Log 1-6
Back in Binary's office, Binary takes a step back, both hands behind his back. He responds to the Agent in his most innocent voice, "What disks?"
The Agent hears the demolitions team coming down the hall after their descent down the stairs. He takes one step back and closes the door behind him so that the demolitions team will not disturb his work with you. Twitch, Lazarus, Jade, and Binary now stand in a closed 10 foot by 10 foot room with the Agent, who appears completely nonplussed by the chaos outside.
The Agent raises his pistol. His voice still calm, he says, "Give them to me now, Mr. Peterson."
"They're in that drawer," Binary lies, nodding toward one of the desk drawers and buying you a few more seconds.
Meanwhile, the battle at the other side of the facility rages on:
TURN 1
The soldiers are ripping off their nightvision goggles. One of them is lifting something in his free hand as he tears off the goggles with the other. It is a grenade.
Grid fires on full automatic on the nearest one. The first two groups of his firing are off, but his third is a critical hit on the soldier's arm, doing 39 points of damage and taking the arm completely off. It is the soldier's weapon hand. He stares a the stump in shock.
A hit to an arm takes up to HT/2 damage. Then the limb is crippled and the rest of the damage is lost, so this only did 6 damage total (12HT/2=6). A crippled limb, however, causes stunning (the technical game term for the "shock."
Viper fires from behind the three soldiers, including the sergeant, catching them by surprise [Surprise is mental stunning. However, it will not last more than 1 turn with them because they were already prepared to fight while they are ripping off their goggles. Normallly, a complete surprise will require an IQ check to come out of the surprise, which is counted as confusion.]
Since the soldiers were moving forward in a crouched position, they are slightly harder to hit.
Example: Viper's to hit with this weapon is 16. There is a -3 penalty for the targets being approximately 7 yards away (side by side). There is a -2 penalty because they are crouching, leaving a to hit of 11. Because he is aiming at successive groups, each "group" in the burst after the first gives the Accuracy bonus (+7, up to the normal to hit off 16), plus he gets the +1 aiming bonus (because it is considered aiming to direct your stream of fire like a hose). This means his to hit is as follows:
Burst Turn 1:
Group 1: 11
Group 2: 17
Group 3: 18
Burst Turn 2
Group 1: 19
Group 2: 19
Group 3: 19 (Total max aiming bonus is +3)
Viper's stream of fire at the three soldiers goes in order of the groups (i.e. one soldier for each group and then back again).
Vipers first group misses the soldier. Viper's second group of bullets in the stream and each successive group hits the targets. This is what happens in Turn 1:
Soldier 1: missed by the burst
Soldier 2: All four bullets in the group hit (see chart above for making the to hit roll by 5 or more).
[Damage is 5d+1 per bullet minus armor protection (4 for flak jacket). (Hits were made in the torso region.) Bullet 1 =16-4=12 dmg. Bullet 2=24-4=20 dmg. Bullet 3=15-4= 11 dmg. Bullet 4=20-4=16 dmg.
This soldier is hit for a total of 59 points and falls to the ground.
Soldier 3 (Sergeant): Both of the two bullets in the last group hit the sergeant. The hits are in the left hand (no flak jacket protection).
(Normally this would be 34 HT damage. However, a hand wound can only sustain up to HT/3, and then excess damage is lost but the hand is crippled.) The sergeant now has a crippled left hand, which will prevent firing his M-16 with two hands and cause a penalty. Because he made a HT roll, he is not stunned.
TURN 2
Initiative went to soldiers.
The soldier nearest Grid flicks the pin out of the grenade as he tosses it behind the wall where Xan fled. In the confusion and echoing in the facility, he probably thought the firing was coming from that direction. He does not seem to notice Grid behind him.
You hear the clump, clump as the grenade hits the ground on the other side of the wall...where Xan now stands.
With the fire behind him, the Sergeant dives for cover behind the wall and rubble. You hear the clatter as he drops his M-16 to the ground and can only assume he is reaching for something else. "Take cover!" he screams to the other soldier.
But it is too late. Viper finishes another turn of firing.
Soldier 1: Although missed before, this soldier is now hit with all four bullets in the group. The bullets hit his far leg. With a far leg hit, damage over HT/2 cripples the leg. Excess damage is lost. In this case, it would have been 80 points of damage, but it is instead reduced to 7 (1/2 of 13 health).
The impact to the leg is so harsh that the soldier is literally flipped and rolled by the impact, but he makes his HT check and is not stunned. Most of his leg is torn away and he crashes to the ground. However, he lands on his back and could technically fire at Viper after one more turn of recovery. His M-16 is still clutched tightly in his hands.
Viper continues his stream of bullets to Soldier 2 (whom he hit but is not sure in the split second he has debilitated yet) and then on to the corner of the building where the sergeant just jumped. The second soldier is clearly dead now, but the sergeant is safely behind 100% cover.
Grid turns his fire on the grenade-throwing soldier. 6 of his 10 bullets hit. (Group 1 hits the torso for 61 points of damage after flak jacket deductions.) The soldier falls to the ground unconscious and almost dead.
This message was last edited by the GM at 06:06, Sat 22 May 2004.