Round 3
Garth follows goblin 1 and stabs him in the back for 8, then he kicks the dying goblin off the sword. It lies, twitching on the ground.
Woman and children & Horse Stands and looks around for the goblin in the woods, trying her best to avoid the horse. The excitement is just too much for the poor horse, it spooks away from the combat, but doesn't outright run, allowing the woman a chance to grab the reins.
Round 4
Catessa Fallowfield & Garious moves forward and casts a spell, leaving Garious to protect the woman and children. A ball of flame appears in her hand. "
Hey goblins, play with this fire" and throws it at rider1. That speech would have been very appropriate, if she had hit. Alas, the fire sails into the ground behind the goblin, miss.
Arsonist Goblin somewhere in the underbrush being sneaky.
Rider1 and goblin "dog"2 The "dog" attacks Garth with a vicious bite for 9 dam, then tries to move away. Bleeding heavily from multiple wounds, Garth spins and bring his sword down upon the giant rat-like "dog" that just bit him! it is clear that he is hurt though and there is no telling how much longer he can last...
Spoiler text: (Highlight or hover over the text to view)
14:55, Today: Garth Oakenshield rolled 11 using 1d10+4. Damage on "Dog" 1.
14:54, Today: Garth Oakenshield rolled 24 using 1d20+4. To Hit "Dog" 1.
<On a 19-20 you threaten with a sword, so I rolled again and did x2 dam, instantly killing it>
14:53, Today: Garth Oakenshield rolled 24 using 1d20+5. Fort save.
...and the "dog" collapses in a bloody heap. Rider1 shows great skill by leaping off his doomed and continuing forward 30' before turning and shooting an arrow into Garths shoulder for 2 dam. As Garth stagger he hears Cat say "
no...", in reaction to his injury.
Rider3 and goblin "dog"3 they struggle to get out of the grabbing grasp of the grass until an arrow comes, from out of sight, and plucks the rider off the "dogs" back.
Tactical Situation Round 4
Garth is near the farmhouse, Rider1 is 30' away at the corner of the farm house, "dog"3 is 70' from Garth, entangled, out of sight.
There is a goblin somewhere in the underbrush.
Catessa Fallowfield - 25' from Garth, 20' from Garious.
Garious- protecting the woman and child
You can still hear sounds of combat from around the house, but they are much less.
dam status
Arsonist Goblin - ?
Goblin 1 8 dying
Goblin 2 14 dying, unarmed
Rider1 -
Goblin "dog"1 lots dead
Rider3 lots dying
Goblin "dog"3 - entangled
horse 11 out of combat
<By my calculations, Garth should be disabled, at 0hp.
Disabled: A character with 0 hit points, or one who has negative hit points but has become stable and conscious, is disabled. A disabled character may take a single move action or standard action each round (but not both, nor can she take full-round actions). She moves at half speed. Taking move actions doesn’t risk further injury, but performing any standard action (or any other action the DM deems strenuous, including some free actions such as casting a quickened spell) deals 1 point of damage after the completion of the act. Unless the action increased the disabled character’s hit points, she is now in negative hit points and dying.
A disabled character with negative hit points recovers hit points naturally if she is being helped. Otherwise, each day she has a 10% chance to start recovering hit points naturally (starting with that day); otherwise, she loses 1 hit point. Once an unaided character starts recovering hit points naturally, she is no longer in danger of losing hit points (even if her current hit points are negative).>
This message was last edited by the GM at 04:14, Thu 12 Feb 2009.