RolePlay onLine RPoL Logo

, welcome to JR Night of Frozen Shadows

01:28, 6th May 2024 (GMT+0)

1.3 the Glassworks and beyond.

Posted by DMFor group archive 0
DM
GM, 201 posts
Wed 25 Feb 2009
at 18:17
  • msg #33

Re: 1.3 the Glassworks and beyond

Round 2
Garth finds the goblin is adept at avoiding his swing, and misses.  The heat from the molten glass has dissipated enough that it does no more damage.

Zer-wedula hits goblin9 for 3 damage.

Naomi Armastance shoots her ray of energy, but the goblin is too small and fast for her and she misses.

Catessa Fallowfield & Garious Garious rips the throat out of goblin3 (coup de grace), while Cat shoots her sling and misses.


Round 3
Glum hits goblin2 for 2 damage.
<Your 2nd roll was a natural 20, which threatens a crit, I rolled and it was not confirmed>

Goblin2 attacks Glum, but misses.

Goblin4-5 Sleeping

Goblin7 swings the tongs at Garth, but they are not designed for combat and miss, but come close.  He throws the tongs down and draws his dogslicer.

Goblin8 moves forward and takes cover behind the marble table, then throws a heavy glass figure at Naomi, but misses and shatters against the wall behind her.

Goblin9 moves toward the party and a position to threaten both Glum and Garth.

Goblin10 moves forward and takes cover behind the marble table, then throws a heavy glass bottle at Garious, but throws it into the furnace instead.



Tactical Situation
The tables have boxes and various supplies stored below them, so going under requires so effort (extra movement, strength or escape artist)
See map ( http://www2.snapfish.com/slide...1694151/t_=161694151 ) for location details
Garth is in melee with goblins7
Glum is in melee with goblins2
goblins 4,5 are asleep
goblins 8,10 are in the middle of the room
goblin9 is in melee with both Garth and Glum

Blue are Goblins, small red dot=injured; small pink dot=sleeping; small black dot = dying/dead goblin
white patchs are areas with broken glass (Dangerous)
black "X" are dead bodies (human, etc...)
the big black dot is a human encased in glass


                dam      status
Goblin 1      - 7      dying+1
Goblin 2      - 2
Goblin 3      -         dead
Goblin 4      -         sleep
Goblin 5      -         sleep
Goblin 6      -  6     dying+1
Goblin 7      -
Goblin 8      -
Goblin 9      -  3
Goblin 10     -
This message was last edited by the GM at 19:43, Thu 26 Feb 2009.
Zer-wedula
player, 85 posts
Thu 26 Feb 2009
at 11:34
  • msg #34

Re: 1.3 the Glassworks and beyond

Zer-wedula 6/6

Zer-wedula snapped a shot of at goblin 8 but it bounced harmlessly off the table.

[06:25, Today: Zer-wedula rolled 10 using 1d20. Shooting goblin 8. ]


"Little turd," the half-elf swore.

He reloaded as he took a five foot step into cover of his own.
Naomi Armastance
player, 95 posts
Thu 26 Feb 2009
at 16:08
  • msg #35

Re: 1.3 the Glassworks and beyond

Ducking down a bit to keep her profile low Naomi takes another blast at the 8th goblin.

09:07, Today: Naomi Armastance rolled 3 using 1d6+1. dmg.
09:07, Today: Naomi Armastance rolled 12 using 1d20+4. Attack Gobby 8.

Garth Oakenshield
player, 85 posts
Thu 26 Feb 2009
at 19:04
  • msg #36

Re: 1.3 the Glassworks and beyond

With a curse, Garth swings his heavy blade at Goblin7!


Spoiler text: (Highlight or hover over the text to view)
13:03, Today: Garth Oakenshield rolled 9 using 1d10+5 (Power Attack -1/+1). Damage on Goblin 7.
13:02, Today: Garth Oakenshield rolled 14 using 1d20+4. to-hit Goblin 7.


This message was last edited by the player at 19:25, Thu 26 Feb 2009.
Glum
player, 102 posts
The world's least dour
dwarf. Hence the name.
Thu 26 Feb 2009
at 22:10
  • msg #37

Re: 1.3 the Glassworks and beyond

Glum continued his assault on goblin two, this time seeking to strike the goblin with first one end, then the other end of his quarterstaff.

23:09, Today: Glum rolled 2 using 1d6. damage second blow.
23:08, Today: Glum rolled 5 using 1d6. Damage first blow.
23:06, Today: Glum rolled 16 using 1d20-2. Second blow.
23:06, Today: Glum rolled 17 using 1d20-2. First Blow.

DM
GM, 203 posts
Thu 26 Feb 2009
at 22:42
  • msg #38

Re: 1.3 the Glassworks and beyond

<Please be sure to start your posts with your hps;
current/total+extra (example:   7/10 + 2 from rage

Also everyone give me listen checks (don't forget -4 for the roar of the furnaces and post what you are doing this round.  The listen check is still a round away.>


Round 3
Garth connects this time and they goblin smashes into the marble table with a sickening "thump" for 9 dam.

Zer-wedula misses.

Naomi Armastance shoots her ray of energy, but the goblin has a cover bonus and her attack hits the table.

Catessa Fallowfield & Garious Garious leaps over the sleeping goblin that is surrounded by broken glass while Cat draws a spear.  They move to engage goblin8.  The goblin is so busy avoiding Garious that cat spears him clear through the neck and he collapses from 6 dam.


Round 4
Glum hits goblin2 for 5 damage, and he goes down.  Whirling around he whacks goblin9 for 2 damage, but he manages to stay on his feet.
<Pretty hot rolling Glum, nice>

Goblin4 Sleeping

Goblin5 has taken 1 damage from the glass and splattered hot glass, and wakes up, still on the ground in the middle of broken glass.

Goblin9  flings the molten glass at Glum, who avoids the big glob, but not the smaller droplets that burn him for 1 dam.  Then his eyes get big and he starts jabbering in goblin and takes off, moving away.
[Private to Glum: “Wait! It’s those longshanks what stopped the raid! Run for your lives!"]  Glum takes advantage of this distraction (Aoo) and hits him in the back of the head, hard (6 dam).

Goblin10 hears what goblin9 says and takes off away from the party, yelling in goblin.  [Private to Glum: “Boss, boss!"]



Tactical Situation
See map ( http://www2.snapfish.com/slide...1694151/t_=161694151 ) for location details
goblins 4 asleep
goblin5 on the ground (in the middle of broken glass), weaponless (on the table)
goblins 10 is at the far end of the room
Talis arrives at the end of the round

Blue are Goblins, small red dot=injured; small pink dot=sleeping; small black dot = dying/dead goblin
white patchs are areas with broken glass (Dangerous)
black "X" are dead bodies (human, etc...)
the big black dot is a human encased in glass


                dam      status
Goblin 1      - 7      dying+2
Goblin 2      - 7      dying
Goblin 4      -         sleep
Goblin 5      -  1     on the ground, weaponless
Goblin 6      -  6     dying+2
Goblin 7      -  9     dying
Goblin 8      -  6     dying
Goblin 9      -  11   dying
Goblin 10     -
This message was last edited by the GM at 00:40, Fri 27 Feb 2009.
Glum
player, 103 posts
The world's least dour
dwarf. Hence the name.
Fri 27 Feb 2009
at 00:11
  • msg #39

Re: 1.3 the Glassworks and beyond

6/11

01:10, Today: Glum rolled 9 using 1d20. Listen (-4 for furnace negates usual +4).


Seeing the goblin (goblin 10) getting away, Glum attempted to stop him with a well-aimed shuriken.

10:38, Today: Glum rolled 14 using 1d20+2. Hurl shuriken at Goblin.
This message was last edited by the player at 10:39, Fri 27 Feb 2009.
Zer-wedula
player, 86 posts
Fri 27 Feb 2009
at 11:17
  • msg #40

Re: 1.3 the Glassworks and beyond

6/6

"Talis!" Zer-wedula cried out loudly, drowning out all other noises momentarily.

[06:14, Today: Zer-wedula rolled 3 using 1d20-1. Listen after all adjusting. ]

Seeing the battle closing out and his foes out of spell range, he shoots at goblin 10, then reloads.

[06:16, Today: Zer-wedula rolled 8 using 1d20. Shooting 10 in the back as he flees!. ]
Garth Oakenshield
player, 86 posts
Fri 27 Feb 2009
at 15:30
  • msg #41

Re: 1.3 the Glassworks and beyond

Garth bellows in rage as he sees Goblin 10 racing away.  Leaping over any goblins prone before him, he charges after the goblin at the other side of the room!
Naomi Armastance
player, 96 posts
Fri 27 Feb 2009
at 16:58
  • msg #42

Re: 1.3 the Glassworks and beyond

Seeing the goblin at the far side of the room attempting to make a break for it Naomi fires her next blue white bolt at it intent on killing it before it can get free.

09:57, Today: Naomi Armastance rolled 2 using 1d6+1. damage.
09:57, Today: Naomi Armastance rolled 20 using 1d20+4. Ranged Touch Attack.
OOC-I hit it!  Yay! then I roll a 1.  Heh.

DM
GM, 205 posts
Fri 27 Feb 2009
at 19:14
  • msg #43

Re: 1.3 the Glassworks and beyond

Round 4
Garth charges after the fleeing goblin, but is hampered by his armor and the clutter of the room.

Zer-wedula misses.

Naomi Armastance moves forward through the broken shards, luckily missing them and fires her energy at the extreme edge of her range, hitting and wounding goblin10 for 1 damage
[Private to Naomi Armastance: no point blank damage, he is not within 30']

Catessa Fallowfield 8/8 & Garious 19/20 with Cat urging him on, Garious leaps broken glass and chases down goblin10.  Cat's spear strikes the goblin but doesn't penetrate the armor and Garious misses completely.  She pulls Garious to a stop, turns in her seat and yells over the din, " more goblins ".
<Ride check to "spur mount", giving him +10' move but does 1 dam
jump check to avoid broken glass
and Cat is the only one to make the listen check>


Talis  6/6 comes running in "Hey, you started without me.  How am I supposed to get my "beauty rest" without being knocked unconscious?  I was restless all night."  He moves over to goblin5, (moving slowly while walking through the broken shards) and sticks his sword in the goblins face.  "Don't move."



Round 5
Glum misses.

Goblin4 Sleeping

Goblin5 grabs a tool from under the table and tries to bash Talis with it.  But the improvised weapon is ineffective and misses.  However, rolling around on the glass shards hurt and goblin5 takes 1 damage.

Goblin10 in an obvious panic goblin10 throws himself against the door which bursts open.  It slows him down but he manages to keep going, Yelling at the top of his lungs.  [Private to Glum: “Boss, boss!  They're dead, they're all dead!"]



Tactical Situation
See map ( http://www2.snapfish.com/slide...1694151/t_=161694151 ) for location details
goblins 4 asleep
goblin5 on the ground, with an improvised weapon
goblins 10 is in the next room with an unknown number of other goblins

Blue are Goblins, small red dot=injured; small pink dot=sleeping; small black dot = dying/dead goblin
white patchs are areas with broken glass (Dangerous)
black "X" are dead bodies (human, etc...)
the big black dot is a human encased in glass


                dam      status
Goblin 4      -         sleep
Goblin 5      -  2     on the ground, improvised weapon
Goblin 10     -  1
This message was last edited by the GM at 19:18, Fri 27 Feb 2009.
Zer-wedula
player, 87 posts
Sat 28 Feb 2009
at 23:05
  • msg #44

Re: 1.3 the Glassworks and beyond

6/6

Zer-wedula picks his way slowly over to the human encased in glass to see if he can recognize the unfortunate.

[Private to DM: Move at half speed to avoid damge from broken glass but double move]
Glum
player, 104 posts
The world's least dour
dwarf. Hence the name.
Sun 1 Mar 2009
at 00:31
  • msg #45

Re: 1.3 the Glassworks and beyond

Glum collects the knives of the dead and dying goblins before moving on.
Naomi Armastance
player, 97 posts
Sun 1 Mar 2009
at 01:23
  • msg #46

Re: 1.3 the Glassworks and beyond

Naomi groans as she nearly stumbles on the sleeping goblin.  "They just can't leave enough alone, and then they sleep on the Job!!" She says then grabs some nearby rope and ties the little blighter up.
DM
GM, 206 posts
Mon 2 Mar 2009
at 05:05
  • msg #47

Re: 1.3 the Glassworks and beyond

Round 5
Garth charges after the fleeing goblin, but realizes that he could never catch them and that the rest of the group isn't going to pursue them right away.  So he stops by Cat, sword ready to attack if any goblins come in.  But none do,

Zer-wedula moves forward, the man under the glass is human and of the same race as Ameiko Kaijitsu.  It must be her father, Lonjiku Kaijitsu.  He was killed and then carefully encased in glass.  This must have taken some time, probably all night.

Naomi Armastance moves over to goblin4 getting out a rope.
<Good job, I was wondering if anyone would remember the sleeping goblin.  It will take 1 min to tie him up securely.>

Catessa Fallowfield 8/8 & Garious 19/20 says to Garth, "You keep watch, I'll attend to Glum." and goes back and uses magical healing.  Glum has full hp from a CLW spell.

Talis  6/6 "Not very smart of you, was it.  But that's being redundant, isn't it"  and he shoves his sword through goblin5 for 8 dam, then moves forward.


Round 6
Glum starts collecting weapons

Goblin4 Sleeping

Goblin10-? the goblin voices grow quite and Cat/Garth get the impression of furtive movement in the dimly lit room though the door.



   So the group pauses to collect itself and do some healing.  It is obvious the 9 bodies have been dead for several hours.  The goblins have been butchering the bodies and pouring moten glass on them, similar to the effect done on Lonjiku Kaijitsu, but with much less skill.  After tying up the now conscious (and struggling) goblin and collecting the weapons what do you want to do.
Naomi Armastance
player, 98 posts
Mon 2 Mar 2009
at 05:34
  • msg #48

Re: 1.3 the Glassworks and beyond

"Someone go find out what that Escaped Goblin was about!" Naomi states out loud to whoever is listening while she ties up the sleeping bestial humanoid.  "Obnoxious filthy chaotic little creatures" She says while cording the rope around it's limbs.
Zer-wedula
player, 88 posts
Mon 2 Mar 2009
at 12:57
  • msg #49

Re: 1.3 the Glassworks and beyond

Zer-wedula looks about for a piece of wood he can utilize, then lights it in the furnace.  He heaves his improvised torch into the next room to see if visbility improves.

[07:56, Today: Zer-wedula rolled 9 using 1d20. tossing a torch.  ]
Glum
player, 105 posts
The world's least dour
dwarf. Hence the name.
Mon 2 Mar 2009
at 13:45
  • msg #50

Re: 1.3 the Glassworks and beyond

Glum checks to see whether there is any way to turn off the furnace from this room.  If so, he will do so, if not, he will follow Zer-Wedula's torch into the next room, quarterstaff swinging as he seeks little green heads to smash.
DM
GM, 207 posts
Mon 2 Mar 2009
at 15:12
  • msg #51

Re: 1.3 the Glassworks and beyond

  The furnaces are fed by stacks of strangely colored wood.  Zer-wedula recognizes them as an alchemically treated wood that burns longer and hotter than normal. In a holder on a wall near the door you came in, he finds an Everburning torch (a torch with a continual flame spell on it).

   Naomi ties up the goblin <take 10, means the goblin needs an escape artist check of dc22 to get free>.  Cat looks around at the dead and mutilated corpses and gets a set look on her face.  She goes over to the prisoner Naomi is securing and carefully whacks him into unconsciousness.

For a map, see http://www2.snapfish.com/slide...1694151/t_=161694151

  Tossing the torch reveals a freight loading room. A wheelbarrow sits against a wall here, and shelves on the walls contain various reagents used in the glass making process. A safe on the floor hangs open and empty.  The wheelbarrow has blood on it (probably used to bring the bodies from wherever they were killed).  Various crates and boxes are piled around, apparently undisturbed, but providing plenty of shadows for a goblin to be hiding in.  Several crates are piled in front of the window, blocking observation from the outside.  There are 4 other doors.  The outside double doors, 1 closed door and 2 open doors that both lead to hallways.  The open door to the right leads to several other doors while the open door to the left leads to a stairway down to a basement area.

  Your entrance does not provoke any immediate attack.  If there are goblins here
they are remaining hidden.
Garth Oakenshield
player, 87 posts
Mon 2 Mar 2009
at 15:37
  • msg #52

Re: 1.3 the Glassworks and beyond

Garth stalks through the immidiate area looking to ensure no hostiles remain hiding to spring upon the group.
Zer-wedula
player, 89 posts
Mon 2 Mar 2009
at 22:11
  • msg #53

Re: 1.3 the Glassworks and beyond

Zer-wedula turns to Cat.  "Can your dog sniff out the goblins?" he asks.

He moves his Sleep scroll to his front pocket and continues to hold his crossbow cocked and ready.

"I recommend a similar attack: Have the dog sniff them out, Sleep a bunch of them, and kill the rest.  Solid?"
DM
GM, 208 posts
Tue 3 Mar 2009
at 00:44
  • msg #54

Re: 1.3 the Glassworks and beyond

Talis looks around, but stays near Zer-wedula.  Cat has Garious sniff around, "There seems to be goblin scent through both open doorways, all made recently and approximately the same amount of traffic.  He can't determine which way the one we were chasing went."  Searching the room finds no goblins and Garious doesn't smell any present. Which way do you want to go;
downstairs
closed door1 - from the loading room
closed door2 - from hall
closed door3 - from hall
closed double doors - from hall
This message was last edited by the GM at 02:59, Tue 03 Mar 2009.
Glum
player, 106 posts
The world's least dour
dwarf. Hence the name.
Tue 3 Mar 2009
at 17:53
  • msg #55

Re: 1.3 the Glassworks and beyond

Glum smiled as he saw all the closed doors.  "If the Goblins want them closed", he mused, "then we want them open".  With that, he went to the closed double doors and attempted to open them.
Zer-wedula
player, 90 posts
Tue 3 Mar 2009
at 23:08
  • msg #56

Re: 1.3 the Glassworks and beyond

Zer-wedula moved behind Glum, ready to cast Sleep as needed.
DM
GM, 209 posts
Tue 3 Mar 2009
at 23:53
  • msg #57

Re: 1.3 the Glassworks and beyond

Glum opens the doors onto a long empty dim hallway (see
http://www2.snapfish.com/slide...1694151/t_=161694151 ) when Talis says "Up or down, which is the right way?".  Then he seems to think of something and smirks, "Luckily I'm smart enough to brng this" and he pulls out a piece of cloth.  "This was Ameiko's, so maybe Garious can use it to find out which way she went."  After sniffing a bit, Garious is sure she went downstairs.  Do you want to;
explore this floor before going downstairs or
go after Ameiko right away?
Sign In