   Vorah wife(female human) shrill
   2 kids
32 Courrin Whesterwill  grain miller(male human) worried/sneezing
34 Turch Sterglus retired fisherman (male human)
        Lazy eye,wild white beard, lovably crochety manner,
   five sons, fish cleaners, haulers, and cooks
36 Chod Bevuk butcher(male human) lost the little finger of his left hand
38 Daviren Hosk retired hunter(male human) hates goblins
       -hardy and hale, but past his prime
39 Gaven Deverin brewer(human male) cousin of Mayor,
across Market Street from 39 Rauno's Bows
   Rauno Bowyer (male humanV)
   Mara fletcher(female humanV)
       -Garths ex-girlfriend and her husband
This message was last edited by the GM at 16:27, Mon 12 Dec 2011.
DM
GM, 159 posts
Tue 10 Feb 2009
at 01:16
  • msg #3

Rumors from Lord Aldern Foxglove

• Sheriff Hemlock shares a long-running, “secret” romance
with Lady Kaye, madam of the town brothel.

• The ghost of the murderer Chopper haunts Chopper’s Isle,
just north of town.

• The White Deer Inn used to be the Black Deer Inn, but was
tastefully renamed after the fire.

• Ask Ven Vinder at the general store to see the “wine cellar”
and he’ll sell you a jug of disgusting but potent orc rotgut.

• Farmer Grump claims the Sandpoint Devil, a horselike monster
with bat wings, once flew off with one of his prized sows.

• Old Ilsoari at the museum sometimes wanders the beach at
night, looking for treasures.

• Don’t go down to the junktoss after dark: goblins steal the
trash at night.

• Cyrdak Drokkus is having a feud with Ameiko Kaijitsu, they used to be lovers.

• Solsta Vinder claims Sczarni stole her sheets last week and
two cooling pies a week before that.

• Niska Mvashti is the leader of the Sczarni.

• Lonjiku Kaijitsu's wife had a half-elf son, neither of them are/were elven...

• The new cathedral is magically protected from catching fire.

• The Deverin family was once affiliated with the Chelish
resistance, but was forced to flee to Varisia.

• Naffer Vosk, Graveyard Caretaker/bellringer, is a smuggler.
DM
GM, 225 posts
Wed 11 Mar 2009
at 16:18
  • msg #4

Sandpoint Glassworks

A1. Display Room: This room contains a shop where customers can browse the various glassware produced here. Bottles, windowpanes, and glasswork art are the primary contents.
A2. Storeroom: Finished glassware products are stored here.
A3. Cleaning Closet: Cleaning supplies and tools like brooms are kept here.
A4. Storeroom: Tools, clothing for servants, firewood, and other miscellaneous supplies are kept here.
A5. Servant’s Quarters: Lonjiku’s staff of skilled laborers lives on site; the eight workers sleep here.
A6. Dining Room: The staff used this room to relax, eat, and play cards in their off hours.
A7. Washroom: Contains several washtubs for bathing and laundry; the small room nearby is a toilet.
A8. Kitchen: This is where the staff prepared their meals.
A9. Pantry: This room is where food is store.
A10. Storeroom: This room contains several mounds of firewood for the kitchen stove.
A11. Meeting Room: The staff meets here to discuss work schedules or large projects.
A12. Reception: Customers seeking custom glass jobs or looking for business opportunities to export glass meet with a representative here to arrange business.
A13. Office: A smaller office for more private meetings with important customers.
A14. Files: Several cabinets and shelves containing files and contracts with dozens of exporters and businesses from Magnimar, Korvosa, and other local towns fill this room.
A15. Preparation: The primary agents for glassmaking (sand, soda, ash, and lime) are prepared here for use in area A17.
A16. Loading Room: A wheelbarrow sits against a wall here, and shelves on the walls contain additional reagents to create different colors of glass (manganese for clear glass, cobalt for blue, and tin for white glass; untreated glass is green, while too much of any reagent makes black glass). A safe on the floor holds the gold and silver used to make red and yellow glass.
A17. Glassworking Room: A long furnace burns along the southeast wall of this equally long room. Marble tables sit throughout the chamber, used to work raw glass into usable shapes, with nearby wooden tables cluttered with various tools of the trade. The building’s furnace rumbles loudly, causing any Listen checks made in this room to take a –4 penalty. The main furnace burns at the northeast end, a large chamber that utilizes alchemically treated wood that burns with a hot blue light. The workers use this room to melt glass. A creature pushed into the furnace takes 6d6 fire damage per round; fortunately the opening is narrow enough to prevent a Medium creature from being pushed inside too easily. As the furnace’s stone pipes run to the southwest, they reach smaller and progressively cooler furnaces used to keep glassworking projects at the proper temperature; glass shatters if it’s allowed to cool too quickly.
A18. Stairs: This flight of stairs leads down to the beach below.
A19. Underground Storage: Crates and barrels. Used to store sand and other raw materials. Two wheelbarrows sit against the wall. Just east of the stairs up to area A18, a brick wall has been dismantled to reveal an older passageway leading south.
A20. Storage: This room is used to store glassware, windows, and other finished goods.
A21. Storage: This room is used to store glassware, windows, and other finished goods.
A22. Secret Office: Unused for many years.
A23. Tunnel Entrance: The long tunnel leading north from this room winds through the bedrock below Sandpoint.
DM
GM, 344 posts
Wed 20 May 2009
at 16:45
  • msg #5

Tsuto's Notebook about Nualia

   The small, leather-bound booklet contains two dozen parchment pages, most of which are filled with maps of Sandpoint or erotic drawings of a beautiful woman.  The maps each depict different attack plans. The first set shows the attack plans for a group of forty or so goblins— one of these battle maps is circled, and you recognize it as the attack the goblins made on Sandpoint during the festival. Of more pressing concern are the next several pages, which illustrate an assault on Sandpoint by a force of what appears to be several hundred goblins. None of these are circled, and while many are scratched out as if they’ve been rejected, the implications are ominous, someone is planning on attacking Sandpoint in force.  One of the last pages of the book depicts the beautiful woman with demonic hands, bat wings, horns, a forked tail, and fangs.  Three short passages in the notebook are of particular interest.
After the circled battle map
   "The raid went about as planned.  Few Thistletop goblins perished, and we were able to secure Tobyn's casket with ease while the rubes were distracted by the rest.  I can't wait until the real raid.  This town deserves a burning, that's for sure."

After the last of the second batch of maps
  "Ripnugget seems to favor the overwhelming land approach, but I don't think it's the best plan.  We should get the quasit's aid.  Send her freaks up from below via the smugging tunnel in the Glassworks, and then invade from the river and from the Glassworks in smaller but more forward strikes.  The rest, except Bruthazmus agree, and I'm pretty sure the bugbear's just being contrary to annoy me.  My Love's too distracted with the lower chambers to make a decision.  Says that once Malfeshnekor's released and under her command, we won't need to worry about being subtle.  I hope she's right."

Before the last illustration of the woman (with the demonic features)

  "My love seems bent on going through with it - nothing I can say convinces her of her beauty.  She remains obsessed with removing what she calls her "celestial taint" and replacing it with her Mother's grace.  Burning her father's remains at the Thistletop shrine seems to have started the transformation, but I can't say her new hand is pleasing to me.  Hopefully when she offers Sandpoint to Lamashhtu's fire's, her body won't be as hideous.  Maybe I'll luck out.  Succubus are demons too, aren't they?"
This message was last edited by the GM at 16:47, Wed 20 May 2009.
DM
GM, 773 posts
Tue 20 Jul 2010
at 17:30
  • msg #6

The Misgivings

You all heard;
Kasanda and Lorey- You hear a child’s voice, quivering with fear, ask “What’s on your face, mommy?”  You feel like there is something on your face that you must get off, and feel a compulsion to claw it off.

Glum
-In the first room with the stuffed manticore Glum thinks he smells burning hair and flesh.  But a quick look around shows no smoke...
Cyralie- In the observatory; Again, you notice the sudden stink of burning flesh.  You suddenly feel uncomfortably hot and believe you have  suddenly caught on fire, you can see and feel it all over you, and that the only way to put the flames out before you burn to death is to throw yourself through the unbroken window and, hopefully, into the sea below. The compulsion is so strong, only your strong will power and training allow your to overcome it.


Tanrov
- You hear what sounds like a brief set of sobs coming from somewhere upstairs.  It's very faint, maybe it was the house settling...
Traver-  As you approach the study to peek inside, you hear the sound of pages rustling, as if a book were being read rapidly inside the room.  Looking inside you don't see anybody with a book, but then you "remember" dozens of memories of expeditions, sea voyages, and travels to exotic locales.  They race through his mind, remnants of "your" journeys before "you" settled down here in Varisia. As the memories build momentum, they become increasingly infused with a sense of bitter disappointment and regret, and "you" become increasingly aware that these are memories that never were, memories of fantastic discoveries "you" could have made had "you" not chosen to settle down with a shrill harpy of a wife.  You have an overwhelming sense of depression and loss.
Traver- You shudder and are suddenly overwhelmed with the conviction that you have just killed the person you love most. Overwhelmed with despair, you felt a compulsion to cut your own throat with the silver-handled dagger you kept in the desk, before the voice returned.

Catessa Fallowfield
- You hear what sounds like a brief set of sobs coming from somewhere upstairs.  It's very faint, maybe it was the house settling...
Kasanda- When you say the portrait she hears a woman’s shrill voice say "What are you up to down in the damp below?”; for several seconds you feel this intense anger against woman and feel a desire to hurt the nearest one, which happens to be yourself.  But you will is strong and you fight this feeling off.
- You hear what sounds like a brief set of sobs coming from somewhere downstairs.  It's very faint, maybe it was the house settling.


Zer-wedula
Aldern- Upon seeing the portrait you experience a sudden inexplicable wave of sadness.  It sweeps over you in an instant, and is gone just as fast.
Traver and Cyralie- When you see this room you hear the sounds of a child sobbing and suddenly becomes convinced that your parents are trying to kill each other, and that whichever of them survives will be coming to kill him next; you have a vision of your mother(red haired), wielding a torch, and his father, festering with tumors and wielding a long knife, both struggling to kill each other. The vision passes as fast as it occurs, but the mind-numbing terror remains.


Talis Revain
Iesha- Upon seeing the portrait you experience a sudden inexplicable wave of fear.  It sweeps over you in an instant, and is gone just as fast.
- You hear what sounds like a brief set of sobs coming from somewhere downstairs.  It's very faint, maybe it was the house settling.
This message was last edited by the GM at 17:33, Thu 22 July 2010.
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