Re: Sailors on the Starless Sea
Led thither by his destiny, Del contemplates the near sublimity of the well:
A barren ridge of black stone rises from the overgrown courtyard. A low stone wall marked with eerie sigils is built atop the crest of the stone, marking a well. A stout block and tackle frame supports a single thick chain that plunges into the inky blackness.
A locksmith, Del can't comprehend the eldritch markings though the concept of a well is simple enough.
Led thither by their destiny, man and bird investigate the collapsed ground:
A yawning sinkhole has devoured nearly a third of the courtyard, causing a tower and wall to collapse and plunge down into the depths. Mist billows up from the sinkhole, obscuring sight.
Nef, always pecking, pecks with greater urgency at Zar's hand and wrist. Either she's craving her second breakfast or she's balking at the billowing mists and plunging depths. Zar, with his calloused hands and wrists, might not notice either way.
A few loiterers pause to inspect the ground and discover a muddy trail leading from the gatehouse through the brambles to the south tower with a small side trail running to Del's well.
As for the muddy prints, they indicate a wide variety of creatures: human footprints, the tracks of large creatures with only three toes, hawk-like talons, and perhaps even the slithering trail of an enormous snake.
And then time slows, falters even. Sidd lifts the great wooden beam barring the door. Cooly, he pulls the enormous rings held within the maws of two fiendish demons to draw open the bronze portals:
Six charred skeletons lie about the chapel, some crushed by burnt fallen beams. At the head of the chapel is a fountain depicting a squat, demonic toad. A foul, black ichor seeps from the toad’s broad lips, pooling in the basin seated at the foot of the fountain.
Time stops. What do those near the chapel wish to do?
This message was last edited by the GM at 02:54, Thu 27 June 2013.