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11:19, 2nd May 2024 (GMT+0)

Scene I. Coming to a Screeching Halt in an Unusual Place.

Posted by PhlegyasFor group 0
Nina Washburn
player, 12 posts
Courtless Seeker
Hunter's Child on the Run
Sun 18 Sep 2016
at 09:33
  • msg #11

Scene I. Coming to a Screeching Halt in an Unusual Place

Nina gingerly raised a hand to the back of her head, rubbing at the probably forming bruise from when she had whacked her head when the bus had started rocking. Her head was still swimming, but she managed to mostly collect her thoughts when she saw a girl challenge the bus driver.

She must have hit her head harder than she thought, because Nina simply watched as the girl revealed herself to be a Princess, than was joined by several others. All she could do was stare at the driver, the laughter from earlier playing in her head.

Soon enough, however, she clears her head, refocusing as the driver speaks again. She grabs the cross around her neck and mutters a phrase.

"Lava quod est sordium."To everyone around, Nina's transformation was sudden. Everyone who saw her blinked. At that same moment, Nina feels the comfortable weight of her cloak settle on her shoulders. Crouched down, she removed a wide-brimmed hat from within the cloak and placed it on her head, before pulling out a Levinbolt-shotgun.

Course, if Nina had her way, no one would see the above. Even as she transformed she was hiding, moving to find some cover, or at least remain small and unnoticeable while she took aim.

(OOC: 04:09, Today: Nina Washburn rolled 2 successes using 8d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 7,6,6,4,5,6,8,8.  Transformation Roll.
04:28, Today: Nina Washburn rolled 1 success using 3d10 with the World of Darkness nWoD system with a target of 8, rerolling on 9 or more with rolls of 5,2,8.  Dexterity+Stealth Hiding.
)

Phlegyas
GM, 156 posts
Raftman on
the Pool
Mon 19 Sep 2016
at 12:00
  • msg #12

Scene I. Coming to a Screeching Halt in an Unusual Place

To the psychoanalytically gifted, the driver is a stereotype of possession. Something - some malign entity from the Shadows, or even deeper than that - managed to coerce, cajole or simply buy the use of the driver's body. Taking into account the man's unwillingness to hurt the girls, and the continued attempts to wrest control of his body from the invader, he might simply have been forced into this situation. Imagining how he feels, his struggles to control his own body, his panic as the darkness grips onto him with its icy  talons and draws him ever deeper into the dark, slowly suffocating him...

Be it as it may, his body is not under his control now- and with control comes influence. With influence, dark magic seeps in from the outside. You can feel the creature that blackened the driver's eyes draw on Power; the air fills with the stench of ozone as it prepares to attack.

There is not much place for Nina to hide - the bus was crowded as the episode began, and all the others are blissfully unconscious and littering the seats and floors. There's just no chance her transformation will go unnoticed. The big hat and absurdly magical shotgun don't help either.

There is a thunderous sound of glass shattering, and the bus rocks from side to side. Everyone is showered with fragments of glass. Pseudopods of shadow ooze in through the shattered window, almost lazily. They each have half a dozen hungry red eyes and a gaping maw filled with silver teeth. There is one for each Princess.

(Wits or dex+athletics roll to avoid the flying glass, each success subtracts from a base of 4 damage; armor protects normally. The shadow pseudopods use dog stats, and take double damage from Light aspected attacks. They don't get to act this round. Gee, I'm too nice.)
Zoe
player, 12 posts
Healer from the Streets
Mon 19 Sep 2016
at 20:07
  • msg #13

Scene I. Coming to a Screeching Halt in an Unusual Place

Zoe easily avoids the shards of glass, twisting away from the sharp edges with grace unexpected from someone wearing armor.  Instantly she reacts, swinging her umbrella into the mass of pseudopods, and catching the tip into... something. "What the hell are these things?"

15:04, Today: Zoe rolled 4 successes using 7d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s ((7,10(+8),5,10(+6),2,8,4)).
16:02, Today: Zoe failed (no successes) using 3d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s ((4,2,3)). Weaponry + Dex - Defence (7?) + spending Willpower.
15:40, Today: Zoe rolled 2 successes using 3d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s ((9,9,3)). Dogs only have 4 defense refund!

2 successes + 2 Damage rating (kensai: Improvised weaponry)= 4 damage

This message was last edited by the player at 19:44, Tue 20 Sept 2016.
Shira Rosenberg
player, 55 posts
Shy broken girl
Heir to the Iron Throne
Tue 20 Sep 2016
at 00:02
  • msg #14

Scene I. Coming to a Screeching Halt in an Unusual Place

Blazing Striker tries to dodge the shattering glass as best she could, but it was too much for her to dodge everything. She calls upon her magic to lessen the impacts.


(OOC:
19:52, Today: Shira Rosenberg rolled 1 success using 5d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 10(+1),3,3,4,5.  Dodging Athletics + Dex.

Spend 1 Wisp to Invoke Fuoco and increase my Barrier Jacket by 2 points (-1 to initiative).
If I can't invoke reflexively, I spend 1 Wisp to use Holy Shield instead and downgrade the damage to Bashing)

This message was last edited by the player at 12:34, Tue 20 Sept 2016.
Nina Washburn
player, 16 posts
Courtless Seeker
Hunter's Child on the Run
Tue 20 Sep 2016
at 12:27
  • msg #15

Scene I. Coming to a Screeching Halt in an Unusual Place

Nina reflexively raised an arm as the glass rained down. She needn't have bothered, it certainly didn't stop the glass raining down on her. The magic she expelled worked a lot better anyways. Lowering her arm, Nina pumps a Levinbolt Round into the nearest Pseudopod as it oozes through the window. "Darkspawn, probably." She tells Zoe absentmindedly.
(OOC: 07:15, Today: Nina Washburn rolled 1 success using 4d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s.  Wits+Athletics Dodge Roll. 2 Wisps spent to negate remaining damage after subtracting Successes and Armor.
07:21, Today: Nina Washburn rolled 2 successes using 4d10 with the World of Darkness nWoD system with a target of 8, rerolling on 9 or more.  Dexterity+Firearms Levinbolt Attack. Deals 5 points of damage, adding Levinbolt's damage rating.)

Zelda
player, 63 posts
Main Battle Tank
The One Who Cares
Tue 20 Sep 2016
at 14:51
  • msg #16

Scene I. Coming to a Screeching Halt in an Unusual Place

Having seen into their initial assailant's soul, Zelda doesn't hesitate before informing her comrades of her findings.

"The driver's possessed, go easy on him!"

Not a moment later than she says this, the windows explode. Zelda tries to duck under her shield but is a split second too slow and channels pure determination through her intangible armor instead. Looking around to assess the changing circumstances, she notices a familiar face wearing a very familiar hat.

Nina...?

Unfortunately she doesn't have time to comment out loud at this development as a group of Dark... somethings join the fray.

"Any day you want to finish casting, Drachen."


Spoiler text: (Highlight or hover over the text to view)
09:40, Today: Zelda rolled 1 success using 7d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 10(+7),6,7,5,7,2,2.  Dexterity + Athletics vs. glass.

Invoking Barrier Jacket to soak the rest of the damage, Wisp cost TBD pending Fuoco ruling.

Holding action until Shirley's done her thing.


This message was last edited by the player at 14:54, Tue 20 Sept 2016.
Drachenstern
player, 38 posts
Heir to the New Kingdom
Benefactor of the Light
Wed 21 Sep 2016
at 03:27
  • msg #17

Scene I. Coming to a Screeching Halt in an Unusual Place

She had hoped as much. The driver seemed to be speaking with two voices, if not personalities. "Patience. I cannot hurry the Light any more than the dawn." Of course, it is at that moment a group of things choose to burst through the window. Drachenstern scrambles to evade them while maintaining focus on her spell.

The Heir's efforts are not quite enough. She receives a deep cut in her arm, and Zelda a mere trickle of energy. Her failure hurts more. With a scowl, she summons even more power. Her weapon flashes as she swings it wildly at an offending Darkspawn.

18:19, Yesterday: Drachenstern rolled 2 successes using 5d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 9,4,4,10(+7),7.  Weaponry + Strength + Specialty + Willpower - Defense (Reroll).
20:25, Today: Drachenstern rolled 1 success using 9d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s.  Weaponry + Strength + Specialty + Specchio.
02:15, Today: Drachenstern rolled 2 successes using 6d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s.  Dex + Athletics to dodge. Adding 1 Destiny die.
12:45, Today: Drachenstern rolled 1 success using 5d10 with the World of Darkness nWoD system with a target of 8, rerolling on 9 or more.  Wits + Occult for Touch of Fortune. Royal Tongue applied.
14:11, Today: Drachenstern failed (no successes) using 3d10 with the World of Darkness nWoD system with a target of 8, rerolling on 9 or more.  Specchio applied to the Touch of Fortune roll.

This message was last edited by the player at 04:17, Fri 23 Sept 2016.
Zelda
player, 67 posts
Main Battle Tank
The One Who Cares
Wed 21 Sep 2016
at 16:02
  • msg #18

Scene I. Coming to a Screeching Halt in an Unusual Place

Upon receiving her teammate's power, Zelda replies in the Royal Tongue.

"In the name of the Light, I accept your blessing and swear to use it well."

The hero in white promptly aims her weapon at the nearest Darkspawn not already engaged with another Princess.

"Blazing Barrage!"

Upon pulling the trigger, an elaborate magic circle a few inches across forms at the tip of Zedla's pistol and nearly a dozen streaks of orange energy race out from it and riddle the monster with holes.


Spoiler text: (Highlight or hover over the text to view)
11:00, Today: Zelda rolled 4 successes using 12d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 4,6,10(+7),4,6,2,2,4,10(+6),6,2,10(+9).  Levinbolt medium burst, damage bonus 4 with Fuoco. Call of Duty, regain Wisps equal to successes.

8 lethal damage total (or I guess 16 if by "Light aspected attack" you meant "Charm-based attack?"), and regain either 4 or 8 Wisps depending on ruling.


This message was last edited by the player at 18:14, Wed 21 Sept 2016.
Phlegyas
GM, 166 posts
Raftman on
the Pool
Sun 25 Sep 2016
at 22:47
  • msg #19

Scene I. Coming to a Screeching Halt in an Unusual Place

Zoe dances elegantly between shards of glass, then stabs her umbrella in he best, most dignified ways she knows. Right through one of a dark thing's eyes. It gives off an unearthly shriek and retreats into the darkness.

Shira practically glows, expending her Light to ward off the impacts. Shards of glass make soft cracking sound as they break on her; for a moment she looks as if she's showering in a stream of glass fragments.

Nina contemptuously brushes the glass away, then explodes the Thing nearest to her with a well-placed round from her enchanted weapon.

Zelda's quick insight into the driver's troubles comes at an inopportune time, glass glying and everything filling with gnashing maws. But it's a clue as to how the girls might actually "win" here.

Drachenstern doesn't do nearly as well. Blood oozes from deep cuts on her upper arm, and the thing she bashes over the "head" just hisses and lunges at her, instead of being as cooperative as Nina's.

Zelda's voice banishes the darkness around her, and for a brief moment she stands proud and surrounded by a nimbus of light. The Thing targeting her blinks, surprised, then explodes into bits of shadow as her energy shot rips it apart.

The remaining Things lunge at Darchensetrn and Shira, their unearthly growls filling the confines of the bus with noise. Loud as they are, they still can't lay a fang on the two Princesses; the agile girls simply dance around and avoid injury without any difficulty. The one lunging at Drachenstern manages to collide with a handrail, and leaves a few bone-white teeth embedded in the metal. It looks stunned for the moment.

The driver, meanwhile, is locked in a monumental fight with himself. He clutches his own hands, thick beads of sweat rolling down his face, as he tries to keep his body from reaching under the seat and draw out a suspiciously bomb-like thing. The syringe with its Light-resonant contents discarded haphazardly on the dashboard.

"I... won't!" he growls.


characterdefensewoundsetc
Black Mawed Things4 bite 5 dice (+1L), tackle 5 dice; retreat on 3 damage, dispelled on 5
Possessed Bus Driver51armor 1; 7+ to stop himself, 10 to regain control
 
Zoe80 
Shira70armor 1
Nina30armor 1
Zelda70armor 1
Drachenstern52 

This message was last edited by the GM at 05:26, Mon 26 Sept 2016.
Zelda
player, 77 posts
Main Battle Tank
The One Who Cares
Sun 25 Sep 2016
at 23:25
  • msg #20

Scene I. Coming to a Screeching Halt in an Unusual Place

"It's okay, you don't have to."

Zelda looks at the driver mournfully as she points Blazing Thorn at his center of mass and charges another attack.

"Don't worry, this will only hurt for a second. Blazing Barrage."

As she pulls the trigger a volley of fire is released as before, only instead of penetrating the driver the way they did the Darkspawn the shots strike him and immediately dissipate. Yet at the same time Zelda pours even more of her roiling emotions into this attack than the previous one and even calls upon Drachenstern's blessing, the better to ensure she incapacitates the poor man in one burst.

...Or rather, the more reason to curse under her breath when he's still standing.


Spoiler text: (Highlight or hover over the text to view)
18:23, Today: Zelda rolled 1 success using 15d10 with the World of Darkness nWoD system with a target of 8, rerolling on 9 or more with rolls of 7,4,4,4,5,2,9(+3),5,6,7,7,1,4,2,7.  Medium burst w/ Willpower and Touch of Fortune. Dealing bashing damage w/ +4 bonus.

...Woooooooow. :/


This message was last edited by the player at 01:57, Mon 26 Sept 2016.
Shira Rosenberg
player, 60 posts
Shy broken girl
Heir to the Iron Throne
Sun 25 Sep 2016
at 23:42
  • msg #21

Scene I. Coming to a Screeching Halt in an Unusual Place

"Drachenstern!" Blazing Striker calls out when she sees her friend get slashed. However, her mind assesses the situation as it was unveiling and notices something rather important...

Seeing what the driver was reaching for, and taking advantage of the distraction that getting shot would involve, Blazing Striker yelled, "Oh no you don't. Warm Embrace!" and called upon her training, her force of will, and the blessings of her Queen to hold the driver in place. With the Queen's power guiding her, she manages to not only get a grip on the driver, she also manages to throw the two of them away from the syringe and the bomb-like object.

(OOC:
19:28, Today: Shira Rosenberg rolled 3 successes using 9d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s ((10(+8),6,5,2,9,5,6,3,1)).
With Fuoco's ability, I get an exceptional success on a 3 rather than a 5, so I can do a maneuver the moment I grapple him, which will be Going Prone. I try to do this in a way that tries to put us somewhat out of reach of the tentacles, or at least uses the seats as cover.
)

This message was last edited by the player at 00:45, Mon 26 Sept 2016.
Zoe
player, 17 posts
Healer from the Streets
Mon 26 Sep 2016
at 01:01
  • msg #22

Scene I. Coming to a Screeching Halt in an Unusual Place

With two masses of Teeth and Tentacles gone, Zoe turns her attention to the two remaining.  Seeing one seemingly stunned, she lunges at the other one.

20:32, Today: Zoe rolled 1 success using 6d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 5,4,5,3,2,9.  Umbrella Attack!  Spending another Willpower.

1 Success+2 Weapon Rating= 3 Lethal

Drachenstern
player, 42 posts
Heir to the New Kingdom
Benefactor of the Light
Mon 26 Sep 2016
at 16:25
  • msg #23

Scene I. Coming to a Screeching Halt in an Unusual Place

"I-I'm fine! Take care of the bomb if you can!" Though she doesn't look fine at all, Drachenstern ignores her wounds as she levels her sword at the stunned creature next to her. A golden light fills the interior of the bus. Energy roars forth from the weapon, colliding with her target. "Excalibur Stella!!!"

23:31, Today: Drachenstern rolled 7 successes using 5d10 with the World of Darkness nWoD system with a target of 8, rerolling on 8 or more with rolls of 9(+8,9,9,7),10(+4),7,8(+8,5),4.  Firearms + Dexterity + Specialty + Willpower + Autofire Medium - Defense, Destiny point applied.
This message was last edited by the player at 06:57, Wed 28 Sept 2016.
Phlegyas
GM, 176 posts
Raftman on
the Pool
Thu 29 Sep 2016
at 05:20
  • msg #24

Scene I. Coming to a Screeching Halt in an Unusual Place

Shira charges the driver; her gauntleted fists are fast as lightning as she grips the driver. A second later, both go down in a tangle of limbs. The girl is eerily adept at getting behind the man, her legs wrapping around him, his arms somehow twisted and flailing helplessly as they both topple to the floor of the bus. Once on the floor, she quickly overpowers the struggling man, the brief action looking like a spider overpowering a fly. If she so chooses, she could choke him into unconsciousness.

From the side, this looks disconcertingly sexual.

Then Drachenstern takes out one of the mawed things in a display of massive overkill. The Light from her weapon shines painfully bright in the moment. It illuminates the dark surroundings of the bus - a deserted street lined with half-collapsed buildings. Rusted cars are strewn all around. Nothing seems to stir, at least not during the brief, powerful flash of Light that allowed you this glimpse in the first place.

(waiting on Nina's action)
Nina Washburn
player, 19 posts
Courtless Seeker
Hunter's Child on the Run
Mon 3 Oct 2016
at 21:41
  • msg #25

Scene I. Coming to a Screeching Halt in an Unusual Place

Nina paused for a second, staring at her shotgun in shock. She wasn't even trying to hit the Darkspawn, just scare it off!

Concluding that she won't get that lucky twice, Nina takes stock of the situation and sees the Driver let go of the Syringe, and then notices the apparent Bomb. She needed a closer look, that thing couldn't be ignored! Now she just needs a chance...

As soon as Shira takes-down the Driver, Nina starts moving. Only a quick shout gives any indication of what the Seeker is doing as she bolts for the syringe and package.

"Zelda, cover me!"
Phlegyas
GM, 181 posts
Raftman on
the Pool
Tue 4 Oct 2016
at 18:04
  • msg #26

Scene I. Coming to a Screeching Halt in an Unusual Place

Shira grapples with the driver, who is slightly singed and steaming from Zelda's shot. The man's body feels emaciated under her powerful hands. Almost as if he's been starved for months. His strength, however, feels more than a grown man should be able to have. Still, in the confines of the bus, with the pain of getting shot, hit, and twisted into a painful and unnatural shape, it's not nearly enough. For a moment or three he struggles, but the will to fight leaves him after he realizes the position is hopeless.

"Don't you understand? She'll die without the medicine! You have to let me bring it to her!"

Neck craned, eyes bulging, he stares at Nina as the girl collects the syringe.

It is a small, innocuous object. All shiny polished metal, with rings to hold the three fingers one would use the instrument with. it feels warm, almost alive; the Light from dozens of people squirms and writhes inside it.

The sheer disregard for life manifested in this object makes Nina feel sick.

"You have to! Or... She'll come and get it herself!" He struggles against Shira, again, the darkness that was briefly banished by Drachenstern's overflowing Light oozes back onto the whites of his eyes.

"Quickly! The bomb! The bomb!" An impossible urgency floods his shrill voice. His body starts growing, somehow, odd lumps and spikes slowly pushing through the uniform...
Shira Rosenberg
player, 70 posts
Shy broken girl
Heir to the Iron Throne
Tue 4 Oct 2016
at 22:07
  • msg #27

Scene I. Coming to a Screeching Halt in an Unusual Place

Blazing Striker still holds the man in place, but is getting increasingly uncomfortable with his new features. Still, he seems to be giving useful information.

"Girls... he's growing things... I kinda wanna knock him out..." Blazing Striker said, preparing to choke him unconscious, but holding back momentarily just in case they could get a few more words of use out of him.
Zelda
player, 95 posts
Main Battle Tank
The One Who Cares
Tue 4 Oct 2016
at 23:27
  • msg #28

Scene I. Coming to a Screeching Halt in an Unusual Place

Zelda pauses for a moment. Where had she heard this before? A dream? It feels like that but she can't quite remember...

Shira's announcement snaps her back to the present.

"Way ahead of you."

Holding Blazing Thorn as steady as she can, Zelda lines up a shot and pulls the trigger, then scowls to herself as the streak of orange light skims the driver and strikes the floor behind him.


Spoiler text: (Highlight or hover over the text to view)
18:21, Today: Zelda failed (no successes) using 4d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 4,6,1,7.  Levinbolt w/ penalties (-2 prone, -4 grappling), apply Fuoco (total +4 damage).

Shira Rosenberg
player, 71 posts
Shy broken girl
Heir to the Iron Throne
Wed 5 Oct 2016
at 00:06
  • msg #29

Scene I. Coming to a Screeching Halt in an Unusual Place

"Holy shit!" Blazing Striker yelled when Red Hot Rose tried to shoot the man. Even with the knowledge that the weapon couldn't actually cause too much permanent harm, she flinched, which, with the man's own struggling caused the shot to miss.

Deciding she would try things her own way. "Listen buddy, we might be able to help, but only if you start making sense. Stop doing this and we might be able to work something out, but we're not going to let you hurt all these people, just for the sake of one girl..." Blazing Striker wonders why she thinks there's a girl involved, but pushes it out of her mind for now, "So, why don't you stop transforming and maybe we can work something out. Or we could beat you senseless." she twisted the man's arm for emphasis.

OOC:
Invoking Terra to try and resolve this without the need to beat the man unconscious. Using Physical Intimidation Specialty, which also applies my Strength instead of Presence.
20:04, Today: Shira Rosenberg rolled 1 success using 8d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 4,6,10(+1),3,1,1,2,3.  Using Stare Master Favor to reroll.
Invoking Terra for free since I'm trying to get the guy to stop fighting.
Get the same result.
07:10, Today: Shira Rosenberg rolled 4 successes using 9d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s ((4,1,8,9,10(+8),2,7,4,1)).
He resists with a Str+Brawl. I'm using a Hold maneuver.

This message was last edited by the player at 11:12, Wed 05 Oct 2016.
Zoe
player, 22 posts
Healer from the Streets
Thu 6 Oct 2016
at 23:29
  • msg #30

Scene I. Coming to a Screeching Halt in an Unusual Place

Seeing that her new allies seem to have things covered with the driver and bomb, Zoe puts herself between the bleeding girl and the last mass of tentacles flailing through the window.  Then, briefly putting her back to the monster, she turns to Drachenstern, and placing her hand to her chest she says "From heart to health!" Her hand begins to glow, and she reaches out to touch the wounded girl.


19:24, Today: Zoe rolled 2 successes using 5d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s ((6,9,9,3,2)). Balm Roll.

2 lethal healing for you!

Drachenstern
player, 53 posts
Heir to the New Kingdom
Benefactor of the Light
Tue 11 Oct 2016
at 05:26
  • msg #31

Scene I. Coming to a Screeching Halt in an Unusual Place

Her dress is still soaked with blood, but her breathing eases. "Thank you," Drachenstern whispers as she stands up straight. She takes a deep breath and walks over to the side of the prone driver. "Please. Allow me." If any Noble had to perform a deed so ruthless, it should be her. Her sword glows once more, a pale reflection of its earlier power, but potent nonetheless. "Forgive me. We will get you the help you need as soon as possible."

14:50, Today: Drachenstern rolled 3 successes using 9d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 6,2,7,9,7,9,10(+4),7,3.  Weaponry + Strength + Specialty + Willpower. 4 bashing damage, or 7 if Specchio applies.
This message was last edited by the player at 21:51, Tue 11 Oct 2016.
Nina Washburn
player, 21 posts
Courtless Seeker
Hunter's Child on the Run
Fri 14 Oct 2016
at 15:11
  • msg #32

Scene I. Coming to a Screeching Halt in an Unusual Place

Nina looked at the needle in her hand, a rage growing in her. As her grip tightened on her levinbolt, the thought of shooting him entered her mind. Not to kill, of course, but her stun rounds would easily knock him out, and frankly, it wasn't like he didn't deserve-

"Calm down. This isn't you. Focus on the bomb." Tearing her eyes from the man, she shoved the needle into one of her pockets and crouched to get under the bus seat. Not touching the package yet, she inspects it, trying to decipher whether or not it's armed.

As she does, she can't help but think about the man. He was apparently possessed, which ironically offered some hope for the man, but there was still the issue of who was the culprit. She couldn't think of any immaterial darkspawn (thank god), but why would a ghost or spirit have interest in material hop-

No. Wait. She knew one group.

'It can't be them... They can't be here already... She can't be here...'

11:10, Today: Nina Washburn rolled 2 successes using 5d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 6,8,2,2,8.  Int+Science+Acqua, Bomb Check.
11:10, Today: Nina Washburn rolled 1 success using 5d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 2,7,10(+3),2,7.  Int+Occult.

This message was last edited by the player at 15:12, Fri 14 Oct 2016.
Phlegyas
GM, 197 posts
Raftman on
the Pool
Tue 18 Oct 2016
at 13:22
  • msg #33

Scene I. Coming to a Screeching Halt in an Unusual Place

The shots from Zelda's gleaming silver pistol scorch the bus where they hit. More light strobes out of the bus' windows, illuminating the silent, still facades of ruined buildings. Empty windows stare down at the girls ant their struggle with marked disinterest.

Zoe takes care of Drachenstern's wound. A flash of Light - the syringe in Nina's hand throbs, drawn ever so slightly towards the Light, the polished thing seemingly hungry. It's like touching a snake.

Drachenstern steps forward, and swings her sword down at the driver in a shower of sparks. She connects solidly with the man's forehead, the blade illuminating the rage on his face.

Shoving the syringe with needle in her pocket might not be the brightest idea, considering how the thing behaves. The bomb itself looks just like the ones she saw in cartoons. It's a brick of greyish stuff the size of a shoebox, with a small unit stabbed into it. It looks like a pocket calculator - the old, clunky sort. Numeric keys, a big red button, and several other function keys stand out. The number "02:00" flashes in big, friendly, red letters on the screen.

As Shira tries to talk the man into submission, his eyes go glassy, then fill with black... then with the colour of rust. Shira can feel the bumps and lumps under his skin grow, become pointy and grow. There was a trickle of blood, then an explosion, as jagged rusty metal bursts from within the driver, ripping through his clothes. Uneven and sharp edges tear the man apart from the inside, splashing blood around, and Shira just about narrowly misses being impaled on this or that piece of dripping metal. Perhaps letting go of him is a good idea.

The driver's scream is endless.


Hmmm. Well, the book doesn't cover this kind of situation. So I'll just let the thing use half it's roll against Shira, since there's no way to avoid them, and she's still trying to grapple with him. (1,2,3,7,3) wheee.

characterdefensewoundsetc
Possessed Bus Driver71armor 3. Spikes 10 dice 1L
 
Zoe80 
Shira70armor 1
Nina30armor 1
Zelda70armor 1
Drachenstern50 

This message was last edited by the GM at 13:22, Tue 18 Oct 2016.
Shira Rosenberg
player, 80 posts
Shy broken girl
Heir to the Iron Throne
Tue 18 Oct 2016
at 13:44
  • msg #34

Scene I. Coming to a Screeching Halt in an Unusual Place

Blazing Striker realizes that her tactics are not working, so she tries the simple approach.

"BURNING FIST!" she cries as she breaks off the grapple and shoves the man with her gauntlets as hard as she can to put as much distance between them.

OOC: 09:37, Today: Shira Rosenberg rolled 3 successes using 12d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 6,2,6,2,2,6,5,5,5,10(+10,5),6,8.  Str+Brawl+WP Grapple. Fuoco Invoked.

Fuoco invocation makes this an Exceptional Success on a 3, so my Maneuvers are Damage and Break Free. I deal 3 Bashing damage, 5 if I get my Gauntlets, 7 if I get Kensai Invocation as well.

Considering I'm trying to beat this guy down, I'm invoking Fuoco for free.

Anyone who wants to take one last shot at the guy while he's still Held and thus lacks a Defence, feel free.
.
Zoe
player, 28 posts
Healer from the Streets
Tue 18 Oct 2016
at 17:21
  • msg #35

Scene I. Coming to a Screeching Halt in an Unusual Place

"Puta Madre!" Zoe swears as the driver erupts in metal and blood.  "Enough of this shit." Zoe hops forward, flipping her grip on her umbrella and swinging it golf style under the Driver's chin.


13:14, Today: Zoe rolled 3 successes using 7d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 8,2,1,5,3,8,8. Dex + Weaponry + Imp.Weap. Spec.

3 successes + 2 damage rating + 1 invocing Fuoco (fo' free!)= 6 damage

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