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1.2 Sandpoint.

Posted by DMFor group archive 0
DM
GM, 84 posts
Fri 23 Jan 2009
at 21:37
  • msg #1

1.2 Sandpoint

<Don't forget to heal con mod + 1hp per level

Everyone is receiving attention from the locals, even if I didn't mention it.

I have edited in some stuff from 1.1,
if your post is about the previous night, post it in 1.1>



The Next day dawns with a autumn chill in the air, though still decent for the time of year.

Glum
    After a night's sleep, he arises early to meditate on the beauty of the dawn and to practice the katas, which will improve his proficiency with feet, hands and the weapons he uses.  There is no one about as you leave.

Talis
    Come morning, Talis wakes up early to enjoy an early morning walk.   As you come downstairs, you see the proprietor,  Ameiko, is already up and working (and has a completely different hair style).  She smiles "You play well, where in Riddleport did you pickup the violin?  Sorry, don't answer that.  I've been told my natural curiosity would get me into trouble 1 day.  I would be honored if you would play for me sometime".
    After so long on a boat, the freedom was comforting. Happening by Glum, he watches the monk go through his katas and routines, nodding respectfully, but remaining silent as to not break the dwarfs concentration. It was always interesting watching someone do something they did well.  The town is different than you remember, but then, you are looking with the eyes of an adult, not a newly orphaned kid.
Eventually, Talis returns to the Rusty Dragon, to fetch his belongings and catch a quick breakfast of boiled oats. Afterwards, he spends time in the Inn, sipping water while he goes over the events on the previous day.
Talis visits the Sheriff when everyone else is ready to, greeting the familiar faces as he comes across them.

Cat
As you come downstairs, you see the proprietor,  Ameiko, is already up and working (and has a completely different hair style).  At breakfast you find yourself talking to her and sharing stuff (nothing secret) like old friends.  She is really good at putting people at ease and getting them to talk about themselves, and about Talis.

Garth and Naomi
Rising early the next morning despite his head pounding from the drink of the prior evening, Garth dons his armor and clasps sword and dagger to belt.  He tests the string of his bow before placing it over his shoulder with the arrow quiver at his waist.  Placing the large helm upon his head, he then takes up his shield and slings it over his broad back, his red cloak underneath the glaring boar's head.

Dressed now in his full armored array, the soldier strides downstairs to the common room where he partakes of a tankard of ale, half a loaf of bread and some cheese and sausages.  With a loud belch afterwards, he waits for Naomi to show so that they may meet their scheduled engagements for the day.

Hearing the roaring belch as she entered the room Naomi snickers at the large humans antics and comes nearby to him.  "Complementing the cook I see." She says with a wink.  "I trust that you slept well and are ready to go and see the sheriff?  I think he had some stuff for us to do."

The big man grins, "Aye, let us see what the sheriff has to say.  We should look up the others as well and let us not forget to pay our respects to the old one."  He pushes himself up onto his feet with a clink of mail and stomps his booted feet to get the blood flowing.  Then as an afterthought, he looks back, "If you have not eaten, you best do so now, no telling when the chance will come again."

Grabbing a breakfast sausage and slapping it onto a slice of bread which she rolls around it Naomi just nods and heads out of the building towards the Sheriff's office.  "Lets go then, I don't need much to eat." She says.

Zer-wedula
Has a lovely breakfast.  The White Deer Inn is a fine establishment.




Visiting the Sheriff
After breakfast the 2 groups meet up and head to the Sandpoint Garrison to meet with Sheriff Hemlock.  On the way they are greeted warmly by people on the street.  Children run up to pet Garious, while the adults give a friendly "Howdy do and good mornin'."

The Garrison is a busy place and a haggard looking Sheriff Hemlock greets you in his office.   "Come in and have a seat.  I want to thank you again for the capture of the goblin commando, those guys can be pretty nasty on those rat things.  Anyway, on to business.  Apparently, some human was in league with the goblins and was on some sort of "secret mission".   None of them know who he was or what his mission was. [Private to Glum: Sense motive success; he isn't being entirely honest, he does know something, but is keeping it secret. I'm surprised they even remember their own names.  Apparently, most came in through the North gate, some were smuggled into the middle of town in a wagon and some came across the bridges.  Their orders were to kill everyone and burn Sandpoint to the ground.  But this doesn't make any sense.  Even with complete surprise on their side they didn't bring enough forces to kill everyone.

  I even had Headmaster Gandethus read what little mind he has with wizardly magic, and that's still all we learned.  If you want to talk with the goblins, I will tell Vachedi to let you, but I doubt they know much more.  Mr Hosk really knows how to make them talk.
  He says with a slight smile.

  I am going to put in a request to the Mayor to see if we can't give you some sort of reward for saving so many lives yesterday.  Do you mind waiting around a couple of days.  To be honest, this attack was so uncharacteristic and surprising that I would like you folks to hang around.  You showed you're good in a fight and who knows what other surprises those goblins have in store.  If any of you are thinking about settling down here, I have some openings in the town guard.  I'll get in touch with you once the Mayor and council have approved my request."  With that he waits for any questions and comments.
This message was last edited by the GM at 21:39, Fri 23 Jan 2009.
Zer-wedula
player, 39 posts
Fri 23 Jan 2009
at 23:48
  • msg #2

Re: 1.2 Sandpoint

"Your work and attention to detail are most refreshing," Zer-wedula begins with a slight look of disapproval at no one in particular.

"Could you perhaps tell us a little of what lies to the north, as that seems to be where the goblins came from?  And do you know perhaps whose wagon it was that they came into town in?"
Glum
player, 63 posts
The world's least dour
dwarf. Hence the name.
Sat 24 Jan 2009
at 00:00
  • msg #3

Re: 1.2 Sandpoint

Glum looked uncharacteristically glum, almost as if he were nursing a hangover.  "Very kind of you Sheriff Hemlock", he mumbled, "I think we will need to talk to the Prisoner if Mr Vachedi can arrange it.  I'm glad you have a good interrogator.  I hope Mr Hosk can speak goblin."
Garth Oakenshield
player, 54 posts
Sat 24 Jan 2009
at 00:05
  • msg #4

Re: 1.2 Sandpoint

Garth lets the others do the formal speaking as he instead stands near the back of the room, looking occasionally out the window or fidgeting with his arms and armor.
DM
GM, 85 posts
Sat 24 Jan 2009
at 01:07
  • msg #5

Re: 1.2 Sandpoint

Sheriff, "Good questions, the wagon and horses are like those found on any farm around here.  I'm sure I will hear about them being stolen eventually.

What's to the north?  The short answer is, more of the Lost Coast.  North you got some wilder areas with the occasional brave soul trying to do some farming or run an Inn on the North Road.  But I think you misunderstood.  It's where they attacked from, not where they came from.  There are goblins in all directions.  The ones we could identify were from the Mosswood tribe, we think.  It takes an expert and even they have problems. Stupid goblins.

Sure, you can speak with the goblins whenever you want, at least for a few days.  By then the council will have decided what to do with them.
"
Catessa Fallowfield
player, 94 posts
Halfling Nature Priestess
...and Friend Garious
Sat 24 Jan 2009
at 03:27
  • msg #6

Re: 1.2 Sandpoint

   Cat makes a face when the sheriff talks about interrogation.  As ugly, stupid, and violent as goblins are, they are living creatures.  Causing pain to living creatures except in defense goes against her grain.

   But Cat has questions.  Questions which will be useful for the group to know as well as for the good of the town.  "Excuse me, Sheriff.  Do you expect more trouble today?  Have you increased the guard?  Are you conducting searches of wagons entering?  What about people coming in hooded and cloaked?  Have you sent out watchmen beyond the town on horseback looking for trouble?  Do they have mirrors or something to signal every 15 minutes?  I think we must assume that there is more to this, and we should take maximum precautions.  If I didn't know better, I would think this was meant to soften you up and check your defenses."
DM
GM, 86 posts
Sat 24 Jan 2009
at 04:04
  • msg #7

Re: 1.2 Sandpoint

The sheriff seems a little surprised at some of these questions, but after a few moments of thought says "Well, I don't know about more trouble.  But since the last trouble was a storm from a clear sky, I think it's prudent to take precautions.  I called out the militia last night, but those folks have families that need food, so I can't really call on them until I know if there's a problem.  Otherwise I could send to Magnimar for assistance.  Thanks, I'll have to talk to the Mayor about that" as he writes a note on a scrap of paper.  "Now where were we, oh yes.  We are searching wagons but few people come hooded without cause, though the Lost Coast often gives cause. <A reference to it's wet and rainy nature>  As for the rest, we are asking any travelers for news and various reports.  If this had been a prelude to bigger things I think we would have heard about it.  But then again, I would've expected to hear about this raid."
Glum
player, 64 posts
The world's least dour
dwarf. Hence the name.
Sat 24 Jan 2009
at 11:25
  • msg #8

Re: 1.2 Sandpoint

Glum shrugged.  "Sheriff, would you tell us more about the man's secret mission please.  I know it's a secret but knowing may well help us neutralise the threat.  Who was he and what was he supposed to be doing with the goblins?"
Talis Revain
player, 45 posts
Sat 24 Jan 2009
at 11:26
  • msg #9

Re: 1.2 Sandpoint

Talis sat quietly, lost in thought for the fist few exchanges, until Catessas half dozen questions in rapid succession snapped him back to the material plane. After a moment longer, he began speaking tentatively. "Occasionally," Tallis began, index finger and thumb forming a right angle, framing the lower right corner of his face as he spoke his thoughts aloud to no one in particular. "I would hear the sharpers back home speak of smuggling. Their was one expensive, if effective, method that was spoken of in my presence once. When the dock watchmen of other cities could not be bought, or the port had a history of double crossing the smugglers, a single haul of whatever illegal good would be sacrificed. On the outskirts of the city, they would drop a shipment into the water in the night, and let it wash ashore. The next day it would be found, and would require many guards to watch and make sure the gathering crowd could not get their hands of it. During the fuss on the edge of town, the smugglers could slip in through the main port, all but unnoticed by guard or townsfolk.
I wonder, if this was just misdirection, one big distraction for something more sinister that occurred last night."
Raising both his eyebrows and rubbing his face with the formerly framing hand, Talis sighed deeply. "Their is however a limit to what speculation can garner. Whatever action is taken, I'll assist where I can."
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