Round 1
Garth follows goblin1 into the room with a loud roar (muted due to the roar of the furnaces) and swinging with abandon (power attack) smashing his sword into his target, who collapses with what is probably a mortal wound.
Zer-wedula summons arcane energies and casts them in the form of a sleep spell at the nearest group of goblins, 3 collapse onto the floor, asleep.
Naomi Armastance moves into the room and surrounds herself with a magical field, glowing with a chaotic blast of multicolored hues.
Catessa Fallowfield & Garious can tell that Garious does not like the noise and heat, but is excited about the goblins. She rides into the room and casts a spell. A ball of flame appears in her hand and she hurls it at goblin6 (in the middle of the room), who goes down with a smoking hole in his armor, 6 dam. Garious moves up to sleeping goblin3.
Round 2
Glum follows Garth into the room and finds his options limited by all the tables covered with glasswear and tools and bodies. Starting to move around a table he comes face to face with goblin2. A quick jab with the staff misses the wily goblin.
Goblin2 attacks Glum, but his monk training allows him to dodge the blow and he takes no damage from the dogslicer.
Goblin3-5 Sleeping
Goblin7 looks up from examination of the glass encased body and then at the tongs holding a glob of molten glass. Grinning evilly, he charges Garth and hits him with the glass. Garth isn't hurt by the blow, but then the glass heats up the armor and he takes 2 damage from the heat.
Goblin8 moves forward, grabbing a glass bottle that he flings at Garious. He hits the table in front of the dog, shattering and scattering glass shards in front of the dog and on 1 of the sleeping goblins..
Goblin9 sticks some tongs into a furnace and advances toward the party.
Goblin10 moves from the far end to the middle of the room, grabbing a large glass bottle
Tactical Situation Round 1
Glassworking Room: A long furnace burns along the right wall of this equally long room. Marble tables sit throughout the chamber, used to work raw glass into usable shapes, with nearby wooden tables cluttered with various tools of the trade. The building’s furnace rumbles loudly, causing any Listen checks made in this room to take a –4 penalty. The main furnace burns at the far end, a large chamber that utilizes alchemically treated wood that burns with a hot blue light. The workers use this room to melt glass, but now the goblins are using it for a more gruesome purpose. The bodies of the eight murdered staffers lie in various stages of dismemberment; the goblins have been burning legs and arms in the furnace with glee, and pouring melted glass on the remains for their own evil amusement. There appears to be a human body, propped up in a chair in the central alcove and encased in thick runny sheets of hardened glass. There were 10 goblins in the room when you came in, but 5 go down (asleep or dying) before the rest can hardly respond.
See map (
http://www2.snapfish.com/slide...1694151/t_=161694151 ) for location details
Garth is in melee with goblins7.
Glum is in melee with goblins2
goblins 3-5 are asleep
goblins 8-10 are in the middle of the room
Blue are Goblins, small red dot=injured; small pink dot=sleeping; small black dot = dying/dead goblin
white patchs are areas with broken glass (
Dangerous)
black "X" are dead bodies (human, etc...)
the big black dot is a human encased in glass
dam status
Goblin 1 - 7 dying
Goblin 2 -
Goblin 3 - sleep
Goblin 4 - sleep
Goblin 5 - sleep
Goblin 6 - 6 dying
Goblin 7 -
Goblin 8 -
Goblin 9 -
Goblin 10 -