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Fate's Fell Hand.

Posted by AutarchFor group 0
Sidd and Zar
player, 639 posts
Nearer, My God, to Thee!
Tue 11 Aug 2015
at 07:58
  • msg #546

Re: Fate's Fell Hand

Zar holds a hand before his face, trying to keep away the black flies Omm startled. ''Sidd saw the Fool in there, doing something. Search the crevices.''
Josh
player, 250 posts
Tue 11 Aug 2015
at 16:56
  • msg #547

Re: Fate's Fell Hand

Since Omm has bravely volunteered (much to everyone else's relief), Arnie offers to grant him summer divine protection before he makes his descent.  However, it seems for the moment that if Gorhan's earthly representative isn't going into the pit, then neither is His power.

Josh rolled 11 using 1d20+1. Protection From Evil.

EDIT: Checked the book now.  Yeah, no magic.  My patron is disappointed in me.

This message was last edited by the player at 00:55, Thu 13 Aug 2015.
Omm
player, 278 posts
Wed 12 Aug 2015
at 03:56
  • msg #548

Re: Fate's Fell Hand

Heeding the cries from above, Omm searches the crevices after feeling around in the murky water.
Autarch
GM, 2819 posts
Sat 15 Aug 2015
at 21:26
  • msg #549

Re: Fate's Fell Hand

After a few seconds to gain his bearings, the descended warrior perceives a greater buzzing than the one immediately about him. The flies have nearly occluded a tunnel-like passage exiting the pit. It is even thicker with them than the pit bottom.

Then he scoops his mailed fingers through the pooled water where he spies a shaft or hilt. In a minute, he's extracted both a hand-and-half sword and a spiked mace from the putrescence. Neither looks capable of more than a few swings of service.

A third weapon, a footman's flail, also emerges from an underground tarn. This one, though, has not been raised courtesy of Omm's biceps and triceps. Instead a mass of flies has formed its own arm to wield it -- with more swarming to form the torso.

OOC Meet or exceed 6 to act first.
This message was last edited by the GM at 22:01, Tue 18 Aug 2015.
Sidd and Zar
player, 640 posts
Nearer, My God, to Thee!
Sat 15 Aug 2015
at 21:42
  • msg #550

Re: Fate's Fell Hand

Due to spatial restrictions, Sidd and Zar are forced to hang back and do nothing but cheer Omm on.
''Yay, Omm, you will make it!'' ''You are the best!'' ''Go go go!''

Zar nudges Arnie in the side. ''Just hold your healing prayers ready.''
This message was last edited by the player at 07:16, Thu 20 Aug 2015.
Omm
player, 279 posts
Sun 16 Aug 2015
at 01:01
  • msg #551

Re: Fate's Fell Hand

Omm is quick to respond to the coalescing swarm of nasty flies. He jumps back and draws his sword for a ready strike.

An oversized fly-swatter might be more effective, but steel is what he knows best. So he uses it. The warrior strikes out at the flail, attempting to sunder it from the forming arm. It is a swift powerful strike, but would it be enough to strike through the flail and into the mass of flies?

"Gah! The flies are back! In a big way!!!"


14:56, Today: Omm rolled 16,2 using d20+3,d3 with rolls of 13,2. Attack/Mighty Deed (Sunder).
14:55, Today: Omm rolled 21 using 1d20+1. Initiative.

Josh
player, 251 posts
Mon 17 Aug 2015
at 17:09
  • msg #552

Re: Fate's Fell Hand

Felix isn't sure what to do about this, so for the moment he draws his crowbar and hangs back to, uh, protect the wizards.

Not so for Arnie.  In his mind is a rushing confluence of the need to act more in accordance with his deity's strictures and of memories of his past life, before he took up the collar.  He gives Zar a melodramatic look that would make any fourth-rate actor proud, and says I'm afraid I am needed down there more than I am up here.  Hold the rope steady.  He then grabs the rope himself and lowers himself into the pit as quickly as he safely can.  He has his pack with him, and as he descends he goes over the contents in his mind.  There is a bag of dung in there that he's been carrying since the gods know when, for the gods know what reason.

Well, maybe this will be the reason...

Josh rolled 20,17 using d20+1,d20+1. initiative for A, F.
This message was last edited by the player at 00:32, Fri 21 Aug 2015.
Autarch
GM, 2821 posts
Sat 22 Aug 2015
at 02:23
  • msg #553

Re: Fate's Fell Hand

First to join Omm in the Pit of Flies, Maggots, and Larvae is Arnie, who splashes down next to him, just in time to witness the sundering of fly fist's flail. The action itself causes little harm to the nascent swarm as not only do more flies coalesce around the hand and wrist already formed, but also through the passage Omm had noticed more flies pour in.

These and others mass together until the arm is joined by a shoulder, chest, neck, and all the rest: a fully-formed fly being, empty-handed but ham-fisted.

Above the pit, the scholarly men shout encouragement and in the next room, the servants lusty game of elimination hearts continues.

OOC: All may act
This message was last edited by the GM at 02:24, Sat 22 Aug 2015.
Omm
player, 280 posts
Sat 22 Aug 2015
at 18:48
  • msg #554

Re: Fate's Fell Hand

If Omm were a smarter man, he might mull over the fact his attacks might have little, if any effect on a swarm of flies. But that's not the case here. He continues to swat at the fly-being with his sword, hoping to dissuade their further formation.


08:45, Today: Omm rolled 7 using 1d8.  damage.
08:45, Today: Omm rolled 12,2 using d20+3,d3.  attack/mighty deed.

Sidd and Zar
player, 645 posts
Nearer, My God, to Thee!
Sat 22 Aug 2015
at 19:52
  • msg #555

Re: Fate's Fell Hand

''Aha!'' Zar triumphs. ''I have just the right spell for an infestation of flies. Burn, you vile little insects, burn!'' His incantation works indeed and flames shoot from his fingers and veil the flies in fire.

Sidd meanwhile tries to apply his unholy crozier as an oversized fly swatter, but is not really succesful with that.


21:48, Today: Sidd and Zar rolled 8 using 1d20.  Sidd Crosier.
21:32, Today: Sidd and Zar rolled 7 using 1d6+1.  dmg.
21:30, Today: Sidd and Zar rolled 18 using 1d20+2.  Zar Flaming Hands.

Josh
player, 253 posts
Sun 23 Aug 2015
at 22:46
  • msg #556

Re: Fate's Fell Hand

Arnie hears Zar's spell in the works, and waits to let it take effect.  After that, he proceeds with his plan of opening the bag of dung and inviting the remaining flies to feast on its contents.
Autarch
GM, 2824 posts
Thu 17 Sep 2015
at 10:47
  • msg #557

Re: Fate's Fell Hand

A jaunty jingle and an insistent refrain becomes audible just over the hellacious buzzing: "Fistful of flies, Fistful of flies, Fistful of flies." It is articulated in the same way a cook might chant, "Chick'n 'n beans, Chick'n 'n beans."

The fated fist does not arrive. With Arnie having diverted the new arrivals, the fly thing cannot regenerate. And with two servitors joining you in the pit, having been unjustly eliminated from their game, you overwhelm the thing of flies with sword, fire, and crozier.

Before it can reform, you squeeze through the aperture, and all but one of you cannot recall a time you quite felt so larval. You find yourself in a much larger space but identical in theme, the focus a certain end stage in the cycle of life.

At the far end of the cavern, you can discern a quivering wall. Before it and before you stands the jester, all draped in drippy motley, his tri-belled cap pinging. He mouths a three-word refrain to himself.
Omm
player, 282 posts
Thu 17 Sep 2015
at 12:57
  • msg #558

Re: Fate's Fell Hand

The mailed warrior emerges through the aperture, batting the pesky flies away from his face  with his free hand, the other with sword held aloft, at the ready.

Upon seeing the Jester, Omm bellows "Hold your tongue! Lest I cut it from your fool mouth!"
Autarch
GM, 2826 posts
Fri 18 Sep 2015
at 12:24
  • msg #559

Re: Fate's Fell Hand

With one of his hands, he extends his tongue, a thick, ropy appendage with a split tip. With his other, he cinctures it, before yanking it back and forth while leering at the god among men, Omm.
Omm
player, 283 posts
Fri 18 Sep 2015
at 21:57
  • msg #560

Re: Fate's Fell Hand

Autarch:
With one of his hands, he extends his tongue, a thick, ropy appendage with a split tip. With his other, he cinctures it, before yanking it back and forth while leering at the god among men, Omm.


Omm cracks the semblance of a smile while continuing to pace forward. At least the jester was good at his job. "Clever, fool, clever. We have ivory cards and are looking for others. What is your game?"

Omm feels quite uncomfortable doing much talking in this place and may have already said too much. Oh well, maybe he was in fact the fool?
Sidd and Zar
player, 647 posts
Nearer, My God, to Thee!
Sat 19 Sep 2015
at 08:44
  • msg #561

Re: Fate's Fell Hand

Sidd and Zar proceed pale through the narrow aperture, following sturdy Omm. Sidd repeats unvoluntary (and quietly) the eerie chant, but from his mouth it just sounds like 'a fistfull of lies'.

Zar hobbles forward to put himself beside Omm. At least he is happy that he pushed the others to get here. Not that he has any idea what to do now that they have made it.

''Yeah, what's your game,'' he repeats Omm's question. It actually sums it all up.
Josh
player, 255 posts
Mon 21 Sep 2015
at 00:03
  • msg #562

Re: Fate's Fell Hand

Arnie and Felix are the last into the jester's room.  Since the others have already started the conversation, they wait patiently to see how it proceeds.
Autarch
GM, 2827 posts
Mon 21 Sep 2015
at 20:12
  • msg #563

Re: Fate's Fell Hand

Grinning, the harlequin reaches into one of the loose folds in his pantaloons that doubles as a pocket, withdrawing a few white cards of his own. He entices you to come examine them by means of various hand, facial, and tongue gestures.
Sidd and Zar
player, 648 posts
Nearer, My God, to Thee!
Mon 21 Sep 2015
at 20:19
  • msg #564

Re: Fate's Fell Hand

Zar just knows - the cards the Fool is holding depict themselves. Zar wants nothing to do with them, or this plane, or the Fool. Omm was right from the start. The only goal here is going back home.
''We don't want to play your game! Just let us go!'' He cries out.

''And that nice enchantress, if you would. She treated us decently.'' Sidd adds mumbled.
Autarch
GM, 2828 posts
Thu 24 Sep 2015
at 13:56
  • msg #565

Re: Fate's Fell Hand

Apparently, neither the scholars' petulance nor their invocation of the fetid lady of the lake sway the harlequin from his purpose. His various appendages motion you forward to come examine his flimsy, filmy cards.
Josh
player, 256 posts
Thu 24 Sep 2015
at 16:42
  • msg #566

Re: Fate's Fell Hand

Arnie is probably getting ready to say something about bravery and valor, but Felix's impatience wins out.  The halfling strolls up to the jester, rubbing his gloved hands together, and says Okay crazy man, show me what you got.
Sidd and Zar
player, 649 posts
Nearer, My God, to Thee!
Thu 24 Sep 2015
at 17:14
  • msg #567

Re: Fate's Fell Hand

Zar and Sidd step forward, too, and be it just because there is nothing else to do.
Sidd at least also looks past the beckoning Fool. Maybe there is an exit somewhere which would be worth making a run for it?
Omm
player, 284 posts
Thu 24 Sep 2015
at 19:13
  • msg #568

Re: Fate's Fell Hand

Omm paces forward while straining to see the Fool's cards. The warrior's muscle twitch in anticipation of battle, but perhaps it will not come to that?

Never hurts to be prepared...
Autarch
GM, 2829 posts
Sat 3 Oct 2015
at 13:03
  • msg #569

Re: Fate's Fell Hand

Obligingly, you draw close to view the harlequin's hand. His cards are not the proud, upright ivories you have gallantly snatched from mad sage and magician. No, they are barely playing card size, forcing you all to bump cheeks to get a peek at them. The first, the Jack of Flays, portrays a strapping buck slicing an old man to bits. They're in some kind of over-the-top torture chamber with oversized braziers and undersized tongs and pincers. The jack, as always, wears little more than a strap and apron so that his heaving thews seem to sweat through the paper, which is rather moist you have to admit. The next, the Eight of Ulnas, shows an octet of lackeys throwing stones for wagers. Convulsing with laughter, they admire the pantomime of the third lackey: a dead-on rendition of a petrified man left as a lizard perch in a lost grotto. Occasionally, a blind cave fish blunders into his stone feet. It is truly a marvelous pantomime, you concede. Another card, the King of Feculence, shows a greasy, robed man displaying tiny cards to oglers, so intent on their ogling that they've no mind to where they've been stepping and what they've been inhaling. It's a little dizzying made no better by the fuggy heat and rancid odor of the cavern.
Omm
player, 286 posts
Sat 3 Oct 2015
at 19:25
  • msg #570

Re: Fate's Fell Hand

Omm struggles to make sense of the cards. "Enough of this madness, tell us what we need to do to get the hell out of this accursed realm, Fool!"

He then rubs his head, his face twisted in a mixture anger and confusion.
This message was lightly edited by the player at 06:36, Sat 10 Oct 2015.
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