RolePlay onLine RPoL Logo

, welcome to JR Night of Frozen Shadows

07:19, 6th May 2024 (GMT+0)

1.3 the Glassworks and beyond.

Posted by DMFor group archive 0
Zer-wedula
player, 78 posts
Fri 20 Feb 2009
at 22:08
  • msg #8

Re: 1.3 the Glassworks and beyond

"Why don't we, for once, stop."

"And make a plan."

"One that we, as in every single one of us, will adhere to."

"Before we plunge willy-nilly into what may be harmless, and what may be a fray?"


He seems to be looking more at Cat and Talis than anyone else.
Garth Oakenshield
player, 80 posts
Sat 21 Feb 2009
at 01:58
  • msg #9

Re: 1.3 the Glassworks and beyond

The party having gathered now, Garth sits upon an old stump sharpening his sword in preparation for the night's rendezvous.  Upon hearing Zer-wedula's plea, the big man grins, "That's a right good idea mate, let me know what you come up with."  He then returns to sharpening his sword.
Glum
player, 96 posts
The world's least dour
dwarf. Hence the name.
Sat 21 Feb 2009
at 08:48
  • msg #10

Re: 1.3 the Glassworks and beyond

"Plan?" asked Glum with a grin, "Fair enough. Let's start with a map of the Glassworks, perhaps some intelligence on enemy numbers, ways in, supply lines?  To be fair Zerwedula does have a point.  Remember we're doing reconnaissance, people so no unnecessary risks.  Gathering intelligence is useless if there are no survivors to pass it on to the next wave."
DM
GM, 193 posts
Sat 21 Feb 2009
at 12:55
  • msg #11

Re: 1.3 the Glassworks and beyond

From where you are on the street you can see that all the curtains on all the windows are covered.  From a nearby house a woman comes out and asks apprehensively "You ain't found more goblins, have you?"  She saw you standing out here and is wondering.  She does think it a bit odd for the Glassworks to have the curtains closed at this time in the morning, "Maybe Master Kaijitsuis working on something special that needs some privacy?"  But she doesn't seem concerned because the smoke is still coming from the furnaces, so they're doing something at the Glassworks.
Zer-wedula
player, 79 posts
Sat 21 Feb 2009
at 18:33
  • msg #12

Re: 1.3 the Glassworks and beyond

"Why don't we stroll about, count the doors and windows, look for signs of life?"
Zer-wedula shrugged as Willi poked out of his sleeve.  "I don't know much about glass.  Made from sand and fire, I hear.  Wouldn't want to fall on pile of broken glass, though."
DM
GM, 194 posts
Sat 21 Feb 2009
at 21:26
  • msg #13

Re: 1.3 the Glassworks and beyond

Zer-wedula and Glum
   The Glassworks has many windows, skylights, and 4 doors, an office and loading(wagon sized double doors) at 1 end and showroom and back doors(double) at the other.  Every window has curtains drawn.  Smoke is coming from the chimney.  Around back (the cliff side that looks out at the ocean) Zer-wedula clearly hears the roar of the furnaces and what sounds like high-pitched giggles, shrieks and breaking glass from inside.  Listening closer he hears a goblin voice say"now lets cut an arm off", followed by insane goblin laughter.


Garth and Naomi
  The noisy neighbor isn't the only curious person.  Others look curiously as they walk by and a couple of boys (10ish) stand and stare.
Garth Oakenshield
player, 81 posts
Sun 22 Feb 2009
at 02:40
  • msg #14

Re: 1.3 the Glassworks and beyond

Garth scowls at the children, "Go on now, scat!" He hisses in their direction.
Glum
player, 97 posts
The world's least dour
dwarf. Hence the name.
Sun 22 Feb 2009
at 08:18
  • msg #15

Re: 1.3 the Glassworks and beyond

Glum sighed.  "Looks like you were right.  Now let's get the watch to lay down a cordon and evacuate the area so none of these goblins can escape... then, despite knowing what we know, we can go in there, risking our lives, and kill lots of goblins."
Zer-wedula
player, 80 posts
Sun 22 Feb 2009
at 12:51
  • msg #16

Re: 1.3 the Glassworks and beyond

Zer-wedula nods.  "Maybe we can send the children to alert the watch.  Then, when we go in, I will put as many of the first ones we find to sleep so we can get to their leader quicker."
Zer-wedula
player, 82 posts
Mon 23 Feb 2009
at 11:32
  • msg #17

Re: 1.3 the Glassworks and beyond

Zer-wedula casts a spell [Mage Armor] on himself, then cocks and loads his crossbow.

"How about if Talis and dog and dog's friend go to the nearest door or window and go in?  The rest of us go to the second nearest door and go in.  Each group heads for the noises we heard."

Expecting full agreement, Zer-wedula heads off.
Glum
player, 98 posts
The world's least dour
dwarf. Hence the name.
Mon 23 Feb 2009
at 11:45
  • msg #18

Re: 1.3 the Glassworks and beyond

Glum shrugged and followed Zer-wedula into the second nearest entrance.

OOC
Glum's SOP as follows.
1) throw shuriken at goblins spotted. (but see 4 below)
2) If goblins get in range, hit them with staff.
3) Take weapons from dead or down goblins.  Finish off the not-dead.
4) If he has them, throw knives taken from goblins rather than shuriken.
5) At each corner, pause to check all directions and make new assessment.

Naomi Armastance
player, 90 posts
Mon 23 Feb 2009
at 16:18
  • msg #19

Re: 1.3 the Glassworks and beyond

"They're so cute when they get in the way." Naomi says to the kids attempting to look mildly menacing.  She knew that having townsfolk underneath may end up hampering things as they got moving. "Now if you kids don't mind, please run along before things get nasty."
DM
GM, 196 posts
Mon 23 Feb 2009
at 16:52
  • msg #20

Re: 1.3 the Glassworks and beyond

Garth, Zer-wedula, Cat and Glum and Naomi
   After sending the boys off to alert the guard, Zer-wedula looks around.  Talis is not present.  So the group goes around to the back door and finds it locked.  <to save time I'll just tell you, all the doors are locked>  Realizing there is a sense of urgency, Garth and Glum try to break the doors open.  It takes 3 trys before the lock breaks.  As the doors swing open you see a 5' hallway on the right, lite by the door and some light from the curtained windows.  It turns left and you can see flickering torch light from around the corner.
   Directly in front of you there is a goblin looking at you from an open door. In 1 hand he has a bloody dogslicer and in the other a human foot.  His armor is splattered with blood.  Behind him you see a room with tools and broken glass scattered around.  You hear the roar of the furnaces at work (-4 to listen checks) coming from behind the goblin as well.

<Game Map , each square is 5'x5'
http://www2.snapfish.com/slideshow/AlbumID=256545603/PictureID=6915891809/a=161694151_161694151/t_=161694151>


Tactical Situation Round 1
Glum is the only 1 who gets initiative on the goblin, there is no surprise round.
This message was last edited by the GM at 16:53, Mon 23 Feb 2009.
Garth Oakenshield
player, 82 posts
Mon 23 Feb 2009
at 18:15
  • msg #21

Re: 1.3 the Glassworks and beyond

OOC:  Garth's SOP

1. Charge enemy if further away
2. Engage enemy with sword using Power Attack for a +1 on Damage, -1 on his to-hit
3. Use bow to shoot at enemy if out of range for engaging in melee
4. Guard those in a weaker position if unable to engage the enemy with sword or bow.

This message was last edited by the player at 18:15, Mon 23 Feb 2009.
Glum
player, 99 posts
The world's least dour
dwarf. Hence the name.
Mon 23 Feb 2009
at 18:45
  • msg #22

Re: 1.3 the Glassworks and beyond

Glum stepped forward into the fray, trying to take out the goblin with two mighty blows of his staff.  Sadly, the best laid plans of dire rats and dwarves gang aft agley.  On the other hand, he may have clipped the goblin around the ear'ole  with the return swing.

19:42, Today: Glum rolled 14 using 1d20-2. Flurry of Blows second (staff).
19:41, Today: Glum rolled 1 using 1d20-2. Flurry of Blows first (staff) (presumably not a fumble because it's not a natural 1).

DM
GM, 197 posts
Mon 23 Feb 2009
at 20:39
  • msg #23

Re: 1.3 the Glassworks and beyond

Round 1
Glum Sets his shoulder to the door and bursts it in.  Glancing around he sees a goblin.  Without pausing for thought he uses his momentum from breaking the door to move up to the goblin and employ some secret staff techniques.  Alas, he misjudges his speed and hits the door frame with his 1st attack.  Quickly adjusting he connects, for 2 dam, on the flat-footed goblin.

Goblin 1 starts yelling in goblin [Private to Glum: "Longshanks, longshanks..."] and then takes a swing at Glum and connects for 4 dam.  After hitting, he runs further into the room and out of sight, still yelling.  Glum is so distracted by the pain that he misses his Aoo.


Tactical Situation Round 1
Glum is in the doorway to the Glassworking room.  Everyone else is outside.  Coming from the room, mixed with the roar of the furnaces and sounds of breaking glass, you hear more excited goblin chatter.  [Private to Glum: "Yeah, more to feed the fire", "We be goblins, they be food"]

                dam      status
Goblin 1      - 2



Order
Zer-wedula
Garth
Naomi Armastance
Catessa Fallowfield & Garious
Glum
Goblins

<I don't use fumble rules since they punish higher level characters more than lower level characters.  Everyone post>
This message was last edited by the GM at 14:20, Tue 24 Feb 2009.
Garth Oakenshield
player, 83 posts
Tue 24 Feb 2009
at 00:05
  • msg #24

Re: 1.3 the Glassworks and beyond

Garth
13/13

Gripping sword and shield, Garth roars a battle cry and leaps at the gobbo before them!


Spoiler text: (Highlight or hover over the text to view)
18:05, Today: Garth Oakenshield rolled 6 using 1d10+5. damage on Goblin 1.
18:04, Today: Garth Oakenshield rolled 16 using 1d20+4. To-Hit Goblin 1.


This message was last edited by the player at 00:42, Tue 24 Feb 2009.
Zer-wedula
player, 83 posts
Tue 24 Feb 2009
at 00:29
  • msg #25

Re: 1.3 the Glassworks and beyond

Zer-wedula calmly waits until one of his comrades rushes after the goblin, sure that they will soon be the brunt of the infamous Dogslicer Ambush.  He then steps into the room and casts Sleep [DC 14] in an attempt to catch as many goblins as possible.

[Standard Procedure: Shoot bravely from a distance.  If it looks like melee is unavoidable, try to 5' step away and cast Daze, then Flare.  Use Sleep scroll if another group is encountered.]
Naomi Armastance
player, 91 posts
Tue 24 Feb 2009
at 18:13
  • msg #26

Re: 1.3 the Glassworks and beyond

Naomi grins a feral grin and charges into the room on the heals of the others looking to see what other enemies happen to be hiding within beyond the first goblin.  As she is entering she invokes her Entropic Wards making it harder for the goblins to see, track, and hit her at range.
Glum
player, 100 posts
The world's least dour
dwarf. Hence the name.
Tue 24 Feb 2009
at 23:41
  • msg #27

Re: 1.3 the Glassworks and beyond

7/11
No longer able to see the goblin, Glum stepped back from the doorway to let others pass him.  Then, when Garth charged, he followed behind, ready to use his staff against anyone attacking Garth.
DM
GM, 199 posts
Wed 25 Feb 2009
at 00:26
  • msg #28

Re: 1.3 the Glassworks and beyond

Round 1
Garth follows goblin1 into the room with a loud roar (muted due to the roar of the furnaces) and swinging with abandon (power attack) smashing his sword into his target, who collapses with what is probably a mortal wound.

Zer-wedula summons arcane energies and casts them in the form of a sleep spell at the nearest group of goblins, 3 collapse onto the floor, asleep.

Naomi Armastance moves into the room and surrounds herself with a magical field, glowing with a chaotic blast of multicolored hues.

Catessa Fallowfield & Garious can tell that Garious does not like the noise and heat, but is excited about the goblins.  She rides into the room and casts a spell.  A ball of flame appears in her hand and she hurls it at goblin6 (in the middle of the room), who goes down with a smoking hole in his armor, 6 dam.  Garious moves up to sleeping goblin3.


Round 2
Glum follows Garth into the room and finds his options limited by all the tables covered with glasswear and tools and bodies.  Starting to move around a table he comes face to face with goblin2.  A quick jab with the staff misses the wily goblin.

Goblin2 attacks Glum, but his monk training allows him to dodge the blow and he takes no damage from the dogslicer.

Goblin3-5 Sleeping

Goblin7 looks up from examination of the glass encased body and then at the tongs holding a glob of molten glass.  Grinning evilly, he charges Garth and hits him with the glass.  Garth isn't hurt by the blow, but then the glass heats up the armor and he takes 2 damage from the heat.

Goblin8 moves forward, grabbing a glass bottle that he flings at Garious.  He hits the table in front of the dog, shattering and scattering glass shards in front of the dog and on 1 of the sleeping goblins..

Goblin9 sticks some tongs into a furnace and advances toward the party.

Goblin10 moves from the far end to the middle of the room, grabbing a large glass bottle


Tactical Situation Round 1
Glassworking Room: A long furnace burns along the right wall of this equally long room. Marble tables sit throughout the chamber, used to work raw glass into usable shapes, with nearby wooden tables cluttered with various tools of the trade. The building’s furnace rumbles loudly, causing any Listen checks made in this room to take a –4 penalty. The main furnace burns at the far end, a large chamber that utilizes alchemically treated wood that burns with a hot blue light. The workers use this room to melt glass, but now the goblins are using it for a more gruesome purpose.  The bodies of the eight murdered staffers lie in various stages of dismemberment; the goblins have been burning legs and arms in the furnace with glee, and pouring melted glass on the remains for their own evil amusement. There appears to be a human body, propped up in a chair in the central alcove and encased in thick runny sheets of hardened glass.  There were 10 goblins in the room when you came in, but 5 go down (asleep or dying) before the rest can hardly respond.
See map (http://www2.snapfish.com/slide...1694151/t_=161694151  ) for location details
Garth is in melee with goblins7.
Glum is in melee with goblins2
goblins 3-5 are asleep
goblins 8-10 are in the middle of the room

Blue are Goblins, small red dot=injured; small pink dot=sleeping; small black dot = dying/dead goblin
white patchs are areas with broken glass (Dangerous)
black "X" are dead bodies (human, etc...)
the big black dot is a human encased in glass


                dam      status
Goblin 1      - 7      dying
Goblin 2      -
Goblin 3      -         sleep
Goblin 4      -         sleep
Goblin 5      -         sleep
Goblin 6      -  6     dying
Goblin 7      -
Goblin 8      -
Goblin 9      -
Goblin 10     -
Zer-wedula
player, 84 posts
Wed 25 Feb 2009
at 11:18
  • msg #29

Re: 1.3 the Glassworks and beyond

Zer-wedula 6/6

"Behold the power of organization," Zer-wedula mutters.  Taking careful aim at goblin #9, he shoots his crossbow.

[06:16, Today: Zer-wedula rolled 3 using 1d8. Rolling damage on said goblin.
06:15, Today: Zer-wedula rolled 17 using 1d20. Shooting crossbow at a goblin.
Assuming he is out of Point Blank Shot range?]

Noting the choked conditions of the room and the tactical advantage on his side, he opts to reload as opposed to using up a precious spell.
Glum
player, 101 posts
The world's least dour
dwarf. Hence the name.
Wed 25 Feb 2009
at 11:29
  • msg #30

Re: 1.3 the Glassworks and beyond

7/11
Glum hits out at the goblin facing him (#2) with his staff.  He sends the staff over the goblin's head but manages to catch it on the back on the return stroke.

11:28, Today: Glum rolled 2 using 1d6. Damage staff.
11:28, Today: Glum rolled 18 using 1d20-2. second blow staff.
11:28, Today: Glum rolled 2 using 1d20-2. First blow staff.

This message was last edited by the player at 11:30, Wed 25 Feb 2009.
Garth Oakenshield
player, 84 posts
Wed 25 Feb 2009
at 15:10
  • msg #31

Re: 1.3 the Glassworks and beyond

With another yell, Garth swings down on the goblen before him!


Spoiler text: (Highlight or hover over the text to view)
09:09, Today: Garth Oakenshield rolled 12 using 1d10+5. damage on goblin7.
09:09, Today: Garth Oakenshield rolled 7 using 1d20+4. Power Attack on goblin 7.


Naomi Armastance
player, 93 posts
Wed 25 Feb 2009
at 16:07
  • msg #32

Re: 1.3 the Glassworks and beyond

Naomi moves a little bit then fires a blast at one of the goblins in the middle of the room.


09:06, Today: Naomi Armastance rolled 6 using 1d6+1.
09:06, Today: Naomi Armastance rolled 10 using 1d20+4. Attack Goblin 8.

Sign In