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1.2 Naomi  Glum  and Talis.

Posted by DMFor group archive 0
Glum
player, 183 posts
The world's least dour
dwarf. Hence the name.
Wed 20 May 2009
at 19:44
  • msg #94

Re: 1.2 Glum

HP17/28 mute and fatigued

As the toy monster came close, seeking to attack poor Tanrov, Glum jabbed at it with his fist.  He then sought to strike again and again, trying to drive the Toy Monster back so he could lock it in the room.  The first blow missed but the second was a palpable hit.

20:41, Today: Glum rolled 4 using 1d6+2. Damage with elbow.
20:41, Today: Glum rolled 4 using 1d20+2. confirm critical.
20:34, Today: Glum rolled 22 using 1d20+2. Elbow v Toy monster.
20:33, Today: Glum rolled 4 using 1d20+2. Fist v Toy monster.
20:33, Today: Glum rolled 3 using 1d6+2. Damage from AoO.
20:33, Today: Glum rolled 22 using 1d20+4. AoO v Toy Monster.

DM
GM, 349 posts
Thu 21 May 2009
at 19:42
  • msg #95

Re: 1.2 Glum


round 7/10
TM damage = 25
Tanrov damage= 7+1 round?



3 min: Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
Vs
The Sounds bestow (no save) a -1 to attack, damage and Will save rolls
Cannot speak


Glum
   It could be his imagination, but Glum can see cracks in several of the toys that make up the monsters body.  Perhaps he is having an effect on this thing.  With another glance down the ladder the Toy Monster vanishes from sight(invisibility) and says in Glum's voice "Don't come up, I can handle this."  Then  the trap door closes of it's own accord (or an invisible hand.  Glum figures it has to be over by the door.
If you want to attack, roll a d6 for each hit, 1-3=miss,4-6=hit.
Standard 50/50 miss chance for attacking an invisible foe


Cat
Moves over to the deathly still form of the boy and looks up the ladder.  She sees and hears much movement from above, obvious sounds of combat.  But it is darker above and lighter below so she has trouble seeing specifics.  She is halfway up the ladder when she hears Glums voice from above say "Don't come up, I can handle this" just before the trap door slams shut.  She continues to hear the sounds of combat from above.
Cat needs to make a dc 20 sense motive skill roll or she believes that it was Glum who spoke.


the toy monsters AC is 18

Catessa Fallowfield
player, 125 posts
Halfling Nature Priestess
...and Friend Garious
Thu 21 May 2009
at 21:35
  • msg #96

Re: 1.2 Glum

Well, that's odd. Cat called up, "Are you sure? Sounds rough up there.

17:30, Today: Catessa Fallowfield rolled 7 using 1d20+2. sense motive.
DM
GM, 350 posts
Thu 21 May 2009
at 21:39
  • msg #97

Re: 1.2 Glum

"Yes, now stay out" says Glum shortly.

What does Cat do now?
This message was last edited by the GM at 21:40, Thu 21 May 2009.
Catessa Fallowfield
player, 126 posts
Halfling Nature Priestess
...and Friend Garious
Thu 21 May 2009
at 22:26
  • msg #98

Re: 1.2 Glum

Odd, very odd. Cat looks up and down a few times, "Hurry on up. I have a note I need you to translate."
Glum
player, 184 posts
The world's least dour
dwarf. Hence the name.
Thu 21 May 2009
at 23:31
  • msg #99

Re: 1.2 Glum

Glum had no idea where the creature might be, so he moved to the trapdoor and attempted to open it once more.
DM
GM, 352 posts
Fri 22 May 2009
at 01:03
  • msg #100

Re: 1.2 Glum


round 8/10
TM damage = 25
Tanrov damage= 7+2 round?



3 min: Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
Vs
The Sounds bestow (no save) a -1 to attack, damage and Will save rolls
Cannot speak


Glum
   As Glum moves to open the door, he hears Cat just below.  You open the door and see Cat on the ladder with the still form of Tanrov on the ground below.  Blood is begining to seep onto the floor from beneath his body.  There is no interference from the Toy Monster.

That was your move action, what do you do now?  Cat is on the ladder and the door really isn't big enough for you to jump around her.  At least there is a very good chance of you both falling and crushing what is left of Tanrov.



Cat
From her place, hanging on the ladder, Cat hears the fighting stop and Glum (scratched up) open the door.  Then she hears Glums voice, but it's not coming from the Glum at the door.  It's coming from out of sight.  In a labored tone, as if using his last breath, Glum's voice says "Don't let it out, it only looks like me."
Cat needs to make a dc 20 sense motive skill roll or she believes that it was Glum who spoke.  She has her full action left.


the toy monsters AC is 18, with a 50/50 miss chance, it is within reach of Glum.

This message was last edited by the GM at 01:04, Fri 22 May 2009.
Catessa Fallowfield
player, 127 posts
Halfling Nature Priestess
...and Friend Garious
Fri 22 May 2009
at 12:03
  • msg #101

Re: 1.2 Glum

Don't let 'Glum' out? Odd but doable. Cat looks up at Glum who isn't speaking but she hears him. It probably won't work but she rushes Glum to try and force him back in the attic, hoping for some answers.
Glum
player, 185 posts
The world's least dour
dwarf. Hence the name.
Fri 22 May 2009
at 12:16
  • msg #102

Re: 1.2 Glum


Glum catches Cat as she tries to push him back into the room, and he begins, carefully to manhandle her down the ladder, leaving no room for the toy monster to follow.

13:13, Today: Glum rolled 18 using 1d20+6. Grapple check v Cat.
DM
GM, 354 posts
Fri 22 May 2009
at 13:19
  • msg #103

Re: 1.2 Glum

I really don't think you folks understand the situation.

I = ladder (10' high) ! = door

Side view

_!  Glum_(attic)
ICat
I
I_Tanrov_(floor)

While Cat could try to push him back with 1 hand, the odds of success are low.  And Glum is really going to try to grapple with a halfling that is stronger than he is and try to go down a ladder at the same time.  Really?  I will consult with a friend today and post some rolls you need to make this afternoon.
Catessa Fallowfield
player, 128 posts
Halfling Nature Priestess
...and Friend Garious
Fri 22 May 2009
at 14:01
  • msg #104

Re: 1.2 Glum

Cat's not trying that hard. She's more confused than anything.
Glum
player, 186 posts
The world's least dour
dwarf. Hence the name.
Fri 22 May 2009
at 14:35
  • msg #105

Re: 1.2 Glum

[OOC while Cat may well be stronger than Glum, she's also small (giving a -4 to grapple) and Glum has improved grapple (giving him +4) - oh yes, and Glum as a dwarf has a +4 stability bonus when Cat attempts to push him backwards (but heaven knows how she'd do it anyway from that angle)-  I was imagining I could either carry her down the ladder, or knock us both down and rely on our resilience to prevent us being too badly injured.]
DM
GM, 355 posts
Sat 23 May 2009
at 23:35
  • msg #106

Re: 1.2 Glum

Need from Glum
to hit with grapple roll
climb roll
str check

Need from Cat
grapple roll
climb roll
str check
Glum
player, 187 posts
The world's least dour
dwarf. Hence the name.
Sat 23 May 2009
at 23:47
  • msg #107

Re: 1.2 Glum

00:47, Today: Glum rolled 17 using 1d20. Strength Check.
00:47, Today: Glum rolled 21 using 1d20+2. Climb check.
00:46, Today: Glum rolled 15 using 1d20+6. Grapple check.

Catessa Fallowfield
player, 129 posts
Halfling Nature Priestess
...and Friend Garious
Sun 24 May 2009
at 16:22
  • msg #108

Re: 1.2 Glum

12:20, Today: Catessa Fallowfield rolled 9 using 1d20+2. climb.
12:19, Today: Catessa Fallowfield rolled 6 using 1d20-3. grapple.
12:18, Today: Catessa Fallowfield rolled 16 using 1d20+1. str check.
:(:(

DM
GM, 357 posts
Sun 24 May 2009
at 18:01
  • msg #109

Re: 1.2 Glum


round 8/10
TM damage = 25
Tanrov damage= 7+2 round?



3 min: Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
Vs
Glum cannot speak


Glum and Cat
   Glum manages to grab and control a struggling Cat, who loses her grip, but manages to hang on to a him and not fall onto the child, bleeding to death (if not already dead) below.  Glum is holding onto the top rung of the ladder with 1 hand and onto Cat with the other.  Cat is only hanging onto Glum.  You both hear shouts from below and the sound of running feet on the stairs.
[Private to Glum: Glum notices the creepy sounds have stopped and feels a familiar touch as he is attack by the Toy Monster (who is now barely visible, using the doorframe as cover).  But Glum is pretty sure Cat was too busy hanging on to notice.
-Take 1 damage and
-Will save=dc 16 (or be fatigued) and
-Make a str check, dc=16 to hold on to Cat
-Make a climb check, dc=10 to hold on yourself

the toy monsters AC is 18, it is within reach of Glum, but out of sight from Cat, and both of Glum's hands and feet are busy.
]


next rounds actions please.

Cat, let Glum post first

Glum
player, 188 posts
The world's least dour
dwarf. Hence the name.
Sun 24 May 2009
at 18:12
  • msg #110

Re: 1.2 Glum

HPts 16/28

Glum keeps climbing down doggedly, holding on to both Cat and himself as the toy monster continues to attack him.

19:10, Today: Glum rolled 19 using 1d20. Strength.
19:09, Today: Glum rolled 12 using 1d20+2. Climb.
23:32, Today: Glum rolled 24 using 1d20+6. Grapple check.
19:08, Today: Glum rolled 23 using 1d20+6. Will Save.

This message was last edited by the GM at 22:52, Sun 24 May 2009.
Catessa Fallowfield
player, 130 posts
Halfling Nature Priestess
...and Friend Garious
Sun 24 May 2009
at 19:28
  • msg #112

Re: 1.2 Glum

Well. T'is strange Cat hangs on for the ride, "Glum, what is going on?"

18:27, Today: Catessa Fallowfield rolled 5 using 1d20-3. grapple.
die roller hates me
This message was last edited by the GM at 22:51, Sun 24 May 2009.
DM
GM, 360 posts
Mon 25 May 2009
at 00:17
  • msg #113

Re: 1.2 Glum


TM damage = 25
Tanrov damage= 7+3 round?



3 min: Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
Vs
Glum cannot speak


Glum and Cat
   "Glum" continues to control a struggling Cat, and manages to move a couple of feet.  Suddenly there is a scream from Glum in the attic, "Help, it's killing me..." that suddenly cuts off.  Cat finds herself in the grip of an evil looking clown(Penny wise from Stephan Kings "It"), complete with hideously sharp teeth. At the end of the hall, 20' away, Sheriff Hemlock and Headmaster Gandethus arrive on the scene.  They looked shocked.

Climbing is at 1/4 speed and moving in a grapple is 1/2 of that.

Post next rounds actions and rolls in this thread, but make them private


[Private to Glum:-2 Grapple checks
-Make a str check, dc=16 to hold on to Cat
-Make a climb check, dc=10 to hold on yourself
]

[Private to Catessa Fallowfield:
- give me a will save
-2 Grapple checks
]
This message was last edited by the GM at 12:52, Mon 25 May 2009.
Glum
player, 190 posts
The world's least dour
dwarf. Hence the name.
Mon 25 May 2009
at 09:37
  • msg #114

Re: 1.2 Glum

HP16/28

[Private to DM: Glum continued climbing, trying to bring Cat down but though he held her, he could not, in the end hold on and his strength gave out.  Then he felt his own grip loosen and attempted to use his tumbling skills to mitigate the effects of the fall and to avoid landing on Tanrov.  Avoid the child, preferably being in a position to administer first aid.

10:28, Today: Glum rolled 16 using 1d20+7. Tumbling to mitigate the fall.
10:25, Today: Glum rolled 9 using 1d20. Strength.
10:25, Today: Glum rolled 5 using 1d20+2. Climb.
10:24, Today: Glum rolled 14 using 1d20+6. Grapple again.
10:24, Today: Glum rolled 24 using 1d20+6. Grapple.
]
This message was last edited by the GM at 21:43, Mon 25 May 2009.
Catessa Fallowfield
player, 133 posts
Halfling Nature Priestess
...and Friend Garious
Mon 25 May 2009
at 11:00
  • msg #115

Re: 1.2 Glum

Choices, choices.
[Private to GM:  Go up to the Glum voice above here or attack the thing in front of her. Cat goes on the attack, getting off of Glum.  Cat ouches loudly as she barely misses the child in her fall.

11:13, Today: Catessa Fallowfield rolled 16 using 1d20+4. Reflex!.
ooc: rolls:
06:55, Today: Catessa Fallowfield rolled 8 using 2d6. attack - edritch blast
06:55, Today: Catessa Fallowfield rolled 5 using 1d20-5. Why am I still grappling?.
06:53, Today: Catessa Fallowfield rolled 14 using 1d20+3. Will save or won't.
die roller hates me.
]
This message was last edited by the GM at 21:42, Mon 25 May 2009.
DM
GM, 362 posts
Mon 25 May 2009
at 15:02
  • msg #116

Re: 1.2 Glum

[Private to Catessa Fallowfield: Will save is +6... there is something odd about the clown.  While the hand holding Cat changed shape, it still feels the same as before.  She comes to the conclusion that the "clown" is an illusion.  What is underneath, who knows?  She just comes to that realization when the person/thing holding her loses it's grip and you both fall.

ooc:you were still grappling because "Glum" was still holding you.
Do you want to avoid hitting the child, taking damage in the process, then make a ref save dc=15.  Failure means you hit the child.
]

[Private to Glum: Do you want to avoid the child with your tumble or avoid the damage with it?]

Waiting on replies.
DM
GM, 365 posts
Mon 25 May 2009
at 22:34
  • msg #118

Re: 1.2 Glum


TM damage = 25
Tanrov damage= 7+4 round?



3 min: Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
Vs
Glum cannot speak


Glum and Cat
   The "Glum"/clown loses it's grip and both it and Cat fall to the ground.  Cat gets up and fires at the "Glum"/clown, hitting for 8 dam.  Sheriff Hemlock says "Ilsoari, grab the boy.  I'll hold off the monster" and draws his long sword as he moves forward and, fighting defensively, still manages to hit for 5 dam.  Headmaster Gandethus runs forward and grabs the boy yelling "Barry, tell father Zantus to hurry."  They looked determined.  Through out this whole ordeal, the "Glum"/clown says nothing, but it does look like it is moving slower, much slower.  Maybe it's wounded, oddly, the Sheriffs blow didn't appear to do that much, if any damage.

[Private to Glum:When you look at yourself, you see an illusion of a clown.  From the looks on the others faces, it must be a hideous clown.

take 3 dam because you avoided the child
take 8 dam from Cat
take 5 dam from Sheriff Hemlock
This should put you at 0 hp, at 0 hp, you may take 1 move action per round, if you do anything else you take 1 dam after you perform the action.

You may take an Aoo against Headmaster Gandethus, Cat or Tanrov if you want(before you reach 0 hp).

roll a d20, will save for Sheriff Hemlock
roll a d20, will save for Headmaster Gandethus
roll a listen check for yourself
]

[Private to Catessa Fallowfield:
take 1 dam
Will save is +6... there is something odd about the clown.  While the hand holding Cat changed shape, it still feels the same as before.  She comes to the conclusion that the "clown" is an illusion.  What is underneath, who knows?  She just comes to that realization when the person/thing holding her loses it's grip and you both fall.
You also forgot to roll to Hit with your eldritch blast, I rolled, you hit

It is clear to you that the clown is an illusion.  You can see drops of blood hitting the floor at the clowns feet, but no bloody wounds on the clown that would be dropping them.

roll a listen check for yourself
]

Glum post, in private to DM please, cat- wait for me to tell you to post, thanks

Glum
player, 193 posts
The world's least dour
dwarf. Hence the name.
Mon 25 May 2009
at 23:37
  • msg #119

Re: 1.2 Glum

private to DM
[Private to DM: HP 0/28
Glum takes no actions
]
DM
GM, 366 posts
Mon 25 May 2009
at 23:55
  • msg #120

Re: 1.2 Glum

The "Glum"/clown just lies on the ground.  It's difficult to say if it is alive or dead.

Cat, your turn.

[Private to Glum: roll a d20, will save for Sheriff Hemlock
roll a d20, will save for Headmaster Gandethus
roll a listen check for yourself
]

[Private to Catessa Fallowfield: roll a listen check for yourself]
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