Automatic Fire:
Burst Group: It is unusual for all rounds of a burst to hit a target. To game this, the burst is divided into groups of up to four shots. A separate roll to hit is made for each group fired. The firer rolls against Guns skill, modified by the Recoil of the weapon. (A critical hit with a group of shots is a hit with all the rounds. One shot does damage according to the Critical Hit Table. Likewise, a critical miss with a group means one roll on the critical miss table.)
Here is a table showing the number of hits in a burst for each of your separate to hit rolls:
Example: At a 10 RoF, you roll three times for that round, representing 2 bursts of 4 rounds each and 1 with 2 rounds. (For those who are not firearms savvy, 1 round=1 bullet.) You compare each of these groups of rounds with the chart above and roll for damage according to how many of those bullets actually hit.
Aiming Successive Groups: An automatic weapon firer can use his weapon like a hose, aiming even as he fires, as long as he can see where his rounds are going. After one four-shot group, this adds the weapon's accuracy bonus. Each successive group fired this way also gives +1 for aiming, up to the maximum +3 for aiming. Automatic weapons can use this "garden hose" effect even when firing on the move, if the firer watches his target while running. However, except on the flattest ground, this requires a roll v. DX or vision (whichever is worse) every turn to avoid a fall.
Area Effect: Automatic weapons can be fired against several targets in one burst. All these targets must be within a 30 degree angle (and within 5 yards apart, 15 yards from the firer). The targets must be engaged in succession, and the firer must announce, before rolling to hit, how many rounds he will use on each one. Calculate the attack separately for each target. If the targets are more than one yard apart, traversing between targets wasts some rounds. For RoF of 16 or below, one round is lost for each yard between targets. For RoF over 16, two rounds are lost for each yard.
In this case, Viper is using an "Aiming at Successive Groups" move, while Grid is firing an "Area Effect" move at his two targets.
Here is a tactical overview of where everyone stands: Looking at the map in Log 1-1, going left to right, Xan is on the west side of room 101, the two soldiers are just south and slightly east of the #101, Mitose is slightly west of them, Grid is at the south intersection of 101 and the building to the east, and the three soldiers are halfway down the hall of the building east of 101. From E3, Viper has already been inserted and running toward the party for several seconds while the battle has raged (sorry for not making simultaneity very smooth, but it's for your own good). Viper has gone 20 feet south and 90 feet west to get to the southwest corner of 129, where he now stands.
You can assume that there is someone also at the breakers at W9 who turned on the lights.
Binary, Jade, Twitch, Lazarus, and the Agent are at 512.
This message was last edited by the GM at 13:54, Thu 20 May 2004.