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10:56, Today: Zelda rolled 3 successes using 8d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 8,8,2,7,3,4,10(+1),2. Transformation (Belief + Inner Light).
15:45, Today: Zelda rolled 2 successes using 6d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 7,6,7,8,5,9. Threaten the Driver (Presence + Intimidation) w/ Willpower and Practical Magic.
15:48, Today: Zelda failed (no successes) using 1d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 6. Threaten the Driver (+Weapon Bonus).
15:52, Today: Zelda rolled 1 success using 2d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 8,3. Threaten the Driver (+Perceived Weapon Bonus).
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09:40, Today: Zelda rolled 1 success using 7d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 10(+7),6,7,5,7,2,2. Dexterity + Athletics vs. glass.
Invoking Barrier Jacket to soak the rest of the damage, Wisp cost TBD pending Fuoco ruling.
Holding action until Shirley's done her thing.
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11:00, Today: Zelda rolled 4 successes using 12d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 4,6,10(+7),4,6,2,2,4,10(+6),6,2,10(+9). Levinbolt medium burst, damage bonus 4 with Fuoco. Call of Duty, regain Wisps equal to successes.
8 lethal damage total (or I guess 16 if by "Light aspected attack" you meant "Charm-based attack?"), and regain either 4 or 8 Wisps depending on ruling.
character | defense | wounds | etc |
---|---|---|---|
Black Mawed Things | 4 | bite 5 dice (+1L), tackle 5 dice; retreat on 3 damage, dispelled on 5 | |
Possessed Bus Driver | 5 | 1 | armor 1; 7+ to stop himself, 10 to regain control |
Zoe | 8 | 0 | |
Shira | 7 | 0 | armor 1 |
Nina | 3 | 0 | armor 1 |
Zelda | 7 | 0 | armor 1 |
Drachenstern | 5 | 2 |
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18:23, Today: Zelda rolled 1 success using 15d10 with the World of Darkness nWoD system with a target of 8, rerolling on 9 or more with rolls of 7,4,4,4,5,2,9(+3),5,6,7,7,1,4,2,7. Medium burst w/ Willpower and Touch of Fortune. Dealing bashing damage w/ +4 bonus.
...Woooooooow. :/
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18:21, Today: Zelda failed (no successes) using 4d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 4,6,1,7. Levinbolt w/ penalties (-2 prone, -4 grappling), apply Fuoco (total +4 damage).
character | defense | wounds | etc |
---|---|---|---|
Possessed Bus Driver | 7 | 1 | armor 3. Spikes 10 dice 1L |
Zoe | 8 | 0 | |
Shira | 7 | 0 | armor 1 |
Nina | 3 | 0 | armor 1 |
Zelda | 7 | 0 | armor 1 |
Drachenstern | 5 | 0 |
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Actions TBD pending dialogue response(s).
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If you could let me know what Zelda sees (or if not enough light is escaping from the bus to see anything by) sooner rather than later I still have my instant action left.
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Now's the part where you tell me what Zelda sees so I can decide what to do with my instant action.
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13:27, Today: Zelda rolled 2 successes using 9d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 4,1,4,5,7,7,10(+1),9,4. Love Conquers All w/ Fuoco, Blessing Dexterity + Medicine.
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12:28, Today: Zelda rolled 4 successes using 12d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 1,7,9,8,5,9,7,5,3,9,2,4. Levinbolt medium burst, ([Successes] + 4) lethal damage.
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10:58, Today: Zelda rolled 2 successes using 12d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 1,1,2,3,5,3,10(+3),8,3,1,3,5. Levinbolt medium burst, ([Successes] + 4) lethal damage.
10:58, Today: Zelda rolled 5 successes using 12d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 3,5,8,8,8,9,4,1,3,3,4,10(+6). Levinbolt medium burst, ([Successes] + 4) lethal damage.
So yeah, that makes (23 – 3*[Armor]) damage total, no way it's still alive.
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03:19, Today: Zelda rolled 4 successes using 6d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 9,9,5,6,8,8. Presence + Empathy to calm the driver and make him feel safe so he's more ready to talk.